Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
asuka | 1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
asuka | f+1+3 | t | 0 | i19~20 | +17 | |||
azucena | H.2+3+4 | h! | 0 | i45 | +35a | |||
azucena | 2+3+4 | h! | 0 | i45 | -1 | |||
azucena | LIB.P (High) | 0 | * Restores recoverable health * Frame advantage depends on the move that gets parried is1~16 | |||||
azucena | FC.1+2 | t | 0 | i32 | -5 | +3 | * Throw break 1+2 in a 4f window, frames 1~4 * Reverse tackle with 1+2 in a 2f window, frames 18~19 * Works on standing and crouching opponent | |
bryan | 1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31 * Gain SNE * -34 if not cancelled | ||
dragunov | H.2+3,db+1+2 | m,m,m, t | 25,14,23, 0 | i15~16, i30~32,i31~32, i26 | -2d | * Heat Burst * Unbreakable on hit | ||
dragunov | H.f,f,F+2,1+2 | m, t | 22, 0 | i15~17, i40 | -2d | Partially uses remaining Heat time | ||
dragunov | H.FC.df+1,1+2 | L, t | 8, 0 | i16~17, i40 | -2d | Partially uses remaining Heat time | ||
jin | H.db+1+2 | M | 0 | i19~34 | +4 | +23g~+38g | * Strong Aerial Tailspin * Balcony Break * Transition to DVS r10 on hit or block * Unparryable by traditional parries, Asuka, Nina, etc * Partially uses remaining Heat time * Causes wall splat on hit * Opponent recovers crouching Power crush 6~18 | |
jin | db+1+2 | M | 0 | i19~34 | -11~+4 | +17g~+32g | * Balcony Break * +4a (-5) on BT hit * Unparryable by traditional parries, Asuka, Nina, etc * Opponent recovers crouching * Power up in Heat | |
jun | H.f+1+2,P | h | 0 | i12 | +40g | * Sabaki, parries mid or high punches or kicks Parry state 5~ | ||
jun | f+1+2 | h | 0 | i12 | +2 | +26g | +23 | * Balcony Break (airborne) * Transition to r20 MIA on hit only * Deals 6 damage to self (4 recoverable) * Power up in Heat (gains parry) * Unparryable |
kazuya | d+1+2,B | l, sp | 20, 0 | i23, | High crush 6~ | |||
kazuya | DVK.db+3+4,DF | l, sp | (10), 0 | i24, | -19 | +11 | * Partially uses remaining Heat time | |
kazuya | f,n,d,DF+4,1,DVK.1,B | l,m,m,th, sp | 15,23,16,15, 0 | i16, i16 | -17 | +17a (+10) | ||
king | DF | r(l) | 0 | +51a(+35) | * Generic low parry. * Tornado affect on success. | |||
king | f,f,n,1+2 | m | 0 | i9 | +0 | +7s | +18s | * Forces Standing on hit. * Allows follow up on CH. |
king | FC.1+2 | t(s) | 0 | i26 | -5 | +3d | * 1+2 throw break (except from behind). * Catches standing and crouching opponent from all directions. | |
king | FUFL.db+1+3b+1+3 | t(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR. | |
king | b+1+2(,f,F) | t | 0 | i12~17 | -3 | +14g / -2 | * Homing * 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | |
king | b+1+2,1+2(,f,F) | t | 0 | i12~17 | +11g / -6 | * 1+2 throw break. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | ||
paul | FC.1+2 | t | 0 | i26 | -5 BT | +3d | * Throw break 1+2 * Transition to Takedown on hit | |
xiaoyu | db+3 | l | 0 | i15 | +2c | +2c | +14 | * |
xiaoyu | BT.db+4 | L | 0 | i15 | +2 | +2 | +14 | * Alternate input BT.df+4 |
yoshimitsu | 1+2+3 | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | * Weapon * Can hit grounded when up-close and off-axis |
yoshimitsu | FLE.d | M | 0 | i10 | +31a (+24) | * Evades jabs from frames 4-14 * Evades mids from frames 7-12 * Can be cancelled into other FLE moves (except FLE.n) * Only accessible after hitting with FLE.n Low crush 1~ | ||
yoshimitsu | qcb,f+2 | t | 0 | i15~16 | +0 | * Unbreakable * Opponent recovers 26 health * Yoshimitsu loses 35 health | ||
anna | 4,2 | h, h | 15, 2 | i11, i25~26 | -8 | -4 | * Combo from 1st CH | |
bryan | DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Combo from 1st hit with 15f delay * Input can be delayed 16f | |
bryan | DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | Combo from 1st hit | |
bryan | DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | Combo from 1st hit | |
bryan | ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
bryan | ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay * Input can be delayed 18f | |
bryan | ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | i15 i12, ,i11 | -16 | -6 | * Combo from 1st hit * 11f input window- | |
bryan | ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit * 9f input window | |
bryan | ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15 i12, ,i9 | -16 | -6 | * Combo from 1st hit * 8f input window | |
bryan | ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit * 7f input window | |
bryan | ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i7 | -16 | -6 | * Combo from 1st hit * 6f input window | |
bryan | ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit * 5f input window | |
