mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
lidiaH.2+3m,m,m,h55i18+10g+0d
* Heat Smash
* Balcony Break
* Transition to r31 HAE on block
* Cancel HAE transition with B
* Transition to attack throw on hit
Low crush 77~105
yoshimitsuH.2+3M,m,m,m51i18~19+4~+5-3d
* Heat Smash
* Balcony Break
* Recovers health on hit
* Transition to r29 DGF on block with U, +10~+11
* Transition to attack throw after 1st hit
* Ignores regular power crush armor
* 14 chip damage on block
* Jail from 1st attack
* Unparryable
* Ends Heat
Low crush 68~89 fs90~92 (on block/whiff)
alisaub+3+4,1+2M,m25,20,i26~27-14+32a (+22)
Head
<div class="plainlist">
* ,Low crush 48~67
* ,fs68~70</div>
fengKNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
reina2,2,2,1h,h,m,m6,6,21,20,i35~37-15~13+30a (+20)
* Tornado
* Combo from 3rd hit with 1f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Evasive, can go under jabs
Low crush 37~57 fs58~60
alisaDBT.f+2,2L,m16,14 (9)i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
<div class="plainlist">
* ,Low crush 35~67
* ,fs68~70</div>
alisaSBT.D
* Transition to r32 BKP with B (Backswing)
High crush 34~
paulf,F+2,2m,L14,21,i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
High crush 33~83
eddy1,2,4~3h,h,L5,12,20,i32~33-14c+18a
High crush 32~65
junf,f,F+3m28i24~28+3~+7+14a (+5)+46a (-1)
* Balcony Break
* Chip damage on block
* Alternate input: ub,b+3
Low crush 3~30 Low crush 31~33
ninab+3+4,3h,M16,20,i28~29-15~-14+27a
Tornado
,Low crush 31~43 fs44~46
devil-jinb+2,1h,m11,21,i30-31-16+29a (+19)
* Tornado
* Interrupt with i13 from 1st block
* Can evade some jabs
<div class="plainlist">
* ,Low crush 30~51
* ,fs52~54</div>
yoshimitsuf+3,4h,m24,20,i23~24-6~-5+37a (+23a)
* Knee
* 18f delay after 1st attack
* Interrupt with i17 from 1st block
,Low crush 30~38 fs39~41
yoshimitsuIND.1M!15i53~55+0c~+2c
* Spike
* Weapon
* Same animation as the ending of qcf+1
* Alternate notation: 1SS.IND.1
Low crush 30~52 fs53~55
yoshimitsuNSS.IND.1M15i48~51-8c~-5c+5a
* Spike
* Same animation as the ending of NSS.qcf+1
Low crush 30~52 fs53~55
asukadb+1,4m,m13,25,i28~29-15+16a (+9)
* Tornado
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 29~46
* ,fs47~49</div>
nina4,4,3+4h,h,M,M15,21,8,21,i35~39 i43~49-6~+0+20a
* Spike
* Combo from 2nd CH
<div class="plainlist">
* ,Low crush 29~36
* ,fs37~42</div>
devil-jinb,f+1+2,2m,M6,6,6,6,6,6,30,i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 28~69
* ,fs70~72</div>
yoshimitsub+2,1m,M12,20,i27~28-17~-16+28a (+18)
* Weapon
* Combo from 1st CH with 2f delay
* Transition to r30 KIN with 1+2
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,1
Low crush 28~49 fs50~52
yoshimitsub+2,NSS.1m,m12,17,i27~28-17~-16+28a (+18)
* Combo from 1st CH with 2f delay
* Transition to r30 KIN with 1+2
* Input can be delayed 14f
Low crush 28~49 fs50~52
devil-jinf+4,3m,m10,15,i26~27-22+18a (+8)
* Tornado
* Combo on 1st CH with 3f delay
* Input can be delayed 15f
* Enter FLY +36a (+26) with ub_u_uf on hit
<div class="plainlist">
* ,Low crush 27~51
* ,fs52~54</div>
devil-jindf+3,2,4m,m,m12,10,20,i26-27-22+18a (+8)
* Tornado
* Combo from 2nd CH with 4f delay
* Input can be delayed 16f
* Enter MCR +36a (+26) with ub_u_uf on hit
<div class="plainlist">
* ,Low crush 27~50
* ,fs51~53</div>
lidiaf,F+4,3m,m12,16,i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit
Low crush 27~46 fs47~49
alisaf+3+4
<div class="plainlist">
* Low crush 26~54
* fs55~57</div>
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaSBT.1m12i13~14-15+0
<div class="plainlist">
* Low crush 26~46
* fs47~49</div>
alisaSBT.1,2m,m12,13,i18~19-9+2+7c
* Spike
* Combo from 1st hit with 1f delay
* Rest of the string is natural on CH
<div class="plainlist">
* ,Low crush 26~64
* ,fs65~67</div>
alisaSBT.1,2,1m,m,m12,13,7,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
<div class="plainlist">
* ,Low crush 26~102
* ,fs103~105</div>
alisaSBT.1,2,1,3+4m,m,m,m,m12,13,7,33,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
<div class="plainlist">
* ,Low crush 26~150
* ,fs151~153</div>
alisaSBT.2m25i16~17-7+6a (-4)
* Balcony Break
* Elbow
* Transition to DES with SBT.1+2
* Hitstop 20f on hit
<div class="plainlist">
* Low crush 26~63
* fs64~66</div>
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
Low crush 26~53
ninaf+2,1,3h,m,M12,12,20,i27~29-15~-13+27a
* Tornado
* Combo from 2nd hit with 2f delay
* Combo from 1st CH
* Input can be delayed 19f
* Move can be delayed 18f
<div class="plainlist">
* ,Low crush 26~40
* ,fs41~43</div>
yoshimitsu3,1m,h12,22,i22~24+7~+9+18g~+20g
* Heat Engager
* Heat Dash +5g~7g +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 4 chip damage on block
* Does not transition to DGF during Heat activation and Heat Dash
* Power up in NSS or Heat
* Recovers in 1SS
,Low crush 26~
yoshimitsu3,NSS.1m,h12,25,i22~24+7~+9+18g~+20g
* Heat Engager
* Heat Dash +5g~7g +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* Recovers health no hit
