mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
lars(airborne).DEN.2+3
lars(airborne).f,f,F+2+4th(h)31 (21)i110
* Throw break: none
* Opponent status on hit: FUFT
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
* Regain recoverable health
alisa(Back to wall).b,b,UB
<div class="plainlist">
* is8~13
* Low crush 14~57
* fs58~60</div>
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
fs5~13 Low crush 14~26 fs27~54
claudio(back to wall).b,b,ubm21i36+0c+8d
* Air Status 5F
is8~13
devil-jin(back to wall).b,b,ubm21i36~38+0c+8
Low crush 14~45
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22
fs5~13 Low crush 14~33 fs34~36
kazuya(back to wall).b,b,ubm25i29-1+45d (-13)
* Air Status 5F
is8~13
law(Back to wall).b,b,ubm25i29-33-1+45d (-13)
Low crush 5~7 is8~13 Low crush 14~
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
is8~13 Low crush ?~? fs?~?
king(Behind 1 throw)t60(depends)+0d
* Cannot throw break.
* Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
* Side switch. Opponent recovers in FDFL.
king(Behind 2 throw)t60(depends)-1d
* Cannot throw break.
* Any 2 break throw behind opponent's back except chain throws.
* Side switch? Opponent recovers in FDFL.
jack-8(During Enemy wall stun) 1+3t33i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4 or uf+1+2
lili(During Enemy wall stun) 1+3t39i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4, uf+1+2
dragunov(During enemy wall stun).f,f,F+4m,t20,20,25,35i20~21
* Tornado
* Deals maximum 32 (20) damage due to scaling
dragunov(Face down).1+2
king(Left side throw)t40(depends)+36d
* 1 throw break.
* Any throw on standing opponent's left side.
* Side switch. Opponent recovers in FUFR.
king(Right side throw)t42(depends)+21d
* 2 throw break.
* Any throw on standing opponent's right side.
* Opponent recovers in FUFT.
law(While down, facing up) 1+2+3+4
alisa1h5i10+1+8
asuka1h6i10-2+9
azucena1h5i10+1+8
bryan1h5i10+1+8
r17 on hit or block
claudio1h5i10+1+8
devil-jin1h5i10+1+8
dragunov1h5i10+1+8
eddy1h5i10+1+8
feng1h5i10+1+8
hwoarang1h5i10+1+8
jack-81h10i12-2+6+9
jin1h5i10+1+8
jun1h5i10+1+8
kazuya1h5i10+1+8
king1h5i10+1+8
kuma1h5i10+1+8
lars1h5i10+1+8
law1h5i10+1+8
lee1h5i10+1+8
leo1h5i10+1+8
leroy1h5i10+1+8
lidia1h5i10+1+8
lili1h5i10+1+8
nina1h5i10+1+8
panda1h5i10+1+8
paul1h5i10+1+8
raven1h5i10+1+8
reina1h5i10+1+8
shaheen1h5i10+1+8
steve1h5i10+1+8
reina1h5i10+1+8
victor1h5i10+1+8+8
xiaoyu1h6i10+1+8
yoshimitsu1h7i10+1+8
zafina1h5i10+1+8
alisa1,1h,h5,18,i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
asuka1,1h,m6,15,i24-7+4
* Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block
azucena1,1h,m5,15,i24~25-10+8+18a
* Combo from 1st hit
* Transition to LIB on standing hit only
(Ver.1.04.00) - Changed from -9F on block.
(Ver.1.05.00) - On counterhit, now applies knockdown for follow up.
devil-jin1,1h,h5,6,i15-1+8
* Jail from 1st attack with 3f delay
dragunov1,1h,h5,8,i20-4+7
Combo from 1st hit
feng1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
hwoarang1,1h,h5,8i12-3+8
Jails
jack-81,1h,m10,22i15-14c+4c+12d
* Elbow
* Combos from 1st hit
* Transition to GMH with D
* (+4 oB, +8c oH, +16d cH)
jun1,1h,m5,15,i25-1+8+13
* Restores 2 health and 2 recoverable on hit
kazuya1,1h,h5,6,i15-1+8
* Jails
* Combo from 1st hit
kuma1,1h,m5,8,i22~23-15-4c
* Combo from 1st hit CH
lars1,1h,m5,8,i18~19-8+0
law1,1h,h5,5i18-8-6+6
leroy1,1h,m5,7i18~19-9~-8+2~+3
Combo from 1st CH
lili1,1h,h5,16i20~21-4~-3+4~+5
* Elbow
* Combos from 1st hit
panda1,1h,m5,8,i22~23-15-4c
* Combo from 1st hit CH
reina1,1h,h5,6,i15-1+8
Jail from 1st attack with 2f delay
steve1,1h,h5,7-3+3
* Combo from 1st hit
* Transition to LWV with 3 (-6/+0/+0)
* Transition to RWV with 4 (-6/+0/+0)
* Transition to SWY with b+3_4 (-6/+0/+0)
* Transition to DCK with f+3_4 (-2/+4/+4)
reina1,1h,h5,6,i15-1+8
Combo from 1st hit
victor1,1h,h5,7i16-3+8+8
yoshimitsu1,1h,m7,19,i23-9+4c+6a
* Spike
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* Power up in NSS or Heat
kuma1,1,1h,m,m5,8,14,i22~23-16+69a (+23)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
lars1,1,1h,m,m5,8,20,i25~26-12+5c
* Heat Engager
law1,1,1h,h,m5,5,20i20-12+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Combos from 1st or 2nd hit CH
* Balcony Break
panda1,1,1h,m,m5,8,14,i22~23-16+69a (+53)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
leroy1,1,1+2h,m,h5,7,12i19~20-9~-8-2~-1
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit.
