Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
feng | ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
lee | ub+3+4 | ! | 60 | i60 | ! | +9a | * Balcony Break * Unblockable * Cancel and transition to HMS with 3+4 | |
alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
alisa | 1,1 | h, h | 5, 18 | i10, i21 | -3 | +5 | +14a | * Combo from 1st hit with 4f delay * Input can be delayed 8f * Enter DES with 1+2 |
alisa | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
alisa | 1,2,2 | h, h, h | 5, 10, 20 | i10, ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break ** on airborne hit * Weapon * Combo from 2nd CH with 1f delay * 6 chip damage on block | |
alisa | 2 | h | 10 | i12 | -6 | +5 | ||
alisa | 2,2 | h, h | 10, 22 | i12, i20~35 | -13~+2 | +15a (+5) | * Balcony Break * Combo from 1st hit * 2nd hit available on hit or block only | |
alisa | 3,2 | m, h | 10, 20 | i13~14, i26~27 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +34a (+27) * Homing * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * 10 chip damage on block in heat * Does not transition to DES when using Heat Dash | |
alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break |
alisa | f+2,3 | m, h | 12, 8 | i17~18, i22 | -8 | +4 | * Balcony Break ** on airborne hit * Combo from 1st CH with 1f delay * Transition to r40 DES with 1+2 <div class="plainlist"> * ,Low crush 17~38 * fs39~41</div> | |
alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
alisa | f+3,2 | h, h | 10, 20 | i14~15, i25 | -4 | +38d (+30) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * 10 chip damage on block in heat | |
alisa | f+4,1 | m, h | 14, 14 | i16, i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit | |
alisa | df+1,1 | m, h | 10, 20 | i13, i30~31 | +1 | +8 | * Balcony Break ** on airborne hit * Combo from 1st CH with 2f delay | |
alisa | df+1,1,2 | m, h, h | 10, 20, 28 | i13, ,i22~25 | +6 | +8 | * Weapon * Combo from 2nd hit * 2 chip damage on block * 8 chip damage on block in heat | |
alisa | d+4,1+2 | L, h | 12, 20 | i17~18, i20~21 | +0 | +11a (+2) | * Balcony Break * Head * Combo from 1st CH * Jail from 1st block | |
alisa | b+2,4 | m, h | 12, 20 | i18, i16~17 | -7 | +12g | +36a | * Balcony Break * Combo from 1st hit with 12f delay |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption <div class="plainlist"> * Power crush 7~15 * fs20~30</div> | |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption Power crush 7~15 fs20~30 | |
alisa | ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | i18, ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
alisa | ub+4,1,1,2,1 | m, m, m, h, h | 10, 12, 9, 5, 5 | i18, ,i35~36 | -9 | +7 | * Balcony Break ** on airborne hit | |
alisa | uf+2 | h | 22 | i16~17 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +62a (+42) * Homing * Balcony Break * Weapon * 6 chip damage on block * 11 chip damage on block in heat | |
alisa | f,F+3,4 | m, h | 12, 15 | i18~19, i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 15~48 * fs49~51</div> | |
alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 <div class="plainlist"> * Low crush 3~27 * fs28~30</div> | |
alisa | ws1,2 | M, h | 12, 12 | i13~14, i24~25 | -5 | +6 | * Combo from 1st hit * Enter DES with 1+2 | |
alisa | BKP.1 | h | 21 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block * Transition to SBT at +6/+29 (+3) with 3 or 4 * Transition to DBT at +6/+29 (+3) with f+3 or f+4 | |
alisa | BKP.2 | h | 34 | i11~33 | -9~+13 | +21 (+6) | * Tornado * 6 chip damage on block | |
alisa | DBT.2,1 | M,M,h,h,h, h | 25, 45 | i16~18 i1~5 i1~5 i1~5 i1~1, i26~28 | -11c | +14a | -28 on whiff. * Balcony Break * Spike * 13 chip damage on block * 18 chip damage on block in heat <div class="plainlist"> * ,Low crush 17~100 * fs101~103</div> | |
alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block * 7 chip damage on block in heat | |
anna | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
anna | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
anna | 1,2,1 | h, h, h | 5, 8, 4 | i10, ,i16 | -4 | +0 | * Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f | |
anna | 1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH |
anna | 2 | h | 10 | i10 | -3 | +3 | +9 | * Enter HAM +1 +7 +13 with F |
anna | 2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 10f |
anna | 4 | h | 15 | i11 | -9 | +7 | +7s | |
anna | 4,2 | h, h | 15, 2 | i11, i25~26 | -8 | -4 | * Combo from 1st CH | |
anna | f+2 | h | 14 | i14 | -2 | +4 | * Elbow | |
anna | f+2,3 | h, h | 14, 20 | i14, i19~20 | -7 | +12g | * Balcony Break * Combo from 1st hit * Input can be delayed 12f * Move can be delayed 7f | |
anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Jail from 1st attack * Enter HAM +0 +7 +14 with F |
anna | df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i17~20 | -5 | +20a (+11) | +14c | * Balcony Break * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 8f |
anna | df+3,1 | m, h | 13, 10 | i14, i30 | -3 | +7 | * Cancel to CJM -15 -4 -3 r33 with B on frame 14 * Cancel to SS -10 +1 +2 r37 with U_D on frame 28 * r43 when blocking after SS | |
anna | df+3,1,4 | m, h, h | 13, 10, 20 | i14, ,i15~16 | -3 | +4 | * Combo from 1st CH * Combo from 2nd hit with 10f delay * Input can be delayed 10f * Move can be delayed 8f | |
anna | df+3,2 | m, h | 13, 9 | i14, i19 | -2 | +4 | +10 | * Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F |
anna | df+3,2,1 | m, h | 13, 9 | i14, , | ||||
anna | df+3,2,1,2 | m, h | 13, 9 | i14, , | ||||
anna | df+3,2,1,2,4 | m, h | 13, 9 | i14, , | * Transition to -21 -10 +9a CJM with B | |||
anna | df+3,2,1,2,4,1 | m, h | 13, 9 | i14, , | ||||
anna | df+3,2,1,2,4,1,2 | m, h | 13, 9 | i14, , | ||||
anna | df+3,2,1,2,4,1,2,2 | m, h | 13, 9 | i14, , | ||||
