Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
steve | H.LNH | sp, m, h (th) | 15 | * Parries mid attacks * Transitions to TFA after successful parry Parry state | ||||
claudio | H.2+3 | l (th), m | 12,40 | i18 | -14 | th | * Heat Smash * Balcony Break | |
jin | d+1 | m, th | 21,10 | i21 | -13 | +0 | * Absorb an attack to power up, which adds 8 chip damage when guarded * Balcony Break Power crush 8~ | |
feng | ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
lee | d+3+4 | ! | 60 | i60 | ! | +9a | * Balcony Break * Unblockable * Cancel and transition to HMS with 3+4 | |
xiaoyu | HYP.2+3 | ! | 40 | i61 | +10d | * Unblockable * Cancel into BT with BB | ||
alisa | 1 | h | 5 | i10 | +1 | +8 | ||
alisa | 1,1 | h,h | 5,18 | ,i21 | -3 | +5 | +14a | * Combo from 1st hit with 4f delay * Input can be delayed 8f * Enter DES with 1+2 |
alisa | 1,2 | h,h | 5,10 | ,i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
alisa | 1,2,2 | h,h,h | 5,10,20 | ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Weapon * Balcony break on airborne hit * Combo from 2nd CH with 1f delay * 6 chip damage on block | |
alisa | 2 | h | 10 | i12 | -6 | +5 | ||
alisa | 2,2 | h,h | 10,22 | ,i20~35 | -13~+2 | +15a (+5) | * Balcony Break * Combo from 1st hit * 2nd hit available on hit or block only | |
alisa | 3,2 | m,h | 10,20 | ,i26~27 | -2 | +20a (+11) | * Heat Engager * Heat Dash +34a (+27), +5 * Homing * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * Does not transition to DES when using Heat Dash | |
alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break |
alisa | f+2,3 | m,h | 12,8 | ,i22 | -8 | +4 | * Combo from 1st CH with 1f delay * Transition to r40 DES with 1+2 * Balcony Break on airborne hit <div class="plainlist"> * ,Low crush 17~38 * ,fs39~41</div> | |
alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
alisa | f+3,2 | h,h | 10,20 | ,i25 | -4 | +38d (+30) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block | |
alisa | f+4,1 | m,h | 14,14 | ,i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit | |
alisa | df+1,1 | m,h | 10,20 | ,i30~31 | +1 | +8 | * Combo from 1st CH with 2f delay * Balcony Break on aerial hit | |
alisa | df+1,1,2 | m,h,h | 10,20,28 | ,i22~25 | +6 | +8 | * Combo from 2nd hit * 2 chip damage on block | |
alisa | d+4,1+2 | L,h | 15,20 | ,i20~21 | +0~+1 | +11a (+2) | * Balcony Break * Head * Combo from 1st CH * Jail from 1st block | |
alisa | b+2,4 | m,h | 12,20 | ,i16~17 | -7 | +12g | +36a | * Balcony Break * Combo from 1st hit with 12f delay |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption Power crush 7~15 fs20~30 | |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption <div class="plainlist"> * Power crush 7~15 * fs20~30</div> | |
alisa | uf+2 | h | 22 | i16~17 | -2 | +20a (+11) | * Heat Engager * Heat Dash +62a (+42), +5 * Homing * Balcony Break * Weapon * 6 chip damage on block | |
alisa | f,F+3,4 | m,h | 12,15 | ,i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 15~48 * ,fs49~51</div> | |
alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 <div class="plainlist"> * Low crush 3~27 * fs28~30</div> | |
alisa | ws1,2 | M,h | 12,12 | ,i24~25 | -5 | +6 | * Combo from 1st hit * Enter DES with 1+2 | |
alisa | BKP.1 | h | 31 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block | |
alisa | BKP.2 | h | 34 | i11~33 | -9~+13 | +21 (+6) | * Tornado * 6 chip damage on block | |
alisa | DBT.1 | h,h,h,h,h,h | 30 | i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 | +9 | +11g | * Weapon * Jail from 1st attack * 3 chip damage on block <div class="plainlist"> * Low crush 17~34 * fs35~37</div> | |
alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block <div class="plainlist"> * Low crush 17~66 * fs67~69</div> | |
alisa | DES.1+2 | h,h,h | 7,7,20 | i16~18 i5~7 i9~11 | +4 | +15g | * Homing * Balcony Break * Weapon * 6 chip damage on block * Jails | |
alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block | |
alisa | DES.uf+2 | h,h,h,h,h | 5,5,5,5,5 | i10~14 i1~5 i1~5 i1~5 i1~1 | +35a (+28) | * Weapon * Only hits airborne opponents | ||
asuka | 1 | h | 6 | i10 | -2 | +9 | ||
asuka | 2 | h | 9 | i12 | -7 | +2 | ||
asuka | 2,1 | h,h | 9,10 | ,i18~19 | -6 | +6 | * Elbow * Jail from 1st attack with 1f delay | |
asuka | 4 | h | 18 | i11 | -9 | +7 | +32a | Balcony break on CH |
asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
asuka | 1+4,2 | sl,h,h | 5,8,10 | ,i19 | -2 | +9 | * Combo from 2nd CH | |
asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony break on CH | |
asuka | f+1+2 | h | 26 | i15~16 | -9 | +19a (+9) | * Heat Engager * Heat Dash +43a (+35) on hit, +5 on block * Balcony Break * +0 on block after absorbing an attack * Chip damage on block after attack absorption * Gain Naniwa Gusto on Heat activation Power crush 7~14 | |
asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry Parry state 4~15 | |
