Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
claudio | b+2+3 | ub(m) | 60 | i72 | +15a (-11) | +15a (-11) | Balcony Break | |
feng | H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
hwoarang | db+3+4 | ub(m) | 40 | i61~63 | +17 | * Also possible during Right Stance * db+3+4,b,b to cancel and shift to Left Flamingo | ||
hwoarang | LFS.1+4 | ub(m) | 80 | i66~69 | -1 | -1 | * LFS.1+4,b,b to cancel | |
kazuya | b+1+4 | ub(m) | 60 | i63 | +20a(+10) | +20a(+10) | ||
kazuya | DVK.3+4 | ub(m) | 30 | i64 | -16(-77) | * Partially uses remaining Heat time Low crush 25~ | ||
kuma | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
lars | b+2+3 | ub(m) | 45 | i84~85 | +61a | |||
leroy | d,df,f+3+4,F | ub(m) | 80 | i56~57 | -1~0 | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch Parry state | ||
panda | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
shaheen | db+1+2 | ub(m) | 40 | i64~65 | +42 (+11) | +42 (+11) | ||
steve | ub+1+2 | ub(m) | 70 | i66 | +12a (+1) | +12a (+1) | * Balcony Break | |
reina | b+1+4 | ub(m) | 50 | i64 | +20 (-1) | +20 (-1) | * Balcony Break * Can cancel with input b,b | |
victor | b,B+2+3 | ub(m) | 50 | i65~66 | N/A | +2 (-8) | +2 (-8) | * Balcony Break |
kuma | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
panda | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
kazuya | DVK.ub+1+2 | ub(h) | 40 | i41 | +14 (-44) | * Partially uses remaining Heat time * Jack-8 or Alisa can recovery 20 by input 1+2 | ||
kazuya | DVK.uf+1+2 | ub(h) | 26 | i22 | ||||
steve | 1+3 | throw | 35 | i12~14 | * Homing * Throw break 1 or 2 | |||
steve | 2+4 | throw | 35 | i12~14 | * Homing * Floor Break * Throw break 1 or 2 | |||
steve | Back throw | throw | 55 | i12 | * Unbreakable | |||
steve | Left throw | throw | 40 | i12 | * Throw break 1 | |||
steve | Right throw | throw | 40 | i12 | * Throw break 2 | |||
steve | qcb+2+4 | throw | 40 | i12 | * 2 Throw break | |||
steve | uf+1+2 | throw | 40 | i12 | * 1+2 Throw break | |||
eddy | d+1+3 | th(m) | 30 | i12~13 | -5 | * Heat Engager * Throw break: none | ||
eddy | d+2+4 | th(m) | 35 | i12~13 | +0 | Throw break: none | ||
hwoarang | AIR.ub+3 | th(m) | 26 | i15~16 | * Break: none * Opponent recovery on hit: FUFA, sideswap * Also possible during Right Stance | |||
lars | uf+3+4,4 | sp,th(m) | 40 | ,i17~18 | -4 | 0 | Low crush | |
victor | IAI.3 | m,th(m) | 13 (25) | i17 | -14 | +25 (+10) | +25 (+10) | * Knee Power crush |
claudio | 1+3 | th(h) | 35 | i12~14 | -2 | +0d | * Break: 1 or 2 * Opp. Position on break: Reverse Pos. * Opp. Position on hit: Foot-sd. Face-up | |
claudio | 2+4 | th(h) | 35 | i12~14 | -3 | +0d | * Break: 1 or 2 * Opp. Position on break: Reverse Pos. * Opp. Position on hit: Reverse Pos. Head-sd. Face-up | |
claudio | Back throw | th(h) | 50 | +0d | * Break: none * Opp. Position on break: - * Opp. Position on hit: Foot-sd. Face-down | |||
claudio | Left throw | th(h) | 40 | -3 | -3d | * Break: 1 * Opp. Position on break: * Opp. Position on hit: Right-sd. Face-up | ||
claudio | Right throw | th(h) | 40 | -3 | +0d | * Break: 2 * Opp. Position on break: * Opp. Position on hit: Foot-sd. Face-up | ||
claudio | uf+1+2 | th(h) | 40 | -6 | * Break: 1+2 * Opp. Position on break: * Opp. Position on hit: Reverse Pos. Head-sd. Face-up | |||
eddy | 1+3 | th(h) | 35 | i12~14 | -5 | -7 | * Floor Break * Throw break: 1 or 2 | |
eddy | 2+4 | th(h) | 35 | i12~14 | -6 | -9 | * Floor Break * Throw break: 1 or 2 * Sideswitch on break | |
eddy | Back throw | th(h) | 50 | i12~14 | +0 | Throw break: none | ||
eddy | HSP.1+3 | th(h) | 26 | i23~24 | +6 | * Throw break: none * Shift to RLX on hit | ||
eddy | Left throw | th(h) | 40 | i12~14 | -3 | +0 | Throw break: 1 | |
eddy | RLX.uf+1+2 | th(h) | 40 | i17~18 | -6 | +0 | * Throw break: 1+2 * Sideswitch on break | |
eddy | Right throw | th(h) | 40 | i12~14 | -3 | -6 | Throw break: 2 | |
eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4(-34) | Throw break: 1+2 | |
hwoarang | 1+3 | th(h) | 35 | i12~14 | * Break: 1 or 2 * Opponent recovery on hit: FDFT * Sideswap on break | |||
hwoarang | 2+4 | th(h) | 25 | i12~14 | * Spike * Break: 1 or 2 * Opponent recovery on hit: FDFT off-axis to the left, sideswap | |||
hwoarang | 2+4,B | th(h) | 40 | i12~14 | * Break: 2 * Opponent recovery on hit: FUFA, sideswap * Shifts to Backturn Stance | |||
hwoarang | Back throw | th(h) | 60 | i12~14 | * Break: none * Opponent recovery on hit: FUFA * Also possible during Right Stance | |||
hwoarang | Left throw | th(h) | 45 | i12~14 | * Break: 1 * Opponent recovery on hit: FUFT off-axis to the left * Also possible during Right Stance | |||
hwoarang | RFF.1+3 | th(h) | 45 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Also possible during Right Stance | |||
hwoarang | Right throw | th(h) | 44 | i12~14 | * Break: 2 * Opponent recovery on hit: FDFT off-axis to the right * Also possible during Right Stance | |||
hwoarang | d,db,b+3 | th(h) | 45 | i12~14 | * Spike * Break: 1 * Opponent recovery on hit: FUFA, sideswap | |||
hwoarang | f+2+3 | th(h) | 35 | i12~14 | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Possible in all stances except Backturn Stance | |||
hwoarang | uf+1+2 | th(h) | 40 | i12~14 | * Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during Right Stance | |||
kuma | 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT | |
