mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
lars(airborne).DEN.2+3
lars(airborne).f,f,F+2+4th(h)31 (21)i110
* Throw break: none
* Opponent status on hit: FUFT
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
* Regain recoverable health
alisa(Back to wall).b,b,UB
<div class="plainlist">
* is8~13
* Low crush 14~57
* fs58~60</div>
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~26
* fs27~54</div>
bryan(Back to wall).b,b,UBm25i29~30-1+45d (-13)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
claudio(back to wall).b,b,ubm21i36~38+0c+8a
<div class="plainlist">
* fs5~13
* Low crush 14~32
* fs33~35
</div>
devil-jin(back to wall).b,b,ubm21i36~38+0c+8
Low crush 14~45
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22
fs5~13 Low crush 14~33 fs34~36
kazuya(back to wall).b,b,ubm25i29-1+45d (-13)
* Air Status 5F
is8~13
lars(back to wall).b,b,ubm25i29~33-1~+3+45~+48d (-13~-10)
is8~13
law(Back to wall).b,b,ubm25i29-33-1+45d (-13)
Low crush 5~7 is8~13 Low crush 14~
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
is8~13 Low crush ?~? fs?~?
king(Behind 1 throw)t60(depends)+0d
* Cannot throw break.
* Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
* Side switch. Opponent recovers in FDFL.
king(Behind 2 throw)t60(depends)-1d
* Cannot throw break.
* Any 2 break throw behind opponent's back except chain throws.
* Side switch? Opponent recovers in FDFL.
jack-8(During Enemy wall stun) 1+3t33i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4 or uf+1+2
lili(During Enemy wall stun) 1+3t39i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4, uf+1+2
dragunov(During enemy wall stun).f,f,F+4m,t20,20,25,35i20~21
* Tornado
* Deals maximum 32 (20) damage due to scaling
dragunov(Face down).1+2
High crush 30~40
king(Left side throw)t40(depends)-3+36d
* 1 throw break.
* Any throw on standing opponent's left side.
* Side switch. Opponent recovers in FUFR.
king(Right side throw)t42(depends)-3+21d
* 2 throw break.
* Any throw on standing opponent's right side.
* Opponent recovers in FUFT.
law(While down, facing up) 1+2+3+4
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
asuka1h6i10-2+9
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
dragunov1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
feng1h5i10+1+8
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
hwoarang1h5i10+1+8
jack-81h10i12-2+6+9
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuya1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kuma1h5i10+1+8
lars1h5i10+1+8
law1h5i10+1+8
lee1h5i10+1+8
leo1h5i10+1+8
leroy1h5i10+1+8
lidia1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lili1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
nina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
panda1h5i10+1+8
paul1h5i10+1+8
raven1h5i10+1+8
reina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
shaheen1h5i10+1+8
steve1h5i10+1+8
reina1h5i10+1+8
victor1h5i10+1+8+8
xiaoyu1h6i10+1+8
yoshimitsu1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
zafina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisa1,1h, h5, 18,i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
asuka1,1h, m6, 15,i24-7+4
* Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block
azucena1,1h, m5, 15,i24~25-10+8+18a
* Combo from 1st hit
* Transition to LIB on standing hit only
(Ver.1.04.00) - Changed from -9F on block.
(Ver.1.05.00) - On counterhit, now applies knockdown for follow up.
clive1,1h, h5, 13,i18~19-3+6
* Jail from 1st attack
* Combo from 1st hit
* Enter PHX -3 +6 r23 with F or 4 on hit or block
devil-jin1,1h, h5, 6,i15-1+8
* Jail from 1st attack with 3f delay
dragunov1,1h, h5, 8,i20-4+7
Combo from 1st hit
feng1,1h, m5, 21i25~26-11+2+61a
* Move can be delayed
heihachi1,1h, h5, 6,i10-5+6
* Jail from 1st attack with 3f delay
hwoarang1,1h, h5, 8i12-3+8
Jails
jack-81,1h, m10, 22i15-14c+4c+12d
* Elbow
* Combos from 1st hit
* Transition to GMH with D
* (+4 oB, +8c oH, +16d cH)
jun1,1h, m5, 15,i25-1+8+13
