Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
hwoarang | LFS.1+4 | ub(m) | 80 | i66~69 | -1 | -1 | * LFS.1+4,b,b to cancel | |
kazuya | b+1+4 | ub(m) | 60 | i63 | +20a(+10) | +20a(+10) | ||
kazuya | DVK.3+4 | ub(m) | 30 | i64 | -16(-77) | * Partially uses remaining Heat time Low crush 25~ | ||
kuma | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
lars | ub+1+2 | ub(m) | 45 | i84~85 | +61a | |||
leroy | d,df,f+3+4,F | ub(m) | 80 | i56~57 | -1~0d | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch Parry state 20~60 | ||
panda | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
steve | ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | +12a (+1) | * Balcony Break | |
reina | b+1+4 | ub(m) | 50 | i64 | +20 (-1) | +20 (-1) | * Balcony Break * Can cancel with input b,b | |
victor | b,B+2+3 | ub(m) | 50 | i65~66 | +2 (-8) | * Balcony Break | ||
kazuya | DVK.ub+1+2 | ub(h) | 40 | i41 | +14 (-44) | * Partially uses remaining Heat time * Jack-8 or Alisa can recovery 20 by input 1+2 | ||
kazuya | DVK.uf+1+2 | ub(h) | 26 | i22 | ||||
shaheen | db+1+2 | ub!(m) | 40 | i64~65 | +42 (+11) | |||
steve | 1+3 | throw | 35 | i12~14 | -6 | * Homing * Throw break 1 or 2 | ||
steve | 2+4 | throw | 35 | i12~14 | -3 | * Homing * Floor Break * Throw break 1 or 2 | ||
steve | Back throw | throw | 55 | i12 | * Unbreakable | |||
steve | Left throw | throw | 40 | i12 | * Throw break 1 | |||
steve | Right throw | throw | 40 | i12 | * Throw break 2 | |||
steve | qcb+2+4 | throw | 40 | i12 | -2 | * 2 Throw break | ||
steve | uf+1+2 | throw | 40 | i12 | +0 | * 1+2 Throw break | ||
eddy | d+1+3 | th(m) | 30 | i12~13 | -5 | * Heat Engager * Throw break: none | ||
eddy | d+2+4 | th(m) | 35 | i12~13 | +0 | Throw break: none | ||
hwoarang | AIR.ub+3+4 | th(m) | 26 | i15~16 | * Break: none * Opponent recovery on hit: FUFA, sideswap * Also possible during Right Stance | |||
eddy | 1+3 | th(h) | 35 | i12~14 | -5 | -7 | * Floor Break * Throw break: 1 or 2 | |
eddy | 2+4 | th(h) | 35 | i12~14 | -6 | -9 | * Floor Break * Throw break: 1 or 2 * Sideswitch on break | |
eddy | Back throw | th(h) | 50 | i12~14 | +0 | Throw break: none | ||
eddy | HSP.1+3 | th(h) | 26 | i23~24 | +6 | * Throw break: none * Shift to RLX on hit | ||
eddy | Left throw | th(h) | 40 | i12~14 | -3 | +0 | Throw break: 1 | |
eddy | RLX.uf+1+2 | th(h) | 40 | i17~18 | -6 | +0 | * Throw break: 1+2 * Sideswitch on break | |
eddy | Right throw | th(h) | 40 | i12~14 | -3 | -6 | Throw break: 2 | |
eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4(-34) | Throw break: 1+2 | |
hwoarang | 1+3 | th(h) | 35 | i12~14 | * Break: 1 or 2 * Opponent recovery on hit: FDFT * Sideswap on break | |||
hwoarang | 2+4 | th(h) | 25 | i12~14 | * Spike * Break: 1 or 2 * Opponent recovery on hit: FDFT off-axis to the left, sideswap | |||
hwoarang | 2+4,B | th(h) | 40 | i12~14 | -2 | * Break: 2 * Opponent recovery on hit: FUFA, sideswap * Shifts to Backturn Stance | ||
hwoarang | Back throw | th(h) | 60 | i12~14 | * Break: none * Opponent recovery on hit: FUFA * Also possible during Right Stance | |||
hwoarang | Left throw | th(h) | 45 | i12~14 | * Break: 1 * Opponent recovery on hit: FUFT off-axis to the left * Also possible during Right Stance | |||
hwoarang | RFF.1+3 | th(h) | 45 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Also possible during Right Stance | |||
hwoarang | Right throw | th(h) | 44 | i12~14 | * Break: 2 * Opponent recovery on hit: FDFT off-axis to the right * Also possible during Right Stance | |||
hwoarang | d,db,b+3 | th(h) | 45 | i11 | * Spike * Break: 1 * Opponent recovery on hit: FUFA, sideswap | |||
hwoarang | f+2+3 | th(h) | 35 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Possible in all stances except Backturn Stance | |||
hwoarang | uf+1+2 | th(h) | 40 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during Right Stance | |||
kazuya | 1+3 | th(h) | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Recovers BT on break | |
kazuya | 2+4 | th(h) | 35 | i12~14 | +0 | +0d | * Homing * Throw break: 1 or 2 | |
kazuya | Back throw | th(h) | 50 | i12~14 | +3d | * Throw Break: none | ||
kazuya | FC.db+1+2 | th(h) | 40 | i12~14 | -6 | -3d | Throw break: 1+2 | |
kazuya | Left throw | th(h) | 40 | i12~14 | -3 | +0d | * Throw break: 1 * Floor Break | |
kazuya | Right throw | th(h) | 40 | i12~14 | -3 | -4d | Throw break: 2 | |
kazuya | uf+1+2 | th(h) | 35 | i12~14 | +0 | +26d (+8) | * Throw break: 1+2 * Balcony Break * Side switch on break * 15 additional damage on wall hit | |
kuma | 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT | |
kuma | 2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT * Side switch on hit | |
kuma | Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
kuma | HBS.f+1+2 | th(h) | 30 | i26~27 | +1 | * Removes Recoverable Health * Spike * Throw break: none * Opponent status on hit: FUFA | ||
kuma | Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1 * Spike * Opponent status on hit: FUFT | |
kuma | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
kuma | hcb,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
kuma | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
lars | uf+3+4,1+2 | sp, th(h) | 40 | ,i9~11 | +1 | * Throw break: 1+2 | ||
lars | (airborne).f,f,F+2+4 | th(h) | 31 (21) | i11 | 0 | * Throw break: none * Opponent status on hit: FUFT | ||
lars | 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Spike * Throw break: 1 or 2 * Opponent status on hit: FUFA | |
lars | 2+4 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1 or 2 * Opponent status on hit: FDFT perpendicular * Side switch on hit | |
