mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
zafinab+1:1m, t14, 36i18, +0d
* Deal 5 (8) recoverable damage to self without Heat
* Side switch on hit
* Gain ORB on hit
* Azazel's Power
* Low crush 80~92
* Floating state 93~95
lidiaH.2+3m,m,m,h55i18+10g+0d
* Heat Smash
* Balcony Break
* Transition to r31 HAE on block
** Cancel HAE transition with B on block
* Transition to attack throw on hit
* Increases HAE level by 1 on hit
* 8 chip on block
* Low crush 77~105
yoshimitsuH.2+3M,m,m,m51i18~19+4-3d
* Heat Smash
* Reversal Break
* Balcony Break
* Recovers 4 base health or 14 additional recoverable health on hit
* Enter DGF +10 r29 with U on block
* Transition to attack throw after 1st hit
* 9 chip damage on block
* Jail from 1st attack
* Ends Heat
* Low crush 68~89
* Floating state 90~92
zafinad+2,4m, m17, 10i19~20, i26-22-4-4c
* Spike
* Enter TRT -22 -4 with D
* High crush 56~84
* Floating state 6~55
alisaub+3+4,1+2M, m25, 20i37~39, i26~27-14+32a (+22)
Head
* Low crush 48~67
* Floating state 68~70
clive2,2,1+2h, m, m,M11, 9, 10,18i12, ,i27~28 i23~24-13c+1a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
* Increases ZAN gauge by 0.40 on hit if only the final hit connects
* Increases ZAN gauge by 0.14 on block if only the final hit connects
* Only deals recoverable damage
* -4d on BT hit
* Low crush 41~54
* Floating state 55~57
clivePHX.3,1+2L, m,M8, 10,18i21, i27~28 i23~24+6d (-29)
* Spike
* Available only as combo from 1st hit
* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
* Increases ZAN gauge by 0.24?? on block (? + ?)
* 30 damage in total for the full string with scaling
* Only deals recoverable damage
* Low crush 41~54
* Floating state 55~57
fengKNP.3+4,3+4M, m30, 20i31~34, i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
* Low crush 38
heihachi1,b+2,1h, m, m5, 17, 20i10, ,i35~39-15+30a (+20)
* Combo from 2nd CH
* Low crush 38~61
reina2,2,2,1h, h, m, m5, 5, 21, 20i12, ,i35~37-15~13+30a (+20)
* Tornado
* Combo from 3rd hit with 1f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Evasive, can go under jabs
* Low crush 37~57
* Floating state 58~60
alisaDBT.f+2,2L, m13, 25 (17)i19~20, i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* 10 chip damage on block in heat
* Low crush 35~67
* Floating state 68~70
ninauf+4,3h, L23, 10i18, i18-19-8
Combo from 1st CH
* High crush 35~64
alisaSBT.D
* Transition to r32 BKP with B (Backswing)
* High crush 34~
annadf+3,3+4m, m,m13, 6,10i14, i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Input can be delayed 10f
* Instant Tornado only if both knees connect
* +27a (+17) if only the last hit connects
* Low crush 34~46
annauf+1,3,3+4h, m, m,m6, 17, 6,10i13, ,i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Combo from 2nd hit with 5f delay
* Combo from 1st CH
* +27a (+18) if only the last hit connects
* Instant Tornado on hit
* Low crush 34~46
paulf,F+2,2m, L14, 21i15~17, i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
* High crush 33~83
eddy1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a
* High crush 32~
zafina2,1,3h, m, L8, 9, 11i10, ,i32-17+4d
* Combo from 2nd hit CH with 1f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9 r25 with D
* Floating state 6~31
* High crush 32~69
junf,f,F+3m28i24~28+3~+7+14a (+5)+46d (-1)
* Balcony Break
* Chip damage on block
* Low crush 3~30
* Low crush 31~33
ninab+3+4,3h, M16, 20i14~15, i28~29-15~-14+27a
Tornado
* Low crush 31~43
* Floating state 44~46
devil-jinb+2,1h, m11, 21i14~16, i30-31-16+29a (+19)
* Tornado
* Interrupt with i13 from 1st block
* Can evade some jabs
* Low crush 30~51
* Floating state 52~54
dragunov(Face down).1+2
* High crush 30~40
yoshimitsuIND.1M!15i53~55+0c~+2c
* Spike
* Weapon
* Same animation as the ending of qcf+1
* Low crush 30~52
* Floating state 53~55
yoshimitsuNSS.IND.1M15i48~51-8c+5a
* Spike
* Same animation as the ending of NSS.qcf+1
* Low crush 30~52
* Floating state 53~55
asukadb+1,4m, m13, 25i14, i28~29-15+16a (+9)
* Tornado
* Combo from 1st hit
* Low crush 29~46
* Floating state 47~49
nina4,4,3+4h, h, M,M15, 21, 8,21i11, ,i35~39 i43~49-6~+0+20a
* Spike
* Combo from 2nd CH
* Low crush 29~36
* Floating state 37~42
devil-jinb,f+1+2,2m, M6,6,6,6,6,6, 30 (9)i25 i6 i6 i6 i6 i6, i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit
* 9 damage with scaling from 1st
* Low crush 28~69
* Floating state 70~72
fengFUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
* Floating state 1~27
* Low crush 28~
shaheenH.f,F+1+2m15,25 (17)i16~17+4 SNK+27d (-8)
* Floor Break
* Spike
* 32 damage with scaling from 1st hit
* Transition to SNK on hit or block
* Consumes 450F of remaining Heat time
* Low crush 28~
yoshimitsub+2,1m, M12, 20i14~15, i27~28-17+28a (+18)
* Weapon
* Combo from 1st CH with 2f delay
* Enter KIN r30 with 1+2
* Input can be delayed 14f
* Low crush 28~49
* Floating state 50~52
yoshimitsub+2,NSS.1m, m12, 17i14~15, i27~28-17+28a (+18)
* Enter KIN r30 with 1+2
* Combo from 1st CH with 2f delay
* Input can be delayed 14f
* Low crush 28~49
* Floating state 50~52
annaf,f,F+2,4m, m10, 28i15~16, i28~30-13+9a (+0)
* Balcony Break
* Knee
* Combo from 1st hit
* Low crush 27~45
* Floating state 46~48
devil-jinf+4,3m, m10, 15i15~16, i26~27-22+18a (+8)
* Tornado
* Combo on 1st CH with 4?f delay
* Input can be delayed 16?f
* Enter FLY +36a (+26) with ub_u_uf on hit
* Low crush 27~51
* Floating state 52~54
devil-jindf+3,2,4m, m, m12, 10, 20i16~17, ,i26-27-22+18a (+8)
* Tornado
* Combo from 2nd CH with 4f delay
* Input can be delayed 16f
* Jails for 3?F from 2nd hit
* Enter FLY +36a (+26) with ub_u_uf on hit
* Low crush 27~50
* Floating state 51~53
lidiaf,F+4,3m, m12, 16i18, i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level
* Low crush 27~46
* Floating state 47~49
liliws3,4M, M25, 25i15, i44+4c+26d
* Floor Break
* Combos from 1st hit
* Low crush 27~
liliBT.1,2h, M8, 20i8, i24-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 9F delay
* Low crush 27~
alisaf+3+4
* Low crush 26~54
* Floating state 55~57
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
* Low crush 26~34
* High crush 35~
* Floating state 34~38
alisaSBT.1m12i13~14-15+0
* Low crush 26~46
* Floating state 47~49
alisaSBT.1,2m, m12, 13i13~14, i18~19-9+2+7c
* Spike
* Combo from 1st hit with 1f delay
* Rest of the string is natural on CH
* Low crush 26~64
* Floating state 65~67
alisaSBT.1,2,1m, m, m12, 13, 7i13~14, ,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
* Low crush 26~102
* Floating state 103~105
alisaSBT.1,2,1,3+4m, m, m, m,m12, 13, 7, 33i13~14, ,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
* Low crush 26~150
* Floating state 151~153
alisaSBT.2m25i16~17-7+6a (-4)
* Balcony Break
* Elbow
* Transition to DES with SBT.1+2
* Hitstop 20f on hit
* Low crush 26~63
* Floating state 64~66
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
* Low crush 26~34
* High crush 35~
* Floating state 34~38
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
* Low crush 26~71
* Floating state 72~74
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
* Low crush 26~53
liliBT.3,4m, m12, 20i14, i30-12+39d (+31)
* Balcony Break
* Combos from 1st hit
* Low crush 26~
ninaf+2,1,3h, m, M12, 12, 20i13, ,i27~29-15~-13+27a
* Tornado
* Combo from 2nd hit with 2f delay
* Combo from 1st CH
* Input can be delayed 19f
* Move can be delayed 18f
* Low crush 26~40
* Floating state 41~43
yoshimitsu3,1m, h12, 20i15~16, i22~24+7+18g
* Heat Engager
* Heat Dash +5g, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 4 chip damage on block
* Does not transition to DGF during Heat activation or Heat Dash
* Power up in NSS or Heat
* Recovers in 1SS
* Low crush 26~
yoshimitsu3,NSS.1m, h12, 22i15~16, i22~24+7+18g
* Heat Engager
* Heat Dash +5g, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Does not transition to DGF during Heat Dash
* Recovers in 1SS
* Low crush 26~
yoshimitsuFLE.1
* Floating state 1~25
* High crush 26~
alisab+4,4m, M17, 17i15~16, i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
* Low crush 25~62
* Floating state 63~65
devil-jinb+2,3h, m11, 23i14~16, i25~27-14+8a (-1)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* 6 chip damage on heat dash
* Combo from 1st hit with 5f delay
* Move can be delayed 3f
* Low crush 25~47
* Floating state 48~50
kazuyaDVK.3+4ub(m)30i64-16(-77)
* Partially uses remaining Heat time
* Low crush 25~
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10-8a FC+22a FC
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
* Low crush 25~
liliH.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
* 5 chip damage
* High crush 4~?
