mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsud+1*(6),nM!180i249~250+16a+52a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(5),nM!60i214~215+16a+52a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(4),nM!40i179~180+16a+52a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(3),nM!30i130~131+4c+6a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsuuf+1+3M!40i113~114+30a
* Spike
* Weapon
* Cancel to r34 DGF with 1+2 on frames 1~34
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS
<div class="plainlist">
* Low crush 9~110
* fs111~113</div>
leroy1+4l16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
yoshimitsud+1*(2),nM!25i99~100+4c+6a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
jack-8u+3+4m40i94~100!+17d
* Unblockable
* Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
* Alternate input ub+3+4
Low crush
yoshimitsuuf+1+3,bM!35i93~94+24a
* Spike
* Weapon
* Cancel to r27 DGF with 1+2
* Input during frames 1-31 of uf+1+2
* Yoshimitsu will recover BT if the opponent is far
<div class="plainlist">
* Low crush 9~90
* fs91~93</div>
larsb+2+3ub(m)45i84~85+61a
yoshimitsuuf+1+3>dM30i83~84-1+34a
* Spike
* Weapon
* 12 chip damage on block
* Input during frames 35-60 of uf+1+2
<div class="plainlist">
* Low crush 9~80
* fs81~83</div>
cliveb,B+1+4m!40i80~81+56a
* Hitstop on frame 80 for 20f?
fengub+1+2!70i79~82+50g (+19)
lawb,B+2+3m!60i78+0d
Can cancel and transition to DSS with b,b
eddyb,B+2+3m!25,30i77~79-37a(-46)
* Balcony Break
* Can cancel with input b,B+2+3,b,b
alisab+2+3m!50i75~76+44
* Balcony Break
* Head
azucena1+2+3+4,3+4m!54i75-8a
Base damage is 45
jinub+1+2m!50i75~i76+9a (+0)
* Balcony Break
* Cancel to r50 with b,b
claudiob+2+3m!60i72+15a (-11)
Balcony Break
paulH.1+2**m!50i71+30d (-6) FDFA
* Balcony Break
* Consumes Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
paul1+2**m!40i71+20d (+10)
* Balcony Break
* [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
asukaf+3**m!28i70~71+28a (+19)+28a (+19)
* Balcony Break
* Cancel to r58? with B
leoub+1+2m!60i70~71+26a (-21)
jack-8b+3,2,2*m, h, m14, 13, 40i67-9+13d (+5)
* Balcony Break
* Wall Crush +3 on block
* Chip damage on block (16)
kingu+1+2*m!40i67+11d
* Unblockable mid.
* Auto switch side if fly over opponent.
* Can also be done by ub+1+2*.
reinaf+3+4*m30i67[[Reina_combos#Mini-combos|+10]]+52a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~57
reinaf+3+4*m30i67[[Reina_combos#Mini-combos|+10]]+52
* can be cancelled into crouch with input DB/D/DF
* crumple stun on normal hit
hwoarangLFS.1+4ub(m)80i66~69-1-1
* LFS.1+4,b,b to cancel
steveub+1+2ub(m)70i66~69+12a (+1)+12a (+1)
* Balcony Break
jack-8f+4~1h80i65!+5
Unblockable
lidiaH.1+2**m40i65+15g+63a
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
ninab+2+3m!50i65+25a
Cancel to r25 with b,b
victorb,B+2+3ub(m)50i65~66N/A+2 (-8)+2 (-8)
* Balcony Break
yoshimitsuNSS.b,B+1+4m!40i65~70-3a (-12)+29a (-18)
Balcony Break
kazuyaDVK.3+4ub(m)30i64-16(-77)
* Partially uses remaining Heat time
Low crush 25~
reinab+1+4ub(m)50i64+20d (-1)+20d (-1)
* Balcony Break
* Can cancel with input b,b
shaheendb+1+2ub!(m)40i64~65+42 (+11)
reinab+1+4ub(m)50i64+20 (-1)+20 (-1)
* Balcony Break
* Can cancel with input b,b
zafinab+2+3m!40i64+41a (+10)
* +45a on side/BT hit
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
<div class="plainlist">
* Low crush 12~79
* fs80~82</div>
devil-jinb+1+4m!60i63~64+20a (+10)
fs64~85
dragunovub+1+2m!60i63~64+26d (-32)
Balcony Break
kazuyab+1+4ub(m)60i63+20a(+10)+20a(+10)
lilib+1+4m!50i63!+9a (-17)
* Balcony Break
Low crush
devil-jindb+1+2**m42i61~63[[Devil Jin combos#Mini-combos|+10]]+37d
* Balcony Break
* Guard Break
* Cancel to r27 MCR with F (js27~)
* 16 Chip Damage on block
* 19 Chip Damage on block while in heat
hwoarangdb+3+4ub(m)40i61~63+17
* Also possible during Right Stance
* db+3+4,b,b to cancel and shift to Left Flamingo
jack-8f+1,2,2*m, h, m13, 12, 12i61-12 (0 wall crush)+11d (-15)
