Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
yoshimitsu | FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break * Weapon * Hitlines exist on the sword and directly behind Yoshimitsu * Can be canceled at any time into another FLE move * After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~ | |
steve | DCK.1+2,1+2 | m,m, m,m | 3,3, 3,3 | i5, i2 | -9 | +2 | * Combo from 1st hit | |
steve | DCK.1+2,1+2,1+2 | m,m, m,m, m,m | 3,3, 3,3, 2,2 | i5, i2 | -9 | +2 | * Combo from 1st hit | |
hwoarang | b+1+3/b+2+4 | i6 | +9 | * Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle | ||||
king | db+1+2 | i6~?? | * Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush) * Armor duration is 24 frames if you let it end normally * Armor move is cancelable into anything at frame 17 * Can be cancel into anything after chest out. Power crush | |||||
yoshimitsu | 1+4 | m | 20 | i6~9 | -15 | +14c | * Weapon * 70% proration on standing hit * Knockdown against BT opponent +11a (FDFT) * [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat | |
yoshimitsu | MED.1+4 | m | 20 | i6~9 | -15 | +14c | * Weapon * 70% proration on standing hit * Knockdown against BT opponent +11a (FDFT) * [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat | |
azucena | LIB.P (Low) | m,m | 15,20 | i7~8 i19~20 | +8 | Restores recoverable health <div class="plainlist"> * is1~6 * fs7 * Low crush 8~19 * fs20~22</div> | ||
steve | DCK.1+2,1+2,1+2,1+2 | m,m, m,m, m,m, m,m | 3,3, 3,3, 2,2, 2,12 | i7, i9 | -12 | +32a (+22) | * Combo from 1st hit | |
hwoarang | H.RFS.f+4 | h,h | 8,10 | i8,i10 | +0 | +5 | * Remains in Right Flamingo | |
hwoarang | RFS.f+4 | h,h | 8,8 | i8 | +0 | +2 | * Remains in Right Flamingo | |
kazuya | BT.1 | h | 15 | i8 | -8 | +3 | ||
lee | f+3,3 | m, m | 6, 3 | i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3 | m, m, m | 6, 3, 3 | i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3,3 | m, m, m, m | 6, 3, 3, 3 | i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3,3,3 | m, m, m, m, h | 6, 3, 3, 3, 3 | i8 | -18 | +13a (+3) | Combos from 1st hit | |
lili | BT.1 | h | 8 | i8 | -8 | +3 | ||
nina | BT+1 | h | 15 | i8 | -8 | +3 | Links to 1 jab extensions | |
raven | BT.1 | h | 7 | i8 | -1~+0 | +5~+6 | ||
xiaoyu | b+1 | m | 10 | i8 | -12 | +1 | * Automatically transitions to BT on hit * Recover facing forward with B+1 (between -1 and +4) | |
xiaoyu | While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony Break Low crush | |
yoshimitsu | NSS.1+4 | m | 20 | i8~11 | -15 | +14 +64a | * Strong Aerial Tailspin * Weapon * Knockdown against BT opponent, +19a (+9) * 4 chip damage on block * Recovers 2 base health on hit | |
hwoarang | uf+4,4,4 | h, m, l | 12, 12, 12 | i9~10 | +1 | +7 | * Also possible during Right Stance * Shifts to Right Flamingo * Third hit is not low parryable (airborne) | |
hwoarang | SS.3,3 | m, h | 13, 16 | i9~10 | +3 | +14 | Launch | * Shifts to Left Flamingo |
jack-8 | df+1,2,1,2 | m, h, h, h | 12, 10, 2, 20 | i9 | -18 | +35d (-23) | * Balcony Break * On air hit +12 (+5) * Combos from 2nd hit * Combos from 1st hit CH | |
king | f,f,n,1+2 | m | 0 | i9 | +0 | +7s | +18s | * Forces Standing on hit. * Allows follow up on CH. |
leroy | 1+2,1+2 | h,h,h, h,h,h | 9, 9 | i9 | -2 | 7 | * Power up during Heat (partially uses remaining Heat time) * Combo from 1st hit | |
alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f High crush 1~ | |
alisa | DES.uf+2 | h,h,h,h,h | 5,5,5,5,5 | i10~14 i1~5 i1~5 i1~5 i1~1 | +35a (+28) | * Weapon * Only hits airborne opponents | ||
asuka | 1 | h | 6 | i10 | -2 | +9 | ||
asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
azucena | 2 | h | 9 | i10 | +0 | +9 | ||
azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 4~ | |
azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 1~ | |
azucena | BT.1 | h | 9 | i10~11 | +0 | +6 | +8 | |
bryan | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
bryan | 2 | h | 10 | i10 | +1 | +7 | ||
claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 Low crush 1~31 fs32~34 | |
devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
dragunov | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
eddy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
feng | H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
feng | 1 | h | 5 | i10 | +1 | +8 | ||
feng | 1,2 | h, h | 5, 9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
feng | 2 | h | 8 | i10 | -3 | +5 | ||
feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
hwoarang | 1 | h | 5 | i10 | +1 | +8 | ||
hwoarang | 1,2 | h, h | 5, 10 | i10 | -3 | +6 | * Jails * 1,2,3 to shift to Left Flamingo * 1,2,4 to shift to Right Flamingo | |
hwoarang | 2 | h | 9 | i10 | +0 | +8 | * 2,3 to shift to Left Flamingo * 2,4 to shift to Right Flamingo | |
hwoarang | ws1 | m | 12 | i10~11 | -3 | +8 | ||
hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in Right Stance | |
hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in Right Stance | |
hwoarang | RFF.2,1 | h, h | 6, 10 | i10 | +0 | +6 | * Jails * Remains in Right Stance | |
hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
hwoarang | RFF.f+1,2 | h, h | 5, 10 | i10 | -3 | +6 | Jails | |
jack-8 | H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash * Balcony Break * Chip damage on block (19) | |
jack-8 | f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | |
jack-8 | d+1 | s | 5 | i10 | -5 | +6 | * High crush 4 | |
jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
jin | 2 | h | 9 | i10 | +0 | +9 | ||
jun | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
jun | uf+1 | h,h | 6,30 | i10 i26 | -14 | +22a | * Balcony Break * Jail from 1st attack * Deals 12 damage to self (8 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit | |
jun | FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19~-18 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit High crush 1~ | |
kazuya | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
kazuya | 1,1,2,DVK.F | h,h,m,th | 5,6,12,8 | i10 | -17 | +5 | * Jails * Partially uses remaining Heat time * Only on hit | |
kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
kazuya | FC.1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush | |
kazuya | BT.3 | h | 18 | i10 | -8 | +8 | ||
kazuya | BT.d+1 | sm | 10 | i10 | -2 | +9 | ||
kazuya | BT.d+3 | l | 12 | i10 | -11 | +3 | ||
king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
king | 1,2 | h, h | 5, 15 | i10~12 | -3 | +8 | * Jails * Combo from 1st hit | |
king | 2 | h | 10 | i10 | +1 | +7 | ||
king | d+1 | s.l | 5 | i10 | -5 | +6 | * Can also be done by db+1/FC.d+1/FC.db+1. | |
king | d+1,2 | s.l,m | 5,13 | i10,i15~17 | -11 | +5s | * Combos on CH. * Forces standing on hit. | |
king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. | ||
king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side Switch. Opponent recovers in FUFL. | ||
king | b+2+4:3+4 | r(m) | 25(,28) | i10 | +27d(+1d) | * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. | ||
king | ws1 | m | 12 | i10~11 | -3 | +4s | * Acts like 11 frame attack. * Forces Standing on hit. | |
king | AIR.f,f,F+2+4 | t(a) | 65(70) | i10 | +4d | Floor Break * Cannot throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
king | AIR.f,hcf+1 | t(a) | 55(60) | i10 / i12~14 | +3d | Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFT. | ||
king | Behind.b,f+1+2 | t | 75 | i10 | +1d | Floor Break * Cannot throw break. * Opponent recovers FUFR. | ||
king | WALL.f,hcf+1 / WALL.f,f,F+2+4 | t(w) | 65(70) | i10 | -5d | * Cannot throw break. Also converts from RKO. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFR. | ||
