mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
zafinab+1:1+2m, t14, 36+0d
* Zafina receives recoverable health damage
* Side switch on hit
* Azazel's Power
<div class="plainlist">
* ,Low crush 80~92
* fs93~95</div>
lidiaH.2+3m,m,m,h55i18+10g+0d
* Heat Smash
* Balcony Break
* Transition to r31 HAE on block
* Cancel HAE transition with B
* Transition to attack throw on hit
Low crush 77~105
yoshimitsuH.2+3M,m,m,m51i18~19+4-3d
* Heat Smash
* Reversal Break
* Balcony Break
* Recovers 4 base health on hit
* Enter DGF +10 r29 with U on block
* Transition to attack throw after 1st hit
* 14 chip damage on block
* Jail from 1st attack
* Ends Heat
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* Low crush 68~89
* fs90~92</div>
zafinad+2,4m, m17, 10,i26-22-4-4c
* Spike
* Enter TRT -22 -4 with D
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* ,High crush 56~84
* fs6~55</div>
alisaub+3+4,1+2M, m25, 20,i26~27-14+32a (+22)
Head
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* ,Low crush 48~67
* fs68~70</div>
clive2,2,1+2h, m, m,M11, 9, 10,18,i27~28 i23~24-13c+1a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
* Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
* Increases ZAN gauge by 0.40 on hit if only the final hit connects
* Increases ZAN gauge by 0.14 on block if only the final hit connects
* Only deals recoverable damage
* -4d on BT hit
<div class="plainlist">
* ,Low crush 41~54
* fs55~57</div>
clivePHX.3,1+2L, m,M8, 10,18,i27~28 i23~24+6d (-29)
* Spike
* Available only as combo from 1st hit
* Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
* Increases ZAN gauge by 0.24?? on block (? + ?)
* 30 damage in total for the full string with scaling
* Only deals recoverable damage
,Low crush 41~54 fs55~57
fengKNP.3+4,3+4m, m30, 20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
heihachi1,b+2,1h, m, m5, 17, 20,i35~39-15+30a (+20)
* Combo from 2nd CH
Low crush 38~61
reina2,2,2,1h, h, m, m6, 6, 21, 20,i35~37-15~13+30a (+20)
* Tornado
* Combo from 3rd hit with 1f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Evasive, can go under jabs
Low crush 37~57 fs58~60
alisaDBT.f+2,2L, m16, 14 (9)i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
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* ,Low crush 35~67
* fs68~70</div>
ninauf+4,3h, L23, 10,i18-19-8
Combo from 1st CH
,High crush 35~64
alisaSBT.D
* Transition to r32 BKP with B (Backswing)
High crush 34~
paulf,F+2,2m, L14, 21,i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
High crush 33~83
eddy1,2,4~3h, h, L5, 12, 20,i32~33-14c+18a
,High crush 32~
zafina2,1,3h, m, L8, 9, 11,i32-17+4d
* Combo from 2nd hit CH with 1f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9 r25 with D
<div class="plainlist">
* fs6~31
* High crush 32~69</div>
junf,f,F+3m28i24~28+3~+7+14a (+5)+46a (-1)
* Balcony Break
* Chip damage on block
* Alternate input: ub,b+3
Low crush 3~30 Low crush 31~33
ninab+3+4,3h, M16, 20,i28~29-15~-14+27a
Tornado
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* ,Low crush 31~43
* ,fs44~46</div>
devil-jinb+2,1h, m11, 21,i30-31-16+29a (+19)
* Tornado
* Interrupt with i13 from 1st block
* Can evade some jabs
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* ,Low crush 30~51
* ,fs52~54</div>
dragunov(Face down).1+2
High crush 30~40
yoshimitsuIND.1M!15i53~55+0c~+2c
* Spike
* Weapon
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]]
<div class="plainlist">
* Low crush 30~52
* fs53~55</div>
yoshimitsuNSS.IND.1M15i48~51-8c+5a
* Spike
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]]
<div class="plainlist">
* Low crush 30~52
* fs53~55</div>
asukadb+1,4m, m13, 25,i28~29-15+16a (+9)
* Tornado
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 29~46
* fs47~49</div>
nina4,4,3+4h, h, M,M15, 21, 8,21,i35~39 i43~49-6~+0+20a
* Spike
* Combo from 2nd CH
<div class="plainlist">
* ,Low crush 29~36
* ,fs37~42</div>
devil-jinb,f+1+2,2m, M6,6,6,6,6,6, 30,i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 28~69
* ,fs70~72</div>
yoshimitsub+2,1m, M12, 20,i27~28-17+28a (+18)
* Weapon
* Combo from 1st CH with 2f delay
* Enter KIN r30 with 1+2
* Input can be delayed 14f
<div class="plainlist">
* Low crush 28~49
* fs50~52</div>
yoshimitsub+2,NSS.1m, m12, 17,i27~28-17+28a (+18)
* Enter KIN r30 with 1+2
* Combo from 1st CH with 2f delay
* Input can be delayed 14f
<div class="plainlist">
* Low crush 28~49
* fs50~52</div>
devil-jinf+4,3m, m10, 15,i26~27-22+18a (+8)
* Tornado
* Combo on 1st CH with 4?f delay
* Input can be delayed 16?f
* Enter FLY +36a (+26) with ub_u_uf on hit
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* ,Low crush 27~51
* ,fs52~54</div>
devil-jindf+3,2,4m, m, m12, 10, 20,i26-27-22+18a (+8)
* Tornado
* Combo from 2nd CH with 4f delay
* Input can be delayed 16f
* Jails for 3?F from 2nd hit
* Enter MCR +36a (+26) with ub_u_uf on hit
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* ,Low crush 27~50
* ,fs51~53</div>
lidiaf,F+4,3m, m12, 16,i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit
Low crush 27~46 fs47~49
liliws3,4m, M25, 25i44+4c+26d
* Floor Break
* Combos from 1st hit
Low crush 27~
liliBT.1,2h, m8, 20i24-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 4?F delay
Low crush 27~
alisaf+3+4
<div class="plainlist">
* Low crush 26~54
* fs55~57</div>
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaSBT.1m12i13~14-15+0
<div class="plainlist">
* Low crush 26~46
* fs47~49</div>
alisaSBT.1,2m, m12, 13,i18~19-9+2+7c
* Spike
* Combo from 1st hit with 1f delay
* Rest of the string is natural on CH
<div class="plainlist">
* ,Low crush 26~64
* fs65~67</div>
alisaSBT.1,2,1m, m, m12, 13, 7,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
<div class="plainlist">
* ,Low crush 26~102
* fs103~105</div>
alisaSBT.1,2,1,3+4m, m, m, m,m12, 13, 7, 33,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
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* ,Low crush 26~150
* fs151~153</div>
alisaSBT.2m25i16~17-7+6a (-4)
* Balcony Break
* Elbow
* Transition to DES with SBT.1+2
* Hitstop 20f on hit
<div class="plainlist">
* Low crush 26~63
* fs64~66</div>
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
Low crush 26~53
liliBT.3,4m, m12, 20i30-12+39d (+31)
* Balcony Break
* Combos from 1st hit
Low crush 26~
ninaf+2,1,3h, m, M12, 12, 20,i27~29-15~-13+27a
* Tornado
* Combo from 2nd hit with 2f delay
* Combo from 1st CH
* Input can be delayed 19f
* Move can be delayed 18f
<div class="plainlist">
* ,Low crush 26~40
* ,fs41~43</div>
yoshimitsu3,1m, h12, 22,i22~24+7+18g
* Heat Engager
* Heat Dash +5g, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 4 chip damage on block
* Does not transition to DGF during Heat activation or Heat Dash
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-3,NSS.1|Power up]] in NSS or Heat
* Recovers in 1SS
,Low crush 26~
yoshimitsu3,NSS.1m, h12, 25,i22~24+7+18g
* Heat Engager
* Heat Dash +5g, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* Recovers 4 base health on hit
* Does not transition to DGF during Heat Dash
* Recovers in 1SS
,Low crush 26~
yoshimitsuFLE.1
<div class="plainlist">
* fs1~25
* High crush 26~</div>
alisab+4,4m, M17, 17,i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* ,Low crush 25~62
* fs63~65</div>
devil-jinb+2,3h, m11, 23,i25~127-14+8a (-1)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* 16 Chip Damage on Heat Dash
* Combo from 1st hit with 5f delay
* Move can be delayed 3f
<div class="plainlist">
* ,Low crush 25~47
* ,fs48~50</div>
kazuyaDVK.3+4ub(m)30i64-16(-77)
* Partially uses remaining Heat time
Low crush 25~
liliH.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
High crush 4~? Low crush 25~?