asuka | d+3+4 | l,h | 5,20 | i14 i9~12 | -8 | +30a (+20) | * Combo from 1st CH * -25 if 1st hit is blocked <div class="plainlist"> * Low crush 5~42 * fs43~45</div> | |
asuka | db+1,2 | m,h | 13,20 | ,i26~27 | -9 | +22a (+13) | * Heat Engager * Heat Dash +34a (+27) on hit, +5 on black * Balcony Break * Combo from 1st hit with 8f delay * Gain NWG on Heat activation | |
asuka | db+4,3 | L,h | 14,21 | ,i17 | -3 | +39a (+29) | Combo from 1st CH with 1f delay | |
asuka | db+4,1+4 | L,sl,h | 14,5,8 | ,i22 i17 | --3 | +9 | * Jail from 2nd attack * Links to 1+4 string extensions * -19 if entire string is ducked | |
asuka | b+2,1+2 | m,h | 12,7 | ,i21 | -9 | +2 | * Elbow * Jail from 1st attack with 5f delay * Combo from 1st CH with 9f delay * Input can be delayed 12F * Cancel to r15 FC with D | |
asuka | f,F+2,1 | m,h | 16,21 | ,i21~22 | -5 | +45a (-13) | * Balcony Break * Elbow * Combo from 1st hit with 6f delay * Combo from 1st CH with 10f delay * Input can be delayed 12f * Move can be delayed 10f | |
asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 6~21 * fs22~24</div> | |
asuka | f,f,F+1+2 | h | 30 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * Chip damage on block * Unparryable by traditional parries, Asuka, Nina, etc |
asuka | ws1,4 | m,h | 12,20 | ,i20 | -4 | +37a (+29) | * Balcony Break * Combo from 1st hit with 7f delay * Move can be delayed 6f | |
asuka | SS.4 | h | 18 | i17~21 | -6~-2 | +7~+11 | +30a | |
asuka | NWG.f,f,F+1+2 | h | 36 | i17~18 | +11g | +66a (+50) | * Tornado * Homing * Balcony Break * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed * Unparryable by traditional parries, Asuka, Nina, etc | |
azucena | 1 | h | 5 | i10 | +1 | +8 | ||
azucena | 1,2 | h,h | 5,23 | ,i20~21 | -14 | +8 | * Balcony Break * Combo from 1st hit with 4f delay * Can transition to BT with B | |
azucena | 2 | h | 9 | i10 | +0 | +9 | ||
azucena | 2,1,2 | h,m,h | 9,11,21 | ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Input can be delayed 10f | |
azucena | 3,3 | m,h | 11,23 | ,i24~25 | -1 | +43d (-15) | * Balcony Break * Combo from 1st hit with 6f delay | |
azucena | 4 | h | 15 | i12~13 | -8 | +3 | +8 | |
azucena | 4,1 | h,h | 15,14 | ,i21~22 | -2 | +4 | +6~+7 | Combo from 1st hit (Ver.1.05.00) - Damage changed from 15,11. |
azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break (Ver.1.05.00) - Damage changed from 20. High crush 8~15 |
azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
azucena | f+3,2 | m,h | 15,20 | ,i22~23 | -4 | +22a | * Balcony Break * Combo from 1st hit with 8f delay | |
azucena | f+4,4 | m,h | 16,21 | ,i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +62a (+42) on hit, +5 on block * Balcony Break * Combo from 1st hit * Cancel 2nd hit into BT -19 -10 r20 with B <div class="plainlist"> * ,Low crush 15~23 * ,fs24~26</div> | |
azucena | f+4,4~2 | m,h | 16,23 | ,i23~24 | +1 | +52a | Chip damage on block | |
azucena | f+1+2 | h | 25 | i16~17 | -8~-7 | +41a (+17) | * Heat Engager * Heat Dash +43a (+35) on hit, +5 on block * Balcony Break * +0 on block if an attack is absorbed Power crush 7~15 | |
azucena | df+1,4 | m,h | 11,13 | ,i17~18 | -7 | +4 | * Jail from 1st attack with 1f delay * Enter BT -5 +6 r23 with B (Ver.1.04.00) - Damage changed from 11,17 | |
azucena | df+1,4,1 | m,h,h | 11,13,20 | ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 8f delay * Enter LIB -17 -6 r20 with F |
azucena | df+4,1 | m,h | 15,23 | ,i23~24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 10f | |
azucena | d+2,3 | m,h | 15,20 | ,i24~25 | +1 | +16g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7f delay | |
azucena | d+4,1 | L,h | 13,5 | ,i27~28 | -1 | +3 | * Combo from 1st CH with 2f delay * Input can be delayed 10f * Cancel to LIB -20 -9 r18 with F * (Ver.1.05.00) - New Cancel. | |
azucena | db+3,4 | L,h | 14,20 | i24~25 | -13 | +66a (+50) | * Tornado * Balcony Break * Combo from 1st CH | |
azucena | b+1 | h | 14 | i14~15 | -8 | +3 | ||
azucena | b+1,1 | h,h | 14,16 | ,i23 | +3 | +8 | * Combo from 1st hit with 6f delay * Chip damage on block | |
azucena | b+1,1,2 | h,h,h | 14,16,20 | ,i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 9f * Chip damage on block * Cancel to BT -15 -10 r18 with F | |
azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * Chip damage on block | |
azucena | b+4,3,4,3 | m,m,m,h | 10,10,16,23 | ,i27~28 | -7 | +39d (-19) | * Knee * Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Input can be delayed 6f | |
azucena | uf+1 | h | 18 | i18~19 | -9 | +7 +15w | * Wall Crush +15g on hit * Balcony break on airborne hit * Punch Sabaki, parries high or mid punches Parry state 3~10 | |
azucena | uf+2 | h | 23 | i17~18 | -7 | +15a (+6) | +51a | * Balcony Break |
azucena | uf+3 | h | 20 | i21~22 | -16a | +36a | <div class="plainlist"> * Low crush 10~30 * fs31~65</div> | |
