mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
bryanb+1m21i20~21+4+7c+78a(+58)
Elbow
fengws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
leeub+3m20i18-13+20a (+13)+74a (+58)
* Tornado
Low crush
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
paulqcf+3+4m22i19~20-9+35a (+27)+74a (+58)
* Tornado
* Balcony Break
* High Evasion (brief)
Low crush 19~39
eddyuf+3,4m,L15,10i24~25-14c+7+73a(+57)
larsSEN.2l23i17~19-12+6c+73a (+57)
* Tornado
High crush
lidiaCAT.2,2h,m12,18,i26~27-10+19a (+12)+73a (+57)
* Tornado
* Combo from 1st CH
* Just frame input within a 3f window (13~15) adds 2 damage
victoruf+4m,sm12,16i15~17-19+73 (+57)+73 (+57)
* Tornado
* Alternate input: ub+4 or u+4
Low crush 14
xiaoyuBT.d+4l20i24-26+73a (+57)+73a (+57)
* Instant Tornado
* Has clean hit effect
High crush
bryanqcb+1h22i13~14+5+36d (+28)+72a (+56)
* Tornado
* Balcony Break
* Insta Tornado launcher on CH
* Chip damage 6 (27%) on block
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
jack-8df+1,1m,m12i29-11+21cg+72a (+56)
* Tornado
* Balcony Break
* Combos from 1st hit CH
* Delayable
jinH.db+1+2,1m,m0,25i20~22-13+72a (56)+72a (56)
* Tornado
* Uses Tornado on launch
* 10 Recoverable Damage on block
leeHMS.4l20i22-13+4c+72a (+56)
* Instant Tornado on CH
High crush
eddyf+2,4m,l15,17,i23~24-14c+2+71a(+55)
jind+2l22i22-14+4+71a (+55)
*
Tornado on CH
High crush 8
jinb,f+2,3~Fm,m15,17,17+2+17+71a
leof+3+4h24i17~180~-1+8+71a (+55)
* Tornado
* Balcony Break
* Chip damage on block
lidiaws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
Low crush 14~22 fs23~25
ninad+2,2L,M13,20,i28~29-12+17a (+0)+71a (+55)
* Tornado
* Balcony Break
* Combo from 1st CH
ninab+1,4h,M10,22,i28~29-12+7+71a (+55)
* Tornado
* Combo from 1st hit with 1f delay
* Can hit grounded when off-axis
reinadf+4,2,3m,m,h14,10,20,i27-8+35a+71a (+55)
* Tornado
* Combo from 2nd CH
* Can be delayed
,High crush 7~15
reinab+4h20i18-8+35a+71a (+55)
* Tornado
High crush 6~17
shaheen4,3h,h16,21,i31-1+26 (+17)+71a (51)
* Balcony Break
reinadf+4,2,3m,m,h14,10,20,i27-8+35+71a (+55)
* Tornado
* Combo from 2nd CH
* Can be delayed
reinab+4h20i18-8+35+71 (+55)
* Tornado
azucenaf+4,4~3m,m16,24,i21~22-9~-8+15a (+6)+70a (+54)
Balcony Break
<div class="plainlist">
* ,Low crush 1~6
* ,fs7~9</div>
devil-jinMCR.3SM26i23-7+16a (-1)+70a (+54)
* Tornado
* Balcony Break
* Opponent recovers FDFA on hit
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 1~19
* fs20~22</div>
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush
kingb+1,2h,h1320i19~20-13+5+70a(+54)*
* Tornado
* Launches opponent if b+1 on CH.
liliH.RAB.3L20i20~21-13+24a+70a (+54)
* Homing
* Partially consumes remaining Heat time
High crush
liliRAB.3L20i20-13+3c / +24a H+70a (+54)
* Homing
* Powered up during Heat: KND on normal hit
* Partially consumes remaining Heat Time
High crush
junb+2,1,2m,h,M10,7,20,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
junb+3,2m,M20,22,i20-9+30a (+15)+69a (+53)
* Tornado
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
junuf+2M24i19-9+30a (+15)+69a (+53)
* Tornado
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
junws1,1,2h,h,M14,7,22,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage on block
* Deals recoverable self-damage when not in Heat
kazuya1,2,4,3h,h,l,m5,8,18,25,i32-2+24a(+15)+69a)
* Balcony Break
* Combo from 3rd CH
* Can be delayed
leef,F+2h26i18+2+18gc+69a (+53)
* Tornado
* Balcony Break
* Transition to +5, +21gc, +72a (+56) MS with F
* 6 chip damage
leef:F+2h26i18+2+18gc+69a (+53)
* Tornado
* Balcony Break
* Transition to +5, +21gc, +72a (+56) MS with F
* 11 chip damage
Perfect Input not required during Heat
Partially consumes remaining Heat Time, while Perfect input restores Heat Time
shaheenFC.df+4,1l,h16,20,i26-2+24 (+15)+69a (+49)
* Balcony Break
asukaf,F+1+2M20i19~20-6+29a (+14)+68a (+52)
* Tornado
* Chip damage when on block
* Grounded hit can be inconsistent sometimes
steveLWV.1,f+1,1m,m,h14,9,8+3+7+68a
* Input b to FLK (+4/+3/+68a)
asukaf,f,F+1+2h30i17~18+4+32a (+6)+67a (+51)
* Tornado
* Homing
* Balcony Break
* Chip damage on block
* Unparryable by traditional parries, Asuka, Nina, etc
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit [[Dragunov combos#Staples|+67a (+51)]]
High crush
