Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
jack-8 | SIT.1,2,1,2 | l,l,l,l | 10101010 | i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 | |
leroy | f+2,3,4 | h,m,m | 151520 | ,i21~22 | -9 | +8 | +38d (+30) | * Transition to HRM |
jack-8 | b+3,2,2* | m,h,m | 141340 | i67 | -9 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Chip damage on block (16) | |
jack-8 | b+3,2,2 | m,h,h | 141320 | i25 | -9 | +44d (-14) | * Balcony Break * Can be charged to power up | |
steve | PAB.df+1,1,2 | m,m,m | 121412 | -11 | -3 | |||
steve | PAB.1,2,1 | h,h,m | 101421 | -13 | +8c | +44a | * Spike | |
jack-8 | SIT.1,2,1 | l,l,l | 101010 | i15 | -47 | -36 | * Combos from 1st hit | |
feng | db+1,2,4,3+4 | m,m,mm | 15,18,3020 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
alisa | DBT.2,1 | M,M,h,h,hh | 2545 | i26~28 | -11c | +14a | -28 on whiff. * Balcony Break * Spike * 13 chip damage on block <div class="plainlist"> * ,Low crush 17~100 * fs101~103</div> | |
king | b+3:1+2 | h,t | 2320 | +0d | * Shifts to throw on front grounded hit. * Input 1+2 before b+3 hits. | |||
law | UF+4,3 | m,m | 2316 | i19 | -14 | +78a (+62) | * Combos from 1st hit * Tornado * 2nd hit Instant Tornado ** (+68a (+52) oH) * Alternate input ** UB+4,3 U+4,3 ** FC.ub+4,3 FC.u+4,3 FC.uf+4,3 Low crush | |
jack-8 | FC.1+2,1+2 | l,m | 2123 | i40 | -18 | +42a (+32) | * Combos from 1st hit | |
steve | PAB.f+2,1 | m,m | 1824 | +1 | +24a (+14) | * Balcony Break * Interruptible by i13 move | ||
jack-8 | b+4,4 | m,m | 1621 | i30 | -4 | -8d | * Combos from 1st hit CH * When comboing from 1st hit: Floor Break | |
jack-8 | df+3,2 | m,h | 1620 | i20 | -9 | +25d | Balcony Break | |
leroy | f+2,3 | h,m | 1515 | ,i18 | -10 | +2 | ||
leroy | 4,4 | h,m | 1513 | ,i15~16 | -13~-12 | +3~+4 | ||
leroy | f+3,1+2 | m,h | 1415 | -8 | -6 | * jail from 1st hit * power up during Heat (partially uses remaining Heat time) | ||
jack-8 | b+3,2 | m,h | 1413 | i22 | -4 | +1 | * Transition to GMH with D ** (+0 oB, +5 oH) | |
king | b+1,4 | h,m | 1323 | i26~28 | -11 | +1d | +18(-17)* | * Combo from 1st hit on CH. * Recovers in FUFT. |
king | b+1,2 | h,h | 1320 | i19~20 | -13 | +5 | +70a(+54)* | * Tornado * Launches opponent if b+1 on CH. |
jin | CD.DF+4,2 | l,m | 1228 | i31~i32 | -16~-15 | +21a~+22a | * Floor Break | |
steve | f+1+2,2 | m,m,m | 10,1220 | -13 | +3d | |||
steve | df+1,2~1 | m,h | 1220 | -2 | +2 | +61a | * Input b to FLK (+0/+4/+63a) | |
steve | PAB.df+1,2 | m,m,h | 1220 | -6 | +10 | Wall Crush +18g on hit | ||
steve | PAB.df+1,1 | m,m | 1214 | -10 | +1 | |||
steve | df+1,2 | m,h | 1213 | -6 | +3 | +5 | * Input 3 to LWV (-16/-9/-9) * Input 4 to RWV (-16/-9/-9) * Input b+3_4 to SWY (-16/-9/-9) * Input f+3_4 to DCK (-14/-7/-7) | |
steve | df+1,2~2 | m,m | 1212 | -10 | +36d (+28) | * Balcony Break | ||
jack-8 | df+1,2 | m,h | 1210 | i29 | -12 | -1 | *Jails * Combos from 1st hit CH * Delayable | |
kuma | db+1,2** | h,m | 1130 | i47~48 | +3 | +42a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) * Transition to HBS with input D or 3+4 | |
panda | db+1,2** | h,m | 1130 | i47~48 | +3 | +42a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes remaining time) * Transition to HBS with input D or 3+4 | |
kuma | db+1,2 | h,m | 1120 | i17~18 | -13 | +4 | +13c | * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
kuma | db+1,2* | h,m | 1120 | i34~35 | -12 | +13c | +42a | * chip damage on block * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 |
panda | db+1,2 | h,m | 1120 | i17~18 | -13 | +4 | +13c | * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
panda | db+1,2* | h,m | 1120 | i34~35 | -12 | +13c | +42a | * chip damage on block * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 |
steve | f+2,2 | m,m | 1115 | -6 | +11g | * Transistion to LNH * Input b to cancel LNH (-10/+7/+7) | ||
steve | PAB.1,2 | h,h | 1014 | +0 | +8 | |||
jack-8 | SIT.1,2 | l,l | 1010 | i15 | -47 | -36 | * Combos from 1st hit | |
law | uf+1,3 | h,l | 1010 | i19 | -13 | -1 | * Combos from 1st hit * Alternate input: ** Ki Charge~1,3 ** b,B+2+3~1,3 | |
hwoarang | d+4,4 | l,h | 722 | i20 | -13 | +69 (+53) | * Tornado * Also possible during Right Stance | |
nina | df+3,2,1,4 | m,h,h,L | 13,12,612 | ,i23 | -13 | -2 | Combo from 3rd CH with 2f delay ,High crush 10~ | |
alisa | DES.2,1 | M,M,m,h! | 5,5,520 | i28~56 | +85a (+69) | * Tornado * Weapon * Available only as a combo from 1st hit | ||
yoshimitsu | f,F+1+4,F | m!,m! | 60,185 | ,i35~37 | -60a | * Weapon * 185 self-damage during 1st recovery frame | ||
yoshimitsu | d+1*(6),n | M! | 180 | i249~250 | +16a | +52a | * Spike * Weapon * Constantly realigns while charging * Can be canceled with b* | |
eddy | f+4,3 | m,m | 138 | ,i23~24 | -13 | -1c | * Spike * Combo from 1st hit with 10f delay * Move can be delayed 7f | |
hwoarang | LFS.1+4 | ub(m) | 80 | i66~69 | -1 | -1 | * LFS.1+4,b,b to cancel | |
jack-8 | f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
leroy | d,df,f+3+4,F | ub(m) | 80 | i56~57 | -1~0 | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch Parry state | ||
king | Behind.b,f+1+2 | t | 75 | i10 | +1d | Floor Break * Cannot throw break. * Opponent recovers FUFR. | ||
feng | ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
