mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
asuka1+2+3+4,1+2m,t0,0i16-6+3
* Throw break 1+2
* Works on standing or crouching opponent
* Tackle is reversed on the player on break
* Opponent recovers FUFT on hit
asukaf+1+3t0i19~20+17
azucenaH.2+3+4h!0i45+35a
azucena2+3+4h!0i45-1
azucenaFC.1+2t0i26-5+3
* Throw break 1+2 in a 4f window, frames 1~4
* Reverse tackle with 1+2 in a 2f window, frames 18~19
* Works on standing and crouching opponent
bryan1+3+4m!0i28~31+16
* Cancellable with any input on frames 1~31
* Gain SNE
* -34 if not cancelled
dragunovH.2+3,db+1+2m,m,m, t25,14,23, 0,i26-2d
Heat Smash
dragunovf,f,F+2,H.1+2m, t22, 0,i40-2d
Partially uses remaining Heat time
dragunovFC.df+1,H.1+2L, t8, 0,i40-2d
Partially uses remaining Heat time
jinH.db+1+2M0i19~34+4+23g~+38g
* Strong Aerial Tailspin
* Balcony Break
* Enter Awakened Breaking Step r10 on hit or block
* Unparryable by traditional parries, Asuka, Nina, etc
* Partially uses remaining Heat time
* Causes wall splat on hit
* Opponent recovers crouching
Power crush 6~18
jindb+1+2M0i19~34-11~+4+17g~+32g
* Balcony Break
* +4a (-5) on BT hit
* Unparryable by traditional parries, Asuka, Nina, etc
* Opponent recovers crouching
* Power up in Heat
junH.f+1+2,Ph0i12+40g
* Sabaki, parries mid or high punches or kicks
Parry state 5~
junf+1+2h0i12+2+26g+23
* Transition to r20 MIA on hit only
* Deals 6 damage to self (4 recoverable)
* Unparryable
kazuyad+1+2,Bl, sp20, 0
High crush 6~
kazuyaDVK.db+3+4l0i24-19+2
* Partially uses remaining Heat time
kazuyaDVK.db+3+4,DFl, sp0, 0-19+11
* Partially uses remaining Heat time
kazuyaf,n,d,DF+4,1,DVK.1,Bl,m,m,th, sp15,23,16,15, 0i16-17+17a (+10)
kingDFr(l)0+51a(+35)
* Generic low parry.
* Tornado affect on success.
kingf,f,n,1+2m0i9+0+7s+18s
* Forces Standing on hit.
* Allows follow up on CH.
kingFC.1+2t(s)0i26-5+3d
* 1+2 throw break (except from behind).
* Catches standing and crouching opponent from all directions.
kingFUFL.db+1+3b+1+3t(g)0i18~20+0+25d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFL/FDFR.
kingb+1+2(,f,F)t0i12~17-3+14g / -2
* 1+2 throw break. Side switch.
* Damage becomes 15 on wall splat.
* Shifts to JGR, input f,F / b,B to cancel shift.
kingb+1+2,1+2(,f,F)t0i12~17+11g / -6
* 1+2 throw break.
* Damage becomes 15 on wall splat.
* Shifts to JGR, input f,F / b,B to cancel shift.
