mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
asukaf+3**m!28i70~71+28a (+19)+28a (+19)
* Balcony Break
* Cancel to r58? with B
jack-81+4,1m25i22~, i17(43~)+21g+7a (-2)+39d (-8)
* Balcony Break
* Alternate input hcf,1 to power up
* Chip damage on block (7)
jack-8HCF,1m30i22~, i17(43~)+21g+7a (-2)+39d (-8)
* Balcony Break
* Alternate input 1+4,1
* Chip damage on block (9)
kazuyab+1+4ub(m)60i63+20a(+10)+20a(+10)
reinab+1+4ub(m)50i64+20d (-1)+20d (-1)
* Balcony Break
* Can cancel with input b,b
reinab+1+4ub(m)50i64+20 (-1)+20 (-1)
* Balcony Break
* Can cancel with input b,b
kazuyaub+1+2h32i41+19d (-39)+19d (-39)
* Chip damage when guarded
* Jack-8 or Alisa can recovery 20 by input 1+2
* Balcony Break
jack-8d+1+2m18i28+18g+39d
* Recovers in SIT, then stands up
kingf,f,F,3+4m40i28~34+17+32d(-26)
Balcony Break
Low crush 9~
kumaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
lawws3h16i16+17g+19
* Automatically transitions to DSS on hit and block
** On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4
pandaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
bryanH.2+3m,m,t20,20,35i16+15g-1d
* Heat Smash
* Reversal Break
* Spike
* Transition to attack throw on hit
Low crush 9~
bryanSNE.f,F+1+2,Ph, m36, 20i13, i13~14+15g+43d (-15)
* Balcony Break
* Chip damage on block (8)
* Consumes SNE
* Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
,Power crush 1~14
jack-8FC.df+1,2,1,1m, m, m, h5, 8, 11, 30i23, ,i21+15+13BT
* Guard Break
lidiaH.1+2**m55i65+15g+63a
* Reversal Break
* Balcony Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
lidiaH.WLF.1*m34i36+15g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
claudioSTB.f,F+3,2*m, m,m8, 4,25i15~16, i20,i39~40+14+67a (+51)
* Tornado
* Balcony Break
* Guard Break
* Instant Tornado on hit
* 7 chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Combo from 1st if uncharged
jack-8db+3, ... 1+2l, h15, 21i21, i34+14g+43a (-15)
* Balcony Break
ninaH.2+3m,h,h,h,h20,9,12,9,12i16 i28 i35 i42 i49+14+43a (+10)
* Heat Smash
* Jails
pandau+3+4m21i34~39+14cg+20d
* Transition to SIT (cannot cancel)
Low crush
ravenH.2+3m,t20,35i18~20+14g+3a
* Heat Smash
* Balcony Break
* Transition to r20 SZN on block
* 9 chip damage on block
yoshimitsuKIN.f+1+2m20i24~25+14c+14c+49a
* Weapon
* Transition to FLE on hit or block only
* Power up in NSS or Heat
Low crush 8~
yoshimitsuNSS.KIN.f+1+2m20i24~25+14c+14c+49a
* Weapon
* Transition to FLE on hit or block only
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Partially uses remaining Heat time
Low crush 8~
cliveH.f+2,2,1*m, m, m10, 7, 30i15, ,i42~43+13+52a
* Guard Break
* Consumes heat
jack-8uf+3+4M23i34 js8+13cg+20d
* Automatically transitions to SIT on hit or block
Low crush 8
jack-8SIT.3+4M35i54+13cg+20d
*
Low crush
larsH.2+3m,M25,25i18~19, i38~41+13c+0 / +81a
* Heat Smash
* Spike
* Transition to i38~41 2nd hit on 1st block or whiff
* Transition to 30dmg attack throw on 1st hit (+0)
* Transition to r30 DEN on block or whiff (+13c/+81a)
* Transition to r37 standing on block (+10c/+79a) or whiff with input B
* 7 chip damage on block
larsdb+2,3*m, m12, 25i15, i51+13+24d (+14)
* Tornado
* Balcony Break
* Input can be partially held from i? to i?
* 10 chip damage on block
paulH.1+2*m40i46+13g+30d (-6) FDFA
* Balcony Break
* Reversal Break
* Consumes Heat unless canceled
* Chip damage (16)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27~35 r1 CS from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 SWA from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* H.1+2 from 1~27f charge
* Burning Fist at 56f charge
shaheenH.D*,u+2h35i18~19+13+63a (+47)
* Balcony Break
* Tornado
* Guard break
* Read more
Low crush
fengH.3+4M23i30~31+12c g+22d
* Spike
* Partially consumes remaining Heat
* 5 chip damage on block
* +38d on aerial hit
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
fengH.f,F+1+2*m30i39+12+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
fengH.2+3m,m22,26i21,24+12, +24 on STC at Wall, +19 at Wall+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
fengH.2+3m,t20,35i20~21+12+0
* Heat Smash
* Balcony Break
* 7 chip damage on block
* Transitions to STC on block, can cancel with b at +7 on block
hwoarangRFF.f+3h21i14~17+12+17
* Shifts to Left Flamingo
* RFF.f+3,B to shift to Backturn Stance
kingH.2+3m,t20,40i17+12+0d
* Heat Smash
* Floor Break
* Shifts to JGR on block (without heat).
* Hold b to cancel shift, becomes +7 on block.
* Hits OTG
* 5 chip damage
pandaH.uf+3+4m21 (8)i16~17+12g+7a
* Alternate input: H.ROL.uf+3+4
* Partially uses remaining heat time
* Transition to SIT (cannot cancel)
Low crush
paulH.d+1,2*M, m16, 45i14~15, i43+12+30d (-6) FDFA
* Balcony Break
* Guard Break
* Reversal Break
* Consumes Heat
* Chip damage (13)
* Charge begins on frame 16
* Requires 27f charge
* H.d+1,2 from 0~26f charge
paulH.b+2,1*m, m22, 35i18, i60~61+12+56a
* Balcony Break
* Guard Break
* Consumes Heat
* Chip damage (13)
* Charge begins on frame 18
* Requires 42f charge
* b+2,1 from 0~41f charge
steveub+1+2ub(m)70i66~69+12a (+1)+12a (+1)
* Balcony Break
steveLNH.1+2h24i18-19+12+51a (+31)
* Guard Break
* Reversal Break
* Balcony Break
* 9 chip damage on block
asukaNWG.f,f,F+1+2h30i17~18+11g+66a (+50)
* Tornado
* Homing
* Balcony Break
* Wall Crush +18g~19g on block
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
devil-jinH.2+3m,h,t20,22,10i18+11+5d
* Heat Smash
* Jail from 1st attack
* Transition to attack throw on hit
* Transition to MCR on block only
* Can cancel transition to MCR on block with B at +2~+12
* 5 chip damage on block
<div class="plainlist">
* Low crush 15~52
* fs53~55</div>
devil-jinuf+1h10i21~23+11~+13+16~+18
* Strong Aerial Tailspin
* Weapon
* Balcony Break on airborne hit
* Transition to r20 MCR on hit or block only
* r47 opponent hitstun
* Only deals recoverable damage.