anna | df+3,2,1,2,4,1,2,2,3+4 | m, h | 13, 9 | i14, , | ||||
anna | df+3,2,1,2,4,1,2,2,3+4,2 | m, h | 13, 9 | i14, , | ||||
anna | df+3,2,4 | m, h, h | 13, 9, 22 | i14, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
anna | d+3,4 | L, h | 10, 14 | 16, i20 | -8 | +1 | * Combo from 1st CH | |
anna | d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -21 +7 r32 with U_D on frame 23 * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
anna | db+1,4 | m, h | 16, 24 | i16~18, i24 | -8 | +10a (+1) | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f | |
anna | db+3+4,4 | L, h | 18, 23 | i24, i29~30 | -9 | +14a (+5) | * Balcony Break * Combo from 1st hit on clean hit * Combo from 1st CH with no clean hit <div class="plainlist"> * ,Low crush 18~29 * fs30~32</div> | |
anna | b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit | |
anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
anna | b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Male characters can slap back with 2 on hit (likely a bug) | |
anna | uf+1 | h | 6 | i13 | -4 | +7 | ||
anna | H.uf+3,1 | m, h | 22, 20 | i23~24, i40~89 | +4g~+53g | +20a (-6) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * 6 chip damage on block * Partially uses remaining Heat time | |
anna | H.uf+3,2 | m, h | 22, 30 | i23~24, i40~139 | -1~+98g | +20a (-6) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block * Partially uses remaining Heat time | |
anna | f,F+2 | h | 21 | i17~18 | +4 | +15d | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block * 7 chip damage on block in heat | |
anna | qcf+1 | h | 20 | i13~17 | +1~+5 | +3~+7 | +47a (+37) | * Elbow * Can be buffered * Chip damage on block * Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block |
anna | BT.1 | h | 15 | i8 | -8 | +3 | * Links to 1 jab extensions * Combo into extensions on CH | |
anna | CJM.1 | h | 17 | i11~12 | +0 | +7 | +14 | |
anna | CJM.2 | h | 10 | i10 | -11 | +0 | ||
anna | CJM.d+3,3 | L, h | 8, 20 | i15, i21 | -7 | +7 | * Combo from 1st hit | |
anna | HAM.1 | h | 20 | i13~14 | +6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Elbow * 6 chip damage on block | |
anna | HAM.2,1 | m, h | 12, 23 | i15~16, i25~26 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block | ||
anna | ROLL.4 | h | 21 | i20 | +7 | +32a (+22) | +57a | * Tornado * Chip damage on block * Roll adds minimum 20f, effective startup i40 <div class="plainlist"> * ,High crush 39~69 * Low crush 20~35 * fs36~38</div> |
asuka | 1 | h | 5 | i10 | -2 | +9 | ||
asuka | 2 | h | 9 | i12 | -7 | +2 | ||
asuka | 2,1 | h, h | 9, 10 | i12, i18~19 | -6 | +6 | * Elbow * Jail from 1st attack with 1f delay | |
asuka | 4 | h | 18 | i11 | -9 | +7 | +32a | Balcony break on CH |
asuka | 1+4,2 | sl,h, h | 5,8, 10 | i14 i17, i19 | -2 | +9 | * Combo from 2nd CH | |
asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony break on CH | |
asuka | f+1+2 | h | 26 | i15~16 | -9 | +19a (+9) | * Balcony Break * +0 on block after absorbing an attack * Chip damage on block after attack absorption Power crush 7~14 | |
asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry Parry state 4~15 | |
asuka | db+1,2 | m, h | 13, 20 | i14, i26~27 | -9 | +22a (+13) | * Heat Engager * Heat Dash +5, +34a (+27) * Balcony Break * Combo from 1st hit with 8f delay * Gain NWG on Heat activation | |
asuka | db+4,3 | L, h | 14, 21 | i22~24, i17 | -3 | +39a (+29) | Combo from 1st CH with 1f delay | |
asuka | b+2,1+2 | m, h | 12, 7 | i15, i21 | -9 | +2 | * Elbow * Jail from 1st attack with 5f delay * Combo from 1st CH with 9f delay * Input can be delayed 12F * Cancel to r15 FC with D | |
asuka | uf+1 | h | 12 | i13 | -9 | +3 | * Good sidestep left tracking | |
asuka | f,F+2,1 | m, h | 16, 21 | i15~16, i21~22 | -5 | +45a (-13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Combo from 1st hit with 6f delay * Combo from 1st CH with 10f delay * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on Heat activation | |
asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 6~21 * fs22~24</div> | |
asuka | f,f,F+1+2 | h | 27 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * Chip damage on block |
asuka | ws1,4 | m, h | 12, 20 | i14~15, i20 | -4 | +37a (+29) | * Balcony Break * Combo from 1st hit with 7f delay * Move can be delayed 6f | |
asuka | ws2,1 | m, h | 18, 10 | i13~14, i22 | -2 | +9 | * Combo from 1st hit with 3f delay * Continues into 10 strings | |
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
asuka | ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, , | -10 | -43 | ||
asuka | SS.4 | h | 18 | i17~21 | -6~-2 | +7~+11 | +30a | |
asuka | NWG.f,f,F+1+2 | h | 30 | i17~18 | +11g | +66a (+50) | * Tornado * Homing * Balcony Break * Wall Crush +18g~19g on block * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed | |
azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
azucena | 1,2 | h, h | 5, 23 | i10, i20~21 | -14 | +8 | * Balcony Break * Combo from 1st hit with 4f delay * Can transition to BT with B | |
azucena | 2 | h | 9 | i10 | +0 | +9 | ||
azucena | 2,1,2 | h, m, h | 9, 11, 21 | i10, ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Input can be delayed 10f | |
azucena | 3,3 | m, h | 13, 23 | i14, i24~25 | -1 | +17a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay | |
azucena | 4 | h | 15 | i12~13 | -8 | +3 | +8 | |
azucena | 4,1 | h, h | 15, 14 | i12~13, i21~22 | -2 | +4 | +6~+7 | Combo from 1st hit |
azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | { Balcony Break High crush 8~15 |
azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
azucena | f+3,2 | m, h | 15, 20 | i18, i22~23 | -4 | +22a | * Balcony Break * Combo from 1st hit with 8f delay | |