bryan | ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -16 | -6 | * Combo from 1st hit * 4f input window | |
bryan | ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -26 | -15 | * Combo from 1st hit * 4f input window | |
jack-8 | df+1,2,1 | m, h, h | 12, 10, 2 | i14, ,i15 | -10 | -2 | * Jails * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH | |
steve | DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i16, i7, ,i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
alisa | BKP.1+2 | h! | 20,3 | i34~71 | +58 | * Weapon | ||
bryan | b+3,4,1,2,1 | m, m, m, m, h | 12, 18, 5, 7, 3 | i19, | ||||
heihachi | df+3,1+2 | m, h,m,m | 10, 3,3,3 | i15~16, i14 i9 i8 | -15 | -4 | * Jail from 1st attack | |
jin | ws1,3,2,1 | m, h, m, m | 7, 8, 4, 3 | i13~i14, ,i10 | -11 | +3 | Combo from 1st hit | |
king | d+3+4,4,4,4 | L, L, L, L,L | 14, 7, 7, 4,3 | i16, ,i29,i29 | -26 | +15 | * Only available if 1st hit on CH. * Combo from 3rd hit High crush 1~ | |
lee | f+3,3 | m, m | 6, 3 | i15, i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3 | m, m, m | 6, 3, 3 | i15, ,i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3,3 | m, m, m, m | 6, 3, 3, 3 | i15, ,i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3,3,3 | m, m, m, m, h | 6, 3, 3, 3, 3 | i15, ,i8 | -18 | +13a (+3) | Combos from 1st hit | |
leroy | HRM.1+2 | m,h,h,h | 3,3,3,3 | i14 | -2 | +5 | * 12 damage total * Power up during Heat (partially uses remaining Heat time) | |
steve | DCK.1+2 | m,m | 3,3 | i16, i7 | -9 | +2 | ||
steve | DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i16, i7, i5, i2 | -9 | +2 | * Combo from 1st hit * Jail from 1st block? | |
yoshimitsu | f+3+4 | m,M,M,M | 18,3,3,3 | i21~25 | -13~-9 | -8a (-15) | * Balcony Break * Head * Floor break 3rd hit * Transition to FLE on hit only * Attacks after 1st only come out on hit * Combo from 1st hit does 2,1,1 damage * Combo does 2 extra damage from FLE.n * Cancel to r65 BT earliest on frame 10 with b * Automatically recovers to r55 IND on self-wallsplat | |
yoshimitsu | db+2,2,2,2,2,2 | m, m, m, m, m, m | 8, 7, 6, 5, 4, 3 | i15, ,i10~14 | -49 | -37 | Combo from 5th CH | |
yoshimitsu | FLE.f,f | M,M,M,M,M | 3,3,3,3,3 | i17~19 i6~8 i5~7 i6~8 i6~8 | -10 | +1 | * Combos from any hit * Floor break on all hits * Sometimes combos into FLE.n Low crush 1~ | |
alisa | DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block * 11 chip damage on block in heat | |
anna | 1,2,1 | h, h, h | 5, 8, 4 | i10, ,i16 | -4 | +0 | * Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f | |
anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +23a (-3) | * Weapon * Combo from 3rd CH * Jails from 4th hit * Partially uses remaining Heat time | |
bryan | uf+2,2 | m, m | 6, 4 | i13, i10 | -10 | +1 | * Combo from 1st hit with 7f delay * Move can be delayed 5f | |
bryan | uf+2,2,2 | m, m, m | 6, 4, 4 | i13, ,i10 | -10 | +1s | Combo from 1st hit with 5f delay | |
jin | ws1,3,2 | m, h, m | 7, 8, 4 | i13~i14, ,i18 | -11 | -6 | Combo from 1st hit | |
kuma | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
kuma | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | ||
lee | 1,3:3 | h, h, m | 5, 5, 4 | i10, ,i9 | -11 | +0 | * Input 3 during frames 13?-15? of previous hit * Jail from 1st attack | |
lidia | 2,1,4,4,1,2,1,3,2 | h, h, h, l, m, h, h, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4 | i11, ,i14 | ||||
lidia | f+1+2 | h,m | 5,4 | i14, i9~10 | -10 | +1 | Jail from 1st attack | |
nina | 3,3 | h, h | 14, 4 | i14, i17 | -14 | -3 | Jail from 1st attack | |
panda | db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
panda | db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit +10 CH but only on the last hit | |
reina | WRA.4,2,2 | M,M, m, h | 6,8, 8, 4 | i17~18,i13, ,i15 | -12 | -1 | * Jails from 3rd block * Combo from 3rd hit * Can be delayed | |
reina | WRA.4,2,2 | m,m,m,h | 6,8,8,4 | ,i15 | -12 | -1 | * Jails from 3rd block * Combo from 3rd hit * Can be delayed | |
victor | CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
yoshimitsu | db+2,2,2,2,2 | m, m, m, m, m | 8, 7, 6, 5, 4 | i15, ,i10~14 | -9~-5 | +2~+6 | * Combo from 4th hit * Combo from 3rd CH | |
alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
alisa | ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | i18, ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
alisa | ub+4,1,1,2,1 | m, m, m, h, h | 10, 12, 9, 5, 5 | i18, ,i35~36 | -9 | +7 | * Balcony Break ** on airborne hit | |
