Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
yoshimitsu | FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break * Weapon * Hitlines exist on the sword and directly behind Yoshimitsu * Can be canceled at any time into another FLE move * After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~ | |
hwoarang | b+1+3/b+2+4 | i6 | +9 | * Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle | ||||
yoshimitsu | 1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Knockdown against BT opponent +11a (FDFT) * Power up in NSS or Heat | |
yoshimitsu | MED.1+4 | m | 20 | i6~9 | -20 | +14c | * Weapon * 70% proration on standing hit * Knockdown against BT opponent +11a (FDFT) * Power up in NSS or Heat | |
azucena | LIB.P (Low) | m,m | 15,20 | i7~8 i19~20 | * Restores recoverable health * +8 on standing lows, will cause a juggle on lows with float properties <div class="plainlist"> * is1~6 * fs7 * Low crush 8~19 * fs20~22</div> | |||
anna | BT.1 | h | 15 | i8 | -8 | +3 | * Links to 1 jab extensions * Combo into extensions on CH | |
anna | TOM.1 | m | 30 | i8~18 | +4~+53 | +20a (-6) | * Balcony Break * Weapon * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * 4 chip damage on block * 9 chip damage on block in Heat * Power up in Heat: +10 damage | |
anna | TOM.2 | m | 30 | 8~107 | -1~+98 | +20a (-6) | * Balcony Break * Weapon * Wall Crush +10g~ minimum * 12 chip damage on block * 16 chip damage on block in heat * Power up in Heat: +10 damage | |
hwoarang | H.RFS.f+4 | h,h | 8,10 | i8,i10 | +0 | +5 | * Remains in Right Flamingo | |
hwoarang | H.RFS.f+4,4 | h,h, h | 8,10, 9 | i8,i10, i23 | -6 | +75 (+59) | * Tornado * Instant Tornado on standing hit * Shifts to Right Stance * Combo from 1st hit * Partially uses remaining Heat time | |
hwoarang | RFS.f+4 | h,h | 8,8 | i8 | +0 | +2 | * Remains in Right Flamingo | |
hwoarang | RFS.f+4,4 | h,h, h | 8,8, 9 | i8, i23 | -6 | +75 (+59) | * Tornado * Combo from 1st or 2nd CH * Shifts to Right Stance | |
kazuya | BT.1 | h | 15 | i8 | -3 | +8 | ||
lili | BT.1 | h | 8 | i8 | -8 | +3 | ||
lili | BT.1,2 | h, m | 8, 20 | i8, i24 | -13 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 9F delay Low crush 27~ | |
lili | BT.1,4 | h, h | 8, 21 | i8, i22 | -5 | +10g | * Heat Engager * Heat Dash +5, +34d * Balcony Break * Combo from 1st hit with 4?F delay | |
nina | BT+1 | h | 15 | i8 | -8 | +3 | Links to 1 jab extensions | |
raven | BT.1 | h | 7 | i8 | -1~+0 | +5~+6 | ||
raven | BT.1,4 | h, h | 7, 23 | i8, i16~17 | -8~-7 | +40a (-18) | +67a (+51) | * Balcony Break * Combo from 1st hit |
xiaoyu | b+1 | m | 10 | i8 | -12 | +1 | * Automatically transitions to BT on hit * Recover facing forward with B+1 (between -1 and +4) | |
xiaoyu | While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony Break Low crush | |
yoshimitsu | NSS.1+4 | m | 20 | i8~11 | -20 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 1 base health on hit | |
kazuya | BT.u+3 | m | 18 | i9 | -12 | +19a (+9) | <div class="plainlist"> * Low crush 9~24 * fs25~27</div> | |
king | f,f,n,1+2 | m | 0 | i9 | +0 | +7s | +18s | * Forces Standing on hit. * Allows follow up on CH. |
alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
alisa | 1,1 | h, h | 5, 18 | i10, i21 | -3 | +5 | +14a | * Combo from 1st hit with 4f delay * Input can be delayed 8f * Enter DES with 1+2 |
alisa | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
alisa | 1,2,2 | h, h, h | 5, 10, 20 | i10, ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break ** on airborne hit * Weapon * Combo from 2nd CH with 1f delay * 6 chip damage on block | |
alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Input can be delayed 8f * Move can be delayed 7f |
alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Input can be delayed 8f * Move can be delayed 7f | |
alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f High crush 1~ | |
alisa | DES.uf+2 | h,h,h,h,h | 5,5,5,5,5 | i10~14 i1~5 i1~5 i1~5 i1~1 | +35a (+28) | * Weapon * Only hits airborne opponents | ||
anna | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
anna | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
anna | 1,2,1 | h, h, h | 5, 8, 4 | i10, ,i16 | -4 | +0 | * Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f | |
anna | 1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Weapon * Combo from 3rd CH * Chip damage on block | |
anna | 1,2,1,4 | h, h, h, m | 5, 8, 4, 18 | i10, ,i20~21 | +4 | +32a (+22) | * Tornado * Chip damage on block ,fs20~39 | |
anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +23a (-3) | * Weapon * Combo from 3rd CH * Jails from 4th hit * Partially uses remaining Heat time | |
anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically |
anna | 1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH |
anna | 1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Balcony Break * Combo from 1st hit ,High crush 10~ | |
anna | 2 | h | 10 | i10 | -3 | +3 | +9 | * Enter HAM +1 +7 +13 with F |
anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * Combo from 1st CH * High evasion * Interrupt with i11 from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
anna | 2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st attack * Combo from 1st hit with ?f delay * Input can be delayed 2f |
anna | 2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 10f |
anna | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
anna | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
