mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsud+1*(6),nM!180i249~250+16a+52a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(5),nM!60i214~215+16a+52a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(4),nM!40i179~180+16a+52a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(3),nM!30i130~131+4c+6a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsuuf+1+3M!40i113~114+30a
* Spike
* Weapon
* Cancel to r64 DGF with 1+2 on frame 34
* Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92
* Becomes a different move in NSS
<div class="plainlist">
* Low crush 9~110
* fs111~113</div>
leroy1+4l16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
yoshimitsud+1*(2),nM!25i99~100+4c+6a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
jack-8u+3+4m40i94~100!+17d
* Unblockable
* Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
* Alternate input ub+3+4
Low crush
yoshimitsuuf+1+3,bM!35i93~94+24a
* Spike
* Weapon
* Cancel to r106 DGF with 1+2 on frame 79
* Input during frames 1-31 of uf+1+2
* Yoshimitsu will recover BT if the opponent is far
<div class="plainlist">
* Low crush 9~90
* fs91~93</div>
larsub+1+2ub(m)45i84~85+61a
yoshimitsuuf+1+3>dM30i83~84-1+34a
* Spike
* Weapon
* 12 chip damage on block
* Input during frames 35-60 of uf+1+2
<div class="plainlist">
* Low crush 9~80
* fs81~83</div>
cliveb,B+1+4m!40i80~81+56a
* Hitstop on frame 80 for 20f?
fengub+1+2!70i79~82+50g (+19)
lawb,B+2+3m!60i78+0d
Can cancel and transition to DSS with b,b
eddyb,B+2+3m!25,30i77~79-37a(-46)
* Balcony Break
* Can cancel with input b,B+2+3,b,b
alisab+2+3m!50i75~76+44
* Balcony Break
* Head
azucena1+2+3+4,3+4m!54i75-8a
Base damage is 45
jinub+1+2m!50i75~i76+9a (+0)
* Balcony Break
* Cancel to r50 with b,b
claudiob+2+3m!60i72+15a (-11)
Balcony Break
paulH.1+2**m!50i71+30d (-6) FDFA
* Balcony Break
* Consumes Heat
* Charge begins on frame 1
* Requires 56f charge
* H.1+2 from 1~27f charge
* H.1+2* from 28~55f charge
paul1+2**m!40i71+20d (+10)
* Balcony Break
* H.1+2** with Heat
* Charge begins on frame 1
* Requires 56f charge
* 1+2 from 1~27f charge
* 1+2* from 28~55f charge
asukaf+3**m!28i70~71+28a (+19)+28a (+19)
* Balcony Break
* Cancel to r58? with B
leoub+1+2m!60i70~71+26a (-21)
kingUT,3+4t20i69?+0+1d
* 3+4 throw break.
* Throw break window: input or hold 3+4 during frames 20-60
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
kingUT,3+4:1+2t, t20, 30i69?, +1d
* Input 1+2 during frames 68-70 of Leg Cross Hold
* Cannot throw break.
* Opponent recovers in FDFL.
kingu+1+2*m!40i67+11d
* Unblockable mid.
* Auto switch side if fly over opponent.
Low crush 9?~
reinaf+3+4*m30i67[[Reina_combos#Mini-combos|+10]]+52a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~57
reinaH.f+3+4*,4m, m30, 28i67, i27-8+23a (+3)
* Balcony Break
* Combo from 1st block
reinaf+3+4*m30i67[[Reina_combos#Mini-combos|+10]]+52
* can be cancelled into crouch with input DB/D/DF
* crumple stun on normal hit
hwoarangLFS.1+4ub(m)80i66~69-1-1
* LFS.1+4,b,b to cancel
steveub+1+2ub(m)70i66~69+12a (+1)+12a (+1)
* Balcony Break
jack-8f+4~1h80i65!+5
Unblockable
lidiaH.1+2**m40i65+15g+63a
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
ninab+2+3m!50i65+25a
Cancel to r25 with b,b
victorb,B+2+3ub(m)50i65~66+2 (-8)
* Balcony Break
yoshimitsuNSS.b,B+1+4m!40i65~70-3a (-12)+29a (-18)
Balcony Break
kazuyaDVK.3+4ub(m)30i64-16(-77)
* Partially uses remaining Heat time
Low crush 25~
reinab+1+4ub(m)50i64+20d (-1)+20d (-1)
* Balcony Break
* Can cancel with input b,b
shaheendb+1+2ub!(m)40i64~65+42 (+11)
reinab+1+4ub(m)50i64+20 (-1)+20 (-1)
* Balcony Break
* Can cancel with input b,b
zafinab+2+3m!40i64+41a (+10)
* +45a on side/BT hit
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
<div class="plainlist">
* Low crush 12~79
* fs80~82</div>
devil-jinb+1+4m!60i63~64+20a (+10)
fs64~85
dragunovub+1+2m!60i63~64+26d (-32)
Balcony Break
* Unblockable
kazuyab+1+4ub(m)60i63+20a(+10)+20a(+10)
lilib+1+4m!50i63!+9a (-17)
* Balcony Break
Low crush
devil-jindb+1+2**m42i61~63[[Devil Jin combos#Mini-combos|+10]]+37d
* Balcony Break
* Guard Break
* Cancel to r27 MCR with F (js27~)
* 16 chip damage on block
hwoarangdb+3+4ub(m)40i61~63+17
* Also possible during Right Stance
