mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsud+1*(6),nM!180i249~250+16a+52a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(5),nM!60i214~215+16a+52a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(4),nM!40i179~180+16a+52a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(3),nM!30i130~131+4c~+5c+6a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsuuf+1+3M!40i113~114+30a
* Spike
* Weapon
* Cancel to r34 DGF with 1+2 on frames 1-34
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Alternate notation: 1SS.uf+1+3
Low crush 9~110 fs111~113
leroy1+4l16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
yoshimitsud+1*(2),nM!25i99~100+4c~+5c+6a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
jack-8u+3+4m40i94~100!+17d
* Unblockable
* Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
* Alternate input ub+3+4
Low crush
larsb+2+3ub(m)45i84~85+61a
yoshimitsuuf+1+3>dM30i83~84-1c~+0c+34a
* Spike
* Weapon
* 12 chip damage on block
* Input during frames 35-60 of uf+1+2
Low crush 9~80 fs81~83
fengub+1+2!70i79~82+50g (+19)
lawb,B+2+3m!60i78+0d
Can cancel and transition to DSS with b,b
eddyb,B+2+3m!25,30i77~79-37a(-46)
* Balcony Break
* Can cancel with input b,B+2+3,b,b
alisab+2+3m!50i75~76+44
* Balcony Break
* Head
azucena1+2+3+4,3+4m!54i75-8
jinub+1+2m!50i75~i76+9a (0)
Unblockable
claudiob+2+3ub(m)60i72+15a (-11)+15a (-11)
Balcony Break
paulH.1+2**m!50i71+30d (-6) FDFA
* Balcony Break
* Consumes Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
paul1+2**m!40i71+20d (+10)
* Balcony Break
* [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
asukaf+3**m!28i70~71+28a (+19)+28a (+19)
* Balcony Break
* Cancel to r58? with B
leoub+1+2m!60i70~71+26a (-21)
jack-8b+3,2,2*m,h,m141340i67-9+13d (+5)
* Balcony Break
* Wall Crush +3 on block
* Chip damage on block (16)
kingu+1+2*m!40i67+11d
* Unblockable mid.
* Auto switch side if fly over opponent.
* Can also be done by ub+1+2*.
reinaf+3+4*m30i67[[Reina_combos#Mini-combos|+10]]+52a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~57
reinaf+3+4*m30i67[[Reina_combos#Mini-combos|+10]]+52
* can be cancelled into crouch with input DB/D/DF
* crumple stun on normal hit
hwoarangLFS.1+4ub(m)80i66~69-1-1
* LFS.1+4,b,b to cancel
steveub+1+2ub(m)70i66+12a (+1)+12a (+1)
* Balcony Break
jack-8f+4~1h80i65!+5
Unblockable
lidiaH.1+2**m40i65+15g+63a
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
ninab+2+3m!50i65+25a
Cancel to r25 with b,b
victorb,B+2+3ub(m)50i65~66N/A+2 (-8)+2 (-8)
* Balcony Break
yoshimitsuNSS.b,B+1+4m!40i65~70-3a (-12)+29a (-18)
Balcony Break
kazuyaDVK.3+4ub(m)30i64-16(-77)
* Partially uses remaining Heat time
Low crush 25~
reinab+1+4ub(m)50i64+20d (-1)+20d (-1)
* Balcony Break
* Can cancel with input b,b
shaheendb+1+2ub(m)40i64~65+42 (+11)+42 (+11)
reinab+1+4ub(m)50i64+20 (-1)+20 (-1)
* Balcony Break
* Can cancel with input b,b
zafinab+2+3m!40i64!+41a(+10)
Unblockable
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
<div class="plainlist">
* Low crush 12~79
* fs80~82</div>
devil-jinb+1+4m!60i63~64+20a (+10)
fs64~85
dragunovub+1+2m!60i63~64+26d (-32)
Balcony Break
kazuyab+1+4ub(m)60i63+20a(+10)+20a(+10)
lilib+1+4m!50i63!+9a (-17)
* Balcony Break
Low crush
devil-jindb+1+2**m42i61~63[[Devil Jin combos#Mini-combos|+10]]+37d
* Balcony Break
* Guard Break
* Cancel to r27 MCR with F (js27~)
* 16 Chip Damage on block
* 19 Chip Damage on block while in heat
hwoarangdb+3+4ub(m)40i61~63+17
* Also possible during Right Stance
* db+3+4,b,b to cancel and shift to Left Flamingo
jack-8f+1,2,2*m,h,m13,12,12i61-12 (0 wall crush)+11d (-15)
* Balcony Break
* Wall crush
* Chip damage on block (16)
xiaoyuHYP.2+3!40i61+10d
* Unblockable
* Cancel into BT with BB
kumadb+2+3**l60i60~62-4+43a
* chip damage on block