lars | Back throw | th(h) | 50 | i12~14 | 0 | * Throw break: none * Opponent status on hit: FDFT | ||
lars | Left throw | th(h) | 40 | i12~14 | -3 | 0 | * Throw break: 1 * Opponent status on hit: FUFT | |
lars | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFA | |
lars | f,f,F+2+4 | th(h) | 40 | i11 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FDFA | |
lars | uf+1+2 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FUFT | |
leroy | 1+3 | th(h) | 35 | i12~14 | * Spike * Throw break: 1 or 2 * Opponent status on hit: FUFT perpendicular | |||
leroy | 2+4 | th(h) | 35 | i12~14 | * Throw break: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit | |||
leroy | Back throw | th(h) | 50 | i12~14 | * Spike * Throw break: none * Opponent status on hit: FDFA | |||
leroy | Left throw | th(h) | 40 | i12~14 | * Spike * Throw break: 1 * Opponent status on hit: FUFT perpendicular | |||
leroy | Right throw | th(h) | 40 | i12~14 | * Throw break: 2 * Opponent status on hit: FUFA * Side switch on hit | |||
leroy | uf+1+2 | th(h) | 35 | i12~14 | * Throw break: 1+2 * Opponent status on hit: FUFA off-axis to the left | |||
panda | 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT | |
panda | 2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Throw break: 1 or 2 * Opponent status on hit: FUFT * Side switch on hit | |
panda | Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none * Opponent status on hit: FUFA | ||
panda | HBS.f+1+2 | th(h) | 30 | i26~27 | +1 | * Removes Recoverable Health * Spike * Throw break: none * Opponent status on hit: FUFA | ||
panda | Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1 * Spike * Opponent status on hit: FUFT | |
panda | Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2 * Opponent status on hit: FUFT off axis | |
panda | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
panda | uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2 * Balcony Break * Opponent status on hit: FUFT | |
reina | 1+3 | th(h) | 35 | i12~14 | -3 | +0 | * Throw break 1 or 2 * Spike * Opponent recovery on hit: FUFA off-axis to the left | |
reina | 2+4 | th(h) | 35 | i12~14 | -6 | +0 | * Throw break: 1 or 2 * Opponent recovery on hit: FUFA * Side switch on Hit or Throw break | |
reina | Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
reina | Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left | |
reina | Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
reina | d,db,b,f+2 | th(h) | 40 | i12 | -3 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
reina | uf+1+2 | th(h) | 35 | i12 | -6 | +25 (+8) | * Balcony Break * Throw break: 1+2 * Side switch on Throw break | |
shaheen | 1+3 | th(h) | 35 | i12~14 | * Homing * Throw escape: 1 or 2 * Opponent status on hit: FUFA | |||
shaheen | 2+4 | th(h) | 35 | i12~14 | * Homing * Floor Break * Throw escape: 1 or 2 * Opponent status on hit: FUFA * Side switch on hit | |||
shaheen | Back throw | th(h) | 50 | i12~14 | * Throw escape: none * Opponent status on hit: FUFA * Side switch on hit | |||
shaheen | Left throw | th(h) | 40 | i12~14 | * Throw escape: 1 * Opponent status on hit: FUFT * Side switch on hit | |||
shaheen | Right throw | th(h) | 40 | i12~14 | * Throw escape: 2 * Opponent status on hit: FUFA | |||
shaheen | uf+1+2 | th(h) | 40 | i12~14 | * Floor Break * Throw escape: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |||
reina | 1+3 | th(h) | 35 | i12~14 | +0 | +0 | * Throw break 1 or 2 * Spike * Opponent recovery on hit: FUFA off-axis to the left | |
reina | 2+4 | th(h) | 35 | i12~14 | +0 | +0 | * Throw break: 1 or 2 * Opponent recovery on hit: FUFA | |
reina | Back throw | th(h) | 50 | i12~14 | +0 | * Break: none * Opponent recovery on hit: FDFA | ||
reina | Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1 * Opponent recovery on hit: FUFA off-axis to the left | |
reina | Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2 * Opponent recovery on hit: FUFA | |
reina | SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none * Opponent recovery on hit: FUFA | ||
reina | WRA.1+3 | th(h) | 20 | i16 | +10 | * Throw break: none * Opponent recovery on hit: FUFT | ||
reina | d,db,b,f+2 | th(h) | 40 | i12 | +0 | +0 | * Balcony Break * Throw break: 2 * Opponent recovery on hit: FUFT | |
reina | uf+1+2 | th(h) | 35 | i12 | +0 | +25 (+8) | * Balcony Break * Throw break: 1+2 | |
jack-8 | GMH.1+2 | th | 45 (57) | i16 | -6 | +0d | * 57 Damage if opponent hits the wall * Throw Break 1+2 * Swaps positions on break | |
lars | b+4,1+2 | m, th | 23, 15 | i15, | 0 | * Available on b+4 frontal standing hit | ||
steve | FLK.1+2 | th | 40 | i12~14 | -6 | +0d | * 1+2 for throw break | |
steve | PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
steve | SWY.1+2 | th | i10~15 | -2 | +1 / +10~17wc | * 3 damage on wall crush * +10 when opponent hits the wall, if the throw is successful * Frame advantage on wall crush increases up to +17 the further the opponent is from the wall * Throw break 1+2 * 10F throw break window for NH and CH SWY.1+2 | ||
steve | SWY.1+2~b | th | i10~15 | -2 | +1 / +13~23?wc | * 3 damage on wall crush * +13 when opponent hits the wall after being rotated by < 90 degrees * +17 when opponent hits the wall after being rotated by > 90 degrees * +23? when opponent hits the wall after being rotated by 180 degrees? * Frame advantage on wall crush increases up to +23? the further the opponent is from the wall * Throw break 1+2 * 14F? throw break window for NH and CH SWY.1+2 | ||