yoshimitsuf,F+1+2m22i22~24-8+3c
* Spike
* Cannot be buffered
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+3+4|f,F+3+4]]
<div class="plainlist">
* Low crush 10~21
* fs22~24
* Low crush 25~29
* fs30~32</div>
yoshimitsuKIN.1+2m,m,m,m4,4,4,24i12~13 i6~7 i7~8 i11~13-6+11a
* Spike
* Weapon
* Combos from any hit
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
<div class="plainlist">
* Low crush 25~39
* fs40~42</div>
alisa2,3,4h, m, L10, 8, 20,i42~45-13+13
<div class="plainlist">
* ,Low crush 24~39
* fs40~42</div>
alisaub+4,1m, m10, 12,i25~27-21-8
Combo from 1st CH
High crush 24~
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* 17 damage on hit with scaling
* 6 Chip Damage on block
* 12 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 24~80
* fs81~83</div>
heihachib+1,4m, m12, 24i22~23-13+7a
* Tornado
* Knee
* Combo from 1st hit with 12f delay
* Move can be delayed 10f
,Low crush 24~
larsSEN.Dsp
* Transition to LEN
High crush 24~27?
yoshimitsuf,F+3+4,1+2m, m15, 15,i12~18-31-2a (-12)
* Balcony Break
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r55 IND on self-wallsplat
<div class="plainlist">
* ,Low crush 24~46
* fs47~90</div>
cliveH.2+3m,t,m,m,m,m,m,m55i18+8-10
* Heat Smash
* Balcony Break
* Wall Crush +10g on block
* Transition to attack throw on 1st hit
* Regain recoverable health on hit
* 45 damage Balcony Break on 1st whiff
* 19 Chip Damage on block
<div class="plainlist">
* Low crush 23?
* fs?</div>
law4,u+3h, m15, 23i33-1+30a (+13)
Combos off of 1st hit CH
Low crush 23~
raven1,2,4h, h, m5, 12, 20,i23~25-14~-12+15a (-2)
* Tornado
* Balcony Break
* Combo from 1st CH
,Low crush 23~42 fs43~45
alisaDES.d+2L,L,L3,3,20i22~23-14+4c
* Homing
* Weapon
* Combo from any hit
* 6 chip damage on block
High crush 22~91
claudiob+4,4m, m10, 16,i28~29-13+30a (+20)
* Tornado
* Combo from 1st CH with 2f delay
* Input can be delayed 12F
* Interrupt with i8 from 1st block
<div class="plainlist">
* Low crush 22~37
* fs38~40</div>
devil-jinf,n,d,df+1m30i22~24-16+29a (+19)
<div class="plainlist">
* Low crush 22~43
* fs44~46</div>
dragunov4,4h, m10, 23,i25~36+5+29a (+20)+46a
* Balcony Break
* Chip damage on block
* Interrupt with i16 from 1st block
<div class="plainlist">
* Low crush 22~42
* fs43~45</div>
eddy4,4m, m10, 20,i30~31-7+12g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st CH with 4f delay
* Input can be delayed 7f
<div class="plainlist">
* ,Low crush 22~33
* fs34~36</div>
jinH.db+1+2,1M, m0, 25,i20~22-13+72a (+56)
* Tornado
* 10 chip damage on block
<div class="plainlist">
* ,Low crush 22~43
* fs44~46</div>
junIZU.4,1L, M15, 15,i19~20-14~-13+14a (+3)
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Deals 18 damage to self (12 recoverable)
,Low crush 22~38 fs39~41
law3+4,4m,m, h5,10, 25i30+7 (+10g w)+31d (-27)
* Balcony Break
* Wall Crush +10g on block
* Combos from 1st hit
* Chip damage on block
* Alternate input DSS.3+4,4
Low crush 22~
liliH.2+3h,h,m,M15,15,15,30i23~24 i14~15 i36~38 i9~11+9+20d(-15)
* Heat Smash
* Homing
* Floor Break
Low crush 22?
