Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
bryan | b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
feng | ws2 | m | 17 | i15~16 | -7 | +29g | +78a (+62) | * Tornado (CH Only) |
anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically |
anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * Combo from 1st CH * High evasion * Interrupt with i11 from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
anna | df+3,2,2 | m, h, M | 13, 9, 20 | i14, ,i26~27 | -8 | +12 | +76a (+60) | * Combo from 2nd CH * Input can be delayed 10f * Move can be delayed 5f * Transition to HAM on hit automatically |
kuma | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | * Tornado High crush 6~ |
lee | ub+3 | m | 20 | i18 | -13 | +20a (+13) | +74a (+58) | * Tornado Low crush |
panda | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado High crush 6~ |
paul | qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado * Balcony Break * High Evasion (brief) Low crush 19~39 |
eddy | uf+3,4 | m, L | 15, 10 | i26~28, i24~25 | -14c | +7 | +73a(+57) | |
lars | SEN.2 | l | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado High crush 1~ |
lidia | CAT.2,2 | h, m | 12, 18 | i14~15, i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado * Combo from 1st CH * Just frame input within a 3f window (13~15) adds 2 damage |
anna | uf+2 | M | 18 | i20~21 | -8 | +12s | +72a (+56) | * Transition to r27 HAM on hit automatically * Instant Tornado on CH |
bryan | qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado * Balcony Break * Chip damage 6 (30%) on block |
feng | SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
jack-8 | df+1,1 | m, m | 12, 20 | i14, i29 | -11 | +21cg | +72a (+56) | * Tornado * Balcony Break * Combos from 1st hit CH * Delayable |
lee | HMS.4 | l | 20 | i22 | -13 | +4c | +72a (+56) | * Instant Tornado on CH High crush 6~ |
victor | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i26~27 | -12 | +18a (+1) | +72a (+56a) | * Tornado * Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 12F |
eddy | f+2,4 | m, l | 15, 17 | i18, i23~24 | -14c | +2 | +71a(+55) | * Combo from 1st CH with with 12f delay * Input can be delayed 17f * Move can be delayed 15f |
leo | f+3+4 | h | 24 | i17~18 | 0~-1 | +8 | +71a (+55) | * Tornado * Balcony Break * 7 chip damage on block |
lidia | ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break * Tornado Low crush 14~22 fs23~25 |
nina | d+2,2 | L, M | 13, 20 | i20, i28~29 | -12 | +17a (+0) | +71a (+55) | * Tornado * Balcony Break * Combo from 1st CH |
nina | b+1,4 | h, M | 10, 22 | i12~13, i28~29 | -12 | +7 | +71a (+55) | * Tornado * Combo from 1st hit with 1f delay * Can hit grounded when off-axis |
reina | df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado * Combo from 2nd CH * Can be delayed ,High crush 7~15 |
reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado High crush 6~17 |
shaheen | 4,3 | h, h | 16, 21 | i13, i31 | -1 | +26a (+17) | +71a (51) | * Balcony Break |
reina | df+4,2,3 | m,m,h | 14,10,20 | ,i27 | -8 | +35 | +71a (+55) | * Tornado * Combo from 2nd CH * Can be delayed |
reina | b+4 | h | 20 | i18 | -8 | +35 | +71 (+55) | * Tornado |
azucena | f+4,4~3 | m, m | 16, 24 | i17~18, i21~22 | -9~-8 | +15a (+6) | +70a (+54) | * Balcony Break * Tornado on CH * Interrupt with i19 from 1st block <div class="plainlist"> * ,Low crush 1~6 * fs7~9</div> |
azucena | BT.4,3 | m, m | 15, 21 | i15~16, i23~24 | -14 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 10f * Only hits grounded when up-close and off-axis |
feng | BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
king | b+1,2 | h, h | 13, 20 | i12, i19~20 | -13 | +5 | +70a(+54)* | * Tornado * Combo from 1st hit with 8F delay * Combo from 1st CH with 10F delay * Launches opponent if b+1 on CH. * Move can be delayed by 6F * Input can be delayed by 10F |
lili | H.RAB.3 | L | 22 | i20~21 | -13 | +24a | +70a (+54) | * Homing * Tornado on CH * Partially consumes remaining Heat time High crush 6~ |
lili | RAB.3 | L | 20 | i20 | -13 | +3c | +70a (+54) | * Homing * Tornado on CH * Powered up during Heat: 22 damage and KND on normal hit * Partially consumes remaining Heat Time High crush 6~ |
jin | FC.df+4 | L | 20 | i21~i22 | -26 | +2c | +69a (+53) | Transition to +12cg ZEN with F on hit High crush 1~57 |
jun | b+2,1,2 | m, h, M | 10, 7, 20 | i14~15, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable |
jun | b+3,2 | m, M | 20, 22 | i16~17, i20 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 1st hit * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Unparryable |
jun | uf+2 | M | 24 | i19 | -9 | +30a (+15) | +69a (+53) | * Tornado * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable |
jun | ws1,1,2 | h, h, M | 14, 7, 22 | i12~13, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage on block * Deals recoverable self-damage when not in Heat * Unparryable |
kazuya | 1,2,4,3 | h, h, l, m | 5, 8, 18, 25 | i10, ,i32 | -2 | +24a(+15) | +69a) | * Balcony Break * Combo from 3rd CH * Can be delayed |
lee | f,F+2 | h | 23 | i15 | +2 | +18gc | +69a (+53) | * Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 6 chip damage |
lee | f:F+2 | h | 26 | i15 | +2 | +18gc | +69a (+53) | * Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 11 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time |
raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * Chip damage on block |
asuka | f,F+1+2 | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | * Tornado * Chip damage when on block * Grounded hit can be inconsistent sometimes |
steve | LWV.1,f+1,1 | m, m, h | 14, 9, 8 | i14, ,i16 | +3 | +7 | +68a | * Combo from 1st or 2nd hit * Shift to r14? FLK with b (+4/+8/+69a) * r14? FLK FC cancel? |
asuka | f,f,F+1+2 | h | 27 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * Chip damage on block |
