
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| miary-zo | MOR.1+2 | m | 23 | i26 | +6 | +23d | +84a (+64) | * Spike * Transition to BAO automatically on hit or block only * Cancel BAO transition +6 +23d +83a (+63) r31 with B * Chip damage on block * Low crush 6~24 |
| bryan | b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
| feng | ws2 | m | 17 | i15~16 | -7 | +29g | +78a (+62) | * Tornado (CH Only) |
| anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically |
| anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * Combo from 1st CH * High evasion * Interrupt with i11 from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
| anna | df+3,2,2 | m, h, M | 13, 9, 20 | i14, ,i26~27 | -8 | +12 | +76a (+60) | * Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically |
| kuma | HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado * Transition to HBS * Tornado on CH only |
| panda | HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado * Transition to HBS * Tornado on CH only |
| armor-king | db+3 | L | 26 | i22~24 | -26 | +6 | +74a (+58) | * Homing * High crush 6~51 |
| kuma | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | * Tornado * High crush 6~ |
| lee | ub+3 | M | 20 | i18 | -13 | +20a (+13) | +74a (+58) | * Tornado * Low crush |
| panda | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado * High crush 6~ |
| paul | qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado * Balcony Break * High Evasion (brief) * Low crush 19~39 |
| eddy | uf+3,4 | m, L | 15, 10 | i26~28, i24~25 | -14c | +7 | +73a(+57) | |
| lars | SEN.2 | l | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado * High crush 1~ |
| lidia | CAT.2,2 | h, m | 12, 18 | i14~15, i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage |
| anna | uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
| bryan | qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado * Balcony Break * Chip damage 6 (30%) on block |
| feng | SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect * High crush 10 |
| jack-8 | df+1,1 | m, m | 12, 20 | i14, i29 | -11 | +21cg | +72a (+56) | * Tornado * Balcony Break * Combos from 1st hit CH * Delayable |
| lee | HMS.4 | l | 20 | i22 | -13 | +4c | +72a (+56) | * Instant Tornado on CH * High crush 6~ |
| miary-zo | MOR.2 | M | 20 | i15~16 | -6 | +18a (+1) | +72a (+56) | * Tornado * Balcony Break * Elbow * Steel pedal |
| victor | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i26~27 | -12 | +18a (+1) | +72a (+56a) | * Tornado * Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 12F |
| eddy | f+2,4 | m, l | 15, 17 | i18, i23~24 | -14c | +2 | +71a(+55) | * Combo from 1st CH with with 12f delay * Input can be delayed 17f * Move can be delayed 15f |
| leo | f+3+4 | h | 24 | i17~18 | 0~-1 | +8 | +71a (+55) | * Tornado * Balcony Break * 7 chip damage on block |
| lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado * Low crush 14~22 * Floating state 23~25 |
| nina | d+2,2 | L, M | 13, 20 | i20, i28~29 | -12 | +17a (+0) | +71a (+55) | * Tornado * Balcony Break * Combo from 1st CH |
| nina | b+1,4 | h, M | 10, 22 | i12~13, i28~29 | -12 | +7 | +71a (+55) | * Tornado * Combo from 1st hit with 1f delay * Can hit grounded when off-axis |
| reina | df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH with 8F delay * Move can be delayed by 9F * Input can be delayed by 10F * High crush 7~15 |
| reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado * High crush 6~17 |
| shaheen | 4,3 | h, h | 16, 21 | i13, i31 | -1 | +26a (+17) | +71a (51) | * Balcony Break |
| reina | df+4,2,3 | m,m,h | 14,10,20 | ,i27 | -8 | +35 | +71a (+55) | * Tornado * Combo from 2nd CH * Can be delayed |
| reina | b+4 | h | 20 | i18 | -8 | +35 | +71 (+55) | * Tornado |
| armor-king | f+3,2,1 | m, m, m | 12, 13, 22 | i15~16, ,i24~26 | -13 | +34d | +70a (+54) | * Tornado * Combo from 2nd CH |
| azucena | f+4,4~3 | m, m | 16, 24 | i17~18, i21~22 | -9~-8 | +15a (+6) | +70a (+54) | * Balcony Break * Tornado on CH * Interrupt with i19 from 1st block * Low crush 1~6 * Floating state 7~9 |
| azucena | BT.4,3 | m, m | 15, 21 | i15~16, i23~24 | -14 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f * Only hits grounded when up-close and off-axis |
| feng | BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect * High crush 6~ |
| king | b+1,2 | h, h | 13, 20 | i12, i19~20 | -13 | +5 | +70a(+54)* | * Tornado * Combo from 1st hit with 8F delay * Combo from 1st CH with 10F delay * Launches opponent if b+1 on CH. * Move can be delayed by 6F * Input can be delayed by 10F |
| lili | H.RAB.3 | L | 22 | i20~21 | -13 | +24a | +70a (+54) | * Homing * Tornado on CH * Partially consumes remaining Heat time * High crush 6~ |
| lili | RAB.3 | L | 20 | i20~21 | -13 | +3c | +70a (+54) | * Homing * Instant Tornado on CH * Powered up during Heat: 22 damage and KND on normal hit * High crush 6~ |
| jin | FC.df+4 | L | 20 | i21~i22 | -26 | +2c | +69a (+53) | Transition to +12cg ZEN with F on hit * High crush 1~57 |
| jun | b+2,1,2 | m, h, M | 10, 7, 20 | i14~15, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable |
| jun | b+3,2 | m, M | 20, 22 | i16~17, i20 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 1st hit * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Unparryable |
| jun | uf+2 | M | 24 | i19 | -9 | +30a (+15) | +69a (+53) | * Tornado * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable |
| jun | ws1,1,2 | h, h, M | 14, 7, 22 | i12~13, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage on block * Deals recoverable self-damage when not in Heat * Unparryable |
| kazuya | 1,2,4,3 | h, h, L, m | 5, 8, 18, 25 | i10, ,i32 | -2 | +24a (+15) | +69a | * Balcony Break * Combo from 3rd CH * Move can be delayed 11f |
| lee | f,F+2 | h | 23 | i15 | +2 | +18gc | +69a (+53) | * Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 6 chip damage |
| lee | f:F+2 | h | 26 | i15 | +2 | +18gc | +69a (+53) | * Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 11 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time |
| raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * Chip damage on block |
| asuka | f,F+1+2 | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | * Tornado * Chip damage when on block * Grounded hit can be inconsistent sometimes |
| steve | LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i14, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit * Shift to r14? FLK with b (+4/+8/+69a) * r14? FLK FC cancel? |
| asuka | f,f,F+1+2 | h | 27 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * Chip damage on block |
| clive | db+4 | L | 20 | i19~20 | -18 | +4c | +67a (+51a) | * Effectively homing? |
| dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit +67a (+51) * High crush 6~49 |
| lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | * High crush 8~ |
| miary-zo | 1,2,2 | h, h, h | 5, 6, 20 | i10, ,i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st CH * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | 2,2 | h, h | 10, 20 | i11, i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| nina | 1,4,1 | h, h, m | 5, 17, 21 | i10, ,i25~26 | -11 | +15g | +67a (+47a) | * Balcony Break * Interrupt with i1 from 2nd block |
| raven | BT.1,4 | h, h | 7, 23 | i8, i16~17 | -8~-7 | +40a (-18) | +67a (+51) | * Balcony Break * Combo from 1st hit |
| law | 1+2 | M | 20 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time in heat * Instant Tornado on CH * Alternate input DSS.1+2 |
| law | DSS.1+2 | m | i16 | -13 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat time * Instant Tornado on CH * Alternate input 1+2 | |
| miary-zo | BAO.4 | L,m | 18,20 | i18~19 i27~28 | -24 | -2d | +66a (+50) | * Tornado * 2nd available only on hit or block * Low crush 1~43 * Floating state 44~46 |
| raven | 3,3,4 | m, h, h | 10, 16, 20 | ,i14~15, ,i26~27 | -9 | +39a (-19) | +66a (+50) | * Balcony Break * Combo from 2nd CH * Cancel to r18 BT at -16~-15/-3~-2 with B |
| reina | 3,2 | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
| reina | 3,2 | h,h | 12,16 | ,i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
| bryan | 1,2,1 | h, h, m | 5, 8, 18 | i10, ,i19 | -6 | +6 | +65a | * Combo from 2nd CH with 10F delay * Move can be delayed by 10F |
| kuma | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
| law | d+1,3 | l, h | 15, 21 | i21, i24 | -9 | +20a (+11) | +65a (+45) | * Balcony Break * Tornado on CH |
| lee | 2,1,3 | h, h, h | 10, 8, 20 | i10, ,i24 | -4 | +20a (+11) | +65a (+45) | * Balcony Break |
| panda | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
| lars | DEN.2~UF | M | 17 | i17~19, | +9 | +64 | * On hit only | |
| lee | b+4 | m | 20 | i20 | -3 | +7c | +64a | * Floor Break * Spike * Transition to -2, +8c, +65a HMS with 3 * +18d on crouching opponent |
| lili | SS.4 | m | 18 | i20~21 | -4 | +4 | +64 | * Enter RAB -15 -7 +53a r36 with b+3 or b+4 * Sidestep takes 9f, effective startup i29~30 * High crush 6~12 |
| lili | SS.1+2 | m | 21 | i19~20 | +0 | +25a (+16) | +64a | * Balcony Break * Sidestep takes 9f, effective startup i28~29 |
| lili | FC.df+4 | m | 18 | i20~21 | -4 | +4 | +64 | * Can be done from Crouch Level 1 * Enter RAB -15 -7 +53a r36 with b+3 or b+4 * High crush 6~12 |
| xiaoyu | AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | +64a | * Tornado * Balcony Break |
| xiaoyu | BT.1 | m | 17 | i16~18 | -5 | +4 | +64a | * Elbow |
| yoshimitsu | DGF.f+2 | h | 23 | i20~21 | +7 | +19a (+10) | +64a (+44) | * Homing * Balcony Break * Weapon * Low crush 1~ |
| clive | d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado * Balcony Break * Weapon * 6 Chip Damage on block * 9 Chip Damage on block in heat * Tracking notes: * Opponent can sidewalk left at -1 (or -2?) * Opponent cannot sidestep right or sidewalk right?. |
| lars | FC.df+2 | m | 19 | i15~16 | -8 | +5 | +63a | |
| lee | f+4,3 | h, m | 13, 18 | i11, i21 | -8 | +6c | +63a | * Transition to -4, +7c, +64a HMS with 4 * Combos on 1st hit CH * Delayable |
| lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
| steve | b+1,2~1 | h, m | 10, 17 | i13, i30~31 | -8 | +4 | +63a | |
| steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
| steve | DCK.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | EXD.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 |
| steve | PAB.2~1 | m | 17 | i27~28 | -8 | +4 | +63a | |
| steve | PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | |
| steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
| yoshimitsu | BT.1,2 | h, m | 16, 18 | i15, i25 | -5 | +5 | +63a | * Balcony Break (airborne) * Elbow * Combo from 1st CH |
| claudio | db+1+2 | M | 20 | i17~18 | -12 | +8a (-9) | +62a (+46) | * Tornado * Balcony Break * Tracking notes: * Can be sidewalked left at -7 * Can be sidewalked right at -5 * Can be sidestepped right at -4 * Can be sidestepped left at +1 * High crush 6~16 * Low crush 20~32 * Floating state 33~35 |
| kuma | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break * 10 chip damage on block |
| lars | DEN.2 | M | 17 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit with input UF |
| panda | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break Tailspin * Chip damage on block |
| xiaoyu | f+2,1,4 | m, h, m | 12, 14, 20 | i16~17, ,i26~27 | -13 | +17a (+8) | +62a (+42) | * Balcony Break * Combo from 2nd CH with 5F delay * Move can be delayed by 10F |
| alisa | 2,3,3 | h, m, m | 10, 8, 25 | i12, ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Input can be delayed 12f * Move can be delayed 11f * Low crush 13~41 * Floating state 42~44 |
| feng | 1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Move can be delayed |
| steve | df+1,2~1 | m, h | 12, 20 | i13, i30~31 | -2 | +2 | +61a | * Transition to r14? FLK with b (+0/+4/+63a) ** r14? FLK FC cancel? |
| steve | b+1 | h | 10 | i13 | -14 | +2 | +61a | * Transition to r16? FLK with B (-1/+10/+69) ** r16? FLK FC cancel? |
