Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
lidia | H.2+3 | m,m,m,h | 55 | i18 | +10g | +0d | * Heat Smash * Balcony Break * Transition to r31 HAE on block * Cancel HAE transition with B * Transition to attack throw on hit Low crush 77~105 | |
yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4~+5 | -3d | * Heat Smash * Balcony Break * Recovers health on hit * Transition to r29 DGF on block with U, +10~+11 * Transition to attack throw after 1st hit * Ignores regular power crush armor * 14 chip damage on block * Jail from 1st attack * Unparryable * Ends Heat Low crush 68~89 fs90~92 (on block/whiff) | |
alisa | ub+3+4,1+2 | M,m | 25,20 | ,i26~27 | -14 | +32a (+22) | Head <div class="plainlist"> * ,Low crush 48~67 * ,fs68~70</div> | |
feng | KNP.3+4,3+4 | m,m | 30,20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
reina | 2,2,2,1 | h,h,m,m | 6,6,21,20 | ,i35~37 | -15~13 | +30a (+20) | * Tornado * Combo from 3rd hit with 1f delay * Input can be delayed 4f * Move can be delayed 3f * Evasive, can go under jabs Low crush 37~57 fs58~60 | |
alisa | DBT.f+2,2 | L,m | 16,14 (9) | i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block <div class="plainlist"> * ,Low crush 35~67 * ,fs68~70</div> | |
alisa | SBT.D | * Transition to r32 BKP with B (Backswing) High crush 34~ | ||||||
paul | f,F+2,2 | m,L | 14,21 | ,i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B * Alternate input FC.df+2,2 High crush 33~83 | |
eddy | 1,2,4~3 | h,h,L | 5,12,20 | ,i32~33 | -14c | +18a | High crush 32~65 | |
jun | f,f,F+3 | m | 28 | i24~28 | +3~+7 | +14a (+5) | +46a (-1) | * Balcony Break * Chip damage on block * Alternate input: ub,b+3 Low crush 3~30 Low crush 31~33 |
nina | b+3+4,3 | h,M | 16,20 | ,i28~29 | -15~-14 | +27a | Tornado ,Low crush 31~43 fs44~46 | |
devil-jin | b+2,1 | h,m | 11,21 | ,i30-31 | -16 | +29a (+19) | * Tornado * Interrupt with i13 from 1st block * Can evade some jabs <div class="plainlist"> * ,Low crush 30~51 * ,fs52~54</div> | |
yoshimitsu | f+3,4 | h,m | 24,20 | ,i23~24 | -6~-5 | +37a (+23a) | * Knee * 18f delay after 1st attack * Interrupt with i17 from 1st block ,Low crush 30~38 fs39~41 | |
yoshimitsu | IND.1 | M! | 15 | i53~55 | +0c~+2c | * Spike * Weapon * Same animation as the ending of qcf+1 * Alternate notation: 1SS.IND.1 Low crush 30~52 fs53~55 | ||
yoshimitsu | NSS.IND.1 | M | 15 | i48~51 | -8c~-5c | +5a | * Spike * Same animation as the ending of NSS.qcf+1 Low crush 30~52 fs53~55 | |
asuka | db+1,4 | m,m | 13,25 | ,i28~29 | -15 | +16a (+9) | * Tornado * Combo from 1st hit <div class="plainlist"> * ,Low crush 29~46 * ,fs47~49</div> | |
nina | 4,4,3+4 | h,h,M,M | 15,21,8,21 | ,i35~39 i43~49 | -6~+0 | +20a | * Spike * Combo from 2nd CH <div class="plainlist"> * ,Low crush 29~36 * ,fs37~42</div> | |
devil-jin | b,f+1+2,2 | m,M | 6,6,6,6,6,6,30 | ,i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit <div class="plainlist"> * ,Low crush 28~69 * ,fs70~72</div> | |
yoshimitsu | b+2,1 | m,M | 12,20 | ,i27~28 | -17~-16 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Transition to r30 KIN with 1+2 * Input can be delayed 14f * Alternate notation: 1SS.b+2,1 Low crush 28~49 fs50~52 | |
yoshimitsu | b+2,NSS.1 | m,m | 12,17 | ,i27~28 | -17~-16 | +28a (+18) | * Combo from 1st CH with 2f delay * Transition to r30 KIN with 1+2 * Input can be delayed 14f Low crush 28~49 fs50~52 | |
devil-jin | f+4,3 | m,m | 10,15 | ,i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 3f delay * Input can be delayed 15f * Enter FLY +36a (+26) with ub_u_uf on hit <div class="plainlist"> * ,Low crush 27~51 * ,fs52~54</div> | |
devil-jin | df+3,2,4 | m,m,m | 12,10,20 | ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Input can be delayed 16f * Enter MCR +36a (+26) with ub_u_uf on hit <div class="plainlist"> * ,Low crush 27~50 * ,fs51~53</div> | |
lidia | f,F+4,3 | m,m | 12,16 | ,i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit Low crush 27~46 fs47~49 | |
alisa | f+3+4 | <div class="plainlist"> * Low crush 26~54 * fs55~57</div> | ||||||
alisa | DBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
alisa | SBT.1 | m | 12 | i13~14 | -15 | +0 | <div class="plainlist"> * Low crush 26~46 * fs47~49</div> | |
alisa | SBT.1,2 | m,m | 12,13 | ,i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH <div class="plainlist"> * ,Low crush 26~64 * ,fs65~67</div> |
alisa | SBT.1,2,1 | m,m,m | 12,13,7 | ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH <div class="plainlist"> * ,Low crush 26~102 * ,fs103~105</div> |
alisa | SBT.1,2,1,3+4 | m,m,m,m,m | 12,13,7,33 | ,i18 | -18 | +4 (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 <div class="plainlist"> * ,Low crush 26~150 * ,fs151~153</div> | |
alisa | SBT.2 | m | 25 | i16~17 | -7 | +6a (-4) | * Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit <div class="plainlist"> * Low crush 26~63 * fs64~66</div> | |
alisa | SBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 26~71 * fs72~74</div> | |
alisa | SBT.1+2 | h! | 20 | i27~28 | +8 | * Balcony Break * Weapon Low crush 26~53 | ||
nina | f+2,1,3 | h,m,M | 12,12,20 | ,i27~29 | -15~-13 | +27a | * Tornado * Combo from 2nd hit with 2f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f <div class="plainlist"> * ,Low crush 26~40 * ,fs41~43</div> | |
yoshimitsu | 3,1 | m,h | 12,22 | ,i22~24 | +7~+9 | +18g~+20g | * Heat Engager * Heat Dash +5g~7g +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 4 chip damage on block * Does not transition to DGF during Heat activation and Heat Dash * Power up in NSS or Heat * Recovers in 1SS ,Low crush 26~ | |
yoshimitsu | 3,NSS.1 | m,h | 12,25 | ,i22~24 | +7~+9 | +18g~+20g | * Heat Engager * Heat Dash +5g~7g +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * Recovers health no hit * Does not transition to DGF during Heat Dash * Recovers in 1SS ,Low crush 26~ | |
yoshimitsu | FLE.1 | fs1~25 High crush 26~ | ||||||
alisa | b+4,4 | m,M | 17,17 | ,i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * ,Low crush 25~62 * ,fs63~65</div> | |
devil-jin | b+2,3 | h,m | 11,23 | ,i25~127 | -14 | +8a (-1) | * Heat Engager * Heat Dash +62a (+42) on hit, +5 on block * Balcony Break * 16 Chip Damage on Heat Dash * Combo from 1st hit with 5f delay * Move can be delayed 3f <div class="plainlist"> * ,Low crush 25~47 * ,fs48~50</div> | |
