mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsuf,F+1+4,Fm!, m!60, 185,i35~37-60a
* Weapon
* 185 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu
yoshimitsud+1*(6),nM!180i249~250+16a+52a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
hwoarangLFS.1+4ub(m)80i66~69-1-1
* LFS.1+4,b,b to cancel
jack-8f+4~1h80i65!+5
Unblockable
leroyd,df,f+3+4,Fub(m)80i56~57-1~0d
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Parry state
kingBehind.b,f+1+2t75i10+1d
Floor Break
* Cannot throw break.
* Opponent recovers FUFR.
cliveWOL.2sm,t30,70i25~40-38~-23+14d (-44) / +0d
* Weapon
* Transition to attack throw on airborne hit
* 56 damage in total with attack throw and scaling
fengub+1+2!70i79~82+50g (+19)
jack-8Back Throw 1+3t70i12!+3d
* Unbreakable
* Floor Break
jack-8Back Throw 2+4t70i12!+17d
* Unbreakable
* Balcony Break
kumaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
pandaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
steveub+1+2ub(m)70i66~69+12a (+1)+12a (+1)
* Balcony Break
kingAIR.f,f,F+2+4t(a)65(70)i10+4d
Floor Break
* Cannot throw break.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFT.
kingWALL.f,hcf+1 / WALL.f,f,F+2+4t(w)65(70)i10-5d
* Cannot throw break. Also converts from RKO.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFR.
bryanBack throwt60-1d
Unbreakable
claudiob+2+3m!60i72+15a (-11)
Balcony Break
devil-jinb+1+4m!60i63~64+20a (+10)
fs64~85
dragunovub+1+2m!60i63~64+26d (-32)
Balcony Break
heihachiBack throwt60+0d
* Unbreakable
hwoarangBack throwth(h)60i12~14
* Break: none
* Opponent recovery on hit: FUFA
* Also possible during Right Stance
kazuyab+1+4ub(m)60i63+20a(+10)+20a(+10)
king(Behind 1 throw)t60(depends)+0d
* Cannot throw break.
* Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
* Side switch. Opponent recovers in FDFL.
king(Behind 2 throw)t60(depends)-1d
* Cannot throw break.
* Any 2 break throw behind opponent's back except chain throws.
* Side switch? Opponent recovers in FDFL.
kingAB2c.1,3,4,2,1+2t60-3+1d
* 2 throw break.
* Opponent recovers in FUFL. Max damage 100.
kumadb+2+3**l60i60~62-4+43a
* chip damage on block
lawb,B+2+3m!60i78+0d
Can cancel and transition to DSS with b,b
leed+3+4!60i60!+9a
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
leoub+1+2m!60i70~71+26a (-21)
liliBack Throwt60i12!+1d
Unbreakable
ninaBack throwt60+3d
* Removes Recoverable Health
* Unbreakable
* Can side switch on hit
pandadb+2+3**l60i60~62-4+43a
* Balcony Break
* chip damage on block
raven1+2+3+4,b,f,1+2m!60,i59~61+21a (+11)
Balcony Break Cannot be blocked
,High crush 12~42
yoshimitsud+1*(5),nM!60i214~215+16a+52a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1+4m!60i29~30-32a
* Weapon
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
yoshimitsuf,F+1+4m!60i45-65a
* Weapon
* Cannot be buffered
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|Confusion]]
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
yoshimitsuf,F+1+4,nm!60
jinH.2+3m,h,m57i15~16+3+0d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw after 1st hit
* Transitions to Breaking Step automatically on block
* Cancel Breaking Step transition with B
* Chip damage on block
* Jail from 1st attack
* Ends Heat
alisaBack throwt55+0d
* Floor Break
* Throw break: none
* Opponent recovery on hit: FDFA
* Side switch
asukaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
* Input can be held
Power crush 8~
azucenaR.df+1+2m55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
Power crush 8~
bryanR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
claudioR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
cliveH.2+3m,t,m,m,m,m,m,m55i18+8-10
* Heat Smash
* Balcony Break
* Wall Crush +10g on block
* Transition to attack throw on 1st hit
* Regain recoverable health on hit
* 45 damage Balcony Break on 1st whiff
* 19 Chip Damage on block
<div class="plainlist">
* Low crush 23?
* fs?</div>
cliveR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
dragunovR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
eddyH.2+3m55i18~19+6+0
* Heat Smash
* Balcony Break
* Shifts to RLX on block
fengR.df+1+2m55i20-15+0d
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
heihachiR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
hwoarangR.df+1+2m55i20-15
* Rage Art
* Removes Recoverable Health
* Possible during all stances except Backturn Stance
Power crush
jack-8R.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
Power crush 8~
jinR.df+1+2m,t55+i20-15+0d
* Rage Art
* Reversal Break
* Ereases opponent's recoverable health on hit
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
junR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
kingR.df+1+2m55i20-15+0d
Rage Art
* Removes Recoverable Health
* Armor all attacks and ignore throws.
* Beat all armor including Rage Art.
* Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.
kingAIR.f,hcf+1t(a)55(60)i10 / i12~14+3d
Floor Break
* Cannot throw break.
