mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
steveH.LNHsp, m, h (th)15
* Parries mid attacks
* Transitions to TFA after successful parry
Parry state
claudioH.2+3l (th), m12,40i18-14th
* Heat Smash
* Balcony Break
jind+1m, th21,10i21-13+0
* Absorb an attack to power up, which adds 8 chip damage when guarded
* Balcony Break
Power crush 8~
fengub+1+2!70i79~82+50g (+19)
leed+3+4!60i60!+9a
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
xiaoyuHYP.2+3!40i61+10d
* Unblockable
* Cancel into BT with BB
alisa1h5i10+1+8
alisa1,1h,h5,18,i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
alisa1,2h,h5,10,i12-3+8
Jail from 1st attack with 4f delay
alisa1,2,2h,h,h5,10,20,i20~35-9~+6+21a (+6)
* Tornado
* Weapon
* Balcony break on airborne hit
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
alisa2h10i12-6+5
alisa2,2h,h10,22,i20~35-13~+2+15a (+5)
* Balcony Break
* Combo from 1st hit
* 2nd hit available on hit or block only
alisa3,2m,h10,20,i26~27-2+20a (+11)
* Heat Engager
* Heat Dash +34a (+27), +5
* Homing
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Does not transition to DES when using Heat Dash
alisa4h24i13~14-5+14g+38a
* Homing
* Balcony Break
alisaf+2,3m,h12,8,i22-8+4
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
* Balcony Break on airborne hit
<div class="plainlist">
* ,Low crush 17~38
* ,fs39~41</div>
alisaf+3h10i14~15-14-3
alisaf+3,2h,h10,20,i25-4+38d (+30)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
alisaf+4,1m,h14,14,i25~26-9+15d (+7)
* Balcony Break
* Head
* Combo from 1st hit
alisadf+1,1m,h10,20,i30~31+1+8
* Combo from 1st CH with 2f delay
* Balcony Break on aerial hit
alisadf+1,1,2m,h,h10,20,28,i22~25+6+8
* Combo from 2nd hit
* 2 chip damage on block
alisad+4,1+2L,h15,20,i20~21+0~+1+11a (+2)
* Balcony Break
* Head
* Combo from 1st CH
* Jail from 1st block
alisab+2,4m,h12,20,i16~17-7+12g+36a
* Balcony Break
* Combo from 1st hit with 12f delay
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
Power crush 7~15 fs20~30
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
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* Power crush 7~15
* fs20~30</div>
alisauf+2h22i16~17-2+20a (+11)
* Heat Engager
* Heat Dash +62a (+42), +5
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
alisaf,F+3,4m,h12,15,i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
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* ,Low crush 15~48
* ,fs49~51</div>
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
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* Low crush 3~27
* fs28~30</div>
alisaws1,2M,h12,12,i24~25-5+6
* Combo from 1st hit
* Enter DES with 1+2
alisaBKP.1h31i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
alisaDBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g
* Weapon
* Jail from 1st attack
* 3 chip damage on block
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* Low crush 17~34
* fs35~37</div>
alisaDBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)
* Weapon
* Jail from 1st attack
* 2 chip damage on block
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
alisaDES.1+2h,h,h7,7,20i16~18 i5~7 i9~11+4+15g
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
* Jails
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
asuka1h6i10-2+9
asuka2h9i12-7+2
asuka2,1h,h9,10,i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
asuka4h18i11-9+7+32a
Balcony break on CH
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asuka1+4,2sl,h,h5,8,10,i19-2+9
* Combo from 2nd CH
asukaf+4h21i19~21+3+28a
* Homing
* Balcony break on CH
asukaf+1+2h26i15~16-9+19a (+9)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* +0 on block after absorbing an attack
* Chip damage on block after attack absorption
* Gain Naniwa Gusto on Heat activation
Power crush 7~14
asukaf+2+3h21i23~24+0+25a
* Balcony Break
* Sabaki, parries high or mid punches
* +51a on a successful parry
Parry state 4~15
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
asukadb+1,2m,h13,20,i26~27-9+22a (+13)
* Heat Engager
* Heat Dash +34a (+27) on hit, +5 on black
* Balcony Break
* Combo from 1st hit with 8f delay
* Gain NWG on Heat activation
asukadb+4,3L,h14,21,i17-3+39a (+29)
Combo from 1st CH with 1f delay
asukadb+4,1+4L,sl,h14,5,8,i22 i17--3+9
* Jail from 2nd attack
* Links to 1+4 string extensions
* -19 if entire string is ducked
asukab+2,1+2m,h12,7,i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
asukaf,F+2,1m,h16,21,i21~22-5+45a (-13)
* Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12f
* Move can be delayed 10f
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 6~21
* fs22~24</div>
asukaf,f,F+1+2h30i17~18+4+32a (+6)+67a (+51)
* Tornado
* Homing
* Balcony Break
* Chip damage on block
* Unparryable by traditional parries, Asuka, Nina, etc
asukaws1,4m,h12,20,i20-4+37a (+29)
* Balcony Break
* Combo from 1st hit with 7f delay
* Move can be delayed 6f
asukaSS.4h18i17~21-6~-2+7~+11+30a
asukaNWG.f,f,F+1+2h36i17~18+11g+66a (+50)
* Tornado
* Homing
* Balcony Break
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* Unparryable by traditional parries, Asuka, Nina, etc
azucena1h5i10+1+8
azucena1,2h,h5,23,i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Can transition to BT with B
azucena2h9i10+0+9
azucena2,1,2h,m,h9,11,21,i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
azucena3,3m,h11,23,i24~25-1+43d (-15)
* Balcony Break
* Combo from 1st hit with 6f delay
azucena4h15i12~13-8+3+8
azucena4,1h,h15,14,i21~22-2+4+6~+7
Combo from 1st hit
(Ver.1.05.00) - Damage changed from 15,11.