clive | db+4 | L | 20 | i19~20 | -18 | +4c | +67a (+51a) | * Effectively homing? |
dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit +67a (+51) High crush 6~49 |
lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | High crush 8~ |
nina | 1,4,1 | h, h, m | 5, 17, 21 | i10, ,i25~26 | -11 | +15g | +67a (+47a) | * Balcony Break * Interrupt with i1 from 2nd block |
raven | BT.1,4 | h, h | 7, 23 | i8, i16~17 | -8~-7 | +40a (-18) | +67a (+51) | * Balcony Break * Combo from 1st hit |
law | 1+2 | m | 20 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time in heat * Instant Tornado on CH * Alternate input DSS.1+2 |
law | DSS.1+2 | m | i16 | -13 | +12a (+5) | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat time * Instant Tornado on CH * Alternate input 1+2 | |
raven | 3,3,4 | m, h, h | 10, 16, 20 | ,i14~15, ,i26~27 | -9 | +39a (-19) | +66a (+50) | * Balcony Break * Combo from 2nd CH * Cancel to r18 BT at -16~-15/-3~-2 with B |
reina | 3,2 | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
reina | 3,2 | h,h | 12,16 | ,i20 | -9 | +8 | +66a (+50) | * Tornado * Combo from 1st hit |
bryan | 1,2,1 | h, h, m | 5, 8, 18 | i10, ,i19 | -6 | +6 | +65a | Combo from 2nd CH with 10f delay |
kuma | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
law | d+1,3 | l, h | 15, 21 | i21, i24 | -9 | +20a (+11) | +65a (+45) | * Balcony Break * Tornado on CH |
lee | 2,1,3 | h, h, h | 10, 8, 20 | i10, ,i24 | -4 | +20a (+11) | +65a (+45) | * Balcony Break |
panda | uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
lars | DEN.2~UF | m | 17 | i17~19, | +9 | +64 | * On hit only | |
lee | b+4 | m | 20 | i20 | -3 | +7c | +64a | * Floor Break * Spike * Transition to -2, +8c, +65a HMS with 3 * +18d on crouching opponent |
lili | ss1+2 | m | 21 | i19 | +0 | +25a (+16) | +64a | * Balcony Break |
xiaoyu | AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | +64a | * Tornado * Balcony Break |
xiaoyu | BT.1 | m | 17 | i16~18 | -5 | +4 | +64a | * Elbow |
yoshimitsu | DGF.f+2 | h | 23 | i20~21 | +7 | +19a (+10) | +64a (+44) | * Homing * Balcony Break * Weapon Low crush 1~ |
clive | d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado * Balcony Break * Weapon * 6 Chip Damage on block * 9 Chip Damage on block in heat * Tracking notes: * Opponent can sidewalk left at -1 (or -2?) * Opponent cannot sidestep right or sidewalk right?. |
lars | FC.df+2 | m | 19 | i15~16 | -8 | +5 | +63a | |
lee | f+4,3 | h, m | 13, 18 | i11, i21 | -8 | +6c | +63a | * Transition to -4, +7c, +64a HMS with 4 * Combos on 1st hit CH * Delayable |
lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
steve | b+1,2~1 | h, m | 10, 17 | i13, i30~31 | -8 | +4 | +63a | |
steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
steve | DCK.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
steve | EXD.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
steve | LWV.1,2~1 | m, m | 14, 17 | i14, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of LWV.1,2 |
steve | PAB.2~1 | m | 17 | i27~28 | -8 | +4 | +63a | |
steve | PAB.df+1,2~1 | m, m | 12, 17 | i15~16, i30~31 | -8 | +4 | +63a | |
steve | RWV.1,2~1 | m, m | 13, 17 | i14~16, i30~31 | -8 | +4 | +63a | * Input 1 at frame 17 of RWV.1,2 |
yoshimitsu | BT.1,2 | h, m | 16, 18 | i15, i25 | -5 | +5 | +63a | * Balcony Break (airborne) * Elbow * Combo from 1st CH |
claudio | db+1+2 | M | 20 | i17~18 | -12 | +8a (-9) | +62a (+46) | * Tornado * Balcony Break * Tracking notes: * Can be sidewalked left at -7 * Can be sidewalked right at -5 * Can be sidestepped right at -4 * Can be sidestepped left at +1 <div class="plainlist"> * Low crush 20~32 * fs33~35</div> |
kuma | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break Tailspin * Chip damage on block |
lars | DEN.2 | m | 17 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit with input UF |
panda | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break Tailspin * Chip damage on block |
alisa | 2,3,3 | h, m, m | 10, 8, 25 | i12, ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Input can be delayed 12f * Move can be delayed 11f <div class="plainlist"> * ,Low crush 13~41 * fs42~44</div> |
feng | 1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Move can be delayed |
steve | df+1,2~1 | m, h | 12, 20 | i13, i30~31 | -2 | +2 | +61a | * Shift to r14? FLK with b (+0/+4/+63a) * r14? FLK FC cancel? |
steve | b+1 | h | 10 | i13 | -14 | +2 | +61a | * Input B to r16? FLK (-1/+10/+69) * r16? FLK FC cancel? |
victor | f,f,F+2 | m | 21 | i18~19 | +2 | +34d (-24d) | +61a (+45a) | * Balcony Break * Deals 6 chip damage on block * Transition to IAI with d or 3+4 at +5 / +37d (-21d) / +64a (+48a) |
leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60 | |
leroy | b+1+2 | m | 17 | i12 | -9 | +35d (+27) | +60cs | * Balcony Break * Partially consumes remaining hit |
zafina | MNT.d+1,4 | L, m | 14, 23 | i15~16, i27~30 | -16 | +15 (+6) | +60a (+40) | * Balcony Break |
asuka | df+1,4 | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Input can be delayed 7f |
azucena | df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
azucena | d+4,1~2 | L, m | 13, 20 | i15~16, i17~18 | -8 | +20a (+11) | +59a | * Strong Aerial Tailspin * Balcony Break |
bryan | 3+4 | m | 20 | i18 | -13 | +8 | +59a | Balcony break on airborne hit |
bryan | df+2,3 | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | Combo from 1st CH |
devil-jin | 3,1,4 | m, h, m | 16, 11, 20 | i17~19, ,i23~24 | -9 | +15a (+6) | +59a | * Balcony Break on normal hit * Input can be delayed 12f * Move can be delayed 4f * Interrupt with i7 from 2nd block |
jin | uf+3 | m | 17 | i22~23 | -9 | +6 | +59a | <div class="plainlist"> * Low crush 9~23 * fs24~26</div> |
jin | b,f+2,3 | m, m | 15, 17 | i15~i16, i25 | -9 | +6 | +59a | * Combo from 1st hit with 4f delay * Input can be delayed 9f * Enter ZEN +2 +17g +71a r20 with F |
kazuya | df+2 | m | 22 | i14 | -12 | +5 | +59a | * Homing * Balcony Break on air hit * Crumple stun +13F after CH |