* Does not transition to DGF during Heat Dash
* Recovers in 1SS
,Low crush 26~
yoshimitsuFLE.1
fs1~25 High crush 26~
alisab+4,4m,M17,17,i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* ,Low crush 25~62
* ,fs63~65</div>
devil-jinb+2,3h,m11,23,i25~127-14+8a (-1)
* Heat Engager
* Heat Dash +62a (+42) on hit, +5 on block
* Balcony Break
* 16 Chip Damage on Heat Dash
* Combo from 1st hit with 5f delay
* Move can be delayed 3f
<div class="plainlist">
* ,Low crush 25~47
* ,fs48~50</div>
kazuyaDVK.3+4ub(m)30i64-16(-77)
* Partially uses remaining Heat time
Low crush 25~
yoshimitsuf,F+1+2m22i22~24-8~-6+3c~+5c
* Spike
* Cannot be buffered
* Visually similar to f,F+3+4
Low crush 10~21 fs22-32 Low crush 25-29
yoshimitsuKIN.1+2m,m,m,m4,4,4,24i12~13 i6~7 i7~8 i11~13-6~-4+11a
* Weapon
* Combos from any hit
* Floor break final hit
* Realigns between hits
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
Low crush 25~39 fs40~42
alisa2,3,4h,m,L10,8,20,i42~45-13+13
<div class="plainlist">
* ,Low crush 24~39
* ,fs40~42</div>
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* 17 damage on hit with scaling
* 6 Chip Damage on block
* 12 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 24~80
* fs81~83</div>
yoshimitsuf,F+3+4,1+2m,m15,15,i12~18-31~-25-2a (-12)
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r? IND on self wallsplat
,Low crush 24~46 fs47~90
raven1,2,4h,h,m5,12,20,i23~25-14~-12+15a (-2)
* Tornado
* Balcony Break
* Combo from 1st CH
,Low crush 23~42 fs43~45
alisaDES.d+2L,L,L3,3,20i22~23-14+4c
* Homing
* Weapon
* Combo from any hit
* 6 chip damage on block
High crush 22~91
devil-jinf,n,d,df+1m30i22~24-16+29a (+19)
<div class="plainlist">
* Low crush 22~43
* fs44~46</div>
eddy4,4m,m10,20,i30~31-7+12g
* Heat Engager
* Heat Dash +5g~+6g +62a (+42)
* Balcony Break
Low crush 22~33 fs34~36
junIZU.4,1L,M15,15,i19~20-14~-13+14a (+3)
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Deals 18 damage to self (12 recoverable)
,Low crush 22~38 fs39~41
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r16 FC with DB
* Alternate notation: 1SS.KIN.d+1
High crush 22~
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r16 FC with DB
High crush 22~
alisad+2,4M,M14,24,i18~21-9+28 (+13)
* Combo from 1st hit
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 21~43
* ,fs44~46</div>
alisab+2,3m,m12,22,i23~24-15+9a (-8)
* Tornado
* Balcony Break
* Combo from 1st hit with 9f delay
* Input can be delayed 12f
<div class="plainlist">
* ,Low crush 21~60
* ,fs61~63</div>
fengf+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
fengf+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
Low crush 21
lidiaCAT.4,3+4L,M10,25,i38~39-14+5a
* Spike
* Combo from 1st CH
,Low crush 21~25 fs26~39
nina4,4h,h15,21,i28~39-8+3
* Balcony break on airborne hit
* Combo from 1st CH
<div class="plainlist">
* ,Low crush 21~34
* ,fs35~37</div>
paul2,d+3h,L10,11,i22-12c-1
* Combo from 1st CH
High crush 21~
ravenUB,b,3+4,M!,M!,M!,20,20,20,i38~40 i46~49 i51~54-19a
Spike
,Low crush 21~56
yoshimitsu2+3m12i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
<div class="plainlist">
* Power crush 7~62
* On cancel: fs12~20 Low crush 21~29 fs30~32 </div>
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisauf+1m,m,m20,20,20i19~20 i25 i17-13+68a (+52)
* Tornado
* Transition to SBT on hit with 3_4
* Transition to DBT on hit with f+3_f+4
* 2nd and 3rd hit available only as combo from 1st hit
<div class="plainlist">
* Low crush 20~40
* fs41~43</div>
azucenadb+3+4m30i26~30-16~-12+15a (+5)
* Balcony Break
* Backswing blow
<div class="plainlist">
* Low crush 20~35
* fs36~38</div>
azucenaLIB.1+2M23i18~19-14+38a (+28)
* Tornado
* Cancel to r20 BT with B
<div class="plainlist">
* Low crush 20~30
* fs31~33</div>
devil-jin3+4
<div class="plainlist">
* Low crush 20~58
* fs59~61</div>
feng3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
fengf,F+4,3m,m15,21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush 20
junH.IZU.3,Fm,h10,16i16~15 i14~15+5~+6+36a (+26)
* Jail from 1st attack
Low crush 20~44
junIZU.3m,h10,16i16~15 i14~15-6~-5+12a (+3)
* Heat Engager
* Balcony Break
* Jail from 1st attack
Low crush 20~53 fs54~56
leouf+2m15i18~21-14~-11+18a (+11)
* Enter BOK -11 [[Leo combos#Mini-combos|+21a (+14)]] with d
Low crush 20~
lidia4,3h,m14,20,i29~30-14+27a
* Balcony Break
* Combo from 1st CH
,Low crush 20~36 fs37~45
yoshimitsuNSS.df+1+4m19i20~21-17~-16+35a (+25)
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Power up input: NSS.f,n,d,df+1
* Replaced by 1SS.df+1+4 when performed in BT
Low crush 20~42 fs43~45
eddyf+3+4m25i19~21-9+18a (+8)
* Heat Engager
* Heat Dash +5g~+7g +36a (+26)
* Balcony Break
* 5 chip damage on block
fs9~18 Low crush 19~32 33~35
ninaf,f,F+3,3m,M12,20,i32~35-4~-1+17a
* Spike
* Combo from 1st hit
* Alternate input: wr3,3
,Low crush 19~34 fs35~37
paulqcf+3+4m22i19~20-9+35a (+27)+74a (+58)
* Tornado
* Balcony Break
* High Evasion (brief)
Low crush 19~39
ravenqcf+1+2m,m12,21i24 i35-9+11a (+2)
