mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
hwoarangb+1+3/b+2+4i6+9
* Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
yoshimitsu1+4m20i6~9-20+14c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat
yoshimitsuMED.1+4m20i6~9-20+14c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat
azucenaLIB.P (Low)m,m15,20i7~8 i19~20
* Restores recoverable health
* +8 on standing lows, will cause a juggle on lows with float properties
<div class="plainlist">
* is1~6
* fs7
* Low crush 8~19
* fs20~22</div>
annaBT.1h15i8-8+3
* Links to 1 jab extensions
* Combo into extensions on CH
annaTOM.1m30i8~18+4~+53+20a (-6)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* 4 chip damage on block
* 9 chip damage on block in Heat
* Power up in Heat: +10 damage
annaTOM.2m308~107-1~+98+20a (-6)
* Balcony Break
* Weapon
* Wall Crush +10g~ minimum
* 12 chip damage on block
* 16 chip damage on block in heat
* Power up in Heat: +10 damage
hwoarangH.RFS.f+4h,h8,10i8,i10+0+5
* Remains in Right Flamingo
hwoarangH.RFS.f+4,4h,h, h8,10, 9i8,i10, i23-6+75 (+59)
* Tornado
* Instant Tornado on standing hit
* Shifts to Right Stance
* Combo from 1st hit
* Partially uses remaining Heat time
hwoarangRFS.f+4h,h8,8i8+0+2
* Remains in Right Flamingo
hwoarangRFS.f+4,4h,h, h8,8, 9i8, i23-6+75 (+59)
* Tornado
* Combo from 1st or 2nd CH
* Shifts to Right Stance
kazuyaBT.1h15i8-3+8
liliBT.1h8i8-8+3
liliBT.1,2h, m8, 20i8, i24-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 9F delay
Low crush 27~
liliBT.1,4h, h8, 21i8, i22-5+10g
* Heat Engager
* Heat Dash +5, +34d
* Balcony Break
* Combo from 1st hit with 4?F delay
ninaBT+1h15i8-8+3
Links to 1 jab extensions
ravenBT.1h7i8-1~+0+5~+6
ravenBT.1,4h, h7, 23i8, i16~17-8~-7+40a (-18)+67a (+51)
* Balcony Break
* Combo from 1st hit
xiaoyub+1m10i8-12+1
* Automatically transitions to BT on hit
* Recover facing forward with B+1 (between -1 and +4)
xiaoyuWhile landing 4m25i8-8+23a (+13)
* Balcony Break
Low crush
yoshimitsuNSS.1+4m20i8~11-20+14 +64a
* Strong Aerial Tailspin
* Weapon
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers 1 base health on hit
kazuyaBT.u+3m18i9-12+19a (+9)
<div class="plainlist">
* Low crush 9~24
* fs25~27</div>
kingf,f,n,1+2m0i9+0+7s+18s
* Forces Standing on hit.
* Allows follow up on CH.
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisa1,1h, h5, 18i10, i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
alisa1,2h, h5, 10i10, i12-3+8
Jail from 1st attack with 4f delay
alisa1,2,2h, h, h5, 10, 20i10, ,i20~35-9~+6+21a (+6)
* Tornado
* Balcony Break
** on airborne hit
* Weapon
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
alisaFC.d+1sl5i10-5+6
Transition to standing with f
High crush 1~
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
anna1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
anna1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
anna1,2,1h, h, h5, 8, 4i10, ,i16-4+0
* Jail from 1st attack with 3f delay
* Combo from 1st hit with 4f delay
* Input can be delayed 10f
anna1,2,1,2h, h, h, m5, 8, 4, 24i10, ,i23~72-14~+35+21a (+11)
* Weapon
* Combo from 3rd CH
* Chip damage on block
anna1,2,1,4h, h, h, m5, 8, 4, 18i10, ,i20~21+4+32a (+22)
* Tornado
* Chip damage on block
,fs20~39
annaH.1,2,1,2h, h, h, m,m,m5, 8, 4i10, ,i23~72 i36~85 i54~103-2~+47g+23a (-3)
* Weapon
* Combo from 3rd CH
* Jails from 4th hit
* Partially uses remaining Heat time
anna1,2,2h, h, M5, 8, 20i10, ,i26~27-8+12+76a (+60)
* Transition to HAM on hit automatically
anna1,2,4h, h, h5, 8, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH
anna1,4h, L5, 12i10, i22~23-13-2
* Balcony Break
* Combo from 1st hit
,High crush 10~
anna2h10i10-3+3+9
* Enter HAM +1 +7 +13 with F
anna2,2h, M10, 20i10, i26~27-8+12+76a (+60)
* Combo from 1st CH
* High evasion
* Interrupt with i11 from 1st block
* Input can be delayed 5f
* Transition to HAM on hit automatically
anna2,3h, m10, 14i10, i19~20-3+8+12
* Jail from 1st attack
* Combo from 1st hit with ?f delay
* Input can be delayed 2f
anna2,4h, h10, 22i10, i22-6+20a (+11)+49a
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
annad+1sl5i10-5+6
* Can recover standing with F
annad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
annaCJM.2h10i10-11+0
annaCJM.2,1h, m10, 16i10, i20~21-11+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 6f delay
annaROLL.3m27i10~11-9+32d (+24)
* Balcony Break
,High crush 1~
asuka1h6i10-2+9
asuka1,1h, m6, 15i10, i24-7+4
* Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block
asuka1,1,3h, m, m6, 15, 17i10, ,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
