mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
bryanub+1+2,1,2,1,2,1,2,1,2m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2i5-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2,2i5-26-15
* Combo from 1st hit
* Chip damage on block
bryandf+2,1m,h12,11i6-4+5
* Combo from 1st hit
* Enter SWA -1 +8 with b
bryanub+1+2,1,2,1,2,1,2,1m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2i6-13-3
* Combo from 1st hit
* Chip damage on block
hwoarangb+1+3/b+2+4i6+9
* Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
kingdb+1+2i6~??
* Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
* Armor duration is 24 frames if you let it end normally
* Armor move is cancelable into anything at frame 17
* Can be cancel into anything after chest out.
Power crush
yoshimitsu1+4m20i6~9-15~-12+14c~+17c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat
yoshimitsuMED.1+4m20i6~9-15~-12+14c~+17c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent, +11a (FDFT)
* Power up in NSS or Heat
* Alternate notation: 1SS.BT.1+4
zafinab+1+3m,m5,35i6+12d
* Parry
* Alternate input: b+2+4
Parry state 6~29
azucenaLIB.P (Low)m,m15,20i7~8 i19~20+8
Restores recoverable health
<div class="plainlist">
* is1~6
* fs7
* Low crush 8~19
* fs20~22</div>
bryanub+1+2,1,2,1,2,1,2m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2i7-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1m,m,m,m,m,m,m5,2,2,2,2,2,2i8-13-3
* Combo from 1st hit
* Chip damage on block
hwoarangH.RFS.f+4h,h8,10i8,i10+0+5
* Remains in Right Flamingo
hwoarangRFS.f+4h,h8,8i8+0+2
* Remains in Right Flamingo
jindb+2,2m,h12,11i8-12+7+43a
Jails
kazuyaBT.1h15i8-8+3
leef+3,3m,m6,3i8-18-7
Combos from 1st hit
leef+3,3,3m,m,m6,3,3i8-18-7
Combos from 1st hit
leef+3,3,3,3m,m,m,m6,3,3,3i8-18-7
Combos from 1st hit
leef+3,3,3,3,3m,m,m,m,h6,3,3,3,3i8-18+13a (+3)
Combos from 1st hit
liliBT.1h8i8-8+3
ninaBT+1h15i8-8+3
Links to 1 jab extensions
ravenBT.1h7i8-1~+0+5~+6
xiaoyub+1m10i8-12+1
* Automatically transitions to BT on hit
* Recover facing forward with B+1 (between -1 and +4)
xiaoyuWhile landing 4m25i8-8+23a (+13)
* Balcony Break
Low crush
yoshimitsuNSS.1+4m20i8~11-15~-12+14 +64a
* Strong Aerial Tailspin
* Weapon
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers health on hit
* Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
bryanub+1+2,1,2,1,2m,m,m,m,m,m5,2,2,2,2,2i9-16-6
* Combo from 1st hit
* Chip damage on block
hwoaranguf+4,4,4h,m,l12,12,12i9~10+1+7
* Also possible during Right Stance
* Shifts to Right Flamingo
* Third hit is not low parryable (bug?)
hwoarangSS.3,3m,h13,16i9~10+3+14Launch
* Shifts to Left Flamingo
jack-8df+1,2,1,2m,h,h,h1210,2,20i9-18+35d (-23)
* Balcony Break
* On air hit +12 (+5)
* Combos from 2nd hit
* Combos from 1st hit CH
kingf,f,n,1+2m0i9+0+7s+18s
* Forces Standing on hit.
