Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
yoshimitsu | d+1*(6),n | M! | 180 | i249~250 | +16a | +52a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(3),n | M! | 30 | i130~131 | +4c | +6a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | uf+1+3 | M! | 40 | i113~114 | +30a | * Spike * Weapon * Cancel to r64 DGF with 1+2 on frame 34 * Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 * Becomes a different move in NSS <div class="plainlist"> * Low crush 9~110 * fs111~113</div> | ||
leroy | 1+4 | l | 16 | i100~279 | -26 | +24 | Power up during Heat (partially uses remaining Heat time) | |
yoshimitsu | d+1*(2),n | M! | 25 | i99~100 | +4c | +6a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
jack-8 | u+3+4 | m | 40 | i94~100 | ! | +17d | * Unblockable * Can input additional 3+4 (up to 4 times) to fly farther and deal more damage * Alternate input ub+3+4 Low crush | |
yoshimitsu | uf+1+3,b | M! | 35 | i93~94 | +24a | * Spike * Weapon * Cancel to r106 DGF with 1+2 on frame 79 * Input during frames 1-31 of uf+1+2 * Yoshimitsu will recover BT if the opponent is far <div class="plainlist"> * Low crush 9~90 * fs91~93</div> | ||
lars | ub+1+2 | ub(m) | 45 | i84~85 | +61a | |||
yoshimitsu | uf+1+3>d | M | 30 | i83~84 | -1 | +34a | * Spike * Weapon * 12 chip damage on block * Input during frames 35-60 of uf+1+2 <div class="plainlist"> * Low crush 9~80 * fs81~83</div> | |
clive | b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f? | ||
feng | ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
law | b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
eddy | b,B+2+3 | m! | 25,30 | i77~79 | -37a(-46) | * Balcony Break * Can cancel with input b,B+2+3,b,b | ||
alisa | b+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
azucena | 1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
jin | ub+1+2 | m! | 50 | i75~i76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
claudio | b+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
paul | H.1+2** | m! | 50 | i71 | +30d (-6) FDFA | * Balcony Break * Consumes Heat * Charge begins on frame 1 * Requires 56f charge * H.1+2 from 1~27f charge * H.1+2* from 28~55f charge | ||
paul | 1+2** | m! | 40 | i71 | +20d (+10) | * Balcony Break * H.1+2** with Heat * Charge begins on frame 1 * Requires 56f charge * 1+2 from 1~27f charge * 1+2* from 28~55f charge | ||
asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | +28a (+19) | * Balcony Break * Cancel to r58? with B | |
leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
king | UT,3+4 | t | 20 | i69? | +0 | +1d | * 3+4 throw break. * Throw break window: input or hold 3+4 during frames 20-60 * Can also input at 3rd hit of Ultimate Punch. * Opponent recovers in FUFR. | |
king | UT,3+4:1+2 | t, t | 20, 30 | i69?, | +1d | * Input 1+2 during frames 68-70 of Leg Cross Hold * Cannot throw break. * Opponent recovers in FDFL. | ||
king | u+1+2* | m! | 40 | i67 | +11d | * Unblockable mid. * Auto switch side if fly over opponent. Low crush 9?~ | ||
reina | f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~57 | |
reina | H.f+3+4*,4 | m, m | 30, 28 | i67, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st block | |
reina | f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52 | * can be cancelled into crouch with input DB/D/DF * crumple stun on normal hit | |
hwoarang | LFS.1+4 | ub(m) | 80 | i66~69 | -1 | -1 | * LFS.1+4,b,b to cancel | |
steve | ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | +12a (+1) | * Balcony Break | |
jack-8 | f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
lidia | H.1+2** | m | 40 | i65 | +15g | +63a | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 55 frames | |
lidia | 1+2** | m | 30 | i65 | +7 | +55a | * 9 chip damage on block * Hold for 55 frames | |
nina | b+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
victor | b,B+2+3 | ub(m) | 50 | i65~66 | +2 (-8) | * Balcony Break | ||
yoshimitsu | NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
kazuya | DVK.3+4 | ub(m) | 30 | i64 | -16(-77) | * Partially uses remaining Heat time Low crush 25~ | ||
reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
shaheen | db+1+2 | ub!(m) | 40 | i64~65 | +42 (+11) | |||
reina | b+1+4 | ub(m) | 50 | i64 | +20 (-1) | +20 (-1) | * Balcony Break * Can cancel with input b,b | |
zafina | b+2+3 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
alisa | b,B+1+4 | h! | 50 | i63~84 | +37a (-18) | * Balcony Break * Weapon <div class="plainlist"> * Low crush 12~79 * fs80~82</div> | ||
devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | fs64~85 | ||
dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break * Unblockable | ||
kazuya | b+1+4 | ub(m) | 60 | i63 | +20a(+10) | +20a(+10) | ||
lili | b+1+4 | m! | 50 | i63 | ! | +9a (-17) | * Balcony Break Low crush | |
devil-jin | db+1+2** | m | 42 | i61~63 | [[Devil Jin combos#Mini-combos|+10]] | +37d | * Balcony Break * Guard Break * Cancel to r27 MCR with F (js27~) * 16 chip damage on block | |
hwoarang | db+3+4 | ub(m) | 40 | i61~63 | +17 | * Also possible during Right Stance * db+3+4,b,b to cancel and shift to Left Flamingo | ||
xiaoyu | HYP.2+3 | ! | 40 | i61 | +10d | * Unblockable * Cancel into BT with BB | ||
anna | ub+1+2 | m! | 50 | i60 | +46a (+15) | |||
heihachi | d+1+4 | m! | 50 | i60 | +18a | |||
kuma | db+2+3** | l | 60 | i60~62 | -4 | +43a | * chip damage on block | |
kuma | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
lee | d+3+4 | ! | 60 | i60 | ! | +9a | * Balcony Break * Unblockable * Cancel and transition to HMS with 3+4 | |
lidia | b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
panda | db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break * chip damage on block | |