paulFC.1+2t0i26-5 BT+3d
* Throw break 1+2
* Transition to Takedown on hit
xiaoyudb+3l0i15+2c+2c+14
*
xiaoyuBT.db+4l0i15+2+2+14
* Alternate input BT.df+4
yoshimitsu1+2+3m0i22~40-8~+10g+0~+18+16~+34
* Weapon
* Can hit grounded when up-close and off-axis
yoshimitsuFLE.dM0i10+31a (+24)
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n
Low crush 1~
yoshimitsuqcb,f+2t0i15~16+0
* Unbreakable
* Opponent recovers 26 health
* Yoshimitsu loses 35 health
bryanDF+1,1m, m8, 2,i10-10-4
* Combo from 1st hit with 15f delay
* Input can be delayed 16f
bryanDF+1,1,1m, m, m8, 2, 2,i10-10-4
Combo from 1st hit
bryanDF+1,1,1,1m, m, m, m8, 2, 2, 2,i10-10-4
Combo from 1st hit
bryanub+1+2m,m5,2i15 i12-16-6
* Combo from 1st hit
bryanub+1+2,1m,m, m5,2, 2,i12-13-3
* Combo from 1st hit 8f delay
* Input can be delayed 18f
bryanub+1+2,1,2m,m, m, m5,2, 2, 2,i11-16-6
* Combo from 1st hit
* 11f input window-
bryanub+1+2,1,2,1m,m, m, m, m5,2, 2, 2, 2,i10-13-3
* Combo from 1st hit
* 9f input window
bryanub+1+2,1,2,1,2m,m, m, m, m, m5,2, 2, 2, 2, 2,i9-16-6
* Combo from 1st hit
* 8f input window
bryanub+1+2,1,2,1,2,1m,m, m, m, m, m, m5,2, 2, 2, 2, 2, 2,i8-13-3
* Combo from 1st hit
* 7f input window
bryanub+1+2,1,2,1,2,1,2m,m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2,i7-16-6
* Combo from 1st hit
* 6f input window
bryanub+1+2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2,i6-13-3
* Combo from 1st hit
* 5f input window
bryanub+1+2,1,2,1,2,1,2,1,2m,m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2,i5-16-6
* Combo from 1st hit
* 4f input window
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2,i5-26-15
* Combo from 1st hit
* 4f input window
jack-8df+1,2,1m, h, h12, 10, 2i15-10-2
* Jails
* On air hit +22a (+15)
* Combos from 2nd hit
* Combos from 1st hit CH
junf+3+4,P (Low)t4,2,2,2,2,2,2,2,2+0d
* Restores 14 health and 14 recoverable
* Opponent recovers FDFA
steveDCK.1+2,1+2,1+2m,m, m,m, m,m3,3, 3,3, 2,2i5, i2-9+2
* Combo from 1st hit
alisaub+4,1,1,2,1,1m, m, m, h, h, m,M,M10, 12, 9, 5, 5, 3,3,3,i32~33 i1~2 i1~2-14-3
* Spike
* Weapon
* Combo from 5th hit
alisaBKP.1+2h!20,3i34~71+58
* Weapon
bryanb+3,4,1,2,1m, m, m, m, h12, 18, 5, 7, 3
heihachidf+3,1+2m, h,m,m10, 3,3,3,i14 i9 i8-15-4
* Jail from 1st attack
jinws1,3,2,1m, h, m, m7, 8, 4, 3,i10-11+3
Combo from 1st hit
kingd+3+4,4,4,4l, l, l, l,l14, 7, 7, 4,3i29,i29-26+15
* Only available if 1st hit on CH.
* Last 3 kicks are combo.
* 5 kicks combo is impossible.
leef+3,3m, m6, 3i8-18-7
Combos from 1st hit
leef+3,3,3m, m, m6, 3, 3i8-18-7
Combos from 1st hit
leef+3,3,3,3m, m, m, m6, 3, 3, 3i8-18-7
Combos from 1st hit
leef+3,3,3,3,3m, m, m, m, h6, 3, 3, 3, 3i8-18+13a (+3)
Combos from 1st hit
steveDCK.1+2m,m3,3i16, i7-9+2
steveDCK.1+2,1+2m,m, m,m3,3, 3,3i5, i2-9+2
* Combo from 1st hit
yoshimitsuf+3+4m,M,M,M20,3,3,3i21~25-13~-9-8a (-15)
* Balcony Break
* Head
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r65 BT earliest on frame 10 with b
* Automatically recovers to r55 IND on self-wallsplat
yoshimitsudb+2,2,2,2,2,2m, m, m, m, m, m8, 7, 6, 5, 4, 3,i10~14-49-37
Combo from 5th CH
yoshimitsuFLE.f,fM,M,M,M,M3,3,3,3,3i17~19 i6~8 i5~7 i6~8 i6~8-10+1
* Combos from any hit
* Floor break on all hits
* Sometimes combos into FLE.n
Low crush 1~
alisaDES.BT.1m,m,m,m,m,m4,4,4,4,4,4i19~22 i1~3 i1~3 i1~3 i1~3 i1~3-9+25a
* Weapon
* Combo from any hit
* 1 chip damage on block
bryanuf+2,2m, m6, 4,i10-10+1
* Combo from 1st hit with 7f delay
* Move can be delayed 5f
bryanuf+2,2,2m, m, m6, 4, 4,i10-10+1s
Combo from 1st hit with 5f delay
jinws1,3,2m, h, m7, 8, 4,i18-11-6
Combo from 1st hit
kumadb+1+2mm4,4i14~15-9+2~3
kumadb+1+2,1+2mm, mm4,4, 4,4,i15~16-110
lee1,3:3h, h, m5, 5, 4,i9-11+0
* Input 3 during frames 13?-15? of previous hit