liliH.2+3h,t55i23+9-3d
* Heat Smash
* Homing
* Floor Break
Low crush 22~
lili3+4h,h10,20i23~24 i14~15-2+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Balcony Break
* Chip damage on block [8]
* Jail from 1st attack
<div class="plainlist">
* Low crush 22~36
* fs37~39</div>
yoshimitsuf+3,4h, m24, 20,i23~24-6+37a (+23)
* Knee
* 18f delay after 1st attack
* Interrupt with i17 from 1st block
<div class="plainlist">
* ,Low crush 22~29
* fs30~32</div>
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r34 FC with DB on frame 16
High crush 22~
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r34 FC with DB on frame 16
High crush 22~
alisad+2,4M, M14, 24,i18~21-9+28 (+13)
* Combo from 1st hit
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 21~43
* fs44~46</div>
alisab+2,3m, m12, 22,i23~24-15+9a (-8)
* Tornado
* Balcony Break
* Combo from 1st hit with 9f delay
* Input can be delayed 12f
<div class="plainlist">
* ,Low crush 21~60
* fs61~63</div>
claudiouf+3+4m,m10,14i20 i13~14-11+14a (+5)
* Balcony Break
* First hit can be parried
Low crush 21~38
eddyb+1,4,3,3+4m, m, m, m,m15, 10, 8, 7,20,i24~26-12+8a
Combos from 3rd CH
Low crush 21~
fengf+3,4m, m10, 15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
fengf+3,4m, m10, 15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
lidiaCAT.4,3+4L, M10, 25,i38~39-14+5a
* Spike
* Combo from 1st CH
,Low crush 21~25 fs26~39
lili1,2,4h, h, m5, 12, 20,i29~34-9~-4+2a (-7)
* Balcony Break
* Chip on block [6]
* Input can be delayed 4f
* Move can be delayed 3f
* Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh
* Partially consumes remaining Heat time
<div class="plainlist">
* ,Low crush 21~41
* fs42~44</div>
nina4,4h, h15, 21,i28~39-8+3
* Balcony break on airborne hit
* Combo from 1st CH
<div class="plainlist">
* ,Low crush 21~34
* ,fs35~37</div>
paul2,d+3h, L10, 11,i22-12c-1
* Combo from 1st CH
High crush 21~
ravenUB,b,3+4M!,M!,M!20,20,20,i38~40 i46~49 i51~54-19a
Spike
,Low crush 21~56
yoshimitsu2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
<div class="plainlist">
* Power crush 7~62
* On cancel: fs12~20 Low crush 21~29 fs30~32</div>
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisauf+1m,m,m20,20,20i19~20 i25 i17-13+68a (+52)
* Tornado
* Transition to SBT on hit with 3_4
* Transition to DBT on hit with f+3_f+4
* 2nd and 3rd hit available only as combo from 1st hit
<div class="plainlist">
* Low crush 20~40
* fs41~43</div>
azucenadb+3+4m30i26~30-16~-12+15a (+5)
* Balcony Break
* Backswing blow
<div class="plainlist">
* Low crush 20~35
* fs36~38</div>
azucenaLIB.1+2M23i18~19-14+38a (+28)
* Tornado
* Cancel to r20 BT with B
<div class="plainlist">
* Low crush 20~30
* fs31~33</div>
claudiodb+1+2M20i17~18-12+8a (-9)+62a (+46)
* Tornado
* Balcony Break
<div class="plainlist">
* Low crush 20~32
* fs33~35</div>
claudioSTB.db+1+2M25i17~18-2+62a (+46)
* Tornado
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
<div class="plainlist">
* Low crush 20~32
* fs33~35</div>
devil-jin3+4
<div class="plainlist">
* Low crush 20~58
* fs59~61</div>
feng3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
fengf,F+4,3m, m15, 21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush 20
jin1,2,1h, h, m5, 12, 20,i20~22-16+31a (+21)
* Tornado
* Combo from 2nd CH with 7f delay
* Input can be delayed 9f
* Move can be delayed 4f
* Chip damage on block
<div class="plainlist">
* Low crush 20~49
* fs50~52</div>
junH.IZU.3,Fm,h10,16i16~15 i14~15+5~+6+36a (+26)
* Jail from 1st attack
Low crush 20~44
junIZU.3m,h10,16i16~15 i14~15-6~-5+12a (+3)
* Heat Engager
* Balcony Break
* Jail from 1st attack
Low crush 20~53 fs54~56
leouf+2m15i18~21-14~-11+18a (+11)
* Enter BOK -11 [[Leo combos#Mini-combos|+21a (+14)]] with d
Low crush 20~
lidia4,3h, m14, 20,i29~30-14+27a
* Balcony Break
* Combo from 1st CH
,Low crush 20~36 fs37~45
yoshimitsudf+1+4M20i20~21-17+35a (+25)
* Weapon
* Enter KIN r30 with 1+2
* Can be buffered
* Can be performed in FC
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+1|f,n,d,df+1]]
<div class="plainlist">
* Low crush 20~42
* fs43~45</div>
yoshimitsuNSS.df+1+4m19i20~21-17+35a (+25)
* Enter KIN r37 with 1+2
* Can be buffered
* Can be performed in FC
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.f,n,d,df+1|NSS.f,n,d,df+1]]
* Replaced by [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+1+4|1SS.df+1+4]] when performed in BT
<div class="plainlist">
* Low crush 20~42
* fs43~45</div>
zafinaf,f,F+1+2h20i20~24+8+32a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 8 chip damage on block
<div class="plainlist">
* Low crush 20~39
* fs40~</div>
eddyf+3+4m25i19~21-9+18a (+8)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 5 chip damage on block
<div class="plainlist">
* fs9~18
* Low crush 19~32
* fs33~35</div>
eddyb+1,4m, m15, 10,i25~27-8+8c
* Shift to HSP
* Combos from 1st CH
Low crush 19~
heihachif,n,d,df:1M33i19~21-11+26a (+16)
* 9 chip damage on block
<div class="plainlist">
* Low crush 19~40
* fs41~43</div>
heihachif,n,d,df+1m30i19~21-15+30a (+20)
* Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
<div class="plainlist">
* Low crush 19~40
* fs41~43</div>
heihachif,n,df:1M38i19~21-11+25a (+15)
* 11 chip damage on block
<div class="plainlist">
* Low crush 19~40
* fs41~43</div>
lawd+3+4,3l, m7, 23i29-14+14a
* Balcony Break
* Combos from 1st hit CH
* Alternate input FC.d+4,3
Low crush 19~
ninaf,f,F+3,3m, M10, 20,i32~35-4~-1+17a
* Spike
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 19~34
* ,fs35~37</div>
paulqcf+3+4m22i19~20-9+35a (+27)+74a (+58)
* Tornado
* Balcony Break
* High Evasion (brief)