azucena1+2h17i15-8+13g+56a
Balcony Break
(Ver.1.05.00) - Damage changed from 20.
High crush 8~15
azucenaf+2h14i17~18-10+1
azucenaf+3,2m,h15,20,i22~23-4+22a
* Balcony Break
* Combo from 1st hit with 8f delay
azucenaf+4,4m,h16,21,i24~25-7+19a (+10)
* Heat Engager
* Heat Dash +62a (+42) on hit, +5 on block
* Balcony Break
* Combo from 1st hit
* Cancel 2nd hit into BT -19 -10 r20 with B
<div class="plainlist">
* ,Low crush 15~23
* ,fs24~26</div>
azucenaf+4,4~2m,h16,23,i23~24+1+52a
Chip damage on block
azucenaf+1+2h25i16~17-8~-7+41a (+17)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* +0 on block if an attack is absorbed
Power crush 7~15
azucenadf+1,4m,h11,13,i17~18-7+4
* Jail from 1st attack with 1f delay
* Enter BT -5 +6 r23 with B
(Ver.1.04.00) - Damage changed from 11,17
azucenadf+1,4,1m,h,h11,13,20,i22~23-5+44d (-14)+56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 8f delay
* Enter LIB -17 -6 r20 with F
azucenadf+4,1m,h15,23,i23~24-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
azucenad+2,3m,h15,20,i24~25+1+16g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 7f delay
azucenad+4,1L,h13,5,i27~28-1+3
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
* Cancel to LIB -20 -9 r18 with F
* (Ver.1.05.00) - New Cancel.
azucenadb+3,4L,h14,20i24~25-13+66a (+50)
* Tornado
* Balcony Break
* Combo from 1st CH
azucenab+1h14i14~15-8+3
azucenab+1,1h,h14,16,i23+3+8
* Combo from 1st hit with 6f delay
* Chip damage on block
azucenab+1,1,2h,h,h14,16,20,i24~25-5+17a (+8)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 9f
* Chip damage on block
* Cancel to BT -15 -10 r18 with F
azucenab+2h21i18~19+2+22a (+13)
* Balcony Break
* Homing
* Chip damage on block
azucenab+4,3,4,3m,m,m,h10,10,16,23,i27~28-7+39d (-19)
* Knee
* Balcony Break
* Combo from 2nd CH with 6f delay
* Combo from 3rd hit with 2f delay
* Input can be delayed 6f
azucenauf+1h18i18~19-9+7 +15w
* Wall Crush +15g on hit
* Balcony break on airborne hit
* Punch Sabaki, parries high or mid punches
Parry state 3~10
azucenauf+2h23i17~18-7+15a (+6)+51a
* Balcony Break
azucenauf+3h20i21~22-16a+36a
<div class="plainlist">
* Low crush 10~30
* fs31~65</div>
azucenaf,f,F+3,2m,h10,20,i10~12+2+28a (+2)
* Balcony Break
* Elbow
* Jail from 1st attack
* Chip damage on block
* Available only as combo from 1st hit
<div class="plainlist">
* ,Low crush 1~24
* ,fs25~27</div>
azucenaws4,1m,h13,10,i21~22-2+6
Combo from 1st hit with 6f delay
azucenaBT.1h9i10~11+0~+1+6~+7+8~+9
azucenaBT.1,2h,h9,23,i22~23-7~-6+19a (+10)
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 4f delay
* Input can be delayed 10f
(Ver.1.05.00) - Chip Damage added.
azucenaBT.1,2~Fh9-19~-18-13~-12
azucenaLIB.1h14i13+3+8
Chip damage on block
azucenaLIB.1,2h,h14,20,i24~25-5+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 9f
* Chip damage on block
* Cancel to -15 -10 r18 BT with B
azucenaLIB.4,1m,h14,10,i23~24-1+5+10
* Combo from 1st hit with 9f delay
* (Ver.1.05.00) - Recovery time has decreased by 1F.