king | f,f,F+2+4 | t | 40(45) | i10 | -5 | +1d | * 1+2 throw break. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFL. | |
king | f,hcf+1 | t | 45(50),20 / 70 | i10 | -13 | -22d(-50) | * 1 throw break. Side switch. * Input quickly to "blue spark" (+5 damage). * Partially restores remaining Heat time. * Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70. * Opponent recovers in FUFT if fails to roll. | |
kuma | 1 | h | 5 | i10 | +1 | +8 | ||
kuma | 2 | h | 10 | i10 | -1 | +6 | ||
kuma | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
lars | 1 | h | 5 | i10 | +1 | +8 | ||
lars | 2 | h | 10 | i10 | +0 | +8 | ||
law | 1 | h | 5 | i10 | +1 | +8 | ||
law | 2 | h | 8 | i10 | +0 | +6 | ||
law | db+1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
law | FC.1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
law | BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
law | BT.3 | h | 18 | i10 | -8 | +8 | ||
lee | 1 | h | 5 | i10 | +1 | +8 | ||
lee | 2 | h | 10 | i10 | +1 | +7 | ||
lee | d+1 | s | 5 | i10 | -5 | +6 | Alternate input db+1, FC.1 High crush | |
lee | ws3 | m | 16 | i10 | -21 | -10 | * | |
lee | FC.1 | s | 5 | i10 | -5 | +6 | * Alternate input d+1, db+1 High crush | |
leo | 1 | h | 5 | i10 | +1 | +8 | ||
leo | db+1 | s | 6 | i10 | -5 | +6 | High crush 4~ | |
leo | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
leroy | 1 | h | 5 | i10 | +1 | +8 | ||
leroy | d+1 | sl | 5 | i10 | -5 | +6 | High crush | |
lidia | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
lidia | db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24? with f | |
lidia | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f High crush 1~ | |
lili | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
lili | 2 | h | 8 | i10 | +0 | +8 | ||
lili | db+1 | sl | 5 | i10 | -5 | +6 | * Alternate input FC.1 High crush | |
lili | FC.1 | sl | 5 | i10 | -5 | +6 | * Alternate input db+1 High crush | |
nina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
nina | 2 | h | 10 | i10 | +1 | +7 | ||
nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to r24? with f High crush 4~ | |
nina | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
panda | 1 | h | 5 | i10 | +1 | +8 | ||
panda | 2 | h | 10 | i10 | -1 | +6 | ||
panda | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
paul | 1 | h | 5 | i10 | +1 | +8 | ||
paul | 2 | h | 10 | i10 | +0 | +6 | ||
paul | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 standing with f High crush | |
raven | 1 | h | 5 | i10 | +1 | +8 | ||
raven | 2 | h | 9 | i10 | -1 | +8 | ||
raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f High crush 4~ | |
raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f High crush 1~ | |
raven | BT.2 | h | 13 | i10 | +0 | +7 | ||
raven | BT.3 | h | 10 | i10 | -11 | +0 | ||
raven | BT.d+1 | sl | 5 | i10 | -3 | +6 | Alternate input: BT.d+2 High crush 1~ | |
reina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
reina | d+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
shaheen | 1 | h | 5 | i10 | +1 | +8 | ||
shaheen | 2 | h | 10 | i10 | 0 | 6 | ||
steve | 1 | h | 5 | i10 | +1 | +8 | ||
steve | 1,2 | h, h | 5, 10 | i10 | -3 | +8 | * Input 3 to LWV (-4/+7/+7) * Input 4 to RWV (-4/+7/+7) * Input b+3_4 to SWY (-4/+7/+7) * Input f+3_4 DCK (-2/+9/+9) | |
steve | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
steve | SWY.1+2 | th | i10~15 | -2 | +1 / +10wc | * +10 when opponent hits the wall, if the throw is successful * Throw break 1+2 | ||
steve | SWY.1+2~b | th | i10~15 | -2 | +1 / +13~17wc | * +13 when opponent hits the wall after being rotated by < 90 degrees * +17 when opponent hits the wall after being rotated by > 90 degrees * Throw break 1+2 | ||