* 2 chip damage on block
devil-jinws1,1m, h12, 10i13~14, i30~32+11+16
* Strong Aerial Tailspin
* Balcony Break On air hit
* Weapon
* Combo from 1st CH with 1f delay
* Transition to MCR on hit or block only
* Only deals recoverable damage
* 2 chip damage on block
heihachif,n,d,df+3m30i27~28+11g+31a (+10)
* Tornado
* Balcony Break
* Chip damage on block
Low crush 5~28
hwoarangH.2+3m,m,h13,14,24(51)i17~18, i18~19, i29+11+13
* Heat Smash
* 5 chip damage on block
* Jails
* Also possible during Right Stance and Left Flamingo
* Shifts to Right Flamingo
jack-8GMC.2h42i20 pc1+11+31a (+5)
* Tornado
* Guard Break
* Reversal Break
* Balcony Break
* Partially uses remaining Heat time
* 4 chip damage on block
Power crush 1
jack-8GMH.2h40i20+11g+21d (+11)
* Balcony Break
* Tornado
kazuyadf+3,2,1*m, m, m13, 15, 25i18, i46+11g+10(+1)
* Tornado
* Balcony Break
* Chip damage when guarded
lawH.2+3m,t24,4,5,5,5,7 (50)i14+11g+5
* Heat Smash
* Balcony Break
* Automatically transitions to DSS on block
* 8 chip damage
yoshimitsuKIN.2,NSS.1+2*m, M15, 30i21~22, i47~49+11+69a (+49)
* Balcony Break
* Spike
* Weapon
* Guard Break
* 12 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* +26d (+26) on airborne hit
* +40a on backturned hit
asukaH.2+3m,t12,11,27i16+10g-6
* Heat Smash
* Floor Break
* 7 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
Low crush 5~
asukadb+1+2m,m10,20i42 i3+10g+18a (+9)
* Balcony Break
* Sabaki, parries lows except weapons
Parry state 8~20
devil-jindb+1+2**m42i61~63+10+37d
* Balcony Break
* Guard Break
* Cancel to r27 MCR with F (js27~)
* 16 chip damage on block
heihachiH.2+3m,m50i15+10+0d
* Heat Smash
* Reversal Break
* Floor Break
* 15 chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead
heihachiH.2+3,Fm50i15+10-2d
* Heat Smash
* Reversal Break
* Balcony Break
* 15 chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead
heihachiRAI.2h25i17~18+10+51a
* Strong Aerial Tailspin
* Homing
* Guard Break
* Chip damage on block
hwoarangRFF.3,4m, h13, 16i16, i27~28+10+21
* Shifts to Right Flamingo
* RFF.3,4,F to cancel and shift to Right Flamingo
kumau+3+4m21i34~39+10+20
* Transition to SIT (cannot cancel)
lidiaH.1+2*m35i42~64+10g+37a (+29)
* Reversal Break
* Balcony Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 31~54 frames
lidiaH.WLF.1m24i22+10g+38a (+30)
* Balcony Break
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
lidiaH.2+3m,m,m,h55i18+10g+0d
* Heat Smash
* Balcony Break
* Transition to r31 HAE on block
* Cancel HAE transition with B
* Transition to attack throw on hit
* Increases HAE level by 1 on hit
* 8 chip on block
Low crush 77~105
reinaf+3+4*m30i67+10+52a
* Cancel to r24 FC at earliest with input DB/D/DF
* 9 chip damage in heat
High crush 6~57
reinaf+3+4*m30i67+10+52
* can be cancelled into crouch with input DB/D/DF
* crumple stun on normal hit
yoshimitsuFLE.ufm25i30~45+10g~25g+32a
* Balcony Break
* 10 chip damage on block
* Opponent recovers crouching on block
Low crush 1~
zafinaMNT.df+1M30i20~21+10+11a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* 12 chip damage on block
* Transition to SCR on normal hit
* Transition to standing with B (+6/+11a)
* Deal 8 recoverable damage to self without heat
* Unparryable by traditional parries, Asuka, Nina, etc
* Gain ORB on hit or heat activation
* Azazel's Power
alisaDBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g
* Weapon
* Jail from 1st attack
* 3 chip damage on block
* 12 chip damage on block in heat
<div class="plainlist">
* Low crush 17~34
* fs35~37</div>
bryanSNE.3+4,2*m, m20, 30i18, i55~56+9g~+10g+66a (+50)
* Tornado
* Reversal Break
* Balcony Break
* Consumes SNE
* Chip damage on block (12)
* Wall splat on block
eddyH.3+4m20i20~22+9+66a(+50)
* Tornado
* Shifts to HSP on block
* 6 chip damage on block
eddyH.qcf+4h45i22~23+9+34a(+8)
* Balcony Break
* 13 chip damage on block
* Shifts to RLX
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30i16~17, ,i25~28+9+45a
* Balcony Break
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
,Low crush 17~
jack-8ss2h20i17+9+35d (+27)
* Balcony Break
* Transition to GMH with D
** (+9 oB, +35d (+27) oH)
* Chip damage on block (6)
jinH.2+3,4m,h,m48i15~16+9+32a (-4)
* Heat Smash
* Reversal Break
* Balcony Break
* 7 Chip damage on block
* Jail from 1st attack
* Ends Heat
jinZEN.3+4h25i21~27+9g~+15g+19a (+9)
* Balcony Break
* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
* Chip damage on block
<div class="plainlist">
* Low crush 10~32
* fs33~35</div>
king3,2,2*h, m, m17, 18, 30i15~16, ,i34~35+9c JGR+25a (+15) JGR
* Balcony Break
* Transition to JGR on hit or block (+9/+25a (+15))
* Transition to standing on hit or block with B (+4c/+20a (+10))
* Move can be delayed by 11F
* Input can be delayed by 12F
* 12 chip damage on block
kumaH.df+2+3*sm26i25~26+9+45 (+35)
* Partially uses remaining heat time
* H.f,n,d,df+2* to power up
* Cannot absorb with power crush
leo3,2,4h, h, m15, 10, 14i14, ,i22~23+9~+10+15g+19
* Combo from 2nd CH
leof+4m14i17~18+9~+10+15g+19
* Stance moves may be delayed by 11F
* Enter CD -5 +1 +5 with df
leob+1,4m, m17, 14i18~19, i23+9+15g+19
* Combo from 1st CH
leob+4,1~4m, m13, 14i18, i17~18+9~+10+15g+19
* Combo from 1st hit
* Enter CD -5 +1 +5 with df
leoBOK.4m14i20+9+15g+19
* Same move as f+4
leroyb+3h27i22~23+9~+10+16~+17c
* Balcony Break
* Homing
* Transition to HRM
* Cancel into HRM with input b+3,3+4
* chip damage on block
pandaH.2+3m50i15~16+9-3d
* Heat Smash
* Floor Break
* Balcony Break
* Alternate input: H.HBS.2+3
* Transition to +6 ROL with F on block only
* Transition to +13g HBS with D or 3+4 on block only
* 9 chip damage on block
Low crush
pauld+1,2*M16, 39i14~15, i43+9+20d (+10)
* Balcony Break
* H.d+1,2* with Heat
* Chip damage (11)
* Charge begins on frame 16
* Requires 27f charge
* d+1,2 from 0~26f charge
victorH.db+1+2m30i28~29+9+6a (-4)
* Transitions to IAI
* Partially uses remaining Heat time
xiaoyuH.BT.2+3m,t51i15+9+20g
* Heat Smash
* Recovers in HYP, max level
* Transition to r115?standing with F (+3, +5)
* 7 chip damage on block
xiaoyuH.2+3m,t50i15+9+0d
* Heat Smash
* Balcony Break
* Recovers in BT
* Transition to r59? standing with F (+5)
* 7 chip damage on block
Low crush
xiaoyuf,F+4h20i20+9+13g c+58a (+38)
* Strong Aerial Tailspin
* Balcony Break
* Automatically transitions to HYP on hit or block
* Chip on block [6]
alisaH.2+3m50 (28)i20~21+8-15d
* Heat Smash
* Transition to SBT with 3_4
* Transition to DBT with f+3_f+4
* 8 chip damage on block
asukaFC.df+3*m30i26+8+37a
* 12 chip damage on block
asukaNWG.u+1+2M33i31~32+8~+9+44a
* Spike
* 13 chip damage on block
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush 9~31
bryanf,F+3*m33i34~35+8+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
claudioSTB.f,f,F+1+2h45i13~16+8g~+11g+28a (+18)
* Balcony Break
* 22 damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Tracking notes:
* Assuming i19 startup from buffered manual input (temporary tracking score result)
* Can be sidestepped and sidewalked left at -12
* Tracks SSR/SWR completely?