kumab+1+4ub(m)25i60~62+16a/+21a HBS
* Transition to HBS with input D or 3+4
leed+3+4!60i60!+9a
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
lidiab+1+4m!35i60~61+9a
Balcony Break
pandadb+2+3**l60i60~62-4+43a
* chip damage on block
pandab+1+4ub(m)25i60~62+16a/+21a HBS
* Transition to HBS with input D or 3+4
yoshimitsub,B+1+4m!50i59~61+2a
* Weapon
* Alternate notation: 1SS.b,B+1+4
* Bad hitbox, will go over crouching opponents sometimes
junb+2+3m!50i57~58+6~+7
Balcony Break
leroyd,df,f+3+4,Fub(m)80i56~57-1~0
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Parry state
bryan3+4,SNE.2*m,m20,30i55~56+9+66a (+50)
* Tornado
* Balcony Break
* Consumes SNE
* Chip damage on block (12)
* Causes a wall splat on block
* Cannot be absorbed by Power Crush
* Instant Tornado launcher
kumab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
pandaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
yoshimitsud+1*(1),nM!20i55~56+4c~+5c+6a
* Spike
* Weapon
* Constantly realigns while charging
* Can be canceled with b*
yoshimitsuuf+1+3,bM!35i55~56+24a
* Spike
* Weapon
* Cancel to r27 DGF with 1+2
* Input during frames 1-31 of uf+1+2
Low crush 9~59 fs60~62
yoshimitsuuf+1+3,dM25i55~56-3~-2+34a
* Spike
* Weapon
* 10 chip damage on block
* Input during frames 1-31 of uf+1+2
Low crush 9~52 fs53~55
jack-8SIT.3+4m35i54+13cg+20d
*
Low crush
bryanb+1+4*m!45i53+7a
yoshimitsuIND.1M!15i53~55+0c~+2c
* Spike
* Weapon
* Same animation as the ending of qcf+1
* Alternate notation: 1SS.IND.1
Low crush 30~52 fs53~55
yoshimitsuNSS.qcf+1M30i53~56-8c~-5c+5a
* Spike
* Can be buffered
* Can be performed in FC
Low crush 10~55 fs56~58
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
yoshimitsuNSS.ub+1+3m!50i51~65-23
* Punishable on close hit with FUFT.3
devil-jinFLY.1+2M!30i50~100-46(-104)
Balcony Break
<div class="plainlist">
* Low crush 1~111
* fs112~114</div>
yoshimitsuub+1+3m!40i50~52-24
* Weapon
* Punishable on close hit with FUFT.3
* Alternate notation: 1SS.ub+1+3
yoshimitsuNSS.IND.1M15i48~51-8c~-5c+5a
* Spike
* Same animation as the ending of NSS.qcf+1
Low crush 30~52 fs53~55
kinguf+2m35i47~53-17c-7d/-4c
* Hits OTG.
* u+2 to jump vertical, ub+2 to jump back.
* Force Crouching on block. (ub+2 also on hit)
kumadb+1,2**h,m1130i47~48+3+42a
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
* Transition to HBS with input D or 3+4
pandadb+1,2**h,m1130i47~48+3+42a
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes remaining time)
* Transition to HBS with input D or 3+4
yoshimitsuIND.4L18i47~48-26~-25+4c~+5c
* Homing
* Transition to r24 IND with d+3+4, +8 hit, +35a CH
High crush 1~
kazuyadf+3,2,1*m,m,m13,15,25i46+11(+18w)+10(+1)
* Tornado
* Balcony Break
* Chip damage when guarded
lawFC.UF+3+4m30i46~49-4+17a (+7)
Low crush
leeFC.UF+3+4m30i46~49-4+18a (+8)
* Balcony Break
* Can hit cross-up
* Alternate input FC.UB+3+4, FC.U+3+4
Low crush
paulH.1+2*m40i46+10+30d (-6) FDFA
* Balcony Break
*
Wall Crush +17g
* Consumes Heat unless canceled
* Chip damage (16)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
paul1+2*m35i46+0+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] with Heat
* Chip damage (10)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
yoshimitsuKIN.b+1+2m!25i46+6a
* Weapon
* Backswing blow
* Unavailable in NSS
azucenaH.2+3+4h!0i45+35a
azucena2+3+4h!0i45-1
kumadb+2+3*l40i45~47-12+39a
* chip damage on block
pandadb+2+3*l40i45~47-12+39a
* chip damage on block
yoshimitsuf,F+1+4m!60i45-65a
* Weapon
* 60 self-damage during 1st recovery frame
* Cannot be buffered
* NSS.f,F+1+4 will always cancel into Confusion
liliws3,4m,M25,25i44+4c+26d
* Floor Break
* Combos from 1st hit
Low crush
kingWallBack.b,b,ubt / m45 / 21i43~48 / i44~63-8+2 / +15
* Airborne from 5F, invincibility from 8 to 13F.
* Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch. Opponent recovers in FUFA.
ninauf,n,D+3L15i43-17-6
Low crush 9~ High crush 34~
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~33
reinaf+3+4m25i43-14+50 (+19)+55
* can be cancelled into crouch with input DB/D/DF
asukadb+1+2m,m10,20i42 i3+10g +25w+18a (+9)
* Balcony Break
* Wall Crush +25g on block
* Sabaki, parries lows except weapons
Parry state 8~20
lidiaH.1+2*m30i42~64+10g+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 31~54 frames
lidia1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
kazuyaub+1+2h32i41+19d (-39)+19d (-39)
* Chip damage when guarded
* Jack-8 or Alisa can recovery 20 by input 1+2
* Balcony Break
kazuyaDVK.ub+1+2ub(h)40i41+14 (-44)
* Partially uses remaining Heat time
* Jack-8 or Alisa can recovery 20 by input 1+2
kingBT.1+4m!30i41~47+6d
* Unblockable mid attack.
jack-8FC.1+2,1+2l,m2123i40-18+42a (+32)
* Combos from 1st hit
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
is8~13 Low crush ?~? fs?~?
alisaws1+2*m28i39~40+0+33a
* Homing
* 11 chip damage on block
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
devil-jindb+1+2*m25i39~60+17g +24w+7+37d (+29)
* Wall Crush +24g on block
* Balcony Break on CH or air hit
* Cancel to r27 MCR with F (js27~)
* 10 Chip Damage on block
* 11 Chip Damage on block while in heat
fengH.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
fengdb+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
fengB,B,U/Bm21i39~41+4c+22+22
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
fengf,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
fengKNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22
fs5~13 Low crush 14~33 fs34~36
reinab,b,UBm21i39-41+4c+22a
Requires back close to wall to execute
Low crush
reinab,b,UBm21i39-41+4c+22d
Requires back close to wall to execute
xiaoyuBT.f,F+3+4m (t)15 (43)i39+4+39d
* Unbreakable throw when connecting at close range
* Chip on block [9]
Low crush
yoshimitsuu+3+4M,M10,12i39~42 i3~6+1c~+4c+24a
* Spike
* Evades some mid attacks from frames ?-?
* Can be floated out of invisibility frames
Low crush 11~42
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Leads to DB+2,2 extensions
* Greater forward momentum than a standing DB+2
High crush 1~ fs1~
alisauf+3+4M28i38~41+0~+3+4
Spike
Low crush 9~41
dragunovuf+3+4t35i38~42-12d
eddyu+3m30i38~42+0+5a(-5)
*
Balcony Break
* 9 chip damage on block
fengu+2m25i38~40+2+10
Low crush 9
yoshimitsuFLE.u+3+4m30i38~40+4~+6+21a (+12)
* Balcony Break
* Tech roll to r33 FC on frames 41-42
Low crush 1~37 fs38~4020
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
Low crush 5~39
devil-jinSS.2,U,m!,M!37,27i37~38 i22~60-5a
* Only available as combo from 1st hit
* 48 damage with scaling
kumaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
lawdb+4,4l,m20,27i37-8+30a (+12)
Low crush
pandaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
xiaoyuf,F+3+4m23i37-3+39d
* Chip on block [9]
Low crush
claudio(back to wall).b,b,ubm21i36+0c+8d
* Air Status 5F
is8~13
devil-jin(back to wall).b,b,ubm21i36~38+0c+8
Low crush 14~45
devil-jinFLY.2h!,t20,20i36+0d
* Floor Break
* Transition to attack throw on front standing or airborne hit
* +1a (-8) on BT hit
<div class="plainlist">
* Low crush 1~60
* fs61~63</div>
eddyHSP.b+3m20i36~37-12+13a+58a
Balcony Break
jack-8db+2*l30i36-33+17d
* Chip damage on block (9)
lidiaH.WLF.1*m34i36+15g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
lidiaWLF.1*m36i36+7+57a
* Tornado
* 13 Chip damage on block
liliu+3+4m (t)18 (28 )i36-8+13d (+39a)
* Becomes a 28 damage +39a throw when hit at close range
Low crush
steveuf+3l20i36-12+9
zafinadf+2+3m20i36~37-9+60a
Homing
High crush
alisaDBT.f+2,2L,m16,14 (9)i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
<div class="plainlist">
* ,Low crush 35~67
* ,fs68~70</div>
bryanf+2,1,SNE.2,3,2m,m,m,m,m10,12,5,7,20i35~36-10+0a (-1)
* Chip damage on block (8)
jack-8df+2,1*m,h13,16i35-46+69a (+53)
* Tornado
* Transition to GMH with D
** (+70a (+54) oH))
jack-8b+2*m40i35-2 (+5 WC)+17a (+9)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Wall crush
* Chip damage on block (16)
jack-8uf+1*h35i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Alternate input ub+1*, u+1*
jindb+2,2,3m,h,m12,11,21i35~i36-9~-8+20a~+21a
kingu+1+2m25i35~36+2c+22d
* Tap 1+2 otherwise it becomes u+1+2(hold).
* Forces Crouching on block.