* Also by JGR.1+3 against airborne opponent.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFT.
kumaR.df+1+2m55i20-150
* Rage Art
* Removes Recoverable Health
larsH.2+3m55i18~19+8c (+10c DEN)+0
* Heat Smash
* Spike
* Transition to DEN on block
* Cancel auto-DEN transition with input B
lars.df+1+R.df+1+2m,t55+i20-15+0d
* Rage Art
* Reversal Break
* Ereases opponent's recoverable health on hit
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
lawR.df+1+2m,t55+i20-15+0
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
Power crush 8~
leeR.df+1+2m,t55+i20-15+0
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
Power crush 8~
leoR.df+1+2m55+i20-15+0d
* Rage Art
* Removes Recoverable Health
Power crush
leroyR.df+1+2m55i20
* Rage Art
* Removes Recoverable Health
lidiaH.2+3m,m,m,h55i18+10g+0d
* Heat Smash
* Balcony Break
* Transition to r31 HAE on block
* Cancel HAE transition with B
* Transition to attack throw on hit
Low crush 77~105
lidiaR.df+1+2m55i20-15+0d
Rage Art
* Removes Recoverable Health
Power crush 8~
liliH.2+3h,t55i23+9-3d
* Heat Smash
* Homing
* Floor Break
Low crush 22~
liliR.df+1+2m,t55+i20-15+0
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
Power crush 8~
ninaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
pandaR.df+1+2m,th55i20-150
* Rage Art
* Removes Recoverable Health
paulR.df+1+2m,t55i20-15+0d
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
* 114f cinematic freeze on frame 8
* t193 r56 on block
* t134 on whiff
Power crush 8~
ravenR.df+1+2m,t55+i20-15+0
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
reinaR.df+1+2m55i20-15+0d
* Rage Art
*
Removes Recoverable Health
shaheenR.df+1+2m55i20-15
* Rage Art
* Removes Recoverable Health
steveBack throwthrow55i12
* Unbreakable
reinaR.df+1+2m55i20-15
* Erases opponent's recoverable health on hit
* Alternate input: R2
* 150% Scaling at 1HP- 82dmg
victorR.df+1+2m55i20-15thth
* Rage Art
* Removes Recoverable Health
* Alternate input: R.R2
xiaoyuR.df+1+2m,t55+i20-15+0
* Rage Art
*
Removes Recoverable Health
* Damage increases with lower health
* Alternate input AOP.df+1+2
Power crush 8~
yoshimitsuR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
zafinaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
azucena1+2+3+4,3+4m!54i75-8a
Base damage is 45
kingdb,n,f+2+4t53i11-2-1d
Floor Break
* 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
* Opponent recovers in FUFA.
kumaH.2+3m51i13~15+10+33 (+23)
* Heat Smash
paulH.qcf+2m51i13~14-13+26a (-10) FDFA
* Heat Dash +5, [[Paul_combos#Starter|+36a (+26)]]
* Balcony Break
* Consumes Heat
* Chip damage (11)
* Clean Hit range 2.3
* Heat Dash disables Clean Hit
* 34 damage without Clean Hit
victorH.u+1+2m51i31~32-40a (-1)0a (-1)
* Alternate input: H.ub+1+2
* Balcony Break
Low crush 10
xiaoyuH.BT.2+3m,t51i15+19+16d
* Heat Smash
* Recovers in HYP, max level
* Recover facing forward with F (+4)
yoshimitsuH.2+3M,m,m,m51i18~19+4-3d
* Heat Smash
* Reversal Break
* Balcony Break
* Recovers 4 base health on hit
* Enter DGF +10 r29 with U on block
* Transition to attack throw after 1st hit
* 14 chip damage on block
* Jail from 1st attack
* Ends Heat
<div class="plainlist">
* Low crush 68~89
* fs90~92</div>
zafinaH.2+3h,sm51i12~13 i47~53 i1~7 i1~7 i1~6 i1~2+3+0d
* Heat Smash
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Transition to attack throw on hit
alisaH.2+3m50 (28)i20~21+8-15d
* Heat Smash
* Transition to SBT with 3_4
* Transition to DBT with f+3_f+4
* 14 chip damage on block
alisab+2+3m!50i75~76+44
* Balcony Break
* Head
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
<div class="plainlist">
* Low crush 12~79
* fs80~82</div>
asukaBack throwt50+7d
* Unbreakable
* Side switch on hit
* Opponent recovers FDFA on hit
azucenaBack throwt50+0d
* Unbreakable
* Side switch
claudioBack throwt50+0d
* Unbreakable
* Can side switch on hit
* Opponent recovers in FDFT
cliveBack Throwt50+0d
* Unbreakable
* Opponent recovers in FUFA
devil-jinBack Throwt50+1d
* Unbreakable
* Side switch on hit
dragunovBack throwt50+1d
eddyBack throwth(h)50i12~14+0
Throw break: none
fengBack Throwt50-4
* Cannot break throw
heihachiH.2+3m,m50i15+10+0d
* Heat Smash
* Reversal Break
* Floor Break
* Chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead
heihachiH.2+3,Fm50i15+10-2d
* Heat Smash
* Reversal Break
* Balcony Break
* Chip damage on block
* Transition to attack throw on hit
* Transition to RAI on block only
* Cancel RAI transition with B, +6 on block instead
heihachid+1+4m!50i60+18a
jack-8H.2+3h,m,t50i10-9-2d (-12)
* Heat Smash
* Balcony Break
* Chip damage on block (19)
jack-8db,n,f+1+2t50i11-6-1d
* Throw Break 1+2
* Floor Break
jinub+1+2m!50i75~i76+9a (+0)
* Balcony Break
* Cancel to r50 with b,b
jinBack throwt50+1d
* Unbreakable
* Side switch on hit
junb+2+3m!50i57~58+6~+7
Balcony Break
junBack throwt50+7d
* Unbreakable
* Side switch
kingss3+4h50i27~310+0d
* Deals a lot of chip damage on block.