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
cliveH.PHX.2+3m42i15~16+8+0
* Floor Break
* Increases ZAN gauge by 1.16 on hit
* Increases ZAN gauge by 0.66 on block
* Transition to throw on hit
* Opponent recovers in FDFA state
* Only deals recoverable damage
* 9 Chip Damage on block
cliveH.2+3m,t,m,m,m,m,m,m55i18+8-10
* Heat Smash
* Balcony Break
* Transition to attack throw on 1st hit
* 45 damage Balcony Break on 1st whiff
* Recover 27-45 recoverable health on hit:
* Regain 18?-19? additional recoverable health on hit
* Recover 19 recoverable health on 1st whiff and 2nd hit:
* Regain 12? additional recoverable health on 1st whiff and 2nd hit
* 10 Chip Damage on block
<div class="plainlist">
* Low crush 23~117
* fs118~120</div>
devil-jinMCR.1m20i22+8+20d
* Spike
* Opponent recovers FDFA on hit
* 6 chip damage on block
<div class="plainlist">
* Low crush 1~38
* fs39~41</div>
eddy1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)
* Balcony Break
* Tech roll to r45 FC on frames 30~31
,Low crush 7~32
eddyu+4~4h27i18~20+8+42d(-16)
Balcony Break
eddyf,f,F+3m30i25~27+8+14a
* Shift to HSP on block
* 9 Chip damage on block
fengf,F+3M33i32~33+8c+8c
* 9 chip damage on block
* 12 chip damage on block in heat
* Transition to +8c +8c STC with f
fengBT.3M33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
hwoarang3,3,4h, m, h15, 12, 15i14, ,i21~23+8+19
* Shifts to Right Flamingo
hwoarangd+3,4l, h7, 10i17, i21~23+8+14
* Shift to Right Flamingo
hwoarangLFS.3,4m, h10, 15i14, i21~23+8+19
* Shifts to Right Flamingo
* Combo from 1st CH with ?F delay
hwoarangLFS.d+3,4l, h7, 10i16, i21~23+8+14
* Shifts to Right Flamingo
hwoarangRFF.d+3,4l, h10, 10i18, i21~23+8+14
* Shifts to Right Flamingo
* Combo from 1st hit
jack-8f+4~1,2M30i15 (66~)+8+0d
Elbow
kingH.JGR.2h26i18~19+8+4a
* 13 chip damage on block.
* Forces crouching at +18c on wall crush.
* Partially uses remaining Heat time.
kingJGS.4h40/42/52i17~18+8/+15+5a(-4)/+10a(+1)
* Balcony Break
* Guard Break
* Chip damage on block.
* On block / hit increases up to 2nd spin.
* Damage increase up to 3rd spin.
kumaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
leoH.2+3m,m,h14,13,23 (50)i16~17+8~+9+0d
* Heat Smash
* Balcony Break
* Transition to attack throw on 1st hit
* +8a(-1) on hit on first whiff
* Enter CD +16g with df on block
* 7 chip damage on block
lidiadf+4~3h24i20~21+8+57a
* Strong Aerial Tailspin
* 7 chip damage on block
lidiaHRS.4m20i28+8+22d+44a
* Spike
* 6 chip damage on block
* Transition to WLF on hit or block only
ninaf,F+1+2*M32i33~34+8g+19a (+9)
* Balcony Break
* Chip damage on block
* Cannot be buffered
pandaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
paulb+2,1*m, m22, 35i18, i60~61+8+20d+56a
* Balcony Break
* H.b+2,1* with Heat
* Chip damage (7)
* Charge begins on frame 18
* Requires 42f charge
* b+2,1 from 0~41f charge
paulSS.1h21i20+8+35a (+27)
* Balcony Break
* Chip damage (6)
* Effective minimum startup 30f
reinaH.2+3m,m20,25i21+8+0d
* Heat Smash
* Balcony Break
* Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1
* Jails from 1st block
* Transitions to attack throw on 1st hit for a total of 50 dmg
* Transitions to r53 WRA on 2nd block, whiff or hit
* +19d WRA if only second hit connects (25 dmg)
* 7 chip damage on block
steveH.2+3m,th10,4,2,3,3,3,25i16+8 LNH+0
* Heat Smash
* Floor Break
* Spike
* Can cancel transition to LNH on block with B at -9
* 7 chip damage on block
* Alternate input: H.FLK.2+3 or H.PAB.2+3
* Tracking notes:
* Homing?
reinaH.2+3m50i21+8 WRAThTh
* Heat Smash
* Alternate input: H.R1
* Transitions to WRA on block or whiff.
victorH.IAI.d+2m45i23~24+8+20 (+2)
* Transition to IAI
* Deals 10 chip damage on block
xiaoyuf+3+4,3+4m8,8,16i20~21,i4~5, i5~8+8+2d
*
Low crush 23~
xiaoyuHYP.3+4h20i25+8+30a
* Strong Aerial Tailspin
* Cancel into BT with B
* Chip on block [8]
Low crush 12~
alisaDBT.f+1+2m,m,m,m,m28i17-18, i8~9, i8~9, i8~9, i8~9+7+25a (-1)
* Balcony Break
* Weapon
* 8 chip damage on block
<div class="plainlist">
* Low crush 1</div>
annaROLL.4h21i20+7+32a (+22)+57a
* Tornado
* Chip damage on block
* Roll adds minimum 20f, effective startup i40
<div class="plainlist">
* ,High crush 39~69
* Low crush 20~35
* fs36~38</div>
asukaf,F+2,3*m, m16, 26i15~16, i38~39+7+39a
* 10 chip damage on block
azucenaH.LIB.1,2,F+7+54a (+34)
* Strong Aerial Tailspin
* 70% scaling on combo
* Chip damage on block
,fs15~33
azucenaH.b+1,1,2,F+7+54a (+34)
* Strong Aerial Tailspin
* 70% scaling on combo
* Chip damage on block
,fs15~33
azucenaH.b+2,F+7+54a (+34)
* Strong Aerial Tailspin
* Homing
* 70% scaling on combo
* 7 Chip damage on block
<div class="plainlist">
* ,Low crush 15~30
* fs31~33</div>
bryand+1+2~2m24i30+7+53a
* Spike
* Chip damage on block
clivePHX.3+4m20i28~29+7+18a (+8)
* Homing
* Balcony Break
* 6 Chip Damage on block
* 8 Chip Damage on block in Heat
Low crush 18~39 fs40~42
dragunovSNK.4m22i19~20+7+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Chip damage on block
eddyMD1.HSP.b+4m25i23~25+7+15d
* Can shift to RLX with input HSP.b+4,D
* 7 Chip damage on block
eddyMD2.HSP.b+4m25i23~25+7+36a
* Floor Break
* Can shift to RLX with input HSP.b+4,D
* 7 Chip damage on block
feng3,1+2*m, m15, 35i16, i44~45+7+23d (+13d)
Balcony Break
* 14 Chip Damage on block
* 16 Chip Damage on block in heat
fengH.b+4,3+4m, M10, 23i12~13, i31~32+7c g+22d
* Spike
* Combo from 1st hit
* 5 chip damage on block
* Partially consumes remaining Heat
* +38d on aerial hit
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
hwoarangf+4h21i17~23+7~8+18
* Shifts to Right Flamingo
kingf,F,2m21i31~32+7+12c
* Forces crouching on hit.
* Allow crouching throw on hit.
* 6 chip damage on block.