kuma | 2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT * Side switch on hit | |
kuma | Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
kuma | HBS.f+1+2 | th(h) | 35 | i26~27 | +1 | * Throw break: none * Spike * Opponent status on hit: FUFA | ||
kuma | HBS.f+1+2 | th(h) | 35 | i26~27 | +1 | * Throw break: none * Spike * Opponent status on hit: FUFA | ||
kuma | Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1 * Spike * Opponent status on hit: FUFT | |
kuma | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
kuma | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
kuma | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
lars | uf+3+4,1+2 | sp,th(h) | 40 | ,i9~11 | +1 | * Throw break: 1+2 | ||
lars | (airborne).f,f,F+2+4 | th(h) | 31 (21) | i11 | 0 | * Throw break: none * Opponent status on hit: FUFT | ||
lars | 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Spike * Throw break: 1 or 2 * Opponent status on hit: FUFA | |
lars | 2+4 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1 or 2 * Opponent status on hit: FDFT perpendicular * Side switch on hit | |
lars | Back throw | th(h) | 50 | i12~14 | 0 | * Throw break: none * Opponent status on hit: FDFT | ||
lars | Left throw | th(h) | 40 | i12~14 | -3 | 0 | * Throw break: 1 * Opponent status on hit: FUFT | |
lars | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFA | |
lars | f,f,F+2+4 | th(h) | 40 | i11 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FDFA | |
lars | uf+1+2 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FUFT | |
leroy | 1+3 | th(h) | 35 | i12~14 | * Spike * Throw break: 1 or 2 * Opponent status on hit: FUFT perpendicular | |||
leroy | 2+4 | th(h) | 35 | i12~14 | * Throw break: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit | |||
leroy | Back throw | th(h) | 50 | i12~14 | * Spike * Throw break: none * Opponent status on hit: FDFA | |||
leroy | Left throw | th(h) | 40 | i12~14 | * Spike * Throw break: 1 * Opponent status on hit: FUFT perpendicular | |||
leroy | Right throw | th(h) | 40 | i12~14 | * Throw break: 2 * Opponent status on hit: FUFA * Side switch on hit | |||
leroy | uf+1+2 | th(h) | 35 | i12~14 | * Throw break: 1+2 * Opponent status on hit: FUFA off-axis to the left | |||
panda | 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT | |
panda | 2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT * Side switch on hit | |
panda | Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
panda | Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1 * Spike * Opponent status on hit: FUFT | |
panda | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
panda | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
panda | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
reina | 1+3 | th(h) | 35 | i12~14 | -3 | +0 | * Throw break 1 or 2 * Spike * Opponent recovery on hit: FUFA off-axis to the left | |
reina | 2+4 | th(h) | 35 | i12~14 | -6 | +0 | * Throw break: 1 or 2 * Opponent recovery on hit: FUFA * Side switch on Hit or Throw break | |
reina | Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
reina | Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left | |
reina | Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
reina | d,db,b,f+2 | th(h) | 40 | i12 | -3 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
reina | uf+1+2 | th(h) | 35 | i12 | -6 | +25 (+8) | * Balcony Break * Throw break: 1+2 * Side switch on Throw break | |
shaheen | 1+3 | th(h) | 35 | i12~14 | * Throw escape: 1 or 2 * Opponent status on hit: FUFA | |||
shaheen | 2+4 | th(h) | 35 | i12~14 | * Spike * Throw escape: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit | |||
shaheen | Back throw | th(h) | 50 | i12~14 | * Throw escape: none * Opponent status on hit: FUFA * Side switch on hit | |||
shaheen | Left throw | th(h) | 40 | i12~14 | * Throw escape: 1 * Opponent status on hit: FUFT * Side switch on hit | |||
shaheen | Right throw | th(h) | 40 | i12~14 | * Throw escape: 2 * Opponent status on hit: FUFA | |||
shaheen | uf+1+2 | th(h) | 40 | i12~14 | * Spike * Throw escape: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |||
reina | 1+3 | th(h) | 35 | i12~14 | +0 | +0 | * Throw break 1 or 2 * Spike * Opponent recovery on hit: FUFA off-axis to the left | |
reina | 2+4 | th(h) | 35 | i12~14 | +0 | +0 | * Throw break: 1 or 2 * Opponent recovery on hit: FUFA | |
reina | Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
reina | Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left | |
reina | Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
reina | WRA.1+3 | th(h) | 20 | i16 | +10 | * Throw break: none * Opponent recovery on hit: FUFT | ||
reina | d,db,b,f+2 | th(h) | 40 | i12 | +0 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
reina | uf+1+2 | th(h) | 35 | i12 | +0 | +25 (+8) | * Balcony Break * Throw break: 1+2 | |
claudio | R.df+1+2 | m,th | 10,45 | * Rage Art | ||||
claudio | 1+2,1+2 | m,th | 20,10 | ,i17 | +0 | Only comes out on hit | ||
jack-8 | GMH.1+2 | th | 45 (57) | i16 | -6 | +0d | * 57 Damage if opponent hits the wall * Throw Break 1+2 * Swaps positions on break | |
jin | H.2+3 | m,h,m,th | 15,12,15,15 | i15~16 | +3 | +0 | +0 | * Heat Smash * Transitions to Breaking Step on block |
jin | H.2+3,B | m,h,m,th | 15,12,15,15 | +3 | N/A | N/A | * Heat Smash * Only possible on block | |