* Can also be done by ub+1+2.
yoshimitsuuf+2m25i35~36-16~-15+6g~+7g+25a
* Weapon
* Cancel to r20 FC with D
Low crush 10~29 fs30~32
alisaBKP.1+2h!20,3i34~71+58
* Weapon
bryanf,F+3*m33i34~35+8 +14wc+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
feng3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
fengdf+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
jack-8db+3, ... 1+2l,h15,21i34+14g+43a (-15)
* Balcony Break
jack-8db+3, ... d+1+2l,m (th)15,4,5,5,5,5,21i340
* Crouch throw (Unbreakable)
* Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
jack-8uf+3+4m23i34 js8+13cg+20d
* Automatically transitions to SIT on hit or block
Low crush 8
jack-8f,F+2*m3534-15+61a
* Tornado
* Chip damage on block (14)
jack-8FC.db+1,1,1*l,m,m14,10,30i34-6+15a (+7)
* Balcony Break
* Chip damage on block (12)
kumadb+1,2*h,m1120i34~35-12+13c+42a
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
kumau+3+4m21i34~39+10+20
* Transition to SIT (cannot cancel)
lawb+2,3,d+4m,l,l12,10,23i34-37+11a
Delay-able
High crush
lee3~3h18i34-9+2
*
lee3~3:4h,t18,20i34!+0d
* Unbreakable
* Perfect Input not required during Heat
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
pandadb+1,2*h,m1120i34~35-12+13c+42a
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
pandau+3+4m21i34~39+10+20
* Transition to SIT (cannot cancel)
steveALB.d+2l17i34-12+1c+14d
zafinaTRT.2m24i34-36-9=+40a(+30)
* Tornado
alisau+1+2m21i33~34-5+56a
* Spike
Low crush 7~33 fs34~36
alisau+1+2m21i33~34-5+56a
* Spike
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
devil-jinf,n,d,DF+3L24i33~34-23-2a
Opponent recovers FDFA on hit
Low crush 5~28
fengf+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
High crush 10
jack-82,1,2h,m,m10,12,20i33-12+29a (+19)
jack-82,1,1+2h,m,h,h,h,h,h10,12,10,6,6,6,20i33-4+13d
Jails
jack-8f+1,2,2m,h,m13,12,12i33+6+3d
* Can be charged to power up
jinH.db+1+2,DF+3m,l0,24i33~34-23-2d-2d
*10 Recoverable Damage on block
kingdf+4,3,d+4l,h,l10,11,20i33~35-10-8d+22d
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
law4,u+3h,m15,23i33-1+30a (+13)
Combos off of 1st hit CH
Low crush
lawdb+2,4m,m15,25i33-4+1d
Transition to FUFA with D
Low crush
lee4,u+3h,m14,23i33-1+48djs
* Transition to -9, +40 MS with F
ninaf,F+1+2*M32i33~34+11g~+12g+19a (+9)
Balcony Break
xiaoyuuf+1l15i33-7+10g c
* Automatically transitions to AOP on hit or block
* Cancel into FC with D
* Alternate input ub+1, u+1
Low crush
xiaoyuBT.uf+1l15i33-7+12g c
* Automatically transitions to AOP on hit or block
* Cancel into FC with D
* Alternate input BT.u+1
Low crush
zafinadb+1+2,1+2l,m10,20i33-16+5a(-4)+37a(-10)
* Tornado
* Balcony Break
* Combos from 1st hit
devil-jinub+1+2h!40i32~63+4d (-54)+4d (-54)
* Balcony Break
devil-jinFLY.f+1+2M!30i32~75-39a (-97)
* Balcony Break
* Recovers front-facing when done from BT FLY
,Low crush 1~
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
fengf,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
fengBT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
jack-8f,F+1+2,2m,m20,24i32-11+11a (+2)
*
Balcony Break
* Combos from 1st hit
jack-8uf,n,2m28i32-1c+10c
*
Low crush
jack-8ss1m23i32+6c+59a
jack-8FC.1,2l,m10,24i32-11+11a (+2)+43a (-4)
* Balcony Break
kingFC.df+1l20i32~34-12+73a(+57)
* Can also be done by f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
High Crush
kingdf+1+3t19i32+1d
* 1 throw break. Side Switch.
* Very slow crouch dash then grab.
* Opponent recovers in FUFA.
kingdf+2+4t20i32+1d
* 2 throw break. Side Switch.
* Very slow crouch dash then grab.
* Opponent recovers in FUFT.
kumadb+2+3l30i32~34-12+39a
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
lawb+4,3m,h13,21i32-5+24a (+15)
* Balcony Break
* Combos from 1st hit
leroydb+1+2m25i32~33-11~-10+36d (+15)
* Heat Engager
* Balcony Break
* Sabaki (partially restores remaining Heat time when successful during Heat)
* chip damage on block
Parry state
pandadb+2+3l30i32~34-12+39a
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
High crush 6~24
reinaSSH.3L26i32-26-4c
High crush
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaf+1+2m22i32-11+7
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
victordf+3,4,2m,m,sm10,14,23i32~34-9+17a (+10)+35a
* Tornado
* Deals chip damage on block
yoshimitsuws3,2m,m12,20i32-12c+0a
* Spike
* Weapon
* Combo from 1st hit
yoshimitsuKIN.2,1+2m,M15,30i32~34-15~-13+2a
* Balcony Break
* Spike
* Weapon
* 6 chip damage on block
* Power in NSS or Heat
* Alternate notation: 1SS.KIN.2,1+2
yoshimitsuKIN.2,NSS.1+2m,M15,30i32~34-3~-1+15a
* Balcony Break
* Spike
* Weapon
* 9 chip damage on block
* Recovers health on hit
zafina2,1,3h,m,l8,9,11i32-17+4d
* Cancel and transition to -9, -17 MNT with D
* Combos from 2nd hit CH
* Can be delayed
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
asukau+1+2m20i31~32-13~-12+19a
* Spike
* Chip damage when guarded
* Power up when using NWG or in Heat
Low crush 9~31
asukaNWG.u+1+2M24i31~32+8~+9+18a
* Spike
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush 9~31
eddyub+3m25i31~33+4c+13a
7 Chip damage on block
fengdb+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
fengdb+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
fengKNP.3+4m30i31~34-7-3d
Low crush 15
hwoarang4,4,4,4h,h,h,h14,13,17,20i31~32+0+36 (-22)
* Tornado
* Deals chip damage on hit
*Alternate input:(RFS.u+4),4
Low crush
jack-8FC.1,1l,l10,14i31-12+5
*
High crush
jinws1,3,2,1,4,2m,h,m,m,l,m7,8,4,3,5,15i31-16-8
* Floor Break
jinCD.DF+4,2l,m1228i31~i32-16~-15+21a~+22a
* Floor Break
kazuya4~3m,m18,17i31-10-1g
* Floor Break
Low crush 10~
kingf,F,2m21i31~32+7+12c
* Forces crouching on hit.