* 8 chip damage on block in heat.
kumauf+4,3m, m20, 25i29~30, i20~21+7+21a (+14)
* Balcony Break
* Only connects on hit or block
* Recovers in FUFT
Low crush
kumaROL.4m20i26~30+7+26a
Recovers in FUFT
larsf,f,F+1h23i18~20+7+36a
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to t51? r33? standing with B (+5/+34a)
* Tracking notes:
* Effectively homing?
law3+4,4m,m, h5,10, 25i14~15, i11, i30+7+31d (-27)
* Balcony Break
* Combos from 1st hit
* Chip damage on block
* Alternate input DSS.3+4,4
Low crush 22~
lawDSS.f+4h40i19+7+31d (-27)
* Balcony Break
* Chip damage on block
* While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.
leroySS.1+2h,h,h3, 3, 20i14, i6, i6+7+25g
* Balcony Break
* Opponent recovers crouching on hit
* 8 chip damage on block
* Power up during Heat (partially uses remaining Heat time)
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
lidiaWLF.1*m36i36+7+57a
* Tornado
* 17 Chip damage on block
liliH.RAB.4m36i23~29+7~+13+20~26a (-6~+0)
* Balcony Break
* Partially consumes remaining Heat Time
Low crush 15~
liliH.f,F+3+4m36i19~25+7~+13+20~26a (-6~+0)
* Balcony Break
* 16 chip damage on block
* Partially consumes remaining Heat time
Low crush
liliH.2+3m,t55i16+7+0d
* Heat Smash
* Balcony Break
* Transition to +14g DEW with F on block
* 6 chip damage on block
liliH.3+4,3+4h,t45i23+7-3d
* Homing
* Floor Break
* Partially consumes remaining Heat time
Low crush 22~
liliH.3+4,3+4h,h,m,M10,10,15,20i23~24 i14~15 i36~38 i9~11+7+20d(-15)
* Homing
* Floor Break
* Partially consumes remaining Heat time
Low crush 22?
liliH.DEW.1,4m, m12, 30i15, i25~31+7~+13+20~26a (-6~+0)
* Balcony Break
* Combos from 1st hit CH
* 16 chip damage on block
* Partially consumes remaining Heat time
Low crush 17~
pandauf+4,3m, m20, 25i29~30, i20~21+7+21a (+14)
* Balcony Break
* Only connects on hit or block
* Recovers in FUFT
Low crush
pandaROL.4m20i26~30+7+26a
Recovers in FUFT
paulf+1+2*m26i29~30+7c+20d FDFA+55a
* Balcony Break
* H.f+1+2* with Heat
* Chip damage (10)
* Requires 24f charge
* f+1+2 from 0~23f charge
* Transition to +4c, +17d DPD with DF
ravenb+1h21i16~17+7c~+8c+10c~+11c
* Spike
* Elbow
* Deals chip damage on block
* Transitions to r26 SZN on hit or block only
ravenH.f,f,F+3,4m, sm20, 20i22~24, i43~44+7~+8+72a (+56)
* Tornado
* Partially uses remaining Heat time
* Available only on hit or block
* 6 chip damage on block
reinaH.d+2,1+2m, m17, 28i15, i12~13+7 UNS+33a (+7)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit
* Transition to r20 +7 UNS on block
* 5 chip damage on block
* Consumes 300?F of remaining Heat time
xiaoyuf,f,F+3m20i23+7+29a (+19)
* Automatically transitions to AOP on hit or block
* Chip on block [9]
* Alternate input wr3
Low crush 3~
yoshimitsu3,1m, h12, 20i15~16, i22~24+7+18g
* Heat Engager
* Heat Dash +5g, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 4 chip damage on block
* Does not transition to DGF during Heat activation or Heat Dash
* Power up in NSS or Heat
* Recovers in 1SS
,Low crush 26~
yoshimitsu3,NSS.1m, h12, 22i15~16, i22~24+7+18g
* Heat Engager
* Heat Dash +5g, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* Does not transition to DGF during Heat Dash
* Recovers in 1SS
,Low crush 26~
yoshimitsuDGF.f+2h23i20~21+7+19a (+10)+64a (+44)
* Homing
* Balcony Break
* Weapon
Low crush 1~
zafinaf,f,F+3m30i23~26+7+19a (+9)
* Balcony Break
* Cancel SCR transition +3 +15a (+5) t58 r32 with B
* 9 chip damage on block
<div class="plainlist">
* Low crush 3~34
* fs35~37</div>
alisadf+1,1,2m, h, h10, 20, 28i13, ,i22~25+6+8
* Weapon
* Combo from 2nd hit
* 2 chip damage on block
* 8 chip damage on block in heat
annaHAM.1h20i13~14+6+30a (+20)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Elbow
* 6 chip damage on block
annaHAM.2,1,2m, h, M12, 23, 32i15~16, ,i33~34+6c+17a (+7)
* Reversal Break
* Spike
* Weapon
* Combo from 1st hit
* 9 chip damage on block
* 12 chip damage on block in heat
annaHAM.1+2M30i24~25+6c+17a (+7)
* Reversal Break
* Balcony Break
* Spike
* Weapon
* 12 chip damage on block
* 15 chip damage on block in heat
asuka1,2,3*h, m, m5, 9, 26i10, ,i52~53+6+28a (+19)
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
azucenaH.2+3m,m,t15,9,29i15~16+6+0a
* Heat Smash
* Reversal Break
* Balcony Break
* 13 chip damage on block
* Transition to attack throw on hit
* Enter LIB +6 automatically on block/whiff
* +15a if only the last hit connects
* +30a (+20) if only the last two hits connect
* 2nd hit damage 9 > 15 if 1st hit whiffs
* 3rd hit damage 29 > 30 if 1st hit whiffs
* Hit level becomes m,h,m on block/whiff
* Spike on the last hit if the first two whiff
<div class="plainlist">
* Low crush 18~57
* fs58~60
</div>
bryanf,f,F+3m30i22~25+6~+9+13a (+3)
* Balcony Break
* Chip damage on block (9)
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
claudioSTB.d+1,2m, M14, 23i17~18, i28+6+28a (+13)
* Tornado
* Combo from 1st hit
* 4 chip damage on block
* 8 chip damage on block in heat
* Interrupt with i8 from 1st block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* 8 chip damage on block
* 15 chip damage on block in heat
* Cannot be buffered
* Tracking notes:
* Assuming i18 startup (f,n,f,n,f+2)
* Can be sidestepped left at -10
* Can be sidewalked right at -7
* Can be sidestepped right from -5 to -2
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
claudioSTB.ws1,2m, M12, 23i12~13, i28~29+6+28a (+13)
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
* 4 chip damage on block
* 8 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
devil-jinf,f,F+3m30i22~25+6~+9+13a (+3)
* Balcony Break
* 9 chip damage on block
* Active frame 1 range: 2.90
* Active frame 2 range: 3.53
* Active frame 3 range: 3.62
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
dragunovH.2+3m,m,m25,14,23i15~16, i30~32,i31~32+6+3d
* Heat Smash
* Balcony Break
* Only 1st and 3rd hit
* 7 Chip damage on block
* Throw on 1st hit - 50 damage
dragunovb+1+2m26i22~23+6+13c
Spike
eddyH.2+3m55i18~19+6+0
* Heat Smash
* Balcony Break
* Shifts to RLX on block
eddy1,2,4h, h5, 12i10, ,+6+17
<div class="plainlist">
* ,Low crush 7~37
* fs38~40</div>
eddyFC.df+3m20i22~23+6+9c+41a
* Shift to RLX
* 6 Chip damage on block
eddyHSP.1M21i23~25+6+8c+19d
* Shift to RLX
* 6 Chip damage on block
fengf,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Becomes Essence of Nian Zhang Mie Ba in Heat
fengf,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* Chip damage on block