azucenaLIB.3+4h25i16~17-5+32a
* Homing
* Balcony Break
* Chip damage on block
* Frame advantage is +0 if an attack is absorbed
Power crush 8~20
azucenaLIB.d+4,4L,h14,27,i30~31-7+14a (+5)
* Balcony Break
* Combo from 1st hit
bryan1h5i10+1+8
r17 on hit or block
bryan1,2h,h5,8,i12-3+8+9
Jail from 1st attack
bryan1,2,4h,h,h5,8,24,i20-5+20a (+11)
* Heat Engager
* Heat Dash +34a +5g
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
* Move can be delayed 2f
bryan1,4h,h5,14,i15-7+4
Jail from 1st attack
bryan1,4,2h,h,h5,14,18,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Cancel into 1,4,2,1 with f+1
* Cancel into 1,4,2,4 with f+4
* Interrupt with i8 from 3rd block
bryan1,4,2,1h,h,h,h5,14,18,16,i19+0+55a
* Enter SLS +7 +62a with f
* Cancel to SS with u_d
* Input can be delayed 8f
* Move can be delayed 6f
bryan1,4,2,1,2h,h,h,h,h5,14,18,16,22,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
bryan1,4,3,3h,h,m,h5,14,15,18,i23-7+7+14a
Combo from 3rd CH
bryan2h10i10+1+7
bryan3,3m,h14,13,i23-6+6
Combo from 1st CH
bryan3,3,2m,h,h14,13,20,i22~23-7+43a (+33)
* Tornado
* Combo from 2nd CH
bryan4h15i12-7+6
bryan4,3,f+4h,m,h15,12,18,i24~25-5+6+31a (+21)
Combo from 2nd CH
bryan1+2,1m,h15,15,i23~24-1+6
* Combo from 1st hit
* Enter SWA +0 +7 with b
bryanf+1+2h22i20~21-9+44d (-14)
* Balcony Break
* Elbow
* Absorb an attack to power up and deal more chip damage on block
Power crush
bryandf+2,1m,h12,11i6-4+5
* Combo from 1st hit
* Enter SWA -1 +8 with b
bryand+3,2l,h10,22i21-7+35a(+9)
* Balcony Break
* Gain SNE on hit with 1+2
bryandb+1+2m,h8,16i15-9+4
* Jails
* Heat Engager
* Heat Dash +5g +43a(+35)
bryanb+1+3,P.2h30i13-10+20a (-38)
* Balcony Break
* Gain SNE on hit
* Chip damage on block
bryanb+2h18i17-7+4+53a
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
* Alternate input 1,4,2
bryanb+2,1h,h18,16i19+0+55
* Cancel last hit to SS with u_d
* Enter SLS with f
* Alternate input:
** 1,4,2,1
** qcf+4,1
bryanb+2,1,2h,h,h18,16,22i24-9+41d(-17)
* Balcony Break
* Alternate input:
** 1,4,2,1,2
** qcf+4,1,2
bryanb+3,2m,h12,12i16-4+7
bryanf,F+2h29i13-9+41d(-17)/HE
* Heat Engager
* Heat Dash +5g +36a(+26)
* Balcony Break
* Chip damage on block (8)
bryanf,F+4h32i16~19-9+15a
* Homing
* Chip damage on block (9)
bryanf,n,b+2h20i14~15-7+43a (+33)
* Tornado
bryanss1h23i17~18-5+8+15
bryanss2,1m,h15,20i21~22-5+43d (-15)
* Heat Engager
* Balcony Break
* Combo from 1st hit with delay
* Move can be delayed
bryanFC.df+2,1m,h12,25i22~23-8+34a(+8)
* Balcony Break
* Combo from 1st hit with delay
* Move can be delayed
bryanSLS.2h16i15~16-6+2
bryanSLS.4,1m,h13,13i270+55a+55a
* Combo from 1st CH
* Enter SS with u_d (*/+5/+5)
* Alternate input:
** 1,4,2,1
** b+2,1
bryanSLS.4,1,2m,h,h13,13,22i24-9+41d (+17)
* Alternate input:
** 1,4,2,1,2
** b+2,1,2
bryanSNE.f,F+1+2h36i13+5+33a (+7)
* Consumes SNE
* Chip damage 14 (38%) on block
* Transition into Immortal Payback on opponent attack absorb
Power crush
bryanqcb+1h22i13~14+5+36d (+28)+72a (+56)
* Tornado
* Balcony Break
* Insta Tornado launcher on CH
* Chip damage 6 (27%) on block
bryanqcb+2,4m,h16,25,i22~25-9+15a
* Combo from 1st hit with delay
* Chip damage on block
claudio1h5i10+1+8
claudio1,2h,h5,12,i13~14-3+6
Jails
Combo from 1st hit
claudio2h10i12-3+3
claudio3,2m,h14,22,i22~23-6+15
* Heat Engager
* Balcony Break
* Grants STB on hit
claudio4h13i12-11+5+9a
claudio4,3h,h13,14,i25~26+0+15Sp+22a (+15)
* Homing
* Balcony Break
* Combo from 1st hit
* Can be delayed 11F
* Combo can be delayed 5F from hit
Low crush
claudiof+2h9i12+0+6
claudiof+3h18i18+0+15Sp+14
* Homing