* Allow crouching throw on hit.
* Chip damage on block.
kumaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
lawf,F+2,f+1+2m,m12,24i31+2+30a (+4)
* Chip damage on block
* Transition to DSS with F
** (+5 oB,+33a (+7))
leodb+3h23i31~32-8~-9+38a (+28)
No crouching state
leroyHRM.b+3,1+2l,m12,27i31~32-16+0a (-1)
* Balcony Break
* Combo from 1st hit
* Combo deals [30; 12] damage
lidiaH.1+2m25i31+1+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 20~30 frames
lidia1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
ninadf+3+4L20i31~35-37+14a+27a
* Powered up input: d,DF+4
High crush 4~
ninaFC.df+4L20i31~35-37+14a+27a
* Alternate input: df+3+4
* Powered up input: d,DF+4
High crush 4~
pandaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
ravenu+3,3h,L23,18i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
,High crush 14~39
victorH.u+1+2m51i31~32-40a (-1)0a (-1)
* Alternate input: H.ub+1+2
* Balcony Break
Low crush 10
victoru+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
xiaoyuBT.f+1+3t35i31-6+1d
* Throw Break 1
* Alternate input BT.f+2+4 (Throw Break 2)
* Cancel into FC with D
Low crush
xiaoyuBT.f+2+3t20i31-2+20cs
* Throw Break 1+2
* Balcony Break
* Cancel into FC with D
Low crush
yoshimitsuuf+3+4M20i31~35-16~-12-4a
* Spike
* In 1SS cancel to r18 DGF with 1+2
* In 1SS transition to r28 FLE with d+1+2
* Transition to r28 IND with d+3+4 (or NSS.d+1+2)
* On hit, transitions to r49 backward jump automatically
Low crush 10~32 fs33~35
zafinadf+4,1m,m14,22i31-12+3d
* Heat Engager
* Heat Dash +5 +17d
* Balcony Break
* Spike
* Azazel's Power
* Zafina receives recoverable health damage
* Deals 8 chip damage on block
* Cancel and transition to -18, -2 FC with D
* Combos from 1st hit
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
bryan1,4,2,4h,h,h,m5,14,18,21i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 16~34
* fs32~34</div>
bryand+1+2~2m24i30+7+53a
Chip damage on block
bryanb+2,4h,m18,21i30-31-5+40a(+14)
* Balcony Break
* Causes Strong Aerial Tailspin
* Alternate input 1,4,2,4
Low crush 16
dragunovf+4,3h,h16,22i30~32-9+20a
* Tornado
* Balcony Break
* Combo from 1st hit
dragunovuf+2M20i30-31-5+42a
Alternate input u+2
Low crush
eddydb+1+2m20i30-8+12c
fengH.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
fengFUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
jack-8df+1+3sm20i30~49-11+0d~+19d
{{}}
jack-8b+4,4m,m1621i30-4-8d
* Combos from 1st hit CH
* When comboing from 1st hit:
Floor Break
kazuyaf,n,d,df+4,4l,h15,25i30-9+5a(+4)
* Balcony Break
* Combo from first hit
Low crush
king1,2,2+4h,h,t5,15,30i30+1d
* Throw break 2.
kingdf+3,4m,h17,23i30+0+28d
* Combos on CH, otherwise opponent can duck.
* Not available if df+3 whiffs.
* Recovers in FDFT.
kingd+2+3m25i30~35-8+0c
*
Floor Break
* Hits OTG.