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
nina1,4,1h,h,m5,17,21,i25~26-11+15g+67a (+47a)
* Balcony Break
* Interrupt with i1 from 2nd block
ravenBT.1,4h,h7,23,i16~17-8~-7+40a (-18)+67a (+51)
* Balcony Break
* Combo from 1st hit
law1+2m20i16-13+12a (+5)+66a (+50)
* Tornado
* Weapon
* Partially uses remaining Heat Time
* Instant Tornado on CH
* Alternate input DSS.1+2
lawDSS.1+2mi16-13+12a (+5)+66a (+50)
* Tornado
* Weapon
* Partially uses remaining Heat time
* Instant Tornado on CH
* Alternate input 1+2
raven3,3,4m,h,h10,16,20,i26~27-9+39a (-19)+66a (+50)
* Balcony Break
* Combo from 2nd CH
reina3,2h,h12,16,i20-9+8+66a (+50)
* Tornado
* Combo from 1st hit
reina3,2h,h12,16,i20-9+8+66a (+50)
* Tornado
* Combo from 1st hit
bryan1,2,1h,h,m5,8,18,i19-6+6+65a
Combo from 2nd CH with 10f delay
kumauf+2m27i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
lawd+1,3l,h15,21i24-9+20a (+11)+65a (+45)
* Balcony Break
* Tornado on CH
lee2,1,3h,h,h10,8,20i24-4+20a (+11)+65a (+45)
* Balcony Break
pandauf+2m27i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
claudioSTB.f+1+2,1+2m,m8,16i16-9+64+64
* Balcony Break
* Combo from 1st hit
* Can be delayed
* Chip damage when guarded
leeb+4m20i20-3+7c+64a
* Floor Break
* Spike
* Transition to -2, +8c, +65a HMS with 3
* +18d on crouching opponent
liliss1+2m21i19+0+25a (+16)+64a
* Balcony Break
xiaoyuBT.1m17i16-5+4+64cs
* Elbow
yoshimitsuDGF.f+2h23i20~21+7~+8+19a (+10)+64a (+44)
* Homing
* Balcony Break
* Weapon
* Alternate input: FLE.f+2
Low crush 1~
yoshimitsuFLE.f+2h23i20~21+7g~+8g+19a (+10)+64a (+44)
* Homing
* Balcony Break
Low crush 1~
larsFC.df+2m19i15~16-8+5+63a
leef+4,3h,m13,18i21-8+6c+63a
* Transition to -4, +7c, +64a HMS with 4
* Combos on 1st hit CH
* Delayable
lidiab+2,3h,m14,14,i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
steveb+1,2~1h,m10,17-8+4+63a
steveub+2~1m17i30-8+4+63a
steveLWV.1,2~1m,m14,17-8+4+63a
steveRWV.1,2~1m,m13,?-8+4+63a
yoshimitsuws2,NSS.1,2m,h,m13,16,18,i25-5+5+63a
* Combo from 2nd CH
* Elbow
yoshimitsuBT.1,2h,m16,18,i25-5+5+63a
* Elbow
* Combo from 1st CH
kumab,f+2h26i15~17-5+17a (+8)+62a (+42)
* Balcony Break
Tailspin
* Chip damage on block
larsDEN.2m19i17~19-7+7 / +9 Flip+62a / +64 Flip
* Transition to Avalanche Flip on hit with input UF
pandab,f+2h26i15~17-5+17a (+8)+62a (+42)
* Balcony Break
Tailspin
* Chip damage on block
shaheenf+2,4,4h,l,h10,13,21,i26~27-7+10+62a (+42)
* Balcony Break
* Causes Strong Aerial Tailspin
alisa2,3,3h,m,m10,8,25,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Input can be delayed 12f
* Move can be delayed 11f
<div class="plainlist">
* ,Low crush 13~41
* ,fs42~44</div>
feng1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
stevedf+1,2~1m,h1220-2+2+61a
* Input b to FLK (+0/+4/+63a)
steveb+1h10i13-14+2+61a
* Input B to FLK (-1/+10/+69)
leroyb+1+2m17i12-10+2+60
zafinaMNT.d+1,4l,m14,23i27~30-16+15(+6)+60a(+40)
* Balcony Break
asukadf+1,4m,m10,22,i23~24-12+22a (+17)+59a
* Balcony Break
* Combo from 1st CH with 1f delay
* Input can be delayed 7f
azucenadf+3m17i17~18-5+5+59a
Knee
azucenad+4,1~2L,m13,20,i17~18-8+10g +22w+59a
* Wall Crush +22g on hit
bryan3+4m20i18-13+8+59a
Balcony break on airborne hit
bryandf+2,3m,m12,20i23-13+8+59a
devil-jin3,1,4m,h,m16,11,20,i23~24-9+15a (+6)+59a
* Balcony Break
* Input can be delayed 12f
* Move can be delayed 4f
* Interrupt with i7 from 2nd block
jinuf+3m17i22-9+6+59a
jinb,f+2,3m,m15,17i15-9+6+59a
kazuyadf+2m22i14-12+5+59a
* Homing
* Balcony Break on air hit
* Crumple stun +13F after CH
kazuyaf,n,d,df+1+2m25i24+5+25a(+15)+59a
* Tornado
* Balcony Break
* Chip damage when guarded
larsf,F+1+2m20i16~17-9+14 (+5)+59a (+39)
* Balcony Break
* chip damage on block
lidiaqcf+1+2,2m,m18,22,i24~25-6+24g+59a
* Tornado
* Combo from 1st hit
* Combo from 1st CH with 12f delay
* Transition to WLF on hit or block only
* Balcony break on airborne hit
* WLF transition is -14
pauldf+3,4m,m14,17,i21~22-10+6+59a
* Move can be delayed 14f
* Input can be delayed 14f
* Combo from 1st hit with 10f delay
paulqcb+4h20i15~16+1+23d (+14)+59a
* Homing
* Chip damage (6)
azucenaBT.1+2m17i14~15-11~-10+3~+4+58a
claudiodf+2m19i14-13+5+58a
dragunovdf+1,4m,h13,23,i22~23-6+22a (+13)+58a
* Balcony Break
* Combo from 1st CH
eddyHSP.b+3m20i36~37-12+13a+58a