* Low crush 25~?
yoshimitsuf,F+1+2m22i22~24-8+3c
* Spike
* Cannot be buffered
* Visually similar to f,F+3+4
* Low crush 10~21
* Floating state 22~24
* Low crush 25~29
* Floating state 30~32
yoshimitsuKIN.1+2m,m,m,m4,4,4,24i12~13 i6~7 i7~8 i11~13-6+11a
* Spike
* Weapon
* Combos from any hit
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
* Low crush 25~39
* Floating state 40~42
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13
* Low crush 24~39
* Floating state 40~42
alisaub+4,1m, m10, 12i18, i25~27-21-8
Combo from 1st CH
* High crush 24~
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* 17 damage on hit with scaling
* 6 chip damage on block
* Low crush 24~80
* Floating state 81~83
heihachib+1,4m, m12, 24i14~15, i22~23-13+7a
* Tornado
* Knee
* Combo from 1st hit with 12f delay
* Move can be delayed 10f
* Low crush 24~
larsSEN.Dsp
* Transition to LEN
* Recover 30F heat on transition
* High crush 24~27?
yoshimitsuf,F+3+4,1+2m, m15, 15i22~24, i12~18-31-2a (-12)
* Balcony Break
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r55 IND on self-wallsplat
* Low crush 24~46
* Floating state 47~90
cliveH.2+3m,t,m,m,m,m,m,m55i18+8-10
* Heat Smash
* Balcony Break
* Transition to attack throw on 1st hit
* 45 damage Balcony Break on 1st whiff
* Recover 27-45 recoverable health on hit:
* Regain 18?-19? additional recoverable health on hit
* Recover 19 recoverable health on 1st whiff and 2nd hit:
* Regain 12? additional recoverable health on 1st whiff and 2nd hit
* 10 Chip Damage on block
* Low crush 23~117
* Floating state 118~120
larsdf+3,3m, m15, 24 (16)i16, i25~26-15+29a (+14a)
* Combo from 1st hit with 2F delay
* 16 damage with scaling from 1st hit
* Input can be delayed by 2F
* Move cannot be delayed
* Low crush 23~
law4,u+3h, m15, 23i13, i33-1+30a (+13)
Combos off of 1st hit CH
* Low crush 23~
leroySS.3+4m,m20,6i20~21, i9~10+3+8
* Transitions to HRM
* Low crush 23~36
raven1,2,4h, h, M5, 12, 20i10, ,i23~25-14~-12+15a (-2)
* Tornado
* Balcony Break
* Combo from 1st or 2nd CH
* Low crush 23~42
* Floating state 43~45
xiaoyuf+3+4,3+4m8,8,16i20~21,i4~5, i5~8+8+2d
*
* Low crush 23~
alisaDES.d+2L,L,L3,3,17i22~23-14+0c
* Homing
* Weapon
* Combo from any hit
* Transition to DBT (-22/+4) with 3_4
* 5 chip damage on block
* 7 chip damage on block in heat
* High crush 22~91
claudiob+4,4m, m10, 16i17, i28~29-13+30a (+20)
* Tornado
* Combo from 1st CH with 2f delay
* Input can be delayed 12F
* Interrupt with i8 from 1st block
* Low crush 22~37
* Floating state 38~40
devil-jinf,n,d,df+1m30i22~24-16~-14+29a (+19)
* Active frame 1 range: 2.36
* Active frame 2 range: 2.52
* Low crush 22~43
* Floating state 44~46
devil-jinFLY.4,2,1M, m, m10, 20, 20i20~21, ,i22~24-16+29a(+19a)
* Interrupt with i24 from 2nd block
* Low crush 22~
devil-jinMCR.4,2,1M, m, m10, 20, 20i20~21, ,i22~24-16+29a(+19a)
* Interrupt with i24 from 2nd block
* Low crush 22~
dragunov4,4h, m10, 23i12, i35~36+5+29a (+20)+46a
* Balcony Break
* Chip damage on block
* Interrupt with i16 from 1st block
* Low crush 22~42
* Floating state 43~45
eddy4,4m, m10, 20i13~14, i30~31-7+12g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st CH with 4f delay
* Input can be delayed 7f
* Low crush 22~33
* Floating state 34~36
jinDVS.1m25i20~22-13+72a (+56)
* Tornado
* 9 chip damage on block
* Low crush 22~43
* Floating state 44~46
junIZU.4,1L, M10, 21i19, i19~20-14~-13+14a (+3)
* Balcony Break
* 2nd hit only available as combo from 1st hit
* DA: +9 damage on hit (30)
* Deals 18 damage to self (12 recoverable)
* Unparryable
* Low crush 22~38
* Floating state 39~41
kingdf+3,4m, h17, 23i14, i30+0+28d
* Combos on CH, otherwise opponent can duck.
* Available only on 1st hit or block
* Recovers in FDFT.
