Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | +28a (+19) | * Balcony Break * Cancel to r58? with B | |
jack-8 | 1+4,1 | m | 25 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break * Alternate input hcf,1 to power up * Chip damage on block (7) |
jack-8 | HCF,1 | m | 30 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break * Alternate input 1+4,1 * Chip damage on block (9) |
kazuya | b+1+4 | ub(m) | 60 | i63 | +20a(+10) | +20a(+10) | ||
reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
reina | b+1+4 | ub(m) | 50 | i64 | +20 (-1) | +20 (-1) | * Balcony Break * Can cancel with input b,b | |
kazuya | ub+1+2 | h | 32 | i41 | +19d (-39) | +19d (-39) | * Chip damage when guarded * Jack-8 or Alisa can recovery 20 by input 1+2 * Balcony Break | |
jack-8 | d+1+2 | m | 18 | i28 | +18g | +39d | * Recovers in SIT, then stands up | |
king | f,f,F,3+4 | m | 40 | i28~34 | +17 | +32d(-26) | Balcony Break Low crush 9~ | |
kuma | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
law | ws3 | h | 16 | i16 | +17g | +19 | * Automatically transitions to DSS on hit and block ** On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4 | |
panda | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
bryan | H.2+3 | m,m,t | 20,20,35 | i16 | +15g | -1d | * Heat Smash * Reversal Break * Spike * Transition to attack throw on hit Low crush 9~ | |
bryan | SNE.f,F+1+2,P | h, m | 36, 20 | i13, i13~14 | +15g | +43d (-15) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 ,Power crush 1~14 | |
jack-8 | FC.df+1,2,1,1 | m, m, m, h | 5, 8, 11, 30 | i23, ,i21 | +15 | +13BT | * Guard Break | |
lidia | H.1+2** | m | 55 | i65 | +15g | +63a | * Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 55 frames | |
lidia | H.WLF.1* | m | 34 | i36 | +15g | +66 | * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B * Balcony break on airborne hit | |
claudio | STB.f,F+3,2* | m, m,m | 8, 4,25 | i15~16, i20,i39~40 | +14 | +67a (+51) | * Tornado * Balcony Break * Guard Break * Instant Tornado on hit * 7 chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Combo from 1st if uncharged | |
jack-8 | db+3, ... 1+2 | l, h | 15, 21 | i21, i34 | +14g | +43a (-15) | * Balcony Break | |
nina | H.2+3 | m,h,h,h,h | 20,9,12,9,12 | i16 i28 i35 i42 i49 | +14 | +43a (+10) | * Heat Smash * Jails | |
panda | u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel) Low crush | |
raven | H.2+3 | m,t | 20,35 | i18~20 | +14g | +3a | * Heat Smash * Balcony Break * Transition to r20 SZN on block * 9 chip damage on block | |
yoshimitsu | KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Power up in NSS or Heat Low crush 8~ |
yoshimitsu | NSS.KIN.f+1+2 | m | 20 | i24~25 | +14c | +14c | +49a | * Weapon * Transition to FLE on hit or block only * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Partially uses remaining Heat time Low crush 8~ |
clive | H.f+2,2,1* | m, m, m | 10, 7, 30 | i15, ,i42~43 | +13 | +52a | * Guard Break * Consumes heat | |
jack-8 | uf+3+4 | M | 23 | i34 js8 | +13cg | +20d | * Automatically transitions to SIT on hit or block Low crush 8 | |
jack-8 | SIT.3+4 | M | 35 | i54 | +13cg | +20d | * Low crush | |
lars | H.2+3 | m,M | 25,25 | i18~19, i38~41 | +13c | +0 / +81a | * Heat Smash * Spike * Transition to i38~41 2nd hit on 1st block or whiff * Transition to 30dmg attack throw on 1st hit (+0) * Transition to r30 DEN on block or whiff (+13c/+81a) * Transition to r37 standing on block (+10c/+79a) or whiff with input B * 7 chip damage on block | |
lars | db+2,3* | m, m | 12, 25 | i15, i51 | +13 | +24d (+14) | * Tornado * Balcony Break * Input can be partially held from i? to i? * 10 chip damage on block | |
paul | H.1+2* | m | 40 | i46 | +13g | +30d (-6) FDFA | * Balcony Break * Reversal Break * Consumes Heat unless canceled * Chip damage (16) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2 from 1~27f charge * Burning Fist at 56f charge | |
shaheen | H.D*,u+2 | h | 35 | i18~19 | +13 | +63a (+47) | * Balcony Break * Tornado * Guard break * Read more Low crush | |
feng | H.3+4 | M | 23 | i30~31 | +12c g | +22d | * Spike * Partially consumes remaining Heat * 5 chip damage on block * +38d on aerial hit * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
feng | H.f,F+1+2* | m | 30 | i39 | +12 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
feng | H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance. | |
feng | H.2+3 | m,t | 20,35 | i20~21 | +12 | +0 | * Heat Smash * Balcony Break * 7 chip damage on block * Transitions to STC on block, can cancel with b at +7 on block | |
hwoarang | RFF.f+3 | h | 21 | i14~17 | +12 | +17 | * Shifts to Left Flamingo * RFF.f+3,B to shift to Backturn Stance | |
king | H.2+3 | m,t | 20,40 | i17 | +12 | +0d | * Heat Smash * Floor Break * Shifts to JGR on block (without heat). * Hold b to cancel shift, becomes +7 on block. * Hits OTG * 5 chip damage | |
panda | H.uf+3+4 | m | 21 (8) | i16~17 | +12g | +7a | * Alternate input: H.ROL.uf+3+4 * Partially uses remaining heat time * Transition to SIT (cannot cancel) Low crush | |
paul | H.d+1,2* | M, m | 16, 45 | i14~15, i43 | +12 | +30d (-6) FDFA | * Balcony Break * Guard Break * Reversal Break * Consumes Heat * Chip damage (13) * Charge begins on frame 16 * Requires 27f charge * H.d+1,2 from 0~26f charge | |
paul | H.b+2,1* | m, m | 22, 35 | i18, i60~61 | +12 | +56a | * Balcony Break * Guard Break * Consumes Heat * Chip damage (13) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge | |
steve | ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | +12a (+1) | * Balcony Break | |
steve | LNH.1+2 | h | 24 | i18-19 | +12 | +51a (+31) | * Guard Break * Reversal Break * Balcony Break * 9 chip damage on block | |
asuka | NWG.f,f,F+1+2 | h | 30 | i17~18 | +11g | +66a (+50) | * Tornado * Homing * Balcony Break * Wall Crush +18g~19g on block * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed | |
devil-jin | H.2+3 | m,h,t | 20,22,10 | i18 | +11 | +5d | * Heat Smash * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR on block only * Can cancel transition to MCR on block with B at +2~+12 * 5 chip damage on block <div class="plainlist"> * Low crush 15~52 * fs53~55</div> | |
devil-jin | uf+1 | h | 10 | i21~23 | +11~+13 | +16~+18 | * Strong Aerial Tailspin * Weapon * Balcony Break on airborne hit * Transition to r20 MCR on hit or block only * r47 opponent hitstun * Only deals recoverable damage. * 2 chip damage on block | |
devil-jin | ws1,1 | m, h | 12, 10 | i13~14, i30~32 | +11 | +16 | * Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Combo from 1st CH with 1f delay * Transition to MCR on hit or block only * Only deals recoverable damage * 2 chip damage on block | |
heihachi | f,n,d,df+3 | m | 30 | i27~28 | +11g | +31a (+10) | * Tornado * Balcony Break * Chip damage on block Low crush 5~28 | |
hwoarang | H.2+3 | m,m,h | 13,14,24(51) | i17~18, i18~19, i29 | +11 | +13 | * Heat Smash * 5 chip damage on block * Jails * Also possible during Right Stance and Left Flamingo * Shifts to Right Flamingo | |
jack-8 | GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado * Guard Break * Reversal Break * Balcony Break * Partially uses remaining Heat time * 4 chip damage on block Power crush 1 | |
jack-8 | GMH.2 | h | 40 | i20 | +11g | +21d (+11) | * Balcony Break * Tornado | |
kazuya | df+3,2,1* | m, m, m | 13, 15, 25 | i18, i46 | +11g | +10(+1) | * Tornado * Balcony Break * Chip damage when guarded | |
