mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
fengub+1+2!70i79~82+50g (+19)
leed+3+4!60i60!+9a
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
xiaoyuHYP.2+3!40i61+10d
* Unblockable
* Cancel into BT with BB
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisa1,1h, h5, 18,i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
alisa1,2h, h5, 10,i12-3+8
Jail from 1st attack with 4f delay
alisa1,2,2h, h, h5, 10, 20,i20~35-9~+6+21a (+6)
* Tornado
* Balcony Break
** on airborne hit
* Weapon
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
alisa2h10i12-6+5
alisa2,2h, h10, 22,i20~35-13~+2+15a (+5)
* Balcony Break
* Combo from 1st hit
* 2nd hit available on hit or block only
alisa3,2m, h10, 20,i26~27-2+20a (+11)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Homing
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Does not transition to DES when using Heat Dash
alisa4h24i13~14-5+14g+38a
* Homing
* Balcony Break
alisaf+2,3m, h12, 8,i22-8+4
* Balcony Break
** on airborne hit
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
<div class="plainlist">
* ,Low crush 17~38
* fs39~41</div>
alisaf+3h10i14~15-14-3
alisaf+3,2h, h10, 20,i25-4+38d (+30)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
alisaf+4,1m, h14, 14,i25~26-9+15d (+7)
* Balcony Break
* Head
* Combo from 1st hit
alisadf+1,1m, h10, 20,i30~31+1+8
* Balcony Break
** on airborne hit
* Combo from 1st CH with 2f delay
alisadf+1,1,2m, h, h10, 20, 28,i22~25+6+8
* Combo from 2nd hit
* 2 chip damage on block
alisad+4,1+2L, h12, 20,i20~21+0+11a (+2)
* Balcony Break
* Head
* Combo from 1st CH
* Jail from 1st block
alisab+2,4m, h12, 20,i16~17-7+12g+36a
* Balcony Break
* Combo from 1st hit with 12f delay
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
Power crush 7~15 fs20~30
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
<div class="plainlist">
* Power crush 7~15
* fs20~30</div>
alisaub+4,1,1,2m, m, m, h10, 12, 9, 5,i24~25-10+1
* Combo from 3rd hit
* Combo from 1st CH
alisaub+4,1,1,2,1m, m, m, h, h10, 12, 9, 5, 5,i35~36-9+7
* Balcony Break
** on airborne hit
alisauf+2h22i16~17-2+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
alisaf,F+3,4m, h12, 15,i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 15~48
* fs49~51</div>
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
<div class="plainlist">
* Low crush 3~27
* fs28~30</div>
alisaws1,2M, h12, 12,i24~25-5+6
* Combo from 1st hit
* Enter DES with 1+2
alisaBKP.1h31i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
alisaDBT.2,1M,M,h,h,h, h25, 45i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
<div class="plainlist">
* ,Low crush 17~100
* fs101~103</div>
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
asuka1h6i10-2+9
asuka2h9i12-7+2
asuka2,1h, h9, 10,i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
asuka4h18i11-9+7+32a
Balcony break on CH
asuka1+4,2sl,h, h5,8, 10,i19-2+9
* Combo from 2nd CH
asukaf+4h21i19~21+3+28a
* Homing
* Balcony break on CH
asukaf+1+2h26i15~16-9+19a (+9)
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* +0 on block after absorbing an attack
* Chip damage on block after attack absorption
* Gain Naniwa Gusto on Heat activation
Power crush 7~14
asukaf+2+3h21i23~24+0+25a
* Balcony Break
* Sabaki, parries high or mid punches
* +51a on a successful parry
Parry state 4~15
asukadb+1,2m, h13, 20,i26~27-9+22a (+13)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 8f delay
* Gain NWG on Heat activation
asukadb+4,3L, h14, 21,i17-3+39a (+29)
Combo from 1st CH with 1f delay
asukab+2,1+2m, h12, 7,i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
asukaf,F+2,1m, h16, 21,i21~22-5+45a (-13)
* Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12f
* Move can be delayed 10f
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 6~21
* fs22~24</div>
asukaf,f,F+1+2h30i17~18+4+32a (+6)+67a (+51)
* Tornado
* Homing
* Balcony Break
* Chip damage on block
asukaws1,4m, h12, 20,i20-4+37a (+29)
* Balcony Break
* Combo from 1st hit with 7f delay
* Move can be delayed 6f
asukaws2,1m, h18, 10,i22-2+9
* Combo from 1st hit with 3f delay
* Continues into 10 strings
asukaws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
asukaws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6-10-43
asukaSS.4h18i17~21-6~-2+7~+11+30a
asukaNWG.f,f,F+1+2h36i17~18+11g+66a (+50)
* Tornado
* Homing
* Balcony Break
* Wall Crush +18g~19g on block
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
azucena1,2h, h5, 23,i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Can transition to BT with B
azucena2h9i10+0+9
azucena2,1,2h, m, h9, 11, 21,i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
azucena3,3m, h11, 23,i24~25-1+43d (-15)
* Balcony Break
* Combo from 1st hit with 6f delay
azucena4h15i12~13-8+3+8
azucena4,1h, h15, 14,i21~22-2+4+6~+7
Combo from 1st hit
(Ver.1.05.00) - Damage changed from 15,11.
azucena1+2h17i15-8+13g+56a
Balcony Break
(Ver.1.05.00) - Damage changed from 20.