* Balcony Break
* Wall crush
* Chip damage on block (16)
xiaoyuHYP.2+3!40i61+10d
* Unblockable
* Cancel into BT with BB
heihachid+1+4m!50i60+18a
kumadb+2+3**l60i60~62-4+43a
* chip damage on block
kumab+1+4ub(m)25i60~62+16a/+21a HBS
* Transition to HBS with input D or 3+4
leed+3+4!60i60!+9a
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
lidiab+1+4m!35i60~61+9a
Balcony Break
pandadb+2+3**l60i60~62-4+43a
* Balcony Break
* chip damage on block
pandab+1+4ub(m)25i60~62+16a/+21a HBS
* Transition to HBS with input D or 3+4
yoshimitsub,B+1+4m!50i59~61+2a
* Weapon
* Cannot be buffered
* Poor hitbox, will go over crouching opponents sometimes
junb+2+3m!50i57~58+6~+7
Balcony Break
leroyd,df,f+3+4,Fub(m)80i56~57-1~0d
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Parry state
kumab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
pandaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
yoshimitsud+1*(1),nM!20i55~56+4c+6a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsuuf+1+3,dM25i55~56-3+34a
* Spike
* Weapon
* 10 chip damage on block
* Input during frames 1-31 of uf+1+2
<div class="plainlist">
* Low crush 9~52
* fs53~55</div>
jack-8SIT.3+4m35i54+13cg+20d
*
Low crush
bryanb+1+4*m!45i53+7a
Spike
yoshimitsuIND.1M!15i53~55+0c~+2c
* Spike
* Weapon
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]]
<div class="plainlist">
* Low crush 30~52
* fs53~55</div>
yoshimitsuNSS.qcf+1M30i53~56-8c+5a
* Spike
* Can be buffered
* Can be performed in FC
<div class="plainlist">
* Low crush 10~55
* fs56~58</div>
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
yoshimitsuNSS.ub+1+3m!50i51~65-23
* Punishable on close hit with FUFT.3
devil-jinFLY.1+2M!30i50~100-46(-104)
Balcony Break
<div class="plainlist">
* Low crush 1~111
* fs112~114</div>
yoshimitsuub+1+3m!40i50~52-24
* Weapon
* Punishable on close hit with FUFT.3
yoshimitsuNSS.IND.1M15i48~51-8c+5a
* Spike
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]]
<div class="plainlist">
* Low crush 30~52
* fs53~55</div>
kinguf+2m35i47~53-17c-7d/-4c
* Hits OTG.
* u+2 to jump vertical, ub+2 to jump back.
* Force Crouching on block. (ub+2 also on hit)
kumadb+1,2**h, m11, 30i47~48+3+42a
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
* Transition to HBS with input D or 3+4
pandadb+1,2**h, m11, 30i47~48+3+42a
* Floor Break
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes remaining time)
* Transition to HBS with input D or 3+4
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
High crush 1~
kazuyadf+3,2,1*m, m, m13, 15, 25i46+11+10(+1)
* Tornado
* Balcony Break
* Wall Crush +18g on block
* Chip damage when guarded
lawFC.UF+3+4m30i46~49-4+17a (+7)
Low crush
leeFC.UF+3+4m30i46~49-4+18a (+8)
* Balcony Break
* Can hit cross-up
* Alternate input FC.UB+3+4, FC.U+3+4
Low crush
paulH.1+2*m40i46+10+30d (-6) FDFA
* Balcony Break
*
Wall Crush +17g
* Consumes Heat unless canceled
* Chip damage (16)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
paul1+2*m35i46+0+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] with Heat
* Chip damage (10)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
yoshimitsuKIN.b+1+2m!25i46+6a
* Weapon
* Backswing blow
* Unavailable in NSS
* Move is delayed by 5f
azucenaH.2+3+4h!0i45+35a
azucena2+3+4h!0i45-1
kumadb+2+3*l40i45~47-12+39a
* chip damage on block
pandadb+2+3*l40i45~47-12+39a
* Balcony Break
* chip damage on block
yoshimitsuf,F+1+4m!60i45-65a
* Weapon
* Cannot be buffered
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|Confusion]]
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
feng3,1+2*m, m15, 35i44~45+7+23d (+13d)
Balcony Break
* Wall Crush +19g on block
* 14 Chip Damage on block
* 16 Chip Damage on block in heat
liliws3,4m, M25, 25i44+4c+26d
* Floor Break
* Combos from 1st hit
Low crush 27~
kingWallBack.b,b,ubt / m45 / 21i43~48 / i44~63-8+2 / +15
* Airborne from 5F, invincibility from 8 to 13F.
* Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch. Opponent recovers in FUFA.
ninauf,n,D+3L15i43-17-6
<div class="plainlist">
* Low crush 9~30
* fs31~33
* High crush 34~53</div>
ravenf,f,F+3,H.4m, sm20, 20i43~44+7~+8+72a (+56)
* Tornado
* Partially uses remaining Heat time
* Available only on hit or block
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~33
reinaf+3+4m25i43-14+50 (+19)+55
* can be cancelled into crouch with input DB/D/DF
asukadb+1+2m,m10,20i42 i3+10g +25w+18a (+9)
* Balcony Break
* Wall Crush +25g on block
* Sabaki, parries lows except weapons
Parry state 8~20
clivef+2,2,H.1*m, m, m10, 7, 30i42~43+13+52a
* Guard Break
* Consumes heat
heihachib+1+2m20i42-11+23a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Parries all mid or high punches or kicks
* Attack is guaranteed after a successful parry
Parry state 5~25
lidiaH.1+2*m30i42~64+10g+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 31~54 frames
lidia1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
kazuyaub+1+2h32i41+19d (-39)+19d (-39)
* Chip damage when guarded
* Jack-8 or Alisa can recovery 20 by input 1+2
* Balcony Break
kazuyaDVK.ub+1+2ub(h)40i41+14 (-44)
* Partially uses remaining Heat time
* Jack-8 or Alisa can recovery 20 by input 1+2
kingBT.1+4m!30i41~47+6d
* Unblockable mid attack.
jack-8FC.1+2,1+2l, m21, 23i40-18+42a (+32)
* Combos from 1st hit
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
is8~13 Low crush ?~? fs?~?
alisaws1+2*m28i39~40+0+33a
* Homing
* 11 chip damage on block
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
devil-jindb+1+2*m25i39~60+17g +24w+7+37d (+29)
* Wall Crush +24g on block
* Balcony Break on CH or air hit
* Cancel to r27 MCR with F (js27~)
* 10 Chip Damage on block
* 11 Chip Damage on block while in heat
fengH.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
fengdb+1,2,4,3+4m, m, m, m15, 18, 30, 20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
fengB,B,U/Bm21i39~41+4c+22+22
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
fengf,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
fengKNP.3+4,3+4m, m30, 20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
heihachib+2*m30i39~40+5+29a (+21)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Enter RAI +8 [[Heihachi combos#Mini-combos|+32a (+24)]] r27 with F
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22
fs5~13 Low crush 14~33 fs34~36
reinab,b,UBm21i39-41+4c+22a
Requires back close to wall to execute
Low crush
reinab,b,UBm21i39-41+4c+22d
Requires back close to wall to execute
xiaoyuBT.f,F+3+4m (t)15 (43)i39+4+39d
* Unbreakable throw when connecting at close range
* Chip on block [9]
Low crush
yoshimitsuu+3+4M,M10,12i39~42 i3~6+1c~+4c+24a
* Spike
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* -1 if the 2nd hit whiffs
<div class="plainlist">
* Low crush 11~42
* fs43~45</div>
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Links to db+2 extensions
* Greater forward momentum than a standing db+2
High crush 1~ fs1~
alisauf+3+4M28i38~41+0~+3+4
Spike
Low crush 9~41
dragunovuf+3+4t35i38~42-12d
eddyu+3m30i38~42+0+5a(-5)
*
Balcony Break
* 9 chip damage on block
fengu+2m25i38~40+2+10
Low crush 9
yoshimitsuFLE.u+3+4m30i38~40+4~+6+21a (+12)
* Balcony Break
* Tech roll to r33 FC on frames 41-42
<div class="plainlist">
* Low crush 1~37
* fs38~40</div>
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
Low crush 5~39
devil-jinSS.2,Um!,M!37,27i37~38 i22~60-5a
* Only available as combo from 1st hit
* 48 damage with scaling
kumaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
lawdb+4,4l, m20, 27i37-8+30a (+12)
Low crush
pandaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
stevedf+1,2~2m, m12, 12i37-10+36d (+28)
* Balcony Break
xiaoyuf,F+3+4m23i37-3+39d
* Chip on block [9]
Low crush
claudio(back to wall).b,b,ubm21i36~38+0c+8a
<div class="plainlist">
* fs5~13
* Low crush 14~32
* fs33~35
</div>
devil-jin(back to wall).b,b,ubm21i36~38+0c+8
Low crush 14~45
devil-jinFLY.2h!,t20,20i36+0d
* Floor Break
* Transition to attack throw on front standing or airborne hit
* +1a (-8) on BT hit
<div class="plainlist">
* Low crush 1~60
* fs61~63</div>
eddyHSP.b+3m20i36~37-12+13a+58a
Balcony Break
jack-8db+2*l30i36-33+17d
* Chip damage on block (9)
lidiaH.WLF.1*m34i36+15g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
lidiaWLF.1*m36i36+7+57a
* Tornado
* 13 Chip damage on block
liliu+3+4m (t)18 (28 )i36-8+13d (+39a)
* Becomes a 28 damage +39a throw when hit at close range
Low crush 5~
steveuf+3l20i36~37-12+9
Low crush 9~
zafinadf+2+3m20i36~37-9+60a
* Homing
High crush 6~35
alisaDBT.f+2,2L, m16, 14 (9)i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
<div class="plainlist">
* ,Low crush 35~67
* fs68~70</div>
heihachi4~3M25i35~37-11a+21a
* Spike
<div class="plainlist">
* Low crush 10~37
* fs38~</div>
jack-8df+2,1*m, h13, 16i35-46+69a (+53)
* Tornado
* Transition to GMH with D
** (+70a (+54) oH))
jack-8b+2*m40i35-2 (+5 WC)+17a (+9)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Wall crush
* Chip damage on block (16)
jack-8uf+1*h35i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Alternate input ub+1*, u+1*
kingu+1+2m25i35~36+2c+22d
* Tap 1+2 otherwise it becomes u+1+2(hold).