Balcony Break
lee1,2,4h,h,m5,9,10,i18-12-1+58a
* Jail from 1st attack
* Transition to -14 -2 HMS with 3
lee1,2:4h,h,m5,9,12,i18-12+5+58a
* 4 frame window for timed input
* Jail from 1st attack
* Transition to -14 +3 HMS with 3
leoKNK.2h20i13-4+22a (+13)+58a
* Balcony Break
reinaWDS.3m17i16~17-6+4+58a
shaheen1,2,2h,h,m5,9,17,i20~21-11+3+58a
* Counter hit combo from 1st hit
* Can be delayed
stevePAB.2,h19i14-3+2+58a
* Homing
* Punch parry
+0d and 25 damage on a successful parry
Parry state
reinaWDS.3m17i16~17-6+4+58
* crumple stun on CH
xiaoyuf,F+4h20i20+9+13g c+58a (+38)
* Balcony Break
* Automatically transitions to HYP on hit or block
* Chip on block [6]
xiaoyuf,F+1+2m12i14-9+5+58a (+38)
* Alternate input ws1+2
yoshimitsudf+2+3m18i17~18-13~-12+6+58a (+38)
* Balcony Break
* Can be performed in FC
* Power up input: f,n,d,df+2
* Alternate notation: 1SS.df+2+3
High crush 9~17
yoshimitsuf,n,d,df+2m20i14~15-13~-12+6g~+7g+58a (+38)
* Balcony Break
* Weapon
* Can be buffered
* Can be performed in FC
High crush 6~14
leeHMS.1,4h,m7,17i15-8+4+57a
* Transition to -8, +4, +58a HMS with 3
lilif+4m23i17-9+7+57a
* Tornado
paul3,2~bm,h14,17+4+14g+57a
* Sidestep u can be buffered from 45f
* SWA attacks can be buffered from 54f
* Transition to cs1~ r9 -13 +4 +47a [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 61f with df
zafinaMNT.2m19i13~14-14-3+57a
asukab+4m17i15~16-7+8+56a
Knee
azucena1+2h17i15-8+13g+56a
Balcony Break
(Ver.1.05.00) - Damage changed from 20.
High crush 8~15
azucenadf+1,4,1m,h,h11,13,20,i22~23-5+44d (-14)+56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 8f delay
* Enter LIB -17 -6 r20 with F
eddy2,1,4h,h,m10,13,21,i20~22-12~-10+17a (+8)+56a
* Balcony Break
* Combo from 2nd Ch with 10f delay
* Input can be delayed 14f
leof+1+2m24i17~18-14~-13+10a (+1)+56a
* Balcony Break
leod+2m23i21+4c+9c+56a
* Spike
paulb+2,1*m,m22,35,i60~61+8+20d+56a
* Balcony Break
* [[Paul_movelist#Paul-H.b+2,1*|H.b+2,1*]] with Heat
* Chip damage (7)
* Charge begins on frame 18
* Requires 42f charge
* [[Paul_movelist#Paul-b+2,1|b+2,1]] from 0~41f charge
steved+2,1,2l,m,h11,8,17-2+27a (+18)+56a
* Balcony Break
azucenauf+3,4h,m20,17,i20~21-14+15a (+6)+55a
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
bryanSLS.4,1m,h13,13i270+55a+55a
* Combo from 1st CH
* Enter SS with u_d (*/+5/+5)
* Alternate input:
** 1,4,2,1
** b+2,1
devil-jinf,F+4m22i20~21-6+16g+55a
* Balcony Break
* Opponent recovers crouching on hit
<div class="plainlist">
* Low crush 10~30
* fs31~33</div>
law2,b+2,1,2h,h,h,m8,8,8,21i20-3+20a+55a
* Combos from 3rd hit CH
* Delay-able
* Transition to FC with D
lawf+1+2m20i20+3c+8c+55a
Transition to FC with D
lidiadf+1,3m,m13,17,i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
paulf+1+2*m26i29~30+5c+20d FDFA+55a
* Balcony Break
* [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] with Heat
* Chip damage (10)
* Requires 24f charge
* [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~33
reinaf+3+4m25i43-14+50 (+19)+55
* can be cancelled into crouch with input DB/D/DF
victorPRF.2,2,1m,m,h9,13,20,i12~13-1+12+55a
Strong Aerial Tailspin
* Balcony Break
zafinadf+3,4m,h15,17i23~24-6+22a+55a
Combos from 1st hit
alisab+4m17i15~16-13-4+54a
Knee
kazuyaf+3m22i17-13+5+54a(+23)
Balcony Break on air hit
liliDEW.1,2m,m12,20i23-14+20a (+10)+54a
* Balcony Break
* Combos from 1st hit
ninaf+3h,h10,20i14~15 i10~11+3~+4+24a (+15)+54a
* Balcony Break
* Does not jail
* 2nd hit is homing
reina3,4h,m12,20,i20-14+50 (+19)+54a
Combo from 1st hit
reina3+4,4m,m,m5,10,20,i16-14+50 (+19)+54a
Combo from 1st hit with 4f delay
reinadf+3+4,4m,h,m5,10,20,i20-14+50 (+19)+54a
Combo from 1st hit
reina3,4h,m12,20,i20-14+50 (+19)+54
Combo from 1st hit
reina3+4,4mm,m15,20,i16-14+50 (+19)+54
Combo from 1st hit
reinadf+3+4,4mh,m5,10,20,i20-4+50 (+19)+54
Combo from 1st hit
bryan1,4,2h,h,h5,14,18,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Cancel into 1,4,2,1 with f+1
* Cancel into 1,4,2,4 with f+4
* Interrupt with i8 from 3rd block
bryanb+2h18i17-7+4+53a
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
* Alternate input 1,4,2
dragunovub+2h18i20-5+9+53a
Sidesteps left
kingf,n,d,DF+4/CD.4m21i15~16-9+49a(+18)+53d
* Special down state that allows low juggle (on normal hit).