* db+3+4,b,b to cancel and shift to Left Flamingo
xiaoyuHYP.2+3!40i61+10d
* Unblockable
* Cancel into BT with BB
annaub+1+2m!50i60+46a (+15)
heihachid+1+4m!50i60+18a
kumadb+2+3**l60i60~62-4+43a
* chip damage on block
kumab+1+4ub(m)25i60~62+16a/+21a HBS
* Transition to HBS with input D or 3+4
leed+3+4!60i60!+9a
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
lidiab+1+4m!35i60~61+9a
Balcony Break
pandadb+2+3**l60i60~62-4+43a
* Balcony Break
* chip damage on block
pandab+1+4ub(m)25i60~62+16a/+21a HBS
* Transition to HBS with input D or 3+4
yoshimitsub,B+1+4m!50i59~61+2a
* Weapon
* Cannot be buffered
* Poor hitbox, will go over crouching opponents sometimes
junb+2+3m!50i57~58+6a
Balcony Break
leroyd,df,f+3+4,Fub(m)80i56~57-1~0d
* Reversal (partially restores remaining Heat time when successful during Heat)
* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Parry state 20~60
kumab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
pandaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
yoshimitsud+1*(1),nM!20i55~56+4c+6a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsuuf+1+3,dM25i55~56-3+34a
* Spike
* Weapon
* 10 chip damage on block
* Input during frames 1-31 of uf+1+2
<div class="plainlist">
* Low crush 9~52
* fs53~55</div>
jack-8SIT.3+4m35i54+13cg+20d
*
Low crush
bryanb+1+4*m!45i53+7a
Spike
yoshimitsuIND.1M!15i53~55+0c~+2c
* Spike
* Weapon
* Same animation as the ending of qcf+1
<div class="plainlist">
* Low crush 30~52
* fs53~55</div>
yoshimitsuNSS.qcf+1M30i53~56-8c+5a
* Spike
* Can be buffered
* Can be performed in FC
<div class="plainlist">
* Low crush 10~55
* fs56~58</div>
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
yoshimitsuNSS.ub+1+3m!50i51~65-23
* Punishable on close hit with FUFT.3
yoshimitsuNSS.ub+1+3,1+2m!, h50, 15i51~65, i18~19-15-4+45a
Spike
yoshimitsuNSS.ub+1+3,n+1m!, h!50, 40i51~65, i20~105-49a (-75)
* Balcony Break
* Cancel to r94 with B on frame 64
devil-jinFLY.1+2M!30i50~100-46(-104)
Balcony Break
<div class="plainlist">
* Low crush 1~111
* fs112~114</div>
yoshimitsuub+1+3m!40i50~52-24
* Weapon
* Punishable on close hit with FUFT.3
yoshimitsuub+1+3,1+2m!, h!40, 18i50~52, i18~19+1~+2+45a
* Spike
* Weapon
yoshimitsuub+1+3,n+1m!, m!40, 22i50~52, i28~113 i2~4-57a
* Weapon
* Cancel early to r25 with B on frame 64
* Possible to double-hit during cancel
yoshimitsuNSS.IND.1M15i48~51-8c+5a
* Spike
* Same animation as the ending of NSS.qcf+1
<div class="plainlist">
* Low crush 30~52
* fs53~55</div>
kinguf+2m35i47~53-17c-7d/-4c
* Hits OTG.
* u+2 to jump vertical (js9~), ub+2 to jump back (js9~).
* Force Crouching on block. (ub+2 also on hit)
Low crush 10~
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
High crush 1~
lawFC.UF+3+4m30i46~49-4+17a (+7)
Low crush
leeFC.UF+3+4m30i46~49-4+18a (+8)
* Balcony Break
* Can hit cross-up
* Alternate input FC.UB+3+4, FC.U+3+4
Low crush
paulH.1+2*m40i46+13g+30d (-6) FDFA
* Balcony Break
* Consumes Heat unless canceled
* Chip damage (16)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27~35 r1 CS from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 SWA from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* H.1+2 from 1~27f charge
* Burning Fist at 56f charge
paul1+2*m35i46+0+20d (+10)
* Balcony Break
* H.1+2* with Heat
* Chip damage (10)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27 r1 CS from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 SWA from 17~35f with b
** Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* 1+2 from 1~27f charge
* Burning Fist at 56f charge
yoshimitsuKIN.b+1+2m!25i46+6a
* Weapon
* Backswing blow
* Unavailable in NSS
* Move is delayed by 5f
azucenaH.2+3+4h!0i45+35a
azucena2+3+4h!0i45-1
kumadb+2+3*l40i45~47-12+39a
* chip damage on block
pandadb+2+3*l40i45~47-12+39a
* Balcony Break
* chip damage on block
yoshimitsuf,F+1+4m!60i45-65a
* Weapon
* Cannot be buffered
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into Confusion
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
yoshimitsuf,F+1+4,Fm!, m!60, 185i45, i35~37-60a
* Weapon
* 185 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu
yoshimitsuf,F+1+4,nm!60i45,
kingWallBack.b,b,ubt / m45 / 21i43~48 / i44~63-8+2 / +15
* Airborne from 5F, invincibility from 8 to 13F.
* Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch. Opponent recovers in FUFA.
ninauf,n,D+3L15i43-17-6
<div class="plainlist">
* Low crush 9~30
* fs31~33
* High crush 34~53</div>
ninauf,n,D+3,2L, m15, 18i43, i25~27-11~-9+12~+14
* Combo from 1st CH
ninauf,n,D+3,4L, h15, 14i43, i20-8+1
* Combo from 1st CH
ninauf,n,D+3,4,3L, h, m15, 14, 20i43, ,i29~30-7+22a
* Balcony Break
* Spike
* Combo from 2nd hit
* Combo from 1st CH
* Interrupt with i5 from 2nd block
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~33
reinaH.f+3+4,4m, m25, 28i43, i27-8+23a (+3)
* Balcony Break
* Combo from 1st hit
reinaf+3+4m25i43-14+50 (+19)+55
* can be cancelled into crouch with input DB/D/DF
asukadb+1+2m,m10,20i42 i3+10g+18a (+9)
* Balcony Break
* Sabaki, parries lows except weapons
Parry state 8~20
heihachib+1+2m20i42-11+23a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Parries all mid or high punches or kicks
* Attack is guaranteed after a successful parry
Parry state 5~25
lidiaH.1+2*m30i42~64+10g+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 31~54 frames
lidia1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
kazuyaub+1+2h32i41+19d (-39)+19d (-39)
* Chip damage when guarded
* Jack-8 or Alisa can recovery 20 by input 1+2
* Balcony Break
kazuyaDVK.ub+1+2ub(h)40i41+14 (-44)
* Partially uses remaining Heat time
* Jack-8 or Alisa can recovery 20 by input 1+2
kingBT.1+4m!30i41~47+6d
* Unblockable mid attack.
Low crush 8~
raven(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
is8~13 Low crush ?~? fs?~?
alisaws1+2*m28i39~40+0+33a
* Homing
* 11 chip damage on block
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
devil-jindb+1+2*m25i39~60+17g+7+37d (+29)
* Balcony Break on CH or air hit
* Cancel to r27 MCR with F (js27~)
* 10 chip damage on block
fengH.f,F+1+2*m30i39+12+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
fengB,B,U/Bm21i39~41+4c+22+22
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
Low crush 5
fengf,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Becomes Essence of Nian Zhang Mie Ba in Heat
heihachib+2*m30i39~40+5+29a (+21)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Enter RAI +8 +32a (+24) r27 with F
jun(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
reinab,b,UBm21i39-41+4c+22a
Requires back close to wall to execute
Low crush
reinab,b,UBm21i39-41+4c+22d
Requires back close to wall to execute
xiaoyuBT.f,F+3+4m (t)15 (43)i39+4+39d
* Unbreakable throw when connecting at close range
* Chip on block [9]
Low crush
yoshimitsuu+3+4M,M10,12i39~42 i3~6+1c~+4c+24a
* Spike
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* -1 if the 2nd hit whiffs
<div class="plainlist">
* Low crush 11~42
* fs43~45</div>
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Links to db+2 extensions
* Greater forward momentum than a standing db+2
High crush 1~ fs1~
alisauf+3+4M28i38~41+0~+3+4
Spike
Low crush 9~41
dragunovuf+3+4t35i38~42-12d
Unbreakable (avoid by ducking)
eddyu+3m30i38~42+0+5a(-5)
*
Balcony Break
* 9 chip damage on block
fengu+2m25i38~40+2+10
Chip damage on block
Low crush 9
yoshimitsuFLE.u+3+4m30i38~40+4~+6+21a (+12)
* Balcony Break
* Tech roll to r33 FC on frames 41-42
<div class="plainlist">
* Low crush 1~37
* fs38~40</div>
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
Low crush 5~39
alisaub+3+4,1+2M, m25, 20i37~39, i26~27-14+32a (+22)
Head
<div class="plainlist">
* ,Low crush 48~67
* fs68~70</div>
devil-jinSS.2,Um!,M!35 (24), 40 (20)i37~38 i22~60-5a
* Only available as combo from 1st hit
* 44 damage with scaling
kumaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
pandaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
xiaoyuf,F+3+4m23i37-3+39d
* Chip on block [9]
Low crush
claudio(back to wall).b,b,ubm21i36~38+0c+8a
<div class="plainlist">
* fs5~13
* Low crush 14~32
* fs33~35
</div>
devil-jin(back to wall).b,b,ubm21i36~38+0c+8
Low crush 14~45
devil-jinFLY.2h!,t20,20i36+0d
* Floor Break
* Transition to attack throw on front standing or airborne hit
* +1a (-8) on BT hit
<div class="plainlist">
* Low crush 1~60
* fs61~63</div>
eddyHSP.b+3m20i36~37-12+13a+58a
Balcony Break
jack-8db+2*l30i36-33+17d
* Chip damage on block (9)
lidiaH.WLF.1*m34i36+15g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
lidiaWLF.1*m36i36+7+57a
* Tornado
* 13 Chip damage on block
liliu+3+4m (t)18 (28 )i36-8+13d (+39a)
* Becomes a 28 damage +39a throw when hit at close range
Low crush 5~
steveuf+3l20i36~37-12+9
Low crush 9~
steveuf+3,2l, h20, 10i36~37, i15~16-6+8
* Combo from 1st hit
* -27 on block after blocking 1st hit
* Input b to cancel into r34? LNH (-31/-10/+4)
zafinadf+2+3m20i36~37-9+60a
* Homing
High crush 6~35
heihachi4~3M25i35~37-11a+21a
* Spike
<div class="plainlist">
* Low crush 10~37
* fs38~</div>
jack-8b+2*m40i35-2+17a (+9)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Balcony Break
* Wall Crush +5g on block
* 16 chip damage on block
jack-8uf+1*h35i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Alternate input ub+1*, u+1*
kingu+1+2m25i35~36+2c+22d
* Tap 1+2 otherwise it becomes u+1+2(hold).
* Forces Crouching on block.