kazuya | f,n,d,df+1+2 | m | 25 | i24 | +5 | +25a(+15) | +59a | * Tornado * Balcony Break * Chip damage when guarded |
lars | f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow * Balcony Break * 4 chip damage on block |
leroy | HRM.1,2 | m, h | 17, 17 | i24~25, i20~21 | -3 | +28g | +59cs | * Elbow * Combos from 1st hit |
lidia | f+3,2 | m, m | 12, | i17~18, i24~25 | -4 | +24g | +59cs | * Tornado * Transitions to WLF |
paul | df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 14f * Input can be delayed 14f * Combo from 1st hit with 10f delay |
paul | qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing * Chip damage (6) |
azucena | BT.1+2 | m | 17 | i14~15 | -11 | +3 | +58a | |
dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Input can be delayed 12f |
eddy | HSP.b+3 | m | 20 | i36~37 | -12 | +13a | +58a | Balcony Break |
lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st attack * Combo from 2nd hit * Transition to -14 -2 HMS with 3 * Move can be input by pressing 4 during frames 1-9 of 1,2 |
lee | 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st attack * Combo from 2nd hit with 1f delay * Move can be input by pressing 4 during frames 10-13 of 1,2 * Transition to r44 -14 +3 HMS with 3 |
leo | KNK.2 | h | 20 | i13~14 | -4 | +22a (+13) | +58a | * Balcony Break |
lidia | qcf+1+2,2 | m, m | 18, 22 | i16~17, i24~25 | -4 | +24g | +58a | * Tornado * Combo from 1st hit * Combo from 1st CH with 12f delay * Transition to WLF on hit or block only * Balcony break on airborne hit * Can be charged to enhance |
lidia | qcf+1+2,2* | m, m | 18, 22 | i16~17, i24~25 | -6 | +34d (+26) | +58a | * Tornado * Balcony Break * Transition to WLF on hit or block only |
reina | WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | |
shaheen | 1,2,2 | h, h, m | 5, 9, 17 | i10, ,i20~21 | -11 | +3 | +58a | * Combo from 1st CH with 9F delay * Combo from 2nd CH with 9F delay * Move can be delayed by 10F * Input can be delayed by 12F * Cancel into SNK (-13/-2) with DF |
reina | WDS.3 | m | 17 | i16~17 | -6 | +4 | +58 | * crumple stun on CH |
xiaoyu | f,F+4 | h | 20 | i20 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Automatically transitions to HYP on hit or block * Chip on block [6] |
yoshimitsu | df+2+3 | m | 18 | i17~18 | -13 | +6g | +58a (+38) | * Balcony Break * Can be buffered * Can be performed in FC * Power up input f,n,d,df+2 High crush 9~17 |
yoshimitsu | f,n,d,df+2 | m | 20 | i14~15 | -13 | +6g | +58a (+38) | * Balcony Break * Weapon * Can be buffered * Can be performed in FC High crush 6~14 |
anna | ROLL.4 | h | 21 | i20 | +7 | +32a (+22) | +57a | * Tornado * Chip damage on block * Roll adds minimum 20f, effective startup i40 <div class="plainlist"> * ,High crush 39~69 * Low crush 20~35 * fs36~38</div> |
claudio | df+2 | m | 19 | i14 | -13 | +5 | +57a | * Gain STB on counterhit * Tracking notes: * Can be sidestepped right at -3 or -5 (but not -4?) * Completely homing to SSL/SWL? |
clive | b+1 | m | 18 | i17~18 | -13 | +10g | +57a | * Homing * Balcony Break * Weapon |
lee | HMS.1,4 | h, m | 7, 17 | i12, i15 | -8 | +4 | +57a | * Transition to -8, +4, +58a HMS with 3 |
lili | f+4 | m | 23 | i17 | -9 | +7 | +57a | * Tornado |
paul | 3,2~b | m, h | 14, 17 | i15~16, , | +4 | +14g | +57a | * Sidestep u can be buffered from 45f * SWA attacks can be buffered from 54f * Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df |
zafina | MNT.2 | m | 19 | i13~14 | -14 | -3 | +57a | |
asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | { Balcony Break High crush 8~15 |
azucena | df+1,4,1 | m, h, h | 11, 13, 20 | i13~14, ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 8f delay * Enter LIB -17 -6 r20 with F |
eddy | 2,1,4 | h, h, m | 10, 13, 21 | i12, ,i20~22 | -12~-10 | +17a (+8) | +56a | * Balcony Break * Combo from 2nd Ch with 10f delay * Input can be delayed 14f |
leo | f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break |
leo | d+2 | m | 23 | i21 | +4c | +9c | +56a | * Spike |
paul | b+2,1* | m, m | 22, 35 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break * H.b+2,1* with Heat * Chip damage (7) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge |
steve | d+2,1,2 | l, m, h | 11, 8, 17 | i17, ,i24~25 | -2 | +27a (+18) | +56a | * Balcony Break * Combo from 2nd CH |
azucena | uf+3,4 | h, m | 20, 17 | i21~22, i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 11f delay |
devil-jin | f,F+4 | m | 22 | i20~21 | -6 | +16g | +55a | * Balcony Break on normal hit * i23 startup when unbuffered, and i21 startup when buffered * Opponent recovers crouching on hit * Active frame 1 range: 3.70 <div class="plainlist"> * Low crush 10~30 * fs31~33</div> |
heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
law | 2,b+2,1,2 | h, h, h, m | 8, 8, 8, 21 | i10, ,i20 | -3 | +20a | +55a | * Combos from 3rd hit CH * Delay-able * Transition to FC with D |
law | f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
lidia | df+1,3 | m, m | 13, 17 | i13, i23 | -13 | +10a (+1) | +55a | * Balcony Break * Combo from 1st CH with 3f delay * Input can be delayed 6f * Move can be delayed 5f |
paul | f+1+2* | m | 26 | i29~30 | +7c | +20d FDFA | +55a | * Balcony Break * H.f+1+2* with Heat * Chip damage (10) * Requires 24f charge * f+1+2 from 0~23f charge * Transition to +4c, +17d DPD with DF |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~33 |
steve | DCK.f+2 | h | 21 | i15~16 | +5 | +14c | +55a | * Strong Aerial Tailspin * Transition to standing (+1/+10c/+51a) with B * 6 chip damage on block |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55 | * can be cancelled into crouch with input DB/D/DF |
victor | IAI.4,2 | L, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | +55a (+35a) | Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Deals 8 chip damage on block |
victor | PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd CH |