jack-8 | Back Throw 1+3 | t | 70 | i12 | ! | +3d | * Unbreakable * Floor Break | |
jack-8 | Back Throw 2+4 | t | 70 | i12 | ! | +17d | * Unbreakable * Balcony Break | |
kuma | Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
panda | Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
steve | ub+1+2 | ub(m) | 70 | i66 | +12a (+1) | +12a (+1) | * Balcony Break | |
king | AIR.f,f,F+2+4 | t(a) | 65(70) | i10 | +4d | Floor Break * Cannot throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
king | WALL.f,hcf+1 / WALL.f,f,F+2+4 | t(w) | 65(70) | i10 | -5d | * Cannot throw break. Also converts from RKO. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFR. | ||
bryan | Back throw | t | 60 | -1d | ||||
claudio | b+2+3 | ub(m) | 60 | i72 | +15a (-11) | +15a (-11) | Balcony Break | |
devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | fs64~85 | ||
dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break | ||
hwoarang | Back throw | th(h) | 60 | i12~14 | * Break: none * Opponent recovery on hit: FUFA * Also possible during Right Stance | |||
kazuya | b+1+4 | ub(m) | 60 | i63 | +20a(+10) | +20a(+10) | ||
king | (Behind 1 throw) | t | 60 | (depends) | +0d | * Cannot throw break. * Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws. * Side switch. Opponent recovers in FDFL. | ||
king | (Behind 2 throw) | t | 60 | (depends) | -1d | * Cannot throw break. * Any 2 break throw behind opponent's back except chain throws. * Side switch? Opponent recovers in FDFL. | ||
king | AB2c.1,3,4,2,1+2 | t | 60 | +1d | * 2 throw break. * Opponent recovers in FUFL. Max damage 100. | |||
kuma | db+2+3** | l | 60 | i60~62 | -4 | +43a | * chip damage on block | |
law | b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
lee | d+3+4 | ! | 60 | i60 | ! | +9a | * Balcony Break * Unblockable * Cancel and transition to HMS with 3+4 | |
leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
lili | Back Throw | t | 60 | i12 | ! | +1d | Unbreakable | |
nina | Back throw | t | 60 | +3d | * Unbreakable * Erases opponent's recoverable health on hit * Can side switch on hit | |||
panda | db+2+3** | l | 60 | i60~62 | -4 | +43a | * chip damage on block | |
raven | 1+2+3+4,b,f,1+2 | ,m! | ,60 | ,i59~61 | +21a (+11) | Balcony Break Cannot be blocked ,High crush 12~42 | ||
yoshimitsu | d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Spike * Weapon * Constantly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1+4 | m! | 60 | i29~30 | -32a | * Weapon * 60 self damage during 1st recovery frame * Can connect from the front if the opponent attacks into it * Alternate notation: 1SS.d+1+4 | ||
yoshimitsu | f,F+1+4 | m! | 60 | i45 | -65a | * Weapon * 60 self-damage during 1st recovery frame * Cannot be buffered * NSS.f,F+1+4 will always cancel into Confusion | ||
yoshimitsu | f,F+1+4,n | m! | 60 | |||||
alisa | Back throw | t | 55 | +0d | * Floor Break * Throw break: none * Opponent recovery on hit: FDFA * Side switch | |||
asuka | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Removes recoverable health on hit * Input can be held Power crush 8~ | |
azucena | R.df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Removes recoverable health on hit Power crush 8~ | |
bryan | R.df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art Power crush | |
devil-jin | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health, maximum 80 damage * Removes recoverable health on hit * Opponent recovers FDFA on hit Power crush 8~20 | |
eddy | H.2+3 | m | 55 | i18~19 | +6 | +0 | * Heat Smash * Balcony Break * Shifts to RLX on block | |
feng | R.df+1+2 | t | 55 | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health | |
hwoarang | R.df+1+2 | m | 55 | i20 | -15 | * Rage Art * Erases opponent's recoverable health on hit * Possible during all stances except Backturn Stance Power crush | ||
jack-8 | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
jun | df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art * Removes opponent recoverable health on hit Power crush 8~ | |
king | R.df+1+2 | m | 55 | i20 | -15 | +0d | * Armor all attacks and ignore throws. * Beat all armor including Rage Art. * Erases opponent's recoverable health on hit. * Damage distribution are 10,3,25,10,7, only adds 2 damage on CH. | |
king | AIR.f,hcf+1 | t(a) | 55(60) | i10 / i12~14 | +3d | Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
kuma | R.df+1+2 | m | 55 | i20 | -15 | 0 | * Rage Art * Erase opponent's recoverable health on hit | |
lars | H.2+3 | m | 55 | i18~19 | +8 (+10 DEN) | +0 | * Heat Smash * Spike * Transition to DEN on block * Cancel auto-DEN transition with input B | |
lars | R.df+1+2 | m | 55 | i20 | -15 | 0 | * Rage Art * Erase opponent's recoverable health on hit | |
law | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
lee | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
leo | R.df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art Power crush | |
leroy | R.df+1+2 | m | 55 | i20 | * Rage Art * Erase opponent's recoverable health on hit | |||
lidia | H.2+3 | m,m,m,h | 55 | i18 | +10g | +0d | * Heat Smash * Balcony Break * Transition to r31 HAE on block * Cancel HAE transition with B * Transition to attack throw on hit Low crush 77~105 | |
lidia | R.df+1+2 | m | 55 | i20 | -15 | +0d | Rage Art Power crush 8~ | |