* Forces Crouching on hit.
kumaf+1+2,1+2m,m16,20i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit
kumaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
law3+4,4m,m,h5,10,25i30+7 (+10g w)+31d (-27)
* Balcony Break
* Combos from 1st hit
* Chip damage on block
* Alternate input DSS.3+4,4
Low crush
lee4,3,4h,h,m14,14,i30-9+42d
* Tornado
Low crush
leef+3+4m,m10,20i30+4c+8c
Floor Break 9 chip damage
Low crush
leob+4,1m,m13,20i30~31-12~-11+15a (+6)
** Balcony Break
* Combo from 1st hit
* Cancel to FC -16 -3 with D
leob+2+3m21i30~31-8~-7+23g+28a
* Parries high and mid punches
* Hit after parry is the same as on CH
Parry state 2~7
lilid+1,2,4L,h,m10,8,24i30-12+17a (+8)
* Balcony Break
* Combos from 2nd hit CH
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
liliBT.3,4m,m12,20i30-12+39d (+31)
* Balcony Break
* Combos from 1st hit
Low crush
pandaf+1+2,1+2m,m16,20i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit
pandaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
steveub+2~1m17i30-8+4+63a
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
victor3+4spi30
* Cancel stance with db
victor3+4spi30
* Can cancel into FC with db
yoshimitsuH.DGF.1M26i30~31+2~+3+46a
* Spike
* Weapon
* 18 chip damage on block
* Recovers health on hit
Low crush 1~27
yoshimitsuDGF.1M22i30~31-2c~-1c / +2+10a / +46a+46a
* Spike
* Weapon
* 7 chip damage on block
* Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
* Partially uses remaining Heat time
Low crush 1~27
yoshimitsuFLE.ufm!21i30~45+30a (+20)
* Balcony Break
* Alternate inputs: FLE.u and FLE.ub
Low crush 1~
yoshimitsuMED.1+2m!10i30~34-1a
Recovers health
zafina1+2,4,4m,m,m17,10,20i30~31-11+19d
* Combos from 2nd hit CH
* Can pick up from the ground with db+3 for a juggle
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* Cancel to standing with DES.1+2
<div class="plainlist">
* Low crush 5~25
* fs26~28</div>
asukaf+3+4M27i29~30-1+18a (+9)
* Balcony Break
* Chip damage on block
* Gain NWG on hit
* -2a (-11) on hit after NWG gain
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
bryandf+3L20i29~30-26+70a (+54)
* Homing
* Insta Tornado launch
bryanb,df+4l25i29-13+14g
* Cancel with B
claudiob+3+4m24i29-15+9a (+0)
* Homing
* Balcony Break
devil-jin4~3M21i29-32-7c+14a
Spike
<div class="plainlist">
* Low crush 14~23
* fs24~26</div>
devil-jinb+3M24i29~32-15~-18+10~+13
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* 17 Chip Damage on Heat Dash
<div class="plainlist">
* Low crush 8~33
* fs34~36</div>
fengdb+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
jack-8df+1,1m,m12i29-11+21cg+72a (+56)
* Tornado
* Balcony Break
* Combos from 1st hit CH
* Delayable
jack-8df+1,2m,h1210i29-12-1
*Jails
* Combos from 1st hit CH
* Delayable
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
junf+2,1+2M,M20,20i29~32-9~-8
* Heat Engager
* Combo from 1st hit
* Chip damage (8) on block
* Deals 18 damage to self (12 recoverable)
* Available only on hit or block
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r14 FC with D
* Transition to attack throw on CH, 22 damage
* Opponent recovers FDFA on CH
High crush 6~
kazuya(back to wall).b,b,ubm25i29-1+45d (-13)
* Air Status 5F
is8~13
kingd+3+4,4l,l14,7i29-25-9
* Combo from 1st hit on CH.
kingd+3+4,4,4l,l,l14,7,7i29-29+7
* Combo from 2nd hit on CH.
kingd+3+4,4,4,4l,l,l,l,l14,7,7,4,3i29,i29-26+15
* Only available if 1st hit on CH.
* Last 3 kicks are combo.
* 5 kicks combo is impossible.
kingdb+4l20i29~31-17-3d+27d
* Hits OTG.
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
kumauf+4m20i29~30-6-10a (-20)
* Balcony Break
Low crush
lawdf+4,3m,m15,23i29-14+68a (+52)
* Tornado
* Combos from 1st hit CH
Low crush
lawd+3+4,3l,m7,23i29-14+14a
* Balcony Break
* Combos from 1st hit CH
* Alternate input FC.d+4,3
Low crush
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush
lawFC.3,4l,m10,27i29-14+14a (-3)
Combo from 1st hit CH
Low crush
lawFC.4,3l,m7,23i29-14+14a
* Combos from 1st hit CH
* Alternate input d+3+4,3
Low crush
law(Back to wall).b,b,ubm25i29-33-1+45d (-13)
Low crush 5~7 is8~13 Low crush 14~
leof,F+4,3,4m,h,L12,23,17i29~31-14~-12-1+30a
* Can combo from 1st hit on wall
Low crush 0~7, fs8~10, High crush 20~