* Balcony Break on air hit
Low crush 9~
claudiof+3+4h18i17-8+19a
Homing
claudiodf+3,2m,h12,10,i15-2+4
* Combo from 1st hit
* Can be delayed 14F
claudiodb+4,3l,h7,10,i18-11+0
Combo from 1st hit
claudiob+2h25i14-9+9a
* Tornado
claudiob+4,1m,h10,18,i20~21+1+4
* Tornado
* Combo from 1st hit
* Can be delayed 12F
* Combo can be delayed 10F from CH
* Chip damage when guarded
claudiob+4,3m,h10,14,i22~23-12-4+1
* Homing
* Combo from 1st hit
* Can be delayed 12F
claudiof,F+2,2m,h14,20,i14~15-2c+6c
* Combo from 1st hit
* Can be delayed
* Same move as FC.df+2,2
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Grants STB on hit, adv. changes to +1a (-4)
* Balcony Break
* Chip damage when guarded
Low crush 3~
claudiows1,1m,h12,15,i20-12+9
Combo from 1st hit
claudioFC.df+2,2m,h14,20,i14~15-2c+6c
* Combo from 1st hit
* Can be delayed
* Same move as f,F+2,2
claudioSTB.f,f,F+1+2h45i13+8+29a (+19)
* Chip damage when guarded
* Wall Crush +8g on block
Low crush
devil-jin1h5i10+1+8
devil-jin1,1h,h5,6,i15-1+8
* Jail from 1st attack with 3f delay
devil-jin1,2h,h5,8,i10-3+8
* Jail from 1st attack with 4f delay
devil-jin1,2,2h,h,h5,8,12,i17-12+4
* Combo from 1st hit with 11f delay
* Jail from 2nd attack with 2f delay
* Move can be delayed 9f
devil-jin2h9i10+0+9
devil-jin2,2h,h9,20,i17-13-2
* Jail from 1st attack with 2f delay
devil-jin3,1m,h16,11,i29~30+2+8
Combo from 1st hit
devil-jin3,1,f,Fm,h16,11-2+4
devil-jin4h24i17~18-5+10g
* Homing
* Balcony Break
* 7 chip Damage on block
* 10 chip Damage on block in heat
devil-jin1+4SL,h5,5,i16-3+4
Jails
devil-jindf+1,2m,h11,20,i17-9+44d (-14)
* Balcony Break
* Combo on 1st CH with 10f delay
* Move can be delayed 4f
devil-jinb+1h10i12-6+5
devil-jinb+2h11i14~16-13-2
devil-jinu+1+2h27i18-35
Hits airborne opponents only
devil-jinuf+1h10i21~23+11+16
* Strong Aerial Tailspin
* Weapon
* Balcony break on airborne hit
* Transition to r20 MCR on hit or block only
* 2 Chip Damage on block
* 3 Chip Damage on block while in heat
devil-jinuf+2h25i20~23-4+25a
* Homing
* Balcony break on airborne hit
devil-jinb,f+2,3m,h12,24,i19~20-9+9
Combo from 1st hit with 8f delay
devil-jinf,n,d,df:2h23i11~12 (i14~)+5+39a (+29)
* 4 Chip Damage on block
* 8 Chip Damage on block while in heat
devil-jinf,n,d,df+2h20i11~12 (i15~)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 8 Chip Damage on block while in heat
devil-jinws1,1m,h12,10,i30~32+11+16
* Balcony Break On air hit
* Weapon
* Combo from 1st CH with 1f delay
* Transition to MCR on hit or block only
* 2 Chip Damage on block
* 3 Chip Damage on block while in heat
devil-jinFLY.1h20i18~19-3+67a (+47)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 1~12
* fs13~15</div>
dragunov1h5i10+1+8
dragunov1,1h,h5,8,i20-4+7
Combo from 1st hit
dragunov1,3h,h5,14,i16~17-7+1+9
* Jails
* Combo from 1st hit
dragunov2h10i10+0+9
dragunov2,1h,h10,10,i12-3+8
* Jails
* Combo from 1st hit
* Enter SNK -1 +10 with df
dragunov2,1,3h,h,h10,10,24,i18~19-9+40d (-18)
* Balcony Break
dragunov3,1m,h10,8,i21~22-2+7
* Combo from 1st hit
* Enter SNK -3 +6 with df
dragunov3,1,4m,h,h10,8,24,i22~23-9+42d (-16)
* Balcony Break
* Combo from 2nd CH with delay
dragunov4h10i12-9-1+2
dragunov4,1h,h10,17,i17~18-4+8
Combo from 1st hit
dragunov3+4h25i25~26-13+41a
* Tech-rollable
Low crush
dragunovf+2h16i19~20-8+3
dragunovf+4h16i14~15-7+8
dragunovf+4,3h,h16,22i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit
dragunovf+4,4h,h16,11i20~21-11+0+22a (+15)
* Balcony Break
** Only on CH
* Combo from 1st hit with delay
dragunovf+4,4,3h,h,h16,11,17i22~23-5+21a (+12)
Balcony Break
