mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
asuka1+2+3+4,1+2,m,t,0,0i16-6+3
* Throw break 1+2
* Works on standing or crouching opponent
* Tackle is reversed on the player on break
* Opponent recovers FUFT on hit
asukaf+1+3t0i19~20+17
azucenaH.2+3+4h!0i45+35a
azucena2+3+4h!0i45-1
azucenaFC.1+2t0i26-5+3
* Throw break 1+2
bryan1+3+4m!0i28~31+16
dragunovH.2+3,db+1+2m,m,m,t25,14,23,0,i26-2d
Heat Smash
dragunovf,f,F+2,H.1+2m,t22,0,i40-2d
Partially uses remaining Heat time
dragunovFC.df+1,H.1+2L,t8,0,i40-2d
Partially uses remaining Heat time
jinH.db+1+2m0i19~34+4+23c+23c
* Balcony Break
* Partially uses remaining Heat time
* Transitions to Awakened Breaking Step on hit or block
* Causes Strong Aerial Tailspin
* Causes WallSplat on hit
Power crush 6
jindb+1+2m019-11+17
* Balcony Break
* Wallsplat
junH.f+1+2,Ph0i12+40g
* Sabaki, parries mid or high punches or kicks
Parry state 5~
junf+1+2h0i12+2+26g+23
* Transition to r20 MIA on hit only
* Deals 6 damage to self (4 recoverable)
* Unparryable
kazuyad+1+2,Bl,sp20,0
High crush 6~
kazuyaDVK.db+3+4l0i24-19+2
* Partially uses remaining Heat time
kazuyaDVK.db+3+4,DFl,sp0,0-19+11
* Partially uses remaining Heat time
kazuyaDVK.f,n,d,df+4,1,1,Bl,m,m,th,sp15,23,16,15,0i16-17+17a (+10)
kingDFr(l)0+51a(+35)
* Generic low parry.
* Tornado affect on success.
kingf,f,n,1+2m0i9+0+7s+18s
* Forces Standing on hit.
* Allows follow up on CH.
kingFC.1+2t(s)0i26+3d
* 1+2 throw break (except from behind).
* Catches standing and crouching opponent from all directions.
kingFUFL.db+1+3b+1+3t(g)0i18~20+25d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FDFL/FDFR.
kingb+1+2(,f,F)t0i12~17+14g / -2
* 1+2 throw break. Side switch.
* Damage becomes 15 on wall splat.
* Shifts to JGR, input f,F / b,B to cancel shift.
kingb+1+2,1+2(,f,F)t0i12~17+11g / -6
* 1+2 throw break.
* Damage becomes 15 on wall splat.
* Shifts to JGR, input f,F / b,B to cancel shift.
paulFC.1+2t0i26+3d
* Throw break 1+2
* -5 BT if broken
* Transition to Takedown on hit
xiaoyudb+3l0i15+2c+2c+14
*
xiaoyuBT.db+4l0i15+2+2+14
* Alternate input BT.df+4
yoshimitsu1+2+3m0i22~40-8~+10g+0~+18+16~+34
* Weapon
* Can hit grounded when up-close and off-axis
yoshimitsuFLE.dM0i10+31a (+24)
* Balcony Break
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n
Low crush 1~
yoshimitsuqcb,f+2t0i15~16+0
* Unbreakable
* Opponent recovers 26 health
* Yoshimitsu loses 35 health
bryanDF+1,1m,m8,2i10-10-4
Combo from 1st hit
bryanDF+1,1,1m,m,m8,2,2i10-10-4
Combo from 1st hit
bryanDF+1,1,1,1m,m,m,m8,2,2,2i10-10-4
Combo from 1st hit
bryanub+1+2m,m5,2i15,i12-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1m,m,m5,2,2i12-13-3
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2m,m,m,m5,2,2,2i11-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1m,m,m,m,m5,2,2,2,2i10-13-3
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2m,m,m,m,m,m5,2,2,2,2,2i9-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1m,m,m,m,m,m,m5,2,2,2,2,2,2i8-13-3
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2i7-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2,1m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2i6-13-3
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2,1,2m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2i5-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2,2i5-26-15
* Combo from 1st hit
* Chip damage on block
jack-8df+1,2,1m,h,h1210,2i15-10-2
* Jails
* On air hit +22a (+15)
* Combos from 2nd hit
* Combos from 1st hit CH
junf+3+4,P (Low)t4,2,2,2,2,2,2,2,2+0d
* Restores 14 health and 14 recoverable
* Opponent recovers FDFA
steveDCK.1+2,1+2,1+2m,m,m,m,m,m3,3,3,3,2,2-9+2
alisaBKP.1+2h!20,3i34~71+58
* Weapon
jinws1,3,2,1m,h,m,m7,8,4,3i10-11+3
kingd+3+4,4,4,4l,l,l,l,l14,7,7,4,3i29,i29-26+15
* Only available if 1st hit on CH.