law | H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash * Balcony Break * Automatically transitions to DSS on block * 8 chip damage | |
yoshimitsu | KIN.2,NSS.1+2* | m, M | 15, 30 | i21~22, i47~49 | +11 | +69a (+49) | * Balcony Break * Spike * Weapon * Guard Break * 12 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * +26d (+26) on airborne hit * +40a on backturned hit | |
asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 7 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff Low crush 5~ | |
asuka | db+1+2 | m,m | 10,20 | i42 i3 | +10g | +18a (+9) | * Balcony Break * Sabaki, parries lows except weapons Parry state 8~20 | |
devil-jin | db+1+2** | m | 42 | i61~63 | +10 | +37d | * Balcony Break * Guard Break * Cancel to r27 MCR with F (js27~) * 16 chip damage on block | |
heihachi | H.2+3 | m,m | 50 | i15 | +10 | +0d | * Heat Smash * Reversal Break * Floor Break * 15 chip damage on block * Transition to attack throw on hit * Transition to RAI on block only * Cancel RAI transition with B, +6 on block instead | |
heihachi | H.2+3,F | m | 50 | i15 | +10 | -2d | * Heat Smash * Reversal Break * Balcony Break * 15 chip damage on block * Transition to attack throw on hit * Transition to RAI on block only * Cancel RAI transition with B, +6 on block instead | |
heihachi | RAI.2 | h | 25 | i17~18 | +10 | +51a | * Strong Aerial Tailspin * Homing * Guard Break * Chip damage on block | |
hwoarang | RFF.3,4 | m, h | 13, 16 | i16, i27~28 | +10 | +21 | * Shifts to Right Flamingo * RFF.3,4,F to cancel and shift to Right Flamingo | |
kuma | u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel) | |
lidia | H.1+2* | m | 35 | i42~64 | +10g | +37a (+29) | * Reversal Break * Balcony Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 31~54 frames | |
lidia | H.WLF.1 | m | 24 | i22 | +10g | +38a (+30) | * Balcony Break * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B | |
lidia | H.2+3 | m,m,m,h | 55 | i18 | +10g | +0d | * Heat Smash * Balcony Break * Transition to r31 HAE on block * Cancel HAE transition with B * Transition to attack throw on hit * Increases HAE level by 1 on hit * 8 chip on block Low crush 77~105 | |
reina | f+3+4* | m | 30 | i67 | +10 | +52a | * Cancel to r24 FC at earliest with input DB/D/DF * 9 chip damage in heat High crush 6~57 | |
reina | f+3+4* | m | 30 | i67 | +10 | +52 | * can be cancelled into crouch with input DB/D/DF * crumple stun on normal hit | |
yoshimitsu | FLE.uf | m | 25 | i30~45 | +10g~25g | +32a | * Balcony Break * 10 chip damage on block * Opponent recovers crouching on block Low crush 1~ | |
zafina | MNT.df+1 | M | 30 | i20~21 | +10 | +11a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * 12 chip damage on block * Transition to SCR on normal hit * Transition to standing with B (+6/+11a) * Deal 8 recoverable damage to self without heat * Unparryable by traditional parries, Asuka, Nina, etc * Gain ORB on hit or heat activation * Azazel's Power | |
alisa | DBT.1 | h,h,h,h,h,h | 30 | i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 | +9 | +11g | * Weapon * Jail from 1st attack * 3 chip damage on block * 12 chip damage on block in heat <div class="plainlist"> * Low crush 17~34 * fs35~37</div> | |
bryan | SNE.3+4,2* | m, m | 20, 30 | i18, i55~56 | +9g~+10g | +66a (+50) | * Tornado * Reversal Break * Balcony Break * Consumes SNE * Chip damage on block (12) * Wall splat on block | |
eddy | H.3+4 | m | 20 | i20~22 | +9 | +66a(+50) | * Tornado * Shifts to HSP on block * 6 chip damage on block | |
eddy | H.qcf+4 | h | 45 | i22~23 | +9 | +34a(+8) | * Balcony Break * 13 chip damage on block * Shifts to RLX | |
heihachi | f,n,d,DF+4,4,4,3 | L, L, L, h | 15, 10, 8, 30 | i16~17, ,i25~28 | +9 | +45a | * Balcony Break * Chip damage on block * Can be performed after any number of f,n,d,DF+4 lows ,Low crush 17~ | |
jack-8 | ss2 | h | 20 | i17 | +9 | +35d (+27) | * Balcony Break * Transition to GMH with D ** (+9 oB, +35d (+27) oH) * Chip damage on block (6) | |
jin | H.2+3,4 | m,h,m | 48 | i15~16 | +9 | +32a (-4) | * Heat Smash * Reversal Break * Balcony Break * 7 Chip damage on block * Jail from 1st attack * Ends Heat | |
jin | ZEN.3+4 | h | 25 | i21~27 | +9g~+15g | +19a (+9) | * Balcony Break * Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40 * Chip damage on block <div class="plainlist"> * Low crush 10~32 * fs33~35</div> | |
king | 3,2,2* | h, m, m | 17, 18, 30 | i15~16, ,i34~35 | +9c JGR | +25a (+15) JGR | * Balcony Break * Transition to JGR on hit or block (+9/+25a (+15)) * Transition to standing on hit or block with B (+4c/+20a (+10)) * Move can be delayed by 11F * Input can be delayed by 12F * 12 chip damage on block | |
kuma | H.df+2+3* | sm | 26 | i25~26 | +9 | +45 (+35) | * Partially uses remaining heat time * H.f,n,d,df+2* to power up * Cannot absorb with power crush | |
leo | 3,2,4 | h, h, m | 15, 10, 14 | i14, ,i22~23 | +9~+10 | +15g | +19 | * Combo from 2nd CH |
leo | f+4 | m | 14 | i17~18 | +9~+10 | +15g | +19 | * Stance moves may be delayed by 11F * Enter CD -5 +1 +5 with df |
leo | b+1,4 | m, m | 17, 14 | i18~19, i23 | +9 | +15g | +19 | * Combo from 1st CH |
leo | b+4,1~4 | m, m | 13, 14 | i18, i17~18 | +9~+10 | +15g | +19 | * Combo from 1st hit * Enter CD -5 +1 +5 with df |
leo | BOK.4 | m | 14 | i20 | +9 | +15g | +19 | * Same move as f+4 |
leroy | b+3 | h | 27 | i22~23 | +9~+10 | +16~+17c | * Balcony Break * Homing * Transition to HRM * Cancel into HRM with input b+3,3+4 * chip damage on block | |
panda | H.2+3 | m | 50 | i15~16 | +9 | -3d | * Heat Smash * Floor Break * Balcony Break * Alternate input: H.HBS.2+3 * Transition to +6 ROL with F on block only * Transition to +13g HBS with D or 3+4 on block only * 9 chip damage on block Low crush | |
paul | d+1,2* | M | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break * H.d+1,2* with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * d+1,2 from 0~26f charge | |
victor | H.db+1+2 | m | 30 | i28~29 | +9 | +6a (-4) | * Transitions to IAI * Partially uses remaining Heat time | |
xiaoyu | H.BT.2+3 | m,t | 51 | i15 | +9 | +20g | * Heat Smash * Recovers in HYP, max level * Transition to r115?standing with F (+3, +5) * 7 chip damage on block | |
xiaoyu | H.2+3 | m,t | 50 | i15 | +9 | +0d | * Heat Smash * Balcony Break * Recovers in BT * Transition to r59? standing with F (+5) * 7 chip damage on block Low crush | |
xiaoyu | f,F+4 | h | 20 | i20 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Automatically transitions to HYP on hit or block * Chip on block [6] |
alisa | H.2+3 | m | 50 (28) | i20~21 | +8 | -15d | * Heat Smash * Transition to SBT with 3_4 * Transition to DBT with f+3_f+4 * 8 chip damage on block | |
asuka | FC.df+3* | m | 30 | i26 | +8 | +37a | * 12 chip damage on block | |
asuka | NWG.u+1+2 | M | 33 | i31~32 | +8~+9 | +44a | * Spike * 13 chip damage on block * Consumes Naniwa Gusto * During Heat, remaining Heat is consumed Low crush 9~31 | |
bryan | f,F+3* | m | 33 | i34~35 | +8 | +71a | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) * Hitstop 20f on hit | |
claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Tracking notes: * Assuming i19 startup from buffered manual input (temporary tracking score result) * Can be sidestepped and sidewalked left at -12 * Tracks SSR/SWR completely? <div class="plainlist"> * Low crush 3~26 * fs27~29</div> | |