Low crush 19~39
ravenqcf+1+2m,m12,21i24 i35-9+11a (+2)
* Balcony Break
* Attack reversal
* Parries high or mid punches or kicks
Parry state 1~5 High crush 19~
alisaH.f+1+4
* Partially consumes Heat
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaDES.f+3
* Cancel to r33 with DBT.B
* Transition to Evasive Action with input DBT.U_D
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaDES.f+3
* Cancel to r33 with DBT.b
* Transition to r50 SS with DBT.u_d
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
asuka2,3h, m9, 16,i22~23-17+14g
* Balcony Break
* Combo from 1st hit with 1f delay
* Opponent recovers crouching on hit
<div class="plainlist">
* ,Low crush 18~41
* fs42~44</div>
azucenaH.2+3m,m,t15,9,29i15~16+6+0a
* Heat Smash
* Reversal Break
* Balcony Break
* 17 chip damage on block
* Transition to attack throw on hit
* Enter LIB +6 automatically on block/whiff
* +15a if only the last hit connects
* +30a (+20) if only the last two hits connect
* 2nd hit damage 9 > 15 if 1st hit whiffs
* 3rd hit damage 29 > 30 if 1st hit whiffs
* Hit level becomes m,h,m on block/whiff
* Spike on the last hit if the first two whiff
<div class="plainlist">
* Low crush 18~57
* fs58~60
</div>
azucenaf+2,1,4h, m, m14, 17, 23,i24~25-14+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
<div class="plainlist">
* ,Low crush 18~38
* fs39~41</div>
azucenaUB,b
Transition to r24 LIB with F
<div class="plainlist">
* Low crush 18~37
* fs38~40</div>
bryanb,B+4M24i21~33-19~-7-7a~+5a
Spike
<div class="plainlist">
* Low crush 18~32
* fs33~</div>
clivePHX.3+4m20i28~29+7+18a (+8)
* Homing
* Balcony Break
* 6 Chip Damage on block
* 8 Chip Damage on block in Heat
Low crush 18~39 fs40~42
devil-jinf+3
* Stance moves can be delayed by 10f
<div class="plainlist">
* Low crush 18~32
* fs33~35</div>
ravenb+2,2,1+2h, m, L12, 17, 20,i20~21-30~-29+3d
* Combo from 2nd CH
,High crush 18~29
ravenBT.3,4,4,Fh, m, M10, 17, 21-36
Will phase through opponent up-close
,Low crush 18~49 fs50~52
ravenBT.b+2,3m, m,m17, 5,20,i20 i39~40-20~-19+42a (+38)
* Combo from 1st CH
* Second kick's frame advantage on hit: +34a (+24)
,Low crush 18~36 fs37~39
ravenBT.f,F+3+4L17i23~30-18~-11+24a
fs13~21 High crush 18~49
ravenBT.f+3+4,FM24-36-22
Will phase through opponent up-close
,Low crush 18~49 fs50~52
alisaf+2,3m, h12, 8,i22-8+4
* Balcony Break
** on airborne hit
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
<div class="plainlist">
* ,Low crush 17~38
* fs39~41</div>
alisab+4,3m, m17, 20,i29~30-11+6c+10a
* Spike
* Combo from 1st hit
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 17~24
* fs25~27</div>
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
<div class="plainlist">
* Low crush 17~52
* fs53~55</div>
alisaDBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g
* Weapon
* Jail from 1st attack
* 3 chip damage on block
<div class="plainlist">
* Low crush 17~34
* fs35~37</div>
alisaDBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)
* Weapon
* Jail from 1st attack
* 2 chip damage on block
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
alisaDBT.2,1M,M,h,h,h, h25, 45i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
<div class="plainlist">
* ,Low crush 17~100
* fs101~103</div>
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
alisaDBT.f+1M,t49i19~21-11+0d
* Weapon
* Transition to attack throw on front standing or airborne hit
* 14 damage +3c vs BT opponent
* 4 chip damage on block
<div class="plainlist">
* Low crush 17~32
* fs33~35</div>
azucenaf,F+3M20i15~17-14~-12+35a (+25)
Tornado
<div class="plainlist">
* Low crush 17~37
* fs38~40</div>
claudio4,3h, h13, 14,i25~26+0+15g
* Homing
* Balcony Break
* Combo from 1st hit with 1f delay
* +22a (+15) if the 1st hit counterhits
,Low crush 17~30
heihachi1,b+2,4h, m, m5, 17, 30,i39+5+30a (+9)
* Balcony Break
* Chip damage on block
Low crush 17~39
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30,i25~28+9+45a
* Balcony Break
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
,Low crush 17~
heihachiRAI.1M38i17~18-11+12a (+2)
* Gains Reversal Break during Warrior Instinct
<div class="plainlist">
* Low crush 17~43
* fs44~46</div>
heihachiWAR.RAI.1M42i17~19-8+12a (+2)
* Reversal Break
* Chip damage on block
Low crush 17~
junws1,4,2h, m, L14, 16, 17,i23~24-16~-14+0c~+1c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
junws3M16i14~15-13~-12+25a (+5)
Low crush 17~33 fs34~36
leof,F+4m12i19-13+28a (+18)
Low crush 17
leoqcf+3+4m,m6,20i18~20 i22~24-6~-4+13g
* Homing
* Balcony Break
Low crush 17~
liliDEW.1,4m, m12, 30i25~31-9+2a (-7)
* Balcony Break
* Combos from 1st hit CH
* Chip damage on block [9]
* Partially consumes remaining Heat time
Low crush 17~
liliDEW.3+4h6,20i12~14, i5~6+6+17g
* Balcony Break
* Transition to +0, +11 RAB with b+3 or b+4
Low crush 12~?, Low crush 17?~?
yoshimitsuf,n,d,df+1M22i17~18-17+35a (+25a)
* Weapon
* Can be buffered
* Enter KIN r30 with 1+2
* Can be performed from FC
<div class="plainlist">
* Low crush 17~39
* fs40~42</div>
yoshimitsuNSS.f,n,d,df+1m19i17~18-17+35a (+25a)
* Weapon
* Can be buffered
* Enter KIN r30 with 1+2
* Can be performed from FC
<div class="plainlist">
* Low crush 17~39
* fs40~42</div>
alisaub+4,1,1,2,1,1,3+4,3,2,2m, m, m, h, h, m,M,M, L, m, M, M,M,h,h10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20,i13~16 1~5 i1~6 i1~8-23+3a (-15)
* Weapon
* Combo from 9th hit
* Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked
,Low crush 16~
azucenaf,F+3+4m,M10,18i21~22 i10~12+4~+6+5d
* Spike
* Enter BT with B
* Chip damage on block
* (Ver.1.05.00) - On normal hit, now applies knockdown for follow up.