leroy1,1,1+2,1h,m,h,m5,7,12,15,i23~24-16~-15+20(+15)~+21(+17)
Combo from 3rd hit.
devil-jin1,1,2h,h,m5,6,14,i13-17+18a (+13)
* Balcony Break on airborne hit
* Combo from 1st hit with 11f delay
kazuya1,1,2h,h,m5,6,12,i13-17+20a(+15)
* Combo from 1st hit
* Can be delayed 11F
* Balcony Break on Air hit
law1,1,2h,h,h5,5,12i17-6+6
* Transition to DSS with F
** (-5 oB, +7 oH)
reina1,1,2h,h,m5,6,12,i13-17+11
* Combo from 1st hit with 11f delay
* Hit-confirmable from 1st hit
* Cancel transition with input B, frame advantage +2
* Wall Crush +23g on hit
* Transition to SEN on hit only
steve1,1,2h,h,h5,7,15-7+4
* Combo from first hit
* Input 3 to LWV (-5/+6/+6)
* Input 4 to RWV (-5/+6/+6)
* Input b+3_4 SWY (-5/+6/+6)
* Input f+3_4 DCK (-3/+8/+8)
reina1,1,2h,h,m5,6,12,i13-17<div class="plainlist"> * +11 SEN * +2 (cancel) </div>
* Cancel transition with input B
* Combo from 1st hit
* Can be delayed 11F
victor1,1,2h,h,hh5,7,5,10i17~18,i9~10-12+3+3
asuka1,1,3h,m,m6,15,17,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
dragunov1,1,3h,h,m5,8,22,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
hwoarang1,1,3h,h,l5,8,10i21-12-1
lili1,1,3h,h,m5,16,17i20~21-15~-14+6~+7d+25a
* Combos from 2nd hit CH
hwoarang1,1,3,3h,h,l,h5,8,10,14i20-14+4
steve1,1,d+1h,h,m5,7,15-6+0+5
* Transition to FLK with b (+0/+6/+11)
alisa1,2h,h5,10,i12-3+8
Jail from 1st attack with 4f delay
asuka1,2h,m6,9,i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
azucena1,2h,h5,23,i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Can transition to BT with B
bryan1,2h,h5,8,i12-3+8+9
Jail from 1st attack
claudio1,2h,h5,12,i13~14-3+6
Jails
Combo from 1st hit
devil-jin1,2h,h5,8,i10-3+8
* Jail from 1st attack with 4f delay
dragunov1,2h,m5,8,i18-9+2
Combo from 1st hit
eddy1,2h,h5,12,i10-3+8
* Jail from 1st attack with 4f delay
* Can transition to r26 HSP with input F at -8 on block & +3 on hit
feng1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
hwoarang1,2h,h5,10i10-3+6
* Jails
* 1,2,3 to shift to Left Flamingo
* 1,2,4 to shift to Right Flamingo
jack-81,2h,h10,24i19-2+30a
Combos from 1st hit CH
jin1,2h,h5,12i10-3+6
Jails
Combo from 1st hit
jun1,2h,h5,8,i16-3+6
* Jail from 1st attack
kazuya1,2h,h5,8,i10-1+8
* Jails
* Combo from 1st hit
* Combo can be delayed 12F from 1st hit
king1,2h,h5,15i10~12-3+8
* Jails
* Combo from 1st hit
kuma1,2h,h5,25,i22~24-5+11 (+2)
* Balcony Break
* chip damage on block
* Combo from 1st CH
lars1,2h,h5,9,i10-3+8
* Jails
law1,2h,h5,8i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
lee1,2h,h5,9,i12-3+7