azucena | f+4,4 | m, h | 16, 21 | i17~18, i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit * Cancel 2nd hit into BT -19 -10 r20 with B <div class="plainlist"> * ,Low crush 15~23 * fs24~26</div> | |
azucena | f+4,4~2 | m, h | 16, 23 | i17~18, i23~24 | +1 | +52a | * 6 chip damage on block * 9 chip damage on block during heat * Interrupt with i21 from 1st block | |
azucena | f+1+2 | h | 25 | i16~17 | -9 | +15d | * Balcony Break * +0 on block if an attack is absorbed Power crush 7~15 | |
azucena | df+1,4 | m, h | 11, 13 | i13~14, i17~18 | -7 | +4 | * Jail from 1st attack with 1f delay * Enter BT -5 +6 r23 with B | |
azucena | df+1,4,1 | m, h, h | 11, 13, 20 | i13~14, ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 8f delay * Enter LIB -17 -6 r20 with F |
azucena | df+4,1 | m, h | 15, 23 | i16~17, i23~24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f | |
azucena | d+2,3 | m, h | 15, 20 | i17~18, i24~25 | +1 | +16g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7f delay | |
azucena | d+4,1 | L, h | 13, 5 | i15~16, i27~28 | -1 | +3 | * Combo from 1st CH with 2f delay * Input can be delayed 10f * Cancel to LIB -20 -9 r18 with F | |
azucena | db+3,4 | L, h | 14, 20 | i16~17, i24~25 | -13 | +66a (+50) | * Tornado * Balcony Break * Jails from first hit * Combo from 1st CH | |
azucena | b+1 | h | 10 | i14~15 | -3 | +3 | ||
azucena | b+1,1 | h, h | 10, 14 | i14~15, i23 | -8 | +3 | * Combo from 1st CH hit with 6f delay * Only jails on block with 1f delay * 4 chip damage on block * 5 chip damage on block during heat | |
azucena | b+1,1,2 | h, h, h | 10, 14, 20 | i14~15, ,i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 6f delay * Input can be delayed 9f * 6 chip damage on block * 7 chip damage on block during heat * Cancel to BT -21 -10 r18 with B | |
azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * 6 chip damage on block * 7 chip damage on block during heat | |
azucena | b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | i15~16, ,i27~28 | -7 | +39d (-19) | * Knee * Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Input can be delayed 6f | |
azucena | uf+1 | h | 18 | i18~19 | -9 | +7 +15w | * Wall Crush +15g on hit * Balcony break on airborne hit * Punch Sabaki, parries high or mid punches Parry state 3~10 | |
azucena | uf+2 | h | 20 | i17~18 | -5 | +14c | * Strong Aerial Tailspin * Guaranteed 14f or faster follow-up mid on hit * 70% scaling on combo | |
azucena | uf+3 | h | 20 | i21~22 | -16a | +36a | <div class="plainlist"> * Low crush 10~30 * fs31~65</div> | |
azucena | f,f,F+3,2 | m, h | 10, 20 | i15~16, i10~12 | +2 | +25a (-1) | * Balcony Break * Elbow * Jail from 1st attack * 8 chip damage on block * Available only as combo from 1st hit * Enter LIB +3 +28a (+2) r35 with F on frame 22 <div class="plainlist"> * ,Low crush 1~24 * fs25~27</div> | |
azucena | ws4,1 | m, h | 13, 10 | i11~12, i21~22 | -2 | +6 | * Combo from 1st hit with 6f delay * Enter LIB +0 +8 r21 with F | |
azucena | BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
azucena | BT.1,2 | h, h | 9, 23 | i10~11, i22~23 | -1 | +19a (+10) | * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Input can be delayed 10f * 6 chip damage on block * 9 chip damage on block during heat * Cancel to LIB -19 -13 r20 with F | |
azucena | LIB.1 | h | 14 | i13 | +3 | +8 | * 4 chip damage on block * 5 chip damage on block during heat | |
azucena | LIB.1,2 | h, h | 14, 20 | i13, i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 9f * 6 chip damage on block * 8 chip damage on block during heat * Cancel to BT -15 -10 r18 with B | |
azucena | LIB.4,1 | m, h | 14, 10 | i15~16, i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay * Launches from first counter hit |
azucena | LIB.3+4 | h | 25 | i16~17 | -2 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 7 chip damage on block * 10 chip damge on block during heat * +3 on block if an attack is absorbed Power crush 7~15 | |
azucena | LIB.d+4,4 | L, h | 14, 27 | i19~20, i30~31 | -7 | +14a (+5) | * Balcony Break * Combo from 1st hit | |
bryan | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
bryan | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | Jail from 1st attack |
bryan | 1,2,4 | h, h, h | 5, 8, 24 | i10, ,i20 | -5 | +20a (+11) | * Heat Engager * Heat Dash +5, +34a (+27) * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 3f delay * Move can be delayed 2f | |
bryan | 1,4 | h, h | 5, 14 | i10, i15 | -7 | +4 | Jail from 1st attack | |
bryan | 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |
bryan | 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | i10, ,i19 | +0 | +55a | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Input can be delayed 8f * Move can be delayed 6f | |
bryan | 1,4,2,1,2 | h, h, h, h, h | 5, 14, 18, 16, 22 | i10, ,i24 | -9 | +41d (-17) | * Balcony Break * Input can be delayed 1f | |
bryan | 1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | i10, ,i23 | -7 | +7 | +14a | Combo from 3rd CH |
bryan | 2 | h | 10 | i10 | +1 | +7 | ||
bryan | 3,3 | m, h | 14, 13 | i16, i23 | -6 | +6 | Combo from 1st CH | |
bryan | 3,3,2 | m, h, h | 14, 13, 20 | i16, ,i22~23 | -7 | +43a (+33) | * Tornado * Combo from 2nd CH | |
bryan | 4 | h | 15 | i12 | -7 | +6 | ||
bryan | 4,1 | h, h | 15, 15 | i12, i23~24 | -1 | +7 | * Combo from 1st hit * Transition to +8 +0 SWA with B | |
bryan | 4,3,f+4 | h, m, h | 15, 12, 18 | i12, ,i24~25 | -5 | +6 | +31a (+21) | Combo from 2nd CH |
bryan | 1+2,1 | m, h | 15, 15 | i17~18, i23~24 | -1 | +6 | * Combo from 1st hit * Enter SWA +0 +7 r15 with b | |
bryan | f+1+2 | h | 22 | i20~21 | +1 | +19d | * Balcony Break * Elbow * 6 chip damage on block | |
bryan | df+2,1 | m, h | 12, 11 | i13, i16 | -4 | +5 | * Combo from 1st hit * Enter SWA -1 +8 r15 with b | |