anna | CJM.2 | h | 10 | i10 | -11 | +0 | ||
anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 6f delay | |
anna | ROLL.3 | m | 27 | i10~11 | -9 | +32d (+24) | * Balcony Break ,High crush 1~ | |
asuka | 1 | h | 6 | i10 | -2 | +9 | ||
asuka | 1,1 | h, m | 6, 15 | i10, i24 | -7 | +4 | * Combo from 1st CH with 3f delay * Links to f+1 extensions * Interrupt with i4 from 1st block | |
asuka | 1,1,3 | h, m, m | 6, 15, 17 | i10, ,i21~22 | -5 | +6 | +14c | * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
asuka | 1,2 | h, m | 6, 9 | i10, i22~23 | -8 | +6 | * Combo from 1st hit * Combo from 1st CH with 3f delay | |
asuka | 1,2,3 | h, m, m | 6, 9, 24 | i10, ,i31~33 | -2 | +29a (+20) | * Balcony Break * Chip damage on block * Cancel to r18 with B * Interrupt with i15 from 2nd block * Last input can be held to power up | |
asuka | 1,2,3* | h, m, m | 6, 9, 26 | i10, ,i52~53 | +6 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block | |
asuka | 1,2,4 | h, m, m | 6, 9, 20 | i10, ,i18~19 | -12 | +12s | * Combo from 1st CH * Combo from 2nd CH with 1f delay | |
asuka | 1,3 | h, l | 6, 10 | i10, i21 | -11 | +0 | * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay | |
asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
azucena | 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit * Transition to LIB on standing hit only * Delayable |
azucena | 1,2 | h, h | 5, 23 | i10, i20~21 | -14 | +8 | * Balcony Break * Combo from 1st hit with 4f delay * Can transition to BT with B | |
azucena | 2 | h | 9 | i10 | +0 | +9 | ||
azucena | 2,1 | h, m | 9, 11 | i10, i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay | |
azucena | 2,1,2 | h, m, h | 9, 11, 21 | i10, ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Input can be delayed 10f | |
azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 4~ | |
azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 1~ | |
azucena | BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
azucena | BT.1,2 | h, h | 9, 23 | i10~11, i22~23 | -1 | +19a (+10) | * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Input can be delayed 10f * 6 chip damage on block * 9 chip damage on block during heat * Cancel to LIB -19 -13 r20 with F | |
azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Input can be delayed 10f * Will not combo if the kick impacts on i25 |
bryan | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
bryan | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | Jail from 1st attack |
bryan | 1,2,1 | h, h, m | 5, 8, 18 | i10, ,i19 | -6 | +6 | +65a | Combo from 2nd CH with 10f delay |
bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH * Combo from 2nd CH with 3f delay |
bryan | 1,2,4 | h, h, h | 5, 8, 24 | i10, ,i20 | -5 | +20a (+11) | * Heat Engager * Heat Dash +5, +34a (+27) * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 3f delay * Move can be delayed 2f | |
bryan | 1,4 | h, h | 5, 14 | i10, i15 | -7 | +4 | Jail from 1st attack | |
bryan | 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |
bryan | 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | i10, ,i19 | +0 | +55a | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Input can be delayed 8f * Move can be delayed 6f | |
bryan | 1,4,2,1,2 | h, h, h, h, h | 5, 14, 18, 16, 22 | i10, ,i24 | -9 | +41d (-17) | * Balcony Break * Input can be delayed 1f | |
bryan | 1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis | |
bryan | 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i10, ,i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * ,Low crush 16~31 * fs32~34</div> | |
bryan | 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | Combo from 2nd CH with 5f delay | |
bryan | 1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | i10, ,i23 | -7 | +7 | +14a | Combo from 3rd CH |
bryan | 2 | h | 10 | i10 | +1 | +7 | ||
bryan | 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | * Combo from 1st hit with 1f delay * CH frames also apply to combo from 1st CH * Balcony break on CH |
claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
claudio | 1,2 | h, h | 5, 12 | i10, i13~14 | -3 | +8 | * Jail from 1st attack with 5f delay * Input can be delayed 5f * Move can be delayed 4f | |
claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Input can be delayed 5f * Move can be delayed 4f | |
claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
clive | 1,1 | h, h | 5, 13 | i10, i18~19 | -3 | +6 | * Jail from 1st attack * Combo from 1st hit * Enter PHX -3 +6 r23 with F or 4 on hit or block | |
clive | 1,2 | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | * Spike * Weapon * Combo from 1st hit with 2f delay * Increases ZAN gauge by 0.30 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * +11d on BT hit | |
clive | 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break * Weapon * Combo from 1st CH * Input can be delayed 2f * 6 Chip damage on block * 9 Chip damage on block in heat * +20a (+11) on BT hit | |
clive | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 Low crush 1~31 fs32~34 | |
devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
devil-jin | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | * Jail from 1st attack with 3f delay | |
devil-jin | 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13~14 | -17 | +18a (+13) | * Balcony Break on airborne hit * Combo from 1st hit with 11f delay | |
devil-jin | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay | |
devil-jin | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit with 11f delay * Jail from 2nd attack with 2f delay * Move can be delayed 9f | |
devil-jin | 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Spike * Move can be delayed 1f * Interrupt with i10 from 2nd block | |
devil-jin | 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Spike * Interrupt with i7 from 3rd block | |
devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st attack | |
devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
devil-jin | 2,2 | h, h | 9, 20 | i10, i17 | -13 | -2 | * Jail from 1st attack with 2f delay | |
devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
dragunov | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
dragunov | 1,1 | h, h | 5, 8 | i10, i20 | -4 | +7 | Combo from 1st hit | |
dragunov | 1,1,3 | h, h, m | 5, 8, 22 | i10, ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 2nd CH with 5f delay * Input can be 10f delayed |
dragunov | 1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | * Jail from 1st attack * Combo from 1st hit | |
dragunov | 1,2,1 | h, m, m | 5, 8, 20 | i10, ,i19~20 | -14 | +15g | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Combo from 1st or 2nd CH * Opponent recovers Crouching | |
dragunov | 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack * Combo from 1st hit |
dragunov | 1,3,2 | h, h, m | 5, 14, 20 | i10, ,i22~23 | -13 | +41a | * Spike * Combo from 2nd CH | |
dragunov | 1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Throw break 1+2 ** Unbreakable during Heat ** Partially uses remaining Heat time * Cancel with B | |
dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
dragunov | 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF | |
dragunov | 2,1,3 | h, h, h | 10, 10, 24 | i10, ,i18~19 | -9 | +40d (-18) | * Balcony Break * Input can be delayed 14f * Move can be delayed 10f | |
dragunov | 2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3c | * Spike * Trades with i8 from 2nd block | |
eddy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
eddy | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HSP -8 +3 r27 with F | |
eddy | 1,2,4 | h, h | 5, 12 | i10, , | +6 | +17 | <div class="plainlist"> * ,Low crush 7~37 * fs38~40</div> | |
eddy | 1,2,4~3 | h, h, L | 5, 12, 20 | i10, ,i32~33 | -14c | +18a | ,High crush 32~ | |
eddy | 1,2,4~4 | h, h, h | 5, 12, 27 | i10, ,i18~20 | +8~+10 | +42d (-16) | * Balcony Break * Tech roll to r45 FC on frames 30~31 ,Low crush 7~32 | |
eddy | 1,3 | h, m | 5, 16 | i10, i23~24 | -14 | +7c | * Spike * Combo from 1st hit with 2f delay | |
feng | H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
feng | 1 | h | 5 | i10 | +1 | +8 | ||
feng | 1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Move can be delayed |
feng | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
feng | 1,2,2 | h, h, h | 5, 9, 12 | i10, ,i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
feng | 1,3 | h, h | 5, 19 | i10, i16~17 | -5 | +8~+9 | * Combo from 1st hit | |
feng | 2 | h | 8 | i10 | -3 | +5 | ||
feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack | |
feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B Low crush 12~19 | |
feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | * Balcony Break on CH |
heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
heihachi | 1,1 | h, h | 5, 6 | i10, i10 | -5 | +6 | * Jail from 1st attack with 3f delay | |
heihachi | 1,1,2 | h, h, m | 5, 6, 16 | i10, ,i18 | -17 | +19a (+9) | * Balcony Break * Combo from 1st hit with 12f delay | |
heihachi | WAR.1,1,2 | h, h, m | 5, 6, 20 | i10, ,i18 | -17 | +28a (+2) | * Balcony Break * Combo from 1st hit with 12f delay * Chip damage on block | |
heihachi | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
heihachi | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Enter FUJ -9 +4 r30 with D on frame 22 | |
heihachi | 1,2,2~1 | h, h, m | 5, 8, 20 | i10, ,i13 | -11 | +6 | * Combo from 2nd CH * Cancel to SS -5 -16 with D_U | |
heihachi | 1,2,2~1,1+2 | h, h, m, m | 5, 8, 20, 24 | i10, ,i26 | -13 | +11a (+2) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH | |
heihachi | 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16g | +52a | * Tornado * Combo from 2nd CH with 2f delay * Opponent recovers crouching |
heihachi | 1,b+2 | h, m | 5, 17 | i10, i22 | -2 | +8 | * Combo from 1st CH with 3f delay * Input can be delayed 10f * Move can be delayed 7f * Enter FUJ r30 with D | |
heihachi | 1,b+2,1 | h, m, m | 5, 17, 20 | i10, ,i35~39 | -15 | +30a (+20) | * Combo from 2nd CH Low crush 38~61 | |
heihachi | 1,b+2,2 | h, m, m | 5, 17, 17 | i10, ,i25~26 | -13 | +6c | * Spike * Head * Combo from 2nd hit | |
heihachi | 1,b+2,4 | h, m, m | 5, 17, 30 | i10, ,i39 | +5 | +30a (+9) | * Balcony Break * 12 chip damage on block * 13 chip damage on block in heat Low crush 17~39 | |
heihachi | WAR.1,b+2,2 | h, m, m | 5, 17, 22 | i10, ,i25~26 | -13 | +23a (+13) | * Reversal Break * Balcony Break * Head * Combo from 2nd hit * Chip damage on block * Erases opponent's recoverable health on hit * +42d on airborne hit, opponent can tech roll after | |
hwoarang | 1 | h | 5 | i10 | +1 | +8 | ||
hwoarang | 1,1 | h, h | 5, 8 | i10, i12 | -3 | +8 | Jails | |
hwoarang | 1,1,3 | h, h, l | 5, 8, 10 | i10, ,i21 | -12 | -1 | ||
hwoarang | 1,1,3,3 | h, h, l, h | 5, 8, 10, 14 | i10, ,i20 | -14 | +4 | ||
hwoarang | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Jails * 1,2,3 to shift to Left Flamingo * 1,2,4 to shift to Right Flamingo | |