* Jail from 1st attack
lidia2,1,4,4,1,2,1,3,2h, h, h, l, m, h, h, m, m8, 10, 15, 5, 5, 8, 8, 5, 4,i14
lidiaf+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
nina3,3h, h14, 4,i17-14-3
Jail from 1st attack
pandadb+1+2mm4,4i14~15-9+2~3
pandadb+1+2,1+2mm, mm4,4, 4,4,i15~16-110
* Combos from 1st hit
+10 CH but only on the last hit
reinaWRA.4,2,2M,M, m, h6,8, 8, 4,i15-12-1
* Jails from 3rd block
* Combo from 3rd hit
* Can be delayed
reinaWRA.4,2,2m,m,m,h6,8,8,4,i15-12-1
* Jails from 3rd block
* Combo from 3rd hit
* Can be delayed
victorCH.db+4l,th20,4i20~21+49a
yoshimitsudb+2,2,2,2,2m, m, m, m, m8, 7, 6, 5, 4,i10~14-9~-5+2~+6
* Combo from 4th hit
* Combo from 3rd CH
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisaub+4,1,1,2m, m, m, h10, 12, 9, 5,i24~25-10+1
* Combo from 3rd hit
* Combo from 1st CH
alisaub+4,1,1,2,1m, m, m, h, h10, 12, 9, 5, 5,i35~36-9+7
* Balcony Break
** on airborne hit
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5,i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
<div class="plainlist">
* ,Low crush 15~34
* fs35~37</div>
alisaFC.d+1sl5i10-5+6
Transition to standing with f
High crush 1~
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaDES.2M,M,m5,5,5i20~21 i1~2 i1~2-8+37a (+27)
* Weapon
* 2 chip damage on block
alisaDES.b+2,1m, m,SL,SL,SL,SL17, 8,5,5,5,5,i20~21 i1~6 i1~5 i1~5 i1~3-3+5
* Spike
* Weapon
* Combo from any hit
* 2 chip damage on block
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
asukaws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5-10+1
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5-33-7
asukahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
azucenad+4,1L, h13, 5,i27~28-1+3
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
* Cancel to LIB -20 -9 r18 with F
* (Ver.1.05.00) - New Cancel.
azucenadb+1sl5i10-5+6
Can recover standing with F
High crush 4~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
High crush 1~
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryanf+2,1,SNE.2m, m, m10, 12, 5,i14~15-2+9c
* Elbow
* Spike
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (1)
bryanb+3,4,1m, m, m12, 18, 5
bryanb+3,4,1,2,1,4,2m, m, m, m, h, h, h12, 18, 5, 7, 3, 8, 5
bryanb+3,4,1,2,1,4,2,1m, m, m, m, h, h, h, h12, 18, 5, 7, 3, 8, 5, 5
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudiodb+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1+4SL,h5,5i16~17,i14-3+4
Jails
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
High crush 4~
dragunov1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
feng1h5i10+1+8
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
hwoarang1h5i10+1+8
hwoarangRFF.f+1h5i10+1+8
jack-8d+1s5i10-5+6
*
High crush 4
jack-8db+1,1l, l13, 5i16-12-1
* Combos from 1st hit
High crush
jack-8db+1,1,1l, l, l13, 5, 5i16-12-1
*
High crush
jack-8FC.df+1m5i23-21-11c
*
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jinf,F+3,1m, h20, 5,i15+1+7
* Links to 1 jab extensions (e.g. f,F+3,1,2,4)
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5,i20~21-31+8
Combo from 1st hit
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuya1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuyad+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
kazuyaFC.1sl5i10-5+6
* Returns to standing when input F
High crush
king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kingd+1s.l5i10-5+6
* Can also be done by db+1/FC.d+1/FC.db+1.
kuma1h5i10+1+8
larsH.f+3+4sm5 (5)i18~24+5+10
* Transition to SEN
* Partially uses remaining heat time
Power crush
lars1h5i10+1+8
law1h5i10+1+8
law1,1h, h5, 5i18-8-6+6
lawdb+1s5i10-5+6
High crush 4~
lawFC.1s5i10-5+6
High crush 4~
lee1h5i10+1+8
lee1,3h, h5, 5i16-11+0
Can be delayed (2F?)