clive | H.PHX.2+3 | m | 42 | i15~16 | +8 | +0 | * Floor Break * Increases ZAN gauge by 1.16 on hit * Increases ZAN gauge by 0.66 on block * Transition to throw on hit * Opponent recovers in FDFA state * Only deals recoverable damage * 9 Chip Damage on block | |
clive | H.2+3 | m,t,m,m,m,m,m,m | 55 | i18 | +8 | -10 | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * 45 damage Balcony Break on 1st whiff * Recover 27-45 recoverable health on hit: * Regain 18?-19? additional recoverable health on hit * Recover 19 recoverable health on 1st whiff and 2nd hit: * Regain 12? additional recoverable health on 1st whiff and 2nd hit * 10 Chip Damage on block <div class="plainlist"> * Low crush 23~117 * fs118~120</div> | |
devil-jin | MCR.1 | m | 20 | i22 | +8 | +20d | * Spike * Opponent recovers FDFA on hit * 6 chip damage on block <div class="plainlist"> * Low crush 1~38 * fs39~41</div> | |
eddy | 1,2,4~4 | h, h, h | 5, 12, 27 | i10, ,i18~20 | +8~+10 | +42d (-16) | * Balcony Break * Tech roll to r45 FC on frames 30~31 ,Low crush 7~32 | |
eddy | u+4~4 | h | 27 | i18~20 | +8 | +42d(-16) | Balcony Break | |
eddy | f,f,F+3 | m | 30 | i25~27 | +8 | +14a | * Shift to HSP on block * 9 Chip damage on block | |
feng | f,F+3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * 12 chip damage on block in heat * Transition to +8c +8c STC with f | |
feng | BT.3 | M | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
hwoarang | 3,3,4 | h, m, h | 15, 12, 15 | i14, ,i21~23 | +8 | +19 | * Shifts to Right Flamingo | |
hwoarang | d+3,4 | l, h | 7, 10 | i17, i21~23 | +8 | +14 | * Shift to Right Flamingo | |
hwoarang | LFS.3,4 | m, h | 10, 15 | i14, i21~23 | +8 | +19 | * Shifts to Right Flamingo * Combo from 1st CH with ?F delay | |
hwoarang | LFS.d+3,4 | l, h | 7, 10 | i16, i21~23 | +8 | +14 | * Shifts to Right Flamingo | |
hwoarang | RFF.d+3,4 | l, h | 10, 10 | i18, i21~23 | +8 | +14 | * Shifts to Right Flamingo * Combo from 1st hit | |
jack-8 | f+4~1,2 | M | 30 | i15 (66~) | +8 | +0d | Elbow | |
king | H.JGR.2 | h | 26 | i18~19 | +8 | +4a | * 13 chip damage on block. * Forces crouching at +18c on wall crush. * Partially uses remaining Heat time. | |
king | JGS.4 | h | 40/42/52 | i17~18 | +8/+15 | +5a(-4)/+10a(+1) | * Balcony Break * Guard Break * Chip damage on block. * On block / hit increases up to 2nd spin. * Damage increase up to 3rd spin. | |
kuma | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
leo | H.2+3 | m,m,h | 14,13,23 (50) | i16~17 | +8~+9 | +0d | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * +8a(-1) on hit on first whiff * Enter CD +16g with df on block * 7 chip damage on block | |
lidia | df+4~3 | h | 24 | i20~21 | +8 | +57a | * Strong Aerial Tailspin * 7 chip damage on block | |
lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
nina | f,F+1+2* | M | 32 | i33~34 | +8g | +19a (+9) | * Balcony Break * Chip damage on block * Cannot be buffered | |
panda | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
paul | b+2,1* | m, m | 22, 35 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break * H.b+2,1* with Heat * Chip damage (7) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge |
paul | SS.1 | h | 21 | i20 | +8 | +35a (+27) | * Balcony Break * Chip damage (6) * Effective minimum startup 30f | |
reina | H.2+3 | m,m | 20,25 | i21 | +8 | +0d | * Heat Smash * Balcony Break * Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 * Jails from 1st block * Transitions to attack throw on 1st hit for a total of 50 dmg * Transitions to r53 WRA on 2nd block, whiff or hit * +19d WRA if only second hit connects (25 dmg) * 7 chip damage on block | |
steve | H.2+3 | m,th | 10,4,2,3,3,3,25 | i16 | +8 LNH | +0 | * Heat Smash * Floor Break * Spike * Can cancel transition to LNH on block with B at -9 * 7 chip damage on block * Alternate input: H.FLK.2+3 or H.PAB.2+3 * Tracking notes: * Homing? | |
reina | H.2+3 | m | 50 | i21 | +8 WRA | Th | Th | * Heat Smash * Alternate input: H.R1 * Transitions to WRA on block or whiff. |
victor | H.IAI.d+2 | m | 45 | i23~24 | +8 | +20 (+2) | * Transition to IAI * Deals 10 chip damage on block | |
xiaoyu | f+3+4,3+4 | m | 8,8,16 | i20~21,i4~5, i5~8 | +8 | +2d | * Low crush 23~ | |
xiaoyu | HYP.3+4 | h | 20 | i25 | +8 | +30a | * Strong Aerial Tailspin * Cancel into BT with B * Chip on block [8] Low crush 12~ | |
alisa | DBT.f+1+2 | m,m,m,m,m | 28 | i17-18, i8~9, i8~9, i8~9, i8~9 | +7 | +25a (-1) | * Balcony Break * Weapon * 8 chip damage on block <div class="plainlist"> * Low crush 1</div> | |
anna | ROLL.4 | h | 21 | i20 | +7 | +32a (+22) | +57a | * Tornado * Chip damage on block * Roll adds minimum 20f, effective startup i40 <div class="plainlist"> * ,High crush 39~69 * Low crush 20~35 * fs36~38</div> |
asuka | f,F+2,3* | m, m | 16, 26 | i15~16, i38~39 | +7 | +39a | * 10 chip damage on block | |
azucena | H.LIB.1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * 70% scaling on combo * Chip damage on block ,fs15~33 | ||||
azucena | H.b+1,1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * 70% scaling on combo * Chip damage on block ,fs15~33 | ||||
azucena | H.b+2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Homing * 70% scaling on combo * 7 Chip damage on block <div class="plainlist"> * ,Low crush 15~30 * fs31~33</div> | ||||
bryan | d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike * Chip damage on block | |
clive | PHX.3+4 | m | 20 | i28~29 | +7 | +18a (+8) | * Homing * Balcony Break * 6 Chip Damage on block * 8 Chip Damage on block in Heat Low crush 18~39 fs40~42 | |
dragunov | SNK.4 | m | 22 | i19~20 | +7 | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Chip damage on block | |
eddy | MD1.HSP.b+4 | m | 25 | i23~25 | +7 | +15d | * Can shift to RLX with input HSP.b+4,D * 7 Chip damage on block | |
eddy | MD2.HSP.b+4 | m | 25 | i23~25 | +7 | +36a | * Floor Break * Can shift to RLX with input HSP.b+4,D * 7 Chip damage on block | |
feng | 3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23d (+13d) | Balcony Break * 14 Chip Damage on block * 16 Chip Damage on block in heat | |
feng | H.b+4,3+4 | m, M | 10, 23 | i12~13, i31~32 | +7c g | +22d | * Spike * Combo from 1st hit * 5 chip damage on block * Partially consumes remaining Heat * +38d on aerial hit * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
hwoarang | f+4 | h | 21 | i17~23 | +7~8 | +18 | * Shifts to Right Flamingo | |
king | f,F,2 | m | 21 | i31~32 | +7 | +12c | * Forces crouching on hit. * Allow crouching throw on hit. * 6 chip damage on block. * 8 chip damage on block in heat. | |
kuma | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT Low crush | |
kuma | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
lars | f,f,F+1 | h | 23 | i18~20 | +7 | +36a | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to t51? r33? standing with B (+5/+34a) * Tracking notes: * Effectively homing? | |
law | 3+4,4 | m,m, h | 5,10, 25 | i14~15, i11, i30 | +7 | +31d (-27) | * Balcony Break * Combos from 1st hit * Chip damage on block * Alternate input DSS.3+4,4 Low crush 22~ | |
law | DSS.f+4 | h | 40 | i19 | +7 | +31d (-27) | * Balcony Break * Chip damage on block * While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage. | |
leroy | SS.1+2 | h,h,h | 3, 3, 20 | i14, i6, i6 | +7 | +25g | * Balcony Break * Opponent recovers crouching on hit * 8 chip damage on block * Power up during Heat (partially uses remaining Heat time) | |