jin | R.df+1+2 | m,th,th | 10,10,35 | * Erases opponent's recoverable health on hit | ||||
jin | ZEN.1,3 | m,h,th | 14,14,14 | i16 | -9~-8 | 0 | ||
kazuya | H.2+3 | l,m,th | 12,20,34 | i18 | -14 | Th | Th | * Heat Smash * Alternate input: R1 |
kazuya | R.df+1+2 | m,th | 10,45 | -15 | * Erases opponent's recoverable health on hit | |||
kazuya | DVK.1,1,2,F | h,h,m,th | 5,6,12,8 | i10 | -17 | +5 | * Jails * Partially uses remaining Heat time * Only on hit | |
kazuya | DVK.f,F+2 | m,th | 20,20 | i16 | -9 | +0 | * Partially uses remaining Heat time * Only on hit | |
kazuya | DVK.f,n,d,df+1 | m,th | 23,15 | i20 | -16 | Th | * Partially uses remaining Heat time * On hit, does not shift to throw with n | |
kazuya | DVK.f,n,d,df+3 | h,th | 30,15 | i18 | +4 | Th | Low crush | |
kazuya | DVK.f,n,d,df+4,1,1 | l,m,m,th | 15,23,16,15 | i16 | -19 | +0 | * Partially uses remaining Heat time | |
lars | H.LEN.1 | l,th | 20,15 | i16~17 | -12c | +5 | * Side switch on hit throw * Opponent is left FUFA | |
lars | CH b+4 | m,th | 27,28 | i15 | 0 | |||
leroy | b+3+4 | m,th | 21,25 | i18~19 | -14 | +0 | * Balcony Break * Attack throw on hit | |
leroy | CH b+1 | h,th | 20,25 | i13 | +0 | |||
lidia | (airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break * Power up based on Heaven and Earth level * Regain recoverable health | ||
panda | R.df+1+2 | m,th | 55 | i20 | -15 | 0 | * Rage Art * Erase opponent's Recoverable Health on hit | |
steve | H.2+3 | m,th | 10,4,2,3,3,3,25 | i16 | +8 LNH | +0 | * Heat Smash * Floor Break * Spike * Chip damage on block * On block, transitions to LNH * Alternate input: H.FLK.2+3 or H.PAB.2+3 | |
steve | FLK.1+2 | th | 40 | i12 | -6 | +0d | * 1+2 for throw break | |
steve | PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
steve | SWY.1+2 | th | i10 | -2 | +1 / +10wc | * +10 when opponent hits the wall, if the throw is successful * Throw break 1+2 | ||
steve | SWY.1+2~b | th | i10 | -2 | +1 / +13~17wc | * +13 when opponent hits the wall after being rotated by < 90 degrees * +17 when opponent hits the wall after being rotated by > 90 degrees * Throw break 1+2 | ||
steve | TFA.1 | th | 15 | +0 | +14 | * Press 1 for throw break * Partially uses remaining heat time | ||
steve | TFA.2 | th | 50 | +0 | +0d | * Press 2 for throw break * Partially uses remaining heat time | ||
reina | CH.df+3+4 | m,th | 6,35 | i16 | +0 | |||
victor | b+1,2 | m,h,th | 11,16(15) | ,i20 | -8 | +0 | +0 | * Side switch after attack throw connects * Hit Confirmable on counter hit |
victor | CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
victor | CH.d+4 | l,th | 12,18 | i16 | -3 | 0 | ||
king | df+3+4 | t/s | 30/15 | i28~35 | -12~-18 | +18d/-7~0 | * Throw only when opponent standing close. * Cannot throw break. * Recovers in BT/FUFT on throw success/failed. Low Crush | |
king | f,f,n,2 | l/(l,t) | 17/(20,35) | i18 | -13 | +5s/(0d) | * Shifts to throw on front grounded CH. * Hits OTG. high crush | |
king | WALL.f,hcf+1 / WALL.f,f,F+2+4 | t(w) | 65(70) | i10 | -5d | * Cannot throw break. Also converts from RKO. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFR. | ||
king | FC.1+2 | t(s) | 0 | i26 | +3d | * 1+2 throw break (except from behind). * Catches standing and crouching opponent from all directions. | ||
king | FDFA.db+1+3 | t(g) | 32 | i18~20 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA. | ||
king | FDFL.db+1+3 | t(g) | 37 | i18~20 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL. | ||
king | FDFR.db+1+3 | t(g) | 35 | i18~20 | +0d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | ||
king | FDFT.db+1+3 | t(g) | 30 | i18~20 | +22d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | ||
king | FUFA.db+1+3 | t(g) | 28 | i18~20 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFR. | ||
king | FUFL.db+1+3b+1+3 | t(g) | 0 | i18~20 | +25d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR. | ||
king | FUFT.DB+1+3 | t(g) | 25 | i18~20 | +0d | Floor Break * 1 throw break. * Opponent recovers in FUFT. | ||
king | FUFT.DB+2+4 | t(g) | 28 | i18~20 | +1d | * 2 throw break. * Opponent recovers in FUFT. | ||
king | FUFT.db+1+3 | t(g) | 20,10 / 35 | i18~20 | +1d(-40) | * 1 or 2 throw break, depending on King's input. * Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35. * Opponent recovers in FUFT if fails to roll. | ||
king | 1,2,1,d+2+4 | h,h,m,t(c) | 5,15,10,35 | i28~30 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
king | 1,2,d+2+4 | h,h,t(c) | 5,15,35 | i27 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
king | d+1+3 | t(c) | 35 | i12~13 | +0d | Floor Break * Crouch throw, cannot throw break. * Can also be done by db+1+3 and in FC too. * Opponent recovers in FDFA. | ||
king | d+2+4 | t(c) | 35 | i12~13 | +0d | Floor Break * Crouch throw, cannot throw break. * Can also be done by db+2+4 and in FC too. * Opponent recovers in FUFA. | ||
king | d+1+4 | t(c) | 35 | i12~13 | +0d | * Heat Engager * Crouch throw, cannot throw break. * Can also be done by db+1+4 and in FC too. * Restores some Heat Gauge in Heat. * Cannot heat dash.Opponent recovers in FDFA. | ||
king | AIR.1+3 / AIR.f+1+3 | t(a) | 30 | i12~14 / i15~17 | +0d | * Cannot throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FDFT. | ||
king | AIR.2+4 / AIR.f+2+4 | t(a) | 20 | i12~14 / i15~17 | +40d(+35) | Tornado * Cannot throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFT. | ||