* Last 3 kicks are combo.
* 5 kicks combo is impossible.
leef+3,3m,m6,3i8-18-7
Combos from 1st hit
leef+3,3,3m,m,m6,3,3i8-18-7
Combos from 1st hit
leef+3,3,3,3m,m,m,m6,3,3,3i8-18-7
Combos from 1st hit
leef+3,3,3,3,3m,m,m,m,h6,3,3,3,3i8-18+13a (+3)
Combos from 1st hit
steveDCK.1+2m,m3,3i16-9+2
steveDCK.1+2,1+2m,m,m,m3,3,3,3-9+2
yoshimitsuf+3+4m,M,M,M20,3,3,3i21~25-13~-9-8a (-15)
* Balcony Break
* Head
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r55 BT with b
* Alternate notation: 1SS.f+3+4
yoshimitsuDB+2,2,2,2,2,2m,m,m,m,m,m8,7,6,5,4,3,i10~14-49-37
Combo from 5th CH
yoshimitsuFLE.f,fM,M,M,M,M3,3,3,3,3i17~19,i6~8 i5~7 i6~8 i6~8-10+1
* Combos from 1st
* Floor break at the wall only
* Sometimes combos into FLE.n
Low crush 1~
alisaDES.BT.1m,m,m,m,m,m4,4,4,4,4,4i19~22 i1~3 i1~3 i1~3 i1~3 i1~3-9+25a
* Weapon
* Combo from any hit
* 1 chip damage on block
bryanuf+2,2m,m6,4i10-10+1
Combo from 1st hit
bryanuf+2,2,2m,m,m6,4,4i10-10+1
Combo from 1st hit
jinws1,3,2m,h,m7,8,4i18-11-6
kumadb+1+2mm4,4i14~15-9+2~3
kumadb+1+2,1+2mm,mm4,4,4,4,i15~16-110
lee1,3:3h,h,m5,5,4,i9-11+0
Jail from 1st attack
lidia2,1,4,4,1,2,1,3,2h,h,h,l,m,h,h,m,m8,10,15,5,5,8,8,5,4,i14
lidiaf+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
nina3,3h,h14,4,i17-14-3
Jail from 1st attack
pandadb+1+2mm4,4i14~15-9+2~3
pandadb+1+2,1+2mm,mm4,4,4,4,i15~16-110
+10 CH but only on the last hit
reinaWRA.4,2,2M,M,m,h6,8,8,4,i15-12-1
* Jails from 3rd block
* Combo from 3rd hit
* Can be delayed
reinaWRA.4,2,2m,m,m,h6,8,8,4,i15-12-1
* Jails from 3rd block
* Combo from 3rd hit
* Can be delayed
victorCH.db+4l,th20,4i20~21+49a
yoshimitsuDB+2,2,2,2,2m,m,m,m,m8,7,6,5,4,i10~14-9~-5+2~+6
* Combo from 4th hit
* Combo from 3rd CH
alisa1h5i10+1+8
alisaSS.4,1+2L,h,h,h,m16,5,5,5,5,i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
<div class="plainlist">
* ,Low crush 15~34
* ,fs35~37</div>
alisaFC.d+1sl5i10-5+6
Transition to standing with f
High crush 1~
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaDES.2M,M,m5,5,5i20~21 i1~2 i1~2-8+37a (+27)
* Weapon
* 2 chip damage on block
alisaDES.b+2,1m,m,SL,SL,SL,SL17,8,5,5,5,5,i20~21 i1~6 i1~5 i1~5 i1~3-3+5
* Spike
* Weapon
* Combo from any hit
* 2 chip damage on block
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
asukahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
azucena1h5i10+1+8
azucenad+4,1L,h13,5,i27~28-1+3
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
* Cancel to LIB -20 -9 r18 with F
* (Ver.1.05.00) - New Cancel.