* Low crush 22~
law3+4,4m,m, h5,10, 25i14~15, i11, i30+7+31d (-27)
* Balcony Break
* Combos from 1st hit
* Chip damage on block
* Alternate input DSS.3+4,4
* Low crush 22~
lili3+4h,h10,20i23~24 i14~15-2+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Balcony Break
* Chip damage on block [8]
* Jail from 1st attack
* Low crush 22~36
* Floating state 37~39
liliH.3+4,3+4h,t45i23+7-3d
* Homing
* Floor Break
* Partially consumes remaining Heat time
* Low crush 22~
liliH.3+4,3+4h,h,m,M10,10,15,20i23~24 i14~15 i36~38 i9~11+7+20d(-15)
* Homing
* Floor Break
* Partially consumes remaining Heat time
* Low crush 22?
yoshimitsuf+3,4h, m24, 20i16~17, i23~24-6+37a (+23)
* Knee
* 18f delay after 1st attack
* Interrupt with i17 from 1st block
* Low crush 22~29
* Floating state 30~32
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r34 FC with DB on frame 16
* High crush 22~
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r34 FC with DB on frame 16
* High crush 22~
alisad+2,4M, M8, 20i24~26, i18~21-9+28a (+13a)
* Combo from 1st hit
* Enter DES with 1+2
* Low crush 21~43
* Floating state 44~46
alisab+2,3m, m12, 22i18, i23~24-15+9a (-8)
* Tornado
* Balcony Break
* Combo from 1st hit with 9f delay
* Input can be delayed 12f
* Low crush 21~60
* Floating state 61~63
annadf+3,1,1m, h, M13, 10, 25i14, ,i30~42-11~+1+9a (-1)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 5 Chip damage on block
* Low crush 21~50
* Floating state 51~53
annadf+3,1,2m, h, M13, 10, 35i14, ,i30~42-11~+1+3d
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 7 Chip damage on block
* Low crush 21~50
* Floating state 51~53
claudiouf+3+4m,m10,12i17,i13~14-11+9
* First hit can be parried
* Low crush 21~38
eddyb+1,4,3,3+4m, m, m, M,M15, 10, 8, 7,20i14~15, ,i24~26-12+8a
Combos from 3rd CH
* Low crush 21~
fengf+3,4m, m10, 15i21, i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
* Low crush 21
fengf+3,4m, m10, 15i21, i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
* Low crush 21
kingd+2+3M25i30~35-8+0c
*
Floor Break
* Low crush 21~32
* Floating state 33~54
larsf,F+3+4l,l26i19~20-16+0c
* High crush 21~
lidiaCAT.4,3+4L, M14, 25i19~20, i38~39-14+5a
* Spike
* Combo from 1st CH
* Low crush 21~25
* Floating state 26~39
lili1,2,4h, h, m5, 12, 20i10, ,i29~34-9~-4+2a (-7)
* Balcony Break
* Chip on block [6]
* Input can be delayed 4f
* Move can be delayed 3f
* Powers up in Heat
* Partially consumes remaining Heat time
* Low crush 21~41
* Floating state 42~44
liliH.1,2,4h, h, m5, 12, 30i10, ,i29~34+5~+10+18~23a (-8~-3)
* Balcony Break
* 13 chip damage on block
* Input can be delayed 4?f
* Move can be delayed 3?f
* Partially consumes remaining Heat time
* Low crush 21?~41?
* Floating state 42?~44?
nina4,4h, h15, 21i11, i28~39-8+3
* Balcony break on airborne hit
* Combo from 1st CH
* Low crush 21~34
* Floating state 35~37
ravenUB,b,3+4M!,M!,M!20,20,20,i38~40 i46~49 i51~54-19a
Spike
* Low crush 21~56
yoshimitsu2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
* Power crush 7~62
* On
* cancel:
* Floating state 12~20
* Low crush 21~29
* Floating state 30~32
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
* High crush 20~40
* Floating state 5~55
alisauf+1m,m,m19,19,20i19~20 i25 i17-13+68a (+52)
* Tornado
* Transition to SBT on hit with 3_4
* Transition to DBT on hit with f+3_f+4
* 2nd and 3rd hit available only as combo from 1st hit
* Low crush 20~40
* Floating state 41~43
annaROLL.4h21i20+7+32a (+22)+57a
* Tornado
* Chip damage on block
* Roll adds minimum 20f, effective startup i40
* High crush 39~69
* Low crush 20~35
* Floating state 36~38
azucenadb+3+4m30i26~30-16~-12+15a (+5)
* Balcony Break
* Backswing blow
* Low crush 20~35
* Floating state 36~38
azucenaLIB.1+2M23i18~19-14+38a (+28)
* Tornado
* Cancel to r20 BT with B
* Low crush 20~30
* Floating state 31~33
claudiodb+1+2M20i17~18-12+8a (-9)+62a (+46)
* Tornado
* Balcony Break
* Tracking notes:
* Can be sidewalked left at -7
* Can be sidewalked right at -5
* Can be sidestepped right at -4
* Can be sidestepped left at +1
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
claudioSTB.db+1+2M25i17~18-9+62a (+46)
* Tornado
* 5 chip damage on block
* 9 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Tracking notes:
* Can be sidewalked left at -6
* Can be sidewalked right at -5
* Can be sidestepped right at -4
* Can be sidestepped left at +1
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
devil-jin3+4
* Low crush 20~58
* Floating state 59~61
feng3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
* Low crush 20~
fengf,F+4,3m, m15, 21i19~20, i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
* Low crush 20
jin1,2,1h, h, m5, 12, 20i10, ,i20~22-16+31a (+21)
* Tornado
* Combo from 2nd CH with 7f delay
* Input can be delayed 9f
* Move can be delayed 4f
* Chip damage on block
* Low crush 20~49
* Floating state 50~52
junIZU.3m,h10,16i16~15 i14~15-6+12a (+3)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jail from 1st attack
* Low crush 20~53
* Floating state 54~56
larsd+1+2l25i24~25-20+9d
* High crush 20~
leouf+2m15i18~21-14~-11+18a (+11)
* Enter BOK -11 +21a (+14) with d
* Low crush 20~
lidia4,3h, m14, 20i13, i29~30-14+27a
* Balcony Break
* Combo from 1st CH
* Low crush 20~36
* Floating state 37~45
yoshimitsudf+1+4M20i20~21-17+35a (+25)
* Weapon
* Enter KIN r30 with 1+2
* Can be buffered
* Can be performed in FC
* Power up input f,n,d,df+1
* Low crush 20~42
* Floating state 43~45
yoshimitsuNSS.df+1+4m19i20~21-17+35a (+25)
* Enter KIN r37 with 1+2
* Can be buffered
* Can be performed in FC
* Power up input NSS.f,n,d,df+1
* Replaced by 1SS.df+1+4 when performed in BT
* Low crush 20~42
* Floating state 43~45
zafinaf,f,F+1+2h20i20~21+6+32a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 8 chip damage on block
* Low crush 20~39
* Floating state 40~
eddyf+3+4m25i19~21-9+18a (+8)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 5 chip damage on block
* Floating state 9~18
* Low crush 19~32
* Floating state 33~35
eddyb+1,4m, m15, 10i14~15, i25~27-8+8c
* Shift to HSP
* Combos from 1st CH
* Low crush 19~
heihachif,n,d,df:1M33i19~21-11+26a (+16)
* 9 chip damage on block
* Low crush 19~40
* Floating state 41~43
heihachif,n,d,df+1m30i19~21-15+30a (+20)
* Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
* Low crush 19~40
* Floating state 41~43
heihachif,n,df:1M38i19~21-11+25a (+15)
* 11 chip damage on block
* Low crush 19~40
* Floating state 41~43
lawd+3+4,3l, m7, 23i12, i29-14+14a
* Balcony Break
* Combos from 1st hit CH
* Alternate input FC.d+4,3
* Low crush 19~
ninaf,f,F+3,3m, M10, 20i20~21, i32~35-4~-1+17a
* Spike
* Combo from 1st hit
* Chip damage on block
* Low crush 19~34
* Floating state 35~37
paulqcf+3+4m22i19~20-9+35a (+27)+74a (+58)
* Tornado
* Balcony Break
* High Evasion (brief)
* Low crush 19~39
alisaH.f+1+4
* Consumes 150F of remaining Heat time
* Low crush 18~40
* Floating state 41~43
alisaDES.f+3
* Cancel to r33 standing block with DBT.B
* Transition to Evasive Action with input DBT.U_D
* Low crush 18~40
* Floating state 41~43
alisaDES.f+3
* Cancel to r33 with DBT.b
* Transition to r50 SS with DBT.u_d
* Low crush 18~40
* Floating state 41~43
annadb+3+4,4L, h18, 23i24, i29~30-9+14a (+5)
* Balcony Break
* Combo from 1st hit on clean hit
* Combo from 1st CH with no clean hit
* Low crush 18~29
* Floating state 30~32
asuka2,3h, m9, 20i12, i22~23-17+11a (-6)
* Balcony Break
* Combo from 1st hit with 1f delay
* Balcony
* Break
* Low crush 18~41
* Floating state 42~44
azucenaH.2+3m,m,t15,9,29i15~16+6+0a
* Heat Smash
* Reversal Break
* Balcony Break
* 7 chip damage on block
* Transition to attack throw on hit
* Enter LIB +6 automatically on block/whiff
* +15a if only the last hit connects
* +30a (+20) if only the last two hits connect
* 2nd hit damage 9 > 15 if 1st hit whiffs
* 3rd hit damage 29 > 30 if 1st hit whiffs
* Hit level becomes m,h,m on block/whiff
* Spike on the last hit if the first two whiff
* Low crush 18~57
* Floating state 58~60
azucenaf+2,1,4h, m, m14, 17, 23i17~18, ,i24~25-14+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
* Low crush 18~38
* Floating state 39~41
azucenaUB,b
Transition to r24 LIB with F
* Low crush 18~37
* Floating state 38~40
bryanb,B+4M24i21~33-19~-7-7a~+5a
Spike
* Low crush 18~32
* Floating state 33~
clivePHX.3+4m20i28~29+7+18a (+8)
* Homing
* Balcony Break
* 6 Chip Damage on block
* 8 Chip Damage on block in Heat
* Low crush 18~39
* Floating state 40~42
devil-jinf+3
* Stance moves can be delayed by 10f
* Low crush 18~32
* Floating state 33~35
kingdf+4,3,4l, h, m10, 11, 27i14~15, ,i28~29-15+6a (-3)+47a(+16)
* Balcony Break
* Combo from 2nd CH.
