mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jack-8SIT.1,2,1,2l,l,l,l10101010i15-47-36
* Combos from 1st hit
* Alternate input SIT.2,1,2,1
leroyf+2,3,4h,m,m151520,i21~22-9+8+38d (+30)
* Transition to HRM
jack-8b+3,2,2*m,h,m141340i67-9+13d (+5)
* Balcony Break
* Wall Crush +3 on block
* Chip damage on block (16)
jack-8b+3,2,2m,h,h141320i25-9+44d (-14)
* Balcony Break
* Can be charged to power up
stevePAB.df+1,1,2m,m,m121412-11-3
stevePAB.1,2,1h,h,m101421-13+8c+44a
* Spike
jack-8SIT.1,2,1l,l,l101010i15-47-36
* Combos from 1st hit
fengdb+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
alisaDBT.2,1M,M,h,h,hh2545i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
<div class="plainlist">
* ,Low crush 17~100
* fs101~103</div>
kingb+3:1+2h,t2320+0d
* Shifts to throw on front grounded hit.
* Input 1+2 before b+3 hits.
lawUF+4,3m,m2316i19-14+78a (+62)
* Combos from 1st hit
* Tornado
* 2nd hit Instant Tornado
** (+68a (+52) oH)
* Alternate input
** UB+4,3 U+4,3
** FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Low crush
jack-8FC.1+2,1+2l,m2123i40-18+42a (+32)
* Combos from 1st hit
stevePAB.f+2,1m,m1824+1+24a (+14)
* Balcony Break
* Interruptible by i13 move
jack-8b+4,4m,m1621i30-4-8d
* Combos from 1st hit CH
* When comboing from 1st hit:
Floor Break
jack-8df+3,2m,h1620i20-9+25d
Balcony Break
leroyf+2,3h,m1515,i18-10+2
leroy4,4h,m1513,i15~16-13~-12+3~+4
leroyf+3,1+2m,h1415-8-6
* jail from 1st hit
* power up during Heat (partially uses remaining Heat time)
jack-8b+3,2m,h1413i22-4+1
* Transition to GMH with D
** (+0 oB, +5 oH)
kingb+1,4h,m1323i26~28-11+1d+18(-17)*
* Combo from 1st hit on CH.
* Recovers in FUFT.
kingb+1,2h,h1320i19~20-13+5+70a(+54)*
* Tornado
* Launches opponent if b+1 on CH.
jinCD.DF+4,2l,m1228i31~i32-16~-15+21a~+22a
* Floor Break
stevef+1+2,2m,m,m10,1220-13+3d
stevedf+1,2~1m,h1220-2+2+61a
* Input b to FLK (+0/+4/+63a)
stevePAB.df+1,2m,m,h1220-6+10
Wall Crush +18g on hit
stevePAB.df+1,1m,m1214-10+1
stevedf+1,2m,h1213-6+3+5
* Input 3 to LWV (-16/-9/-9)
* Input 4 to RWV (-16/-9/-9)
* Input b+3_4 to SWY (-16/-9/-9)
* Input f+3_4 to DCK (-14/-7/-7)
stevedf+1,2~2m,m1212-10+36d (+28)
* Balcony Break
jack-8df+1,2m,h1210i29-12-1
*Jails
* Combos from 1st hit CH
* Delayable
kumadb+1,2**h,m1130i47~48+3+42a
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
* Transition to HBS with input D or 3+4
pandadb+1,2**h,m1130i47~48+3+42a
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes remaining time)
* Transition to HBS with input D or 3+4
kumadb+1,2h,m1120i17~18-13+4+13c
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
kumadb+1,2*h,m1120i34~35-12+13c+42a
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
pandadb+1,2h,m1120i17~18-13+4+13c
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
pandadb+1,2*h,m1120i34~35-12+13c+42a
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
stevef+2,2m,m1115-6+11g
* Transistion to LNH
* Input b to cancel LNH (-10/+7/+7)
stevePAB.1,2h,h1014+0+8
jack-8SIT.1,2l,l1010i15-47-36
* Combos from 1st hit
lawuf+1,3h,l1010i19-13-1
* Combos from 1st hit
* Alternate input:
** Ki Charge~1,3
** b,B+2+3~1,3
hwoarangd+4,4l,h722i20-13+69 (+53)
* Tornado
* Also possible during Right Stance
ninadf+3,2,1,4m,h,h,L13,12,612,i23-13-2
Combo from 3rd CH with 2f delay
,High crush 10~
alisaDES.2,1M,M,m,h!5,5,520i28~56+85a (+69)
* Tornado
* Weapon
* Available only as a combo from 1st hit
yoshimitsuf,F+1+4,Fm!,m!60,185,i35~37-60a
* Weapon
* 185 self-damage during 1st recovery frame
yoshimitsud+1*(6),nM!180i249~250+16a+52a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
eddyf+4,3m,m138,i23~24-13-1c
* Spike
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
hwoarangLFS.1+4ub(m)80i66~69-1-1
* LFS.1+4,b,b to cancel
jack-8f+4~1h80i65!+5
Unblockable
leroyd,df,f+3+4,Fub(m)80i56~57-1~0
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Parry state
kingBehind.b,f+1+2t75i10+1d
Floor Break
* Cannot throw break.