| victor | f,f,F+2 | m | 21 | i18~19 | +2 | +34d (-24d) | +61a (+45a) | * Balcony Break * Deals 6 chip damage on block * Transition to IAI with d or 3+4 at +5 / +37d (-21d) / +64a (+48a) |
| leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60 | |
| leroy | b+1+2 | m | 17 | i12 | -9 | +35d (+27) | +60cs | * Balcony Break * Partially consumes remaining hit |
| zafina | MNT.d+1,4 | L, m | 14, 23 | i15~16, i27~30 | -16 | +15 (+6) | +60a (+40) | * Balcony Break |
| asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Input can be delayed 7f |
| azucena | df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
| azucena | d+4,1~2 | L, m | 13, 20 | i15~16, i17~18 | -8 | +20a (+11) | +59a | * Strong Aerial Tailspin * Balcony Break |
| bryan | 3+4 | m | 20 | i18 | -13 | +8 | +59a | Balcony break on airborne hit |
| bryan | df+2,3 | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | Combo from 1st CH |
| devil-jin | 3,1,4 | m, h, m | 16, 11, 20 | i17~19, ,i23~24 | -9 | +15a (+6) | +59a | * Balcony Break on normal hit * Input can be delayed 12f * Move can be delayed 4f * Interrupt with i7 from 2nd block |
| jin | uf+3 | m | 17 | i22~23 | -9 | +6 | +59a | * Low crush 9~23 * Floating state 24~26 |
| jin | b,f+2,3 | m, m | 15, 17 | i15~i16, i25 | -9 | +6 | +59a | * Combo from 1st hit with 4f delay * Input can be delayed 9f * Enter ZEN +2 +17g +71a r20 with F |
| kazuya | df+2 | m | 22 | i14 | -12 | +5 | +59a | * Homing * Balcony Break on air hit * Crumple stun +13F after CH |
| kazuya | f,n,d,df+1+2 | m | 33 | i24 | +5 | +25a(+15) | +59a | * Tornado * Balcony Break * Chip damage when guarded |
| lars | f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow * Balcony Break * 4 chip damage on block |
| leroy | HRM.1,2 | m, h | 17, 17 | i24~25, i20~21 | -3 | +28g | +59cs | * Elbow * Combos from 1st hit |
| lidia | f+3,2 | m, m | 12, 22 | i17~18, i24~25 | -4 | +24g | +59cs | * Tornado * Transitions to WLF |
| miary-zo | SS.2 | m | 22 | i20 | +1 | +3 | +59a | * Balcony Break (airborne) * Enter MOR +4 +6 r32 with F * 4 chip damage on block * Sidestep takes 9f, effective startup i29 |
| paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 14f * Input can be delayed 14f * Combo from 1st hit with 10f delay |
| paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
| armor-king | 1+2,4 | m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | * Combo from 1st hit |
| armor-king | uf+1 | m | 20 | i23~24 | +4 | +11g | +58a | * Balcony Break * 6 chip damage on block |
| armor-king | SS.4 | m | 22 | i19~20 | -8 | +13a | +58a | |
| azucena | BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
| dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Input can be delayed 12f |
| eddy | HSP.b+3 | m | 20 | i36~37 | -12 | +13a | +58a | Balcony Break |
| fahkumram | 3+4 | m | 20 | i18 | -9 | +18a (+9) | +58cs | * Balcony Break * Good right sidestep tracking |
| lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st attack * Combo from 2nd hit * Transition to -14 -2 HMS with 3 * Move can be input by pressing 4 during frames 1-9 of 1,2 |
| lee | 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st attack * Combo from 2nd hit with 1f delay * Move can be input by pressing 4 during frames 10-13 of 1,2 * Transition to r44 -14 +3 HMS with 3 |
| leo | KNK.2 | h | 20 | i13~14 | -4 | +22a (+13) | +58a | * Balcony Break |
| lidia | qcf+1+2,2 | m, m | 18, 22 | i16~17, i24~25 | -4 | +24g | +58a | * Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * Can be charged to enhance |
| lidia | qcf+1+2,2* | m, m | 18, 26 | i16~17, i35~36 | +8 | +34d (+26) | +58a | * Tornado * Balcony Break * Transition to WLF on hit or block only * 10 Chip damage on block |
| reina | WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | |
| shaheen | 1,2,2 | h, h, m | 5, 9, 17 | i10, ,i20~21 | -11 | +3 | +58a | * Combo from 1st CH with 10F delay * Combo from 2nd CH with 10F delay * Move can be delayed by 10F * Input can be delayed by 12F * Cancel into SNK (-13/-2) with DF |
| reina | WDS.3 | m | 17 | i16~17 | -6 | +4 | +58 | * crumple stun on CH |
| xiaoyu | f,F+4 | h | 20 | i20~23 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Automatically transitions to HYP on hit or block * Chip on block [6] |
| yoshimitsu | df+2+3 | m | 18 | i17~18 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be performed in FC * Faster startup and 20 damage with input f,n,d,df+2 * High crush 9~17 |
| yoshimitsu | f,n,d,df+2 | m | 20 | i14~15 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be buffered * Can be performed in FC * High crush 6~14 |
| anna | ROLL.4 | h | 21 | i20 | +7 | +32a (+22) | +57a | * Tornado * Chip damage on block * Roll adds minimum 20f, effective startup i40 * High crush 39~69 * Low crush 20~35 * Floating state 36~38 |
| claudio | df+2 | m | 19 | i14 | -13 | +5 | +57a | * Gain STB on counterhit * Tracking notes: * Can be sidestepped right at -3 or -5 (but not -4?) * Completely homing to SSL/SWL? |
| clive | b+1 | m | 18 | i17~18 | -13 | +10g | +57a | * Homing * Balcony Break * Weapon |
| hwoarang | CD.3 | m | 27 | i18~19 | +4 | +25a (+16) | +57a (+10) | * Tornado * Balcony Break * 8 chip damage on block * Also possible during RFF * Transition to LFS |
| lee | HMS.1,4 | h, m | 7, 17 | i12, i15 | -8 | +4 | +57a | * Transition to -8, +4, +58a HMS with 3 |
| lili | f+4 | m | 23 | i17 | -9 | +7 | +57a | * Tornado * Balcony Break (airborne) * Wall Crush +19g on hit * Hit vs BT +12a (+3) |
| miary-zo | df+4 | m | 17 | i16 | -4 | +5 | +57a | * Knee * Enter MOR -1 +8 +60a r26 with F |
| paul | 3,2~b | m, h | 14, 17 | i15~16, , | +4 | +14g | +57a | * Sidestep u can be buffered from 45f * SWA attacks can be buffered from 54f * Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df |
| zafina | MNT.2 | m | 19 | i13~14 | -14 | -3 | +57a | |
| asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
| azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | { Balcony Break * High crush 8~15 |
| azucena | df+1,4,1 | m, h, h | 11, 13, 20 | i13~14, ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Move can be delayed 8f delay * Enter LIB -17 -6 r20 with F |