kazuya | DVK.3+4 | ub(m) | 30 | i64 | -16(-77) | * Partially uses remaining Heat time Low crush 25~ | ||
yoshimitsu | f,F+1+2 | m | 22 | i22~24 | -8~-6 | +3c~+5c | * Spike * Cannot be buffered * Visually similar to f,F+3+4 Low crush 10~21 fs22-32 Low crush 25-29 | |
yoshimitsu | KIN.1+2 | m,m,m,m | 4,4,4,24 | i12~13 i6~7 i7~8 i11~13 | -6~-4 | +11a | * Weapon * Combos from any hit * Floor break final hit * Realigns between hits * Despite being i12, it always connects on i13 after f,F+3,1+2 on hit Low crush 25~39 fs40~42 | |
alisa | 2,3,4 | h,m,L | 10,8,20 | ,i42~45 | -13 | +13 | <div class="plainlist"> * ,Low crush 24~39 * ,fs40~42</div> | |
devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * 17 damage on hit with scaling * 6 Chip Damage on block * 12 Chip Damage on block while in heat <div class="plainlist"> * Low crush 24~80 * fs81~83</div> | |
yoshimitsu | f,F+3+4,1+2 | m,m | 15,15 | ,i12~18 | -31~-25 | -2a (-12) | * Combo from 1st CH * Tremendous forward travel * Automatically recovers to r? IND on self wallsplat ,Low crush 24~46 fs47~90 | |
raven | 1,2,4 | h,h,m | 5,12,20 | ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st CH ,Low crush 23~42 fs43~45 | |
alisa | DES.d+2 | L,L,L | 3,3,20 | i22~23 | -14 | +4c | * Homing * Weapon * Combo from any hit * 6 chip damage on block High crush 22~91 | |
devil-jin | f,n,d,df+1 | m | 30 | i22~24 | -16 | +29a (+19) | <div class="plainlist"> * Low crush 22~43 * fs44~46</div> | |
eddy | 4,4 | m,m | 10,20 | ,i30~31 | -7 | +12g | * Heat Engager * Heat Dash +5g~+6g +62a (+42) * Balcony Break Low crush 22~33 fs34~36 | |
jun | IZU.4,1 | L,M | 15,15 | ,i19~20 | -14~-13 | +14a (+3) | * Balcony Break * Combo from 1st hit * Chip damage on block * Deals 18 damage to self (12 recoverable) ,Low crush 22~38 fs39~41 | |
yoshimitsu | KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon * Cancel to r16 FC with DB * Alternate notation: 1SS.KIN.d+1 High crush 22~ |
yoshimitsu | NSS.KIN.d+1 | L | 17 | i23~24 | -13 | +3 | +38a | Cancel to r16 FC with DB High crush 22~ |
alisa | d+2,4 | M,M | 14,24 | ,i18~21 | -9 | +28 (+13) | * Combo from 1st hit * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 21~43 * ,fs44~46</div> | |
alisa | b+2,3 | m,m | 12,22 | ,i23~24 | -15 | +9a (-8) | * Tornado * Balcony Break * Combo from 1st hit with 9f delay * Input can be delayed 12f <div class="plainlist"> * ,Low crush 21~60 * ,fs61~63</div> | |
feng | f+3,4 | m,m | ,10,15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
feng | f+3,4 | m,m | ,10,15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
lidia | CAT.4,3+4 | L,M | 10,25 | ,i38~39 | -14 | +5a | * Spike * Combo from 1st CH ,Low crush 21~25 fs26~39 | |
nina | 4,4 | h,h | 15,21 | ,i28~39 | -8 | +3 | * Balcony break on airborne hit * Combo from 1st CH <div class="plainlist"> * ,Low crush 21~34 * ,fs35~37</div> | |
paul | 2,d+3 | h,L | 10,11 | ,i22 | -12c | -1 | * Combo from 1st CH High crush 21~ | |
raven | UB,b,3+4 | ,M!,M!,M! | ,20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike ,Low crush 21~56 | ||
yoshimitsu | 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat <div class="plainlist"> * Power crush 7~62 * On cancel: fs12~20 Low crush 21~29 fs30~32 </div> | |
alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
alisa | uf+1 | m,m,m | 20,20,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit <div class="plainlist"> * Low crush 20~40 * fs41~43</div> | |
azucena | db+3+4 | m | 30 | i26~30 | -16~-12 | +15a (+5) | * Balcony Break * Backswing blow <div class="plainlist"> * Low crush 20~35 * fs36~38</div> | |
azucena | LIB.1+2 | M | 23 | i18~19 | -14 | +38a (+28) | * Tornado * Cancel to r20 BT with B <div class="plainlist"> * Low crush 20~30 * fs31~33</div> | |
devil-jin | 3+4 | <div class="plainlist"> * Low crush 20~58 * fs59~61</div> | ||||||
feng | 3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
feng | f,F+4,3 | m,m | 15,21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush 20 | |
jun | H.IZU.3,F | m,h | 10,16 | i16~15 i14~15 | +5~+6 | +36a (+26) | * Jail from 1st attack Low crush 20~44 | |
jun | IZU.3 | m,h | 10,16 | i16~15 i14~15 | -6~-5 | +12a (+3) | * Heat Engager * Balcony Break * Jail from 1st attack Low crush 20~53 fs54~56 | |
leo | uf+2 | m | 15 | i18~21 | -14~-11 | +18a (+11) | * Enter BOK -11 [[Leo combos#Mini-combos|+21a (+14)]] with d Low crush 20~ | |
lidia | 4,3 | h,m | 14,20 | ,i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH ,Low crush 20~36 fs37~45 | |
yoshimitsu | NSS.df+1+4 | m | 19 | i20~21 | -17~-16 | +35a (+25) | * Can be buffered * Transition to r37 KIN with 1+2 * Can be performed in FC * Power up input: NSS.f,n,d,df+1 * Replaced by 1SS.df+1+4 when performed in BT Low crush 20~42 fs43~45 | |
eddy | f+3+4 | m | 25 | i19~21 | -9 | +18a (+8) | * Heat Engager * Heat Dash +5g~+7g +36a (+26) * Balcony Break * 5 chip damage on block fs9~18 Low crush 19~32 33~35 | |
nina | f,f,F+3,3 | m,M | 12,20 | ,i32~35 | -4~-1 | +17a | * Spike * Combo from 1st hit * Alternate input: wr3,3 ,Low crush 19~34 fs35~37 | |
paul | qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado * Balcony Break * High Evasion (brief) Low crush 19~39 |
raven | qcf+1+2 | m,m | 12,21 | i24 i35 | -9 | +11a (+2) | * Balcony Break * Attack reversal * Parries high or mid punches or kicks Parry state 1~5 High crush 19~ | |
alisa | H.f+1+4 | * Partially consumes Heat <div class="plainlist"> * Low crush 18~40 * fs41~43</div> | ||||||
alisa | DES.f+3 | * Cancel to r33 with DBT.b * Transition to r50 SS with DBT.u_d <div class="plainlist"> * Low crush 18~40 * fs41~43</div> | ||||||
alisa | DES.f+3 | * Cancel to r33 with DBT.B * Transition to Evasive Action with input DBT.U_D <div class="plainlist"> * Low crush 18~40 * fs41~43</div> | ||||||
asuka | 2,3 | h,m | 9,16 | ,i22~23 | -17 | +14g | * Balcony Break * Combo from 1st hit with 1f delay * Opponent recovers crouching on hit <div class="plainlist"> * ,Low crush 18~41 * ,fs42~44</div> | |
azucena | H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash * Reversal Break * Balcony Break * 17 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff <div class="plainlist"> * Low crush 18~57 * fs58~60 </div> | |