High crush 8~15
azucenaf+2h14i17~18-10+1
azucenaf+3,2m, h15, 20,i22~23-4+22a
* Balcony Break
* Combo from 1st hit with 8f delay
azucenaf+4,4m, h16, 21,i24~25-7+19a (+10)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Combo from 1st hit
* Cancel 2nd hit into BT -19 -10 r20 with B
<div class="plainlist">
* ,Low crush 15~23
* fs24~26</div>
azucenaf+4,4~2m, h16, 23,i23~24+1+52a
Chip damage on block
azucenaf+1+2h25i16~17-8~-7+41a (+17)
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* +0 on block if an attack is absorbed
Power crush 7~15
azucenadf+1,4m, h11, 13,i17~18-7+4
* Jail from 1st attack with 1f delay
* Enter BT -5 +6 r23 with B
(Ver.1.04.00) - Damage changed from 11,17
azucenadf+1,4,1m, h, h11, 13, 20,i22~23-5+44d (-14)+56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 8f delay
* Enter LIB -17 -6 r20 with F
azucenadf+4,1m, h15, 23,i23~24-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
azucenad+2,3m, h15, 20,i24~25+1+16g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 7f delay
azucenad+4,1L, h13, 5,i27~28-1+3
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
* Cancel to LIB -20 -9 r18 with F
* (Ver.1.05.00) - New Cancel.
azucenadb+3,4L, h14, 20i24~25-13+66a (+50)
* Tornado
* Balcony Break
* Combo from 1st CH
azucenab+1h14i14~15-8+3
azucenab+1,1h, h14, 16,i23+3+8
* Combo from 1st hit with 6f delay
* Chip damage on block
azucenab+1,1,2h, h, h14, 16, 20,i24~25-5+17a (+8)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 9f
* Chip damage on block
* Cancel to BT -15 -10 r18 with F
azucenab+2h21i18~19+2+22a (+13)
* Balcony Break
* Homing
* Chip damage on block
azucenab+4,3,4,3m, m, m, h10, 10, 16, 23,i27~28-7+39d (-19)
* Knee
* Balcony Break
* Combo from 2nd CH with 6f delay
* Combo from 3rd hit with 2f delay
* Input can be delayed 6f
azucenauf+1h18i18~19-9+7 +15w
* Wall Crush +15g on hit
* Balcony break on airborne hit
* Punch Sabaki, parries high or mid punches
Parry state 3~10
azucenauf+2h23i17~18-7+15a (+6)+51a
* Balcony Break
azucenauf+3h20i21~22-16a+36a
<div class="plainlist">
* Low crush 10~30
* fs31~65</div>
azucenaf,f,F+3,2m, h10, 20,i10~12+2+28a (+2)
* Balcony Break
* Elbow
* Jail from 1st attack
* Chip damage on block
* Available only as combo from 1st hit
<div class="plainlist">
* ,Low crush 1~24
* fs25~27</div>
azucenaws4,1m, h13, 10,i21~22-2+6
Combo from 1st hit with 6f delay
azucenaBT.1h9i10~11+0+6+8
azucenaBT.1,2h, h9, 23,i22~23-7+19a (+10)
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 4f delay
* Input can be delayed 10f
* Cancel to LIB -19 -13 r20 with F
* (Ver.1.05.00) - Chip Damage added.
azucenaLIB.1h14i13+3+8
Chip damage on block
azucenaLIB.1,2h, h14, 20,i24~25-5+17a (+8)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 9f
* Chip damage on block
* Cancel to BT -15 -10 r18 with B
azucenaLIB.4,1m, h14, 10,i23~24-1+5+10
* Combo from 1st hit with 9f delay
* (Ver.1.05.00) - Recovery time has decreased by 1F.