dragunovf+1+2h27i17~18-9+35a
Balcony Break
dragunovdf+1,4m,h13,23,i22~23-6+22a (+13)+58a
* Balcony Break
* Combo from 1st CH
dragunovd+3,2L,h13,18,i24~25-6+8
Combo from 1st CH
dragunovd+4,1L,h12,8,i14~15-11+5
Combo from 1st CH
dragunovd+4,1,3L,h,h12,8,21,i15~16-16+9a (+0)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd hit
dragunovd+4,4L,h12,23,i22~23-14+16a (+6)
* Balcony Break
* Combo from 1st CH
dragunovb+2,1m,h14,11,i17~19-5+6
Combo from 1st hit
dragunovb+3h17i14~15-9+11g
* Homing
* Balcony Break
dragunovb+4,2,1m,m,h15,15,17,i23~24+1+5+14
* Combo from 1st CH
* Combo from 2nd hit with delay
dragunovb+4,3m,h15,20,i17~18-9+21a (+12)
* Heat Engager
* Heat Dash +5, [[Dragunov combos#Staples|+62a (+42)]]
* Balcony Break
dragunovb+3+4h22i28~29-2+26a
Punch parry
Parry state
dragunovub+2h18i20-5+9+53a
Sidesteps left
dragunovuf+1h20i15-9+37d (+29)
* Tornado
* Balcony Break
* Alternate input:
** ub+1
** u+1
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* Chip damage on block
dragunovws1,2m,h11,14,i22~23-7+10g
* Balcony Break
* Combo from 1st hit
dragunovSS.2,1+2,4m,m,m,h16,8,12,28,i26~27-10+45a
* Combo from 1st hit
dragunovSNK.1h20i15~16-3+51a
eddyH.qcf+4h45i22~23+9+34a(+8)
* Balcony Break
* 13 chip damage on block
* Shifts to RLX
eddy1h5i10+1+8
eddy1,2h,h5,12,i10-3+8
* Jail from 1st attack with 4f delay
* Can transition to r26 HSP with input F at -8 on block & +3 on hit
eddy1,2,4h,h5,12
Low crush 7~37 fs38~40
eddy1,2,4~4h,h,h5,12,27,i18~20+8~+10+42d (-16)
* Balcony Break
* Tech roll to r45 FC on frames 30-31
* Wall crush on block, +20g minimum
* Unparryable by traditional parries, Nina, Asuka, etc
Low crush 7~32
eddy2h10i12-9+2
eddy2,1h,h10,13,i17~18-9+2
Jail from 1st attack
eddyf+3h16i18~20-5+7
Homing
eddydf+1,3m,h10,21,i26~27-7+22a(+5)
* Tornado
* Balcony Break
eddydb+4,4m,h14,27,i33~34-9+19a(-7)
* Balcony Break
* 8 Chip damage on block
* Mandinga level increases by 1 on hit
* Combos from 1st hit
eddyb+2,4m,h12,23,i25~26-7+14a(+5)
eddyb+4h14i21~22+0+8
eddyb+3+4h28i20~21-7+21a(+11)
* Heat Engager
* Balcony Break
* Heat Dash: +43a(+35) on hit
* Absorb an attack to power up
* Add chip damage when guarded
Power crush 7
eddyu+4~4h27i18~20+8+42d(-16)
Balcony Break
eddyu+1+2h20i16~17+0+18d
eddyuf+3+4m,h10,20i17~18-13+17a
Balcony Break on air hit
eddyws1h6i13~14-6+5
eddyws1,4h,h6,23,i23~25-7+8
* Balcony Break
* Combos from 1st hit
eddyws4,4m,h13,10,i26~27-4+8
Combos from 1st hit
eddySS.3+4h,h6,10i14~15-7+31a(+24)
eddyHSP.3,3m,h10,10,i27~28-3+8
Combos from 1st hit
eddyHSP.3,3,3m,h,h10,10,23,i30~31-5+13
* Tornado
* Shift to RLX
* Combos from 1st CH
eddyRLX.2,4m,h16,17,i29~30-5+2
* Combos from 1st hit
* Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit
fengH.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
feng1h5i10+1+8
feng1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
feng1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
feng1,3h,h5,19i16~17-5+8~+9
* Combo from 1st hit
* Allow to float Combo in Counterhit
feng1+3h35-3
* Throw break 1 or 2
feng2h8i10-3+5
feng2+4h350
* Throw break 1 or 2
feng3,3m,h15,10i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
feng4h17i11-9+2+27g
fengf+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
fengf+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
fengf+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush 7
fengdf+4,3m,h13,23i23~24-4+15g+27d
Balcony Break
* Combo from 1st hit
* Move can be delayed
fengdb+1,4m,h15,23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
fengb+1h17i10~11-12+1+36d (+28)