* Restores 2 health and 2 recoverable on hit
kazuya1,1h, h5, 6,i15-1+8
* Jails
* Combo from 1st hit
kuma1,1h, m5, 8,i22~23-15-4c
* Combo from 1st hit CH
lars1,1h, m5, 8,i18~19-8+0
* Combo from 1st hit CH
law1,1h, h5, 5i18-8-6+6
leroy1,1h, m5, 7i18~19-9~-8+2~+3
Combo from 1st hit CH
lili1,1h, h5, 16,i20~21-6+4
* Elbow
* Jail from 1st attack with no delay
* Combo from 1st hit with 5f delay
* Input can be delayed 6f
panda1,1h, m5, 8,i22~23-15-4c
* Combo from 1st hit CH
reina1,1h, h5, 6,i15-1+8
Jail from 1st attack with 2f delay
steve1,1h, h5, 7i15-3+3
* Combo from 1st hit
* Transition to LWV with 3 (-6/+0/+0)
* Transition to RWV with 4 (-6/+0/+0)
* Transition to SWY with b+3_4 (-6/+0/+0)
* Transition to DCK with f+3_4 (-2/+4/+4)
reina1,1h,h5,6,i15-1+8
Combo from 1st hit
victor1,1h, h5, 7i16-3+8+8
yoshimitsu1,1h, m5, 19,i23-9+4c+6a
* Spike
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-1,NSS.1|Power up]] in NSS or Heat
kuma1,1,1h, m, m5, 8, 14,i22~23-16+69a (+23)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
lars1,1,1h, m, m5, 8, 20,i25~26-12+5c
* Heat Engager
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
law1,1,1h, h, m5, 5, 20i20-12+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Combos from 1st or 2nd hit CH
* Balcony Break
panda1,1,1h, m, m5, 8, 14,i22~23-16+69a (+53)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
leroy1,1,1+2h, m, h5, 7, 12i19~20-9~-8-2~-1
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit
leroy1,1,1+2,1h, m, h, m5, 7, 12, 15,i23~24-16~-15+20a(+15)~+21a(+17)
Combo from 3rd hit
devil-jin1,1,2h, h, m5, 6, 14,i13~14-17+18a (+13)
* Balcony Break on airborne hit
* Combo from 1st hit with 11f delay
heihachi1,1,2h, h, m5, 6, 16,i18-17+19a (+9)
* Balcony Break
* Combo from 1st hit with 12f delay
kazuya1,1,2h, h, m5, 6, 12,i13-17+20a(+15)
* Combo from 1st hit
* Can be delayed 11F
* Balcony Break on Air hit
law1,1,2h, h, h5, 5, 12i17-6+6
* Transition to DSS with F
** (-5 oB, +7 oH)
reina1,1,2h, h, m5, 6, 12,i13-17+11
* Combo from 1st hit with 11f delay
* Hit-confirmable from 1st hit
* Cancel transition with input B, frame advantage +2
* Wall Crush +23g on hit
* Transition to SEN on hit only
steve1,1,2h, h, h5, 7, 15i13-14-7+4
* Combo from 1st hit
* Input 3 to LWV (-5/+6/+6)
* Input 4 to RWV (-5/+6/+6)
* Input b+3_4 SWY (-5/+6/+6)
* Input f+3_4 DCK (-3/+8/+8)
reina1,1,2h,h,m5,6,12,i13-17<div class="plainlist"> * +11 SEN * +2 (cancel) </div>
* Cancel transition with input B
* Combo from 1st hit
* Can be delayed 11F
victor1,1,2h, h, hh5, 7, 5,10i17~18,i9~10-12+3+3
kazuya1,1,2,DVK.Fh,h,m,th5,6,12,8i10-17+5
* Jails
* Partially uses remaining Heat time
* Only on hit
asuka1,1,3h, m, m6, 15, 17,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
dragunov1,1,3h, h, m5, 8, 22,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be 10f delayed
hwoarang1,1,3h, h, l5, 8, 10i21-12-1
lili1,1,3h, h, M5, 16, 17,i20~21-15+6d+25a
* Combo from 2nd CH with 6f delay
* Input can be delayed 6f
* Move can be delayed 5f
hwoarang1,1,3,3h, h, l, h5, 8, 10, 14i20-14+4
steve1,1,d+1h, h, m5, 7, 15i25-6+0+5
* Transition to FLK with b (+0/+6/+11)
heihachi1,1,WAR.2h, h, m5, 6, 20,i18-17+28a (+2)
* Balcony Break
* Combo from 1st hit with 12f delay
* Chip damage on block
alisa1,2h, h5, 10,i12-3+8
Jail from 1st attack with 4f delay
asuka1,2h, m6, 9,i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
azucena1,2h, h5, 23,i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Can transition to BT with B
bryan1,2h, h5, 8,i12-3+8+9
Jail from 1st attack
claudio1,2h, h5, 12,i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
clive1,2h, M5, 20,i21~22-14+22a (+17)
* Spike
* Weapon
* Combo from 1st hit with 2f delay
* Increases ZAN gauge by 0.30 on hit
* Increases ZAN gauge by 0.14 on block
* Only deals recoverable damage
* +11d on BT hit
devil-jin1,2h, h5, 8,i10-3+8
* Jail from 1st attack with 4f delay
dragunov1,2h, m5, 8,i18-9+2
Combo from 1st hit
eddy1,2h, h5, 12,i10-3+8