* Opponent recovers FUFR.
fengub+1+2!70i79~82+50g (+19)
jack-8Back Throw 1+3t70i12!+3d
* Unbreakable
* Floor Break
jack-8Back Throw 2+4t70i12!+17d
* Unbreakable
* Balcony Break
kumaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
pandaBack throwth(h)70i12~14+1
* Throw break: none
* Opponent status on hit: FUFA
steveub+1+2ub(m)70i66+12a (+1)+12a (+1)
* Balcony Break
kingAIR.f,f,F+2+4t(a)65(70)i10+4d
Floor Break
* Cannot throw break.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFT.
kingWALL.f,hcf+1 / WALL.f,f,F+2+4t(w)65(70)i10-5d
* Cannot throw break. Also converts from RKO.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFR.
bryanBack throwt60-1d
claudiob+2+3ub(m)60i72+15a (-11)+15a (-11)
Balcony Break
devil-jinb+1+4m!60i63~64+20a (+10)
fs64~85
dragunovub+1+2m!60i63~64+26d (-32)
Balcony Break
hwoarangBack throwth(h)60i12~14
* Break: none
* Opponent recovery on hit: FUFA
* Also possible during Right Stance
kazuyab+1+4ub(m)60i63+20a(+10)+20a(+10)
king(Behind 1 throw)t60(depends)+0d
* Cannot throw break.
* Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
* Side switch. Opponent recovers in FDFL.
king(Behind 2 throw)t60(depends)-1d
* Cannot throw break.
* Any 2 break throw behind opponent's back except chain throws.
* Side switch? Opponent recovers in FDFL.
kingAB2c.1,3,4,2,1+2t60+1d
* 2 throw break.
* Opponent recovers in FUFL. Max damage 100.
kumadb+2+3**l60i60~62-4+43a
* chip damage on block
lawb,B+2+3m!60i78+0d
Can cancel and transition to DSS with b,b
leed+3+4!60i60!+9a
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
leoub+1+2m!60i70~71+26a (-21)
liliBack Throwt60i12!+1d
Unbreakable
ninaBack throwt60+3d
* Unbreakable
* Erases opponent's recoverable health on hit
* Can side switch on hit
pandadb+2+3**l60i60~62-4+43a
* chip damage on block
raven1+2+3+4,b,f,1+2,m!,60,i59~61+21a (+11)
Balcony Break Cannot be blocked
,High crush 12~42
yoshimitsud+1*(5),nM!60i214~215+16a+52a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsud+1+4m!60i29~30-32a
* Weapon
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
* Alternate notation: 1SS.d+1+4
yoshimitsuf,F+1+4m!60i45-65a
* Weapon
* 60 self-damage during 1st recovery frame
* Cannot be buffered
* NSS.f,F+1+4 will always cancel into Confusion
yoshimitsuf,F+1+4,nm!60
alisaBack throwt55+0d
* Floor Break
* Throw break: none
* Opponent recovery on hit: FDFA
* Side switch
asukaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
* Input can be held
Power crush 8~
azucenaR.df+1+2m55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
Power crush 8~
bryanR.df+1+2m55+i20-15+0d
* Rage Art
Power crush
devil-jinR.df+1+2m,t55+i20-15+0d
* Rage Art
* Damage increases with lower health, maximum 80 damage
* Removes recoverable health on hit
* Opponent recovers FDFA on hit
Power crush 8~20
eddyH.2+3m55i18~19+6+0
* Heat Smash
* Balcony Break
* Shifts to RLX on block
fengR.df+1+2t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
hwoarangR.df+1+2m55i20-15
* Rage Art
* Erases opponent's recoverable health on hit
* Possible during all stances except Backturn Stance
Power crush
jack-8R.df+1+2m,t55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
jundf+1+2m55+i20-15+0d
* Rage Art
* Removes opponent recoverable health on hit
Power crush 8~
kingR.df+1+2m55i20-15+0d
* Armor all attacks and ignore throws.
* Beat all armor including Rage Art.
* Erases opponent's recoverable health on hit.
* Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.
kingAIR.f,hcf+1t(a)55(60)i10 / i12~14+3d
Floor Break
* Cannot throw break.
* Also by JGR.1+3 against airborne opponent.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFT.
kumaR.df+1+2m55i20-150
* Rage Art
* Erase opponent's recoverable health on hit
larsH.2+3m55i18~19+8 (+10 DEN)+0
* Heat Smash
* Spike
* Transition to DEN on block
* Cancel auto-DEN transition with input B
larsR.df+1+2m55i20-150
* Rage Art
* Erase opponent's recoverable health on hit
lawR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
leeR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
leoR.df+1+2m55+i20-15+0d
* Rage Art
Power crush
leroyR.df+1+2m55i20
* Rage Art
* Erase opponent's recoverable health on hit
lidiaH.2+3m,m,m,h55i18+10g+0d
* Heat Smash
* Balcony Break
* Transition to r31 HAE on block
* Cancel HAE transition with B
* Transition to attack throw on hit
Low crush 77~105
lidiaR.df+1+2m55i20-15+0d
Rage Art
Power crush 8~
liliH.2+3h,t55i23+9-3d
* Heat Smash
* Homing
* Floor Break
Low crush
liliR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
ninaR.df+1+2m,t55+i20~21-15~-14+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
Power crush 8~
pandaR.df+1+2m,th55i20-150
* Rage Art
* Erase opponent's Recoverable Health on hit
paulR.df+1+2m,t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
* 114f cinematic freeze on frame 8
* t193 r56 on block
* t134 on whiff
Power crush 8~
ravenR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
reinaR.df+1+2m55i20-15+0d
* Rage Art
shaheenR.df+1+2m55i20-15
* Rage Art
* erases opponent's recoverable health on hit
steveBack throwthrow55i12
* Unbreakable
reinaR.df+1+2m55i20-15
* Erases opponent's recoverable health on hit
* Alternate input: R2
* 150% Scaling at 1HP- 82dmg
victorR.df+1+2m55i20-15thth
* Rage Art
* Removes recoverable health on hit
* Alternate input: R.R2
xiaoyuR.df+1+2m,t55+i20-15+0
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
* Alternate input AOP.df+1+2
Power crush 8~
zafinaR.df+1+2m,t55i20-15+0d
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush
azucena1+2+3+4,3+4m!54i75-8
kingdb,n,f+2+4t53i11-1d
Floor Break
* 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
* Opponent recovers in FUFA.