lili1,2,4h,h,m5,12,20i29-9 / +2 H +7wc+2a (-7)
* Balcony Break
* Chip on block [6]
* Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh
* Partially consumes remaining Heat time
Low crush
liliBT.3+4m24i29+2+7c
* Chip on block [9]
Low crush 5~
pandauf+4m20i29~30-6-10a (-20)
* Balcony Break
Low crush
paulH.f+1+2*m30i29~30+5c+55a
* Balcony Break
* Consumes Heat
* Chip damage (13)
* Requires 24f charge
* [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
paulf+1+2*m26i29~30+5c+20d FDFA+55a
* Balcony Break
* [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] with Heat
* Chip damage (10)
* Requires 24f charge
* [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
ravenuf+3M20i29~30-9+20a
Spike
Low crush 9~30
xiaoyu1,d+2,1+2h,m,m6,10,24i29-12+17a
* Combos from 2nd hit CH
xiaoyudf+3l23i29-23+71a (+55)
* Homing
* Tornado
* Cancel into BT with B
* On hit, transition to AOP with D
* [[Snake_Edge|Snake Edge]]
yoshimitsud+1+4m!60i29~30-32a
* Weapon
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
* Alternate notation: 1SS.d+1+4
zafinadb+4,2l,m14,17i29~32-13+68a(+52)
* Instant Tornado
** Does not apply Tornado mid-combo
* Combos from 1st hit CH
* Alternate input FC.db+4,2
zafinaSCR.df+3,3l,l10,10i29~31-23+54a(+38)
* Homing
* Launches into Tornado
** Does not apply Tornado mid-combo
alisaws>1+2m22i28~29-4+21
* Homing
* Hold input to power up
alisaDES.2,1M,M,m,h!5,5,520i28~56+85a (+69)
* Tornado
* Weapon
* Available only as a combo from 1st hit
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
bryan1+3+4m!0i28~31+16
bryanb+1+4m26i28-9+7c
bryanws3,4m,m17,21i28-10+4+29g
* Alternate input SLS.3,4
* Move can be delayed
devil-jinuf+3m21i28~29+3c+7c+19a
* Spike
<div class="plainlist">
* Low crush 9~29
* fs30~32</div>
dragunovb+3+4h22i28~29-2+26a
Punch parry
Parry state
eddydb+3L21i28~29-14c+5c+21a
feng3,1+2m,m15,30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
* Can be charged to power up:
* At full charge +7 on block, +19 at Wall 14 chip damage
feng4~3m25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15
fengdb+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
fengdb+2,2,2l,l,m10,10,25i28~29-8+13d
* Spike
* Combo from 2nd hit
fengKNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
hwoaranguf+3m11i28~29-6-7
* Also possible during Right Stance
Low crush
hwoarangLFS.uf+3m11i28~29-6-7
Low crush
jack-8d+1+2m18i28+18g+39d
* Recovers in SIT, then stands up
jack-8f,F+1+2,1+2m,l20,21i28-19+13d
High crush
junf+2+3h21i28~29+0~+1+25a
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
Parry state 4~15
junb+3+4m25i28~29-12~-11+9a (+0)
* Balcony Break
* Frame advantage is -8 if an attack is absorbed
Power crush 7~
kazuyab+2,2,1+2m,m,h12,14,20i28~32-8+38d (-20)
* Balcony Break
* Chip damage when guarded
king1,2,1,d+2+4h,h,m,t(c)5,15,10,35i28~30+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
kingdf+4,3,4l,h,m10,11,27i28~29-15/-8+6a/+13a+47a(+16)
Balcony Break
* Wall combo tool.
* Combos on 2nd CH. Crumple on 3rd CH.
* Hold back to shift to backturn stance.
* Shift to backturn is 14F punishable.
kingd+3+4,4,4,2l,l,l,m14,7,7,10i28-15+16d(+6)
* Balcony Break
* Same property for d+3+4,2 / d+3+4,4,2
* Only combo if 2nd/previous kick on CH.
kingf,F,3+4h25i28~300/+2c+24d(-34)
Balcony Break
* Chip damage on block. (extra near wall)
* Forces Crouching on block when near wall.
* Recovers FUFT on whiff.
kingf,f,F,3+4m40i28~34+17+32d(-26)
Balcony Break
kingdf+3+4t/s30/15i28~35-12~-18+18d/-7~0
* Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
Low Crush
kumaf+3+4l20i28~30-23+6a
High crush
kumauf+2m27i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
lawdf+1,3,2m,l,m10,6,6i28-12-1
Combos from 1st hit
lawf,F+2,1,3m,h,m12,12,23i28-13+11a
* Balcony Break
* Combos off 2nd hit CH
* Delayable
lidiaHRS.4m20i28+8+22d+44a
* Spike
* 6 chip damage on block
* Transition to WLF on hit or block only
liliu+3,3m,m20,15i28-12+5c
* Transition to -3, +14c DEW with F
* Combos from 1st hit
* Alternate input ub+3,3
Low crush
liliBT.4,3+4m,m,m10,20,12i28-10+4d
* Floor Break
* Combos from 2nd hit
Low crush
ninaf,F+4M20i28~32-10~-6+9c~+13c+21a
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
Low crush 4~
pandaf+3+4l20i28~30-23+6a
High crush