* Tracks side steps.
* In game frame data incorrectly shows that SSL 3+4 is i21
kingf,hcf+2t50(55)i12~14-6+1d
* 2 throw break.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
* Opponent recovers in FUFL.
kingqcb+1+2t50i11-6-6d
Floor Break
* 1+2 throw break. Side switch.
* King recovers in backturn stance.
* Partially restores remaining Heat time.
* Opponent recovers in FUFA.
kumaLeft throwth(h)50i12~14-3+1
* Throw break: 1
* Spike
* Opponent status on hit: FUFT
kumaf,df,d,db,b,f+1+2th(h)50i110+5
* Throw break: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
larsBack throwth(h)50i12~140
* Throw break: none
* Opponent status on hit: FDFT
lawBack Throwt50i12~14+0d
Unbreakable
leeBack Throwt50i12~14!-5d
Unbreakable
leoBack throwt50i12~14-3d
* Deals 10 more damage at the wall
leroyH.2+3m50 (25)i15+6+0
* Heat Smash
* Balcony Break
* Alternate input: H.HRM.2+3
* Also possible after Twin Dragon Gate is successful
* Transition to HRM on block
leroyBack throwth(h)50i12~14
* Spike
* Throw break: none
* Opponent status on hit: FDFA
lidiaBack throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
lilib+1+4m!50i63!+9a (-17)
* Balcony Break
Low crush
ninab+2+3m!50i65+25a
Cancel to r25 with b,b
pandaLeft throwth(h)50i12~14-3+1
* Throw break: 1
* Spike
* Opponent status on hit: FUFT
pandaf,df,d,db,b,f+1+2th(h)50i110+5
* Throw break: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
paulH.1+2**m!50i71+30d (-6) FDFA
* Balcony Break
* Consumes Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
paulBack Throw.1+3t50i12~14-14d FUFA
* Throw cannot be broken
paulBack Throw.2+4t50i12~14+1d FDFA
* Spike
* Throw cannot be broken
paulFC.1+2,2,d+1,1,1+2t50,i26+0d FDFA
* Throw break 1
* Transition to Arm Breaker with 1+2 after third hit
ravenBack throwt50-4d
* Floor Break
* Unbreakable
reinab+1+4ub(m)50i64+20d (-1)+20d (-1)
* Balcony Break
* Can cancel with input b,b
reinaBack throwth(h)50i12~14+0
* Break: none
* Opponent recovery on hit: FDFA
shaheenH.2+3m50i16~17+6+27d (-8)
* Floor Break
* Heat Smash
* Transition to SNK
Low crush
shaheenBack throwth(h)50i12~14
* Throw escape: none
* Opponent status on hit: FUFA
* Side switch on hit
steveTFA.2th50+0+0d
* Press 2 for throw break
* Partially uses remaining heat time
reinaH.2+3m50i21+8 WRAThTh
* Heat Smash
* Alternate input: H.R1
* Transitions to WRA on block or whiff.
reinab+1+4ub(m)50i64+20 (-1)+20 (-1)
* Balcony Break
* Can cancel with input b,b
reinaBack throwth(h)50i12~14+0
* Break: none
* Opponent recovery on hit: FDFA
victorBack throwh50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
victorb,B+2+3ub(m)50i65~66N/A+2 (-8)+2 (-8)
* Balcony Break
xiaoyuH.2+3m,t50i15+9+0d
* Heat Smash
* Balcony Break
* Recovers in BT
* Recover facing forward with F (+5)
Low crush
xiaoyuBack Throwt50i12+0d
* Unbreakable
yoshimitsub,B+1+4m!50i59~61+2a
* Weapon
* Cannot be buffered
* Poor hitbox, will go over crouching opponents sometimes
yoshimitsuNSS.ub+1+3m!50i51~65-23
* Punishable on close hit with FUFT.3
yoshimitsuBack Throwt50+1d
* Floor Break
* Unbreakable
zafinaBack Throwt50+0d
* Unbreakable
alisaDBT.f+1M,t49i19~21-11+0d
* Weapon
* Transition to attack throw on front standing or airborne hit
* 14 damage +3c vs BT opponent
* 4 chip damage on block
<div class="plainlist">
* Low crush 17~32
* fs33~35</div>
jinH.2+3,4m,h,m48i15~16+9+32a (-4)
* Heat Smash
* Wall Crush +21g on block
* Reversal Break
* Balcony Break
* Chip damage on block
* Jail from 1st attack
* Ends Heat
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
pandaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
alisaDBT.2,1M,M,h,h,h, h25, 45i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
<div class="plainlist">
* ,Low crush 17~100
* fs101~103</div>
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
bryanb+1+4*m!45i53+7a
Spike
bryanFC.db+1+2t45i11-6+1d
* Throw break 1+2
claudioSTB.f,f,F+1+2h45i13~16+8g~+11g +8w+28a (+18)
* Wall Crush +8g on block
* Balcony Break
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
devil-jinf,hcf+1+2t45i12-6+0d
* Throw break 1+2
* Side switch on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's left side from P2 side
* Can be done from FC
dragunovTackle.1+2t45+3d
* Throw break 1+2
dragunovuf+1+2t45i12-6-5d
* Floor Break
* Throw break 1+2
* Side switch
eddyH.qcf+4h45i22~23+9+34a(+8)
* Balcony Break
* 13 chip damage on block
* Shifts to RLX
fengBT.1+4t45-5
* Throw break 1+2
heihachiRight throwt45-4d
* Floor Break
* Throw break 2
hwoarangLeft throwth(h)45i12~14
* Break: 1
* Opponent recovery on hit: FUFT off-axis to the left
* Also possible during Right Stance
hwoarangRFF.1+3th(h)45i12
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
* Also possible during Right Stance
hwoarangd,db,b+3th(h)45i11
* Spike
* Break: 1
* Opponent recovery on hit: FUFA, sideswap
jack-8GMH.1+2th45 (57)i16-6+0d
* 57 Damage if opponent hits the wall
* Throw Break 1+2
* Swaps positions on break
jack-8qcb+2t45i11-2+12d
* Throw Break 2
kazuyaR.df+1+2m,th10,45-15
* Rage Art
* Removes Recoverable Health
kingBT.1+2h!45i26~30+2d
* Unblockable high attack.