* Balcony Break
* Attack reversal
* Parries high or mid punches or kicks
Parry state 1~5 High crush 19~
alisaH.f+1+4
* Partially consumes Heat
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaDES.f+3
* Cancel to r33 with DBT.b
* Transition to r50 SS with DBT.u_d
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaDES.f+3
* Cancel to r33 with DBT.B
* Transition to Evasive Action with input DBT.U_D
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
asuka2,3h,m9,16,i22~23-17+14g
* Balcony Break
* Combo from 1st hit with 1f delay
* Opponent recovers crouching on hit
<div class="plainlist">
* ,Low crush 18~41
* ,fs42~44</div>
azucenaH.2+3m,m,t15,9,29i15~16+6+0a
* Heat Smash
* Reversal Break
* Balcony Break
* 17 chip damage on block
* Transition to attack throw on hit
* Enter LIB +6 automatically on block/whiff
* +15a if only the last hit connects
* +30a (+20) if only the last two hits connect
* 2nd hit damage 9 > 15 if 1st hit whiffs
* 3rd hit damage 29 > 30 if 1st hit whiffs
* Hit level becomes m,h,m on block/whiff
* Spike on the last hit if the first two whiff
<div class="plainlist">
* Low crush 18~57
* fs58~60
</div>
azucenaf+2,1,4h,m,m14,17,23,i24~25-14+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
<div class="plainlist">
* ,Low crush 18~38
* ,fs39~41</div>
azucenaUB,b
Transition to r28 LIB with F
Low crush 18~37 fs38~40
devil-jinf+3
* Stance moves can be delayed by 10f
<div class="plainlist">
* Low crush 18~32
* fs33~35</div>
ravenb+2,2,1+2h,m,L12,17,20,i20~21-30~-29+3d
* Combo from 2nd CH
,High crush 18~29
ravenBT.3,4,4,Fh,m,M10,17,21-36
Will phase through opponent up-close
,Low crush 18~49 fs50~52
ravenBT.b+2,3m,m,m17,5,20,i20 i39~40-20~-19+42a (+38)
* Combo from 1st CH
* Second kick's frame advantage on hit: +34a (+24)
,Low crush 18~36 fs37~39
ravenBT.f,F+3+4L17i23~30-18~-11+24a
fs13~21 High crush 18~49
ravenBT.f+3+4,FM24-36-22
Will phase through opponent up-close
,Low crush 18~49 fs50~52
alisaf+2,3m,h12,8,i22-8+4
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
* Balcony Break on airborne hit
<div class="plainlist">
* ,Low crush 17~38
* ,fs39~41</div>
alisab+4,3m,m17,20,i29~30-11+6c+10a
* Spike
* Combo from 1st hit
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 17~24
* ,fs25~27</div>
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
<div class="plainlist">
* Low crush 17~52
* fs53~55</div>
alisaDBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g
* Weapon
* Jail from 1st attack
* 3 chip damage on block
<div class="plainlist">
* Low crush 17~34
* fs35~37</div>
alisaDBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)
* Weapon
* Jail from 1st attack
* 2 chip damage on block
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
alisaDBT.2,1M,M,h,h,hh2545i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
<div class="plainlist">
* ,Low crush 17~100
* fs101~103</div>
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
alisaDBT.f+1m,t49i19~21-11+0d
* Weapon
* Transition to attack throw on front standing or airborne hit
* 14 damage +3c vs BT opponent
* 4 chip damage on block
<div class="plainlist">
* Low crush 17~32
* fs33~35</div>
azucenaf,F+3M20i15~17-14~-12+35a (+25)
Tornado
<div class="plainlist">
* Low crush 17~37
* fs38~40</div>
junws1,4,2h,m,L14,16,17,i23~24-16~-14+0c~+1c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
junws3M16i14~15-13~-12+25a (+5)
Low crush 17~33 fs34~36
leof,F+4m12i19-13+28a (+18)
Low crush 17
leoqcf+3+4m,m6,20i18~20 i22~24-6~-4+13g
* Homing
* Balcony Break
Low crush 17~
ninauf+4,3h,L23,10,i18-19-8
Combo from 1st CH
,High crush 17~46
yoshimitsudf+1+4M20i20~21-17~-16+35a (+25)
* Weapon
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Power up input: f,n,d,df+1
* Alternate notation: 1SS.df+1+4
Low crush 17~39 fs40~42
yoshimitsuf,n,d,df+1M22i17~18-17~-16+35a (+25a)
* Weapon
* Can be buffered
* Can transition to r37 KIN with 1+2
* Can be performed in FC
* Alternate notation: 1SS.f,n,d,df+1
Low crush 17~39 fs40~42
yoshimitsuNSS.f,n,d,df+1m19i17~18-17~-16+35a (+25a)
* Can be buffered
* Can transition to r37 KIN with 1+2
* Can be performed in FC
Low crush 17~39 fs40~42
azucenaf,F+3+4m,M10,18i21~22 i10~12+4~+6+5d
* Spike
* Enter BT with B
* Chip damage on block
* (Ver.1.05.00) - On normal hit, now applies knockdown for follow up.
<div class="plainlist">
* Low crush 16~36
* fs37~39</div>
bryan1,4,2,4h,h,h,m5,14,18,21i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 16~34
* fs32~34</div>
bryanb+2,4h,m18,21i30-31-5+40a(+14)
* Balcony Break
* Causes Strong Aerial Tailspin
* Alternate input 1,4,2,4
Low crush 16
devil-jind+3+4m,m5,20i15-16 i15-16-15+30a (+20)
Low crush 16~30
junGEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
Low crush 16~33 fs34~36
leof+2,4,LTG.3h,h,M14,16,20,i32~35+1c~+4c+16d
* Balcony Break
* Spike
* Chip damage on block
* Combo from 1st hit
* Enter BOK +4c [[Leo combos#Mini-combos|+19d]] with d
Low crush 16~
lidia1,2,3h,h,h5,8,27,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