* Crumple on CH for full combo.
law3,3h,m12,17i27-14-3+53a (+22)
* Combos from 1st hit CH
* Delay-able
leoub+3M26i24~27+0c~+3c+6c+53a
Low crush 9~
paulqcb+1M24i21~22+0c+21d FDFA+53a
* Chip damage (7)
reinab+1,1,3,3h,m,m,m14,15,13,20,i32-16+48 (+17)+53a
reinaWRA.d+4,3L,m9,20,i21~22-16+48 (+17)+53a
* Combo from 1st CH with 14f delay
* Input can be delayed 15f
* Move can be delayed 13f
* CH-confirmable
reinab+1,1,3,3h,m,m,m14,15,13,20,i32-16+48 (+17)+53
reinaWRA.d+4,3l,m9,20,i21~22-16+48 (+17)+53
* Combo from 1st CH without max delay
* Can be delayed
* CH-confirmable
victorws1m20i15~16-16+53a+53a
* Launcher
zafina1,4h,m5,17i19-5+22+53a
* Tornado
* Combos from 1st hit
azucenaBT.1,4h,m9,21,i24~25-11~-10+8~+9+52a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
* Will not combo if the kick impacts on i25
jundf+4m22i15-14+48a (+17)+52a
* Tornado
* Crumple stun launcher (+52a) on CH
kingf,n,d,DF+1+2 / CD.1+2m24i20~23-5+16d+52d
Balcony Break
* Hits OTG.
* Bounce off ground on CH for full combo.
lawBT.2m17i15-14-1+52a
leroyHRM.b+1m21i20~22+4+7c+52a
chip damage on block
ninaf,F+3M24i15-14+8+52a
yoshimitsu1,NSS.1h,m7,22,i23-9+16a+52a
* Balcony Break
* 11 chip damage on block
* Recovers health on hit
yoshimitsud+1*(4),nM!40i179~180+16a+52a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(5),nM!60i214~215+16a+52a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(6),nM!180i249~250+16a+52a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsuuf+3+4,1,4,NSS.1M,h,m,M20,8,15,15,i24~25-9~-8+16a+52a
* Spike
* Weapon
* Can transition to d+1*,n
* 12 chip damage on block
* Recovers health on hit
zafinaf+2m17i19-18-9+52a
azucenauf+2h23i17~18-7+15a (+6)+51a
* Balcony Break
leeb+2,4,3h,h,h9,16,21i27-0+22a (+13)+51a
* Balcony Break
Low crush
paul2,3h,h10,21,i22~23-9+22d (+13)+51a
Balcony Break
* Combo from 1st CH
xiaoyuws3m22i22+3c+6c+51a
*
bryanf+3m18i16~18+0+4+50a
Knee
jinb,f+2,1,2m,h,m15,14,20i15-5+18a (+9)+50a roll (+3)
kazuya2,2h,m12,24i24~25-8+7+50a
* Combo from 1st CH
kazuyaSS.3m23i23-7+16a(+7)+50d
Balcony Break
kingBT.3m18i13~14-13+9s+50d
* Tornado
* Hits OTG. Forces standing on normal hit.
* Crumple on CH for full combo.
lawDSS.2h20i14+1+15d+50a
* Balcony Break
* Chip damage on block
nina1,4h,h5,17,i17~18-4+1+50a
* Combo from 1st hit
* Move can be delayed 2f
paul3,2m,h14,17,i23-3+7+50a
* Move can be delayed 4f
* Input can be delayed 4f
* Combo from 1st hit with 4f delay
* Transition to t60 r19 [[Paul_movelist#SWA_(Sway)|SWA]] +4 +14g [[Paul_combos#Counterhit|+57a]] at 43f with b
xiaoyuHYP.4h20i14-2+26d+50cs
* Balcony Break
yoshimitsuuf+1m20i24~25-4~-3+5c~+6c+50a
* Spike
* Weapon
* Alternate notation: 1SS.uf+1
Low crush 9~27 fs28~30
jack-8ws2,1m,m10,17i15-14c+3d+49a
* Combos from 1st hit
jinf+4,Fm21-1+11+49
kumaHBS.1,2*m,m10,20,i33~34-12+13c+49a
* chip damage on block
* Heat skips to Level 2 charge
lawf+3+4m20i25-2+7c+49a
Alternate input DSS.f+3+4
Low crush
nina1,2,4h,h,h5,10,22,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
* Input can be delayed 10f
ninadf+3,2,4m,h,h13,12,22,i22-6+20a+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
pandaHBS.1,2*m,m10,20,i33~34-12+13c+49a
* chip damage on block
* Heat skips to Level 2 charge
reinaf,F+3+4h22i16~19-2+49d (-9)+49a
* Balcony Break
Low crush
steveDCK.f+2h21i15-7+9d+49a
* Input 3 to LWV (+1/+17d/+57a)
* Input 4 to RWV (+1/+17d/+57a)
* Input b+3_4 to SWY (+1/+17d/+57a)
* Input f+3_4 to DCK (+3/+19d/+59a)
reinaf,F+3+4h22i16~19-2+49 (-9)+49
* Balcony Break
victordb+4l17i20~21-26+4c+49a
High crush 6
xiaoyuuf+2m23i26+6c+7c+49a
* Recover facing forward with F (+4c, +5c, +47a)
* Alternate input u+2
* Chip on block [6]
Low crush
yoshimitsuKIN.4h23i16~17+0~+1+20a (+11)+49a
* Homing
* Balcony Break
* Can transition to r26 KIN with 1+2
* Can transition to r28 MED with 3+4
* Alternate input: SS.4
asukaf,f,F+3m32i24~28+3~+7+16a (+7)+48a (+1)
* Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~30
* fs31~33</div>
jack-8f+3,1+2m,m18,20i25-11c+2d+48a
* Combos from 1st hit CH
* Alternate input ws3,1+2
jack-8ws3,1+2m,m18,20i25-11c+2d+48a
* Combos from 1st hit CH
* Alternate input f+3,1+2
paulb+2,1m,m22,22,i36-120c+48a
* Move can be delayed 20f (i56)
* Charge begins on frame 18
* Requires 0~41f charge
* Delayed startup from 22~41f charge
* Combo from 1st CH with 0~23f charge
* [[Paul_movelist#Paul-b+2,1*|b+2,1*]] / [[Paul_movelist#Paul-H.b+2,1*|H.b+2,1*]] at 42f charge
jack-8b+1,2m,m17,17i26-14+15d+47a
* Spike
* Combos from 1st hit
kingdf+4,3,4l,h,m10,11,27i28~29-15/-8+6a/+13a+47a(+16)
Balcony Break
* Wall combo tool.