lili | H.2+3 | h,t | 55 | i23 | +9 | -3d | * Heat Smash * Homing * Floor Break Low crush | |
lili | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
nina | R.df+1+2 | m,t | 55+ | i20~21 | -15~-14 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health Power crush 8~ | |
panda | R.df+1+2 | m,th | 55 | i20 | -15 | 0 | * Rage Art * Erase opponent's Recoverable Health on hit | |
paul | R.df+1+2 | m,t | 55 | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health * 114f cinematic freeze on frame 8 * t193 r56 on block * t134 on whiff Power crush 8~ | |
raven | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
reina | R.df+1+2 | m | 55 | i20 | -15 | +0d | * Rage Art | |
shaheen | R.df+1+2 | m | 55 | i20 | -15 | * Rage Art * erases opponent's recoverable health on hit | ||
steve | Back throw | throw | 55 | i12 | * Unbreakable | |||
reina | R.df+1+2 | m | 55 | i20 | -15 | * Erases opponent's recoverable health on hit * Alternate input: R2 * 150% Scaling at 1HP- 82dmg | ||
victor | R.df+1+2 | m | 55 | i20 | -15 | th | th | * Rage Art * Removes recoverable health on hit * Alternate input: R.R2 |
xiaoyu | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit * Alternate input AOP.df+1+2 Power crush 8~ | |
zafina | R.df+1+2 | m,t | 55 | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush | |
azucena | 1+2+3+4,3+4 | m! | 54 | i75 | -8 | |||
king | db,n,f+2+4 | t | 53 | i11 | -1d | Floor Break * 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4. * Opponent recovers in FUFA. | ||
kuma | H.2+3 | m | 51 | i13~15 | +10 | +33 (+23) | * Heat Smash | |
paul | H.qcf+2 | m | 51 | i13~14 | -13 | +26a (-10) FDFA | * Heat Dash +5, [[Paul_combos#Starter|+36a (+26)]] * Balcony Break * Consumes Heat * Chip damage (11) * Clean Hit range 2.3 * Heat Dash disables Clean Hit * 34 damage without Clean Hit | |
victor | H.u+1+2 | m | 51 | i31~32 | -4 | 0a (-1) | 0a (-1) | * Alternate input: H.ub+1+2 * Balcony Break Low crush 10 |
xiaoyu | H.BT.2+3 | m,t | 51 | i15 | +19 | +16d | * Heat Smash * Recovers in HYP, max level * Recover facing forward with F (+4) | |
yoshimitsu | H.2+3 | M,m,m,m | 51 | i18~19 | +4~+5 | -3d | * Heat Smash * Balcony Break * Recovers health on hit * Transition to r29 DGF on block with U, +10~+11 * Transition to attack throw after 1st hit * Ignores regular power crush armor * 14 chip damage on block * Jail from 1st attack * Unparryable * Ends Heat Low crush 68~89 fs90~92 (on block/whiff) | |
alisa | H.2+3 | m | 50 (28) | i20~21 | +8 | -15d | * Heat Smash * Transition to SBT with 3_4 * Transition to DBT with f+3_f+4 * 14 chip damage on block | |
alisa | b+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
alisa | b,B+1+4 | h! | 50 | i63~84 | +37a (-18) | * Balcony Break * Weapon <div class="plainlist"> * Low crush 12~79 * fs80~82</div> | ||
asuka | Back throw | t | 50 | +7d | * Unbreakable * Side switch on hit * Opponent recovers FDFA on hit | |||
azucena | Back throw | t | 50 | +0d | * Unbreakable * Side switch | |||
claudio | Back throw | th(h) | 50 | +0d | * Break: none * Opp. Position on break: - * Opp. Position on hit: Foot-sd. Face-down | |||
devil-jin | Back Throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
dragunov | Back throw | t | 50 | +1d | ||||
eddy | Back throw | th(h) | 50 | i12~14 | +0 | Throw break: none | ||
feng | Back Throw | h | 50 | -4 | * Cannot break throw | |||
jack-8 | H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash * Balcony Break * Chip damage on block (19) | |
jack-8 | db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2 * Floor Break | |
jin | ub+1+2 | m! | 50 | i75~i76 | +9a (0) | Unblockable | ||
jin | ub+1+2,b,b | m! | 50 | |||||
jin | Back Throw | h | 50 | +1 | Throw break: None | |||
jun | b+2+3 | m! | 50 | i57~58 | +6~+7 | Balcony Break | ||
jun | Back throw | t | 50 | +7d | * Unbreakable * Side switch | |||
king | ss3+4 | h | 50 | i21~25/i27~31 | 0 | +0d | * Deals a lot of chip damage on block. * Tracks side steps. * Side Step Left is 6 frames faster than SS Right. | |
king | f,hcf+2 | t | 50(55) | i12~14 | +1d | * 2 throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing) * Opponent recovers in FUFL. | ||
king | qcb+1+2 | t | 50 | i11 | +0d | Floor Break * 1+2 throw break. Side switch. * King recovers in backturn stance. * Partially restores remaining Heat time. * Opponent recovers in FUFA. | ||
kuma | Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1 * Spike * Opponent status on hit: FUFT | |
kuma | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
lars | Back throw | th(h) | 50 | i12~14 | 0 | * Throw break: none * Opponent status on hit: FDFT | ||
law | Back Throw | t | 50 | i12~14 | +0d | Unbreakable | ||
lee | Back Throw | t | 50 | i12~14 | ! | -5d | Unbreakable | |
leo | Back throw | t | 50 | i12~14 | -3d | * Deals 10 more damage at the wall | ||
leroy | H.2+3 | m | 50 (25) | i15 | +6 | +0 | * Heat Smash * Balcony Break * Alternate input: H.HRM.2+3 * Also possible after Twin Dragon Gate is successful * Transition to HRM on block | |
leroy | Back throw | th(h) | 50 | i12~14 | * Spike * Throw break: none * Opponent status on hit: FDFA | |||
lidia | Back throw | t | 50 | +0d | * Homing * Throw break: none * Opponent on hit: FDFT | |||
