mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
fengub+1+2!70i79~82+50g (+19)
leeub+3+4!60i60!+9a
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisa1,1h, h5, 18i10, i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
alisa1,2h, h5, 10i10, i12-3+8
Jail from 1st attack with 4f delay
alisa1,2,2h, h, h5, 10, 20i10, ,i20~35-9~+6+21a (+6)
* Tornado
* Balcony Break
** on airborne hit
* Weapon
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
alisa2h10i12-6+5
alisa2,2h, h10, 22i12, i20~35-13~+2+15a (+5)
* Balcony Break
* Combo from 1st hit
* 2nd hit available on hit or block only
alisa3,2m, h10, 20i13~14, i26~27-2+20a (+11)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Homing
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 10 chip damage on block in heat
* Does not transition to DES when using Heat Dash
alisa4h24i13~14-5+14g+38a
* Homing
* Balcony Break
alisaf+2,3m, h12, 8i17~18, i22-8+4
* Balcony Break
** on airborne hit
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
<div class="plainlist">
* ,Low crush 17~38
* fs39~41</div>
alisaf+3h10i14~15-14-3
alisaf+3,2h, h10, 20i14~15, i25-4+38d (+30)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 10 chip damage on block in heat
alisaf+4,1m, h14, 14i16, i25~26-9+15d (+7)
* Balcony Break
* Head
* Combo from 1st hit
alisadf+1,1m, h10, 20i13, i30~31+1+8
* Balcony Break
** on airborne hit
* Combo from 1st CH with 2f delay
alisadf+1,1,2m, h, h10, 20, 28i13, ,i22~25+6+8
* Weapon
* Combo from 2nd hit
* 2 chip damage on block
* 8 chip damage on block in heat
alisad+4,1+2L, h12, 20i17~18, i20~21+0+11a (+2)
* Balcony Break
* Head
* Combo from 1st CH
* Jail from 1st block
alisab+2,4m, h12, 20i18, i16~17-7+12g+36a
* Balcony Break
* Combo from 1st hit with 12f delay
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
<div class="plainlist">
* Power crush 7~15
* fs20~30</div>
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
Power crush 7~15 fs20~30
alisaub+4,1,1,2m, m, m, h10, 12, 9, 5i18, ,i24~25-10+1
* Combo from 3rd hit
* Combo from 1st CH
alisaub+4,1,1,2,1m, m, m, h, h10, 12, 9, 5, 5i18, ,i35~36-9+7
* Balcony Break
** on airborne hit
alisauf+2h22i16~17-2+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
* 11 chip damage on block in heat
alisaf,F+3,4m, h12, 15i18~19, i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 15~48
* fs49~51</div>
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
<div class="plainlist">
* Low crush 3~27
* fs28~30</div>
alisaws1,2M, h12, 12i13~14, i24~25-5+6
* Combo from 1st hit
* Enter DES with 1+2
alisaBKP.1h21i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to SBT at +6/+29 (+3) with 3 or 4
* Transition to DBT at +6/+29 (+3) with f+3 or f+4
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
alisaDBT.2,1M,M,h,h,h, h25, 45i16~18 i1~5 i1~5 i1~5 i1~1, i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
* 18 chip damage on block in heat
<div class="plainlist">
* ,Low crush 17~100
* fs101~103</div>
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
* 7 chip damage on block in heat
anna1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
anna1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
anna1,2,1h, h, h5, 8, 4i10, ,i16-4+0
* Jail from 1st attack with 3f delay
* Combo from 1st hit with 4f delay
* Input can be delayed 10f
anna1,2,4h, h, h5, 8, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH
anna2h10i10-3+3+9
* Enter HAM +1 +7 +13 with F
anna2,4h, h10, 22i10, i22-6+20a (+11)+49a
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
anna4h15i11-9+7+7s
anna4,2h, h15, 2i11, i25~26-8-4
* Combo from 1st CH
annaf+2h14i14-2+4
* Elbow
annaf+2,3h, h14, 20i14, i19~20-7+12g
* Balcony Break
* Combo from 1st hit
* Input can be delayed 12f
* Move can be delayed 7f
annadf+1,2m, h10, 10i13~14, i16-5+2+9
* Jail from 1st attack
* Enter HAM +0 +7 +14 with F
annadf+1,2,4m, h, h10, 10, 22i13~14, ,i17~20-5+20a (+11)+14c
* Balcony Break
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
annadf+3,1m, h13, 10i14, i30-3+7
* Cancel to CJM -15 -4 -3 r33 with B on frame 14
* Cancel to SS -10 +1 +2 r37 with U_D on frame 28
* r43 when blocking after SS
annadf+3,1,4m, h, h13, 10, 20i14, ,i15~16-3+4
* Combo from 1st CH
* Combo from 2nd hit with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
annadf+3,2m, h13, 9i14, i19-2+4+10
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Enter HAM -2 +4 +10 r21 with F
annadf+3,2,1m, h13, 9i14, ,
annadf+3,2,1,2m, h13, 9i14, ,
annadf+3,2,1,2,4m, h13, 9i14, ,
* Transition to -21 -10 +9a CJM with B
annadf+3,2,1,2,4,1m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2,3+4m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2,3+4,2m, h13, 9i14, ,