* Combos on 2nd CH. Crumple on 3rd CH.
* Hold back to shift to backturn stance.
* Shift to backturn is 14F punishable.
ninaqcf+1h21i14~16+1~+3+3~+5+47a (+37)
Chip damage on block
dragunov4,4h,m10,23,i25~36+5+29a (+20)+46a
* Balcony Break
* Chip damage on block
Low crush
junf,f,F+3m28i24~28+3~+7+14a (+5)+46a (-1)
* Balcony Break
* Chip damage on block
* Alternate input: ub,b+3
Low crush 3~30 Low crush 31~33
lawd+3,3l,h8,17i16-7+20a+46CS
* Combos from 1st hit CH
* Delay-able
lilidb+3h22i19~22-9~-6+34a+46a
* Balcony Break
High crush 6~19
nina4,4,4h,h,L15,21,20,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
,High crush 16~55
paulws3,2M,h16,21,i21~22-9+17d (+8)+46a
* Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
paulDPD.df+2,3m,M10,22,i25~26-13c+10d FDFA+46a
* Spike
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 6f delay
paulqcb+3,2,3L,m,M14,20,22,i25~26-13c+10d FDFA+46a
* Spike
* Combo from 1st CH +15d (-20) FDFA
* Move can be delayed 10f
* Input can be delayed 17f
ravendf+3h17i16~17-9~-8+12a+46a (+36)
High crush 6~17
yoshimitsuDGF.1M22i30~31-2c~-1c / +2+10a / +46a+46a
* Spike
* Weapon
* 7 chip damage on block
* Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
* Partially uses remaining Heat time
Low crush 1~27
devil-jinb,f+2,1,2m,m,m12,12,24,i22~23-8+15a (+6)+45a (+0)
* Balcony Break
* Combo on 2nd CH with 8f delay
* Input can be delayed 20f
* Move can be delayed 15f
* 7 Chip Damage on block
* 10 Chip Damage on block
ninab+2,2,2h,h,h12,16,20,i25~26-9~-8+9g~+10g+45a
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 5f delay
* Cancel to SS -25 -14 with D_U
* If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit
* Input can be delayed 13f
ninab+3,4m,h10,17i20~21-8+19a+45a
* Combo from 1st hit with 16f delay
* Input can be delayed 17f
yoshimitsuub+1+3,1+2m!h!40,18,i18~19+1~+2+45a
* Weapon
* Alternate notation: 1SS.ub+1+3,1+2
yoshimitsuNSS.ub+1+3,1+2m!h50,15,i18~19-15~-4-4~-3+45a
azucenad+1m20i20~21-2+4c+44a
* Spike
* Elbow
dragunovf,f,F+2m22i15~17+4+32d (-26)+44a
* Balcony Break
* Floor Break
* 20% (4) Chip damage on block - 30% (9) when powered up
* Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage
fengb,f+1m25i25~26-15+10d (+1)+44a
leows1,4,1m,L,m13,12,24i22-14+12a (+3)+44a (-3)
* Balcony Break
* Combo from 2nd CH
lidiaHRS.4m20i28+8+22d+44a
* Spike
* 6 chip damage on block
* Transition to WLF on hit or block only
stevePAB.1,2,1h,h,m101421-13+8c+44a
* Spike
fengf+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
jack-8FC.1,2l,m10,24i32-11+11a (+2)+43a (-4)
* Balcony Break
jindb+2,2m,h12,11i8-12+7+43a
Jails
liliws1,2,4m,h,L10,16,20i22-14+12a+43a
* Combos from 2nd hit CH
High crush
shaheenws3,3m,m9,25,i17-13+11 (+2)+43 (-4)
* Balcony Break
* Tornado
xiaoyuf,F+1+2,1+2m,m12,20i19-8+7c+43a
* Alternate input ws1+2,1+2
xiaoyuws1+2,1+2m,m12,20i19~20-8+7c+43a
* Combos from 1st hit
* Alternate input f,F+1+2,1+2
eddyRLX.1,3L,m7,17,i25~26-14c+5c+42a
* Shifts to RLX
* Combos on 1st CH
jinf+4m21i16-17-8+4+42
jun2,1,4,1h,m,m,m7,9,12,30,i30-9+10a (+1)+42a (-5)
* Balcony Break
* Combo from 3rd CH
* Input can be delayed 10f
* Chip damage (9) on block
* Deals 6 damage to self (4 recoverable)
kumadb+1,2*h,m1120i34~35-12+13c+42a
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
pandadb+1,2*h,m1120i34~35-12+13c+42a
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
steveFLK.1,1,d+1h,h,h14,8,23+0+18g+42a
* Same hit as (FLK.1),d+1
steveFLK.1,d+1h,h14,23+0+18g+42a
steveFLK.2m21i18-5c+7d+42a
* Spike
victorb+1+2h25i19~20-9+42 (-16) / HE+42 (-16) / HE
* Heat Engager
* Balcony Break
* Deals chip damage on block
Power crush
yoshimitsud+2,2,NSS.d+1M,m,m12,17,17,i29~30-12~-11+2c~+3c+42a
* Spike
* Input can be delayed 10f