Low crush 9~
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r47 FC with D on frame 27
<div class="plainlist">
* Low crush 10~29
* fs30~32</div>
alisaBKP.1+2h!20,3i34~71+58
* Weapon
bryanf,F+3*m33i34~35+8 +14w+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
feng3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush 20~
feng3~4,3m, l27, 11i34~36, i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
jack-8uf+3+4m23i34 js8+13cg+20d
* Automatically transitions to SIT on hit or block
Low crush 8
jack-8f,F+2*m3534-15+61a
* Tornado
* Chip damage on block (14)
kumau+3+4m21i34~39+10+20
* Transition to SIT (cannot cancel)
lee3~3h18i34-9+2
*
lee3~3:4h, t18, 20i34, i34!+0d
* Unbreakable
* Perfect Input not required during Heat
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
pandau+3+4m21i34~39+14cg+20d
* Transition to SIT (cannot cancel)
Low crush
steveALB.d+2l17i34-12+1c+14d
High crush 6~
zafinaTRT.2M24i34~36-9+40a (+30)
* Tornado
alisau+1+2m21i33~34-5+56a
* Spike
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
alisau+1+2m21i33~34-5+56a
* Spike
Low crush 7~33 fs34~36
devil-jinf,n,d,DF+3L24i33~34-23-2a
Opponent recovers FDFA on hit
Low crush 5~28
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
ninaf,F+1+2*M32i33~34+8g+19a (+9)
* Balcony Break
* Chip damage on block
* Cannot be buffered
xiaoyuuf+1l15i33-7+10g c
* Automatically transitions to AOP on hit or block
* Cancel into FC with D
* Alternate input ub+1, u+1
Low crush
xiaoyuBT.uf+1l15i33-7+12g c
* Automatically transitions to AOP on hit or block
* Cancel into FC with D
* Alternate input BT.u+1
Low crush
azucenaFC.1+2t0i32-5+3
* Throw break 1+2 in a 4f window, frames 1~4
* Reverse tackle with 1+2 in a 2f window, frames 18~19
* Works on standing and crouching opponent
devil-jindb+1+4h!40i32~63+4d (-54)+4d (-54)
* Balcony Break
* Tracking score notes:
* Tracking score based on i40 impact
* Tracking score only for immediate sidestep/sidewalk. Move can be sidewalked on reaction at any frame advantage
* Tracks only SSR when opponent is +5~+7
devil-jinFLY.f+1+2M!30i32~75-39a (-97)
* Balcony Break
* Recovers front-facing when done from BT FLY
,Low crush 1~
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
fengf,F+3m33i32~33+8c+8c
* 9 chip damage on block
* 12 chip damage on block in heat
* Transition to +8c +8c STC with f
fengBT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
jack-8uf,n,2m28i32-1c+10c
*
Low crush
jack-8ss1m23i32+6c+59a
kingFC.df+1L20i32~34-12+73a(+57)
* Can also be performed with f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
High crush 1~
kingdf+1+3t19i32-2+1d
* Homing
* 1 throw break. Side Switch.
* Very slow crouch dash then grab.
* Opponent recovers in FUFA.
kingdf+2+4t20i32-2+1d
* Homing
* 2 throw break. Side Switch.
* Very slow crouch dash then grab.
* Opponent recovers in FUFT.
kumadb+2+3l30i32~34-12+39a
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
leroydb+1+2m25i32~33-11~-10+36d (+15)
* Heat Engager
* Balcony Break
* Sabaki (partially restores remaining Heat time when successful during Heat)
* chip damage on block
Parry state 4~20
pandadb+2+3l30i32~34-12+39a
* Balcony Break
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
High crush 6~24
reinaSSH.3L26i32-26-4c
High crush
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaf+1+2m22i32-11+7
reinaSSH.uf+4h28i32~33+4+31a (+5)
* Homing
* Balcony Break
* Can transition to WRA (+8/+35a (+9)/-) with input D
yoshimitsuIND.3m15i32~38-31-2a (-12)
* Balcony Break
* Automatically recovers to r55 IND on self-wallsplat
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 12~34
* fs35~90</div>
yoshimitsuIND.3,3+4m, m15, 20i32~38, i27-13+52a (+42)
* Tornado
* Combo from 1st hit
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 1~13
* fs14~54</div>
annaf,F+4M20i31~34+5+19a
* Spike
* Enter CJM +6 +20a r28 with B
* Chip damage on block
Low crush 16~31
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
asukau+1+2m20i31~32-13~-12+19a
* Spike
* Chip damage when guarded
* Power up when using NWG or in Heat
Low crush 9~31
asukaNWG.u+1+2M24i31~32+8~+9+18a
* Spike
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush 9~31
eddyub+3m25i31~33+4c+13a
7 Chip damage on block
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
fengKNP.3+4m30i31~34-7-3d
Low crush 15
fengKNP.3+4,3+4m, m30, 20i31~34, i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush 38
kazuya4~3m,m18,17i31-10-1g
* Floor Break
Low crush 10~
kingf,F,2m21i31~32+7+12c
* Forces crouching on hit.
* Allow crouching throw on hit.
* 6 chip damage on block.
* 8 chip damage on block in heat.
kumaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
leodb+3h23i31~32-8~-9+38a (+28)
No crouching state
lidiaH.1+2m25i31+1+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 20~30 frames
lidia1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
ninadf+3+4i31~35
* Faster startup with input d,DF+4
High crush 4~
pandaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
Low crush
victorH.u+1+2m46i31~32-4+0a (-1)
* Balcony Break
* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
* Deals 23 chip damage on block
is10~? Low crush ?~
victoru+1+2m32i31~32-20+1a
* Deals 11 chip damage on block
* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
is10~? Low crush ?~
xiaoyuBT.f+1+3t35i31-6+1d
* Homing
* Throw Break 1
* Alternate input BT.f+2+4 (Throw Break 2)
* Cancel into FC with D
Low crush
xiaoyuBT.f+2+3t20i31-2+20cs
* Homing
* Balcony Break
* Throw Break 1+2
* Cancel into FC with D
Low crush
yoshimitsuuf+3+4M20i31~35-16~-12-4a
* Spike
* In 1SS cancel to DGF r41 with 1+2 on frame 23
* In 1SS enter FLE r28 with d+1+2
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
<div class="plainlist">
* Low crush 10~32
* fs33~35</div>
yoshimitsuuf+3+4,1M, h20, 8i31~35, i16~18-1-43
* On hit, transitions to r49 backward jump automatically
* Combo from 1st hit vs grounded
* Combo from 1st hit
yoshimitsuuf+3+4,1,4M, h, m20, 8, 15i31~35, ,i17~28 i28~39-14~+13g+27a (+17a)
Combos from 1st (requires wall)
<div class="plainlist">
* ,Low crush 14~41
* fs42~44</div>
yoshimitsuuf+3+4,1,4,1M, h, m, M20, 8, 15, 15i31~35, ,i24~25-9+1c+6a
* Spike
* Weapon
* 4 chip damage on block
* Power up in NSS or Heat
yoshimitsuuf+3+4,1,4,NSS.1M, h, m, M20, 8, 15, 24i31~35, ,i24~25-9+16a+52a
* Balcony Break
* Spike
* Weapon
* Can transition to d+1*,n
* 12 chip damage on block
* Recovers 1 base health on hit
yoshimitsuuf+3+4,1,3+4M, h, M20, 8, 21i31~35, ,i31~35+0c~+4c-14a
* Spike
* On hit, transitions to r49 backward jump automatically
<div class="plainlist">
* ,Low crush 10~32
* fs33~35</div>
yoshimitsuuf+3+4,3M, M,M20, 10,10i31~35, i39~42 i3~6-4c~-1c+27a
* Spike
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
<div class="plainlist">
* ,Low crush 11~42
* fs43~45</div>
yoshimitsuuf+3+4,3+4M, m20, 25i31~35, i25~26-13+52a (+42)
* Tornado
* Combo from 1st hit
<div class="plainlist">
* ,High crush 4~22
* fs10~50</div>
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
bryand+1+2~2m24i30+7+53a
* Spike
* Chip damage on block
dragunovuf+2M20i30-31-5+42a
Spike
Low crush 9~30
eddydb+1+2m20i30-8+12c
fengH.3+4m23i30~31+12c g+22d
* Spike
* Partially consumes remaining Heat
* 5 chip damage on block
* +38d on aerial hit
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
fengFUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
heihachiH.db+1+2M25i30+0+0a (-17)
* Tornado
* Reversal Break
* Balcony Break
* 11 chip damage on block
* 12 chip damage on block after absorbing an attack in power crush state
* Consumes remaining Heat time
Power crush 7~29
jack-8df+1+3sm20i30~49-11+0d~+19d
{{}}
kazuyaDVK.uf+1,3m20i30-7+17(0)+17(0)
* Replenishes most heat used
kingd+2+3M25i30~35-8+0c
*
Floor Break
Low crush 21~32, fs33~54
kumaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
leef+3+4m,m10,20i30+4c+8c
Floor Break 9 chip damage
Low crush
leob+2+3m21i30~31-8~-7+23g+28a
* Parries high and mid punches
* Hit after parry is the same as on CH
Parry state 5~9
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
pandaFUFT.d+1+2m21i30+17+37a+37a
* Transition to SIT (Cannot cancel)
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
steveub+2~1m17i30~31-8+4+63a
reinaSSH.uf+3m22i30~33+6+32a (+24)
* Balcony Break
victor3+4spi30
* 1f of intangibility on transition
victor3+4spi30
* Cancel stance with db
victor3+4spi30
* Can cancel into FC with db
yoshimitsuH.DGF.1M26i30~31+2+46a
* Spike
* Weapon
* 18 chip damage on block
* Recovers 1 base health on hit
Low crush 1~27
yoshimitsuDGF.1M22i30~31-2c+10a+46a
* Spike
* Weapon
* 11 chip damage on block
* Power up in Heat
* Partially uses remaining Heat time
Low crush 1~27
yoshimitsuFLE.ufm25i30~45+10g~25g+32a
* Balcony Break
* 21 Chip damage on block
* Opponent recovers crouching on block
Low crush 1~
yoshimitsuMED.1+2m!10i30~34-1a
Recovers 12 base health
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* Cancel to standing with DES.1+2
<div class="plainlist">
* Low crush 5~25
* fs26~28</div>
asukaf+3+4M27i29~30-1+18a (+9)
* Balcony Break
* Chip damage on block
* Gain NWG on hit
* -2a (-11) on hit after NWG gain
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
bryan(Back to wall).b,b,UBm25i29~30-1+45d (-13)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
claudiob+3+4m24i29~30-15+9a (+0)
* Homing
* Balcony Break
* Backswing blow
* Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
clivedf+3,1L, M,M20, 18,20i29~30, i27~29 i3~10+3c
* Available only as combo from 1st hit
* 38 damage in total for the full string with scaling
* Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
devil-jin4~3M21i29-32-7c+14a
Spike
<div class="plainlist">
* Low crush 14~23
* fs24~26</div>
devil-jinH.4~3,1+2M, SM21, 15i29-32, i24~35+2+30a (-20)
* Tornado
* Weapon
* 3 chip damage on block
* Consumes 220F of remaining heat time
devil-jinb+3M24i29~32-15~-18+10~+13
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 6 chip damage on heat dash
* Backsway
* Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?)