lee4,4h, h14, 5,i10-13-2
* Jail from 1st attack
* Combo from 1st CH [[Lee combos#Mini-combos|+20a (+13)]]
lee4,4,4h, h, h14, 5, 5,i10-13-2
* Jail from 1st attack
* Combo from 2nd hit with no delay
* Frame advantage on 1st CH: +25a (+18)
leeD+4,4,4l, l, l7, 8, 5i20-15-16-4
Combos from 2nd hit CH
leed+1s5i10-5+6
Alternate input db+1, FC.1
High crush
leeFC.1s5i10-5+6
* Alternate input d+1, db+1
High crush
leeFC.2s5i16-4+7
* Alternate input db+2
High crush
leo1h5i10+1+8
leohFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
leroy1h5i10+1+8
leroyd+1sl5i10-5+6
High crush
lidia1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lidia2,1,4,4h, h, h, l8, 10, 15, 5,i24~25
High crush
lidia2,1,4,4,1h, h, h, l, m8, 10, 15, 5, 5,i23~24
lidia2,1,4,4,1,2,1,3h, h, h, l, m, h, h, m8, 10, 15, 5, 5, 8, 8, 5,i22
lidiaf+1+2,3h,m, m5,4, 5,i16-13-2
* Knee
* Jail from 1st attack
lidiadb+1sl5i10-5+6
Transition to r24? with f
lidiaFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
lili1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lilidb+1sl5i10-5+6
* Alternate input FC.1
High crush
liliFC.1sl5i10-5+6
* Alternate input db+1
High crush
ninaH.b+1+2m,m,h,h,h,h5,20,5,5,5,5i16 i8~10, i28 i35 i42 i49+2+33a (+7)
* Balcony Break
* Weapon
* Removes Recoverable Health
* Combo from 1st hit only if the second hit connects on i8
* 2nd hit available only as combo from 1st
* If the second hit connects on i9~10, frame advantage on hit will be -16~-15
* Jails
* Partially uses remaining Heat time
nina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
ninad+1sl5i10-5+5
* Transition to r24? with f
High crush 4~
ninadb+4L5i16~17-9a+2
High crush 6~16
ninahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
panda1h5i10+1+8
paul1h5i10+1+8
pauldb+1sl5i10-5+6
* Transition to r24 standing with f
High crush
raven1h5i10+1+8
ravend+1sl5i10-5+6
* Can recover standing with f
High crush 4~
ravenFC.1sl5i10-5+6
Can recover standing with f
High crush 1~
ravenBT.d+1sl5i10-3+6
Alternate input: BT.d+2
High crush 1~
reina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
reinad+1sm5i10-5+6
* Returns to standing when input F
High crush 4~
shaheen1h5i10+1+8
steve1h5i10+1+8
stevedb+1sl5i10-5+6
* Transition to Standing with f
High crush 4~
reina1h5i10+1+8
reinad+1sm5i10-5+6
* Returns to standing when input F
victor1h5i10+1+8+8
victor2,2h, mm10, 10,5i17~18,i7-12-2-2
*-10 if last hit whiffs
victorb+2h5i12-9+2+14
xiaoyuFC.1s5i10-5+6
High crush
yoshimitsu1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
yoshimitsu4,4,2h, h, m12, 12, 5,i30~31-22-12
Yoshimitsu recovers sideturned on block
yoshimitsudb+2,2,2,2m, m, m, m8, 7, 6, 5,i10~14-9~-5+2~+6
Combo from 3rd CH
yoshimitsudb+3,3,3,3l, l, l, l8, 7, 7, 5,i15~17-19-7
* Combo from 3rd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5,i15~17-19-7
* Combo from 4th CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3,3,3l, l, l, l, l, l8, 7, 7, 5, 5, 5,i9~11-26-15
* Combo from 5th CH
,High crush 1~
yoshimitsuB+1,1,DB+3,3h, h, l, l8, 9, 7, 5,i15~17-19-7
* Combo from 3rd CH
* Links to db+3 extensions
* Enter IND r20 with d+3+4
* Can be performed from a single B+1
,High crush 1~
yoshimitsuFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
yoshimitsuNSS.db+1sl5i10-5+6
* Transition to r24 with f
High crush 4~
zafina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