,Low crush 16~31
lidia3+4m,m6,20i20~21, i18+0+23g
* Jail from 1st attack
* Balcony break on airborne hit
* Transition to CAT on hit or block only
Low crush 16~40
nina4,4,4h,h,L15,21,20,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
,High crush 16~55
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
Low crush 16~35 fs36~62 FDFA 63~92
yoshimitsuFLE.d
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be canceled into other FLE moves (except FLE.n)
Low crush 1~4 fs5~15 Low crush 16~
alisaf,F+3m12i18~19-14-6
<div class="plainlist">
* Low crush 15~41
* fs42~44</div>
alisaf,F+3,4m,h12,15,i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 15~48
* ,fs49~51</div>
alisaSS.4,1+2L,h,h,h,m16,5,5,5,5,i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
<div class="plainlist">
* ,Low crush 15~34
* ,fs35~37</div>
alisaBKP.3m30i24~27-9+72a
Balcony Break
<div class="plainlist">
* Low crush 15~40
* fs41~43</div>
asukab+2,4m,L12,14,i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~
azucenaH.b+2,F+7+54a (+34)
* Balcony Break
* Homing
* Chip damage on block
<div class="plainlist">
* ,Low crush 15~30
* ,fs31~33</div>
azucenaf+4,4m,h16,21,i24~25-7+19a (+10)
* Heat Engager
* Heat Dash +62a (+42) on hit, +5 on block
* Balcony Break
* Combo from 1st hit
* Cancel 2nd hit into BT -19 -10 r20 with B
<div class="plainlist">
* ,Low crush 15~23
* ,fs24~26</div>
devil-jinH.2+3m,h,t20,22,10i18+11+5d
* Heat Smash
* Jail from 1st attack
* Transition to attack throw on hit
* Transition to MCR on block only
* 8 Chip Damage on block
<div class="plainlist">
* Low crush 15~52
* fs53~55</div>
feng4~3m25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15
fengBT.d+1l20i20~21-13c+4+16d
High crush 15
fengKNP.1l20i20~21-13c+4+16d
High crush 15
fengKNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush 15
fengKNP.3+4m30i31~34-7-3d
Low crush 15
jundb+2L15i23~24-12~-11+2~+3+14g~+15g
High crush 15~
lidiaf+3,4m,h12,21,i21~23+1+10
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* 6 chip damage on block
,Low crush 15~27 fs28~30
alisa(Back to wall).b,b,UB
<div class="plainlist">
* is8~13
* Low crush 14~57
* fs58~60</div>
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
fs5~13 Low crush 14~26 fs27~54
devil-jin4~3M21i29-32-7c+14a
Spike
<div class="plainlist">
* Low crush 14~23
* fs24~26</div>
devil-jin(back to wall).b,b,ubm21i36~38+0c+8
Low crush 14~45
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22
fs5~13 Low crush 14~33 fs34~36
law(Back to wall).b,b,ubm25i29-33-1+45d (-13)
Low crush 5~7 is8~13 Low crush 14~
lidiaws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
Low crush 14~22 fs23~25
paul1,4h,L5,8,i23-11c+1
* Combo from 1st CH
High crush 14~
paulf,F+4m20i27~34+2+18a
* Chip damage (8)
Low crush 14~31 fs32~34
raven4~3m,m8,10i16 i29~30-16~-15+31a (+21)
Recovery listed is for the second hit
Low crush 14~27 fs28~30
ravenu+3,3h,L23,18i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
,High crush 14~39
ravenf,f,F+3m20i26~28+4~+6+6a
Chip damage on block
Low crush 14~34 fs35~37
victoruf+4m,sm12,16i15~17-19+73 (+57)+73 (+57)
* Tornado
* Alternate input: ub+4 or u+4
Low crush 14
yoshimitsuuf+3+4,1,4M,h,m20,8,15,i17~28 i28~39-14~+13g+27a (+17a)
Combos from 1st (requires wall)
,Low crush 14~41 fs42~44
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Alternate input: BDS.4
Low crush 14~ fs28~30
yoshimitsuKIN.u+1+2
Low crush 14~
yoshimitsuMED.3m,M15,15i17~28 i28~39+2~+13+43a
* Spike on second hit
* BT.d+3 is guaranteed on meaty block
Low crush 14~41 fs42~44
alisa2,3,3h,m,m10,8,25,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Input can be delayed 12f
* Move can be delayed 11f
<div class="plainlist">
* ,Low crush 13~41
* ,fs42~44</div>
claudio3+4m20i24~26-11+9a
Low crush 13~
junIZU.4L15i21~22-37~-36-1c~+0c+23a
High crush 13~
leoqcf+2,4m,h14,26i25~28-4~-1+10d (+0)
* Balcony Break
* Combo from 1st hit
Low crush 13~
leoKNK.3m13i20-13+28a (+18)
Low crush 13~
raven3~4,Fm,M10,16-39~-36-8
Will phase through opponent up-close
,Low crush 13~41 fs42~44
ravenBT.3+4m,m5,20i15 i34~35-20~-19+43a (+39)
Second kick's frame advantage on hit: +34a (+24)
Low crush 13~31 fs32~34
shaheenf,F+3m23i17-12+63 (+48)
* Alternate input: f,f,F+3
* Hit throw which side switches
* Tornado
Low crush 13
shaheenSNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
Low crush 13
yoshimitsuf,F+4m20zi15~16-6~-5+37a (+23)
* Balcony Break
* Knee
* Cannot be buffered
Low crush 13-21 fs22-24
alisab+1m15i15~16-5+8
High crush 12~
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
<div class="plainlist">
* Low crush 12~79
* fs80~82</div>
devil-jinb,f+2,1,4m,m,M12,12,21,i26~29-8c+14a
Spike
<div class="plainlist">
* ,Low crush 12~20
* ,fs21~23</div>
feng2,4,1h,m,m8,15,25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
Low crush 12~19
jack-8GMH.ubjs12
*Recover in crouch
Low crush 12
jack-8GMH.ufjs12
*Recover in crouch
Low crush 12
jin4~3m27i24~34-14~-4+2a~+12a+2a~+12a?