panda | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
yoshimitsu | b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon * Cannot be buffered * Poor hitbox, will go over crouching opponents sometimes | ||
jun | b+2+3 | m! | 50 | i57~58 | +6a | Balcony Break | ||
leroy | d,df,f+3+4,F | ub(m) | 80 | i56~57 | -1~0d | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch Parry state 20~60 | ||
kuma | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
kuma | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
panda | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
yoshimitsu | d+1*(1),n | M! | 20 | i55~56 | +4c | +6a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | uf+1+3,d | M | 25 | i55~56 | -3 | +34a | * Spike * Weapon * 10 chip damage on block * Input during frames 1-31 of uf+1+2 <div class="plainlist"> * Low crush 9~52 * fs53~55</div> | |
jack-8 | SIT.3+4 | m | 35 | i54 | +13cg | +20d | * Low crush | |
bryan | b+1+4* | m! | 45 | i53 | +7a | Spike | ||
yoshimitsu | IND.1 | M! | 15 | i53~55 | +0c~+2c | * Spike * Weapon * Same animation as the ending of qcf+1 <div class="plainlist"> * Low crush 30~52 * fs53~55</div> | ||
yoshimitsu | NSS.qcf+1 | M | 30 | i53~56 | -8c | +5a | * Spike * Can be buffered * Can be performed in FC <div class="plainlist"> * Low crush 10~55 * fs56~58</div> | |
asuka | f+3* | m | 26 | i52~i53 | +6~+7 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r55? with B | |
yoshimitsu | NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
yoshimitsu | NSS.ub+1+3,1+2 | m!, h | 50, 15 | i51~65, i18~19 | -15 | -4 | +45a | Spike |
yoshimitsu | NSS.ub+1+3,n+1 | m!, h! | 50, 40 | i51~65, i20~105 | -49a (-75) | * Balcony Break * Cancel to r94 with B on frame 64 | ||
devil-jin | FLY.1+2 | M! | 30 | i50~100 | -46(-104) | Balcony Break <div class="plainlist"> * Low crush 1~111 * fs112~114</div> | ||
yoshimitsu | ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon * Punishable on close hit with FUFT.3 | ||
yoshimitsu | ub+1+3,1+2 | m!, h! | 40, 18 | i50~52, i18~19 | +1~+2 | +45a | * Spike * Weapon | |
yoshimitsu | ub+1+3,n+1 | m!, m! | 40, 22 | i50~52, i28~113 i2~4 | -57a | * Weapon * Cancel early to r25 with B on frame 64 * Possible to double-hit during cancel | ||
yoshimitsu | NSS.IND.1 | M | 15 | i48~51 | -8c | +5a | * Spike * Same animation as the ending of NSS.qcf+1 <div class="plainlist"> * Low crush 30~52 * fs53~55</div> | |
king | uf+2 | m | 35 | i47~53 | -17c | -7d/-4c | * Hits OTG. * u+2 to jump vertical (js9~), ub+2 to jump back (js9~). * Force Crouching on block. (ub+2 also on hit) Low crush 10~ | |
yoshimitsu | IND.4 | L | 18 | i47~48 | -26 | +4c | +31a | * Homing * Enter IND -26 +8 +35a r24 with d+3+4 High crush 1~ |
law | FC.UF+3+4 | m | 30 | i46~49 | -4 | +17a (+7) | Low crush | |
lee | FC.UF+3+4 | m | 30 | i46~49 | -4 | +18a (+8) | * Balcony Break * Can hit cross-up * Alternate input FC.UB+3+4, FC.U+3+4 Low crush | |
paul | H.1+2* | m | 40 | i46 | +13g | +30d (-6) FDFA | * Balcony Break * Consumes Heat unless canceled * Chip damage (16) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2 from 1~27f charge * Burning Fist at 56f charge | |
paul | 1+2* | m | 35 | i46 | +0 | +20d (+10) | * Balcony Break * H.1+2* with Heat * Chip damage (10) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b ** Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2 from 1~27f charge * Burning Fist at 56f charge | |
yoshimitsu | KIN.b+1+2 | m! | 25 | i46 | +6a | * Weapon * Backswing blow * Unavailable in NSS * Move is delayed by 5f | ||
azucena | H.2+3+4 | h! | 0 | i45 | +35a | |||
azucena | 2+3+4 | h! | 0 | i45 | -1 | |||
kuma | db+2+3* | l | 40 | i45~47 | -12 | +39a | * chip damage on block | |
panda | db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break * chip damage on block | |
yoshimitsu | f,F+1+4 | m! | 60 | i45 | -65a | * Weapon * Cannot be buffered * 60 self-damage during 1st recovery frame * NSS.f,F+1+4 will always cancel into Confusion * Dealing lethal damage will award the victory to Yoshimitsu * Holding any direction will trigger the attack, not just forward | ||
yoshimitsu | f,F+1+4,F | m!, m! | 60, 185 | i45, i35~37 | -60a | * Weapon * 185 self-damage during 1st recovery frame * Dealing lethal damage will award the victory to Yoshimitsu | ||
yoshimitsu | f,F+1+4,n | m! | 60 | i45, | ||||
king | WallBack.b,b,ub | t / m | 45 / 21 | i43~48 / i44~63 | -8 | +2 / +15 | * Airborne from 5F, invincibility from 8 to 13F. * Unbreakable throw near wall, becomes air attack if throw not connected. * Side switch. Opponent recovers in FUFA. | |
nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | <div class="plainlist"> * Low crush 9~30 * fs31~33 * High crush 34~53</div> | |
nina | uf,n,D+3,2 | L, m | 15, 18 | i43, i25~27 | -11~-9 | +12~+14 | * Combo from 1st CH | |
nina | uf,n,D+3,4 | L, h | 15, 14 | i43, i20 | -8 | +1 | * Combo from 1st CH | |
nina | uf,n,D+3,4,3 | L, h, m | 15, 14, 20 | i43, ,i29~30 | -7 | +22a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Interrupt with i5 from 2nd block | |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~33 |
reina | H.f+3+4,4 | m, m | 25, 28 | i43, i27 | -8 | +23a (+3) | * Balcony Break * Combo from 1st hit | |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55 | * can be cancelled into crouch with input DB/D/DF |
asuka | db+1+2 | m,m | 10,20 | i42 i3 | +10g | +18a (+9) | * Balcony Break * Sabaki, parries lows except weapons Parry state 8~20 | |
heihachi | b+1+2 | m | 20 | i42 | -11 | +23a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Parries all mid or high punches or kicks * Attack is guaranteed after a successful parry Parry state 5~25 | |