* Allows follow up on CH.
leroy1+2,1+2h,h,h,h,h,h9,9i9-27
* Power up during Heat (partially uses remaining Heat time)
* Combo from 3rd hit
alisa1h5i10+1+8
alisaFC.d+1sl5i10-5+6
Transition to standing with f
High crush 1~
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
asuka1h6i10-2+9
asukahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
azucena1h5i10+1+8
azucena2h9i10+0+9
azucenadb+1sl5i10-5+6
Can recover standing with F
High crush 4~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
High crush 1~
azucenaBT.1h9i10~11+0~+1+6~+7+8~+9
bryan1h5i10+1+8
r17 on hit or block
bryan2h10i10+1+7
bryanf+2,1m,m10,12i10-10+1
Combo from 1st hit
bryanDF+1,1m,m8,2i10-10-4
Combo from 1st hit
bryanDF+1,1,1m,m,m8,2,2i10-10-4
Combo from 1st hit
bryanDF+1,1,1,1m,m,m,m8,2,2,2i10-10-4
Combo from 1st hit
bryanub+1+2,1,2,1m,m,m,m,m5,2,2,2,2i10-13-3
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2,1,2,1,4m,m,m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2,2,14i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
* Chip damage on block
bryanuf+2,2m,m6,4i10-10+1
Combo from 1st hit
bryanuf+2,2,2m,m,m6,4,4i10-10+1
Combo from 1st hit
bryanuf+2,2,2,SNE.2m,m,m,m6,4,4,?i10-12+21a (+14)
* 6 (4) damage on airborne opponent at 70% scaling - 9 damage?
* Consumes SNE
* Chip damage on block (2)
bryanuf+2,2,2,SNE.2,2m,m,m,m,m6,4,4,?,?i10-12+23a (+16)
* 4 (2) damage on airborne opponent at 50% (70%) scaling
* Chip damage 2 (22%) on block
claudio1h5i10+1+8
claudiodb+1sm5i10-5+6
* Returns to standing when input F
High crush 4~
devil-jin1h5i10+1+8
devil-jin2h9i10+0+9
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
High crush 4~
dragunov1h5i10+1+8
dragunov2h10i10+0+9
eddy1h5i10+1+8
fengH.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
feng1h5i10+1+8
feng1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
feng2h8i10-3+5
fengb+1h17i10~11-12+1+36d (+28)
hwoarang1h5i10+1+8
hwoarang1,2h,h5,10i10-3+6
* Jails
* 1,2,3 to shift to Left Flamingo
* 1,2,4 to shift to Right Flamingo
hwoarang2h9i10+0+8
* 2,3 to shift to Left Flamingo
* 2,4 to shift to Right Flamingo
hwoarangws1m12i10~11-3+8
hwoarangRFF.1h10i10+0+6
* Remains in Right Stance
hwoarangRFF.2h6i10+2+8
* Remains in Right Stance
hwoarangRFF.2,1h,h6,10i10+0+6
* Jails
* Remains in Right Stance
hwoarangRFF.f+1h5i10+1+8
hwoarangRFF.f+1,2h,h5,10i10-3+6
Jails
jack-8H.2+3h,m,t50i10-9-2d (-12)
* Heat Smash
* Balcony Break
* Chip damage on block (19)
jack-8f+2h22i10-12+5+32a (+24)
jack-8d+1s5i10-5+6
*
High crush 4
jin1h5i10+1+8
jin1,2h,h5,12i10-3+6
Jails
Combo from 1st hit
jin2h9i10+0+9
jinws1,3,2,1m,h,m,m7,8,4,3i10-11+3
jun1h5i10+1+8
junuf+1h,h6,30i10 i26-14+22a
* Balcony Break
* Jail from 1st attack
* Deals 12 damage to self (8 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
junFC.df+1sl,m6,30i10 i25~26-19~-18+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
High crush 1~
kazuya1h5i10+1+8
kazuyad+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
kazuyaFC.1sl5i10-5+6
* Returns to standing when input F
High crush
kazuyaBT.3h18i10-8+8
kazuyaBT.d+1sm10i10-2+9
kazuyaBT.d+3l12i10-11+3
kazuyaDVK.1,1,2,Fh,h,m,th5,6,12,8i10-17+5
* Jails
* Partially uses remaining Heat time
* Only on hit
king1h5i10+1+8
king1,2h,h5,15i10~12-3+8
* Jails
* Combo from 1st hit
king2h10i10+1+7
kingd+1s.l5i10-5+6
* Can also be done by db+1/FC.d+1/FC.db+1.
kingd+1,2s.l,m5,13i10,i15~17-11+5s
* Combos on CH.