azucenaLIB.3+4h25i16~17-5+32a
* Homing
* Balcony Break
* Chip damage on block
* Frame advantage is +0 if an attack is absorbed
Power crush 8~20
azucenaLIB.d+4,4L, h14, 27,i30~31-7+14a (+5)
* Balcony Break
* Combo from 1st hit
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryan1,2h, h5, 8,i12-3+8+9
Jail from 1st attack
bryan1,2,4h, h, h5, 8, 24,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
* Move can be delayed 2f
bryan1,4h, h5, 14,i15-7+4
Jail from 1st attack
bryan1,4,2h, h, h5, 14, 18,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Cancel into 1,4,2,1 with f+1
* Cancel into 1,4,2,4 with f+4
* Interrupt with i8 from 3rd block
bryan1,4,2,1h, h, h, h5, 14, 18, 16,i19+0+55a
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Input can be delayed 8f
* Move can be delayed 6f
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
bryan1,4,3,3h, h, m, h5, 14, 15, 18,i23-7+7+14a
Combo from 3rd CH
bryan2h10i10+1+7
bryan3,3m, h14, 13,i23-6+6
Combo from 1st CH
bryan3,3,2m, h, h14, 13, 20,i22~23-7+43a (+33)
* Tornado
* Combo from 2nd CH
bryan4h15i12-7+6
bryan4,3,f+4h, m, h15, 12, 18,i24~25-5+6+31a (+21)
Combo from 2nd CH
bryan1+2,1m, h15, 15,i23~24-1+6
* Combo from 1st hit
* Enter SWA +0 +7 r15 with b
bryanf+1+2h22i20~21-9+44d (-14)
* Balcony Break
* Elbow
* +1 on block after absorbing an attack
* Deals chip damage on block after absorbing an attack
Power crush 7~19
bryandf+2,1m, h12, 11,i16-4+5
* Combo from 1st hit
* Enter SWA -1 +8 r15 with b
bryand+3,2l, h10, 22,i21-7+35a (+9)
* Balcony Break
* Combo from 1st CH
* Gain SNE on hit with 1+2
bryanb+1+3,P.2h30,i13~14-10+20d (-38)
* Balcony Break
* Gain SNE on hit
* SNE gain is r25
* +40d (-18) if Bryan has SNE already
* Chip damage on block
bryanb+2h18i17-7+4+53a
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
bryanb+2,1h, h18, 16,i19+0+55
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Inpput can be delayed 17f
* Move can be delayed 16f
bryanb+2,1,2h, h, h18, 16, 22,i24-9+41d (-17)
* Balcony Break
bryanb+3,2m, h12, 12,i16-4+7
Combo from 1st CH
bryanb+3,4,1,2,1m, m, m, m, h12, 18, 5, 7, 3
bryanb+3,4,1,2,1,4m, m, m, m, h, h12, 18, 5, 7, 3, 8
bryanb+3,4,1,2,1,4,2m, m, m, m, h, h, h12, 18, 5, 7, 3, 8, 5
bryanb+3,4,1,2,1,4,2,1m, m, m, m, h, h, h, h12, 18, 5, 7, 3, 8, 5, 5
bryanb+3,4,1,2,1,4,2,1,4,2m, m, m, m, h, h, h, h, m, h12, 18, 5, 7, 3, 8, 5, 5, 10, 20
bryanf,F+2h29i13-9+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block (8)
bryanf,F+4h32i16~19-9c~-6c+15a
* Homing
* Balcony break on airborne hit
* Chip damage on block (9)
* Initial side step can evade some attacks
bryanf,n,b+2h20i14~15-7+43a (+33)
* Tornado
* Can be buffered
bryanSS.1h23i17~18-5+8+15c
Balcony break on airborne hit
bryanSS.2,1M, h15, 20,i21~22-5+43d (-15)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 11f
* Move can be delayed 10f
bryanFC.df+2,1m, h12, 25i22~23-8+34a (+8)
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
bryanSLS.2h16i15~16-6+2
bryanSLS.4,1m, h13, 13,i27+0+55a
* Combo from 1st CH
* Cancel to SS -12 -5 -3 r9 with u_d
bryanSLS.4,1,2m, h, h13, 13, 22,i24-9+41d (-17)
* Balcony Break
bryanSNE.f,F+1+2h36i13+5+33a (+7)
* Balcony Break
* Consumes SNE
* Can not be buffered
* Chip damage 14 (40%) on block
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
* On a successful parry, the attack is canceled and Bryan automatically retaliates
* Unparryable with traditional parries, Asuka, Nina, etc
Parry state 2~10
bryanqcb+1h22i13~14+5+36a (+28)+72a (+56)
* Tornado
* Balcony Break
* Chip damage 6 (30%) on block
bryanqcb+2,4m, h16, 25,i22~25-9+15a
* Balcony break on airborne hit
* Combo from 1st hit with 10f delay
* Move can be delayed 7f
* Chip damage on block
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudio1,2h, h5, 12,i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudio2h10i12-3+3
claudio3,2m, h14, 22,i22~23-6+25a (+16)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
claudio4h13i12-11+5+9s
claudio4,3h, h13, 14,i25~26+0+15g
* Homing
* Balcony Break
* Combo from 1st hit with 1f delay
* +22a (+15) if the 1st hit counterhits
,Low crush 17~30
claudiof+2h9i12+0+6
claudiof+3h18i18+0+15g+15
* Homing
* Balcony Break
* +22a (+13) on BT hit