reina | 1 | h | 5 | i10 | +1 | +8 | ||
reina | d+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input F | |
victor | 1 | h | 5 | i10 | +1 | +8 | +8 | |
victor | 1,2 | h, h | 5, 12 | i10 | -3 | +8 | +8 | |
xiaoyu | 1 | h | 6 | i10 | +1 | +8 | ||
xiaoyu | 2 | h | 8 | i10 | -2 | +6 | * | |
xiaoyu | FC.1 | s | 5 | i10 | -5 | +6 | High crush | |
yoshimitsu | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
yoshimitsu | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f High crush 1~ | |
yoshimitsu | FLE.d | M | 0 | i10 | +31a (+24) | * Evades jabs from frames 4-14 * Evades mids from frames 7-12 * Can be cancelled into other FLE moves (except FLE.n) * Only accessible after hitting with FLE.n Low crush 1~ | ||
yoshimitsu | KIN.1+4 | m | 20 | i10~13 | -15 | +14c | * Weapon * 70% proration on standing hit * Knockdown against BT opponent +11a (FDFT) * [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat | |
yoshimitsu | NSS.db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f High crush 4~ | |
zafina | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
zafina | 2 | h | 8 | i10 | -7 | -1 | ||
zafina | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f High crush 1~ | |
zafina | SCR.1 | h | 12 | i10~11 | -2 | +9 | ||
alisa | ws4 | m | 15 | i11~12 | -5 | +6 | ||
alisa | FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
alisa | BKP.1 | h | 31 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block | |
alisa | BKP.2 | h | 34 | i11~33 | -9~+13 | +21 (+6) | * Tornado * 6 chip damage on block | |
alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block | |
alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
asuka | 4 | h | 18 | i11 | -9 | +7 | +32a | Balcony break on CH |
asuka | ws4 | m | 15 | i11~12 | -3 | +8 | Can hit grounded while up-close and off-axis | |
asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
asuka | FC.db+1+2 | t | 15,15,15 | i11 | -6 | +56a (+28) | * Throw break 1+2 * Side switch on hit * 2nd damage on landing * 3rd damage without tech roll | |
azucena | db+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
azucena | ws4 | m | 13 | i11~12 | -6 | +5 | ||
azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * Can side switch on hit | |
bryan | ws4 | m | 16 | i11~12 | -6 | +5 | ||
bryan | FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
claudio | db+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
claudio | ws4 | m | 18 | i11~12 | -6 | +5 | ||
clive | d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
clive | ws4 | m | 14 | i11~12 | -5 | +6 | * Enter PHX r23 with F or 4 on hit or block | |
devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
devil-jin | f,n,d,df:2 | h | 23 | i11~12 (i14~) | +5 | +39a (+29) | * 4 Chip Damage on block * 8 Chip Damage on block while in heat * Can also be performed with f,n,df#2 (i13~) | |
devil-jin | f,n,d,df+2 | h | 20 | i11~12 (i15~) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 8 Chip Damage on block while in heat | |
devil-jin | ws4 | m | 10 | i11~12 | -3 | +8 | ||
dragunov | ws4 | m | 15 | i11~12 | -5 | +6 | ||
dragunov | f+1+4 | t | 40 | i11 | -2 | +0d | * Throw break 1 * Side switch | |
dragunov | f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 | |
eddy | ws4 | m | 13 | i11~13 | -4 | +7 | ||
feng | 4 | h | 17 | i11 | -9 | +2 | +27g | |
feng | ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
heihachi | 2 | h | 10 | i11 | +0 | -1 | ||
heihachi | f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * Chip damage on block * Can be performed without the d input: f,n,df#2 | |
heihachi | f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | * Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time | |
heihachi | ws4 | m | 13 | i11~12 | -3 | +8 | ||