steve | TFA.1 | th | 15 | +0 | +14 | * Press 1 for throw break * Partially uses remaining heat time | ||
steve | TFA.2 | th | 50 | +0 | +0d | * Press 2 for throw break * Partially uses remaining heat time | ||
king | df+3+4 | t/s | 30/15 | i28~35 | -12~-18 | +18d/-7~0 | * Throw only when opponent standing close. * Cannot throw break. * Recovers in BT/FUFT on throw success/failed. Low crush 13~ | |
king | WALL.f,hcf+1 / WALL.f,f,F+2+4 | t(w) | 65(70) | i10 | -5d | * Cannot throw break. Also converts from RKO. * (f,hcf+1): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * (f,f,F+2+4): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFR. | ||
king | FC.1+2 | t(s) | 0 | i26 | -5 | +3d | * 1+2 throw break (except from behind). * Catches standing and crouching opponent from all directions. | |
king | FDFA.db+1+3 | t(g) | 32 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA. | |
king | FDFL.db+1+3 | t(g) | 37 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL. | |
king | FDFR.db+1+3 | t(g) | 35 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | |
king | FDFT.db+1+3 | t(g) | 30 | i18~20 | +0 | +22d | * 1 or 2 throw break, depending on King's input. * Side Switch. * Opponent recovers in FDFL. | |
king | FUFA.db+1+3 | t(g) | 28 | i18~20 | +0 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFR. | |
king | FUFL.db+1+3b+1+3 | t(g) | 0 | i18~20 | +0 | +25d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFL/FDFR. | |
king | FUFT.DB+1+3 | t(g) | 25 | i18~20 | +0 | +0d | Floor Break * 1 throw break. * Opponent recovers in FUFT. | |
king | FUFT.DB+2+4 | t(g) | 28 | i18~20 | +0 | +1d | * 2 throw break. * Opponent recovers in FUFT. | |
king | FUFT.db+1+3 | t(g) | 20,10 / 35 | i18~20 | +0 | +1d(-40) | * 1 or 2 throw break, depending on King's input. * Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35. * Opponent recovers in FUFT if fails to roll. | |
king | 1,2,1,d+2+4 | h, h, m, t(c) | 5, 15, 10, 35 | i10, ,i28~30 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
king | 1,2,d+2+4 | h, h, t(c) | 5, 15, 35 | i10, ,i27 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
king | d+1+3 | t(c) | 35 | i12~13 | +0d | Floor Break * Crouch throw, cannot throw break. * Can also be done by db+1+3 and in FC too. * Opponent recovers in FDFA. | ||
king | d+2+4 | t(c) | 35 | i12~13 | +0d | Floor Break * Crouch throw, cannot throw break. * Can also be done by db+2+4 and in FC too. * Opponent recovers in FUFA. | ||
king | d+1+4 | t(c) | 35 | i12~13 | +0d | * Heat Engager * Crouch throw, cannot throw break. * Can also be done by db+1+4 and in FC too. * Restores some Heat Gauge in Heat. * Cannot heat dash.Opponent recovers in FDFA. | ||
king | AIR.1+3 / AIR.f+1+3 | t(a) | 30 | i12~14 / i15~17 | +0d | * Homing * Cannot throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FDFT. | ||
king | AIR.2+4 / AIR.f+2+4 | t(a) | 20 | i12~14 / i15~17 | +40d(+35) | * Tornado * Homing * Cannot throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFT. | ||
king | AIR.d+1+3 | t(a) | 15 | i12~13 | -5d | * Cannot throw break. * Opponent recovers in FDFL. | ||
king | AIR.f,f,F+2+4 | t(a) | 65(70) | i10 | +4d | Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
king | AIR.f,hcf+1 | t(a) | 55(60) | i10 / i12~14 | +3d | Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
king | WallBack.b,b,ub | t / m | 45 / 21 | i43~48 / i44~63 | -8 | +2 / +15 | * Airborne from 5F, invincibility from 8 to 13F. * Unbreakable throw near wall, becomes air attack if throw not connected. * Side switch. Opponent recovers in FUFA. | |
dragunov | d+1+3 | t (m) | 35 | i12~14 | +1d | * Crouch throw | ||
reina | WRA.1+3 | t (h) | 20 | i16 | +10d | * Unbreakable * Opponent recovery on hit: FUFT * Does 35 damage on wall hit | ||
alisa | 1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
alisa | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2 | |
alisa | Back throw | t | 55 | +0d | * Floor Break * Throw break: none * Opponent recovery on hit: FDFA * Side switch | |||
alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
alisa | Left throw | t | 40 | -3 | -5d | * Throw break: 1 * Opponent recovery on hit: FDFA * Can side switch on hit | ||
alisa | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent recovery on hit: FUFA perpendicular to Alisa | ||
alisa | uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT | |
anna | 1+3 | t | 35 | i12~14 | -6 | +0d | * Homing * Throw break 1 or 2 | |
anna | 2+4 | t | 21 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
anna | Back throw | t | 50 | +0d | * Unbreakable * Side switch on hit | |||
anna | HAM.1+3 | t | 15 | i11 | -2 | +0 | * Throw break 1+2 | |
anna | HAM.1+3,1 | t, t | 15, 35 | i11, | -3 | +0d | * Throw break 1 * 15 damage to Anna on break | |
anna | HAM.1+3,2 | t, t | 15, 30 | i11, | -3 | +3d | * Throw break 2 * 15 damage to Anna on break | |
anna | Left throw | t | 40 | -3 | +0d | * Throw break 1 * Can side switch on hit | ||
anna | Right throw | t | 38 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
anna | db+1+2 | t | 40 | i12 | -6 | +0d | * Throw break 1+2 | |
anna | uf+1+2 | t | 30,10 | i12 | +0 | +29d (-32) | * Throw break 1+2 * Opponent can tech roll to reduce damage to 30 * 45 damage on wall splat * Side switch on break, Anna recovers side turned | |
asuka | ws2,1+2 | m, t | 18, 12 | i13~14, i24~25 | -5 | +17 | * Combo from 1st hit with 3f delay * Move can be delayed 2f * Links to Destabilizer (f+1+3_f+2+4) extensions on hit * +9 on BT hit | |
asuka | 1+3 | t | 35 | i12~14 | -2 | +0d | * Homing * Floor Break * Throw break 1 or 2 | |