* Move can be delayed 9f
yoshimitsud+2,2,d+1M,m,m12,17,17,i29~30-12~-11+2c~+3c+42a
* Spike
* Weapon
* Input can be delayed 10f
* Move can be delayed 9f
eddyFC.df+3m20i22~23+6+9c+41a
* Shift to RLX
* 6 Chip damage on block
fengBT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
leoKNK.1+2M20i25-6+21+41a (+31)
* Tornado
* Balcony Break
** On non-CH grounded connect
* Chip Damage on Block
leroydb+1,1+2m,m12,25i21~22-10~-9+23 (+18)+41
Balcony Break
steveEXD.1m21i19-7+44d (+36)+41a (+31)
victorPRF.3m21i15~17-8+41 (-17)+41 (-17)
* Heat Engager
* Balcony Break
* Knee
xiaoyuBT.3m18i16-5+7+41d (+33)
* On CH:
Balcony Break
Low crush
jack-8f+1,1m,h13,25i25-7+8d (-1)+40d (-7)
Combos from 1st hit
kazuya3,1,4h,h,m12,10,17,i21~22-6+8+40a(+32)
* Combo from 2nd CH
* Can be delayed 14F
* Combo can be delayed 6F from CH
ninaf+2,1,4h,m,h12,12,22,i25~27-3~-1+23a (+14)+40a
* Balcony Break
* Combo from 2nd hit with 4f delay
* Combo from 1st CH
* Input can be delayed 19f
* Move can be delayed 18f
bryanf,F+3m25i24~25-13+28a(-8)+39a(-8)
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block 7
jack-81+4,1m25i17(43~)+21g+7a (-2)+39d (-8)
* Balcony Break
* Alternate input hcf,1 to power up
* Chip damage on block (7)
jack-8HCF,1m30i17(43~)+21g+7a (-2)+39d (-8)
* Balcony Break
* Alternate input 1+4,1
* Chip damage on block (9)
ravendb+3L19i28~29-12~-11+5~+6+39d
Low crush 8~24 fs25~27 High crush 28~
yoshimitsuf+2h18i17~18-4~-3+14g~+15g+39a
Balcony Break
yoshimitsudf+1,2m,h14,16,i25~26-4~-3+14g~+15g+39a
* Balcony Break
* Combo from 1st CH with 2f delay
yoshimitsuws1,2m,h12,18,i25~26-4~-3+14g~+15g+39a
* Balcony Break
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f
yoshimitsuBT.2h18i16~17-4~-3+14g~+15g+39a
* Balcony Break
* Links to f+2 extensions
alisa4h24i13~14-5+14g+38a
* Homing
* Balcony Break
asuka2,1,d+1+2h,h,m9,10,23,i28~30-9+3c+38a
* Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Interrupt with i10 from 2nd block
fengb+3m21i22~23+6+10d+38a
jinH.db+1+2,2m,s0,23i11~12+4+38a (28)+38a (28)
*9 Recoverable Damage on block
kingf,F,1m21i20~21-5+14g+38d
* Homing
* Balcony Break
lawDSS.4l21i21-13+6c+38d
leedb+3+4l21i21-13+4+38a
leroyf+2,3,4h,m,m151520,i21~22-9+8+38d (+30)
* Transition to HRM
lidiaCAT.1m26i17-8+18a (+9)+38a (+30)
Balcony Break
ravenBT.f+3m17i13~14-5~-4+6+38a (+30)
Knee
xiaoyuws2m17i13-3+7+38a (+28)
* Recover facing forward with F (-5, +5, +36a (+26))
yoshimitsuBT.d+1L20i17~18-13~-12+3~+4+38a
Weapon
High crush 6~
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r16 FC with DB
* Alternate notation: 1SS.KIN.d+1
High crush 22~
yoshimitsuNSS.BT.d+1l15i17~18-13~-12+3+38a
Can hit grounded while off-axis
High crush 6~
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r16 FC with DB
High crush 22~
zafinaf,F+2h20i15~16+1+21a(12)+38a
* Homing
* Balcony Break
* 6 chip damage on block
azucena4,3h,M15,17,i26~27-11+19g+37a
* Balcony Break
* Combo from 1st CH with 8f delay
* Input can be delayed 12f
* Opponent recovers crouching on hit
devil-jindb+1+2*m25i39~60+17g +24w+7+37d (+29)
* Wall Crush +24g on block
* Balcony Break on CH or air hit
* Cancel to r27 MCR with F (js27~)
* 10 Chip Damage on block
* 11 Chip Damage on block while in heat
kumaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
leews2,4m,h12,23i27-2+13g+37a
* Balcony Break
* Combos from 1st hit
leroydf+4,3m,m14,14,i20~21-9+7+37(+29)
lidiaCAT.1+2m25i16-3+27g+37 (+29)
* Tornado
* Transition to WLF on hit or block only
pandaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
ravendb+4L21i24~25-14~-13+4c~+5c+37a
High crush 6~49
ravenws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
victorb+1+4m24i26~27-21+37 (+6)+37 (+6)
xiaoyuBT.d+3,4l,h12,20i19-5+20a (+11)+37a
* Balcony Break