alisa | SS.4,1+2 | L, h,h,h,m | 16, 5,5,5,5 | i24~25, i18~19 i3~5 i5~7 i4~5 | -10 | +8 | * Spike * Combo from 1st CH <div class="plainlist"> * ,Low crush 15~34 * fs35~37</div> | |
alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f High crush 1~ | |
alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 17~62 * fs63~65</div> | |
alisa | DES.2 | M,M,m | 5,5,5 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | * Weapon * 2 chip damage on block * 8 chip damage on block in heat | |
alisa | DES.b+2,1 | m, m,SL,SL,SL,SL | 17, 8,5,5,5,5 | i18~20, i20~21 i1~6 i1~5 i1~5 i1~3 | -3c | +5 | * Spike * Weapon * Combo from any hit * 3 chip damage on block * 7 chip damage on block in heat | |
alisa | DES.uf+2 | h,h,h,h,h | 5,5,5,5,5 | i10~14 i1~5 i1~5 i1~5 i1~1 | +35a (+28) | * Weapon * Only hits airborne opponents | ||
alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 26~71 * fs72~74</div> | |
anna | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
anna | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
asuka | 1 | h | 5 | i10 | -2 | +9 | ||
asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, , | -10 | +1 | ||
asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, , | -33 | -7 | ||
asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
azucena | d+4,1 | L, h | 13, 5 | i15~16, i27~28 | -1 | +3 | * Combo from 1st CH with 2f delay * Input can be delayed 10f * Cancel to LIB -20 -9 r18 with F | |
azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 4~ | |
azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 1~ | |
bryan | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
bryan | SNE.f+2,1,2 | m, m, m | 10, 12, 5 | i15, ,i14~15 | -2 | +9c | * Elbow * Spike * Combo from 1st hit * Consumes SNE * Chip damage on block (1) | |
bryan | b+3,4,1 | m, m, m | 12, 18, 5 | i19, | ||||
bryan | b+3,4,1,2,1,4,2 | m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | i19, | ||||
bryan | b+3,4,1,2,1,4,2,1 | m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | i19, | ||||
claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
clive | qcf+1 | h | 5 | i20-31 | -12~-10 | +8d~+10d | * Balcony Break * Hold to power up * 1 chip damage on block * Cancel to PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i23-31 5,10 +3 * Throw deals recoverable damage only | |
clive | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
devil-jin | 1+4 | SL,h | 5,5 | i16~17,i14 | -3 | +4 | Jails | |
devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
dragunov | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
eddy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
feng | 1 | h | 5 | i10 | +1 | +8 | ||
heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
hwoarang | 1 | h | 5 | i10 | +1 | +8 | ||
hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
jack-8 | d+1 | sl | 5 | i10 | -5 | +6 | * High crush 4 | |
jack-8 | db+1,1 | l, l | 13, 5 | i12, i16 | -12 | -1 | * Combos from 1st hit | |
jack-8 | db+1,1,1 | l, l, l | 13, 5, 5 | i12, ,i16 | -12 | -1 | * | |
jack-8 | FC.df+1 | m | 5 | i23 | -21 | -11c | * | |
jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
jin | f,F+3,1 | m, h | 20, 5 | i23~i25, i15 | +1 | +7 | * Links to 1 jab extensions (e.g. f,F+3,1,2,4) | |
jin | ws1,3,2,1,4 | m, h, m, m, l | 7, 8, 4, 3, 5 | i13~i14, ,i20~21 | -31 | +8 | Combo from 1st hit | |
jun | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
kazuya | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
kazuya | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
king | d+1 | s.l | 5 | i10 | -5 | +6 | High crush 4~ | |
king | f,hcf+1 | t | 45(50)/70,5 | i10 | -13 | -22d(-50) | * 1 throw break * Side switch * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). ** 18F throw break window on blue spark; 7F throw break window on CH blue spark * f,b,d,f are required input, so it can be done by f,b,db,d(,n),f+2 * Partially restores remaining Heat time. * Perform tech ukemi to reduce 5 damage. * 70 damage on wall splat (normal and perfect input). * Opponent recovers in FUFT. | |
kuma | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
kuma | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
lars | H.f+3+4 | sm | 5 | i18~24 | +5 | +10 | * Transition to SEN * Partially uses remaining heat time * Only deals recoverable damage Power crush 6~ | |
lars | 1 | h | 5 | i10 | +1 | +8 | ||
law | 1 | h | 5 | i10 | +1 | +8 | ||
law | 1,1 | h, h | 5, 5 | i10, i18 | -8 | -6 | +6 | |
law | db+1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
law | FC.1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
lee | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
lee | 1,3 | h, h | 5, 5 | i10, i16 | -11 | +0 | Can be delayed (2F?) | |