asuka | 2+4 | t | 35 | i12~14 | -2 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FDFA on hit | |
asuka | Back throw | t | 50 | +7d | * Unbreakable * Side switch on hit * Opponent recovers FDFA on hit | |||
asuka | FC.db+1+2 | t | 15,15,15 | i14 | -6 | +56a (+28) | * Throw break 1+2 * Side switch on hit * 2nd damage on landing * 3rd damage without tech roll | |
asuka | Left throw | t | 40 | -3 | -3d | * Throw break 1 * Opponent recovers FDFT on hit | ||
asuka | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FUFA on hit | ||
asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
asuka | f+1+3 | t | 0 | i19~20 | +17 | |||
asuka | uf+1+2 | t | 40 | i12 | -3 | +0d | * Throw break 1+2 * Opponent recovers FUFA on hit | |
azucena | uf+1,P | h, t | 18, 25 | i18~19, | -4d | Opponent recovers FUFA | ||
azucena | BT.2:2 | m, t | 15, 23 | i17~18, | +0d | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | ||
azucena | 1+3 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 | |
azucena | 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch on hit and break | |
azucena | Back throw | t | 50 | +0d | * Unbreakable * Side switch | |||
azucena | FC.1+2 | t | 0 | i32 | -5 | +3 | * Throw break 1+2 in a 4f window, frames 1~4 * Reverse tackle with 1+2 in a 2f window, frames 18~19 * Works on standing and crouching opponent | |
azucena | Left throw | t | 40 | -3 | +0d | * Throw break 1 | ||
azucena | Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
azucena | Tackle.2,1,2,1 | t | 5,5,5,15 | +0d | * Throw break 1 for right punches * Throw break 2 for left punches * Only 1st and 4th hits can be blocked * Inputs are reversed for tackle from behind * Can cancel the last punch to Arm Breaker with 1+2 | |||
azucena | Tackle.1+2 | t | 25 | -9 | +1d | * Throw break 1+2 | ||
azucena | d+1+3 | t | 35 | i12~13 | +0d | * Heat Engager * Regains heat during heat * Crouch throw * Unbreakable * Can't Heat Dash cancel | ||
azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * side switch on hit | |
bryan | 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Throw break 1 or 2 | |
bryan | 2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Throw break 1 or 2 * Side switch on hit | |
bryan | Back throw | t | 60 | -1d | Unbreakable | |||
bryan | FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
bryan | Left throw | t | 40 | -3 | +1d | * Floor Break * Throw break 1 * Side switch on hit | ||
bryan | Right throw | t | 40 | -3 | +6d | * Throw break 2 | ||
bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
claudio | 1+2,1+2 | m, t | 20, 10 | i17, i17 | +0 | * Combo from 1st hit * Only comes out on standing hit * Doesn't work at tip range * Doesn't work in the side or back * Not a timed input | ||
claudio | 1+2,1+2,2 | m, t, t | 20, 10, 18 | i17, ,i17 | -5d or +0d | * Combo from 1st hit * Gain STB on hit * -5d vs FUFT when gaining STB * +0d vs FUFA if already STB * Deals 20 damage with input b,f+2 * Not a timed input | ||
claudio | 1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw Break 1 or 2 | |
claudio | 2+4 | t | 35 | i12~14 | -6 | +0d | * Throw break 1 or 2 * Side switch on hit * both players recover in FUFA on hit | |
claudio | Back throw | t | 50 | +0d | * Unbreakable * Can side switch on hit * Opponent recovers in FDFT | |||
claudio | Left throw | t | 40 | -3 | +1d | * Break: 1 * Opponent recovers in off-axis FUFT | ||
claudio | Right throw | t | 40 | -3 | +1d | * Throw break 2 * Can side switch on hit * Opponent recovers in FUFT | ||
claudio | uf+1+2 | t | 40 | i12 | -6 | +1d | * Throw break 1+2 * Side switch on hit * Can be buffered * Opponent recovers in FUFA | |
clive | 1+3 | t | 35 | i12~14 | -5 | +0d | * Homing * Throw break 1 or 2 * Can be done from FC * Opponent recovers in FUFA state | |
clive | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Throw break 1 or 2 * Can be done from FC * Side switch on hit and on throw break * Opponent recovers in FUFT | |
clive | Back Throw | t | 50 | +0d | * Unbreakable * Opponent recovers in FUFA | |||
clive | Left Throw | t | 40 | i12~14 | -3 | +0d | * Throw break 1 * Opponent recovers in FUFA | |
clive | Right Throw | t | 40 | i12~14 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers in FUFT | |
clive | uf+1+2 | t | 40 | i12~14 | -5 | +0d | * Throw break 1+2 * Can be done from FC * Opponent recovers in FDFA | |
devil-jin | H.uf+3+4,1+2 | m,m, t | 8,20, 20 | i16~17 i13~14, i25~50 | -15 | +0d | * 4 chip damage on block * Available only as combo from 1st hit * Unavailable on whiff * Transition to attack throw on hit * Consumes 250F of remaining heat time Low crush | |
devil-jin | f,n,d,df+1,UF | m, t | 30, 10 | i22~24, | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | ||
devil-jin | FLY.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, ,i55? | -4d | * Transition to attack throw on hit * Available only on hit * 10dmg with combo scaling from previous hit * Opponent recovers FDFA on hit Low crush 1~ | ||
devil-jin | MCR.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, ,i55? | -4d | * Transition to attack throw on hit * Available only on hit * 10dmg with combo scaling from previous hit * Opponent recovers FDFA on hit Low crush 1~ | ||
devil-jin | 1+3 | t | 35 | i12~14 | +0 BT | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC | |
devil-jin | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FUFA on hit * Can be done from FC | |
devil-jin | Back Throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
devil-jin | Left Throw | t | 43 | -3 | +1d | * Throw break 1 * Opponent recovers FUFA on hit | ||
devil-jin | Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FDFA on hit | ||