lili | b+1+4 | m! | 50 | i63 | ! | +9a (-17) | * Balcony Break Low crush | |
nina | b+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
panda | Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1 * Spike * Opponent status on hit: FUFT | |
panda | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
paul | H.1+2** | m! | 50 | i71 | +30d (-6) FDFA | * Balcony Break * Consumes Heat * Charge begins on frame 1 * Requires 56f charge * [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge * [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge | ||
paul | Back Throw.1+3 | t | 50 | i12~14 | -14d FUFA | * Throw cannot be broken | ||
paul | Back Throw.2+4 | t | 50 | i12~14 | +1d FDFA | * Spike * Throw cannot be broken | ||
paul | FC.1+2,2,d+1,1,1+2 | t | 50 | ,i26 | +0d FDFA | * Throw break 1 * Transition to Arm Breaker with 1+2 after third hit | ||
raven | Back throw | t | 50 | -4d | * Floor Break * Unbreakable | |||
reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
reina | Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
shaheen | H.2+3 | m | 50 | i16~17 | +6 | +27 (-8) | * Spike * Heat Smash * Transition to SNK | |
shaheen | Back throw | th(h) | 50 | i12~14 | * Throw escape: none * Opponent status on hit: FUFA * Side switch on hit | |||
steve | TFA.2 | th | 50 | +0 | +0d | * Press 2 for throw break * Partially uses remaining heat time | ||
reina | H.2+3 | m | 50 | i21 | +8 WRA | Th | Th | * Heat Smash * Alternate input: H.R1 * Transitions to WRA on block or whiff. |
reina | b+1+4 | ub(m) | 50 | i64 | +20 (-1) | +20 (-1) | * Balcony Break * Can cancel with input b,b | |
reina | Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
victor | Back throw | h | 50 | i12~14 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
victor | b,B+2+3 | ub(m) | 50 | i65~66 | N/A | +2 (-8) | +2 (-8) | * Balcony Break |
xiaoyu | H.2+3 | m,t | 50 | i15 | +9 | +0d | * Heat Smash * Balcony Break * Recovers in BT * Recover facing forward with F (+5) Low crush | |
xiaoyu | Back Throw | t | 50 | i12 | +0d | * Unbreakable | ||
yoshimitsu | b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon * Alternate notation: 1SS.b,B+1+4 * Bad hitbox, will go over crouching opponents sometimes | ||
yoshimitsu | NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
yoshimitsu | Back Throw | t | 50 | +1d | * Floor Break * Unbreakable | |||
zafina | Back Throw | t | 50 | 0 | * Unbreakable | |||
alisa | DBT.f+1 | m,t | 49 | i19~21 | -11 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block <div class="plainlist"> * Low crush 17~32 * fs33~35</div> | |
kuma | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
panda | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
bryan | b+1+4* | m! | 45 | i53 | +7a | |||
bryan | FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
claudio | R.df+1+2 | m,th | 10,45 | * Rage Art | ||||
claudio | STB.f,f,F+1+2 | h | 45 | i13 | +8 | +29a (+19) | * Chip damage when guarded * Wall Crush +8g on block Low crush | |
devil-jin | f,hcf+1+2 | t | 45 | i12 | -6 | +0d | * Throw break 1+2 * Side switch on hit when done on opponent's front and left sides from P1 side * Sideswap on hit when done on opponent's left side from P2 side * Can be done from FC | |
dragunov | Tackle.1+2 | t | 45 | +3d | * Throw break 1+2 | |||
dragunov | uf+1+2 | t | 45 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 * Side switch | |
eddy | H.qcf+4 | h | 45 | i22~23 | +9 | +34a(+8) | * Balcony Break * 13 chip damage on block * Shifts to RLX | |
feng | BT.1+4 | h | 45 | -5 | * Throw break 1+2 | |||
hwoarang | Left throw | th(h) | 45 | i12~14 | * Break: 1 * Opponent recovery on hit: FUFT off-axis to the left * Also possible during Right Stance | |||
hwoarang | RFF.1+3 | th(h) | 45 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Also possible during Right Stance | |||
hwoarang | d,db,b+3 | th(h) | 45 | i12~14 | * Spike * Break: 1 * Opponent recovery on hit: FUFA, sideswap | |||
jack-8 | GMH.1+2 | th | 45 (57) | i16 | -6 | +0d | * 57 Damage if opponent hits the wall * Throw Break 1+2 * Swaps positions on break | |
jack-8 | qcb+2 | t | 45 | i11 | -2 | +12d | * Throw Break 2 | |
kazuya | R.df+1+2 | m,th | 10,45 | -15 | * Erases opponent's recoverable health on hit | |||
king | BT.1+2 | h! | 45 | i26~30 | +2d | * Unblockable high attack. | ||
king | FC.db,d,db+1+2 | t | 45 | i12 | +0d | Floor Break * 1+2 throw break. * Opponent recovers in FUFR. | ||
king | JGR.1+3 | t | 45 | i23 | +1d | * Heat Engager * Cannot throw break. Cannot heat dash. * Restores some Heat Gauge in Heat. * Opponent recovers in FUFA. | ||
king | PD.1+2,3,4,1+2 | t | 45 | i11 | +0d | * 1+2 throw break. (when legs lifted to the top) * Could use ki charge button for 1+2 input. * Opponent recovers in FDFL. | ||
king | WallBack.b,b,ub | t / m | 45 / 21 | i43~48 / i44~63 | -8 | +2 / +15 | * Airborne from 5F, invincibility from 8 to 13F. * Unbreakable throw near wall, becomes air attack if throw not connected. * Side switch. Opponent recovers in FUFA. | |
lars | b+2+3 | ub(m) | 45 | i84~85 | +61a | |||
paul | d+1,H.2* | M,m | 16,45 | ,i43 | [[Paul combos#Mini-combos|+12]] | +30d (-6) FDFA | * Balcony Break * Guard Break * Consumes Heat * Chip damage (13) * Charge begins on frame 16 * Requires 27f charge * [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] from 0~26f charge | |