lidia | H.1+2* | m | 30 | i42~64 | +10g | +37a (+29) | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 31~54 frames | |
lidia | 1+2* | m | 25 | i42~64 | -5 | +32a (+24) | * Balcony Break * Cancel with input b,b or f,f * Hold for 31~54 frames * 5 chip damage on block | |
kazuya | ub+1+2 | h | 32 | i41 | +19d (-39) | +19d (-39) | * Chip damage when guarded * Jack-8 or Alisa can recovery 20 by input 1+2 * Balcony Break | |
kazuya | DVK.ub+1+2 | ub(h) | 40 | i41 | +14 (-44) | * Partially uses remaining Heat time * Jack-8 or Alisa can recovery 20 by input 1+2 | ||
king | BT.1+4 | m! | 30 | i41~47 | +6d | * Unblockable mid attack. Low crush 8~ | ||
raven | (Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break is8~13 Low crush ?~? fs?~? | |
alisa | ws1+2* | m | 28 | i39~40 | +0 | +33a | * Homing * 11 chip damage on block | |
asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
devil-jin | db+1+2* | m | 25 | i39~60 | +17g | +7 | +37d (+29) | * Balcony Break on CH or air hit * Cancel to r27 MCR with F (js27~) * 10 chip damage on block |
feng | H.f,F+1+2* | m | 30 | i39 | +12 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
feng | B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. Low crush 5 |
feng | f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Becomes Essence of Nian Zhang Mie Ba in Heat | |
heihachi | b+2* | m | 30 | i39~40 | +5 | +29a (+21) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Enter RAI +8 +32a (+24) r27 with F | |
jun | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
reina | b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute Low crush | |
reina | b,b,UB | m | 21 | i39-41 | +4c | +22d | Requires back close to wall to execute | |
xiaoyu | BT.f,F+3+4 | m (t) | 15 (43) | i39 | +4 | +39d | * Unbreakable throw when connecting at close range * Chip on block [9] Low crush | |
yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Spike * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * -1 if the 2nd hit whiffs <div class="plainlist"> * Low crush 11~42 * fs43~45</div> | |
yoshimitsu | IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Links to db+2 extensions * Greater forward momentum than a standing db+2 High crush 1~ fs1~ | |
alisa | uf+3+4 | M | 28 | i38~41 | +0~+3 | +4 | Spike Low crush 9~41 | |
dragunov | uf+3+4 | t | 35 | i38~42 | -12d | Unbreakable (avoid by ducking) | ||
eddy | u+3 | m | 30 | i38~42 | +0 | +5a(-5) | * Balcony Break * 9 chip damage on block | |
feng | u+2 | m | 25 | i38~40 | +2 | +10 | Chip damage on block Low crush 9 | |
yoshimitsu | FLE.u+3+4 | m | 30 | i38~40 | +4~+6 | +21a (+12) | * Balcony Break * Tech roll to r33 FC on frames 41-42 <div class="plainlist"> * Low crush 1~37 * fs38~40</div> | |
alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike Low crush 5~39 | |
alisa | ub+3+4,1+2 | M, m | 25, 20 | i37~39, i26~27 | -14 | +32a (+22) | Head <div class="plainlist"> * ,Low crush 48~67 * fs68~70</div> | |
devil-jin | SS.2,U | m!,M! | 35 (24), 40 (20) | i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 44 damage with scaling | ||
kuma | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
panda | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
xiaoyu | f,F+3+4 | m | 23 | i37 | -3 | +39d | * Chip on block [9] Low crush | |
claudio | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | <div class="plainlist"> * fs5~13 * Low crush 14~32 * fs33~35 </div> | |
devil-jin | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8 | Low crush 14~45 | |
devil-jin | FLY.2 | h!,t | 20,20 | i36 | +0d | * Floor Break * Transition to attack throw on front standing or airborne hit * +1a (-8) on BT hit <div class="plainlist"> * Low crush 1~60 * fs61~63</div> | ||
eddy | HSP.b+3 | m | 20 | i36~37 | -12 | +13a | +58a | Balcony Break |
jack-8 | db+2* | l | 30 | i36 | -33 | +17d | * Chip damage on block (9) | |
lidia | H.WLF.1* | m | 34 | i36 | +15g | +66 | * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B * Balcony break on airborne hit | |
lidia | WLF.1* | m | 36 | i36 | +7 | +57a | * Tornado * 13 Chip damage on block | |
lili | u+3+4 | m (t) | 18 (28 ) | i36 | -8 | +13d (+39a) | * Becomes a 28 damage +39a throw when hit at close range Low crush 5~ | |
steve | uf+3 | l | 20 | i36~37 | -12 | +9 | Low crush 9~ | |
steve | uf+3,2 | l, h | 20, 10 | i36~37, i15~16 | -6 | +8 | * Combo from 1st hit * -27 on block after blocking 1st hit * Input b to cancel into r34? LNH (-31/-10/+4) | |
zafina | df+2+3 | m | 20 | i36~37 | -9 | +60a | * Homing High crush 6~35 | |
heihachi | 4~3 | M | 25 | i35~37 | -11a | +21a | * Spike <div class="plainlist"> * Low crush 10~37 * fs38~</div> | |
jack-8 | b+2* | m | 40 | i35 | -2 | +17a (+9) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Wall Crush +5g on block * 16 chip damage on block | |
jack-8 | uf+1* | h | 35 | i35 | +69a (+53) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+70a (+54)) * Alternate input ub+1*, u+1* | ||
king | u+1+2 | m | 25 | i35~36 | +2c | +22d | * Tap 1+2 otherwise it becomes u+1+2(hold). * Forces Crouching on block. Low crush 9~ | |
yoshimitsu | uf+2 | L | 25 | i35~36 | -16 | +6g | +25a | * Weapon * Cancel to r47 FC with D on frame 27 <div class="plainlist"> * Low crush 10~29 * fs30~32</div> |
alisa | BKP.1+2 | h! | 20,3 | i34~71 | +58 | * Weapon | ||
bryan | f,F+3* | m | 33 | i34~35 | +8 +14w | +71a | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) * Hitstop 20f on hit | |
feng | 3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
feng | 3~4,3 | m, l | 27, 11 | i34~36, i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
jack-8 | df+1+4 | l | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up | |
jack-8 | uf+3+4 | m | 23 | i34 js8 | +13cg | +20d | * Automatically transitions to SIT on hit or block Low crush 8 | |