* Transition to -2 +8 MS with F
* Jail from 1st attack with max delay
* Move can be delayed 4f
leo1,2h,h5,10i12-3+8
* Jail from 1st attack
* Enter KNK -9 +2 with b
leroy1,2h,h5,9,i12-3+7
lidia1,2h,h5,8,i10-3+4
Jail from 1st attack with 4f delay
lili1,2h,h5,12i12-3+8
* Combos from 1st hit
nina1,2h,h5,10,i10-3+8
* Jail from 1st attack with 8f delay
* Enter SS +0 +11 t15 r9 with D_U
panda1,2h,h5,25,i22~24-5+11 (+2)
* Balcony Break
* chip damage on block
* Combo from 1st CH
paul1,2h,h5,12,i10-3+8
* Move can be delayed 3f
* Input can be delayed 3f
* Combo from 1st hit with 3f delay
* Jail from 1st hit with 3f delay
raven1,2h,h5,12,i12-3+7
* Jail from 1st attack with 2f delay
reina1,2h,h5,8,i10-3+8
Jail from 1st attack with 4f delay
shaheen1,2h,h5,9,i12-3+8
steve1,2h,h5,10i10-3+8
* Input 3 to LWV (-4/+7/+7)
* Input 4 to RWV (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
* Input f+3_4 DCK (-2/+9/+9)
reina1,2h,h5,8,i10-3+8
Jails from 1st hit
victor1,2h,h5,12i10-3+8+8
xiaoyu1,2h,h6,9i11-3+7
* Combos from 1st hit
zafina1,2h,h5,9i12-3+8
Combos from 1st hit
bryan1,2,1h,h,m5,8,18,i19-6+6+65a
Combo from 2nd CH with 10f delay
dragunov1,2,1h,m,m5,8,20,i19~20-14+15gc
* Heat Engager
* Heat Dash +5, [[Dragunov combos#Mini-combos|+43a (+35)]]
* Balcony Break
* Combo from 1st or 2nd CH
jin1,2,1h,h,m5,12,20i20-22-16+31a (+21)
* Tornado
king1,2,1h,h,m5,15,10i24~25-4+5s+10s
* Forces standing on hit.
* The 3rd hit doesn't combo even 2nd on CH.
* Starter of 10 Strings, 3rd~5th hits are combo.
leo1,2,1h,h,h5,10,16i20~21-5~-4+6+9
Combo from 2nd CH
leroy1,2,1h,h,h5,9,17,i27~28-6~-5+8~+9
* Follow-up after successful parry with input 1 or 2
* Partially restores remaining Heat time when successful during Heat
* Delayable
Parry state
nina1,2,1h,h,h5,10,17,i26~27-3+2
* Combo from 2nd CH with 4f delay
* Input can be delayed 6f
steve1,2,1h,h,h5,10,15-3+3
* NCC from first hit
* Input f to PAB (-2/+4/+4)
* Input b to FLK (-1/+5/+5)
victor1,2,1h,h,m5,12,20i26~27-12+18a (+1)Launch T!
* Tornado
* Balcony Break
xiaoyu1,2,1h,h,m6,9,24i16-9+14a (+5)
* Balcony Break
* Combos from 2nd hit CH
leo1,2,1,1h,h,h,m5,10,16,21i18-13+12a (+3)
*
Balcony Break
* Combo from 3rd Hit
nina1,2,1,1+2h,h,h,h,h,h5,10,17,6,6,6,i25 i32 i39-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH
* Chip damage on block
* Power up in Heat
steve1,2,1,2h,h,h,m5,10,15,15-10+16a (+7)
* Balcony Break
* Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
* Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
king1,2,1,2+4h,h,m,t5,15,10,40i26~28+0d
* Throw break 2.