* Jail from 1st attack with 4f delay
* Enter HSP -8 +3 with F
feng1,2h, h5, 9i10-3+8
* Jail from 1st attack
* Move can be delayed
heihachi1,2h, h5, 8,i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
hwoarang1,2h, h5, 10i10-3+6
* Jails
* 1,2,3 to shift to Left Flamingo
* 1,2,4 to shift to Right Flamingo
jack-81,2h, h10, 24i19-2+30a
Combos from 1st hit CH
jin1,2h, h5, 12,i10-3+6
Jail from 1st attack with 4f delay
jun1,2h, h5, 8,i16-3+6
* Jail from 1st attack
kazuya1,2h, h5, 8,i10-1+8
* Jails
* Combo from 1st hit
* Combo can be delayed 12F from 1st hit
king1,2h, h5, 15i10~12-3+8
* Jails
* Combo from 1st hit
kuma1,2h, h5, 25,i22~24-5+11 (+2)
* Balcony Break
* chip damage on block
* Combo from 1st CH
lars1,2h, h5, 9,i10-3+8
* Jails
law1,2h, h5, 8i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
lee1,2h, h5, 9,i12-3+7
* Transition to r30 -2 +8 MS with F
* Jail from 1st attack with max (4F) delay
* Combo from 1st hit with 4F delay
* Move can be delayed 4F
leo1,2h, h5, 10i12-3+8
* Jail from 1st attack
* Enter KNK -9 +2 with b
leroy1,2h, h5, 9,i12-3+7
lidia1,2h, h5, 8,i10-3+4
Jail from 1st attack with 4f delay
lili1,2h, h5, 12,i12-3+8
* Jail from 1st attack with 6f delay
nina1,2h, h5, 10,i10-3+8
* Jail from 1st attack with 8f delay
* Enter SS +0 +11 t15 r9 with D_U
panda1,2h, h5, 25,i22~24-5+11 (+2)
* Balcony Break
* chip damage on block
* Combo from 1st CH
paul1,2h, h5, 12,i10-3+8
* Move can be delayed 3f
* Input can be delayed 3f
* Combo from 1st hit with 3f delay
* Jail from 1st hit with 3f delay
raven1,2h, h5, 12,i12-3+7
* Jail from 1st attack with 2f delay
* Can shift to r22 SZN -4/+6 with 3+4 or D
reina1,2h, h5, 8,i10-3+8
Jail from 1st attack with 4f delay
shaheen1,2h, h5, 9,i12-3+8
steve1,2h, h5, 10i10-3+8
* Input 3 to LWV (-4/+7/+7)
* Input 4 to RWV (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
* Input f+3_4 DCK (-2/+9/+9)
reina1,2h,h5,8,i10-3+8
Jails from 1st hit
victor1,2h, h5, 12i10-3+8+8
xiaoyu1,2h, h6, 9i11-3+7
* Combos from 1st hit
zafina1,2h, h5, 9,i12-3+8
Jail from 1st attack
bryan1,2,1h, h, m5, 8, 18,i19-6+6+65a
Combo from 2nd CH with 10f delay
dragunov1,2,1h, m, m5, 8, 20,i19~20-14+15g
* Heat Engager
* Heat Dash +5, [[Dragunov combos#Mini-combos|+43a (+35)]]
* Balcony Break
* Combo from 1st or 2nd CH
* Opponent recovers Crouching
jin1,2,1h, h, m5, 12, 20,i20~22-16+31a (+21)
* Tornado
* Combo from 2nd CH with 7f delay
* Input can be delayed 9f
* Move can be delayed 4f
* Chip damage on block
<div class="plainlist">
* Low crush 20~49
* fs50~52</div>
king1,2,1h, h, m5, 15, 10i24~25-4+5s+10s
* Forces standing on hit.
* The 3rd hit doesn't combo even 2nd on CH.
* Starter of 10 Strings, 3rd~5th hits are combo.
leo1,2,1h, h, h5, 10, 16i20~21-5~-4+6+9
Combo from 2nd CH
leroy1,2,1h, h, h5, 9, 17,i27~28-6~-5+8~+9
* Follow-up after successful parry with input 1 or 2
* Partially restores remaining Heat time when successful during Heat
* Delayable
* Combo from 2nd hit CH
Parry state
nina1,2,1h, h, h5, 10, 17,i26~27-3+2
* Combo from 2nd CH with 4f delay
* Input can be delayed 6f
steve1,2,1h, h, h5, 10, 15i14-3+3
* Combo from 1st CH or 2nd CH
* Input f to PAB (-2/+4/+4)
* Input b to FLK (-1/+5/+5)
victor1,2,1h, h, m5, 12, 20i26~27-12+18a (+1)Launch T!
* Tornado
* Balcony Break
xiaoyu1,2,1h, h, m6, 9, 24i16-9+14a (+5)
* Balcony Break
* Combos from 2nd hit CH
leo1,2,1,1h, h, h, m5, 10, 16, 21i18-13+12a (+3)
*
Balcony Break
* Combo from 3rd Hit
nina1,2,1,1+2h, h, h, h,h,h5, 10, 17, 6,6,6,i25 i32 i39-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH
* Chip damage on block
* Power up in Heat
steve1,2,1,2h, h, h, m5, 10, 15, 15i18-19-10+16a (+7)
* Balcony Break
* Combo from 3rd CH
* Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
* Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
* Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
* Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
king1,2,1,2+4h, h, m, t5, 15, 10, 40i26~28+0d
* Throw break 2.