* Floor Break
* Alternate input:
** ws4~3
** CD.df+4,3+4
Low crush 12~
leodb+2,4m,h16,24i24~26-9~-7+12a (+3)
* Heat Engager
* Heat Dash +5g, [[Leo combos#Staples|+64a (+42)]]
* Balcony Break
* Combo from 1st hit
Low crush 12~
lidiaf,f,F+3m30i23~25+6+37d (-21)
* Balcony Break
* 9 Chip damage on block
Low crush 12~33 34~36
liliBT.b+3
* Transitions to RAB
* Transition to DEW with F
* Alternate input b+4
Low crush 12~
ninaf+4m15i21~22-5+5
* Enter SS +2 +12 with D_U
<div class="plainlist">
* Low crush 12~21
* fs22~24</div>
ravenb+4,B+4~3m,M,L13,24,11,i20-11+0
,High crush 12~37
raven1+2+3+4,b,f,1+2,m!,60,i59~61+21a (+11)
Balcony Break Cannot be blocked
,High crush 12~42
ravenBT.3,4,4h,m,M10,17,21,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
,Low crush 12~31 fs32~34
yoshimitsu2,d+3h,L10,11,i22-12-1
* Combo from 1st hit with 2f delay
High crush 12~
yoshimitsu3~4m,m6,22i17~18 i28~29-6+3
* Enter DGF +5 +14 r18 with 1SS.U
<div class="plainlist">
* Low crush 12-37
* fs38-40</div>
yoshimitsuIND.3m15i12~18-31~-25-2a (-12)
* Balcony Break
* Automatically recovers to r? IND on self wallsplat
* Tremendous forward travel
,Low crush 12~34 fs35~90
yoshimitsuIND.3+4m,m6,22i17~18 i28~29-6~-5+3~+4
* Homing
* Transition to r18 DGF with 1SS.U
Low crush 12-37 fs38-40
alisa1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
* Transition to DES with 1+2
<div class="plainlist">
* Low crush 11~49
* fs50~52</div>
asukauf+3m17i20~21-3+8+33a
<div class="plainlist">
* Low crush 11~27
* fs28~30</div>
claudiof,F+4m20i15~17-1+5+13
Low crush 11~
junuf+3m17i20~21-6~-5+5~+6+30a
Alternate inputs: ub+3, u+3
Low crush 11~27 fs28~30
junGEN.1L22i20~21-13~-12+3c~+4c+26a
High crush 11~
kingJGR.3m30i22~23-9+11d (+1)
* Balcony Break
* Homing
Low crush 11~30 fs31~33
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
lidiauf+3M28i25~27-9+41a (-17)
* Balcony Break
* Spike
Low crush 11~24 fs25~27
lidiaf,F+3M21i19~20-14+30a (+20)
Tornado
Low crush 11~19
lidiaCAT.4L10i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
High crush 11~31
lidiaCAT.b,B
Low crush 11~25 fs26~28
lidiaHRS.b,B
Low crush 11~25 fs26~28
lidiaWLF.b,B
Low crush 11~25 fs26~28
reinauf+3h10i21~22-10+1
Low crush 11~
reinauf+3h10i21~22-10+1
yoshimitsu1+2,PM,M10,12i15~18 i3~6+1c~+4c+14a
,is1~20 Low crush 11~42 fs43~45
yoshimitsuDB+1+2
* Continues as long as DB is held
* Transition to r25 releasing db
High crush 11~
yoshimitsuu+3+4M,M10,12i39~42 i3~6+1c~+4c+24a
* Spike
* Evades some mid attacks from frames ?-?
* Can be floated out of invisibility frames
Low crush 11~42
yoshimitsuuf+3+4,3M,M,M20,10,10,i39~42 i3~6-4c~-1c+27a
* Spike
* Evades mid attacks from frames ?-?
,Low crush 11~42 fs43~45
asuka1+4,2,d+4sl,h,h,L5,8,10,15,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
asukab+3m15i16~17-19+22a (+12)
<div class="plainlist">
* Low crush 10~37
* fs38~40</div>
azucenauf+3h20i21~22-16a+36a
<div class="plainlist">
* Low crush 10~30
* fs31~65</div>
devil-jinuf+3+4m,m8,20i16~17 i13~14-16+33a (-25)
* Balcony Break
<div class="plainlist">
* Low crush 10~47
* fs48~50</div>
devil-jinf,F+4m22i20~21-6+16g+55a
* Balcony Break
* Opponent recovers crouching on hit
<div class="plainlist">
* Low crush 10~30
* fs31~33</div>
fengf+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
High crush 10
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
jun1+4,2,d+4SL,h,h,L5,8,10,15,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
junb+3m20i16~17-19~-18+22a (+12)
Low crush 10~37 fs38~40
junuf+4m10i16~18-20~-18-9~-7
Low crush 10~40 fs41~43
junUB,b
Low crush 10~41 fs42~44
kazuya4~3m,m18,17i31-10-1g
* Floor Break
Low crush 10~
leoBOK.3h30i21+5+15d
* Homing
* Balcony Break
* Chip damage on block
Low crush 10~
lidiaqcf+4h27i17~19+1+10
* Homing
* 8 Chip damage on block
Low crush 10~22 fs23~25
ninadf+3,2,1,4m,h,h,L13,12,612,i23-13-2
Combo from 3rd CH with 2f delay
,High crush 10~
ninauf+1m20i26-5+26a
Spike
Low crush 10~25
ninaqcf+3L17i19~28-20~-11+0~+9+21a
High crush 10~49
paulf,F+3m17i15~16-17+24a (+14)
Low crush 10~31 fs32~34
paulf,F+3,4m,m17,10,i13~14-16+30a (+20)
* Combo from 1st hit [[Paul_combos#Staples|+27a (+10)]]
Low crush 10~24 fs25~27
paulf,F+3,4,4m,m,h17,10,25,i23~25-5+62a (+42)
* Balcony Break
Low crush 10~24 fs25~27
paulf,F+3,4,d+4m,m,L17,10,15,i27~28-17c-6
Low crush 10~24 fs25~27 High crush 58~101
paulf,F+3,4,f+4m,m,m17,10,18,i27~29-14+12d (+3)
* Balcony Break
Low crush 10~24 fs25~27
ravenUB,b
Low crush 10~41 fs42~44
ravenqcf+2L18i25~26-12~-11+5~+6+14~+15
Cancel to r45 BT with qcf+2~B
High crush 10~45
ravenBT.f,f,f
Will phase through opponent up-close
Low crush 10~41 fs42~44
reinaub+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Low crush 10~24
reinau+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Low crush 10~24
reinaub+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