fengub+2m,h8,20i16,15-10+10
fenguf+1+2h400
* Spike
* Throw break 1+2
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fenguf+3+4,3m,h,h,h10,10,7,11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
fengBack Throwh50-4
* Cannot break throw
fengLeft Throwh40-6
* Throw break 1
fengRight Throwh40-4
* Throw break 2
fengws1,3m,h13,20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
fengSS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
fengFC.df+4,1l,h13,10i20~21-2+6
* Combo from 1st attack
fengBT.1h12i12-3+14
fengBT.1+4h45-5
* Throw break 1+2
fengKNP.2h20i14-9+17
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
fengKNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
fengSTC.2h18i14~15-3+25g
* Enter BT with b
fengSTC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
hwoarangH.RFS.d+4,3l,h20,12i25-9-1
hwoarangH.RFS.d+4,3,4l,h,h20,12,30i27~28-9+28a (+2)
* Balcony Break
* Combo from 1st or 2nd hit
Low crush
hwoarangH.RFS.f+4h,h8,10i8,i10+0+5
* Remains in Right Flamingo
hwoarangH.RFS.f+4,4h,h,h8,10,9i23-6+75 (+59)
* Tornado
* Instant Tornado on standing hit
* Shifts to Right Stance
* Combo from 1st hit
* Partially uses remaining Heat time
hwoarangH.2+3m,m,h13,14,24(51)i17~18, i18~19, i29+11+13
* Heat Smash
* Jails
* Also possible during Right Stance and Left Flamingo
* Shifts to Right Flamingo
hwoarang1h5i10+1+8
hwoarang1,1h,h5,8i12-3+8
Jails
hwoarang1,1,3,3h,h,l,h5,8,10,14i20-14+4
hwoarang1,2h,h5,10i10-3+6
* Jails
* 1,2,3 to shift to Left Flamingo
* 1,2,4 to shift to Right Flamingo
hwoarang1,2,f+4h,h,h5,10,20i24-2+35 (KND)
* Balcony Break
Low crush
hwoarang2h9i10+0+8
* 2,3 to shift to Left Flamingo
* 2,4 to shift to Right Flamingo
hwoarang2,f+4h,h9,20i24~25-2+35
* Balcony Break
Low crush
hwoarang3h15i14-7+8
hwoarang3,3,4h,m,h15,12,15i21~23+8+19
* Shifts to Right Flamingo
hwoarang3,3,f+4h,m,h15,12,20i21~27-1+40 (+14)
* Balcony Break
hwoarang4h14i11~12-6+5
hwoarang4 (after parry)m,h,h10,8,10i15,i8,i9+17a
* Pressing 4 after successful parry
hwoarang4,4h,h14,13i16-1+10
* Jails
* Shifts to Right Flamingo
hwoarang4,4,4h,h,h14,13,17i25~26-2+8
* Shifts to Right Stance
* 4,4,4,F to cancel and shift to Right Flamingo
Low crush
hwoarang4,4,4,4h,h,h,h14,13,17,20i31~32+0+36 (-22)
* Tornado
* Deals chip damage on hit
*Alternate input:(RFS.u+4),4
Low crush
hwoarangf+4h21i17~23+7~8+18
* Shifts to Right Flamingo
hwoarangd+3,4l,h7,10i21~23+8+14
* Shift to Right Flamingo
hwoarangd+4,4l,h722i20-13+69 (+53)
* Tornado
* Also possible during Right Stance
hwoarangdb+4,4l,h14,21i17~190+24
* Natural on CH
hwoarangb+4h17i13~14-10+1
* Shifts to Right Stance
hwoarangub+2h18i13~15-9+15
* Homing
* Also possible during Right Stance
* Sidesteps to the left
hwoarangu+3h25i20+5+44 (+38)
* Also possible during Right Stance
* Shifts to Left Flamingo
Low crush
hwoaranguf+4h12i22~23-2+4
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
hwoaranguf+3+4m,h10,8i14,i9-10+1
* Jails
* Also possible during Right Stance
* Shifts to Right Stance
* uf+3+4,F to shift to Left Flamingo
Low crush
hwoarangf,f,F+4h28i18~19+5+8
* Chip damage on block
* Also possible during Right Stance
* Sideswaps and leaves opponent backturned on hit
* Shifts to Backturn Stance on block
Low crush
hwoarangws2,3m,h8,10i23~25+3+72 (+56)
* Tornado
* Shifts to Left Flamingo
Low crush
hwoarangSS.3,3m,h13,16i9~10+3+14Launch
* Shifts to Left Flamingo
hwoarangLFS.3,4m,h10,15i21~23+8+19
* Shifts to Right Flamingo
hwoarangLFS.3,f+4m,h10,20i21~27-1+40 (+14)
* Balcony Break
hwoarangLFS.4h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Right Flamingo