annadf+3,2,4m, h, h13, 9, 22i14, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
annad+3,4L, h10, 1416, i20-8+1
* Combo from 1st CH
annad+4,1l, h6, 10i12, i25+0+6+11
* Combo from 1st CH with 5f delay
* Input can be delayed 9f
* Cancel to SS -21 +7 r32 with U_D on frame 23
* Cancel to CJM -10 +1 r29 with B on frame 14
* r38 when blocking after SS
annadb+1,4m, h16, 24i16~18, i24-8+10a (+1)
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 15f
annadb+3+4,4L, h18, 23i24, i29~30-9+14a (+5)
* Balcony Break
* Combo from 1st hit on clean hit
* Combo from 1st CH with no clean hit
<div class="plainlist">
* ,Low crush 18~29
* fs30~32</div>
annab+1,2m, h14, 12i16~17, i24-11+5
* Combo from 1st hit
annab+2h10i13~14-5+1
* Homing
annab+2,2h, h10, 20i13~14, i18~19-9+5
* Balcony Break (airborne)
* Combo from 1st hit
* Female characters can slap back with 2 on hit
* Male characters can slap back with 2 on hit (likely a bug)
annauf+1h6i13-4+7
annaH.uf+3,1m, h22, 20i23~24, i40~89+4g~+53g+20a (-6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* 6 chip damage on block
* Partially uses remaining Heat time
annaH.uf+3,2m, h22, 30i23~24, i40~139-1~+98g+20a (-6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
* Partially uses remaining Heat time
annaf,F+2h21i17~18+4+15d
* Homing
* Balcony Break (airborne)
* Weapon
* 6 chip damage on block
* 7 chip damage on block in heat
annaqcf+1h20i13~17+1~+5+3~+7+47a (+37)
* Elbow
* Can be buffered
* Chip damage on block
* Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block
annaBT.1h15i8-8+3
* Links to 1 jab extensions
* Combo into extensions on CH
annaCJM.1h17i11~12+0+7+14
annaCJM.2h10i10-11+0
annaCJM.d+3,3L, h8, 20i15, i21-7+7
* Combo from 1st hit
annaHAM.1h20i13~14+6+30a (+20)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Elbow
* 6 chip damage on block
annaHAM.2,1m, h12, 23i15~16, i25~26+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
annaROLL.4h21i20+7+32a (+22)+57a
* Tornado
* Chip damage on block
* Roll adds minimum 20f, effective startup i40
<div class="plainlist">
* ,High crush 39~69
* Low crush 20~35
* fs36~38</div>
asuka1h5i10-2+9
asuka2h9i12-7+2
asuka2,1h, h9, 10i12, i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
asuka4h18i11-9+7+32a
Balcony break on CH
asuka1+4,2sl,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
asukaf+4h21i19~21+3+28a
* Homing
* Balcony break on CH
asukaf+1+2h26i15~16-9+19a (+9)
* Balcony Break
* +0 on block after absorbing an attack
* Chip damage on block after attack absorption
Power crush 7~14
asukaf+2+3h21i23~24+0+25a
* Balcony Break
* Sabaki, parries high or mid punches
* +51a on a successful parry
Parry state 4~15
asukadb+1,2m, h13, 20i14, i26~27-9+22a (+13)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 8f delay
* Gain NWG on Heat activation
asukadb+4,3L, h14, 21i22~24, i17-3+39a (+29)
Combo from 1st CH with 1f delay
asukab+2,1+2m, h12, 7i15, i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
asukauf+1h12i13-9+3
* Good sidestep left tracking
asukaf,F+2,1m, h16, 21i15~16, i21~22-5+45a (-13)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on Heat activation
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 6~21
* fs22~24</div>
asukaf,f,F+1+2h27i17~18+4+32a (+6)+67a (+51)
* Tornado
* Homing
* Balcony Break
* Chip damage on block
asukaws1,4m, h12, 20i14~15, i20-4+37a (+29)
* Balcony Break
* Combo from 1st hit with 7f delay
* Move can be delayed 6f
asukaws2,1m, h18, 10i13~14, i22-2+9
* Combo from 1st hit with 3f delay
* Continues into 10 strings
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6i13~14, ,-10-43
asukaSS.4h18i17~21-6~-2+7~+11+30a
asukaNWG.f,f,F+1+2h30i17~18+11g+66a (+50)
* Tornado
* Homing
* Balcony Break
* Wall Crush +18g~19g on block
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
azucena1,2h, h5, 23i10, i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Can transition to BT with B
azucena2h9i10+0+9
azucena2,1,2h, m, h9, 11, 21i10, ,i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
azucena3,3m, h13, 23i14, i24~25-1+17a
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6f delay
azucena4h15i12~13-8+3+8
azucena4,1h, h15, 14i12~13, i21~22-2+4+6~+7
Combo from 1st hit
azucena1+2h17i15-8+13g+56a
{
Balcony Break
High crush 8~15
azucenaf+2h14i17~18-10+1
azucenaf+3,2m, h15, 20i18, i22~23-4+22a
* Balcony Break
* Combo from 1st hit with 8f delay
azucenaf+4,4m, h16, 21i17~18, i24~25-7+19a (+10)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit
* Cancel 2nd hit into BT -19 -10 r20 with B
<div class="plainlist">
* ,Low crush 15~23
* fs24~26</div>
azucenaf+4,4~2m, h16, 23i17~18, i23~24+1+52a
* 6 chip damage on block