<div class="plainlist">
* Low crush 16~36
* fs37~39</div>
bryan1,4,2,4h, h, h, m5, 14, 18, 21i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* ,Low crush 16~31
* fs32~34</div>
bryanb+2,4h, m18, 21,i30-31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* ,Low crush 16~31
* fs32~34</div>
devil-jind+3+4m,m5,20i15-16 i15-16-15+30a (+20)
Low crush 16~30
eddydf+1,3m, h10, 21,i26~27-7+22a (+5)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
<div class="plainlist">
* ,Low crush 16~43
* fs44~46</div>
jind+3+4m,m5,15i15 i10~12-19+32a (+22)
<div class="plainlist">
* Low crush 16~31
* fs32~34</div>
junGEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
Low crush 16~33 fs34~36
larsLEN.2m20i16~17-9+25 (+15)
* Tornado
* Powers up during Heat (Uses Heat Time, Tornado launches on hit)
High crush 1~15, Low crush 16~
leeHMS.u+4m20i26~29-5c+13c
*
Low crush 16~
leof+2,4,LTG.3h, h, M14, 16, 20,i32~35+1c~+4c+16d
* Balcony Break
* Spike
* Chip damage on block
* Combo from 1st hit
* Enter BOK +4c [[Leo combos#Mini-combos|+19d]] with d
Low crush 16~
lidia1,2,3h, h, h5, 8, 27,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
,Low crush 16~31
lidia3+4m,m6,20i20~21, i18+0+23g
* Jail from 1st attack
* Balcony break on airborne hit
* Transition to CAT on hit or block only
Low crush 16~40
lilidb+3+4L20i24-18+3d+33a
High crush 16~
nina4,4,4h, h, L15, 21, 20,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
,High crush 16~55
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
Low crush 16~35 fs36~62 FDFA 63~92
yoshimitsuFLE.d
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be canceled into other FLE moves (except FLE.n)
<div class="plainlist">
* Low crush 1~4
* fs5~15
* Low crush 16~</div>
alisaf,F+3m12i18~19-14-6
<div class="plainlist">
* Low crush 15~41
* fs42~44</div>
alisaf,F+3,4m, h12, 15,i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 15~48
* fs49~51</div>
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5,i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
<div class="plainlist">
* ,Low crush 15~34
* fs35~37</div>
alisaBKP.3m30i24~27-9+72a
Balcony Break
<div class="plainlist">
* Low crush 15~40
* fs41~43</div>
asukab+2,4m, L12, 14,i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~
azucenaH.b+2,F+7+54a (+34)
* Strong Aerial Tailspin
* Balcony Break
* Homing
* Chip damage on block
<div class="plainlist">
* ,Low crush 15~30
* fs31~33</div>
azucenaf+4,4m, h16, 21,i24~25-7+19a (+10)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit
* Cancel 2nd hit into BT -19 -10 r20 with B
<div class="plainlist">
* ,Low crush 15~23
* fs24~26</div>
devil-jinH.2+3m,h,t20,22,10i18+11+5d
* Heat Smash
* Jail from 1st attack
* Transition to attack throw on hit
* Transition to MCR on block only
* Can cancel transition to MCR on block with B at +2~+12
* 8 Chip Damage on block
<div class="plainlist">
* Low crush 15~52
* fs53~55</div>
dragunovb+2,1,3m, h, l14, 11, 17,i29~31-26-2c+1d
* Clean hit +4
* Shift to [[Dragunov movelist#Dragunov.FDFT.3 (Close)|Clipping Heel Hook]] on close range CH
,High crush 15~050
feng4~3m25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15~
fengBT.d+1l20i20~21-13c+4+16d
High crush 15~
fengKNP.1l20i20~21-13c+4+16d
High crush 15
fengKNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush 15
fengKNP.3+4m30i31~34-7-3d
Low crush 15
jundb+2L15i23~24-12~-11+2~+3+14g~+15g
High crush 15~
lidiaf+3,4m, h12, 21,i21~23+1+10
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* 6 chip damage on block
,Low crush 15~27 fs28~30
liliRAB.4m24 (36)i23-2 / +4 H +9wc+4a (-5)
* Balcony Break
* Powered up during Heat:
36 damage, +4 ob, Wall Crush +9g
* Partially consumes remaining Heat Time
Low crush 15~
alisa(Back to wall).b,b,UB
<div class="plainlist">
* is8~13
* Low crush 14~57
* fs58~60</div>
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~26
* fs27~54</div>
bryan(Back to wall).b,b,UBm25i29~30-1+45d (-13)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
claudio(back to wall).b,b,ubm21i36~38+0c+8a
<div class="plainlist">
* fs5~13
* Low crush 14~32
* fs33~35
</div>
devil-jin4~3M21i29-32-7c+14a
Spike
<div class="plainlist">
* Low crush 14~23
* fs24~26</div>
devil-jin(back to wall).b,b,ubm21i36~38+0c+8
Low crush 14~45
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22
fs5~13 Low crush 14~33 fs34~36
larsSEN.3m20i14~16-14+29a (+19)
Low crush 14~
law3+4m,m5,10i14~15, i11-13+3
Alternate input DSS.3+4
Low crush 14~
lawdf+4,3m, m15, 23i29~31-14+68a (+52)
* Tornado
* Combos from 1st hit CH
Low crush 14~
law(Back to wall).b,b,ubm25i29-33-1+45d (-13)
Low crush 5~7 is8~13 Low crush 14~
lidiaws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
Low crush 14~22 fs23~25
liliBT.4,3+4m,m, m10,20, 12i28-10+4d
* Floor Break
* Combos from 2nd hit
Low crush 14~
paul1,4h, L5, 8,i23-11c+1
* Combo from 1st CH
High crush 14~
paulf,F+4m20i27~34+2+18a
* Chip damage (8)
Low crush 14~31 fs32~34
raven4~3m,m8,10i16 i29~30-16~-15+31a (+21)
Recovery listed is for the second hit
Low crush 14~27 fs28~30
ravenu+3,3h, L23, 18i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
,High crush 14~39
ravenf,f,F+3m20i26~28+4~+6+6a
Chip damage on block
Low crush 14~34 fs35~37
victoruf+4m,sm12,16i15~17-19+73 (+57)+73 (+57)
* Tornado
* Alternate input: ub+4 or u+4
Low crush 14
yoshimitsuuf+3+4,1,4M, h, m20, 8, 15,i17~28 i28~39-14~+13g+27a (+17a)
Combos from 1st (requires wall)
<div class="plainlist">
* ,Low crush 14~41
* fs42~44</div>
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Can hit from the front of the opponent attacks into it
<div class="plainlist">
* Low crush 14~27
* fs28~30</div>
yoshimitsuKIN.u+1+2
Can be counterhit
Low crush 14~
yoshimitsuMED.3m,M15,15i17~28 i28~39+2~+13+43a
* Spike
* BT.d+3 is guaranteed on meaty block
* 1st hit only connects if the opponent is close enough
<div class="plainlist">
* Low crush 14~41
* fs42~44</div>
alisa2,3,3h, m, m10, 8, 25,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Input can be delayed 12f
* Move can be delayed 11f
<div class="plainlist">
* ,Low crush 13~41
* fs42~44</div>
claudio3+4M20i24~26-11c+9a
<div class="plainlist">
* Low crush 13~22
* fs23~25</div>
dragunov3+4h25i25~26-13d+41a
* Tech-rollable on frames 34~38
<div class="plainlist">
* Low crush 13~37
* fs38~40
* gs41~</div>
junIZU.4L15i21~22-37~-36-1c~+0c+23a
High crush 13~
leoqcf+2,4m, h14, 26i25~28-4~-1+10d (+0)
* Balcony Break
* Combo from 1st hit
Low crush 13~
leoKNK.3m13i20-13+28a (+18)
Low crush 13~
lili3,2,3m, h, h12, 8, 22,i24~27-9~-6+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
<div class="plainlist">
* ,Low crush 13~31
* fs32~34</div>
raven3~4,Fm,M10,16-39~-36-8
Will phase through opponent up-close
,Low crush 13~41 fs42~44
ravenBT.3+4m,m5,20i15 i34~35-20~-19+43a (+39)
Second kick's frame advantage on hit: +34a (+24)
Low crush 13~31 fs32~34
shaheenf,F+3m23i17-12+63 (+48)