azucena | f+2,1,4 | h,m,m | 14,17,23 | ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay <div class="plainlist"> * ,Low crush 18~38 * ,fs39~41</div> | |
azucena | UB,b | Transition to r28 LIB with F Low crush 18~37 fs38~40 | ||||||
devil-jin | f+3 | * Stance moves can be delayed by 10f <div class="plainlist"> * Low crush 18~32 * fs33~35</div> | ||||||
raven | b+2,2,1+2 | h,m,L | 12,17,20 | ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH ,High crush 18~29 | |
raven | BT.3,4,4,F | h,m,M | 10,17,21 | -36 | Will phase through opponent up-close ,Low crush 18~49 fs50~52 | |||
raven | BT.b+2,3 | m,m,m | 17,5,20 | ,i20 i39~40 | -20~-19 | +42a (+38) | * Combo from 1st CH * Second kick's frame advantage on hit: +34a (+24) ,Low crush 18~36 fs37~39 | |
raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | fs13~21 High crush 18~49 | |
raven | BT.f+3+4,F | M | 24 | -36 | -22 | Will phase through opponent up-close ,Low crush 18~49 fs50~52 | ||
alisa | f+2,3 | m,h | 12,8 | ,i22 | -8 | +4 | * Combo from 1st CH with 1f delay * Transition to r40 DES with 1+2 * Balcony Break on airborne hit <div class="plainlist"> * ,Low crush 17~38 * ,fs39~41</div> | |
alisa | b+4,3 | m,m | 17,20 | ,i29~30 | -11 | +6c | +10a | * Spike * Combo from 1st hit * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 17~24 * ,fs25~27</div> |
alisa | BKP.4 | m | 30 | i18~23 | -9~-4 | +31a (+21) | * Tornado * Knee <div class="plainlist"> * Low crush 17~52 * fs53~55</div> | |
alisa | DBT.1 | h,h,h,h,h,h | 30 | i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 | +9 | +11g | * Weapon * Jail from 1st attack * 3 chip damage on block <div class="plainlist"> * Low crush 17~34 * fs35~37</div> | |
alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block <div class="plainlist"> * Low crush 17~66 * fs67~69</div> | |
alisa | DBT.2,1 | M,M,h,h,hh | 2545 | i26~28 | -11c | +14a | -28 on whiff. * Balcony Break * Spike * 13 chip damage on block <div class="plainlist"> * ,Low crush 17~100 * fs101~103</div> | |
alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 17~62 * fs63~65</div> | |
alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block <div class="plainlist"> * Low crush 17~66 * fs67~69</div> | |
alisa | DBT.f+1 | m,t | 49 | i19~21 | -11 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block <div class="plainlist"> * Low crush 17~32 * fs33~35</div> | |
azucena | f,F+3 | M | 20 | i15~17 | -14~-12 | +35a (+25) | Tornado <div class="plainlist"> * Low crush 17~37 * fs38~40</div> | |
jun | ws1,4,2 | h,m,L | 14,16,17 | ,i23~24 | -16~-14 | +0c~+1c | +13a | * Spike * Combo from 2nd CH ,High crush 17~ |
jun | ws3 | M | 16 | i14~15 | -13~-12 | +25a (+5) | Low crush 17~33 fs34~36 | |
leo | f,F+4 | m | 12 | i19 | -13 | +28a (+18) | Low crush 17 | |
leo | qcf+3+4 | m,m | 6,20 | i18~20 i22~24 | -6~-4 | +13g | * Homing * Balcony Break Low crush 17~ | |
nina | uf+4,3 | h,L | 23,10 | ,i18 | -19 | -8 | Combo from 1st CH ,High crush 17~46 | |
yoshimitsu | df+1+4 | M | 20 | i20~21 | -17~-16 | +35a (+25) | * Weapon * Can be buffered * Transition to r37 KIN with 1+2 * Can be performed in FC * Power up input: f,n,d,df+1 * Alternate notation: 1SS.df+1+4 Low crush 17~39 fs40~42 | |
yoshimitsu | f,n,d,df+1 | M | 22 | i17~18 | -17~-16 | +35a (+25a) | * Weapon * Can be buffered * Can transition to r37 KIN with 1+2 * Can be performed in FC * Alternate notation: 1SS.f,n,d,df+1 Low crush 17~39 fs40~42 | |
yoshimitsu | NSS.f,n,d,df+1 | m | 19 | i17~18 | -17~-16 | +35a (+25a) | * Can be buffered * Can transition to r37 KIN with 1+2 * Can be performed in FC Low crush 17~39 fs40~42 | |
azucena | f,F+3+4 | m,M | 10,18 | i21~22 i10~12 | +4~+6 | +5d | * Spike * Enter BT with B * Chip damage on block * (Ver.1.05.00) - On normal hit, now applies knockdown for follow up. <div class="plainlist"> * Low crush 16~36 * fs37~39</div> | |
bryan | 1,4,2,4 | h,h,h,m | 5,14,18,21 | i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 16~34 * fs32~34</div> | |
bryan | b+2,4 | h,m | 18,21 | i30-31 | -5 | +40a(+14) | * Balcony Break * Causes Strong Aerial Tailspin * Alternate input 1,4,2,4 Low crush 16 | |
devil-jin | d+3+4 | m,m | 5,20 | i15-16 i15-16 | -15 | +30a (+20) | Low crush 16~30 | |
jun | GEN.4 | h | 24 | i26~28 | +4~+6 | +26a (+17) | * Homing * Balcony Break Low crush 16~33 fs34~36 | |
leo | f+2,4,LTG.3 | h,h,M | 14,16,20 | ,i32~35 | +1c~+4c | +16d | * Balcony Break * Spike * Chip damage on block * Combo from 1st hit * Enter BOK +4c [[Leo combos#Mini-combos|+19d]] with d Low crush 16~ | |
lidia | 1,2,3 | h,h,h | 5,8,27 | ,i26~27 | -6 | +20a (+11) | * Balcony Break * Input can be delayed 3f ,Low crush 16~31 | |
lidia | 3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack * Balcony break on airborne hit * Transition to CAT on hit or block only Low crush 16~40 | |
nina | 4,4,4 | h,h,L | 15,21,20 | ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH ,High crush 16~55 |
paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self Low crush 16~35 fs36~62 FDFA 63~92 | |
yoshimitsu | FLE.d | * Evades jabs from frames 4-14 * Evades mids from frames 7-12 * Can be canceled into other FLE moves (except FLE.n) Low crush 1~4 fs5~15 Low crush 16~ | ||||||
alisa | f,F+3 | m | 12 | i18~19 | -14 | -6 | <div class="plainlist"> * Low crush 15~41 * fs42~44</div> | |
alisa | f,F+3,4 | m,h | 12,15 | ,i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 15~48 * ,fs49~51</div> | |
alisa | SS.4,1+2 | L,h,h,h,m | 16,5,5,5,5 | ,i18~19 i3~5 i5~7 i4~5 | -10 | +8 | * Spike * Combo from 1st CH <div class="plainlist"> * ,Low crush 15~34 * ,fs35~37</div> | |
alisa | BKP.3 | m | 30 | i24~27 | -9 | +72a | Balcony Break <div class="plainlist"> * Low crush 15~40 * fs41~43</div> | |
asuka | b+2,4 | m,L | 12,14 | ,i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D High crush 15~ |
azucena | H.b+2,F | +7 | +54a (+34) | * Balcony Break * Homing * Chip damage on block <div class="plainlist"> * ,Low crush 15~30 * ,fs31~33</div> | ||||
azucena | f+4,4 | m,h | 16,21 | ,i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +62a (+42) on hit, +5 on block * Balcony Break * Combo from 1st hit * Cancel 2nd hit into BT -19 -10 r20 with B <div class="plainlist"> * ,Low crush 15~23 * ,fs24~26</div> | |