* 9 chip damage on block during heat
* Interrupt with i21 from 1st block
azucenaf+1+2h25i16~17-9+15d
* Balcony Break
* +0 on block if an attack is absorbed
Power crush 7~15
azucenadf+1,4m, h11, 13i13~14, i17~18-7+4
* Jail from 1st attack with 1f delay
* Enter BT -5 +6 r23 with B
azucenadf+1,4,1m, h, h11, 13, 20i13~14, ,i22~23-5+44d (-14)+56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 8f delay
* Enter LIB -17 -6 r20 with F
azucenadf+4,1m, h15, 23i16~17, i23~24-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Move can be delayed 10f
azucenad+2,3m, h15, 20i17~18, i24~25+1+16g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 7f delay
azucenad+4,1L, h13, 5i15~16, i27~28-1+3
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
* Cancel to LIB -20 -9 r18 with F
azucenadb+3,4L, h14, 20i16~17, i24~25-13+66a (+50)
* Tornado
* Balcony Break
* Jails from first hit
* Combo from 1st CH
azucenab+1h10i14~15-3+3
azucenab+1,1h, h10, 14i14~15, i23-8+3
* Combo from 1st CH hit with 6f delay
* Only jails on block with 1f delay
* 4 chip damage on block
* 5 chip damage on block during heat
azucenab+1,1,2h, h, h10, 14, 20i14~15, ,i24~25-5+17a (+8)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 6f delay
* Input can be delayed 9f
* 6 chip damage on block
* 7 chip damage on block during heat
* Cancel to BT -21 -10 r18 with B
azucenab+2h21i18~19+2+22a (+13)
* Balcony Break
* Homing
* 6 chip damage on block
* 7 chip damage on block during heat
azucenab+4,3,4,3m, m, m, h10, 10, 16, 23i15~16, ,i27~28-7+39d (-19)
* Knee
* Balcony Break
* Combo from 2nd CH with 6f delay
* Combo from 3rd hit with 2f delay
* Input can be delayed 6f
azucenauf+1h18i18~19-9+7 +15w
* Wall Crush +15g on hit
* Balcony break on airborne hit
* Punch Sabaki, parries high or mid punches
Parry state 3~10
azucenauf+2h20i17~18-5+14c
* Strong Aerial Tailspin
* Guaranteed 14f or faster follow-up mid on hit
* 70% scaling on combo
azucenauf+3h20i21~22-16a+36a
<div class="plainlist">
* Low crush 10~30
* fs31~65</div>
azucenaf,f,F+3,2m, h10, 20i15~16, i10~12+2+25a (-1)
* Balcony Break
* Elbow
* Jail from 1st attack
* 8 chip damage on block
* Available only as combo from 1st hit
* Enter LIB +3 +28a (+2) r35 with F on frame 22
<div class="plainlist">
* ,Low crush 1~24
* fs25~27</div>
azucenaws4,1m, h13, 10i11~12, i21~22-2+6
* Combo from 1st hit with 6f delay
* Enter LIB +0 +8 r21 with F
azucenaBT.1h9i10~11+2+6+8
azucenaBT.1,2h, h9, 23i10~11, i22~23-1+19a (+10)
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 4f delay
* Input can be delayed 10f
* 6 chip damage on block
* 9 chip damage on block during heat
* Cancel to LIB -19 -13 r20 with F
azucenaLIB.1h14i13+3+8
* 4 chip damage on block
* 5 chip damage on block during heat
azucenaLIB.1,2h, h14, 20i13, i24~25-5+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 9f
* 6 chip damage on block
* 8 chip damage on block during heat
* Cancel to BT -15 -10 r18 with B
azucenaLIB.4,1m, h14, 10i15~16, i23~24-1+5+10
* Combo from 1st hit with 9f delay
* Launches from first counter hit
azucenaLIB.3+4h25i16~17-2+32a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 7 chip damage on block
* 10 chip damge on block during heat
* +3 on block if an attack is absorbed
Power crush 7~15
azucenaLIB.d+4,4L, h14, 27i19~20, i30~31-7+14a (+5)
* Balcony Break
* Combo from 1st hit
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryan1,2h, h5, 8i10, i12-3+8+9
Jail from 1st attack
bryan1,2,4h, h, h5, 8, 24i10, ,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
* Move can be delayed 2f
bryan1,4h, h5, 14i10, i15-7+4
Jail from 1st attack
bryan1,4,2h, h, h5, 14, 18i10, ,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Cancel into 1,4,2,1 with f+1
* Cancel into 1,4,2,4 with f+4
* Interrupt with i8 from 3rd block
bryan1,4,2,1h, h, h, h5, 14, 18, 16i10, ,i19+0+55a
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Input can be delayed 8f
* Move can be delayed 6f
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22i10, ,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
bryan1,4,3,3h, h, m, h5, 14, 15, 18i10, ,i23-7+7+14a
Combo from 3rd CH
bryan2h10i10+1+7
bryan3,3m, h14, 13i16, i23-6+6
Combo from 1st CH
bryan3,3,2m, h, h14, 13, 20i16, ,i22~23-7+43a (+33)
* Tornado
* Combo from 2nd CH
bryan4h15i12-7+6
bryan4,1h, h15, 15i12, i23~24-1+7
* Combo from 1st hit
* Transition to +8 +0 SWA with B
bryan4,3,f+4h, m, h15, 12, 18i12, ,i24~25-5+6+31a (+21)
Combo from 2nd CH
bryan1+2,1m, h15, 15i17~18, i23~24-1+6
* Combo from 1st hit
* Enter SWA +0 +7 r15 with b
bryanf+1+2h22i20~21+1+19d
* Balcony Break
* Elbow
* 6 chip damage on block
bryandf+2,1m, h12, 11i13, i16-4+5
* Combo from 1st hit
