Hit level | M,M |
---|---|
Damage | 10,12 |
Startup | i39~42 i3~6 |
Block | +1c~+4c |
Hit | +24a |
Counter hit | |
Notes | * Spike * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * -1 if the 2nd hit whiffs <div class="plainlist"> * Low crush 11~42 * fs43~45</div> |