* Forces standing on hit.
kingb+1+3r(m)25i10+2d
Floor Break
* Parry opponent's right punch.
* Side Switch. Opponent recovers in FUFR.
kingb+2+4r(m)25i10+24d
* Parry opponent's left kick.
* Side Switch. Opponent recovers in FUFL.
kingb+2+4:3+4r(m)25(,28)i10+27d(+1d)
* Parry opponent's right kick.
* Just frame input right before camera returns to normal position to deal extra damage.
* Opponent recovers in FUFT.
kingws1m12i10~11-3+4s
* Acts like 11 frame attack.
* Forces Standing on hit.
kingAIR.f,f,F+2+4t(a)65(70)i10+4d
Floor Break
* Cannot throw break.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFT.
kingAIR.f,hcf+1t(a)55(60)i10 / i12~14+3d
Floor Break
* Cannot throw break.
* Also by JGR.1+3 against airborne opponent.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFT.
kingBehind.b,f+1+2t75i10+1d
Floor Break
* Cannot throw break.
* Opponent recovers FUFR.
kingWALL.f,hcf+1 / WALL.f,f,F+2+4t(w)65(70)i10-5d
* Cannot throw break. Also converts from RKO.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFR.
kingf,f,F+2+4t40(45)i10+1d
* 1+2 throw break.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFL.
kingf,hcf+1t45(50),20 / 70i10-22d(-50)
* 1 throw break. Side switch.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
* Opponent recovers in FUFT if fails to roll.
kuma1h5i10+1+8
kuma2h10i10-1+6
kumaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
lars1h5i10+1+8
lars2h10i10+0+8
law1h5i10+1+8
law2h8i10+0+6
lawdb+1s5i10-5+6
High crush 4~
lawFC.1s5i10-5+6
High crush 4~
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
lawBT.3h18i10-8+8
lee1h5i10+1+8
lee2h10i10+1+7
leed+1s5i10-5+6
Alternate input db+1, FC.1
High crush
leews3m16i10-21-10
*
leeFC.1s5i10-5+6
* Alternate input d+1, db+1
High crush
leo1h5i10+1+8
leodb+1s6i10-5+6
High crush 4~
leohFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
leroy1h5i10+1+8
leroyd+1sl5i10-5+6
lidia1h5i10+1+8
lidiadb+1sl5i10-5+6
Transition to r24? with f
lidiaFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
lili1h5i10+1+8
lili2h8i10+0+8
lilidb+1sl5i10-5+6
* Alternate input FC.1
High crush
liliFC.1sl5i10-5+6
* Alternate input db+1
High crush
nina1h5i10+1+8
nina2h10i10+1+7
ninad+1sl5i10-5+5
* Transition to r24? with f
High crush 4~
ninaFC.1sl5i10-5+6
Transition to r24 with f
High crush 1~
panda1h5i10+1+8
panda2h10i10-1+6
pandaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
paul1h5i10+1+8
paul2h10i10+0+6
pauldb+1sl5i10-5+6
* Transition to r24 standing with f
High crush
ravenH.BT.2,2,1h,m,sm,sm9,12,21,30i10, i21~22, i18~19, i39~47-3+2a (-7)
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