lee | 4,4 | h, h | 14, 5 | i11, i10 | -13 | -2 | * Jail from 1st attack * Combo from 1st CH +20a (+13) | |
lee | 4,4,4 | h, h, h | 14, 5, 5 | i11, ,i10 | -13 | -2 | * Jail from 1st attack * Combo from 2nd hit with no delay * Frame advantage on 1st CH: +25a (+18) | |
lee | D+4,4,4 | l, l, l | 7, 8, 5 | i12, ,i20 | -15 | -16 | -4 | Combos from 2nd hit CH |
lee | d+1 | s | 5 | i10 | -5 | +6 | Alternate input db+1, FC.1 High crush | |
lee | FC.1 | s | 5 | i10 | -5 | +6 | * Alternate input d+1, db+1 High crush | |
lee | FC.2 | s | 5 | i16 | -4 | +7 | * Alternate input db+2 High crush | |
leo | 1 | h | 5 | i10 | +1 | +8 | ||
leo | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
leroy | 1 | h | 5 | i10 | +1 | +8 | ||
leroy | d+1 | sl | 5 | i10 | -5 | +6 | High crush | |
lidia | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
lidia | 2,1,4,4 | h, h, h, l | 8, 10, 15, 5 | i11, ,i24~25 | High crush | |||
lidia | 2,1,4,4,1 | h, h, h, l, m | 8, 10, 15, 5, 5 | i11, ,i23~24 | ||||
lidia | 2,1,4,4,1,2,1,3 | h, h, h, l, m, h, h, m | 8, 10, 15, 5, 5, 8, 8, 5 | i11, ,i22 | ||||
lidia | f+1+2,3 | h,m, m | 5,4, 5 | i14, i9~10, i16 | -13 | -2 | * Knee * Jail from 1st attack | |
lidia | db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24? with f | |
lidia | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f High crush 1~ | |
lili | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
lili | db+1 | sl | 5 | i10 | -5 | +6 | * Alternate input FC.1 High crush | |
lili | FC.1 | sl | 5 | i10 | -5 | +6 | * Alternate input db+1 High crush | |
nina | H.b+1+2 | m,m,h,h,h,h | 5,20,5,5,5,5 | i16 i8~10, i28 i35 i42 i49 | +2 | +33a (+7) | * Balcony Break * Weapon * Removes Recoverable Health * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16~-15 * Jails * Partially uses remaining Heat time | |
nina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to r24? with f High crush 4~ | |
nina | db+4 | L | 5 | i16~17 | -9a | +2 | High crush 6~16 | |
nina | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
panda | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
panda | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
paul | 1 | h | 5 | i10 | +1 | +8 | ||
paul | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 standing with f High crush | |
raven | 1 | h | 5 | i10 | +1 | +8 | ||
raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f High crush 4~ | |
raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f High crush 1~ | |
raven | BT.d+1 | sl | 5 | i10 | -3 | +6 | High crush 1~ | |
reina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
reina | 2 | h | 5 | i12 | -4 | +7 | ||
reina | 2,2 | h, h | 5, 5 | i12, i14~15 | -11 | +0 | * Jail from 1st attack with 1f delay | |
reina | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
shaheen | 1 | h | 5 | i10 | +1 | +8 | ||
steve | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
steve | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
reina | 1 | h | 5 | i10 | +1 | +8 | ||
reina | d+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input F | |
victor | 1 | h | 5 | i10 | +1 | +8 | ||
victor | 1,1 | h, h | 5, 5 | i10, i16 | -3 | +8 | * Combo from 1st hit with 2F delay * Jail from 1st block with 1F delay | |
victor | 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | *-10 if last hit whiffs * Combo from 1st hit | |
victor | b+2 | h | 5 | i10 | -6 | +5 | +14 | * Deals recoverable damage only; cannot cause a K.O. |
xiaoyu | 1 | h | 5 | i10 | +1 | +8 | ||
xiaoyu | FC.1 | s | 5 | i10 | -5 | +6 | High crush 1~34 | |
yoshimitsu | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
yoshimitsu | 4,4,2 | h, h, m | 16, 16, 5 | i12~13, ,i30~31 | -22 | -12 | Yoshimitsu recovers sideturned on block | |
yoshimitsu | db+2,2,2,2 | m, m, m, m | 8, 7, 6, 5 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 3rd CH | |
yoshimitsu | db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 4th CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | i18~19, ,i9~11 | -26 | -15 | * Combo from 5th CH ,High crush 1~ | |
yoshimitsu | B+1,1,DB+3,3 | h, h, l, l | 8, 9, 7, 5 | i17, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Links to db+3 extensions * Enter IND r20 with d+3+4 * Can be performed from a single B+1 ,High crush 1~ | |
yoshimitsu | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f High crush 1~ | |
yoshimitsu | NSS.db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f High crush 4~ | |
zafina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
zafina | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f High crush 1~ | |
alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
anna | d+4 | l | 6 | i12 | -15 | -4 | ||
anna | uf+1 | h | 6 | i13 | -4 | +7 | ||
asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, , | -11 | +0 | ||
asuka | ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, , | -10 | -43 | ||
asuka | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
azucena | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
bryan | uf+2 | m | 6 | i13 | -10 | +1 | ||
claudio | d+2 | L | 6 | i20 | -11 | +0 | * Tracking notes: * Can be sidewalked left at -5 * Can be sidewalked right at -3 * Can be sidestepped right at -2 High crush 6~ | |
claudio | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
clive | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
devil-jin | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | * Jail from 1st attack with 3f delay | |
devil-jin | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * 17 damage on hit with scaling * 6 chip damage on block <div class="plainlist"> * Low crush 24~80 * fs81~83</div> | |
eddy | b+4,4 | h, M,M | 14, 6,6 | i21~22, i29~31 | -9 | +8c | * Balcony Break * Combo from 1st CH * Can cancel into HSP with input b+4,4,F | |
eddy | ws1 | h | 6 | i13~14 | -6 | +5 | ||
eddy | ws4,4,4 | m, h, M,M | 13, 10, 6,6 | i11~13, ,i29~31 | -9 | +8c | Can cancel into HSP with input ws4,4,4,F | |
eddy | FC.4 | l | 6 | i13 | -15 | -4 | * Hits grounded up-close | |
feng | b+2,3 | m, l | 13, 6 | i17, i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
heihachi | 1,1 | h, h | 5, 6 | i10, i10 | -5 | +6 | * Jail from 1st attack with 3f delay | |
hwoarang | LFS.1 | h | 6 | i13 | +5 | +7 | ||
hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in Right Stance | |
hwoarang | RFS.2 | h | 6 | i13 | +5 | +7 | * Shifts to Right Stance * Links to RFF.2 extensions | |
jack-8 | d+2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo | |
jack-8 | FC.2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input d+2,1 Combos from 1st hit First two hits of 10 hit combo | |
kazuya | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +6 | * Jails * Combo from 1st hit | |
kazuya | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
kazuya | BT.d+3 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
kazuya | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
king | d+4 | l | 6 | i14 | -15 | -4 | ||
kuma | df+1 | m | 6 | i15~16 | -6 | +2 | ||
law | df+1,3 | m, l | 10, 6 | i13, i20 | -16 | -5 | Combos from 1st hit | |
law | df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | Combos from 1st hit | |
law | BT.d+3 | l | 6 | i12 | -15 | -4 | ||
lee | f+3 | m | 6 | i15 | -18 | -7 | ||
lee | db+4 | l | 6 | i12 | -4 | -15 | Alternate input FC.4 High crush | |
lee | b+1,1 | h, m | 9, 6 | i14, i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F | |
lee | b+1:1 | h,m | 12,6 | i14,i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * Perfect Input not required during Heat * Does not partially consume remaining Heat Time, Perfect input does not restore Heat Time * Heat Time is only restored or consumed after the 2 followup | |
lee | FC.4 | l | 6 | i12 | -15 | -4 | * Alternate input db+4 High crush | |
leo | db+1 | s | 6 | i10 | -5 | +6 | High crush 4~ | |
leo | hFC.4 | l | 6 | i12 | -15 | -4 | ||
leroy | SS.3+4 | m,m | 20,6 | i20 | +3 | +8 | * Transitions to HRM Low crush | |
lidia | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
lidia | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
lili | d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 High crush | |
lili | FC.4 | l | 6 | i12 | -15 | -4 | * Alternate input d+4 High crush | |
nina | 1,2,1,1+2 | h, h, h, h,h,h | 5, 10, 17, 6,6,6 | i10, ,i25 i32 i39 | -9 | +34a (-24) | * Balcony Break * Weapon * Jail from 3rd attack * Combo from 2nd CH * Chip damage on block * Power up in Heat | |
nina | 3,3,3 | h, h, h | 14, 4, 6 | i14, ,i17 | -14 | -3 | Jail from 1st attack | |
nina | df+3,2,1 | m, h, h | 13, 12, 6 | i14, ,i16 | -3 | +4 | * Combo from 2nd CH with 9f delay * Jail from 2nd block with 3f delay | |
nina | df+3,2,1,2 | m, h, h, h | 13, 12, 6, 6 | i14, ,i16 | +1 | * Combo from 3th CH with ?f delay * Input can be delayed ?f * Interrupt with i? from 3th block | ||
nina | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
nina | b+3+4,1+2 | h, h,h,h | 16, 6,6,6 | i14~15, i28 i5 i5 | -5 | +34a (-24) | * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block * Powered up in heat | |
nina | ws1,1+2 | m, h,h,h | 17, 6,6,6 | i13~14, i25 i5 i5 | -9 | +34a (-24) | * Balcony Break * Weapon * Jail from 2nd attack * Chip damage on block * Powered up in heat | |