leo1,2,1,4h, h, h, h5, 10, 16, 30i21~23-6~-4+32a (+6)
*
Balcony Break
* Combo from 3rd Hit
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i26-27-12+1c+14d
High crush 10~
king1,2,1,d+2+4h, h, m, t(c)5, 15, 10, 35i28~30+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
nina1,2,1+2h, h, m5, 10, 22,i23-14+11a (+2)+10 +56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 10f
* Interrupt with i3 from 2nd block
alisa1,2,2h, h, h5, 10, 20,i20~35-9~+6+21a (+6)
* Tornado
* Balcony Break
** on airborne hit
* Weapon
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
devil-jin1,2,2h, h, h5, 8, 12,i17-12+4
* Combo from 1st hit with 11f delay
* Jail from 2nd attack with 2f delay
* Move can be delayed 9f
feng1,2,2h, h, h5, 9, 12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
heihachi1,2,2h, h, h5, 8, 12,i17-12+4
* Combo from 1st hit
* Enter FUJ -9 +4 r30 with D on frame 22
jun1,2,2h, h, h5, 8, 17,i16~17+6~+7+11~+12+20c~+21c
* Homing
* Combo from 2nd CH with 5f delay
* Jail from 2nd block with 1f delay
* Restores 2 health on hit
kazuya1,2,2h, h, h5, 8, 12,i17-12+4
law1,2,2h, h, m5, 8, 10i20-8+4+4
Combos from 1st hit CH
lee1,2,2h, h, m5, 9, 14,i20~21-13-2
* Move can be delayed 5F
* Input can be delayed 7F
* Combo from 2nd CH with 7F delay
lidia1,2,2h, h, m5, 8, 10,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
reina1,2,2h, h, h5, 8, 14,i17-14+0
* Jail from 2nd attack with 2f delay
* Input can be delayed 3f
* Move can be delayed 2f
shaheen1,2,2h, h, m5, 9, 17,i20~21-11+3+58a
* Counter hit combo from 1st hit
* Can be delayed
reina1,2,2h,h,h5,8,14,i17-14+0
Jails from 2nd hit
law1,2,2,1+2h, h, m, m5, 8, 10, 23i19-13+5a (-4)
Balcony Break
law1,2,2,2h, h, m, h5, 8, 10, 15i13-9+4+9d
* Combos from 1st or 3rd hit CH
* Delay-able
* Transition to DSS with F
** (-3 oB, +10g oH, +15d CH)
lee1,2,2,3h, h, m, h5, 9, 14, 23,i21-3+17a (+8)
* Balcony Break
* Combo from 3rd hit CH with 9F delay
* Transition to r25 -9, +11a (+2a) HMS with 4
* Move can be delayed 13F
* Input can be delayed 18F
king1,2,2+4h, h, t5, 15, 30i30+1d
* Throw break 2.
heihachi1,2,2~1h, h, m5, 8, 20,i13-11+6
* Combo from 2nd CH
* Cancel to SS -5 -16 with D_U
heihachi1,2,2~1,1+2h, h, m, m5, 8, 20, 24,i26-13+11a (+2)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
kazuya1,2,2~3h, h, m5, 8, 23i23-9+6
asuka1,2,3h, m, m6, 9, 24,i31~33-2+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Last input can be held to power up
bryan1,2,3h, h, L5, 8, 15,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
devil-jin1,2,3h, h, m5, 8, 25,i29~31+4+24a
* Spike
* Move can be delayed 1f
* Interrupt with i10 from 2nd block
jin1,2,3h, h, m5, 12, 20,i24~26+0+31d
* Spike
* Interrupt with i10 from 2nd block
* Input can be delayed 9f
* Move can be delayed 4f
law1,2,3h, h, m5, 8, 10i15-5+13
* Wall Crush +24g on hit
* Knee
* Combos from 1st hit CH
* Jails from 1st attack
leroy1,2,3h, h, h5, 9, 21,i23~24-6~-5+20a(+11)~+21a(+13)
* Balcony Break
* Combo from 2nd hit CH
lidia1,2,3h, h, h5, 8, 27,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
,Low crush 16~31
lili1,2,3h, h, L5, 12, 13,i26-13-2+6c
* Combo from 2nd CH
,High crush 10~45
paul1,2,3h, h, m5, 12, 7,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to [[Paul_movelist#10 Strings|10 strings]]
reina1,2,3h, h, m5, 8, 10,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
shaheen1,2,3h, h, h5, 9, 18,i20-8+3
* Transition to -1, +10 SNK with DF
* Counter hit combo from 1st hit
reina1,2,3h,h,m5,8,10,i21-10+1
Combo from 2nd CH
zafina1,2,3h, h, h5, 9, 12,i200+9
* Combo from 2nd hit CH with 8f delay
* Move can be delayed 7f
* Cancel SCR transition -9 +0 t71 r28 with B
devil-jin1,2,3,4h, h, m, m5, 8, 25, 30,i36~38+0~+2+11c~+13c
* Spike