bryan | d+3,2 | l, h | 10, 22 | i16, i21 | -7 | +35a (+9) | * Balcony Break * Combo from 1st CH * Gain SNE on hit with 1+2 | |
bryan | b+1+3,P.2 | h | 30 | ,i13~14 | -10 | +20d (-38) | * Balcony Break * Gain SNE on hit * SNE gain is r25 * +40d (-18) if Bryan has SNE already * Chip damage on block | |
bryan | b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 |
bryan | b+2,1 | h, h | 18, 16 | i17, i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Inpput can be delayed 17f * Move can be delayed 16f | |
bryan | b+2,1,2 | h, h, h | 18, 16, 22 | i17, ,i24 | -9 | +41d (-17) | * Balcony Break | |
bryan | b+3,2 | m, h | 12, 12 | i19, i16 | -4 | +7 | Combo from 1st CH | |
bryan | b+3,4,1,2,1 | m, m, m, m, h | 12, 18, 5, 7, 3 | i19, | ||||
bryan | b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | i19, | ||||
bryan | b+3,4,1,2,1,4,2 | m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | i19, | ||||
bryan | b+3,4,1,2,1,4,2,1 | m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | i19, | ||||
bryan | b+3,4,1,2,1,4,2,1,4,2 | m, m, m, m, h, h, h, h, m, h | 12, 18, 5, 7, 3, 8, 5, 5, 10, 20 | i19, | ||||
bryan | f,F+2 | h | 29 | i13 | -9 | +41d (-17) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block (8) | |
bryan | f,F+4 | h | 32 | i16~19 | -9c~-6c | +15a | * Homing * Balcony break on airborne hit * Chip damage on block (9) * Initial side step can evade some attacks | |
bryan | f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado * Can be buffered | |
bryan | SS.1 | h | 23 | i17~18 | -5 | +8 | +15c | Balcony break on airborne hit |
bryan | SS.2,1 | M, h | 15, 20 | i17~18, i21~22 | -5 | +43d (-15) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 11f * Move can be delayed 10f | |
bryan | FC.df+2,1 | m, h | 12, 25 | i13, i22~23 | -8 | +34a (+8) | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 11f * Move can be delayed 10f | |
bryan | SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
bryan | SLS.4,1 | m, h | 13, 13 | i18, i27 | +0 | +55a | * Combo from 1st CH * Cancel to SS -12 -5 -3 r9 with u_d | |
bryan | SLS.4,1,2 | m, h, h | 13, 13, 22 | i18, ,i24 | -9 | +41d (-17) | * Balcony Break | |
bryan | SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Balcony Break * Consumes SNE * Can not be buffered * Chip damage 14 (40%) on block * Strong parry, parries all mid or high attacks except charge moves, throws and unlockables * On a successful parry, the attack is canceled and Bryan automatically retaliates * Unparryable with traditional parries, Asuka, Nina, etc Parry state 2~10 | |
bryan | qcb+1 | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | * Tornado * Balcony Break * Chip damage 6 (30%) on block |
bryan | qcb+2,4 | m, h | 16, 25 | i15~16, i22~25 | -9 | +15a | * Balcony break on airborne hit * Combo from 1st hit with 10f delay * Move can be delayed 7f * Chip damage on block | |
claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
claudio | 1,2 | h, h | 5, 12 | i10, i13~14 | -3 | +8 | * Jail from 1st attack with 5f delay * Input can be delayed 5f * Move can be delayed 4f | |
claudio | 2 | h | 10 | i12 | -3 | +3 | ||
claudio | 3,2 | m, h | 14, 22 | i14, i22~23 | -6 | +25a (+16) | * Heat Engager * Heat Dash +5, +34a (+27) * Balcony Break * Transition to r55 STB on hit without STB * -6a (-13) upon STB gain on an airborne hit | |
claudio | 4 | h | 13 | i12 | -11 | +5 | +9s | * Tracking notes: * Can be sidestepped right at -7 * Can be sidewalked left at +0 (difficult)? * Pseudo homing to SSL/SWL side? |
claudio | 4,3 | h, h | 13, 14 | i12, i25~26 | +1 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits ,Low crush 17~30 | |
claudio | f+2 | h | 9 | i12 | +0 | +6 | * Tracking notes: * Can be sidestepped right at -7 * Homing to SSL/SWL side? | |
claudio | f+3 | h | 18 | i18 | +1 | +15g | +14 | * Homing * Balcony Break * +22a (+13) on BT hit Low crush 9~24 |
claudio | f+3+4 | h | 18 | i17~18 | -8 | +19a | ||
claudio | df+3,2 | m, h | 12, 10 | i14, i15 | -1 | +5 | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 9f | |
claudio | db+4,3 | L, h | 7, 10 | i15, i18 | -11 | +0 | Combo from 1st hit with 1f delay | |
claudio | b+2 | h | 25 | i14 | -9 | +9a | * Tornado * Tracking notes: * Effectively homing? * Can be sidewalked right at +2 only? * Can be sidewalked left at +6 and +8 only? | |
claudio | b+4,1 | m, h | 10, 18 | i17, i20~21 | +1 | +4 | * Tornado * Balcony break on airborne hit * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * 5 chip damage on block * 7 chip damage on block in heat | |
claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Input can be delayed 12F |
claudio | f,F+2,2 | m, h | 14, 20 | i14~16, i14~15 | -2c | +6c | * Spike * Combo from 1st hit with 13f delay * Input can be delayed 13f * Move can be delayed 6f | |
claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * 15 chip damage on block in heat * Cannot be buffered * Tracking notes: * Assuming i18 startup (f,n,f,n,f+2) * Can be sidestepped left at -10 * Can be sidewalked right at -7 * Can be sidestepped right from -5 to -2 <div class="plainlist"> * Low crush 3~26 * fs27~29</div> | |
claudio | ws1,1 | m, h | 12, 15 | i12~13, i20 | -7 | +19g c | * Balcony Break * Transition to STB on hit without STB Frame advantage +44g on STB gain * Combo from 1st hit with 1f delay | |
claudio | FC.df+2,2 | m, h | 14, 20 | i14~16, i14~15 | -2c | +6c | * Spike * Combo from 1st hit with 13f delay * Input can be delayed 13f * Move can be delayed 6f | |
claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Tracking notes: * Assuming i19 startup from buffered manual input (temporary tracking score result) * Can be sidestepped and sidewalked left at -12 * Tracks SSR/SWR completely? <div class="plainlist"> * Low crush 3~26 * fs27~29</div> | |
clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
clive | 1,1 | h, h | 5, 13 | i10, i18~19 | -3 | +6 | * Jail from 1st attack * Combo from 1st hit * Enter PHX -3 +6 r23 with F or 4 on hit or block | |
clive | 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break * Weapon * Combo from 1st CH * Input can be delayed 2f * 6 Chip damage on block * 9 Chip damage on block in heat * +20a (+11) on BT hit | |
clive | 2 | h | 11 | i12 | +0 | +7 | Weapon | |
clive | 2,1 | h, h | 11, 20 | i12, i17~18 | -13 | +8a (-1) | * Balcony Break * Weapon * Jail from 1st attack * Combo from 1st hit * Input 1 during the 1st hit animation on frames 10~12 to add +3 damage | |
clive | 4,4 | m, h | 8, 13 | i12, i25 | -8 | +0 | * Combo from 1st hit * Input can be delayed 3f * Enter PHX +6 +14 r21 with F or 4 on hit or block | |
clive | f+2,1 | m, h | 10, 13 | i15, i21~22 | +1 | +20g | * Balcony Break * Combo from 1st hit | |
clive | df+1,2 | m, h | 10, 13 | i14~15, i23 | -16 | -8 | * Strong Aerial Tailspin * Weapon * Combo from 1st hit * Enter PHX +6 +14 r21 with F or 4 on hit or block | |
clive | db+1 | h | 10 | i17~18 | +0 | +4 | +12a | * Homing * 5 chip damage on block |
clive | b+2 | h | 20 | i20~21 | -4 | +9 | * Strong Aerial Tailspin * Balcony Break * Weapon * Enter PHX +6 +23 r24 with F or 4 on block or hit * +15a (+6) on BT hit * Effectively homing? | |
clive | qcf+1 | h | 5 | i20-31 | -12~-10 | +8d~+10d | * Balcony Break * Hold to power up * 1 chip damage on block * Cancel to PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i23-31 5,10 +3 * Throw deals recoverable damage only | |
clive | qcf+1* | h | 10 | i30-41 | -5~-3 | +16a~+18a (+6~+8) | * Balcony Break * 2 chip damage on block * Cancel to PHX with 4 or F from frames 10-16 * Transitions to unbreakable throw from i33-41 10,15 +3 * Throw deals recoverable damage only | |
clive | GAR.3 | h | 12 | i12 | -3 | +21a (-4a) | * Balcony Break * 15 damage with delayed input * +6 on hit with ub+3 * Jump takes 17f, effective minimum startup i29 Low crush 1~29 fs30~32 | |
clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 Low crush 1~31 fs32~34 | |
devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
devil-jin | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | * Jail from 1st attack with 3f delay | |
devil-jin | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay | |
devil-jin | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit with 11f delay * Jail from 2nd attack with 2f delay * Move can be delayed 9f | |
devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
devil-jin | 2,2 | h, h | 9, 20 | i10, i17 | -13 | -2 | * Jail from 1st attack with 2f delay | |
devil-jin | 3,1 | m, h | 16, 11 | i17~19, i29~30 | +2 | +8 | Combo from 1st hit | |
devil-jin | 3,1,f,F | m, h | 16, 11 | i17~19, , | -2 | +4 | ||
devil-jin | 4 | h | 24 | i17~18 | -5 | +10g | * Homing * Balcony Break * 7 chip damage on block | |
devil-jin | df+1,2 | m, h | 11, 20 | i13, i17 | -9 | +26a (+16) | * Balcony Break * Combo on 1st hit with 6f delay * Combo on 1st CH with 10f delay * Move can be delayed 4f | |
devil-jin | b+1 | h | 10 | i12 | -6 | +5 | Tracks SSR/SWR completely | |
devil-jin | b+2 | h | 11 | i14~16 | -13 | -2 | ||
devil-jin | u+1+2 | h | 27 | i18-35 | Hits airborne opponents only | |||
devil-jin | uf+1 | h | 10 | i21~23 | +11~+13 | +16~+18 | * Strong Aerial Tailspin * Weapon * Balcony Break on airborne hit * Transition to r20 MCR on hit or block only * r47 opponent hitstun * Only deals recoverable damage. * 2 chip damage on block | |
devil-jin | uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing * Balcony break on airborne hit | |
devil-jin | b,f+2,3 | m, h | 12, 21 | i15~17, i19~20 | -5 | +16g | * Balcony Break * Combo from 1st hit with 8f delay * Opponent recovers crouching on hit * Transition to MCR +14 with F on hit | |
devil-jin | f,n,d,df:2 | h | 23 | i11~12 (i14~) | +5 | +39a (+29) | * 4 chip damage on block * Can also be performed with f,n,df#2 (i13~) | |
devil-jin | f,n,d,df+2 | h | 20 | i11~12 (i15~) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 4 chip damage on block while in heat | |
devil-jin | ws1,1 | m, h | 12, 10 | i13~14, i30~32 | +11 | +16 | * Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Combo from 1st CH with 1f delay * Transition to MCR on hit or block only * Only deals recoverable damage * 2 chip damage on block | |
devil-jin | FLY.1 | h | 20 | i18~19 | -3 | +67a (+47) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 1~12 * fs13~15</div> | |
devil-jin | FLY.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit Low crush 1~ | |
devil-jin | MCR.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit Low crush 1~ | |
dragunov | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
dragunov | 1,1 | h, h | 5, 8 | i10, i20 | -4 | +7 | Combo from 1st hit | |
dragunov | 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack * Combo from 1st hit |
dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
dragunov | 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF * Enter -3, -14 Pigeon Roll with 3+4 (or d+3+4) | |
dragunov | 2,1,3 | h, h, h | 10, 10, 24 | i10, ,i18~19 | -9 | +40d (-18) | * Balcony Break * Input can be delayed 14f * Move can be delayed 10f | |
dragunov | 3,1 | m, h | 10, 8 | i15~16, i21~22 | -2 | +7 | * Combo from 1st hit * Enter SNK -3 +6 r23 with DF | |
dragunov | 3,1,4 | m, h, h | 10, 8, 24 | i15~16, ,i22~23 | -9 | +42d (-16) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 11f * Move can be delayed 10f | |
dragunov | 4 | h | 10 | i12 | -9 | -1 | +2 | |
dragunov | 4,1 | h, h | 10, 17 | i12, i17~18 | -4 | +8 | * Balcony Break on airborne hit * Combo from 1st hit | |