leo1,2,1,4h,h,h,h5,10,16,30i21~23-6~-4+32a (+6)
*
Balcony Break
* Combo from 3rd Hit
steve1,2,1,d+2h,h,h,l5,10,15,19i26-12+1c+14d
king1,2,1,d+2+4h,h,m,t(c)5,15,10,35i28~30+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
nina1,2,1+2h,h,m5,10,22,i23-14+11a (+2)+10 +56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 10f
* Interrupt with i3 from 2nd block
alisa1,2,2h,h,h5,10,20,i20~35-9~+6+21a (+6)
* Tornado
* Weapon
* Balcony break on airborne hit
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
devil-jin1,2,2h,h,h5,8,12,i17-12+4
* Combo from 1st hit with 11f delay
* Jail from 2nd attack with 2f delay
* Move can be delayed 9f
feng1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
jun1,2,2h,h,h5,8,17,i16~17+6~+7+11~+12+20c~+21c
* Homing
* Combo from 2nd CH with 5f delay
* Jail from 2nd block with 1f delay
* Restores 2 health on hit
kazuya1,2,2h,h,h5,8,12,i17-12+4
law1,2,2h,h,m5,8,10i20-8+4+4
Combos from 1st hit CH
lee1,2,2h,h,m5,9,14,i20~21-13-2
* Move can be delayed
* Combo from 2nd CH without delay
lidia1,2,2h,h,m5,8,10,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
reina1,2,2h,h,h5,8,14,i17-14+0
* Jail from 2nd attack with 2f delay
* Input can be delayed 3f
* Move can be delayed 2f
shaheen1,2,2h,h,m5,9,17,i20~21-11+3+58a
* Counter hit combo from 1st hit
* Can be delayed
reina1,2,2h,h,h5,8,14,i17-14+0
Jails from 2nd hit
law1,2,2,1+2h,h,m,m5,8,10,23i19-13+5a (-4)
Balcony Break
law1,2,2,2h,h,m,h5,8,10,15i13-9+4+9d
* Combos from 1st or 3rd hit CH
* Delay-able
* Transition to DSS with F
** (-3 oB, +10g oH, +15d CH)
lee1,2,2,3h,h,m,h5,9,14,23,i21-3+17a (+8)
* Balcony Break
* Combo from 3rd hit CH
* Transition to -9, +11a (+2) HMS with 4
* Move can be delayed
king1,2,2+4h,h,t5,15,30i30+1d
* Throw break 2.
kazuya1,2,2~3h,h,m5,8,23i23-9+6
asuka1,2,3h,m,m6,9,24,i31~33-2+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Last input can be held to power up
bryan1,2,3h,h,L5,8,15,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
devil-jin1,2,3h,h,m5,8,25,i29~31+4+24a
* Spike
* Move can be delayed 1f
* Interrupt with i10 from 2nd block
jin1,2,3h,h,m5,12,20i24~26+0+31d
* Floor Break
* Interruptible by i10 from 2nd on block
law1,2,3h,h,m5,8,10i15-5+13
* Wall Crush +24g on hit
* Knee
* Combos from 1st hit CH
* Jails from 1st attack
leroy1,2,3h,h,h5,9,21,i23~24-6~-5+20(+11)~+21(+13)
* Balcony Break
lidia1,2,3h,h,h5,8,27,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
,Low crush 16~31
lili1,2,3h,h,L5,12,13i26-13-2+6c
* Combos from 2nd hit CH
High crush
paul1,2,3h,h,m5,12,7,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to [[Paul_movelist#10 Strings|10 strings]]
reina1,2,3h,h,m5,8,10,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
shaheen1,2,3h,h,h5,9,18,i20-8+3
* Transition to SNK with input DF
Counter hit combo from 1st hit
reina1,2,3h,h,m5,8,10,i21-10+1
Combo from 2nd CH
zafina1,2,3h,h,h5,9,12i200+9
* Cancel SCR transition -9, +0 with B
* Combos from 2nd hit CH
* Can be delayed
devil-jin1,2,3,4h,h,m,m5,8,25,30,i36~38+0~+2+11c~+13c
* Spike
* Interrupt with i7 from 3rd block
reina1,2,3,4h,h,m,h5,8,10,21,i22~23-4+21a (+12)
* CH-confirmable from 2nd CH
* Combo from 3rd hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
* Interrupt with i5 from 3rd block
reina1,2,3,4h,h,m,h5,8,10,21,i22~23-4+21 (+12)
* Combo from 3rd hit without delay
* Can be delayed
asuka1,2,3*h,m,m6,9,26,i52~53+6+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
raven1,2,3+4h,h5,12-4+6
Alternate input: 1,2~D
asuka1,2,4h,m,m6,9,20,i18~19-12+12s
* Combo from 1st CH
* Combo from 2nd CH with 1f delay
bryan1,2,4h,h,h5,8,24,i20-5+20a (+11)
* Heat Engager
* Heat Dash +34a +5g