zafina | df+3,4 | m, h | 15, 17 | i15~16, i23~24 | -6 | +22a | +55a | * Balcony break on airborne hit * Combo from 1st hit |
alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
kazuya | f+3 | m | 22 | i17 | -13 | +5 | +54a(+23) | Balcony Break on air hit |
lili | DEW.1,2 | m, m | 12, 20 | i15, i23 | -14 | +20a (+10) | +54a | * Balcony Break * Combos from 1st hit |
nina | f+3 | h,h | 10,20 | i14~15 i10~11 | +3~+4 | +24a (+15) | +54a | * Balcony Break * Does not jail * 2nd hit is homing |
reina | 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
reina | 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
reina | df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
reina | 3,4 | h,m | 12,20 | ,i20 | -14 | +50 (+19) | +54 | Combo from 1st hit |
reina | 3+4,4 | mm,m | 15,20 | ,i16 | -14 | +50 (+19) | +54 | Combo from 1st hit |
reina | df+3+4,4 | mh,m | 5,10,20 | ,i20 | -4 | +50 (+19) | +54 | Combo from 1st hit |
azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Input can be delayed 10f * Will not combo if the kick impacts on i25 |
bryan | 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |
bryan | b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 |
dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
king | CD.DF+4 | m | 21 | i15~16 | -9 | +49a(+18) | +53a | * Special down state that allows low juggle (on normal hit). * Crumple on CH for full combo. |
law | 3,3 | h, m | 12, 17 | i12, i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
leo | ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | Low crush 9~ |
paul | qcb+1 | M | 24 | i21~22 | +0c | +21d FDFA | +53a | * Chip damage (7) |
reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
reina | WRA.d+4,3 | L, m | 9, 20 | i16~17, i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 14f delay * Input can be delayed 15f * Move can be delayed 13f * CH-confirmable |
reina | b+1,1,3,3 | h,m,m,m | 14,15,13,20 | ,i32 | -16 | +48 (+17) | +53 | |
reina | WRA.d+4,3 | l,m | 9,20 | ,i21~22 | -16 | +48 (+17) | +53 | * Combo from 1st CH without max delay * Can be delayed * CH-confirmable |
azucena | f+3,4 | m, m | 15, 21 | i18, i24~25 | -11 | +8 | +52a | * Combo from 1st hit with 6f delay * Input can be delayed for 8f * Move can be delayed for 7f |
heihachi | 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16g | +52a | * Tornado * Combo from 2nd CH with 2f delay * Opponent recovers crouching * Can be charged |
heihachi | 4 | h | 21 | i15~16 | -9 | +16g | +52a | * Tornado * Balcony Break * Opponent recovers crouching on hit |
jun | df+4 | m | 22 | i15 | -14 | +48a (+17) | +52a | * Tornado * Balcony Break (airborne) * Crumple stun launcher (+52a) on CH |
king | CD.1+2 | M | 24 | i20~23 | -5c | +16d | +52a | Balcony Break * Bounce off ground on CH for full combo. |
law | BT.2 | m | 17 | i15 | -14 | -1 | +52a | |
leroy | HRM.b+1 | m | 21 | i20~22 | +4 | +7c | +52a | chip damage on block |
nina | f,F+3 | M | 24 | i15 | -14 | +8 | +52a | Cannot be buffered |
yoshimitsu | 1,NSS.1 | h, m | 5, 22 | i10, i23 | -9 | +16a | +52a | * Spike * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 3f * Interrupt with i4 from 1st block * 8 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less |
yoshimitsu | df+3,NSS.1 | m, M | 10, 24 | i17~18, i23~24 | -9 | +16a | +52a | * Spike * Weapon * Combo from 1st hit * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* |
yoshimitsu | d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(6),n | M! | 180 | i249~250 | +16a | +52a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | uf+3+4,1,4,NSS.1 | M, h, m, M | 20, 8, 15, 24 | i31~35, ,i24~25 | -9 | +16a | +52a | * Balcony Break * Spike * Weapon * Can transition to d+1*,n * 9 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less |
yoshimitsu | NSS.d+1 | M | 24 | i24~25 | -9 | +16a | +52a | * Spike * Weapon * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* |
zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
anna | uf+1,3 | h, m | 6, 17 | i13, i15 | -16 | +7 | +51a | * Combo from 1st CH with 12f delay * Input can be delayed 12f * Move can be delayed 11f |
lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F Low crush |
xiaoyu | ws3 | m | 22 | i22 | +3c | +6c | +51a | * |
bryan | f+3 | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | Knee |
jin | b,f+2,1,2 | m, h, m | 15, 14, 20 | i15~i16, ,i19~20 | -5 | +18a (+9) | +50a (+3) | * Balcony Break * Combo from 2nd CH with 15f * Input can be delayed 16f * Move can be delayed 10f |
kazuya | 2,2 | h, m | 12, 24 | i12, i24~25 | -8 | +7 | +50a | * Combo from 1st CH |
kazuya | SS.3 | m | 23 | i23 | -7 | +16a(+7) | +50d | Balcony Break |
king | BT.3 | m | 18 | i13~14 | -13 | +9s | +50d | * Tornado * Hits OTG. Forces standing on normal hit. * Crumple on CH for full combo. |
law | DSS.2 | h | 20 | i14 | +1 | +15d | +50a | * Balcony Break * Chip damage on block |
nina | 1,4 | h, h | 5, 17 | i10, i17~18 | -4 | +1 | +50a | * Combo from 1st hit * Move can be delayed 2f |
paul | 3,2 | m, h | 14, 17 | i15~16, i23 | -3 | +7 | +50a | * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st hit with 4f delay * Transition to t60 r19 SWA +4 +14g +57a at 43f with b |
yoshimitsu | u+1 | m | 20 | i24~25 | -4 | +5c | +50a | * Spike * Weapon <div class="plainlist"> * Low crush 9~27 * fs28~30</div> |
anna | 1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH |
anna | 2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 10f |
anna | df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
jack-8 | ws2,1 | m, m | 10, 17 | i14, i15 | -14c | +3d | +49a | * Combos from 1st hit |
kuma | HBS.1,2* | m, m | 10, 23 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
lars | f+1,2,3 | h, m, m | 10, 11, 20 | i13, ,i24 | -5 | +48d (-10) | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN transition with input B |
law | f+3+4 | m | 20 | i25 | -2 | +7c | +49a | Alternate input DSS.f+3+4 Low crush 11~ |