kingFC.db,d,db+1+2t45i12-6+0d
Floor Break
* 1+2 throw break.
* Opponent recovers in FUFR.
kingJGR.1+3t45i23+1d
* Heat Engager
* Cannot throw break. Cannot heat dash.
* Restores some Heat Gauge in Heat.
* Opponent recovers in FUFA.
kingPD.1+2,3,4,1+2t45i11-7+0d
* 1+2 throw break. (when legs lifted to the top)
* Could use ki charge button for 1+2 input.
* Opponent recovers in FDFL.
kingWallBack.b,b,ubt / m45 / 21i43~48 / i44~63-8+2 / +15
* Airborne from 5F, invincibility from 8 to 13F.
* Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch. Opponent recovers in FUFA.
larsb+2+3ub(m)45i84~85+61a
pauld+1,H.2*M, m16, 45,i43[[Paul combos#Mini-combos|+12]]+30d (-6) FDFA
* Balcony Break
* Guard Break
* Consumes Heat
* Chip damage (13)
* Charge begins on frame 16
* Requires 27f charge
* [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] from 0~26f charge
paulqcf+2m45i13~14-17+26a (-10) FDFA
Heat Engager
Balcony Break
* [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat
* Clean Hit range 2.3
* 30 damage without Clean Hit
paulLeft Throwt45i12~14-6+1d FUFA
* Throw break 1
stevePAB.1+2th45i110+0d
* 1+2 for throw break
victorH.IAI.d+2m45i23~24+8+20 (+2)+20 (+2)
* Transition to IAI on hit
xiaoyuLeft Throwt45i12-3+0d
* Throw break 1
xiaoyuRight Throwt45i12-3+0d
* Throw break 2
yoshimitsuLeft Throwt45-3+0d
* Throw break 1
* Side switch on hit
yoshimitsuuf+1+2t45i11+0+1
* Floor Break
* Throw break 1+2
* Side switch on break
hwoarangRight throwth(h)44i12~14
* Break: 2
* Opponent recovery on hit: FDFT off-axis to the right
* Also possible during Right Stance
pandaH.2+3m44 (16)i15~16+7 / +6 ROL / +11 HBS-3d / N/A ROL / N/A HBS
* Heat Smash
* Floor Break
* Spike
* Alternate input: H.HBS.2+3
* Transition to ROL with input F
* Transition to HBS with input D or 3+4
Low crush
devil-jinLeft Throwt43-3+1d
* Throw break 1
* Opponent recovers FUFA on hit
jinLeft throwt43-3+0
Throw break 1
liliRight Throwt43i12-3+1d
Throw break 2
ninadf,df+1t43i12-6-2d
* Floor Break
* Throw break 1+2
clivePHX.H.2+3m42i15~16+8+0
* Floor Break
* Increases ZAN gauge by 1.12? on hit
* Increases ZAN gauge by 0.62? on block
* Transition to throw on hit
* Opponent recovers in FDFA state
* Only deals recoverable damage
* 9 Chip Damage on block
devil-jinR.df+1+2m,t10-15,3-5,42-60i20-15+0d
* Rage Art
* Removes Recoverable Health
* Base damage: 55
* Damage increases with lower health, maximum 80 damage
* Opponent recovers FDFA on hit
Power crush 8~20
devil-jindb+1+2**m42i61~63[[Devil Jin combos#Mini-combos|+10]]+37d
* Balcony Break
* Guard Break
* Cancel to r27 MCR with F (js27~)
* 16 Chip Damage on block
* 19 Chip Damage on block while in heat
heihachiWAR.RAI.1M42i17~19-8+12a (+2)
* Reversal Break
* Chip damage on block
Low crush 17~
jack-8GMC.2h42i20 pc1+11+31a (+5)
* Tornado
* Guard Break
* Balcony Break
* Partially uses remaining Heat time
* Chip damage on block (4)
Power crush 1
king(Right side throw)t42(depends)-3+21d
* 2 throw break.
* Any throw on standing opponent's right side.