* Enter SWA -1 +8 r15 with b
bryand+3,2l, h10, 22i16, i21-7+35a (+9)
* Balcony Break
* Combo from 1st CH
* Gain SNE on hit with 1+2
bryanb+1+3,P.2h30,i13~14-10+20d (-38)
* Balcony Break
* Gain SNE on hit
* SNE gain is r25
* +40d (-18) if Bryan has SNE already
* Chip damage on block
bryanb+2h18i17-7+4+53a
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
bryanb+2,1h, h18, 16i17, i19+0+55
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Inpput can be delayed 17f
* Move can be delayed 16f
bryanb+2,1,2h, h, h18, 16, 22i17, ,i24-9+41d (-17)
* Balcony Break
bryanb+3,2m, h12, 12i19, i16-4+7
Combo from 1st CH
bryanb+3,4,1,2,1m, m, m, m, h12, 18, 5, 7, 3i19,
bryanb+3,4,1,2,1,4m, m, m, m, h, h12, 18, 5, 7, 3, 8i19,
bryanb+3,4,1,2,1,4,2m, m, m, m, h, h, h12, 18, 5, 7, 3, 8, 5i19,
bryanb+3,4,1,2,1,4,2,1m, m, m, m, h, h, h, h12, 18, 5, 7, 3, 8, 5, 5i19,
bryanb+3,4,1,2,1,4,2,1,4,2m, m, m, m, h, h, h, h, m, h12, 18, 5, 7, 3, 8, 5, 5, 10, 20i19,
bryanf,F+2h29i13-9+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block (8)
bryanf,F+4h32i16~19-9c~-6c+15a
* Homing
* Balcony break on airborne hit
* Chip damage on block (9)
* Initial side step can evade some attacks
bryanf,n,b+2h20i14~15-7+43a (+33)
* Tornado
* Can be buffered
bryanSS.1h23i17~18-5+8+15c
Balcony break on airborne hit
bryanSS.2,1M, h15, 20i17~18, i21~22-5+43d (-15)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 11f
* Move can be delayed 10f
bryanFC.df+2,1m, h12, 25i13, i22~23-8+34a (+8)
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
bryanSLS.2h16i15~16-6+2
bryanSLS.4,1m, h13, 13i18, i27+0+55a
* Combo from 1st CH
* Cancel to SS -12 -5 -3 r9 with u_d
bryanSLS.4,1,2m, h, h13, 13, 22i18, ,i24-9+41d (-17)
* Balcony Break
bryanSNE.f,F+1+2h36i13+5+33a (+7)
* Balcony Break
* Consumes SNE
* Can not be buffered
* Chip damage 14 (40%) on block
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
* On a successful parry, the attack is canceled and Bryan automatically retaliates
* Unparryable with traditional parries, Asuka, Nina, etc
Parry state 2~10
bryanqcb+1h22i13~14+5+36a (+28)+72a (+56)
* Tornado
* Balcony Break
* Chip damage 6 (30%) on block
bryanqcb+2,4m, h16, 25i15~16, i22~25-9+15a
* Balcony break on airborne hit
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
* Chip damage on block
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudio1,2h, h5, 12i10, i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudio2h10i12-3+3
claudio3,2m, h14, 22i14, i22~23-6+25a (+16)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
claudio4h13i12-11+5+9s
* Tracking notes:
* Can be sidestepped right at -7
* Can be sidewalked left at +0 (difficult)?
* Pseudo homing to SSL/SWL side?
claudio4,3h, h13, 14i12, i25~26+1+15g
* Homing
* Balcony Break
* Combo from 1st hit with 1f delay
* +22a (+15) if the 1st hit counterhits
,Low crush 17~30
claudiof+2h9i12+0+6
* Tracking notes:
* Can be sidestepped right at -7
* Homing to SSL/SWL side?
claudiof+3h18i18+1+15g+14
* Homing
* Balcony Break
* +22a (+13) on BT hit
Low crush 9~24
claudiof+3+4h18i17~18-8+19a
claudiodf+3,2m, h12, 10i14, i15-1+5
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 9f
claudiodb+4,3L, h7, 10i15, i18-11+0
Combo from 1st hit with 1f delay
claudiob+2h25i14-9+9a
* Tornado
* Tracking notes:
* Effectively homing?
* Can be sidewalked right at +2 only?
* Can be sidewalked left at +6 and +8 only?
claudiob+4,1m, h10, 18i17, i20~21+1+4
* Tornado
* Balcony break on airborne hit
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12F
* 5 chip damage on block
* 7 chip damage on block in heat
claudiob+4,3m, h10, 14i17, i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Input can be delayed 12F
claudiof,F+2,2m, h14, 20i14~16, i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 6f
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* 8 chip damage on block
* 15 chip damage on block in heat
* Cannot be buffered
* Tracking notes:
* Assuming i18 startup (f,n,f,n,f+2)
* Can be sidestepped left at -10
* Can be sidewalked right at -7
* Can be sidestepped right from -5 to -2
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
claudiows1,1m, h12, 15i12~13, i20-7+19g c
* Balcony Break
* Transition to STB on hit without STB
Frame advantage +44g on STB gain
* Combo from 1st hit with 1f delay
claudioFC.df+2,2m, h14, 20i14~16, i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 6f
claudioSTB.f,f,F+1+2h45i13~16+8g~+11g+28a (+18)
* Balcony Break
* 22 damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Tracking notes:
* Assuming i19 startup from buffered manual input (temporary tracking score result)
* Can be sidestepped and sidewalked left at -12
* Tracks SSR/SWR completely?