azucena | f,f,F+3,2 | m,h | 10,20 | ,i10~12 | +2 | +28a (+2) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Available only as combo from 1st hit <div class="plainlist"> * ,Low crush 1~24 * ,fs25~27</div> | |
azucena | ws4,1 | m,h | 13,10 | ,i21~22 | -2 | +6 | Combo from 1st hit with 6f delay | |
azucena | BT.1 | h | 9 | i10~11 | +0~+1 | +6~+7 | +8~+9 | |
azucena | BT.1,2 | h,h | 9,23 | ,i22~23 | -7~-6 | +19a (+10) | * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Input can be delayed 10f (Ver.1.05.00) - Chip Damage added. | |
azucena | BT.1,2~F | h | 9 | -19~-18 | -13~-12 | |||
azucena | LIB.1 | h | 14 | i13 | +3 | +8 | Chip damage on block | |
azucena | LIB.1,2 | h,h | 14,20 | ,i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 9f * Chip damage on block * Cancel to -15 -10 r18 BT with B | |
azucena | LIB.4,1 | m,h | 14,10 | ,i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay * (Ver.1.05.00) - Recovery time has decreased by 1F. |
azucena | LIB.3+4 | h | 25 | i16~17 | -5 | +32a | * Homing * Balcony Break * Chip damage on block * Frame advantage is +0 if an attack is absorbed Power crush 8~20 | |
azucena | LIB.d+4,4 | L,h | 14,27 | ,i30~31 | -7 | +14a (+5) | * Balcony Break * Combo from 1st hit | |
bryan | 1 | h | 5 | i10 | +1 | +8 | r17 on hit or block | |
bryan | 1,2 | h,h | 5,8 | ,i12 | -3 | +8 | +9 | Jail from 1st attack |
bryan | 1,2,4 | h,h,h | 5,8,24 | ,i20 | -5 | +20a (+11) | * Heat Engager * Heat Dash +34a +5g * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 3f delay * Move can be delayed 2f | |
bryan | 1,4 | h,h | 5,14 | ,i15 | -7 | +4 | Jail from 1st attack | |
bryan | 1,4,2 | h,h,h | 5,14,18 | ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |
bryan | 1,4,2,1 | h,h,h,h | 5,14,18,16 | ,i19 | +0 | +55a | * Enter SLS +7 +62a with f * Cancel to SS with u_d * Input can be delayed 8f * Move can be delayed 6f | |
bryan | 1,4,2,1,2 | h,h,h,h,h | 5,14,18,16,22 | ,i24 | -9 | +41d (-17) | * Balcony Break * Input can be delayed 1f | |
bryan | 1,4,3,3 | h,h,m,h | 5,14,15,18 | ,i23 | -7 | +7 | +14a | Combo from 3rd CH |
bryan | 2 | h | 10 | i10 | +1 | +7 | ||
bryan | 3,3 | m,h | 14,13 | ,i23 | -6 | +6 | Combo from 1st CH | |
bryan | 3,3,2 | m,h,h | 14,13,20 | ,i22~23 | -7 | +43a (+33) | * Tornado * Combo from 2nd CH | |
bryan | 4 | h | 15 | i12 | -7 | +6 | ||
bryan | 4,3,f+4 | h,m,h | 15,12,18 | ,i24~25 | -5 | +6 | +31a (+21) | Combo from 2nd CH |
bryan | 1+2,1 | m,h | 15,15 | ,i23~24 | -1 | +6 | * Combo from 1st hit * Enter SWA +0 +7 with b | |
bryan | f+1+2 | h | 22 | i20~21 | -9 | +44d (-14) | * Balcony Break * Elbow * Absorb an attack to power up and deal more chip damage on block Power crush | |
bryan | df+2,1 | m,h | 12,11 | i6 | -4 | +5 | * Combo from 1st hit * Enter SWA -1 +8 with b | |
bryan | d+3,2 | l,h | 10,22 | i21 | -7 | +35a(+9) | * Balcony Break * Gain SNE on hit with 1+2 | |
bryan | db+1+2 | m,h | 8,16 | i15 | -9 | +4 | * Jails * Heat Engager * Heat Dash +5g +43a(+35) | |
bryan | b+1+3,P.2 | h | 30 | i13 | -10 | +20a (-38) | * Balcony Break * Gain SNE on hit * Chip damage on block | |
bryan | b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 * Alternate input 1,4,2 |
bryan | b+2,1 | h,h | 18,16 | i19 | +0 | +55 | * Cancel last hit to SS with u_d * Enter SLS with f * Alternate input: ** 1,4,2,1 ** qcf+4,1 | |
bryan | b+2,1,2 | h,h,h | 18,16,22 | i24 | -9 | +41d(-17) | * Balcony Break * Alternate input: ** 1,4,2,1,2 ** qcf+4,1,2 | |
bryan | b+3,2 | m,h | 12,12 | i16 | -4 | +7 | ||
bryan | f,F+2 | h | 29 | i13 | -9 | +41d(-17)/HE | * Heat Engager * Heat Dash +5g +36a(+26) * Balcony Break * Chip damage on block (8) | |
bryan | f,F+4 | h | 32 | i16~19 | -9 | +15a | * Homing * Chip damage on block (9) | |
bryan | f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado | |
bryan | ss1 | h | 23 | i17~18 | -5 | +8 | +15 | |
bryan | ss2,1 | m,h | 15,20 | i21~22 | -5 | +43d (-15) | * Heat Engager * Balcony Break * Combo from 1st hit with delay * Move can be delayed | |
bryan | FC.df+2,1 | m,h | 12,25 | i22~23 | -8 | +34a(+8) | * Balcony Break * Combo from 1st hit with delay * Move can be delayed | |
bryan | SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
bryan | SLS.4,1 | m,h | 13,13 | i27 | 0 | +55a | +55a | * Combo from 1st CH * Enter SS with u_d (*/+5/+5) * Alternate input: ** 1,4,2,1 ** b+2,1 |
bryan | SLS.4,1,2 | m,h,h | 13,13,22 | i24 | -9 | +41d (+17) | * Alternate input: ** 1,4,2,1,2 ** b+2,1,2 | |
bryan | SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Consumes SNE * Chip damage 14 (38%) on block * Transition into Immortal Payback on opponent attack absorb Power crush | |
bryan | qcb+1 | h | 22 | i13~14 | +5 | +36d (+28) | +72a (+56) | * Tornado * Balcony Break * Insta Tornado launcher on CH * Chip damage 6 (27%) on block |
bryan | qcb+2,4 | m,h | 16,25 | ,i22~25 | -9 | +15a | * Combo from 1st hit with delay * Chip damage on block | |
claudio | 1 | h | 5 | i10 | +1 | +8 | ||