asuka1,2h, m6, 9i10, i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
asuka1,2,3h, m, m6, 9, 24i10, ,i31~33-2+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Last input can be held to power up
asuka1,2,3*h, m, m6, 9, 26i10, ,i52~53+6+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
asuka1,2,4h, m, m6, 9, 20i10, ,i18~19-12+12s
* Combo from 1st CH
* Combo from 2nd CH with 1f delay
asuka1,3h, l6, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
asukahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
azucena1,1h, m5, 15i10, i24~25-10+8+18a
* Combo from 1st hit
* Transition to LIB on standing hit only
* Delayable
azucena1,2h, h5, 23i10, i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Can transition to BT with B
azucena2h9i10+0+9
azucena2,1h, m9, 11i10, i17~18-7+3
* Combo from 1st hit with 4f delay
* Jail from 1st attack with 2f delay
azucena2,1,2h, m, h9, 11, 21i10, ,i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
azucenadb+1sl5i10-5+6
Can recover standing with F
High crush 4~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
High crush 1~
azucenaBT.1h9i10~11+2+6+8
azucenaBT.1,2h, h9, 23i10~11, i22~23-1+19a (+10)
* Balcony Break
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 4f delay
* Input can be delayed 10f
* 6 chip damage on block
* 9 chip damage on block during heat
* Cancel to LIB -19 -13 r20 with F
azucenaBT.1,4h, m9, 21i10~11, i24~25-11+8+53a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
* Will not combo if the kick impacts on i25
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryan1,2h, h5, 8i10, i12-3+8+9
Jail from 1st attack
bryan1,2,1h, h, m5, 8, 18i10, ,i19-6+6+65a
Combo from 2nd CH with 10f delay
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
bryan1,2,4h, h, h5, 8, 24i10, ,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
* Move can be delayed 2f
bryan1,4h, h5, 14i10, i15-7+4
Jail from 1st attack
bryan1,4,2h, h, h5, 14, 18i10, ,i24-7+4+53a
* Combo from 2nd CH with 10f delay
* Input can be delayed 18f
* Move can be delayed 16f
* Cancel into 1,4,2,1 with f+1
* Cancel into 1,4,2,4 with f+4
* Interrupt with i8 from 3rd block
bryan1,4,2,1h, h, h, h5, 14, 18, 16i10, ,i19+0+55a
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Input can be delayed 8f
* Move can be delayed 6f
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22i10, ,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
bryan1,4,2,1,4h, h, h, h, m5, 14, 18, 16, 21i10, ,i25~26-10+37a
* Tornado
* Strong Aerial Tailspin
* Can hit grounded while off-axis
bryan1,4,2,4h, h, h, m5, 14, 18, 21i10, ,i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* ,Low crush 16~31
* fs32~34</div>
bryan1,4,3h, h, m5, 14, 15i10, ,i21-10+1
Combo from 2nd CH with 5f delay
bryan1,4,3,3h, h, m, h5, 14, 15, 18i10, ,i23-7+7+14a
Combo from 3rd CH
bryan2h10i10+1+7
bryan2,3h, m10, 14i10, i16-10+6+16a (+7)
* Combo from 1st hit with 1f delay
* CH frames also apply to combo from 1st CH
* Balcony break on CH
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudio1,2h, h5, 12i10, i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudiodb+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
clive1,1h, h5, 13i10, i18~19-3+6
* Jail from 1st attack
* Combo from 1st hit
* Enter PHX -3 +6 r23 with F or 4 on hit or block
clive1,2h, M5, 20i10, i21~22-14+22a (+17)
* Spike
* Weapon
* Combo from 1st hit with 2f delay
* Increases ZAN gauge by 0.30 on hit
* Increases ZAN gauge by 0.14 on block
* Only deals recoverable damage
* +11d on BT hit
clive1,f+2h, h5, 22i10, i25~26+1+13g
* Balcony Break
* Weapon
* Combo from 1st CH
* Input can be delayed 2f
* 6 Chip damage on block
* 9 Chip damage on block in heat
* +20a (+11) on BT hit
cliveFC.1sl5i10-5+6
* Transition to Standing with f
High crush 4~
cliveGAR.4h10i10-4+2
* Balcony Break
* 13 damage with delayed input
* 8 damage, 11 delayed input damage with ub+4
* Jump takes 17f, effective minimum startup i27
* js1~27 fs28~30 with ub+4 and u+4
Low crush 1~31 fs32~34
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1,1h, h5, 6i10, i15-1+8
* Jail from 1st attack with 3f delay
devil-jin1,1,2h, h, m5, 6, 14i10, ,i13~14-17+18a (+13)
* Balcony Break on airborne hit
* Combo from 1st hit with 11f delay
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
devil-jin1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit with 11f delay
* Jail from 2nd attack with 2f delay
* Move can be delayed 9f
devil-jin1,2,3h, h, m5, 8, 25i10, ,i29~31+4+24a
* Spike
* Move can be delayed 1f
* Interrupt with i10 from 2nd block
devil-jin1,2,3,4h, h, m, m5, 8, 25, 30i10, ,i36~38+0~+2+11c~+13c
* Spike
* Interrupt with i7 from 3rd block