* Combos from 1st hit CH
zafinadb+1+2,1+2l,m10,20i33-16+5a(-4)+37a(-10)
* Tornado
* Balcony Break
* Combos from 1st hit
zafinaSCR.df+4l17i19~20-14+7c+37a
alisab+2,4m,h12,20,i16~17-7+12g+36a
* Balcony Break
* Combo from 1st hit with 12f delay
dragunov1,1,3h,h,m5,8,22,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
dragunovws1,3m,m11,17,i17~18-13+15a (+6)+36a (+0)
* Balcony Break
* Combo from 1st hit
dragunovws3m21i16~17-9+15a (+6)+36a (+0)
Balcony Break
fengdf+1m11i140+6+36g
fengb+1h17i10~11-12+1+36d (+28)
leroydb+4l13i17-15-4c+36d
steveuf+4m20i23-9+22a (+5)+36a (+26)
*
Balcony Break
Low crush
victoruf+3m17i18~19-9+3+36d
* Alternate input: ub+3 or u+3
Low crush 7-15
asuka3,1m,m17,17,i18~19-11+8+35a (+27)
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 10f
* Balcony break on CH
asukadb+4,4L,L14,15,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,4,4L,L,L14,15,16,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukaf,F+3m23i20~21-9+11g+35a
* Homing
* Balcony Break
jundb+4,4L,L14,15,i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r22 FC with D
,High crush 1~49
jundb+4,4,4L,L,L14,15,16,i31~33-7~-5+4~+6+35a
* Transition to r22 FC with D
,High crush 1~49
paulf+1+2m22i20~21+3c+8c+35d (+27)
* Balcony Break (CH only)
* Chip damage (4)
* Move can be delayed 9f (i29~30)
* Delayed startup from 5~23f charge
* [[Paul_movelist#Paul-f+1+2*|f+1+2*]] at 24f charge
* [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] at 24f charge
pauld+1,4,2M,L,m16,15,21,i21-14+3d (-6)+35a (-12)
* Balcony Break
* Elbow
* Combo from 2nd CH +11d (+4)
pauld+4,2,1+2L,m,m9,23,26,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 4f
* Input can be delayed 4f
* Combo from 1st CL with 4f delay +13d (+6)
* Combo from 1st CH with 4f delay +13d (+6)
* Combo from 2nd hit with 4f delay +13d (+6)
* Perfect input window 21~22f after 2 input
pauld+4,2:1+2L,m,m9,23,30,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 1f
* Input can be delayed 1f
* Combo from 1st CL with 1f delay +13d (+6)
* Combo from 1st CH with 1f delay +13d (+6)
* Combo from 2nd hit with 1f delay +13d (+6)
* Perfect input window 21~22f after 2 input
* Perfect input increases damage, wall carry
paulf,f,F+2m,t21,34i18~19-9+0d FDFA+35a
* Spike on 2nd hit
* Transition to throw on airborne hit
* +17d FDFA without throw transition
ravenBT.f+3~Bm17-8+3+35a (+27)
reina4h20i13~14-8+11g+35a
* Balcony Break
* Opponent is FUFA on CH
reina4h20i13~14-8+11g+35d
* Balcony Break
* Opponent is FUFA on CH
victordf+3,4,2m,m,sm10,14,23i32~34-9+17a (+10)+35a
* Tornado
* Deals chip damage on block
victord+1+2sm21i19~21-9+17 (+10)+35a
* Tornado
* Deals chip damage on block
victorws2m15i14~15-8+6+35a (+25)
devil-jinf,n,d,df+1+2m25i26~27-9+12a (+3)+34a
* Homing
* Balcony Break
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
* Opponent recovers FUFA on CH
junSS.2m27i16-9+14a (+5)+34d (+26)
* Balcony Break
* Tornado
* Restores 3 health and 3 recoverable on hit
leodf+1,2m,h13,20i18-6+9d+34d (+26)
*
Tornado
*
Balcony Break
liliFC.df+1m25i14-6+19a (+2)+34d (+26)
* Balcony Break
steveDCK.1m17i19-7+58a (+27)+34a (+24)
victor4,3,2h,m,m15,17,25i25~26-13+34d (+13)+34d (+13)
* Balcony Break
* Deals chip damage on block
alisa1,2,d+2h,h,l5,10,17,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
asukauf+3m17i20~21-3+8+33a
<div class="plainlist">
* Low crush 11~27
* fs28~30</div>
azucena3,2m,m11,18,i23~24-12+6+33d (+25)
* Combo from 1st hit with 5f delay
* Input can be delayed 10f delay
bryanws3m17i12-10+4+33a (+27)
* Alternate input SLS.3
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
jack-8FC.df+3+4m28i21-9+1a (-8)+33a (-14)
* Balcony Break
kingub+4m15i15-13+19a(+9)+33a(+23)
* Jump straight up knee, very short range.