* Forces Crouching on block.
* Can also be done by ub+1+2.
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r20 FC with D
<div class="plainlist">
* Low crush 10~29
* fs30~32</div>
alisaBKP.1+2h!20,3i34~71+58
* Weapon
bryanf,F+3*m33i34~35+8 +14w+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
feng3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
fengdf+4,2,1+2m, m, m13, 13, 21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
jack-8db+3, ... 1+2l, h15, 21i34+14g+43a (-15)
* Balcony Break
jack-8db+3, ... d+1+2l, m (th)15, 4,5,5,5,5,21i340
* Crouch throw (Unbreakable)
* Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
jack-8uf+3+4m23i34 js8+13cg+20d
* Automatically transitions to SIT on hit or block
Low crush 8
jack-8f,F+2*m3534-15+61a
* Tornado
* Chip damage on block (14)
jack-8FC.db+1,1,1*l, m, m14, 10, 30i34-6+15a (+7)
* Balcony Break
* Chip damage on block (12)
kumadb+1,2*h, m11, 20i34~35-12+13c+42a
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
kumau+3+4m21i34~39+10+20
* Transition to SIT (cannot cancel)
lawb+2,3,d+4m, l, l12, 10, 23i34-37+11a
Delay-able
High crush
lee3~3h18i34-9+2
*
lee3~3:4h, t18, 20i34!+0d
* Unbreakable
* Perfect Input not required during Heat
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
pandadb+1,2*h, m11, 20i34~35-12+13c+42a
* Floor Break
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
pandau+3+4m21i34~39+10+20
* Transition to SIT (cannot cancel)
stevedf+1,2~f+1+2m, h,h12, 8,12i34, i9-3+0
* Input 3 to LWV (-4/-1/-1)
* Input 4 to RWV (-4/-1/-1)
* Input b+3_4 to SWY (-4/-1/-1)
* Input f+3_4 to DCK (-2/+1/+1)
steveALB.d+2l17i34-12+1c+14d
High crush 6~
stevePAB.f+2,1m, m18, 24i34~35+1+24a (+14)
* Balcony Break
* Combo from 1st hit
* Interruptible by i16 or faster moves
zafinaTRT.2M24i34~36-9+40a (+30)
* Tornado
alisau+1+2m21i33~34-5+56a
* Spike
Low crush 7~33 fs34~36
alisau+1+2m21i33~34-5+56a
* Spike
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
devil-jinf,n,d,DF+3L24i33~34-23-2a
Opponent recovers FDFA on hit
Low crush 5~28
fengf+4,4h, l19, 11i33~33-31+27d
* Combo from 1st hit
High crush 10
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
jack-82,1,2h, m, m10, 12, 20i33-12+29a (+19)
jack-82,1,1+2h, m, h,h,h,h,h10, 12, 10,6,6,6,20i33-4+13d
Jails
jack-8f+1,2,2m, h, m13, 12, 12i33+6+3d
* Can be charged to power up
kingdf+4,3,d+4l, h, l10, 11, 20i33~35-10-8d+22d
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
law4,u+3h, m15, 23i33-1+30a (+13)
Combos off of 1st hit CH
Low crush 23~
lawdb+2,4m, m15, 25i33-4+1d
Transition to FUFA with D
Low crush
lee4,u+3h, m14, 23i33-1+48djs
* Transition to -9, +40 MS with F
ninaf,F+1+2*M32i33~34+8g+19a (+9)
* Balcony Break
* Chip damage on block
* Cannot be buffered
xiaoyuuf+1l15i33-7+10g c
* Automatically transitions to AOP on hit or block
* Cancel into FC with D
* Alternate input ub+1, u+1
Low crush
xiaoyuBT.uf+1l15i33-7+12g c
* Automatically transitions to AOP on hit or block
* Cancel into FC with D
* Alternate input BT.u+1
Low crush
devil-jinub+1+2h!40i32~63+4d (-54)+4d (-54)
* Balcony Break
devil-jinFLY.f+1+2M!30i32~75-39a (-97)
* Balcony Break
* Recovers front-facing when done from BT FLY
,Low crush 1~
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
fengf,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
fengBT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
jack-8f,F+1+2,2m, m20, 24i32-11+11a (+2)
*
Balcony Break
* Combos from 1st hit
jack-8uf,n,2m28i32-1c+10c
*
Low crush
jack-8ss1m23i32+6c+59a
jack-8FC.1,2l, m10, 24i32-11+11a (+2)+43a (-4)
* Balcony Break
kingFC.df+1l20i32~34-12+73a(+57)
* Can also be done by f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
High Crush
kingdf+1+3t19i32-2+1d
* 1 throw break. Side Switch.
* Very slow crouch dash then grab.
* Opponent recovers in FUFA.
kingdf+2+4t20i32-2+1d
* 2 throw break. Side Switch.
* Very slow crouch dash then grab.