<div class="plainlist">
* Low crush 8~33
* fs34~36</div>
heihachib:2*m23i29~30+6+24a (+14)
* Strong Aerial Tailspin
* Reversal Break
* Balcony Break
* Chip damage on block
* Restores recoverable health on hit or block
* 23 damage upon releasing input within the 5f window (frames 1822)
* 28 damage on a perfect input release exactly on frame 17
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
High crush 6~
kazuya(back to wall).b,b,ubm25i29-1+45d (-13)
* Air Status 5F
is8~13
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
High crush 6~14 Low crush 16~29 fs30~
kumauf+4m20i29~30-6-10a (-20)
* Balcony Break
Low crush
kumauf+4,3m, m20, 25i29~30, i20~21+7+21a (+14)
* Balcony Break
* Only connects on hit or block
* Recovers in FUFT
Low crush
lars(Back to wall).b,b,UBm25i29~30-1+45d (-13)
* Balcony Break
* Bryan
* Kazuya
* Lars
* Law
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush 8~30?
law(Back to wall).b,b,ubm25i29-33-1+45d (-13)
Low crush 5~7 is8~13 Low crush 14~
liliBT.3+4m24i29+2+7c
* Chip on block [9]
Low crush 5~
pandauf+4m20i29~30-6-10a (-20)
* Balcony Break
Low crush
pandauf+4,3m, m20, 25i29~30, i20~21+7+21a (+14)
* Balcony Break
* Only connects on hit or block
* Recovers in FUFT
Low crush
paulH.f+1+2*m30i29~30+5c+55a
* Balcony Break
* Consumes Heat
* Chip damage (13)
* Requires 24f charge
* f+1+2 from 0~23f charge
paulf+1+2*m26i29~30+5c+20d FDFA+55a
* Balcony Break
* H.f+1+2* with Heat
* Chip damage (10)
* Requires 24f charge
* f+1+2 from 0~23f charge
ravenuf+3M20i29~30-9+20a
* Spike
* Can be performed during CD (Shadow Sprint)
Low crush 9~30
xiaoyudf+3l23i29-23+71a (+55)
* Homing
* Tornado
* Cancel into BT with B
* On hit, transition to AOP with D
* Snake Edge
yoshimitsud+1+4m!60i29~30-32a
* Weapon
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
yoshimitsud+1+4,B+1m!, m!60, 18i29~30, i1~39-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1m!, m!, m!60, 18, 20i29~30, ,i1~18-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1,1m!, m!, m!, m!60, 18, 20, 21i29~30, ,i1~18-29a
* Weapon
* 10 self damage
yoshimitsud+1+4,B+1,1,1,1m!, m!, m!, m!, m!60, 18, 20, 21, 28i29~30, ,i1~18-29a
* Weapon
* 12 self damage
yoshimitsud+1+4,B+1,1,1,1,1m!, m!, m!, m!, m!, m!60, 18, 20, 21, 28, 30i29~30, ,i1~35-30a
* Weapon
* 17 self-damage
* The entire string deals 111 self damage
alisaws>1+2m24i28~29-4+21
* Homing
* Hold input to power up
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
bryan1+3+4m!0i28~31+16
* Cancellable with any input on frames 1~31
* Gain SNE
* -34 if not cancelled
bryanb+1+4m26i28-9+7c
Spike
clivePHX.3+4m20i28~29+7+18a (+8)
* Homing
* Balcony Break
* 6 Chip Damage on block
* 8 Chip Damage on block in Heat
Low crush 18~39 fs40~42
devil-jinuf+3m21i28~29+3c+7c+19a
* Spike
<div class="plainlist">
* Low crush 9~29
* fs30~32</div>
dragunovb+3+4h22i28~29-2+26a
* Balcony break on airborne hit
* Punch parry
Parry state 7~15
eddydb+3L21i28~29-14c+5c+21a
feng4~3m25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15~
heihachiuf+3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
Low crush 9~
heihachiuf+3,4m, m17, 20i28~29, i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Chip damage on block
* Unavailable on whiff
,Low crush 1~
heihachiFUJ.3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
Low crush 8~
heihachiFUJ.3,4m, m17, 20i28~29, i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Unavailable on whiff
,Low crush 1~
hwoaranguf+3m11i28~29-6-7
* Also possible during Right Stance
Low crush
hwoaranguf+3,4m, m11, 12i28~29, i20~21+2+13
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
hwoaranguf+3,4,3m, m, m11, 12, 20i28~29, ,i27~28-14c0c
* Also possible during Right Stance
Low crush
hwoarangLFS.uf+3m11i28~29-6-7
Low crush
hwoarangLFS.uf+3,4m, m11, 12i28~29, i20~21+2+13
* Shifts to Right Flamingo
Low crush
hwoarangLFS.uf+3,4,3m, m, m11, 12, 20i28~29, ,i27~28-14+0c
Low crush
jack-8d+1+2m18i28+18g+39d
* Recovers in SIT, then stands up
junf+2+3h21i28~29+0+25a
* Balcony Break (airborne)
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
Parry state 4~15
junb+3+4m25i28~29-12+9a (+0)
* Balcony Break
* -8 on block after absorbing an attack
Power crush 7~27
kingf,F,3+4h25i28~300+24d(-34)
* Wall Crush +2gc on block
* Balcony Break
* Chip damage on block. (extra near wall)
* Forces crouch on wall crush
* Recovers FUFT on whiff.
* 7 chip damage on block.
* 10 chip damage on block as wall crush.
* 10 chip damage on block in heat.
* 13 chip damage on block as wall crush in heat.