Low crush 5
fengSTC.3h25i22~23+6+23d
* Homing
* Balcony Break
* 7 chip damage on block
* 9 chip damage on block in heat
heihachi1,2,4*h, h, h5, 8, 27i10, ,i32~31+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
heihachi4*h27i14~25+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
heihachib:2*m23i29~30+6+24a (+14)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* recover an additional 3 health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17
heihachif,f,F+3m30i22~25+6+13a (+3)
* Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
heihachiWAR.f,f,F+1+2h20i15+6+6d
* Removes Recoverable Health
* Spike
* Transition to +9 +9d RAI with F
* 8 Chip damage on block
Low crush
hwoarangf,F+3M24i20~24+6c+6c
* Shifts to Right Stance
hwoarangf,f,F+3m30i22~24+6+23
* Balcony Break
* Chip damage on block
* Also possible during Right Stance
Low crush
jack-8f+1,2,2m, h, m13, 12, 22i14, ,i33+6+3a
* Can be charged to power up
jack-8f,f,F+2m25i22+6+10
* Chip damage on block (7)
* Guarantees i10 moves on hit
* Alternate input wr2
jack-8ss1M23i32+6c+59a
jindf+3~3m20i23~i24+6c+13c
* Spike
* Enter Breaking Step +2c +9c r27 with df
jinf,f,F+3m30i22~i23+6+13a~+14a (+3~+4)
* Balcony Break
* Transition to +6 +13a ZEN with F
* 9 Chip damage on block
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
jinws1,3~3m, m7, 20i13~i14, i23~i24+6+13c
* Spike
* Enter Breaking Step +2 +9c with DF
* +16a on BT hit
junf+3,2m, h13, 17i16, i20~21+6+11+20c
* Homing
* Combo from 1st hit with 5f delay
* Restores 2 health on hit
junf,F+1+2m32i22+6+23a (+13)
* Balcony Break
* 6 Chip damage on block
* Transition to +9, +26a (+16) GEN with F
* Transition to +9, +26a (+16) MIA with B
* Deals 6 damage to self (4 recoverable)
* Non-limb attack, unparryable by Asuka, Nina, etc
junSS.4m20i18~20+6+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
kazuyaf,f,F+3m30i22~25+6+13a(+3)
* Balcony Break
* Chip damage when guarded
Low crush 3~
kazuyaBT.d+1sl15i10+6-5
High crush 1~
kazuyaDVK.f,n,d,df+3h,th30,15i18+6Th
* Partially uses remaining heat
* Throw can be canceled with b
* Meaty hit is +5
Low crush
kumaf,f,F+3m30i22~23+6+13a (+3)
* Balcony Break
* Chip damage on block
larsH.SS.2m,SM20,10i16~17, i8+6c+27d
* 6 chip damage on block
* Partially remaining heat time
larsf,f,F+3m30i20~26+6+15a (+5)
* Balcony Break
* 9 chip damage on block
Low crush 3~
lawf,f,F+3m30i20~28+6+35d (-23)
* Balcony Break
* Chip damage on block
* Alternate input wr3
Low crush
leeH.d+1+2m30i18~19+6+21a (+11)+21a (+11)
* Balcony Break
* 6 chip damage on block
* Partially consumes remaining Heat Time
* Transition to +8, +21a (+11) HMS with 3+4
leof,f,F+3m30i23~26+6g~+11g+17a (+7)
* Balcony Break
* 9 chip damage on block
* Alternate input wr3
* Transition to BOK with D (+6/+17a (+7))
Low crush 3~
leroyH.2+3m50 (25)i15+6+0
* Heat Smash
* Balcony Break
* Alternate input: H.HRM.2+3
* Also possible after Twin Dragon Gate is successful
* Transition to HRM on block
* 12 chip damage
leroyf,f,F+3m30i24~27+6~+9+41d(-17)~+44(-11)
* Balcony Break
* chip damage on block
Low crush
lidiadf+4~4h27i12~13+6c~+7c+15a
Spike
lidiaf,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
lidiaf,f,F+3m30i23~25+6+37d (-21)
* Balcony Break
* 9 Chip damage on block
Low crush 12~33 34~36
lidiaHAE.2m,m10,26i13, i20~21+6+14a
* Balcony Break
* Chip damage on block
* Power up based on Heaven and Earth level
* +35a (-1) on hit with HAE level 3
* 2nd hit available on hit or block only
lidiaHRS.3+4h28i20~21+6+32d
* Homing
* Transitions to WLF
liliDEW.3+4h6,19i12~14, i5~6+6+17g
* Strong Aerial Tailspin
* Balcony Break
* Transition to +0, +11 RAB with b+3 or b+4
Low crush 12~?, Low crush 17?~?
pandaf,f,F+3m30i22~23+6+13a (+3)
* Balcony Break
* Chip damage on block
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
is8~13 Low crush ?~? fs?~?
reinaf,f,F+3m22i24~27+6+32a (+24)
* Balcony Break
* Chip damage when guarded
Low crush
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
reinaWRA.3,4m, m17, 20i28, i18~19+6+17a (+16)
* Balcony Break
* Deals 8 chip damage on block (11 total)
* Can transition to WRA (+8/+19a (+18)/-) with input D
* Jails from 1st block
* Combo from 1st hit
* gives wallsplat at specific distances from the wall
* can hard wall break if 1st hit connect close to the wall
Low crush 9~36 fs37~39
shaheenD*,u+2h30i18~19+6+30d
* Balcony Break
* Tornado
* Alternate input: SNK.D*,u+2
* 12 chip damage on block
* FUFA knockdown on hit
* Powered up during Heat
* Read more
Low crush 18~
stevef,f,F+2m30i20~24+6+10d
Heat Engager
Heat Dash (+5/+67a (+50)/-)
* Balcony Break
* Spike
* 9 chip damage on block
Low crush 9~
reinaf,f,F+3m22i24~27+6+32 (+24)
* Balcony Break
* Chip damage when guarded
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
reinaWRA.3,4m,m17,14,i18~19+6+17 (+16)
* Balcony Break
* Deals chip damage on block
* Can transition to WRA (+8/+19 (+18)/-) with input D
* Jails from 1st block
* Combo from 1st hit
victorPRF.1+2m25i25~27+6+14a
* Balcony Break
* Deals 7 chip damage on block
* Transition to IAI (+6/+14a) on hit or block with D
xiaoyuH.f,F+1,2m,m13,20i15, i20+6+24d
* Balcony Break
* Partially uses remaining Heat time
* Combos from 1st hit
* Recovers in BT
* Recover facing forward with F (+4/+22d/+47a)
Low crush
xiaoyuH.f+2,1,2m,h,m12,14,20i16, i20, i20+6+23d+49a
* Balcony Break
* Partially uses remaining Heat time
* Combo from 1st hit with no delay
* Combo from 2nd CH with 5F delay
* Move can be delayed by 5-10F
* Recovers in BT
* Recover facing forward with F (+4, +21d, +47a)
Low crush
xiaoyuuf+2m23i26+6c+7c+49a
* Recover facing forward with F (+4c, +5c, +47a)
* Alternate input u+2
* Chip on block [6]
Low crush 9~
zafinaf,f,F+1+2h20i20~21+6+32a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 8 chip damage on block
<div class="plainlist">
* Low crush 20~39
* fs40~</div>
zafinaSCR.1+2m20i17~19+6+17a
* Spike
* Enter TRT with D
zafinaTRT.df+1M30i19~20+6+30a (+15)
* Heat Engager
* Heat Dash +5, +35a (+27)
* 12 chip damage on block
* Deal 8 recoverable damage to self without Heat
* Unparryable by traditional parries, Asuka, Nina, etc
* Gain ORB on hit or heat activation
* Azazel's Power
alisab+3+4,3+4m, M22, 25i18~19, i56~61+5c~+10c+59a
* Spike
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 6~78
* fs79~81</div>
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
<div class="plainlist">
* Low crush 3~27
* fs28~30</div>