* Opponent recovers in FUFT.
kumadb+2+3l30i32~34-12+39a
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
lawb+4,3m, h13, 21i32-5+24a (+15)
* Balcony Break
* Combos from 1st hit
leroydb+1+2m25i32~33-11~-10+36d (+15)
* Heat Engager
* Balcony Break
* Sabaki (partially restores remaining Heat time when successful during Heat)
* chip damage on block
Parry state 4?
pandadb+2+3l30i32~34-12+39a
* Balcony Break
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
High crush 6~24
reinaSSH.3L26i32-26-4c
High crush
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaf+1+2m22i32-11+7
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
victordf+3,4,2m, m, sm10, 14, 23i32~34-9+17a (+10)+35a
* Tornado
* Deals chip damage on block
yoshimitsuIND.3m15i32~38-31-2a (-12)
* Balcony Break
* Automatically recovers to r55 IND on self-wallsplat
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 12~34
* fs35~90</div>
yoshimitsuKIN.2,1+2m, M15, 30i32~34-15~-13+2a
* Balcony Break
* Spike
* Weapon
* 6 chip damage on block
* Power in NSS or Heat
yoshimitsuKIN.2,NSS.1+2m, M15, 30i32~34-3+15a
* Balcony Break
* Spike
* Weapon
* 9 chip damage on block
* Recovers 7 base health on hit
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
asukau+1+2m20i31~32-13~-12+19a
* Spike
* Chip damage when guarded
* Power up when using NWG or in Heat
Low crush 9~31
asukaNWG.u+1+2M24i31~32+8~+9+18a
* Spike
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush 9~31
eddyub+3m25i31~33+4c+13a
7 Chip damage on block
fengdb+1,2,4m, m, m15, 18, 30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
fengdb+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
fengKNP.3+4m30i31~34-7-3d
Low crush 15
hwoarang4,4,4,4h, h, h, h14, 13, 17, 20i31~32+0+36 (-22)
* Tornado
* Deals chip damage on hit
*Alternate input:(RFS.u+4),4
Low crush
jack-8FC.1,1l, l10, 14i31-12+5
*
High crush
kazuya4~3m,m18,17i31-10-1g
* Floor Break
Low crush 10~
kingf,F,2m21i31~32+7+12c
* Forces crouching on hit.
* Allow crouching throw on hit.
* Chip damage on block.
kumaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
lawf,F+2,f+1+2m, m12, 24i31+2+30a (+4)
* Chip damage on block
* Transition to DSS with F
** (+5 oB,+33a (+7))
leodb+3h23i31~32-8~-9+38a (+28)
No crouching state
leroyHRM.b+3,1+2l, m12, 27i31~32-16+0a (-1)
* Balcony Break
* Combo from 1st hit
* Combo deals [30; 12] damage
lidiaH.1+2m25i31+1+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 20~30 frames
lidia1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
ninadf+3+4i31~35
* Faster startup with input d,DF+4
High crush 4~
pandaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
ravenu+3,3h, L23, 18i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
,High crush 14~39
stevef+2,1~2m, m11, 20i31-10+36d (+28)
* Balcony Break
victorH.u+1+2m51i31~32-40a (-1)0a (-1)
* Alternate input: H.ub+1+2
* Balcony Break
Low crush 10
victoru+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
xiaoyuBT.f+1+3t35i31-6+1d
* Throw Break 1
* Alternate input BT.f+2+4 (Throw Break 2)
* Cancel into FC with D
Low crush
xiaoyuBT.f+2+3t20i31-2+20cs
* Throw Break 1+2
* Balcony Break
* Cancel into FC with D
Low crush
yoshimitsuuf+3+4M20i31~35-16~-12-4a
* Spike
* In 1SS cancel to DGF r18 with 1+2
* In 1SS enter FLE r28 with d+1+2
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
<div class="plainlist">
* Low crush 10~32
* fs33~35</div>
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
bryan1,4,2,4h, h, h, m5, 14, 18, 21i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* ,Low crush 16~31
* fs32~34</div>
bryand+1+2~2m24i30+7+53a
* Spike
* Chip damage on block
dragunovuf+2M20i30-31-5+42a
Spike
Low crush 9~30
eddydb+1+2m20i30-8+12c
fengH.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
fengFUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
heihachiH.db+1+2M25i30+0+0a (-17)
* Tornado
* Reversal Break
* Balcony Break
* Chip damage on block
* Consumes remaining Heat time
Power crush 7~29
jack-8df+1+3sm20i30~49-11+0d~+19d
{{}}
jack-8b+4,4m, m16, 21i30-4-8d
* Combos from 1st hit CH
* When comboing from 1st hit:
Floor Break
kazuyaf,n,d,DF+4,4l, h15, 25i30-9+5a(+4)
* Balcony Break
* Combo from first hit
Low crush
king1,2,2+4h, h, t5, 15, 30i30+1d
* Throw break 2.
kingdf+3,4m, h17, 23i30+0+28d
* Combos on CH, otherwise opponent can duck.
* Not available if df+3 whiffs.
* Recovers in FDFT.
kingd+2+3m25i30~35-8+0c
*
Floor Break
* Hits OTG.