devil-jin1,2,4h, h, m5, 8, 10i10, ,i11-10+4
* Knee
* Jail from 1st attack
devil-jin2h9i10+0+9
devil-jin2,2h, h9, 20i10, i17-13-2
* Jail from 1st attack with 2f delay
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
High crush 4~
dragunov1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
dragunov1,1h, h5, 8i10, i20-4+7
Combo from 1st hit
dragunov1,1,3h, h, m5, 8, 22i10, ,i25~26-9+15a (+6)+36a (+0)
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be 10f delayed
dragunov1,2h, m5, 8i10, i18-9+2
* Jail from 1st attack
* Combo from 1st hit
dragunov1,2,1h, m, m5, 8, 20i10, ,i19~20-14+15g
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Combo from 1st or 2nd CH
* Opponent recovers Crouching
dragunov1,3h, h5, 14i10, i16~17-7+1+9
* Jail from 1st attack
* Combo from 1st hit
dragunov1,3,2h, h, m5, 14, 20i10, ,i22~23-13+41a
* Spike
* Combo from 2nd CH
dragunov1,3,2~1+2h, h, t5, 14, 40i10, ,i29~32+5-2d
* Throw break 1+2
** Unbreakable during Heat
** Partially uses remaining Heat time
* Cancel with B
dragunov2h10i10+0+9
dragunov2,1h, h10, 10i10, i12-3+8
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with DF
dragunov2,1,3h, h, h10, 10, 24i10, ,i18~19-9+40d (-18)
* Balcony Break
* Input can be delayed 14f
* Move can be delayed 10f
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Spike
* Trades with i8 from 2nd block
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1,2h, h5, 12i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HSP -8 +3 r27 with F
eddy1,2,4h, h5, 12i10, ,+6+17
<div class="plainlist">
* ,Low crush 7~37
* fs38~40</div>
eddy1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a
,High crush 32~
eddy1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)
* Balcony Break
* Tech roll to r45 FC on frames 30~31
,Low crush 7~32
eddy1,3h, m5, 16i10, i23~24-14+7c
* Spike
* Combo from 1st hit with 2f delay
fengH.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
feng1h5i10+1+8
feng1,1h, m5, 21i10, i25~26-11+2+61a
* Move can be delayed
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st attack
* Move can be delayed
feng1,2,2h, h, h5, 9, 12i10, ,i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
feng1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit
feng2h8i10-3+5
feng2,4h, m8, 15i10, i17-12-1
* Jail from 1st attack
feng2,4,1h, m, m8, 15, 25i10, ,i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
Low crush 12~19
fengb+1h17i10~11-12+1+36d (+28)
* Balcony Break on CH
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
heihachi1,1h, h5, 6i10, i10-5+6
* Jail from 1st attack with 3f delay
heihachi1,1,2h, h, m5, 6, 16i10, ,i18-17+19a (+9)
* Balcony Break
* Combo from 1st hit with 12f delay
heihachiWAR.1,1,2h, h, m5, 6, 20i10, ,i18-17+28a (+2)
* Balcony Break
* Combo from 1st hit with 12f delay
* Chip damage on block
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
heihachi1,2,2h, h, h5, 8, 12i10, ,i17-12+4
* Combo from 1st hit
* Enter FUJ -9 +4 r30 with D on frame 22
heihachi1,2,2~1h, h, m5, 8, 20i10, ,i13-11+6
* Combo from 2nd CH
* Cancel to SS -5 -16 with D_U
heihachi1,2,2~1,1+2h, h, m, m5, 8, 20, 24i10, ,i26-13+11a (+2)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
heihachi1,2,4h, h, h5, 8, 21i10, ,i22~23-9+16g+52a
* Tornado
* Combo from 2nd CH with 2f delay
* Opponent recovers crouching
heihachi1,b+2h, m5, 17i10, i22-2+8
* Combo from 1st CH with 3f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Enter FUJ r30 with D
heihachi1,b+2,1h, m, m5, 17, 20i10, ,i35~39-15+30a (+20)
* Combo from 2nd CH
Low crush 38~61
heihachi1,b+2,2h, m, m5, 17, 17i10, ,i25~26-13+6c
* Spike
* Head
* Combo from 2nd hit
heihachi1,b+2,4h, m, m5, 17, 30i10, ,i39+5+30a (+9)
* Balcony Break
* 12 chip damage on block
* 13 chip damage on block in heat
Low crush 17~39
heihachiWAR.1,b+2,2h, m, m5, 17, 22i10, ,i25~26-13+23a (+13)
* Reversal Break
* Balcony Break
* Head
* Combo from 2nd hit
* Chip damage on block
* Erases opponent's recoverable health on hit
* +42d on airborne hit, opponent can tech roll after
hwoarang1h5i10+1+8
hwoarang1,1h, h5, 8i10, i12-3+8
Jails
hwoarang1,1,3h, h, l5, 8, 10i10, ,i21-12-1
hwoarang1,1,3,3h, h, l, h5, 8, 10, 14i10, ,i20-14+4
hwoarang1,2h, h5, 10i10, i10-3+6
* Jails
* 1,2,3 to shift to Left Flamingo
* 1,2,4 to shift to Right Flamingo
hwoarang1,2,f+3h, h, m5, 10, 14i10, ,i21-8+9
Wall Crush +21g on hit
hwoarang1,2,f+4h, h, h5, 10, 20i10, ,i24-2+35 (KND)
* Balcony Break
Low crush
hwoarang2h9i10+0+8+9
* 2,3 to shift to Left Flamingo
* 2,4 to shift to Right Flamingo (+3/+11g/+12)
hwoarang2,f+3h, m9, 14i10, i21-8+9
Wall Crush +21g on hit