hwoarangLFS.4~3h,h17,26i15~16-2+24 (+14)
* Balcony Break
Low crush
hwoarangLFS.b+4,3m,h15,20i16~190+20 (+11)
* Balcony Break
* Deals chip damage on block
* Shifts to Right Stance
Low crush
hwoarangLFS.d+3,4l,h7,10i21~23+8+14
* Shifts to Right Flamingo
hwoarangLFS.uf+3+4m,h10,8i14-10+1
* LFS.uf+3+4,F to remain in Left Flamingo
Low crush
hwoarangRFF.1h10i10+0+6
* Remains in Right Stance
hwoarangRFF.2h6i10+2+8
* Remains in Right Stance
hwoarangRFF.2,1h,h6,10i10+0+6
* Jails
* Remains in Right Stance
hwoarangRFF.2,3h,h6,24i19~20-9+20
* Tornado
Low crush
hwoarangRFF.2,4h,h6,9i12-8+3
* Jails
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
hwoarangRFF.2,4,4h,h,h6,9,23i18~19-5+41
* Balcony Break
* Jails
hwoarangRFF.3,4m,h13,16i27~28+10+21
* Shifts to Right Flamingo
* RFF.3,4,F to cancel and shift to Right Flamingo
hwoarangRFF.3~4h27i27~30+4-+5+47
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit
* Chip damage on block
Power crush
hwoarangRFF.4h9i12-8+3
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
hwoarangRFF.4,4h,h9,23i18~19-5+41
* Jails
* Balcony Break
hwoarangRFF.b+3h17i13~14-10+1
* Sidesteps to the right
hwoarangRFF.b+4h21i18~19-9+12
* Balcony Break
hwoarangRFF.d+3,4l,h10,10i21~23+8+14
* Shifts to Right Flamingo
hwoarangRFF.f+1h5i10+1+8
hwoarangRFF.f+1,2h,h5,10i10-3+6
Jails
hwoarangRFF.f+3h21i14~17+6+17
* Shifts to Left Flamingo
* RFF.f+3,B to shift to Backturn Stance
hwoarangRFS.2h6i13+5+7
* Shifts to Right Stance
hwoarangRFS.3h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Left Flamingo
* Sidesteps to the left
Low crush
hwoarangRFS.d+3,3l,h13,28i25~27-2+34 (+8)
* Balcony Break
* Deals chip damage on block
hwoarangRFS.d+4,3l,h15,12i25-9-1
hwoarangRFS.d+4,3,4l,h,h15,12,20i27~28-9+28 (+2)
* Balcony Break
Low crush
hwoarangRFS.f+4h,h8,8i8+0+2
* Remains in Right Flamingo
hwoarangRFS.f+4,4h,h,h8,8,9i23-6+75 (+59)
* Tornado
* Shifts to Right Stance
hwoarangRFS.u+4h17i25~26-2+8
* Homing
* Shifts to Right Stance
* Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
jack-81h10i12-2+6+9
jack-81,2h,h10,24i19-2+30a
Combos from 1st hit CH
jack-82h10i11+1+9
jack-82,1,1+2h,m,h,h,h,h,h10,12,10,6,6,6,20i33-4+13d
Jails
jack-83h30i18-14+18d (+8)
Balcony Break
jack-84h18i16-4+7+32d (+22)
Balcony Break on CH
jack-8f+1,1m,h13,25i25-7+8d (-1)+40d (-7)
Combos from 1st hit
jack-8f+1,2m,h13,12i22-6+5
Combos from 1st hit
jack-8f+2h22i10-12+5+32a (+24)
jack-8f+3,2m,h18,20i23-9+44d (-14)
* Balcony Break
* Combos from 1st hit
* Alternate input ws3,2
jack-8f+4~1h80i65!+5
Unblockable
jack-8df+1,2m,h1210i29-12-1
*Jails
* Combos from 1st hit CH
* Delayable
jack-8df+1,2,1m,h,h1210,2i15-10-2
* Jails
* On air hit +22a (+15)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8df+1,2,1,2m,h,h,h1210,2,20i9-18+35d (-23)
* Balcony Break
* On air hit +12 (+5)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8df+2,1m,h13,16i21-32+40a (+22)
* Transition to GMH with D
** (+45a (+27) oH)
* Can be charged to power up
jack-8df+2,1*m,h13,16i35-46+69a (+53)
* Tornado
* Transition to GMH with D
** (+70a (+54) oH))
jack-8df+3,2m,h1620i20-9+25d
Balcony Break
jack-8db+3, ... 1+2l,h15,21i34+14g+43a (-15)
* Balcony Break
jack-8b+3,2m,h1413i22-4+1
* Transition to GMH with D
** (+0 oB, +5 oH)
jack-8b+3,2,2m,h,h141320i25-9+44d (-14)
* Balcony Break
* Can be charged to power up
jack-8ub+1+2h30i20 pc7-9+23d
* Balcony Break
* Homing
* Chip damage on block when absorbing an attack (12)
Power crush 7
jack-8uf+1h10i17+71a (+55)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+75a (+59))
* Can be charged to power up