* Interrupt with i7 from 3rd block
reina1,2,3,4h, h, m, h5, 8, 10, 21,i22~23-4+21a (+12)
* CH-confirmable from 2nd CH
* Combo from 3rd hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
* Interrupt with i5 from 3rd block
reina1,2,3,4h,h,m,h5,8,10,21,i22~23-4+21 (+12)
* Combo from 3rd hit without delay
* Can be delayed
asuka1,2,3*h, m, m6, 9, 26,i52~53+6+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
asuka1,2,4h, m, m6, 9, 20,i18~19-12+12s
* Combo from 1st CH
* Combo from 2nd CH with 1f delay
bryan1,2,4h, h, h5, 8, 24,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
* Move can be delayed 2f
devil-jin1,2,4h, h, m5, 8, 10,i11-10+4
* Knee
* Jail from 1st attack
eddy1,2,4h, h5, 12+6+17
<div class="plainlist">
* ,Low crush 7~37
* fs38~40</div>
heihachi1,2,4h, h, h5, 8, 21,i22~23-9+16g+52a
* Tornado
* Combo from 2nd CH with 2f delay
* Opponent recovers crouching
jin1,2,4h, h, h5, 12, 26,i20~22-4+23a (+14)
* Balcony Break
* Combo from 3rd hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 4f
jun1,2,4h, h, m5, 8, 16,i27~28-12~-11+5~+6+15a (+6)
* Balcony Break
* Combo from 2nd CH with 3f delay
* Input can be delayed 9f
kazuya1,2,4h, h, l5, 8, 18,i23~24-14c-3+0c
* Combo from 2nd CH
* Can be delayed 7F
lee1,2,4h, h, m5, 9, 10,i18-12-1+58a
* Jail from 1st attack
* Combo from 2nd hit
* Transition to -14 -2 HMS with 3
* Move can be input by pressing 4 during frames 1-9 of 1,2
leo1,2,4h, h, L5, 10, 15i24-13+3+8d
Combo from 2nd CH
leroy1,2,4h, h, m5, 9, 11,i16-9+3
* Transition to HRM
* Combo from 1st hit
lidia1,2,4h, h, l5, 8, 15,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
lili1,2,4h, h, m5, 12, 20,i29~34-9~-4+2a (-7)
* Balcony Break
* Chip on block [6]
* Input can be delayed 4f
* Move can be delayed 3f
* Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh
* Partially consumes remaining Heat time
<div class="plainlist">
* ,Low crush 21~41
* fs42~44</div>
nina1,2,4h, h, h5, 10, 22,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
* Input can be delayed 10f
raven1,2,4h, h, m5, 12, 20,i23~25-14~-12+15a (-2)
* Tornado
* Balcony Break
* Combo from 1st CH
,Low crush 23~42 fs43~45
shaheen1,2,4h, h, m5, 9, 20,i24~26-13+33a (+18)
* Tornado
kazuya1,2,4,3h, h, l, m5, 8, 18, 25,i32-2+24a(+15)+69a)
* Balcony Break
* Combo from 3rd CH
* Can be delayed
eddy1,2,4~3h, h, L5, 12, 20,i32~33-14c+18a
,High crush 32~
eddy1,2,4~4h, h, h5, 12, 27,i18~20+8~+10 +20w+42d (-16)
* Balcony Break
* Wall Crush on block, +20g minimum
* Tech roll to r45 FC on frames 30~31
,Low crush 7~32
alisa1,2,d+2h, h, l5, 10, 17,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
alisa1,2,d+2*h, h, l5, 10, 22,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
king1,2,d+2+4h, h, t(c)5, 15, 35i27+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
hwoarang1,2,f+3h, h, m5, 10, 14i21-8+9
Wall Crush +21g on hit
hwoarang1,2,f+4h, h, h5, 10, 20i24-2+35 (KND)
* Balcony Break
Low crush
jun1,2,uh, h5, 8+1+10g
law1,2,uf+3,4h,h,Special,m20i15-12+31a (+21)
lee1,2:4h, h, m5, 9, 12,i18-12+5+58a
* Jail from 1st attack
* Combo from 2nd hit with 1f delay
* Move can be input by pressing 4 during frames 10-13 of 1,2
* Transition to r44 -14 +3 HMS with 3
asuka1,3h, l6, 10,i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
claudio1,3h, l5, 11,i22-12-1
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
dragunov1,3h, h5, 14,i16~17-7+1+9
* Jail from 1st attack
eddy1,3h, m5, 16,i23~24-14+7c
* Spike
* Combo from 1st hit with 2f delay
feng1,3h, h5, 19i16~17-5+8~+9
* Combo from 1st hit
jin1,3h, L5, 9,i16~17-12-1
* Combo from 1st hit with 4f delay
* Grounded hit can be inconsistent
jun1,3h, L5, 12,i23-12+2+6c
* Combo from 1st CH
lee1,3h, h5, 5i16-11+0
Can be delayed (2F?)