lidia | 1+2** | m | 30 | i65 | +7 | +55a | * 9 chip damage on block * Hold for 55 frames | |
lidia | WLF.1* | m | 36 | i36 | +7 | +57a | * Tornado * 17 Chip damage on block | |
lili | H.RAB.4 | m | 36 | i23~29 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * Partially consumes remaining Heat Time Low crush 15~ | |
lili | H.f,F+3+4 | m | 36 | i19~25 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * 16 chip damage on block * Partially consumes remaining Heat time Low crush | |
lili | H.2+3 | m,t | 55 | i16 | +7 | +0d | * Heat Smash * Balcony Break * Transition to +14g DEW with F on block * 6 chip damage on block | |
lili | H.3+4,3+4 | h,t | 45 | i23 | +7 | -3d | * Homing * Floor Break * Partially consumes remaining Heat time Low crush 22~ | |
lili | H.3+4,3+4 | h,h,m,M | 10,10,15,20 | i23~24 i14~15 i36~38 i9~11 | +7 | +20d(-15) | * Homing * Floor Break * Partially consumes remaining Heat time Low crush 22? | |
lili | H.DEW.1,4 | m, m | 12, 30 | i15, i25~31 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * Combos from 1st hit CH * 16 chip damage on block * Partially consumes remaining Heat time Low crush 17~ | |
panda | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT Low crush | |
panda | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
paul | f+1+2* | m | 26 | i29~30 | +7c | +20d FDFA | +55a | * Balcony Break * H.f+1+2* with Heat * Chip damage (10) * Requires 24f charge * f+1+2 from 0~23f charge * Transition to +4c, +17d DPD with DF |
raven | b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | * Spike * Elbow * Deals chip damage on block * Transitions to r26 SZN on hit or block only | |
raven | H.f,f,F+3,4 | m, sm | 20, 20 | i22~24, i43~44 | +7~+8 | +72a (+56) | * Tornado * Partially uses remaining Heat time * Available only on hit or block * 6 chip damage on block | |
reina | H.d+2,1+2 | m, m | 17, 28 | i15, i12~13 | +7 UNS | +33a (+7) | * Balcony Break * Jail from 1st block * Combo from 1st hit * Transition to r20 +7 UNS on block * 5 chip damage on block * Consumes 300?F of remaining Heat time | |
xiaoyu | f,f,F+3 | m | 20 | i23 | +7 | +29a (+19) | * Automatically transitions to AOP on hit or block * Chip on block [9] * Alternate input wr3 Low crush 3~ | |
yoshimitsu | 3,1 | m, h | 12, 20 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +5g, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 4 chip damage on block * Does not transition to DGF during Heat activation or Heat Dash * Power up in NSS or Heat * Recovers in 1SS ,Low crush 26~ | |
yoshimitsu | 3,NSS.1 | m, h | 12, 22 | i15~16, i22~24 | +7 | +18g | * Heat Engager * Heat Dash +5g, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * Does not transition to DGF during Heat Dash * Recovers in 1SS ,Low crush 26~ | |
yoshimitsu | DGF.f+2 | h | 23 | i20~21 | +7 | +19a (+10) | +64a (+44) | * Homing * Balcony Break * Weapon Low crush 1~ |
zafina | f,f,F+3 | m | 30 | i23~26 | +7 | +19a (+9) | * Balcony Break * Cancel SCR transition +3 +15a (+5) t58 r32 with B * 9 chip damage on block <div class="plainlist"> * Low crush 3~34 * fs35~37</div> | |
alisa | df+1,1,2 | m, h, h | 10, 20, 28 | i13, ,i22~25 | +6 | +8 | * Weapon * Combo from 2nd hit * 2 chip damage on block * 8 chip damage on block in heat | |
anna | HAM.1 | h | 20 | i13~14 | +6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * 6 chip damage on block | |
anna | HAM.2,1,2 | m, h, M | 12, 23, 32 | i15~16, ,i33~34 | +6c | +17a (+7) | * Reversal Break * Spike * Weapon * Combo from 1st hit * 9 chip damage on block * 12 chip damage on block in heat | |
anna | HAM.1+2 | M | 30 | i24~25 | +6c | +17a (+7) | * Reversal Break * Balcony Break * Spike * Weapon * 12 chip damage on block * 15 chip damage on block in heat | |
asuka | 1,2,3* | h, m, m | 5, 9, 26 | i10, ,i52~53 | +6 | +28a (+19) | * Balcony Break * Strong Aerial Tailspin * Chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block | |
asuka | f+3* | m | 26 | i52~i53 | +6~+7 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r55? with B | |
azucena | H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash * Reversal Break * Balcony Break * 13 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff <div class="plainlist"> * Low crush 18~57 * fs58~60 </div> | |
bryan | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * Chip damage on block (9) <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
claudio | STB.d+1,2 | m, M | 14, 23 | i17~18, i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * 4 chip damage on block * 8 chip damage on block in heat * Interrupt with i8 from 1st block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * 15 chip damage on block in heat * Cannot be buffered * Tracking notes: * Assuming i18 startup (f,n,f,n,f+2) * Can be sidestepped left at -10 * Can be sidewalked right at -7 * Can be sidestepped right from -5 to -2 <div class="plainlist"> * Low crush 3~26 * fs27~29</div> | |
claudio | STB.ws1,2 | m, M | 12, 23 | i12~13, i28~29 | +6 | +28a (+13) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i10 from 1st block * 4 chip damage on block * 8 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
devil-jin | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * 9 chip damage on block * Active frame 1 range: 2.90 * Active frame 2 range: 3.53 * Active frame 3 range: 3.62 <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
dragunov | H.2+3 | m,m,m | 25,14,23 | i15~16, i30~32,i31~32 | +6 | +3d | * Heat Smash * Balcony Break * Only 1st and 3rd hit * 7 Chip damage on block * Throw on 1st hit - 50 damage | |
dragunov | b+1+2 | m | 26 | i22~23 | +6 | +13c | Spike | |
eddy | H.2+3 | m | 55 | i18~19 | +6 | +0 | * Heat Smash * Balcony Break * Shifts to RLX on block | |
eddy | 1,2,4 | h, h | 5, 12 | i10, , | +6 | +17 | <div class="plainlist"> * ,Low crush 7~37 * fs38~40</div> | |
eddy | FC.df+3 | m | 20 | i22~23 | +6 | +9c | +41a | * Shift to RLX * 6 Chip damage on block |
eddy | HSP.1 | M | 21 | i23~25 | +6 | +8c | +19d | * Shift to RLX * 6 Chip damage on block |
feng | f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Becomes Essence of Nian Zhang Mie Ba in Heat | |
feng | f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block Low crush 5 | |
feng | STC.3 | h | 25 | i22~23 | +6 | +23d | * Homing * Balcony Break * 7 chip damage on block * 9 chip damage on block in heat | |
heihachi | 1,2,4* | h, h, h | 5, 8, 27 | i10, ,i32~31 | +6 | +67a (+51) | * Tornado * Balcony Break * Tornado on standing hit * 8 chip damage on block | |
heihachi | 4* | h | 27 | i14~25 | +6 | +67a (+51) | * Tornado * Balcony Break * Tornado on standing hit * 8 chip damage on block | |
heihachi | b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * recover an additional 3 health on hit or block * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 | |
heihachi | f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | * Balcony Break * Chip damage on block <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
heihachi | WAR.f,f,F+1+2 | h | 20 | i15 | +6 | +6d | * Removes Recoverable Health * Spike * Transition to +9 +9d RAI with F * 8 Chip damage on block Low crush | |
hwoarang | f,F+3 | M | 24 | i20~24 | +6c | +6c | * Shifts to Right Stance | |
hwoarang | f,f,F+3 | m | 30 | i22~24 | +6 | +23 | * Balcony Break * Chip damage on block * Also possible during Right Stance Low crush | |