annaf,F+4M20i31~34+5+19a
* Spike
* Enter CJM +6 +20a r28 with B
* Chip damage on block
Low crush 16~31
annaf,F+1+2*m30i27~29+5~+7+33a (+12)
* Balcony Break
* 12 chip damage on block
asukaf,F+1m30i23+5+14c
* Spike
* Recovers in r55 on hit or on block
* Chip damage on block
bryanSNE.f,F+1+2h36i13+5+33a (+7)
* Balcony Break
* Consumes SNE
* Can not be buffered
* Chip damage 14 (40%) on block
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
* On a successful parry, the attack is canceled and Bryan automatically retaliates
* Unparryable with traditional parries, Asuka, Nina, etc
Parry state 2~10
bryanqcb+1h22i13~14+5+36a (+28)+72a (+56)
* Tornado
* Balcony Break
* Chip damage 6 (30%) on block
devil-jindb+1+2*m25i39~60+5g+7+37d (+29)
* Balcony Break on CH or air hit
* Cancel to r27 MCR with F (js27~)
* 10 chip damage on block
devil-jinf,n,d,df:2h23i11~12 (i14~)+5+39a (+29)
* 4 chip damage on block
* Can also be performed with f,n,df#2 (i13~)
dragunov1,3,2~1+2h, h, t5, 14, 40i10, ,i29~32+5-2d
* Throw break 1+2
** Unbreakable during Heat
** Partially uses remaining Heat time
* Cancel with B
dragunov4,4h, m10, 23i12, i35~36+5+29a (+20)+46a
* Balcony Break
* Chip damage on block
* Interrupt with i16 from 1st block
<div class="plainlist">
* Low crush 22~42
* fs43~45</div>
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* Chip damage on block
eddyws3+4M20i25~27+5c+14d
* Spike
* Shifts to RLX
* 6 chip damage on block
Low crush
heihachi1,b+2,4h, m, m5, 17, 30i10, ,i39+5+30a (+9)
* Balcony Break
* 12 chip damage on block
* 13 chip damage on block in heat
Low crush 17~39
heihachib+2*m30i39~40+5+29a (+21)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Enter RAI +8 +32a (+24) r27 with F
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
hwoarangu+3h25i20+5+44 (+38)
* Also possible during Right Stance
* Shifts to Left Flamingo
Low crush
hwoaranguf+2m22i26+5c+6c
* Also possible during Right Stance
Low crush
hwoarangf,f,F+4h28i18~19+5+8
* Chip damage on block
* Also possible during Right Stance
* Sideswaps and leaves opponent backturned on hit
* Shifts to Backturn Stance on block
Low crush
hwoarangLFS.1h6i13+5+7
hwoarangRFS.2h6i13+5+7
* Shifts to Right Stance
* Links to RFF.2 extensions
jack-82,1,uf+1+2h, m, m10, 12, 20i11, ,i21~22+5 GMH+17c GMH
* Transition to Gamma Howl on hit or block
* 4 chip damage on block
jinH.f,F+1+2m20i25~27+5+18g
* Balcony Break
* Transitions to CD on hit or block
* Cancel transition and recover Standing +18g, -1 with B
* 6 chip damage on block
Low crush
jinCD.df:2h25i11~i12+5~+6+76a (+60)
* Balcony Break
* Recovers 3f faster on hit or block (t36 r24)
kazuyaf,n,d,df:2h23i11+5+39a(+29)
* Chip damage when guarded
* Actual startup i14 (i13 if done from Mist Step)
kazuyaf,n,d,df+1+2m25i24+5+25a(+15)+59a
* Tornado
* Balcony Break
* Chip damage when guarded
kazuyaSS.1+2h25i19+5+26g
* Homing
* 7 chip damage on block
* Transition to WGS (Wind God Step) with DF
kumaH.df+2+3sm20i15~16+5+39 (+29)
* Partially uses remaining heat time
* H.f,n,d,df+2 to power up
larsH.f+3+4sm5i18~24+5+10
* Transition to SEN
* Partially uses remaining heat time
* Only deals recoverable damage
Power crush 6~
larsDEN.3m23i22~23+5+5
* Heat Engager
* Heat Dash +5, +34a (+27)
* Homing
* Transition to SEN (cannot cancel, does not transition when using Heat Dash)
* 9 chip damage on block
Low crush 8~
leef+4:1h, h13, 27i11, i24+5+20a (+3)
* Tornado
* Balcony Break
* 10 chip damage
* Combos on 1st hit CH
leeuf+3+4h30i22+5+28d (+20)
* Balcony Break
* Transition to +8, +31d (+23) HMS with 3+4
* 9 chip damage
Low crush
leoBOK.3h30i21+5+15d
* Homing
* Balcony Break
* 9 chip damage on block
Low crush 10~
lidiaH.f,F+2m22i13+5+17
* Reversal Break
* Transition to HRS on hit or block only
* Partially uses remaining Heat time
* Input H.f,f,F+2 to power up
lidiaH.f,f,F+1h37i13~15+5+31a (+23)
* Tornado
* Balcony Break
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
lidiaf+3,4m, h12, 21i17~18, i21~23+5+17
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* Transitions to HRS
* 6 chip damage on block
,Low crush 15~27 fs28~30
lidiaf,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
lidiaqcf+4h27i17~19+5+17
* Homing
* Transitions to HRS
* 8 Chip damage on block
Low crush 10~22 fs23~25
liliH.1,2,4h, h, m5, 12, 30i10, ,i29~34+5~+10+18~23a (-8~-3)
* Balcony Break
* 13 chip damage on block
* Input can be delayed 4?f
* Move can be delayed 3?f
* Partially consumes remaining Heat time
<div class="plainlist">
* ,Low crush 21?~41?
* fs42?~44?</div>
ninaH.2+3m,h,h,h,h,m20,30i16 i28 i35 i42 i49 i90~91+5~+6-2d
* Heat Smash
* Spike
* Transition to attack throw on hit
* Enter CD r30 with F on block
* 10 chip damage on block
* Jails
paulH.f+1+2*m30i29~30+5c+55a
* Balcony Break
* Consumes Heat
* Chip damage (13)
* Requires 24f charge
* f+1+2 from 0~23f charge
pauluf+2h26i22~23+5+17d FDFA
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Chip damage (6)
* Transition to +2, +14d DPD with DF
Low crush 9~24
reinaf,n,d,df:2h23i11~12 (~i13)+5+25a (+25)
* Chip damage when guarded
shaheenf,f,F+2m30i17~18+5+13d
* Balcony Break
* chip damage on block
* during Heat, partially restores remaining Heat time
steveub+2h17i17+5+14c
* Strong Aerial Tailspin
* Homing
* 5 chip damage on block
* Transition into LNH
* Input b to cancel LNH r30? (+1/+10c)
steveDCK.f+2h21i15~16+5+14c+55a
* Strong Aerial Tailspin
* Transition to standing (+1/+10c/+51a) with B
* 6 chip damage on block
steveEXD.f+2h28i15~16+5+56a
* Strong Aerial Tailspin
* Transition to standing (+1/+52a) with B
* 11 chip damage on block
stevePAB.2h19i14+5+14c
* Homing
* Transition to standing (+1/+10c) with B
* Punch parry
** +0d and 25 damage on a successful parry
* 5 chip damage on block
Parry state 7?-13
reinaf,n,d,df#2h23i11~12 (~i13)+5+25 (+25)
* Chip damage when guarded
yoshimitsuf,f,F+3M30i22~23+5g+13a (+3)
* Balcony Break
* 9 chip damage on block
* Enter DGF +7 +15a (+5) r34 with 1SS.U
<div class="plainlist">
* Low crush 3~33
* fs34~36</div>
yoshimitsuNSS.u+1+2L18i27~29+5+21g
* Spike
* Can't be low parried
* Opponent recovers crouching
<div class="plainlist">
* Low crush 9~24
* fs25~</div>
alisaws3m18i19~20+4+15
* Cancel with B
* Actionable after 15 frames
alisaBKP.1h21i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to SBT at +6/+29 (+3) with 3 or 4
* Transition to DBT at +6/+29 (+3) with f+3 or f+4
alisaDES.1+2h,h,h7,7,20i16~18 i5~7 i9~11+4+15g