king | AIR.d+1+3 | t(a) | 15 | i12~13 | -5d | * Cannot throw break. * Opponent recovers in FDFL. | ||
king | AIR.f,f,F+2+4 | t(a) | 65(70) | i10 | +4d | Floor Break * Cannot throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
king | AIR.f,hcf+1 | t(a) | 55(60) | i10 / i12~14 | +3d | Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
king | WallBack.b,b,ub | t / m | 45 / 21 | i43~48 / i44~63 | -8 | +2 / +15 | * Airborne from 5F, invincibility from 8 to 13F. * Unbreakable throw near wall, becomes air attack if throw not connected. * Side switch. Opponent recovers in FUFA. | |
reina | WRA.1+3 | t (h) | 20 | i16 | +10d | * Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit | ||
alisa | DBT.f+1 | m,t | 49 | i19~21 | -11 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block <div class="plainlist"> * Low crush 17~32 * fs33~35</div> | |
alisa | 1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
alisa | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2 | |
alisa | Back throw | t | 55 | +0d | * Floor Break * Throw break: none * Opponent recovery on hit: FDFA * Side switch | |||
alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
alisa | Left throw | t | 40 | -3 | -5d | * Throw break: 1 * Opponent recovery on hit: FDFA * Can side switch on hit | ||
alisa | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent recovery on hit: FUFA perpendicular to Alisa | ||
alisa | uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT | |
asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 17 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff Low crush 5~ | |
asuka | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Removes recoverable health on hit * Input can be held Power crush 8~ | |
asuka | df+1,2 | m,h,t | 10,13,25 | ,i22 | -3 | +0d | * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead | |
asuka | uf+2 | h,t | 20,25 | i14 | -1 | +0d | * Floor Break * Balcony break on airborne hit * +12a on off-axis hit, +10a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead | |
asuka | 1+2+3+4,1+2 | ,m,t | ,0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
asuka | ws2,1+2 | m,t | 18,8 | ,i24~25 | -5 | +17 | * Combo from 1st hit with 3f delay * Move can be delayed 2f * Links to Destabilizer (f+1+3_f+2+4) extensions on hit * +9 on BT hit | |
asuka | 1+3 | t | 35 | i12~14 | -2 | +0d | * Homing * Floor Break * Throw break 1 or 2 | |
asuka | 2+4 | t | 35 | i12~14 | -2 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FDFA on hit | |
asuka | Back throw | t | 50 | +7d | * Unbreakable * Side switch on hit * Opponent recovers FDFA on hit | |||
asuka | FC.db+1+2 | t | 15,15,15 | i11 | -6 | +56a (+28) | * Throw break 1+2 * Side switch on hit * 2nd damage on landing * 3rd damage without tech roll | |
asuka | Left throw | t | 40 | -3 | -3d | * Throw break 1 * Opponent recovers FDFT on hit | ||
asuka | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FUFA on hit | ||
asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
asuka | f+1+3 | t | 0 | i19~20 | +17 | |||
asuka | uf+1+2 | t | 40 | i12 | -3 | +0d | * Throw break 1+2 * Opponent recovers FUFA on hit | |
azucena | H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash * Reversal Break * Balcony Break * 17 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff <div class="plainlist"> * Low crush 18~57 * fs58~60 </div> | |
azucena | uf+1,P | h,t | 18,25 | -4d | Opponent recovers FUFA | |||
azucena | BT.2:2 | m,t | 15,23 | +0d | Transitions to attack throw on front hit only | |||
azucena | 1+3 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 | |
azucena | 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch | |
azucena | Back throw | t | 50 | +0d | * Unbreakable * Side switch | |||
azucena | FC.1+2 | t | 0 | i26 | -5 | +3 | * Throw break 1+2 | |
azucena | FC.1+2,2,1,2,1 | t,t | 0,5,5,5,15 | +0d | * Throw break 1 or 2 * Alternate Input: 1,2,1,2 | |||
azucena | FC.1+2,1+2 | t,t | 0,25 | -9 | +1d | * Throw break 1+2 | ||
azucena | Left throw | t | 40 | -3 | +0d | * Throw break 1 | ||
azucena | Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
azucena | d+1+3 | t | 30 | i12~13 | +0d | * Heat Engager * Crouch throw * Unbreakable | ||
azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * Can side switch on hit | |
bryan | H.2+3 | m,m,t | 20,20,35 | i16 | +15g | -1d | * Heat Smash * Floor Break * Transition to attack throw on hit Low crush 9 | |
bryan | ws2 | m,t | 10,20 | i19 | -10 | +50a | * Throw only on hit * Powerup with f+2 or b+2 (perfect) - additional 5 damage | |
bryan | 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Throw break 1 or 2 | |
bryan | 2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Throw break 1 or 2 * Side switch | |
bryan | Back throw | t | 60 | -1d | ||||
bryan | FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
bryan | Left throw | t | 40 | -3 | +1d | * Floor Break * Throw break 1 * Side switch | ||
bryan | Right throw | t | 40 | -3 | +6d | * Throw break 2 | ||
bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
devil-jin | H.MCR.2+3 | h!,t | 23,16 | i20 | +0d | * Heat Smash * Transition to attack throw on standing or airborne hit Low crush 1~12 | ||
devil-jin | H.2+3 | m,h,t | 20,22,10 | i18 | +11 | +5d | * Heat Smash * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR on block only * 8 Chip Damage on block <div class="plainlist"> * Low crush 15~52 * fs53~55</div> | |