claudio | 1,2 | h,h | 5,12 | ,i13~14 | -3 | +6 | Jails Combo from 1st hit | |
claudio | 2 | h | 10 | i12 | -3 | +3 | ||
claudio | 3,2 | m,h | 14,22 | ,i22~23 | -6 | +15 | * Heat Engager * Balcony Break * Grants STB on hit | |
claudio | 4 | h | 13 | i12 | -11 | +5 | +9a | |
claudio | 4,3 | h,h | 13,14 | ,i25~26 | +0 | +15Sp | +22a (+15) | * Homing * Balcony Break * Combo from 1st hit * Can be delayed 11F * Combo can be delayed 5F from hit Low crush |
claudio | f+2 | h | 9 | i12 | +0 | +6 | ||
claudio | f+3 | h | 18 | i18 | +0 | +15Sp | +14 | * Homing * Balcony Break on air hit Low crush 9~ |
claudio | f+3+4 | h | 18 | i17 | -8 | +19a | Homing | |
claudio | df+3,2 | m,h | 12,10 | ,i15 | -2 | +4 | * Combo from 1st hit * Can be delayed 14F | |
claudio | db+4,3 | l,h | 7,10 | ,i18 | -11 | +0 | Combo from 1st hit | |
claudio | b+2 | h | 25 | i14 | -9 | +9a | * Tornado | |
claudio | b+4,1 | m,h | 10,18 | ,i20~21 | +1 | +4 | * Tornado * Combo from 1st hit * Can be delayed 12F * Combo can be delayed 10F from CH * Chip damage when guarded | |
claudio | b+4,3 | m,h | 10,14 | ,i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit * Can be delayed 12F |
claudio | f,F+2,2 | m,h | 14,20 | ,i14~15 | -2c | +6c | * Combo from 1st hit * Can be delayed * Same move as FC.df+2,2 | |
claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Grants STB on hit, adv. changes to +1a (-4) * Balcony Break * Chip damage when guarded Low crush 3~ | |
claudio | ws1,1 | m,h | 12,15 | ,i20 | -12 | +9 | Combo from 1st hit | |
claudio | FC.df+2,2 | m,h | 14,20 | ,i14~15 | -2c | +6c | * Combo from 1st hit * Can be delayed * Same move as f,F+2,2 | |
claudio | STB.f,f,F+1+2 | h | 45 | i13 | +8 | +29a (+19) | * Chip damage when guarded * Wall Crush +8g on block Low crush | |
devil-jin | 1 | h | 5 | i10 | +1 | +8 | ||
devil-jin | 1,1 | h,h | 5,6 | ,i15 | -1 | +8 | * Jail from 1st attack with 3f delay | |
devil-jin | 1,2 | h,h | 5,8 | ,i10 | -3 | +8 | * Jail from 1st attack with 4f delay | |
devil-jin | 1,2,2 | h,h,h | 5,8,12 | ,i17 | -12 | +4 | * Combo from 1st hit with 11f delay * Jail from 2nd attack with 2f delay * Move can be delayed 9f | |
devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
devil-jin | 2,2 | h,h | 9,20 | ,i17 | -13 | -2 | * Jail from 1st attack with 2f delay | |
devil-jin | 3,1 | m,h | 16,11 | ,i29~30 | +2 | +8 | Combo from 1st hit | |
devil-jin | 3,1,f,F | m,h | 16,11 | -2 | +4 | |||
devil-jin | 4 | h | 24 | i17~18 | -5 | +10g | * Homing * Balcony Break * 7 chip Damage on block * 10 chip Damage on block in heat | |
devil-jin | 1+4 | SL,h | 5,5 | ,i16 | -3 | +4 | Jails | |
devil-jin | df+1,2 | m,h | 11,20 | ,i17 | -9 | +44d (-14) | * Balcony Break * Combo on 1st CH with 10f delay * Move can be delayed 4f | |
devil-jin | b+1 | h | 10 | i12 | -6 | +5 | ||
devil-jin | b+2 | h | 11 | i14~16 | -13 | -2 | ||
devil-jin | u+1+2 | h | 27 | i18-35 | Hits airborne opponents only | |||
devil-jin | uf+1 | h | 10 | i21~23 | +11 | +16 | * Strong Aerial Tailspin * Weapon * Balcony break on airborne hit * Transition to r20 MCR on hit or block only * 2 Chip Damage on block * 3 Chip Damage on block while in heat | |
devil-jin | uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing * Balcony break on airborne hit | |
devil-jin | b,f+2,3 | m,h | 12,24 | ,i19~20 | -9 | +9 | Combo from 1st hit with 8f delay | |
devil-jin | f,n,d,df:2 | h | 23 | i11~12 (i14~) | +5 | +39a (+29) | * 4 Chip Damage on block * 8 Chip Damage on block while in heat | |
devil-jin | f,n,d,df+2 | h | 20 | i11~12 (i15~) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 8 Chip Damage on block while in heat | |
devil-jin | ws1,1 | m,h | 12,10 | ,i30~32 | +11 | +16 | * Balcony Break On air hit * Weapon * Combo from 1st CH with 1f delay * Transition to MCR on hit or block only * 2 Chip Damage on block * 3 Chip Damage on block while in heat | |
devil-jin | FLY.1 | h | 20 | i18~19 | -3 | +67a (+47) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 1~12 * fs13~15</div> | |
dragunov | 1 | h | 5 | i10 | +1 | +8 | ||
dragunov | 1,1 | h,h | 5,8 | ,i20 | -4 | +7 | Combo from 1st hit | |
dragunov | 1,3 | h,h | 5,14 | ,i16~17 | -7 | +1 | +9 | * Jails * Combo from 1st hit |
dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
dragunov | 2,1 | h,h | 10,10 | ,i12 | -3 | +8 | * Jails * Combo from 1st hit * Enter SNK -1 +10 with df | |
dragunov | 2,1,3 | h,h,h | 10,10,24 | ,i18~19 | -9 | +40d (-18) | * Balcony Break | |
dragunov | 3,1 | m,h | 10,8 | ,i21~22 | -2 | +7 | * Combo from 1st hit * Enter SNK -3 +6 with df | |
dragunov | 3,1,4 | m,h,h | 10,8,24 | ,i22~23 | -9 | +42d (-16) | * Balcony Break * Combo from 2nd CH with delay | |
dragunov | 4 | h | 10 | i12 | -9 | -1 | +2 | |
dragunov | 4,1 | h,h | 10,17 | ,i17~18 | -4 | +8 | Combo from 1st hit | |
dragunov | 3+4 | h | 25 | i25~26 | -13 | +41a | * Tech-rollable Low crush | |
dragunov | f+2 | h | 16 | i19~20 | -8 | +3 | ||