pandauf+2m27i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
paulH.1+2m35i28-9+30d (-6) FDFA
* Balcony Break
* Consumes Heat unless canceled
* Chip damage (10)
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
paul1+2m30i28-13+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.1+2|H.1+2]] with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
paulb,n,f+1h22i28~31-6+34a (+25)
* Balcony Break
* High Evasion
* .73 backward movement over first 14f
ravendb+3L19i28~29-12~-11+5~+6+39d
Low crush 8~24 fs25~27 High crush 28~
ravenb+1+2m25i28~30-15~-13+20a (+10)
* Balcony Break
* Backswing blow
* Evades on 6f
reinaWRA.3m17i28-6+22a (+12)
* Balcony Break
* Deals chip damage on block
Low crush 9~36 fs37~39
stevedb+1+2m21i28-13+14
Power crush
stevePAB.b+2m25i28-13+11a (+2)
* Balcony Break
* Backswing Blow
stevePAB.d+2l25i28-12+7+32a
* Transition to FC with D
reinaWRA.3m17i28-6+22 (+12)
* Balcony Break
* Deals chip damage on block
victorH.db+1+2m30i28~29+6+6a (-4)+6a (-4)
* Transitions to IAI
* Partially uses remaining Heat time
xiaoyuFC.df+4,4l,l13,13i28-6+5
* Combos from 1st hit CH
* Alternate input AOP.f+4,4
High crush
xiaoyuAOP.f+4,4l,l13,13i28-6+5
* Combos from 1st hit CH
* Alternate input FC.df+4,4
High crush
yoshimitsuqcf+1h,h,M24,15,35i28~34 i37 i58~60+0~+2+30a
* Spike 2nd and 3rd
* Weapon
* 17 chip damage on block
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
* Alternate notation: 1SS.qcf+1
Low crush 10~55 fs56~58
zafinaf+2,3,4m,h,m17,12,25i28~29-18+18d(8)
Balcony Break
zafinad+2,4,3m,m,m17,10,10i28~31-12+18a
* Combos from 2nd hit CH
zafinadb+1+2l10i28~29-16+15a
High crush
zafinaSCR.df+3l10i28~30-23-10c
* Homing
zafinaTRT.4,3m,m10,10i28~31-13+18a
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
Low crush 26~53
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
fs5~13 Low crush 14~26 fs27~54
azucenaBT.3+4M23i27~29-5c~-3c+20a
Spike
Low crush 9~29
bryand+1+2,3m,m,l10,15,20i27~28-13+5+25a
bryanuf+3m15i27~28-2+15
Alternate input u+3
Low crush 9
bryanSLS.4,1m,h13,13i270+55a+55a
* Combo from 1st CH
* Enter SS with u_d (*/+5/+5)
* Alternate input:
** 1,4,2,1
** b+2,1
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit [[Dragunov combos#Staples|+67a (+51)]]
High crush
hwoarangH.RFS.d+4,3,4l,h,h20,12,30i27~28-9+28a (+2)
* Balcony Break
* Combo from 1st or 2nd hit
Low crush
hwoaranguf+3,4,3m,m,m11,12,20i27~28-14c0c
* Also possible during Right Stance
Low crush
hwoarangLFS.uf+3,4,3m,m,m11,12,20i27~28-14+0c
Low crush
hwoarangRFF.3,4m,h13,16i27~28+10+21
* Shifts to Right Flamingo
* RFF.3,4,F to cancel and shift to Right Flamingo
hwoarangRFF.3~4h27i27~30+4-+5+47
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit
* Chip damage on block
Power crush
hwoarangRFS.d+4,3,4l,h,h15,12,20i27~28-9+28 (+2)
* Balcony Break
Low crush
jack-8f+1+2m,m12,20i27 pc7-12+32d (+6)
* Balcony Break
* Chip damage on block when absorbing an attack (12)
Power crush 7
jack-8d+1+2m28i27-18+42a (+32)
*
High crush 6
jack-8db+3,4l,l15,12i27-16-9
*
jack-8db+3,4,3l,l,l15,12,12i27-19-8
*
jack-8db+3,4,3,4l,l,l,l15,12,12,12i27-16-5
*
jack-8db+3,4,3,4,3l,l,l,l,l15,12,12,12,12i27-19-8
*
jack-8db+3,4,3,4,3,4l,l,l,l,l,l15,12,12,12,12,12i27-16-5
*
jack-8ws1+2,1+2,1+2m,m,l14,12,14i27-23+6d
* Balcony Break
* Combos from 1st hit
jack-8FC.df+2,1,2m,m,m12,10,10i27-12+29a (+19)
*
High crush
jindb+2,3m,m12,23i27~i29-8~-6+7a~+9a
* Floor Break
jinZEN.4m24i27~i33+2~+8+17d~+23d
king1,2,d+2+4h,h,t(c)5,15,35i27+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
law3,3h,m12,17i27-14-3+53a (+22)
* Combos from 1st hit CH
* Delay-able
lawws4,3m,m14,23i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
Low crush
leeb+2,4h,h9,16i27-9+6
* Balcony Break
* Automatically transitions to HMS on hit or block
leeb+2,4,3h,h,h9,16,21i27-0+22a (+13)+51a
* Balcony Break
Low crush
leews2,4m,h12,23i27-2+13g+37a
* Balcony Break
* Combos from 1st hit
leob+2,1+2m,m11,21i27~28-11~-10+8
* Heat Engager
* Heat Dash +5 [[Leo combos#Staples|+67a (+50)]]
* Combo from 1st hit
lili3,1m,m12,24i27-13+40d (-18)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combos from 1st hit
lili3,2m,h12,8i27-5+2+10
* Combos from 1st hit
* Transition to -2, +5, +14 DEW with F
Showing 400 of 5296 moves