devil-jin | H.2+3 | m,h,t | 20,22,10 | i18 | +11 | +5d | * Heat Smash * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR on block only * 8 Chip Damage on block <div class="plainlist"> * Low crush 15~52 * fs53~55</div> | |
feng | 4~3 | m | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15 |
feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
feng | KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
feng | KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
feng | KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush 15 | |
jun | db+2 | L | 15 | i23~24 | -12~-11 | +2~+3 | +14g~+15g | High crush 15~ |
lidia | f+3,4 | m,h | 12,21 | ,i21~23 | +1 | +10 | * Combo from 1st CH with 10f delay * Move can be delayed 7f * Can be ducked on hit * Interrupt with i5 from 1st block * Power up with input qcf+4, adds 2 damage * Balcony break on airborne hit * 6 chip damage on block ,Low crush 15~27 fs28~30 | |
alisa | (Back to wall).b,b,UB | <div class="plainlist"> * is8~13 * Low crush 14~57 * fs58~60</div> | ||||||
asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
azucena | (Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break fs5~13 Low crush 14~26 fs27~54 | |
devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | Spike <div class="plainlist"> * Low crush 14~23 * fs24~26</div> | |
devil-jin | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8 | Low crush 14~45 | |
jun | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22 | fs5~13 Low crush 14~33 fs34~36 | |
law | (Back to wall).b,b,ub | m | 25 | i29-33 | -1 | +45d (-13) | Low crush 5~7 is8~13 Low crush 14~ | |
lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado Low crush 14~22 fs23~25 |
paul | 1,4 | h,L | 5,8 | ,i23 | -11c | +1 | * Combo from 1st CH High crush 14~ | |
paul | f,F+4 | m | 20 | i27~34 | +2 | +18a | * Chip damage (8) Low crush 14~31 fs32~34 | |
raven | 4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit Low crush 14~27 fs28~30 | |
raven | u+3,3 | h,L | 23,18 | i31~32 | -16~-15 | +16a | * Transitions to r76 Ki Charge on hit only * Alternate input: ub+3,3 ,High crush 14~39 | |
raven | f,f,F+3 | m | 20 | i26~28 | +4~+6 | +6a | Chip damage on block Low crush 14~34 fs35~37 | |
victor | uf+4 | m,sm | 12,16 | i15~17 | -19 | +73 (+57) | +73 (+57) | * Tornado * Alternate input: ub+4 or u+4 Low crush 14 |
yoshimitsu | uf+3+4,1,4 | M,h,m | 20,8,15 | ,i17~28 i28~39 | -14~+13g | +27a (+17a) | Combos from 1st (requires wall) ,Low crush 14~41 fs42~44 | |
yoshimitsu | BDS.3 | m | 23 | i17~30 | -15~-2 | -13~+0 | Alternate input: BDS.4 Low crush 14~ fs28~30 | |
yoshimitsu | KIN.u+1+2 | Low crush 14~ | ||||||
yoshimitsu | MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Spike on second hit * BT.d+3 is guaranteed on meaty block Low crush 14~41 fs42~44 | |
alisa | 2,3,3 | h,m,m | 10,8,25 | ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Input can be delayed 12f * Move can be delayed 11f <div class="plainlist"> * ,Low crush 13~41 * ,fs42~44</div> |
claudio | 3+4 | m | 20 | i24~26 | -11 | +9a | Low crush 13~ | |
jun | IZU.4 | L | 15 | i21~22 | -37~-36 | -1c~+0c | +23a | High crush 13~ |
leo | qcf+2,4 | m,h | 14,26 | i25~28 | -4~-1 | +10d (+0) | * Balcony Break * Combo from 1st hit Low crush 13~ | |
leo | KNK.3 | m | 13 | i20 | -13 | +28a (+18) | Low crush 13~ | |
raven | 3~4,F | m,M | 10,16 | -39~-36 | -8 | Will phase through opponent up-close ,Low crush 13~41 fs42~44 | ||
raven | BT.3+4 | m,m | 5,20 | i15 i34~35 | -20~-19 | +43a (+39) | Second kick's frame advantage on hit: +34a (+24) Low crush 13~31 fs32~34 | |
shaheen | f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Alternate input: f,f,F+3 * Hit throw which side switches * Tornado Low crush 13 | |
shaheen | SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado * Hit throw which side switches Low crush 13 | |
yoshimitsu | f,F+4 | m | 20z | i15~16 | -6~-5 | +37a (+23) | * Balcony Break * Knee * Cannot be buffered Low crush 13-21 fs22-24 | |
alisa | b+1 | m | 15 | i15~16 | -5 | +8 | High crush 12~ | |
alisa | b,B+1+4 | h! | 50 | i63~84 | +37a (-18) | * Balcony Break * Weapon <div class="plainlist"> * Low crush 12~79 * fs80~82</div> | ||
devil-jin | b,f+2,1,4 | m,m,M | 12,12,21 | ,i26~29 | -8c | +14a | Spike <div class="plainlist"> * ,Low crush 12~20 * ,fs21~23</div> | |
feng | 2,4,1 | h,m,m | 8,15,25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B Low crush 12~19 | |
jack-8 | GMH.ub | js12 | *Recover in crouch Low crush 12 | |||||
jack-8 | GMH.uf | js12 | *Recover in crouch Low crush 12 | |||||
jin | 4~3 | m | 27 | i24~34 | -14~-4 | +2a~+12a | +2a~+12a? | * Floor Break * Alternate input: ** ws4~3 ** CD.df+4,3+4 Low crush 12~ |
leo | db+2,4 | m,h | 16,24 | i24~26 | -9~-7 | +12a (+3) | * Heat Engager * Heat Dash +5g, [[Leo combos#Staples|+64a (+42)]] * Balcony Break * Combo from 1st hit Low crush 12~ | |
lidia | f,f,F+3 | m | 30 | i23~25 | +6 | +37d (-21) | * Balcony Break * 9 Chip damage on block Low crush 12~33 34~36 | |
lili | BT.b+3 | * Transitions to RAB * Transition to DEW with F * Alternate input b+4 Low crush 12~ | ||||||
nina | f+4 | m | 15 | i21~22 | -5 | +5 | * Enter SS +2 +12 with D_U <div class="plainlist"> * Low crush 12~21 * fs22~24</div> | |
raven | b+4,B+4~3 | m,M,L | 13,24,11 | ,i20 | -11 | +0 | ,High crush 12~37 | |
raven | 1+2+3+4,b,f,1+2 | ,m! | ,60 | ,i59~61 | +21a (+11) | Balcony Break Cannot be blocked ,High crush 12~42 | ||
raven | BT.3,4,4 | h,m,M | 10,17,21 | ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH ,Low crush 12~31 fs32~34 | |
yoshimitsu | 2,d+3 | h,L | 10,11 | ,i22 | -12 | -1 | * Combo from 1st hit with 2f delay High crush 12~ | |
yoshimitsu | 3~4 | m,m | 6,22 | i17~18 i28~29 | -6 | +3 | * Enter DGF +5 +14 r18 with 1SS.U <div class="plainlist"> * Low crush 12-37 * fs38-40</div> | |
yoshimitsu | IND.3 | m | 15 | i12~18 | -31~-25 | -2a (-12) | * Balcony Break * Automatically recovers to r? IND on self wallsplat * Tremendous forward travel ,Low crush 12~34 fs35~90 | |
yoshimitsu | IND.3+4 | m,m | 6,22 | i17~18 i28~29 | -6~-5 | +3~+4 | * Homing * Transition to r18 DGF with 1SS.U Low crush 12-37 fs38-40 | |