dragunov | f+2 | h | 16 | i19~20 | -8 | +3 | +8 | Elbow |
dragunov | f+4 | h | 16 | i14~15 | -7 | +8 | Knee | |
dragunov | f+4,3 | h, h | 16, 22 | i14~15, i30~32 | -9 | +20a | * Tornado * Balcony Break * Combo from 1st hit with 3f delay * Interruptable by i14 from 1st block | |
dragunov | f+4,4 | h, h | 16, 11 | i14~15, i20~21 | -11 | +0 | +22a (+15) | * Balcony Break ** Only on CH * Combo from 1st hit with 5f delay |
dragunov | f+4,4,3 | h, h, h | 16, 11, 17 | i14~15, ,i22~23 | -5 | +21a (+12) | * Balcony Break * Interrupt with i6 from 2nd block | |
dragunov | f+1+2 | h | 27 | i17~18 | -9 | +35a | * Elbow * Balcony Break | |
dragunov | f+3+4 | h | 25 | i25~26 | -13 | +41a | * Tech-rollable on frames 34~38 <div class="plainlist"> * Low crush 13~37 * fs38~40 * gs41~</div> | |
dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Input can be delayed 12f |
dragunov | d+3,2 | L, h | 13, 18 | i17~18, i24~25 | -8 | +6 | Combo from 1st CH | |
dragunov | d+4,1 | L, h | 12, 8 | i15~16, i14~15 | -11 | +5 | Combo from 1st CH with 1f delay | |
dragunov | d+4,1,3 | L, h, h | 12, 8, 21 | i15~16, ,i15~16 | -16 | +9a (+0) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH | |
dragunov | d+4,4 | L, h | 12, 23 | i15~16, i22~23 | -14 | +16a (+6) | * Balcony Break * Combo from 1st CH | |
dragunov | b+2,1 | m, h | 14, 11 | i15, i17~19 | -5 | +6 | Combo from 1st hit | |
dragunov | b+3 | h | 17 | i14~15 | -9 | +11g | * Homing * Balcony Break * +18a (+9) on BT hit * Transitions to throw on counterhit from the front * 20 damage, +1d * Removes Recoverable Health | |
dragunov | b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 3f delay * Combo from 1st CH with 7f delay * Input can be delayed 10f delay |
dragunov | b+4,3 | m, h | 15, 16 | i14, i17~18 | -9 | +21a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 1f delay | |
dragunov | b+3+4 | h | 22 | i28~29 | -2 | +1d | * Transitions to throw on block front hit * +26a on side or back hit * Balcony break on airborne hit * Punch parry Parry state 7~15 | |
dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
dragunov | uf+1 | h | 20 | i14 | -9 | +12c | * Tornado * Balcony Break | |
dragunov | f,F+3 | h | 35 | i21~23 | +5 | +30a (+4) | * Homing * Balcony Break * Chip damage on block | |
dragunov | ws1,2 | m, h | 11, 14 | i12~13, i22~23 | -7 | +10g | * Balcony Break * Combo from 1st hit | |
dragunov | SS.2,1+2,4 | m, m,m, h | 16, 8,12, 28 | i20~21, ,i26~27 | -10 | +45a | * Combo from 1st hit | |
dragunov | SNK.1 | h | 20 | i15~16 | -8 | +51a | * Balcony Break ** on airborne hit | |
eddy | H.qcf+4 | h | 45 | i22~23 | +9 | +34a(+8) | * Balcony Break * 13 chip damage on block * Shifts to RLX | |
eddy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
eddy | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HSP -5 +6 r27 with F | |
eddy | 1,2,3 | h, h, h | 5, 12, | i10, ,i24~25 | -9 | +21a (+11) | * Balcony Break * Combos from 1st hit CH | |
eddy | 1,2,4 | h, h | 5, 12 | i10, , | +6 | +17 | <div class="plainlist"> * ,Low crush 7~37 * fs38~40</div> | |
eddy | 1,2,4~4 | h, h, h | 5, 12, 27 | i10, ,i18~20 | +8~+10 | +42d (-16) | * Balcony Break * Tech roll to r45 FC on frames 30~31 ,Low crush 7~32 | |
eddy | 2 | h | 10 | i12 | -9 | +2 | ||
eddy | 2,1 | h, h | 10, 13 | i12, i17~18 | -9 | +2 | Jail from 1st attack | |
eddy | f+3 | h | 16 | i16~18 | -5 | +7 | Homing | |
eddy | df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado * Balcony Break * Combo from 1st hit with 2f delay * Input can be delayed 10f * Move can be delayed 9f <div class="plainlist"> * ,Low crush 16~43 * fs44~46</div> | |
eddy | db+4,4 | m, h | 14, 27 | i17~18, i33~34 | +1 | +19a(-7) | * Balcony Break * 8 Chip damage on block * Mandinga level increases by 1 on hit * Combos from 1st hit | |
eddy | b+2,4 | m, h | 12, 23 | i15~16, i25~26 | -7 | +14a(+5) | Combo from 1st hit | |
eddy | b+4 | h | 14 | i21~22 | +0 | +8 | ||
eddy | b+3+4 | h | 28 | i20~21 | -7 | +21a(+11) | * Balcony Break * Absorb an attack to power up * Add chip damage when guarded Power crush 7 | |
eddy | u+4~4 | h | 27 | i18~20 | +8 | +42d(-16) | Balcony Break | |
eddy | u+1+2 | h | 20 | i16~17 | +0 | +18d | ||
eddy | uf+1,4 | m, h | 12, 25 | i14~15, i29~30 | -8 | +11g | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combos from 1st hit Low crush | |
eddy | qcb+4 | h | 25 | i21~22 | +3 | +34a (+8) | * Homing * Balcony Break * Mandinga level increases on hit * Becomes +19a (-7) on hit when Mandinga level increases * 7 chip damage on block Low crush | |
eddy | ws1 | h | 6 | i13~14 | -6 | +5 | ||
eddy | ws1,4 | h, h | 6, 23 | i13~14, i23~25 | -7 | +8 | * Balcony Break * Combos from 1st hit | |
eddy | ws4,4 | m, h | 13, 10 | i11~13, i26~27 | -4 | +8 | Combos from 1st hit | |
eddy | HSP.3,3 | m, h | 10, 10 | i17~18, i27~28 | -3 | +8 | Combos from 1st hit | |
eddy | HSP.3,3,3 | m, h, h | 10, 10, 23 | i17~18, ,i30~31 | -5 | +13 | * Tornado * Shift to RLX * Combos from 1st CH | |
eddy | RLX.2,4 | m, h | 16, 17 | i18~19, i29~30 | -5 | +2 | * Combos from 1st hit * Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit | |
eddy | RLX.3,3 | L, h | 12, 30 | i16~17, i25~26 | -13 | -2(-3) | * Balcony Break * Combo from 1st clean hit * Jails from 1st hit * Mandinga level increases by 1 on hit | |
feng | H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
feng | 1 | h | 5 | i10 | +1 | +8 | ||
feng | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
feng | 1,2,2 | h, h, h | 5, 9, 12 | i10, ,i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
feng | 1,3 | h, h | 5, 19 | i10, i16~17 | -5 | +8~+9 | * Combo from 1st hit | |
feng | 2 | h | 8 | i10 | -3 | +5 | ||
feng | 3,3 | m, h | 15, 10 | i16, i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
feng | 4 | h | 17 | i11 | -9 | +2 | +27g | |