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
clive1,1h, h5, 13i10, i18~19-3+6
* Jail from 1st attack
* Combo from 1st hit
* Enter PHX -3 +6 r23 with F or 4 on hit or block
clive1,f+2h, h5, 22i10, i25~26+1+13g
* Balcony Break
* Weapon
* Combo from 1st CH
* Input can be delayed 2f
* 6 Chip damage on block
* 9 Chip damage on block in heat
* +20a (+11) on BT hit
clive2h11i12+0+7
Weapon
clive2,1h, h11, 20i12, i17~18-13+8a (-1)
* Balcony Break
* Weapon
* Jail from 1st attack
* Combo from 1st hit
* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
clive4,4m, h8, 13i12, i25-8+0
* Combo from 1st hit
* Input can be delayed 3f
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clivef+2,1m, h10, 13i15, i21~22+1+20g
* Balcony Break
* Combo from 1st hit
clivedf+1,2m, h10, 13i14~15, i23-16-8
* Strong Aerial Tailspin
* Weapon
* Combo from 1st hit
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clivedb+1h10i17~18+0+4+12a
* Homing
* 5 chip damage on block
cliveb+2h20i20~21-4+9
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Enter PHX +6 +23 r24 with F or 4 on block or hit
* +15a (+6) on BT hit
* Effectively homing?
cliveqcf+1h5i20-31-12~-10+8d~+10d
* Balcony Break
* Hold to power up
* 1 chip damage on block
* Cancel to PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i23-31 5,10 +3
* Throw deals recoverable damage only
cliveqcf+1*h10i30-41-5~-3+16a~+18a (+6~+8)
* Balcony Break
* 2 chip damage on block
* Cancel to PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i33-41 10,15 +3
* Throw deals recoverable damage only
cliveGAR.3h12i12-3+21a (-4a)
* Balcony Break
* 15 damage with delayed input
* +6 on hit with ub+3
* Jump takes 17f, effective minimum startup i29
Low crush 1~29 fs30~32
cliveGAR.4h10i10-4+2
* Balcony Break
* 13 damage with delayed input
* 8 damage, 11 delayed input damage with ub+4
* Jump takes 17f, effective minimum startup i27
* js1~27 fs28~30 with ub+4 and u+4
Low crush 1~31 fs32~34
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1,1h, h5, 6i10, i15-1+8
* Jail from 1st attack with 3f delay
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
devil-jin1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit with 11f delay
* Jail from 2nd attack with 2f delay
* Move can be delayed 9f
devil-jin2h9i10+0+9
devil-jin2,2h, h9, 20i10, i17-13-2
* Jail from 1st attack with 2f delay
devil-jin3,1m, h16, 11i17~19, i29~30+2+8
Combo from 1st hit
devil-jin3,1,f,Fm, h16, 11i17~19, ,-2+4
devil-jin4h24i17~18-5+10g
* Homing
* Balcony Break
* 7 chip damage on block
devil-jindf+1,2m, h11, 20i13, i17-9+26a (+16)
* Balcony Break
* Combo on 1st hit with 6f delay
* Combo on 1st CH with 10f delay
* Move can be delayed 4f
devil-jinb+1h10i12-6+5
Tracks SSR/SWR completely
devil-jinb+2h11i14~16-13-2
devil-jinu+1+2h27i18-35
Hits airborne opponents only
devil-jinuf+1h10i21~23+11~+13+16~+18
* Strong Aerial Tailspin
* Weapon
* Balcony Break on airborne hit
* Transition to r20 MCR on hit or block only
* r47 opponent hitstun
* Only deals recoverable damage.
* 2 chip damage on block
devil-jinuf+2h25i20~23-4+25a
* Homing
* Balcony break on airborne hit
devil-jinb,f+2,3m, h12, 21i15~17, i19~20-5+16g
* Balcony Break
* Combo from 1st hit with 8f delay
* Opponent recovers crouching on hit
* Transition to MCR +14 with F on hit
devil-jinf,n,d,df:2h23i11~12 (i14~)+5+39a (+29)
* 4 chip damage on block
* Can also be performed with f,n,df#2 (i13~)
devil-jinf,n,d,df+2h20i11~12 (i15~)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 4 chip damage on block while in heat
devil-jinws1,1m, h12, 10i13~14, i30~32+11+16
* Strong Aerial Tailspin
* Balcony Break On air hit
* Weapon
* Combo from 1st CH with 1f delay
* Transition to MCR on hit or block only
* Only deals recoverable damage
* 2 chip damage on block
devil-jinFLY.1h20i18~19-3+67a (+47)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 1~12
* fs13~15</div>
devil-jinFLY.4,1M, h10, 20i20~21, i40~41+1+71a (+51)
* Strong Aerial Tailspin
* 14 damage with combo scaling from 1st hit
* 24 damage total from 1st hit
Low crush 1~
devil-jinMCR.4,1M, h10, 20i20~21, i40~41+1+71a (+51)
* Strong Aerial Tailspin
* 14 damage with combo scaling from 1st hit
* 24 damage total from 1st hit
Low crush 1~
dragunov1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
dragunov1,1h, h5, 8i10, i20-4+7
Combo from 1st hit
dragunov1,3h, h5, 14i10, i16~17-7+1+9
* Jail from 1st attack
* Combo from 1st hit
dragunov2h10i10+0+9
dragunov2,1h, h10, 10i10, i12-3+8
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with DF
* Enter -3, -14 Pigeon Roll with 3+4 (or d+3+4)