alisa | 1+2+3+4 | * Cannot block for 5 seconds * CH state for 5 seconds * Transition to DES with 1+2 <div class="plainlist"> * Low crush 11~49 * fs50~52</div> | ||||||
asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | <div class="plainlist"> * Low crush 11~27 * fs28~30</div> |
claudio | f,F+4 | m | 20 | i15~17 | -1 | +5 | +13 | Low crush 11~ |
jun | uf+3 | m | 17 | i20~21 | -6~-5 | +5~+6 | +30a | Alternate inputs: ub+3, u+3 Low crush 11~27 fs28~30 |
jun | GEN.1 | L | 22 | i20~21 | -13~-12 | +3c~+4c | +26a | High crush 11~ |
king | JGR.3 | m | 30 | i22~23 | -9 | +11d (+1) | * Balcony Break * Homing Low crush 11~30 fs31~33 | |
leo | db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input High crush 11~ |
lidia | uf+3 | M | 28 | i25~27 | -9 | +41a (-17) | * Balcony Break * Spike Low crush 11~24 fs25~27 | |
lidia | f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | Tornado Low crush 11~19 | |
lidia | CAT.4 | L | 10 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 High crush 11~31 |
lidia | CAT.b,B | Low crush 11~25 fs26~28 | ||||||
lidia | HRS.b,B | Low crush 11~25 fs26~28 | ||||||
lidia | WLF.b,B | Low crush 11~25 fs26~28 | ||||||
reina | uf+3 | h | 10 | i21~22 | -10 | +1 | Low crush 11~ | |
reina | uf+3 | h | 10 | i21~22 | -10 | +1 | ||
yoshimitsu | 1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | ,is1~20 Low crush 11~42 fs43~45 | |
yoshimitsu | DB+1+2 | * Continues as long as DB is held * Transition to r25 releasing db High crush 11~ | ||||||
yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Spike * Evades some mid attacks from frames ?-? * Can be floated out of invisibility frames Low crush 11~42 | |
yoshimitsu | uf+3+4,3 | M,M,M | 20,10,10 | ,i39~42 i3~6 | -4c~-1c | +27a | * Spike * Evades mid attacks from frames ?-? ,Low crush 11~42 fs43~45 | |
asuka | 1+4,2,d+4 | sl,h,h,L | 5,8,10,15 | ,i24~25 | -23 | +27d | * Combo from 3rd CH ,High crush 10~38 | |
asuka | d+1+2 | L | 20 | i20 | -18 | +11a | Spike High crush 10~39 | |
asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | <div class="plainlist"> * Low crush 10~37 * fs38~40</div> | |
azucena | uf+3 | h | 20 | i21~22 | -16a | +36a | <div class="plainlist"> * Low crush 10~30 * fs31~65</div> | |
devil-jin | uf+3+4 | m,m | 8,20 | i16~17 i13~14 | -16 | +33a (-25) | * Balcony Break <div class="plainlist"> * Low crush 10~47 * fs48~50</div> | |
devil-jin | f,F+4 | m | 22 | i20~21 | -6 | +16g | +55a | * Balcony Break * Opponent recovers crouching on hit <div class="plainlist"> * Low crush 10~30 * fs31~33</div> |
feng | f+4,4 | h,l | 19,11 | i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
feng | SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
jun | 1+4,2,d+4 | SL,h,h,L | 5,8,10,15 | ,i24~25 | -23~-22 | +27a | Combo from 3rd CH ,High crush 10~38 | |
jun | b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | Low crush 10~37 fs38~40 | |
jun | uf+4 | m | 10 | i16~18 | -20~-18 | -9~-7 | Low crush 10~40 fs41~43 | |
jun | UB,b | Low crush 10~41 fs42~44 | ||||||
kazuya | 4~3 | m,m | 18,17 | i31 | -10 | -1g | * Floor Break Low crush 10~ | |
leo | BOK.3 | h | 30 | i21 | +5 | +15d | * Homing * Balcony Break * Chip damage on block Low crush 10~ | |
lidia | qcf+4 | h | 27 | i17~19 | +1 | +10 | * Homing * 8 Chip damage on block Low crush 10~22 fs23~25 | |
nina | df+3,2,1,4 | m,h,h,L | 13,12,612 | ,i23 | -13 | -2 | Combo from 3rd CH with 2f delay ,High crush 10~ | |
nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike Low crush 10~25 | |
nina | qcf+3 | L | 17 | i19~28 | -20~-11 | +0~+9 | +21a | High crush 10~49 |
paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | Low crush 10~31 fs32~34 | |
paul | f,F+3,4 | m,m | 17,10 | ,i13~14 | -16 | +30a (+20) | * Combo from 1st hit [[Paul_combos#Staples|+27a (+10)]] Low crush 10~24 fs25~27 | |
paul | f,F+3,4,4 | m,m,h | 17,10,25 | ,i23~25 | -5 | +62a (+42) | * Balcony Break Low crush 10~24 fs25~27 | |
paul | f,F+3,4,d+4 | m,m,L | 17,10,15 | ,i27~28 | -17c | -6 | Low crush 10~24 fs25~27 High crush 58~101 | |
paul | f,F+3,4,f+4 | m,m,m | 17,10,18 | ,i27~29 | -14 | +12d (+3) | * Balcony Break Low crush 10~24 fs25~27 | |
raven | UB,b | Low crush 10~41 fs42~44 | ||||||
raven | qcf+2 | L | 18 | i25~26 | -12~-11 | +5~+6 | +14~+15 | Cancel to r45 BT with qcf+2~B High crush 10~45 |
raven | BT.f,f,f | Will phase through opponent up-close Low crush 10~41 fs42~44 | ||||||
reina | ub+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Low crush 10~24 | |||||
reina | u+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF Low crush 10~24 | |||||
reina | ub+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF | |||||
reina | u+1+2 | sp | * Can transition to Wind God Step with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF | |||||
victor | H.u+1+2 | m | 51 | i31~32 | -4 | 0a (-1) | 0a (-1) | * Alternate input: H.ub+1+2 * Balcony Break Low crush 10 |
victor | u+1+2 | m | 37 | i31~32 | -20 | +1a | +1a | * Deals chip damage on block Low crush 10 |
yoshimitsu | B+1,1,DB+3 | h,h,l | 8,9,7 | ,i13~14 | -20~-19 | -9~-8 | * Alternate inputs: * b+1,db+3 (Combos) * b+1,1,db+3 (Combos) High crush 10~ | |
yoshimitsu | uf+2 | m | 25 | i35~36 | -16~-15 | +6g~+7g | +25a | * Weapon * Cancel to r20 FC with D Low crush 10~29 fs30~32 |
yoshimitsu | uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Spike * In 1SS cancel to r18 DGF with 1+2 * In 1SS transition to r28 FLE with d+1+2 * Transition to r28 IND with d+3+4 (or NSS.d+1+2) * On hit, transitions to r49 backward jump automatically Low crush 10~32 fs33~35 | |
yoshimitsu | uf+3+4,1,3+4 | M,h,M | 20,8,21 | ,i31~35 | +0c~+4c | -14a | * Spike * On hit, transitions to r49 backward jump automatically ,Low crush 10~32 fs33~35 | |
yoshimitsu | f,F+3+4 | m | 15 | i22~24 | -20~-18 | -9c~-7c | * Spike * Cannot be buffered * Visually similar to f,F+1+2 Low crush 10~27 fs28~30 | |
yoshimitsu | qcf+1 | h,h,M | 24,15,35 | i28~34 i37 i58~60 | +0~+2 | +30a | * Spike 2nd and 3rd * Weapon * 17 chip damage on block * Can be buffered * Can be performed in FC * 1st and 2nd hits connect only vs airborne opponent * Alternate notation: 1SS.qcf+1 Low crush 10~55 fs56~58 | |
yoshimitsu | KIN.3 | L | 17 | i25~32 | -16~-9 | +13a | +24a | Low crush 10~20 fs21~23 High crush 24~ |