reinau+1+2sp
* Can transition to Wind God Step with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
victorH.u+1+2m51i31~32-40a (-1)0a (-1)
* Alternate input: H.ub+1+2
* Balcony Break
Low crush 10
victoru+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
yoshimitsuB+1,1,DB+3h,h,l8,9,7,i13~14-20~-19-9~-8
* Alternate inputs:
* b+1,db+3 (Combos)
* b+1,1,db+3 (Combos)
High crush 10~
yoshimitsuuf+2m25i35~36-16~-15+6g~+7g+25a
* Weapon
* Cancel to r20 FC with D
Low crush 10~29 fs30~32
yoshimitsuuf+3+4M20i31~35-16~-12-4a
* Spike
* In 1SS cancel to r18 DGF with 1+2
* In 1SS transition to r28 FLE with d+1+2
* Transition to r28 IND with d+3+4 (or NSS.d+1+2)
* On hit, transitions to r49 backward jump automatically
Low crush 10~32 fs33~35
yoshimitsuuf+3+4,1,3+4M,h,M20,8,21,i31~35+0c~+4c-14a
* Spike
* On hit, transitions to r49 backward jump automatically
,Low crush 10~32 fs33~35
yoshimitsuf,F+3+4m15i22~24-20~-18-9c~-7c
* Spike
* Cannot be buffered
* Visually similar to f,F+1+2
Low crush 10~27 fs28~30
yoshimitsuqcf+1h,h,M24,15,35i28~34 i37 i58~60+0~+2+30a
* Spike 2nd and 3rd
* Weapon
* 17 chip damage on block
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
* Alternate notation: 1SS.qcf+1
Low crush 10~55 fs56~58
yoshimitsuKIN.3L17i25~32-16~-9+13a+24a
Low crush 10~20 fs21~23 High crush 24~
yoshimitsuNSS.qcf+1M30i53~56-8c~-5c+5a
* Spike
* Can be buffered
* Can be performed in FC
Low crush 10~55 fs56~58
alisad+3L17i23~32-10~-1+8c~+17c+32a
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
alisaub+4m10i18-9+7
<div class="plainlist">
* Low crush 9~31
* fs32~34</div>
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* on whiff: Low crush 9~31 fs32~34
* oh hit/block: Low crush 9~61 fs62~64
</div>
alisauf+3,2m,m15,30,i17~22-14+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only as a combo from 1st hit
<div class="plainlist">
* ,Low crush 9~58
* ,fs59~75
* ,High crush 76~85</div>
alisauf+4m8i15~16-15-4
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
alisauf+4,4m,M8,8,i24~26-13+45a (+37)
* Spike
* Combo from 1st hit with 2f delay
<div class="plainlist">
* ,Low crush 9~41
* ,fs42~44</div>
alisauf+3+4M28i38~41+0~+3+4
Spike
Low crush 9~41
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
asukau+1+2m20i31~32-13~-12+19a
* Spike
* Chip damage when guarded
* Power up when using NWG or in Heat
Low crush 9~31
asukauf+4m25i20~21-13+31a (+21)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
asukaNWG.u+1+2M24i31~32+8~+9+18a
* Spike
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush 9~31
azucenauf+4M22i24~26-8+21a
* Spike
Low crush 9~26
azucenaf,f,F+3m10i15~16-14-9
Knee
<div class="plainlist">
* Low crush 9~36
* fs37~39</div>
azucenaBT.3+4M23i27~29-5c~-3c+20a
Spike
Low crush 9~29
azucenaBT.f+3+4
Low crush 9~21 fs22~24
bryanH.2+3m,m,t20,20,35i16+15g-1d
* Heat Smash
* Floor Break
* Transition to attack throw on hit
Low crush 9
bryanuf+3m15i27~28-2+15
Alternate input u+3
Low crush 9
bryanuf+4m20i24-5+26a
Alternate input u+4
Low crush 9
bryanuf+3+4m22i16~17-7+8a
* Tornado
* Knee
* Gain SNE on hit
Low crush 9
bryanuf,n,4m20i23~25-13+32a (+22)
Low crush 9
claudiof+3h18i18+0+15Sp+14
* Homing
* Balcony Break on air hit
Low crush 9~
claudiou+3m20i23~25+2c+7c
Alternate input: ub+3, uf+3
Low crush 9~
claudiouf+4m13i15-13+33a (+23)
Alternate input: ub+4, u+4
Low crush 9~
devil-jinu+4m22i20~21-25+15a (+5)
* Tornado
* Enter FLY +35a (+25) with ub_u_uf on hit
<div class="plainlist">
* Low crush 9~44
* fs45~47</div>
devil-jinuf+3m21i28~29+3c+7c+19a
* Spike
<div class="plainlist">
* Low crush 9~29
* fs30~32</div>
fengu+2m25i38~40+2+10
Low crush 9
fenguf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush 9
fenguf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
fenguf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush 9
fenguf,n,4m20i23~25-13+32a (+22)
Low crush 9
jack-8uf+2m25i24 js9+4c+7c+11d
* Elbow
Low crush 9
jack-8uf+3l(8)i23 js9-12+8c
* Automatically transitions to GMH on hit
* Alternate input ub+3, u+3
Low crush 9
junuf+3+4m,M5,21i20~23 i26~30-8~-4+18a
* Spike
* Alternate inputs: ub+3+4, u+3+4
Low crush 9~30
kazuyauf+1m12i18-12-1
* Spike
Low crush 9~
kazuyauf+3m25i19-9+17(+9)
* Balcony Break
Low crush 9~
kazuyauf+4m16i25-12-1
* Balcony Break on air hit
Low crush 9~
kazuyaf,n,d,df+3h30i18~27-9+12a(+2)
Balcony Break
Low crush 9~
kazuyauf,n,4m20i23-13+32a(+22)
Low crush 9~
leoub+3M26i24~27+0c~+3c+6c+53a
Low crush 9~
leoub+4m15i15~16-13~-12+19a (+9)+33a (+23)
* Balcony Break
Low crush 9~
leouf+3m21i17~21-9~-5+13a (+4)
Balcony Break
* Can input with u+3
** Less forward movement and deals 20 damage
Low crush 9~
leouf+4m15i15~16-13~-12+33a (+23)
* Can input with u+4
** Less forward movement
Low crush 9~
leof,F+3m20i26~29-7c~-4c+3d
* Enter BOK +0 [[Leo combos#Mini-combos|+10d]] with d
Low crush 9~