dragunov2,1,3h, h, h10, 10, 24i10, ,i18~19-9+40d (-18)
* Balcony Break
* Input can be delayed 14f
* Move can be delayed 10f
dragunov3,1m, h10, 8i15~16, i21~22-2+7
* Combo from 1st hit
* Enter SNK -3 +6 r23 with DF
dragunov3,1,4m, h, h10, 8, 24i15~16, ,i22~23-9+42d (-16)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
dragunov4h10i12-9-1+2
dragunov4,1h, h10, 17i12, i17~18-4+8
* Balcony Break on airborne hit
* Combo from 1st hit
dragunovf+2h16i19~20-8+3+8
Elbow
dragunovf+4h16i14~15-7+8
Knee
dragunovf+4,3h, h16, 22i14~15, i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit with 3f delay
* Interruptable by i14 from 1st block
dragunovf+4,4h, h16, 11i14~15, i20~21-11+0+22a (+15)
* Balcony Break
** Only on CH
* Combo from 1st hit with 5f delay
dragunovf+4,4,3h, h, h16, 11, 17i14~15, ,i22~23-5+21a (+12)
* Balcony Break
* Interrupt with i6 from 2nd block
dragunovf+1+2h27i17~18-9+35a
* Elbow
* Balcony Break
dragunovf+3+4h25i25~26-13+41a
* Tech-rollable on frames 34~38
<div class="plainlist">
* Low crush 13~37
* fs38~40
* gs41~</div>
dragunovdf+1,4m, h13, 23i13, i22~23-7+22a (+13)+58a
* Balcony Break
* Combo from 1st CH with 8f delay
* Input can be delayed 12f
dragunovd+3,2L, h13, 18i17~18, i24~25-8+6
Combo from 1st CH
dragunovd+4,1L, h12, 8i15~16, i14~15-11+5
Combo from 1st CH with 1f delay
dragunovd+4,1,3L, h, h12, 8, 21i15~16, ,i15~16-16+9a (+0)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
dragunovd+4,4L, h12, 23i15~16, i22~23-14+16a (+6)
* Balcony Break
* Combo from 1st CH
dragunovb+2,1m, h14, 11i15, i17~19-5+6
Combo from 1st hit
dragunovb+3h17i14~15-9+11g
* Homing
* Balcony Break
* +18a (+9) on BT hit
* Transitions to throw on counterhit from the front
* 20 damage, +1d
* Removes Recoverable Health
dragunovb+4,2,1m, m, h15, 10, 17i14, ,i23~24+1+5+14c
* Combo from 2nd hit with 3f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 10f delay
dragunovb+4,3m, h15, 16i14, i17~18-9+21a (+12)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 1f delay
dragunovb+3+4h22i28~29-2+1d
* Transitions to throw on block front hit
* +26a on side or back hit
* Balcony break on airborne hit
* Punch parry
Parry state 7~15
dragunovub+2h18i20-5+9+53a
Sidesteps left
dragunovuf+1h20i14-9+12c
* Tornado
* Balcony Break
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* Chip damage on block
dragunovws1,2m, h11, 14i12~13, i22~23-7+10g
* Balcony Break
* Combo from 1st hit
dragunovSS.2,1+2,4m, m,m, h16, 8,12, 28i20~21, ,i26~27-10+45a
* Combo from 1st hit
dragunovSNK.1h20i15~16-8+51a
* Balcony Break
** on airborne hit
eddyH.qcf+4h45i22~23+9+34a(+8)
* Balcony Break
* 13 chip damage on block
* Shifts to RLX
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1,2h, h5, 12i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HSP -5 +6 r27 with F
eddy1,2,3h, h, h5, 12, i10, ,i24~25-9+21a (+11)
* Balcony Break
* Combos from 1st hit CH
eddy1,2,4h, h5, 12i10, ,+6+17
<div class="plainlist">
* ,Low crush 7~37
* fs38~40</div>
eddy1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)
* Balcony Break
* Tech roll to r45 FC on frames 30~31
,Low crush 7~32
eddy2h10i12-9+2
eddy2,1h, h10, 13i12, i17~18-9+2
Jail from 1st attack
eddyf+3h16i16~18-5+7
Homing
eddydf+1,3m, h10, 21i13, i26~27-7+22a (+5)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
<div class="plainlist">
* ,Low crush 16~43
* fs44~46</div>
eddydb+4,4m, h14, 27i17~18, i33~34+1+19a(-7)
* Balcony Break
* 8 Chip damage on block
* Mandinga level increases by 1 on hit
* Combos from 1st hit
eddyb+2,4m, h12, 23i15~16, i25~26-7+14a(+5)
Combo from 1st hit
eddyb+4h14i21~22+0+8
eddyb+3+4h28i20~21-7+21a(+11)
* Balcony Break
* Absorb an attack to power up
* Add chip damage when guarded
Power crush 7
eddyu+4~4h27i18~20+8+42d(-16)
Balcony Break
eddyu+1+2h20i16~17+0+18d
eddyuf+1,4m, h12, 25i14~15, i29~30-8+11g
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combos from 1st hit
Low crush
eddyqcb+4h25i21~22+3+34a (+8)
* Homing
* Balcony Break
* Mandinga level increases on hit
* Becomes +19a (-7) on hit when Mandinga level increases
* 7 chip damage on block
Low crush
eddyws1h6i13~14-6+5
eddyws1,4h, h6, 23i13~14, i23~25-7+8
* Balcony Break
* Combos from 1st hit
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
eddyHSP.3,3m, h10, 10i17~18, i27~28-3+8
Combos from 1st hit
eddyHSP.3,3,3m, h, h10, 10, 23i17~18, ,i30~31-5+13
* Tornado
* Shift to RLX
* Combos from 1st CH
eddyRLX.2,4m, h16, 17i18~19, i29~30-5+2
* Combos from 1st hit
* Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit
eddyRLX.3,3L, h12, 30i16~17, i25~26-13-2(-3)
* Balcony Break
* Combo from 1st clean hit
* Jails from 1st hit