* Forces Crouching on hit.
kumaf+1+2,1+2m, m16, 20i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit
kumaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
law3+4,4m,m, h5,10, 25i30+7 (+10g w)+31d (-27)
* Balcony Break
* Wall Crush +10g on block
* Combos from 1st hit
* Chip damage on block
* Alternate input DSS.3+4,4
Low crush 22~
lee4,3,4h, h, m14, 14, i30-9+42d
* Tornado
Low crush
leef+3+4m,m10,20i30+4c+8c
Floor Break 9 chip damage
Low crush
leob+4,1m, m13, 20i30~31-12~-11+15a (+6)
** Balcony Break
* Combo from 1st hit
* Cancel to FC -16 -3 with D
leob+2+3m21i30~31-8~-7+23g+28a
* Parries high and mid punches
* Hit after parry is the same as on CH
Parry state 5?~9?
lilid+1,2,4L, h, m10, 8, 24i30-12+17a (+8)
* Balcony Break
* Combos from 2nd hit CH
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
liliBT.3,4m, m12, 20i30-12+39d (+31)
* Balcony Break
* Combos from 1st hit
Low crush 26~
pandaf+1+2,1+2m, m16, 20i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit
pandaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
stevedf+1,2~1m, h12, 20i30~31-2+2+61a
* Input b to r14? FLK (+0/+4/+63a)
steveb+1,2~1h, m10, 17i30~31-8+4+63a
steveub+2~1m17i30~31-8+4+63a
steveLWV.1,2~1m, m14, 17i30~31-8+4+63a
steveRWV.1,2~1m, m13, 17i30~31-8+4+63a
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
victor3+4spi30
* Cancel stance with db
victor3+4spi30
* Can cancel into FC with db
yoshimitsuH.DGF.1M26i30~31+2+46a
* Spike
* Weapon
* 18 chip damage on block
* Recovers 4 base health on hit
Low crush 1~27
yoshimitsuDGF.1M22i30~31-2c+10a+46a
* Spike
* Weapon
* 11 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat
* Partially uses remaining Heat time
Low crush 1~27
yoshimitsuFLE.ufm!21i30~45+30a (+20)
* Balcony Break
Low crush 1~
yoshimitsuMED.1+2m!10i30~34-1a
Recovers 12 base health
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* Cancel to standing with DES.1+2
<div class="plainlist">
* Low crush 5~25
* fs26~28</div>
asukaf+3+4M27i29~30-1+18a (+9)
* Balcony Break
* Chip damage on block
* Gain NWG on hit
* -2a (-11) on hit after NWG gain
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
bryan(Back to wall).b,b,UBm25i29~30-1+45d (-13)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
claudiob+3+4m24i29~30-15+9a (+0)
* Homing
* Balcony Break
* Backswing blow
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
devil-jin4~3M21i29-32-7c+14a
Spike
<div class="plainlist">
* Low crush 14~23
* fs24~26</div>
devil-jinb+3M24i29~32-15~-18+10~+13
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 17 Chip Damage on Heat Dash
<div class="plainlist">
* Low crush 8~33
* fs34~36</div>
fengdb+1+2,2m, l13, 10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
heihachib:2*m23i29~30+6+24a (+14)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Restores recoverable health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17
jack-8df+1,1m, m12i29-11+21cg+72a (+56)
* Tornado
* Balcony Break
* Combos from 1st hit CH
* Delayable
jack-8df+1,2m, h12, 10i29-12-1
*Jails
* Combos from 1st hit CH
* Delayable
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
junf+2,1+2M, M20, 20i29~32-9~-8
* Heat Engager
* Combo from 1st hit
* Chip damage (8) on block
* Deals 18 damage to self (12 recoverable)
* Available only on hit or block
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r14 FC with D
* Transition to attack throw on CH, 22 damage
* Opponent recovers FDFA on CH
High crush 6~
kazuya(back to wall).b,b,ubm25i29-1+45d (-13)
* Air Status 5F
is8~13
kingd+3+4,4l, l14, 7i29-25-9
* Combo from 1st hit on CH.
kingd+3+4,4,4l, l, l14, 7, 7i29-29+7
* Combo from 2nd hit on CH.
kingd+3+4,4,4,4l, l, l, l,l14, 7, 7, 4,3i29,i29-26+15
* Only available if 1st hit on CH.
* Last 3 kicks are combo.
* 5 kicks combo is impossible.
kingdb+4l20i29~31-17-3d+27d
* Hits OTG.
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
kumauf+4m20i29~30-6-10a (-20)
* Balcony Break
Low crush
lars(back to wall).b,b,ubm25i29~33-1~+3+45~+48d (-13~-10)
is8~13
lawdf+4,3m, m15, 23i29~31-14+68a (+52)
* Tornado
* Combos from 1st hit CH
Low crush 14~
lawd+3+4,3l, m7, 23i29-14+14a
* Balcony Break
* Combos from 1st hit CH
* Alternate input FC.d+4,3
Low crush 19~
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush 8~30?