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
* Move can be delayed 2f
devil-jin1,2,4h,h,m5,8,10,i11-10+4
* Knee
* Jail from 1st attack
eddy1,2,4h,h5,12
Low crush 7~37 fs38~40
jin1,2,4h,h,h5,12,26i20-22-4+23a (+14)
* Balcony Break
jun1,2,4h,h,m5,8,16,i27~28-12~-11+5~+6+15a (+6)
* Balcony Break
* Combo from 2nd CH with 3f delay
* Input can be delayed 9f
kazuya1,2,4h,h,l5,8,18,i23~24-14c-3+0c
* Combo from 2nd CH
* Can be delayed 7F
lee1,2,4h,h,m5,9,10,i18-12-1+58a
* Jail from 1st attack
* Transition to -14 -2 HMS with 3
leo1,2,4h,h,L5,10,15i24-13+3+8d
Combo from 2nd CH
leroy1,2,4h,h,m5,9,11,i16-9+3
* Transition to HRM
lidia1,2,4h,h,l5,8,15,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
lili1,2,4h,h,m5,12,20i29-9 / +2 H +7wc+2a (-7)
* Balcony Break
* Chip on block [6]
* Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh
* Partially consumes remaining Heat time
Low crush
nina1,2,4h,h,h5,10,22,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
* Input can be delayed 10f
raven1,2,4h,h,m5,12,20,i23~25-14~-12+15a (-2)
* Tornado
* Balcony Break
* Combo from 1st CH
,Low crush 23~42 fs43~45
shaheen1,2,4h,h,m5,9,20,i24~26-13+33 (+18)
* Tornado
kazuya1,2,4,3h,h,l,m5,8,18,25,i32-2+24a(+15)+69a)
* Balcony Break
* Combo from 3rd CH
* Can be delayed
eddy1,2,4~3h,h,L5,12,20,i32~33-14c+18a
High crush 32~65
eddy1,2,4~4h,h,h5,12,27,i18~20+8~+10+42d (-16)
* Balcony Break
* Tech roll to r45 FC on frames 30-31
* Wall crush on block, +20g minimum
* Unparryable by traditional parries, Nina, Asuka, etc
Low crush 7~32
alisa1,2,d+2h,h,l5,10,17,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
alisa1,2,d+2*h,h,l5,10,22,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
king1,2,d+2+4h,h,t(c)5,15,35i27+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
hwoarang1,2,f+3h,h,m5,10,14i21-8+9
hwoarang1,2,f+4h,h,h5,10,20i24-2+35 (KND)
* Balcony Break
Low crush
jun1,2,uh,h5,8+1+10g
law1,2,uf+3,4h,h,Special,m20i15-12+31a (+21)
lee1,2:4h,h,m5,9,12,i18-12+5+58a
* 4 frame window for timed input
* Jail from 1st attack
* Transition to -14 +3 HMS with 3
asuka1,3h,l6,10,i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
claudio1,3h,l5,11,i22-12-1
Combo from 1st CH
dragunov1,3h,h5,14,i16~17-7+1+9
* Jails
* Combo from 1st hit
eddy1,3h,m5,16,i23~24-14+7c
* Spike
* Combo from 1st hit with 2f delay
feng1,3h,h5,19i16~17-5+8~+9
* Combo from 1st hit
* Allow to float Combo in Counterhit
jin1,3h,l5,9i16~17-12-1
Combo from 1st hit
jun1,3h,L5,12,i23-12+2+6c
* Combo from 1st CH
lee1,3h,h5,5i16-11+0
Can be delayed (2F?)
victor1,3h,l5,11i21~22-12-1-1
zafina1,3h,h5,14i17~18-2+7
* Cancel SCR transition -8, +1 with B
* Combos from 1st hit
dragunov1,3,2h,h,m5,14,20,i22~23-13+41a
* Floor Break
* Combo from 2nd CH
dragunov1,3,2~1+2h,h,t5,14,40,i29~32+5-2d
* Throw break 1+2
** Unbreakable during Heat
** Partially uses remaining Heat time
* Cancel with B
* Alternate input f,F+2~1+2
jin1,3,4h,l,l5,9,17i23-13+3+28a
Combo from 2nd CH
lee1,3:3h,h,m5,5,4,i9-11+0
Jail from 1st attack
lee1,3:3:3h,h,m,h5,5,4,14,i21-17+14
* Combo from 1st hit
* Timestop on hit
* 5 chip damage
bryan1,4h,h5,14,i15-7+4
Jail from 1st attack
lars1,4h,l5,10,i22-12+1
* Transition to LEN with input D
leo1,4h,h5,17i16-5+11
* Jail from 1st attack
lidia1,4h,h5,17,i19-8+1
* Combo from 1st hit with 4f delay
* Balcony break on airborne hit
nina1,4h,h5,17,i17~18-4+1+50a
* Combo from 1st hit
* Move can be delayed 2f
paul1,4h,L5,8,i23-11c+1
* Combo from 1st CH
High crush 14~
zafina1,4h,m5,17i19-5+22+53a
* Tornado
* Combos from 1st hit
nina1,4,1h,h,m5,17,21,i25~26-11+15g+67a (+47a)
* Balcony Break
* Interrupt with i1 from 2nd block