victor1,3h, l5, 11i21~22-12-1-1
zafina1,3h, h5, 14,i17~18-2+7
* Combo from 1st hit with 3f delay
* Jail from 1st attack with 1f delay
* Move can be delayed 2f
* Cancel SCR transition -8 +1 t55 r26 with B
dragunov1,3,2h, h, m5, 14, 20,i22~23-13+41a
* Spike
* Combo from 2nd CH
dragunov1,3,2~1+2h, h, t5, 14, 40,i29~32+5-2d
* Throw break 1+2
** Unbreakable during Heat
** Partially uses remaining Heat time
* Cancel with B
* Alternate input f,F+2~1+2
jin1,3,4h, L, l5, 9, 17,i23-13+3+29a
* Combo from 2nd CH with 7f delay
* Input can be delayed 12f
lee1,3:3h, h, m5, 5, 4,i9-11+0
* Input 3 during frames 13?-15? of previous hit
* Jail from 1st attack
lee1,3:3:3h, h, m, h5, 5, 4, 14,i21-17+14
* Combo from 1st hit
* Input 3 during frame 8? of previous hit
* Timestop on hit
* 5 chip damage
bryan1,4h, h5, 14,i15-7+4
Jail from 1st attack
lars1,4h, l5, 10,i22-12+1
* Combo from 1st CH
* Transition to LEN with input D
leo1,4h, h5, 17i16-5+11
* Jail from 1st attack
lidia1,4h, h5, 17,i19-8+1
* Combo from 1st hit with 4f delay
* Balcony break on airborne hit
nina1,4h, h5, 17,i17~18-4+1+50a
* Combo from 1st hit
* Move can be delayed 2f
paul1,4h, L5, 8,i23-11c+1
* Combo from 1st CH
High crush 14~
zafina1,4h, m5, 17,i19-5+22g+53a
* Tornado
* Combo from 1st hit with 3f delay
* Move can be delayed 1f
nina1,4,1h, h, m5, 17, 21,i25~26-11+15g+67a (+47a)
* Balcony Break
* Interrupt with i1 from 2nd block
bryan1,4,2h, h, h5, 14, 18,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Cancel into 1,4,2,1 with f+1
* Cancel into 1,4,2,4 with f+4
* Interrupt with i8 from 3rd block
bryan1,4,2,1h, h, h, h5, 14, 18, 16,i19+0+55a
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Input can be delayed 8f
* Move can be delayed 6f
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
bryan1,4,2,1,4h, h, h, h, m5, 14, 18, 16, 21,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
bryan1,4,2,4h, h, h, m5, 14, 18, 21i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* ,Low crush 16~31
* fs32~34</div>
bryan1,4,3h, h, m5, 14, 15,i21-10+1
Combo from 2nd CH with 5f delay
bryan1,4,3,3h, h, m, h5, 14, 15, 18,i23-7+7+14a
Combo from 3rd CH
heihachi1,b+2h, m5, 17,i22-2+8
* Combo from 1st CH with 3f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Enter FUJ r30 with D
heihachi1,b+2,1h, m, m5, 17, 20,i35~39-15+30a (+20)
* Combo from 2nd CH
Low crush 38~61
heihachi1,b+2,2h, m, m5, 17, 17,i25~26-13+6c
* Spike
* Head
* Combo from 2nd hit
heihachi1,b+2,4h, m, m5, 17, 30,i39+5+30a (+9)
* Balcony Break
* Chip damage on block
Low crush 17~39
heihachi1,b+2,WAR.2h, m, m5, 17, 22,i25~26-13+23a (+13)
* Reversal Break
* Balcony Break
* Head
* Combo from 2nd hit
* Chip damage on block
* Erases opponent's recoverable health on hit
* +42d on airborne hit, opponent can tech roll after
steve1,d+1h, m5, 15i25-6+0+5
* Transition to FLK with b (+0/+6/+11)
xiaoyu1,d+2h, m6, 10i20-3+8
* Combos from 1st hit
* Recover facing forward with 1,D+2 (-4, +7)
* Recover in HYP with 1,d+2~B (-2, +9)
xiaoyu1,d+2,1+2h, m, m6, 10, 24i29-12+17a
* Combos from 2nd hit CH
clive1,f+2h, h5, 22,i25~26+1+13g
* Balcony Break
* Weapon
* Combo from 1st CH
* Input can be delayed 2f
* 6 Chip damage on block
* 9 Chip damage on block in heat
* +20a (+11) on BT hit
yoshimitsu1,NSS.1h, m5, 22,i23-9+16a+52a
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 11 chip damage on block
* Recovers 4 base health on hit
alisa1+2m22i19~20-4+15a
* Heat Engager
* Heat Dash +67a (+50) on hit, +5 on block
* Balcony Break
* Spike
* Head
* 6 chip damage on block
alisa1+2m22i19~20-4+15a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Head
* 6 chip damage on block
asuka1+2m21i16-9+27a
azucena1+2h17i15-8+13g+56a
Balcony Break
(Ver.1.05.00) - Damage changed from 20.