devil-jin | df+2+3 | t | 40 | i12 | -2 | -6d | * Floor Break * Throw break 2 * Can be done from FC | |
devil-jin | f,hcf+1+2 | t | 45 | i12 | -6 | +0d | * Throw break 1+2 * Side switch on hit when done on opponent's front and left sides from P1 side * Sideswap on hit when done on opponent's left side from P2 side * Can be done from FC | |
devil-jin | qcb+1+3 | t | 40 | i12 | -2 | +0d | * Throw break 1 * Opponent recovers FUFA on hit * Can be done from FC | |
devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
dragunov | H.2+3,db+1+2 | m,m,m, t | 25,14,23, 0 | i15~16, i30~32,i31~32, i26 | -2d | * Heat Burst * Unbreakable on hit | ||
dragunov | 1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Throw break 1+2 ** Unbreakable during Heat ** Partially uses remaining Heat time * Cancel with B | |
dragunov | b+4,2,1+2 | m, m, t | 15, 10, 17 | i14, ,i40 | -5 | +3d | * Throw break 1+2 ** Recovery in BT ** Unbreakable during Heat ** Partially uses remaining Heat time * Alternate input: ** ss2,1+2,1+2 ** ss3+4,1+2 ** (Face down).1+2,1+2 ** f,f,F+2,H.1+2 ** FC.df+1,H.1+2 | |
dragunov | b+3+4:1+2 | h, t | 22, 20 | i28~29, i28~29 | +1d | * Removes Recoverable Health * Unbreakable * Transitions to throw when blocked from the front * Just frame not required during Heat * Partially consumes remaining Heat time | ||
dragunov | H.f,f,F+2,1+2 | m, t | 22, 0 | i15~17, i40 | -2d | Partially uses remaining Heat time | ||
dragunov | H.FC.df+1,1+2 | L, t | 8, 0 | i16~17, i40 | -2d | Partially uses remaining Heat time | ||
dragunov | 1+3 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 * Homing | |
dragunov | 2+4 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 * Homing * Side switch on hit or break | |
dragunov | Back throw | t | 50 | +1d | Unbreakable | |||
dragunov | Left throw | t | 40 | -3 | +1d | * Throw break 1 | ||
dragunov | Right throw | t | 40 | -3 | +1d | * Throw break 2 | ||
dragunov | Tackle.1 | t | 35 | +0d | * Throw break 1 * Removes Recoverable Health | |||
dragunov | Tackle.2 | t | 40 | +3d | * Throw break 2 | |||
dragunov | Tackle.1+2 | t | 45 | +3d | * Throw break 1+2 | |||
dragunov | db+3~1+2 | t | 30 | i19~20 | +1d | * Heat Engager * Side switch * Crouch throw * Cancel into FC with D, DB or DF * Can't Heat Dash High crush | ||
dragunov | f+1+4 | t | 40 | i11 | -2 | +0d | * Throw break 1 * Side switch on hit | |
dragunov | f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 | |
dragunov | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 * Side switch on hit | |
dragunov | uf+3+4 | t | 35 | i38~42 | -12d | Unbreakable (avoid by ducking) | ||
feng | 1+3 | t | 35 | i12~14 | -6 | -4 | * Throw break 1 or 2 | |
feng | 2+4 | t | 35 | i12~14 | -3 | 0 | * Throw break 1 or 2 | |
feng | BT.1+4 | t | 45 | -6 | -4 | * Throw break 1+2 | ||
feng | Back Throw | t | 50 | -4 | * Cannot break throw | |||
feng | Left Throw | t | 40 | -3 | -6 | * Throw break 1 | ||
feng | Right Throw | t | 40 | -3 | -4 | * Throw break 2 | ||
feng | uf+1+2 | t | 40 | -6 | 0 | * Spike * Throw break 1+2 | ||
heihachi | 1+3 | t | 35 | i12~14 | -3 | -1d | * Homing * Throw break 1 or 2 | |
heihachi | 2+4 | t | 35 | i12~14 | +0d | * Floor Break * Throw break 1 or 2 * Side switch on break * Heihachi recovers BT on break | ||
heihachi | Back throw | t | 60 | +0d | * Unbreakable | |||
heihachi | FUJ.1+3 | t | 15 | i18 | +7 | * Homing * Unbreakable | ||
heihachi | H.FUJ.1+3 | t | 15 | i18 | +8 | * Cancel RAI transition with B * Consumes remaining Heat time * Throw is unbreakable | ||
heihachi | H.d+1+2,P | t | 35 | i11 | * Parries high or mid punches or kicks * Regain health on a successful parry * Partially uses remaining heat tiem Parry state 19~40 | |||
heihachi | Left throw | t | 40 | -3d | * Throw break 1 | |||
heihachi | RAI.1+3 | t | 30 | i15~16 | +0d | * Unbreakable * 42 damage on a wall splat | ||
heihachi | Right throw | t | 45 | -4d | * Floor Break * Throw break 2 | |||
heihachi | uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break * Throw break 1+2 * Side switch on break | |
heihachi | uf+1+4 | t | 30 | i12 i48 | -6 | +28d (-30) | * Balcony Break * Throw break 1+2 * Headbutt can be reversed with input 1 or 2 or 3 or 4 * Only works on Male characters and Reina | |
jack-8 | (During Enemy wall stun) 1+3 | t | 33 | i12 | ! | +0d | * Wall throw (Unbreakable) * Alternate input 2+4 or uf+1+2 | |
jack-8 | 1+3 | t | 35 | i12 | +0 | +1d | * Throw Break 1 or 2 * Swaps positions on break | |
jack-8 | 2+4 | t | 35 | i12 | -6 | -3d | * Throw Break 1 or 2 * Swaps positions on break * Side Switch | |
jack-8 | Back Throw 1+3 | t | 70 | i12 | ! | +3d | * Unbreakable * Floor Break | |
jack-8 | Back Throw 2+4 | t | 70 | i12 | ! | +17d | * Balcony Break * Unbreakable * 80 damage on wall splat | |
jack-8 | GMH.1+3 | t | 30 | i15 | ! | +0d | * Crouch Throw (Unbreakable) * Floor Break * Alternate input d+1+3 | |
jack-8 | GMH.2+4 | t | 25 | i15 | ! | +6d | * Heat Engager * Cannot cancel into Heat Dash * Crouch Throw (Unbreakable) * Alternate input d+2+4 * Gain GMC on Heat activation | |
jack-8 | Left Throw | t | 40 | i12 | -3 | +1d | * Throw Break 1 * Balcony Break | |
jack-8 | Right Throw | t | 40 | i12 | -3 | +0d | * Throw Break 2 * Side Swap | |
jack-8 | db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2 * Floor Break | |
jack-8 | db+2+3 | t | 25 | i11 | -2 | +14c | * Throw Break 2 * Floor Break | |
jack-8 | df,DF+2+4 | t | 10 | i14 | -2 | +54a | * Throw Break 2 * | |
jack-8 | df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