azucenadb+1sl5i10-5+6
Can recover standing with F
High crush 4~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
High crush 1~
bryan1h5i10+1+8
r17 on hit or block
bryanf+2,1,SNE.2m,m,m10,12,5i14~15-2+9c
* Elbow
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (1)
claudio1h5i10+1+8
claudiodb+1sm5i10-5+6
* Returns to standing when input F
High crush 4~
devil-jin1h5i10+1+8
devil-jin1+4SL,h5,5,i16-3+4
Jails
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
High crush 4~
dragunov1h5i10+1+8
eddy1h5i10+1+8
feng1h5i10+1+8
hwoarang1h5i10+1+8
hwoarangRFF.f+1h5i10+1+8
jack-8d+1s5i10-5+6
*
High crush 4
jack-8db+1,1l,l13,5i16-12-1
* Combos from 1st hit
High crush
jack-8db+1,1,1l,l,l13,5,5i16-12-1
*
High crush
jack-8FC.df+1m5i23-21-11c
*
jin1h5i10+1+8
jinf,F+3,1m,h20,5i23~i25+1+7
* Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
jinws1,3,2,1,4m,h,m,m,l7,8,4,3,5i20-31+8
jun1h5i10+1+8
kazuya1h5i10+1+8
kazuyad+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
kazuyaFC.1sl5i10-5+6
* Returns to standing when input F
High crush
king1h5i10+1+8
kingd+1s.l5i10-5+6
* Can also be done by db+1/FC.d+1/FC.db+1.
kuma1h5i10+1+8
larsH.f+3+4sm5 (5)i18~24+5+10
* Transition to SEN
* Partially uses remaining heat time
Power crush
lars1h5i10+1+8
law1h5i10+1+8
law1,1h,h5,5i18-8-6+6
lawdb+1s5i10-5+6
High crush 4~
lawFC.1s5i10-5+6
High crush 4~
lee1h5i10+1+8
lee1,3h,h5,5i16-11+0
Can be delayed (2F?)
lee4,4h,h14,5,i10-13-2
* Jail from 1st attack
* Combo from 1st CH [[Lee combos#Mini-combos|+20a (+13)]]
lee4,4,4h,h,h14,5,5,i10-13-2
* Jail from 1st attack
* Combo from 1st CH +25a (+18)
leeD+4,4,4l,l,l7,8,5i20-15-16-4
Combos from 2nd hit CH
leed+1s5i10-5+6
Alternate input db+1, FC.1
High crush
leeFC.1s5i10-5+6
* Alternate input d+1, db+1
High crush
leeFC.2s5i16-4+7
* Alternate input db+2
High crush
leo1h5i10+1+8
leohFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
leroy1h5i10+1+8
leroyd+1sl5i10-5+6
lidia1h5i10+1+8
lidia2,1,4,4h,h,h,l8,10,15,5,i24~25
High crush
lidia2,1,4,4,1h,h,h,l,m8,10,15,5,5,i23~24
lidia2,1,4,4,1,2,1,3h,h,h,l,m,h,h,m8,10,15,5,5,8,8,5,i22
lidiaf+1+2,3h,m,m5,4,5,i16-13-2
* Knee
* Jail from 1st attack
lidiadb+1sl5i10-5+6
Transition to r24? with f
lidiaFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
lili1h5i10+1+8
lilidb+1sl5i10-5+6
* Alternate input FC.1
High crush
liliFC.1sl5i10-5+6
* Alternate input db+1
High crush
ninaH.b+1+2m,m,h,h,h,h5,20,5,5,5,5i16 i8~10, i28 i35 i42 i49+2+33a (+7)
* Balcony Break
* Weapon
* Combo from 1st hit only if the second hit connects on i8
* 2nd hit available only as combo from 1st
* If the second hit connects on i9~10, frame advantage on hit will be -16~-15
* Erases opponent recoverable health on hit
* Jails
* Partially uses remaining Heat time
nina1h5i10+1+8
ninad+1sl5i10-5+5
* Transition to r24? with f