High crush 8~15
bryan1+2m15i17~18-7+6
Homing
claudio1+2m20i17-14+2c
Spike
clive1+2m24i13-9+2
* Heat Engager
* Heat Dash +5, +43d (+35d)
* Balcony Break (airborne)
* Weapon
* On hit regain recoverable health
devil-jin1+2m,m12,25i17 i25~26-12+7
* Homing
* Balcony Break
* Interrupt with i1 from 1st block
dragunov1+2m25i21~22-14+19a
* Balcony Break
* Spike
* -9 on block after absorbing and attack and chip damage on block
Power crush 7~20
eddy1+2m17i20+0c+5c+13c
* Spike
* Elbow
feng1+2m20i21~22-13 / +20wc+8
* Punch sabaki ps5~9
* Wall Crush +20g on hit
Parry state 5~9
heihachi1+2m25i12-10+24a (+14)
* Balcony Break
hwoarang1+2
* Shifts to Backturn Stance
jack-81+2m,m8,14i15-13+67a (+51)
* Tornado
* Instant Tornado
* Homing
jin1+2m,m,h4,4,16i13 i8 i12-14+12a (+3)
* Balcony Break
* Heat Engager
* Heat Dash +43a (+35), +5
jun1+2m26i13-12+28a
* Balcony Break
* Heat Engager
kazuya1+2m,m5,20i12-13+13a
Balcony Break
king1+2m17i18-11-2s+0s
* Forces standing on hit.
* Shifts into backturn stance.
kuma1+2m25i13~14-13+18g / HE
* Balcony Break
* Heat Engager
lars1+2m25i25-12+7
Power crush 8~
law1+2m20i16~17-13~12+12a (+5)+66a (+50)
* Tornado
* Weapon
* Partially uses remaining Heat Time in heat
* Instant Tornado on CH
* Alternate input DSS.1+2
lee1+2m20i21-1+3+26a
* Homing
* Floor Break
* Transition to +2, +6, +29a HMS with 3+4
leo1+2m25i25-12+11a (+2)
* Balcony Break
* Chip damage on block
Power crush 7~
leroy1+2h,h,h9i14-24
* Power up during Heat (partially uses remaining Heat time)
lidia1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
lili1+2m26i12~13-12+20d (+10)
* Balcony Break
nina1+2m19i16~17-3+8
Homing
panda1+2m25i13~14-13+18g / HE
* Balcony Break
* Heat Engager
paul1+2m30i28-13+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.1+2|H.1+2]] with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
raven1+2m20i14-9+15a
* Heat Engager
* Heat Dash +45a (+35) on hit, +5 on block
reina1+2m25i12~13-10~-9+24a (+14)
steve1+2m,m7,21i14-12+18a (+11)
Heat Engager
Heat Dash (+5/+35d/-)
reina1+2m25i12~13-10+24 (+14)
victor1+2m17i15-8+2Launch (+46)
xiaoyu1+2m24i20-7+20a
*
yoshimitsu1+2
* Can recover to r17 FC with D
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
Parry state 3~9
zafina1+2m17i16~17-12+4+25a
Spike
bryan1+2,1m, h15, 15,i23~24-1+6
* Combo from 1st hit
* Enter SWA +0 +7 r15 with b
king1+2,1m, m17, 21i22-13/-18+12a(+3)/-9
* Balcony Break
* Combo from 1st hit.
* Hold back during 2nd hit to feint.
claudio1+2,1+2m, t20, 10,i17+0
* Combo from 1st hit
* Only comes out on standing hit
* Doesn't work at tip range
* Doesn't work in the side or back
* Not a timed input
leroy1+2,1+2h,h,h, h,h,h9, 9i9-27
* Power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit
leroy1+2,1+2,1h,h,h, h,h,h, m9, 9, 20,i17~18-17~-16+7a(-2) / HE
* Heat Engager
* Balcony Break
* Elbow
* Combo from 1st hit
* Delayable
claudio1+2,1+2,2m, t, t20, 10, 18,i17-5d or +0d
* Combo from 1st hit
* Gain STB on hit
* -5d vs FUFT when gaining STB
* +0d vs FUFA if already STB
* Deals 20 damage with input b,f+2
* Not a timed input
bryan1+2,2m, m15, 20,i26~27-14+51d (+20)
* Combo from 1st hit with delay
king1+2,3m, h17, 25i24~25-3+12a(+3)
* Balcony Break
* Tornado
* Combo from 1st hit.
zafina1+2,4m, m17, 10,i24~25-10+1+6
* Combo from 1st hit with 1f delay
* Interrupt with i6 from 1st block
zafina1+2,4,4m, m, m17, 10, 20,i30~31-11+19a
* Balcony break on airborne hit
* Combo from 2nd hit CH with 1f delay
* Can pick up from the ground with db+3 for a juggle
* Interrupt with i12 from 2nd block
yoshimitsu1+2,PM,M10,12i15~18 i3~6+1c~+4c+14a
<div class="plainlist">
* is1~20
* Low crush 11~42
* fs43~45</div>
lidia1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
paul1+2*m35i46+0+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] with Heat
* Chip damage (10)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
paul1+2**m!40i71+20d (+10)
* Balcony Break
* [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
alisa1+2+3
Can transition to DES with held input 1+2
yoshimitsu1+2+3m0i22~40-8~+10g+0~+18+16~+34
* Weapon
* Can hit grounded when up-close and off-axis
alisa1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
* Transition to DES with 1+2
<div class="plainlist">
* Low crush 11~49
* fs50~52</div>
asuka1+2+3+4
* Transition to Ultimate Tackle throw with 1+2
* Cannot block for 5 seconds
* CH state for 5 seconds
azucena1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
bryan1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
claudio1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
clive1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
devil-jin1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
<div class="plainlist">
* Low crush 6~47
* fs48~50</div>
dragunov1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
eddy1+2+3+4
feng1+2+3+4
heihachi1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
hwoarang1+2+3+4
jin1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
jun1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
kazuya1+2+3+4sp-
* Shift to charging
king1+2+3+4
* Takes some time to charge and can cancel into anything.