zafinaFC.d+1sl5i10-5+6
* Transition to r24 with f
* Transition input can be delayed 16f
High crush 1~
alisaFC.d+4l6i12-15-4
High crush 1~
asuka1h6i10-2+9
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6-11+0
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6-11+0
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6-10-43
asukahFC.4l6i12-15-4
High crush 1~
azucenaFC.d+4l6i12-15-4
High crush 1~
bryanuf+2m6i13-10+1
claudiod+2L6i20-11+0
High crush 6~
claudiod+4l6i12-15-4
High crush 4~
clived+4l6i12-15-4
High crush 4~
devil-jin1,1h, h5, 6,i15-1+8
* Jail from 1st attack with 3f delay
devil-jind+4l6i12-15-4
High crush 4~
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* 17 damage on hit with scaling
* 6 Chip Damage on block
* 12 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 24~80
* fs81~83</div>
eddyb+4,4h, m,m14, 6,6,i29~31-9+8c
* Balcony Break
* Combo from 1st CH
* Can cancel into HSP with input b+4,4,F
eddyws1h6i13~14-6+5
eddyws4,4,4m, h, m,m13, 10, 6,6,i29~31-9+8c
Can cancel into HSP with input ws4,4,4,F
eddyFC.4l6i13-15-4
* Hits grounded up-close
fengb+2,3m, l13, 6i22~24-110
* Combo from 1st hit
* Move can be delayed
heihachi1,1h, h5, 6,i10-5+6
* Jail from 1st attack with 3f delay
hwoarangLFS.1h6i13+5+7
hwoarangRFF.2h6i10+2+8
* Remains in Right Stance
hwoarangRFS.2h6i13+5+7
* Shifts to Right Stance
* Links to RFF.2 extensions
kazuya1,1h, h5, 6,i15-1+8
* Jails
* Combo from 1st hit
kazuyad+4l6i12-17-4
High crush 4~
kazuyaFC.4l6i12-17-4
High crush
kingd+4l6i14-15-4
* Fast low but very punishable.
kumadf+1m6i15~16-6+2
lawdf+1,3m, l10, 6i20-16-5
Combos from 1st hit
lawdf+1,3,2m, l, m10, 6, 6i28-12-1
Combos from 1st hit
lawBT.d+3l6i12-15-4
leef+3m6i15-18-7
leedb+4l6i12-4-15
Alternate input FC.4
High crush
leeb+1,1h, m9, 6i20-5+6
* Transition to -1, +10g HMS with 3+4
* Cancel and transition to -5, +1 MS with F
leeFC.4l6i12-15-4
* Alternate input db+4
High crush
leodb+1s6i10-5+6
High crush 4~
leohFC.4l6i12-15-4
lidiad+4l6i12-15-4
High crush 4~
lidiaFC.d+4l6i12-15-4
High crush 1~
lilid+4l6i12-15-4
* Alternate input FC.4
High crush
liliFC.4l6i12-15-4
* Alternate input d+4
High crush
nina1,2,1,1+2h, h, h, h,h,h5, 10, 17, 6,6,6,i25 i32 i39-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH
* Chip damage on block
* Power up in Heat
nina3,3,3h, h, h14, 4, 6,i17-14-3
Jail from 1st attack
ninadf+3,2,1m, h, h13, 12, 6,i16-3+4
* Combo from 2nd CH with 9f delay
* Jail from 2nd block with 3f delay
ninad+4l6i12-15-4
High crush 4~
ninab+3+4,1+2h, h,h,h16, 6,6,6,i28 i5 i5-9+34a (-24)
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
* [[Nina_movelist#Nina-H.b+3+4,1+2|Powered up in heat]]
ninaws1,1+2m, h,h,h17, 6,6,6,i25 i5 i5-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 2nd attack
* Chip damage on block
* [[Nina_movelist#Nina-H.ws1,1+2|Powered up in heat]]
ninaws4,3,1+2m, h, h,h,h15, 24, 6,6,6,i28 i5 i5-9+34a (-24)
* Balcony Break
* Jail from 3rd attack
* Combo from 2nd hit
* Combo from 1st CH
* Chip damage on block
* [[Nina_movelist#Nina-H.ws4,3,1+2|Powered up in heat]]
ninaqcf+4,3,1+2m, h, h,h,h15, 23, 6,6,6,i28 i5 i5-9+24a (-9)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jail from 3rd attack
* Chip damage on block
* [[Nina_movelist#Nina-H.qcf+4,3,1+2|Powered up in heat]]
ninahFC.4l6i12-15-4