raven1h5i10+1+8
raven2h9i10-1+8
ravend+1sl5i10-5+6
* Can recover standing with f
High crush 4~
ravenFC.1sl5i10-5+6
Can recover standing with f
High crush 1~
ravenBT.2h13i10+0+7
ravenBT.3h10i10-11+0
ravenBT.d+1sl5i10-3+6
Alternate input: BT.d+2
High crush 1~
reina1h5i10+1+8
reinad+1sm5i10-5+6
* Returns to standing when input F
High crush 4~
shaheen1h5i10+1+8
shaheen2h10i1006
steve1h5i10+1+8
steve1,2h,h5,10i10-3+8
* Input 3 to LWV (-4/+7/+7)
* Input 4 to RWV (-4/+7/+7)
* Input b+3_4 to SWY (-4/+7/+7)
* Input f+3_4 DCK (-2/+9/+9)
stevedb+1smi10-5+6
High crush 4~
steveSWY.1+2thi10-2+1 / +10wc
* +10 when opponent hits the wall, if the throw is successful
* Throw break 1+2
steveSWY.1+2~bthi10-2+1 / +13~17wc
* +13 when opponent hits the wall after being rotated by < 90 degrees
* +17 when opponent hits the wall after being rotated by > 90 degrees
* Throw break 1+2
reina1h5i10+1+8
reinad+1sm5i10-5+6
* Returns to standing when input F
victor1h5i10+1+8+8
victor1,2h,h5,12i10-3+8+8
xiaoyu1h6i10+1+8
xiaoyu2h8i10-2+6
*
xiaoyuFC.1s5i10-5+6
High crush
yoshimitsu1h7i10+1+8
yoshimitsuFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
yoshimitsuFLE.dM0i10+31a (+24)
* Balcony Break
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n
Low crush 1~
yoshimitsuKIN.1+4m20i10~13-15~-12+14c~+17c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent, +11a (FDFT)
* Power up in NSS or Heat
* Alternate notation: 1SS.KIN.1+4
yoshimitsuNSS.db+1sl5i10-5+6
* Transition to r24 with f
High crush 4~
zafina1h5i10+1+8
zafina2h8i10-7-1
zafinaFC.d+1sl5i10-5+6
* Alternate inputs:
** FC.db+1
** FC.df+1
* Transition to r24 with f
* Transition input can be delayed 16f
High crush 1~
zafinaSCR.1h12i10~11-2+9
alisaws4m15i11~12-5+6
* Balcony Break
alisaFC.d+2sl8i11-4+7
High crush 1~
alisaBKP.1h31i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
asuka4h18i11-9+7+32a
Balcony break on CH
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
asukahFC.2sl8i11-4+7
High crush 1~
asukaFC.db+1+2t15,15,15i11-6+56a (+28)
* Throw break 1+2
* Side switch on hit
* 2nd damage on landing
* 3rd damage without tech roll
azucenadb+2sl8i11-4+7
High crush 4~
azucenaws4m13i11~12-6+5
azucenaFC.d+2sl8i11-4+7
High crush 1~
azucenauf+1+2t40i11+0-3d
* Throw break 1+2
* Can side switch on hit
bryanub+1+2,1,2m,m,m,m5,2,2,2i11-16-6
* Combo from 1st hit
* Chip damage on block
bryanws4m16i11~12-6+5
bryanFC.db+1+2t45i11-6+1d
* Throw break 1+2
claudiodb+2sm8i11-4+7
High crush 4~
claudiows4m18i11~12-6+5
devil-jind+2sl8i11-4+7
High crush 4~
devil-jinf,n,d,df:2h23i11~12 (i14~)+5+39a (+29)
* 4 Chip Damage on block