* Tornado
* Alternate input: f,f,F+3
* Hit throw which side switches
Low crush 13
shaheenSNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
Low crush 13
steveb+1,d+2h, l10, 10i27~28-11+0
* Combo from 1st hit
* Input F to PAB (-9/+2/+2)
High crush 13~
yoshimitsuf,F+4m20i15~16-6+37a (+23)
* Balcony Break
* Knee
* Cannot be buffered
* -12 if Yoshimitsu holds back to turn around and block
<div class="plainlist">
* Low crush 13-21
* fs22-24</div>
alisab+1m15i15~16-5+8
High crush 12~
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
<div class="plainlist">
* Low crush 12~79
* fs80~82</div>
devil-jinb,f+2,1,4m, m, M12, 12, 21,i26~29-8c+14a
Spike
<div class="plainlist">
* ,Low crush 12~20
* ,fs21~23</div>
dragunovSNK.3L,t17,20i17~18-16+0+1d
* Throw when CH from the front
** Called "Needle Hold" in-game
<div class="plainlist">
* fs10~42
* High crush 12~</div>
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
<div class="plainlist">
* High crush 12~44
* fs10~42</div>
feng2,4,1h, m, m8, 15, 25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
Low crush 12~19
jack-8GMH.ubjs12
*Recover in crouch
Low crush 12
jack-8GMH.ufjs12
*Recover in crouch
Low crush 12
jin4~3m27i24~34-11~-2+2a~+12a
* Spike
<div class="plainlist">
* Low crush 12~31
* fs32~</div>
leodb+2,4m, h16, 24i24~26-9~-7+12a (+3)
* Heat Engager
* Heat Dash +5g, [[Leo combos#Staples|+64a (+42)]]
* Balcony Break
* Combo from 1st hit
Low crush 12~
lidiaf,f,F+3m30i23~25+6+37d (-21)
* Balcony Break
* 9 Chip damage on block
Low crush 12~33 34~36
lilidf+3+4,3+4m, m14, 19i26-7+2d
* Floor Break
* Combos from 1st hit
Low crush 12~
lilib+3
* Transitions to RAB
* Transition to DEW with F
* Alternate input b+4
Low crush 12~ (Low crush 10 in heat)
liliws1,2,4m, h, L10, 16, 20i22-14+12a+43a
* Combos from 2nd hit CH
High crush 12~
liliws3m25i15-21+62a (+46)
* Instant
Tornado
Low crush 12~
ninaf+4m15i21~22-5+5
* Enter SS +2 +12 with D_U
<div class="plainlist">
* Low crush 12~21
* fs22~24</div>
ravenb+4,B+4~3m, M, L13, 24, 11,i20-11+0
,High crush 12~37
raven1+2+3+4,b,f,1+2m!60,i59~61+21a (+11)
Balcony Break Cannot be blocked
,High crush 12~42
ravenBT.3,4,4h, m, M10, 17, 21,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
,Low crush 12~31 fs32~34
yoshimitsu2,d+3h, L10, 11,i22-12-1
* Combo from 1st hit with 2f delay
High crush 12~
yoshimitsu3~4m,m6,22i17~18 i28~29-6+3
* Enter DGF +5 +14 r18 with 1SS.U
<div class="plainlist">
* Low crush 12-37
* fs38-40</div>
yoshimitsuIND.3m15i32~38-31-2a (-12)
* Balcony Break
* Automatically recovers to r55 IND on self-wallsplat
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 12~34
* fs35~90</div>
yoshimitsuIND.3+4m,m6,22i17~18 i10~11-6+3
* Homing
* Enter DGF r18 with 1SS.U
<div class="plainlist">
* Low crush 12-37
* fs38-40</div>
alisa1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
* Transition to DES with 1+2
<div class="plainlist">
* Low crush 11~49
* fs50~52</div>
asukauf+3m17i20~21-3+8+33a
<div class="plainlist">
* Low crush 11~27
* fs28~30</div>
claudiof,F+4m20i15~17-1+5+13
Knee
<div class="plainlist">
* Low crush 11~28
* fs29~31</div>
junuf+3m17i20~21-6~-5+5~+6+30a
Alternate inputs: ub+3, u+3
Low crush 11~27 fs28~30
junGEN.1L22i20~21-13~-12+3c~+4c+26a
High crush 11~
kingJGR.3m30i22~23-9+11d (+1)
* Balcony Break
* Homing
Low crush 11~30 fs31~33
lawf+3+4m20i25-2+7c+49a
Alternate input DSS.f+3+4
Low crush 11~
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
lidiauf+3M28i25~27-9+41a (-17)
* Balcony Break
* Spike
Low crush 11~24 fs25~27
lidiaf,F+3M21i19~20-14+30a (+20)
Tornado
Low crush 11~19
lidiaCAT.4L10i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
High crush 11~31
lidiaCAT.b,B
Low crush 11~25 fs26~28
lidiaHRS.b,B
Low crush 11~25 fs26~28
lidiaWLF.b,B
Low crush 11~25 fs26~28
reinauf+3h10i21~22-10+1
Low crush 11~
reinauf+3h10i21~22-10+1
yoshimitsu1+2,PM,M10,12i15~18 i3~6+1c~+4c+14a
<div class="plainlist">
* is1~20
* Low crush 11~42
* fs43~45</div>
yoshimitsuDB+1+2
* Continues as long as DB is held
* Transition to r25 releasing db
High crush 11~
yoshimitsuu+3+4M,M10,12i39~42 i3~6+1c~+4c+24a
* Spike
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* -1 if the 2nd hit whiffs
<div class="plainlist">
* Low crush 11~42
* fs43~45</div>
yoshimitsuuf+3+4,3M, M,M20, 10,10,i39~42 i3~6-4c~-1c+27a
* Spike
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
<div class="plainlist">
* ,Low crush 11~42
* fs43~45</div>
zafinadf+3,d+4m, L15, 15,i25~26-14+1c
Combo from 1st hit
,High crush 11~
zafinad+4,3L, h8, 10,i19-6+36a (+26)
* Combo from 1st hit CH with 11f delay
* Move can be delayed 9f
<div class="plainlist">
* Low crush 11~17
* fs18~20</div>
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
asukab+3m15i16~17-19+22a (+12)
<div class="plainlist">
* Low crush 10~37
* fs38~40</div>
azucenauf+3h20i21~22-16a+36a
<div class="plainlist">
* Low crush 10~30
* fs31~65</div>
devil-jinuf+3+4m,m8,20i16~17 i13~14-16+33a (-25)
* Balcony Break
<div class="plainlist">
* Low crush 10~47
* fs48~50</div>
devil-jinf,F+4m22i20~21-6+16g+55a
* Balcony Break
* i23 startup when unbuffered, and i21 startup when buffered
* Opponent recovers crouching on hit
<div class="plainlist">
* Low crush 10~30
* fs31~33</div>
eddyf+4,3+4m, L,L13, 7,7,i22~24 i5~6-24c+12a
Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
fengf+4,4h, l19, 11i33~33-31+27d
* Combo from 1st hit
High crush 10
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
heihachi4~3M25i35~37-11a+21a
* Spike
<div class="plainlist">
* Low crush 10~37
* fs38~</div>
jinf+3+4
* Enter Breaking Step r20 with DF
* Steps forward
* Actionable after 10f
High crush 10~39
jinZEN.1+2l,t10,20i24 i61-14+4 +16w
* Wall Crush +16g on hit
* Transition to attack throw on standing hit
* Recover standing after throw
High crush 10~
jinZEN.3+4h25i21~27+9g~+15g+19a (+9) +15w
* Wall Crush +15g~+21g on block
* Balcony Break
* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
* Chip damage on block
<div class="plainlist">
* Low crush 10~32
* fs33~35</div>
jun1+4,2,d+4SL,h, h, L5,8, 10, 15,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
junb+3m20i16~17-19~-18+22a (+12)
Low crush 10~37 fs38~40
junuf+4m10i16~18-20~-18-9~-7
Low crush 10~40 fs41~43
junUB,b
Low crush 10~41 fs42~44
kazuya4~3m,m18,17i31-10-1g
* Floor Break
Low crush 10~
leoBOK.3h30i21+5+15d
* Homing
* Balcony Break
* Chip damage on block
Low crush 10~
lidiaqcf+4h27i17~19+1+10
* Homing
* 8 Chip damage on block
Low crush 10~22 fs23~25
liliH.b+3*
* Transitions to Feisty Rabbit Deuxime
* All RAB moves are available
* Partially restores remaining Heat Time
* Transition to DEW with F
Low crush 10
lili1,2,3h, h, L5, 12, 13,i26-13-2+6c
* Combo from 2nd CH
,High crush 10~45
lili2,3h, L8, 13,i26-12-2+6c
* Combo from 1st hit
,High crush 10~45
liliFC.df+3L19i23-18-2+26a
alternate input: d,DF+3
High crush 10~46?