nina | ws4,3,1+2 | m, h, h,h,h | 15, 24, 6,6,6 | i11~12, ,i28 i5 i5 | -9 | +34a (-24) | * Balcony Break * Jail from 3rd attack * Combo from 2nd hit * Combo from 1st CH * Chip damage on block * Powered up in heat | |
nina | qcf+4,3,1+2 | m, h, h,h,h | 15, 23, 6,6,6 | i14, ,i28 i5 i5 | -9 | +24a (-9) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 3rd attack * Chip damage on block * Powered up in heat | |
nina | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
nina | BHS.2 | t | 9,6 | -3 | +0d | * Throw break 2 * Powered up input: BHS.2,3,4,2 * Listed in previous games as Triple Slaps | ||
panda | df+1 | m | 6 | i15~16 | -6 | +2 | ||
paul | db+4 | L | 6 | i12 | -15c | -4 | High crush | |
raven | FC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
raven | BT.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
reina | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | Jail from 1st attack with 2f delay | |
reina | 1,2 | h, h | 5, 6 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
reina | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
reina | WGS.DF+4 | l | 6 | i16 | -23 | +2c | * 8 dmg if manual CD | |
reina | 1,1 | h,h | 5,6 | ,i15 | -1 | +8 | Combo from 1st hit | |
reina | 2,2 | h,h | 12,6 | ,i14~15 | -11 | +0 | * Jails from 1st hit | |
reina | WGS.DF+4 | l | 6 | i16 | -23 | +2c | ||
xiaoyu | d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 | |
xiaoyu | FC.3,2 | l, h | 11, 6 | i15, i18 | +0 | +7 | * Combo from 1st hit CH | |
xiaoyu | FC.3,2,1 | l, h, h | 11, 6, 6 | i15, ,i14 | -1 | +6 | +10g | * Transition to HYP with B (-2, +5) * Combo from 2nd hit * Jail from 2nd block |
xiaoyu | FC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~46 | |
xiaoyu | BT.1+2 | m,m | 6,6 | i16~18,i3~5 | -6 | +8 | * | |
xiaoyu | BT.1+2,1+2 | m,m, m | 6,6, 6,6 | i16~18,i3~5, i17~18, i4~5 | -13 | +8d | * Combo from 1st hit with 17F delay * Move can be delayed by 8F * Input can be delayed by 17F | |
yoshimitsu | 4,4,2,2 | h, h, m, h | 16, 16, 5, 6 | i12~13, ,i22~23 | -24 | -13 | * Combo from 3rd hit * Opponent recovers BT on hit | |
yoshimitsu | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
yoshimitsu | db+2,2,2 | m, m, m | 8, 7, 6 | i15, ,i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
yoshimitsu | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
zafina | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
alisa | ub+4,1,1,2,1,1,3+4 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | i18, ,i27~28 | -29 | +15a | * ,fs5~50 | |
alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH <div class="plainlist"> * ,Low crush 26~102 * fs103~105</div> |
anna | SS.1+2 | m,m | 5,7 | i19~20 i5~9 | -11 | +32a (+22) | * Sidestep adds minimum 9f, effective startup i28~29 | |
asuka | b+2,1+2 | m, h | 12, 7 | i15, i21 | -9 | +2 | * Elbow * Jail from 1st attack with 5f delay * Combo from 1st CH with 9f delay * Input can be delayed 12F * Cancel to r15 FC with D | |
asuka | ws2,1,1,1,2,1,4 | m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | i13~14, , | -16 | -6 | ||
asuka | ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | i13~14, , | -25 | -9 | ||
bryan | SNE.f+2,1,2,3 | m, m, m, m | 10, 12, 5, 7 | i15, ,i22 | -3 | +18a (+11) | * Knee * Combo from 1st hit * Chip damage on block (2) | |
bryan | b+3,4,1,2 | m, m, m, m | 12, 18, 5, 7 | i19, | ||||
claudio | db+4 | L | 7 | i15 | -13 | -2 | * Tracking notes: * Can be sidestepped right at -7 * Pseudo homing to SSL/SWL side? | |
clive | f+2,2 | m, m | 10, 7 | i15, i17~18 | -8 | +3 | * Weapon * Combo from 1st CH * Jail from 1st block * Enter PHX -5 +6 r30 with F or 4 on hit or block | |
devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
eddy | f+4,3+4 | m, L,L | 13, 7,7 | i23~25, i22~24 i5~6 | -24c | +12a | * Transition to RLX only on hit * Combo from 1st CH <div class="plainlist"> * ,fs1~70 * High crush 10~86</div> | |
eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | i14~15, ,i22~24 | -24c | +12 | * Combos from 1st CH * Combos from 2nd hit Low crush 1~?, High crush 10~? | |
feng | d+4 | l | 7 | i14~15 | -11 | 0 | ||
feng | uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
feng | uf+3+4 | M,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
hwoarang | d+3 | l | 7 | i17 | -13 | -2 | ||
hwoarang | d+4 | l | 7 | i19 | -17 | -6 | * Also possible during Right Stance | |
hwoarang | LFS.d+3 | l | 7 | i16 | -17 | -6 | ||
jin | 3,1 | h, h | 17, 7 | i14, i20 | -1 | +7 | * Combo from 1st hit * Enter ZEN +4 +12 r15 with F | |
jin | d+3 | l | 7 | i15~16 | -14 | -3 | ||
jin | ws1 | m | 7 | i13~i14 | -6 | +5 | ||