heihachi | H.d+1+2,P | t | 35 | i11 | * Parries high or mid punches or kicks * Regain health on a successful parry * Partially uses remaining heat tiem Parry state 19~40 | |||
hwoarang | 4 | h | 14 | i11~12 | -6 | +5 | ||
hwoarang | uf+4,4 | h, m | 12, 12 | i11~12 | 0 | +6 | * Also possible during Right Stance * Shifts to Right Flamingo Low crush | |
hwoarang | ws4 | m | 12 | i11~12 | -3 | +8 | ||
hwoarang | d,db,b+3 | th(h) | 45 | i11 | * Spike * Break: 1 * Opponent recovery on hit: FUFA, sideswap | |||
jack-8 | 2 | h | 10 | i11 | +1 | +9 | Recovers 2f faster on hit or block (t29 r18) | |
jack-8 | d+2 | s | 8 | i11 | -4 | +7 | * Alternate input FC.d+2 High crush 4 | |
jack-8 | ws4 | m | 20 | i11 | -6 | +5 | * | |
jack-8 | FC.2 | s | 8 | i11 | -4 | +7 | * Alternate input d+2 High crush 1 | |
jack-8 | db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2 * Floor Break | |
jack-8 | db+2+3 | t | 25 | i11 | -2 | +14c | * Throw Break 2 * Floor Break | |
jack-8 | df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2 * | |
jack-8 | qcb+2 | t | 45 | i11 | -2 | +12d | * Throw Break 2 | |
jack-8 | qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1 * Floor Break | |
jack-8 | uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
jack-8 | uf+1+2,d,df+2 | t | 40 | i11 | -6 | +19a (-7) | * Throw Break 1+2 * Balcony Break * Wallsplats opponent * If blocked, does 20 chip dmg and is -2 oB | |
jin | ws4 | m | 13 | i11~12 | -3 | +8 | ||
jin | CD.df:2 | h | 25 | i11~i12 | +5~+6 | +76a (+60) | * Balcony Break * Recovers 3f faster on hit or block (t36 r24) | |
jin | CD.df+2 | h | 20 | i11~12 | -10 | +74a (+58) | * Balcony Break * Turns into EWHF (CD.df#2) while in heat | |
jun | ws4 | m | 21 | i11~12 | -12~-11 | +18a (+11) | ||
jun | FC.db+1+2 | t | 15,15,15 | i11~12 | -6 | +56a (+28) | * Throw break 1+2 * Opponent can tech roll to reduce the landing damage | |
kazuya | df+3+4,1 | m,h, m | 7,9, 15 | i11 | -11 | +1 | ||
kazuya | d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
kazuya | b+1 | h | 10 | i11 | -10 | +1 | ||
kazuya | f,n,d,df:2 | h | 23 | i11 | +5 | +39a(+29) | * Chip damage when guarded | |
kazuya | f,n,d,df+2 | h | 20 | i11 | -10 | +39a(+29) | Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) | |
kazuya | ws4 | m | 13 | i11~12 | -3 | +8 | ||
kazuya | FC.2 | sm | 8 | i11 | -4 | +7 | High crush | |
king | d+2 | s.l | 8 | i11 | -4 | +7 | * Can also be done by FC.d+2/FC.db+2. | |
king | ws4 | m | 20 | i11~12 | -6 | +5 | ||
king | JGS.2 | m | 15/18/22 | i11~12 | -9/-2/0c | +12c | * Forces Crouching on hit. * Forces Crouching on block from 3rd spin on. * Damage increase up to 3rd spin. | |
king | PD.1+2,3,4,1+2 | t | 45 | i11 | -7 | +0d | * 1+2 throw break. (when legs lifted to the top) * Could use ki charge button for 1+2 input. * Opponent recovers in FDFL. | |
king | PD.1+2,1+2 | t | 35 | i11 | -7 | -14d | Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA. | |
king | db,n,f+2+4 | t | 53 | i11 | -2 | -1d | Floor Break * 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4. * Opponent recovers in FUFA. | |
king | qcb+1+2 | t | 50 | i11 | -6 | -6d | Floor Break * 1+2 throw break. Side switch. * King recovers in backturn stance. * Partially restores remaining Heat time. * Opponent recovers in FUFA. | |
king | qcf+1 | t | 30 | i11 | -2/-7 | +8d | * 1 throw break. * Opponent recovers in FUFT. | |
kuma | ws4 | m | 20 | i11~12 | -6 | +5 | ||
kuma | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
lars | ws4 | m | 16 | i11~12 | -6 | +5 | ||
lars | DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow * Transition to SEN with input F High crush 4~10? | |
lars | (airborne).f,f,F+2+4 | th(h) | 31 (21) | i11 | 0 | * Throw break: none * Opponent status on hit: FUFT | ||
lars | f,f,F+2+4 | th(h) | 40 | i11 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FDFA | |