jack-8 | f,F+2* | m | 35 | 34 | -15 | +61a | * Tornado * Chip damage on block (14) | |
kuma | u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel) | |
lee | 3~3 | h | 18 | i34 | -9 | +2 | * | |
lee | 3~3:4 | h, t | 18, 20 | i34, i34 | ! | +0d | * Unbreakable * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
panda | u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel) Low crush | |
steve | ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | High crush 6~ |
zafina | TRT.2 | M | 24 | i34~36 | -9 | +40a (+30) | * Tornado | |
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | |
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike Low crush 7~33 fs34~36 | |
devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | Opponent recovers FDFA on hit Low crush 5~28 | |
heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | Low crush 5~28 | |
nina | f,F+1+2* | M | 32 | i33~34 | +8g | +19a (+9) | * Balcony Break * Chip damage on block * Cannot be buffered | |
xiaoyu | uf+1 | l | 15 | i33 | -7 | +10g c | * Automatically transitions to AOP on hit or block * Cancel into FC with D * Alternate input ub+1, u+1 Low crush | |
xiaoyu | BT.uf+1 | l | 15 | i33 | -7 | +12g c | * Automatically transitions to AOP on hit or block * Cancel into FC with D * Alternate input BT.u+1 Low crush | |
azucena | FC.1+2 | t | 0 | i32 | -5 | +3 | * Throw break 1+2 in a 4f window, frames 1~4 * Reverse tackle with 1+2 in a 2f window, frames 18~19 * Works on standing and crouching opponent | |
devil-jin | db+1+4 | h! | 40 | i32~63 | +4d (-54) | +4d (-54) | * Balcony Break * Tracking score notes: * Tracking score based on i40 impact * Tracking score only for immediate sidestep/sidewalk. Move can be sidewalked on reaction at any frame advantage * Tracks only SSR when opponent is +5~+7 | |
devil-jin | FLY.f+1+2 | M! | 30 | i32~75 | -39a (-97) | * Balcony Break * Recovers front-facing when done from BT FLY ,Low crush 1~ | ||
eddy | u+4~3 | L | 20 | i32~33 | -14c | +18 | * Balcony Break * Shift to RLX on hit | |
feng | f,F+3 | m | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * 12 chip damage on block in heat * Transition to +8c +8c STC with f | |
feng | BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
jack-8 | uf,n,2 | m | 28 | i32 | -1c | +10c | * Low crush | |
jack-8 | ss1 | m | 23 | i32 | +6c | +59a | ||
king | FC.df+1 | L | 20 | i32~34 | -12 | +73a(+57) | * Can also be performed with f,n,d,DF+1/CD.1. * Tornado on grounded hit. High crush 1~ | |
king | df+1+3 | t | 19 | i32 | -2 | +1d | * Homing * 1 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFA. | |
king | df+2+4 | t | 20 | i32 | -2 | +1d | * Homing * 2 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFT. | |
kuma | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
leroy | db+1+2 | m | 25 | i32~33 | -11~-10 | +36d (+15) | * Heat Engager * Balcony Break * Sabaki (partially restores remaining Heat time when successful during Heat) * chip damage on block Parry state 4~20 | |
panda | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B High crush 1~33 | |
reina | f+1+2 | m | 22 | i32 | -11 | +7 | * Wall Crush +19g on hit High crush 6~24 | |
reina | SSH.3 | L | 26 | i32 | -26 | -4c | High crush | |
reina | SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing * Balcony Break * Can transition to WRA (+8/+35a (+9)/-) with input D | |
reina | f+1+2 | m | 22 | i32 | -11 | +7 | ||
reina | SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing * Balcony Break * Can transition to WRA (+8/+35a (+9)/-) with input D | |
yoshimitsu | IND.3 | m | 15 | i32~38 | -31 | -2a (-12) | * Balcony Break * Automatically recovers to r55 IND on self-wallsplat * Tremendous forward travel <div class="plainlist"> * ,Low crush 12~34 * fs35~90</div> | |
yoshimitsu | IND.3,3+4 | m, m | 15, 20 | i32~38, i27 | -13 | +52a (+42) | * Tornado * Combo from 1st hit * Tremendous forward travel <div class="plainlist"> * ,Low crush 1~13 * fs14~54</div> | |
anna | f,F+4 | M | 20 | i31~34 | +5 | +19a | * Spike * Enter CJM +6 +20a r28 with B * Chip damage on block Low crush 16~31 | |
asuka | f+3 | m | 24 | i31~i33 | -2~+0 | +29a (+20) | * Balcony Break * Chip damage on block * Cancel to r33 with B | |
asuka | u+1+2 | m | 20 | i31~32 | -13~-12 | +19a | * Spike * Chip damage when guarded * Power up when using NWG or in Heat Low crush 9~31 | |
asuka | NWG.u+1+2 | M | 24 | i31~32 | +8~+9 | +18a | * Spike * Chip damage when guarded * Consumes Naniwa Gusto * During Heat, remaining Heat is consumed Low crush 9~31 | |
eddy | ub+3 | m | 25 | i31~33 | +4c | +13a | 7 Chip damage on block | |
feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | * Tornado * Homing * Recover in FC on hit High crush 6~31 | |
feng | KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush 15 | |
feng | KNP.3+4,3+4 | m, m | 30, 20 | i31~34, i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
kazuya | 4~3 | m,m | 18,17 | i31 | -10 | -1g | * Floor Break Low crush 10~ | |
king | f,F,2 | m | 21 | i31~32 | +7 | +12c | * Forces crouching on hit. * Allow crouching throw on hit. * 6 chip damage on block. * 8 chip damage on block in heat. | |
kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
leo | db+3 | h | 23 | i31~32 | -8~-9 | +38a (+28) | No crouching state | |
lidia | H.1+2 | m | 25 | i31 | +1 | +37a (+29) | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 20~30 frames | |
lidia | 1+2 | m | 20 | i31 | -9 | +17g | * Balcony Break * Cancel with b,b or f,f * Opponent recovers crouching on hit * Hold for 20~30 frames | |
nina | df+3+4 | i31~35 | * Faster startup with input d,DF+4 High crush 4~ | |||||
panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 Low crush | |