feng | f+3,2 | m, h | 10, 17 | i21, i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
feng | f+4 | h | 19 | i18~19 | -9 | +52a | * Good left sidestep tracking * Transition to -5 +56a BT with B | |
feng | f+1+2 | h | 25 | i19~20 | -9 | +13a (+4) | * Balcony Break * Good left sidestep tracking Power crush 7 | |
feng | df+4,3 | m, h | 13, 23 | i15, i23~24 | -4 | +15g | +27d | Balcony Break * Combo from 1st hit * Move can be delayed |
feng | db+1,4 | m, h | 15, 23 | i16, i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | * Balcony Break on CH |
feng | b+4,2 | m, h | 10, 19 | i12~13, i22 | -6 | +3 | +35d (+27) | * Combo from 1st hit with 7F delay * Transition into -1, +8, +40d (+32) CD with df on hit or block |
feng | uf+3+4,3 | m,h,h, h | 10,10,7, 11 | i24,4,3, i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
feng | ws1,3 | m, h | 13, 20 | i13, i22~23 | -6 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit * Move can be delayed | |
feng | SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
feng | FC.df+4,1 | l, h | 13, 10 | i19~20, i20~21 | -2 | +6 | * Combo from 1st attack | |
feng | BT.1 | h | 12 | i12 | -3 | +14 | ||
feng | KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
feng | KNP.4,1+2 | l, h | 10, 24 | i18, i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
feng | STC.2 | h | 18 | i14~15 | -3 | +25g | * Transition to BT at +0 +28g with B * Transition to CD at +1 +29g on hit or block with DF | |
feng | STC.3 | h | 25 | i22~23 | +6 | +23d | * Homing * Balcony Break * 7 chip damage on block * 9 chip damage on block in heat | |
heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
heihachi | 1,1 | h, h | 5, 6 | i10, i10 | -5 | +6 | * Jail from 1st attack with 3f delay | |
heihachi | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
heihachi | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Enter FUJ -9 +4 r30 with D on frame 22 | |
heihachi | 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16g | +52a | * Tornado * Combo from 2nd CH with 2f delay * Opponent recovers crouching * Can be charged |
heihachi | 1,2,4* | h, h, h | 5, 8, 27 | i10, ,i32~31 | +6 | +67a (+51) | * Tornado * Balcony Break * Tornado on standing hit * 8 chip damage on block | |
heihachi | 2 | h | 10 | i11 | +0 | -1 | ||
heihachi | 4 | h | 21 | i15~16 | -9 | +16g | +52a | * Tornado * Balcony Break * Opponent recovers crouching on hit |
heihachi | 4* | h | 27 | i14~25 | +6 | +67a (+51) | * Tornado * Balcony Break * Tornado on standing hit * 8 chip damage on block | |
heihachi | f+2 | h | 13 | i15~16 | -9 | +2 | ||
heihachi | f+1+2 | h | 15 | i12 | -14 | +14c | * Spike * Head | |
heihachi | df+1,1 | m, h | 10, 8 | i13~14, i15 | -2 | +4 | * Combo from 1st hit | |
heihachi | b+3 | h | 14 | i14~15 | -9 | +2 | * Homing | |
heihachi | b+3,2 | h, h | 14, 20 | i14~15, i20 | -1 | +15g | * Combo from 1st hit with 4f delay | |
heihachi | ub+2 | h | 25 | i18~19 | -6 | +40d (-18) | * Balcony Break * Parries mid or high punches * +22a (+12) on successful parry * Balcony Break Parry state 5~12 | |
heihachi | f,n,d,DF+4,4,4,3 | L, L, L, h | 15, 10, 8, 30 | i16~17, ,i25~28 | +9 | +45a | * Balcony Break * Chip damage on block * Can be performed after any number of f,n,d,DF+4 lows ,Low crush 17~ | |
heihachi | f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * Chip damage on block * Can be performed without the d input: f,n,df#2 | |
heihachi | f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | * Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time | |
heihachi | f,f,F+1+2 | h | 20 | i15 | +3 | +6d | * Floor Break * Transition to +6 +9d RAI with F * 4 Chip damage on block Low crush | |
heihachi | FUJ.1 | h | 13 | i12~13 | -4 | +7 | ||
heihachi | FUJ.1,1 | h, h | 13, 20 | i12~13, i17~18 | -2 | +34a (+9) | * Heat Engager * Heat Dash +5, +34a (+27) * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 7f * Gain 1 Ultimate Count on Heat activation | |
heihachi | RAI.2 | h | 25 | i17~18 | +10 | +51a | * Strong Aerial Tailspin * Homing * Guard Break * Chip damage on block | |
heihachi | WAR.f,f,F+1+2 | h | 20 | i15 | +6 | +6d | * Removes Recoverable Health * Spike * Transition to +9 +9d RAI with F * 8 Chip damage on block Low crush | |
hwoarang | H.RFS.d+4,3 | l, h | 20, 12 | i20~21, i25 | -9 | -1 | ||
hwoarang | H.RFS.d+4,3,4 | l, h, h | 20, 12, 30 | i20~21, ,i27~28 | -9 | +28a (+2) | * Balcony Break * Combo from 1st or 2nd hit Low crush | |
hwoarang | H.RFS.f+4,4 | h,h, h | 8,10, 9 | i8,i10, i23 | -6 | +75 (+59) | * Tornado * Instant Tornado on standing hit * Shifts to Right Stance * Combo from 1st hit * Partially uses remaining Heat time | |
hwoarang | 1 | h | 5 | i10 | +1 | +8 | ||
hwoarang | 1,1 | h, h | 5, 8 | i10, i12 | -3 | +8 | Jails | |
hwoarang | 1,1,3,3 | h, h, l, h | 5, 8, 10, 14 | i10, ,i20 | -14 | +4 | ||
hwoarang | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Jails * 1,2,3 to shift to Left Flamingo * 1,2,4 to shift to Right Flamingo | |
hwoarang | 1,2,f+4 | h, h, h | 5, 10, 20 | i10, ,i24 | -2 | +35 (KND) | * Balcony Break Low crush | |
hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * 2,3 to shift to Left Flamingo * 2,4 to shift to Right Flamingo (+3/+11g/+12) |
hwoarang | 2,f+4 | h, h | 9, 20 | i10, i24~25 | -2 | +35 | * Balcony Break Low crush | |
hwoarang | 3 | h | 15 | i14 | -7 | +8 | ||
hwoarang | 3,3,4 | h, m, h | 15, 12, 15 | i14, ,i21~23 | +8 | +19 | * Shifts to Right Flamingo | |
hwoarang | 3,3,f+4 | h, m, h | 15, 12, 20 | i14, ,i21~27 | -1 | +40 (+14) | * Balcony Break | |
hwoarang | 4 | h | 14 | i11~12 | -6 | +5 | ||
hwoarang | 4,4 | h, h | 14, 13 | i11~12, i16 | -1 | +10 | * Jails * Shifts to Right Flamingo | |