law | d+2 | s | 8 | i11 | -4 | +7 | Alternate input FC.d+2 High crush 4~ | |
law | ws4 | m | 14 | i11 | -4 | +7 | * Transition to DSS with F ** (+5 oB, +16 oH) | |
law | FC.2 | s | 8 | i11 | -4 | +7 | Alternate input d+2 High crush 4~ | |
law | BT.4 | h | 14 | i11 | -9 | +2 | ||
lee | 4 | h | 14 | i11 | -9 | +2 | +2s | |
lee | f+4 | h | 13 | i11 | -7 | +4 | ||
lee | db+2 | s | 8 | i11 | -4 | +7 | Alternate input FC.2 High crush | |
lee | ws4 | m | 16 | i11 | -6 | +5 | * Transition to -9, +2 HMS with 3 | |
leo | 2 | h | 9 | i11 | -1 | +5 | ||
leo | ws4 | m | 8 | i11~12 | -9~-8 | +2 | Alternate input CD.4 | |
leo | BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break |
leo | hFC.2 | sl | 8 | i11 | -4 | +7 | ||
leroy | ws4 | m | 16 | i11~12 | -6 | +5 | ||
leroy | HRM.4 | m | 13 | i11~12 | -7~-6 | +7~+8 | Transition to HRM | |
lidia | 2 | h | 8 | i11 | +0 | +8 | ||
lidia | ws4 | m | 13 | i11~12 | -4 | +7 | ||
lidia | FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
lili | db+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 High crush | |
lili | ws4 | m | 18 | i11 | -9 | +20a (+13) | alternate input: DEW.4 | |
lili | FC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input db+2 High crush | |
nina | H.ws4,3,1+2 | m,h,h,h,h,h | 15,23,6,6,6,10 | i11~12, i25, i28 i35 i42 i13 | -2 | +29a (+3) | * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Jails from 3rd hit * Chip damage on block * Partially uses remaining Heat time | |
nina | 4 | h | 15 | i11 | -9 | +7 | +7s | |
nina | db+1+2 | h,m | 5,22 | i11 i18 | -14 | +10a (+1) | * Heat Engager +17 * Heat Dash +5, +43a (+35) * Balcony Break * Jail from 1st attack | |
nina | ws4 | m | 15 | i11~12 | -4 | +7 | ||
nina=hfc. | hFC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
nina | df+1+3 | t | 37 | i11 | -2 | +1d | Throw break 1 | |
nina | df+2+4 | t | 37 | i11 | -2 | +1d | * Removes Recoverable Health * Throw break 2 * Side switch on hit | |
panda | ws4 | m | 20 | i11~12 | -6 | +5 | ||
panda | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
paul | d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold * [[Paul_movelist#Paul-OTG.d+2|OTG.d+2]] when opponent is downed High crush | |
paul | ws4 | m | 18 | i11~12 | -6 | +5 | ||
paul | b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1 * Side switch | |
raven | d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
raven | ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | +4 | |
raven | FC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
raven | df+1+4 | t | 35 | i11 | -2 | +0d | * Floor Break * Throw break 1 * Alternate input: qcf,df+1+4 | |
reina | 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window | |
reina | f,n,d,df:2 | h | 23 | i11~12 (~i13) | +5 | +25a (+25) | * Chip damage when guarded | |
reina | ws4 | m | 10 | i11~12 | -6 | +5 | ||
reina | WGS.2 | h | 15 | i11~12 | -10 | +35a (+25) | * Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) * 20dmg if manual CD | |
shaheen | ws4 | m | 16 | i11~12 | -6 | +5 | ||
steve | WS.1 | m | 12 | i11~12 | -3 | +3 | +8 | |
steve | PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
reina | 2~1 | mm | 4,18 | i11(~14) | -14 | +31 (+23) | * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. | |
reina | f,n,d,df#2 | h | 23 | i11~12 (~i13) | +5 | +25 (+25) | * Chip damage when guarded | |
reina | ws4 | m | 10 | i11~12 | -6 | +5 | ||
reina | WGS.2 | h | 15 | i11~12 | -10 | +35 (+25) | Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) | |
victor | db+2 | s.l | 8 | i11 | -4 | +7 | +7 | High crush 4 |
victor | ws4 | m | 16 | i11~12 | -6 | +5 | +5 | |
xiaoyu | 1,2 | h, h | 6, 9 | i11 | -3 | +7 | * Combos from 1st hit | |
xiaoyu | 4 | h | 15 | i11 | -9 | +8 | +33a | * |