kumaH.2+3m51i13~15+10+33 (+23)
* Heat Smash
paulH.qcf+2m51i13~14-13+26a (-10) FDFA
* Heat Dash +5, [[Paul_combos#Starter|+36a (+26)]]
* Balcony Break
* Consumes Heat
* Chip damage (11)
* Clean Hit range 2.3
* Heat Dash disables Clean Hit
* 34 damage without Clean Hit
victorH.u+1+2m51i31~32-40a (-1)0a (-1)
* Alternate input: H.ub+1+2
* Balcony Break
Low crush 10
xiaoyuH.BT.2+3m,t51i15+19+16d
* Heat Smash
* Recovers in HYP, max level
* Recover facing forward with F (+4)
yoshimitsuH.2+3M,m,m,m51i18~19+4~+5-3d
* Heat Smash
* Balcony Break
* Recovers health on hit
* Transition to r29 DGF on block with U, +10~+11
* Transition to attack throw after 1st hit
* Ignores regular power crush armor
* 14 chip damage on block
* Jail from 1st attack
* Unparryable
* Ends Heat
Low crush 68~89 fs90~92 (on block/whiff)
alisaH.2+3m50 (28)i20~21+8-15d
* Heat Smash
* Transition to SBT with 3_4
* Transition to DBT with f+3_f+4
* 14 chip damage on block
alisab+2+3m!50i75~76+44
* Balcony Break
* Head
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
<div class="plainlist">
* Low crush 12~79
* fs80~82</div>
asukaBack throwt50+7d
* Unbreakable
* Side switch on hit
* Opponent recovers FDFA on hit
azucenaBack throwt50+0d
* Unbreakable
* Side switch
claudioBack throwth(h)50+0d
* Break: none
* Opp. Position on break: -
* Opp. Position on hit: Foot-sd. Face-down
devil-jinBack Throwt50+1d
* Unbreakable
* Side switch on hit
dragunovBack throwt50+1d
eddyBack throwth(h)50i12~14+0
Throw break: none
fengBack Throwh50-4
* Cannot break throw
jack-8H.2+3h,m,t50i10-9-2d (-12)
* Heat Smash
* Balcony Break
* Chip damage on block (19)
jack-8db,n,f+1+2t50i11-6-1d
* Throw Break 1+2
* Floor Break
jinub+1+2m!50i75~i76+9a (0)
Unblockable
jinub+1+2,b,bm!50
jinBack Throwh50+1
Throw break: None
junb+2+3m!50i57~58+6~+7
Balcony Break
junBack throwt50+7d
* Unbreakable
* Side switch
kingss3+4h50i21~25/i27~310+0d
* Deals a lot of chip damage on block.
* Tracks side steps.
* Side Step Left is 6 frames faster than SS Right.
kingf,hcf+2t50(55)i12~14+1d
* 2 throw break.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
* Opponent recovers in FUFL.
kingqcb+1+2t50i11+0d
Floor Break
* 1+2 throw break. Side switch.
* King recovers in backturn stance.
* Partially restores remaining Heat time.
* Opponent recovers in FUFA.
kumaLeft throwth(h)50i12~14-3+1
* Throw break: 1
* Spike
* Opponent status on hit: FUFT
kumaf,df,d,db,b,f+1+2th(h)50i110+5
* Throw break: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
larsBack throwth(h)50i12~140
* Throw break: none
* Opponent status on hit: FDFT
lawBack Throwt50i12~14+0d
Unbreakable
leeBack Throwt50i12~14!-5d
Unbreakable
leoBack throwt50i12~14-3d
* Deals 10 more damage at the wall
leroyH.2+3m50 (25)i15+6+0
* Heat Smash
* Balcony Break
* Alternate input: H.HRM.2+3
* Also possible after Twin Dragon Gate is successful
* Transition to HRM on block
leroyBack throwth(h)50i12~14
* Spike
* Throw break: none
* Opponent status on hit: FDFA
lidiaBack throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
lilib+1+4m!50i63!+9a (-17)
* Balcony Break
Low crush
ninab+2+3m!50i65+25a
Cancel to r25 with b,b
pandaLeft throwth(h)50i12~14-3+1
* Throw break: 1
* Spike
* Opponent status on hit: FUFT
pandaf,df,d,db,b,f+1+2th(h)50i110+5
* Throw break: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
paulH.1+2**m!50i71+30d (-6) FDFA
* Balcony Break
* Consumes Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
paulBack Throw.1+3t50i12~14-14d FUFA
* Throw cannot be broken
paulBack Throw.2+4t50i12~14+1d FDFA
* Spike
* Throw cannot be broken
paulFC.1+2,2,d+1,1,1+2t50,i26+0d FDFA
* Throw break 1
* Transition to Arm Breaker with 1+2 after third hit
ravenBack throwt50-4d
* Floor Break
* Unbreakable
reinab+1+4ub(m)50i64+20d (-1)+20d (-1)
* Balcony Break
* Can cancel with input b,b
reinaBack throwth(h)50i12~14+0
* Break: none
* Opponent recovery on hit: FDFA
shaheenH.2+3m50i16~17+6+27 (-8)
* Spike
* Heat Smash
* Transition to SNK
shaheenBack throwth(h)50i12~14
* Throw escape: none
* Opponent status on hit: FUFA
* Side switch on hit
steveTFA.2th50+0+0d
* Press 2 for throw break
* Partially uses remaining heat time
reinaH.2+3m50i21+8 WRAThTh
* Heat Smash
* Alternate input: H.R1
* Transitions to WRA on block or whiff.