hwoarang | 4,4,4 | h, h, h | 14, 13, 17 | i11~12, ,i25~26 | -2 | +8 | * Shifts to Right Stance * 4,4,4,F to cancel and shift to Right Flamingo Low crush | |
hwoarang | 4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i11~12, ,i31~32 | +0 | +36 (-22) | * Tornado * Deals chip damage on hit *Alternate input:(RFS.u+4),4 Low crush | |
hwoarang | f+4 | h | 21 | i17~23 | +7~8 | +18 | * Shifts to Right Flamingo | |
hwoarang | d+3,4 | l, h | 7, 10 | i17, i21~23 | +8 | +14 | * Shift to Right Flamingo | |
hwoarang | d+4,4 | l, h | 7, 22 | i19, i20 | -13 | +69 (+53) | * Tornado * Also possible during Right Stance | |
hwoarang | db+4,4 | l, h | 14, 21 | i16, i17~19 | 0 | +24 | * Natural on CH | |
hwoarang | b+2 | h | 18 | i14 | -4 | +6 | +14c | * Elbow |
hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | * Shifts to Right Stance | |
hwoarang | u+2 | h | 18 | i13~15 | -9 | +15 | * Homing * Also possible during Right Stance * Sidesteps to the left | |
hwoarang | u+3 | h | 25 | i20 | +5 | +44 (+38) | * Also possible during Right Stance * Shifts to Left Flamingo Low crush | |
hwoarang | uf+4 | h | 12 | i22~23 | -2 | +4 | * Also possible during Right Stance * Shifts to Right Flamingo Low crush | |
hwoarang | f,f,F+4 | h | 28 | i18~19 | +5 | +8 | * Chip damage on block * Also possible during Right Stance * Sideswaps and leaves opponent backturned on hit * Shifts to Backturn Stance on block Low crush | |
hwoarang | ws2,3 | m, h | 8, 10 | i15~16, i23~25 | +3 | +72 (+56) | * Tornado * Shifts to Left Flamingo Low crush | |
hwoarang | SS.3,3 | m, h | 13, 16 | i18~19, i9~10 | +3 | +14 | Launch | * Shifts to Left Flamingo |
hwoarang | LFS.1 | h | 6 | i13 | +5 | +7 | ||
hwoarang | LFS.3,4 | m, h | 10, 15 | i14, i21~23 | +8 | +19 | * Shifts to Right Flamingo * Combo from 1st CH with ?F delay | |
hwoarang | LFS.3,f+4 | m, h | 10, 20 | i14, i21~27 | -1 | +40 (+14) | * Balcony Break * Combo from 1st CH with ?F delay | |
hwoarang | LFS.4 | h | 24 | i14~16 | +4 | +27 (+18) | * Balcony Break * Shifts to Right Flamingo | |
hwoarang | LFS.b+4,3 | m, h | 15, 20 | i16~17, i16~19 | 0 | +20 (+11) | * Balcony Break * Deals chip damage on block * Shifts to Right Stance Low crush | |
hwoarang | LFS.d+3,4 | l, h | 7, 10 | i16, i21~23 | +8 | +14 | * Shifts to Right Flamingo | |
hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in Right Stance | |
hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in Right Stance | |
hwoarang | RFF.2,1 | h, h | 6, 10 | i10, i10 | +0 | +6 | * Jails * Remains in Right Stance | |
hwoarang | RFF.2,3 | h, h | 6, 24 | i10, i19~20 | -9 | +20 | * Tornado Low crush | |
hwoarang | RFF.2,4 | h, h | 6, 9 | i10, i12 | -8 | +3 | * Jails * Remains in Right Stance * Hold any direction to shift to +16g, +4 RFS | |
hwoarang | RFF.2,4,4 | h, h, h | 6, 9, 23 | i10, ,i18~19 | -5 | +41 | * Balcony Break * Jails | |
hwoarang | RFF.3,4 | m, h | 13, 16 | i16, i27~28 | +10 | +21 | * Shifts to Right Flamingo * RFF.3,4,F to cancel and shift to Right Flamingo | |
hwoarang | RFF.3~4 | h | 27 | i27~30 | +4-+5 | +47 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit * Chip damage on block Power crush 8~ | |
hwoarang | RFF.4 | h | 9 | i12 | -8 | +3 | * Remains in Right Stance * Hold any direction to shift to Right Flamingo | |
hwoarang | RFF.4,4 | h, h | 9, 23 | i12, i18~19 | -5 | +41 | * Jails * Balcony Break | |
hwoarang | RFF.b+1 | h | 18 | i14 | -4 | +6 | +14c | * Elbow |
hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | * Sidesteps to the right | |
hwoarang | RFF.b+4 | h | 21 | i18~19 | -9 | +12 | * Balcony Break | |
hwoarang | RFF.d+3,4 | l, h | 10, 10 | i18, i21~23 | +8 | +14 | * Shifts to Right Flamingo * Combo from 1st hit | |
hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
hwoarang | RFF.f+1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | Jails | |
hwoarang | RFF.f+3 | h | 21 | i14~17 | +12 | +17 | * Shifts to Left Flamingo * RFF.f+3,B to shift to Backturn Stance | |
hwoarang | RFS.2 | h | 6 | i13 | +5 | +7 | * Shifts to Right Stance * Links to RFF.2 extensions | |
hwoarang | RFS.3 | h | 24 | i14~16 | +4 | +27 (+18) | * Balcony Break * Shifts to Left Flamingo * Sidesteps to the left Low crush | |
hwoarang | RFS.d+3,3 | l, h | 13, 28 | i15, i25~27 | -2 | +34 (+8) | * Balcony Break * Combo from 1st CH * Deals chip damage on block | |
hwoarang | RFS.d+4,3 | l, h | 15, 12 | i20~21, i25 | -9 | -1 | ||
hwoarang | RFS.d+4,3,4 | l, h, h | 15, 12, 20 | i20~21, ,i27~28 | -9 | +28 (+2) | * Balcony Break Low crush | |
hwoarang | RFS.f+4,4 | h,h, h | 8,8, 9 | i8, i23 | -6 | +75 (+59) | * Tornado * Combo from 1st or 2nd CH * Shifts to Right Stance | |
hwoarang | RFS.u+4 | h | 17 | i25~26 | -2 | +8 | * Homing * Shifts to Right Stance * Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4 | |
jack-8 | 1 | h | 10 | i12 | -2 | +6 | +9 | |
jack-8 | 1,2 | h, h | 10, 24 | i12, i19 | -2 | +30a | Combos from 1st hit CH | |
jack-8 | 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) * Tracking notes: * May be sidewalked left only at +4. Pseudo-homing right tracking. * May be sidestepped right at -7. | |
jack-8 | 3,2 | m, h | 18, 20 | i15, i23 | -9 | +44d (-14) | * Balcony Break * Combos from 1st hit * Alternate input f+3,2 or ws3,2 | |
jack-8 | 4 | h | 18 | i16 | -4 | +7 | +32a (+22) | Balcony Break on CH |
jack-8 | f+1,1 | m, h | 13, 25 | i14, i25 | -7 | +8d (-1) | +40d (-7) | Combos from 1st hit |
jack-8 | f+1,2 | m, h | 13, 12 | i14, i22 | -6 | +5 | Combos from 1st hit | |
jack-8 | f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | * Tracking notes: * Can be sidewalked left at -2 or -1 * Can be sidestepped right at -4 |
jack-8 | f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
jack-8 | df+1,2 | m, h | 12, 10 | i14, i29 | -12 | -1 | *Jails * Combos from 1st hit CH * Delayable |