High crush 4~
ninadb+4L5i16~17-9a+2
High crush 6~16
ninaFC.1sl5i10-5+6
Transition to r24 with f
High crush 1~
panda1h5i10+1+8
paul1h5i10+1+8
pauldb+1sl5i10-5+6
* Transition to r24 standing with f
High crush
raven1h5i10+1+8
ravend+1sl5i10-5+6
* Can recover standing with f
High crush 4~
ravenFC.1sl5i10-5+6
Can recover standing with f
High crush 1~
ravenBT.d+1sl5i10-3+6
Alternate input: BT.d+2
High crush 1~
reina1h5i10+1+8
reinad+1sm5i10-5+6
* Returns to standing when input F
High crush 4~
shaheen1h5i10+1+8
steve1h5i10+1+8
reina1h5i10+1+8
reinad+1sm5i10-5+6
* Returns to standing when input F
victor1h5i10+1+8+8
victor2,2h,mm10,10,5i17~18,i7-12-2-2
*-10 if last hit whiffs
victorb+2h5i12-9+2+14
xiaoyuFC.1s5i10-5+6
High crush
yoshimitsu4,4,2h,h,m12,12,5,i30~31-22-12
Yoshimitsu recovers sideturned on block
yoshimitsuDB+2,2,2,2m,m,m,m8,7,6,5,i10~14-9~-5+2~+6
Combo from 3rd CH
yoshimitsuDB+3,3,3,3l,l,l,l8,7,7,5,i15~17-19~-17-7~-5
* Combo from 3rd CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3,3,3l,l,l,l,l8,7,7,5,5,i15~17-19~-17-7~-5
* Combo from 4th CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3,3,3,3l,l,l,l,l,l8,7,7,5,5,5,i9~11-26~-24-15~-13
* Combo from 5th CH
,High crush 1~
yoshimitsuB+1,1,DB+3,3h,h,l,l8,9,7,5,i15~17-19~-17-7~-5
* Transition to r20 IND with d+3+4
* Alternate inputs:
* b+1,DB+3,3 (Combos)
* b+1,1,DB+3,3
,High crush 1~
yoshimitsuB+1,1,DB+3,3,3h,h,l,l,l8,9,7,5,5,i9~11-27~-25-15~-13
* Alternate inputs:
* b+1,DB+3,3,3
* b+1,1,DB+3,3,3
,High crush 1~
yoshimitsuFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
yoshimitsuNSS.db+1sl5i10-5+6
* Transition to r24 with f
High crush 4~
zafina1h5i10+1+8
zafinaFC.d+1sl5i10-5+6
* Alternate inputs:
** FC.db+1
** FC.df+1
* Transition to r24 with f
* Transition input can be delayed 16f
High crush 1~
alisaFC.d+4l6i12-15-4
High crush 1~
asuka1h6i10-2+9
asukahFC.4l6i12-15-4
High crush 1~
azucenaFC.d+4l6i12-15-4
High crush 1~
bryanuf+2m6i13-10+1
claudiod+2l6i20-120
High crush 6~
devil-jin1,1h,h5,6,i15-1+8
* Jail from 1st attack with 3f delay
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* 17 damage on hit with scaling
* 6 Chip Damage on block
* 12 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 24~80
* fs81~83</div>
eddyb+4,4h,m,m14,6,6,i29~31-9+8c
* Balcony Break
* Can cancel into HSP with input b+4,4,F
eddyws1h6i13~14-6+5
eddyws4,4,4m,h,m,m13,10,6,6,i29~31-9+8c
Can cancel into HSP with input ws4,4,4,F
fengb+2,3m,l13,6i22~24-110
* Combo from 1st hit
* Move can be delayed
hwoarangLFS.16i13+5+7
hwoarangRFF.2h6i10+2+8
* Remains in Right Stance
hwoarangRFS.2h6i13+5+7
* Shifts to Right Stance
kazuya1,1h,h5,6,i15-1+8
* Jails
* Combo from 1st hit
kazuyad+4l6i12-17-4
High crush 4~
kazuyaFC.4l6i12-17-4
High crush
kingd+4l6i14-15-4
* Fast low but very punishable.