nina | 1,2,4 | h, h, h | 5, 10, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8f delay * Input can be delayed 10f |
nina | df+3,2,4 | m, h, h | 13, 12, 22 | i14, ,i22 | -6 | +20a | +49a | * Balcony Break * Combo from 2nd CH with 8f delay |
panda | HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block * Heat skips to Level 2 charge |
reina | f,F+3+4 | h | 22 | i16~19 | -2 | +49d (-9) | +49a | * Balcony Break Low crush |
reina | f,F+3+4 | h | 22 | i16~19 | -2 | +49 (-9) | +49 | * Balcony Break |
victor | db+4 | l | 17 | i20~21 | -26 | +4c | +49a | High crush 6 |
victor | CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
xiaoyu | H.f+2,1,2 | m,h,m | 12,14,20 | i16, i20, i20 | +6 | +23d | +49a | * Balcony Break * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 5F delay * Move can be delayed by 5-10F * Recovers in BT * Recover facing forward with F (+4, +21d, +47a) Low crush |
xiaoyu | uf+2 | m | 23 | i26 | +6c | +7c | +49a | * Recover facing forward with F (+4c, +5c, +47a) * Alternate input u+2 * Chip on block [6] Low crush 9~ |
yoshimitsu | KIN.4 | h | 23 | i16~17 | +0 | +20a (+11) | +49a | * Homing * Balcony Break * Enter KIN +3 +23a (+14) r26 with 1+2 * Enter MED -1 +19a (+10) r28 with 3+4 |
yoshimitsu | KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Power up in NSS or Heat Low crush 8~ |
yoshimitsu | NSS.KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Partially uses remaining Heat time Low crush 8~ |
asuka | f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break * Chip damage on block <div class="plainlist"> * Low crush 3~30 * fs31~33</div> |
jack-8 | 3,1+2 | m, m | 18, 20 | i15, i25 | -11c | +2d | +48a | * Combos from 1st hit CH * Alternate input f+3,1+2 or ws3,1+2 |
paul | b+2,1 | m, m | 22, 22 | i18, i36 | -12 | 0c | +48a | * Move can be delayed 20f (i56) * Charge begins on frame 18 * Requires 0~41f charge * Delayed startup from 22~41f charge * Combo from 1st CH with 0~23f charge * b+2,1* / H.b+2,1* at 42f charge |
anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Can be buffered * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
jack-8 | b+1,2 | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | * Spike * Combos from 1st hit |
king | df+4,3,4 | l, h, m | 10, 11, 27 | i14~15, ,i28~29 | -15 | +6a (-3) | +47a(+16) | * Balcony Break * Combo from 2nd CH. * Crumple on 3rd CH. * Shift to r32? BT (-8, +13a (+4a), +54a (+23a)) with B * Shift to backturn is 14F punishable. Low crush 18~ |
nina | qcf+1 | h | 21 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | 5 chip damage on block |
dragunov | 4,4 | h, m | 10, 23 | i12, i35~36 | +5 | +29a (+20) | +46a | * Balcony Break * Chip damage on block * Interrupt with i16 from 1st block <div class="plainlist"> * Low crush 22~42 * fs43~45</div> |
jun | f,f,F+3 | m | 28 | i24~28 | +3~+7 | +14a (+5) | +46d (-1) | * Balcony Break * Chip damage on block Low crush 3~30 Low crush 31~33 |
law | d+3,3 | l, h | 8, 17 | i16, i16 | -7 | +20a | +46CS | * Combos from 1st hit CH * -30 on block from 1st block * Delay-able |
lili | db+3 | h | 22 | i19~22 | -9~-6 | +34a | +46a | * Balcony Break High crush 6~19 |
nina | 4,4,4 | h, h, L | 15, 21, 20 | i11, ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH ,High crush 16~55 |
paul | ws3,2 | M, h | 16, 21 | i13~14, i21~22 | -9 | +17d (+8) | +46a | * Balcony Break * Move can be delayed 12f * Input can be delayed 12f * Combo from 1st hit with 12f delay |
paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
paul | qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike * Combo from 1st CH +15d (-20) FDFA * Move can be delayed 10f * Input can be delayed 17f |
raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | High crush 6~17 |
victor | 1+2 | m | 17 | i15 | -9 | +2 | +46a | |
yoshimitsu | DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Spike * Weapon * 11 chip damage on block * Power up in Heat * Partially uses remaining Heat time Low crush 1~27 |
devil-jin | b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 8f delay * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block |
nina | b+2,2,2 | h, h, h | 12, 16, 20 | i12, ,i25~26 | -9 | +9g | +45a | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Cancel to SS -25 -14 with D_U * If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit * Input can be delayed 13f |
nina | b+3,4 | m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | * Combo from 1st hit with 16f delay * Input can be delayed 17f |
yoshimitsu | ub+1+3,1+2 | m!, h! | 40, 18 | i50~52, i18~19 | +1~+2 | +45a | * Spike * Weapon | |
yoshimitsu | NSS.ub+1+3,1+2 | m!, h | 50, 15 | i51~65, i18~19 | -15 | -4 | +45a | Spike |
azucena | d+1 | m | 20 | i20~21 | +4 | +7c | +44a | * Spike * Elbow |
dragunov | f,f,F+2 | m | 22 | i15~17 | +4 | +32d (-26) | +44a | * Balcony Break * Spike * 20% (4) Chip damage on block - 30% (7) when powered up * Do f,n,f+2 within 8 total frames (first forward and neutral doesn't matter) for the powered up (bluespark) version - 26 damage |
leo | ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break * Combo from 2nd CH |
lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
steve | PAB.1,2,1 | h, h, m | 10, 14, 21 | i12~13, ,i18~20 | -13 | +8c | +44a | * Spike * Combo from 2nd CH with 8F delay * Jail from 1st block with no delay * Move can be delayed by 10F |
feng | f+3,2 | m, h | 10, 17 | i21, i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
jack-8 | FC.1,2 | l, m | 10, 24 | i19, i32 | -11 | +11a (+2) | +43a (-4) | * Balcony Break |
jin | db+2,2 | m, h | 12, 11 | i16, i8 | -12 | -7 | +43a | Jail from 1st attack |
leroy | f,F+4,2 | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | * Tornado * Combos from 1st hit * Has evasive properties |
lili | ws1,2,4 | m, h, L | 10, 16, 20 | i13, ,i22 | -14 | +12a | +43a | * Combos from 2nd hit CH High crush 12~ |