reinab+1+4ub(m)50i64+20 (-1)+20 (-1)
* Balcony Break
* Can cancel with input b,b
reinaBack throwth(h)50i12~14+0
* Break: none
* Opponent recovery on hit: FDFA
victorBack throwh50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
victorb,B+2+3ub(m)50i65~66N/A+2 (-8)+2 (-8)
* Balcony Break
xiaoyuH.2+3m,t50i15+9+0d
* Heat Smash
* Balcony Break
* Recovers in BT
* Recover facing forward with F (+5)
Low crush
xiaoyuBack Throwt50i12+0d
* Unbreakable
yoshimitsub,B+1+4m!50i59~61+2a
* Weapon
* Alternate notation: 1SS.b,B+1+4
* Bad hitbox, will go over crouching opponents sometimes
yoshimitsuNSS.ub+1+3m!50i51~65-23
* Punishable on close hit with FUFT.3
yoshimitsuBack Throwt50+1d
* Floor Break
* Unbreakable
zafinaBack Throwt500
* Unbreakable
alisaDBT.f+1m,t49i19~21-11+0d
* Weapon
* Transition to attack throw on front standing or airborne hit
* 14 damage +3c vs BT opponent
* 4 chip damage on block
<div class="plainlist">
* Low crush 17~32
* fs33~35</div>
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
pandaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
bryanb+1+4*m!45i53+7a
bryanFC.db+1+2t45i11-6+1d
* Throw break 1+2
claudioR.df+1+2m,th10,45
* Rage Art
claudioSTB.f,f,F+1+2h45i13+8+29a (+19)
* Chip damage when guarded
* Wall Crush +8g on block
Low crush
devil-jinf,hcf+1+2t45i12-6+0d
* Throw break 1+2
* Side switch on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's left side from P2 side
* Can be done from FC
dragunovTackle.1+2t45+3d
* Throw break 1+2
dragunovuf+1+2t45i12-6-5d
* Floor Break
* Throw break 1+2
* Side switch
eddyH.qcf+4h45i22~23+9+34a(+8)
* Balcony Break
* 13 chip damage on block
* Shifts to RLX
fengBT.1+4h45-5
* Throw break 1+2
hwoarangLeft throwth(h)45i12~14
* Break: 1
* Opponent recovery on hit: FUFT off-axis to the left
* Also possible during Right Stance
hwoarangRFF.1+3th(h)45i12
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
* Also possible during Right Stance
hwoarangd,db,b+3th(h)45i12~14
* Spike
* Break: 1
* Opponent recovery on hit: FUFA, sideswap
jack-8GMH.1+2th45 (57)i16-6+0d
* 57 Damage if opponent hits the wall
* Throw Break 1+2
* Swaps positions on break
jack-8qcb+2t45i11-2+12d
* Throw Break 2
kazuyaR.df+1+2m,th10,45-15
* Erases opponent's recoverable health on hit
kingBT.1+2h!45i26~30+2d
* Unblockable high attack.
kingFC.db,d,db+1+2t45i12+0d
Floor Break
* 1+2 throw break.
* Opponent recovers in FUFR.
kingJGR.1+3t45i23+1d
* Heat Engager
* Cannot throw break. Cannot heat dash.
* Restores some Heat Gauge in Heat.
* Opponent recovers in FUFA.
kingPD.1+2,3,4,1+2t45i11+0d
* 1+2 throw break. (when legs lifted to the top)
* Could use ki charge button for 1+2 input.
* Opponent recovers in FDFL.
kingWallBack.b,b,ubt / m45 / 21i43~48 / i44~63-8+2 / +15
* Airborne from 5F, invincibility from 8 to 13F.
* Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch. Opponent recovers in FUFA.
larsb+2+3ub(m)45i84~85+61a
pauld+1,H.2*M,m16,45,i43[[Paul combos#Mini-combos|+12]]+30d (-6) FDFA
* Balcony Break
* Guard Break
* Consumes Heat
* Chip damage (13)
* Charge begins on frame 16
* Requires 27f charge
* [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] from 0~26f charge
paulqcf+2m45i13~14-17+26a (-10) FDFA
Heat Engager
Balcony Break
* [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat
* Clean Hit range 2.3
* 30 damage without Clean Hit
paulLeft Throwt45i12~14+1d FUFA
* Throw break 1
-6 if broken
stevePAB.1+2th45i110+0d
* 1+2 for throw break
victorH.IAI.d+2m45i23~24+8+20 (+2)+20 (+2)
* Transition to IAI on hit
xiaoyuLeft Throwt45i12-3+0d
* Throw break 1
xiaoyuRight Throwt45i12-3+0d
* Throw break 2
yoshimitsuR.df+1+2m10,45+i20-15+0d
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
yoshimitsuLeft Throwt45-3+0d
* Throw break 1
* Side switch on hit
yoshimitsuuf+1+2t45i11+0+1
* Floor Break
* Throw break 1+2
* Side switch on break
hwoarangRight throwth(h)44i12~14
* Break: 2
* Opponent recovery on hit: FDFT off-axis to the right
* Also possible during Right Stance
pandaH.2+3m44 (16)i15~16+7 / +6 ROL / +11 HBS-3 / N/A ROL / N/A HBS
* Heat Smash
* Spike
* Alternate input: H.HBS.2+3
* Transition to ROL with input F
* Transition to HBS with input D or 3+4
devil-jinLeft Throwt43-3+1d
* Throw break 1
* Opponent recovers FUFA on hit
liliRight Throwt43i12-3+1d
Throw break 2
ninadf,df+1t43i12-6-2d
* Floor Break
* Throw break 1+2
devil-jindb+1+2**m42i61~63[[Devil Jin combos#Mini-combos|+10]]+37d
* Balcony Break
* Guard Break
* Cancel to r27 MCR with F (js27~)
* 16 Chip Damage on block
* 19 Chip Damage on block while in heat
jack-8GMC.2h42i20 pc1+11+31a (+5)
* Tornado
* Guard Break
* Balcony Break
* Partially uses remaining Heat time
* Chip damage on block (4)
Power crush 1
king(Right side throw)t42(depends)+21d
* 2 throw break.
* Any throw on standing opponent's right side.
* Opponent recovers in FUFT.
lawRight Throwt42i12~14-3+0d
Throw break 2
liliLeft Throwt42i12-3+0d
Throw break 1
shaheenf,b+2h42i14-40
* Hit throw which leaves opponent FUFA
* Quick input properties during Heat
* See also: f:b+2
* Tornado
shaheenf:b+2h42i13-40
* Hit throw which leaves opponent FUFA
* chip damage on block
* partially restores remaining Heat time
* Tornado
lidiaCH.db+3t41i16~17-10d
* Power up based on Heaven and Earth level
* Restores recoverable health
alisaLeft throwt40-3-5d
* Throw break: 1
* Opponent recovery on hit: FDFA
* Can side switch on hit
alisaRight throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent recovery on hit: FUFA perpendicular to Alisa
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
asukaLeft throwt40-3-3d
* Throw break 1
* Opponent recovers FDFT on hit
asukaRight throwt40-3+0d
* Throw break 2
* Side switch on hit
* Opponent recovers FUFA on hit
asukadf+2+3t40i12-6-6d
* Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit
asukauf+1+2t40i12-3+0d
* Throw break 1+2
* Opponent recovers FUFA on hit
azucenaLeft throwt40-3+0d
* Throw break 1
azucenaRight throwt40-3-3d
* Throw break 2
azucenauf+1+2t40i11+0-3d
* Throw break 1+2
* Can side switch on hit
bryanLeft throwt40-3+1d
* Floor Break
* Throw break 1
* Side switch
bryanRight throwt40-3+6d
* Throw break 2
bryanuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
claudioH.2+3l (th), m12,40i18-14th
* Heat Smash
* Balcony Break
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Grants STB on hit, adv. changes to +1a (-4)
* Balcony Break
* Chip damage when guarded
Low crush 3~
claudioLeft throwth(h)40-3-3d
* Break: 1
* Opp. Position on break:
* Opp. Position on hit: Right-sd. Face-up
claudioRight throwth(h)40-3+0d
* Break: 2
* Opp. Position on break:
* Opp. Position on hit: Foot-sd. Face-up
claudiouf+1+2th(h)40-6
* Break: 1+2
* Opp. Position on break:
* Opp. Position on hit: Reverse Pos. Head-sd. Face-up
devil-jinub+1+2h!40i32~63+4d (-54)+4d (-54)
* Balcony Break
devil-jinRight Throwt40-3+0d
* Throw break 2
* Side switch on hit
* Opponent recovers FDFA on hit
devil-jindf+2+3t40i12-2-6d
* Floor Break
* Throw break 2
* Can be done from FC