liliBT.b+3
* Transitions to RAB
* Transition to DEW with F
* Alternate input b+4
Low crush 10~
ninadf+3,2,1,4m, h, h, L13, 12, 6, 12,i23-13-2
Combo from 3rd CH with 2f delay
,High crush 10~
ninauf+1m20i26-5+26a
Spike
Low crush 10~26
ninaqcf+3L17i19~28-20~-11+0~+9+21a
High crush 10~49
paulf,F+3m17i15~16-17+24a (+14)
Low crush 10~31 fs32~34
paulf,F+3,4m, m17, 10,i13~14-16+30a (+20)
* Combo from 1st hit [[Paul_combos#Staples|+27a (+10)]]
Low crush 10~24 fs25~27
paulf,F+3,4,4m, m, h17, 10, 25,i23~25-5+62a (+42)
* Balcony Break
Low crush 10~24 fs25~27
paulf,F+3,4,d+4m, m, L17, 10, 15,i27~28-17c-6
Low crush 10~24 fs25~27 High crush 58~101
paulf,F+3,4,f+4m, m, m17, 10, 18,i27~29-14+12d (+3)
* Balcony Break
Low crush 10~24 fs25~27
ravenUB,b
Low crush 10~41 fs42~44
ravenqcf+2L18i25~26-12~-11+5~+6+14~+15
Cancel to r45 BT with qcf+2~B
High crush 10~45
ravenBT.f,f,f
Will phase through opponent up-close
Low crush 10~41 fs42~44
reinaub+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Low crush 10~24
reinau+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Low crush 10~24
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i26-27-12+1c+14d
High crush 10~
steveqcf+2l18i19-18+2c
* Input F transitions to PAB
High crush 10~
reinaub+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
reinau+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
victorH.u+1+2m51i31~32-40a (-1)0a (-1)
* Alternate input: H.ub+1+2
* Balcony Break
Low crush 10
victoru+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
yoshimitsuB+1,1,DB+3h, h, l8, 9, 7,i13~14-20-9
* Combo from 1st hit
* Links to db+3 extensions
* Can be performed from a single B+1
,High crush 10~
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r20 FC with D
<div class="plainlist">
* Low crush 10~29
* fs30~32</div>
yoshimitsuuf+3+4M20i31~35-16~-12-4a
* Spike
* In 1SS cancel to DGF r18 with 1+2
* In 1SS enter FLE r28 with d+1+2
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
<div class="plainlist">
* Low crush 10~32
* fs33~35</div>
yoshimitsuuf+3+4,1,3+4M, h, M20, 8, 21,i31~35+0c~+4c-14a
* Spike
* On hit, transitions to r49 backward jump automatically
<div class="plainlist">
* ,Low crush 10~32
* fs33~35</div>
yoshimitsuf,F+3+4m15i22~24-20-9c
* Spike
* Cannot be buffered
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]]
<div class="plainlist">
* Low crush 10~27
* fs28~30</div>
yoshimitsuqcf+1h,h,M24,15,35i28~34 i37 i58~60+0~+2+30a
* Spike 2nd and 3rd
* Weapon
* 17 chip damage on block
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
<div class="plainlist">
* Low crush 10~55
* fs56~58</div>
yoshimitsuKIN.3L17i25~32-16~-9+13a+25a
<div class="plainlist">
* Low crush 10~20
* fs21~23
* High crush 24~</div>
yoshimitsuNSS.qcf+1M30i53~56-8c+5a
* Spike
* Can be buffered
* Can be performed in FC
<div class="plainlist">
* Low crush 10~55
* fs56~58</div>
zafinaSCR.d+4L20i24~30-25-4a
* Enter MNT with D
High crush 10~
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
alisaub+4m10i18-9+7
<div class="plainlist">
* Low crush 9~31
* fs32~34</div>
alisaub+4,1,1,2,1,1,3+4,3m, m, m, h, h, m,M,M, L, m10, 12, 9, 5, 5, 3,3,3, 7, 15,i20~21-65-40
* Combo from 7th hit
,Low crush 9~
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* on whiff: Low crush 9~31 fs32~34
* oh hit/block: Low crush 9~61 fs62~64
</div>
alisauf+3,2m, m15, 30,i17~22-14+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only as a combo from 1st hit
<div class="plainlist">
* ,Low crush 9~58
* fs59~75
* High crush 76~85</div>
alisauf+4m8i15~16-15-4
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
alisauf+4,4m, M8, 8,i24~26-13+45a (+37)
* Spike
* Combo from 1st hit with 2f delay
<div class="plainlist">
* ,Low crush 9~41
* fs42~44</div>
alisauf+3+4M28i38~41+0~+3+4
Spike
Low crush 9~41
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
asukau+1+2m20i31~32-13~-12+19a
* Spike
* Chip damage when guarded
* Power up when using NWG or in Heat
Low crush 9~31
asukauf+4m25i20~21-13+31a (+21)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
asukaNWG.u+1+2M24i31~32+8~+9+18a
* Spike
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush 9~31
azucenauf+4M22i24~26-8+21a
* Spike
Low crush 9~26
azucenaf,f,F+3m10i15~16-14-9
Knee
<div class="plainlist">
* Low crush 9~36
* fs37~39</div>
azucenaBT.3+4M23i27~29-5c~-3c+20a
Spike
Low crush 9~29
azucenaBT.f+3+4
<div class="plainlist">
* Low crush 9~21
* fs22~24</div>
bryanH.2+3m,m,t20,20,35i16+15g-1d
* Heat Smash
* Reversal Break
* Spike
* Transition to attack throw on hit
Low crush 9~
bryanuf+3m15i27~28-2+15
<div class="plainlist">
* Low crush 9~28
* fs29~31</div>
bryanuf+4m20i24~26-5+26a
Spike
<div class="plainlist">
* Low crush 9~32
* fs33~35</div>
bryanuf+3+4m22i16~17-7+8a
* Tornado
* Knee
* Gain SNE on hit
<div class="plainlist">
* Low crush 9~26
* fs27~29</div>
bryanuf,n,4m20i23~25-13+32a (+22)
Jump takes 9 frames
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
bryanSLS.2,4h, m16, 22i16~17-10+5a
* Tornado
* Knee
* Combo from 1st hit with 4f delay
* Gain SNE on hit, -12a
<div class="plainlist">
* Low crush 9~26
* fs27~29</div>