dragunov | f+4 | h | 16 | i14~15 | -7 | +8 | ||
dragunov | f+4,3 | h,h | 16,22 | i30~32 | -9 | +20a | * Tornado * Balcony Break * Combo from 1st hit | |
dragunov | f+4,4 | h,h | 16,11 | i20~21 | -11 | +0 | +22a (+15) | * Balcony Break ** Only on CH * Combo from 1st hit with delay |
dragunov | f+4,4,3 | h,h,h | 16,11,17 | i22~23 | -5 | +21a (+12) | Balcony Break | |
dragunov | f+1+2 | h | 27 | i17~18 | -9 | +35a | Balcony Break | |
dragunov | df+1,4 | m,h | 13,23 | ,i22~23 | -6 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH |
dragunov | d+3,2 | L,h | 13,18 | ,i24~25 | -6 | +8 | Combo from 1st CH | |
dragunov | d+4,1 | L,h | 12,8 | ,i14~15 | -11 | +5 | Combo from 1st CH | |
dragunov | d+4,1,3 | L,h,h | 12,8,21 | ,i15~16 | -16 | +9a (+0) | * Balcony Break * Combo from 1st CH * Combo from 2nd hit | |
dragunov | d+4,4 | L,h | 12,23 | ,i22~23 | -14 | +16a (+6) | * Balcony Break * Combo from 1st CH | |
dragunov | b+2,1 | m,h | 14,11 | ,i17~19 | -5 | +6 | Combo from 1st hit | |
dragunov | b+3 | h | 17 | i14~15 | -9 | +11g | * Homing * Balcony Break | |
dragunov | b+4,2,1 | m,m,h | 15,15,17 | ,i23~24 | +1 | +5 | +14 | * Combo from 1st CH * Combo from 2nd hit with delay |
dragunov | b+4,3 | m,h | 15,20 | ,i17~18 | -9 | +21a (+12) | * Heat Engager * Heat Dash +5, [[Dragunov combos#Staples|+62a (+42)]] * Balcony Break | |
dragunov | b+3+4 | h | 22 | i28~29 | -2 | +26a | Punch parry Parry state | |
dragunov | ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
dragunov | uf+1 | h | 20 | i15 | -9 | +37d (+29) | * Tornado * Balcony Break * Alternate input: ** ub+1 ** u+1 | |
dragunov | f,F+3 | h | 35 | i21~23 | +5 | +30a (+4) | * Homing * Balcony Break * Chip damage on block | |
dragunov | ws1,2 | m,h | 11,14 | ,i22~23 | -7 | +10g | * Balcony Break * Combo from 1st hit | |
dragunov | SS.2,1+2,4 | m,m,m,h | 16,8,12,28 | ,i26~27 | -10 | +45a | * Combo from 1st hit | |
dragunov | SNK.1 | h | 20 | i15~16 | -3 | +51a | ||
eddy | H.qcf+4 | h | 45 | i22~23 | +9 | +34a(+8) | * Balcony Break * 13 chip damage on block * Shifts to RLX | |
eddy | 1 | h | 5 | i10 | +1 | +8 | ||
eddy | 1,2 | h,h | 5,12 | ,i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Can transition to r26 HSP with input F at -8 on block & +3 on hit | |
eddy | 1,2,4 | h,h | 5,12 | Low crush 7~37 fs38~40 | ||||
eddy | 1,2,4~4 | h,h,h | 5,12,27 | ,i18~20 | +8~+10 | +42d (-16) | * Balcony Break * Tech roll to r45 FC on frames 30-31 * Wall crush on block, +20g minimum * Unparryable by traditional parries, Nina, Asuka, etc Low crush 7~32 | |
eddy | 2 | h | 10 | i12 | -9 | +2 | ||
eddy | 2,1 | h,h | 10,13 | ,i17~18 | -9 | +2 | Jail from 1st attack | |
eddy | f+3 | h | 16 | i18~20 | -5 | +7 | Homing | |
eddy | df+1,3 | m,h | 10,21 | ,i26~27 | -7 | +22a(+5) | * Tornado * Balcony Break | |
eddy | db+4,4 | m,h | 14,27 | ,i33~34 | -9 | +19a(-7) | * Balcony Break * 8 Chip damage on block * Mandinga level increases by 1 on hit * Combos from 1st hit | |
eddy | b+2,4 | m,h | 12,23 | ,i25~26 | -7 | +14a(+5) | ||
eddy | b+4 | h | 14 | i21~22 | +0 | +8 | ||
eddy | b+3+4 | h | 28 | i20~21 | -7 | +21a(+11) | * Heat Engager * Balcony Break * Heat Dash: +43a(+35) on hit * Absorb an attack to power up * Add chip damage when guarded Power crush 7 | |
eddy | u+4~4 | h | 27 | i18~20 | +8 | +42d(-16) | Balcony Break | |
eddy | u+1+2 | h | 20 | i16~17 | +0 | +18d | ||
eddy | uf+3+4 | m,h | 10,20 | i17~18 | -13 | +17a | Balcony Break on air hit | |
eddy | ws1 | h | 6 | i13~14 | -6 | +5 | ||
eddy | ws1,4 | h,h | 6,23 | ,i23~25 | -7 | +8 | * Balcony Break * Combos from 1st hit | |
eddy | ws4,4 | m,h | 13,10 | ,i26~27 | -4 | +8 | Combos from 1st hit | |
eddy | SS.3+4 | h,h | 6,10 | i14~15 | -7 | +31a(+24) | ||
eddy | HSP.3,3 | m,h | 10,10 | ,i27~28 | -3 | +8 | Combos from 1st hit | |
eddy | HSP.3,3,3 | m,h,h | 10,10,23 | ,i30~31 | -5 | +13 | * Tornado * Shift to RLX * Combos from 1st CH | |
eddy | RLX.2,4 | m,h | 16,17 | ,i29~30 | -5 | +2 | * Combos from 1st hit * Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit | |
feng | H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
feng | 1 | h | 5 | i10 | +1 | +8 | ||
feng | 1,2 | h,h | 5,9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
feng | 1,2,2 | h,h,h | 5,9,12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
feng | 1,3 | h,h | 5,19 | i16~17 | -5 | +8~+9 | * Combo from 1st hit * Allow to float Combo in Counterhit | |
feng | 1+3 | h | 35 | -3 | * Throw break 1 or 2 | |||
feng | 2 | h | 8 | i10 | -3 | +5 | ||
feng | 2+4 | h | 35 | 0 | * Throw break 1 or 2 | |||
feng | 3,3 | m,h | 15,10 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
feng | 4 | h | 17 | i11 | -9 | +2 | +27g | |
feng | f+3,2 | m,h | ,10,17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
feng | f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
feng | f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush 7 | |