* Mandinga level increases by 1 on hit
fengH.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
feng1h5i10+1+8
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st attack
* Move can be delayed
feng1,2,2h, h, h5, 9, 12i10, ,i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
feng1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit
feng2h8i10-3+5
feng3,3m, h15, 10i16, i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
feng4h17i11-9+2+27g
fengf+3,2m, h10, 17i21, i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
fengf+4h19i18~19-9+52a
* Good left sidestep tracking
* Transition to -5 +56a BT with B
fengf+1+2h25i19~20-9+13a (+4)
* Balcony Break
* Good left sidestep tracking
Power crush 7
fengdf+4,3m, h13, 23i15, i23~24-4+15g+27d
Balcony Break
* Combo from 1st hit
* Move can be delayed
fengdb+1,4m, h15, 23i16, i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
fengb+1h17i10~11-12+1+36d (+28)
* Balcony Break on CH
fengb+4,2m, h10, 19i12~13, i22-6+3+35d (+27)
* Combo from 1st hit with 7F delay
* Transition into -1, +8, +40d (+32) CD with df on hit or block
fenguf+3+4,3m,h,h, h10,10,7, 11i24,4,3, i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
fengws1,3m, h13, 20i13, i22~23-6+4c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit
* Move can be delayed
fengSS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
fengFC.df+4,1l, h13, 10i19~20, i20~21-2+6
* Combo from 1st attack
fengBT.1h12i12-3+14
fengKNP.2h20i14-9+17
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
fengKNP.4,1+2l, h10, 24i18, i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
fengSTC.2h18i14~15-3+25g
* Transition to BT at +0 +28g with B
* Transition to CD at +1 +29g on hit or block with DF
fengSTC.3h25i22~23+6+23d
* Homing
* Balcony Break
* 7 chip damage on block
* 9 chip damage on block in heat
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
heihachi1,1h, h5, 6i10, i10-5+6
* Jail from 1st attack with 3f delay
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
heihachi1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit
* Enter FUJ -9 +4 r30 with D on frame 22
heihachi1,2,4h, h, h5, 8, 21i10, ,i22~23-9+16g+52a
* Tornado
* Combo from 2nd CH with 2f delay
* Opponent recovers crouching
* Can be charged
heihachi1,2,4*h, h, h5, 8, 27i10, ,i32~31+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
heihachi2h10i11+0-1
heihachi4h21i15~16-9+16g+52a
* Tornado
* Balcony Break
* Opponent recovers crouching on hit
heihachi4*h27i14~25+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
heihachif+2h13i15~16-9+2
heihachif+1+2h15i12-14+14c
* Spike
* Head
heihachidf+1,1m, h10, 8i13~14, i15-2+4
* Combo from 1st hit
heihachib+3h14i14~15-9+2
* Homing
heihachib+3,2h, h14, 20i14~15, i20-1+15g
* Combo from 1st hit with 4f delay
heihachiub+2h25i18~19-6+40d (-18)
* Balcony Break
* Parries mid or high punches
* +22a (+12) on successful parry
* Balcony Break
Parry state 5~12
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30i16~17, ,i25~28+9+45a
* Balcony Break
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
,Low crush 17~
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
heihachif,f,F+1+2h20i15+3+6d
* Floor Break
* Transition to +6 +9d RAI with F
* 4 Chip damage on block
Low crush
heihachiFUJ.1h13i12~13-4+7
heihachiFUJ.1,1h, h13, 20i12~13, i17~18-2+34a (+9)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
* Gain 1 Ultimate Count on Heat activation
heihachiRAI.2h25i17~18+10+51a
* Strong Aerial Tailspin
* Homing
* Guard Break
* Chip damage on block
heihachiWAR.f,f,F+1+2h20i15+6+6d
* Removes Recoverable Health
* Spike
* Transition to +9 +9d RAI with F
* 8 Chip damage on block
Low crush
hwoarangH.RFS.d+4,3l, h20, 12i20~21, i25-9-1
hwoarangH.RFS.d+4,3,4l, h, h20, 12, 30i20~21, ,i27~28-9+28a (+2)
* Balcony Break
* Combo from 1st or 2nd hit
Low crush
hwoarangH.RFS.f+4,4h,h, h8,10, 9i8,i10, i23-6+75 (+59)
* Tornado
* Instant Tornado on standing hit
* Shifts to Right Stance
* Combo from 1st hit
* Partially uses remaining Heat time
hwoarang1h5i10+1+8
hwoarang1,1h, h5, 8i10, i12-3+8
Jails
hwoarang1,1,3,3h, h, l, h5, 8, 10, 14i10, ,i20-14+4
hwoarang1,2h, h5, 10i10, i10-3+6
* Jails
* 1,2,3 to shift to Left Flamingo
* 1,2,4 to shift to Right Flamingo
hwoarang1,2,f+4h, h, h5, 10, 20i10, ,i24-2+35 (KND)
* Balcony Break
Low crush
hwoarang2h9i10+0+8+9
* 2,3 to shift to Left Flamingo
* 2,4 to shift to Right Flamingo (+3/+11g/+12)
hwoarang2,f+4h, h9, 20i10, i24~25-2+35
* Balcony Break
Low crush
hwoarang3h15i14-7+8
hwoarang3,3,4h, m, h15, 12, 15i14, ,i21~23+8+19
* Shifts to Right Flamingo