yoshimitsu | NSS.qcf+1 | M | 30 | i53~56 | -8c~-5c | +5a | * Spike * Can be buffered * Can be performed in FC Low crush 10~55 fs56~58 | |
alisa | d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | <div class="plainlist"> * Low crush 9~23 * fs24~26</div> |
alisa | ub+4 | m | 10 | i18 | -9 | +7 | <div class="plainlist"> * Low crush 9~31 * fs32~34</div> | |
alisa | uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * on whiff: Low crush 9~31 fs32~34 * oh hit/block: Low crush 9~61 fs62~64 </div> | |
alisa | uf+3,2 | m,m | 15,30 | ,i17~22 | -14 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only as a combo from 1st hit <div class="plainlist"> * ,Low crush 9~58 * ,fs59~75 * ,High crush 76~85</div> | |
alisa | uf+4 | m | 8 | i15~16 | -15 | -4 | <div class="plainlist"> * Low crush 9~37 * fs38~40</div> | |
alisa | uf+4,4 | m,M | 8,8 | ,i24~26 | -13 | +45a (+37) | * Spike * Combo from 1st hit with 2f delay <div class="plainlist"> * ,Low crush 9~41 * ,fs42~44</div> | |
alisa | uf+3+4 | M | 28 | i38~41 | +0~+3 | +4 | Spike Low crush 9~41 | |
alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block High crush 9~ | |
asuka | u+1+2 | m | 20 | i31~32 | -13~-12 | +19a | * Spike * Chip damage when guarded * Power up when using NWG or in Heat Low crush 9~31 | |
asuka | uf+4 | m | 25 | i20~21 | -13 | +31a (+21) | <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
asuka | NWG.u+1+2 | M | 24 | i31~32 | +8~+9 | +18a | * Spike * Chip damage when guarded * Consumes Naniwa Gusto * During Heat, remaining Heat is consumed Low crush 9~31 | |
azucena | uf+4 | M | 22 | i24~26 | -8 | +21a | * Spike Low crush 9~26 | |
azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee <div class="plainlist"> * Low crush 9~36 * fs37~39</div> | |
azucena | BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | Spike Low crush 9~29 | |
azucena | BT.f+3+4 | Low crush 9~21 fs22~24 | ||||||
bryan | H.2+3 | m,m,t | 20,20,35 | i16 | +15g | -1d | * Heat Smash * Floor Break * Transition to attack throw on hit Low crush 9 | |
bryan | uf+3 | m | 15 | i27~28 | -2 | +15 | Alternate input u+3 Low crush 9 | |
bryan | uf+4 | m | 20 | i24 | -5 | +26a | Alternate input u+4 Low crush 9 | |
bryan | uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit Low crush 9 | |
bryan | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
claudio | f+3 | h | 18 | i18 | +0 | +15Sp | +14 | * Homing * Balcony Break on air hit Low crush 9~ |
claudio | u+3 | m | 20 | i23~25 | +2c | +7c | Alternate input: ub+3, uf+3 Low crush 9~ | |
claudio | uf+4 | m | 13 | i15 | -13 | +33a (+23) | Alternate input: ub+4, u+4 Low crush 9~ | |
devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * Enter FLY +35a (+25) with ub_u_uf on hit <div class="plainlist"> * Low crush 9~44 * fs45~47</div> | |
devil-jin | uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | * Spike <div class="plainlist"> * Low crush 9~29 * fs30~32</div> |
feng | u+2 | m | 25 | i38~40 | +2 | +10 | Low crush 9 | |
feng | uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush 9 | |
feng | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
feng | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
feng | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
jack-8 | uf+2 | m | 25 | i24 js9 | +4c | +7c | +11d | * Elbow Low crush 9 |
jack-8 | uf+3 | l | (8) | i23 js9 | -12 | +8c | * Automatically transitions to GMH on hit * Alternate input ub+3, u+3 Low crush 9 | |
jun | uf+3+4 | m,M | 5,21 | i20~23 i26~30 | -8~-4 | +18a | * Spike * Alternate inputs: ub+3+4, u+3+4 Low crush 9~30 | |
kazuya | uf+1 | m | 12 | i18 | -12 | -1 | * Spike Low crush 9~ | |
kazuya | uf+3 | m | 25 | i19 | -9 | +17(+9) | * Balcony Break Low crush 9~ | |
kazuya | uf+4 | m | 16 | i25 | -12 | -1 | * Balcony Break on air hit Low crush 9~ | |
kazuya | f,n,d,df+3 | h | 30 | i18~27 | -9 | +12a(+2) | Balcony Break Low crush 9~ | |
kazuya | uf,n,4 | m | 20 | i23 | -13 | +32a(+22) | Low crush 9~ | |
leo | ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | Low crush 9~ |
leo | ub+4 | m | 15 | i15~16 | -13~-12 | +19a (+9) | +33a (+23) | * Balcony Break Low crush 9~ |
leo | uf+3 | m | 21 | i17~21 | -9~-5 | +13a (+4) | Balcony Break * Can input with u+3 ** Less forward movement and deals 20 damage Low crush 9~ | |
leo | uf+4 | m | 15 | i15~16 | -13~-12 | +33a (+23) | * Can input with u+4 ** Less forward movement Low crush 9~ | |
leo | f,F+3 | m | 20 | i26~29 | -7c~-4c | +3d | * Enter BOK +0 [[Leo combos#Mini-combos|+10d]] with d Low crush 9~ | |
leo | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | Low crush 9~ | |
leroy | uf+4 | m | 22 | i23~25 | -8~-6 | +21 | Alternate input: ub+4 or u+4 Low crush 9 | |
lidia | uf+4 | m,h | 10,16 | i15~16,i13 | -5 | +69a (+53) | * Balcony Break * Tornado * Transition to CAT on hit or block only * 2nd hit available only as combo from 1st hit * CAT transition is -13 Low crush 9~30 fs31~33 | |
lidia | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9~30 fs31~33 | |
lidia | HRS.3 | m | 21 | i22~24 | -4 | +34a (+26) | * Strong Aerial Tailspin * Balcony Break * Homing Low crush 9~27 fs28~30 | |
lili | uf+3 | m | 13 | i15~17 | -13~-11 | +30a (+20) | * Alternate input ub+3, u+3 Low crush 9~ fs9~ | |
nina | uf+4 | h | 23 | i18 | -9 | -1 | Low crush 9~30 fs31~33 | |
nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | Low crush 9~ High crush 34~ | |
paul | f+4 | m | 24 | i22 | -5 | +6 | * Heat Engager * Heat Dash +5, [[Paul_combos#Starter|+62a (+42)]] * Homing Low crush 9~22 | |
paul | uf+2 | h | 26 | i22~23 | +5 | +17d FDFA | * Heat Engager * Heat Dash +5, [[Paul_combos#Starter|+67a (+50)]] * Balcony Break * Chip damage (6) Low crush 9~24 | |
raven | u+3 | h | 23 | i27~28 | +2 | +6~+7 | * Chip damage on block * Alternate input: ub+3 Low crush 9~30 fs31~33 | |
raven | uf+3 | M | 20 | i29~30 | -9 | +20a | Spike Low crush 9~30 | |
raven | uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | Low crush 9~30 fs31~33 | |
raven | BT.1+2 | m | 23 | i15~16 | -13 | +30a (+22) | * Balcony Break * Frame advantage is -7 if an attack is absorbed * Chip damage on block if an attack is absorbed Power crush 9~ | |
raven | SZN.3 | m | 16 | i16~17 | -4~-3 | +5~+6 | Low crush 9~17 | |