* Opponent recovers in FUFT.
lawRight Throwt42i12~14-3+0d
Throw break 2
liliLeft Throwt42i12-3+0d
Throw break 1
shaheenf,b+2h42i14-40
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* See also: f:b+2
shaheenf:b+2h42i13-40
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* Partially restores remaining Heat time on hit
lidiaCH.db+3t41i16~17-10d
* Power up based on Heaven and Earth level
* Restores recoverable health
alisaLeft throwt40-3-5d
* Throw break: 1
* Opponent recovery on hit: FDFA
* Can side switch on hit
alisaRight throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent recovery on hit: FUFA perpendicular to Alisa
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
asukaLeft throwt40-3-3d
* Throw break 1
* Opponent recovers FDFT on hit
asukaRight throwt40-3+0d
* Throw break 2
* Side switch on hit
* Opponent recovers FUFA on hit
asukadf+2+3t40i12-6-6d
* Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit
asukauf+1+2t40i12-3+0d
* Throw break 1+2
* Opponent recovers FUFA on hit
azucenaLeft throwt40-3+0d
* Throw break 1
azucenaRight throwt40-3-3d
* Throw break 2
azucenauf+1+2t40i11+0-3d
* Throw break 1+2
* Can side switch on hit
bryanLeft throwt40-3+1d
* Floor Break
* Throw break 1
* Side switch on hit
bryanRight throwt40-3+6d
* Throw break 2
bryanuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
claudioH.2+3L,M40i18~19-14+11d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* Chip damage on block
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* Chip damage on block
* Cannot be buffered
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
claudioLeft throwt40-3+1d
* Break: 1
* Opponent recovers in off-axis FUFT
claudioRight throwt40-3+1d
* Throw break 2
* Can side switch on hit
* Opponent recovers in FUFT
claudiouf+1+2t40i12-6
* Throw break 1+2
* Side switch on hit
* Can be buffered
* Opponent recovers in FUFA
cliveb,B+1+4m!40i80~81+56a
* Hitstop on frame 80 for 20f?
cliveLeft Throwt40i12~14-3+0d
* Throw break 1
* Opponent recovers in FUFA
cliveRight Throwt40i12~14-3+0d
* Throw break 2
* Side switch on hit
* Opponent recovers in FUFT
cliveuf+1+2t40i12~14-5+0d
* Throw break 1+2
* Can be done from FC
* Opponent recovers in FDFA
devil-jinub+1+2h!40i32~63+4d (-54)+4d (-54)
* Balcony Break
devil-jinRight Throwt40-3+0d
* Throw break 2
* Side switch on hit
* Opponent recovers FDFA on hit
devil-jindf+2+3t40i12-2-6d
* Floor Break
* Throw break 2
* Can be done from FC
devil-jinqcb+1+3t40i12-2+0d
* Throw break 1
* Opponent recovers FUFA on hit
* Can be done from FC
dragunov1,3,2~1+2h, h, t5, 14, 40,i29~32+5-2d
* Throw break 1+2
** Unbreakable during Heat
** Partially uses remaining Heat time
* Cancel with B
* Alternate input f,F+2~1+2
dragunovd+1+240+5d
* Parries lows except weapons
* Can side switch on a successful parry
* 100% recoverable damage
<div class="plainlist">
* Parry state 5~15
* High crush 1~25</div>
dragunovLeft throwt40-3+1d
* Throw break 1
dragunovRight throwt40-3+1d
* Throw break 1
dragunovTackle.2t40+3d
* Throw break 2
dragunovf+1+4t40i11-2+0d
* Throw break 1
* Side switch
dragunovf+2+3t40i11-2-1d
* Throw break 2
eddyLeft throwth(h)40i12~14-3+0
Throw break: 1
eddyRLX.uf+1+2th(h)40i17~18-6+0
* Throw break: 1+2
* Sideswitch on break
eddyRight throwth(h)40i12~14-3-6
Throw break: 2
eddyuf+1+2th(h)40i12~14-6-4(-34)
Throw break: 1+2
fengLeft Throwt40-6
* Throw break 1
fengRight Throwt40-4
* Throw break 2
fenguf+1+2t400
* Spike
* Throw break 1+2
heihachiLeft throwt40-3d
* Throw break 1
hwoarangdb+3+4ub(m)40i61~63+17
* Also possible during Right Stance
* db+3+4,b,b to cancel and shift to Left Flamingo
hwoarang2+4,Bth(h)40i12~14-2
* Break: 2
* Opponent recovery on hit: FUFA, sideswap
* Shifts to Backturn Stance
hwoaranguf+1+2th(h)40i12
* Break: 1+2
* Opponent recovery on hit: FUFA
* Also possible during Right Stance
jack-8b+2*m40i35-2 (+5 WC)+17a (+9)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Wall crush
* Chip damage on block (16)
jack-8b+3,2,2*m, h, m14, 13, 40i67-9+13d (+5)
* Balcony Break
* Wall Crush +3 on block
* Chip damage on block (16)
jack-8u+3+4m40i94~100!+17d
* Unblockable
* Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
* Alternate input ub+3+4
Low crush
jack-8GMH.2h40i20+11g+21d (+11)
* Balcony Break
* Tornado
jack-8Left Throwt40i12-3+1d
* Throw Break 1
* Balcony Break
jack-8Right Throwt40i12-3+0d
* Throw Break 2
* Side Swap
jack-8qcf+1t40i11-2-2d
* Throw Break 1
* Floor Break
jack-8uf+1+2,d,df+2t40i11-6+19a (-7)
* Throw Break 1+2
* Balcony Break
* Wallsplats opponent
* If blocked, does 20 chip dmg and is -2 oB
jinuf+1+2h40i12+0+0d
* Floor Break
* Throw break 1+2
jinqcb+1+3h40i12-20
* Throw break 1
* Opponent recovers FUFA
jinRight throwt40-3+0d
* Throw break 2
* Side switch on hit
jindf+2+3t40i12-2-4d
* Throw break 2
junLeft throwt40-3+0d
* Throw break 1
* Can side switch on hit
junRight throwt40-3+0d
* Throw break 2
* Side switch on hit
jundf+2+3t40i12-6-6d
* Throw break 2
* Floor Break
junf+3+4,P (Throw)t40+0d
* Restores 8 health and 8 recoverable
* Opponent recovers FUFA (sideways)
junuf+1+2t40i12-6+0d
Throw break 1+2
kazuyaDVK.ub+1+2ub(h)40i41+14 (-44)
* Partially uses remaining Heat time
* Jack-8 or Alisa can recovery 20 by input 1+2
kingH.2+3m,t20,40i17+12+0d
* Heat Smash
* Floor Break
* Shifts to JGR on block (without heat).