Low crush 9~24
claudiof+3+4h18i17~18-8+19a
claudiodf+3,2m, h12, 10,i15-2+4
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 9f
claudiodb+4,3L, h7, 10,i18-11+0
Combo from 1st hit with 1f delay
claudiob+2h25i14-9+9a
* Tornado
claudiob+4,1m, h10, 18,i20~21+1+4
* Tornado
* Balcony break on airborne hit
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12F
* Chip damage on block
claudiob+4,3m, h10, 14,i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Input can be delayed 12F
claudiof,F+2,2m, h14, 20,i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 6f
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* Chip damage on block
* Cannot be buffered
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
claudiows1,1m, h12, 15,i20-12+9
Combo from 1st hit with 1f delay
claudioFC.df+2,2m, h14, 20,i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 6f
claudioSTB.f,f,F+1+2h45i13~16+8g~+11g +8w+28a (+18)
* Wall Crush +8g on block
* Balcony Break
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
clive1,1h, h5, 13,i18~19-3+6
* Jail from 1st attack
* Combo from 1st hit
* Enter PHX -3 +6 r23 with F or 4 on hit or block
clive1,f+2h, h5, 22,i25~26+1+13g
* Balcony Break
* Weapon
* Combo from 1st CH
* Input can be delayed 2f
* 6 Chip damage on block
* 9 Chip damage on block in heat
* +20a (+11) on BT hit
clive2h11i12+0+7
Weapon
clive2,1h, h11, 20,i17~18-13+8a (-1)
* Balcony Break
* Weapon
* Jail from 1st attack
* Combo from 1st hit
* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
clive4,4m, h8, 13,i25-8+0
* Combo from 1st hit
* Input can be delayed 3f
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clivef+2,1m, h10, 13,i21~22+1+20g
* Balcony Break
* Combo from 1st hit
clivedf+1,2m, h10, 13,i23-16-8
* Strong Aerial Tailspin
* Weapon
* Combo from 1st hit
* Enter PHX +6 +14 r21 with F or 4 on hit or block
clivedb+1h10i17~18-8+4+12a
* Homing
cliveb+2h20i20~21-4+9
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Enter PHX +6 +23 r24 with F or 4 on block or hit
* +15a (+6) on BT hit
cliveGAR.3h12i12-3+21a (-4a)
* Balcony Break
* 15 damage with delayed input
* +6 on hit with ub+3
* Jump takes 17f, effective minimum startup i29
Low crush 1~29 fs30~32
cliveGAR.4h10i10-4+2
* Balcony Break
* 13 damage with delayed input
* 8 damage, 11 delayed input damage with ub+4
* Jump takes 17f, effective minimum startup i27
* js1~27 fs28~30 with ub+4 and u+4
Low crush 1~31 fs32~34
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1,1h, h5, 6,i15-1+8
* Jail from 1st attack with 3f delay
devil-jin1,2h, h5, 8,i10-3+8
* Jail from 1st attack with 4f delay
devil-jin1,2,2h, h, h5, 8, 12,i17-12+4
* Combo from 1st hit with 11f delay
* Jail from 2nd attack with 2f delay
* Move can be delayed 9f
devil-jin2h9i10+0+9
devil-jin2,2h, h9, 20,i17-13-2
* Jail from 1st attack with 2f delay
devil-jin3,1m, h16, 11,i29~30+2+8
Combo from 1st hit
devil-jin3,1,f,Fm, h16, 11-2+4
devil-jin4h24i17~18-5+10g
* Homing
* Balcony Break
* 7 chip Damage on block
* 10 chip Damage on block in heat
devil-jindf+1,2m, h11, 20,i17-9+44d (-14)
* Balcony Break
* Combo on 1st CH with 10f delay
* Move can be delayed 4f
devil-jinb+1h10i12-6+5
devil-jinb+2h11i14~16-13-2
devil-jinu+1+2h27i18-35
Hits airborne opponents only
devil-jinuf+1h10i21~23+11~+13+16~+18
* Strong Aerial Tailspin
* Weapon
* Balcony break on airborne hit
* Transition to r20 MCR on hit or block only
* r47 opponent hitsun on hit
* 2 Chip Damage on block
* 3 Chip Damage on block while in heat
devil-jinuf+2h25i20~23-4+25a
* Homing
* Balcony break on airborne hit
devil-jinb,f+2,3m, h12, 24,i19~20-9+9
Combo from 1st hit with 8f delay
devil-jinf,n,d,df:2h23i11~12 (i14~)+5+39a (+29)
* 4 Chip Damage on block
* 8 Chip Damage on block while in heat
* Can also be performed with f,n,df#2 (i13~)
devil-jinf,n,d,df+2h20i11~12 (i15~)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 8 Chip Damage on block while in heat
devil-jinws1,1m, h12, 10,i30~32+11+16
* Balcony Break On air hit
* Weapon
* Combo from 1st CH with 1f delay
* Transition to MCR on hit or block only
* 2 Chip Damage on block
* 3 Chip Damage on block while in heat
devil-jinFLY.1h20i18~19-3+67a (+47)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 1~12