feng | df+4,3 | m,h | 13,23 | i23~24 | -4 | +15g | +27d | Balcony Break * Combo from 1st hit * Move can be delayed |
feng | db+1,4 | m,h | 15,23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
feng | ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | ||
feng | uf+1+2 | h | 40 | 0 | * Spike * Throw break 1+2 | |||
feng | uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
feng | uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
feng | uf+3+4,3 | m,h,h,h | 10,10,7,11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
feng | Back Throw | h | 50 | -4 | * Cannot break throw | |||
feng | Left Throw | h | 40 | -6 | * Throw break 1 | |||
feng | Right Throw | h | 40 | -4 | * Throw break 2 | |||
feng | ws1,3 | m,h | 13,20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
feng | SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
feng | FC.df+4,1 | l,h | 13,10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
feng | BT.1 | h | 12 | i12 | -3 | +14 | ||
feng | BT.1+4 | h | 45 | -5 | * Throw break 1+2 | |||
feng | KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
feng | KNP.4,1+2 | l,h | 10,24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
feng | STC.2 | h | 18 | i14~15 | -3 | +25g | * Enter BT with b | |
feng | STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
hwoarang | H.RFS.d+4,3 | l,h | 20,12 | i25 | -9 | -1 | ||
hwoarang | H.RFS.d+4,3,4 | l,h,h | 20,12,30 | i27~28 | -9 | +28a (+2) | * Balcony Break * Combo from 1st or 2nd hit Low crush | |
hwoarang | H.RFS.f+4 | h,h | 8,10 | i8,i10 | +0 | +5 | * Remains in Right Flamingo | |
hwoarang | H.RFS.f+4,4 | h,h,h | 8,10,9 | i23 | -6 | +75 (+59) | * Tornado * Instant Tornado on standing hit * Shifts to Right Stance * Combo from 1st hit * Partially uses remaining Heat time | |
hwoarang | H.2+3 | m,m,h | 13,14,24(51) | i17~18, i18~19, i29 | +11 | +13 | * Heat Smash * Jails * Also possible during Right Stance and Left Flamingo * Shifts to Right Flamingo | |
hwoarang | 1 | h | 5 | i10 | +1 | +8 | ||
hwoarang | 1,1 | h,h | 5,8 | i12 | -3 | +8 | Jails | |
hwoarang | 1,1,3,3 | h,h,l,h | 5,8,10,14 | i20 | -14 | +4 | ||
hwoarang | 1,2 | h,h | 5,10 | i10 | -3 | +6 | * Jails * 1,2,3 to shift to Left Flamingo * 1,2,4 to shift to Right Flamingo | |
hwoarang | 1,2,f+4 | h,h,h | 5,10,20 | i24 | -2 | +35 (KND) | * Balcony Break Low crush | |
hwoarang | 2 | h | 9 | i10 | +0 | +8 | * 2,3 to shift to Left Flamingo * 2,4 to shift to Right Flamingo | |
hwoarang | 2,f+4 | h,h | 9,20 | i24~25 | -2 | +35 | * Balcony Break Low crush | |
hwoarang | 3 | h | 15 | i14 | -7 | +8 | ||
hwoarang | 3,3,4 | h,m,h | 15,12,15 | i21~23 | +8 | +19 | * Shifts to Right Flamingo | |
hwoarang | 3,3,f+4 | h,m,h | 15,12,20 | i21~27 | -1 | +40 (+14) | * Balcony Break | |
hwoarang | 4 | h | 14 | i11~12 | -6 | +5 | ||
hwoarang | 4 (after parry) | m,h,h | 10,8,10 | i15,i8,i9 | +17a | * Pressing 4 after successful parry | ||
hwoarang | 4,4 | h,h | 14,13 | i16 | -1 | +10 | * Jails * Shifts to Right Flamingo | |
hwoarang | 4,4,4 | h,h,h | 14,13,17 | i25~26 | -2 | +8 | * Shifts to Right Stance * 4,4,4,F to cancel and shift to Right Flamingo Low crush | |
hwoarang | 4,4,4,4 | h,h,h,h | 14,13,17,20 | i31~32 | +0 | +36 (-22) | * Tornado * Deals chip damage on hit *Alternate input:(RFS.u+4),4 Low crush | |
hwoarang | f+4 | h | 21 | i17~23 | +7~8 | +18 | * Shifts to Right Flamingo | |
hwoarang | d+3,4 | l,h | 7,10 | i21~23 | +8 | +14 | * Shift to Right Flamingo | |
hwoarang | d+4,4 | l,h | 722 | i20 | -13 | +69 (+53) | * Tornado * Also possible during Right Stance | |
hwoarang | db+4,4 | l,h | 14,21 | i17~19 | 0 | +24 | * Natural on CH | |
hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | * Shifts to Right Stance | |
hwoarang | ub+2 | h | 18 | i13~15 | -9 | +15 | * Homing * Also possible during Right Stance * Sidesteps to the left | |
hwoarang | u+3 | h | 25 | i20 | +5 | +44 (+38) | * Also possible during Right Stance * Shifts to Left Flamingo Low crush | |
hwoarang | uf+4 | h | 12 | i22~23 | -2 | +4 | * Also possible during Right Stance * Shifts to Right Flamingo Low crush | |
hwoarang | uf+3+4 | m,h | 10,8 | i14,i9 | -10 | +1 | * Jails * Also possible during Right Stance * Shifts to Right Stance * uf+3+4,F to shift to Left Flamingo Low crush | |
hwoarang | f,f,F+4 | h | 28 | i18~19 | +5 | +8 | * Chip damage on block * Also possible during Right Stance * Sideswaps and leaves opponent backturned on hit * Shifts to Backturn Stance on block Low crush | |
hwoarang | ws2,3 | m,h | 8,10 | i23~25 | +3 | +72 (+56) | * Tornado * Shifts to Left Flamingo Low crush | |
hwoarang | SS.3,3 | m,h | 13,16 | i9~10 | +3 | +14 | Launch | * Shifts to Left Flamingo |
hwoarang | LFS.3,4 | m,h | 10,15 | i21~23 | +8 | +19 | * Shifts to Right Flamingo | |
hwoarang | LFS.3,f+4 | m,h | 10,20 | i21~27 | -1 | +40 (+14) | * Balcony Break | |
hwoarang | LFS.4 | h | 24 | i14~16 | +4 | +27 (+18) | * Balcony Break * Shifts to Right Flamingo | |