victor | H.u+1+2 | m | 46 | i31~32 | -4 | +0a (-1) | * Balcony Break * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) * Deals 23 chip damage on block is10~? Low crush ?~ | |
victor | u+1+2 | m | 32 | i31~32 | -20 | +1a | * Deals 11 chip damage on block * Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) is10~? Low crush ?~ | |
xiaoyu | BT.f+1+3 | t | 35 | i31 | -6 | +1d | * Homing * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel into FC with D Low crush | |
xiaoyu | BT.f+2+3 | t | 20 | i31 | -2 | +20cs | * Homing * Balcony Break * Throw Break 1+2 * Cancel into FC with D Low crush | |
yoshimitsu | uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Spike * In 1SS cancel to DGF r41 with 1+2 on frame 23 * In 1SS enter FLE r28 with d+1+2 * In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) * On hit, transitions to -4a r49 backward jump automatically * Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT <div class="plainlist"> * Low crush 10~32 * fs33~35</div> | |
yoshimitsu | uf+3+4,1 | M, h | 20, 8 | i31~35, i16~18 | -1 | -43 | * On hit, transitions to r49 backward jump automatically * Combo from 1st hit vs grounded * Combo from 1st hit | |
yoshimitsu | uf+3+4,1,4 | M, h, m | 20, 8, 15 | i31~35, ,i17~28 i28~39 | -14~+13g | +27a (+17a) | Combos from 1st (requires wall) <div class="plainlist"> * ,Low crush 14~41 * fs42~44</div> | |
yoshimitsu | uf+3+4,1,4,1 | M, h, m, M | 20, 8, 15, 15 | i31~35, ,i24~25 | -9 | +1c | +6a | * Spike * Weapon * 4 chip damage on block * Power up in NSS or Heat |
yoshimitsu | uf+3+4,1,4,NSS.1 | M, h, m, M | 20, 8, 15, 24 | i31~35, ,i24~25 | -9 | +16a | +52a | * Balcony Break * Spike * Weapon * Can transition to d+1*,n * 12 chip damage on block * Recovers 1 base health on hit |
yoshimitsu | uf+3+4,1,3+4 | M, h, M | 20, 8, 21 | i31~35, ,i31~35 | +0c~+4c | -14a | * Spike * On hit, transitions to r49 backward jump automatically <div class="plainlist"> * ,Low crush 10~32 * fs33~35</div> | |
yoshimitsu | uf+3+4,3 | M, M,M | 20, 10,10 | i31~35, i39~42 i3~6 | -4c~-1c | +27a | * Spike * Floor break occurs on 3rd hit * Evades mid attacks from frames ?-? <div class="plainlist"> * ,Low crush 11~42 * fs43~45</div> | |
yoshimitsu | uf+3+4,3+4 | M, m | 20, 25 | i31~35, i25~26 | -13 | +52a (+42) | * Tornado * Combo from 1st hit <div class="plainlist"> * ,High crush 4~22 * fs10~50</div> | |
alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block High crush 9~ | |
anna | db+3 | L | 21 | i30~32 | -26 | +68a (+52) | * Stagger on block * Instant Tornado on hit High crush 16~63 | |
bryan | d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike * Chip damage on block | |
dragunov | uf+2 | M | 20 | i30-31 | -5 | +42a | Spike Low crush 9~30 | |
eddy | db+1+2 | m | 20 | i30 | -8 | +12c | ||
feng | H.3+4 | m | 23 | i30~31 | +12c g | +22d | * Spike * Partially consumes remaining Heat * 5 chip damage on block * +38d on aerial hit * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
feng | FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
heihachi | H.db+1+2 | M | 25 | i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Balcony Break * 11 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * Consumes remaining Heat time Power crush 7~29 | |
jack-8 | df+1+3 | sm | 20 | i30~49 | -11 | +0d~+19d | {{}} | |
kazuya | DVK.uf+1,3 | m | 20 | i30 | -7 | +17(0) | +17(0) | * Replenishes most heat used |
king | d+2+3 | M | 25 | i30~35 | -8 | +0c | * Floor Break Low crush 21~32, fs33~54 | |
kuma | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
lee | f+3+4 | m,m | 10,20 | i30 | +4c | +8c | Floor Break 9 chip damage Low crush | |
leo | b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches * Hit after parry is the same as on CH Parry state 5~9 |
lili | db+4 | L | 20 | i30 | -24 | +76a (+60) | * Homing * Instant Tornado High crush 7~ | |
panda | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
victor | 3+4 | sp | i30 | * 1f of intangibility on transition | ||||
victor | 3+4 | sp | i30 | * Cancel stance with db | ||||
victor | 3+4 | sp | i30 | * Can cancel into FC with db | ||||
yoshimitsu | H.DGF.1 | M | 26 | i30~31 | +2 | +46a | * Spike * Weapon * 18 chip damage on block * Recovers 1 base health on hit Low crush 1~27 | |
yoshimitsu | DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Spike * Weapon * 11 chip damage on block * Power up in Heat * Partially uses remaining Heat time Low crush 1~27 |
yoshimitsu | FLE.uf | m | 25 | i30~45 | +10g~25g | +32a | * Balcony Break * 21 Chip damage on block * Opponent recovers crouching on block Low crush 1~ | |
yoshimitsu | MED.1+2 | m! | 10 | i30~34 | -1a | Recovers 12 base health | ||
alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * Cancel to standing with DES.1+2 <div class="plainlist"> * Low crush 5~25 * fs26~28</div> | |
asuka | f+3+4 | M | 27 | i29~30 | -1 | +18a (+9) | * Balcony Break * Chip damage on block * Gain NWG on hit * -2a (-11) on hit after NWG gain | |
asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D High crush 6~ |
bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing High crush 6~ | |
bryan | b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
bryan | (Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | Balcony Break <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
claudio | b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow * Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?) | |
clive | df+3 | L | 20 | i29~30 | -26 | +3c | * Homing High crush 6~65 | |
clive | df+3,1 | L, M,M | 20, 18,20 | i29~30, i27~29 i3~10 | +3c | * Available only as combo from 1st hit * 38 damage in total for the full string with scaling * Input 1 during the 1st hit animation on frames 25~28 to add +4 damage | ||
devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | Spike <div class="plainlist"> * Low crush 14~23 * fs24~26</div> | |
devil-jin | H.4~3,1+2 | M, SM | 21, 15 | i29-32, i24~35 | +2 | +30a (-20) | * Tornado * Weapon * 3 chip damage on block * Consumes 220F of remaining heat time | |
devil-jin | b+3 | M | 24 | i29~32 | -15~-18 | +10~+13 | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on heat dash * Backsway * Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) <div class="plainlist"> * Low crush 8~33 * fs34~36</div> | |
heihachi | b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Restores recoverable health on hit or block * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 | |
jack-8 | b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
jun | b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r39 FC with D on frame 25 * Transition to attack throw on CH, +22 damage, total 44 * Opponent recovers FDFA on CH High crush 6~ |
kazuya | (back to wall).b,b,ub | m | 25 | i29 | -1 | +45d (-13) | * Air Status 5F is8~13 | |
king | db+4 | L | 20 | i29~31 | -17a | -3d | +27d | * r41 FC on hit High crush 6~14 Low crush 16~29 fs30~ |
kuma | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break Low crush | |
kuma | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT Low crush | |
lars | (Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | * Balcony Break * Bryan * Kazuya * Lars * Law <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
law | uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4 Low crush 8~30? | |
law | (Back to wall).b,b,ub | m | 25 | i29-33 | -1 | +45d (-13) | Low crush 5~7 is8~13 Low crush 14~ | |
lili | BT.3+4 | m | 24 | i29 | +2 | +7c | * Chip on block [9] Low crush 5~ | |
panda | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break Low crush | |
panda | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT Low crush | |
paul | H.f+1+2* | m | 30 | i29~30 | +5c | +55a | * Balcony Break * Consumes Heat * Chip damage (13) * Requires 24f charge * f+1+2 from 0~23f charge | |
paul | f+1+2* | m | 26 | i29~30 | +5c | +20d FDFA | +55a | * Balcony Break * H.f+1+2* with Heat * Chip damage (10) * Requires 24f charge * f+1+2 from 0~23f charge |
raven | uf+3 | M | 20 | i29~30 | -9 | +20a | * Spike * Can be performed during CD (Shadow Sprint) Low crush 9~30 | |
xiaoyu | df+3 | l | 23 | i29 | -23 | +71a (+55) | * Homing * Tornado * Cancel into BT with B * On hit, transition to AOP with D * Snake Edge | |
yoshimitsu | d+1+4 | m! | 60 | i29~30 | -32a | * Weapon * 60 self damage during 1st recovery frame * Can connect from the front if the opponent attacks into it | ||
yoshimitsu | d+1+4,B+1 | m!, m! | 60, 18 | i29~30, i1~39 | -29a | * Weapon * 6 self damage | ||
yoshimitsu | d+1+4,B+1,1 | m!, m!, m! | 60, 18, 20 | i29~30, ,i1~18 | -29a | * Weapon * 6 self damage | ||
yoshimitsu | d+1+4,B+1,1,1 | m!, m!, m!, m! | 60, 18, 20, 21 | i29~30, ,i1~18 | -29a | * Weapon * 10 self damage | ||
yoshimitsu | d+1+4,B+1,1,1,1 | m!, m!, m!, m!, m! | 60, 18, 20, 21, 28 | i29~30, ,i1~18 | -29a | * Weapon * 12 self damage | ||
yoshimitsu | d+1+4,B+1,1,1,1,1 | m!, m!, m!, m!, m!, m! | 60, 18, 20, 21, 28, 30 | i29~30, ,i1~35 | -30a | * Weapon * 17 self-damage * The entire string deals 111 self damage | ||
alisa | ws>1+2 | m | 24 | i28~29 | -4 | +21 | * Homing * Hold input to power up | |
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB High crush 6~ | |
bryan | 1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31 * Gain SNE * -34 if not cancelled | ||
bryan | b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
clive | PHX.3+4 | m | 20 | i28~29 | +7 | +18a (+8) | * Homing * Balcony Break * 6 Chip Damage on block * 8 Chip Damage on block in Heat Low crush 18~39 fs40~42 | |
devil-jin | uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | * Spike <div class="plainlist"> * Low crush 9~29 * fs30~32</div> |
dragunov | b+3+4 | h | 22 | i28~29 | -2 | +26a | * Balcony break on airborne hit * Punch parry Parry state 7~15 | |
eddy | db+3 | L | 21 | i28~29 | -14c | +5c | +21a | |
feng | 4~3 | m | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
heihachi | uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block Low crush 9~ | |
heihachi | uf+3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Chip damage on block * Unavailable on whiff ,Low crush 1~ | |
heihachi | FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block Low crush 8~ | |
heihachi | FUJ.3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Chip damage on block * Unavailable on whiff ,Low crush 1~ | |
hwoarang | uf+3 | m | 11 | i28~29 | -6 | -7 | * Also possible during Right Stance Low crush | |
hwoarang | uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Also possible during Right Stance * Shifts to Right Flamingo Low crush | |
hwoarang | uf+3,4,3 | m, m, m | 11, 12, 20 | i28~29, ,i27~28 | -14c | 0c | * Also possible during Right Stance Low crush | |
hwoarang | LFS.uf+3 | m | 11 | i28~29 | -6 | -7 | Low crush | |
hwoarang | LFS.uf+3,4 | m, m | 11, 12 | i28~29, i20~21 | +2 | +13 | * Shifts to Right Flamingo Low crush | |
hwoarang | LFS.uf+3,4,3 | m, m, m | 11, 12, 20 | i28~29, ,i27~28 | -14 | +0c | Low crush | |
jack-8 | d+1+2 | m | 18 | i28 | +18g | +39d | * Recovers in SIT, then stands up | |
jun | f+2+3 | h | 21 | i28~29 | +0 | +25a | * Balcony Break (airborne) * Punch sabaki * Crumple stun launcher (+51a) on parry effect Parry state 4~15 | |
jun | b+3+4 | m | 25 | i28~29 | -12 | +9a (+0) | * Balcony Break * -8 on block after absorbing an attack Power crush 7~27 | |