* Crumple on 3rd CH.
* Shift to r32? BT (-8, +13a (+4a), +54a (+23a)) with B
* Shift to backturn is 14F punishable.
* Low crush 18~
ravenb+2,2,1+2h, m, L12, 17, 20i15~17, ,i20~21-30~-29+3d
* Combo from 2nd CH
* High crush 18~29
ravenBT.3,4,4,Fh, m, M10, 17, 21i10, ,-36
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 18~49
* Floating state 50~52
ravenBT.b+2,3m, m,m14, 5,16i16~17, i20 i39~40-14+34a (+24)
* Combo from 1st CH
* Low crush 18~36
* Floating state 37~39
ravenBT.f,F+3+4L17i23~30-18~-11+24a
* Floating state 13~21
* High crush 18~49
ravenBT.f+3+4,FM24i25~27, -36-22
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 18~49
* Floating state 50~52
shaheenD*,u+2h30i18~19+6+30d
* Balcony Break
* Tornado
* Alternate input: SNK.D*,u+2
* 12 chip damage on block
* FUFA knockdown on hit
* Powered up during Heat
* Read more
* Low crush 18~
xiaoyuub+3m23i20-13+36a (+26)
* Tornado
* Transitions to AOP on hit or block
* Low crush 18~
alisaf+2,3m, h12, 8i17~18, i22-8+4
* Balcony Break
** on airborne hit
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
* Low crush 17~38
* Floating state 39~41
alisab+4,3m, m17, 20i15~16, i29~30-11+6c+10a
* Spike
* Combo from 1st hit
* Enter DES with 1+2
* Low crush 17~24
* Floating state 25~27
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
* Low crush 17~52
* Floating state 53~55
alisaDBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g
* Weapon
* Jail from 1st attack
* 3 chip damage on block
* 12 chip damage on block in heat
* Low crush 17~34
* Floating state 35~37
alisaDBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)
* Weapon
* Jail from 1st attack
* 2 chip damage on block
* 4 chip damage on block in heat
* Low crush 17~66
* Floating state 67~69
alisaDBT.2,1M,M,h,h,h, h25, 45i16~18 i1~5 i1~5 i1~5 i1~1, i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
* 18 chip damage on block in heat
* Low crush 17~100
* Floating state 101~103
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
* Low crush 17~62
* Floating state 63~65
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
* 9 chip damage on block in heat
* Low crush 17~66
* Floating state 67~69
alisaDBT.f+1M,t49i19~21-9+0d
* Weapon
* Transition to attack throw on front standing or airborne hit
* 14 damage +3c vs BT opponent
* 4 chip damage on block
* 7 chip damage on block in heat
* Low crush 17~32
* Floating state 33~35
annadf+1,2,3m, h, m10, 10, 20i13~14, ,i24~25-12+19a (+2)
* Tornado
* Balcony Break
* Combo from 2nd CH
* Cancel to CJM -17 -10 -3 r35 with B on frame 20
* Low crush 17~26
* Floating state 27~29
azucenaf,F+3M20i15~17-14~-12+35a (+25)
Tornado
* Low crush 17~37
* Floating state 38~40
claudio4,3h, h13, 14i12, i25~26+1+15g
* Homing
* Balcony Break
* Combo from 1st hit with 1f delay
* +22a (+15) if the 1st hit counterhits
* Low crush 17~30
heihachi1,b+2,4h, m, m5, 17, 30i10, ,i39+5+30a (+9)
* Balcony Break
* 12 chip damage on block
* 13 chip damage on block in heat
* Low crush 17~39
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30i16~17, ,i25~28+9+45a
* Balcony Break
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
* Low crush 17~
heihachiRAI.1M38i17~18-11+12a (+2)
* Gains Reversal Break during Warrior Instinct
* can crush jabs
* Low crush 17~43
* Floating state 44~46
heihachiWAR.RAI.1M38i17~19-8+12a (+2)
* Reversal Break
* Chip damage on block
* Low crush 17~
hwoarangws2,3m, h8, 10i15~16, i23~25+3+72a (+56)
* Tornado
* Combo from 1st hit
* Transition to LFS
* Low crush 17~
junws1,4,2h, m, L14, 16, 17i12~13, ,i23~24-16+0c+13a
* Spike
* Combo from 2nd CH
* High crush 17~
junws3M16i14~15-13+25a (+5)
* Low crush 17~33
* Floating state 34~36
leof,F+4m12i19-13+28a (+18)
* Low crush 17
leoqcf+3+4m,m6,20i18~20 i22~24-6~-4+13g
* Homing
* Balcony Break
* Low crush 17~
liliDEW.1,4m, m12, 26i15, i25~31-9+2a (-7)
* Balcony Break
* Combos from 1st hit CH
* Chip damage on block [9]
* Partially consumes remaining Heat time
* Low crush 17~
liliH.DEW.1,4m, m12, 30i15, i25~31+7~+13+20~26a (-6~+0)
* Balcony Break
* Combos from 1st hit CH
* 16 chip damage on block
* Partially consumes remaining Heat time
* Low crush 17~
liliDEW.3+4h6,19i12~14, i5~6+6+17g
* Strong Aerial Tailspin
* Balcony Break
* Transition to +0, +11 RAB with b+3 or b+4
* Low crush 12~?