jack-8 | f+1,2,2 | m, h, m | 13, 12, 22 | i14, ,i33 | +6 | +3a | * Can be charged to power up | |
jack-8 | f,f,F+2 | m | 25 | i22 | +6 | +10 | * Chip damage on block (7) * Guarantees i10 moves on hit * Alternate input wr2 | |
jack-8 | ss1 | M | 23 | i32 | +6c | +59a | ||
jin | df+3~3 | m | 20 | i23~i24 | +6c | +13c | * Spike * Enter Breaking Step +2c +9c r27 with df | |
jin | f,f,F+3 | m | 30 | i22~i23 | +6 | +13a~+14a (+3~+4) | * Balcony Break * Transition to +6 +13a ZEN with F * 9 Chip damage on block <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
jin | ws1,3~3 | m, m | 7, 20 | i13~i14, i23~i24 | +6 | +13c | * Spike * Enter Breaking Step +2 +9c with DF * +16a on BT hit | |
jun | f+3,2 | m, h | 13, 17 | i16, i20~21 | +6 | +11 | +20c | * Homing * Combo from 1st hit with 5f delay * Restores 2 health on hit |
jun | f,F+1+2 | m | 32 | i22 | +6 | +23a (+13) | * Balcony Break * 6 Chip damage on block * Transition to +9, +26a (+16) GEN with F * Transition to +9, +26a (+16) MIA with B * Deals 6 damage to self (4 recoverable) * Non-limb attack, unparryable by Asuka, Nina, etc | |
jun | SS.4 | m | 20 | i18~20 | +6 | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike | |
kazuya | f,f,F+3 | m | 30 | i22~25 | +6 | +13a(+3) | * Balcony Break * Chip damage when guarded Low crush 3~ | |
kazuya | BT.d+1 | sl | 15 | i10 | +6 | -5 | High crush 1~ | |
kazuya | DVK.f,n,d,df+3 | h,th | 30,15 | i18 | +6 | Th | * Partially uses remaining heat * Throw can be canceled with b * Meaty hit is +5 Low crush | |
kuma | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block | |
lars | H.SS.2 | m,SM | 20,10 | i16~17, i8 | +6c | +27d | * 6 chip damage on block * Partially remaining heat time | |
lars | f,f,F+3 | m | 30 | i20~26 | +6 | +15a (+5) | * Balcony Break * 9 chip damage on block Low crush 3~ | |
law | f,f,F+3 | m | 30 | i20~28 | +6 | +35d (-23) | * Balcony Break * Chip damage on block * Alternate input wr3 Low crush | |
lee | H.d+1+2 | m | 30 | i18~19 | +6 | +21a (+11) | +21a (+11) | * Balcony Break * 6 chip damage on block * Partially consumes remaining Heat Time * Transition to +8, +21a (+11) HMS with 3+4 |
leo | f,f,F+3 | m | 30 | i23~26 | +6g~+11g | +17a (+7) | * Balcony Break * 9 chip damage on block * Alternate input wr3 * Transition to BOK with D (+6/+17a (+7)) Low crush 3~ | |
leroy | H.2+3 | m | 50 (25) | i15 | +6 | +0 | * Heat Smash * Balcony Break * Alternate input: H.HRM.2+3 * Also possible after Twin Dragon Gate is successful * Transition to HRM on block * 12 chip damage | |
leroy | f,f,F+3 | m | 30 | i24~27 | +6~+9 | +41d(-17)~+44(-11) | * Balcony Break * chip damage on block Low crush | |
lidia | df+4~4 | h | 27 | i12~13 | +6c~+7c | +15a | Spike | |
lidia | f,f,F+1 | h | 24 | i13~15 | +6 | +24a (+19) | * Tornado * Balcony Break * 7 Chip damage on block | |
lidia | f,f,F+3 | m | 30 | i23~25 | +6 | +37d (-21) | * Balcony Break * 9 Chip damage on block Low crush 12~33 34~36 | |
lidia | HAE.2 | m,m | 10,26 | i13, i20~21 | +6 | +14a | * Balcony Break * Chip damage on block * Power up based on Heaven and Earth level * +35a (-1) on hit with HAE level 3 * 2nd hit available on hit or block only | |
lidia | HRS.3+4 | h | 28 | i20~21 | +6 | +32d | * Homing * Transitions to WLF | |
lili | DEW.3+4 | h | 6,19 | i12~14, i5~6 | +6 | +17g | * Strong Aerial Tailspin * Balcony Break * Transition to +0, +11 RAB with b+3 or b+4 Low crush 12~?, Low crush 17?~? | |
panda | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block | |
raven | (Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break is8~13 Low crush ?~? fs?~? | |
reina | f,f,F+3 | m | 22 | i24~27 | +6 | +32a (+24) | * Balcony Break * Chip damage when guarded Low crush | |
reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
reina | WRA.3,4 | m, m | 17, 20 | i28, i18~19 | +6 | +17a (+16) | * Balcony Break * Deals 8 chip damage on block (11 total) * Can transition to WRA (+8/+19a (+18)/-) with input D * Jails from 1st block * Combo from 1st hit * gives wallsplat at specific distances from the wall * can hard wall break if 1st hit connect close to the wall Low crush 9~36 fs37~39 | |
shaheen | D*,u+2 | h | 30 | i18~19 | +6 | +30d | * Balcony Break * Tornado * Alternate input: SNK.D*,u+2 * 12 chip damage on block * FUFA knockdown on hit * Powered up during Heat * Read more Low crush 18~ | |
steve | f,f,F+2 | m | 30 | i20~24 | +6 | +10d | Heat Engager Heat Dash (+5/+67a (+50)/-) * Balcony Break * Spike * 9 chip damage on block Low crush 9~ | |
reina | f,f,F+3 | m | 22 | i24~27 | +6 | +32 (+24) | * Balcony Break * Chip damage when guarded | |
reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
reina | WRA.3,4 | m,m | 17,14 | ,i18~19 | +6 | +17 (+16) | * Balcony Break * Deals chip damage on block * Can transition to WRA (+8/+19 (+18)/-) with input D * Jails from 1st block * Combo from 1st hit | |
victor | PRF.1+2 | m | 25 | i25~27 | +6 | +14a | * Balcony Break * Deals 7 chip damage on block * Transition to IAI (+6/+14a) on hit or block with D | |
xiaoyu | H.f,F+1,2 | m,m | 13,20 | i15, i20 | +6 | +24d | * Balcony Break * Partially uses remaining Heat time * Combos from 1st hit * Recovers in BT * Recover facing forward with F (+4/+22d/+47a) Low crush | |
xiaoyu | H.f+2,1,2 | m,h,m | 12,14,20 | i16, i20, i20 | +6 | +23d | +49a | * Balcony Break * Partially uses remaining Heat time * Combo from 1st hit with no delay * Combo from 2nd CH with 5F delay * Move can be delayed by 5-10F * Recovers in BT * Recover facing forward with F (+4, +21d, +47a) Low crush |
xiaoyu | uf+2 | m | 23 | i26 | +6c | +7c | +49a | * Recover facing forward with F (+4c, +5c, +47a) * Alternate input u+2 * Chip on block [6] Low crush 9~ |
zafina | f,f,F+1+2 | h | 20 | i20~21 | +6 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block <div class="plainlist"> * Low crush 20~39 * fs40~</div> | |
zafina | SCR.1+2 | m | 20 | i17~19 | +6 | +17a | * Spike * Enter TRT with D | |
zafina | TRT.df+1 | M | 30 | i19~20 | +6 | +30a (+15) | * Heat Engager * Heat Dash +5, +35a (+27) * 12 chip damage on block * Deal 8 recoverable damage to self without Heat * Unparryable by traditional parries, Asuka, Nina, etc * Gain ORB on hit or heat activation * Azazel's Power | |
alisa | b+3+4,3+4 | m, M | 22, 25 | i18~19, i56~61 | +5c~+10c | +59a | * Spike * Combo from 1st hit <div class="plainlist"> * ,Low crush 6~78 * fs79~81</div> | |
alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 <div class="plainlist"> * Low crush 3~27 * fs28~30</div> | |
anna | f,F+4 | M | 20 | i31~34 | +5 | +19a | * Spike * Enter CJM +6 +20a r28 with B * Chip damage on block Low crush 16~31 | |
anna | f,F+1+2* | m | 30 | i27~29 | +5~+7 | +33a (+12) | * Balcony Break * 12 chip damage on block | |
asuka | f,F+1 | m | 30 | i23 | +5 | +14c | * Spike * Recovers in r55 on hit or on block * Chip damage on block | |
bryan | SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Balcony Break * Consumes SNE * Can not be buffered * Chip damage 14 (40%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc Parry state 2~10 | |
bryan | qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado * Balcony Break * Chip damage 6 (30%) on block |
devil-jin | db+1+2* | m | 25 | i39~60 | +5g | +7 | +37d (+29) | * Balcony Break on CH or air hit * Cancel to r27 MCR with F (js27~) * 10 chip damage on block |