Low crush 9~
kingf,f,F,3+4m40i28~34+17+32d(-26)
Balcony Break
Low crush 9~
kingdf+3+4t/s30/15i28~35-12~-18+18d/-7~0
* Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
Low crush 13~
kumaf+3+4l20i28~30-23+6a
High crush
kumaf+3+4,1+2l, m20i28~30, i50~i60-16-13a
High crush
kumauf+2m27i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
lidiaHRS.4m20i28+8+22d+44a
* Spike
* 6 chip damage on block
* Transition to WLF on hit or block only
ninaf,F+4M20i28~32-10~-6+9g~+13g+21a
* Spike
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
* Opponent recovers crouching
* Cannot be buffered
Low crush 4~
pandaf+3+4l20i28~30-23+6a
High crush
pandaf+3+4,1+2l, m20, 30i28~30, i50~i60-16-13a
High crush
pandauf+2m27i28~30-6+30a+65a (+45)
* Balcony Break
* Homing
* Tailspin
* Alternate input: ub+2 or u+2
paulH.1+2m35i28-9+30d (-6) FDFA
* Balcony Break
* Consumes Heat unless canceled
* Chip damage (10)
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27~35 r1 CS from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 SWA from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* H.1+2* from 28~55f charge
* Burning Fist at 56f charge
paul1+2m30i28-13+20d (+10)
* Balcony Break
* H.1+2 with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 CS from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 SWA from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* 1+2* from 28~55f charge
* Burning Fist at 56f charge
paulb,n,f+1h22i28~31-6+34a (+25)
* Balcony Break
* High Evasion
* .73 backward movement over first 14f
ravendb+3L19i28~29-12~-11+5~+6+39d
Cannot be low parried
Low crush 8~24 fs25~27 High crush 28~
ravenb+1+2m30i28~30-15~-13+20a (+10)
* Balcony Break
* Backswing blow
* Evades on 6f
reinaWRA.3m17i28-6+22a (+12)
* Balcony Break
* Deals chip damage on block
Low crush 9~36 fs37~39
reinaWRA.3,4m, m17, 20i28, i18~19+6+17a (+16)
* Balcony Break
* Deals chip damage on block
* Can transition to WRA (+8/+19a (+18)/-) with input D
* Jails from 1st block
* Combo from 1st hit
Low crush 9~36 fs37~39
stevedb+1+2m21i28-13+14
Power crush 7~
stevePAB.b+2m25i28~29-13+11a (+2)
* Balcony Break
* Backswing Blow
stevePAB.d+2l25i28~29-12+7+32a
High crush 6~
reinaWRA.3m17i28-6+22 (+12)
* Balcony Break
* Deals chip damage on block
victorH.db+1+2m30i28~29+9+6a (-4)
* Transitions to IAI
* Partially uses remaining Heat time
yoshimitsuqcf+1h,h,M24,15,35i28~34 i37 i58~60+0~+2+30a
* Spike 2nd and 3rd
* Weapon
* 17 chip damage on block
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
<div class="plainlist">
* Low crush 10~55
* fs56~58</div>
zafinadb+1+2L10i28~29-16+15a
High crush 9~66
zafinadb+1+2,1+2L, m10, 20i28~29, i33-16+5a (-4)+37a (-10)
* Tornado
* Balcony Break
* Combos from 1st hit
zafinaSCR.df+3L10i28~30-23-10c
* Homing
High crush 6~
zafinaSCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)
* Homing
* Combo from 1st hit
,High crush 1~
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
Low crush 26~53
annaf,F+1+2*m30i27~29+5~+7+33a (+12)
* Balcony Break
* 12 chip damage on block
azucena(Back to wall).b,b,UBm25i27~33+1~+7+7a (-3)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~26
* fs27~54</div>
azucenaBT.3+4M23i27~29-5c~-3c+20a
* Spike
* Chip damage on block
* Evasive, can evade mids and some highs
Low crush 9~29
bryanuf+3m15i27~28-2+15
<div class="plainlist">
* Low crush 9~28
* fs29~31</div>
cliveWOL.3M20i27~28-15~-14+61a (+45)
* Tornado
,Low crush 1~52 fs53~55
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit +67a (+51)
High crush 6~49
heihachif,n,d,df+3m30i27~28+11g+31a (+10)
* Tornado
* Balcony Break
* Chip damage on block
Low crush 5~28
hwoarangRFF.3~4h27i27~30+4-+5+47
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit
* Chip damage on block
Power crush 8~
jack-8f+1+2m,m12,20i27 pc7-12+32d (+6)
* Balcony Break
* Chip damage on block when absorbing an attack (12)
* Tracking notes:
* Can sidewalked left at -7
* Can sidestepped at -6
*
Power crush 7
jack-8d+1+2m28i27-18+42a (+32)
*
High crush 6
jinZEN.4M24i27~i33+2~+8+17d~+23d
* Spike
* Chip damage on block
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
kingss3+4h50i27~310+0d
* Deals a lot of chip damage on block.
* Tracks side steps.