* Low crush 17?~?
yoshimitsuf,n,d,df+1M22i17~18-17+35a (+25a)
* Weapon
* Can be buffered
* Enter KIN r30 with 1+2
* Can be performed from FC
* Low crush 17~39
* Floating state 40~42
yoshimitsuNSS.f,n,d,df+1m19i17~18-17+35a (+25a)
* Weapon
* Can be buffered
* Enter KIN r30 with 1+2
* Can be performed from FC
* Low crush 17~39
* Floating state 40~42
alisaub+4,1,1,2,1,1,3+4,3,2,2m, m, m, h, h, m,M,M, L, m, M, M,M,h,h10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20i18, ,i13~16 1~5 i1~6 i1~8-23+3a (-15)
* Weapon
* Combo from 9th hit
* Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked
* 1 chip damage on block
* 3 chip damage on block in heat
* Low crush 16~
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
* High crush 16~63
annaf,F+4M20i31~34+5+19a
* Spike
* Enter CJM +6 +20a r28 with B
* Chip damage on block
* Low crush 16~31
azucenauf+3+4m,M10,18i21~22 i10~12+4~+6+8c
* Spike
* Enter BT with B
* 8 chip damage on block
* 9 chip damage on block during heat
* Low crush 16~36
* Floating state 37~39
bryan1,4,2,4h, h, h, m5, 14, 18, 21i10, ,i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 16~31
* Floating state 32~34
bryanb+2,4h, m18, 21i17, i30-31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 16~31
* Floating state 32~34
devil-jind+3+4m,m5,20i15-16 i15-16-15+30a (+20)
* Low crush 16~30
eddydf+1,3m, h10, 21i13, i26~27-7+22a (+5)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Low crush 16~43
* Floating state 44~46
jind+3+4m,m5,15i15 i10~12-19+32a (+22)
* Low crush 16~31
* Floating state 32~34
junGEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
* Low crush 16~33
* Floating state 34~36
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
* High crush 6~14
* Low crush 16~29
* Floating state 30~
larsLEN.2m25i16~17-9+25 (+15)
* Tornado
* 8 chip damage on block
* Powers up during Heat (Uses Heat Time, Tornado launches on hit)
* High crush 1~15
* Low crush 16~
leeHMS.u+4M20i26~29+5c+8c
*
* Low crush 16~
leoLTG.f+2,4,3h, h, M14, 16, 20i14~16, ,i32~35+3c~+7c+16d
* Balcony Break
* Spike
* Combo from 1st hit
* Transition to BOK with D (+6c~+10c/+19d~+22d
* 8 chip damage on block
* Consumes 240F of heat timer during heat
* Low crush 16~
lidia1,2,3h, h, h5, 8, 27i10, ,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
* Low crush 16~31
lidia3+4m,m6,20i20~21, i18+0+23g
* Jail from 1st attack
* Balcony break on airborne hit
* Transition to CAT on hit or block only
* Low crush 16~40
lilidb+3+4L20i24-18+3d+33a
* High crush 16~
liliu+3m20i22-16+25a (+15)
* Transition to -13, +28a (+18) DEW with F
* Alternate input ub+3
* Low crush 16~
nina4,4,4h, h, L15, 21, 20i11, ,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
* High crush 16~55
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
* Low crush 16~35
* Floating state 36~62
* FDFA
* 63~92
yoshimitsuFLE.d
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be canceled into other FLE moves (except FLE.n)
* Low crush 1~4
* Floating state 5~15
* Low crush 16~
alisaf,F+3m12i18~19-14-6
* Low crush 15~41
* Floating state 42~44
alisaf,F+3,4m, h12, 15i18~19, i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
* Low crush 15~48
* Floating state 49~51
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5i24~25, i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
* Low crush 15~34
* Floating state 35~37
alisaBKP.3m30i24~27-9+72a
Balcony Break
* Low crush 15~40
* Floating state 41~43
alisaH.f,F+2,1+2m, m,m,m,m,m18, 28i16~17, i22-23+3+25a (-1)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* Partially uses remaining heat time
* Low crush 15~
asukab+2,4m, L12, 14i15, i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
* High crush 15~
azucenaH.b+2,F+7+54a (+34)
* Strong Aerial Tailspin
* Homing
* 70% scaling on combo
* 7 Chip damage on block
* Low crush 15~30
* Floating state 31~33
azucenaf+4,4m, h16, 21i17~18, i24~25-7+19a (+10)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit
* Cancel 2nd hit into BT -19 -10 r20 with B
* Low crush 15~23
* Floating state 24~26
devil-jinH.2+3m,h,t20,22,10i18+11+5d
* Heat Smash
* Jail from 1st attack
* Transition to attack throw on hit
* Transition to MCR on block only
* Can cancel transition to MCR on block with B at +2~+12
* 5 chip damage on block
* Low crush 15~52
* Floating state 53~55
devil-jinH.f,n,d,DF+4,3L, SM7, 26 (18)i16, i31+72a (+56a)
* Tornado
* Spike
* Available only on hit
* 18dmg with combo scaling from 1st
* Consumes 300F of remaining Heat timer on hit or block or whiff
* Low crush 15~30?
dragunovb+2,1,3m, h, l14, 11, 17i15, ,i29~31-26-2c+1d
* Clean hit +4
* Shift to Clipping Heel Hook on close range CH
* High crush 15~050
feng4~3M25i28~i34-7+1c+16a~+22a
* Combo at tip range
* Low crush 15~
fengBT.d+1l20i20~21-13c+4+16d
* High crush 15~
fengKNP.1l20i20~21-13c+4+16d
* High crush 15
fengKNP.3m20i22~23-14+77a (+55)
* Tornado
* Low crush 15
fengKNP.3+4M30i31~34-7-3d
* Low crush 15
hwoarangf,f,F+4h28i18~19+5+8
* 11 chip damage on block
* Also possible during RFF
* Sideswaps and leaves opponent backturned on hit
* Transition to BT on block
* Low crush 15~
hwoarangLFS.b+3m23i20~22-12+14
* Balcony Break
* Deals chip damage on block if an attack is absorbed
* Shifts to Right Stance
* Power crush 8~19
* Low crush 15~23
* Floating state 24~26
hwoarangRFS.b+4m23i20~22-12+14
* Balcony Break
* Deals chip damage on block if an attack is absorbed
* Power crush 8~19
* Low crush 15~23
* Floating state 24~26
jack-8FC.df+3+4*,ufm32i30~35, +4+29d (+21d)
* Recover in crouch
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 15
jack-8FC.df+3+4*,uf+1+2m, m32, 20i30~35, i21~22+5 GMH+17c GMH
* Transition to Gamma Howl on hit or block
* Combos from 1st hit
* Can be done from Flying Fortress(uf) with a delayed 1+2 press
* 4 chip damage on block
* Low crush 15
jack-8FC.df+3+4,ufm28i21, -1+14g
* Recover in crouch
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 15
jack-8FC.df+3+4,uf+1+2m, m28, 20i21, i21~22+5 GMH+17c GMH
* Transition to Gamma Howl on hit or block
* Can be done from Flying Fortress(uf) with a delayed 1+2 press
* 4 chip damage on block
* Low crush 15
jack-8GMH.uf+1+2m20i21~22+5 GMH+17c GMH
* Transition to Gamma Howl on hit or block
* Can be done from Flying Fortress(uf) with a delayed 1+2 press
* 4 chip damage on block
* Low crush 15
jundb+2L15i23~24-12+2+14g
* High crush 15~
lidiaf+3,4m, h12, 21i17~18, i21~23+5+17
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* Transitions to HRS
* 6 chip damage on block
* Low crush 15~27
* Floating state 28~30
liliH.RAB.4m36i23~29+7~+13+20~26a (-6~+0)
* Balcony Break