jun | 2 | h | 7 | i12 | -4 | +7 | ||
jun | db+1 | m | 7 | i15~16 | -8 | +1 | ||
jun | b+2,1 | m, h | 10, 7 | i14~15, i15~16 | -9 | +2 | * Elbow * Combo from 1st hit with 5f? delay * Enter GEN +0 +11g r18 with F * Enter MIA +0 +11g r18 with B | |
jun | ws1,1 | h, h | 14, 7 | i12~13, i15~16 | -9 | +2 | * Elbow * Combo from 1st hit * Enter GEN +0 +11g r18 with F * Enter MIA +0 +11g r18 with B | |
jun | IZU.1 | h | 7 | i13~14 | -7 | +4 | Enter GEN -6, +5 r18 with F Enter MIA -6, +5 r18 with B | |
kazuya | db+1 | m | 7 | i13 | -10 | +0 | ||
king | d+3+4,4 | L, L | 14, 7 | i16, i29 | -25 | -9 | * Combo from 1st hit on CH. High crush 1~ | |
king | d+3+4,4,4 | L, L, L | 14, 7, 7 | i16, ,i29 | -25 | -9 | * Combo from 2nd hit on CH. High crush 1~ | |
king | RAS1.1 | t | 7/15 | +0d | * Cannot throw break. * Input with 2,1,1+2 for more damage. * Opponent recovers in FUFR. | |||
king | RAS2.1 | t | 7/15 | -9 | +0d | * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FUFR. | ||
king | RSSB1.1 | t | 7/15 | +1d | * Cannot throw break. * Input with 2,2,1+2 for more damage. * Opponent recovers in FUFT. | |||
king | RSSB2.1 | t | 7/15 | -3 | +0d | * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FDFA. | ||
law | H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash * Balcony Break * Automatically transitions to DSS on block * 8 chip damage | |
law | d+4 | l | 7 | i15 | -11 | +0 | ||
law | d+3+4 | l | 7 | i12 | -14 | -2 | Alternate input FC.d+4 High crush 4~ | |
law | FC.4 | l | 7 | i12 | -14 | -2 | Alternate input d+3+4 High crush 4~ | |
law | BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
lee | D+4 | l | 7 | i12 | -13 | -14 | -2 | |
lee | d+4 | l | 7 | i12 | -13 | -14 | -2 | |
lee | HMS.1 | h | 7 | i12 | +2 | +9 | * Cancel and transition MS with F * Cancel into Scatter Kick (HMS.3) with input HMS.1~3 | |
lee | HMS.1,1 | h, h | 7, 7 | i12, i14 | -2 | +8 | * Cancel and transition to +1, +8 MS with F * Combos from 1st hit | |
leo | d+3+4 | l | 7 | i12 | -15 | -4 | High crush 4~ | |
leroy | 1,1 | h, m | 5, 7 | i10, i18~19 | -9~-8 | +2~+3 | Combo from 1st hit CH * slightly delayable * jails unless delayed | |
leroy | df+2 | m | 7 | i15~16 | -6 | +6 | ||
paul | 1,2,3 | h, h, m | 5, 12, 7 | i10, ,i16~17 | -25 | -14 | * Combo from 1st hit * Jail from 1st hit * Cancel to 10 strings | |
raven | BT.1 | h | 7 | i8 | -1~+0 | +5~+6 | ||
reina | db+4 | L | 7 | i16 | -13 | -2 | +2 | |
shaheen | 2,1 | h, m | 10, 7 | i10, i17~18 | -4 | +2 | ||
steve | 1,1 | h, h | 5, 7 | i10, i15 | -3 | +3 | * Combo from 1st hit with 4F delay * Jails from 1st block with 2F delay * Move can be delayed by 4F * Shift to LWV with 3 (-6/+0) * Shift to RWV with 4 (-6/+0) * Shift to SWY with b+3_4 (-6/+0) * Shift to r20? DCK with f+3_4 (-2/+4) * r22? DCK FC cancel? | |
steve | df+1,2~f+1+2,1 | m, h,h, m | 12, 8,12, 7 | i13, ,i17~18 | -19 | -8 | * Combo from 2nd CH | |
steve | WS.1,1 | m, h | 12, 7 | i11~12, i15 | -3 | +3 | * Combo from 1st hit * Combo from 1st CH with 11F delay * Move can be delayed by 11F * Shift to r22? LWV with 3 (-6/+0) * Shift to r22? RWV with 4 (-6/+0) * Shift to r22? SWY with b+3_4 (-6/+0) * Shift to r20? DCK with f+3_4 (-2/+4) * r22? DCK FC cancel? | |
reina | d+4 | l | 7 | i12 | -13 | -2 | ||
reina | db+4 | L | 7 | i16 | -13 | -2 | +2 | |
victor | 1,1,2 | h, h, h,h | 5, 5, 5,7 | i10, ,i17~18,i9~10 | -12 | +3 | * Combo from 1st hit * Jail from 1st block * Transition to PRF (-8/+7) with F | |
victor | df+1,1 | m, h,h | 10, 7,7 | i13~14, i20 | -4 | +7 | * Combo from 1st hit | |
victor | d+1 | l | 7 | i16 | -17 | -6 | * Cannot be parried (weapon low) | |
xiaoyu | BT.2,2,1 | h, m, m,M,M | 9, 12, 7,7,7 | i12, ,i12~14,i17~19,i21~27 | -11 | +5c | * Transition to AOP with D (-10, +5) * Combos from 2nd hit | |
yoshimitsu | df+1,2,db+2 | m, h, m | 14, 16, 7 | i13, ,i15 | -5 | +6 | * Links to db+2 extensions | |
yoshimitsu | db+2,2 | m, m | 8, 7 | i15, i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
yoshimitsu | db+3,3 | l, l | 8, 7 | i18~19, i15~17 | -19 | -7 | * Combo from 1st hit * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3 | l, l, l | 8, 7, 7 | i18~19, ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | B+1,1,DB+3 | h, h, l | 8, 9, 7 | i17, ,i13~14 | -20 | -9 | * Combo from 1st hit * Links to db+3 extensions * Can be performed from a single B+1 ,High crush 10~ | |
yoshimitsu | FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break * Weapon * Hitlines exist on the sword and directly behind Yoshimitsu * Can be canceled at any time into another FLE move * After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~ | |