devil-jin | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health, maximum 80 damage * Removes recoverable health on hit * Opponent recovers FDFA on hit Power crush 8~20 | |
devil-jin | uf+3+4,H.1+2 | m,m,t | 8,20,20 | i25~50 | -15 | +0d | * 6 Chip Damage on block * Available only as combo from 1st hit * Unavailable on whiff * Transition to attack throw on hit * Consumes 250F of remaining heat time Low crush | |
devil-jin | f,n,d,df+1,UF | m,t | 30,10 | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | |||
devil-jin | FLY.2 | h!,t | 20,20 | i36 | +0d | * Floor Break * Transition to attack throw on front standing or airborne hit * +1a (-8) on BT hit <div class="plainlist"> * Low crush 1~60 * fs61~63</div> | ||
devil-jin | 1+3 | t | 35 | i12~14 | +0 BT | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC | |
devil-jin | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FUFA on hit * Can be done from FC | |
devil-jin | Back Throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
devil-jin | Left Throw | t | 43 | -3 | +1d | * Throw break 1 * Opponent recovers FUFA on hit | ||
devil-jin | Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FDFA on hit | ||
devil-jin | df+2+3 | t | 40 | i12 | -2 | -6d | * Floor Break * Throw break 2 * Can be done from FC | |
devil-jin | f,hcf+1+2 | t | 45 | i12 | -6 | +0d | * Throw break 1+2 * Side switch on hit when done on opponent's front and left sides from P1 side * Sideswap on hit when done on opponent's left side from P2 side * Can be done from FC | |
devil-jin | qcb+1+3 | t | 40 | i12 | -2 | +0d | * Throw break 1 * Opponent recovers FUFA on hit * Can be done from FC | |
devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
dragunov | H.2+3,db+1+2 | m,m,m,t | 25,14,23,0 | ,i26 | -2d | Heat Smash | ||
dragunov | 1,3,2~1+2 | h,h,t | 5,14,40 | ,i29~32 | +5 | -2d | * Throw break 1+2 ** Unbreakable during Heat ** Partially uses remaining Heat time * Cancel with B * Alternate input f,F+2~1+2 | |
dragunov | b+4,2,1+2 | m,m,t | 15,15,17 | ,i40 | -5 | +3d | * Throw break 1+2 ** Recovery in BT ** Unbreakable during Heat ** Partially uses remaining Heat time * Alternate input: ** ss2,1+2,1+2 ** ss3+4,1+2 ** (Face down).1+2,1+2 ** FC.df+1,H.1+2 | |
dragunov | f,f,F+2,H.1+2 | m,t | 22,0 | ,i40 | -2d | Partially uses remaining Heat time | ||
dragunov | f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Throw when hit from the front * Alternate input wr4 | |
dragunov | SS.2,3 | m,h,t | 16,20,20 | i18 | -9 | +1d | * Throw when hit from the front * Side switch * Combo from 1st hit | |
dragunov | FC.df+1,H.1+2 | L,t | 8,0 | ,i40 | -2d | Partially uses remaining Heat time | ||
dragunov | (During enemy wall stun).f,f,F+4 | m,t | 20,20,25,35 | i20~21 | * Tornado * Deals maximum 32 (20) damage due to scaling | |||
dragunov | FDFT.3 | l,t | 8,30 | i19 | -9 | +0d | On close hit High crush | |
dragunov | SNK.3 | L,t | 17,20 | i17~18 | -16 | +0 | +1d | * Throw when CH from the front ** Called "Needle Hold" in-game |
dragunov | WR.F+3 | L,t | 20,20 | i17~18 | -15 | +1d | * Throw when hit from the front Low crush | |
dragunov | 1+3 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 | |
dragunov | 2+4 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 * Side switch on hit and break | |
dragunov | Back throw | t | 50 | +1d | ||||
dragunov | Left throw | t | 40 | -3 | +1d | * Throw break 1 | ||
dragunov | Right throw | t | 40 | -3 | +1d | * Throw break 1 | ||
dragunov | Tackle.1 | t | 35 | +0d | * Throw break 1 * Diminishes opponent's recoverable gauge | |||
dragunov | Tackle.2 | t | 40 | +3d | * Throw break 2 | |||
dragunov | Tackle.1+2 | t | 45 | +3d | * Throw break 1+2 | |||
dragunov | db+3~1+2 | t | 30 | i19~20 | +1d | * Heat Engager * Side switch * Crouch throw * Cancel into FC with D_DB * Alternate input b+2,1,3~1+2 High crush | ||
dragunov | d+1+3 | t | 30 | i12~14 | +1d | * Heat Engager * Crouch throw * Alternate input 2+4 | ||
dragunov | f+1+4 | t | 40 | i11 | -2 | +0d | * Throw break 1 * Side switch | |
dragunov | f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 * Side switch | |
dragunov | uf+1+2 | t | 45 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 * Side switch | |
dragunov | uf+3+4 | t | 35 | i38~42 | -12d | |||
feng | R.df+1+2 | t | 55 | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health | |
jack-8 | H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash * Balcony Break * Chip damage on block (19) | |
jack-8 | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
jack-8 | (During Enemy wall stun) 1+3 | t | 33 | i12 | ! | +0d | * Wall throw (Unbreakable) * Alternate input 2+4 or uf+1+2 | |
jack-8 | 1+3 | t | 35 | i12 | +0 | +1d | * Throw Break 1 or 2 * Swaps positions on break | |
jack-8 | 2+4 | t | 35 | i12 | -6 | -3d | * Throw Break 1 or 2 * Swaps positions on break * Side Switch | |
jack-8 | Back Throw 1+3 | t | 70 | i12 | ! | +3d | * Unbreakable * Floor Break | |
jack-8 | Back Throw 2+4 | t | 70 | i12 | ! | +17d | * Unbreakable * Balcony Break | |
jack-8 | GMH.1+3 | t | 30 | i15 | ! | +0d | * Crouch Throw (Unbreakable) * Floor Break * Alternate input d+1+3 | |
jack-8 | GMH.2+4 | t | 25 | i15 | ! | +6d | * Heat Engager * Cannot cancel into Heat Dash * Crouch Throw (Unbreakable) * Alternate input d+2+4 | |
jack-8 | Left Throw | t | 40 | i12 | -3 | +1d | * Throw Break 1 * Balcony Break | |