bryan1,4,2h,h,h5,14,18,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Cancel into 1,4,2,1 with f+1
* Cancel into 1,4,2,4 with f+4
* Interrupt with i8 from 3rd block
bryan1,4,2,1h,h,h,h5,14,18,16,i19+0+55a
* Enter SLS +7 +62a with f
* Cancel to SS with u_d
* Input can be delayed 8f
* Move can be delayed 6f
bryan1,4,2,1,2h,h,h,h,h5,14,18,16,22,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
bryan1,4,2,1,4h,h,h,h,m5,14,18,16,21,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
bryan1,4,2,4h,h,h,m5,14,18,21i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 16~34
* fs32~34</div>
bryan1,4,3h,h,m5,14,15,i21-10+1
Combo from 2nd CH with 5f delay
bryan1,4,3,3h,h,m,h5,14,15,18,i23-7+7+14a
Combo from 3rd CH
steve1,d+1h,m5,15-6+0+5
* Transition to FLK with b (+0/+6/+11)
xiaoyu1,d+2h,m6,10i20-3+8
* Combos from 1st hit
* Recover facing forward with 1,D+2 (-4, +7)
* Recover in HYP with 1,d+2~B (-2, +9)
xiaoyu1,d+2,1+2h,m,m6,10,24i29-12+17a
* Combos from 2nd hit CH
yoshimitsu1,NSS.1h,m7,22,i23-9+16a+52a
* Balcony Break
* 11 chip damage on block
* Recovers health on hit
alisa1+2m22i19~20-4+15a
* Heat Engager
* Heat Dash +67a (+50) on hit, +5 on block
* Balcony Break
* Spike
* Head
* 6 chip damage on block
alisa1+2m22i19~20-4+15a
* Heat Engager
* Heat Dash +67a (+50), +5
* Balcony Break
* Spike
* Head
* 6 chip damage on block
asuka1+2m21i16-9+27a
azucena1+2h17i15-8+13g+56a
Balcony Break
(Ver.1.05.00) - Damage changed from 20.
High crush 8~15
bryan1+2m15i17~18-7+6
Homing
claudio1+2m20i17-14+2
devil-jin1+2m,m12,25i17 i25~26-12+7
* Homing
* Balcony Break
* Interrupt with i1 from 1st block
dragunov1+2m25i21~22-14+19a
* Balcony Break
* Floor Break
* Absorb an attack to power up and deal more chip damage on block[[[Template:Untested|untested]]]
Power crush
eddy1+2m17i20+0c+5c+13c
* Spike
* Elbow
feng1+2m20i21~22-13 / +20wc+8
* Punch sabaki
* Wall Crush +20g on hit
Parry state 5~9
hwoarang1+2
* Shifts to Backturn Stance
jack-81+2m,m8,14i15-13+67a (+51)
* Tornado
* Instant Tornado
* Homing
jin1+2m,m,h4,4,16i13 (,i8, i12)-14+12a (+3)/HE
* Balcony Break
* Heat Engager
jun1+2m26i13-12+28a
* Balcony Break
* Heat Engager
kazuya1+2m,m5,20i12-13+13a
Balcony Break
king1+2m17i18-11-2s+0s
* Forces standing on hit.
* Shifts into backturn stance.
kuma1+2m25i13~14-13+18g / HE
* Balcony Break
* Heat Engager
lars1+2m25i25-12+7
Power crush 8~
law1+2m20i16-13+12a (+5)+66a (+50)
* Tornado
* Weapon
* Partially uses remaining Heat Time
* Instant Tornado on CH
* Alternate input DSS.1+2
lee1+2m20i21-1+3+26a
* Homing
* Floor Break
* Transition to +2, +6, +29a HMS with 3+4
leo1+2m25i25-12+11a (+2)
* Balcony Break
* Chip damage on block
Power crush 7~
leroy1+2h,h,h9i14-24
* Power up during Heat (partially uses remaining Heat time)
lidia1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
lili1+2m26i12-12+20d (+10)
* Balcony Break
nina1+2m19i16~17-3+8
Homing
panda1+2m25i13~14-13+18g / HE
* Balcony Break
* Heat Engager
paul1+2m30i28-13+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.1+2|H.1+2]] with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
raven1+2m20i14-9+15a
Heat Engager
reina1+2m25i12~13-10~-9+24a (+14)
steve1+2m,m7,21i14-12+18a (+11)
Heat Engager
Heat Dash (+5/+35d/-)
reina1+2m25i12~13-10+24 (+14)
victor1+2m17i15-8+2Launch (+46)
xiaoyu1+2m24i20-7+20a
*
yoshimitsu1+2
* Can recover to r17 FC with D
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
* Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2
Parry state 3~9
zafina1+2m17i16~17-12+4+24a
bryan1+2,1m,h15,15,i23~24-1+6
* Combo from 1st hit
* Enter SWA +0 +7 with b
king1+2,1m,m17,21i22-13/-18+12a(+3)/-9
* Balcony Break
* Combo from 1st hit.