* Partially consumes remaining Heat Time
* Low crush 15~
liliRAB.4m24i23-2+4a (-5)
* Balcony Break
* Powered up during Heat
* Partially consumes remaining Heat Time
* Low crush 15~
shaheenSS.2L14i20-12+1c
* Sidestep takes 9f; effective startup i29
* High crush 15~
victorf,f,F+1+2L,L10,14i18, i14~15-14+4 IAI+15g
* Transition to r18 IAI at +4 on hit
* High crush 15~
alisa(Back to wall).b,b,UB
* is8~13
* Low crush 14~57
* Floating state 58~60
annaf,f,F+4m28i19~20+3+19a (+9)
* Balcony Break
* Chip damage on block
* Hitstop 20f on hit
* Low crush 14~29
* Floating state 30~32
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
* Floating state 5~13
* Low crush 14~26
* Floating state 27~54
bryan(Back to wall).b,b,UBm25i29~30-1+45d (-13)
Balcony Break
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
claudio(back to wall).b,b,ubm21i36~38+0c+8a
* Floating state 5~13
* Low crush 14~32
* Floating state 33~35
devil-jin4~3M21i29-32-7c+14a
Spike
* Low crush 14~23
* Floating state 24~26
devil-jin(back to wall).b,b,ubm21i36~38+0c+8
* Low crush 14~45
hwoarang1,2,f+4h, h, h5, 10, 20i10, ,i24-2+35 (KND)
* Balcony Break
* Combo from 2nd CH with 4F delay
* Low crush 14~
hwoarang2,f+4h, h9, 20i10, i24~25-2+35
* Balcony Break
* Combo from 1st CH with 4F delay
* Low crush 14~
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
lars(Back to wall).b,b,UBm25i29~30-1+45d (-13)
* Balcony Break
* Bryan
* Kazuya
* Lars
* Law
* Floating state 5~13
* Low crush 14~33
* Floating state 34~36
larsSEN.3M20i14~16-13+29a (+19)
* Low crush 14~
law3+4m,m5,10i14~15, i11-13+3
Alternate input DSS.3+4
* Low crush 14~
lawdf+4,3m, m15, 23i13, i29~31-14+68a (+52)
* Tornado
* Combos from 1st hit CH
* Low crush 14~
law(Back to wall).b,b,ubm25i29-33-1+45d (-13)
* Low crush 5~7
* is8~13
* Low crush 14~
lidiaws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
* Low crush 14~22
* Floating state 23~25
liliBT.4,3+4M,m, M,M10,20, 5,10(7)i26~28 i21~22, i28 i8~10-7+4d
* Floor Break
* Combos from 1st hit
* Low crush 14~
paul1,4h, L5, 8i10, i23-11c+1
* Combo from 1st CH
* High crush 14~
paulf,F+4M20i27~34+2+18a
* Chip damage (8)
* Low crush 14~31
* Floating state 32~34
raven4~3m,m8,10i16 i29~30-16~-15+31a (+21)
Recovery listed is for the second hit
* Low crush 14~27
* Floating state 28~30
ravenu+3,3h, L23, 18i27~28, i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
* Can be performed during CD (Shadow Sprint)
* High crush 14~39
ravenf,f,F+3m20i22~24+4~+6+6a
* Floor Break
* 6 chip damage on block
* Low crush 14~34
* Floating state 35~37
yoshimitsuuf+3+4,1,4M, h, m20, 8, 15i31~35, ,i17~28 i28~39-14~+13g+27a (+17a)
Combos from 1st (requires wall)
* Low crush 14~41
* Floating state 42~44
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Can hit from the front of the opponent attacks into it
* Low crush 14~27
* Floating state 28~30
yoshimitsuKIN.u+1+2
Can be counterhit
* Low crush 14~
yoshimitsuMED.3m,M15,15i17~28 i28~39+2~+13+43a
* Spike
* BT.d+3 is guaranteed on meaty block
* 1st hit only connects if the opponent is close enough
* Low crush 14~41
* Floating state 42~44
alisa2,3,3h, m, m10, 8, 25i12, ,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Input can be delayed 12f
* Move can be delayed 11f
* Low crush 13~41
* Floating state 42~44
annad+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Cancel to this move takes 6f
* Low crush 13~28
annauf+4m24i18~20-18+27a (+17)
* Tornado
* 18 damage when using ub+4
* Low crush 13~31
* Floating state 32~34
annaf,F+3+4m,m,m8,8,10i15~16 i8~11 i7~8+0+9+30a (+23)
* CH advantage is for the first hit
* Low crush 13~
claudio3+4M28i24~26-11c+4a
* Floor Break
* Low crush 13~22
* Floating state 23~25
dragunovf+3+4h25i25~26-13+41a
* Tech-rollable on frames 34~38
* Low crush 13~37
* Floating state 38~40
* gs41~
hwoaranguf+2m22i26+5c+6c+28d
* Also possible during RFF
* Low crush 13~
junIZU.4L10i19-37-1c+23a
* High crush 13~
kazuyaFC.df+3+4m24i23-11c+11a
* High crush
* Low crush 13~
kinguf+3M23i22~29-10-1d
* Low crush 13~
kingdf+3+4t/s30/15i28~35-12~-18+18d/-7~0
* Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
* Low crush 13~
leoqcf+2,4m, h14, 26i17, i25~28-4~-1+10d (+0)
* Balcony Break
* Combo from 1st hit
* 7 chip damage on block
* Low crush 13~
leoKNK.3m13i20-13+28a (+18)
* Low crush 13~
lili3,2,3m, h, h12, 8, 22i15~16, ,i24~27-9~-6+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Low crush 13~31
* Floating state 32~34
raven3~4,Fm,M10,16i25~26 i31~36, -39~-36-8
Will phase through opponent up-close
* Low crush 13~41
* Floating state 42~44
ravenBT.3+4m,m5,16i15 i34~35-14+34a (+24)
* Low crush 13~31
* Floating state 32~34
shaheenf+3m17i20-5+6+13c
* Good right sidestep tracking
* Transition to SNK (-3/+8/+15c) with DF
* Low crush 13~
shaheenf,F+3m23i17-12+63 (+48)
* Tornado
* Alternate input: f,f,F+3
* Hit throw which side switches
* Low crush 13
shaheenSNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
* Low crush 13
steveb+1,d+2h, l10, 10i13, i27~28-11+0
* Combo from 1st hit
* Transition to r25? PAB with f (-9/+2)
* r25? PAB FC cancel?
* High crush 13~
yoshimitsuf,F+4m20i15~16-6+37a (+23)
* Balcony Break
* Knee
* Cannot be buffered
* -12 if Yoshimitsu holds back to turn around and block
* Low crush 13-21
* Floating state 22-24
alisab+1m15i15~16-5+8
* High crush 12~
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
* Low crush 12~79
* Floating state 80~82
devil-jinb,f+2,1,4m, m, M12, 12, 21i15~17, ,i26~29-8c+14a
Spike
* Low crush 12~20
* Floating state 21~23
dragunovSNK.3L,t17,20i17~18-16+0+1d
* Throw when CH from the front or on airborne hit
** Called "Needle Hold" in-game
* Floating state 10~42
* High crush 12~
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
* Normally Side switches on hit
* High crush 12~44
* Floating state 10~42
eddyFUFT.b+3+4m25i16-28-15~-27+2a(-10~)+18a(+6)
* Floating state 1~11
* Low crush 12~
feng2,4,1h, m, m8, 15, 25i10, ,i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
* Low crush 12~19
jack-82,1,ufh, m10, 12i11, ,+1+6
* Recover in crouch
* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
* Low crush 12
jack-82,1,uf+1+2h, m, m10, 12, 20i11, ,i21~22+5 GMH+17c GMH
* Transition to Gamma Howl on hit or block
* Can be done from Flying Fortress(uf) with a delayed 1+2 press
* 4 chip damage on block
* Low crush 12
jack-8GMH.ubjs12
*Recover in crouch
* Low crush 12
jack-8GMH.ufjs12
* Recover in crouch
* Can cancel into Make It Clap by pressing 1+2 (uf,n,1+2)
* Low crush 12
jin4~3M27i24~34-11~-2+2a~+12a
* Spike
* Low crush 12~31
* Floating state 32~
kingf,F+2+3M,t20,15i21~43-16c~+2c-19c~+3c/-5d
* Forces crouching on block and hit.
