Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
yoshimitsu | d+1*(6),n | M! | 180 | i249~250 | +16a | +52a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(3),n | M! | 30 | i130~131 | +4c | +6a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | uf+1+3 | M! | 40 | i113~114 | +30a | * Spike * Weapon * Cancel to r34 DGF with 1+2 on frames 1~34 * Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92 * Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS <div class="plainlist"> * Low crush 9~110 * fs111~113</div> | ||
leroy | 1+4 | l | 16 | i100~279 | -26 | +24 | Power up during Heat (partially uses remaining Heat time) | |
yoshimitsu | d+1*(2),n | M! | 25 | i99~100 | +4c | +6a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
jack-8 | u+3+4 | m | 40 | i94~100 | ! | +17d | * Unblockable * Can input additional 3+4 (up to 4 times) to fly farther and deal more damage * Alternate input ub+3+4 Low crush | |
yoshimitsu | uf+1+3,b | M! | 35 | i93~94 | +24a | * Spike * Weapon * Cancel to r27 DGF with 1+2 * Input during frames 1-31 of uf+1+2 * Yoshimitsu will recover BT if the opponent is far <div class="plainlist"> * Low crush 9~90 * fs91~93</div> | ||
lars | b+2+3 | ub(m) | 45 | i84~85 | +61a | |||
yoshimitsu | uf+1+3>d | M | 30 | i83~84 | -1 | +34a | * Spike * Weapon * 12 chip damage on block * Input during frames 35-60 of uf+1+2 <div class="plainlist"> * Low crush 9~80 * fs81~83</div> | |
clive | b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f? | ||
feng | ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
law | b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
eddy | b,B+2+3 | m! | 25,30 | i77~79 | -37a(-46) | * Balcony Break * Can cancel with input b,B+2+3,b,b | ||
alisa | b+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
azucena | 1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
jin | ub+1+2 | m! | 50 | i75~i76 | +9a (+0) | * Balcony Break * Cancel to r50 with b,b | ||
claudio | b+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
paul | H.1+2** | m! | 50 | i71 | +30d (-6) FDFA | * Balcony Break * Consumes Heat * Charge begins on frame 1 * Requires 56f charge * [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge * [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge | ||
paul | 1+2** | m! | 40 | i71 | +20d (+10) | * Balcony Break * [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat * Charge begins on frame 1 * Requires 56f charge * [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge * [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge | ||
asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | +28a (+19) | * Balcony Break * Cancel to r58? with B | |
leo | ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
jack-8 | b+3,2,2* | m, h, m | 14, 13, 40 | i67 | -9 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Chip damage on block (16) | |
king | u+1+2* | m! | 40 | i67 | +11d | * Unblockable mid. * Auto switch side if fly over opponent. * Can also be done by ub+1+2*. | ||
reina | f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~57 | |
reina | f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52 | * can be cancelled into crouch with input DB/D/DF * crumple stun on normal hit | |
hwoarang | LFS.1+4 | ub(m) | 80 | i66~69 | -1 | -1 | * LFS.1+4,b,b to cancel | |
steve | ub+1+2 | ub(m) | 70 | i66~69 | +12a (+1) | +12a (+1) | * Balcony Break | |
jack-8 | f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
lidia | H.1+2** | m | 40 | i65 | +15g | +63a | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 55 frames | |
lidia | 1+2** | m | 30 | i65 | +7 | +55a | * 9 chip damage on block * Hold for 55 frames | |
nina | b+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
victor | b,B+2+3 | ub(m) | 50 | i65~66 | N/A | +2 (-8) | +2 (-8) | * Balcony Break |
yoshimitsu | NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
kazuya | DVK.3+4 | ub(m) | 30 | i64 | -16(-77) | * Partially uses remaining Heat time Low crush 25~ | ||
reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
shaheen | db+1+2 | ub!(m) | 40 | i64~65 | +42 (+11) | |||
reina | b+1+4 | ub(m) | 50 | i64 | +20 (-1) | +20 (-1) | * Balcony Break * Can cancel with input b,b | |
zafina | b+2+3 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
alisa | b,B+1+4 | h! | 50 | i63~84 | +37a (-18) | * Balcony Break * Weapon <div class="plainlist"> * Low crush 12~79 * fs80~82</div> | ||
devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | fs64~85 | ||
dragunov | ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break | ||
kazuya | b+1+4 | ub(m) | 60 | i63 | +20a(+10) | +20a(+10) | ||
lili | b+1+4 | m! | 50 | i63 | ! | +9a (-17) | * Balcony Break Low crush | |
devil-jin | db+1+2** | m | 42 | i61~63 | [[Devil Jin combos#Mini-combos|+10]] | +37d | * Balcony Break * Guard Break * Cancel to r27 MCR with F (js27~) * 16 Chip Damage on block * 19 Chip Damage on block while in heat | |
hwoarang | db+3+4 | ub(m) | 40 | i61~63 | +17 | * Also possible during Right Stance * db+3+4,b,b to cancel and shift to Left Flamingo | ||
jack-8 | f+1,2,2* | m, h, m | 13, 12, 12 | i61 | -12 (0 wall crush) | +11d (-15) | * Balcony Break * Wall crush * Chip damage on block (16) | |
xiaoyu | HYP.2+3 | ! | 40 | i61 | +10d | * Unblockable * Cancel into BT with BB | ||
heihachi | d+1+4 | m! | 50 | i60 | +18a | |||
kuma | db+2+3** | l | 60 | i60~62 | -4 | +43a | * chip damage on block | |
kuma | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
lee | d+3+4 | ! | 60 | i60 | ! | +9a | * Balcony Break * Unblockable * Cancel and transition to HMS with 3+4 | |