hwoarang | LFS.4~3 | h,h | 17,26 | i15~16 | -2 | +24 (+14) | * Balcony Break Low crush | |
hwoarang | LFS.b+4,3 | m,h | 15,20 | i16~19 | 0 | +20 (+11) | * Balcony Break * Deals chip damage on block * Shifts to Right Stance Low crush | |
hwoarang | LFS.d+3,4 | l,h | 7,10 | i21~23 | +8 | +14 | * Shifts to Right Flamingo | |
hwoarang | LFS.uf+3+4 | m,h | 10,8 | i14 | -10 | +1 | * LFS.uf+3+4,F to remain in Left Flamingo Low crush | |
hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in Right Stance | |
hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in Right Stance | |
hwoarang | RFF.2,1 | h,h | 6,10 | i10 | +0 | +6 | * Jails * Remains in Right Stance | |
hwoarang | RFF.2,3 | h,h | 6,24 | i19~20 | -9 | +20 | * Tornado Low crush | |
hwoarang | RFF.2,4 | h,h | 6,9 | i12 | -8 | +3 | * Jails * Remains in Right Stance * Hold any direction to shift to Right Flamingo | |
hwoarang | RFF.2,4,4 | h,h,h | 6,9,23 | i18~19 | -5 | +41 | * Balcony Break * Jails | |
hwoarang | RFF.3,4 | m,h | 13,16 | i27~28 | +10 | +21 | * Shifts to Right Flamingo * RFF.3,4,F to cancel and shift to Right Flamingo | |
hwoarang | RFF.3~4 | h | 27 | i27~30 | +4-+5 | +47 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit * Chip damage on block Power crush | |
hwoarang | RFF.4 | h | 9 | i12 | -8 | +3 | * Remains in Right Stance * Hold any direction to shift to Right Flamingo | |
hwoarang | RFF.4,4 | h,h | 9,23 | i18~19 | -5 | +41 | * Jails * Balcony Break | |
hwoarang | RFF.b+3 | h | 17 | i13~14 | -10 | +1 | * Sidesteps to the right | |
hwoarang | RFF.b+4 | h | 21 | i18~19 | -9 | +12 | * Balcony Break | |
hwoarang | RFF.d+3,4 | l,h | 10,10 | i21~23 | +8 | +14 | * Shifts to Right Flamingo | |
hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
hwoarang | RFF.f+1,2 | h,h | 5,10 | i10 | -3 | +6 | Jails | |
hwoarang | RFF.f+3 | h | 21 | i14~17 | +6 | +17 | * Shifts to Left Flamingo * RFF.f+3,B to shift to Backturn Stance | |
hwoarang | RFS.2 | h | 6 | i13 | +5 | +7 | * Shifts to Right Stance | |
hwoarang | RFS.3 | h | 24 | i14~16 | +4 | +27 (+18) | * Balcony Break * Shifts to Left Flamingo * Sidesteps to the left Low crush | |
hwoarang | RFS.d+3,3 | l,h | 13,28 | i25~27 | -2 | +34 (+8) | * Balcony Break * Deals chip damage on block | |
hwoarang | RFS.d+4,3 | l,h | 15,12 | i25 | -9 | -1 | ||
hwoarang | RFS.d+4,3,4 | l,h,h | 15,12,20 | i27~28 | -9 | +28 (+2) | * Balcony Break Low crush | |
hwoarang | RFS.f+4 | h,h | 8,8 | i8 | +0 | +2 | * Remains in Right Flamingo | |
hwoarang | RFS.f+4,4 | h,h,h | 8,8,9 | i23 | -6 | +75 (+59) | * Tornado * Shifts to Right Stance | |
hwoarang | RFS.u+4 | h | 17 | i25~26 | -2 | +8 | * Homing * Shifts to Right Stance * Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4 | |
jack-8 | 1 | h | 10 | i12 | -2 | +6 | +9 | |
jack-8 | 1,2 | h,h | 10,24 | i19 | -2 | +30a | Combos from 1st hit CH | |
jack-8 | 2 | h | 10 | i11 | +1 | +9 | ||
jack-8 | 2,1,1+2 | h,m,h,h,h,h,h | 10,12,10,6,6,6,20 | i33 | -4 | +13d | Jails | |
jack-8 | 3 | h | 30 | i18 | -14 | +18d (+8) | Balcony Break | |
jack-8 | 4 | h | 18 | i16 | -4 | +7 | +32d (+22) | Balcony Break on CH |
jack-8 | f+1,1 | m,h | 13,25 | i25 | -7 | +8d (-1) | +40d (-7) | Combos from 1st hit |
jack-8 | f+1,2 | m,h | 13,12 | i22 | -6 | +5 | Combos from 1st hit | |
jack-8 | f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | |
jack-8 | f+3,2 | m,h | 18,20 | i23 | -9 | +44d (-14) | * Balcony Break * Combos from 1st hit * Alternate input ws3,2 | |
jack-8 | f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
jack-8 | df+1,2 | m,h | 1210 | i29 | -12 | -1 | *Jails * Combos from 1st hit CH * Delayable | |
jack-8 | df+1,2,1 | m,h,h | 1210,2 | i15 | -10 | -2 | * Jails * On air hit +22a (+15) * Combos from 2nd hit * Combos from 1st hit CH | |
jack-8 | df+1,2,1,2 | m,h,h,h | 1210,2,20 | i9 | -18 | +35d (-23) | * Balcony Break * On air hit +12 (+5) * Combos from 2nd hit * Combos from 1st hit CH | |
jack-8 | df+2,1 | m,h | 13,16 | i21 | -32 | +40a (+22) | * Transition to GMH with D ** (+45a (+27) oH) * Can be charged to power up | |
jack-8 | df+2,1* | m,h | 13,16 | i35 | -46 | +69a (+53) | * Tornado * Transition to GMH with D ** (+70a (+54) oH)) | |
jack-8 | df+3,2 | m,h | 1620 | i20 | -9 | +25d | Balcony Break | |
jack-8 | db+3, ... 1+2 | l,h | 15,21 | i34 | +14g | +43a (-15) | * Balcony Break | |
jack-8 | b+3,2 | m,h | 1413 | i22 | -4 | +1 | * Transition to GMH with D ** (+0 oB, +5 oH) | |
jack-8 | b+3,2,2 | m,h,h | 141320 | i25 | -9 | +44d (-14) | * Balcony Break * Can be charged to power up | |
jack-8 | ub+1+2 | h | 30 | i20 pc7 | -9 | +23d | * Balcony Break * Homing * Chip damage on block when absorbing an attack (12) Power crush 7 | |
jack-8 | uf+1 | h | 10 | i17 | +71a (+55) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+75a (+59)) * Can be charged to power up * Alternate input ub+1, u+1 | ||