* Hold b to cancel shift, becomes +7 on block.
* Beats all Power Crush armor, hits OTG.
king1,2,1,2+4h, h, m, t5, 15, 10, 40i26~28+0d
* Throw break 2.
kingu+1+2*m!40i67+11d
* Unblockable mid.
* Auto switch side if fly over opponent.
* Can also be done by ub+1+2*.
kingf,f,F,3+4m40i28~34+17+32d(-26)
Balcony Break
kingJGS.4h40/42/52i17~18+8/+15+5a(-4)/+10a(+1)
* Balcony Break
* Guard Break
* Chip damage on block.
* On block / hit increases up to 2nd spin.
* Damage increase up to 3rd spin.
king(Left side throw)t40(depends)-3+36d
* 1 throw break.
* Any throw on standing opponent's left side.
* Side switch. Opponent recovers in FUFR.
kingSHH2c.3,4,1+2,3+4t40+0d
* Cannot throw break.
* Opponent recovers in FDFT. Max Damage 85.
kingdb+2+3t40 (8+20+12)i12-6+1d / 0d
* 1+2 throw break.
* Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
* Opponent recovers in FUFT / FDFT.
kingdf+2+3t40i12-2+0d
* 2 throw break.
* Opponent recovers in FUFT.
kingf,f,F+2+4t40(45)i10-5+1d
* 1+2 throw break.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFL.
kumadb+2+3*l40i45~47-12+39a
* chip damage on block
kumab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
kumaRight throwth(h)40i12~14-3+1
* Throw break: 2
* Opponent status on hit: FUFT off axis
larsuf+3+4,1+2sp, th(h)40,i9~11+1
* Throw break: 1+2
larsLeft throwth(h)40i12~14-30
* Throw break: 1
* Opponent status on hit: FUFT
larsRight throwth(h)40i12~14-3+1
* Throw break: 2
* Opponent status on hit: FUFA
larsf,f,F+2+4th(h)40i11-30
* Throw break: 1+2
* Opponent status on hit: FDFA
lawDSS.f+4h40i19+7 (+10g w)+31d (-27)
* Balcony Break
* Wall Crush +10g on block
* Chip damage on block
* While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.
lawLeft Throwt40i12~14-3+0d
Throw break 1
lawuf+1+2,2,1,1+2t40i12-6-6d
* Throw break 1+2
* Floor Break
leeLeft Throwt40i12~14-3-3d
Throw break 1
leeRight Throwt40i12~14-3+0d
Floor Break Throw break 2
leoLeft throwt40i12~14-3+0d
* Throw break 1
* Side switch on hit
* Deals 4 more damage at the wall
leoRight throwt40i12~14-3+1d
* Throw break 2
* Side switch on hit
leouf+1+2t40i12~14-6+8d
* Balcony Break
* Throw break 1+2
* Side switch
leroyP:b+2,1m40i13+29a
* Alternate input: P:b+2,2
* power up during Heat (partially uses remaining Heat time)
leroyLeft throwth(h)40i12~14
* Spike
* Throw break: 1
* Opponent status on hit: FUFT perpendicular
leroyRight throwth(h)40i12~14
* Throw break: 2
* Opponent status on hit: FUFA
* Side switch on hit
lidiaH.1+2**m40i65+15g+63a
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
lidiaLeft throwt40-3+4
* Throw break: 1
* Opponent on break: standing
lidiaRight throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent on hit: FUFA
* Side switch on hit
lidiauf+1+2t40i12-6+0d
* Throw break: 1+2
* Opponent on hit: FUFA
* Power up based on Heaven and Earth level
* Regain recoverable health
liliuf+1+2t40i12-3+1
* Throw break 1+2
ninaLeft throwt40-3+1d
* Removes Recoverable Health
* Throw break 1
* Can side switch on hit
pandadb+2+3*l40i45~47-12+39a
* Balcony Break
* chip damage on block
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
pandaRight throwth(h)40i12~14-3+1
* Throw break: 2
* Opponent status on hit: FUFT off axis
paulH.1+2*m40i46+10+30d (-6) FDFA
* Balcony Break
*
Wall Crush +17g
* Consumes Heat unless canceled
* Chip damage (16)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
paul1+2**m!40i71+20d (+10)
* Balcony Break
* [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paul2+4~bt40i12~14-2+0d
* Homing
* Throw break 2
paulRight Throwt40i12~14-3-2d FUFA
* Throw break 2
* Side switch
paulb+1+4t40i11-2+6d FUFA
* Throw break 1
* Side switch
pauluf+1+2t40i12-6+0d
* Spike
* Throw break 1+2
ravenLeft throwt40-3-3d
* Floor Break
* Throw break 1
* Side switch on hit
ravenRight throwt40-3-4d
* Floor Break
* Throw break 2
ravenuf+1+2t40i12-2+0d
* Throw break 1+2
* Can side switch on hit
reinaLeft throwth(h)40i12~14-3+0
* Throw break: 1
* Opponent recovery on hit: FUFA off-axis to the left