shaheen | ws3,3 | m, m | 9, 25 | i13, i17 | -13 | +11a (+2) | +43a (-4) | * Tornado * Balcony Break |
xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
eddy | RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Shifts to RLX * Combos on 1st CH |
jin | f+4 | m | 21 | i16-17 | -8 | +4 | +42a | * Enter ZEN -1 +11 +49a r26 with F * Balcony break on airborne hit |
jun | 2,1,4,1 | h, m, m, m | 7, 9, 12, 30 | i12, ,i30 | -9 | +10a (+1) | +42a (-5) | * Balcony Break * Combo from 3rd CH * Input can be delayed 10f * Chip damage (9) on block * Deals 6 damage to self (4 recoverable) * Unparryable by traditional parries, Asuka, Nina, etc |
kuma | db+1,2* | h, m | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike * chip damage on block * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 |
lars | f+1,2,3~B | h, m, m | 10, 11, 20 | i13, , | -12 | +41d (-17) | +42a | |
panda | db+1,2* | h, m | 11, 20 | i14~15, i34~35 | -12 | +13c | +42a | * Floor Break * chip damage on block * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 |
steve | FLK.1,1,d+1 | h, h, h | 14, 8, 23 | i12, ,i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),d+1 |
steve | FLK.1,d+1 | h, h | 14, 23 | i12, i15~17 | +0 | +18g | +42a | * Balcony Break * Combo from 1st CH with 14F delay * Jail from 1st block with 3F delay * Move can be delayed by 14F |
steve | FLK.2 | m | 21 | i18~19 | -5c | +7d | +42a | * Spike * 6 chip damage on block |
yoshimitsu | d+2,2,NSS.d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Spike * Input can be delayed 10f * Move can be delayed 9f |
yoshimitsu | d+2,2,d+1 | M, m, m | 12, 15, 17 | i16~17, ,i29~30 | -12 | +2c | +42a | * Spike * Weapon * Input can be delayed 10f * Move can be delayed 9f * Last hit has shorter range and no Weapon property in NSS |
zafina | 1,4 | h, m | 5, 17 | i10, i19 | -5 | +8 | +42a | * Tornado * Combo from 1st hit with 3f delay * Move can be delayed 1f |
eddy | FC.df+3 | m | 20 | i22~23 | +6 | +9c | +41a | * Shift to RLX * 6 Chip damage on block |
feng | BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
leo | KNK.1+2 | M | 20 | i22~24 | -6 | +21 | +41a (+31) | * Tornado * Balcony Break ** On non-CH grounded connect * 6 chip damage on block |
leroy | db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break * Combo from 1st hit CH |
steve | EXD.1 | m | 21 | i19 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block |
zafina | b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Move can be delayed 9f |
jack-8 | f+1,1 | m, h | 13, 25 | i14, i25 | -7 | +8d (-1) | +40d (-7) | Combos from 1st hit |
kazuya | 3,1,4 | h, h, m | 12, 10, 17 | i14, ,i21~22 | -6 | +8 | +40a(+32) | * Combo from 2nd CH * Can be delayed 14F * Combo can be delayed 6F from CH |
nina | f+2,1,4 | h, m, h | 12, 12, 22 | i13, ,i25~27 | -3~-1 | +23a (+14) | +40a | * Balcony Break * Combo from 2nd hit with 4f delay * Combo from 1st CH * Input can be delayed 19f * Move can be delayed 18f |
bryan | f,F+3 | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | * Balcony Break * Gain SNE on hit with 1+2 * SNE gain is r25 * Chip damage on block (7) * Hitstop 20f on hit |
jack-8 | 1+4,1 | m | 25 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break * Alternate input hcf,1 to power up * Chip damage on block (7) |
jack-8 | HCF,1 | m | 30 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break * Alternate input 1+4,1 * Chip damage on block (9) |
raven | db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried Low crush 8~24 fs25~27 High crush 28~ |
yoshimitsu | f+2 | h | 18 | i17~18 | -4 | +14g | +39a | Balcony Break |
yoshimitsu | df+1,2 | m, h | 14, 16 | i13, i25~26 | -4 | +14g | +39a | * Balcony Break * Combo from 1st CH with 2f delay |
yoshimitsu | ws1,2 | m, h | 12, 18 | i13~14, i25~26 | -4 | +14g | +39a | * Balcony Break * Combos from 1st hit with 4f delay * Combos from 1st CH with 9f delay * Input can be delayed 15f * Move can be delayed 13f |
yoshimitsu | BT.2 | h | 18 | i16~17 | -4 | +14g | +39a | * Balcony Break * Links to f+2 extensions |
alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break |
anna | LIB.d+3 | m | 25 | i24~26 | +2 | +13a | +38a | * Balcony Break * Floor Break on airborne hit High crush 6~ |
asuka | 2,1,d+1+2 | h, h, m | 9, 10, 23 | i12, ,i28~30 | -9 | +3c | +38a | * Spike * Combo from 2nd CH with 1f delay * Cancel to r20 with B * Cancel to FC with D * Interrupt with i10 from 2nd block |
clive | f,F+2 | m | 21 | i19~20 | -7 | +13a | +38a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * Tracking notes: * Assuming i22 startup (f,n,f,f+2) * Can be sidestepped/sidewalked left at -10 * Can be sidestepped right at -9 * Can be sidewalked right at -7 |
king | f,F,1 | m | 21 | i20~21 | -5 | +14g | +38d | * Homing * Balcony Break |
lee | db+3+4 | l | 21 | i21 | -13 | +4 | +38a | |
leroy | f+2,3,4 | h, m, m | 15, 15, 20 | i14~16, ,i21~22 | -9 | +8 | +38d (+30) | * Knee * Transition to HRM * Combo from 2nd hit CH |
leroy | d+2,4 | l, l | 11, 11 | i15~16, i24~25 | -13~-12 | -2c | +38d | High crush |
lidia | CAT.1 | m | 26 | i17 | -4 | +18a (+9) | +38a (+30) | Balcony Break |
raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +38d | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit High crush 4~ |
xiaoyu | ws2 | m | 17 | i13 | -3 | +7 | +38a (+28) | * Recover facing forward with F (-5, +5, +36a (+26)) |
yoshimitsu | BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | Weapon High crush 6~ |
yoshimitsu | KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon * Cancel to r34 FC with DB on frame 16 High crush 22~ |
yoshimitsu | NSS.KIN.d+1 | L | 17 | i23~24 | -13 | +3 | +38a | Cancel to r34 FC with DB on frame 16 High crush 22~ |
zafina | f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
devil-jin | db+1+2* | m | 25 | i39~60 | +5g | +7 | +37d (+29) | * Balcony Break on CH or air hit * Cancel to r27 MCR with F (js27~) * 10 chip damage on block |