devil-jin | f,n,d,df:2 | h | 23 | i11~12 (i14~) | +5 | +39a (+29) | * 4 chip damage on block * Can also be performed with f,n,df#2 (i13~) | |
dragunov | 1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Throw break 1+2 ** Unbreakable during Heat ** Partially uses remaining Heat time * Cancel with B | |
dragunov | 4,4 | h, m | 10, 23 | i12, i35~36 | +5 | +29a (+20) | +46a | * Balcony Break * Chip damage on block * Interrupt with i16 from 1st block <div class="plainlist"> * Low crush 22~42 * fs43~45</div> |
dragunov | f,F+3 | h | 35 | i21~23 | +5 | +30a (+4) | * Homing * Balcony Break * Chip damage on block | |
eddy | ws3+4 | M | 20 | i25~27 | +5c | +14d | * Spike * Shifts to RLX * 6 chip damage on block Low crush | |
heihachi | 1,b+2,4 | h, m, m | 5, 17, 30 | i10, ,i39 | +5 | +30a (+9) | * Balcony Break * 12 chip damage on block * 13 chip damage on block in heat Low crush 17~39 | |
heihachi | b+2* | m | 30 | i39~40 | +5 | +29a (+21) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Enter RAI +8 +32a (+24) r27 with F | |
heihachi | f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * Chip damage on block * Can be performed without the d input: f,n,df#2 | |
hwoarang | u+3 | h | 25 | i20 | +5 | +44 (+38) | * Also possible during Right Stance * Shifts to Left Flamingo Low crush | |
hwoarang | uf+2 | m | 22 | i26 | +5c | +6c | * Also possible during Right Stance Low crush | |
hwoarang | f,f,F+4 | h | 28 | i18~19 | +5 | +8 | * Chip damage on block * Also possible during Right Stance * Sideswaps and leaves opponent backturned on hit * Shifts to Backturn Stance on block Low crush | |
hwoarang | LFS.1 | h | 6 | i13 | +5 | +7 | ||
hwoarang | RFS.2 | h | 6 | i13 | +5 | +7 | * Shifts to Right Stance * Links to RFF.2 extensions | |
jack-8 | 2,1,uf+1+2 | h, m, m | 10, 12, 20 | i11, ,i21~22 | +5 GMH | +17c GMH | * Transition to Gamma Howl on hit or block * 4 chip damage on block | |
jin | H.f,F+1+2 | m | 20 | i25~27 | +5 | +18g | * Balcony Break * Transitions to CD on hit or block * Cancel transition and recover Standing +18g, -1 with B * 6 chip damage on block Low crush | |
jin | CD.df:2 | h | 25 | i11~i12 | +5~+6 | +76a (+60) | * Balcony Break * Recovers 3f faster on hit or block (t36 r24) | |
kazuya | f,n,d,df:2 | h | 23 | i11 | +5 | +39a(+29) | * Chip damage when guarded * Actual startup i14 (i13 if done from Mist Step) | |
kazuya | f,n,d,df+1+2 | m | 25 | i24 | +5 | +25a(+15) | +59a | * Tornado * Balcony Break * Chip damage when guarded |
kazuya | SS.1+2 | h | 25 | i19 | +5 | +26g | * Homing * 7 chip damage on block * Transition to WGS (Wind God Step) with DF | |
kuma | H.df+2+3 | sm | 20 | i15~16 | +5 | +39 (+29) | * Partially uses remaining heat time * H.f,n,d,df+2 to power up | |
lars | H.f+3+4 | sm | 5 | i18~24 | +5 | +10 | * Transition to SEN * Partially uses remaining heat time * Only deals recoverable damage Power crush 6~ | |
lars | DEN.3 | m | 23 | i22~23 | +5 | +5 | * Heat Engager * Heat Dash +5, +34a (+27) * Homing * Transition to SEN (cannot cancel, does not transition when using Heat Dash) * 9 chip damage on block Low crush 8~ | |
lee | f+4:1 | h, h | 13, 27 | i11, i24 | +5 | +20a (+3) | * Tornado * Balcony Break * 10 chip damage * Combos on 1st hit CH | |
lee | uf+3+4 | h | 30 | i22 | +5 | +28d (+20) | * Balcony Break * Transition to +8, +31d (+23) HMS with 3+4 * 9 chip damage Low crush | |
leo | BOK.3 | h | 30 | i21 | +5 | +15d | * Homing * Balcony Break * 9 chip damage on block Low crush 10~ | |
lidia | H.f,F+2 | m | 22 | i13 | +5 | +17 | * Reversal Break * Transition to HRS on hit or block only * Partially uses remaining Heat time * Input H.f,f,F+2 to power up | |
lidia | H.f,f,F+1 | h | 37 | i13~15 | +5 | +31a (+23) | * Tornado * Balcony Break * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time | |
lidia | f+3,4 | m, h | 12, 21 | i17~18, i21~23 | +5 | +17 | * Combo from 1st CH with 10f delay * Move can be delayed 7f * Can be ducked on hit * Interrupt with i5 from 1st block * Power up with input qcf+4, adds 2 damage * Balcony break on airborne hit * Transitions to HRS * 6 chip damage on block ,Low crush 15~27 fs28~30 | |
lidia | f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
lidia | qcf+4 | h | 27 | i17~19 | +5 | +17 | * Homing * Transitions to HRS * 8 Chip damage on block Low crush 10~22 fs23~25 | |
lili | H.1,2,4 | h, h, m | 5, 12, 30 | i10, ,i29~34 | +5~+10 | +18~23a (-8~-3) | * Balcony Break * 13 chip damage on block * Input can be delayed 4?f * Move can be delayed 3?f * Partially consumes remaining Heat time <div class="plainlist"> * ,Low crush 21?~41? * fs42?~44?</div> | |
nina | H.2+3 | m,h,h,h,h,m | 20,30 | i16 i28 i35 i42 i49 i90~91 | +5~+6 | -2d | * Heat Smash * Spike * Transition to attack throw on hit * Enter CD r30 with F on block * 10 chip damage on block * Jails | |
paul | H.f+1+2* | m | 30 | i29~30 | +5c | +55a | * Balcony Break * Consumes Heat * Chip damage (13) * Requires 24f charge * f+1+2 from 0~23f charge | |
paul | uf+2 | h | 26 | i22~23 | +5 | +17d FDFA | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Chip damage (6) * Transition to +2, +14d DPD with DF Low crush 9~24 | |
reina | f,n,d,df:2 | h | 23 | i11~12 (~i13) | +5 | +25a (+25) | * Chip damage when guarded | |
shaheen | f,f,F+2 | m | 30 | i17~18 | +5 | +13d | * Balcony Break * chip damage on block * during Heat, partially restores remaining Heat time | |
steve | ub+2 | h | 17 | i17 | +5 | +14c | * Strong Aerial Tailspin * Homing * 5 chip damage on block * Transition into LNH * Input b to cancel LNH r30? (+1/+10c) | |
steve | DCK.f+2 | h | 21 | i15~16 | +5 | +14c | +55a | * Strong Aerial Tailspin * Transition to standing (+1/+10c/+51a) with B * 6 chip damage on block |
steve | EXD.f+2 | h | 28 | i15~16 | +5 | +56a | * Strong Aerial Tailspin * Transition to standing (+1/+52a) with B * 11 chip damage on block | |
steve | PAB.2 | h | 19 | i14 | +5 | +14c | * Homing * Transition to standing (+1/+10c) with B * Punch parry ** +0d and 25 damage on a successful parry * 5 chip damage on block Parry state 7?-13 | |
reina | f,n,d,df#2 | h | 23 | i11~12 (~i13) | +5 | +25 (+25) | * Chip damage when guarded | |
yoshimitsu | f,f,F+3 | M | 30 | i22~23 | +5g | +13a (+3) | * Balcony Break * 9 chip damage on block * Enter DGF +7 +15a (+5) r34 with 1SS.U <div class="plainlist"> * Low crush 3~33 * fs34~36</div> | |
yoshimitsu | NSS.u+1+2 | L | 18 | i27~29 | +5 | +21g | * Spike * Can't be low parried * Opponent recovers crouching <div class="plainlist"> * Low crush 9~24 * fs25~</div> | |
alisa | ws3 | m | 18 | i19~20 | +4 | +15 | * Cancel with B * Actionable after 15 frames | |
alisa | BKP.1 | h | 21 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to SBT at +6/+29 (+3) with 3 or 4 * Transition to DBT at +6/+29 (+3) with f+3 or f+4 | |
alisa | DES.1+2 | h,h,h | 7,7,20 | i16~18 i5~7 i9~11 | +4 | +15g | * Homing * Balcony Break * Weapon * 6 chip damage on block * 12 chip damage on block in heat * Jails | |
anna | 1,2,1,4 | h, h, h, m | 5, 8, 4, 18 | i10, ,i20~21 | +4 | +32a (+22) | * Tornado * Chip damage on block ,fs20~39 | |
anna | H.uf+3,1 | m, h | 22, 20 | i23~24, i40~89 | +4g~+53g | +20a (-6) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * 6 chip damage on block * Partially uses remaining Heat time | |
anna | f,F+2 | h | 21 | i17~18 | +4 | +15d | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block * 7 chip damage on block in heat | |