* fs13~15</div>
dragunov1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
dragunov1,1h, h5, 8,i20-4+7
Combo from 1st hit
dragunov1,3h, h5, 14,i16~17-7+1+9
* Jail from 1st attack
dragunov2h10i10+0+9
dragunov2,1h, h10, 10,i12-3+8
* Jail from 1st attack
* Enter SNK -1 +10 r20 with df
dragunov2,1,3h, h, h10, 10, 24,i18~19-9+40d (-18)
* Balcony Break
* Input can be delayed 14f
* Move can be delayed 10f
dragunov3,1m, h10, 8,i21~22-2+7
* Combo from 1st hit
* Enter SNK -3 +6 r23 with df
dragunov3,1,4m, h, h10, 8, 24,i22~23-9+42d (-16)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
dragunov4h10i12-9-1+2
dragunov4,1h, h10, 17,i17~18-4+8
* Balcony Break on airborne hit
* Combo from 1st hit
dragunov3+4h25i25~26-13d+41a
* Tech-rollable on frames 34~38
<div class="plainlist">
* Low crush 13~37
* fs38~40
* gs41~</div>
dragunovf+2h16i19~20-8+3+8
Elbow
dragunovf+4h16i14~15-7+8
Knee
dragunovf+4,3h, h16, 22,i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit with 3f delay
dragunovf+4,4h, h16, 11,i20~21-11+0+22a (+15)
* Balcony Break
** Only on CH
* Combo from 1st hit with 5f delay
dragunovf+4,4,3h, h, h16, 11, 17,i22~23-5+21a (+12)
Balcony Break
dragunovf+1+2h27i17~18-9+35a
* Elbow
* Balcony Break
dragunovdf+1,4m, h13, 23,i22~23-6+22a (+13)+58a
* Balcony Break
* Combo from 1st CH with 8f delay
* Input can be delayed 12f
* Input can be delayed 10f
dragunovd+3,2L, h13, 18,i24~25-6+6
Combo from 1st CH
dragunovd+4,1L, h12, 8,i14~15-11+5
Combo from 1st CH with 1f delay
dragunovd+4,1,3L, h, h12, 8, 21,i15~16-16+9a (+0)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
dragunovd+4,4L, h12, 23,i22~23-14+16a (+6)
* Balcony Break
* Combo from 1st CH
dragunovb+2,1m, h14, 11,i17~19-5+6
Combo from 1st hit
dragunovb+3h17i14~15-9+11g
* Homing
* Balcony Break
* +18a (+9) on BT hit
dragunovb+4,2,1m, m, h15, 10, 17,i23~24+1+5+14c
* Combo from 2nd hit with 3f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 10f delay
dragunovb+4,3m, h15, 16,i17~18-9+21a (+12)
* Heat Engager
* Heat Dash +5, [[Dragunov combos#Staples|+62a (+42)]]
* Balcony Break
* Combo from 1st hit with 1f delay
dragunovb+3+4h22i28~29-2+26a
* Balcony break on airborne hit
* Punch parry
Parry state 7~15
dragunovub+2h18i20-5+9+53a
Sidesteps left
dragunovuf+1h20i15-9+37d (+29)
* Tornado
* Balcony Break
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* Chip damage on block
dragunovws1,2m, h11, 14,i22~23-7+10g
* Balcony Break
* Combo from 1st hit
dragunovSS.2,1+2,4m, m,m, h16, 8,12, 28,i26~27-10+45a
* Combo from 1st hit
dragunovSNK.1h20i15~16-3+51a
* Balcony Break
** on airborne hit
eddyH.qcf+4h45i22~23+9+34a(+8)
* Balcony Break
* 13 chip damage on block
* Shifts to RLX
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1,2h, h5, 12,i10-3+8
* Jail from 1st attack with 4f delay
* Enter HSP -8 +3 with F
eddy1,2,4h, h5, 12+6+17
<div class="plainlist">
* ,Low crush 7~37
* fs38~40</div>
eddy1,2,4~4h, h, h5, 12, 27,i18~20+8~+10 +20w+42d (-16)
* Balcony Break
* Wall Crush on block, +20g minimum
* Tech roll to r45 FC on frames 30~31
,Low crush 7~32
eddy2h10i12-9+2
eddy2,1h, h10, 13,i17~18-9+2
Jail from 1st attack
eddyf+3h16i18~20-5+7
Homing
eddydf+1,3m, h10, 21,i26~27-7+22a (+5)
* Tornado
* Balcony Break
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
<div class="plainlist">
* ,Low crush 16~43
* fs44~46</div>
eddydb+4,4m, h14, 27,i33~34-9+19a(-7)
* Balcony Break
* 8 Chip damage on block
* Mandinga level increases by 1 on hit
* Combos from 1st hit
eddyb+2,4m, h12, 23,i25~26-7+14a(+5)
Combo from 1st hit
eddyb+4h14i21~22+0+8
eddyb+3+4h28i20~21-7+21a(+11)
* Heat Engager
* Balcony Break
* Heat Dash: +43a(+35) on hit
* Absorb an attack to power up
* Add chip damage when guarded
Power crush 7
eddyu+4~4h27i18~20+8+42d(-16)
Balcony Break
eddyu+1+2h20i16~17+0+18d
eddyws1h6i13~14-6+5
eddyws1,4h, h6, 23,i23~25-7+8
* Balcony Break
* Combos from 1st hit
eddyws4,4m, h13, 10,i26~27-4+8
Combos from 1st hit
eddyHSP.3,3m, h10, 10,i27~28-3+8
Combos from 1st hit
eddyHSP.3,3,3m, h, h10, 10, 23,i30~31-5+13
* Tornado
* Shift to RLX
* Combos from 1st CH
eddyRLX.2,4m, h16, 17,i29~30-5+2
* Combos from 1st hit
* Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit
fengH.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
feng1h5i10+1+8
feng1,2h, h5, 9i10-3+8
* Jail from 1st attack
* Move can be delayed
feng1,2,2h, h, h5, 9, 12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
feng1,3h, h5, 19i16~17-5+8~+9
* Combo from 1st hit
feng2h8i10-3+5
feng3,3m, h15, 10i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
feng4h17i11-9+2+27g
fengf+3,2m, h10, 17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
fengf+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
fengf+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush 7
fengdf+4,3m, h13, 23i23~24-4+15g+27d
Balcony Break
* Combo from 1st hit
* Move can be delayed
fengdb+1,4m, h15, 23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
fengb+1h17i10~11-12+1+36d (+28)
fenguf+3+4,3m,h,h, h10,10,7, 11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
fengws1,3m, h13, 20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
fengSS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
fengFC.df+4,1l, h13, 10i20~21-2+6
* Combo from 1st attack
fengBT.1h12i12-3+14
fengKNP.2h20i14-9+17
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
fengKNP.4,1+2l, h10, 24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
fengSTC.2h18i14~15-3+25g
* Enter BT with b
fengSTC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
heihachi1,1h, h5, 6,i10-5+6
* Jail from 1st attack with 3f delay
heihachi1,2h, h5, 8,i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
heihachi1,2,2h, h, h5, 8, 12,i17-12+4
* Combo from 1st hit
* Enter FUJ -9 +4 r30 with D on frame 22
heihachi1,2,4h, h, h5, 8, 21,i22~23-9+16g+52a
* Tornado
* Combo from 2nd CH with 2f delay
* Opponent recovers crouching
heihachi2h10i11+0-1
heihachi4h21i15~16-9+16g+52a
* Tornado
* Balcony Break
* Opponent recovers crouching on hit
heihachif+2h13i15~16-9+2
heihachif+1+2h15i12-14+14c
* Spike
* Head
heihachidf+1,1m, h10, 8,i15-2+4
* Combo from 1st hit
heihachib+3h14i14~15-9+2
* Homing
heihachib+3,2h, h14, 20,i20-1+8
* Combo from 1st hit with 4f delay
heihachiub+2h25i18~19-6+40d (-18)
* Parries mid or high punches
* [[Heihachi combos#Mini-combos|?]] on successful parry
* Balcony Break
Parry state 5~12
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30,i25~28+9+45a
* Balcony Break
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
,Low crush 17~
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
heihachiFUJ.1h13i12~13-4+7
heihachiFUJ.1,1h, h13, 20,i17~18-2+34a (+9)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
* Gain 1 Ultimate Count on Heat activation
heihachiRAI.2h25i17~18+10+51a
* Strong Aerial Tailspin
* Homing
* Guard Break
* Chip damage on block
hwoarangH.RFS.d+4,3l, h20, 12i25-9-1
hwoarangH.RFS.d+4,3,4l, h, h20, 12, 30i27~28-9+28a (+2)
* Balcony Break
* Combo from 1st or 2nd hit
Low crush
hwoarangH.RFS.f+4,4h,h, h8,10, 9i23-6+75 (+59)
* Tornado
* Instant Tornado on standing hit
* Shifts to Right Stance
* Combo from 1st hit
* Partially uses remaining Heat time
hwoarang1h5i10+1+8
hwoarang1,1h, h5, 8i12-3+8
Jails
hwoarang1,1,3,3h, h, l, h5, 8, 10, 14i20-14+4
hwoarang1,2h, h5, 10i10-3+6
* Jails
* 1,2,3 to shift to Left Flamingo
* 1,2,4 to shift to Right Flamingo
hwoarang1,2,f+4h, h, h5, 10, 20i24-2+35 (KND)
* Balcony Break
Low crush
hwoarang2h9i10+0+8
* 2,3 to shift to Left Flamingo
* 2,4 to shift to Right Flamingo
hwoarang2,f+4h, h9, 20i24~25-2+35
* Balcony Break
Low crush
hwoarang3h15i14-7+8
hwoarang3,3,4h, m, h15, 12, 15i21~23+8+19
* Shifts to Right Flamingo
hwoarang3,3,f+4h, m, h15, 12, 20i21~27-1+40 (+14)
* Balcony Break
hwoarang4h14i11~12-6+5
hwoarang4,4h, h14, 13i16-1+10
* Jails
* Shifts to Right Flamingo
hwoarang4,4,4h, h, h14, 13, 17i25~26-2+8
* Shifts to Right Stance
* 4,4,4,F to cancel and shift to Right Flamingo
Low crush
hwoarang4,4,4,4h, h, h, h14, 13, 17, 20i31~32+0+36 (-22)
* Tornado
* Deals chip damage on hit
*Alternate input:(RFS.u+4),4
Low crush
hwoarangf+4h21i17~23+7~8+18
* Shifts to Right Flamingo
hwoarangd+3,4l, h7, 10i21~23+8+14
* Shift to Right Flamingo
hwoarangd+4,4l, h7, 22i20-13+69 (+53)
* Tornado
* Also possible during Right Stance
hwoarangdb+4,4l, h14, 21i17~190+24
* Natural on CH
hwoarangb+2h18i13~15-9+15