kuma | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
lee | ws2,4 | m, h | 12, 23 | i14, i27 | -2 | +13g | +37a | * Strong Aerial Tailspin * Balcony Break * Combos from 1st hit |
leroy | df+4,3 | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | * Knee * Combo from 1st hit CH * Delayable |
lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
nina | SS.1+2 | m | 22 | i19 | -8 | +3 | +37a | * Balcony Break * Sidestep adds minimum 9f, effective startup i28 * Chip damage on block |
panda | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
raven | db+4 | L | 21 | i24~25 | -14~-13 | +4c~+5c | +37a | High crush 6~49 |
raven | ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
xiaoyu | BT.d+3,4 | L, h | 12, 20 | i16, i19 | -5 | +20a (+11) | +37a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st CH with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F |
zafina | db+1+2,1+2 | L, m | 10, 20 | i28~29, i33 | -16 | +5a (-4) | +37a (-10) | * Tornado * Balcony Break * Combos from 1st hit |
zafina | SCR.df+4 | L | 17 | i19~20 | -14 | +7c | +37a | High crush 6~ |
alisa | b+2,4 | m, h | 12, 20 | i18, i16~17 | -7 | +12g | +36a | * Balcony Break * Combo from 1st hit with 12f delay |
anna | db+2 | m | 17 | i15~16 | -9 | +8s | +36d | * Strong Aerial Tailspin * Transition to r31 TOM on hit automatically * +13a (+4) on BT hit |
clive | 3,3 | m, M | 16, 20 | i16, i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Input can be delayed 1f ,fs31~ |
clive | df+1,4,3 | m, m, M | 10, 12, 20 | i14~15, ,i27~28 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Move can be delayed by 9f ,fs28~ |
dragunov | 1,1,3 | h, h, m | 5, 8, 22 | i10, ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 2nd CH with 5f delay * Input can be 10f delayed |
dragunov | ws1,3 | m, m | 11, 17 | i12~13, i17~18 | -13 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 1st hit |
dragunov | ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
feng | df+1 | m | 11 | i14 | 0 | +6 | +36g | |
feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | * Balcony Break on CH |
heihachi | SS.2 | m | 20 | i23~24 | -9 | +9 | +36a (+28) | * Enter RAI -5 +13 r24 with F |
leroy | db+4 | l | 13 | i17 | -15 | -4c | +36d | High crush |
nina | 1,2,1+2 | h, h, m | 5, 10, 22 | i10, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 10f * Interrupt with i3 from 2nd block |
nina | df+3,2,1,2,1+2 | m, h, h, h, m | 13, 12, 6, 6, 22 | i14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 4th CH with ?f delay * Input can be delayed 10f * Interrupt with i? from 4th block |
steve | uf+4 | m | 20 | i23 | -9 | +22a (+5) | +36a (+26) | * Balcony Break Low crush 9~ |
victor | uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | Low crush 7-15 |
asuka | 3,1 | m, m | 17, 17 | i14, i18~19 | -11 | +8 | +35a (+27) | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 10f * Balcony break on CH |
asuka | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
asuka | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
asuka | f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing * Balcony Break |
clive | PHX.2 | m | 12 | i15 | -7 | +4 | +35d (+27) | * Balcony Break * Weapon * 7 Chip Damage on block * 5 Chip Damage on block in heat |
feng | b+4,2 | m, h | 10, 19 | i12~13, i22 | -6 | +3 | +35d (+27) | * Combo from 1st hit with 7F delay * Transition into -1, +8, +40d (+32) CD with df on hit or block |
heihachi | d+1,2 | m, m | 12, 14 | i16, i27~28 | -9 | +9 | +35a (+28) | * Combo from 1st hit with 2f delay * Input can be delayed 11f * Move can be delayed 10f * Enter RAI -5 +13 r24 with F |
jun | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7~-5 | +4~+6 | +35a | * Combo from 1st CH * Transition to r28 FC with D ,High crush 1~49 |
jun | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7~-5 | +4~+6 | +35a | * Transition to r28 FC with D ,High crush 1~49 |
paul | f+1+2 | m | 22 | i20~21 | +3c | +8c | +35d (+27) | * Balcony Break (CH only) * Chip damage (4) * Move can be delayed 9f (i29~30) * Delayed startup from 5~23f charge * f+1+2* at 24f charge * H.f+1+2* at 24f charge * Transition to 0, +5c DPD with DF |
paul | d+1,4,2 | M, L, m | 16, 15, 21 | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Combo from 2nd CH +11d (+4) |
paul | d+4,2,1+2 | L, m, m | 9, 23, 26 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st CL with 4f delay +13d (+6) * Combo from 1st CH with 4f delay +13d (+6) * Combo from 2nd hit with 4f delay +13d (+6) * Perfect input window 21~22f after 2 input |
paul | d+4,2:1+2 | L, m, m | 9, 23, 30 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 1f * Input can be delayed 1f * Combo from 1st CL with 1f delay +13d (+6) * Combo from 1st CH with 1f delay +13d (+6) * Combo from 2nd hit with 1f delay +13d (+6) * Perfect input window 21~22f after 2 input * Perfect input increases damage, wall carry |
paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Transition to throw on airborne hit * +17d FDFA without throw transition |
reina | 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break * Opponent is FUFA on CH |
reina | 4 | h | 20 | i13~14 | -8 | +11g | +35d | * Balcony Break * Opponent is FUFA on CH |
victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado * Deals 6 chip damage on block |
victor | d+1+2 | sm | 21 | i19~21 | -9 | +17 (+10) | +35a | * Tornado * Deals 6 chip damage on block |
victor | ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | |
victor | ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado * Combo from 1st hit * Deals 6 chip damage on block |
jun | SS.2 | m | 27 | i16 | -9 | +14a (+5) | +34d (+26) | * Balcony Break * Tornado * Restores 3 health and 3 recoverable on hit |
leo | df+1,2 | m, h | 13, 20 | i13~14, i18 | -6 | +9d | +34d (+26) | * Tornado * Balcony Break * Combo from 1st CH with 7?F delay * Move can be delayed 8?F |