kumadf+1m6i15~16-6+2
lawdf+1,3m,l10,6i20-16-5
Combos from 1st hit
lawdf+1,3,2m,l,m10,6,6i28-12-1
Combos from 1st hit
lawBT.d+3l6i12-15-4
leef+3m6i15-18-7
leedb+4l6i12-4-15
Alternate input FC.4
High crush
leeb+1,1h,m9,6i20-5+6
* Transition to -1, +10g HMS with 3+4
* Cancel and transition to -5, +1 MS with F
leeFC.4l6i12-15-4
* Alternate input db+4
High crush
leodb+1s6i10-5+6
High crush 4~
leohFC.4l6i12-15-4
lidiad+4l6i12-15-4
High crush 4~
lidiaFC.d+4l6i12-15-4
High crush 1~
lilid+4l6i12-15-4
* Alternate input FC.4
High crush
liliFC.4l6i12-15-4
* Alternate input d+4
High crush
nina1,2,1,1+2h,h,h,h,h,h5,10,17,6,6,6,i25 i32 i39-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH
* Chip damage on block
* Power up in Heat
nina3,3,3h,h,h14,4,6,i17-14-3
Jail from 1st attack
ninadf+3,2,1m,h,h13,12,6,i16-3+4
* Combo from 2nd CH with 9f delay
* Jail from 2nd block with 3f delay
ninad+4l6i12-15-4
High crush 4~
ninab+3+4,1+2h,h,h,h16,6,6,6,i28 i35 i42-9+34a (-24)
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
* [[Nina_movelist#Nina-H.b+3+4,1+2|Powered up in heat]]
ninaws1,1+2m,h,h,h17,6,6,6,i25 i35 i39-9+34a (-24)
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
* Jails
* [[Nina_movelist#Nina-H.ws1,1+2|Powered up in heat]]
ninaws4,3,1+2m,h,h,h,h15,24,6,6,6,i28,i35,i42-9+34a (-24)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Jails
* Chip damage on block
* [[Nina_movelist#Nina-H.ws4,3,1+2|Powered up in heat]]
ninaqcf+4,3,1+2m,h,h,h,h15,23,6,6,6,i28 i35 i42-9+24a (-9)
* Balcony Break
* Weapon
* Combo from 2nd hit
* Chip damage on block
* [[Nina_movelist#Nina-H.qcf+4,3,1+2|Powered up in heat]]
ninaBHS.2t9,6-3+0d
* Throw break 2
* Powered up input: BHS.2,3,4,2
* Listed in previous games as Triple Slaps
pandadf+1m6i15~16-6+2
pauldb+4L6i12-15c-4
High crush
ravenFC.4l6i12-15-4
High crush 1~
ravenBT.d+4l6i12-15-4
High crush 1~
reina1,1h,h5,6,i15-1+8
Jail from 1st attack with 2f delay
reina2h6i12-4+7
reina2,2h,h6,6,i14~15-11+0
* Jail from 1st attack with 1f delay
reinad+4l6i12-15-4
High crush 4~
reinaWGS.DF+4l6i16-23+2c
* 8 dmg if manual CD
reina1,1h,h5,6,i15-1+8
Combo from 1st hit
reina2,2h,h12,6,i14~15-11+0
* Jails from 1st hit
reinaWGS.DF+4l6i16-23+2c
xiaoyu1h6i10+1+8
xiaoyud+4l6i12-15-4
* Alternate input FC.4
xiaoyuFC.3,2l,h11,6i18+0+7
* Combos from 1st hit CH
xiaoyuFC.3,2,1l,h,h11,6,6i14-1+6+10g
* Transition to HYP with B (-2, +5)
* Combos from 2nd hit
* Jails from 2nd hit
xiaoyuFC.4l6i12-15-4
*
High crush
yoshimitsu4,4,2,2h,h,m,h12,12,5,6,i22~23-24-13
* Combo from 3rd hit
* Opponent recovers BT on hit
yoshimitsud+4l6i12-15-4
High crush 4~
yoshimitsuDB+2,2,2m,m,m8,7,6,i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsuFC.d+4l6i12-15-4
High crush 1~
zafinaFC.d+4l6i12-15-4
* Alternate inputs:
** FC.db+4
** FC.df+4
High crush 1~
alisaSBT.1,2,1m,m,m12,13,7,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
<div class="plainlist">
* ,Low crush 26~102
* ,fs103~105</div>
asukab+2,1+2m,h12,7,i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
bryanf+2,1,SNE.2,3m,m,m,m10,12,5,7,i22-3+18a (+11)
* Knee
* Combo from 1st hit
* Chip damage on block (2)
claudiod+4l7i12-15-4
High crush 4~
claudiodb+4l7i15-13-2
devil-jinf,n,d,DF+4L7i16-23c-5c