hwoarang2,f+4h, h9, 20i10, i24~25-2+35
* Balcony Break
Low crush
hwoarangws1m12i10~11-3+8
hwoarangRFF.1h10i10+0+6
* Remains in Right Stance
hwoarangRFF.1,1h, m10, 12i10, i19-8+3
hwoarangRFF.2h6i10+2+8
* Remains in Right Stance
hwoarangRFF.2,1h, h6, 10i10, i10+0+6
* Jails
* Remains in Right Stance
hwoarangRFF.2,1,1h, h, m6, 10, 12i10, ,i19-8+3
hwoarangRFF.2,3h, h6, 24i10, i19~20-9+20
* Tornado
Low crush
hwoarangRFF.2,4h, h6, 9i10, i12-8+3
* Jails
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
hwoarangRFF.2,4,3h, h, m6, 9, 20i10, ,i25~31-14c+14
* Remains in Right Stance
hwoarangRFF.2,4,4h, h, h6, 9, 23i10, ,i18~19-5+41
* Balcony Break
* Jails
hwoarangRFF.f+1h5i10+1+8
hwoarangRFF.f+1,2h, h5, 10i10, i10-3+6
Jails
jack-8H.2+3h,m,t50i10-9-2d (-12)
* Heat Smash
* Balcony Break
* Chip damage on block (19)
jack-8f+2h22i10-12+5+32a (+24)
* Tracking notes:
* Can be sidewalked left at -2 or -1
* Can be sidestepped right at -4
jack-8d+1s5i10-5+6
*
High crush 4
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jin1,2h, h5, 12i10, i10-3+6
Jail from 1st attack with 4f delay
jin1,2,1h, h, m5, 12, 20i10, ,i20~22-16+31a (+21)
* Tornado
* Combo from 2nd CH with 7f delay
* Input can be delayed 9f
* Move can be delayed 4f
* Chip damage on block
<div class="plainlist">
* Low crush 20~49
* fs50~52</div>
jin1,2,3h, h, m5, 12, 20i10, ,i24~26+0+31d
* Spike
* Interrupt with i10 from 2nd block
* Input can be delayed 9f
* Move can be delayed 4f
jin1,2,4h, h, h5, 12, 26i10, ,i20~22-4+23a (+14)
* Balcony Break
* Combo from 3rd hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 4f
jin1,3h, L5, 9i10, i16~17-12-1
* Combo from 1st hit with 4f delay
* Grounded hit can be inconsistent
jin1,3,4h, L, l5, 9, 17i10, ,i23-13+3+29a
* Combo from 2nd CH with 7f delay
* Input can be delayed 12f
jin2h9i10+0+9
jin2,1h, m9, 9i10, i16~17-3+6
* Jail from 1st attack with 2f delay
* Same animation as df+1
jin2,1,4h, m, m9, 9, 18i10, ,i18~20-10+3+26a
* Combo from 2nd CH with 8f delay
* Input can be delayed 10f
jin2,1,4~4h, m, l9, 9, 20i10, ,i20~21-12+16a
Interrupt with i16 from 2nd block
jin2,4h, h9, 20i10, i24~27-13+7
* Balcony Break
* Combo from 1st hit with 2f delay
* Enter ZEN -6 +14 r26 with F
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jun1,1h, m5, 15i10, i25-1+8+13
* Combo from 1st hit with 1f delay
* Restores 2 health and 2 recoverable on hit
jun1,2h, h5, 8i10, i16-3+6
* Jail from 1st attack with 2f delay
* Combo from 1st hit with 2f delay
* Enter SS +1 +10g r16 with u or d
jun1,2,2h, h, h5, 8, 12i10, ,i16~17+4+11+20c
* Homing
* Combo from 2nd CH with 5f delay
* Jail from 2nd block with 1f delay
* Restores 2 health on hit
jun1,2,4h, h, m5, 8, 16i10, ,i27~28-12+5+15a (+6)
* Balcony Break (airborne)
* Combo from 2nd CH with 3f delay
* Input can be delayed 9f
jun1,3h, L5, 12i10, i23-12+2+6c
* Combo from 1st CH with 2f delay
junuf+1h,h6,30i10 i26-14+22a
* Balcony Break
* Jail from 1st attack
* Deals 12 damage to self (8 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
junFC.df+1sl,m6,30i10 i25~26-19+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit, t74 both hits
High crush 1~
kazuya1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuya1,1h, h5, 6i10, i15-1+6
* Jails
* Combo from 1st hit
kazuya1,1,2h, h, m5, 6, 12i10, ,i13-17+20a(+15)
* Combo from 1st hit
* Can be delayed 11F
* Balcony Break on Air hit
kazuya1,1,2,DVK.Fh,h,m,th5,6,12,8i10-17+5
* Jails
* Partially uses remaining Heat time
* Only on hit
kazuya1,2h, h5, 8i10, i10-1+8
* Jails
* Combo from 1st hit
* Combo can be delayed 12F from 1st hit
kazuya1,2,2h, h, h5, 8, 12i10, ,i17-12+4
kazuya1,2,2~3h, h, m5, 8, 23i10, ,i23-9+6
kazuya1,2,4h, h, l5, 8, 18i10, ,i23~24-14c-3+0c
* Combo from 2nd CH
* Can be delayed 7F
kazuya1,2,4,3h, h, l, m5, 8, 18, 25i10, ,i32-2+24a(+15)+69a)
* Balcony Break
* Combo from 3rd CH
* Can be delayed
kazuyad+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
kazuyaBT.3h18i10-8+8
kazuyaBT.d+1sl15i10+6-5
High crush 1~
kazuyahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
king1,2h, h5, 15i10, i10~12-3+8
* Combo from 1st hit with 6F delay
* Jail from 1st block with 5F delay
king1,2,1h, h, m5, 15, 10i10, ,i24~25-4+5s+10s
* Forces standing on hit.
* Move can be delayed by 9F
* Starter of 10 Strings, 3rd~5th hits are combo.
king1,2,1,2+4h, h, m, t5, 15, 10, 40i10, ,i26~28+0d
* Throw break 2.
king1,2,1,d+2+4h, h, m, t(c)5, 15, 10, 35i10, ,i28~30+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
king1,2,2+4h, h, t5, 15, 30i10, ,i30+1d
* Throw break 2.
king1,2,d+2+4h, h, t(c)5, 15, 35i10, ,i27+1d
* Floor Break
* Crouch throw, cannot throw break.