hwoarang3,3,f+4h, m, h15, 12, 20i14, ,i21~27-1+40 (+14)
* Balcony Break
hwoarang4h14i11~12-6+5
hwoarang4,4h, h14, 13i11~12, i16-1+10
* Jails
* Shifts to Right Flamingo
hwoarang4,4,4h, h, h14, 13, 17i11~12, ,i25~26-2+8
* Shifts to Right Stance
* 4,4,4,F to cancel and shift to Right Flamingo
Low crush
hwoarang4,4,4,4h, h, h, h14, 13, 17, 20i11~12, ,i31~32+0+36 (-22)
* Tornado
* Deals chip damage on hit
*Alternate input:(RFS.u+4),4
Low crush
hwoarangf+4h21i17~23+7~8+18
* Shifts to Right Flamingo
hwoarangd+3,4l, h7, 10i17, i21~23+8+14
* Shift to Right Flamingo
hwoarangd+4,4l, h7, 22i19, i20-13+69 (+53)
* Tornado
* Also possible during Right Stance
hwoarangdb+4,4l, h14, 21i16, i17~190+24
* Natural on CH
hwoarangb+2h18i14-4+6+14c
* Elbow
hwoarangb+4h17i13~14-10+1
* Shifts to Right Stance
hwoarangu+2h18i13~15-9+15
* Homing
* Also possible during Right Stance
* Sidesteps to the left
hwoarangu+3h25i20+5+44 (+38)
* Also possible during Right Stance
* Shifts to Left Flamingo
Low crush
hwoaranguf+4h12i22~23-2+4
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
hwoarangf,f,F+4h28i18~19+5+8
* Chip damage on block
* Also possible during Right Stance
* Sideswaps and leaves opponent backturned on hit
* Shifts to Backturn Stance on block
Low crush
hwoarangws2,3m, h8, 10i15~16, i23~25+3+72 (+56)
* Tornado
* Shifts to Left Flamingo
Low crush
hwoarangSS.3,3m, h13, 16i18~19, i9~10+3+14Launch
* Shifts to Left Flamingo
hwoarangLFS.1h6i13+5+7
hwoarangLFS.3,4m, h10, 15i14, i21~23+8+19
* Shifts to Right Flamingo
* Combo from 1st CH with ?F delay
hwoarangLFS.3,f+4m, h10, 20i14, i21~27-1+40 (+14)
* Balcony Break
* Combo from 1st CH with ?F delay
hwoarangLFS.4h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Right Flamingo
hwoarangLFS.b+4,3m, h15, 20i16~17, i16~190+20 (+11)
* Balcony Break
* Deals chip damage on block
* Shifts to Right Stance
Low crush
hwoarangLFS.d+3,4l, h7, 10i16, i21~23+8+14
* Shifts to Right Flamingo
hwoarangRFF.1h10i10+0+6
* Remains in Right Stance
hwoarangRFF.2h6i10+2+8
* Remains in Right Stance
hwoarangRFF.2,1h, h6, 10i10, i10+0+6
* Jails
* Remains in Right Stance
hwoarangRFF.2,3h, h6, 24i10, i19~20-9+20
* Tornado
Low crush
hwoarangRFF.2,4h, h6, 9i10, i12-8+3
* Jails
* Remains in Right Stance
* Hold any direction to shift to +16g, +4 RFS
hwoarangRFF.2,4,4h, h, h6, 9, 23i10, ,i18~19-5+41
* Balcony Break
* Jails
hwoarangRFF.3,4m, h13, 16i16, i27~28+10+21
* Shifts to Right Flamingo
* RFF.3,4,F to cancel and shift to Right Flamingo
hwoarangRFF.3~4h27i27~30+4-+5+47
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit
* Chip damage on block
Power crush 8~
hwoarangRFF.4h9i12-8+3
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
hwoarangRFF.4,4h, h9, 23i12, i18~19-5+41
* Jails
* Balcony Break
hwoarangRFF.b+1h18i14-4+6+14c
* Elbow
hwoarangRFF.b+3h17i13~14-10+1
* Sidesteps to the right
hwoarangRFF.b+4h21i18~19-9+12
* Balcony Break
hwoarangRFF.d+3,4l, h10, 10i18, i21~23+8+14
* Shifts to Right Flamingo
* Combo from 1st hit
hwoarangRFF.f+1h5i10+1+8
hwoarangRFF.f+1,2h, h5, 10i10, i10-3+6
Jails
hwoarangRFF.f+3h21i14~17+12+17
* Shifts to Left Flamingo
* RFF.f+3,B to shift to Backturn Stance
hwoarangRFS.2h6i13+5+7
* Shifts to Right Stance
* Links to RFF.2 extensions
hwoarangRFS.3h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Left Flamingo
* Sidesteps to the left
Low crush
hwoarangRFS.d+3,3l, h13, 28i15, i25~27-2+34 (+8)
* Balcony Break
* Combo from 1st CH
* Deals chip damage on block
hwoarangRFS.d+4,3l, h15, 12i20~21, i25-9-1
hwoarangRFS.d+4,3,4l, h, h15, 12, 20i20~21, ,i27~28-9+28 (+2)
* Balcony Break
Low crush
hwoarangRFS.f+4,4h,h, h8,8, 9i8, i23-6+75 (+59)
* Tornado
* Combo from 1st or 2nd CH
* Shifts to Right Stance
hwoarangRFS.u+4h17i25~26-2+8
* Homing
* Shifts to Right Stance
* Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
jack-81h10i12-2+6+9
jack-81,2h, h10, 24i12, i19-2+30a
Combos from 1st hit CH
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
* Tracking notes:
* May be sidewalked left only at +4. Pseudo-homing right tracking.
* May be sidestepped right at -7.
jack-83,2m, h18, 20i15, i23-9+44d (-14)
* Balcony Break
* Combos from 1st hit
* Alternate input f+3,2 or ws3,2
jack-84h18i16-4+7+32a (+22)
Balcony Break on CH
jack-8f+1,1m, h13, 25i14, i25-7+8d (-1)+40d (-7)
Combos from 1st hit
jack-8f+1,2m, h13, 12i14, i22-6+5
Combos from 1st hit
jack-8f+2h22i10-12+5+32a (+24)
* Tracking notes:
* Can be sidewalked left at -2 or -1
* Can be sidestepped right at -4
jack-8f+4~1h80i65!+5
Unblockable
jack-8df+1,2m, h12, 10i14, i29-12-1
*Jails
* Combos from 1st hit CH
* Delayable
Showing 400 of 5893 moves