* 8 Chip Damage on block while in heat
devil-jinf,n,d,df+2h20i11~12 (i15~)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 8 Chip Damage on block while in heat
devil-jinws4m10i11~12-3+8
dragunovws4m15i11~12-5+6
dragunovf+1+4t40i11-2+0d
* Throw break 1
* Side switch
dragunovf+2+3t40i11-2-1d
* Throw break 2
* Side switch
eddyws4m13i11~13-4+7
feng4h17i11-9+2+27g
fengws4m18i11~12-7+7+29g
hwoarang4h14i11~12-6+5
hwoaranguf+4,4h,m12,12i11~120+6
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
hwoarangws4m12i11~12-3+8
jack-82h10i11+1+9
jack-8d+2s8i11-4+7
* Alternate input FC.d+2
High crush 4
jack-8ws4m20i11-6+5
*
jack-8FC.2s8i11-4+7
* Alternate input d+2
High crush 1
jack-8db,n,f+1+2t50i11-6-1d
* Throw Break 1+2
* Floor Break
jack-8db+2+3t25i11-2+14c
* Throw Break 2
* Floor Break
jack-8df+2+4t10i11-2+26a
* Throw Break 2
*
jack-8qcb+2t45i11-2+12d
* Throw Break 2
jack-8qcf+1t40i11-2-2d
* Throw Break 1
* Floor Break
jack-8uf+1+2t35i11-6-10d
* Throw Break 1+2
* Floor Break
jack-8uf+1+2,d,df+2t40i11-6+19a (-7)
* Throw Break 1+2
* Balcony Break
* Wallsplats opponent
* If blocked, does 20 chip dmg and is -2 oB
jinH.db+1+2,2m,s0,23i11~12+4+38a (28)+38a (28)
*9 Recoverable Damage on block
jinws4m13i11~12-3~-2+8~+9
jinCD.df:2h25i11~i12+5~+6+76a~+77a (+60~+61)
jinCD.df+2h20i11~12-10~-9+74a~75a (+58~+59)
junws4m21i11~12-12~-11+18a (+11)
junFC.db+1+2t15,15,15i11~12-6+56a (+28)
* Throw break 1+2
* Opponent can tech roll to reduce the landing damage
kazuyadf+3+4,1m,h,m7,9,15i11-11+1
kazuyad+2sl8i11-4+7
High crush 4~
kazuyab+1h10i11-10+1
kazuyaf,n,d,df:2h23i11+5+39a(+29)
* Chip damage when guarded
kazuyaf,n,d,df+2h20i11-10+39a(+29)
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
kazuyaws4m13i11~12-3+8
kazuyaFC.2sm8i11-4+7
High crush
kingd+2s.l8i11-4+7
* Can also be done by FC.d+2/FC.db+2.
kingws4m20i11~12-6+5
kingJGS.2m15/18/22i11~12-9/-2/0c+12c
* Forces Crouching on hit.
* Forces Crouching on block from 3rd spin on.
* Damage increase up to 3rd spin.
kingPD.1+2,3,4,1+2t45i11+0d
* 1+2 throw break. (when legs lifted to the top)
* Could use ki charge button for 1+2 input.
* Opponent recovers in FDFL.
kingPD.1+2,1+2t35i11-14d
Floor Break
* 2 throw break. (when legs lifted to the top)
* Opponent recovers in FDFA.
kingdb,n,f+2+4t53i11-1d
Floor Break
* 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
* Opponent recovers in FUFA.
kingqcb+1+2t50i11+0d
Floor Break
* 1+2 throw break. Side switch.
* King recovers in backturn stance.
* Partially restores remaining Heat time.
* Opponent recovers in FUFA.
kingqcf+1t30i11+8d
* 1 throw break.
* Opponent recovers in FUFT.