paul | qcf+2 | m | 45 | i13~14 | -17 | +26a (-10) FDFA | Heat Engager Balcony Break * [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat * Clean Hit range 2.3 * 30 damage without Clean Hit | |
paul | Left Throw | t | 45 | i12~14 | +1d FUFA | * Throw break 1 -6 if broken | ||
steve | PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
victor | H.IAI.d+2 | m | 45 | i23~24 | +8 | +20 (+2) | +20 (+2) | * Transition to IAI on hit |
xiaoyu | Left Throw | t | 45 | i12 | -3 | +0d | * Throw break 1 | |
xiaoyu | Right Throw | t | 45 | i12 | -3 | +0d | * Throw break 2 | |
yoshimitsu | R.df+1+2 | m | 10,45+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
yoshimitsu | Left Throw | t | 45 | -3 | +0d | * Throw break 1 * Side switch on hit | ||
yoshimitsu | uf+1+2 | t | 45 | i11 | +0 | +1 | * Floor Break * Throw break 1+2 * Side switch on break | |
hwoarang | Right throw | th(h) | 44 | i12~14 | * Break: 2 * Opponent recovery on hit: FDFT off-axis to the right * Also possible during Right Stance | |||
panda | H.2+3 | m | 44 (16) | i15~16 | +7 / +6 ROL / +11 HBS | -3 / N/A ROL / N/A HBS | * Heat Smash * Spike * Alternate input: H.HBS.2+3 * Transition to ROL with input F * Transition to HBS with input D or 3+4 | |
devil-jin | Left Throw | t | 43 | -3 | +1d | * Throw break 1 * Opponent recovers FUFA on hit | ||
lili | Right Throw | t | 43 | i12 | -3 | +1d | Throw break 2 | |
nina | df,df+1 | t | 43 | i12 | -6 | -2d | * Floor Break * Throw break 1+2 | |
devil-jin | db+1+2** | m | 42 | i61~63 | [[Devil Jin combos#Mini-combos|+10]] | +37d | * Balcony Break * Guard Break * Cancel to r27 MCR with F (js27~) * 16 Chip Damage on block * 19 Chip Damage on block while in heat | |
jack-8 | GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado * Guard Break * Balcony Break * Partially uses remaining Heat time * Chip damage on block (4) Power crush 1 | |
king | (Right side throw) | t | 42 | (depends) | +21d | * 2 throw break. * Any throw on standing opponent's right side. * Opponent recovers in FUFT. | ||
law | Right Throw | t | 42 | i12~14 | -3 | +0d | Throw break 2 | |
lili | Left Throw | t | 42 | i12 | -3 | +0d | Throw break 1 | |
shaheen | f,b+2 | h | 42 | i14 | -4 | 0 | * Hit throw which leaves opponent FUFA * Quick input properties during Heat * See also: f:b+2 * Tornado | |
shaheen | f:b+2 | h | 42 | i13 | -4 | 0 | * Hit throw which leaves opponent FUFA * chip damage on block * partially restores remaining Heat time * Tornado | |
lidia | CH.db+3 | t | 41 | i16~17 | -10d | * Power up based on Heaven and Earth level * Restores recoverable health | ||
alisa | Left throw | t | 40 | -3 | -5d | * Throw break: 1 * Opponent recovery on hit: FDFA * Can side switch on hit | ||
alisa | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent recovery on hit: FUFA perpendicular to Alisa | ||
alisa | uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT | |
asuka | Left throw | t | 40 | -3 | -3d | * Throw break 1 * Opponent recovers FDFT on hit | ||
asuka | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FUFA on hit | ||
asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
asuka | uf+1+2 | t | 40 | i12 | -3 | +0d | * Throw break 1+2 * Opponent recovers FUFA on hit | |
azucena | Left throw | t | 40 | -3 | +0d | * Throw break 1 | ||
azucena | Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * Can side switch on hit | |
bryan | Left throw | t | 40 | -3 | +1d | * Floor Break * Throw break 1 * Side switch | ||
bryan | Right throw | t | 40 | -3 | +6d | * Throw break 2 | ||
bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
claudio | H.2+3 | l (th), m | 12,40 | i18 | -14 | th | * Heat Smash * Balcony Break | |
claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Grants STB on hit, adv. changes to +1a (-4) * Balcony Break * Chip damage when guarded Low crush 3~ | |
claudio | Left throw | th(h) | 40 | -3 | -3d | * Break: 1 * Opp. Position on break: * Opp. Position on hit: Right-sd. Face-up | ||
claudio | Right throw | th(h) | 40 | -3 | +0d | * Break: 2 * Opp. Position on break: * Opp. Position on hit: Foot-sd. Face-up | ||
claudio | uf+1+2 | th(h) | 40 | -6 | * Break: 1+2 * Opp. Position on break: * Opp. Position on hit: Reverse Pos. Head-sd. Face-up | |||
devil-jin | ub+1+2 | h! | 40 | i32~63 | +4d (-54) | +4d (-54) | * Balcony Break | |
devil-jin | Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FDFA on hit | ||
devil-jin | df+2+3 | t | 40 | i12 | -2 | -6d | * Floor Break * Throw break 2 * Can be done from FC | |
devil-jin | qcb+1+3 | t | 40 | i12 | -2 | +0d | * Throw break 1 * Opponent recovers FUFA on hit * Can be done from FC | |
dragunov | 1,3,2~1+2 | h,h,t | 5,14,40 | ,i29~32 | +5 | -2d | * Throw break 1+2 ** Unbreakable during Heat ** Partially uses remaining Heat time * Cancel with B * Alternate input f,F+2~1+2 | |
dragunov | d+1+2 | 40 | +5d | * Parries lows * 100% recoverable damage | ||||
dragunov | Left throw | t | 40 | -3 | +1d | * Throw break 1 | ||
dragunov | Right throw | t | 40 | -3 | +1d | * Throw break 1 | ||
dragunov | Tackle.2 | t | 40 | +3d | * Throw break 2 | |||
dragunov | f+1+4 | t | 40 | i11 | -2 | +0d | * Throw break 1 * Side switch | |
dragunov | f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 * Side switch | |