jack-8 | d+1+3 | t | 30 | i12 | ! | +0d | * Crouch Throw (Unbreakable) * Floor Break * Can be done from crouch * Alternate input GMH.1+3 | |
jack-8 | d+2+4 | t | 25 | i12 | ! | +6d | * Heat Engager * Cannot cancel into Heat Dash * Crouch Throw (Unbreakable) * Can be done from crouch * Alternate input GMH.2+4 * Gain GMC on Heat activation | |
jack-8 | qcb+2 | t | 45 | i11 | -2 | +5d | * Throw Break 2 | |
jack-8 | qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
jack-8 | uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
jack-8 | uf+1+2,d,df+2 | t | 40 | i11 | -6 | +19a (-7) | * Throw Break 1+2 * Balcony Break * Wallsplats opponent * If blocked, does 20 chip dmg and is -2 oB | |
jin | 1+3 | t | 35 | i12~i14 | +0 | +2d | * Homing * Throw break 1 or 2 * Jin recovers BT on break | |
jin | 2+4 | t | 35 | i12~i14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | |
jin | Back throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
jin | Left throw | t | 43 | -3 | +0 | Throw break 1 | ||
jin | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
jin | df+2+4 | t | 40 | i12 | -2 | -4d | * Throw break 2 | |
jun | 1+3 | t | 35 | i12~14 | +0 | +0d | * Homing * Throw break 1 or 2 | |
jun | 2+4 | t | 35 | i12~14 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit | ||
jun | Back throw | t | 50 | +7d | * Unbreakable * Side switch | |||
jun | FC.db+1+2 | t | 15,15,15 | i14~15 | -6 | +56a (+28) | * Throw break 1+2 * Opponent can tech roll to reduce the landing damage | |
jun | IZU.1+3 | t | 35 | i14 | -6 | +0d | * Throw break 1+2 * Restores 8 life and 12 recoverable | |
jun | Left throw | t | 40 | -3 | +0d | * Throw break 1 | ||
jun | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
jun | b+1+3,P | t | 25 | -4d | * Opponent recovers FDFT | |||
jun | df+2+3 | t | 40 | i12 | -6 | -6d | * Throw break 2 * Floor Break | |
jun | f+3+4,P (Low) | t | 20 | +0d | * Restores 14 health and 14 recoverable * Opponent recovers FDFA | |||
jun | f+3+4,P (Throw) | t | 40 | +0d | * Restores 8 health and 8 recoverable * Opponent recovers FUFA (sideways) | |||
jun | uf+1+2 | t | 40 | i12 | -6 | +0d | Throw break 1+2 | |
king | 1,2,1,2+4 | h, h, m, t | 5, 15, 10, 40 | i10, ,i26~28 | +0d | * Throw break 2. | ||
king | 1,2,2+4 | h, h, t | 5, 15, 30 | i10, ,i30 | +1d | * Throw break 2. | ||
king | f+3:1+2 | m, t | 18, 20 | i15~16, | -5d | * Input 1+2 during frames 16-19 of f+3 * Shifts to throw on front grounded hit. | ||
king | b+3:1+2 | h, t | 23, 15 | i16~18, | -7d | * Shifts to throw on front grounded hit. * Input 1+2 before b+3 hits. | ||
king | BT.3:1+2 | m, t | 18, 20 | i13~14, | +0d | * Floor Break * Throw when hit standing in front close range. * Just frame input. | ||
king | (Behind 1 throw) | t | 60 | (depends) | +0d | * Cannot throw break. * Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws. * Side switch. Opponent recovers in FDFL. | ||
king | (Behind 2 throw) | t | 60 | (depends) | -1d | * Cannot throw break. * Any 2 break throw behind opponent's back except chain throws. * Side switch? Opponent recovers in FDFL. | ||
king | (Left side throw) | t | 40 | (depends) | -3 | +36d | * 1 throw break. * Any throw on standing opponent's left side. * Side switch. Opponent recovers in FUFR. | |
king | (Right side throw) | t | 42 | (depends) | -3 | +21d | * 2 throw break. * Any throw on standing opponent's right side. * Opponent recovers in FUFT. | |
king | 1+3 / f+1+3 | t | 35 | i12~15 / i15~17 | -6 | +0d | * Homing * 1 or 2 throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFA. * Side switch on successful throw break | |
king | 2+4 / f+2+4 | t | 35 | i12~15 / i15~17 | -3 | +0d | * Homing * 1 or 2 throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Side switch. Opponent recovers in FUFA. | |
king | AB1.1,1+2 | t | 12,18 | -3 | +2d | * 1 throw break. * Opponent recovers in FUFT. Max damage 50. | ||
king | AB1.2,1,1+3 | t | 20 | -3 | +0d | * 1+2 throw break. * Opponent recovers in FDFT. | ||
king | AB1.2,4,2+4 | t | 20 | -3 | +1d | * 2 throw break. * Opponent recovers in FUFL. | ||
king | AB2b.3,4,3+4,1+2 | t | 20 | +1d | * Cannot throw break. * Opponent recovers in FUFR. Max Damage 60. | |||
king | AB2c.1,3,4,2,1+2 | t | 60 | -3 | +1d | * 2 throw break. * Opponent recovers in FUFL. Max damage 100. | ||
king | AB2c.2,1,3,1+2 | t | 25 | -3 | +1d | * 1 throw break. * Opponent recovers in FUFA. Max damage 65. | ||
king | Behind.b,f+1+2 | t | 75 | i10 | +1d | Floor Break * Cannot throw break. * Opponent recovers FUFR. | ||
king | CD.1+3 | t | 20 | i12 | -2 | +1d | * 1 Throw break. * Opponent recovers in FUFT. | |
king | CD.2+4 | t | 25 | i12 | -2 | +0d | * 2 throw break. * Opponent recovers in FDFR. | |
king | DHH.2,1,3,4 | t | 12,13 / 32 | -6 | -7d(-40) | * 2 throw break. * Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. * Opponent recovers in FUFT if fails to roll. | ||
king | DHH.1+2,1+2 | t | 15 | -6 | -3d | * 1 throw break. * Opponent recovers in FDFT. | ||
king | FC.db,d,db+1+2 | t | 45 | i12 | -6 | +0d | Floor Break * 1+2 throw break. * Opponent recovers in FUFR. | |
king | JGR.1+3 | t | 45 | i23 | +1d | * Heat Engager * Homing * Cannot throw break. Cannot heat dash. * Restores some Heat Gauge in Heat. * Opponent recovers in FUFA. | ||
king | JGS.1+3 | t | 20 | i12 | -3 | +0d | * Homing * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFT. * Becomes f,hcf+1 / 2+4 on air grab / wall splat. | |
king | MMD1.1,4,2,3 | t | 12 | +1d | * Cannot throw break. * Opponent recovers in FUFL. | |||
king | MMD2.1,1+3/ MMD2.2,2+4 | t | 13 | -6 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA. | ||