* Opponent recovers in FDFA.
king2h10i10+1+7
king2,1h, m10, 15i10, i23~24-3+8
* Forces standing on hit.
* Combo from 1st hit.
kingd+1s.l5i10-5+6
High crush 4~
kingd+1,2s.l,m5,13i10,i15~17-11+5s
* Jail from 1st block
* Combo from 1st CH
* Forces standing on hit.
kingb+1+3r(m)25i10+2d
Floor Break
* Parry opponent's right punch.
* Side Switch. Opponent recovers in FUFR.
kingb+2+4r(m)25i10+24d
* Parry opponent's left kick.
* Side Switch. Opponent recovers in FUFL.
kingb+2+4:3+4r(m)25(,28)i10+27d(+1d)
* 2 Throw Break
* Parry opponent's right kick.
* Just frame input right before camera returns to normal position to deal extra damage.
* Opponent recovers in FUFT.
kingws1m12i10~11-3+4s
* Acts like 11 frame attack.
* Forces Standing on hit.
kingAIR.f,f,F+2+4t(a)65(70)i10+4d
Floor Break
* Cannot throw break.
* Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFT.
kingAIR.f,hcf+1t(a)55(60)i10 / i12~14+3d
Floor Break
* Cannot throw break.
* Also by JGR.1+3 against airborne opponent.
* Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFT.
kingBehind.b,f+1+2t75i10+1d
Floor Break
* Cannot throw break.
* Opponent recovers FUFR.
kingWALL.f,hcf+1 / WALL.f,f,F+2+4t(w)65(70)i10-5d
* Cannot throw break. Also converts from RKO.
* (f,hcf+1): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* (f,f,F+2+4): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFR.
kingf,f,F+2+4t40(45)i10-5+1d
* 1+2 throw break.
* Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFL.
kingf,hcf+1t45(50),20 / 70i10-13-22d(-50)
* 1 throw break. Side switch.
* Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).
* Partially restores remaining Heat time.
* Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
* Opponent recovers in FUFT if fails to roll.
kuma1h5i10+1+8
kuma1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH
kuma1,1,1h, m, m5, 8, 14i10, ,i22~23-16+69a (+23)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
kuma1,2h, h5, 25i10, i22~24-5+11 (+2)
* Balcony Break
* chip damage on block
* Jail from 1st hit
* Combo from 1st CH
kuma2h10i10-1+6
kuma2,1h, m10, 11i10, i16-3+2
* Combo from 1st hit
kuma2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
kuma2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 1st CH
kumaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
lars1h5i10+1+8
lars1,1h, m5, 8i10, i18~19-8+0
* Combo from 1st hit CH with 3F delay
* Jail from 1st block with no delay
lars1,1,1h, m, m5, 8, 20i10, ,i25~26-12+5c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 2nd hit with 4F delay
* Combo from 1st CH with 4F delay
* Move can be delayed by 5F
lars1,2h, h5, 9i10, i10-3+8
* Combo from 1st hit with 4F delay
* Jail from 1st block with 4F delay
lars1,4h, l5, 10i10, i22-12+1
* Combo from 1st CH with 2F delay
* Transition to LEN with input D (-12/+3)
lars2h10i10+0+8
lars2,1h, m10, 12i10, i20~21-6+8
* Combo from 1st hit with 3F delay
* Input can be delayed by 3F
* Transition to LEN, cannot cancel
law1h5i10+1+8
law1,1h, h5, 5i10, i18-8-6+6
law1,1,1h, h, m5, 5, 20i10, ,i20-12+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Combos from 1st or 2nd hit CH
* Balcony Break
law1,1,2h, h, h5, 5, 12i10, ,i17-6+6
* Transition to DSS with F
** (-5 oB, +7 oH)
law1,2h, h5, 8i10, i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
law1,2,2h, h, m5, 8, 10i10, ,i20-8+4+4
Combos from 1st hit CH
law1,2,2,2h, h, m, h5, 8, 10, 15i10, ,i13-9+4+9d
* Combos from 1st or 3rd hit CH
* Delay-able
* Transition to DSS with F
** (-3 oB, +10g oH, +15d CH)
law1,2,2,1+2h, h, m, m5, 8, 10, 23i10, ,i19-13+5a (-4)
Balcony Break
law1,2,3h, h, m5, 8, 10i10, ,i15-5+13
* Wall Crush +24g on hit
* Knee
* Combos from 1st hit CH
* Jails from 1st attack
law2h8i10+0+6
law2,2h, m8, 10i10, i20-8+4
Delay-able
law2,2,2h, m, h8, 10, 10i10, ,i13-9+4+9d
* Combos from 2nd hit
* Transition to DSS with F
** (-3 oB, +10g oH, +15d)
law2,2,1+2h, m, m8, 10, 20i10, ,i19-13+5a (-4)
* Balcony Break
* Combos from 2nd hit CH
* Delay-able
law2,b+2h, h8, 8i10, i17-4+7
* Combos from 1st hit
* Delay-able
law2,b+2,1h, h, h8, 8, 8i10, ,i23-3+3
* Combos from 2nd hit CH
* Delay-able
law2,b+2,1,2h, h, h, m8, 8, 8, 21i10, ,i20-3+20a+55a
* Combos from 3rd hit CH
* Delay-able
* Transition to FC with D
lawdb+1s5i10-5+6
High crush 4~
lawFC.1s5i10-5+6
High crush 4~
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
lawBT.3h18i10-8+8
lee1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lee1,2h, h5, 9i10, i12-3+7
* Transition to r30 -2 +8 MS with F
* Jail from 1st attack with max (4F) delay
* Combo from 1st hit with 4F delay
* Move can be delayed 4F
lee1,2,2h, h, m5, 9, 14i10, ,i20~21-13-2
* Move can be delayed 5F
* Input can be delayed 7F
* Combo from 2nd CH with 7F delay
lee1,2,2,3h, h, m, h5, 9, 14, 23i10, ,i21-3+17a (+8)
* Balcony Break
* Combo from 3rd hit CH with 9F delay
* Transition to r25 -9, +11a (+2a) HMS with 4
* Move can be delayed 13F
* Input can be delayed 18F
lee1,2,4h, h, m5, 9, 10i10, ,i18-12-1+58a
* Jail from 1st attack
* Combo from 2nd hit
* Transition to -14 -2 HMS with 3
* Move can be input by pressing 4 during frames 1-9 of 1,2
lee1,2:4h, h, m5, 9, 12i10, ,i18-12+5+58a
* Jail from 1st attack
* Combo from 2nd hit with 1f delay
* Move can be input by pressing 4 during frames 10-13 of 1,2
* Transition to r44 -14 +3 HMS with 3
lee1,3h, h5, 5i10, i16-11+0
Can be delayed (2F?)