hwoarang | 1,2,f+3 | h, h, m | 5, 10, 14 | i10, ,i21 | -8 | +9 | Wall Crush +21g on hit | |
hwoarang | 1,2,f+4 | h, h, h | 5, 10, 20 | i10, ,i24 | -2 | +35 (KND) | * Balcony Break Low crush | |
hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * 2,3 to shift to Left Flamingo * 2,4 to shift to Right Flamingo (+3/+11g/+12) |
hwoarang | 2,f+3 | h, m | 9, 14 | i10, i21 | -8 | +9 | Wall Crush +21g on hit | |
hwoarang | 2,f+4 | h, h | 9, 20 | i10, i24~25 | -2 | +35 | * Balcony Break Low crush | |
hwoarang | ws1 | m | 12 | i10~11 | -3 | +8 | ||
hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in Right Stance | |
hwoarang | RFF.1,1 | h, m | 10, 12 | i10, i19 | -8 | +3 | ||
hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in Right Stance | |
hwoarang | RFF.2,1 | h, h | 6, 10 | i10, i10 | +0 | +6 | * Jails * Remains in Right Stance | |
hwoarang | RFF.2,1,1 | h, h, m | 6, 10, 12 | i10, ,i19 | -8 | +3 | ||
hwoarang | RFF.2,3 | h, h | 6, 24 | i10, i19~20 | -9 | +20 | * Tornado Low crush | |
hwoarang | RFF.2,4 | h, h | 6, 9 | i10, i12 | -8 | +3 | * Jails * Remains in Right Stance * Hold any direction to shift to Right Flamingo | |
hwoarang | RFF.2,4,3 | h, h, m | 6, 9, 20 | i10, ,i25~31 | -14c | +14 | * Remains in Right Stance | |
hwoarang | RFF.2,4,4 | h, h, h | 6, 9, 23 | i10, ,i18~19 | -5 | +41 | * Balcony Break * Jails | |
hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
hwoarang | RFF.f+1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | Jails | |
jack-8 | H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash * Balcony Break * Chip damage on block (19) | |
jack-8 | f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | * Tracking notes: * Can be sidewalked left at -2 or -1 * Can be sidestepped right at -4 |
jack-8 | d+1 | s | 5 | i10 | -5 | +6 | * High crush 4 | |
jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
jin | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +6 | Jail from 1st attack with 4f delay | |
jin | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i20~22 | -16 | +31a (+21) | * Tornado * Combo from 2nd CH with 7f delay * Input can be delayed 9f * Move can be delayed 4f * Chip damage on block <div class="plainlist"> * Low crush 20~49 * fs50~52</div> | |
jin | 1,2,3 | h, h, m | 5, 12, 20 | i10, ,i24~26 | +0 | +31d | * Spike * Interrupt with i10 from 2nd block * Input can be delayed 9f * Move can be delayed 4f | |
jin | 1,2,4 | h, h, h | 5, 12, 26 | i10, ,i20~22 | -4 | +23a (+14) | * Balcony Break * Combo from 3rd hit with 7f delay * Input can be delayed 9f * Move can be delayed 4f | |
jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
jin | 1,3,4 | h, L, l | 5, 9, 17 | i10, ,i23 | -13 | +3 | +29a | * Combo from 2nd CH with 7f delay * Input can be delayed 12f |
jin | 2 | h | 9 | i10 | +0 | +9 | ||
jin | 2,1 | h, m | 9, 9 | i10, i16~17 | -3 | +6 | * Jail from 1st attack with 2f delay * Same animation as df+1 | |
jin | 2,1,4 | h, m, m | 9, 9, 18 | i10, ,i18~20 | -10 | +3 | +26a | * Combo from 2nd CH with 8f delay * Input can be delayed 10f |
jin | 2,1,4~4 | h, m, l | 9, 9, 20 | i10, ,i20~21 | -12 | +16a | Interrupt with i16 from 2nd block | |
jin | 2,4 | h, h | 9, 20 | i10, i24~27 | -13 | +7 | * Balcony Break * Combo from 1st hit with 2f delay * Enter ZEN -6 +14 r26 with F | |
jun | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
jun | 1,1 | h, m | 5, 15 | i10, i25 | -1 | +8 | +13 | * Combo from 1st hit with 1f delay * Restores 2 health and 2 recoverable on hit |
jun | 1,2 | h, h | 5, 8 | i10, i16 | -3 | +6 | * Jail from 1st attack with 2f delay * Combo from 1st hit with 2f delay * Enter SS +1 +10g r16 with u or d | |
jun | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i16~17 | +4 | +11 | +20c | * Homing * Combo from 2nd CH with 5f delay * Jail from 2nd block with 1f delay * Restores 2 health on hit |
jun | 1,2,4 | h, h, m | 5, 8, 16 | i10, ,i27~28 | -12 | +5 | +15a (+6) | * Balcony Break (airborne) * Combo from 2nd CH with 3f delay * Input can be delayed 9f |
jun | 1,3 | h, L | 5, 12 | i10, i23 | -12 | +2 | +6c | * Combo from 1st CH with 2f delay |
jun | uf+1 | h,h | 6,30 | i10 i26 | -14 | +22a | * Balcony Break * Jail from 1st attack * Deals 12 damage to self (8 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit | |
jun | FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit, t74 both hits High crush 1~ | |
kazuya | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
kazuya | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +6 | * Jails * Combo from 1st hit | |
kazuya | 1,1,2 | h, h, m | 5, 6, 12 | i10, ,i13 | -17 | +20a(+15) | * Combo from 1st hit * Can be delayed 11F * Balcony Break on Air hit | |
kazuya | 1,1,2,DVK.F | h,h,m,th | 5,6,12,8 | i10 | -17 | +5 | * Jails * Partially uses remaining Heat time * Only on hit | |
kazuya | 1,2 | h, h | 5, 8 | i10, i10 | -1 | +8 | * Jails * Combo from 1st hit * Combo can be delayed 12F from 1st hit | |
kazuya | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | ||
kazuya | 1,2,2~3 | h, h, m | 5, 8, 23 | i10, ,i23 | -9 | +6 | ||
kazuya | 1,2,4 | h, h, l | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH * Can be delayed 7F |
kazuya | 1,2,4,3 | h, h, l, m | 5, 8, 18, 25 | i10, ,i32 | -2 | +24a(+15) | +69a) | * Balcony Break * Combo from 3rd CH * Can be delayed |
kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
kazuya | BT.3 | h | 18 | i10 | -8 | +8 | ||