* Hold back during 2nd hit to feint.
claudio1+2,1+2m,th20,10,i17+0
Only comes out on hit
leroy1+2,1+2h,h,h,h,h,h9,9i9-27
* Power up during Heat (partially uses remaining Heat time)
* Combo from 3rd hit
leroy1+2,1+2,1h,h,h,h,h,h,m9,9,20,i17~18-17~-16+7a (-2) / HE
* Heat Engager
* Balcony Break
* Combo from 6th hit
* Delayable
claudio1+2,1+2,2m,thth,sp20,10,18,i17thth
* Grants STB on hit
* Only comes out on hit
* Deals 20 damage with the input b,f+2
* Foot-side & Face-up & -5F from Not Starburst
* Head-side & Face-up & +0F during Starburst
bryan1+2,2m,m15,20,i26~27-14+51d (+20)
* Combo from 1st hit with delay
king1+2,3m,h17,25i24~25-3+12a(+3)
* Balcony Break
* Tornado
* Combo from 1st hit.
zafina1+2,4m,m17,10i24~25-10+1+6
Combos from 1st hit
zafina1+2,4,4m,m,m17,10,20i30~31-11+19d
* Combos from 2nd hit CH
* Can pick up from the ground with db+3 for a juggle
yoshimitsu1+2,PM,M10,12i15~18 i3~6+1c~+4c+14a
,is1~20 Low crush 11~42 fs43~45
lidia1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
paul1+2*m35i46+0+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] with Heat
* Chip damage (10)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
paul1+2**m!40i71+20d (+10)
* Balcony Break
* [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
alisa1+2+3
Can transition to DES with held input 1+2
yoshimitsu1+2+3m0i22~40-8~+10g+0~+18+16~+34
* Weapon
* Can hit grounded when up-close and off-axis
alisa1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
* Transition to DES with 1+2
<div class="plainlist">
* Low crush 11~49
* fs50~52</div>
asuka1+2+3+4
* Transition to Ultimate Tackle throw with 1+2
* Cannot block for 5 seconds
* CH state for 5 seconds
azucena1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
bryan1+2+3+4
* Cannot block while still in effect
* Automatic counter hit
claudio1+2+3+4sp-
devil-jin1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
<div class="plainlist">
* Low crush 6~47
* fs48~50</div>
eddy1+2+3+4
feng1+2+3+4
hwoarang1+2+3+4
jun1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
kazuya1+2+3+4sp-
* Shift to charging
king1+2+3+4
* Takes some time to charge and can cancel into anything.
* After charged next hit by either side becomes counter hit.
kuma1+2+3+4
lars1+2+3+4sp
law1+2+3+4
law1+2+3+4
leo1+2+3+4
Gain LTG
leroy1+2+3+4sp
lidia1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
nina1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
panda1+2+3+4
paul1+2+3+4
raven1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
reina1+2+3+4sp
shaheen1+2+3+4sp
reina1+2+3+4sp
victor1+2+3+4sp
yoshimitsu1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
zafina1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
asuka1+2+3+4,1+2,m,t,0,0i16-6+3
* Throw break 1+2
* Works on standing or crouching opponent
* Tackle is reversed on the player on break
* Opponent recovers FUFT on hit
law1+2+3+4,2h24i14+1+50a
* Chip damage on block
* Alternate input DSS.2
azucena1+2+3+4,3+4m!54i75-8
raven1+2+3+4,b,f,1+2,m!,60,i59~61+21a (+11)
Balcony Break Cannot be blocked
,High crush 12~42
law1+2+3+4~1h10i12-5+6
* Alternate input:
** uf+1
** b,B+2+3~1,3
law1+2+3+4~1,3h,l10,10i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
alisa1+2+4
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
azucena1+3t35i12~14-3+0d
* Throw break 1 or 2
bryan1+3t35i12~14-3-2d
* Floor Break
* Throw break 1 or 2
claudio1+3th(h)35i12~14-2+0d
* Break: 1 or 2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Foot-sd. Face-up
devil-jin1+3t35i12~14+0 BT+2d
* Homing
* Throw break: 1 or 2
* Can be done from FC
dragunov1+3t35i12~14-2+1d
* Throw break 1 or 2
eddy1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
feng1+3h35-3
* Throw break 1 or 2
hwoarang1+3th(h)35i12~14
* Break: 1 or 2
* Opponent recovery on hit: FDFT
* Sideswap on break
jack-81+3t35i12+0+1d
* Throw Break 1 or 2
* Swaps positions on break
jin1+311,24 (35)i12~i14+0+2
Throw break: 1 or 2; LT when broken