jack-8 | Right Throw | t | 40 | i12 | -3 | +0d | * Throw Break 2 * Side Swap | |
jack-8 | db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2 * Floor Break | |
jack-8 | db+2+3 | t | 25 | i11 | -2 | +14c | * Throw Break 2 * Floor Break | |
jack-8 | df,DF+2+4 | t | 10 | i14 | -2 | +54a | * Throw Break 2 * | |
jack-8 | df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
jack-8 | d+1+3 | t | 30 | i12 | ! | +0d | * Crouch Throw (Unbreakable) * Floor Break * Can be done from crouch * Alternate input GMH.1+3 | |
jack-8 | d+2+4 | t | 25 | i12 | ! | +6d | * Heat Engager * Cannot cancel into Heat Dash * Crouch Throw (Unbreakable) * Can be done from crouch * Alternate input GMH.2+4 | |
jack-8 | qcb+2 | t | 45 | i11 | -2 | +12d | * Throw Break 2 | |
jack-8 | qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
jack-8 | uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
jack-8 | uf+1+2,d,df+2 | t | 40 | i11 | -6 | +19a (-7) | * Throw Break 1+2 * Balcony Break * Wallsplats opponent * If blocked, does 20 chip dmg and is -2 oB | |
jun | GEN.2 | m,t | 16,32 | i16~17 | -13~-12 | +0d | * Transitions to attack throw on front hit only, otherwise knockdown * Deals 12 damage to self (8 recoverable) * Frame advantage is -9 if an attack is absorbed * Chip damage on block if an attack is absorbed Power crush 8~ | |
jun | 1+3 | t | 35 | i12~14 | +0 | +0d | Homing * Throw break 1 or 2 | |
jun | 2+4 | t | 35 | i12~14 | +0d | Homing * Throw break 1 or 2 * Side switch | ||
jun | Back throw | t | 50 | +7d | * Unbreakable * Side switch | |||
jun | FC.db+1+2 | t | 15,15,15 | i11~12 | -6 | +56a (+28) | * Throw break 1+2 * Opponent can tech roll to reduce the landing damage | |
jun | IZU.1+4 | t | 35 | i14 | -6 | +0d | * Throw break 1+2 * Alternate input: IZU.2+3 | |
jun | Left throw | t | 40 | -3 | +0d | * Throw break 1 * Can side switch on hit | ||
jun | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
jun | b+1+3,P | t | 7,8,10 | +0d | * Opponent recovers FDFT | |||
jun | df+2+3 | t | 40 | i12 | -6 | -6d | * Throw break 2 * Floor Break | |
jun | f+3+4,P (Low) | t | 4,2,2,2,2,2,2,2,2 | +0d | * Restores 14 health and 14 recoverable * Opponent recovers FDFA | |||
jun | f+3+4,P (Throw) | t | 40 | +0d | * Restores 8 health and 8 recoverable * Opponent recovers FUFA (sideways) | |||
jun | uf+1+2 | t | 40 | i12 | -6 | +0d | Throw break 1+2 | |
king | H.2+3 | m,t | 20,40 | i17 | +12 | +0d | * Heat Smash * Floor Break * Shifts to JGR on block (without heat). * Hold b to cancel shift, becomes +7 on block. * Beats all Power Crush armor, hits OTG. | |
king | 1,2,1,2+4 | h,h,m,t | 5,15,10,40 | i26~28 | +0d | * Throw break 2. | ||
king | 1,2,2+4 | h,h,t | 5,15,30 | i30 | +1d | * Throw break 2. | ||
king | f+3:1+2 | m,t | 18,20 | +1d | * Input during f+3 hit stun. * Shifts to throw on front grounded hit. | |||
king | db+1+2,2 | m,t | 15,25 | i15 | -9/-5 | +35g/+8g | * Heat Engager * Heat Dash +5 on block, +18 on wall block. * Elbow has no armor, and input is delayable. * Shifts to throw on front grounded hit. * +8 on hit during heat or after heat. * If attack absorbed,chip damage & -5 on block. Power crush | |
king | b+2,4 | h,m,t | 16,18,20 | i21 | -8 | +10s/+0 | * Shifts to throw on front grounded hit. | |
king | b+3:1+2 | h,t | 2320 | +0d | * Shifts to throw on front grounded hit. * Input 1+2 before b+3 hits. | |||
king | f,F,2+3 | m,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Forces crouching on block and hit. * Throw when hit standing in front close range. | |
king | BT.3:1+2 | m,t | 18,20 | +0d | * Floor Break * Throw when hit standing in front close range. * Just frame input. | |||
king | JGR.2+3 | M,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Throw when hit standing in front close range. * King recovers off axis | |
king | JGS.3,2+3 | m,m,t | 23/27/34,20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Throw when hit standing in front close range. * Doesn't combo from JGS.3, but trades with 10 frame jab. * Properties not changed with extra spins. | |
king | (Behind 1 throw) | t | 60 | (depends) | +0d | * Cannot throw break. * Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws. * Side switch. Opponent recovers in FDFL. | ||
king | (Behind 2 throw) | t | 60 | (depends) | -1d | * Cannot throw break. * Any 2 break throw behind opponent's back except chain throws. * Side switch? Opponent recovers in FDFL. | ||
king | (Left side throw) | t | 40 | (depends) | +36d | * 1 throw break. * Any throw on standing opponent's left side. * Side switch. Opponent recovers in FUFR. | ||
king | (Right side throw) | t | 42 | (depends) | +21d | * 2 throw break. * Any throw on standing opponent's right side. * Opponent recovers in FUFT. | ||
king | 1+3 / f+1+3 | t | 35 | i12~15 / i15~17 | +0d | * 1 or 2 throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFA. | ||
king | 2+4 / f+2+4 | t | 35 | i12~15 / i15~17 | +0d | * 1 or 2 throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Side switch. Opponent recovers in FUFA. | ||
king | AB1.1,1+2 | t | 12,18 | +2d | * 1 throw break. * Opponent recovers in FUFT. Max damage 50. | |||
king | AB1.2,1,1+3 | t | 20 | +0d | * 1+2 throw break. * Opponent recovers in FDFT. | |||
king | AB1.2,4,2+4 | t | 20 | +1d | * 2 throw break. * Opponent recovers in FUFL. | |||