* Throw when hit standing in front close range.
* Low crush 12~
larsuf+3m,m26 (9)i16~17-26+33a (+15)
* Low crush 12~
larsDEN.n,Fsp
* Transition to SEN
* High crush 12?~
leodb+2,4m, h16, 24i16~17, i24~26-9~-7+12a (+3)
* Heat Engager
* Heat Dash +5g, +64a (+42)
* Balcony Break
* Combo from 1st hit
* Low crush 12~
lidiaf,f,F+3m30i23~25+6+37d (-21)
* Balcony Break
* 9 Chip damage on block
* Low crush 12~33
* 34~36
lilidf+3+4M14i24~29-4+27a
* Low crush 12~
lilidf+3+4,3+4M, m,m14, 5,20(17)i24~29, i26 i5-7+2d
* Floor Break
* Combos from 1st hit
* Low crush 12~
lilib+3
* Transitions to RAB
* Transition to DEW with F
* Alternate input b+4
* Low crush 12~
* (Low crush 10
* in
* heat)
liliws1,2,4m, h, L10, 16, 20i13, ,i22-14+12a+43a
* Combos from 2nd hit CH
* High crush 12~
liliws3M25i15-21+62a (+46)
* Instant
Tornado
* Low crush 12~
ninaf+4m15i21~22-5+5
* Enter SS +2 +12 with D_U
* Low crush 12~21
* Floating state 22~24
ravenb+4,B+4~3m, M, L13, 24, 11i14~15, ,i20-11+0
* High crush 12~37
raven1+2+3+4,b,f,1+2m!60,i59~61+21a (+11)
Balcony Break Cannot be blocked
* High crush 12~42
ravenBT.3,4,4h, m, M10, 17, 21i10, ,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
* Low crush 12~31
* Floating state 32~34
ravenBT.f,f,f
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 12?~41
* Floating state 42~44
steveu+214
* Low crush 12~35
steve.flk.u+FLK.u+2m14i17~19-15+34a (+24)
* Tornado
* Low crush 12~35
xiaoyuHYP.3+4h20i25+8+30a
* Strong Aerial Tailspin
* Cancel into BT with B
* Chip on block [8]
* Low crush 12~
yoshimitsu2,d+3h, L10, 11i11, i22-12-1
* Combo from 1st hit with 2f delay
* High crush 12~
yoshimitsu3~4m,m6,22i17~18 i28~29-6+3
* Enter DGF +5 +14 r18 with 1SS.U
* Low crush 12-37
* Floating state 38-40
yoshimitsuIND.3m15i32~38-31-2a (-12)
* Balcony Break
* Automatically recovers to r55 IND on self-wallsplat
* Tremendous forward travel
* Low crush 12~34
* Floating state 35~90
yoshimitsuIND.3+4m,m6,22i17~18 i10~11-6+3
* Homing
* Enter DGF r18 with 1SS.U
* Low crush 12-37
* Floating state 38-40
alisa1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
* Transition to DES with 1+2
* Low crush 11~49
* Floating state 50~52
asukauf+3m17i20~21-3+8+33a
* Low crush 11~27
* Floating state 28~30
claudiof,F+4m20i15~17-1~+1+6~+8+13~+15
* Knee
* i16 startup when buffering f,n. i18 fastest startup when unbuffered
* Tracking notes:
* Assuming i18 startup (f,n,f,f+4)
* Can be sidestepped right at -11
* Can be sidewalked left at -9
* Can be sidestepped left at -7
* Low crush 11~28
* Floating state 29~31
junH.GEN.1,1+2L,M14,35i20~21 i26~41-14+25a (+7)
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Restores 6 recoverable (3 on block)
* Chip damage (2,7) on block
* Consumes 450f of heat timer
* High crush 11~21
junuf+3m17i20~21-6+5+30a
Balcony Break (airborne)
* Low crush 11~27
* Floating state 28~30
junGEN.1L22i20~21-13+3c+26a
* High crush 11~
kingBT.d+4l20i22~24-14-2d+28d
* Recovers in FDFT on block and whiff.
* Also can be done in backturn crouching.
* Low crush 11~
kingJGR.3m30i22~23-9+12d (+2)
* Balcony Break
* Homing
* Power up into JGR.3* after 30F? or during Heat
** Partially uses remaining Heat time during Heat.
* Low crush 11~30
* Floating state 31~33
kingJGR.3*m34i22~23+2+21a (-5)
* Balcony Break
* Homing
* Effective startup i52~53?
* 10 chip damage on block
* Partially uses remaining Heat time during Heat
* Low crush 11~30
* Floating state 31~33
larsuf+3+4sp
* Low crush 11~
lawf+3+4M20i25-2+7c+49a
Alternate input DSS.f+3+4
* Low crush 11~
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
* High crush 11~
lidiauf+3M28i25~27-9+41a (-17)
* Balcony Break
* Spike
* Low crush 11~24
* Floating state 25~27
lidiaf,F+3M21i19~20-14+30a (+20)
Tornado
* Low crush 11~19
lidiaCAT.4L14i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
* High crush 11~31
lidiaCAT.b,B
* Low crush 11~25
* Floating state 26~28
lidiaHRS.b,B
* Low crush 11~25
* Floating state 26~28
lidiaWLF.b,B
* Low crush 11~25
* Floating state 26~28
lilif+3+4m,M6,20i18~20 i11~13-9+6d
* Floor Break
* Low crush 11~
reinauf+3h10i21~22-10+1
* Low crush 11~
reinauf+3h10i21~22-10+1
yoshimitsu1+2,PM,M10,12i15~18 i3~6+1c~+4c+14a
* is1~20
* Low crush 11~42
* Floating state 43~45
yoshimitsuDB+1+2
* Continues as long as DB is held
* Transition to r25 releasing db
* High crush 11~
yoshimitsuu+3+4M,M10,12i39~42 i3~6+1c~+4c+24a
* Spike
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* -1 if the 2nd hit whiffs
* Low crush 11~42
* Floating state 43~45
yoshimitsuuf+3+4,3M, M,M20, 10,10i31~35, i39~42 i3~6-4c~-1c+27a
* Spike
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
* Low crush 11~42
* Floating state 43~45
zafinadf+3,d+4m, L15, 15i15~16, i25~26-14+1c
Combo from 1st hit
* High crush 11~
zafinad+4,3L, h8, 10i17~18, i19-6+36a (+26)
* Combo from 1st hit CH with 11f delay
* Move can be delayed 9f
* Low crush 11~17
* Floating state 18~20
anna1,4h, L5, 12i10, i22~23-13-2
* Balcony Break
* Combo from 1st hit
* High crush 10~
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
* High crush 10~38
asukad+1+2L20i20-18+11a
Spike
* High crush 10~39
asukab+3m15i16~17-19+22a (+12)
* Low crush 10~37
* Floating state 38~40
azucenauf+3h20i21~22-16a+36a
* Low crush 10~30
* Floating state 31~65
devil-jinuf+3+4m,m8,20i16~17 i13~14-16+7
* Balcony Break
* Forces backroll on hit
** Opponent recovers in FC?
* Tracking notes:
* Can be sidestepped right at -10
* Can be sidewalked left from +1 to +2 only
* Pseudo homing to SSL/SWL side?