| eddy | 2,1,4 | h, h, m | 10, 13, 21 | i12, ,i20~22 | -12~-10 | +17a (+8) | +56a | * Balcony Break * Combo from 2nd Ch with 10f delay * Input can be delayed 14f |
| leo | f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break |
| leo | d+2 | m | 23 | i21 | +4c | +9c | +56a | * Spike |
| paul | b+2,1* | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break * H.b+2,1* with Heat * Chip damage (7) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge |
| steve | d+2,1,2 | l, m, h | 11, 8, 17 | i17, ,i24~25 | -2 | +27a (+18) | +56a | * Balcony Break * Combo from 2nd CH |
| azucena | uf+3,4 | h, m | 20, 17 | i21~22, i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 11f delay |
| devil-jin | f,F+4 | m | 22 | i20~21 | -6 | +16g | +55a | * Balcony Break on normal hit * i23 startup when unbuffered, and i21 startup when buffered * Opponent recovers crouching on hit * Active frame 1 range: 3.70 * Low crush 10~30 * Floating state 31~33 |
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| law | 2,b+2,1,2 | h, h, h, m | 8, 8, 8, 21 | i10, ,i20 | -3 | +20a | +55a | * Combos from 3rd hit CH * Delay-able * Transition to FC with D |
| law | f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
| lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
| paul | f+1+2* | m | 26 | i29~30 | +7c | +20d FDFA | +55a | * Balcony Break * H.f+1+2* with Heat * Chip damage (10) * Requires 24f charge * f+1+2 from 0~23f charge * Transition to +4c, +17d DPD with DF |
| reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF * High crush 6~33 |
| steve | DCK.f+2 | h | 21 | i15~16 | +5 | +14c | +55a | * Strong Aerial Tailspin * Transition to standing (+1/+10c/+51a) with B * 6 chip damage on block |
| reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55 | * can be cancelled into crouch with input DB/D/DF |
| victor | IAI.4,2 | L, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | +55a (+35a) | Strong Aerial Tailspin * Balcony Break * Combo from 1st CH * Deals 8 chip damage on block |
| victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH |
| zafina | df+3,4 | m, h | 15, 17 | i15~16, i23~24 | -6 | +22a | +55a | * Balcony break on airborne hit * Combo from 1st hit |
| alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
| kazuya | f+3 | m | 22 | i17 | -13 | +5 | +54a(+23) | Balcony Break on air hit |
| lili | DEW.1,2 | m, m | 12, 20 | i15~16, i23~24 | -14 | +20a (+10) | +54a | * Balcony Break * Combo from 1st hit with 3f delay * Move can be delayed 18f * Cancel to BT -14 -9 -3 r35 with B |
| miary-zo | ws3 | m | 20 | i20 | +4 | +7c | +54a | * Spike * Hit vs BT +14d |
| nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
| reina | 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
| reina | df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| reina | 3,4 | h,m | 12,20 | ,i20 | -14 | +50 (+19) | +54 | Combo from 1st hit |
| reina | 3+4,4 | mm,m | 15,20 | ,i16 | -14 | +50 (+19) | +54 | Combo from 1st hit |
| reina | df+3+4,4 | mh,m | 5,10,20 | ,i20 | -4 | +50 (+19) | +54 | Combo from 1st hit |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Move can be delayed 10f * Will not combo if the kick impacts on i25 |
| bryan | 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |
| bryan | b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 |
| dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
| king | CD.DF+4 | m | 21 | i15~16 | -9 | +49a(+18) | +53a | * Knee * Special down state that allows low juggle (on normal hit). * Crumple on CH for full combo. |
| law | 3,3 | h, m | 12, 17 | i12, i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
| leo | ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | * Low crush 9~ |
| miary-zo | d+2 | M | 20 | i26 | -4c | +8 | +53a | * Spike * Weapon * Chip damage on block |
| paul | qcb+1 | M | 24 | i21~22 | +0c | +21d FDFA | +53a | * Chip damage (7) |
| reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| reina | WRA.d+4,3 | L, m | 9, 20 | i16~17, i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 14f delay * Input can be delayed 15f * Move can be delayed 13f * CH-confirmable |
| reina | b+1,1,3,3 | h,m,m,m | 14,15,13,20 | ,i32 | -16 | +48 (+17) | +53 | |
| reina | WRA.d+4,3 | l,m | 9,20 | ,i21~22 | -16 | +48 (+17) | +53 | * Combo from 1st CH without max delay * Can be delayed * CH-confirmable |
| azucena | f+3,4 | m, m | 15, 21 | i18, i24~25 | -11 | +8 | +52a | * Combo from 1st hit with 6f delay * Input can be delayed for 8f * Move can be delayed for 7f |
| heihachi | 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16g | +52a | * Tornado * Combo from 2nd CH with 2f delay * Opponent recovers crouching * Can be charged |
| heihachi | 4 | h | 21 | i15~16 | -9 | +16g | +52a | * Tornado * Balcony Break * Opponent recovers crouching on hit |
| jun | df+4 | m | 22 | i15 | -14 | +48a (+17) | +52a | * Tornado * Balcony Break (airborne) * Crumple stun launcher (+52a) on CH |
| king | CD.1+2 | M | 24 | i20~23 | -5c | +16d | +52a | Balcony Break * Bounce off ground on CH for full combo. |
| law | BT.2 | m | 17 | i15 | -14 | -1 | +52a | |
| leroy | HRM.b+1 | M | 21 | i20~22 | +4 | +7c | +52a | chip damage on block |
| nina | f,F+3 | M | 24 | i15 | -14 | +8 | +52a | Cannot be buffered |
| yoshimitsu | 1,NSS.1 | h, m | 5, 22 | i10, i23 | -9 | +16a | +52a | * Floor Break * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 3f * Interrupt with i4 from 1st block * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less |
| yoshimitsu | df+3,NSS.1 | m, M | 10, 24 | i17~18, i23~24 | -9 | +16a | +52a | * Floor Break * Weapon * Combo from 1st hit * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* |
| yoshimitsu | d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | d+1*(6),n | M! | 180 | i249~250 | +16a | +52a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | uf+3+4,1,4,NSS.1 | M, h, m, M | 20, 8, 15, 24 | i31~35, ,i24~25 | -9 | +16a | +52a | * Balcony Break * Floor Break * Weapon * Can transition to d+1*,n * 9 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less |