lidia | b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
panda | db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break * chip damage on block | |
panda | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
yoshimitsu | b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon * Cannot be buffered * Poor hitbox, will go over crouching opponents sometimes | ||
jun | b+2+3 | m! | 50 | i57~58 | +6~+7 | Balcony Break | ||
leroy | d,df,f+3+4,F | ub(m) | 80 | i56~57 | -1~0d | * Reversal (partially restores remaining Heat time when successful during Heat) * Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch Parry state | ||
kuma | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
kuma | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
panda | OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4 * More frame advantage when hitting standing opponent | |
yoshimitsu | d+1*(1),n | M! | 20 | i55~56 | +4c | +6a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | uf+1+3,d | M | 25 | i55~56 | -3 | +34a | * Spike * Weapon * 10 chip damage on block * Input during frames 1-31 of uf+1+2 <div class="plainlist"> * Low crush 9~52 * fs53~55</div> | |
jack-8 | SIT.3+4 | m | 35 | i54 | +13cg | +20d | * Low crush | |
bryan | b+1+4* | m! | 45 | i53 | +7a | Spike | ||
yoshimitsu | IND.1 | M! | 15 | i53~55 | +0c~+2c | * Spike * Weapon * Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]] <div class="plainlist"> * Low crush 30~52 * fs53~55</div> | ||
yoshimitsu | NSS.qcf+1 | M | 30 | i53~56 | -8c | +5a | * Spike * Can be buffered * Can be performed in FC <div class="plainlist"> * Low crush 10~55 * fs56~58</div> | |
asuka | f+3* | m | 26 | i52~i53 | +6~+7 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r55? with B | |
yoshimitsu | NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
devil-jin | FLY.1+2 | M! | 30 | i50~100 | -46(-104) | Balcony Break <div class="plainlist"> * Low crush 1~111 * fs112~114</div> | ||
yoshimitsu | ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon * Punishable on close hit with FUFT.3 | ||
yoshimitsu | NSS.IND.1 | M | 15 | i48~51 | -8c | +5a | * Spike * Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]] <div class="plainlist"> * Low crush 30~52 * fs53~55</div> | |
king | uf+2 | m | 35 | i47~53 | -17c | -7d/-4c | * Hits OTG. * u+2 to jump vertical, ub+2 to jump back. * Force Crouching on block. (ub+2 also on hit) | |
kuma | db+1,2** | h, m | 11, 30 | i47~48 | +3 | +42a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) * Transition to HBS with input D or 3+4 | |
panda | db+1,2** | h, m | 11, 30 | i47~48 | +3 | +42a | * Floor Break * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes remaining time) * Transition to HBS with input D or 3+4 | |
yoshimitsu | IND.4 | L | 18 | i47~48 | -26 | +4c | +31a | * Homing * Enter IND -26 +8 +35a r24 with d+3+4 High crush 1~ |
kazuya | df+3,2,1* | m, m, m | 13, 15, 25 | i46 | +11 | +10(+1) | * Tornado * Balcony Break * Wall Crush +18g on block * Chip damage when guarded | |
law | FC.UF+3+4 | m | 30 | i46~49 | -4 | +17a (+7) | Low crush | |
lee | FC.UF+3+4 | m | 30 | i46~49 | -4 | +18a (+8) | * Balcony Break * Can hit cross-up * Alternate input FC.UB+3+4, FC.U+3+4 Low crush | |
paul | H.1+2* | m | 40 | i46 | +10 | +30d (-6) FDFA | * Balcony Break * Wall Crush +17g * Consumes Heat unless canceled * Chip damage (16) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge * [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge | |
paul | 1+2* | m | 35 | i46 | +0 | +20d (+10) | * Balcony Break * [[Paul_movelist#Paul-H.1+2*|H.1+2*]] with Heat * Chip damage (10) * Move can be delayed 21f (i67) * Charge begins on frame 1 * Requires 28~55f charge * Delayed startup from 35~55f charge * Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b ** Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge * [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge | |
yoshimitsu | KIN.b+1+2 | m! | 25 | i46 | +6a | * Weapon * Backswing blow * Unavailable in NSS * Move is delayed by 5f | ||
azucena | H.2+3+4 | h! | 0 | i45 | +35a | |||
azucena | 2+3+4 | h! | 0 | i45 | -1 | |||
kuma | db+2+3* | l | 40 | i45~47 | -12 | +39a | * chip damage on block | |
panda | db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break * chip damage on block | |
yoshimitsu | f,F+1+4 | m! | 60 | i45 | -65a | * Weapon * Cannot be buffered * 60 self-damage during 1st recovery frame * NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|Confusion]] * Dealing lethal damage will award the victory to Yoshimitsu * Holding any direction will trigger the attack, not just forward | ||
feng | 3,1+2* | m, m | 15, 35 | i44~45 | +7 | +23d (+13d) | Balcony Break * Wall Crush +19g on block * 14 Chip Damage on block * 16 Chip Damage on block in heat | |
lili | ws3,4 | m, M | 25, 25 | i44 | +4c | +26d | * Floor Break * Combos from 1st hit Low crush 27~ | |
king | WallBack.b,b,ub | t / m | 45 / 21 | i43~48 / i44~63 | -8 | +2 / +15 | * Airborne from 5F, invincibility from 8 to 13F. * Unbreakable throw near wall, becomes air attack if throw not connected. * Side switch. Opponent recovers in FUFA. | |
nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | <div class="plainlist"> * Low crush 9~30 * fs31~33 * High crush 34~53</div> | |
raven | f,f,F+3,H.4 | m, sm | 20, 20 | i43~44 | +7~+8 | +72a (+56) | * Tornado * Partially uses remaining Heat time * Available only on hit or block | |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~33 |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55 | * can be cancelled into crouch with input DB/D/DF |