reina | 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike Low crush 9~26 | |
reina | df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH High crush 9~14 | |
reina | ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado * Balcony Break Low crush 9~ | |
reina | uf+4 | m | 15 | i17~18 | -13 | +70a (+54) | * Tornado Low crush 9~ | |
reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | Low crush 9~ | |
reina | WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break * Deals chip damage on block Low crush 9~36 fs37~39 | |
reina | WRA.3,4 | m,m | 17,20 | ,i18~19 | +6 | +17a (+16) | * Balcony Break * Deals chip damage on block * Can transition to WRA (+8/+19a (+18)/-) with input D * Jails from 1st block * Combo from 1st hit Low crush 9~36 fs37~39 | |
shaheen | uf+1 | m | 25 | i24~25 | +1 | +20 | * Balcony Break * Heat Engager * chip damage on block * during Heat, partially restore remaining Heat time * Cancel to FC with input uf+1,D Low crush 9 | |
shaheen | uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3 Low crush 9 | |
shaheen | uf+4 | m | 13 | i15~17 | -13 | +33 (+23) | * Alternate input: ub+4 or u+4 Low crush 9 | |
steve | uf+1 | m | 18 | i19~21 | -6 | +5 | * Spike Low crush 9~ | |
reina | 3+4 | mm | 15 | i18 | -8 | +3c | ||
reina | uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | ||
reina | uf+4 | m | 15 | i17~18 | -13 | +70 (+54) | * Tornado | |
yoshimitsu | df+2+3 | m | 18 | i17~18 | -13~-12 | +6 | +58a (+38) | * Balcony Break * Can be performed in FC * Power up input: f,n,d,df+2 * Alternate notation: 1SS.df+2+3 High crush 9~17 |
yoshimitsu | ub+1 | m | 15 | i24~25 | -6~-5 | +3c~+4c | * Spike * Weapon * Alternate notation: 1SS.ub+1 Low crush 9~27 fs28~30 | |
yoshimitsu | ub+4 | m | 17 | i20~22 | -19~-17 | +12a (+2) | * Balcony Break * Spike Low crush 9~32 fs33~35 | |
yoshimitsu | u+1 | m | 17 | i24~25 | -5~-4 | +4c~+5c | * Spike * Weapon * Alternate notation: 1SS.u+1 Low crush 9~27 fs28~30 | |
yoshimitsu | uf+1 | m | 20 | i24~25 | -4~-3 | +5c~+6c | +50a | * Spike * Weapon * Alternate notation: 1SS.uf+1 Low crush 9~27 fs28~30 |
yoshimitsu | uf+1+3 | M! | 40 | i113~114 | +30a | * Spike * Weapon * Cancel to r34 DGF with 1+2 on frames 1-34 * Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92 * Alternate notation: 1SS.uf+1+3 Low crush 9~110 fs111~113 | ||
yoshimitsu | uf+1+3>d | M | 30 | i83~84 | -1c~+0c | +34a | * Spike * Weapon * 12 chip damage on block * Input during frames 35-60 of uf+1+2 Low crush 9~80 fs81~83 | |
yoshimitsu | uf+1+3,b | M! | 35 | i55~56 | +24a | * Spike * Weapon * Cancel to r27 DGF with 1+2 * Input during frames 1-31 of uf+1+2 Low crush 9~59 fs60~62 | ||
yoshimitsu | uf+1+3,d | M | 25 | i55~56 | -3~-2 | +34a | * Spike * Weapon * 10 chip damage on block * Input during frames 1-31 of uf+1+2 Low crush 9~52 fs53~55 | |
yoshimitsu | uf+3 | m | 15 | i15 | -13 | +32a (+22) | * Knee * Can evade jabs at frames 5-7 * Alternate inputs: ub+3, u+3 Low crush 9~33 fs34~36 | |
yoshimitsu | uf+4 | m | 21 | i20~22 | -9~-7 | +22a | * Homing * Balcony Break * Spike * Alternate input: u+4 Low crush 9~32 fs33~35 | |
yoshimitsu | NSS.ub+1 | m | 19 | i25~26 | -6~-5 | +3c~+4c | Spike Low crush 9~27 fs28~30 | |
yoshimitsu | NSS.uf+1 | m | 24 | i25~26 | -4~-3 | +5c~+6c | +15a | Spike Low crush 9~27 fs28~30 |
yoshimitsu | NSS.uf+1+3 | Low crush 9~35 fs36~38 | ||||||
yoshimitsu | NSS.u+1 | m | 21 | i25~26 | -5~-4 | +4c~+5c | Spike Low crush 9~27 fs28~30 | |
yoshimitsu | NSS.u+1+2 | L | 18 | i27~29 | +4~+6 | +20c~+22c | * Spike * Can't be low parried Low crush 9~24 fs25~ | |
alisa | R.df+1+2 | m | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit Power crush 8~ | ||
asuka | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Removes recoverable health on hit * Input can be held Power crush 8~ | |
azucena | 2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat * Cannot K.O. Power crush 8~ | |
azucena | R.df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Removes recoverable health on hit Power crush 8~ | |
azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break (Ver.1.05.00) - Damage changed from 20. High crush 8~15 |
azucena | d+1+2 | l | 21 | i25~26 | -4 | +0d | * Transition to throw on front hit only * 18 damage to Azucena when blocked * r41 FC on whiff High crush 8~ | |
azucena | b+3+4 | (Ver.1.05.00) - Recovery changed from 28F. <div class="plainlist"> * Low crush 8~19 * fs20~22</div> | ||||||
azucena | LIB.3+4 | h | 25 | i16~17 | -5 | +32a | * Homing * Balcony Break * Chip damage on block * Frame advantage is +0 if an attack is absorbed Power crush 8~20 | |
azucena | LIB.P (Low) | m,m | 15,20 | i7~8 i19~20 | +8 | Restores recoverable health <div class="plainlist"> * is1~6 * fs7 * Low crush 8~19 * fs20~22</div> | ||
claudio | b+1+2 | m | 25 | i22 | -13 | +15a | * Balcony Break * absorb an attack to power up * - Add chip damage when guarded Power crush 8~ | |
devil-jin | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health, maximum 80 damage * Removes recoverable health on hit * Opponent recovers FDFA on hit Power crush 8~20 | |
devil-jin | b+3 | M | 24 | i29~32 | -15~-18 | +10~+13 | * Heat Engager * Heat Dash +43a (+35) on hit, +5 on block * Balcony Break * 17 Chip Damage on Heat Dash <div class="plainlist"> * Low crush 8~33 * fs34~36</div> | |
devil-jin | uf+4 | m | 21 | i18 | -8 | +11 | * Heat Engager * Heat Dash +62a (+42) on hit, +5 on block * Balcony Break * 16 Chip Damage on Heat Dash Low crush 8~18 | |
feng | 2+3 | m | 12 | i16 | +1 | +2c | Heat Burst * Cancel move with b,b Power crush 8~ | |
feng | db+1+2,2 | m,l | 13,10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
feng | BT.2 | m | 27 | i19~21 | -13 | +17 | * Heat Engager * Heat Dash +5, +43d (+35) * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
jack-8 | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
jack-8 | uf+3+4 | m | 23 | i34 js8 | +13cg | +20d | * Automatically transitions to SIT on hit or block Low crush 8 | |
jin | d+1 | m, th | 21,10 | i21 | -13 | +0 | * Absorb an attack to power up, which adds 8 chip damage when guarded * Balcony Break Power crush 8~ | |
jin | d+2 | l | 22 | i22 | -14 | +4 | +71a (+55) | * Tornado on CH High crush 8 |