* After charged next hit by either side becomes counter hit.
kuma1+2+3+4
lars1+2+3+4sp
law1+2+3+4
law1+2+3+4
leo1+2+3+4
Gain LTG
leroy1+2+3+4sp
lidia1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
nina1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
panda1+2+3+4
paul1+2+3+4
raven1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
reina1+2+3+4sp
shaheen1+2+3+4sp
reina1+2+3+4sp
victor1+2+3+4sp
yoshimitsu1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
zafina1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
asuka1+2+3+4,1+2m,t0,0i16-6+3
* Throw break 1+2
* Works on standing or crouching opponent
* Tackle is reversed on the player on break
* Opponent recovers FUFT on hit
law1+2+3+4,2h24i14+1+50a
* Chip damage on block
* Alternate input DSS.2
azucena1+2+3+4,3+4m!54i75-8a
Base damage is 45
raven1+2+3+4,b,f,1+2m!60,i59~61+21a (+11)
Balcony Break Cannot be blocked
,High crush 12~42
law1+2+3+4~1h10i12-5+6
* Alternate input:
** uf+1
** b,B+2+3~1,3
law1+2+3+4~1,3h, l10, 10i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
alisa1+2+4
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
azucena1+3t35i12~14-3+0d
* Throw break 1 or 2
bryan1+3t35i12~14-3-2d
* Floor Break
* Throw break 1 or 2
claudio1+3t35i12~14-3+1d
* Homing
* Throw Break 1 or 2
clive1+3t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Opponent recovers in FUFA state
devil-jin1+3t35i12~14+0 BT+2d
* Homing
* Throw break: 1 or 2
* Can be done from FC
dragunov1+3t35i12~14-2+1d
* Throw break 1 or 2
eddy1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
feng1+3t35-3
* Throw break 1 or 2
heihachi1+3t35i12~14-3-1d
* Homing
* Throw break 1 or 2
hwoarang1+3th(h)35i12~14
* Break: 1 or 2
* Opponent recovery on hit: FDFT
* Sideswap on break
jack-81+3t35i12+0+1d
* Throw Break 1 or 2
* Swaps positions on break
jin1+3t35i12~i14+0+2d
* Homing
* Throw break 1 or 2
* Jin recovers BT on break
jun1+3t35i12~14+0+0d
Homing
* Throw break 1 or 2
kuma1+3th(h)35i12~14-3+1
* Throw break: 1 or 2
* Opponent status on hit: FUFT
lars1+3th(h)35i12~14-3+1
* Spike
* Throw break: 1 or 2
* Opponent status on hit: FUFA
law1+3t35i12~14-3+0d
Throw break 1 or 2
lee1+3t35i12~14-3-2d
Throw break 1 or 2
leo1+3t35i12~14-3+0d
Throw break 1 or 2
leroy1+3th(h)35i12~14
* Spike
* Throw break: 1 or 2
* Opponent status on hit: FUFT perpendicular
lidia1+3t35i12~14-3+4
* Homing
* Throw break: 1 or 2
* Opponent on break: standing
lili1+3t35i12-3
* Throw break 1 or 2
* Floor Break
nina1+3t35i12~14-6-2
* Throw break 1 or 2
* Opponent recovers FUFA
panda1+3th(h)35i12~14-3+1
* Throw break: 1 or 2
* Opponent status on hit: FUFT
paul1+3t35i12~14-6+1d FUFA
* Homing
* Throw break 1 or 2
* Side switch
raven1+3t35i12~14-6+0d
Throw break 1 or 2
reina1+3th(h)35i12~14-3+0
* Throw break 1 or 2
* Spike
* Opponent recovery on hit: FUFA off-axis to the left
shaheen1+3th(h)35i12~14
* Homing
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
steve1+3throw35i12~14
*
Homing
* Throw break 1 or 2
reina1+3th(h)35i12~14+0+0
* Throw break 1 or 2
* Spike
* Opponent recovery on hit: FUFA off-axis to the left
victor1+3h35i12~14-3-2
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
xiaoyu1+3t35i12-6+1d
* Throw break 1 or 2
yoshimitsu1+3t35i12~14-3+1d
* Homing
* Throw break 1 or 2
zafina1+3t35i12~14-4+0d
* Homing
* Throw break 1 or 2
king1+3 / f+1+3t35i12~15 / i15~17-6+0d
* 1 or 2 throw break.
* Input f+1+3 to increase throw range, but its startup is 3 frames slower.
* Opponent recovers in FUFA.
* Side switch on successful throw break
azucena1+3+4
bryan1+3+4m!0i28~31+16
* Cancellable with any input on frames 1~31
* Gain SNE
* -34 if not cancelled
feng1+3+4
jin1+3+4
kuma1+3+4sp
leroy1+3+4sp
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Parry state
lidia1+3+4
panda1+3+4sp
Showing 400 of 5574 moves