claudiof+3h18i18+0+15g+15
* Homing
* Balcony Break
* +22a (+13) on BT hit
Low crush 9~24
claudiou+2m21i21~22-8+16a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Transition to r49 STB on hit without STB and Heat
Low crush 9~22
claudiouf+3m22i23~25+2c+7c
* 20 damage with input ub+3
* 21 damage with input u+3
* Chip damage on block
<div class="plainlist">
* Low crush 9~26
* fs27~29</div>
claudiouf+4m13i15~17-13+33a (+23)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
claudiouf,n,4m20i23~i25-13+32a (+22a)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
clivef+3M15i20~21-14+37a
* Spike
* 3 Chip Damage on block
* 5 Chip Damage on block in heat
<div class="plainlist">
* Low crush 9~24
* fs25~27</div>
clivedf+2,2m,m, m5,10, 20,i18~19+5a (-2)
* Weapon
* Available only as combo from 2nd hit
* Available on standing hit only
,Low crush 9~
cliveuf
Low crush 9~43
devil-jinu+4m22i20~21-25+15a (+5)
* Tornado
* Enter FLY +35a (+25) with ub_u_uf on hit
<div class="plainlist">
* Low crush 9~44
* fs45~47</div>
devil-jinuf+3m21i28~29+3c+7c+19a
* Spike
<div class="plainlist">
* Low crush 9~29
* fs30~32</div>
dragunovub+3m16i17~21-17-6
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
dragunovub+4m21i22~23-17+11a
* Balcony Break
** on airborne hit
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
dragunovu+3m16i17~21-13+14a (+4)
Balcony Break
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
dragunovu+4m21i22~23-9+15a
* Balcony Break
** on airborne hit
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
dragunovuf+2M20i30-31-5+42a
Spike
Low crush 9~30
dragunovuf+3m16i17~21-7+20a (+10)
Balcony Break
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
dragunovuf+4m21i22~23-9+19a
* Balcony Break
** on airborne hit
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
dragunovuf,n,4m20i23~i25-13+32a (+22a)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
fengu+2m25i38~40+2+10
Low crush 9
fenguf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush 9
fenguf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
fenguf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
fenguf,n,4m20i23~25-13+32a (+22)
Low crush 9
heihachiuf+3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
Low crush 9~
heihachiuf+4m17i24~26-9+43a
* Homing
* Balcony Break
<div class="plainlist">
* Low crush 9~29
* fs31~32</div>
hwoarangRFF.df+3m21i22~24+1+6
* Homing
* Heat Engager
* Deals chip damage on block
* Remains in Right Stance
Low crush 9~
jack-8uf+2m25i24 js9+4c+7c+11d
* Elbow
Low crush 9
jack-8uf+3l(8)i23 js9-12+8c
* Automatically transitions to GMH on hit
* Alternate input ub+3, u+3
Low crush 9
jinub+4m15i15~17-13+19a (+9)+33a (+23a)
Balcony Break
<div class="plainlist">
* Low crush 9~20
* fs21~23</div>
jinuf+3m17i22~23-9+6+59a
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
jinuf+4m13i15~17-13+33a (+23a)
<div class="plainlist">
* Low crush 9~20
* fs21~23</div>
jinuf,n,4m20i23~i25-13+32a (+22a)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
junuf+3+4m,M5,21i20~23 i26~30-8~-4+18a
* Spike
* Alternate inputs: ub+3+4, u+3+4
Low crush 9~30
kazuyauf+1m12i18-12-1
* Spike
Low crush 9~
kazuyauf+3m25i19-9+17(+9)
* Balcony Break
Low crush 9~
kazuyauf+4m16i25-12-1
* Balcony Break on air hit
Low crush 9~
kazuyaf,n,d,df+3h30i18~27-9+12a(+2)
Balcony Break
Low crush 9~
kazuyauf,n,4m20i23-13+32a(+22)
Low crush 9~
larsSEN.2l23i17~19-12+6c+73a (+57)
* Tornado
High crush 9~
lawub+3
* Transition to Slide Step with DF
* Alternate input u+3
Low crush 9~
lawUF+4m23i18-17+28a (+18)
* Alternate input
** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Low crush 9~
lawuf+3m20i18-8+42d (-16)
* Heat Engager
* Heat Dash +5, +36d (+26)
* Balcony Break
Low crush 9~
lawuf+4m14i15-13+33a (+23)
Low crush 9~
leeHMS.u+3m26i20~22-9+23d (+13)
* Heat Engager
* Heat Dash +5g +36d
* Balcony Break
* Transition to -9, +23d (+13) FC with D
* 7 chip damage
Low crush 9~
leoub+3M26i24~27+0c~+3c+6c+53a
Low crush 9~
leoub+4m15i15~16-13~-12+19a (+9)+33a (+23)
* Balcony Break
Low crush 9~
leouf+3m21i17~21-9~-5+13a (+4)
Balcony Break
* Can input with u+3
** Less forward movement and deals 20 damage
Low crush 9~
leouf+4m15i15~16-13~-12+33a (+23)
* Can input with u+4
** Less forward movement
Low crush 9~
leof,F+3m20i26~29-7c~-4c+3d
* Enter BOK +0 [[Leo combos#Mini-combos|+10d]] with d
Low crush 9~
leouf,n,4m20i23~25-13~-11+32a (+22)
Low crush 9~
leroyuf+4m22i23~25-8~-6+21a
Alternate input: ub+4 or u+4
Low crush 9
lidiauf+4m,h10,16i15~16,i13-5+69a (+53)
* Balcony Break
* Tornado
* Transition to CAT on hit or block only
* 2nd hit available only as combo from 1st hit
* CAT transition is -13
Low crush 9~30 fs31~33
lidiauf,n,4m20i23~25-13+32a (+22)
Low crush 9~30 fs31~33
lidiaHRS.3m21i22~24-4+34a (+26)
* Strong Aerial Tailspin
* Balcony Break
* Homing
Low crush 9~27 fs28~30
liliuf+3m13i15~17-13~-11+30a (+20)
* Alternate input ub+3, u+3
Low crush 9~ fs9~
ninauf+4h23i18-9-1
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
ninauf,n,D+3L15i43-17-6
<div class="plainlist">
* Low crush 9~30
* fs31~33
* High crush 34~53</div>
Showing 400 of 5574 moves