kumaws1,2*m,m13,28,i35-12+18c+33a (-2)
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
lawu+4m12i15-13+19a (+9)+33a (+23)
Low crush
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
leoub+4m15i15~16-13~-12+19a (+9)+33a (+23)
* Balcony Break
Low crush 9~
leroyub+2m17i20-10+3+33(+25)
Has punch parry effect (partially restores remaining Heat time when successful during Heat)
Parry state
lidiaCAT.4L10i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
High crush 11~31
lilidb+3+4L20i24-18+3d+33a
High crush
pandaws1,2*m,m13,28,i35-12+18c+33a (-2)
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
victorf,F+2m24i18~20-16+33 (+23)+33 (+23)
* Tornado
* Deals chip damage on block
xiaoyu4h15i11-9+8+33a
*
alisad+3L17i23~32-10~-1+8c~+17c+32a
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
asuka4h18i11-9+7+32a
Balcony break on CH
azucenaws1m17i13~14-8+6+32a (+26)
Only hits grounded up-close and off-axis
bryand+2,3m,m17,21i22-10+16a (-1)+32a (+18)
* Balcony Break
eddyf+3,4h,m16,25,i29~31-11+15a(+6)+32a
* Balcony Break
* Combo from 1st hit
* Can cancel to r23 HSP with F, -17 on block -5 on hit
fengws1,2,1m,m,m13,16,20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
jack-84h18i16-4+7+32d (+22)
Balcony Break on CH
jack-8f+2h22i10-12+5+32a (+24)
jack-8f+4m20i17-4+7+32d (+22)
Balcony Break on CH
jinH.2+3,4m,h,m12,20,21i15~16+9+32a (-4)+32a (-4)
* Heat Smash
* Wall Crush +21g on block
* Balcony Break
jun4h17i12-9+7+32a
junws2m12i13~14-8~-7+5~+6+32a
Hits grounded up-close only
kazuyadf+1,df+2m,m11,22i22-8+18c+32a(+22)
* Tornado
* Balcony Break
* Combos on 1st Counterhit
larsb+2,1m,m12,17,i15-10+4+32a
leouf+2,1m,m15,17i25~26-8~-7+4+32d
* Combo from 1st hit
** [[Leo combos#Mini-combos|+23a (+16)]]
Low crush 0~12
liliuf+4,3m,m18,30i24-9+41d (-17)+32d (+24)
* Tornado
* Balcony Break
* Combos from 1st hit
paul4h17i12-7+7+32d
* Balcony Break (CH only)
stevePAB.d+2l25i28-12+7+32a
* Transition to FC with D
xiaoyub+3h22i18+3+8c+32d
* Chip on block [6]
Automatically transitions to BT
zafinaSCR.1,4h,m12,18i22-6+7+32d
bryan4,3,f+4h,m,h15,12,18,i24~25-5+6+31a (+21)
Combo from 2nd CH
dragunovf+2,4h,m16,24i19~20-7+28a (+23)+31a (+25)
* Balcony Break
* Combo from 1st CH
eddyHSP.4m10i12~13-3+10+31a
Shift to HSP
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
fengSS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
kazuyaf+4m20i19~20+4c+7c+31d
Spike
king4h20i13-5+6+31d
* Knocks down on CH for dash OTG throw.
larsdf+2m15i14-11 / -3 SEN+1 / +9 SEN+31 (+23) / +39 (+31)
* Transition to SEN
* Cancel SEN transition to standing with input B
law4,3,4h,h,h15,12,14i20-6-1+31a (+24)
* Combos off of 1st hit CH
* Transition to DSS with F
** (+8 oB, +13g, +45a (+38))
** DSS allows full combo off of Magic 4
leo4h17i12-7+6+31a
leows3,1,2M,m,h9,9,20i24~25-9~-8+6d+31d (+23)
* Combo from 1st CH
* Alternate input CD.3,1,2
leroydb+1,3m,h12,17i18~190~+1+8~+9+31d
lidiab+4h21i16-3+6+31a
* Homing
* Balcony break on airborne or CH
shaheen4,1h,h16,14,i18-5+5+31a (+24)
shaheenf+3m17i20~21-5+6+31
Low crush
victordf+2m14i15~16-14+31a (+21)+31a (+21)
yoshimitsuFC.df+4L18i18~19-26~-25+4c~+5c+31a
* Homing
* Transition to r24 IND with d+3+4, +8 hit, +35a CH
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]
High crush 1~
asukaSS.4h18i17~21-6~-2+7~+11+30a
devil-jinb+4M20i17~18-8+6+30a (+24)
Opponent recovers FDFA on grounded hit
dragunovf,F+2m20i15~16-12+15a+30d (+22)
* Balcony Break
* Floor Break
eddyFC.df+4L25i24~25-21c+9+30a
Shift to HSP
jack-82,3h,m10,18i19-13+5+30d (+22)
* Knee
* 2nd hit Balcony Break on CH
jund+3+4l,h5,20i14 i24~27-25-6 (high blocked)+30a (+20)
Combo from 1st CH
Low crush 5~45, Low crush 1~27 fs28~30
junuf+3m17i20~21-6~-5+5~+6+30a
Alternate inputs: ub+3, u+3
Low crush 11~27 fs28~30
leof,F+4,3,4m,h,L12,23,17i29~31-14~-12-1+30a
* Can combo from 1st hit on wall
Low crush 0~7, fs8~10, High crush 20~
leoqcf+2,1m,m14,17i18~19-6~-5+10+30d
* Wall Crush on hit +22g
* Combo from 1st hit
ravenf+3,2m,m18,21,i30-14+10a (+1)+30a (+22)
* Balcony Break
* Combo from 1st hit
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Can be executed from standing with d,DF+3
High crush 1~35
bryanws3,4m,m17,21i28-10+4+29g
* Alternate input SLS.3,4
* Move can be delayed
devil-jinf+2,4m,m14,17,i15-11+0+29a (+23)
* Knee
* Combo from 1st hit with 14f delay
* Move can be delayed 13f
*
fengws4m18i11~12-7+7+29g
kazuyaf,F+4m22i17~18-9+5+29a(+23)
larsdb+4l19i21~22-26+5c+29a
High crush
leoSS.1+2m30i19-9+14a (+5)+29d
* Balcony Break
reinaf+4m20i19~20+2c+5c+29d
* [[Reina_combos#Mini-combos|+13c]] on crouching hit
* Opponent is FDFA on CH
* Spike
shaheenf+2,4h,l10,13,i22~23-13-2+29a
* Transition to SNK with input DF
* Can be delayed
shaheenb+4m23i17-15+4+29 (+23)
reinaf+4m20i19~20+2c+5c+29d
* [[Reina_combos#Mini-combos|+13c]] on crouching hit
* Opponent is FDFA on CH
xiaoyuss4l19i18-13-2+29a
*
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