yoshimitsu | IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Links to db+2 extensions * Greater forward momentum than a standing db+2 High crush 1~ fs1~ | |
alisa | 2,3 | h, m | 10, 8 | i12, i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay | |
alisa | f+2,3 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | * Balcony Break ** on airborne hit * Combo from 1st CH with 1f delay * Transition to r40 DES with 1+2 <div class="plainlist"> * ,Low crush 17~38 * fs39~41</div> | |
alisa | d+2 | M | 8 | i24~26 | -12 | +2c | Spike | |
alisa | uf+4 | m | 8 | i15~16 | -15 | -4 | <div class="plainlist"> * Low crush 9~37 * fs38~40</div> | |
alisa | uf+4,4 | m, M | 8, 8 | i15~16, i24~26 | -13 | +45a (+37) | * Spike * Combo from 1st hit with 2f delay <div class="plainlist"> * ,Low crush 9~41 * fs42~44</div> | |
alisa | FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
anna | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
anna | CJM.d+3 | L | 8 | i15 | -11 | +0 | * | |
asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
asuka | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | --3 | +9 | * Jail from 2nd attack * Links to 1+4 string extensions * -19 if entire string is ducked | |
asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | Combo from 1st hit |
asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
azucena | db+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
bryan | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | Jail from 1st attack |
bryan | DF+1 | m | 8 | i15 | -5 | +1 | * DF must be held for the extensions | |
bryan | b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | i19, | ||||
claudio | f+1+2 | m | 8 | i16 | -18 | -7 | * Tracking notes: * Can be sidewalked left at -4 or -5 or -2? * Can be sidestepped left at -3 * Can be sidestepped right at -7 | |
claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | Jail from 1st attack ,High crush 1~ | |
claudio | db+2 | sl | 8 | i11 | -4 | +7 | * Tracking notes: * Can be sidewalked left at -1 * Can be sidestepped right at -4 High crush 4~ | |
claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
clive | 4 | m | 8 | i12 | -10 | +1 | ||
clive | d+2 | sl | 8 | i11 | -6 | +5 | High crush 4~ | |
clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
devil-jin | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay | |
devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
dragunov | 1,1 | h, h | 5, 8 | i10, i20 | -4 | +7 | Combo from 1st hit | |
dragunov | 1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | * Jail from 1st attack * Combo from 1st hit | |
dragunov | 3,1 | m, h | 10, 8 | i15~16, i21~22 | -2 | +7 | * Combo from 1st hit * Enter SNK -3 +6 r23 with DF | |
dragunov | d+4,1 | L, h | 12, 8 | i15~16, i14~15 | -11 | +5 | Combo from 1st CH with 1f delay | |
dragunov | FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
eddy | f+4,3 | m, m | 13, 8 | i23~25, i23~24 | -13 | -1c | * Spike * Combo from 1st hit with 10f delay * Move can be delayed 7f | |
eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combos from 1st CH * Combos from 2nd hit Low crush 1~? | |
feng | 2 | h | 8 | i10 | -3 | +5 | ||
heihachi | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
heihachi | df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit | |
heihachi | df+2 | m | 8 | i13~14 | -7 | +4 | ||
heihachi | f,n,d,DF+4,4,4 | L, L, L | 15, 10, 8 | i16~17, ,i24 | -10 | +3c | +26a | * +26a if previous hit connects |
hwoarang | 1,1 | h, h | 5, 8 | i10, i12 | -3 | +8 | Jails | |
hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jails * Also possible during Right Stance * Shifts to Right Stance * uf+3+4,F to shift to Left Flamingo Low crush | |
hwoarang | ws2 | m | 8 | i15~16 | -7 | +4 | ||
hwoarang | LFS.uf+3+4 | m,h | 10,8 | i14 | -10 | +1 | * LFS.uf+3+4,F to remain in Left Flamingo Low crush | |
hwoarang | RFS.f+4 | h,h | 8,8 | i8 | +0 | +2 | * Remains in Right Flamingo | |
jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 High crush 4 | |
jack-8 | uf+3 | L | 8 | i23 | -12 | +8c GMH | * Only deals recoverable damage * Cannot K.O. * Automatically transitions to GMH on hit * Alternate input ub+3, u+3: less forward movement Low crush 9 | |
jack-8 | FC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2 High crush 1 | |
jack-8 | FC.df+1,2 | m, m | 5, 8 | i23, i16 | -21 | -11c | * Combos from 1st hit | |
jack-8 | FC.df+2,d+1 | m, l | 12, 8 | i17, i22 | -11 | +0 | * Balcony Break * Combos from 1st hit High crush | |
jin | ws1,3 | m, h | 7, 8 | i13~i14, i14 | -6 | +4 | * Jail from 1st attack * Transition to r25 backdash with B |