kazuya | BT.d+1 | sl | 15 | i10 | +6 | -5 | High crush 1~ | |
kazuya | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
king | 1,2 | h, h | 5, 15 | i10, i10~12 | -3 | +8 | * Combo from 1st hit with 6F delay * Jail from 1st block with 5F delay | |
king | 1,2,1 | h, h, m | 5, 15, 10 | i10, ,i24~25 | -4 | +5s | +10s | * Forces standing on hit. * Move can be delayed by 9F * Starter of 10 Strings, 3rd~5th hits are combo. |
king | 1,2,1,2+4 | h, h, m, t | 5, 15, 10, 40 | i10, ,i26~28 | +0d | * Throw break 2. | ||
king | 1,2,1,d+2+4 | h, h, m, t(c) | 5, 15, 10, 35 | i10, ,i28~30 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
king | 1,2,2+4 | h, h, t | 5, 15, 30 | i10, ,i30 | +1d | * Throw break 2. | ||
king | 1,2,d+2+4 | h, h, t(c) | 5, 15, 35 | i10, ,i27 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
king | 2 | h | 10 | i10 | +1 | +7 | ||
king | 2,1 | h, m | 10, 15 | i10, i23~24 | -3 | +8 | * Forces standing on hit. * Combo from 1st hit. | |
king | d+1 | s.l | 5 | i10 | -5 | +6 | High crush 4~ | |
king | d+1,2 | s.l,m | 5,13 | i10,i15~17 | -11 | +5s | * Jail from 1st block * Combo from 1st CH * Forces standing on hit. | |
king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. | ||
king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side Switch. Opponent recovers in FUFL. | ||
king | b+2+4:3+4 | r(m) | 25(,28) | i10 | +27d(+1d) | * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. | ||
king | ws1 | m | 12 | i10~11 | -3 | +4s | * Acts like 11 frame attack. * Forces Standing on hit. | |
king | AIR.f,f,F+2+4 | t(a) | 65(70) | i10 | +4d | Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
king | AIR.f,hcf+1 | t(a) | 55(60) | i10 / i12~14 | +3d | Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
king | Behind.b,f+1+2 | t | 75 | i10 | +1d | Floor Break * Cannot throw break. * Opponent recovers FUFR. | ||
king | WALL.f,hcf+1 / WALL.f,f,F+2+4 | t(w) | 65(70) | i10 | -5d | * Cannot throw break. Also converts from RKO. * (f,hcf+1): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * (f,f,F+2+4): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFR. | ||
king | f,f,F+2+4 | t | 40(45) | i10 | -5 | +1d | * 1+2 throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFL. | |
king | f,hcf+1 | t | 45(50),20 / 70 | i10 | -13 | -22d(-50) | * 1 throw break. Side switch. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). * Partially restores remaining Heat time. * Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70. * Opponent recovers in FUFT if fails to roll. | |
kuma | 1 | h | 5 | i10 | +1 | +8 | ||
kuma | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH | |
kuma | 1,1,1 | h, m, m | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+23) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
kuma | 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | * Balcony Break * chip damage on block * Jail from 1st hit * Combo from 1st CH | |
kuma | 2 | h | 10 | i10 | -1 | +6 | ||
kuma | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit | |
kuma | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
kuma | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 1st CH | |
kuma | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
lars | 1 | h | 5 | i10 | +1 | +8 | ||
lars | 1,1 | h, m | 5, 8 | i10, i18~19 | -8 | +0 | * Combo from 1st hit CH with 3F delay * Jail from 1st block with no delay | |
lars | 1,1,1 | h, m, m | 5, 8, 20 | i10, ,i25~26 | -12 | +5c | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 2nd hit with 4F delay * Combo from 1st CH with 4F delay * Move can be delayed by 5F | |
lars | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4F delay * Jail from 1st block with 4F delay | |
lars | 1,4 | h, l | 5, 10 | i10, i22 | -12 | +1 | * Combo from 1st CH with 2F delay * Transition to LEN with input D (-12/+3) | |
lars | 2 | h | 10 | i10 | +0 | +8 | ||
lars | 2,1 | h, m | 10, 12 | i10, i20~21 | -6 | +8 | * Combo from 1st hit with 3F delay * Input can be delayed by 3F * Transition to LEN, cannot cancel | |
law | 1 | h | 5 | i10 | +1 | +8 | ||
law | 1,1 | h, h | 5, 5 | i10, i18 | -8 | -6 | +6 | |
law | 1,1,1 | h, h, m | 5, 5, 20 | i10, ,i20 | -12 | +41d (-17) | * Heat Engager * Heat Dash +5, +36a (+26) * Combos from 1st or 2nd hit CH * Balcony Break | |
law | 1,1,2 | h, h, h | 5, 5, 12 | i10, ,i17 | -6 | +6 | * Transition to DSS with F ** (-5 oB, +7 oH) | |
law | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +6 | +6 | * Jails from 1st attack * Combos from 1st hit |
law | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i20 | -8 | +4 | +4 | Combos from 1st hit CH |
law | 1,2,2,2 | h, h, m, h | 5, 8, 10, 15 | i10, ,i13 | -9 | +4 | +9d | * Combos from 1st or 3rd hit CH * Delay-able * Transition to DSS with F ** (-3 oB, +10g oH, +15d CH) |
law | 1,2,2,1+2 | h, h, m, m | 5, 8, 10, 23 | i10, ,i19 | -13 | +5a (-4) | Balcony Break | |
law | 1,2,3 | h, h, m | 5, 8, 10 | i10, ,i15 | -5 | +13 | * Wall Crush +24g on hit * Knee * Combos from 1st hit CH * Jails from 1st attack | |
law | 2 | h | 8 | i10 | +0 | +6 | ||
law | 2,2 | h, m | 8, 10 | i10, i20 | -8 | +4 | Delay-able | |
law | 2,2,2 | h, m, h | 8, 10, 10 | i10, ,i13 | -9 | +4 | +9d | * Combos from 2nd hit * Transition to DSS with F ** (-3 oB, +10g oH, +15d) |
law | 2,2,1+2 | h, m, m | 8, 10, 20 | i10, ,i19 | -13 | +5a (-4) | * Balcony Break * Combos from 2nd hit CH * Delay-able | |
law | 2,b+2 | h, h | 8, 8 | i10, i17 | -4 | +7 | * Combos from 1st hit * Delay-able | |