anna | SS.3 | M | 23 | i21~23 | +4c | +8c | +25d | * Spike * Sidestep adds minimum 9f, effective startup i30~32 |
anna | TOM.1 | m | 30 | i8~18 | +4~+53 | +20a (-6) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * 4 chip damage on block * 9 chip damage on block in Heat * Power up in Heat: +10 damage | |
asuka | f,f,F+1+2 | h | 27 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * Chip damage on block |
asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
azucena | H.LIB.d+3+4 | M | 27 | i16~18 | +4~+6 | +58a (+42) | * Tornado * Uses heat gauge * Restores recoverable health fs2~48 | |
azucena | d+1 | m | 20 | i20~21 | +4 | +7c | +44a | * Spike * Elbow |
azucena | uf+3+4 | m,M | 10,18 | i21~22 i10~12 | +4~+6 | +8c | * Spike * Enter BT with B * 8 chip damage on block * 9 chip damage on block during heat <div class="plainlist"> * Low crush 16~36 * fs37~39</div> | |
azucena | ws3 | m | 23 | i20~21 | +4 | +16g | * Balcony Break * 6 chip damage on block * 9 chip damage on block during heat * Opponent recovers crouching | |
bryan | b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
bryan | SNE.b+1+2 | m,m | 9,15 | i20,i14 | +4 | +33d (+25) | * Balcony Break * Elbow * Consumes SNE * Chip damage on block (6) | |
claudio | f+4 | m | 23 | i22~23 | +4c | +4c | +28d | |
claudio | uf+2 | m | 21 | i21~22 | +4c | +20a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Transition to r49 STB on hit without STB and Heat * Transition to +20a +4c FC with D * 4 chip damage on block * Linear move Low crush 9~22 | |
clive | H.PHX.2,1+2 | m, m | 12, 32 | i15, i23~24 | +4 | +25a(-1a) | * Balcony Break * Combo from 1st hit * 9 Chip Damage on block | |
devil-jin | 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Spike * Move can be delayed 1f * Interrupt with i10 from 2nd block | |
devil-jin | db+1+4 | h! | 40 | i32~63 | +4d (-54) | +4d (-54) | * Balcony Break * Tracking score notes: * Tracking score based on i40 impact * Tracking score only for immediate sidestep/sidewalk. Move can be sidewalked on reaction at any frame advantage * Tracks only SSR when opponent is +5~+7 | |
dragunov | f,f,F+2 | m | 22 | i15~17 | +4 | +32d (-26) | +44a | * Balcony Break * Spike * 20% (4) Chip damage on block - 30% (7) when powered up * Do f,n,f+2 within 8 total frames (first forward and neutral doesn't matter) for the powered up (bluespark) version - 26 damage |
eddy | b+4,4,3 | h, M,M, M | 14, 6,6, 10 | i21~22, ,i28~30 | +4c | +14a | * Combo from 3rd hit * 3 Chip damage on block | |
eddy | ub+3 | M | 25 | i31~33 | +4c | +13a | 7 Chip damage on block | |
eddy | ws4,4,4,3 | m, h, M,M, M | 13, 10, 6,6, 10 | i11~13, ,i28~30 | +4c | +14a | * Combos from 3rd hit * 3 Chip damage on block | |
eddy | HSP.4,2~3 | m, M | 10, 20 | i12~13, i28~30 | +4c | +14d | 6 Chip damage on block | |
feng | b+3 | m | 21 | i22~23 | +4 | +6 | +10d | * 4 chip damage on block * 6 chip damage on block in heat * Transition into +6 +8 +12d CD on hit or block with df |
feng | B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. Low crush 5 |
heihachi | f+4 | m | 20 | i19~20 | +4 | +7c | +26d | * Spike * Enter FUJ r27 with D * +15c against a crouching opponent |
heihachi | uf+3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Chip damage on block * Unavailable on whiff ,Low crush 1~ | |
heihachi | FUJ.3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Chip damage on block * Unavailable on whiff ,Low crush 1~ | |
hwoarang | CD.3 | m | 27 | i18~19 | +4 | +25 (+16) | * Tornado * Balcony Break * Chip damage on block * Also possible during Right Stance * Shifts to Left Flamingo | |
hwoarang | LFS.4 | h | 24 | i14~16 | +4 | +27 (+18) | * Balcony Break * Shifts to Right Flamingo | |
hwoarang | LFS.f+3 | m | 23 | i19~20 | +4 | +26 | * Balcony Break * Heat Engager * Remains in Left Flamingo | |
hwoarang | RFF.3~4 | h | 27 | i27~30 | +4-+5 | +47 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit * Chip damage on block Power crush 8~ | |
hwoarang | RFF.b+2 | m | 17 | i16~17 | +4 | +6c | * 5 chip damage on block * Remains in Right Stance | |
hwoarang | RFS.3 | h | 24 | i14~16 | +4 | +27 (+18) | * Balcony Break * Shifts to Left Flamingo * Sidesteps to the left Low crush | |
hwoarang | RFS.4,3 | m, m | 17, 21 | i14, i23~24 | +4 | +25a (+16) | * Tornado * Balcony Break * Shifts to LFS * Combos from 1st hit CH | |
jack-8 | uf+2 | m | 25 | i24~25 | +4c | +13c | +11d | * Elbow Low crush 9 |
jack-8 | f,F+3 | M | 22 | i26 | +4c | +9c | +22a | * Transition to FC with D |
jack-8 | f,f,F+1+2 | m | 34 | i20~23 | +4 | +7a (-2) | * Balcony Break * Chip damage on block (10) * Alternate input wr1+2 | |
jack-8 | ws2,4 | m, h | 10, 26 | i14, i16 | +4 | +21a (+11) | * Balcony Break * Combos from 1st hit * Chip damage on block (7) | |
jack-8 | GMH.3 | M | 28 | i24 | +4 | +9c | +22a | * Transition to FC with D ** (+7 oH, +2 oB) |
jack-8 | GMH.4 | h | 30 | i14~18 | +4 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * 9 chip damage on block * Gain GMC on Heat activation | |
jin | H.db+1+2 | M | 0 | i19~34 | +4 | +23g~+38g | * Strong Aerial Tailspin * Balcony Break * Transition to DVS r10 on hit or block * Unparryable by traditional parries, Asuka, Nina, etc * Partially uses remaining Heat time * Causes wall splat on hit * Opponent recovers crouching Power crush 6~18 | |
jin | DVS.2 | sm | 23 | i11~12 | +4 | +38a (+28) | * 8 chip damage on block | |
jun | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i16~17 | +4 | +11 | +20c | * Homing * Combo from 2nd hit * Jail from 2nd block with 1f delay * Restores 2 health on hit |
jun | u+2 | h | 17 | i23~24 | +4 | +11 | +20c | * Homing * Restores 2 health and 2 recoverable on hit |
jun | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
jun | GEN.4 | h | 24 | i26~28 | +4~+6 | +26a (+17) | * Homing * Balcony Break Low crush 16~33 fs34~36 | |
jun | MIA.1+2 | m | 17 | i20~21 | +4 | +11g | * Homing * Strong Aerial Tailspin * Balcony Break on airborne hit * Transitions to IZU on hit or block * Gain 6 Kazama Essence on hit and 5 on block High crush | |
kazuya | f+4 | m | 20 | i19~20 | +4c | +7c | +31d | Spike |
kuma | ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break * Tornado * Power up during Heat (partially uses remaining Heat time) | |
lars | ws3~D | h | 30 | i20, | +4 | +26 (+20) | ||
lars | SEN.4 | h | 19 | i17~18 | +4 | +31a | * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block | |
law | H.uf+2 | h | 21 | i19~20 | +4 (-1) | +21d (+9) | (+21d) | * Weapon * Strong Aerial Tailspin * Balcony Break * Heat only * Partially consumes remaining Heat Time * Partially restores remaining Heat Time on hit * 4 chip damage |
law | f+2~1 | m | 24 | i19 | +4 | +30a (+4) | * Balcony Break * Chip damage on block * Transition to +6, +32a DSS with F * Alternate input DSS.f+2~1 | |
law | f,F+2,f+1+2 | m, m | 12, 24 | i14, i31 | +4 | +30a (+4) | * Chip damage on block * Transition to +6, +32a DSS with F | |
lee | f+3+4 | m,m | 10,20 | i30 | +4c | +8c | Floor Break 9 chip damage Low crush | |
leo | d+2 | m | 23 | i21 | +4c | +9c | +56a | * Spike |
leo | KNK.1,4 | h, h | 12, 20 | i18, i22~24 | +4 | +32a (+6) | * Balcony Break * Combo from 1st hit with 7F delay * Transition to r18 BOK with D (+8/+32a (+6)) * 4 chip damage on block * Move can be delayed by 10F * Input can be delayed by 12F | |