lawFC.3,4l, m10, 27i29-14+14a (-3)
Combo from 1st hit CH
Low crush
lawFC.4,3l, m7, 23i29-14+14a
* Combos from 1st hit CH
* Alternate input d+3+4,3
Low crush
law(Back to wall).b,b,ubm25i29-33-1+45d (-13)
Low crush 5~7 is8~13 Low crush 14~
leof,F+4,3,4m, h, L12, 23, 17i29~31-14~-12-1+30a
* Can combo from 1st hit on wall
Low crush 0~7, fs8~10, High crush 20~
liliBT.3+4m24i29+2+7c
* Chip on block [9]
Low crush 5~
pandauf+4m20i29~30-6-10a (-20)
* Balcony Break
Low crush
paulH.f+1+2*m30i29~30+5c+55a
* Balcony Break
* Consumes Heat
* Chip damage (13)
* Requires 24f charge
* [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
paulf+1+2*m26i29~30+5c+20d FDFA+55a
* Balcony Break
* [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] with Heat
* Chip damage (10)
* Requires 24f charge
* [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
ravenuf+3M20i29~30-9+20a
Spike
Low crush 9~30
xiaoyu1,d+2,1+2h, m, m6, 10, 24i29-12+17a
* Combos from 2nd hit CH
xiaoyudf+3l23i29-23+71a (+55)
* Homing
* Tornado
* Cancel into BT with B
* On hit, transition to AOP with D
* [[Snake_Edge|Snake Edge]]
yoshimitsud+1+4m!60i29~30-32a
* Weapon
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
alisaws>1+2m24i28~29-4+21
* Homing
* Hold input to power up
alisaDES.2,1M,M,m, h!5,5,5, 20i28~56+85a (+69)
* Tornado
* Weapon
* Available only as a combo from 1st hit
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
bryan1+3+4m!0i28~31+16
* Cancellable with any input on frames 1~31
* Gain SNE
* -34 if not cancelled
bryanb+1+4m26i28-9+7c
Spike
bryanws3,4m, m17, 21i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
clivePHX.3+4m20i28~29+7+18a (+8)
* Homing
* Balcony Break
* 6 Chip Damage on block
* 8 Chip Damage on block in Heat
Low crush 18~39 fs40~42
devil-jinuf+3m21i28~29+3c+7c+19a
* Spike
<div class="plainlist">
* Low crush 9~29
* fs30~32</div>
dragunovb+3+4h22i28~29-2+26a
* Balcony break on airborne hit
* Punch parry
Parry state 7~15
eddydb+3L21i28~29-14c+5c+21a
feng3,1+2m, m15, 30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
feng4~3m25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15~
fengdb+2,2l, l10, 10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
fengdb+2,2,2l, l, m10, 10, 25i28~29-8+13d
* Spike
* Combo from 2nd hit
fengKNP.4,1+2l, h10, 24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
heihachiuf+3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
Low crush 9~
heihachiFUJ.3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
Low crush 8~
hwoaranguf+3m11i28~29-6-7
* Also possible during Right Stance
Low crush
hwoarangLFS.uf+3m11i28~29-6-7
Low crush
jack-8d+1+2m18i28+18g+39d
* Recovers in SIT, then stands up
jack-8f,F+1+2,1+2m, l20, 21i28-19+13d
High crush
junf+2+3h21i28~29+0~+1+25a
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
Parry state 4~15
junb+3+4m25i28~29-12~-11+9a (+0)
* Balcony Break
* Frame advantage is -8 if an attack is absorbed
Power crush 7~
kazuyab+2,2,1+2m, m, h12, 14, 20i28~32-8+38d (-20)
* Balcony Break
* Chip damage when guarded
king1,2,1,d+2+4h, h, m, t(c)5, 15, 10, 35i28~30+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
kingdf+4,3,4l, h, m10, 11, 27i28~29-15/-8+6a/+13a+47a(+16)
Balcony Break
* Wall combo tool.
* Combos on 2nd CH. Crumple on 3rd CH.
* Hold back to shift to backturn stance.
* Shift to backturn is 14F punishable.
kingd+3+4,4,4,2l, l, l, m14, 7, 7, 10i28-15+16d(+6)
* Balcony Break
* Same property for d+3+4,2 / d+3+4,4,2
* Only combo if 2nd/previous kick on CH.
kingf,F,3+4h25i28~300/+2c+24d(-34)
Balcony Break
* Chip damage on block. (extra near wall)
* Forces Crouching on block when near wall.
* Recovers FUFT on whiff.
kingf,f,F,3+4m40i28~34+17+32d(-26)
Balcony Break
kingdf+3+4t/s30/15i28~35-12~-18+18d/-7~0
* Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
Low Crush
kumaf+3+4l20i28~30-23+6a
High crush
kumauf+2m27i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
lawdf+1,3,2m, l, m10, 6, 6i28-12-1
Combos from 1st hit
lawf,F+2,1,3m, h, m12, 12, 23i28-13+11a
* Balcony Break
* Combos off 2nd hit CH
* Delayable
lidiaHRS.4m20i28+8+22d+44a
* Spike
* 6 chip damage on block
* Transition to WLF on hit or block only
liliu+3,3m, m20, 15i28-12+5c
* Transition to -3, +14c DEW with F
* Combos from 1st hit
* Alternate input ub+3,3
Low crush
liliBT.4,3+4m,m, m10,20, 12i28-10+4d
* Floor Break
* Combos from 2nd hit
Low crush 14~
ninaf,F+4M20i28~32-10~-6+9g~+13g+21a
* Spike
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
* Opponent recovers crouching
* Cannot be buffered
Low crush 4~
pandaf+3+4l20i28~30-23+6a
High crush
pandauf+2m27i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
paulH.1+2m35i28-9+30d (-6) FDFA
* Balcony Break
* Consumes Heat unless canceled
* Chip damage (10)
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
paul1+2m30i28-13+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.1+2|H.1+2]] with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
paulb,n,f+1h22i28~31-6+34a (+25)
* Balcony Break
* High Evasion
* .73 backward movement over first 14f
ravendb+3L19i28~29-12~-11+5~+6+39d
Cannot be low parried?