law | 2,b+2,1 | h, h, h | 8, 8, 8 | i10, ,i23 | -3 | +3 | * Combos from 2nd hit CH * Delay-able | |
law | 2,b+2,1,2 | h, h, h, m | 8, 8, 8, 21 | i10, ,i20 | -3 | +20a | +55a | * Combos from 3rd hit CH * Delay-able * Transition to FC with D |
law | db+1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
law | FC.1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
law | BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
law | BT.3 | h | 18 | i10 | -8 | +8 | ||
lee | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
lee | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +7 | * Transition to r30 -2 +8 MS with F * Jail from 1st attack with max (4F) delay * Combo from 1st hit with 4F delay * Move can be delayed 4F | |
lee | 1,2,2 | h, h, m | 5, 9, 14 | i10, ,i20~21 | -13 | -2 | * Move can be delayed 5F * Input can be delayed 7F * Combo from 2nd CH with 7F delay | |
lee | 1,2,2,3 | h, h, m, h | 5, 9, 14, 23 | i10, ,i21 | -3 | +17a (+8) | * Balcony Break * Combo from 3rd hit CH with 9F delay * Transition to r25 -9, +11a (+2a) HMS with 4 * Move can be delayed 13F * Input can be delayed 18F | |
lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st attack * Combo from 2nd hit * Transition to -14 -2 HMS with 3 * Move can be input by pressing 4 during frames 1-9 of 1,2 |
lee | 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st attack * Combo from 2nd hit with 1f delay * Move can be input by pressing 4 during frames 10-13 of 1,2 * Transition to r44 -14 +3 HMS with 3 |
lee | 1,3 | h, h | 5, 5 | i10, i16 | -11 | +0 | Can be delayed (2F?) | |
lee | 1,3:3 | h, h, m | 5, 5, 4 | i10, ,i9 | -11 | +0 | * Input 3 during frames 13?-15? of previous hit * Jail from 1st attack | |
lee | 1,3:3:3 | h, h, m, h | 5, 5, 4, 14 | i10, ,i21 | -17 | +14 | * Combo from 1st hit * Input 3 during frame 8? of previous hit * Timestop on hit * 5 chip damage | |
lee | 2 | h | 10 | i10 | +1 | +7 | ||
lee | 2,1 | h, h | 10, 8 | i10, i15 | -5 | +6 | * Transition to -5, +6 HMS with 3+4 * Combos from 1st hit | |
lee | 2,1,1 | h, h, m | 10, 8, 18 | i10, ,i20 | -12 | +3 | +26a | * |
lee | 2,1,3 | h, h, h | 10, 8, 20 | i10, ,i24 | -4 | +20a (+11) | +65a (+45) | * Balcony Break |
lee | 2,1,4 | h, h, l | 10, 8, 18 | i10, ,i25 | -15 | +1 | +11 | * |
lee | 2,2 | h, m | 10, 14 | i10, i20 | -13 | -2 | * Combos from 1st hit CH | |
lee | 2,2,3 | h, m, h | 10, 14, 23 | i10, ,i21 | -3 | +17a (+8) | * Balcony Break * Transition to -9, +11a (+2) HMS with 4 * Combos from 1st hit CH | |
lee | d+1 | s | 5 | i10 | -5 | +6 | Alternate input db+1, FC.1 High crush | |
lee | ws3 | m | 16 | i10 | -21 | -10 | * | |
lee | ws3,3 | m, m | 16, 11 | i10, i15 | -15 | -4c | * Transition to -15, -4 HMS with 4 * Combos from 1st hit | |
lee | ws3,3,DF+3 | m, m, m | 16, 11, 10 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
lee | ws3,3,DF+3,3 ... | m, m, m, h | 16, 11, 10, 10 | i10, ,i26 | -16 | -8 | * DF+3,3 can be repeated infinately * Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
lee | ws3,3,D+3 | m, m, l | 16, 11, 8 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
lee | ws3,3,D+3,3 ... | m, m, l, h | 16, 11, 8, 10 | i10, ,i24 | -16 | -5 | * D+3,3 can be repeated infinitely * Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
lee | FC.1 | s | 5 | i10 | -5 | +6 | * Alternate input d+1, db+1 High crush | |
leo | 1 | h | 5 | i10 | +1 | +8 | ||
leo | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Enter KNK -9 +2 with b | |
leo | 1,2,1 | h, h, h | 5, 10, 16 | i10, ,i20~21 | -5~-4 | +6 | +9 | Combo from 2nd CH |
leo | 1,2,1,1 | h, h, h, m | 5, 10, 16, 21 | i10, ,i18 | -13 | +12a (+3) | * Balcony Break * Combo from 3rd Hit | |
leo | 1,2,1,4 | h, h, h, h | 5, 10, 16, 30 | i10, ,i21~23 | -6~-4 | +32a (+6) | * Balcony Break * Combo from 3rd Hit | |
leo | 1,2,4 | h, h, L | 5, 10, 15 | i10, ,i24 | -13 | +3 | +8d | Combo from 2nd CH |
leo | 1,4 | h, h | 5, 17 | i10, i16 | -5 | +11 | * Jail from 1st attack | |
leo | db+1 | s | 6 | i10 | -5 | +6 | High crush 4~ | |
leo | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
leroy | 1 | h | 5 | i10 | +1 | +8 | ||
leroy | 1,1 | h, m | 5, 7 | i10, i18~19 | -9~-8 | +2~+3 | Combo from 1st hit CH * slightly delayable * jails unless delayed | |
leroy | 1,1,1+2 | h, m, h | 5, 7, 12 | i10, ,i19~20 | -9~-8 | -2~-1 | * Power up during Heat (partially uses remaining Heat time) * Combo from 2nd hit | |
leroy | 1,1,1+2,1 | h, m, h, m | 5, 7, 12, 15 | i10, ,i23~24 | -16~-15 | +20a(+15)~+21a(+17) | Combo from 3rd hit | |
leroy | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +7 | ||
leroy | 1,2,1 | h, h, h | 5, 9, 17 | i10, ,i27~28 | -6~-5 | +8~+9 | * Follow-up after successful parry with input 1 or 2 * Partially restores remaining Heat time when successful during Heat * Delayable * Combo from 2nd hit CH Parry state 10~24 | |
leroy | 1,2,3 | h, h, h | 5, 9, 21 | i10, ,i23~24 | -6~-5 | +20a(+11)~+21a(+13) | * Balcony Break * Combo from 2nd hit CH Low crush | |
leroy | 1,2,4 | h, h, m | 5, 9, 11 | i10, ,i16 | -9 | +3 | * Transition to HRM * Combo from 1st hit | |
leroy | d+1 | sl | 5 | i10 | -5 | +6 | High crush | |
leroy | d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
leroy | d+1,2,4 | sl, m, m | 5, 8, 11 | i10, ,i15 | -9 | +3 | * Transition to HRM * Combos from 2nd hit | |
lidia | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
lidia | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +4 | Jail from 1st attack with 4f delay | |