High crush 1~
ninaBHS.2t9,6-3+0d
* Throw break 2
* Powered up input: BHS.2,3,4,2
* Listed in previous games as Triple Slaps
pandadf+1m6i15~16-6+2
pauldb+4L6i12-15c-4
High crush
ravenFC.4l6i12-15-4
High crush 1~
ravenBT.d+4l6i12-15-4
High crush 1~
reina1,1h, h5, 6,i15-1+8
Jail from 1st attack with 2f delay
reina2h6i12-4+7
reina2,2h, h6, 6,i14~15-11+0
* Jail from 1st attack with 1f delay
reinad+4l6i12-15-4
High crush 4~
reinaWGS.DF+4l6i16-23+2c
* 8 dmg if manual CD
reina1,1h,h5,6,i15-1+8
Combo from 1st hit
reina2,2h,h12,6,i14~15-11+0
* Jails from 1st hit
reinaWGS.DF+4l6i16-23+2c
xiaoyu1h6i10+1+8
xiaoyud+4l6i12-15-4
* Alternate input FC.4
xiaoyuFC.3,2l, h11, 6i18+0+7
* Combos from 1st hit CH
xiaoyuFC.3,2,1l, h, h11, 6, 6i14-1+6+10g
* Transition to HYP with B (-2, +5)
* Combos from 2nd hit
* Jails from 2nd hit
xiaoyuFC.4l6i12-15-4
*
High crush
yoshimitsu4,4,2,2h, h, m, h12, 12, 5, 6,i22~23-24-13
* Combo from 3rd hit
* Opponent recovers BT on hit
yoshimitsud+4l6i12-15-4
High crush 4~
yoshimitsudb+2,2,2m, m, m8, 7, 6,i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsuFC.d+4l6i12-15-4
High crush 1~
zafinaFC.d+4l6i12-15-4
High crush 1~
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7,i27~28-29+15a
*
,fs5~50
alisaSBT.1,2,1m, m, m12, 13, 7,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
<div class="plainlist">
* ,Low crush 26~102
* fs103~105</div>
asukab+2,1+2m, h12, 7,i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
asukaws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7-16-6
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7-25-9
bryanf+2,1,SNE.2,3m, m, m, m10, 12, 5, 7,i22-3+18a (+11)
* Knee
* Combo from 1st hit
* Chip damage on block (2)
bryanb+3,4,1,2m, m, m, m12, 18, 5, 7
claudiodb+4L7i15-13-2
clivef+2,2m, m10, 7,i17~18-8+3
* Weapon
* Combo from 1st CH
* Jail from 1st block
* Enter PHX -5 +6 r30 with F or 4 on hit or block
devil-jinf,n,d,DF+4L7i16-23c-5c
eddyf+4,3+4m, L,L13, 7,7,i22~24 i5~6-24c+12a
Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
eddyb+1,4,3+4m, m, L15, 10, 7,7,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?, High crush 10~?
eddyRLX.1L7i17-11c+0
Can transition to FC with input RLX.1,D
fengd+4l7i14~15-110
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
hwoarangd+3l7i17-13-2
hwoarangd+4l7i19-17-6
* Also possible during Right Stance
hwoarangLFS.d+3l7i16-17-6
jin3,1h, h19, 7,i20-1+7
* Combo from 1st hit
* Enter ZEN +4 +12 r15 with F
jind+3l7i15~16-14-3
jinws1m7i13~i14-6+5
jun2h7i12-4+7
jundb+1m7i15~16-8~-7+1
junb+2,1m, h10, 7,i15~16-9~-8+2~+3
* Elbow
* Combo from 1st hit with 5f? delay
junb+2,1~Bm, h10, 7+0~+1+11g~+12g
* Restores 2 recoverable health with each pulse
* Transition to r30 with u_d
* Cancel to r15 with DB
junb+2,1~Fm, h10, 7+0~+1+11g~+12g
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
junws1,1h, h14, 7,i15~16-9~-8+2~+3
* Elbow
* Combo from 1st hit
junws1,1~Bh, h14, 7+0~+1+11g~+12g
* Restores 2 recoverable health with each pulse
* Transition to r30 with u_d
* Cancel to r15 with DB
junws1,1~Fh, h14, 7+0~+1+11g~+12g
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
junIZU.1h7i13~14-7~-6+4~+5
kazuyadb+1m7i13-10+0
kingd+3+4,4l, l14, 7i29-25-9
* Combo from 1st hit on CH.
kingd+3+4,4,4l, l, l14, 7, 7i29-29+7
* Combo from 2nd hit on CH.
kingRAS1.1t7/15+0d
* Cannot throw break.