| yoshimitsu | NSS.d+1 | M | 24 | i24~25 | -9 | +16a | +52a | * Floor Break * Weapon * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* |
| zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
| anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| xiaoyu | ws3 | m | 22 | i22~23 | +3c | +6c | +51a | * |
| bryan | f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | +50a | * Sidesteps to the right |
| jin | b,f+2,1,2 | m, h, m | 15, 14, 20 | i15~i16, ,i19~20 | -5 | +18a (+9) | +50a (+3) | * Balcony Break * Combo from 2nd CH with 15f * Input can be delayed 16f * Move can be delayed 10f |
| kazuya | 2,2 | h, m | 12, 24 | i12, i24~25 | -8 | +7 | +50a | * Balcony Break (airborne) * Combo from 1st CH |
| kazuya | SS.3 | m | 23 | i23 | -7 | +16a(+7) | +50d | Balcony Break |
| king | BT.3 | M | 18 | i13~14 | -13 | +9s | +50d | * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo. |
| law | DSS.2 | h | 20 | i14 | +1 | +15d | +50a | * Balcony Break * Chip damage on block |
| miary-zo | df+1,1,2 | m, h, M | 10, 17, 20 | i13, ,i30 | -12 | +5a | +50a | * Spike * Weapon * Input can be delayed 1f * Move cannot be delayed * Chip damage on block |
| nina | 1,4 | h, h | 5, 17 | i10, i17~18 | -4 | +1 | +50a | * Combo from 1st hit * Move can be delayed 2f |
| paul | 3,2 | m, h | 14, 17 | i15~16, i23 | -3 | +7 | +50a | * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st hit with 4f delay * Transition to t60 r19 SWA +4 +14g +57a at 43f with b |
| xiaoyu | H.f+2,1,2 | m, h, m | 12, 14, 20 | i16~17, ,i26~28 | +6 | +23d | +50a | * Balcony Break * Spike * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 5F delay * Move can be delayed by 5-10F * Recover facing forward with F (+4, +21d, +47a) * Low crush |
| xiaoyu | H.f,F+1,2 | m, m | 13, 20 | i15, i26~28 | +6 | +24d | +50a | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Recover facing forward with F (+4, +22d, +48a) * Low crush |
| yoshimitsu | u+1 | m | 20 | i24~25 | -4 | +5c | +50a | * Floor Break * Weapon * Low crush 9~27 * Floating state 28~30 |
| anna | 1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH |
| anna | 2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 10f |
| anna | df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
| armor-king | df+3 | m | 17 | i17~18 | -5 | +5 | +49a | Knee |
| jack-8 | ws2,1 | m, m | 10, 17 | i14, i15 | -14c | +3d | +49a | * Combos from 1st hit |
| kuma | HBS.1,2* | M, M | 10, 23 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +48d (-10) | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN transition with input B |
| law | f+3+4 | M | 20 | i25 | -2 | +7c | +49a | Alternate input DSS.f+3+4 * Low crush 11~ |
| nina | 1,2,4 | h, h, h | 5, 10, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8f delay * Input can be delayed 10f |
| nina | df+3,2,4 | m, h, h | 13, 12, 22 | i14, ,i22 | -6 | +20a | +49a | * Balcony Break * Combo from 2nd CH with 8f delay |
| panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
| reina | f,F+3+4 | h | 22 | i16~19 | -2 | +49d (-9) | +49a | * Balcony Break * Low crush |
| reina | f,F+3+4 | h | 22 | i16~19 | -2 | +49 (-9) | +49 | * Balcony Break |
| victor | db+4 | l | 17 | i20~21 | -26 | +4c | +49a | * High crush 6 |
| victor | CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
| xiaoyu | uf+2 | m | 23 | i26~27 | +6c | +7c | +49a | * Spike * Recover facing forward with F (+4c, +5c, +47a) * Alternate input u+2 * Chip on block [6] * Low crush 9~ |
| yoshimitsu | KIN.4 | h | 23 | i16~17 | +0 | +20a (+11) | +49a | * Homing * Balcony Break * Enter KIN +3 +23a (+14) r26 with 1+2 * Enter MED -1 +19a (+10) r28 with 3+4 |
| yoshimitsu | KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Power up in NSS or Heat * Low crush 8~ |
| yoshimitsu | NSS.KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Partially uses remaining Heat time * Low crush 8~ |
| asuka | f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break * Chip damage on block * Low crush 3~30 * Floating state 31~33 |
| jack-8 | 3,1+2 | m, m | 18, 20 | i15, i25 | -11c | +2d | +48a | * Combos from 1st hit CH * Alternate input f+3,1+2 or ws3,1+2 |
| anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Can be buffered * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
| jack-8 | b+1,2 | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | * Combo from 1st hit with 6F delay * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Move can be delayed by 7F * Input can be delayed by 11F |
| king | df+4,3,4 | l, h, m | 10, 11, 27 | i14~15, ,i28~29 | -15 | +6a (-3) | +47a(+16) | * Balcony Break * Combo from 2nd CH. * Crumple on 3rd CH. * Shift to r32? BT (-8, +13a (+4a), +54a (+23a)) with B * Shift to backturn is 14F punishable. * Low crush 18~ |
| nina | qcf+1 | h | 21 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | * 5 chip damage on block, * bufferable |
| dragunov | 4,4 | h, m | 10, 23 | i12, i35~36 | +5 | +29a (+20) | +46a | * Balcony Break * Chip damage on block * Interrupt with i16 from 1st block * Low crush 22~42 * Floating state 43~45 |
| jun | f,f,F+3 | m | 28 | i24~28 | +3~+7 | +14a (+5) | +46d (-1) | * Balcony Break * Chip damage on block * Low crush 3~30 * Low crush 31~33 |
| law | d+3,3 | l, h | 8, 17 | i16, i16 | -7 | +20a | +46CS | * Combos from 1st hit CH * -30 on block from 1st block * Delay-able |
| lili | db+3 | h | 22 | i19~22 | -9~-6 | +34d | +46a | * Balcony Break * High crush 6~18 |
| nina | 4,4,4 | h, h, L | 15, 21, 20 | i11, ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH * High crush 16~55 |
| paul | ws3,2 | M, h | 16, 21 | i13~14, i21~22 | -9 | +17d (+8) | +46a | * Balcony Break * Move can be delayed 12f * Input can be delayed 12f * Combo from 1st hit with 12f delay |
| paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