lidia | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i22 | -8 | +8 | * Combo from 1st hit * Combo from 2nd hit with 3f delay * Transition to CAT on hit or block only * CAT transition is -16 | |
lidia | 1,2,3 | h, h, h | 5, 8, 27 | i10, ,i26~27 | -6 | +20a (+11) | * Balcony Break * Input can be delayed 3f ,Low crush 16~31 | |
lidia | 1,2,4 | h, h, l | 5, 8, 15 | i10, ,i26 | -13 | +3 | +26a | * Input can be delayed 8f * Interrupt with i7 from 2nd block * Can be low parried on hit * Can hit grounded while off-axis |
lidia | 1,4 | h, h | 5, 17 | i10, i19 | -8 | +1 | * Combo from 1st hit with 4f delay * Balcony break on airborne hit | |
lidia | db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24? with f | |
lidia | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f High crush 1~ | |
lili | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
lili | 1,1 | h, h | 5, 16 | i10, i20~21 | -6 | +4 | * Elbow * Jail from 1st attack with no delay * Combo from 1st hit with 5f delay * Input can be delayed 6f | |
lili | 1,1,3 | h, h, M | 5, 16, 17 | i10, ,i20~21 | -15 | +6d | +25a | * Combo from 2nd CH with 6f delay * Input can be delayed 6f * Move can be delayed 5f |
lili | 1,2 | h, h | 5, 12 | i10, i12 | -3 | +8 | * Jail from 1st attack with 6f delay | |
lili | 1,2,3 | h, h, L | 5, 12, 13 | i10, ,i26 | -13 | -2 | +6c | * Combo from 2nd CH ,High crush 10~45 |
lili | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i29~34 | -9~-4 | +2a (-7) | * Balcony Break * Chip on block [6] * Input can be delayed 4f * Move can be delayed 3f * Powers up in Heat * Partially consumes remaining Heat time <div class="plainlist"> * ,Low crush 21~41 * fs42~44</div> | |
lili | H.1,2,4 | h, h, m | 5, 12, 30 | i10, ,i29~34 | +5~+10 | +18~23a (-8~-3) | * Balcony Break * 13 chip damage on block * Input can be delayed 4?f * Move can be delayed 3?f * Partially consumes remaining Heat time <div class="plainlist"> * ,Low crush 21?~41? * fs42?~44?</div> | |
lili | 2 | h | 8 | i10 | +0 | +8 | ||
lili | 2,3 | h, L | 8, 13 | i10, i26 | -13 | -2 | +6c | * Combo from 1st hit ,High crush 10~45 |
lili | 2,4 | h, h | 8, 20 | i10, i22~26 | -2~+2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 5f delay * Input can be delayed 10f | |
lili | db+1 | sl | 5 | i10 | -5 | +6 | * Alternate input FC.1 High crush | |
lili | FC.1 | sl | 5 | i10 | -5 | +6 | * Alternate input db+1 High crush | |
nina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
nina | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +8 | * Jail from 1st attack with 8f delay * Enter SS +0 +11 t15 r9 with D_U | |
nina | 1,2,1 | h, h, h | 5, 10, 17 | i10, ,i26~27 | -3 | +2 | * Combo from 2nd CH with 4f delay * Input can be delayed 6f | |
nina | 1,2,1,1+2 | h, h, h, h,h,h | 5, 10, 17, 6,6,6 | i10, ,i25 i32 i39 | -9 | +34a (-24) | * Balcony Break * Weapon * Jail from 3rd attack * Combo from 2nd CH * Chip damage on block * Power up in Heat | |
nina | 1,2,4 | h, h, h | 5, 10, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH with 8f delay * Input can be delayed 10f |
nina | 1,2,1+2 | h, h, m | 5, 10, 22 | i10, ,i23 | -14 | +11a (+2) | +36d (+28) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 10f * Interrupt with i3 from 2nd block |
nina | 1,4 | h, h | 5, 17 | i10, i17~18 | -4 | +1 | +50a | * Combo from 1st hit * Move can be delayed 2f |
nina | 1,4,1 | h, h, m | 5, 17, 21 | i10, ,i25~26 | -11 | +15g | +67a (+47a) | * Balcony Break * Interrupt with i1 from 2nd block |
nina | 2 | h | 10 | i10 | +1 | +7 | ||
nina | 2,3 | h, m | 10, 15 | i10, i18 | -13 | +0d | * Knee * Combo from 1st CH with 7f delay * Input can be delayed 12f * Transition to Triple Slaps throw automatically on standing front hit * Throw is unbreakable, rest of the chain throw is breakable | |
nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to r24? with f High crush 4~ | |
nina | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
nina | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
nina | hFC.1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | Combo from 1st CH | |
panda | 1 | h | 5 | i10 | +1 | +8 | ||
panda | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH | |
panda | 1,1,1 | h, m, m | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+53) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
panda | 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | * Balcony Break * chip damage on block * Jail from 1st hit * Combo from 1st CH | |
panda | 2 | h | 10 | i10 | -1 | +6 | ||
panda | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | Combo from 1st hit | |
panda | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
panda | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | ||
panda | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
paul | 1 | h | 5 | i10 | +1 | +8 | ||
paul | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Move can be delayed 3f * Input can be delayed 3f * Combo from 1st hit with 3f delay * Jail from 1st hit with 3f delay | |
paul | 1,2,3 | h, h, m | 5, 12, 7 | i10, ,i16~17 | -25 | -14 | * Combo from 1st hit * Jail from 1st hit * Cancel to 10 strings | |
paul | 1,4 | h, L | 5, 8 | i10, i23 | -11c | +1 | * Combo from 1st CH High crush 14~ | |
paul | 2 | h | 10 | i10 | +0 | +6 | ||
paul | 2,3 | h, h | 10, 21 | i10, i22~23 | -9 | +22d (+13) | +51a | Balcony Break * Combo from 1st CH |
paul | 2,d+3 | h, L | 10, 11 | i10, i22 | -12c | -1 | * Combo from 1st CH High crush 21~ | |