* Input with 2,1,1+2 for more damage.
* Opponent recovers in FUFR.
kingRAS2.1t7/15-9+0d
* 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FUFR.
kingRSSB1.1t7/15+1d
* Cannot throw break.
* Input with 2,2,1+2 for more damage.
* Opponent recovers in FUFT.
kingRSSB2.1t7/15-3+0d
* 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FDFA.
lawH.2+3m,t24,4,5,5,5,7 (50)i14+11g+5
* Heat Smash
* Balcony Break
* Automatically transitions to DSS on block
lawd+4l7i15-11+0
lawd+3+4l7i12-14-2
Alternate input FC.d+4
High crush 4~
lawFC.4l7i12-14-2
Alternate input d+3+4
High crush 4~
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
leeHMS.1h7i12+2+9
* Cancel and transition MS with F
* Cancel into Scatter Kick (HMS.3) with input HMS.1~3
leeHMS.1,1h, h7, 7i14-2+8
* Cancel and transition to +1, +8 MS with F
* Combos from 1st hit
leod+3+4l7i12-15-4
High crush 4~
leroy1,1h, m5, 7i18~19-9~-8+2~+3
Combo from 1st hit CH
leroydf+2m7i15~16-6+6
paul1,2,3h, h, m5, 12, 7,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to [[Paul_movelist#10 Strings|10 strings]]
ravenBT.1h7i8-1~+0+5~+6
reinadb+4L7i16-13-2+2
shaheen2,1h, m10, 7,i17~18-4+2
steve1,1h, h5, 7i15-3+3
* Combo from 1st hit
* Transition to LWV with 3 (-6/+0/+0)
* Transition to RWV with 4 (-6/+0/+0)
* Transition to SWY with b+3_4 (-6/+0/+0)
* Transition to DCK with f+3_4 (-2/+4/+4)
steveWS.1,1m, h12, 7i15-3+3
* Combo from 1st hit
* Input 3 to LWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/+0/+0)
* Input f+3_4 to DCK (-2/+4/+4)
reinad+4l7i12-13-2
reinadb+4L7i16-13-2+2
victor1,1h, h5, 7i16-3+8+8
victordf+1,1m, hh10, 7,7i20-4+7+7
victord+1l7i16-17-6-6
yoshimitsudf+1,2,db+2m, h, m14, 16, 7,i15-5+6
* Links to db+2 extensions
yoshimitsudb+2,2m, m8, 7,i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsudb+3,3l, l8, 7,i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsuB+1,1,DB+3h, h, l8, 9, 7,i13~14-20-9
* Combo from 1st hit
* Links to db+3 extensions
* Can be performed from a single B+1
,High crush 10~
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Links to db+2 extensions
* Greater forward momentum than a standing db+2
High crush 1~ fs1~
alisa2,3h, m10, 8,i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
alisaf+2,3m, h12, 8,i22-8+4
* Balcony Break
** on airborne hit
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
<div class="plainlist">
* ,Low crush 17~38
* fs39~41</div>
alisauf+4m8i15~16-15-4
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
alisauf+4,4m, M8, 8,i24~26-13+45a (+37)
* Spike
* Combo from 1st hit with 2f delay
<div class="plainlist">
* ,Low crush 9~41
* fs42~44</div>
alisaFC.d+2sl8i11-4+7
High crush 1~
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asukadb+4,1+4L, sl,h14, 5,8,i22 i17--3+9
* Jail from 2nd attack
* Links to 1+4 string extensions
* -19 if entire string is ducked
asukab+1+4h,L15,8i12 i17~18-8+5+7
Combo from 1st hit
asukaws2,1,1m, h, m18, 10, 8-23-12
asukaws2,1,1m, h, m18, 10, 8-23-12
asukaws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
asukaws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
asukaws2,1+2m, t18, 8,i24~25-5+17
* Combo from 1st hit with 3f delay
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
asukahFC.2sl8i11-4+7
High crush 1~
azucenadb+2sl8i11-4+7
High crush 4~
azucenaFC.d+2sl8i11-4+7
High crush 1~
bryan1,2h, h5, 8,i12-3+8+9
Jail from 1st attack
bryanDF+1m8i15-5+1
* DF must be held for the extensions
bryanb+3,4,1,2,1,4m, m, m, m, h, h12, 18, 5, 7, 3, 8
claudiof+1+2m8i16-18-7
claudiod+2,2L, L6, 8,i16~17-13-1
Jail from 1st attack
,High crush 1~
claudiodb+2sl8i11-4+7
High crush 4~
clive4m8i12-10+1
clived+2sl8i11-4+7
High crush 4~
clivePHX.3L8i21-26-3c
* Stagger on block
devil-jin1,2h, h5, 8,i10-3+8
* Jail from 1st attack with 4f delay
devil-jind+2sl8i11-4+7
High crush 4~
dragunov1,1h, h5, 8,i20-4+7
Combo from 1st hit
dragunov1,2h, m5, 8,i18-9+2
Combo from 1st hit
dragunov3,1m, h10, 8,i21~22-2+7
* Combo from 1st hit
* Enter SNK -3 +6 r23 with df
dragunovd+4,1L, h12, 8,i14~15-11+5
Combo from 1st CH with 1f delay
dragunovFC.df+1L8i16~17-13-4
eddyf+4,3m, m13, 8,i23~24-13-1c
* Spike
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
eddyb+1,4,3m, m, m15, 10, 8i23~24-13-1c
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?