* In game frame data incorrectly shows that SSL 3+4 is i21
paulf,F+4m20i27~34+2+18a
* Chip damage (8)
Low crush 14~31 fs32~34
ravenb+3M23i27~29+4~+6+15a
* Spike
* Chip damage on block
ravenu+3h23i27~28+2+6~+7
* Chip damage on block
* Alternate input: ub+3
* Can be performed during CD (Shadow Sprint)
Low crush 9~30 fs31~33
ravenu+3,3h, L23, 18i27~28, i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
* Can be performed during CD (Shadow Sprint)
,High crush 14~39
ravenu+3,3,3h, L, M23, 18, 22i27~28, ,i27~30-6~-4+18a
* Alternate input: ub+3,3,3
* Can be performed during CD (Shadow Sprint)
,Low crush 1~27 fs28~30
yoshimitsuNSS.u+1+2L18i27~29+5+21g
* Spike
* Can't be low parried
* Opponent recovers crouching
<div class="plainlist">
* Low crush 9~24
* fs25~</div>
yoshimitsuOTG.u+1M24i27~29-13-8c
* Spike
* Weapon
* 16 damage -16a against airborne opponent
* 19 damage -13a (-23) against a grounded opponent
* Unavailable in NSS
<div class="plainlist">
* Low crush 8~23
* fs24~26</div>
asukauf+1,2mi26~27-11
* Balcony Break
* Good sidestep left tracking
* Combo from 1st hit
* Cancel into FC with d
asukaNWG.uf+1,2mi26~27+0
* Balcony Break
* Good sidestep left tracking
* Combo from 1st hit
* Cancel into FC with d
azucenadb+3+4m30i26~30-16~-12+15a (+5)
* Balcony Break
* Backswing blow
<div class="plainlist">
* Low crush 20~35
* fs36~38</div>
devil-jinf,n,d,df+3M25i26~28-8c+16a
* Spike
* 7 chip damage on block
Low crush 5~28
devil-jinf,n,d,df+1+2m25i26~27-5+32d (+24d)
* Homing
* Balcony Break
* 7 chip damage on block
* Opponent recovers FUFA on CH
devil-jinH.f,n,d,df+1+2,1+2m, SM25, 20i26~27, i25~36+2+60a(+44)
* Tornado
* Weapon
* 4 chip damage on block
* Consumes 220F of remaining heat time
* No pushback on 1st CH
dragunovf,F+4M21i26~28-1+13c
Spike
fs10~30
dragunovqcb+2m23i26~27-15+68a (+52)
* Tornado
* Elbow
eddyuf+3m15i26~28-10c-8c+12a
Can shift to HSP with input F -14 -12 +8a
eddyuf+3,3m, m15, 20i26~28, i21~24-18+31a(+21)
Tornado
eddyuf+3,4m, L15, 10i26~28, i24~25-14c+7+73a(+57)
hwoaranguf+2m22i26+5c+6c
* Also possible during Right Stance
Low crush
jack-8f,F+3m22i26+4c+9c+22a
* Transition to FC with D
jund+1+2M28i26-9+72a (+56)
* Tornado
* Chip damage (11) on block
* Divine Aura: 15 chip damage on block
* Divine Aura: +10 damage on hit (38)
* Deals 12 damage to self (8 recoverable)
* Unparryable
junGEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
Low crush 16~33 fs34~36
kingBT.1+2h!45i26~30+2d
* Unblockable high attack.
kingFC.1+2t(s)0i26-5+3d
* 1+2 throw break (except from behind).
* Catches standing and crouching opponent from all directions.
kumauf+1m20i26~28-6+22a
* Alternate input: ub+1 or u+1
* chip damage on block
kumaHBS.b+1+2l16i26~29-25c+14a
* Transition to HBS with input D or 3+4
kumaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
kumaROL.4m20i26~30+7+26a
Recovers in FUFT
kumaHBS.f+1+2th(h)35i26~27+1
* Removes Recoverable Health
* Spike
* Throw break: none
* Opponent status on hit: FUFA
larsdb+1+2m12i26-13+8
* Transition to DEN with input D (-6/+11)
* Backsway
lawdb+4l20i26-37+15a
Homing
High crush 6~
lawdb+4,4l, m20, 27i26, i37-8+30a (+12)
Low crush
lawBT.d+3+4m25i26-15+0
* Transition to FUFA with D
** (-2 oB, +13d oH)
leeHMS.u+4m20i26~29-7c+13c
*
Low crush 16~
leof,F+3m20i26~29-7c~-4c+3d
* Enter BOK +0 +10d with d
Low crush 9~
leroyHRM.f+4m21i26~29+0+40a
chip damage on block
Low crush
liliBT.4m,m10,20i26~28 i21~22-11+11d
* Combos from 1st hit
Low crush 13~28, Low crush 1~?
liliBT.4,3+4m,m, m10,20, 12i26~28 i21~22, i28-7+4d
* Floor Break
* Combos from 1st hit
Low crush 14~
ninauf+1m20i26-5+26a
Spike
Low crush 10~26
pandauf+1m20i26~28-6+22a
* Alternate input: ub+1 or u+1
* chip damage on block
Low crush
pandaHBS.b+1+2l16i26~29-25c+14a
* Transition to HBS with input D or 3+4
pandaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
pandaROL.4m20i26~30+7+26a
Recovers in FUFT
pandaHBS.f+1+2th(h)35i26~27+1
* Removes Recoverable Health
* Spike
* Throw break: none
* Opponent status on hit: FUFA
paulFC.1+2t0i26-5 BT+3d
* Throw break 1+2
* Transition to Takedown on hit
reinaf,f,F+4h28i26~27+4+31a (+5)
* Balcony Break
* Homing
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaSEN.4m24i26~27+4+12d
* Deals chip damage on block
* Spike
<div class="plainlist">
* Low crush 8~16
* fs17~19</div>
stevedb+2l21i26-12+1c+14d
* d or db to recover in r30 FC
High crush 6~
reinaf,f,F+4h28i26~27+4+31 (+5)
* Balcony Break
* Homing
* Can transition to WRA (+8/+35a (+9)/-) with input D
reinaSEN.4m24i26~27+4+12g
* Deals chip damage on block
victorb+1+4m24i26~27-21+37 (+6)
xiaoyuuf+2m23i26+6c+7c+49a
* Recover facing forward with F (+4c, +5c, +47a)
* Alternate input u+2
* Chip on block [6]
Low crush
xiaoyuAOP.d+1+2m21i26-8+42a (+32)
*
yoshimitsudb+1L12i26~28-11~-9+4~+6+7~+9
Unavailable in NSS
High crush 8~
yoshimitsudb+1,2L, m12, 20i26~28, i25~26-13~12+0~+1+6g~+7g
* Balcony Break (airborne or CH)
* Combo from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
Showing 400 of 5792 moves