paul | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 standing with f High crush | |
raven | 1 | h | 5 | i10 | +1 | +8 | ||
raven | 1,2 | h, h | 5, 12 | i10, i12 | -3 | +7 | * Jail from 1st attack with 2f delay * Can shift to r22 SZN -4/+6 with 3+4 or D | |
raven | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st or 2nd CH ,Low crush 23~42 fs43~45 | |
raven | 2 | h | 9 | i10 | -1 | +8 | ||
raven | 2,3 | h, l | 9, 10 | i10, i22 | -13 | -2 | Combo from 1st hit ,High crush 6~ | |
raven | 2,4 | h, h | 9, 16 | i10, i18~19 | -8~-7 | +8 | * Wall Crush +16g on hit * Transition to +8 BT on hit with B * Transition to +8 FC on hit with D * Transition to +10 CD on hit with F | |
raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f High crush 4~ | |
raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f High crush 1~ | |
raven | BT.2 | h | 9 | i10 | +0 | +7 | ||
raven | BT.2,1 | h, h | 9, 10 | i10, i14 | -1 | +3 | * Combo from 1st hit * Can transition to r36 BT with B * Can transition to t31 r18 +1/+7 CD with F | |
raven | BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH * Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D | |
raven | BT.2,2,1 | h, m, sm | 9, 12, 21 | i10, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Available only on hit or block * Combo from 2nd hit * Combo from 1st CH | |
raven | H.BT.2,2,1 | h, m, sm,sm | 9, 12, 21,30 | i10, ,i18~19, i39~47 | -3 | +2a (-7) | * Balcony Break * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
raven | BT.3 | h | 10 | i10 | -11 | +0 | ||
raven | BT.3,4 | h, m | 10, 17 | i10, i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH |
raven | BT.3,4,3 | h, m, M | 10, 17, 22 | i10, ,i27~30 | -6~-3 | +18a | Same move as (df+4,4),3 ,Low crush 1~27 fs28~30 | |
raven | BT.3,4,4 | h, m, M | 10, 17, 21 | i10, ,i32~34 | -9~-8 | +5a | * Spike * Combo from 2nd CH ,Low crush 12~31 fs32~34 | |
raven | BT.3,4,4,F | h, m, M | 10, 17, 21 | i10, , | -36 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox ,Low crush 18~49 fs50~52 | ||
raven | BT.d+1 | sl | 5 | i10 | -3 | +6 | High crush 1~ | |
reina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
reina | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | Jail from 1st attack with 2f delay | |
reina | 1,1,2 | h, h, m | 5, 6, 12 | i10, ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay * Hit-confirmable from 1st hit * Cancel transition with input B, frame advantage +2 * Wall Crush +23g on hit * Transition to SEN on hit only | |
reina | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | Jail from 1st attack with 4f delay | |
reina | 1,2,2 | h, h, h | 5, 8, 14 | i10, ,i17 | -14 | +0 | * Jail from 2nd attack with 2f delay * Input can be delayed 3f * Move can be delayed 2f | |
reina | 1,2,3 | h, h, m | 5, 8, 10 | i10, ,i21~22 | -10 | +1 | * Knee * Combo from 2nd CH with 3f delay * Input can be delayed 3f * Move can be delayed 2f | |
reina | 1,2,3,4 | h, h, m, h | 5, 8, 10, 21 | i10, ,i22~23 | -4 | +21a (+12) | * CH-confirmable from 2nd CH * Combo from 3rd hit with 5f delay * Input can be delayed 10f * Move can be delayed 8f * Interrupt with i5 from 3rd block | |
reina | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
shaheen | 1 | h | 5 | i10 | +1 | +8 | ||
shaheen | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +8 | ||
shaheen | 1,2,2 | h, h, m | 5, 9, 17 | i10, ,i20~21 | -11 | +3 | +58a | * Counter hit combo from 1st hit * Can be delayed |
shaheen | 1,2,3 | h, h, h | 5, 9, 18 | i10, ,i20 | -8 | +3 | * Transition to -1, +10 SNK with DF * Counter hit combo from 1st hit | |
shaheen | 1,2,4 | h, h, m | 5, 9, 20 | i10, ,i24~26 | -13 | +33a (+18) | * Tornado | |
shaheen | 2 | h | 10 | i10 | 0 | 6 | ||
shaheen | 2,1 | h, m | 10, 7 | i10, i17~18 | -4 | +2 | ||
shaheen | 2,3 | h, h | 10, 18 | i10, i20 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
steve | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
steve | 1,1 | h, h | 5, 7 | i10, i15 | -3 | +3 | * Combo from 1st hit with 4F delay * Jails from 1st block with 2F delay * Move can be delayed by 4F * Shift to LWV with 3 (-6/+0) * Shift to RWV with 4 (-6/+0) * Shift to SWY with b+3_4 (-6/+0) * Shift to r20? DCK with f+3_4 (-2/+4) * r22? DCK FC cancel? | |
steve | 1,1,2 | h, h, h | 5, 7, 15 | i10, ,i13-14 | -7 | +4 | * Combo from 1st hit with 3F delay * Jail from 1st block with 3F delay * Move can be delayed by 3F * Shift to LWV with 3 (-5/+6) * Shift to RWV with 4 (-5/+6) * Shift to SWY with b+3_4 (-5/+6) * Shift to r20? DCK with f+3_4 (-3/+8) * r22? DCK FC cancel? | |
steve | 1,1,d+1 | h, h, m | 5, 7, 15 | i10, ,i25 | -6 | +0 | +5 | * Shift to r18? FLK with b (+0/+6/+11) * r18? FLK FC cancel? * Move can be delayed by 3F |
steve | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +8 | * Combo from 1st hit * Jail from 1st block * Shift to LWV with 3 (-4/+7) * Shift to RWV with 4 (-4/+7) * Shift to SWY with b+3_4 (-4/+7) * Shift to r20? DCK with f+3_4 (-2/+9) * r22? DCK FC cancel? | |
steve | 1,2,1 | h, h, h | 5, 10, 15 | i10, ,i14 | -3 | +3 | * Combo from 1st CH or 2nd CH * Jail from 1st block * Input f to r19? PAB (-2/+4) * Input b to r18? FLK (-1/+5) * r18? PAB/FLK FC cancel? | |
steve | 1,2,1,2 | h, h, h, m | 5, 10, 15, 15 | i10, ,i18-19 | -10 | +16a (+7) | * Balcony Break * Combo from 3rd CH * Shift to LWV with 3 (-6/+20a (+11)) * Shift to RWV with 4 (-6/+20a (+11)) * Shift to SWY with b+3_4 (-6/+20a (+11)) * Shift to r20? DCK with f+3_4 (-4/+22a (+13)) * r22? DCK FC cancel? |