asuka | db+1+2 | m,m | 10,20 | i42 i3 | +10g +25w | +18a (+9) | * Balcony Break * Wall Crush +25g on block * Sabaki, parries lows except weapons Parry state 8~20 | |
clive | f+2,2,H.1* | m, m, m | 10, 7, 30 | i42~43 | +13 | +52a | * Guard Break * Consumes heat | |
heihachi | b+1+2 | m | 20 | i42 | -11 | +23a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Parries all mid or high punches or kicks * Attack is guaranteed after a successful parry Parry state 5~25 | |
lidia | H.1+2* | m | 30 | i42~64 | +10g | +37a (+29) | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 31~54 frames | |
lidia | 1+2* | m | 25 | i42~64 | -5 | +32a (+24) | * Balcony Break * Cancel with input b,b or f,f * Hold for 31~54 frames * 5 chip damage on block | |
kazuya | ub+1+2 | h | 32 | i41 | +19d (-39) | +19d (-39) | * Chip damage when guarded * Jack-8 or Alisa can recovery 20 by input 1+2 * Balcony Break | |
kazuya | DVK.ub+1+2 | ub(h) | 40 | i41 | +14 (-44) | * Partially uses remaining Heat time * Jack-8 or Alisa can recovery 20 by input 1+2 | ||
king | BT.1+4 | m! | 30 | i41~47 | +6d | * Unblockable mid attack. | ||
jack-8 | FC.1+2,1+2 | l, m | 21, 23 | i40 | -18 | +42a (+32) | * Combos from 1st hit | |
raven | (Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break is8~13 Low crush ?~? fs?~? | |
alisa | ws1+2* | m | 28 | i39~40 | +0 | +33a | * Homing * 11 chip damage on block | |
asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
devil-jin | db+1+2* | m | 25 | i39~60 | +17g +24w | +7 | +37d (+29) | * Wall Crush +24g on block * Balcony Break on CH or air hit * Cancel to r27 MCR with F (js27~) * 10 Chip Damage on block * 11 Chip Damage on block while in heat |
feng | H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
feng | db+1,2,4,3+4 | m, m, m, m | 15, 18, 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
feng | B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. |
feng | f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
feng | KNP.3+4,3+4 | m, m | 30, 20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
heihachi | b+2* | m | 30 | i39~40 | +5 | +29a (+21) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Enter RAI +8 [[Heihachi combos#Mini-combos|+32a (+24)]] r27 with F | |
jun | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22 | fs5~13 Low crush 14~33 fs34~36 | |
reina | b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute Low crush | |
reina | b,b,UB | m | 21 | i39-41 | +4c | +22d | Requires back close to wall to execute | |
xiaoyu | BT.f,F+3+4 | m (t) | 15 (43) | i39 | +4 | +39d | * Unbreakable throw when connecting at close range * Chip on block [9] Low crush | |
yoshimitsu | u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Spike * Floor break occurs on 2nd hit * Evades some mid attacks from frames ?-? * Yoshimitsu becomes invisible on frames 15~30 but can still be floated * -1 if the 2nd hit whiffs <div class="plainlist"> * Low crush 11~42 * fs43~45</div> | |
yoshimitsu | IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Links to db+2 extensions * Greater forward momentum than a standing db+2 High crush 1~ fs1~ | |
alisa | uf+3+4 | M | 28 | i38~41 | +0~+3 | +4 | Spike Low crush 9~41 | |
dragunov | uf+3+4 | t | 35 | i38~42 | -12d | |||
eddy | u+3 | m | 30 | i38~42 | +0 | +5a(-5) | * Balcony Break * 9 chip damage on block | |
feng | u+2 | m | 25 | i38~40 | +2 | +10 | Low crush 9 | |
yoshimitsu | FLE.u+3+4 | m | 30 | i38~40 | +4~+6 | +21a (+12) | * Balcony Break * Tech roll to r33 FC on frames 41-42 <div class="plainlist"> * Low crush 1~37 * fs38~40</div> | |
alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike Low crush 5~39 | |
devil-jin | SS.2,U | m!,M! | 37,27 | i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 48 damage with scaling | ||
kuma | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
law | db+4,4 | l, m | 20, 27 | i37 | -8 | +30a (+12) | Low crush | |
panda | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
steve | df+1,2~2 | m, m | 12, 12 | i37 | -10 | +36d (+28) | * Balcony Break | |
xiaoyu | f,F+3+4 | m | 23 | i37 | -3 | +39d | * Chip on block [9] Low crush | |
claudio | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8a | <div class="plainlist"> * fs5~13 * Low crush 14~32 * fs33~35 </div> | |
devil-jin | (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8 | Low crush 14~45 | |
devil-jin | FLY.2 | h!,t | 20,20 | i36 | +0d | * Floor Break * Transition to attack throw on front standing or airborne hit * +1a (-8) on BT hit <div class="plainlist"> * Low crush 1~60 * fs61~63</div> | ||
eddy | HSP.b+3 | m | 20 | i36~37 | -12 | +13a | +58a | Balcony Break |
jack-8 | db+2* | l | 30 | i36 | -33 | +17d | * Chip damage on block (9) | |
lidia | H.WLF.1* | m | 34 | i36 | +15g | +66 | * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B * Balcony break on airborne hit | |
lidia | WLF.1* | m | 36 | i36 | +7 | +57a | * Tornado * 13 Chip damage on block | |
lili | u+3+4 | m (t) | 18 (28 ) | i36 | -8 | +13d (+39a) | * Becomes a 28 damage +39a throw when hit at close range Low crush 5~ | |
steve | uf+3 | l | 20 | i36~37 | -12 | +9 | Low crush 9~ | |
zafina | df+2+3 | m | 20 | i36~37 | -9 | +60a | * Homing High crush 6~35 | |
alisa | DBT.f+2,2 | L, m | 16, 14 (9) | i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block <div class="plainlist"> * ,Low crush 35~67 * fs68~70</div> | |
heihachi | 4~3 | M | 25 | i35~37 | -11a | +21a | * Spike <div class="plainlist"> * Low crush 10~37 * fs38~</div> | |
jack-8 | df+2,1* | m, h | 13, 16 | i35 | -46 | +69a (+53) | * Tornado * Transition to GMH with D ** (+70a (+54) oH)) | |