eddyb+1,4,3+4m,m,L15,10,7,7,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
eddyRLX.1L7i17-11c+0
Can transition to FC with input RLX.1,D
fengd+4l7i14~15-110
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
hwoarangd+3l7i17-13-2
hwoarangd+4l7i19-17-6
* Also possible during Right Stance
hwoarangLFS.d+3l7i16-17-6
jin3,1h,h19,7i20-1+7
Combo from 1st hit
jin3,1,Fh,h19,7+4+12
jind+3l7i15-14-3
jinws1m7i13~i14-6~-5+5~+6
jun2h7i12-4+7
jundb+1m7i15~16-8~-7+1
junb+2,1m,h10,7,i15~16-9~-8+2~+3
* Elbow
* Combo from 1st hit with 5f? delay
junb+2,1~Bm,h10,7+0~+1+11g~+12g
* Restores 2 recoverable health with each pulse
* Transition to r30 with u_d
* Cancel to r15 with DB
junb+2,1~Fm,h10,7+0~+1+11g~+12g
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
junws1,1h,h14,7,i15~16-9~-8+2~+3
* Elbow
* Combo from 1st hit
junws1,1~Bh,h14,7+0~+1+11g~+12g
* Restores 2 recoverable health with each pulse
* Transition to r30 with u_d
* Cancel to r15 with DB
junws1,1~Fh,h14,7+0~+1+11g~+12g
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
junIZU.1h7i13~14-7~-6+4~+5
kazuyadb+1m7i13-10+0
High crush
kingd+3+4,4l,l14,7i29-25-9
* Combo from 1st hit on CH.
kingd+3+4,4,4l,l,l14,7,7i29-29+7
* Combo from 2nd hit on CH.
kingRAS1.1t7/15+0d
* Cannot throw break.
* Input with 2,1,1+2 for more damage.
* Opponent recovers in FUFR.
kingRAS2.1t7/15+0d
* 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FUFR.
kingRSSB1.1t7/15+1d
* Cannot throw break.
* Input with 2,2,1+2 for more damage.
* Opponent recovers in FUFT.
kingRSSB2.1t7/15+0d
* 1 or 2 throw break, depending on King's input.
* Input with 3+4,1 or 3+4,2 for more damage.
* Opponent recovers in FDFA.
lawH.2+3m,t24,4,5,5,5,7 (50)i14+11g+5
* Heat Smash
* Balcony Break
* Automatically transitions to DSS on block
lawd+4l7i15-11+0
lawd+3+4l7i12-14-2
Alternate input FC.d+4
High crush 4~
lawFC.4l7i12-14-2
Alternate input d+3+4
High crush 4~
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
leeHMS.1h7i12+2+9
* Cancel and transition MS with F
* Cancel into Scatter Kick (HMS.3) with input HMS.1~3
leeHMS.1,1h,h7,7i14-2+8
* Cancel and transition to +1, +8 MS with F
* Combos from 1st hit
leod+3+4l7i12-15-4
High crush 4~
leroy1,1h,m5,7i18~19-9~-8+2~+3
Combo from 1st CH
leroydf+2m7i15~16-6+6
paul1,2,3h,h,m5,12,7,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to [[Paul_movelist#10 Strings|10 strings]]
ravenBT.1h7i8-1~+0+5~+6
reinadb+4L7i16-13-2+2
shaheen2,1h,m10,7,i17~18-4+2
steve1,1h,h5,7-3+3
* Combo from 1st hit
* Transition to LWV with 3 (-6/+0/+0)
* Transition to RWV with 4 (-6/+0/+0)
* Transition to SWY with b+3_4 (-6/+0/+0)
* Transition to DCK with f+3_4 (-2/+4/+4)
steveWS.1,1m,h12,7-3+3
* Input 3 to LWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/+0/+0)
* Input f+3_4 to DCK (-2/+4/+4)
reinad+4l7i12-13-2
reinadb+4L7i16-13-2+2
victor1,1h,h5,7i16-3+8+8
victordf+1,1m,hh10,7,7i20-4+7+7
victord+1l7i16-17-6-6
yoshimitsu1h7i10+1+8
yoshimitsudf+1,2,db+2m,h,m14,16,7,i15-5+6
* Links to db+2 extensions
yoshimitsuDB+2,2m,m8,7,i10~14-9~-5+2~+6
Combo from 1st hit
yoshimitsuDB+3,3l,l8,7,i15~17-19~-17-7~-5
* Combo from 1st hit
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3l,l,l8,7,7,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuB+1,1,DB+3h,h,l8,9,7,i13~14-20~-19-9~-8