* Low crush 10~47
* Floating state 48~50
devil-jinf,F+4m22i20~21-6+16g+55a
* Balcony Break on normal hit
* i23 startup when unbuffered, and i21 startup when buffered
* Opponent recovers crouching on hit
* Active frame 1 range: 3.70
* Low crush 10~30
* Floating state 31~33
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX only on hit
* Combo from 1st CH
* Floating state 1~70
* High crush 10~86
fengf+4,4h, l19, 11i18~19, i33~33-31+27d
* Combo from 1st hit
* High crush 10
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
* High crush 10
heihachi4~3M25i35~37-11a+21a
* Spike
* Low crush 10~37
* Floating state 38~
hwoaranguf+4h12i22~23-2+4
* Also possible during RFF
* Transition to RFS
* Low crush 10~
jinf+3+4
* Enter Breaking Step r20 with DF
* Steps forward
* Actionable after 10f
* High crush 10~39
jinZEN.1+2l,t10,20i21, i61-14+4 (+8w)
* Wall Crush +8 on hit
* Transition to attack throw on standing hit from the front
* Transition to +5 CD with DF after throw
* High crush 10~
jinZEN.3+4h25i21~27+9g~+15g+19a (+9)
* Balcony Break
* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
* Chip damage on block
* Low crush 10~32
* Floating state 33~35
jun1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27a
Combo from 3rd CH
* High crush 10~38
junb+3m20i16~17-19~-18+22a (+12)
* Low crush 10~37
* Floating state 38~40
junuf+4m10i16~18-20-9
* Low crush 10~40
* Floating state 41~43
junUB,b
Can perform wr3 with input 3
* Low crush 10~41
* Floating state 42~44
kazuya4~3m,M18,17i31-10-1g
* Floor Break
* Low crush 10~
kinguf+2M35i47~53-17c-7d/-4c
* Hits OTG.
* u+2 to jump vertical (js9~), ub+2 to jump back (js9~).
* Force Crouching on block. (ub+2 also on hit)
* Low crush 10~
leoBOK.3h30i21+5+15d
* Homing
* Balcony Break
* 9 chip damage on block
* Low crush 10~
lidiaqcf+4h27i17~19+5+17
* Homing
* Transitions to HRS
* 8 Chip damage on block
* Low crush 10~22
* Floating state 23~25
liliH.b+3*
* Transitions to Feisty Rabbit Deuxime
* All RAB moves are available
* Partially restores remaining Heat Time
* Transition to DEW with F
* Low crush 10
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
* High crush 10~45
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
* High crush 10~45
liliFC.df+3L19i19-28-18-2+26a
Alternate input: d,DF+3
Alternate input: DEW.df+3
* High crush 10~46?
liliBT.b+3
* Transitions to RAB
* Transition to DEW with F
* Alternate input b+4
* Low crush 10~
ninadf+3,2,1,4m, h, h, L13, 12, 6, 12i14, ,i23-13-2
Combo from 3rd CH with 2f delay
* High crush 10~
ninauf+1m20i26-5+26a
Spike
* Low crush 10~26
ninaqcf+3L17i19~28-20~-11+0c~+9c+21a
* High crush 10~49
paulf,F+3m17i15~16-17+24a (+14)
* Low crush 10~31
* Floating state 32~34
paulf,F+3,4m, m17, 10i15~16, i13~14-16+30a (+20)
* Combo from 1st hit +27a (+10)
* Low crush 10~24
* Floating state 25~27
paulf,F+3,4,4m, m, h17, 10, 25i15~16, ,i23~25-5+62a (+42)
* Balcony Break
* Low crush 10~24
* Floating state 25~27
paulf,F+3,4,d+4m, m, L17, 10, 15i15~16, ,i27~28-17c-6
* Low crush 10~24
* Floating state 25~27
* High crush 58~101
paulf,F+3,4,f+4m, m, m17, 10, 18i15~16, ,i27~29-14+12d (+3)
* Balcony Break
* Low crush 10~24
* Floating state 25~27
ravenUB,b
* Low crush 10~41
* Floating state 42~44
ravenqcf+2L18i22~23-12~-11+5~+6+14~+15
Cancel to r41? BT with qcf+2~B
* High crush 10~45
reinaub+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
* Low crush 10~24
reinau+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
* Low crush 10~24
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i10, ,i26-27-12+1c+14d
* Transition to r30 FC with d_db
* High crush 10~
steveqcf+2l18i19-18+2c
* Transition to r36? PAB with F (-18/+2c)
** r36? FC cancel?
* High crush 10~
reinaub+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
reinau+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
victorIAI.1+2h30i20~21+3+20 (-6)+21a
* Homing
* Deals 12 chip damage on block
* Opponent is FUFA on CH
* Low crush 10
xiaoyu3+4m23i23-1c+3c+19a
* Transition to AOP with D (0, +4c, +20a)
* Low crush 10~
xiaoyuBT.f,F+3+4M (t)15 (43)i39+4+39d
* Unbreakable throw when connecting at close range on front standing hit
* Chip on block [9]
* Low crush 10~
yoshimitsuB+1,1,DB+3h, h, l8, 9, 7i17, ,i13~14-20-9
* Combo from 1st hit
* Links to db+3 extensions
* Can be performed from a single B+1
* High crush 10~
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r47 FC with D on frame 27
* Low crush 10~29
* Floating state 30~32
yoshimitsuuf+3+4M20i31~35-16~-12-4a
* Spike
* In 1SS cancel to DGF r41 with 1+2 on frame 23
* In 1SS enter FLE r28 with d+1+2
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
* Low crush 10~32
* Floating state 33~35
yoshimitsuuf+3+4,1,3+4M, h, M20, 8, 21i31~35, ,i31~35+0c~+4c-14a
* Spike
* On hit, transitions to r49 backward jump automatically
* Low crush 10~32
* Floating state 33~35
yoshimitsuf,F+3+4m15i22~24-20-9c
* Spike
* Cannot be buffered
* Visually similar to f,F+1+2
* Low crush 10~27
* Floating state 28~30
yoshimitsuqcf+1h,h,M24,15,35i28~34 i37 i58~60+0~+2+30a
* Spike 2nd and 3rd
* Weapon
* 14 chip damage on block
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
* Low crush 10~55
* Floating state 56~58
yoshimitsuKIN.3L17i25~32-16~-9+13a+25a
* Low crush 10~20
* Floating state 21~23
* High crush 24~
yoshimitsuNSS.qcf+1M30i53~56-8c+5a
* Spike
* Can be buffered
* Can be performed in FC
* Low crush 10~55
* Floating state 56~58
zafinaSCR.d+4L20i24~30-25-4a
* Enter MNT with D
* High crush 10~
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
* Low crush 9~23
* Floating state 24~26
alisaub+4m10i18-9+7
* Low crush 9~31
* Floating state 32~34
alisaub+4,1,1,2,1,1,3+4,3m, m, m, h, h, m,M,M, L, m10, 12, 9, 5, 5, 3,3,3, 7, 15i18, ,i20~21-65-40
* Combo from 7th hit
* Low crush 9~
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
* on
* whiff:
* Low crush 9~31
* Floating state 32~34
* oh
* hit/block:
* Low crush 9~61
* Floating state 62~64
alisauf+3,2m, m15, 30i17~18, i17~22-14+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only as a combo from 1st hit
* Low crush 9~58
* Floating state 59~75
* High crush 76~85
alisauf+4m8i15~16-15-4
* Low crush 9~37
* Floating state 38~40
alisauf+4,4m, M8, 8i15~16, i24~26-13+45a (+37)
* Spike
* Combo from 1st hit with 2f delay
* Low crush 9~41
* Floating state 42~44
alisauf+3+4M20i38~40+0~+3+9
Spike
* Low crush 9~41
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
* High crush 9~
Showing 400 of 6044 moves