king | f,F,3+4 | h | 25 | i28~30 | 0 | +24d(-34) | * Wall Crush +2gc on block * Balcony Break * Chip damage on block. (extra near wall) * Forces crouch on wall crush * Recovers FUFT on whiff. * 7 chip damage on block. * 10 chip damage on block as wall crush. * 10 chip damage on block in heat. * 13 chip damage on block as wall crush in heat. Low crush 9~ | |
king | f,f,F,3+4 | m | 40 | i28~34 | +17 | +32d(-26) | Balcony Break Low crush 9~ | |
king | df+3+4 | t/s | 30/15 | i28~35 | -12~-18 | +18d/-7~0 | * Throw only when opponent standing close. * Cannot throw break. * Recovers in BT/FUFT on throw success/failed. Low crush 13~ | |
kuma | f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
kuma | f+3+4,1+2 | l, m | 20 | i28~30, i50~i60 | -16 | -13a | High crush | |
kuma | uf+2 | m | 27 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered Low crush 4~ |
panda | f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
panda | f+3+4,1+2 | l, m | 20, 30 | i28~30, i50~i60 | -16 | -13a | High crush | |
panda | uf+2 | m | 27 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
paul | H.1+2 | m | 35 | i28 | -9 | +30d (-6) FDFA | * Balcony Break * Consumes Heat unless canceled * Chip damage (10) * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27~35 r1 CS from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 SWA from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * H.1+2* from 28~55f charge * Burning Fist at 56f charge | |
paul | 1+2 | m | 30 | i28 | -13 | +20d (+10) | * Balcony Break * H.1+2 with Heat * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27 r1 CS from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 SWA from 17~35f with b * Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * 1+2* from 28~55f charge * Burning Fist at 56f charge | |
paul | b,n,f+1 | h | 22 | i28~31 | -6 | +34a (+25) | * Balcony Break * High Evasion * .73 backward movement over first 14f | |
raven | db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried Low crush 8~24 fs25~27 High crush 28~ |
raven | b+1+2 | m | 30 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break * Backswing blow * Evades on 6f | |
reina | WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break * Deals chip damage on block Low crush 9~36 fs37~39 | |
reina | WRA.3,4 | m, m | 17, 20 | i28, i18~19 | +6 | +17a (+16) | * Balcony Break * Deals chip damage on block * Can transition to WRA (+8/+19a (+18)/-) with input D * Jails from 1st block * Combo from 1st hit Low crush 9~36 fs37~39 | |
steve | db+1+2 | m | 21 | i28 | -13 | +14 | Power crush 7~ | |
steve | PAB.b+2 | m | 25 | i28~29 | -13 | +11a (+2) | * Balcony Break * Backswing Blow | |
steve | PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | High crush 6~ |
reina | WRA.3 | m | 17 | i28 | -6 | +22 (+12) | * Balcony Break * Deals chip damage on block | |
victor | H.db+1+2 | m | 30 | i28~29 | +9 | +6a (-4) | * Transitions to IAI * Partially uses remaining Heat time | |
yoshimitsu | qcf+1 | h,h,M | 24,15,35 | i28~34 i37 i58~60 | +0~+2 | +30a | * Spike 2nd and 3rd * Weapon * 17 chip damage on block * Can be buffered * Can be performed in FC * 1st and 2nd hits connect only vs airborne opponent <div class="plainlist"> * Low crush 10~55 * fs56~58</div> | |
zafina | db+1+2 | L | 10 | i28~29 | -16 | +15a | High crush 9~66 | |
zafina | db+1+2,1+2 | L, m | 10, 20 | i28~29, i33 | -16 | +5a (-4) | +37a (-10) | * Tornado * Balcony Break * Combos from 1st hit |
zafina | SCR.df+3 | L | 10 | i28~30 | -23 | -10c | * Homing High crush 6~ | |
zafina | SCR.df+3,3 | L, L | 10, 10 | i28~30, i29~31 | -23 | +54a (+38) | * Homing * Combo from 1st hit ,High crush 1~ | |
alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
alisa | SBT.1+2 | h! | 20 | i27~28 | +8 | * Balcony Break * Weapon Low crush 26~53 | ||
anna | f,F+1+2* | m | 30 | i27~29 | +5~+7 | +33a (+12) | * Balcony Break * 12 chip damage on block | |
azucena | (Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break <div class="plainlist"> * fs5~13 * Low crush 14~26 * fs27~54</div> | |
azucena | BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | * Spike * Chip damage on block * Evasive, can evade mids and some highs Low crush 9~29 | |
bryan | uf+3 | m | 15 | i27~28 | -2 | +15 | <div class="plainlist"> * Low crush 9~28 * fs29~31</div> | |
clive | WOL.3 | M | 20 | i27~28 | -15~-14 | +61a (+45) | * Tornado ,Low crush 1~52 fs53~55 | |
dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit +67a (+51) High crush 6~49 |
heihachi | f,n,d,df+3 | m | 30 | i27~28 | +11g | +31a (+10) | * Tornado * Balcony Break * Chip damage on block Low crush 5~28 | |
hwoarang | RFF.3~4 | h | 27 | i27~30 | +4-+5 | +47 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit * Chip damage on block Power crush 8~ | |
jack-8 | f+1+2 | m,m | 12,20 | i27 pc7 | -12 | +32d (+6) | * Balcony Break * Chip damage on block when absorbing an attack (12) * Tracking notes: * Can sidewalked left at -7 * Can sidestepped at -6 * Power crush 7 | |
jack-8 | d+1+2 | m | 28 | i27 | -18 | +42a (+32) | * High crush 6 | |
jin | ZEN.4 | M | 24 | i27~i33 | +2~+8 | +17d~+23d | * Spike * Chip damage on block <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | |
king | ss3+4 | h | 50 | i27~31 | 0 | +0d | * Deals a lot of chip damage on block. * Tracks side steps. * In game frame data incorrectly shows that SSL 3+4 is i21 | |
paul | f,F+4 | m | 20 | i27~34 | +2 | +18a | * Chip damage (8) Low crush 14~31 fs32~34 | |
raven | b+3 | M | 23 | i27~29 | +4~+6 | +15a | * Spike * Chip damage on block | |
raven | u+3 | h | 23 | i27~28 | +2 | +6~+7 | * Chip damage on block * Alternate input: ub+3 * Can be performed during CD (Shadow Sprint) Low crush 9~30 fs31~33 | |
raven | u+3,3 | h, L | 23, 18 | i27~28, i31~32 | -16~-15 | +16a | * Transitions to r76 Ki Charge on hit only * Alternate input: ub+3,3 * Can be performed during CD (Shadow Sprint) ,High crush 14~39 | |