lee1,3:3h, h, m5, 5, 4i10, ,i9-11+0
* Input 3 during frames 13?-15? of previous hit
* Jail from 1st attack
lee1,3:3:3h, h, m, h5, 5, 4, 14i10, ,i21-17+14
* Combo from 1st hit
* Input 3 during frame 8? of previous hit
* Timestop on hit
* 5 chip damage
lee2h10i10+1+7
lee2,1h, h10, 8i10, i15-5+6
* Transition to -5, +6 HMS with 3+4
* Combos from 1st hit
lee2,1,1h, h, m10, 8, 18i10, ,i20-12+3+26a
*
lee2,1,3h, h, h10, 8, 20i10, ,i24-4+20a (+11)+65a (+45)
* Balcony Break
lee2,1,4h, h, l10, 8, 18i10, ,i25-15+1+11
*
lee2,2h, m10, 14i10, i20-13-2
* Combos from 1st hit CH
lee2,2,3h, m, h10, 14, 23i10, ,i21-3+17a (+8)
* Balcony Break
* Transition to -9, +11a (+2) HMS with 4
* Combos from 1st hit CH
leed+1s5i10-5+6
Alternate input db+1, FC.1
High crush
leews3m16i10-21-10
*
leews3,3m, m16, 11i10, i15-15-4c
* Transition to -15, -4 HMS with 4
* Combos from 1st hit
leews3,3,DF+3m, m, m16, 11, 10i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,DF+3,3 ...m, m, m, h16, 11, 10, 10i10, ,i26-16-8
* DF+3,3 can be repeated infinately
* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leews3,3,D+3m, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,D+3,3 ...m, m, l, h16, 11, 8, 10i10, ,i24-16-5
* D+3,3 can be repeated infinitely
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leeFC.1s5i10-5+6
* Alternate input d+1, db+1
High crush
leo1h5i10+1+8
leo1,2h, h5, 10i10, i12-3+8
* Jail from 1st attack
* Enter KNK -9 +2 with b
leo1,2,1h, h, h5, 10, 16i10, ,i20~21-5~-4+6+9
Combo from 2nd CH
leo1,2,1,1h, h, h, m5, 10, 16, 21i10, ,i18-13+12a (+3)
*
Balcony Break
* Combo from 3rd Hit
leo1,2,1,4h, h, h, h5, 10, 16, 30i10, ,i21~23-6~-4+32a (+6)
*
Balcony Break
* Combo from 3rd Hit
leo1,2,4h, h, L5, 10, 15i10, ,i24-13+3+8d
Combo from 2nd CH
leo1,4h, h5, 17i10, i16-5+11
* Jail from 1st attack
leodb+1s6i10-5+6
High crush 4~
leohFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
leroy1h5i10+1+8
leroy1,1h, m5, 7i10, i18~19-9~-8+2~+3
Combo from 1st hit CH
* slightly delayable
* jails unless delayed
leroy1,1,1+2h, m, h5, 7, 12i10, ,i19~20-9~-8-2~-1
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit
leroy1,1,1+2,1h, m, h, m5, 7, 12, 15i10, ,i23~24-16~-15+20a(+15)~+21a(+17)
Combo from 3rd hit
leroy1,2h, h5, 9i10, i12-3+7
leroy1,2,1h, h, h5, 9, 17i10, ,i27~28-6~-5+8~+9
* Follow-up after successful parry with input 1 or 2
* Partially restores remaining Heat time when successful during Heat
* Delayable
* Combo from 2nd hit CH
Parry state 10~24
leroy1,2,3h, h, h5, 9, 21i10, ,i23~24-6~-5+20a(+11)~+21a(+13)
* Balcony Break
* Combo from 2nd hit CH
Low crush
leroy1,2,4h, h, m5, 9, 11i10, ,i16-9+3
* Transition to HRM
* Combo from 1st hit
leroyd+1sl5i10-5+6
High crush
leroyd+1,2sl, m5, 8i10, i15~16-10~-9-1~0
Combos from 1st hit CH
leroyd+1,2,4sl, m, m5, 8, 11i10, ,i15-9+3
* Transition to HRM
* Combos from 2nd hit
lidia1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lidia1,2h, h5, 8i10, i10-3+4
Jail from 1st attack with 4f delay
lidia1,2,2h, h, m5, 8, 10i10, ,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
lidia1,2,3h, h, h5, 8, 27i10, ,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
,Low crush 16~31
lidia1,2,4h, h, l5, 8, 15i10, ,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
lidia1,4h, h5, 17i10, i19-8+1
* Combo from 1st hit with 4f delay
* Balcony break on airborne hit
lidiadb+1sl5i10-5+6
Transition to r24? with f
lidiaFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
lili1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lili1,1h, h5, 16i10, i20~21-6+4
* Elbow
* Jail from 1st attack with no delay
* Combo from 1st hit with 5f delay
* Input can be delayed 6f
lili1,1,3h, h, M5, 16, 17i10, ,i20~21-15+6d+25a
* Combo from 2nd CH with 6f delay
* Input can be delayed 6f
* Move can be delayed 5f
lili1,2h, h5, 12i10, i12-3+8
* Jail from 1st attack with 6f delay
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
,High crush 10~45
lili1,2,4h, h, m5, 12, 20i10, ,i29~34-9~-4+2a (-7)
* Balcony Break
* Chip on block [6]
* Input can be delayed 4f
* Move can be delayed 3f
* Powers up in Heat
* Partially consumes remaining Heat time
<div class="plainlist">
* ,Low crush 21~41
* fs42~44</div>
liliH.1,2,4h, h, m5, 12, 30i10, ,i29~34+5~+10+18~23a (-8~-3)
* Balcony Break
* 13 chip damage on block
* Input can be delayed 4?f
* Move can be delayed 3?f
* Partially consumes remaining Heat time
<div class="plainlist">
* ,Low crush 21?~41?