jack-8 | b+2* | m | 40 | i35 | -2 (+5 WC) | +17a (+9) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Wall crush * Chip damage on block (16) | |
jack-8 | uf+1* | h | 35 | i35 | +69a (+53) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+70a (+54)) * Alternate input ub+1*, u+1* | ||
king | u+1+2 | m | 25 | i35~36 | +2c | +22d | * Tap 1+2 otherwise it becomes u+1+2(hold). * Forces Crouching on block. * Can also be done by ub+1+2. | |
yoshimitsu | uf+2 | L | 25 | i35~36 | -16 | +6g | +25a | * Weapon * Cancel to r20 FC with D <div class="plainlist"> * Low crush 10~29 * fs30~32</div> |
alisa | BKP.1+2 | h! | 20,3 | i34~71 | +58 | * Weapon | ||
bryan | f,F+3* | m | 33 | i34~35 | +8 +14w | +71a | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) * Hitstop 20f on hit | |
feng | 3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
feng | df+4,2,1+2 | m, m, m | 13, 13, 21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
jack-8 | df+1+4 | l | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up | |
jack-8 | db+3, ... 1+2 | l, h | 15, 21 | i34 | +14g | +43a (-15) | * Balcony Break | |
jack-8 | db+3, ... d+1+2 | l, m (th) | 15, 4,5,5,5,5,21 | i34 | 0 | * Crouch throw (Unbreakable) * Can be executed after any hit of Cossack Kicks (DB+3,4,3...) | ||
jack-8 | uf+3+4 | m | 23 | i34 js8 | +13cg | +20d | * Automatically transitions to SIT on hit or block Low crush 8 | |
jack-8 | f,F+2* | m | 35 | 34 | -15 | +61a | * Tornado * Chip damage on block (14) | |
jack-8 | FC.db+1,1,1* | l, m, m | 14, 10, 30 | i34 | -6 | +15a (+7) | * Balcony Break * Chip damage on block (12) | |
kuma | db+1,2* | h, m | 11, 20 | i34~35 | -12 | +13c | +42a | * chip damage on block * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 |
kuma | u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel) | |
law | b+2,3,d+4 | m, l, l | 12, 10, 23 | i34 | -37 | +11a | Delay-able High crush | |
lee | 3~3 | h | 18 | i34 | -9 | +2 | * | |
lee | 3~3:4 | h, t | 18, 20 | i34 | ! | +0d | * Unbreakable * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
panda | db+1,2* | h, m | 11, 20 | i34~35 | -12 | +13c | +42a | * Floor Break * chip damage on block * Heat skips to Level 2 charge * Transition to HBS with input D or 3+4 |
panda | u+3+4 | m | 21 | i34~39 | +10 | +20 | * Transition to SIT (cannot cancel) | |
steve | df+1,2~f+1+2 | m, h,h | 12, 8,12 | i34, i9 | -3 | +0 | * Input 3 to LWV (-4/-1/-1) * Input 4 to RWV (-4/-1/-1) * Input b+3_4 to SWY (-4/-1/-1) * Input f+3_4 to DCK (-2/+1/+1) | |
steve | ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | High crush 6~ |
steve | PAB.f+2,1 | m, m | 18, 24 | i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interruptible by i16 or faster moves | |
zafina | TRT.2 | M | 24 | i34~36 | -9 | +40a (+30) | * Tornado | |
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike Low crush 7~33 fs34~36 | |
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | |
devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | Opponent recovers FDFA on hit Low crush 5~28 | |
feng | f+4,4 | h, l | 19, 11 | i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | Low crush 5~28 | |
jack-8 | 2,1,2 | h, m, m | 10, 12, 20 | i33 | -12 | +29a (+19) | ||
jack-8 | 2,1,1+2 | h, m, h,h,h,h,h | 10, 12, 10,6,6,6,20 | i33 | -4 | +13d | Jails | |
jack-8 | f+1,2,2 | m, h, m | 13, 12, 12 | i33 | +6 | +3d | * Can be charged to power up | |
king | df+4,3,d+4 | l, h, l | 10, 11, 20 | i33~35 | -10 | -8d | +22d | * Recovers in crouch on hit. * Otherwise recovers in FDFT. |
law | 4,u+3 | h, m | 15, 23 | i33 | -1 | +30a (+13) | Combos off of 1st hit CH Low crush 23~ | |
law | db+2,4 | m, m | 15, 25 | i33 | -4 | +1d | Transition to FUFA with D Low crush | |
lee | 4,u+3 | h, m | 14, 23 | i33 | -1 | +48d | js | * Transition to -9, +40 MS with F |
nina | f,F+1+2* | M | 32 | i33~34 | +8g | +19a (+9) | * Balcony Break * Chip damage on block * Cannot be buffered | |
xiaoyu | uf+1 | l | 15 | i33 | -7 | +10g c | * Automatically transitions to AOP on hit or block * Cancel into FC with D * Alternate input ub+1, u+1 Low crush | |
xiaoyu | BT.uf+1 | l | 15 | i33 | -7 | +12g c | * Automatically transitions to AOP on hit or block * Cancel into FC with D * Alternate input BT.u+1 Low crush | |
devil-jin | ub+1+2 | h! | 40 | i32~63 | +4d (-54) | +4d (-54) | * Balcony Break | |
devil-jin | FLY.f+1+2 | M! | 30 | i32~75 | -39a (-97) | * Balcony Break * Recovers front-facing when done from BT FLY ,Low crush 1~ | ||
eddy | u+4~3 | L | 20 | i32~33 | -14c | +18 | * Balcony Break * Shift to RLX on hit | |
feng | f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
feng | BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
jack-8 | f,F+1+2,2 | m, m | 20, 24 | i32 | -11 | +11a (+2) | * Balcony Break * Combos from 1st hit | |
jack-8 | uf,n,2 | m | 28 | i32 | -1c | +10c | * Low crush | |
jack-8 | ss1 | m | 23 | i32 | +6c | +59a | ||
jack-8 | FC.1,2 | l, m | 10, 24 | i32 | -11 | +11a (+2) | +43a (-4) | * Balcony Break |
king | FC.df+1 | l | 20 | i32~34 | -12 | +73a(+57) | * Can also be done by f,n,d,DF+1/CD.1. * Tornado on grounded hit. High Crush | |
king | df+1+3 | t | 19 | i32 | -2 | +1d | * 1 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFA. | |
king | df+2+4 | t | 20 | i32 | -2 | +1d | * 2 throw break. Side Switch. * Very slow crouch dash then grab. * Opponent recovers in FUFT. | |
kuma | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
law | b+4,3 | m, h | 13, 21 | i32 | -5 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
leroy | db+1+2 | m | 25 | i32~33 | -11~-10 | +36d (+15) | * Heat Engager * Balcony Break * Sabaki (partially restores remaining Heat time when successful during Heat) * chip damage on block Parry state 4? | |