devil-jinqcb+1+3t40i12-2+0d
* Throw break 1
* Opponent recovers FUFA on hit
* Can be done from FC
dragunov1,3,2~1+2h,h,t5,14,40,i29~32+5-2d
* Throw break 1+2
** Unbreakable during Heat
** Partially uses remaining Heat time
* Cancel with B
* Alternate input f,F+2~1+2
dragunovd+1+240+5d
* Parries lows
* 100% recoverable damage
dragunovLeft throwt40-3+1d
* Throw break 1
dragunovRight throwt40-3+1d
* Throw break 1
dragunovTackle.2t40+3d
* Throw break 2
dragunovf+1+4t40i11-2+0d
* Throw break 1
* Side switch
dragunovf+2+3t40i11-2-1d
* Throw break 2
* Side switch
eddyLeft throwth(h)40i12~14-3+0
Throw break: 1
eddyRLX.uf+1+2th(h)40i17~18-6+0
* Throw break: 1+2
* Sideswitch on break
eddyRight throwth(h)40i12~14-3-6
Throw break: 2
eddyuf+1+2th(h)40i12~14-6-4(-34)
Throw break: 1+2
fenguf+1+2h400
* Spike
* Throw break 1+2
fengLeft Throwh40-6
* Throw break 1
fengRight Throwh40-4
* Throw break 2
hwoarangdb+3+4ub(m)40i61~63+17
* Also possible during Right Stance
* db+3+4,b,b to cancel and shift to Left Flamingo
hwoarang2+4,Bth(h)40i12~14
* Break: 2
* Opponent recovery on hit: FUFA, sideswap
* Shifts to Backturn Stance
hwoaranguf+1+2th(h)40i12~14
* Break: 1+2
* Opponent recovery on hit: FUFA
* Also possible during Right Stance
jack-8b+2*m40i35-2 (+5 WC)+17a (+9)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Wall crush
* Chip damage on block (16)
jack-8u+3+4m40i94~100!+17d
* Unblockable
* Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
* Alternate input ub+3+4
Low crush
jack-8GMH.2h40i20+11g+21d (+11)
* Balcony Break
* Tornado
jack-8Left Throwt40i12-3+1d
* Throw Break 1
* Balcony Break
jack-8Right Throwt40i12-3+0d
* Throw Break 2
* Side Swap
jack-8qcf+1t40i11-2-2d
* Throw Break 1
* Floor Break
jack-8uf+1+2,d,df+2t40i11-6+19a (-7)
* Throw Break 1+2
* Balcony Break
* Wallsplats opponent
* If blocked, does 20 chip dmg and is -2 oB
jinRight Throwh40-3+0
Throw break: 2
jinqcb+1+3h40i12-20
Throw break: 1
junLeft throwt40-3+0d
* Throw break 1
* Can side switch on hit
junRight throwt40-3+0d
* Throw break 2
* Side switch on hit
jundf+2+3t40i12-6-6d
* Throw break 2
* Floor Break
junf+3+4,P (Throw)t40+0d
* Restores 8 health and 8 recoverable
* Opponent recovers FUFA (sideways)
junuf+1+2t40i12-6+0d
Throw break 1+2
kazuyaDVK.ub+1+2ub(h)40i41+14 (-44)
* Partially uses remaining Heat time
* Jack-8 or Alisa can recovery 20 by input 1+2
kingH.2+3m,t20,40i17+12+0d
* Heat Smash
* Floor Break
* Shifts to JGR on block (without heat).
* Hold b to cancel shift, becomes +7 on block.
* Beats all Power Crush armor, hits OTG.
king1,2,1,2+4h,h,m,t5,15,10,40i26~28+0d
* Throw break 2.
kingu+1+2*m!40i67+11d
* Unblockable mid.
* Auto switch side if fly over opponent.
* Can also be done by ub+1+2*.
kingf,f,F,3+4m40i28~34+17+32d(-26)
Balcony Break
kingJGS.4h40/42/52i17~18+8/+15+5a(-4)/+10a(+1)
* Balcony Break
* Guard Break
* Chip damage on block.
* On block / hit increases up to 2nd spin.
* Damage increase up to 3rd spin.
king(Left side throw)t40(depends)+36d
* 1 throw break.
* Any throw on standing opponent's left side.
* Side switch. Opponent recovers in FUFR.
kingSHH2c.3,4,1+2,3+4t40+0d
* Cannot throw break.
* Opponent recovers in FDFT. Max Damage 85.
kingdb+2+3t40 (8+20+12)i12+1d / 0d
* 1+2 throw break.
* Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
* Opponent recovers in FUFT / FDFT.
kingdf+2+3t40i12+0d
* 2 throw break.
* Opponent recovers in FUFT.
kingf,f,F+2+4t40(45)i10+1d
* 1+2 throw break.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFL.
kumadb+2+3*l40i45~47-12+39a
* chip damage on block
kumab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
kumaRight throwth(h)40i12~14-3+1
* Throw break: 2
* Opponent status on hit: FUFT off axis
larsuf+3+4,4sp,th(m)40,i17~18-40
Low crush
larsuf+3+4,1+2sp,th(h)40,i9~11+1
* Throw break: 1+2
larsLeft throwth(h)40i12~14-30
* Throw break: 1
* Opponent status on hit: FUFT
larsRight throwth(h)40i12~14-3+1
* Throw break: 2
* Opponent status on hit: FUFA
larsf,f,F+2+4th(h)40i11-30
* Throw break: 1+2
* Opponent status on hit: FDFA
lawDSS.f+4h40i19+7 (+10g w)+31d (-27)
* Balcony Break
* Chip damage on block
* While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.