feng2h8i10-3+5
heihachi1,2h, h5, 8,i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
heihachidf+1,1m, h10, 8,i15-2+4
* Combo from 1st hit
heihachidf+2m8i13~14-7+4
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8,i24-10+3c+26a
* [[Heihachi combos#Staples|+26a]] if previous hit connects
hwoarang1,1h, h5, 8i12-3+8
Jails
hwoaranguf+3+4m,h10,8i14,i9-10+1
* Jails
* Also possible during Right Stance
* Shifts to Right Stance
* uf+3+4,F to shift to Left Flamingo
Low crush
hwoarangws2m8i15~16-7+4
hwoarangLFS.uf+3+4m,h10,8i14-10+1
* LFS.uf+3+4,F to remain in Left Flamingo
Low crush
hwoarangRFS.f+4h,h8,8i8+0+2
* Remains in Right Flamingo
jack-8d+2s8i11-4+7
* Alternate input FC.d+2
High crush 4
jack-8FC.2s8i11-4+7
* Alternate input d+2
High crush 1
jack-8FC.df+1,2m, m5, 8i16-21-11c
* Combos from 1st hit
jack-8FC.df+2,d+1m, l12, 8i22-11+0
* Balcony Break
* Combos from 1st hit
High crush
jinws1,3m, h7, 8,i14-6+4
* Jail from 1st attack
* Transition to r25 backdash with B
jun1,2h, h5, 8,i16-3+6
* Jail from 1st attack
jun1,2,uh, h5, 8+1+10g
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
jundb+1,1m, m7, 8,i21-11+0
Combo from 1st hit
jundb+4,1+4L, sl,h14, 5,8,i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
kazuya1,1,2,DVK.Fh,h,m,th5,6,12,8i10-17+5
* Jails
* Partially uses remaining Heat time
* Only on hit
kazuya1,2h, h5, 8,i10-1+8
* Jails
* Combo from 1st hit
* Combo can be delayed 12F from 1st hit
kazuyad+2sl8i11-4+7
High crush 4~
kazuyaFC.2sm8i11-4+7
High crush
kingd+2s.l8i11-4+7
* Can also be done by FC.d+2/FC.db+2.
kuma1,1h, m5, 8,i22~23-15-4c
* Combo from 1st hit CH
lars1,1h, m5, 8,i18~19-8+0
* Combo from 1st hit CH
larsf+4,1m, m12, 8,i21~22-9+2
larsf+4,1,2m, m, m12, 8, 8,i12-10+2
larsd+3l8i15-14-3
larsdb+2,1m, m12, 8,i15~16-8+6
law1,2h, h5, 8i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
law2h8i10+0+6
law2,b+2h, h8, 8i17-4+7
* Combos from 1st hit
* Delay-able
law2,b+2,1h, h, h8, 8, 8i23-3+3
* Combos from 2nd hit CH
* Delay-able
lawd+2s8i11-4+7
Alternate input FC.d+2
High crush 4~
lawd+3l8i16-14-3
Transition to FC with D
lawss1+2m,h,m8,8,8i17-4+7
Automatically transitions to DSS on hit and block
lawFC.2s8i11-4+7
Alternate input d+2
High crush 4~
Showing 400 of 5574 moves