lili | FC.df+1 | m | 24 | i14 | -6 | +19a (+2) | +34d (+26) | * Balcony Break |
steve | DCK.1 | m | 17 | i19 | -7 | +58a (+27) | +34a (+24) | |
alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Input can be delayed 8f * Move can be delayed 7f |
asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | <div class="plainlist"> * Low crush 11~27 * fs28~30</div> |
azucena | 3,2 | m, m | 13, 20 | i14, i23~24 | -12 | +23g | +33d (+25) | * Combo from 1st hit with 7f delay * Move can be delayed 10f |
bryan | 4,3,4 | h, m, m | 15, 12, 16 | i12, ,i24~25 | -12 | +14a (+5) | +33d (+25) | * Balcony Break * Hold to power up and deal more chip damage on block |
bryan | ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
jack-8 | db+2 | l | 24 | i22 | -18 | +3c | +33d | * Can be charged to power up High crush 6 |
jin | ub+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23a) | Balcony Break <div class="plainlist"> * Low crush 9~20 * fs21~23</div> |
king | ub+4 | m | 15 | i15 | -13 | +19a(+9) | +33a(+23) | * Jump straight up knee, very short range. Low crush 9~ |
kuma | ws1,2* | m, m | 13, 28 | i13~15, i33 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 * Balcony Break * Tornado |
law | u+4 | m | 12 | i15 | -13 | +19a (+9) | +33a (+23) | Low crush |
leo | db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input High crush 11~ |
leo | ub+4 | m | 15 | i15~16 | -13~-12 | +19a (+9) | +33a (+23) | * Balcony Break * Same move as uf+4 Low crush 9~ |
leroy | df+1,1+2,2 | m, h | 10, 9, 17 | i13~14, ,i24 | -10 | +3 | +33d (-25) | * Partially restores remaining Heat time when successful during Heat * Combos from 1st hit CH Parry state 4~12 |
leroy | ub+2 | m | 17 | i20 | -10 | +3 | +33d (+25) | Has punch parry effect (partially restores remaining Heat time when successful during Heat) Parry state 4~12 |
lidia | CAT.4 | L | 14 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only * Crouching state ends early on frame 20 when transitioning to WLF * WLF transition is -14 High crush 11~31 |
lili | db+3+4 | L | 20 | i24 | -18 | +3d | +33a | High crush 16~ |
panda | ws1,2* | m, m | 13, 28 | i13~15, i35 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 * Balcony Break * Tornado |
xiaoyu | 4 | h | 15 | i11 | -9 | +8 | +33a | * |
alisa | d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | BKP transition is -18~-10 <div class="plainlist"> * Low crush 9~23 * fs24~26</div> |
asuka | 4 | h | 18 | i11 | -9 | +7 | +32a | Balcony break on CH |
azucena | ws1 | m | 17 | i13~14 | -8 | +6 | +32a (+26) | Only hits grounded up-close and off-axis |
bryan | d+2,3 | m, m | 17, 21 | i14~15, i22 | -10 | +16a (-1) | +32a (+18) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Move can be delayed 9f |
eddy | f+3,4 | h, m | 16, 25 | i16~18, i29~31 | -11~-9 | +15a (+6) | +32a | * Balcony Break * Combo from 1st hit * Cancel to HSP -14 -2 r43 with F on frame 20 ,fs25~46 |
feng | ws1,2,1 | m, m, m | 13, 16, 20 | i13, ,i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
hwoarang | d+3+4 | l | 18 | i21~22 | -14 | +6 | +32g | * Homing * Transitions to LFS High crush |
jack-8 | 4 | h | 18 | i16 | -4 | +7 | +32a (+22) | Balcony Break on CH |
jack-8 | f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | * Tracking notes: * Can be sidewalked left at -2 or -1 * Can be sidestepped right at -4 |
jack-8 | f+4 | m | 20 | i17 | -4 | +7 | +32d (+22) | Balcony Break on CH |
jun | 4 | h | 17 | i12 | -9 | +7 | +32d | |
jun | ws2 | m | 12 | i13~14 | -8 | +5 | +32a | Hits grounded up-close only |
kazuya | df+1,df+2 | m, m | 11, 22 | i15~16, i22 | -8 | +18c | +32a(+22) | * Tornado * Balcony Break * Combo from 1st CH with 6?F delay |
lars | b+2,1 | m, m | 12, 17 | i15, i15 | -10 | +4 | +32a | * Combo from 1st hit with 15F delay * Move can be delayed by 10F * Input can be delayed by 15F |
leo | uf+2,1 | m, m | 15, 17 | i18~21, i25~26 | -8~-7 | +4 | +32d | * Combo from 1st hit ** +23a (+16) Low crush 0~12 |
lili | uf+4,3 | m, m | 18, 25 | i25, i24 | -9 | +41d (-17) | +32d (+24) | * Tornado * Balcony Break * Combos from 1st hit |
paul | 4 | h | 17 | i12 | -7 | +7 | +32d | * Balcony Break (CH only) |
steve | PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | High crush 6~ |
xiaoyu | b+3 | h | 22 | i18 | +3 | +8c | +32d | * Chip on block [6] Automatically transitions to BT |
zafina | SCR.1,4 | h, m | 12, 18 | i10~11, i22 | -6 | +7 | +32a | * Spike * Combo from 1st hit |
bryan | 4,3,f+4 | h, m, h | 15, 12, 18 | i12, ,i24~25 | -5 | +6 | +31a (+21) | Combo from 2nd CH |
devil-jin | df+1,4 | m, m | 11, 23 | i13, i20~21 | -13 | +16g | +31d (+23d) | * Balcony Break * Opponent recovers crouching on normal hit * Enter MCR +16g with F on hit * Enter MCR +31d (+23d) with F on CH * Combo on 1st CH with 10f delay * Move can be delayed 5f |
dragunov | f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Input can be delayed 10f |
eddy | HSP.4 | m | 10 | i12~13 | -1 | +10 | +31a | Shift to HSP |
feng | qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
feng | SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
hwoarang | SS.4 | l | 18 | i19~20 | -13 | +5c | +31a | * Shifts to Right Stance |
kazuya | f+4 | m | 20 | i19~20 | +4c | +7c | +31d | Spike |
king | 4 | h | 20 | i13 | -5 | +6 | +31d | * Knocks down on CH for dash OTG throw. |
law | 4,3,4 | h, h, h | 15, 12, 14 | i13, ,i20 | -6 | -1 | +31a (+24) | * Combos off of 1st hit CH * Transition to DSS with F ** (+8 oB, +13g, +45a (+38)) ** DSS allows full combo off of Magic 4 |
leo | 4 | h | 17 | i12 | -7 | +6 | +31a | |
leo | ws3,1,2 | M, m, h | 9, 9, 20 | i13~14, ,i24~25 | -9~-8 | +6d | +31d (+23) | * Combo from 1st CH or 2nd CH * Alternate input CD.3,1,2 |
leroy | db+1,3 | m, h | 12, 17 | i16~17, i18~19 | 0~+1 | +8~+9 | +31a | * delayable * Combo from 1st hit |
lidia | b+4 | h | 21 | i16 | -3 | +6 | +31a | * Homing * Balcony break on airborne or CH |