* Homing
* Also possible during Right Stance
* Sidesteps to the left
hwoarangb+4h17i13~14-10+1
* Shifts to Right Stance
hwoarangub+2h18i13~15-9+15
* Homing
* Also possible during Right Stance
* Sidesteps to the left
hwoarangu+3h25i20+5+44 (+38)
* Also possible during Right Stance
* Shifts to Left Flamingo
Low crush
hwoaranguf+4h12i22~23-2+4
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
hwoarangf,f,F+4h28i18~19+5+8
* Chip damage on block
* Also possible during Right Stance
* Sideswaps and leaves opponent backturned on hit
* Shifts to Backturn Stance on block
Low crush
hwoarangws2,3m, h8, 10i23~25+3+72 (+56)
* Tornado
* Shifts to Left Flamingo
Low crush
hwoarangSS.3,3m, h13, 16i9~10+3+14Launch
* Shifts to Left Flamingo
hwoarangLFS.1h6i13+5+7
hwoarangLFS.3,4m, h10, 15i21~23+8+19
* Shifts to Right Flamingo
* Combo from 1st CH with ?F delay
hwoarangLFS.3,f+4m, h10, 20i21~27-1+40 (+14)
* Balcony Break
* Combo from 1st CH with ?F delay
hwoarangLFS.4h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Right Flamingo
hwoarangLFS.b+4,3m, h15, 20i16~190+20 (+11)
* Balcony Break
* Deals chip damage on block
* Shifts to Right Stance
Low crush
hwoarangLFS.d+3,4l, h7, 10i21~23+8+14
* Shifts to Right Flamingo
hwoarangRFF.1h10i10+0+6
* Remains in Right Stance
hwoarangRFF.2h6i10+2+8
* Remains in Right Stance
hwoarangRFF.2,1h, h6, 10i10+0+6
* Jails
* Remains in Right Stance
hwoarangRFF.2,3h, h6, 24i19~20-9+20
* Tornado
Low crush
hwoarangRFF.2,4h, h6, 9i12-8+3
* Jails
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
hwoarangRFF.2,4,4h, h, h6, 9, 23i18~19-5+41
* Balcony Break
* Jails
hwoarangRFF.3,4m, h13, 16i27~28+10+21
* Shifts to Right Flamingo
* RFF.3,4,F to cancel and shift to Right Flamingo
hwoarangRFF.3~4h27i27~30+4-+5+47
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit
* Chip damage on block
Power crush 8~
hwoarangRFF.4h9i12-8+3
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
hwoarangRFF.4,4h, h9, 23i18~19-5+41
* Jails
* Balcony Break
hwoarangRFF.b+3h17i13~14-10+1
* Sidesteps to the right
hwoarangRFF.b+4h21i18~19-9+12
* Balcony Break
hwoarangRFF.d+3,4l, h10, 10i21~23+8+14
* Shifts to Right Flamingo
hwoarangRFF.f+1h5i10+1+8
hwoarangRFF.f+1,2h, h5, 10i10-3+6
Jails
hwoarangRFF.f+3h21i14~17+12+17
* Shifts to Left Flamingo
* RFF.f+3,B to shift to Backturn Stance
hwoarangRFS.2h6i13+5+7
* Shifts to Right Stance
* Links to RFF.2 extensions
hwoarangRFS.3h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Left Flamingo
* Sidesteps to the left
Low crush
hwoarangRFS.d+3,3l, h13, 28i25~27-2+34 (+8)
* Balcony Break
* Deals chip damage on block
hwoarangRFS.d+4,3l, h15, 12i25-9-1
hwoarangRFS.d+4,3,4l, h, h15, 12, 20i27~28-9+28 (+2)
* Balcony Break
Low crush
hwoarangRFS.f+4,4h,h, h8,8, 9i23-6+75 (+59)
* Tornado
* Shifts to Right Stance
hwoarangRFS.u+4h17i25~26-2+8
* Homing
* Shifts to Right Stance
* Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
jack-81h10i12-2+6+9
jack-81,2h, h10, 24i19-2+30a
Combos from 1st hit CH
jack-82h10i11+1+9
Recovers 2f faster on hit or block (t29 r18)
jack-83h30i18-14+18d (+8)
Balcony Break
jack-84h18i16-4+7+32d (+22)
Balcony Break on CH
jack-8f+1,1m, h13, 25i25-7+8d (-1)+40d (-7)
Combos from 1st hit
jack-8f+1,2m, h13, 12i22-6+5
Combos from 1st hit
jack-8f+2h22i10-12+5+32a (+24)
jack-8f+3,2m, h18, 20i23-9+44d (-14)
* Balcony Break
* Combos from 1st hit
* Alternate input ws3,2
jack-8f+4~1h80i65!+5
Unblockable
jack-8df+1,2m, h12, 10i29-12-1
*Jails
* Combos from 1st hit CH
* Delayable
jack-8df+1,2,1m, h, h12, 10, 2i15-10-2
* Jails
* On air hit +22a (+15)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8df+1,2,1,2m, h, h, h12, 10, 2, 20i9-18+35d (-23)
* Balcony Break
* On air hit +12 (+5)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8df+2,1m, h13, 16i21-32+40a (+22)
* Transition to GMH with D
** (+45a (+27) oH)
* Can be charged to power up
jack-8df+2,1*m, h13, 16i35-46+69a (+53)
* Tornado
* Transition to GMH with D
** (+70a (+54) oH))
jack-8df+3,2m, h16, 20i20-9+25d
Balcony Break
jack-8db+3, ... 1+2l, h15, 21i34+14g+43a (-15)
* Balcony Break
jack-8b+3,2m, h14, 13i22-4+1
* Transition to GMH with D
** (+0 oB, +5 oH)
jack-8b+3,2,2m, h, h14, 13, 20i25-9+44d (-14)