leouf,n,4m20i23~25-13~-11+32a (+22)
Low crush 9~
leroyuf+4m22i23~25-8~-6+21
Alternate input: ub+4 or u+4
Low crush 9
lidiauf+4m,h10,16i15~16,i13-5+69a (+53)
* Balcony Break
* Tornado
* Transition to CAT on hit or block only
* 2nd hit available only as combo from 1st hit
* CAT transition is -13
Low crush 9~30 fs31~33
lidiauf,n,4m20i23~25-13+32a (+22)
Low crush 9~30 fs31~33
lidiaHRS.3m21i22~24-4+34a (+26)
* Strong Aerial Tailspin
* Balcony Break
* Homing
Low crush 9~27 fs28~30
liliuf+3m13i15~17-13~-11+30a (+20)
* Alternate input ub+3, u+3
Low crush 9~ fs9~
ninauf+4h23i18-9-1
Low crush 9~30 fs31~33
ninauf,n,D+3L15i43-17-6
Low crush 9~ High crush 34~
paulf+4m24i22-5+6
* Heat Engager
* Heat Dash +5, [[Paul_combos#Starter|+62a (+42)]]
* Homing
Low crush 9~22
pauluf+2h26i22~23+5+17d FDFA
* Heat Engager
* Heat Dash +5, [[Paul_combos#Starter|+67a (+50)]]
* Balcony Break
* Chip damage (6)
Low crush 9~24
ravenu+3h23i27~28+2+6~+7
* Chip damage on block
* Alternate input: ub+3
Low crush 9~30 fs31~33
ravenuf+3M20i29~30-9+20a
Spike
Low crush 9~30
ravenuf,n,4m20i23~25-13~-11+32a (+22)
Low crush 9~30 fs31~33
ravenBT.1+2m23i15~16-13+30a (+22)
* Balcony Break
* Frame advantage is -7 if an attack is absorbed
* Chip damage on block if an attack is absorbed
Power crush 9~
ravenSZN.3m16i16~17-4~-3+5~+6
Low crush 9~17
reina3+4m,m5,10i18 i26-8+3c
Spike
Low crush 9~26
reinadf+3+4m,h5,10i16,i5~9-15+2
Transition to attack throw on CH
High crush 9~14
reinaub+4m13i17~18-13+16a (-1)
* Tornado
* Balcony Break
Low crush 9~
reinauf+4m15i17~18-13+70a (+54)
* Tornado
Low crush 9~
reinauf+3+4mm10,10i20,i4-10-1
Low crush 9~
reinaWRA.3m17i28-6+22a (+12)
* Balcony Break
* Deals chip damage on block
Low crush 9~36 fs37~39
reinaWRA.3,4m,m17,20,i18~19+6+17a (+16)
* Balcony Break
* Deals chip damage on block
* Can transition to WRA (+8/+19a (+18)/-) with input D
* Jails from 1st block
* Combo from 1st hit
Low crush 9~36 fs37~39
shaheenuf+1m25i24~25+1+20
* Balcony Break
* Heat Engager
* chip damage on block
* during Heat, partially restore remaining Heat time
* Cancel to FC with input uf+1,D
Low crush 9
shaheenuf+3m22i25~26-7+24
* Alternate input: ub+3 or u+3
Low crush 9
shaheenuf+4m13i15~17-13+33 (+23)
* Alternate input: ub+4 or u+4
Low crush 9
steveuf+1m18i19~21-6+5
* Spike
Low crush 9~
reina3+4mm15i18-8+3c
reinauf+3+4mm10,10i20,i4-10-1
reinauf+4m15i17~18-13+70 (+54)
* Tornado
yoshimitsudf+2+3m18i17~18-13~-12+6+58a (+38)
* Balcony Break
* Can be performed in FC
* Power up input: f,n,d,df+2
* Alternate notation: 1SS.df+2+3
High crush 9~17
yoshimitsuub+1m15i24~25-6~-5+3c~+4c
* Spike
* Weapon
* Alternate notation: 1SS.ub+1
Low crush 9~27 fs28~30
yoshimitsuub+4m17i20~22-19~-17+12a (+2)
* Balcony Break
* Spike
Low crush 9~32 fs33~35
yoshimitsuu+1m17i24~25-5~-4+4c~+5c
* Spike
* Weapon
* Alternate notation: 1SS.u+1
Low crush 9~27 fs28~30
yoshimitsuuf+1m20i24~25-4~-3+5c~+6c+50a
* Spike
* Weapon
* Alternate notation: 1SS.uf+1
Low crush 9~27 fs28~30
yoshimitsuuf+1+3M!40i113~114+30a
* Spike
* Weapon
* Cancel to r34 DGF with 1+2 on frames 1-34
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Alternate notation: 1SS.uf+1+3
Low crush 9~110 fs111~113
yoshimitsuuf+1+3>dM30i83~84-1c~+0c+34a
* Spike
* Weapon
* 12 chip damage on block
* Input during frames 35-60 of uf+1+2
Low crush 9~80 fs81~83
yoshimitsuuf+1+3,bM!35i55~56+24a
* Spike
* Weapon
* Cancel to r27 DGF with 1+2
* Input during frames 1-31 of uf+1+2
Low crush 9~59 fs60~62
yoshimitsuuf+1+3,dM25i55~56-3~-2+34a
* Spike
* Weapon
* 10 chip damage on block
* Input during frames 1-31 of uf+1+2
Low crush 9~52 fs53~55
yoshimitsuuf+3m15i15-13+32a (+22)
* Knee
* Can evade jabs at frames 5-7
* Alternate inputs: ub+3, u+3
Low crush 9~33 fs34~36
yoshimitsuuf+4m21i20~22-9~-7+22a
* Homing
* Balcony Break
* Spike
* Alternate input: u+4
Low crush 9~32 fs33~35
yoshimitsuNSS.ub+1m19i25~26-6~-5+3c~+4c
Spike
Low crush 9~27 fs28~30
yoshimitsuNSS.uf+1m24i25~26-4~-3+5c~+6c+15a
Spike
Low crush 9~27 fs28~30
yoshimitsuNSS.uf+1+3
Low crush 9~35 fs36~38
yoshimitsuNSS.u+1m21i25~26-5~-4+4c~+5c
Spike
Low crush 9~27 fs28~30
yoshimitsuNSS.u+1+2L18i27~29+4~+6+20c~+22c
* Spike
* Can't be low parried
Low crush 9~24 fs25~
alisaR.df+1+2mi20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
Power crush 8~
asukaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
* Input can be held
Power crush 8~
azucena2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
* Cannot K.O.
Power crush 8~
azucenaR.df+1+2m55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
Power crush 8~
azucena1+2h17i15-8+13g+56a
Balcony Break
(Ver.1.05.00) - Damage changed from 20.
High crush 8~15
azucenad+1+2l21i25~26-4+0d
* Transition to throw on front hit only
* 18 damage to Azucena when blocked
* r41 FC on whiff
High crush 8~
azucenab+3+4
(Ver.1.05.00) - Recovery changed from 28F.