jun1+3t35i12~14+0+0d
Homing
* Throw break 1 or 2
kuma1+3th(h)35i12~14-3+1
* Throw break: 1 or 2
* Opponent status on hit: FUFT
lars1+3th(h)35i12~14-3+1
* Spike
* Throw break: 1 or 2
* Opponent status on hit: FUFA
law1+3t35i12~14-3+0d
Throw break 1 or 2
lee1+3t35i12~14-3-2d
Throw break 1 or 2
leo1+3t35i12~14-3+0d
Throw break 1 or 2
leroy1+3th(h)35i12~14
* Spike
* Throw break: 1 or 2
* Opponent status on hit: FUFT perpendicular
lidia1+3t35i12~14-3+4
* Homing
* Throw break: 1 or 2
* Opponent on break: standing
lili1+3t35i12-3
* Throw break 1 or 2
* Floor Break
nina1+3t35i12~14-6-2
* Throw break 1 or 2
* Opponent recovers FUFA
panda1+3th(h)35i12~14-3+1
* Throw break: 1 or 2
* Opponent status on hit: FUFT
paul1+3t35i12~14+1d FUFA
* Homing
* Throw break 1 or 2
* -6 if broken
* Side switch
raven1+3t35i12~14-6+0d
Throw break 1 or 2
reina1+3th(h)35i12~14-3+0
* Throw break 1 or 2
* Spike
* Opponent recovery on hit: FUFA off-axis to the left
shaheen1+3th(h)35i12~14
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
steve1+3throw35i12~14
*
Homing
* Throw break 1 or 2
reina1+3th(h)35i12~14+0+0
* Throw break 1 or 2
* Spike
* Opponent recovery on hit: FUFA off-axis to the left
victor1+3h35i12~14-3-2
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
xiaoyu1+3t35i12-6+1d
* Throw break 1 or 2
yoshimitsu1+3t35i12~14-3+1d
* Homing
* Throw break 1 or 2
zafina1+3t35i12~140
Throw break 1 or 2
king1+3 / f+1+3t35i12~15 / i15~17+0d
* 1 or 2 throw break.
* Input f+1+3 to increase throw range, but its startup is 3 frames slower.
* Opponent recovers in FUFA.
azucena1+3+4
bryan1+3+4m!0i28~31+16
feng1+3+4
kuma1+3+4sp
leroy1+3+4sp
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Parry state
lidia1+3+4
panda1+3+4sp
azucena1+3+4*
* Regenerates heat
* Heat meter won't disappear, even if it fully depletes
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
devil-jin1+4SL,h5,5,i16-3+4
Jails
jack-81+4i22~
* Alternate input hcf
* Can be held for up to 5 spins
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
leroy1+4l16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
nina1+4m,m4,20i15~16 i13~14-5+4c+6c
* Spike
* Second hit is +7c on CH if the first hit whiffs
reina1+4
* Can transition to WGS with DF after 14 frames
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
High crush 1~29
reina1+4sp
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
* Actionable ~r31
yoshimitsu1+4m20i6~9-15~-12+14c~+17c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat
jack-81+4,1m25i17(43~)+21g+7a (-2)+39d (-8)
* Balcony Break
* Alternate input hcf,1 to power up
* Chip damage on block (7)
asuka1+4,2sl,h,h5,8,10,i19-2+9
* Combo from 2nd CH
devil-jin1+4,2SL,h,m5,5,20,i24~25-12+72a (+56)
* Tornado
* 6 chip damage on block
jun1+4,2SL,h,h5,8,10,i19-2+9
Combo from 2nd CH
asuka1+4,2,4sl,h,h,m5,8,10,26,i24-9+4+17a (+8)
* Combo from 3rd CH
* Balcony break on CH
jun1+4,2,4SL,h,h,m5,8,10,23,i24-15+11a (+2)
Combo from 3rd CH
asuka1+4,2,d+4sl,h,h,L5,8,10,15,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
jun1+4,2,d+4SL,h,h,L5,8,10,15,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
asuka1+4,3sl,h,m5,8,25,i31~33-2+29a (+20)
* Balcony Break
* Chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Last input can be held to power up
* Link to attack from Spinning Heel Drop (f+3)
jun1+4,3SL,h,m5,8,15,i24~25-11~-10+1~+2
Combo from 2nd CH
jun1+4,3,1SL,h,m,m5,8,15,20,i33~34-13~-12+17a (+10)
jun1+4,3,4SL,h,m,L5,8,15,17,i25~26-13~-12+4c~+5c+26a
Combo from 3rd CH
jack-81+4,df+1m21i20~23-17+52a (+42)
* Tornado
* Non just frame version of 1+4:df+1
* Alternate input hcf,df+1 to power up
jack-81+4:df+1m30i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of 1+4,df+1
* Alternate input hcf:df+1 to power up
jack-81+4*,1m35/45/55/199i17(68/93/118~)!+70d
* Balcony Break
* Unblockable
alisa2h10i12-6+5
asuka2h9i12-7+2
azucena2h9i10+0+9
bryan2h10i10+1+7
Showing 400 of 5296 moves