king | MMD3.2,3,1,1+2 | t | 24 | -6 | +0d | * 1+2 Throw break. * Opponent recovers in FDFR. Max Damage 69. | ||
king | MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4 | t | 12 | -6 | +1d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA. | ||
king | MMD4.3+4,1+2 | t | 10 | +0d | * Cannot throw break. * Opponent recovers in FDFA. | |||
king | MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4 | t | 18 | -3 | +0d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FDFA. | ||
king | MMD5.1+2,4,2,1+2 | t | 11,15 | -3 | +0d | * 1+2 throw break. * Opponent recovers in FDFL. Max Damage 93. | ||
king | MMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4 | t | 31 | -6 | -10d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA. Max Damage 116. | ||
king | PD.1+2,3,4,1+2 | t | 45 | i11 | -7 | +0d | * 1+2 throw break. (when legs lifted to the top) * Could use ki charge button for 1+2 input. * Opponent recovers in FDFL. | |
king | PD.1+2,1+2 | t | 35 | i11 | -7 | -14d | Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA. | |
king | RAS1.1 | t | 7/15 | +0d | * Cannot throw break. * Input with 2,1,1+2 for more damage. * Opponent recovers in FUFR. | |||
king | RAS2.1 | t | 7/15 | -9 | +0d | * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FUFR. | ||
king | RAS3.1 | t | 12/17 | +1d | * Cannot throw break. * Input with 1,2,3+4 for more damage. * Opponent recovers in FUFT. | |||
king | RAS4.1 | t | 15/20/31 | -3 | +1d | * 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * On wall splat damage is 31. * Opponent recovers in FUFT. Max damage 97. | ||
king | RAS4.2 | t | 20/25 | -6 | +1d | * 2 throw break. Side Switch. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 91. | ||
king | RSSB1.1 | t | 7/15 | +1d | * Cannot throw break. * Input with 2,2,1+2 for more damage. * Opponent recovers in FUFT. | |||
king | RSSB2.1 | t | 7/15 | -3 | +0d | * 1 or 2 throw break, depending on King's input. * Input with 3+4,1 or 3+4,2 for more damage. * Opponent recovers in FDFA. | ||
king | RSSB3.1 | t | 9/13 | +1d | * Cannot throw break. * Input with 1,2,3+4,1+2 for more damage. * Opponent recovers in FUFT. | |||
king | RSSB4.1 | t | 15/20/31 | +1d | * 1 throw break. Side Switch. * Input with 2,1,3,4 for more damage. * Opponent recovers in FUFT. Max damage 94. | |||
king | RSSB4.2 | t | 20/25 | +1d | * 2 throw break. * Input with 3,1,2,3+4,1+2 for more damage. * King recovers in backturn stance. * Opponent recovers in FUFA. Max damage 88. | |||
king | SHH1.1,2,1+2 | t | 25 | -10 | +0d | * 1 throw break. Side Switch. * King suffers 10 recoverable damage on successful throw break * Opponent recovers in FDFR. Max damage 50. | ||
king | SHH1.2,1,1+3 | t | 30 | -10 | +0d | * 2 throw break. * King suffers 10 recoverable damage on successful throw break * Opponent recovers in FDFR. Max damage 55. | ||
king | SHH1.1+2,1,3 | t | 20 | -10 | +0d | * 1+2 throw break. * King suffers 10 recoverable damage on successful throw break * Opponent recovers in FDFL. | ||
king | SHH2c.3,4,1+2,3+4 | t | 40 | +0d | * Cannot throw break. * Opponent recovers in FDFT. Max Damage 85. | |||
king | UT,2,1,2,1 | t | 5,5,5,15 | +0 | +0d | * Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) * Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. | ||
king | UT,1+2 | t | 25 | -9 | +1d | * 1+2 throw break. * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR. | ||
king | UT,1+2,1+2 | t, t | 25, 10 | +1d | * Cannot throw break. * Opponent recovers in FUFA. | |||
king | UT,3+4 | t | 20 | i69? | +0 | +1d | * 3+4 throw break. * Throw break window: input or hold 3+4 during frames 20-60 * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR. | |
king | UT,3+4:1+2 | t, t | 20, 30 | i69?, | +1d | * Input 1+2 during frames 68-70 of Leg Cross Hold * Cannot throw break. * Opponent recovers in FDFL. | ||
king | b+1+2(,f,F) | t | 0 | i12~17 | -3 | +14g / -2 | * Homing * 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | |
king | b+1+2,1+2(,f,F) | t | 0 | i12~17 | +11g / -6 | * 1+2 throw break. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | ||
king | db,n,f+2+4 | t | 53 | i11 | -2 | -1d | Floor Break * 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4. * Opponent recovers in FUFA. | |
king | db+2+3 | t | 40 (8+20+12) | i12 | -6 | +1d / 0d | * 1+2 throw break. * Opponent recovers in FUFT / FDFT. | |
king | df+1+3 | t | 19 | i32 | -2 | +1d | * Homing * 1 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFA. | |
king | df+2+4 | t | 20 | i32 | -2 | +1d | * Homing * 2 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFT. | |
king | df+2+3 | t | 40 | i12 | -2 | +0d | * 2 throw break. * Opponent recovers in FUFT. | |
king | f,f,F+2+4 | t | 40(45) | i10 | -5 | +1d | * 1+2 throw break * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute blue spark (+5 damage). ** 18F throw break window on blue spark; 7F throw break window on CH blue spark * Partially restores remaining Heat time. * Opponent recovers in FUFL. | |
king | f,hcf+1 | t | 45(50)/70,5 | i10 | -13 | -22d(-50) | * 1 throw break * Side switch * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). ** 18F throw break window on blue spark; 7F throw break window on CH blue spark * f,b,d,f are required input, so it can be done by f,b,db,d(,n),f+2 * Partially restores remaining Heat time. * Perform tech ukemi to reduce 5 damage. * 70 damage on wall splat (normal and perfect input). * Opponent recovers in FUFT. | |