eddy | Left throw | th(h) | 40 | i12~14 | -3 | +0 | Throw break: 1 | |
eddy | RLX.uf+1+2 | th(h) | 40 | i17~18 | -6 | +0 | * Throw break: 1+2 * Sideswitch on break | |
eddy | Right throw | th(h) | 40 | i12~14 | -3 | -6 | Throw break: 2 | |
eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4(-34) | Throw break: 1+2 | |
feng | uf+1+2 | h | 40 | 0 | * Spike * Throw break 1+2 | |||
feng | Left Throw | h | 40 | -6 | * Throw break 1 | |||
feng | Right Throw | h | 40 | -4 | * Throw break 2 | |||
hwoarang | db+3+4 | ub(m) | 40 | i61~63 | +17 | * Also possible during Right Stance * db+3+4,b,b to cancel and shift to Left Flamingo | ||
hwoarang | 2+4,B | th(h) | 40 | i12~14 | * Break: 2 * Opponent recovery on hit: FUFA, sideswap * Shifts to Backturn Stance | |||
hwoarang | uf+1+2 | th(h) | 40 | i12~14 | * Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during Right Stance | |||
jack-8 | b+2* | m | 40 | i35 | -2 (+5 WC) | +17a (+9) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Wall crush * Chip damage on block (16) | |
jack-8 | u+3+4 | m | 40 | i94~100 | ! | +17d | * Unblockable * Can input additional 3+4 (up to 4 times) to fly farther and deal more damage * Alternate input ub+3+4 Low crush | |
jack-8 | GMH.2 | h | 40 | i20 | +11g | +21d (+11) | * Balcony Break * Tornado | |
jack-8 | Left Throw | t | 40 | i12 | -3 | +1d | * Throw Break 1 * Balcony Break | |
jack-8 | Right Throw | t | 40 | i12 | -3 | +0d | * Throw Break 2 * Side Swap | |
jack-8 | qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
jack-8 | uf+1+2,d,df+2 | t | 40 | i11 | -6 | +19a (-7) | * Throw Break 1+2 * Balcony Break * Wallsplats opponent * If blocked, does 20 chip dmg and is -2 oB | |
jin | Right Throw | h | 40 | -3 | +0 | Throw break: 2 | ||
jin | qcb+1+3 | h | 40 | i12 | -2 | 0 | Throw break: 1 | |
jun | Left throw | t | 40 | -3 | +0d | * Throw break 1 * Can side switch on hit | ||
jun | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
jun | df+2+3 | t | 40 | i12 | -6 | -6d | * Throw break 2 * Floor Break | |
jun | f+3+4,P (Throw) | t | 40 | +0d | * Restores 8 health and 8 recoverable * Opponent recovers FUFA (sideways) | |||
jun | uf+1+2 | t | 40 | i12 | -6 | +0d | Throw break 1+2 | |
kazuya | DVK.ub+1+2 | ub(h) | 40 | i41 | +14 (-44) | * Partially uses remaining Heat time * Jack-8 or Alisa can recovery 20 by input 1+2 | ||
king | H.2+3 | m,t | 20,40 | i17 | +12 | +0d | * Heat Smash * Floor Break * Shifts to JGR on block (without heat). * Hold b to cancel shift, becomes +7 on block. * Beats all Power Crush armor, hits OTG. | |
king | 1,2,1,2+4 | h,h,m,t | 5,15,10,40 | i26~28 | +0d | * Throw break 2. | ||
king | u+1+2* | m! | 40 | i67 | +11d | * Unblockable mid. * Auto switch side if fly over opponent. * Can also be done by ub+1+2*. | ||
king | f,f,F,3+4 | m | 40 | i28~34 | +17 | +32d(-26) | Balcony Break | |
king | JGS.4 | h | 40/42/52 | i17~18 | +8/+15 | +5a(-4)/+10a(+1) | * Balcony Break * Guard Break * Chip damage on block. * On block / hit increases up to 2nd spin. * Damage increase up to 3rd spin. | |
king | (Left side throw) | t | 40 | (depends) | +36d | * 1 throw break. * Any throw on standing opponent's left side. * Side switch. Opponent recovers in FUFR. | ||
king | SHH2c.3,4,1+2,3+4 | t | 40 | +0d | * Cannot throw break. * Opponent recovers in FDFT. Max Damage 85. | |||
king | db+2+3 | t | 40 (8+20+12) | i12 | +1d / 0d | * 1+2 throw break. * Just frame input 3+4 when the last hit connects, reverse 26 damage back to King. * Opponent recovers in FUFT / FDFT. | ||
king | df+2+3 | t | 40 | i12 | +0d | * 2 throw break. * Opponent recovers in FUFT. | ||
king | f,f,F+2+4 | t | 40(45) | i10 | +1d | * 1+2 throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFL. | ||
kuma | db+2+3* | l | 40 | i45~47 | -12 | +39a | * chip damage on block | |
kuma | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
kuma | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
lars | uf+3+4,4 | sp,th(m) | 40 | ,i17~18 | -4 | 0 | Low crush | |
lars | uf+3+4,1+2 | sp,th(h) | 40 | ,i9~11 | +1 | * Throw break: 1+2 | ||
lars | Left throw | th(h) | 40 | i12~14 | -3 | 0 | * Throw break: 1 * Opponent status on hit: FUFT | |
lars | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFA | |
lars | f,f,F+2+4 | th(h) | 40 | i11 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FDFA | |
law | DSS.f+4 | h | 40 | i19 | +7 (+10g w) | +31d (-27) | * Balcony Break * Chip damage on block * While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage. | |
law | Left Throw | t | 40 | i12~14 | -3 | +0d | Throw break 1 | |
law | uf+1+2,2,1,1+2 | t | 40 | i12 | -6 | -6d | * Throw break 1+2 * Floor Break | |
lee | Left Throw | t | 40 | i12~14 | -3 | -3d | Throw break 1 | |
lee | Right Throw | t | 40 | i12~14 | -3 | +0d | Floor Break Throw break 2 | |
leo | Left throw | t | 40 | i12~14 | -3 | +0d | * Throw break 1 * Side switch on hit * Deals 4 more damage at the wall | |
leo | Right throw | t | 40 | i12~14 | -3 | +1d | * Throw break 2 * Side switch on hit | |
leo | uf+1+2 | t | 40 | i12~14 | -6 | +8d | * Balcony Break * Throw break 1+2 * Side switch | |
leroy | P:b+2,1 | m | 40 | i13 | +2a | * Alternate input: P:b+2,2 * power up during Heat (partially uses remaining Heat time) | ||