| paul | qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike * Combo from 1st CH +15d (-20) FDFA * Move can be delayed 10f * Input can be delayed 17f |
| raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| victor | 1+2 | m | 17 | i15 | -9 | +2 | +46a | |
| yoshimitsu | DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Floor Break * Weapon * 11 chip damage on block * Power up in Heat * Partially uses remaining Heat time * Low crush 1~27 |
| devil-jin | b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 8f delay * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block |
| nina | b+2,2,2 | h, h, h | 12, 16, 20 | i12, ,i25~26 | -9 | +9g | +45a | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Cancel to SS -25 -14 with D_U * If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit * Input can be delayed 13f |
| nina | b+3,4 | m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | * Combo from 1st hit with 16f delay * Input can be delayed 17f |
| yoshimitsu | ub+1+3,1+2 | m!, h! | 40, 18 | i50~52, i18~19 | +1~+2 | +45a | * Floor Break * Weapon | |
| yoshimitsu | NSS.ub+1+3,1+2 | m!, h | 50, 15 | i51~65, i18~19 | -15 | -4 | +45a | Floor Break |
| armor-king | f,F+2 | m | 20 | i16~17 | -6 | +6 | +44a | |
| azucena | d+1 | m | 20 | i20~21 | +4 | +7c | +44a | * Spike * Elbow |
| dragunov | f,f,F+2 | m | 22 | i15~17 | +4 | +32d (-26) | +44a | * Balcony Break * Spike * 20% (4) Chip damage on block - 30% (7) when powered up * Do f,n,f+2 within 8 total frames (first forward and neutral doesn't matter) for the powered up (bluespark) version - 26 damage |
| fahkumram | 1,2,4,3~4 | h, h, h, m | 5, 8, 10, 20 | i10, ,i21~22 | -5 | +9 | +44a | * Knee * Can be charged with held input * Effective startup i36~37 * Interrupt with i17 from 3rd block * Interrupt with i5 from 3rd hit * Move can be delayed by 2F * Recovers 2f slower on hit or block |
| fahkumram | 4,3~4 | h, m | 10, 20 | i12, i21 | -5 | +9 | +44a | * Knee * Can be charged * r25 on block |
| fahkumram | d+3,4,3~4 | L, h, m | 11, 10, 20 | i16, ,i21 | -5 | +9 | +44a | * Knee * Can be charged |
| leo | ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break * Combo from 2nd CH |
| lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
| miary-zo | db+3 | L | 21 | i22~23 | -26 | +5c | +44a | * Stagger on block * High crush 8~ |
| steve | PAB.1,2,1 | h, h, m | 10, 14, 21 | i12~13, ,i18~20 | -13 | +8c | +44a | * Spike * Combo from 2nd CH with 8F delay * Jail from 1st block with no delay * Move can be delayed by 10F |
| feng | f+3,2 | m, h | 10, 17 | i21, i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
| jack-8 | FC.1,2 | l, m | 10, 24 | i19, i32 | -11 | +11a (+2) | +43a (-4) | * Balcony Break |
| jin | db+2,2 | m, h | 12, 11 | i16, i8 | -12 | -7 | +43a | Jail from 1st attack |
| leroy | f,F+4,2 | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | * Tornado * Combos from 1st hit * Has evasive properties |
| lili | ws1,2,4 | m, h, L | 10, 16, 20 | i13~14, ,i22~23 | -14 | +12a | +43a | * Combo from 2nd CH with 7f delay * Input can be delayed 11f * Move can be delayed 10f * High crush 13~51 |
| shaheen | ws3,3 | m, m | 9, 25 | i13, i17 | -13 | +11a (+2) | +43a (-4) | * Tornado * Balcony Break |
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| xiaoyu | ws1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| eddy | RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Transition to RLX * Combo from 1st CH with 5F delay * Move can be delayed by 9F * Input can be delayed by 10F |
| jin | f+4 | m | 21 | i16-17 | -8 | +4 | +42a | * Enter ZEN -1 +11 +49a r26 with F * Balcony break on airborne hit |
| jun | 2,1,4,1 | h, m, m, m | 7, 9, 12, 30 | i12, ,i30 | -9 | +10a (+1) | +42a (-5) | * Balcony Break * Combo from 3rd CH * Input can be delayed 10f * Chip damage (9) on block * Deals 6 damage to self (4 recoverable) * Unparryable by traditional parries, Asuka, Nina, etc |
| kuma | db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * chip damage on block * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 |
| lars | f+1,2,3~B | h, m, m | 10, 11, 20 | i13, , | -12 | +41d (-17) | +42a | |
| panda | db+1,2* | h, m | 11, 20 | i14~15, i34~35 | -12 | +13c | +42a | * Floor Break * chip damage on block * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 |
| steve | FLK.1,1,d+1 | h, h, h | 14, 8, 23 | i12, ,i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),d+1 |
| steve | FLK.1,d+1 | h, h | 14, 23 | i12, i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 1st CH with 14F delay * Jail from 1st block with 3F delay * Move can be delayed by 14F |
| steve | FLK.2 | m | 21 | i18~19 | -5c | +7d | +42a | * Spike * 6 chip damage on block |
| yoshimitsu | d+2,2,NSS.d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Input can be delayed 10f * Move can be delayed 9f |
| yoshimitsu | d+2,2,d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Floor Break * Weapon * Input can be delayed 10f * Move can be delayed 9f * Last hit has shorter range and no Weapon property in NSS |
| zafina | 1,4 | h, m | 5, 17 | i10, i19 | -5 | +8 | +42a | * Tornado * Combo from 1st hit with 3f delay * Move can be delayed 1f |
| eddy | FC.df+3 | m | 20 | i22~23 | +6 | +9c | +41a | * Transition to RLX * 6 Chip damage on block |
| feng | BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
| leo | KNK.1+2 | M | 20 | i22~24 | -6 | +21 | +41a (+31) | * Tornado * Balcony Break ** On non-CH grounded connect * 6 chip damage on block |
| leroy | db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break * Combo from 1st hit CH |
| steve | EXD.1 | m | 21 | i19 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block |
| zafina | b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Move can be delayed 9f |
| armor-king | BAD.1+2 | m | 22 | i26~27 | +5 | +12c | +40a | * 6 chip damage on block |
| jack-8 | f+1,1 | m, h | 13, 25 | i14, i25 | -7 | +8d (-1) | +40d (-7) | Combos from 1st hit |
| kazuya | 3,1,4 | h, h, m | 12, 10, 17 | i14, ,i21~22 | -6 | +8 | +40d (+32) | * Knee * Combo from 2nd CH with 6f delay * Move can be delayed 14f |