lawLeft Throwt40i12~14-3+0d
Throw break 1
lawuf+1+2,2,1,1+2t40i12-6-6d
* Throw break 1+2
* Floor Break
leeLeft Throwt40i12~14-3-3d
Throw break 1
leeRight Throwt40i12~14-3+0d
Floor Break Throw break 2
leoLeft throwt40i12~14-3+0d
* Throw break 1
* Side switch on hit
* Deals 4 more damage at the wall
leoRight throwt40i12~14-3+1d
* Throw break 2
* Side switch on hit
leouf+1+2t40i12~14-6+8d
* Balcony Break
* Throw break 1+2
* Side switch
leroyP:b+2,1m40i13+2a
* Alternate input: P:b+2,2
* power up during Heat (partially uses remaining Heat time)
leroyLeft throwth(h)40i12~14
* Spike
* Throw break: 1
* Opponent status on hit: FUFT perpendicular
leroyRight throwth(h)40i12~14
* Throw break: 2
* Opponent status on hit: FUFA
* Side switch on hit
lidiaH.1+2**m40i65+15g+63a
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
lidiaLeft throwt40-3+4
* Throw break: 1
* Opponent on break: standing
lidiaRight throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent on hit: FUFA
* Side switch on hit
lidiauf+1+2t40i12-6+0d
* Throw break: 1+2
* Opponent on hit: FUFA
* Power up based on Heaven and Earth level
* Regain recoverable health
liliuf+1+2t40i12-3+1
* Throw break 1+2
ninaLeft throwt40-3+1d
* Throw break 1
* Erases opponent's recoverable health on hit
* Can side switch on hit
pandadb+2+3*l40i45~47-12+39a
* chip damage on block
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
pandaRight throwth(h)40i12~14-3+1
* Throw break: 2
* Opponent status on hit: FUFT off axis
paulH.1+2*m40i46+10+30d (-6) FDFA
* Balcony Break
*
Wall Crush +17g
* Consumes Heat unless canceled
* Chip damage (16)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
paul1+2**m!40i71+20d (+10)
* Balcony Break
* [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paul2+4~bt40i12~14+0d
* Homing
* Throw break 2
* -2 if broken
paulRight Throwt40i12~14-2d FUFA
* Throw break 2
* -3 if broken
* Side switch
paulb+1+4t40i11+6d FUFA
* Throw break 1
* -2 if broken
* Side switch
pauluf+1+2t40i12+0d
* Spike
* Throw break 1+2
* -6 if broken
ravenLeft throwt40-3-3d
* Floor Break
* Throw break 1
* Side switch on hit
ravenRight throwt40-3-4d
* Floor Break
* Throw break 2
ravenuf+1+2t40i12-2+0d
* Throw break 1+2
* Can side switch on hit
reinaLeft throwth(h)40i12~14-3+0
* Throw break: 1
* Opponent recovery on hit: FUFA off-axis to the left
reinaRight throwth(h)40i12~14-3+0
* Throw break 2
* Opponent recovery on hit: FUFA
reinad,db,b,f+2th(h)40i12-3+0
* Balcony Break
* Throw break: 2
* Opponent recovery on hit: FUFT
shaheenH.SNK.2+3l40i20~21-14+24 (+14)
* Balcony Break
* Heat Smash
shaheendb+1+2ub(m)40i64~65+42 (+11)+42 (+11)
shaheenSNK.df+1,2m,h12,40,i20-40
* Tornado
* Hit throw which leaves opponent in FUFA
shaheenLeft throwth(h)40i12~14
* Throw escape: 1
* Opponent status on hit: FUFT
* Side switch on hit
shaheenRight throwth(h)40i12~14
* Throw escape: 2
* Opponent status on hit: FUFA
shaheenuf+1+2th(h)40i12~14
* Spike
* Throw escape: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
steveFLK.1+2th40i12-6+0d
* 1+2 for throw break
steveLeft throwthrow40i12
* Throw break 1
steveRight throwthrow40i12
* Throw break 2
steveqcb+2+4throw40i12
* 2 Throw break
steveuf+1+2throw40i12
* 1+2 Throw break
reinaH.WRA.2+3l40i18~19-17ThTh
* Heat Smash
* Alternate input: H.WRA.R1
reinaLeft throwth(h)40i12~14-3+0
* Throw break: 1
* Opponent recovery on hit: FUFA off-axis to the left
reinaRight throwth(h)40i12~14-3+0
* Throw break 2
* Opponent recovery on hit: FUFA
reinad,db,b,f+2th(h)40i12+0+0
* Balcony Break
* Throw break: 2
* Opponent recovery on hit: FUFT
victoruf+1+2h40i12~14-3-4
* Spike
* Throw break: 1+2
* Opponent recovery on hit: FUFA
victorLeft throwh40i12~14-3-2
* Throw break: 1
* Opponent recovery on hit: FDFT
victorRight throwh40i12~14-3-4
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
xiaoyuCH AOP.d+1l,t40i19-12+0
* Floor Break
* Attack throw on CH
High crush
xiaoyuHYP.2+3!40i61+10d
* Unblockable
* Cancel into BT with BB
xiaoyuuf+1+2t40i12+0+0d
* Throw Break 1+2
* Side swap
yoshimitsu4,4,2,2,NSS.1~1h,h,m,h,m,h!12,12,5,6,30,40,i20~105-49a (-75)
* Balcony Break
* Cancel early to r30 with B
yoshimitsud+1*(4),nM!40i179~180+16a+52a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsuub+1+3m!40i50~52-24
* Weapon
* Punishable on close hit with FUFT.3
* Alternate notation: 1SS.ub+1+3
yoshimitsuuf+1+3M!40i113~114+30a
* Spike
* Weapon
* Cancel to r34 DGF with 1+2 on frames 1-34