reinaRight throwth(h)40i12~14-3+0
* Throw break 2
* Opponent recovery on hit: FUFA
reinad,db,b,f+2th(h)40i12-3+0
* Balcony Break
* Throw break: 2
* Opponent recovery on hit: FUFT
shaheenH.SNK.2+3l40i20~21-14+24a (+14)
* Balcony Break
* Heat Smash
shaheendb+1+2ub!(m)40i64~65+42 (+11)
shaheenSNK.df+1,2m, h12, 40,i20-40
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
shaheenLeft throwth(h)40i12~14
* Throw escape: 1
* Opponent status on hit: FUFT
* Side switch on hit
shaheenRight throwth(h)40i12~14
* Throw escape: 2
* Opponent status on hit: FUFA
shaheenuf+1+2th(h)40i12~14
* Floor Break
* Throw escape: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
steveFLK.1+2th40i12~14-6+0d
* 1+2 for throw break
steveLeft throwthrow40i12
* Throw break 1
steveRight throwthrow40i12
* Throw break 2
steveqcb+2+4throw40i12
* 2 Throw break
steveuf+1+2throw40i12
* 1+2 Throw break
reinaH.WRA.2+3l40i18~19-17ThTh
* Heat Smash
* Alternate input: H.WRA.R1
reinaLeft throwth(h)40i12~14-3+0
* Throw break: 1
* Opponent recovery on hit: FUFA off-axis to the left
reinaRight throwth(h)40i12~14-3+0
* Throw break 2
* Opponent recovery on hit: FUFA
reinad,db,b,f+2th(h)40i12+0+0
* Balcony Break
* Throw break: 2
* Opponent recovery on hit: FUFT
victoruf+1+2h40i12~14-3-4
* Spike
* Throw break: 1+2
* Opponent recovery on hit: FUFA
victorLeft throwh40i12~14-3-2
* Throw break: 1
* Opponent recovery on hit: FDFT
victorRight throwh40i12~14-3-4
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
xiaoyuCH AOP.d+1l,t40i19-12+0
* Floor Break
* Attack throw on CH
High crush
xiaoyuHYP.2+3!40i61+10d
* Unblockable
* Cancel into BT with BB
xiaoyuuf+1+2t40i12+0+0d
* Throw Break 1+2
* Side swap
yoshimitsu4,4,2,2,NSS.1~1h, h, m, h, m, h!12, 12, 5, 6, 30, 40,i20~105-49a (-75)
* Balcony Break
* Cancel early to r30 with B
yoshimitsud+1*(4),nM!40i179~180+16a+52a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsuub+1+3m!40i50~52-24
* Weapon
* Punishable on close hit with FUFT.3
yoshimitsuuf+1+3M!40i113~114+30a
* Spike
* Weapon
* Cancel to r34 DGF with 1+2 on frames 1~34
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS
<div class="plainlist">
* Low crush 9~110
* fs111~113</div>
yoshimitsuNSS.b,B+1+4m!40i65~70-3a (-12)+29a (-18)
Balcony Break
yoshimitsuNSS.ub+1+3,n+1m!, h!50, 40,i20~105-49a (-75)
* Balcony Break
* Cancel to r94 with B on frame 64
yoshimitsuRight Throwt40-3-3d
Throw break 2
zafinab+2+3m!40i64+41a (+10)
* +45a on side/BT hit
zafinaLeft Throwt40-3+7d
* Throw break 1
* Side switch on hit
zafinaRight Throwt40-3+0d
* Throw break 2
* Side switch on hit
zafinauf+1+2t40i12-6+0d
* Throw break 1+2
lili(During Enemy wall stun) 1+3t39i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4, uf+1+2
pauld+1,2*M16, 39,i43+9+20d (+10)
* Balcony Break
* Wall Crush +16g
* [[Paul_movelist#Paul-H.d+1,2*|H.d+1,2*]] with Heat
* Chip damage (11)
* Charge begins on frame 16
* Requires 27f charge
* [[Paul_movelist#Paul-d+1,2|d+1,2]] from 0~26f charge
victorH.2+3l,m39i20-15thth
* Heat Smash
* Alternate input: H.R1
claudiob+4,3,STB.2m, h, M10, 14, 38,i31~32-1c43a (+33)
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
,Low crush 1~31
heihachif,n,df:1M38i19~21-11+25a (+15)
* 11 chip damage on block
<div class="plainlist">
* Low crush 19~40
* fs41~43</div>
heihachiRAI.1M38i17~18-11+12a (+2)
* Gains Reversal Break during Warrior Instinct
<div class="plainlist">
* Low crush 17~43
* fs44~46</div>
kumaws1,2**m, m13, 38,i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
lawH.DSS,Pt38+0d
* Punches only
* Heat only
* Partially restores remaining Heat Time
Parry state 1?
ninaRight throwt38-3+1d
Throw break 2
pandaws1,2**m, m13, 38,i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
paulf,F+1+2t38i12+0 BT/+0 FUFA+20d
* Balcony Break
* Throw break 1+2
* Side switch if broken
* +0 FUFA if broken at wall
xiaoyudf+2+4t38i12-2+0d
* Throw Break 2
* Floor Break
* Side Swap
kingFDFL.db+1+3t(g)37i18~20+0+0d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFL.