king | AB2b.3,4,3+4,1+2 | t | 20 | +1d | * Cannot throw break. * Opponent recovers in FUFR. Max Damage 60. | |||
king | AB2c.1,3,4,2,1+2 | t | 60 | +1d | * 2 throw break. * Opponent recovers in FUFL. Max damage 100. | |||
king | AB2c.2,1,3,1+2 | t | 25 | +1d | * 1 throw break. * Opponent recovers in FUFA. Max damage 65. | |||
king | Behind.b,f+1+2 | t | 75 | i10 | +1d | Floor Break * Cannot throw break. * Opponent recovers FUFR. | ||
king | CD.1+4 | t | 20 | i12 | +1d | * 1 Throw break. * Opponent recovers in FUFT. | ||
king | CD.2+3 | t | 25 | i12 | +0d | * 2 throw break. * Opponent recovers in FDFR. | ||
king | DHH.2,1,3,4 | t | 12,13 / 32 | -7d(-40) | * 2 throw break. * Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. * Opponent recovers in FUFT if fails to roll. | |||
king | DHH.1+2,1+2 | t | 15 | -3d | * 1 throw break. * Opponent recovers in FDFT. | |||
king | FC.db,d,db+1+2 | t | 45 | i12 | +0d | Floor Break * 1+2 throw break. * Opponent recovers in FUFR. | ||
king | JGR.1+3 | t | 45 | i23 | +1d | * Heat Engager * Cannot throw break. Cannot heat dash. * Restores some Heat Gauge in Heat. * Opponent recovers in FUFA. | ||
king | JGS.1+4 | t | 20 | i12 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFT. * Becomes f,hcf+1 / 2+4 on air grab / wall splat. | ||
king | MMD1.1,4,2,3 | t | 12 | +1d | * Cannot throw break. * Opponent recovers in FUFL. | |||
king | MMD2.1,1+3/ MMD2.2,2+4 | t | 13 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA. | |||
king | MMD3.2,3,1,1+2 | t | 24 | * 1+2 Throw break. * Opponent recovers in FDFR. Max Damage 69. | ||||
king | MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4 | t | 12 | +1d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA. | |||
king | MMD4.3+4,1+2 | t | 10 | +0d | * Cannot throw break. * Opponent recovers in FDFA. | |||
king | MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4 | t | 18 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA. | |||
king | MMD5.1+2,4,2,1+2 | t | 11,15 | +0d | * 1+2 throw break. * Opponent recovers in FDFL. Max Damage 93. | |||
king | MMD6.2,4,1,1+3/ MMD6.2,4,1,2+4 | t | 31 | -10d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA. Max Damage 116. | |||
king | PD.1+2,3,4,1+2 | t | 45 | i11 | +0d | * 1+2 throw break. (when legs lifted to the top) * Could use ki charge button for 1+2 input. * Opponent recovers in FDFL. | ||
king | PD.1+2,1+2 | t | 35 | i11 | -14d | Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA. | ||
king | RAS1.1 | t | 7/15 | +0d | * Cannot throw break. * Input with 2,1,1+2 for more damage. * Opponent recovers in FUFR. | |||
king | RAS2.1 | t | 7/15 | +0d | * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FUFR. | |||
king | RAS3.1 | t | 12/17 | +1d | * Cannot throw break. * Input with 1,2,3+4 for more damage. * Opponent recovers in FUFT. | |||
king | RAS4.1 | t | 15/20/31 | +1d | * 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * On wall splat damage is 31. * Opponent recovers in FUFT. Max damage 97. | |||
king | RAS4.2 | t | 20/25 | +1d | * 2 throw break. Side Switch. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 91. | |||
king | RSSB1.1 | t | 7/15 | +1d | * Cannot throw break. * Input with 2,2,1+2 for more damage. * Opponent recovers in FUFT. | |||
king | RSSB2.1 | t | 7/15 | +0d | * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FDFA. | |||
king | RSSB3.1 | t | 9/13 | +1d | * Cannot throw break. * Input with 1,2,3+4,1+2 for more damage. * Opponent recovers in FUFT. | |||
king | RSSB4.1 | t | 15/20/31 | +1d | * 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * Opponent recovers in FUFT. Max damage 94. | |||
king | RSSB4.2 | t | 20/25 | +1d | * 2 throw break. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 88. | |||
king | SHH1.1,2,1+2 | t | 25 | +0d | * 1 throw break. Side Switch. * Opponent recovers in FDFR. Max damage 50. | |||
king | SHH1.2,1,1+3 | t | 30 | +0d | * 2 throw break. * Opponent recovers in FDFR. Max damage 55. | |||
king | SHH1.1+2,1,3 | t | 20 | +0d | * 1+2 throw break. * Opponent recovers in FDFL. | |||
king | SHH2c.3,4,1+2,3+4 | t | 40 | +0d | * Cannot throw break. * Opponent recovers in FDFT. Max Damage 85. | |||
king | UT,2,1,2,1 | t | 5,5,5,15 | +0d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. | |||
king | UT,1+2 | t | 25 | +1d | * 1+2 throw break. * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR. | |||
king | UT,1+2,1+2 | t,t | 25,10 | +1d | * Cannot throw break. * Opponent recovers in FUFA. | |||
king | UT,3+4 | t | 20 | +1d | * 3+4 throw break. * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR. | |||
king | UT,3+4:1+2 | t,t | 20,30 | +1d | * Just frame input. * Cannot throw break. * Opponent recovers in FDFL. | |||
king | b+1+2(,f,F) | t | 0 | i12~17 | +14g / -2 | * 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | ||
king | b+1+2,1+2(,f,F) | t | 0 | i12~17 | +11g / -6 | * 1+2 throw break. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | ||
king | db,n,f+2+4 | t | 53 | i11 | -1d | Floor Break * 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4. * Opponent recovers in FUFA. | ||
king | db+2+3 | t | 40 (8+20+12) | i12 | +1d / 0d | * 1+2 throw break. * Just frame input 3+4 when the last hit connects, reverse 26 damage back to King. * Opponent recovers in FUFT / FDFT. | ||
king | df+1+3 | t | 19 | i32 | +1d | * 1 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFA. | ||