leroy | Left throw | th(h) | 40 | i12~14 | * Spike * Throw break: 1 * Opponent status on hit: FUFT perpendicular | |||
leroy | Right throw | th(h) | 40 | i12~14 | * Throw break: 2 * Opponent status on hit: FUFA * Side switch on hit | |||
lidia | H.1+2** | m | 40 | i65 | +15g | +63a | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 55 frames | |
lidia | Left throw | t | 40 | -3 | +4 | * Throw break: 1 * Opponent on break: standing | ||
lidia | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent on hit: FUFA * Side switch on hit | ||
lidia | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break: 1+2 * Opponent on hit: FUFA * Power up based on Heaven and Earth level * Regain recoverable health | |
lili | uf+1+2 | t | 40 | i12 | -3 | +1 | * Throw break 1+2 | |
nina | Left throw | t | 40 | -3 | +1d | * Throw break 1 * Erases opponent's recoverable health on hit * Can side switch on hit | ||
panda | db+2+3* | l | 40 | i45~47 | -12 | +39a | * chip damage on block | |
panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
panda | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
paul | H.1+2* | m | 40 | i46 | +10 | +30d (-6) FDFA | * Balcony Break * Wall Crush +17g * Consumes Heat unless canceled * Chip damage (16) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge * [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge | |
paul | 1+2** | m! | 40 | i71 | +20d (+10) | * Balcony Break * [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat * Charge begins on frame 1 * Requires 56f charge * [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge * [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge | ||
paul | FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
paul | 2+4~b | t | 40 | i12~14 | +0d | * Homing * Throw break 2 * -2 if broken | ||
paul | Right Throw | t | 40 | i12~14 | -2d FUFA | * Throw break 2 * -3 if broken * Side switch | ||
paul | b+1+4 | t | 40 | i11 | +6d FUFA | * Throw break 1 * -2 if broken * Side switch | ||
paul | uf+1+2 | t | 40 | i12 | +0d | * Spike * Throw break 1+2 * -6 if broken | ||
raven | Left throw | t | 40 | -3 | -3d | * Floor Break * Throw break 1 * Side switch on hit | ||
raven | Right throw | t | 40 | -3 | -4d | * Floor Break * Throw break 2 | ||
raven | uf+1+2 | t | 40 | i12 | -2 | +0d | * Throw break 1+2 * Can side switch on hit | |
reina | Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left | |
reina | Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
reina | d,db,b,f+2 | th(h) | 40 | i12 | -3 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
shaheen | H.SNK.2+3 | l | 40 | i20~21 | -14 | +24 (+14) | * Balcony Break * Heat Smash | |
shaheen | db+1+2 | ub(m) | 40 | i64~65 | +42 (+11) | +42 (+11) | ||
shaheen | SNK.df+1,2 | m,h | 12,40 | ,i20 | -4 | 0 | * Tornado * Hit throw which leaves opponent in FUFA | |
shaheen | Left throw | th(h) | 40 | i12~14 | * Throw escape: 1 * Opponent status on hit: FUFT * Side switch on hit | |||
shaheen | Right throw | th(h) | 40 | i12~14 | * Throw escape: 2 * Opponent status on hit: FUFA | |||
shaheen | uf+1+2 | th(h) | 40 | i12~14 | * Spike * Throw escape: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |||
steve | FLK.1+2 | th | 40 | i12 | -6 | +0d | * 1+2 for throw break | |
steve | Left throw | throw | 40 | i12 | * Throw break 1 | |||
steve | Right throw | throw | 40 | i12 | * Throw break 2 | |||
steve | qcb+2+4 | throw | 40 | i12 | * 2 Throw break | |||
steve | uf+1+2 | throw | 40 | i12 | * 1+2 Throw break | |||
reina | H.WRA.2+3 | l | 40 | i18~19 | -17 | Th | Th | * Heat Smash * Alternate input: H.WRA.R1 |
reina | Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left | |
reina | Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
reina | d,db,b,f+2 | th(h) | 40 | i12 | +0 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
victor | uf+1+2 | h | 40 | i12~14 | -3 | -4 | * Spike * Throw break: 1+2 * Opponent recovery on hit: FUFA | |
victor | Left throw | h | 40 | i12~14 | -3 | -2 | * Throw break: 1 * Opponent recovery on hit: FDFT | |
victor | Right throw | h | 40 | i12~14 | -3 | -4 | * Throw break: 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
xiaoyu | CH AOP.d+1 | l,t | 40 | i19 | -12 | +0 | * Floor Break * Attack throw on CH High crush | |
xiaoyu | HYP.2+3 | ! | 40 | i61 | +10d | * Unblockable * Cancel into BT with BB | ||
xiaoyu | uf+1+2 | t | 40 | i12 | +0 | +0d | * Throw Break 1+2 * Side swap | |
yoshimitsu | 4,4,2,2,NSS.1~1 | h,h,m,h,m,h! | 12,12,5,6,30,40 | ,i20~105 | -49a (-75) | * Balcony Break * Cancel early to r30 with B | ||
yoshimitsu | d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Spike * Weapon * Constantly realigns while charging * Can be canceled with b* | |
yoshimitsu | ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon * Punishable on close hit with FUFT.3 * Alternate notation: 1SS.ub+1+3 | ||
yoshimitsu | uf+1+3 | M! | 40 | i113~114 | +30a | * Spike * Weapon * Cancel to r34 DGF with 1+2 on frames 1-34 * Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92 * Alternate notation: 1SS.uf+1+3 Low crush 9~110 fs111~113 | ||
yoshimitsu | NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
yoshimitsu | NSS.ub+1+3,n+1 | m!,h! | 50,40 | ,i20~105 | -49a (-75) | * Balcony Break * Cancel early to r21 with B | ||