panda | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B High crush 1~33 | |
reina | f+1+2 | m | 22 | i32 | -11 | +7 | * Wall Crush +19g on hit High crush 6~24 | |
reina | SSH.3 | L | 26 | i32 | -26 | -4c | High crush | |
reina | SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing * Balcony Break * Can transition to WRA (+8/+35a (+9)/-) with input D | |
reina | f+1+2 | m | 22 | i32 | -11 | +7 | ||
reina | SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing * Balcony Break * Can transition to WRA (+8/+35a (+9)/-) with input D | |
victor | df+3,4,2 | m, m, sm | 10, 14, 23 | i32~34 | -9 | +17a (+10) | +35a | * Tornado * Deals chip damage on block |
yoshimitsu | IND.3 | m | 15 | i32~38 | -31 | -2a (-12) | * Balcony Break * Automatically recovers to r55 IND on self-wallsplat * Tremendous forward travel <div class="plainlist"> * ,Low crush 12~34 * fs35~90</div> | |
yoshimitsu | KIN.2,1+2 | m, M | 15, 30 | i32~34 | -15~-13 | +2a | * Balcony Break * Spike * Weapon * 6 chip damage on block * Power in NSS or Heat | |
yoshimitsu | KIN.2,NSS.1+2 | m, M | 15, 30 | i32~34 | -3 | +15a | * Balcony Break * Spike * Weapon * 9 chip damage on block * Recovers 7 base health on hit | |
asuka | f+3 | m | 24 | i31~i33 | -2~+0 | +29a (+20) | * Balcony Break * Chip damage on block * Cancel to r33 with B | |
asuka | u+1+2 | m | 20 | i31~32 | -13~-12 | +19a | * Spike * Chip damage when guarded * Power up when using NWG or in Heat Low crush 9~31 | |
asuka | NWG.u+1+2 | M | 24 | i31~32 | +8~+9 | +18a | * Spike * Chip damage when guarded * Consumes Naniwa Gusto * During Heat, remaining Heat is consumed Low crush 9~31 | |
eddy | ub+3 | m | 25 | i31~33 | +4c | +13a | 7 Chip damage on block | |
feng | db+1,2,4 | m, m, m | 15, 18, 30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
feng | KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush 15 | |
hwoarang | 4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i31~32 | +0 | +36 (-22) | * Tornado * Deals chip damage on hit *Alternate input:(RFS.u+4),4 Low crush | |
jack-8 | FC.1,1 | l, l | 10, 14 | i31 | -12 | +5 | * High crush | |
kazuya | 4~3 | m,m | 18,17 | i31 | -10 | -1g | * Floor Break Low crush 10~ | |
king | f,F,2 | m | 21 | i31~32 | +7 | +12c | * Forces crouching on hit. * Allow crouching throw on hit. * Chip damage on block. | |
kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
law | f,F+2,f+1+2 | m, m | 12, 24 | i31 | +2 | +30a (+4) | * Chip damage on block * Transition to DSS with F ** (+5 oB,+33a (+7)) | |
leo | db+3 | h | 23 | i31~32 | -8~-9 | +38a (+28) | No crouching state | |
leroy | HRM.b+3,1+2 | l, m | 12, 27 | i31~32 | -16 | +0a (-1) | * Balcony Break * Combo from 1st hit * Combo deals [30; 12] damage | |
lidia | H.1+2 | m | 25 | i31 | +1 | +37a (+29) | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 20~30 frames | |
lidia | 1+2 | m | 20 | i31 | -9 | +17g | * Balcony Break * Cancel with b,b or f,f * Opponent recovers crouching on hit * Hold for 20~30 frames | |
nina | df+3+4 | i31~35 | * Faster startup with input d,DF+4 High crush 4~ | |||||
panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
raven | u+3,3 | h, L | 23, 18 | i31~32 | -16~-15 | +16a | * Transitions to r76 Ki Charge on hit only * Alternate input: ub+3,3 ,High crush 14~39 | |
steve | f+2,1~2 | m, m | 11, 20 | i31 | -10 | +36d (+28) | * Balcony Break | |
victor | H.u+1+2 | m | 51 | i31~32 | -4 | 0a (-1) | 0a (-1) | * Alternate input: H.ub+1+2 * Balcony Break Low crush 10 |
victor | u+1+2 | m | 37 | i31~32 | -20 | +1a | +1a | * Deals chip damage on block Low crush 10 |
xiaoyu | BT.f+1+3 | t | 35 | i31 | -6 | +1d | * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel into FC with D Low crush | |
xiaoyu | BT.f+2+3 | t | 20 | i31 | -2 | +20cs | * Throw Break 1+2 * Balcony Break * Cancel into FC with D Low crush | |
yoshimitsu | uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Spike * In 1SS cancel to DGF r18 with 1+2 * In 1SS enter FLE r28 with d+1+2 * In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) * On hit, transitions to -4a r49 backward jump automatically * Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT <div class="plainlist"> * Low crush 10~32 * fs33~35</div> | |
alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block High crush 9~ | |
bryan | 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * ,Low crush 16~31 * fs32~34</div> | |
bryan | d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike * Chip damage on block | |
dragunov | uf+2 | M | 20 | i30-31 | -5 | +42a | Spike Low crush 9~30 | |
eddy | db+1+2 | m | 20 | i30 | -8 | +12c | ||
feng | H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
feng | FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
heihachi | H.db+1+2 | M | 25 | i30 | +0 | +0a (-17) | * Tornado * Reversal Break * Balcony Break * Chip damage on block * Consumes remaining Heat time Power crush 7~29 | |
jack-8 | df+1+3 | sm | 20 | i30~49 | -11 | +0d~+19d | {{}} | |
jack-8 | b+4,4 | m, m | 16, 21 | i30 | -4 | -8d | * Combos from 1st hit CH * When comboing from 1st hit: Floor Break | |
kazuya | f,n,d,DF+4,4 | l, h | 15, 25 | i30 | -9 | +5a(+4) | * Balcony Break * Combo from first hit Low crush | |
king | 1,2,2+4 | h, h, t | 5, 15, 30 | i30 | +1d | * Throw break 2. | ||
king | df+3,4 | m, h | 17, 23 | i30 | +0 | +28d | * Combos on CH, otherwise opponent can duck. * Not available if df+3 whiffs. * Recovers in FDFT. | |
king | d+2+3 | m | 25 | i30~35 | -8 | +0c | * Floor Break * Hits OTG. * Forces Crouching on hit. | |
kuma | f+1+2,1+2 | m, m | 16, 20 | i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit | |
kuma | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
law | 3+4,4 | m,m, h | 5,10, 25 | i30 | +7 (+10g w) | +31d (-27) | * Balcony Break * Wall Crush +10g on block * Combos from 1st hit * Chip damage on block * Alternate input DSS.3+4,4 Low crush 22~ | |
lee | 4,3,4 | h, h, m | 14, 14, | i30 | -9 | +42d | * Tornado Low crush | |
lee | f+3+4 | m,m | 10,20 | i30 | +4c | +8c | Floor Break 9 chip damage Low crush | |
leo | b+4,1 | m, m | 13, 20 | i30~31 | -12~-11 | +15a (+6) | ** Balcony Break * Combo from 1st hit * Cancel to FC -16 -3 with D | |
leo | b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches * Hit after parry is the same as on CH Parry state 5?~9? |
lili | d+1,2,4 | L, h, m | 10, 8, 24 | i30 | -12 | +17a (+8) | * Balcony Break * Combos from 2nd hit CH | |
lili | db+4 | L | 20 | i30 | -24 | +76a (+60) | * Homing * Instant Tornado High crush 7~ | |
lili | BT.3,4 | m, m | 12, 20 | i30 | -12 | +39d (+31) | * Balcony Break * Combos from 1st hit Low crush 26~ | |
panda | f+1+2,1+2 | m, m | 16, 20 | i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit | |
panda | FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
steve | df+1,2~1 | m, h | 12, 20 | i30~31 | -2 | +2 | +61a | * Input b to r14? FLK (+0/+4/+63a) |
steve | b+1,2~1 | h, m | 10, 17 | i30~31 | -8 | +4 | +63a | |
steve | ub+2~1 | m | 17 | i30~31 | -8 | +4 | +63a | |
steve | LWV.1,2~1 | m, m | 14, 17 | i30~31 | -8 | +4 | +63a | |
steve | RWV.1,2~1 | m, m | 13, 17 | i30~31 | -8 | +4 | +63a | |
reina | SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
victor | 3+4 | sp | i30 | * Cancel stance with db | ||||
victor | 3+4 | sp | i30 | * Can cancel into FC with db | ||||
yoshimitsu | H.DGF.1 | M | 26 | i30~31 | +2 | +46a | * Spike * Weapon * 18 chip damage on block * Recovers 4 base health on hit Low crush 1~27 | |
yoshimitsu | DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Spike * Weapon * 11 chip damage on block * [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat * Partially uses remaining Heat time Low crush 1~27 |
yoshimitsu | FLE.uf | m! | 21 | i30~45 | +30a (+20) | * Balcony Break Low crush 1~ | ||
yoshimitsu | MED.1+2 | m! | 10 | i30~34 | -1a | Recovers 12 base health | ||
alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * Cancel to standing with DES.1+2 <div class="plainlist"> * Low crush 5~25 * fs26~28</div> | |
asuka | f+3+4 | M | 27 | i29~30 | -1 | +18a (+9) | * Balcony Break * Chip damage on block * Gain NWG on hit * -2a (-11) on hit after NWG gain | |
asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D High crush 6~ |
bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing High crush 6~ | |
bryan | b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
bryan | (Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | Balcony Break <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
claudio | b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow | |
clive | df+3 | L | 20 | i29~30 | -26 | +3c | * Homing High crush 6~65 | |
devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | Spike <div class="plainlist"> * Low crush 14~23 * fs24~26</div> | |
devil-jin | b+3 | M | 24 | i29~32 | -15~-18 | +10~+13 | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 17 Chip Damage on Heat Dash <div class="plainlist"> * Low crush 8~33 * fs34~36</div> | |
feng | db+1+2,2 | m, l | 13, 10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
heihachi | b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Restores recoverable health on hit or block * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 | |
jack-8 | df+1,1 | m, m | 12 | i29 | -11 | +21cg | +72a (+56) | * Tornado * Balcony Break * Combos from 1st hit CH * Delayable |
jack-8 | df+1,2 | m, h | 12, 10 | i29 | -12 | -1 | *Jails * Combos from 1st hit CH * Delayable | |
jack-8 | b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
jun | f+2,1+2 | M, M | 20, 20 | i29~32 | -9~-8 | * Heat Engager * Combo from 1st hit * Chip damage (8) on block * Deals 18 damage to self (12 recoverable) * Available only on hit or block | ||
jun | b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r14 FC with D * Transition to attack throw on CH, 22 damage * Opponent recovers FDFA on CH High crush 6~ |
kazuya | (back to wall).b,b,ub | m | 25 | i29 | -1 | +45d (-13) | * Air Status 5F is8~13 | |
king | d+3+4,4 | l, l | 14, 7 | i29 | -25 | -9 | * Combo from 1st hit on CH. | |
king | d+3+4,4,4 | l, l, l | 14, 7, 7 | i29 | -29 | +7 | * Combo from 2nd hit on CH. | |
king | d+3+4,4,4,4 | l, l, l, l,l | 14, 7, 7, 4,3 | i29,i29 | -26 | +15 | * Only available if 1st hit on CH. * Last 3 kicks are combo. * 5 kicks combo is impossible. | |
king | db+4 | l | 20 | i29~31 | -17 | -3d | +27d | * Hits OTG. * Recovers in crouch on hit. * Otherwise recovers in FDFT. |
kuma | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break Low crush | |
lars | (back to wall).b,b,ub | m | 25 | i29~33 | -1~+3 | +45~+48d (-13~-10) | is8~13 | |
law | df+4,3 | m, m | 15, 23 | i29~31 | -14 | +68a (+52) | * Tornado * Combos from 1st hit CH Low crush 14~ | |
law | d+3+4,3 | l, m | 7, 23 | i29 | -14 | +14a | * Balcony Break * Combos from 1st hit CH * Alternate input FC.d+4,3 Low crush 19~ | |
law | uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4 Low crush 8~30? | |
law | FC.3,4 | l, m | 10, 27 | i29 | -14 | +14a (-3) | Combo from 1st hit CH Low crush | |
law | FC.4,3 | l, m | 7, 23 | i29 | -14 | +14a | * Combos from 1st hit CH * Alternate input d+3+4,3 Low crush | |
law | (Back to wall).b,b,ub | m | 25 | i29-33 | -1 | +45d (-13) | Low crush 5~7 is8~13 Low crush 14~ | |
leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i29~31 | -14~-12 | -1 | +30a | * Can combo from 1st hit on wall Low crush 0~7, fs8~10, High crush 20~ |
lili | BT.3+4 | m | 24 | i29 | +2 | +7c | * Chip on block [9] Low crush 5~ | |
panda | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break Low crush | |
paul | H.f+1+2* | m | 30 | i29~30 | +5c | +55a | * Balcony Break * Consumes Heat * Chip damage (13) * Requires 24f charge * [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge | |
paul | f+1+2* | m | 26 | i29~30 | +5c | +20d FDFA | +55a | * Balcony Break * [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] with Heat * Chip damage (10) * Requires 24f charge * [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge |
raven | uf+3 | M | 20 | i29~30 | -9 | +20a | Spike Low crush 9~30 | |
xiaoyu | 1,d+2,1+2 | h, m, m | 6, 10, 24 | i29 | -12 | +17a | * Combos from 2nd hit CH | |
xiaoyu | df+3 | l | 23 | i29 | -23 | +71a (+55) | * Homing * Tornado * Cancel into BT with B * On hit, transition to AOP with D * [[Snake_Edge|Snake Edge]] | |
yoshimitsu | d+1+4 | m! | 60 | i29~30 | -32a | * Weapon * 60 self damage during 1st recovery frame * Can connect from the front if the opponent attacks into it | ||
alisa | ws>1+2 | m | 24 | i28~29 | -4 | +21 | * Homing * Hold input to power up | |
alisa | DES.2,1 | M,M,m, h! | 5,5,5, 20 | i28~56 | +85a (+69) | * Tornado * Weapon * Available only as a combo from 1st hit | ||
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB High crush 6~ | |
bryan | 1+3+4 | m! | 0 | i28~31 | +16 | * Cancellable with any input on frames 1~31 * Gain SNE * -34 if not cancelled | ||
bryan | b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
bryan | ws3,4 | m, m | 17, 21 | i28 | -10 | +4 | +29g | * Knee * Input can be delayed 10f * Interrupt with i8 from 1st block |
clive | PHX.3+4 | m | 20 | i28~29 | +7 | +18a (+8) | * Homing * Balcony Break * 6 Chip Damage on block * 8 Chip Damage on block in Heat Low crush 18~39 fs40~42 | |
devil-jin | uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | * Spike <div class="plainlist"> * Low crush 9~29 * fs30~32</div> |
dragunov | b+3+4 | h | 22 | i28~29 | -2 | +26a | * Balcony break on airborne hit * Punch parry Parry state 7~15 | |
eddy | db+3 | L | 21 | i28~29 | -14c | +5c | +21a | |
feng | 3,1+2 | m, m | 15, 30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit | |
feng | 4~3 | m | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
feng | db+2,2 | l, l | 10, 10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
feng | db+2,2,2 | l, l, m | 10, 10, 25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
feng | KNP.4,1+2 | l, h | 10, 24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
heihachi | uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block Low crush 9~ | |
heihachi | FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block Low crush 8~ | |
hwoarang | uf+3 | m | 11 | i28~29 | -6 | -7 | * Also possible during Right Stance Low crush | |
hwoarang | LFS.uf+3 | m | 11 | i28~29 | -6 | -7 | Low crush | |
jack-8 | d+1+2 | m | 18 | i28 | +18g | +39d | * Recovers in SIT, then stands up | |
jack-8 | f,F+1+2,1+2 | m, l | 20, 21 | i28 | -19 | +13d | High crush | |
jun | f+2+3 | h | 21 | i28~29 | +0~+1 | +25a | * Punch sabaki * Crumple stun launcher (+51a) on parry effect Parry state 4~15 | |
jun | b+3+4 | m | 25 | i28~29 | -12~-11 | +9a (+0) | * Balcony Break * Frame advantage is -8 if an attack is absorbed Power crush 7~ | |
kazuya | b+2,2,1+2 | m, m, h | 12, 14, 20 | i28~32 | -8 | +38d (-20) | * Balcony Break * Chip damage when guarded | |
king | 1,2,1,d+2+4 | h, h, m, t(c) | 5, 15, 10, 35 | i28~30 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
king | df+4,3,4 | l, h, m | 10, 11, 27 | i28~29 | -15/-8 | +6a/+13a | +47a(+16) | Balcony Break * Wall combo tool. * Combos on 2nd CH. Crumple on 3rd CH. * Hold back to shift to backturn stance. * Shift to backturn is 14F punishable. |
king | d+3+4,4,4,2 | l, l, l, m | 14, 7, 7, 10 | i28 | -15 | +16d(+6) | * Balcony Break * Same property for d+3+4,2 / d+3+4,4,2 * Only combo if 2nd/previous kick on CH. | |
king | f,F,3+4 | h | 25 | i28~30 | 0/+2c | +24d(-34) | Balcony Break * Chip damage on block. (extra near wall) * Forces Crouching on block when near wall. * Recovers FUFT on whiff. | |
king | f,f,F,3+4 | m | 40 | i28~34 | +17 | +32d(-26) | Balcony Break | |
king | df+3+4 | t/s | 30/15 | i28~35 | -12~-18 | +18d/-7~0 | * Throw only when opponent standing close. * Cannot throw break. * Recovers in BT/FUFT on throw success/failed. Low Crush | |
kuma | f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
kuma | uf+2 | m | 27 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
law | df+1,3,2 | m, l, m | 10, 6, 6 | i28 | -12 | -1 | Combos from 1st hit | |
law | f,F+2,1,3 | m, h, m | 12, 12, 23 | i28 | -13 | +11a | * Balcony Break * Combos off 2nd hit CH * Delayable | |
lidia | HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike * 6 chip damage on block * Transition to WLF on hit or block only |
lili | u+3,3 | m, m | 20, 15 | i28 | -12 | +5c | * Transition to -3, +14c DEW with F * Combos from 1st hit * Alternate input ub+3,3 Low crush | |
lili | BT.4,3+4 | m,m, m | 10,20, 12 | i28 | -10 | +4d | * Floor Break * Combos from 2nd hit Low crush 14~ | |
nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered Low crush 4~ |
panda | f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
panda | uf+2 | m | 27 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break * Homing * Tailspin * Alternate input: ub+2 or u+2 |