kumaws4m20i11~12-6+5
kumaf,df,d,db,b,f+1+2th(h)50i110+5
* Throw break: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
larsws4m16i11~12-6+5
larsDEN.1h14i11~12+1 / -3 SEN+8 / +4 SEN
* Transition to SEN with input F
lars(airborne).f,f,F+2+4th(h)31 (21)i110
* Throw break: none
* Opponent status on hit: FUFT
larsf,f,F+2+4th(h)40i11-30
* Throw break: 1+2
* Opponent status on hit: FDFA
lawd+2s8i11-4+7
Alternate input FC.d+2
High crush 4~
lawws4m14i11-4+7
* Transition to DSS with F
** (+5 oB, +16 oH)
lawFC.2s8i11-4+7
Alternate input d+2
High crush 4~
lawBT.4h14i11-9+2
lee4h14i11-9+2+2s
leef+4h13i11-7+4
leedb+2s8i11-4+7
Alternate input FC.2
High crush
leews4m16i11-6+5
* Transition to -9, +2 HMS with 3
leo2h9i11-1+5
leows4m8i11~12-9~-8+2
Alternate input CD.4
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
leohFC.2sl8i11-4+7
leroyws4m16i11~12-6+5
leroyHRM.4m13i11~12-7~-6+7~+8
Transition to HRM
lidia2h8i11+0+8
lidiaws4m13i11~12-4+7
lidiaFC.d+2sl8i11-4+7
High crush 1~
lilidb+2sl8i11-4+7
* Alternate input FC.2
High crush
liliws4m18i11-9+20a (+13)
alternate input: DEW.4
liliFC.2sl8i11-4+7
* Alternate input db+2
High crush
ninaH.ws4,3,1+2m,h,h,h,h,h15,23,6,6,6,10i11~12, i25, i28 i35 i42 i13-2+29a (+3)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Jails from 3rd hit
* Chip damage on block
* Partially uses remaining Heat time
nina4h15i11-9+7+7s
ninadb+1+2h,m5,22i11 i18-14+10a (+1)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* Jail from 1st attack
ninaws4m15i11~12-4~-3+7~+8
ninaFC.2sl8i11-4+7
High crush 1~
ninadf+1+3t37i11-2+1d
Throw break 1
ninadf+2+4t37i11-2+1d
* Throw break 2
* Erases opponent's recoverable health on hit
* Side switch on hit
pandaws4m20i11~12-6+5
pandaf,df,d,db,b,f+1+2th(h)50i110+5
* Throw break: 1+2
* Opponent status on hit: FUFA
* Side switch on hit
pauld+2sl8i11-4+7
* cs1~ from 6f d/db/df input hold
* [[Paul_movelist#Paul-OTG.d+2|OTG.d+2]] when opponent is downed
High crush
paulws4m18i11~12-6+5
paulb+1+4t40i11+6d FUFA
* Throw break 1
* -2 if broken
* Side switch
ravend+2sl8i11-4+7
High crush 4~
ravenws4m18i11~12-6~-5+7~+8+4
ravenFC.2sl8i11-4+7
High crush 1~
ravendf+1+4t35i11-2+0d
* Floor Break
* Throw break 1
* Alternate input: qcf,df+1+4
reina2~1m,m4,18i11(~14)-14+31d (+23)
* Balcony Break
* Spike
* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
* 5f input window
reinaf,n,d,df:2h23i11~12 (~i13)+5+25a (+25)
* Chip damage when guarded
reinaws4m10i11~12-6+5
reinaWGS.2h15i11~12-10+35a (+25)
* Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
* 20dmg if manual CD
shaheenws4m16i11~12-6+5
steveWS.1m12i11-3+3+8
stevePAB.1+2th45i110+0d
* 1+2 for throw break
reina2~1mm4,18i11(~14)-14+31 (+23)
* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
reinaf,n,d,df#2h23i11~12 (~i13)+5+25 (+25)
* Chip damage when guarded
reinaws4m10i11~12-6+5
reinaWGS.2h15i11~12-10+35 (+25)
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
victordb+2s.l8i11-4+7+7
High crush 4
victorws4m16i11~12-6+5+5
xiaoyu1,2h,h6,9i11-3+7
* Combos from 1st hit
xiaoyu4h15i11-9+8+33a
*
xiaoyud+2s8i11-4+7
* Alternate input FC.2
xiaoyuws4m20i11-10+20a (+13)