* Alternate input ub+1, u+1
jack-8uf+1*h35i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Alternate input ub+1*, u+1*
jack-8ws2,4m,h10,26i16+4+21a (+11)
* Balcony Break
* Combos from 1st hit
* Chip damage on block (7)
jack-8ws3,2m,h18,20i23-9+44d (-14)
* Balcony Break
* Combos from 1st hit
* Alternate input f+3,2
jack-8ss2h20i17+9+35d (+27)
* Balcony Break
* Transition to GMH with D
** (+9 oB, +35d (+27) oH)
* Chip damage on block (6)
jack-8FC.df+1,2,1,1m,m,m,h5,8,11,30i21+15+13BT
* Guard Break
jack-8FC.df+2,f+1m,h12,23i19-13+32a
* Balcony Break
* Combos from 1st hit
High crush
jack-8GMC.2h42i20 pc1+11+31a (+5)
* Tornado
* Guard Break
* Balcony Break
* Partially uses remaining Heat time
* Chip damage on block (4)
Power crush 1
jack-8GMH.2h40i20+11g+21d (+11)
* Balcony Break
* Tornado
jack-8GMH.4h30i14~18+4+21d (+11)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Chip damage on block (9)
jin1h5i10+1+8
jin1,2h,h5,12i10-3+6
Jails
Combo from 1st hit
jin1,2,4h,h,h5,12,26i20-22-4+23a (+14)
* Balcony Break
jin2h9i10+0+9
jin2,4h,h9,20i24~27-9+11
* Balcony Break
* Combo from 1st hit
* Can cancel into ZEN
jin2,4,Fh,h9,20i24~27-6+14
jin2+4h5,9,21 (35)i12~i14-3+0
Throw break: 1 or 2
jin3h19i14-7+4
jin3,1h,h19,7i20-1+7
Combo from 1st hit
jin3,1,Fh,h19,7+4+12
jin4h15i13~14-9+10+13c
* Homing
* Balcony Break
jin1+2m,m,h4,4,16i13 (,i8, i12)-14+12a (+3)/HE
* Balcony Break
* Heat Engager
jinf+3,3m,h12,14i20-8+8
*B to shift to special back step (no stance / unique moves)
jinf+3,3,Fm,h12,14-7+9
jinf+1+2h,h14,24i14-6+21a (+11)
* Balcony Break
* Jails
jindf+1,4m,h10,18i18-9+10+17a (+8)
Combo from 1st hit
* Balcony Break
jindf+2+3h4,5,5,26 (40)i12-2-4
* Throw break: 2
* Alternate input: ZEN 2+3
jind+3,4l,h7,10i20-11-3
jindb+2,2m,h12,11i8-12+7+43a
Jails
jindb+3h28i19~i21-10~-8+17a~+19a
High crush
jinb+1h11i12-9+2
jinb+1,2h,h11,20i12-10+32a (+17)
* Tornado
jinuf+1+2h2,2,4,4,28 (40)i12+0+0
* Floor Break
* Throw break: 1+2
jinBack Throwh50+1
Throw break: None
jinLeft Throwh7,8,28 (43)-3+0
Throw break: 1
jinRight Throwh40-3+0
Throw break: 2
jinb,f+2,1m,h15,14i15~i16-5+6+5/+9
jinf,F+3,1m,h20,5i23~i25+1+7
* Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
jinqcb+1+3h40i12-20
Throw break: 1
jinws1,3m,h7,8i14-6+4
Jails
jinws1,3,~bm,hm,h7,810,8i14-6+4
Jails, *B to shift to special back step (no stance / unique moves)
jinws4,4m,h13,15i19~20-7~-6+4~+5
jinCD.df:2h25i11~i12+5~+6+76a~+77a (+60~+61)
jinCD.df+2h20i11~12-10~-9+74a~75a (+58~+59)
jinZEN.2h27i21~i22-5~-4+17a~+18a (+8~+9)/HE
* Homing
* Heat Engager
Parry state ?~
jinZEN.3+4hi21~i27+9~+15+19~ (+9~)
* Wall Crush +15g~+21g on block
*
Balcony Break
jinZEN.3+4~DFhi21~i27
junH.IZU.3,Fm,h10,16i16~15 i14~15+5~+6+36a (+26)
* Jail from 1st attack
Low crush 20~44
junH.f+1+2,Ph0i12+40g
* Sabaki, parries mid or high punches or kicks
Parry state 5~
jun1h5i10+1+8
jun1,2h,h5,8,i16-3+6
* Jail from 1st attack
jun1,2,2h,h,h5,8,17,i16~17+6~+7+11~+12+20c~+21c
* Homing
* Combo from 2nd CH with 5f delay
* Jail from 2nd block with 1f delay
* Restores 2 health on hit
jun1,2,uh,h5,8+1+10g
jun2h7i12-4+7
jun2,1,4,3h,m,m,h7,9,12,21,i25-9+13a (+4)
* Balcony Break
* Combo from 3rd CH with 5f delay
* Input can be delayed 10f
jun2,1,1+2h,m,h7,9,21,i22+2+48a (+10)
* Balcony Break
* Combo from 2nd CH with 9f delay
jun4h17i12-9+7+32a
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
jun1+4,2SL,h,h5,8,10,i19-2+9
Combo from 2nd CH
junf+3,2m,h13,17,i20~21+6~+7+11~+12+20c~+21C
* Homing
* Combo from 1st hit with 5f delay
* Restores 2 health on hit
Showing 400 of 5296 moves