king | df+2+4 | t | 20 | i32 | +1d | * 2 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFT. | ||
king | df+2+3 | t | 40 | i12 | +0d | * 2 throw break. * Opponent recovers in FUFT. | ||
king | f,f,F+2+4 | t | 40(45) | i10 | +1d | * 1+2 throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFL. | ||
king | f,hcf+1 | t | 45(50),20 / 70 | i10 | -22d(-50) | * 1 throw break. Side switch. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70. * Opponent recovers in FUFT if fails to roll. | ||
king | f,hcf+2 | t | 50(55) | i12~14 | +1d | * 2 throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing) * Opponent recovers in FUFL. | ||
king | qcb+1+2 | t | 50 | i11 | +0d | Floor Break * 1+2 throw break. Side switch. * King recovers in backturn stance. * Partially restores remaining Heat time. * Opponent recovers in FUFA. | ||
king | qcf+1 | t | 30 | i11 | +8d | * 1 throw break. * Opponent recovers in FUFT. | ||
king | ss2+4 | t | 15 / 20 | i13 | +0d / +1d | * 2 throw break (except from behind). * RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. * Opponent recovers in FUFT. * Throw can be canceled by input b/db. | ||
king | uf+1+2 / uf+1+2,B | t | 30 | i12 | +19d(-7) / +17d(-13) | * 1+2 throw break. * Hold b to throw backwards. * Damage becomes 15 on wall splat. * Opponent recovers in FUFT. | ||
law | H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash * Balcony Break * Automatically transitions to DSS on block | |
law | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
law | 1+3 | t | 35 | i12~14 | -3 | +0d | Throw break 1 or 2 | |
law | 2+4 | t | 35 | i12~14 | +0d | * Throw break 1 or 2 * Side swap * Transition to BT with D ** (+5 BT) | ||
law | Back Throw | t | 50 | i12~14 | +0d | Unbreakable | ||
law | DSS.uf+1+2 | t | 35 | i12 | -2 | +0d | Throw break 1+2 | |
law | Left Throw | t | 40 | i12~14 | -3 | +0d | Throw break 1 | |
law | Right Throw | t | 42 | i12~14 | -3 | +0d | Throw break 2 | |
law | b+2+4 | t | 34 (38 Heat) | +0d | * Punches only * Partially restores remaining Heat Time * Does 38 damage in Heat | |||
law | f,F+3+4 | t | 10 | i12 | -3 | +55a (+28) | Throw break 1+2 | |
law | f+2+3 | t | 35 | i12 | -2 | +6d | Throw break 1 | |
law | uf+1+2 | t | 35 | i12 | -6 | +3d | Throw break 1+2 | |
law | uf+1+2,2,1,1+2 | t | 40 | i12 | -6 | -6d | * Throw break 1+2 * Floor Break | |
lee | H.2+3 | l,t | 37 | i20 | -15 | +0d | * Heat Smash * Balcony Break | |
lee | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
lee | 3~3:4 | h,t | 18,20 | i34 | ! | +0d | * Unbreakable * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
lee | HMS.3 | h,t | 21,20 | i18 | -3 | +0d | * Homing * Shifts to throw on hit from the front * 6 chip damage Power crush | |
lee | 1+3 | t | 35 | i12~14 | -3 | -2d | Throw break 1 or 2 | |
lee | 2+4 | t | 35 | i12~14 | -6 | -2d | * Throw break 1 or 2 * Side swap | |
lee | Back Throw | t | 50 | i12~14 | ! | -5d | Unbreakable | |
lee | Left Throw | t | 40 | i12~14 | -3 | -3d | Throw break 1 | |
lee | Right Throw | t | 40 | i12~14 | -3 | +0d | Floor Break Throw break 2 | |
lee | uf+1+2 | t | 20 | i12~14 | -3 | +23d | * Throw break 1+2 * Alternate input HMS.uf+1+2 | |
leo | 1+3 | t | 35 | i12~14 | -3 | +0d | Throw break 1 or 2 | |
leo | 2+4 | t | 35 | i12~14 | -6 | +0d | * Throw break 1 or 2 * Side switch on hit * Deals 4 more damage at the wall | |
leo | Back throw | t | 50 | i12~14 | -3d | * Deals 10 more damage at the wall | ||
leo | Left throw | t | 40 | i12~14 | -3 | +0d | * Throw break 1 * Side switch on hit * Deals 4 more damage at the wall | |
leo | Right throw | t | 40 | i12~14 | -3 | +1d | * Throw break 2 * Side switch on hit | |
leo | uf+1+2 | t | 40 | i12~14 | -6 | +8d | * Balcony Break * Throw break 1+2 * Side switch | |
lidia | HRS.2 | m,t | 18,10 | i16 | -10 | +8 | * Heat Engager * Heat Dash [[Lidia_combos#Staples|+67a (+50)]] on hit, +5 on block * Transitions to attack throw on front hit * Does not transition to throw when using Heat Dash * Activates Heat when throw is completed * Transition to r33 HAE on hit only * Cancel HAE transition with B | |
lidia | 1+3 | t | 35 | i12~14 | -3 | +4 | * Homing * Throw break: 1 or 2 * Opponent on break: standing | |
lidia | 2+4 | t | 35 | i12~14 | -6 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent on hit: FUFA * Side switch on hit | |
lidia | Back throw | t | 50 | +0d | * Homing * Throw break: none * Opponent on hit: FDFT | |||
lidia | CH.db+3 | t | 41 | i16~17 | -10d | * Power up based on Heaven and Earth level * Restores recoverable health | ||
lidia | Left throw | t | 40 | -3 | +4 | * Throw break: 1 * Opponent on break: standing | ||
lidia | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent on hit: FUFA * Side switch on hit | ||
lidia | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break: 1+2 * Opponent on hit: FUFA * Power up based on Heaven and Earth level * Regain recoverable health | |
lili | H.2+3 | h,t | 55 | i23 | +9 | -3d | * Heat Smash * Homing * Floor Break Low crush | |
lili | R.df+1+2 | m,t | 55+ | i20 | -15 | +0 | * Rage Art * Damage increases with lower health * Erases opponent's recoverable health on hit Power crush 8~ | |
lili | (During Enemy wall stun) 1+3 | t | 39 | i12 | ! | +0d | * Wall throw (Unbreakable) * Alternate input 2+4, uf+1+2 | |
lili | 1+3 | t | 35 | i12 | -3 | * Throw break 1 or 2 * Floor Break |