yoshimitsu | Right Throw | t | 40 | -3 | -3d | Throw break 2 | ||
zafina | b+2+3 | m! | 40 | i64 | ! | +41a(+10) | Unblockable | |
zafina | Left Throw | t | 40 | 0 | Throw break 1 | |||
zafina | Right Throw | t | 40 | +7 | Throw break 2 | |||
zafina | uf+1+2 | t | 40 | i12 | 0 | * Throw break 1+2 | ||
lili | (During Enemy wall stun) 1+3 | t | 39 | i12 | ! | +0d | * Wall throw (Unbreakable) * Alternate input 2+4, uf+1+2 | |
paul | d+1,2* | M | 16,39 | ,i43 | +9 | +20d (+10) | * Balcony Break * Wall Crush +16g * [[Paul_movelist#Paul-H.d+1,2*|H.d+1,2*]] with Heat * Chip damage (11) * Charge begins on frame 16 * Requires 27f charge * [[Paul_movelist#Paul-d+1,2|d+1,2]] from 0~26f charge | |
victor | H.2+3 | l,m | 39 | i20 | -15 | th | th | * Heat Smash * Alternate input: H.R1 |
claudio | STB.b+4,3,2 | m,h,m | 10,14,38 | i17 | -1 | 43a (+33) | * Combo from 2nd CH * Chip damage when guarded Low crush | |
kuma | ws1,2** | m,m | 13,38 | ,i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
nina | Right throw | t | 38 | -3 | +1d | Throw break 2 | ||
panda | ws1,2** | m,m | 13,38 | ,i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4 * Balcony Break * Tornado * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
paul | f,F+1+2 | t | 38 | i12 | +20d | * Balcony Break * Throw break 1+2 * Side switch if broken * +0 BT if broken * +0 FUFA if broken at wall | ||
xiaoyu | df+2+4 | t | 38 | i12 | -2 | +0d | * Throw Break 1 * Floor Break * Side Swap | |
king | FDFL.db+1+3 | t(g) | 37 | i18~20 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL. | ||
lee | H.2+3 | l,t | 37 | i20 | -15 | +0d | * Heat Smash * Balcony Break | |
lidia | H.f,f,F+1 | h | 37 | i13~15 | +5 | +31a (+23) | * Tornado * Balcony Break * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time | |
nina | df+1+3 | t | 37 | i11 | -2 | +1d | Throw break 1 | |
nina | df+2+4 | t | 37 | i11 | -2 | +1d | * Throw break 2 * Erases opponent's recoverable health on hit * Side switch on hit | |
victor | u+1+2 | m | 37 | i31~32 | -20 | +1a | +1a | * Deals chip damage on block Low crush 10 |
asuka | NWG.f,f,F+1+2 | h | 36 | i17~18 | +11g | +66a (+50) | * Tornado * Homing * Balcony Break * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed * Unparryable by traditional parries, Asuka, Nina, etc | |
bryan | SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Consumes SNE * Chip damage 14 (38%) on block * Transition into Immortal Payback on opponent attack absorb Power crush | |
jack-8 | HCF:df+1 | m | 36 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of hcf,df+1, for a normal version search "one" * Alternate input 1+4:df+1 | |
lidia | WLF.1* | m | 36 | i36 | +7 | +57a | * Tornado * 13 Chip damage on block | |
lili | H.f,F+3+4 (etc.) | m | 36 | i19 | +4 (+9w) | +20a (-6) | * All moves named Piercing Thorn share these properties when in Heat * Balcony Break * Chip damage on block [16] * Partially consumes remaining Heat time Low crush | |
zafina | b+1:1+2 | m,t | 14,36 | +0d | * Hit Throw * Azazel's Power * Zafina receives recoverable health damage * Switches sides | |||
alisa | DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +23a | * Weapon * 3 chip damage on block * Final hit available only on hit | |
alisa | FUFT.1+2,3 | ,m | ,35 | i22~23 | -10 | +60a | * Balcony Break <div class="plainlist"> * ,fs1~5 * ,Low crush 6~54 * ,fs55~57</div> | |
alisa | 1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
alisa | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2 | |
asuka | 1+3 | t | 35 | i12~14 | -2 | +0d | * Homing * Floor Break * Throw break 1 or 2 | |
asuka | 2+4 | t | 35 | i12~14 | -2 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FDFA on hit | |
azucena | 1+3 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 | |
azucena | 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch | |
bryan | H.2+3 | m,m,t | 20,20,35 | i16 | +15g | -1d | * Heat Smash * Floor Break * Transition to attack throw on hit Low crush 9 | |
bryan | 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Throw break 1 or 2 | |
bryan | 2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Throw break 1 or 2 * Side switch | |
claudio | 1+3 | th(h) | 35 | i12~14 | -2 | +0d | * Break: 1 or 2 * Opp. Position on break: Reverse Pos. * Opp. Position on hit: Foot-sd. Face-up | |
claudio | 2+4 | th(h) | 35 | i12~14 | -3 | +0d | * Break: 1 or 2 * Opp. Position on break: Reverse Pos. * Opp. Position on hit: Reverse Pos. Head-sd. Face-up | |
devil-jin | 1+3 | t | 35 | i12~14 | +0 BT | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC | |
devil-jin | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FUFA on hit * Can be done from FC | |
devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
dragunov | f,F+3 | h | 35 | i21~23 | +5 | +30a (+4) | * Homing * Balcony Break * Chip damage on block | |
dragunov | (During enemy wall stun).f,f,F+4 | m,t | 20,20,25,35 | i20~21 | * Tornado * Deals maximum 32 (20) damage due to scaling | |||
dragunov | 1+3 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 | |
dragunov | 2+4 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 * Side switch on hit and break | |
dragunov | Tackle.1 | t | 35 | +0d | * Throw break 1 * Diminishes opponent's recoverable gauge |