Low crush 8~24 fs25~27 High crush 28~
ravenb+1+2m25i28~30-15~-13+20a (+10)
* Balcony Break
* Backswing blow
* Evades on 6f
reinaWRA.3m17i28-6+22a (+12)
* Balcony Break
* Deals chip damage on block
Low crush 9~36 fs37~39
stevedb+1+2m21i28-13+14
Power crush 7~
stevePAB.b+2m25i28~29-13+11a (+2)
* Balcony Break
* Backswing Blow
stevePAB.d+2l25i28~29-12+7+32a
* Transition to FC with D
High crush 6~
reinaWRA.3m17i28-6+22 (+12)
* Balcony Break
* Deals chip damage on block
victorH.db+1+2m30i28~29+6+6a (-4)+6a (-4)
* Transitions to IAI
* Partially uses remaining Heat time
xiaoyuFC.df+4,4l, l13, 13i28-6+5
* Combos from 1st hit CH
* Alternate input AOP.f+4,4
High crush
xiaoyuAOP.f+4,4l, l13, 13i28-6+5
* Combos from 1st hit CH
* Alternate input FC.df+4,4
High crush
yoshimitsuqcf+1h,h,M24,15,35i28~34 i37 i58~60+0~+2+30a
* Spike 2nd and 3rd
* Weapon
* 17 chip damage on block
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
<div class="plainlist">
* Low crush 10~55
* fs56~58</div>
zafinadb+1+2L10i28~29-16+15a
High crush 9~66
zafinaSCR.df+3L10i28~30-23-10c
* Homing
High crush 6~
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
Low crush 26~53
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~26
* fs27~54</div>
azucenaBT.3+4M23i27~29-5c~-3c+20a
Spike
Low crush 9~29
bryanuf+3m15i27~28-2+15
<div class="plainlist">
* Low crush 9~28
* fs29~31</div>
cliveWOL.3M20i27~28-15~-14+61a (+45)
* Tornado
,Low crush 1~52 fs53~55
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit [[Dragunov combos#Staples|+67a (+51)]]
High crush 6~49
heihachif,n,d,df+3m30i27~28+11g+31a (+10)
* Tornado
* Balcony Break
* Wall Crush +13g on block
* Chip damage on block
Low crush 5~28
hwoarangH.RFS.d+4,3,4l, h, h20, 12, 30i27~28-9+28a (+2)
* Balcony Break
* Combo from 1st or 2nd hit
Low crush
hwoaranguf+3,4,3m, m, m11, 12, 20i27~28-14c0c
* Also possible during Right Stance
Low crush
hwoarangLFS.uf+3,4,3m, m, m11, 12, 20i27~28-14+0c
Low crush
hwoarangRFF.3,4m, h13, 16i27~28+10+21
* Shifts to Right Flamingo
* RFF.3,4,F to cancel and shift to Right Flamingo
hwoarangRFF.3~4h27i27~30+4-+5+47
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit
* Chip damage on block
Power crush 8~
hwoarangRFS.d+4,3,4l, h, h15, 12, 20i27~28-9+28 (+2)
* Balcony Break
Low crush
jack-8f+1+2m,m12,20i27 pc7-12+32d (+6)
* Balcony Break
* Chip damage on block when absorbing an attack (12)
Power crush 7
jack-8d+1+2m28i27-18+42a (+32)
*
High crush 6
jack-8db+3,4l, l15, 12i27-16-9
*
jack-8db+3,4,3l, l, l15, 12, 12i27-19-8
*
jack-8db+3,4,3,4l, l, l, l15, 12, 12, 12i27-16-5
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i27-19-8
*
jack-8db+3,4,3,4,3,4l, l, l, l, l, l15, 12, 12, 12, 12, 12i27-16-5
*
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i27-23+6d
* Balcony Break
* Combos from 1st hit
jack-8FC.df+2,1,2m, m, m12, 10, 10i27-12+29a (+19)
*
High crush
jinZEN.4M24i27~i33+2~+8+17d~+23d
* Spike
* Chip damage on block
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
king1,2,d+2+4h, h, t(c)5, 15, 35i27+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
kingss3+4h50i27~310+0d
* Deals a lot of chip damage on block.
* Tracks side steps.
* In game frame data incorrectly shows that SSL 3+4 is i21
law3,3h, m12, 17i27-14-3+53a (+22)
* Combos from 1st hit CH
* Delay-able
lawws4,3m, m14, 23i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
Low crush
Showing 400 of 5574 moves