*
xiaoyuFC.2s8i11-4+7
High crush
yoshimitsu2h10i11-1+5+8
yoshimitsuws4m14i11~12-6~-5+5~+6
* Transition to r21 KIN with 1+2
* Transition to r24 NSS with B
yoshimitsuFC.d+2sl8i11-4+5
High crush 1~
yoshimitsuuf+1+2t45i11+0+1
* Floor Break
* Throw break 1+2
* Side switch on break
zafinaws4m14i11-7+4
zafinaFC.d+2sl8i11-4+5
* Alternate inputs:
** FC.db+2
** FC.df+2
High crush 1~
alisa2h10i12-6+5
alisadf+4m13i12-7+4
alisaFC.d+4l6i12-15-4
High crush 1~
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
&lt;div class=&quot;plainlist&quot;&gt;
* Low crush 17~66
* fs67~69&lt;/div&gt;
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
asuka2h9i12-7+2
asukadf+4m16i12-9+2
asukab+1+4h,L15,8i12 i17~18-8+5+7
Combo from 1st hit
asukahFC.4l6i12-15-4
High crush 1~
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
asuka2+4t35i12~14-2+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FDFA on hit
asukadf+2+3t40i12-6-6d
* Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit
asukauf+1+2t40i12-3+0d
* Throw break 1+2
* Opponent recovers FUFA on hit
azucena4h15i12~13-8+3+8
azucenaFC.d+4l6i12-15-4
High crush 1~
azucena1+3t35i12~14-3+0d
* Throw break 1 or 2
azucena2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch
azucenad+1+3t30i12~13+0d
* Heat Engager
* Crouch throw
* Unbreakable
bryan4h15i12-7+6
bryanub+1+2,1m,m,m5,2,2i12-13-3
* Combo from 1st hit
* Chip damage on block
bryanws3m17i12-10+4+33a (+27)
* Alternate input SLS.3
bryan1+3t35i12~14-3-2d
* Floor Break
* Throw break 1 or 2
bryan2+4t35i12~14-6+0d
* Floor Break
* Throw break 1 or 2
* Side switch
bryanuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
claudio2h10i12-3+3
claudio4h13i12-11+5+9a
claudiof+2h9i12+0+6
claudiod+4l7i12-15-4
High crush 4~
claudiows1m12i12~13-4+7
claudioSTB.4,2h,sm13,32i12,i28-36-17+27(+1)
* Tornado
* Chip damage when guarded
claudioSTB.ws1,2m,m12,23i12+6+28a (+13)
* Tornado
* Chip damage when guarded
claudio1+3th(h)35i12~14-2+0d
* Break: 1 or 2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Foot-sd. Face-up
claudio2+4th(h)35i12~14-3+0d
* Break: 1 or 2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Reverse Pos. Head-sd. Face-up
devil-jinb+1h10i12-6+5
devil-jin1+3t35i12~14+0 BT+2d
* Homing
* Throw break: 1 or 2
* Can be done from FC
devil-jin2+4t35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FUFA on hit
* Can be done from FC
devil-jindf+2+3t40i12-2-6d
* Floor Break
* Throw break 2
* Can be done from FC
devil-jinf,hcf+1+2t45i12-6+0d
* Throw break 1+2
* Side switch on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's left side from P2 side
* Can be done from FC
devil-jinqcb+1+3t40i12-2+0d
* Throw break 1
* Opponent recovers FUFA on hit
* Can be done from FC
devil-jinuf+1+2t35i12+0+25d (+7)
* Balcony Break
* Throw break 1+2
* Side switch on throw break
* Can be done from FC
dragunov4h10i12-9-1+2
dragunovdf+4m14i12-9+2
dragunovws1m11i12~13-3+4
Enter SNK -5 +2 with df
dragunovws1+2m28i12~13-14+19a (+9)
* Balcony Break
* Alternate input SNK.1+2
dragunovSNK.1+2m28i12~13-14+19
* Balcony Break
dragunov1+3t35i12~14-2+1d
* Throw break 1 or 2