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
* 12 chip damage on block in heat
* Jails
anna1,2,1,4h, h, h, m5, 8, 4, 18i10, ,i20~21+4+32a (+22)
* Tornado
* Chip damage on block
,fs20~39
annaH.uf+3,1m, h22, 20i23~24, i40~89+4g~+53g+20a (-6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* 6 chip damage on block
* Partially uses remaining Heat time
annaf,F+2h21i17~18+4+15d
* Homing
* Balcony Break (airborne)
* Weapon
* 6 chip damage on block
* 7 chip damage on block in heat
annaSS.3M23i21~23+4c+8c+25d
* Spike
* Sidestep adds minimum 9f, effective startup i30~32
annaTOM.1m30i8~18+4~+53+20a (-6)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* 4 chip damage on block
* 9 chip damage on block in Heat
* Power up in Heat: +10 damage
asukaf,f,F+1+2h27i17~18+4+32a (+6)+67a (+51)
* Tornado
* Homing
* Balcony Break
* Chip damage on block
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
azucenaH.LIB.d+3+4M27i16~18+4~+6+58a (+42)
* Tornado
* Uses heat gauge
* Restores recoverable health
fs2~48
azucenad+1m20i20~21+4+7c+44a
* Spike
* Elbow
azucenauf+3+4m,M10,18i21~22 i10~12+4~+6+8c
* Spike
* Enter BT with B
* 8 chip damage on block
* 9 chip damage on block during heat
<div class="plainlist">
* Low crush 16~36
* fs37~39</div>
azucenaws3m23i20~21+4+16g
* Balcony Break
* 6 chip damage on block
* 9 chip damage on block during heat
* Opponent recovers crouching
bryanb+1m21i20~21+4+7c+78a (+58)
* Spike
* Elbow
bryanSNE.b+1+2m,m9,15i20,i14+4+33d (+25)
* Balcony Break
* Elbow
* Consumes SNE
* Chip damage on block (6)
claudiof+4m23i22~23+4c+4c+28d
claudiouf+2m21i21~22+4c+20a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Transition to r49 STB on hit without STB and Heat
* Transition to +20a +4c FC with D
* 4 chip damage on block
* Linear move
Low crush 9~22
cliveH.PHX.2,1+2m, m12, 32i15, i23~24+4+25a(-1a)
*
Balcony Break
* Combo from 1st hit
* 9 Chip Damage on block
devil-jin1,2,3h, h, m5, 8, 25i10, ,i29~31+4+24a
* Spike
* Move can be delayed 1f
* Interrupt with i10 from 2nd block
devil-jindb+1+4h!40i32~63+4d (-54)+4d (-54)
* Balcony Break
* Tracking score notes:
* Tracking score based on i40 impact
* Tracking score only for immediate sidestep/sidewalk. Move can be sidewalked on reaction at any frame advantage
* Tracks only SSR when opponent is +5~+7
dragunovf,f,F+2m22i15~17+4+32d (-26)+44a
* Balcony Break
* Spike
* 20% (4) Chip damage on block - 30% (7) when powered up
* Do f,n,f+2 within 8 total frames (first forward and neutral doesn't matter) for the powered up (bluespark) version - 26 damage
eddyb+4,4,3h, M,M, M14, 6,6, 10i21~22, ,i28~30+4c+14a
* Combo from 3rd hit
* 3 Chip damage on block
eddyub+3M25i31~33+4c+13a
7 Chip damage on block
eddyws4,4,4,3m, h, M,M, M13, 10, 6,6, 10i11~13, ,i28~30+4c+14a
* Combos from 3rd hit
* 3 Chip damage on block
eddyHSP.4,2~3m, M10, 20i12~13, i28~30+4c+14d
6 Chip damage on block
fengb+3m21i22~23+4+6+10d
* 4 chip damage on block
* 6 chip damage on block in heat
* Transition into +6 +8 +12d CD on hit or block with df
fengB,B,U/Bm21i39~41+4c+22+22
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
Low crush 5
heihachif+4m20i19~20+4+7c+26d
* Spike
* Enter FUJ r27 with D
* +15c against a crouching opponent
heihachiuf+3,4m, m17, 20i28~29, i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Chip damage on block
* Unavailable on whiff
,Low crush 1~
heihachiFUJ.3,4m, m17, 20i28~29, i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Unavailable on whiff
,Low crush 1~
hwoarangCD.3m27i18~19+4+25 (+16)
* Tornado
* Balcony Break
* Chip damage on block
* Also possible during Right Stance
* Shifts to Left Flamingo
hwoarangLFS.4h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Right Flamingo
hwoarangLFS.f+3m23i19~20+4+26
* Balcony Break
* Heat Engager
* Remains in Left Flamingo
hwoarangRFF.3~4h27i27~30+4-+5+47
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit
* Chip damage on block
Power crush 8~
hwoarangRFF.b+2m17i16~17+4+6c
* 5 chip damage on block
* Remains in Right Stance
hwoarangRFS.3h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Left Flamingo
* Sidesteps to the left
Low crush
hwoarangRFS.4,3m, m17, 21i14, i23~24+4+25a (+16)
* Tornado
* Balcony Break
* Shifts to LFS
* Combos from 1st hit CH
jack-8uf+2m25i24~25+4c+13c+11d
* Elbow
Low crush 9
jack-8f,F+3M22i26+4c+9c+22a
* Transition to FC with D
jack-8f,f,F+1+2m34i20~23+4+7a (-2)
* Balcony Break
* Chip damage on block (10)
* Alternate input wr1+2
jack-8ws2,4m, h10, 26i14, i16+4+21a (+11)
* Balcony Break
* Combos from 1st hit
* Chip damage on block (7)
jack-8GMH.3M28i24+4+9c+22a
* Transition to FC with D
** (+7 oH, +2 oB)
jack-8GMH.4h30i14~18+4+21d (+11)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* 9 chip damage on block
* Gain GMC on Heat activation
jinH.db+1+2M0i19~34+4+23g~+38g
* Strong Aerial Tailspin
* Balcony Break
* Transition to DVS r10 on hit or block
* Unparryable by traditional parries, Asuka, Nina, etc
* Partially uses remaining Heat time
* Causes wall splat on hit
* Opponent recovers crouching
Power crush 6~18
jinDVS.2sm23i11~12+4+38a (+28)
* 8 chip damage on block
jun1,2,2h, h, h5, 8, 12i10, ,i16~17+4+11+20c
* Homing
* Combo from 2nd hit
* Jail from 2nd block with 1f delay
* Restores 2 health on hit
junu+2h17i23~24+4+11+20c
* Homing
* Restores 2 health and 2 recoverable on hit
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
junGEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
Low crush 16~33 fs34~36
junMIA.1+2m17i20~21+4+11g
* Homing
* Strong Aerial Tailspin
* Balcony Break on airborne hit
* Transitions to IZU on hit or block
* Gain 6 Kazama Essence on hit and 5 on block
High crush
kazuyaf+4m20i19~20+4c+7c+31d
Spike
kumaROL.1h31i15~16+4+35d (+27)
* Balcony Break
* Tornado
* Power up during Heat (partially uses remaining Heat time)
larsws3~Dh30i20, +4+26 (+20)
larsSEN.4h19i17~18+4+31a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 7 chip damage on block
lawH.uf+2h21i19~20+4 (-1)+21d (+9)(+21d)
* Weapon
* Strong Aerial Tailspin
* Balcony Break
* Heat only
* Partially consumes remaining Heat Time
* Partially restores remaining Heat Time on hit
* 4 chip damage
lawf+2~1m24i19+4+30a (+4)
* Balcony Break
* Chip damage on block
* Transition to +6, +32a DSS with F
* Alternate input DSS.f+2~1
lawf,F+2,f+1+2m, m12, 24i14, i31+4+30a (+4)
* Chip damage on block
* Transition to +6, +32a DSS with F
leef+3+4m,m10,20i30+4c+8c
Floor Break 9 chip damage