leroy | HRM.b+1 | m | 21 | i20~22 | +4 | +7c | +52a | chip damage on block |
lili | f,f,F+1+2 | h,h | 9,16 | i13~14 i7~8 | +4 | +30a | * Balcony Break * 4 chip damage on block * Alternate input wr1+2 | |
lili | ws3,4 | m, M | 25, 25 | i15, i44 | +4c | +26d | * Floor Break * Combos from 1st hit Low crush 27~ | |
nina | f,f,F+1+2 | m | 30 | i20~21 | +4 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block Low crush 5~14 fs15~17 | |
panda | ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break * Tornado * Power up during Heat (partially uses remaining Heat time) | |
paul | 3,2~b | m, h | 14, 17 | i15~16, , | +4 | +14g | +57a | * Sidestep u can be buffered from 45f * SWA attacks can be buffered from 54f * Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df |
paul | DPD.df+2,1 | m, h | 10, 30 | i14, i18~19 | +4 | +23d | * Tornado * Balcony Break * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 10f delay | |
raven | b+3 | M | 23 | i27~29 | +4~+6 | +15a | * Spike * Chip damage on block | |
raven | f,f,F+3 | m | 20 | i22~24 | +4~+6 | +6a | * Floor Break * 6 chip damage on block Low crush 14~34 fs35~37 | |
raven | BT.b+3 | h | 22 | i18~19 | +4~+5 | +41a | * Homing * Balcony Break * Strong Aerial Tailspin * Chip damage on block | |
reina | b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute Low crush | |
reina | f,f,F+4 | h | 23 | i26~27 | +4 | +31a (+5) | * Strong Aerial Tailspin * Balcony Break * Homing * Can transition to WRA (+8/+35a (+9)/-) with input D | |
reina | SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing * Balcony Break * Can transition to WRA (+8/+35a (+9)/-) with input D | |
reina | SEN.4 | m | 24 | i26~27 | +4 | +12d | * Deals chip damage on block * Spike <div class="plainlist"> * Low crush 8~16 * fs17~19</div> | |
shaheen | H.f,F+1+2 | m | 15,25 (17) | i16~17 | +4 SNK | +27d (-8) | * Floor Break * Spike * 32 damage with scaling from 1st hit * Transition to SNK on hit or block * Consumes 450F of remaining Heat time Low crush 28~ | |
shaheen | SNK.1+2 | m | 21 | i19 | +4c | +8c | * Heat Engager * Heat Dash +67a (+50) * Floor Break * 6 chip damage on block | |
reina | b,b,UB | m | 21 | i39-41 | +4c | +22d | Requires back close to wall to execute | |
reina | f,f,F+4 | h | 28 | i26~27 | +4 | +31 (+5) | * Balcony Break * Homing * Can transition to WRA (+8/+35a (+9)/-) with input D | |
reina | SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing * Balcony Break * Can transition to WRA (+8/+35a (+9)/-) with input D | |
reina | SEN.4 | m | 24 | i26~27 | +4 | +12g | * Deals chip damage on block | |
victor | IAI.d+2 | m | 31 | i23~24 | +4 | 0 (-7) | * Transition to IAI * Deals 6 chip damage on block | |
xiaoyu | BT.f,F+3+4 | M (t) | 15 (43) | i39 | +4 | +39d | * Unbreakable throw when connecting at close range on front standing hit * Chip on block [9] Low crush 10~ | |
yoshimitsu | H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 16 chip damage on block * Recovers 1 base health or 5 additional recoverable health on hit * Consumes 90F of remaining Heat time Low crush 1~65 | |
yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash * Reversal Break * Balcony Break * Recovers 4 base health or 14 additional recoverable health on hit * Enter DGF +10 r29 with U on block * Transition to attack throw after 1st hit * 9 chip damage on block * Jail from 1st attack * Ends Heat <div class="plainlist"> * Low crush 68~89 * fs90~92</div> | |
yoshimitsu | B+1,1 | h, h | 8, 9 | i17, i11~12 | +4 | +5 | +10 | Can transition to Spinning Evade with b+3 or b+4 |
yoshimitsu | B+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i11~12 | +4 | +5 | +10 | Can transition to Spinning Evade with b+3 or b+4 |
yoshimitsu | B+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i11~12 | +4 | +5 | +10 | Can transition to Spinning Evade with b+3 or b+4 |
yoshimitsu | B+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i11~12 | +4 | +5 | +10 | Can transition to Spinning Evade with b+3 or b+4 |
yoshimitsu | DGF.2 | h | 15 | i16~18 | +4 | +13s | Low crush 1~ | |
yoshimitsu | FLE.u+3+4 | m | 30 | i38~40 | +4~+6 | +21a (+12) | * Balcony Break * Tech roll to r33 FC on frames 41-42 <div class="plainlist"> * Low crush 1~37 * fs38~40</div> | |
zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +4 | +10a (-16) | * Balcony Break * Homing * Deals 12 recoverable damage to self without Heat * Consumes ORB * Partially consumes remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 11 chip damage on block ** Deals 16 chip damage on block when Zafina's remaining health is 42 or lower * Available only on hit or block | |
zafina | uf+1 | h | 19 | i19 | +4 | +9 | ||
zafina | f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block * 7 chip damage on block in heat | |
alisa | H.f,F+2,1+2 | m, m,m,m,m,m | 18, 28 | i16~17, i22-23 | +3 | +25a (-1) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * Partially uses remaining heat time <div class="plainlist"> * Low crush 15~</div> | |
anna | f,f,F+4 | m | 28 | i19~20 | +3 | +19a (+9) | * Balcony Break * Chip damage on block * Hitstop 20f on hit <div class="plainlist"> * Low crush 14~29 * fs30~32</div> | |
asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony break on CH | |
asuka | f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break * Chip damage on block <div class="plainlist"> * Low crush 3~30 * fs31~33</div> |
asuka | Tackle.2,1,2,1 | 5,5,5,10 | +3c | +0d | * Unbreakable unless reversed * only 1st and 4th hits can be blocked * 1 to defend left side (against right punch) * 2 to defend right side (against left punch) * 1, 2 or 1+2 to defend tackle from behind * Does not consume CH state on hit | |||
azucena | LIB.1 | h | 14 | i13 | +3 | +8 | * 4 chip damage on block * 5 chip damage on block during heat | |
clive | b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break * Balcony Break * Weapon ,is1~9 fs10~20 | |
clive | f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike * Weapon * 2 chip damage on block | |
devil-jin | b+1+2 | m | 21 | i20~21 | +3c | +7c | +24d | * Spike * Opponent recovers FDFA on CH * 4 chip damage on block * Tracking notes: * Opponent can step left at -2~+2 * Opponent can step right at -7~+6 * Opponent can sidewalk left at -6~+7 * Opponent can sidewalk right at -7~+8 |
devil-jin | uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | * Spike <div class="plainlist"> * Low crush 9~29 * fs30~32</div> |
eddy | 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike * Elbow |
eddy | f,F+3+4 | m,M | 10,20 | i23~24 | +3c | +17a | * Balcony Break * Can cancel into HSP with input f,F+3+4,n,f * 6 Chip damage on block | |
eddy | qcb+4 | h | 25 | i21~22 | +3 | +34a (+8) | * Homing * Balcony Break * Mandinga level increases on hit * Becomes +19a (-7) on hit when Mandinga level increases * 7 chip damage on block Low crush | |
feng | SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
heihachi | f,f,F+1+2 | h | 20 | i15 | +3 | +6d | * Floor Break * Transition to +6 +9d RAI with F * 4 Chip damage on block Low crush | |
hwoarang | u+4 | m | 18 | i16~18 | +3 | +11 | * Also possible during Right Stance * Shifts to Right Flamingo Low crush | |
hwoarang | ws2,3 | m, h | 8, 10 | i15~16, i23~25 | +3 | +72 (+56) | * Tornado * Shifts to Left Flamingo Low crush | |
hwoarang | SS.3,3 | m, h | 13, 16 | i18~19, i9~10 | +3 | +14 | Launch | * Shifts to Left Flamingo |