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Alternate notation: 1SS.uf+1+3
Low crush 9~110 fs111~113
yoshimitsuNSS.b,B+1+4m!40i65~70-3a (-12)+29a (-18)
Balcony Break
yoshimitsuNSS.ub+1+3,n+1m!,h!50,40,i20~105-49a (-75)
* Balcony Break
* Cancel early to r21 with B
yoshimitsuRight Throwt40-3-3d
Throw break 2
zafinab+2+3m!40i64!+41a(+10)
Unblockable
zafinaLeft Throwt400
Throw break 1
zafinaRight Throwt40+7
Throw break 2
zafinauf+1+2t40i120
* Throw break 1+2
lili(During Enemy wall stun) 1+3t39i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4, uf+1+2
pauld+1,2*M16,39,i43+9+20d (+10)
* Balcony Break
* Wall Crush +16g
* [[Paul_movelist#Paul-H.d+1,2*|H.d+1,2*]] with Heat
* Chip damage (11)
* Charge begins on frame 16
* Requires 27f charge
* [[Paul_movelist#Paul-d+1,2|d+1,2]] from 0~26f charge
victorH.2+3l,m39i20-15thth
* Heat Smash
* Alternate input: H.R1
claudioSTB.b+4,3,2m,h,m10,14,38i17-143a (+33)
* Combo from 2nd CH
* Chip damage when guarded
Low crush
kumaws1,2**m,m13,38,i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
ninaRight throwt38-3+1d
Throw break 2
pandaws1,2**m,m13,38,i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
paulf,F+1+2t38i12+20d
* Balcony Break
* Throw break 1+2
* Side switch if broken
* +0 BT if broken
* +0 FUFA if broken at wall
xiaoyudf+2+4t38i12-2+0d
* Throw Break 1
* Floor Break
* Side Swap
kingFDFL.db+1+3t(g)37i18~20+0d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFL.
leeH.2+3l,t37i20-15+0d
* Heat Smash
* Balcony Break
lidiaH.f,f,F+1h37i13~15+5+31a (+23)
* Tornado
* Balcony Break
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
ninadf+1+3t37i11-2+1d
Throw break 1
ninadf+2+4t37i11-2+1d
* Throw break 2
* Erases opponent's recoverable health on hit
* Side switch on hit
victoru+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
asukaNWG.f,f,F+1+2h36i17~18+11g+66a (+50)
* Tornado
* Homing
* Balcony Break
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* Unparryable by traditional parries, Asuka, Nina, etc
bryanSNE.f,F+1+2h36i13+5+33a (+7)
* Consumes SNE
* Chip damage 14 (38%) on block
* Transition into Immortal Payback on opponent attack absorb
Power crush
jack-8HCF:df+1m36i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of hcf,df+1, for a normal version search "one"
* Alternate input 1+4:df+1
lidiaWLF.1*m36i36+7+57a
* Tornado
* 13 Chip damage on block
liliH.f,F+3+4 (etc.)m36i19+4 (+9w)+20a (-6)
* All moves named Piercing Thorn share these properties when in Heat
* Balcony Break
* Chip damage on block [16]
* Partially consumes remaining Heat time
Low crush
zafinab+1:1+2m,t14,36+0d
* Hit Throw
* Azazel's Power
* Zafina receives recoverable health damage
* Switches sides
alisaDES.1m,m,h,h,h,m35i13~18 i1~5 i1~7 i1~5 i1~4 i16~17-9+23a
* Weapon
* 3 chip damage on block
* Final hit available only on hit
alisaFUFT.1+2,3,m,35i22~23-10+60a
* Balcony Break
<div class="plainlist">
* ,fs1~5
* ,Low crush 6~54
* ,fs55~57</div>
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
asuka2+4t35i12~14-2+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FDFA on hit
azucena1+3t35i12~14-3+0d
* Throw break 1 or 2
azucena2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch
bryanH.2+3m,m,t20,20,35i16+15g-1d
* Heat Smash
* Floor Break
* Transition to attack throw on hit
Low crush 9
bryan1+3t35i12~14-3-2d
* Floor Break
* Throw break 1 or 2
bryan2+4t35i12~14-6+0d
* Floor Break
* Throw break 1 or 2
* Side switch
claudio1+3th(h)35i12~14-2+0d
* Break: 1 or 2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Foot-sd. Face-up
claudio2+4th(h)35i12~14-3+0d
* Break: 1 or 2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Reverse Pos. Head-sd. Face-up
devil-jin1+3t35i12~14+0 BT+2d
* Homing
* Throw break: 1 or 2
* Can be done from FC
devil-jin2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FUFA on hit
* Can be done from FC
devil-jinuf+1+2t35i12+0+25d (+7)
* Balcony Break
* Throw break 1+2
* Side switch on throw break
* Can be done from FC
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* Chip damage on block
dragunov(During enemy wall stun).f,f,F+4m,t20,20,25,35i20~21
* Tornado
* Deals maximum 32 (20) damage due to scaling
dragunov1+3t35i12~14-2+1d
* Throw break 1 or 2
dragunov2+4t35i12~14-2+1d
* Throw break 1 or 2
* Side switch on hit and break
dragunovTackle.1t35+0d
* Throw break 1
* Diminishes opponent's recoverable gauge
Showing 400 of 5296 moves