dragunov2+4t35i12~14-2+1d
* Throw break 1 or 2
* Side switch on hit and break
dragunovd+1+3t30i12~14+1d
* Heat Engager
* Crouch throw
* Alternate input 2+4
dragunovuf+1+2t45i12-6-5d
* Floor Break
* Throw break 1+2
* Side switch
eddy2h10i12-9+2
eddyHSP.4m10i12~13-3+10+31a
Shift to HSP
eddy1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
eddy2+4th(h)35i12~14-6-9
* Floor Break
* Throw break: 1 or 2
* Sideswitch on break
eddyBack throwth(h)50i12~14+0
Throw break: none
eddyLeft throwth(h)40i12~14-3+0
Throw break: 1
eddyRight throwth(h)40i12~14-3-6
Throw break: 2
eddyd+1+3th(m)30i12~13-5
* Heat Engager
* Throw break: none
eddyd+2+4th(m)35i12~13+0
Throw break: none
eddyuf+1+2th(h)40i12~14-6-4(-34)
Throw break: 1+2
fengb+4m10i12~13-9+4
fengBT.1h12i12-3+14
hwoarang1,1h,h5,8i12-3+8
Jails
hwoarangRFF.2,4h,h6,9i12-8+3
* Jails
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
hwoarangRFF.4h9i12-8+3
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
hwoarang1+3th(h)35i12~14
* Break: 1 or 2
* Opponent recovery on hit: FDFT
* Sideswap on break
hwoarang2+4th(h)25i12~14
* Spike
* Break: 1 or 2
* Opponent recovery on hit: FDFT off-axis to the left, sideswap
hwoarang2+4,Bth(h)40i12~14
* Break: 2
* Opponent recovery on hit: FUFA, sideswap
* Shifts to Backturn Stance
hwoarangBack throwth(h)60i12~14
* Break: none
* Opponent recovery on hit: FUFA
* Also possible during Right Stance
hwoarangLeft throwth(h)45i12~14
* Break: 1
* Opponent recovery on hit: FUFT off-axis to the left
* Also possible during Right Stance
hwoarangRFF.1+3th(h)45i12
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
* Also possible during Right Stance
hwoarangRight throwth(h)44i12~14
* Break: 2
* Opponent recovery on hit: FDFT off-axis to the right
* Also possible during Right Stance
hwoarangd,db,b+3th(h)45i12~14
* Spike
* Break: 1
* Opponent recovery on hit: FUFA, sideswap
hwoarangf+2+3th(h)35i12~14
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
* Possible in all stances except Backturn Stance
hwoaranguf+1+2th(h)40i12~14
* Break: 1+2
* Opponent recovery on hit: FUFA
* Also possible during Right Stance
jack-81h10i12-2+6+9
jack-8db+1l13i12-12+1
*
High crush
jack-8FC.df+4m10i12-12+4
*
jack-8(During Enemy wall stun) 1+3t33i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4 or uf+1+2
jack-81+3t35i12+0+1d
* Throw Break 1 or 2
* Swaps positions on break
jack-82+4t35i12-6-3d
* Throw Break 1 or 2
* Swaps positions on break
* Side Switch
jack-8Back Throw 1+3t70i12!+3d
* Unbreakable
* Floor Break
jack-8Back Throw 2+4t70i12!+17d
* Unbreakable
* Balcony Break
jack-8Left Throwt40i12-3+1d
* Throw Break 1
* Balcony Break
jack-8Right Throwt40i12-3+0d
* Throw Break 2
* Side Swap
jack-8d+1+3t30i12!+0d
* Crouch Throw (Unbreakable)
* Floor Break
* Can be done from crouch
* Alternate input GMH.1+3
jack-8d+2+4t25i12!+6d
* Heat Engager
* Cannot cancel into Heat Dash
* Crouch Throw (Unbreakable)
* Can be done from crouch
* Alternate input GMH.2+4
jin1+311,24 (35)i12~i14+0+2
Throw break: 1 or 2; LT when broken
jin2+4h5,9,21 (35)i12~i14-3+0
Throw break: 1 or 2
Showing 400 of 5296 moves