king | f,hcf+2 | t | 50(55) | i12~14 | -6 | +1d | * 2 throw break * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+2 for blue spark (+5 damage) ** 18F throw break window on blue spark; 7F throw break window on CH blue spark * Partially restores remaining Heat time. * f,b,d,f are required input, so it can be done by f,b,db,d(,n),f+2 * Opponent recovers in FUFL. | |
king | qcb+1+2 | t | 50 | i11 | -6 | -6d | Floor Break * 1+2 throw break. * Side switch. * King recovers in backturn stance. * Partially restores remaining Heat time. * Opponent recovers in FUFA. | |
king | qcf+1 | t | 30 | i11 | -2/-7 | +8d | * 1 throw break. * Opponent recovers in FUFT. | |
king | ss2+4 | t | 15 / 20 | i13 | -3 | +0d / +1d | * Homing * 2 throw break (except from behind). * RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. * Opponent recovers in FUFT. * Throw can be canceled by input b/db. | |
king | uf+1+2 / uf+1+2,B | t | 30 | i12 | -6 | +19d(-7) / +17d(-13) | * 1+2 throw break. * Hold b to throw backwards. * Damage becomes 15 on wall splat. * Opponent recovers in FUFT. | |
law | 1+3 | t | 35 | i12~14 | -3 | +0d | Throw break 1 or 2 | |
law | 2+4 | t | 35 | i12~14 | +0d | * Throw break 1 or 2 * Side swap * Transition to BT with D ** (+5 BT) | ||
law | Back Throw | t | 50 | i12~14 | +0d | Unbreakable | ||
law | DSS.uf+1+2 | t | 35 | i12 | -2 | +0d | Throw break 1+2 | |
law | H.DSS,P | t | 38 | +0d | * Punches only * Heat only * Partially restores remaining Heat Time on successful parry Parry state 1? | |||
law | Left Throw | t | 40 | i12~14 | -3 | +0d | Throw break 1 | |
law | Right Throw | t | 42 | i12~14 | -3 | +0d | Throw break 2 | |
law | b+2+4 | t | 34 (38 Heat) | +0d | * Punches only * Partially restores remaining Heat Time * Does 38 damage in Heat Parry state 5? | |||
law | f,F+3+4 | t | 10 | i14 | -3 | +55a (+28) | Throw break 1+2 | |
law | f+2+3 | t | 35 | i12 | -2 | +6d | Throw break 1 | |
law | uf+1+2 | t | 35 | i12 | -6 | +3d | Throw break 1+2 | |
law | uf+1+2,1,2,1+2 | t | 40 | i12 | -6 | -6d | * Throw break 1+2 * Floor Break | |
lee | 3~3:4 | h, t | 18, 20 | i34, i34 | ! | +0d | * Unbreakable * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
lee | 1+3 | t | 35 | i12~14 | -3 | -2d | Throw break 1 or 2 | |
lee | 2+4 | t | 35 | i12~14 | -6 | -2d | * Throw break 1 or 2 * Side swap | |
lee | Back Throw | t | 50 | i12~14 | ! | -5d | Unbreakable | |
lee | Left Throw | t | 40 | i12~14 | -3 | -3d | Throw break 1 | |
lee | Right Throw | t | 40 | i12~14 | -3 | +0d | Floor Break Throw break 2 | |
lee | uf+1+2 | t | 20 | i12~14 | -3 | +23d | * Throw break 1+2 * Alternate input HMS.uf+1+2 | |
leo | 1+3 | t | 35 | i12~14 | -3 | +0d | Throw break 1 or 2 | |
leo | 2+4 | t | 35 | i12~14 | -6 | +0d | * Throw break 1 or 2 * Side switch on hit * Deals 4 more damage at the wall | |
leo | Back throw | t | 50 | i12~14 | -3d | * Deals 10 more damage at the wall | ||
leo | Left throw | t | 40 | i12~14 | -3 | +0d | * Throw break 1 * Side switch on hit * Deals 4 more damage at the wall | |
leo | Right throw | t | 40 | i12~14 | -3 | +1d | * Throw break 2 * Side switch on hit | |
leo | uf+1+2 | t | 40 | i12~14 | -6 | +8d | * Balcony Break * Throw break 1+2 * Side switch * Usable from KNK | |
lidia | 1+3 | t | 35 | i12~14 | -3 | +4 | * Homing * Throw break: 1 or 2 * Opponent on break: standing | |
lidia | 2+4 | t | 35 | i12~14 | -6 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent on hit: FUFA * Side switch on hit | |
lidia | Back throw | t | 50 | +0d | * Homing * Throw break: none * Opponent on hit: FDFT | |||
lidia | CH.db+3 | t | 41 | i16~17 | -2f | * Power up based on Heaven and Earth level: ** HAE lvl.0 17 damage ** HAE lvl.1 19 damage ** HAE lvl.2 21 damage ** HAE lvl.3 27 damage *** lvl.3 Removes Recoverable Health * Restores recoverable health | ||
lidia | Left throw | t | 40 | -3 | +4 | * Throw break: 1 * Opponent on break: standing | ||
lidia | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent on hit: FUFA * Side switch on hit | ||
lidia | uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break: 1+2 * Opponent on hit: FUFA * Regain recoverable health * Only when Heaven and Earth lvl is 3: * 50 damage * Removes Recoverable Health | |
lili | (During Enemy wall stun) 1+3 | t | 39 | i12 | ! | +0d | * Wall throw (Unbreakable) * Alternate input 2+4, uf+1+2 | |
lili | 1+3 | t | 35 | i12 | -3 | * Throw break 1 or 2 * Floor Break | ||
lili | 2+4 | t | 35 | i12 | -3 | * Throw break 1 or 2 * Side swap | ||
lili | Back Throw | t | 60 | i12 | ! | +1d | Unbreakable | |
lili | Left Throw | t | 42 | i12 | -3 | +0d | Throw break 1 | |
lili | Right Throw | t | 43 | i12 | -3 | +1d | Throw break 2 | |
lili | b+1+3 | t | 25 | +1d | * Punch parry (high and mid) * Side swap Parry state 5~15 | |||
lili | uf+1+2 | t | 40 | i12 | -3 | +1 | * Throw break 1+2 | |
nina | 1+3 | t | 35 | i12~14 | -6 | -2 | * Throw break 1 or 2 * Opponent recovers FUFA | |
nina | 2+4 | t | 35 | i12~14 | +0 | +0d | * Throw break 1 or 2 * Side switch * Nina recovers BT | |
nina | 2+4,2 | t | 25 | +0 | -5d | * Unbreakable * Side switch | ||
nina | ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
nina | ABK.1 | t | 15 | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Powered up input: ABK.3,1,1+2 | ||
nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.2,1,3,4,1+2 | ||
nina | ABK.2 | t | 15 | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Powered up input: ABK.1,2,3,4,1+2 | ||
nina | BHS.1 | t | 8 | -3 | +3d | * Throw break 1 * Powered up input: BHS.1,3,1 * Alternate input: BTR.1 | ||
nina | BHS.2 | t | 9,6 | -3 | +0d | * Throw break 2 * Powered up input: BHS.2,3,4,2 * Listed in previous games as Triple Slaps |