| miary-zo | u+3 | m | 17 | i17~18 | -9 | +27g | +40a | * Weapon * Opponent recovers crouching on hit * Low crush 9~28 * Floating state 29~31 |
| nina | f+2,1,4 | h, m, h | 12, 12, 22 | i13, ,i25~27 | -3~-1 | +23a (+14) | +40a | * Balcony Break * Combo from 2nd hit with 4f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f |
| bryan | f,F+3 | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | * Balcony Break * Gain SNE on hit with 1+2 * SNE gain is r25 * Chip damage on block (7) * Hitstop 20f on hit |
| jack-8 | 1+4,1 | m | 25 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break * Alternate input hcf,1 to power up * Chip damage on block (7) |
| jack-8 | HCF,1 | m | 30 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break * Alternate input 1+4,1 * Chip damage on block (9) |
| miary-zo | b+4 | m | 19 | i19 | -2 | +22a (+13) | +39a | * Balcony Break * Good SSR tracking * Low crush 9~35 * Floating state 36~38 |
| raven | db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried * Low crush 8~24 * Floating state 25~27 * High crush 28~ |
| yoshimitsu | f+2 | h | 18 | i17~18 | -4 | +14g | +39a | Balcony Break |
| yoshimitsu | df+1,2 | m, h | 14, 16 | i13, i25~26 | -4 | +14g | +39a | * Balcony Break * Combo from 1st CH with 2f delay * Move cannot be delayed |
| yoshimitsu | ws1,2 | m, h | 12, 18 | i13~14, i25~26 | -4 | +14g | +39a | * Balcony Break * Combos from 1st hit with 4f delay * Combos from 1st CH with 9f delay * Input can be delayed 15f * Move can be delayed 13f |
| yoshimitsu | BT.2 | h | 18 | i16~17 | -4 | +14g | +39a | * Balcony Break * Leads to f+2 extensions |
| alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break |
| asuka | 2,1,d+1+2 | h, h, m | 9, 10, 23 | i12, ,i28~30 | -9 | +3c | +38a | * Spike * Combo from 2nd CH with 1f delay * Cancel to r20 with B * Cancel to FC with D * Interrupt with i10 from 2nd block |
| azucena | LIB.d+3 | m | 25 | i24~26 | +2 | +13a | +38a | * Balcony Break * Floor Break on airborne hit * High crush 6~ |
| clive | f,F+2 | m | 21 | i19~20 | -7 | +13a | +38a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * Tracking notes: * Assuming i22 startup (f,n,f,f+2) * Can be sidestepped/sidewalked left at -10 * Can be sidestepped right at -9 * Can be sidewalked right at -7 |
| king | f,F+1 | m | 21 | i20~21 | -5 | +14g | +38d | * Homing * Balcony Break |
| law | DSS.4 | l | 21 | i21 | -13 | +6c | +38a | |
| lee | db+3+4 | l | 21 | i21 | -13 | +4 | +38a | |
| leroy | f+2,3,4 | h, m, m | 15, 15, 20 | i14~16, ,i21~22 | -9 | +8 | +38d (+30) | * Knee * Transition to HRM * Combo from 2nd hit CH |
| leroy | d+2,4 | L, L | 11, 11 | i15~16, i24~25 | -13~-12 | -2c | +38d | * High crush |
| lidia | CAT.1 | m | 26 | i17 | -4 | +18a (+9) | +38a (+30) | Balcony Break |
| raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +38d | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit * High crush 4~ |
| xiaoyu | ws2 | m | 17 | i13~14 | -3 | +7 | +38a (+28) | * Recover facing forward by holding down any direction (-5, +5, +36a (+26)) |
| yoshimitsu | BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | Weapon * High crush 6~ |
| yoshimitsu | KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon * Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| yoshimitsu | NSS.KIN.d+1 | L | 17 | i23~24 | -13 | +3 | +38a | Cancel to r34 FC with DB on frame 16 * High crush 22~ |
| zafina | f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
| devil-jin | db+1+2* | m | 25 | i39~60 | +5g | +7 | +37d (+29) | * Balcony Break on CH or air hit * Cancel to r27 MCR with F (js27~) * 10 chip damage on block |
| fahkumram | 3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Balcony Break on CH * Effective startup i34 * Interrupt with i16 from 1st block * Interrupt with i5 from 1st hit * Combo from 1st hit CH * Can be charged |
| fahkumram | f+3,2,4~3 | m, m, m | 16, 13, 20 | i17, ,i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| fahkumram | df+1,4~3 | m, m | 12, 20 | i15, i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
| kuma | FUFT.d+1+2 | m | 21 | i29~31 | +18~+20 | +37a | +37a | * Transition to SIT (Cannot cancel) |
| lee | ws2,4 | m, h | 12, 23 | i14, i27 | -2 | +13g | +37a | * Strong Aerial Tailspin * Balcony Break * Combos from 1st hit |
| leroy | df+4,3 | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | * Knee * Combo from 1st hit CH * Delayable |
| lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
| nina | SS.1+2 | m | 22 | i19 | -8 | +3 | +37a | * Balcony Break * Sidestep adds minimum 9f, effective startup i28 * Chip damage on block |
| panda | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
| raven | db+4 | L | 21 | i24~25 | -14~-13 | +4c~+5c | +37a | * High crush 6~49 |
| raven | ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
| xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F |
| zafina | db+1+2,1+2 | L, m | 10, 20 | i28~29, i33 | -16 | +5a (-4) | +37a (-10) | * Tornado * Balcony Break * Combos from 1st hit |
| zafina | SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | * High crush 6~ |
| alisa | b+2,4 | m, h | 12, 20 | i18, i16~17 | -7 | +12g | +36a | * Balcony Break * Combo from 1st hit with 12f delay |
| anna | db+2 | m | 17 | i15~16 | -9 | +8s | +36d | * Strong Aerial Tailspin * Transition to r31 TOM on hit automatically * +13a (+4) on BT hit |
| clive | 3,3 | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Input can be delayed 1f * Floating state 31~ |
| clive | df+1,4,3 | m, m, M | 10, 12, 20 | i14~15, ,i27~28 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Move can be delayed by 9f * Floating state 28~ |
| dragunov | 1,1,3 | h, h, m | 5, 8, 22 | i10, ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 2nd CH with 5f delay * Input can be 10f delayed |
| dragunov | ws1,3 | m, m | 11, 17 | i12~13, i17~18 | -13 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 1st hit |
| dragunov | ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