paul | H.1+2 | m | 35 | i28 | -9 | +30d (-6) FDFA | * Balcony Break * Consumes Heat unless canceled * Chip damage (10) * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge * [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge | |
paul | 1+2 | m | 30 | i28 | -13 | +20d (+10) | * Balcony Break * [[Paul_movelist#Paul-H.1+2|H.1+2]] with Heat * Move can be delayed 11f (i39) * Charge begins on frame 1 * Requires 1~27f charge * Delayed startup from 17~27f charge * Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f ** Cancel can be delayed 8f ** Sidestep u can be buffered 2f after cancel ** CS attacks can be buffered from 26f ** Decaying 13f delay on CS attacks *** Decays to 0 delay 24f after cancel * Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b * Cancel can be delayed 8f ** Sidestep u can be buffered from 27f ** SWA attacks can be buffered from 26f * [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge * [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge | |
paul | b,n,f+1 | h | 22 | i28~31 | -6 | +34a (+25) | * Balcony Break * High Evasion * .73 backward movement over first 14f | |
raven | db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried? Low crush 8~24 fs25~27 High crush 28~ |
raven | b+1+2 | m | 25 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break * Backswing blow * Evades on 6f | |
reina | WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break * Deals chip damage on block Low crush 9~36 fs37~39 | |
steve | db+1+2 | m | 21 | i28 | -13 | +14 | Power crush 7~ | |
steve | PAB.b+2 | m | 25 | i28~29 | -13 | +11a (+2) | * Balcony Break * Backswing Blow | |
steve | PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | * Transition to FC with D High crush 6~ |
reina | WRA.3 | m | 17 | i28 | -6 | +22 (+12) | * Balcony Break * Deals chip damage on block | |
victor | H.db+1+2 | m | 30 | i28~29 | +6 | +6a (-4) | +6a (-4) | * Transitions to IAI * Partially uses remaining Heat time |
xiaoyu | FC.df+4,4 | l, l | 13, 13 | i28 | -6 | +5 | * Combos from 1st hit CH * Alternate input AOP.f+4,4 High crush | |
xiaoyu | AOP.f+4,4 | l, l | 13, 13 | i28 | -6 | +5 | * Combos from 1st hit CH * Alternate input FC.df+4,4 High crush | |
yoshimitsu | qcf+1 | h,h,M | 24,15,35 | i28~34 i37 i58~60 | +0~+2 | +30a | * Spike 2nd and 3rd * Weapon * 17 chip damage on block * Can be buffered * Can be performed in FC * 1st and 2nd hits connect only vs airborne opponent <div class="plainlist"> * Low crush 10~55 * fs56~58</div> | |
zafina | db+1+2 | L | 10 | i28~29 | -16 | +15a | High crush 9~66 | |
zafina | SCR.df+3 | L | 10 | i28~30 | -23 | -10c | * Homing High crush 6~ | |
alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
alisa | SBT.1+2 | h! | 20 | i27~28 | +8 | * Balcony Break * Weapon Low crush 26~53 | ||
azucena | (Back to wall).b,b,UB | m | 25 | i27~33 | +1~+7 | +7a (-3) | Balcony Break <div class="plainlist"> * fs5~13 * Low crush 14~26 * fs27~54</div> | |
azucena | BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | Spike Low crush 9~29 | |
bryan | uf+3 | m | 15 | i27~28 | -2 | +15 | <div class="plainlist"> * Low crush 9~28 * fs29~31</div> | |
clive | WOL.3 | M | 20 | i27~28 | -15~-14 | +61a (+45) | * Tornado ,Low crush 1~52 fs53~55 | |
dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit [[Dragunov combos#Staples|+67a (+51)]] High crush 6~49 |
heihachi | f,n,d,df+3 | m | 30 | i27~28 | +11g | +31a (+10) | * Tornado * Balcony Break * Wall Crush +13g on block * Chip damage on block Low crush 5~28 | |
hwoarang | H.RFS.d+4,3,4 | l, h, h | 20, 12, 30 | i27~28 | -9 | +28a (+2) | * Balcony Break * Combo from 1st or 2nd hit Low crush | |
hwoarang | uf+3,4,3 | m, m, m | 11, 12, 20 | i27~28 | -14c | 0c | * Also possible during Right Stance Low crush | |
hwoarang | LFS.uf+3,4,3 | m, m, m | 11, 12, 20 | i27~28 | -14 | +0c | Low crush | |
hwoarang | RFF.3,4 | m, h | 13, 16 | i27~28 | +10 | +21 | * Shifts to Right Flamingo * RFF.3,4,F to cancel and shift to Right Flamingo | |
hwoarang | RFF.3~4 | h | 27 | i27~30 | +4-+5 | +47 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit * Chip damage on block Power crush 8~ | |
hwoarang | RFS.d+4,3,4 | l, h, h | 15, 12, 20 | i27~28 | -9 | +28 (+2) | * Balcony Break Low crush | |
jack-8 | f+1+2 | m,m | 12,20 | i27 pc7 | -12 | +32d (+6) | * Balcony Break * Chip damage on block when absorbing an attack (12) Power crush 7 | |
jack-8 | d+1+2 | m | 28 | i27 | -18 | +42a (+32) | * High crush 6 | |
jack-8 | db+3,4 | l, l | 15, 12 | i27 | -16 | -9 | * | |
jack-8 | db+3,4,3 | l, l, l | 15, 12, 12 | i27 | -19 | -8 | * | |
jack-8 | db+3,4,3,4 | l, l, l, l | 15, 12, 12, 12 | i27 | -16 | -5 | * | |
jack-8 | db+3,4,3,4,3 | l, l, l, l, l | 15, 12, 12, 12, 12 | i27 | -19 | -8 | * | |
jack-8 | db+3,4,3,4,3,4 | l, l, l, l, l, l | 15, 12, 12, 12, 12, 12 | i27 | -16 | -5 | * | |
jack-8 | ws1+2,1+2,1+2 | m, m, l | 14, 12, 14 | i27 | -23 | +6d | * Balcony Break * Combos from 1st hit | |
jack-8 | FC.df+2,1,2 | m, m, m | 12, 10, 10 | i27 | -12 | +29a (+19) | * High crush | |
jin | ZEN.4 | M | 24 | i27~i33 | +2~+8 | +17d~+23d | * Spike * Chip damage on block <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | |
king | 1,2,d+2+4 | h, h, t(c) | 5, 15, 35 | i27 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
king | ss3+4 | h | 50 | i27~31 | 0 | +0d | * Deals a lot of chip damage on block. * Tracks side steps. * In game frame data incorrectly shows that SSL 3+4 is i21 | |
law | 3,3 | h, m | 12, 17 | i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
law | ws4,3 | m, m | 14, 23 | i27 | -14 | +68a (+52) | * Tornado ** Combos from 1st hit CH Low crush |