leeH.2+3l,t37i20-14+0d
* Heat Smash
* Balcony Break
lidiaH.f,f,F+1h37i13~15+5+31a (+23)
* Tornado
* Balcony Break
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
ninadf+1+3t37i11-2+1d
Throw break 1
ninadf+2+4t37i11-2+1d
* Removes Recoverable Health
* Throw break 2
* Side switch on hit
victoru+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
asukaNWG.f,f,F+1+2h36i17~18+11g+66a (+50)
* Tornado
* Homing
* Balcony Break
* Wall Crush +18g~19g on block
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
bryanSNE.f,F+1+2h36i13+5+33a (+7)
* Balcony Break
* Consumes SNE
* Can not be buffered
* Chip damage 14 (40%) on block
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
* On a successful parry, the attack is canceled and Bryan automatically retaliates
* Unparryable with traditional parries, Asuka, Nina, etc
Parry state 2~10
jack-8HCF:df+1m36i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of hcf,df+1, for a normal version search "one"
* Alternate input 1+4:df+1
lidiaWLF.1*m36i36+7+57a
* Tornado
* 13 Chip damage on block
liliH.f,F+3+4 (etc.)m36i19+4 (+9w)+20a (-6)
* All moves named Piercing Thorn share these properties when in Heat
* H.RAB4 (js15~)
* Balcony Break
* Chip damage on block [16]
* Partially consumes remaining Heat time
Low crush
zafinab+1:1+2m, t14, 36+0d
* Zafina receives recoverable health damage
* Side switch on hit
* Azazel's Power
<div class="plainlist">
* ,Low crush 80~92
* fs93~95</div>
alisaDES.1m,m,h,h,h,m35i13~18 i1~5 i1~7 i1~5 i1~4 i16~17-9+23a
* Weapon
* 3 chip damage on block
* Final hit available only on hit
alisaFUFT.1+2,3m35i22~23-10+60a
* Balcony Break
<div class="plainlist">
* ,fs1~5
* Low crush 6~54
* fs55~57</div>
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
asuka2+4t35i12~14-2+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FDFA on hit
azucena1+3t35i12~14-3+0d
* Throw break 1 or 2
azucena2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch
bryanH.2+3m,m,t20,20,35i16+15g-1d
* Heat Smash
* Reversal Break
* Spike
* Transition to attack throw on hit
Low crush 9~
bryan1+3t35i12~14-3-2d
* Floor Break
* Throw break 1 or 2
bryan2+4t35i12~14-6+0d
* Floor Break
* Throw break 1 or 2
* Side switch on hit
claudio1+3t35i12~14-3+1d
* Homing
* Throw Break 1 or 2
claudio2+4t35i12~14-6+0d
* Throw break 1 or 2
* Side switch on hit
* both players recover in FUFA on hit
cliveb+3,P,2m35i20~21+3+16a (+6a)
* Reversal Break
* Balcony Break
* Weapon
,is1~9 fs10~20
cliveb+3,P,1+2m,t35i20~21-13+5d
* Reversal Break
* Weapon
* Increases ZAN gauge by 0.72 on hit
* Increases ZAN gauge by 0.10 on block
* Transition to attack throw on hit
* Side switch on hit
,is1~20
clive1+3t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Opponent recovers in FUFA state
clive2+4t35i12~14-5+0d
* Homing
* Throw break 1 or 2
* Can be done from FC
* Side switch on hit and on throw break
* Opponent recovers in FUFT
devil-jin1+3t35i12~14+0 BT+2d
* Homing
* Throw break: 1 or 2
* Can be done from FC
devil-jin2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FUFA on hit
* Can be done from FC
devil-jinuf+1+2t35i12+0+25d (+7)
* Balcony Break
* Throw break 1+2
* Side switch on throw break
* Can be done from FC
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* Chip damage on block
dragunov(During enemy wall stun).f,f,F+4m,t20,20,25,35i20~21
* Tornado
* Deals maximum 32 (20) damage due to scaling
dragunov1+3t35i12~14-2+1d
* Throw break 1 or 2
dragunov2+4t35i12~14-2+1d
* Throw break 1 or 2
* Side switch on hit and break
dragunovTackle.1t35+0d
* Throw break 1
* Removes Recoverable Health
dragunovuf+3+4t35i38~42-12d
eddy1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
eddy2+4th(h)35i12~14-6-9
* Floor Break
* Throw break: 1 or 2
* Sideswitch on break
eddyd+2+4th(m)35i12~13+0
Throw break: none
feng3,1+2*m, m15, 35i44~45+7+23d (+13d)
Balcony Break
* Wall Crush +19g on block
* 14 Chip Damage on block
* 16 Chip Damage on block in heat
feng1+3t35-3
* Throw break 1 or 2
feng2+4t350
* Throw break 1 or 2
heihachi1+3t35i12~14-3-1d
* Homing
* Throw break 1 or 2
heihachi2+4t35i12~14+0d
* Floor Break
* Throw break 1 or 2
* Side switch on break
* Heihachi recovers BT on break
heihachiH.d+1+2,Pt35i11
* Parries high or mid punches or kicks
* Regain health on a successful parry
* Partially uses remaining heat tiem
Parry state 19~40
heihachiuf+1+2t35i12+0+26a (+7)
* Balcony Break
* Throw break 1+2
* Side switch on break
Showing 400 of 5574 moves