jack-8 | uf+1* | h | 35 | i35 | +69a (+53) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+70a (+54)) * Alternate input ub+1*, u+1* | ||
jack-8 | ws2,4 | m,h | 10,26 | i16 | +4 | +21a (+11) | * Balcony Break * Combos from 1st hit * Chip damage on block (7) | |
jack-8 | ws3,2 | m,h | 18,20 | i23 | -9 | +44d (-14) | * Balcony Break * Combos from 1st hit * Alternate input f+3,2 | |
jack-8 | ss2 | h | 20 | i17 | +9 | +35d (+27) | * Balcony Break * Transition to GMH with D ** (+9 oB, +35d (+27) oH) * Chip damage on block (6) | |
jack-8 | FC.df+1,2,1,1 | m,m,m,h | 5,8,11,30 | i21 | +15 | +13BT | * Guard Break | |
jack-8 | FC.df+2,f+1 | m,h | 12,23 | i19 | -13 | +32a | * Balcony Break * Combos from 1st hit High crush | |
jack-8 | GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado * Guard Break * Balcony Break * Partially uses remaining Heat time * Chip damage on block (4) Power crush 1 | |
jack-8 | GMH.2 | h | 40 | i20 | +11g | +21d (+11) | * Balcony Break * Tornado | |
jack-8 | GMH.4 | h | 30 | i14~18 | +4 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Chip damage on block (9) | |
jin | 1 | h | 5 | i10 | +1 | +8 | ||
jin | 1,2 | h,h | 5,12 | i10 | -3 | +6 | Jails Combo from 1st hit | |
jin | 1,2,4 | h,h,h | 5,12,26 | i20-22 | -4 | +23a (+14) | * Balcony Break | |
jin | 2 | h | 9 | i10 | +0 | +9 | ||
jin | 2,4 | h,h | 9,20 | i24~27 | -9 | +11 | * Balcony Break * Combo from 1st hit * Can cancel into ZEN | |
jin | 2,4,F | h,h | 9,20 | i24~27 | -6 | +14 | ||
jin | 2+4 | h | 5,9,21 (35) | i12~i14 | -3 | +0 | Throw break: 1 or 2 | |
jin | 3 | h | 19 | i14 | -7 | +4 | ||
jin | 3,1 | h,h | 19,7 | i20 | -1 | +7 | Combo from 1st hit | |
jin | 3,1,F | h,h | 19,7 | +4 | +12 | |||
jin | 4 | h | 15 | i13~14 | -9 | +10 | +13c | * Homing * Balcony Break |
jin | 1+2 | m,m,h | 4,4,16 | i13 (,i8, i12) | -14 | +12a (+3)/HE | * Balcony Break * Heat Engager | |
jin | f+3,3 | m,h | 12,14 | i20 | -8 | +8 | *B to shift to special back step (no stance / unique moves) | |
jin | f+3,3,F | m,h | 12,14 | -7 | +9 | |||
jin | f+1+2 | h,h | 14,24 | i14 | -6 | +21a (+11) | * Balcony Break * Jails | |
jin | df+1,4 | m,h | 10,18 | i18 | -9 | +10 | +17a (+8) | Combo from 1st hit * Balcony Break |
jin | df+2+3 | h | 4,5,5,26 (40) | i12 | -2 | -4 | * Throw break: 2 * Alternate input: ZEN 2+3 | |
jin | d+3,4 | l,h | 7,10 | i20 | -11 | -3 | ||
jin | db+2,2 | m,h | 12,11 | i8 | -12 | +7 | +43a | Jails |
jin | db+3 | h | 28 | i19~i21 | -10~-8 | +17a~+19a | High crush | |
jin | b+1 | h | 11 | i12 | -9 | +2 | ||
jin | b+1,2 | h,h | 11,20 | i12 | -10 | +32a (+17) | * Tornado | |
jin | uf+1+2 | h | 2,2,4,4,28 (40) | i12 | +0 | +0 | * Floor Break * Throw break: 1+2 | |
jin | Back Throw | h | 50 | +1 | Throw break: None | |||
jin | Left Throw | h | 7,8,28 (43) | -3 | +0 | Throw break: 1 | ||
jin | Right Throw | h | 40 | -3 | +0 | Throw break: 2 | ||
jin | b,f+2,1 | m,h | 15,14 | i15~i16 | -5 | +6 | +5/+9 | |
jin | f,F+3,1 | m,h | 20,5 | i23~i25 | +1 | +7 | * Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4) | |
jin | qcb+1+3 | h | 40 | i12 | -2 | 0 | Throw break: 1 | |
jin | ws1,3 | m,h | 7,8 | i14 | -6 | +4 | Jails | |
jin | ws1,3,~b | m,hm,h | 7,810,8 | i14 | -6 | +4 | Jails, *B to shift to special back step (no stance / unique moves) | |
jin | ws4,4 | m,h | 13,15 | i19~20 | -7~-6 | +4~+5 | ||
jin | CD.df:2 | h | 25 | i11~i12 | +5~+6 | +76a~+77a (+60~+61) | ||
jin | CD.df+2 | h | 20 | i11~12 | -10~-9 | +74a~75a (+58~+59) | ||
jin | ZEN.2 | h | 27 | i21~i22 | -5~-4 | +17a~+18a (+8~+9)/HE | * Homing * Heat Engager Parry state ?~ | |
jin | ZEN.3+4 | h | i21~i27 | +9~+15 | +19~ (+9~) | * Wall Crush +15g~+21g on block * Balcony Break | ||
jin | ZEN.3+4~DF | h | i21~i27 | |||||
jun | H.IZU.3,F | m,h | 10,16 | i16~15 i14~15 | +5~+6 | +36a (+26) | * Jail from 1st attack Low crush 20~44 | |
jun | H.f+1+2,P | h | 0 | i12 | +40g | * Sabaki, parries mid or high punches or kicks Parry state 5~ | ||
jun | 1 | h | 5 | i10 | +1 | +8 | ||
jun | 1,2 | h,h | 5,8 | ,i16 | -3 | +6 | * Jail from 1st attack | |
jun | 1,2,2 | h,h,h | 5,8,17 | ,i16~17 | +6~+7 | +11~+12 | +20c~+21c | * Homing * Combo from 2nd CH with 5f delay * Jail from 2nd block with 1f delay * Restores 2 health on hit |
jun | 1,2,u | h,h | 5,8 | +1 | +10g | |||
jun | 2 | h | 7 | i12 | -4 | +7 | ||
jun | 2,1,4,3 | h,m,m,h | 7,9,12,21 | ,i25 | -9 | +13a (+4) | * Balcony Break * Combo from 3rd CH with 5f delay * Input can be delayed 10f | |
jun | 2,1,1+2 | h,m,h | 7,9,21 | ,i22 | +2 | +48a (+10) | * Balcony Break * Combo from 2nd CH with 9f delay | |
jun | 4 | h | 17 | i12 | -9 | +7 | +32a | |
jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack * CH advantage listed is for the 2nd hit |
jun | 1+4,2 | SL,h,h | 5,8,10 | ,i19 | -2 | +9 | Combo from 2nd CH | |
jun | f+3,2 | m,h | 13,17 | ,i20~21 | +6~+7 | +11~+12 | +20c~+21C | * Homing * Combo from 1st hit with 5f delay * Restores 2 health on hit |