* fs42?~44?</div>
lili2h8i10+0+8
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
,High crush 10~45
lili2,4h, h8, 20i10, i22~26-2~+2+24a (+15)
* Balcony Break
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
lilidb+1sl5i10-5+6
* Alternate input FC.1
High crush
liliFC.1sl5i10-5+6
* Alternate input db+1
High crush
nina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
nina1,2h, h5, 10i10, i10-3+8
* Jail from 1st attack with 8f delay
* Enter SS +0 +11 t15 r9 with D_U
nina1,2,1h, h, h5, 10, 17i10, ,i26~27-3+2
* Combo from 2nd CH with 4f delay
* Input can be delayed 6f
nina1,2,1,1+2h, h, h, h,h,h5, 10, 17, 6,6,6i10, ,i25 i32 i39-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH
* Chip damage on block
* Power up in Heat
nina1,2,4h, h, h5, 10, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 8f delay
* Input can be delayed 10f
nina1,2,1+2h, h, m5, 10, 22i10, ,i23-14+11a (+2)+36d (+28)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 10f
* Interrupt with i3 from 2nd block
nina1,4h, h5, 17i10, i17~18-4+1+50a
* Combo from 1st hit
* Move can be delayed 2f
nina1,4,1h, h, m5, 17, 21i10, ,i25~26-11+15g+67a (+47a)
* Balcony Break
* Interrupt with i1 from 2nd block
nina2h10i10+1+7
nina2,3h, m10, 15i10, i18-13+0d
* Knee
* Combo from 1st CH with 7f delay
* Input can be delayed 12f
* Transition to Triple Slaps throw automatically on standing front hit
* Throw is unbreakable, rest of the chain throw is breakable
ninad+1sl5i10-5+5
* Transition to r24? with f
High crush 4~
ninad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
ninahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
ninahFC.1,4sl, m5, 10i10, i16~17-11+0
Combo from 1st CH
panda1h5i10+1+8
panda1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH
panda1,1,1h, m, m5, 8, 14i10, ,i22~23-16+69a (+53)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
panda1,2h, h5, 25i10, i22~24-5+11 (+2)
* Balcony Break
* chip damage on block
* Jail from 1st hit
* Combo from 1st CH
panda2h10i10-1+6
panda2,1h, m10, 11i10, i16-3+2
Combo from 1st hit
panda2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
panda2,1,3h, m, l10, 11, 13i10, ,i18-13-2
pandaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
paul1h5i10+1+8
paul1,2h, h5, 12i10, i10-3+8
* Move can be delayed 3f
* Input can be delayed 3f
* Combo from 1st hit with 3f delay
* Jail from 1st hit with 3f delay
paul1,2,3h, h, m5, 12, 7i10, ,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to 10 strings
paul1,4h, L5, 8i10, i23-11c+1
* Combo from 1st CH
High crush 14~
paul2h10i10+0+6
paul2,3h, h10, 21i10, i22~23-9+22d (+13)+51a
Balcony Break
* Combo from 1st CH
paul2,d+3h, L10, 11i10, i22-12c-1
* Combo from 1st CH
High crush 21~
pauldb+1sl5i10-5+6
* Transition to r24 standing with f
High crush
raven1h5i10+1+8
raven1,2h, h5, 12i10, i12-3+7
* Jail from 1st attack with 2f delay
* Can shift to r22 SZN -4/+6 with 3+4 or D
raven1,2,4h, h, m5, 12, 20i10, ,i23~25-14~-12+15a (-2)
* Tornado
* Balcony Break
* Combo from 1st or 2nd CH
,Low crush 23~42 fs43~45
raven2h9i10-1+8
raven2,3h, l9, 10i10, i22-13-2
Combo from 1st hit
,High crush 6~
raven2,4h, h9, 16i10, i18~19-8~-7+8
* Wall Crush +16g on hit
* Transition to +8 BT on hit with B
* Transition to +8 FC on hit with D
* Transition to +10 CD on hit with F
ravend+1sl5i10-5+6
* Can recover standing with f
High crush 4~
ravenFC.1sl5i10-5+6
Can recover standing with f
High crush 1~
ravenBT.2h9i10+0+7
ravenBT.2,1h, h9, 10i10, i14-1+3
* Combo from 1st hit
* Can transition to r36 BT with B
* Can transition to t31 r18 +1/+7 CD with F
ravenBT.2,2h, m9, 12i10, i21~22-9~-8+2~+3
* Combo from 1st CH
* Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