| fahkumram | f+3,2,4 | m, m, m | 16, 13, 20 | i17, ,i20 | -12 | +6 | +36d (+28) | * Knee * Combos from 2nd hit CH * Delayable |
| feng | df+1 | m | 11 | i14 | 0 | +6 | +36g | |
| feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | * Balcony Break on CH |
| heihachi | SS.2 | m | 20 | i23~24 | -9 | +9 | +36a (+28) | * Enter RAI -5 +13 r24 with F |
| leroy | db+4 | L | 13 | i17 | -15 | -4c | +36d | * High crush |
| nina | 1,2,1+2 | h, h, m | 5, 10, 22 | i10, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 10f * Interrupt with i3 from 2nd block |
| nina | df+3,2,1,2,1+2 | m, h, h, h, m | 13, 12, 6, 6, 22 | i14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 4th CH with ?f delay * Input can be delayed 10f * Interrupt with i? from 4th block |
| steve | uf+4 | m | 20 | i23 | -9 | +22a (+5) | +36a (+26) | * Balcony Break * Low crush 9~ |
| victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| armor-king | uf+3 | m | 17 | i19~21 | -8 | +5 | +35a (+25) | Knee * Low crush |
| asuka | 3,1 | m, m | 17, 17 | i14, i18~19 | -11 | +8 | +35a (+27) | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 10f * Balcony break on CH |
| asuka | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | Transition to r22 FC with D * High crush 1~49 |
| asuka | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D * High crush 1~49 |
| asuka | f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing * Balcony Break |
| clive | PHX.2 | m | 12 | i15 | -7 | +4 | +35d (+27) | * Balcony Break * Weapon * 7 Chip Damage on block * 5 Chip Damage on block in heat |
| heihachi | d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F |
| jun | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7~-5 | +4~+6 | +35a | * Combo from 1st CH * Transition to r28 FC with D * High crush 1~49 |
| jun | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7~-5 | +4~+6 | +35a | * Transition to r28 FC with D * High crush 1~49 |
| miary-zo | df+1,4 | m, m | 10, 17 | i13, i18~19 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 5f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 11~34 * Floating state 35~37 |
| miary-zo | db+2,4 | m, m | 10, 17 | i15, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with delay * Input can be delayed * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 15~38 * Floating state 39~41 |
| miary-zo | u+4 | m | 17 | i16~17 | -13 | +6 | +35a (+25) | * Knee * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 +23a (+13) r36 with B * Low crush 9~32 * Floating state 33~35 |
| miary-zo | MOR.1,4 | m, h | 14, 20 | i13, i22~23 | -13 | +6 | +35a (+25) | * Knee * Combo from 1st hit with 10f delay * Input can be delayed 10f * Move can be delayed 7f * Transition to BAO +6 r24 automatically on hit only * Cancel BAO transition -13 -6 r36 with B * Low crush 15~38 * Floating state 39~41 |
| paul | f+1+2 | m | 22 | i20~21 | +3c | +8c | +35d (+27) | * Balcony Break (CH only) * Chip damage (4) * Move can be delayed 9f (i29~30) * Delayed startup from 5~23f charge * f+1+2* at 24f charge * H.f+1+2* at 24f charge * Transition to 0, +5c DPD with DF |
| paul | d+1,4,2 | m, L, m | 16, 15, 21 | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Combo from 2nd CH +11d (+4) |
| paul | d+4,2,1+2 | L, m, m | 9, 23, 26 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st CL with 4f delay +13d (+6) * Combo from 1st CH with 4f delay +13d (+6) * Combo from 2nd hit with 4f delay +13d (+6) * Perfect input window 21~22f after 2 input |
| paul | d+4,2:1+2 | L, m, m | 9, 23, 30 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 1f * Input can be delayed 1f * Combo from 1st CL with 1f delay +13d (+6) * Combo from 1st CH with 1f delay +13d (+6) * Combo from 2nd hit with 1f delay +13d (+6) * Perfect input window 21~22f after 2 input * Perfect input increases damage, wall carry |
| paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Transition to throw on airborne hit * +17d FDFA without throw transition |
| reina | 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
| shaheen | SS.1+2 | m | 23 | i19~20 | +3 | +22g | +35a | * Partially restore remaining Heat time on hit * Sidestep takes 9f; effective startup i28 * 6 chip damage on block |
| reina | 4 | h | 20 | i13~14 | -8 | +11g | +35d | * Balcony Break * Opponent is FUFA on CH |
| victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Deals 6 chip damage on block |
| victor | d+1+2 | sm | 21 | i19~21 | -9 | +17 (+10) | +35a | * Tornado * Deals 6 chip damage on block |
| victor | ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | |
| victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Combo from 1st hit * Deals 6 chip damage on block |
| fahkumram | 3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combos from 1st hit CH * Input can be delayed by 2F |
| jun | SS.2 | m | 27 | i16 | -9 | +14a (+5) | +34d (+26) | * Balcony Break * Tornado * Restores 3 health and 3 recoverable on hit |
| leo | df+1,2 | m, h | 13, 20 | i13~14, i18 | -6 | +9d | +34d (+26) | * Tornado * Balcony Break * Combo from 1st CH with 7?F delay * Move can be delayed 8?F |
| lili | f+3 | m | 26 | i20~22 | -3 | +17a (+8) | +34d | * Homing * Balcony Break * Knee |
| lili | FC.df+1 | m | 24 | i14~15 | -6 | +19a (+2) | +34d (+26) | * Balcony Break |
| steve | DCK.1 | m | 17 | i19 | -7 | +58a (+27) | +34a (+24) | |
| alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Input can be delayed 8f * Move can be delayed 7f |
| asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | * Low crush 11~27 * Floating state 28~30 |
| azucena | 3,2 | m, m | 13, 20 | i14, i23~24 | -12 | +23g | +33d (+25) | * Combo from 1st hit with 7f delay * Move can be delayed 10f |
| bryan | 4,3,4 | h, m, m | 15, 12, 16 | i12, ,i24~25 | -12 | +14a (+5) | +33d (+25) | * Balcony Break * Hold to power up and deal more chip damage on block |
| bryan | ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
| fahkumram | b+3+4 | m | 22 | i17 | -13 | +3 | +33d (+25) | * Balcony Break |