* Balcony Break
* Can be charged to power up
jack-8ub+1+2h30i20 pc7-9+23d
* Balcony Break
* Homing
* Chip damage on block when absorbing an attack (12)
Power crush 7
jack-8uf+1h10i17+71a (+55)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+75a (+59))
* Can be charged to power up
* Alternate input ub+1, u+1
jack-8uf+1*h35i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Alternate input ub+1*, u+1*
jack-8ws2,4m, h10, 26i16+4+21a (+11)
* Balcony Break
* Combos from 1st hit
* Chip damage on block (7)
jack-8ws3,2m, h18, 20i23-9+44d (-14)
* Balcony Break
* Combos from 1st hit
* Alternate input f+3,2
jack-8ss2h20i17+9+35d (+27)
* Balcony Break
* Transition to GMH with D
** (+9 oB, +35d (+27) oH)
* Chip damage on block (6)
jack-8FC.df+1,2,1,1m, m, m, h5, 8, 11, 30i21+15+13BT
* Guard Break
jack-8FC.df+2,f+1m, h12, 23i19-4+32a
* Balcony Break
* Combos from 1st hit
High crush
jack-8GMC.2h42i20 pc1+11+31a (+5)
* Tornado
* Guard Break
* Balcony Break
* Partially uses remaining Heat time
* Chip damage on block (4)
Power crush 1
jack-8GMH.2h40i20+11g+21d (+11)
* Balcony Break
* Tornado
jack-8GMH.4h30i14~18+4+21d (+11)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Chip damage on block (9)
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jin1,2h, h5, 12,i10-3+6
Jail from 1st attack with 4f delay
jin1,2,4h, h, h5, 12, 26,i20~22-4+23a (+14)
* Balcony Break
* Combo from 3rd hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 4f
jin2h9i10+0+9
jin2,4h, h9, 20,i24~27-9+11
* Balcony Break
* Combo from 1st hit with 2f delay
* Enter ZEN -6 +14 r26 with F
jin3h19i14-7+4
jin3,1h, h19, 7,i20-1+7
* Combo from 1st hit
* Enter ZEN +4 +12 r15 with F
jin4h15i13~14-9+10g+13c
* Homing
* Balcony Break
jindf+1,4m, h10, 18,i18~21-9+10g+17a (+8)
* Balcony Break
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 9f
jind+3,4l, h7, 10,i20~21-11-3
Combo from 1st CH
jindb+2,2m, h12, 11,i8-12-7+43a
Jail from 1st attack
jindb+3h28i19~i21-10~-8+17a
Balcony break on airborne hit
High crush 4~21
jinb+1h11i12-9+2
jinb+1,2h, h11, 20,i22~24-10+32a (+17)
* Tornado
* Combo from 1st hit with 8f delay
jinuf+1+2h40i12+0+0d
* Floor Break
* Throw break 1+2
jinb,f+2,1m, h15, 14,i21-5+6+9
* Combo from 1st hit with 8f delay
* Input can be delayed 12f
jinf,F+3,1m, h20, 5,i15+1+7
* Links to 1 jab extensions (e.g. f,F+3,1,2,4)
jinqcb+1+3h40i12-20
* Throw break 1
* Opponent recovers FUFA
jinws1,3m, h7, 8,i14-6+4
* Jail from 1st attack
* Transition to r25 backdash with B
jinws4,4m, h13, 15,i19~20-7+4
* Combo from 1st hit with 1f delay
jinCD.df:2h25i11~i12+5~+6+76a (+60)
* Balcony Break
* Recovers 3f faster on hit or block (t36 r24)
jinCD.df+2h20i11~12-10+74a (+58)
* Balcony Break
* Turns into EWHF (CD.df#2) while in heat
jinZEN.2h27i21~i22-5+17a (+8)
* Heat Engager
* Heat Dash +34a (+27), +5
* Homing
* Balcony Break
* Chip damage on block
* +0 on block after absorbing an attack
Power crush 6~20
jinZEN.3+4h25i21~27+9g~+15g+19a (+9) +15w
* Wall Crush +15g~+21g on block
* Balcony Break
* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
* Chip damage on block
<div class="plainlist">
* Low crush 10~32
* fs33~35</div>
junH.f+1+2,Ph0i12+40g
* Sabaki, parries mid or high punches or kicks
Parry state 5~
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jun1,2h, h5, 8,i16-3+6
* Jail from 1st attack
jun1,2,2h, h, h5, 8, 17,i16~17+6~+7+11~+12+20c~+21c
* Homing
* Combo from 2nd CH with 5f delay
* Jail from 2nd block with 1f delay
* Restores 2 health on hit
jun1,2,uh, h5, 8+1+10g
jun2h7i12-4+7
jun2,1,4,3h, m, m, h7, 9, 12, 21,i25-9+13a (+4)
* Balcony Break
* Combo from 3rd CH with 5f delay
* Input can be delayed 10f
jun2,1,1+2h, m, h7, 9, 21,i22+2+48a (+10)
* Balcony Break
* Combo from 2nd CH with 9f delay
jun4h17i12-9+7+32a
jun1+4,2SL,h, h5,8, 10,i19-2+9
Combo from 2nd CH
junf+3,2m, h13, 17,i20~21+6~+7+11~+12+20c~+21C
* Homing
* Combo from 1st hit with 5f delay
* Restores 2 health on hit
junf+4h21i19~21+3~+5+13~+15
Homing
junf+1+2h0i12+2+26g+23
* Transition to r20 MIA on hit only
* Deals 6 damage to self (4 recoverable)
* Unparryable
junf+2+3h21i28~29+0~+1+25a
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
Parry state 4~15
Showing 400 of 5574 moves