ravenBT.2,2,1h, m, sm9, 12, 21i10, ,i18~19-13+2a (-7)
* Balcony Break
* Available only on hit or block
* Combo from 2nd hit
* Combo from 1st CH
ravenH.BT.2,2,1h, m, sm,sm9, 12, 21,30i10, ,i18~19, i39~47-3+2a (-7)
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
ravenBT.3h10i10-11+0
ravenBT.3,4h, m10, 17i10, i28~30+0~+2+1~+3+11g~+13g
* Combo from 1st hit with 2f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Forces crouch on CH
ravenBT.3,4,3h, m, M10, 17, 22i10, ,i27~30-6~-3+18a
Same move as (df+4,4),3
,Low crush 1~27 fs28~30
ravenBT.3,4,4h, m, M10, 17, 21i10, ,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
,Low crush 12~31 fs32~34
ravenBT.3,4,4,Fh, m, M10, 17, 21i10, ,-36
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
,Low crush 18~49 fs50~52
ravenBT.d+1sl5i10-3+6
High crush 1~
reina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
reina1,1h, h5, 6i10, i15-1+8
Jail from 1st attack with 2f delay
reina1,1,2h, h, m5, 6, 12i10, ,i13-17+11
* Combo from 1st hit with 11f delay
* Hit-confirmable from 1st hit
* Cancel transition with input B, frame advantage +2
* Wall Crush +23g on hit
* Transition to SEN on hit only
reina1,2h, h5, 8i10, i10-3+8
Jail from 1st attack with 4f delay
reina1,2,2h, h, h5, 8, 14i10, ,i17-14+0
* Jail from 2nd attack with 2f delay
* Input can be delayed 3f
* Move can be delayed 2f
reina1,2,3h, h, m5, 8, 10i10, ,i21~22-10+1
* Knee
* Combo from 2nd CH with 3f delay
* Input can be delayed 3f
* Move can be delayed 2f
reina1,2,3,4h, h, m, h5, 8, 10, 21i10, ,i22~23-4+21a (+12)
* CH-confirmable from 2nd CH
* Combo from 3rd hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
* Interrupt with i5 from 3rd block
reinad+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
shaheen1h5i10+1+8
shaheen1,2h, h5, 9i10, i12-3+8
shaheen1,2,2h, h, m5, 9, 17i10, ,i20~21-11+3+58a
* Counter hit combo from 1st hit
* Can be delayed
shaheen1,2,3h, h, h5, 9, 18i10, ,i20-8+3
* Transition to -1, +10 SNK with DF
* Counter hit combo from 1st hit
shaheen1,2,4h, h, m5, 9, 20i10, ,i24~26-13+33a (+18)
* Tornado
shaheen2h10i1006
shaheen2,1h, m10, 7i10, i17~18-4+2
shaheen2,3h, h10, 18i10, i20-8+3
* Transition to -1, +10 SNK with DF
steve1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
steve1,1h, h5, 7i10, i15-3+3
* Combo from 1st hit with 4F delay
* Jails from 1st block with 2F delay
* Move can be delayed by 4F
* Shift to LWV with 3 (-6/+0)
* Shift to RWV with 4 (-6/+0)
* Shift to SWY with b+3_4 (-6/+0)
* Shift to r20? DCK with f+3_4 (-2/+4)
* r22? DCK FC cancel?
steve1,1,2h, h, h5, 7, 15i10, ,i13-14-7+4
* Combo from 1st hit with 3F delay
* Jail from 1st block with 3F delay
* Move can be delayed by 3F
* Shift to LWV with 3 (-5/+6)
* Shift to RWV with 4 (-5/+6)
* Shift to SWY with b+3_4 (-5/+6)
* Shift to r20? DCK with f+3_4 (-3/+8)
* r22? DCK FC cancel?
steve1,1,d+1h, h, m5, 7, 15i10, ,i25-6+0+5
* Shift to r18? FLK with b (+0/+6/+11)
* r18? FLK FC cancel?
* Move can be delayed by 3F
steve1,2h, h5, 10i10, i10-3+8
* Combo from 1st hit
* Jail from 1st block
* Shift to LWV with 3 (-4/+7)
* Shift to RWV with 4 (-4/+7)
* Shift to SWY with b+3_4 (-4/+7)
* Shift to r20? DCK with f+3_4 (-2/+9)
* r22? DCK FC cancel?
steve1,2,1h, h, h5, 10, 15i10, ,i14-3+3
* Combo from 1st CH or 2nd CH
* Jail from 1st block
* Input f to r19? PAB (-2/+4)
* Input b to r18? FLK (-1/+5)
* r18? PAB/FLK FC cancel?
steve1,2,1,2h, h, h, m5, 10, 15, 15i10, ,i18-19-10+16a (+7)
* Balcony Break
* Combo from 3rd CH
* Shift to LWV with 3 (-6/+20a (+11))
* Shift to RWV with 4 (-6/+20a (+11))
* Shift to SWY with b+3_4 (-6/+20a (+11))
* Shift to r20? DCK with f+3_4 (-4/+22a (+13))
* r22? DCK FC cancel?
Showing 400 of 5792 moves