raven | u+3,3,3 | h, L, M | 23, 18, 22 | i27~28, ,i27~30 | -6~-4 | +18a | * Alternate input: ub+3,3,3 * Can be performed during CD (Shadow Sprint) ,Low crush 1~27 fs28~30 | |
yoshimitsu | NSS.u+1+2 | L | 18 | i27~29 | +5 | +21g | * Spike * Can't be low parried * Opponent recovers crouching <div class="plainlist"> * Low crush 9~24 * fs25~</div> | |
yoshimitsu | OTG.u+1 | M | 24 | i27~29 | -13 | -8c | * Spike * Weapon * 16 damage -16a against airborne opponent * 19 damage -13a (-23) against a grounded opponent * Unavailable in NSS <div class="plainlist"> * Low crush 8~23 * fs24~26</div> | |
asuka | uf+1,2 | m | i26~27 | -11 | * Balcony Break * Good sidestep left tracking * Combo from 1st hit * Cancel into FC with d | |||
asuka | NWG.uf+1,2 | m | i26~27 | +0 | * Balcony Break * Good sidestep left tracking * Combo from 1st hit * Cancel into FC with d | |||
azucena | db+3+4 | m | 30 | i26~30 | -16~-12 | +15a (+5) | * Balcony Break * Backswing blow <div class="plainlist"> * Low crush 20~35 * fs36~38</div> | |
devil-jin | f,n,d,df+3 | M | 25 | i26~28 | -8c | +16a | * Spike * 7 chip damage on block Low crush 5~28 | |
devil-jin | f,n,d,df+1+2 | m | 25 | i26~27 | -5 | +32d (+24d) | * Homing * Balcony Break * 7 chip damage on block * Opponent recovers FUFA on CH | |
devil-jin | H.f,n,d,df+1+2,1+2 | m, SM | 25, 20 | i26~27, i25~36 | +2 | +60a(+44) | * Tornado * Weapon * 4 chip damage on block * Consumes 220F of remaining heat time * No pushback on 1st CH | |
dragunov | f,F+4 | M | 21 | i26~28 | -1 | +13c | Spike fs10~30 | |
dragunov | qcb+2 | m | 23 | i26~27 | -15 | +68a (+52) | * Tornado * Elbow | |
eddy | uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | Can shift to HSP with input F -14 -12 +8a |
eddy | uf+3,3 | m, m | 15, 20 | i26~28, i21~24 | -18 | +31a(+21) | Tornado | |
eddy | uf+3,4 | m, L | 15, 10 | i26~28, i24~25 | -14c | +7 | +73a(+57) | |
hwoarang | uf+2 | m | 22 | i26 | +5c | +6c | * Also possible during Right Stance Low crush | |
jack-8 | f,F+3 | m | 22 | i26 | +4c | +9c | +22a | * Transition to FC with D |
jun | d+1+2 | M | 28 | i26 | -9 | +72a (+56) | * Tornado * Chip damage (11) on block * Divine Aura: 15 chip damage on block * Divine Aura: +10 damage on hit (38) * Deals 12 damage to self (8 recoverable) * Unparryable | |
jun | GEN.4 | h | 24 | i26~28 | +4~+6 | +26a (+17) | * Homing * Balcony Break Low crush 16~33 fs34~36 | |
king | BT.1+2 | h! | 45 | i26~30 | +2d | * Unblockable high attack. | ||
king | FC.1+2 | t(s) | 0 | i26 | -5 | +3d | * 1+2 throw break (except from behind). * Catches standing and crouching opponent from all directions. | |
kuma | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block | |
kuma | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
kuma | HBS.b+1+2,1+2 | l, l | 16, 33 | i26~29, i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
kuma | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
kuma | HBS.f+1+2 | th(h) | 35 | i26~27 | +1 | * Removes Recoverable Health * Spike * Throw break: none * Opponent status on hit: FUFA | ||
lars | db+1+2 | m | 12 | i26 | -13 | +8 | * Transition to DEN with input D (-6/+11) * Backsway | |
law | db+4 | l | 20 | i26 | -37 | +15a | Homing High crush 6~ | |
law | db+4,4 | l, m | 20, 27 | i26, i37 | -8 | +30a (+12) | Low crush | |
law | BT.d+3+4 | m | 25 | i26 | -15 | +0 | * Transition to FUFA with D ** (-2 oB, +13d oH) | |
lee | HMS.u+4 | m | 20 | i26~29 | -7c | +13c | * Low crush 16~ | |
leo | f,F+3 | m | 20 | i26~29 | -7c~-4c | +3d | * Enter BOK +0 +10d with d Low crush 9~ | |
leroy | HRM.f+4 | m | 21 | i26~29 | +0 | +40a | chip damage on block Low crush | |
lili | BT.4 | m,m | 10,20 | i26~28 i21~22 | -11 | +11d | * Combos from 1st hit Low crush 13~28, Low crush 1~? | |
lili | BT.4,3+4 | m,m, m | 10,20, 12 | i26~28 i21~22, i28 | -7 | +4d | * Floor Break * Combos from 1st hit Low crush 14~ | |
nina | uf+1 | m | 20 | i26 | -5 | +26a | Spike Low crush 10~26 | |
panda | uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1 * chip damage on block Low crush | |
panda | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
panda | HBS.b+1+2,1+2 | l, l | 16, 33 | i26~29, i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
panda | ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
panda | HBS.f+1+2 | th(h) | 35 | i26~27 | +1 | * Removes Recoverable Health * Spike * Throw break: none * Opponent status on hit: FUFA | ||
paul | FC.1+2 | t | 0 | i26 | -5 BT | +3d | * Throw break 1+2 * Transition to Takedown on hit | |
reina | f,f,F+4 | h | 28 | i26~27 | +4 | +31a (+5) | * Balcony Break * Homing * Can transition to WRA (+8/+35a (+9)/-) with input D | |
reina | SEN.4 | m | 24 | i26~27 | +4 | +12d | * Deals chip damage on block * Spike <div class="plainlist"> * Low crush 8~16 * fs17~19</div> | |
steve | db+2 | l | 21 | i26 | -12 | +1c | +14d | * d or db to recover in r30 FC High crush 6~ |
reina | f,f,F+4 | h | 28 | i26~27 | +4 | +31 (+5) | * Balcony Break * Homing * Can transition to WRA (+8/+35a (+9)/-) with input D | |
reina | SEN.4 | m | 24 | i26~27 | +4 | +12g | * Deals chip damage on block | |
victor | b+1+4 | m | 24 | i26~27 | -21 | +37 (+6) | ||
xiaoyu | uf+2 | m | 23 | i26 | +6c | +7c | +49a | * Recover facing forward with F (+4c, +5c, +47a) * Alternate input u+2 * Chip on block [6] Low crush |
xiaoyu | AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * | |
yoshimitsu | db+1 | L | 12 | i26~28 | -11~-9 | +4~+6 | +7~+9 | Unavailable in NSS High crush 8~ |
yoshimitsu | db+1,2 | L, m | 12, 20 | i26~28, i25~26 | -13~12 | +0~+1 | +6g~+7g | * Balcony Break (airborne or CH) * Combo from 1st with 1f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f |