* Alternate inputs:
* b+1,db+3 (Combos)
* b+1,1,db+3 (Combos)
High crush 10~
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Leads to DB+2,2 extensions
* Greater forward momentum than a standing DB+2
High crush 1~ fs1~
alisa2,3h,m10,8,i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
alisaf+2,3m,h12,8,i22-8+4
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
* Balcony Break on airborne hit
<div class="plainlist">
* ,Low crush 17~38
* ,fs39~41</div>
alisauf+4m8i15~16-15-4
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
alisauf+4,4m,M8,8,i24~26-13+45a (+37)
* Spike
* Combo from 1st hit with 2f delay
<div class="plainlist">
* ,Low crush 9~41
* ,fs42~44</div>
alisaFC.d+2sl8i11-4+7
High crush 1~
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asukadb+4,1+4L,sl,h14,5,8,i22 i17--3+9
* Jail from 2nd attack
* Links to 1+4 string extensions
* -19 if entire string is ducked
asukab+1+4h,L15,8i12 i17~18-8+5+7
Combo from 1st hit
asukaws2,1+2m,t18,8,i24~25-5+17
* Combo from 1st hit with 3f delay
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
asukahFC.2sl8i11-4+7
High crush 1~
azucenadb+2sl8i11-4+7
High crush 4~
azucenaFC.d+2sl8i11-4+7
High crush 1~
bryan1,2h,h5,8,i12-3+8+9
Jail from 1st attack
bryanDF+1m8i15-5+1
* Alternate input df+1
* DF+1,1... extension available only with DF+1 input, not df+1
claudiof+1+2m8i16-18-7
claudiod+2,2l,l6,8,i16~17-13-1
Combo from first hit
claudiodb+2sm8i11-4+7
High crush 4~
devil-jin1,2h,h5,8,i10-3+8
* Jail from 1st attack with 4f delay
devil-jind+2sl8i11-4+7
High crush 4~
dragunov1,1h,h5,8,i20-4+7
Combo from 1st hit
dragunov1,2h,m5,8,i18-9+2
Combo from 1st hit
dragunov3,1m,h10,8,i21~22-2+7
* Combo from 1st hit
* Enter SNK -3 +6 with df
dragunovd+4,1L,h12,8,i14~15-11+5
Combo from 1st CH
dragunovFC.df+1L8i16~17-13-2
eddyb+1,4,3m,m,m15,10,8i23~24-13-1c
* Combos from 1st CH
* Combos from 2nd hit
feng2h8i10-3+5
hwoarang1,1h,h5,8i12-3+8
Jails
hwoaranguf+3+4m,h10,8i14,i9-10+1
* Jails
* Also possible during Right Stance
* Shifts to Right Stance
* uf+3+4,F to shift to Left Flamingo
Low crush
hwoarangws2m8i15~16-7+4
hwoarangLFS.uf+3+4m,h10,8i14-10+1
* LFS.uf+3+4,F to remain in Left Flamingo
Low crush
hwoarangRFS.f+4h,h8,8i8+0+2
* Remains in Right Flamingo
jack-8d+2s8i11-4+7
* Alternate input FC.d+2
High crush 4
jack-8FC.2s8i11-4+7
* Alternate input d+2
High crush 1
jack-8FC.df+1,2m,m5,8i16-21-11c
* Combos from 1st hit
jack-8FC.df+2,d+1m,l12,8i22-11+0
* Balcony Break
* Combos from 1st hit
High crush
jinws1,3m,h7,8i14-6+4
Jails
jinws1,3,~bm,hm,h7,810,8i14-6+4
Jails, *B to shift to special back step (no stance / unique moves)
jun1,2h,h5,8,i16-3+6
* Jail from 1st attack
jun1,2,uh,h5,8+1+10g
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
jundb+1,1m,m7,8,i21-11+0
Combo from 1st hit
jundb+4,1+4L,sl,h14,5,8,i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
kazuya1,2h,h5,8,i10-1+8
* Jails
* Combo from 1st hit
* Combo can be delayed 12F from 1st hit
kazuyad+2sl8i11-4+7
High crush 4~
kazuyaFC.2sm8i11-4+7
High crush
kazuyaDVK.1,1,2,Fh,h,m,th5,6,12,8i10-17+5
* Jails
* Partially uses remaining Heat time
* Only on hit
kingd+2s.l8i11-4+7
* Can also be done by FC.d+2/FC.db+2.