jun | 2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b Power crush 8~ | |
jun | df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art * Removes opponent recoverable health on hit Power crush 8~ | |
jun | u+4 | m | 21 | i22~23 | -3~-2 | +22a | * Homing * Alternate input: ub+4 Low crush 8~28 fs29~31 | |
jun | GEN.2 | m,t | 16,32 | i16~17 | -13~-12 | +0d | * Transitions to attack throw on front hit only, otherwise knockdown * Deals 12 damage to self (8 recoverable) * Frame advantage is -9 if an attack is absorbed * Chip damage on block if an attack is absorbed Power crush 8~ | |
jun | IZU.1+2 | M | 24 | i21~22 | -12~-11 | +19a | * Spike * Frame advantage is -6 if an attack is absorbed Power crush 8~20 | |
lars | 1+2 | m | 25 | i25 | -12 | +7 | Power crush 8~ | |
law | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
lee | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
leo | BOK.1+2 | M | 22 | i20~21 | -12~-11 | +15d | * Heat Engager * Heat Dash +5 [[Leo combos#Mini-combos|+17d]] * Balcony Break * Spike * Chip damage on block Power crush 8~ | |
leo | KNK.3+4 | L | 24 | i24 | -26 | +19d | High crush 8~ | |
lidia | R.df+1+2 | m | 55 | i20 | -15 | +0d | Rage Art Power crush 8~ | |
lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | High crush 8~ |
lili | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
lili | BT.d+3+4 | L | 25 | i20 | -26 | +19d | BT on hit only High crush 8~ | |
nina | R.df+1+2 | m,t | 55+ | i20~21 | -15~-14 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health Power crush 8~ | |
paul | R.df+1+2 | m,t | 55 | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health * 114f cinematic freeze on frame 8 * t193 r56 on block * t134 on whiff Power crush 8~ | |
paul | uf+3 | m | 15 | i15~16 | -16 | +25a (+15) | Low crush 8~29 fs30~32 | |
paul | uf+3,4 | m,m | 15,10 | ,i13~14 | -13 | +32a (+22) | * Combo from 1st hit [[Paul_combos#Staples|+28a (+21)]] Low crush 8~29 fs30~32 | |
paul | uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | Low crush 8~29 fs30~32 | |
paul | uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Can be delayed 12f after jump * Additional range with delay Low crush 8~29 fs30~32 | |
raven | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
raven | db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Low crush 8~24 fs25~27 High crush 28~ |
raven | u+4 | m | 11 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break * Alternate input: ub+4 Low crush 8~27 fs28~30 | |
raven | uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | Balcony Break Low crush 8~27 fs28~30 | |
raven | uf+3+4 | m | 17 | i23~25 | -16~-14 | +14a | Spike Low crush 8~26 | |
reina | 3 | h | 12 | i18~19 | -11 | +5 | Homing High crush 8~17 | |
reina | 3 | h | 12 | i18~19 | -11 | +5 | Homing | |
xiaoyu | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit * Alternate input AOP.df+1+2 Power crush 8~ | |
yoshimitsu | R.df+1+2 | m | 10,45+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
yoshimitsu | d+1+2 | * Alternate input: BT.d+1+2 * Unavailable in NSS Low crush 8~17 fs18~20 | ||||||
yoshimitsu | db+1 | L | 12 | i26~28 | -11~-9 | +4~+6 | 7~+9 | Unavailable in NSS High crush 8~ |
yoshimitsu | b+1+2 | * Alternate input: BT.b+1+2 * Alternate name: Mutou no Kiwami High crush 8~50 | ||||||
yoshimitsu | u+1+2 | * Unavailable in 1SS * Alternate input: BT.u+1+2 Low crush 8~ | ||||||
yoshimitsu | NSS.b+1+2 | High crush 8~50 | ||||||
yoshimitsu | OTG.u+1 | M | 24 | i27~29 | -13~-11 | -8c~-6c | * Spike * Weapon * 16 damage -16a against airborne opponent * 19 damage -13a (-23a) against a grounded opponent * Unavailable in NSS Low crush 8~23 fs24~26 | |
alisa | 2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * Partially uses Heat Power crush 7~62 | |
alisa | b+1+2 | m | 25 | i19~20 | -13 | +8 | * Balcony Break * Weapon * 7 chip damage on block * 10 chip damage and -9 block advantage on attack absorption Power crush 7~18 | |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption Power crush 7~15 fs20~30 | |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption <div class="plainlist"> * Power crush 7~15 * fs20~30</div> | |
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike Low crush 7~33 fs34~36 | |
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | |
alisa | DES.b+3 | <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | ||||||
asuka | f+1+2 | h | 26 | i15~16 | -9 | +19a (+9) | * Heat Engager * Heat Dash +43a (+35) on hit, +5 on block * Balcony Break * +0 on block after absorbing an attack * Chip damage on block after attack absorption * Gain Naniwa Gusto on Heat activation Power crush 7~14 | |
azucena | f+1+2 | h | 25 | i16~17 | -8~-7 | +41a (+17) | * Heat Engager * Heat Dash +43a (+35) on hit, +5 on block * Balcony Break * +0 on block if an attack is absorbed Power crush 7~15 | |
devil-jin | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
devil-jin | d+1 | m | 25 | i18~19 | -14 | +20a (+10) | * Balcony Break * Damage taken during power crush state is recoverable. * -9 on block if an attack is absorbed * 10 Chip Damage on block after absorbing an attack in power crush state * 11 Chip Damage on block while in heat after absorbing an attack in power crush state Power crush 7~17 | |
eddy | 1,2,4 | h,h | 5,12 | Low crush 7~37 fs38~40 | ||||
eddy | 1,2,4~4 | h,h,h | 5,12,27 | ,i18~20 | +8~+10 | +42d (-16) | * Balcony Break * Tech roll to r45 FC on frames 30-31 * Wall crush on block, +20g minimum * Unparryable by traditional parries, Nina, Asuka, etc Low crush 7~32 | |
eddy | b+3+4 | h | 28 | i20~21 | -7 | +21a(+11) | * Heat Engager * Balcony Break * Heat Dash: +43a(+35) on hit * Absorb an attack to power up * Add chip damage when guarded Power crush 7 | |
eddy | HSP.1+2 | m | 23 | i22~23 | -12 | +15a | * Balcony Break * Absorb an attack to power up * Add chip damage when guarded Power crush 7 | |
feng | f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush 7 | |
hwoarang | 2+3 | m | 12 | i16 | +1 | +2 | * Heat Burst * Cancel to r45 with b,b Power crush 7~ | |
jack-8 | f+1+2 | m,m | 12,20 | i27 pc7 | -12 | +32d (+6) | * Balcony Break * Chip damage on block when absorbing an attack (12) Power crush 7 |