<div class="plainlist">
* Low crush 8~19
* fs20~22</div>
azucenaLIB.3+4h25i16~17-5+32a
* Homing
* Balcony Break
* Chip damage on block
* Frame advantage is +0 if an attack is absorbed
Power crush 8~20
azucenaLIB.P (Low)m,m15,20i7~8 i19~20+8
Restores recoverable health
<div class="plainlist">
* is1~6
* fs7
* Low crush 8~19
* fs20~22</div>
claudiob+1+2m25i22-13+15a
* Balcony Break
* absorb an attack to power up
* - Add chip damage when guarded
Power crush 8~
devil-jinR.df+1+2m,t55+i20-15+0d
* Rage Art
* Damage increases with lower health, maximum 80 damage
* Removes recoverable health on hit
* Opponent recovers FDFA on hit
Power crush 8~20
devil-jinb+3M24i29~32-15~-18+10~+13
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* 17 Chip Damage on Heat Dash
<div class="plainlist">
* Low crush 8~33
* fs34~36</div>
devil-jinuf+4m21i18-8+11
* Heat Engager
* Heat Dash +62a (+42) on hit, +5 on block
* Balcony Break
* 16 Chip Damage on Heat Dash
Low crush 8~18
feng2+3m12i16+1+2c
Heat Burst
* Cancel move with b,b
Power crush 8~
fengdb+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
fengBT.2m27i19~21-13+17
* Heat Engager
* Heat Dash +5, +43d (+35)
* Absorb an attack to power up and deal more damage on block
Power crush 8~
jack-8R.df+1+2m,t55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
jack-8uf+3+4m23i34 js8+13cg+20d
* Automatically transitions to SIT on hit or block
Low crush 8
jind+1m, th21,10i21-13+0
* Absorb an attack to power up, which adds 8 chip damage when guarded
* Balcony Break
Power crush 8~
jind+2l22i22-14+4+71a (+55)
*
Tornado on CH
High crush 8
jun2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 8~
jundf+1+2m55+i20-15+0d
* Rage Art
* Removes opponent recoverable health on hit
Power crush 8~
junu+4m21i22~23-3~-2+22a
* Homing
* Alternate input: ub+4
Low crush 8~28 fs29~31
junGEN.2m,t16,32i16~17-13~-12+0d
* Transitions to attack throw on front hit only, otherwise knockdown
* Deals 12 damage to self (8 recoverable)
* Frame advantage is -9 if an attack is absorbed
* Chip damage on block if an attack is absorbed
Power crush 8~
junIZU.1+2M24i21~22-12~-11+19a
* Spike
* Frame advantage is -6 if an attack is absorbed
Power crush 8~20
lars1+2m25i25-12+7
Power crush 8~
lawR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
leeR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
leoBOK.1+2M22i20~21-12~-11+15d
* Heat Engager
* Heat Dash +5 [[Leo combos#Mini-combos|+17d]]
* Balcony Break
* Spike
* Chip damage on block
Power crush 8~
leoKNK.3+4L24i24-26+19d
High crush 8~
lidiaR.df+1+2m55i20-15+0d
Rage Art
Power crush 8~
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
liliR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
liliBT.d+3+4L25i20-26+19d
BT on hit only
High crush 8~
ninaR.df+1+2m,t55+i20~21-15~-14+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
Power crush 8~
paulR.df+1+2m,t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
* 114f cinematic freeze on frame 8
* t193 r56 on block
* t134 on whiff
Power crush 8~
pauluf+3m15i15~16-16+25a (+15)
Low crush 8~29 fs30~32
pauluf+3,4m,m15,10,i13~14-13+32a (+22)
* Combo from 1st hit [[Paul_combos#Staples|+28a (+21)]]
Low crush 8~29 fs30~32
pauluf+4m13i15~17-13+33a (+23)
Low crush 8~29 fs30~32
pauluf,n,4m20i23~25-13+32a (+22)
* Can be delayed 12f after jump
* Additional range with delay
Low crush 8~29 fs30~32
ravenR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
ravendb+3L19i28~29-12~-11+5~+6+39d
Low crush 8~24 fs25~27 High crush 28~
ravenu+4m11i20~21-9~-8+22a (+12)
* Balcony Break
* Alternate input: ub+4
Low crush 8~27 fs28~30
ravenuf+4m14i20~21-9~-8+22a (+12)
Balcony Break
Low crush 8~27 fs28~30
ravenuf+3+4m17i23~25-16~-14+14a
Spike
Low crush 8~26
reina3h12i18~19-11+5
Homing
High crush 8~17
reina3h12i18~19-11+5
Homing
xiaoyuR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
* Alternate input AOP.df+1+2
Power crush 8~
yoshimitsuR.df+1+2m10,45+i20-15+0d
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
yoshimitsud+1+2
* Alternate input: BT.d+1+2
* Unavailable in NSS
Low crush 8~17 fs18~20
yoshimitsudb+1L12i26~28-11~-9+4~+67~+9
Unavailable in NSS
High crush 8~
yoshimitsub+1+2
* Alternate input: BT.b+1+2
* Alternate name: Mutou no Kiwami
High crush 8~50
yoshimitsuu+1+2
* Unavailable in 1SS
* Alternate input: BT.u+1+2
Low crush 8~
yoshimitsuNSS.b+1+2
High crush 8~50
yoshimitsuOTG.u+1M24i27~29-13~-11-8c~-6c
* Spike
* Weapon
* 16 damage -16a against airborne opponent
* 19 damage -13a (-23a) against a grounded opponent
* Unavailable in NSS
Low crush 8~23 fs24~26
alisa2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
Power crush 7~62
alisab+1+2m25i19~20-13+8
* Balcony Break
* Weapon
* 7 chip damage on block
* 10 chip damage and -9 block advantage on attack absorption
Power crush 7~18
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
Power crush 7~15 fs20~30
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
<div class="plainlist">
* Power crush 7~15
* fs20~30</div>
alisau+1+2m21i33~34-5+56a
* Spike
Low crush 7~33 fs34~36
alisau+1+2m21i33~34-5+56a
* Spike
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
alisaDES.b+3
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
asukaf+1+2h26i15~16-9+19a (+9)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* +0 on block after absorbing an attack
* Chip damage on block after attack absorption
* Gain Naniwa Gusto on Heat activation
Power crush 7~14
azucenaf+1+2h25i16~17-8~-7+41a (+17)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* +0 on block if an attack is absorbed
Power crush 7~15
devil-jin2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
devil-jind+1m25i18~19-14+20a (+10)
* Balcony Break
* Damage taken during power crush state is recoverable.
* -9 on block if an attack is absorbed
* 10 Chip Damage on block after absorbing an attack in power crush state
* 11 Chip Damage on block while in heat after absorbing an attack in power crush state
Power crush 7~17
eddy1,2,4h,h5,12
Low crush 7~37 fs38~40
eddy1,2,4~4h,h,h5,12,27,i18~20+8~+10+42d (-16)
* Balcony Break
* Tech roll to r45 FC on frames 30-31
* Wall crush on block, +20g minimum
* Unparryable by traditional parries, Nina, Asuka, etc
Low crush 7~32
eddyb+3+4h28i20~21-7+21a(+11)
* Heat Engager
* Balcony Break
* Heat Dash: +43a(+35) on hit
* Absorb an attack to power up
* Add chip damage when guarded
Power crush 7
eddyHSP.1+2m23i22~23-12+15a
* Balcony Break
* Absorb an attack to power up
* Add chip damage when guarded
Power crush 7
fengf+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush 7
hwoarang2+3m12i16+1+2
* Heat Burst
* Cancel to r45 with b,b
Power crush 7~
jack-8f+1+2m,m12,20i27 pc7-12+32d (+6)
* Balcony Break
* Chip damage on block when absorbing an attack (12)
Power crush 7
Showing 400 of 5296 moves