kuma1,1h,m5,8,i22~23-15-4c
* Combo from 1st hit CH
lars1,1h,m5,8,i18~19-8+0
larsf+4,1m,m12,8,i21~22-9+2
larsf+4,1,2m,m,m12,8,8,i12-10+2
larsd+3l8i15-14-3
larsdb+2,1m,m12,8,i15~16-8+6
law1,2h,h5,8i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
law2h8i10+0+6
law2,b+2h,h8,8i17-4+7
* Combos from 1st hit
* Delay-able
law2,b+2,1h,h,h8,8,8i23-3+3
* Combos from 2nd hit CH
* Delay-able
lawd+2s8i11-4+7
Alternate input FC.d+2
High crush 4~
lawd+3l8i16-14-3
Transition to FC with D
lawss1+2m,h,m8,8,8i17-4+7
Automatically transitions to DSS on hit and block
lawFC.2s8i11-4+7
Alternate input d+2
High crush 4~
lee2,1h,h10,8i15-5+6
* Transition to -5, +6 HMS with 3+4
* Combos from 1st hit
leeD+4,4l,l7,8i20-15-16-4
Combos from 1st hit CH
leedb+2s8i11-4+7
Alternate input FC.2
High crush
leews3,3,D+3m,m,l16,11,8i26-19-8
* Combos from 2nd hit CH
leouf+1h8i13-1+6
leows4m8i11~12-9~-8+2
Alternate input CD.4
leohFC.2sl8i11-4+7
leroyd+1,2sl,m5,8,i15~16-10~-9-1~0
leroyd+3l8i16-13-2
leroyd+3,2l,h8,8,i24~25-3~-2+8~+9
Transition to HRM
leroyf,F+2m8i14~15-11~-100~+1
leroyHRM.3l8i16-13-2
lidia1,2h,h5,8,i10-3+4
Jail from 1st attack with 4f delay
lidia2h8i11+0+8
lidia2,1,4,4,1,2h,h,h,l,m,h8,10,15,5,5,8,i22
lidia2,1,4,4,1,2,1h,h,h,l,m,h,h8,10,15,5,5,8,8,i18~19
lidiaf+4m8i17-4+1
lidiad+3,1l,h9,8,i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
lidiaFC.d+2sl8i11-4+7
High crush 1~
lidia(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
* Regain recoverable health
lili2h8i10+0+8
lili3,2m,h12,8i27-5+2+10
* Combos from 1st hit
* Transition to -2, +5, +14 DEW with F
lilid+1,2L,h10,8i18-8+3+5
* Combos from 1st hit
* Transition to -5, +3, +5 BT with B
lilidb+2sl8i11-4+7
* Alternate input FC.2
High crush
liliFC.2sl8i11-4+7
* Alternate input db+2
High crush
liliBT.1h8i8-8+3
liliBT.d+3L8i17-17-1+2
High crush 4~
ninaFC.2sl8i11-4+7
High crush 1~
ninaBHS.1t8-3+3d
* Throw break 1
* Powered up input: BHS.1,3,1
* Alternate input: BTR.1
ninaCHD.2t8+0d+7
* Throw break 2
* Powered up input: CHD.3,2,1+2
panda1,1h,m5,8,i22~23-15-4c
* Combo from 1st hit CH
paul1,4h,L5,8,i23-11c+1
* Combo from 1st CH
High crush 14~
pauld+2sl8i11-4+7
* cs1~ from 6f d/db/df input hold
* [[Paul_movelist#Paul-OTG.d+2|OTG.d+2]] when opponent is downed
High crush
ravend+2sl8i11-4+7
High crush 4~
ravenFC.2sl8i11-4+7
High crush 1~
reina1,2h,h5,8,i10-3+8
Jail from 1st attack with 4f delay
reinaf+2h8i13-9-3
Can transition to UNS (+0/+6/+6) with input u or d
Showing 400 of 5296 moves