Low crush
leod+2m23i21+4c+9c+56a
* Spike
leoKNK.1,4h, h12, 20i18, i22~24+4+32a (+6)
* Balcony Break
* Combo from 1st hit with 7F delay
* Transition to r18 BOK with D (+8/+32a (+6))
* 4 chip damage on block
* Move can be delayed by 10F
* Input can be delayed by 12F
leroyHRM.b+1m21i20~22+4+7c+52a
chip damage on block
lilif,f,F+1+2h,h9,16i13~14 i7~8+4+30a
* Balcony Break
* 4 chip damage on block
* Alternate input wr1+2
liliws3,4m, M25, 25i15, i44+4c+26d
* Floor Break
* Combos from 1st hit
Low crush 27~
ninaf,f,F+1+2m30i20~21+4+12a (+3)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block
Low crush 5~14 fs15~17
pandaROL.1h31i15~16+4+35d (+27)
* Balcony Break
* Tornado
* Power up during Heat (partially uses remaining Heat time)
paul3,2~bm, h14, 17i15~16, ,+4+14g+57a
* Sidestep u can be buffered from 45f
* SWA attacks can be buffered from 54f
* Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df
paulDPD.df+2,1m, h10, 30i14, i18~19+4+23d
* Tornado
* Balcony Break
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 10f delay
ravenb+3M23i27~29+4~+6+15a
* Spike
* Chip damage on block
ravenf,f,F+3m20i22~24+4~+6+6a
* Floor Break
* 6 chip damage on block
Low crush 14~34 fs35~37
ravenBT.b+3h22i18~19+4~+5+41a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
reinab,b,UBm21i39-41+4c+22a
Requires back close to wall to execute
Low crush
reinaf,f,F+4h23i26~27+4+31a (+5)
* Strong Aerial Tailspin
* Balcony Break
* Homing
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaSEN.4m24i26~27+4+12d
* Deals chip damage on block
* Spike
<div class="plainlist">
* Low crush 8~16
* fs17~19</div>
shaheenH.f,F+1+2m15,25 (17)i16~17+4 SNK+27d (-8)
* Floor Break
* Spike
* 32 damage with scaling from 1st hit
* Transition to SNK on hit or block
* Consumes 450F of remaining Heat time
Low crush 28~
shaheenSNK.1+2m21i19+4c+8c
* Heat Engager
* Heat Dash +67a (+50)
* Floor Break
* 6 chip damage on block
reinab,b,UBm21i39-41+4c+22d
Requires back close to wall to execute
reinaf,f,F+4h28i26~27+4+31 (+5)
* Balcony Break
* Homing
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaSEN.4m24i26~27+4+12g
* Deals chip damage on block
victorIAI.d+2m31i23~24+40 (-7)
* Transition to IAI
* Deals 6 chip damage on block
xiaoyuBT.f,F+3+4M (t)15 (43)i39+4+39d
* Unbreakable throw when connecting at close range on front standing hit
* Chip on block [9]
Low crush 10~
yoshimitsuH.DGF.f+1+2h,h,h10,10,20i16~17 i11~12 i11~12+4+18a (+9)
* Homing
* Balcony Break
* Weapon
* Jail from 1st block
* Combo from 1st hit
* 16 chip damage on block
* Recovers 1 base health or 5 additional recoverable health on hit
* Consumes 90F of remaining Heat time
Low crush 1~65
yoshimitsuH.2+3M,m,m,m51i18~19+4-3d
* Heat Smash
* Reversal Break
* Balcony Break
* Recovers 4 base health or 14 additional recoverable health on hit
* Enter DGF +10 r29 with U on block
* Transition to attack throw after 1st hit
* 9 chip damage on block
* Jail from 1st attack
* Ends Heat
<div class="plainlist">
* Low crush 68~89
* fs90~92</div>
yoshimitsuB+1,1h, h8, 9i17, i11~12+4+5+10
Can transition to Spinning Evade with b+3 or b+4
yoshimitsuB+1,1,1h, h, h8, 9, 10i17, ,i11~12+4+5+10
Can transition to Spinning Evade with b+3 or b+4
yoshimitsuB+1,1,1,1h, h, h, h8, 9, 10, 12i17, ,i11~12+4+5+10
Can transition to Spinning Evade with b+3 or b+4
yoshimitsuB+1,1,1,1,1h, h, h, h, h8, 9, 10, 12, 14i17, ,i11~12+4+5+10
Can transition to Spinning Evade with b+3 or b+4
yoshimitsuDGF.2h15i16~18+4+13s
Low crush 1~
yoshimitsuFLE.u+3+4m30i38~40+4~+6+21a (+12)
* Balcony Break
* Tech roll to r33 FC on frames 41-42
<div class="plainlist">
* Low crush 1~37
* fs38~40</div>
zafinab+1+2,ORB.1+2m17,5,15i19~20+4+10a (-16)
* Balcony Break
* Homing
* Deals 12 recoverable damage to self without Heat
* Consumes ORB
* Partially consumes remaining Heat time
* Azazel's Power
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* 11 chip damage on block
** Deals 16 chip damage on block when Zafina's remaining health is 42 or lower
* Available only on hit or block
zafinauf+1h19i19+4+9
zafinaf,F+3m20i20~22+4+9c+14c
* Spike
* Cancel SCR transition +4 +9c +14c t51 r29 with B
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
* 7 chip damage on block in heat
alisaH.f,F+2,1+2m, m,m,m,m,m18, 28i16~17, i22-23+3+25a (-1)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* Partially uses remaining heat time
<div class="plainlist">
* Low crush 15~</div>
annaf,f,F+4m28i19~20+3+19a (+9)
* Balcony Break
* Chip damage on block
* Hitstop 20f on hit
<div class="plainlist">
* Low crush 14~29
* fs30~32</div>
asukaf+4h21i19~21+3+28a
* Homing
* Balcony break on CH
asukaf,f,F+3m32i24~28+3~+7+16a (+7)+48a (+1)
* Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~30
* fs31~33</div>
asukaTackle.2,1,2,15,5,5,10+3c+0d
* Unbreakable unless reversed
* only 1st and 4th hits can be blocked
* 1 to defend left side (against right punch)
* 2 to defend right side (against left punch)
* 1, 2 or 1+2 to defend tackle from behind
* Does not consume CH state on hit
azucenaLIB.1h14i13+3+8
* 4 chip damage on block
* 5 chip damage on block during heat
cliveb+3,P,2m35i20~21+3+16a (+6a)
* Reversal Break
* Balcony Break
* Weapon
,is1~9 fs10~20
clivef,F+1+2m22i20+3+9c
* Spike
* Weapon
* 2 chip damage on block
devil-jinb+1+2m21i20~21+3c+7c+24d
* Spike
* Opponent recovers FDFA on CH
* 4 chip damage on block
* Tracking notes:
* Opponent can step left at -2~+2
* Opponent can step right at -7~+6
* Opponent can sidewalk left at -6~+7
* Opponent can sidewalk right at -7~+8
devil-jinuf+3m21i28~29+3c+7c+19a
* Spike
<div class="plainlist">
* Low crush 9~29
* fs30~32</div>
eddy1+2m17i20+3c+5c+14c
* Spike
* Elbow
eddyf,F+3+4m,M10,20i23~24+3c+17a
* Balcony Break
* Can cancel into HSP with input f,F+3+4,n,f
* 6 Chip damage on block
eddyqcb+4h25i21~22+3+34a (+8)
* Homing
* Balcony Break
* Mandinga level increases on hit
* Becomes +19a (-7) on hit when Mandinga level increases
* 7 chip damage on block
Low crush
fengSS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
heihachif,f,F+1+2h20i15+3+6d
* Floor Break
* Transition to +6 +9d RAI with F
* 4 Chip damage on block
Low crush
hwoarangu+4m18i16~18+3+11
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
hwoarangws2,3m, h8, 10i15~16, i23~25+3+72 (+56)
* Tornado
* Shifts to Left Flamingo
Low crush
hwoarangSS.3,3m, h13, 16i18~19, i9~10+3+14Launch
* Shifts to Left Flamingo
Showing 400 of 5893 moves