xiaoyu | d+2 | s | 8 | i11 | -4 | +7 | * Alternate input FC.2 | |
xiaoyu | ws4 | m | 20 | i11 | -10 | +20a (+13) | * | |
xiaoyu | FC.2 | s | 8 | i11 | -4 | +7 | High crush | |
yoshimitsu | 2 | h | 10 | i11 | -1 | +5 | +8 | |
yoshimitsu | ws4 | m | 14 | i11~12 | -6 | +5 | * Enter KIN r24 with 1+2 * Enter NSS r24 with B | |
yoshimitsu | FC.d+2 | sl | 8 | i11 | -4 | +5 | High crush 1~ | |
yoshimitsu | uf+1+2 | t | 45 | i11 | +0 | +1 | * Floor Break * Throw break 1+2 * Side switch on break | |
zafina | ws4 | m | 14 | i11 | -7 | +4 | ||
zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | High crush 1~ | |
alisa | 2 | h | 10 | i12 | -6 | +5 | ||
alisa | df+4 | m | 13 | i12 | -7 | +4 | ||
alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block <div class="plainlist"> * Low crush 17~66 * fs67~69</div> | |
alisa | 1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
alisa | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2 | |
alisa | uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT | |
asuka | 2 | h | 9 | i12 | -7 | +2 | ||
asuka | df+4 | m | 16 | i12 | -9 | +2 | ||
asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | Combo from 1st hit |
asuka | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
asuka | 1+3 | t | 35 | i12~14 | -2 | +0d | * Homing * Floor Break * Throw break 1 or 2 | |
asuka | 2+4 | t | 35 | i12~14 | -2 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FDFA on hit | |
asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
asuka | uf+1+2 | t | 40 | i12 | -3 | +0d | * Throw break 1+2 * Opponent recovers FUFA on hit | |
azucena | 4 | h | 15 | i12~13 | -8 | +3 | +8 | |
azucena | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
azucena | 1+3 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 | |
azucena | 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2 * Side switch | |
azucena | d+1+3 | t | 30 | i12~13 | +0d | * Heat Engager * Crouch throw * Unbreakable * Can't Heat Dash cancel | ||
bryan | 4 | h | 15 | i12 | -7 | +6 | ||
bryan | ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Knee |
bryan | 1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Throw break 1 or 2 | |
bryan | 2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Throw break 1 or 2 * Side switch on hit | |
bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
claudio | 2 | h | 10 | i12 | -3 | +3 | ||
claudio | 4 | h | 13 | i12 | -11 | +5 | +9s | |
claudio | f+2 | h | 9 | i12 | +0 | +6 | ||
claudio | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
claudio | ws1 | m | 12 | i12~13 | -4 | +7 | ||
claudio | 1+3 | t | 35 | i12~14 | -3 | +1d | * Homing * Throw Break 1 or 2 | |
claudio | 2+4 | t | 35 | i12~14 | -6 | +0d | * Throw break 1 or 2 * Side switch on hit * both players recover in FUFA on hit | |
claudio | uf+1+2 | t | 40 | i12 | -6 | * Throw break 1+2 * Side switch on hit * Can be buffered * Opponent recovers in FUFA | ||
clive | 2 | h | 11 | i12 | +0 | +7 | Weapon | |
clive | 4 | m | 8 | i12 | -10 | +1 | ||
clive | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
clive | GAR.3 | h | 12 | i12 | -3 | +21a (-4a) | * Balcony Break * 15 damage with delayed input * +6 on hit with ub+3 * Jump takes 17f, effective minimum startup i29 Low crush 1~29 fs30~32 | |
clive | 1+3 | t | 35 | i12~14 | -5 | +0d | * Homing * Throw break 1 or 2 * Can be done from FC * Opponent recovers in FUFA state | |
clive | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Throw break 1 or 2 * Can be done from FC * Side switch on hit and on throw break * Opponent recovers in FUFT | |
clive | Left Throw | t | 40 | i12~14 | -3 | +0d | * Throw break 1 * Opponent recovers in FUFA | |
clive | Right Throw | t | 40 | i12~14 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers in FUFT | |
clive | uf+1+2 | t | 40 | i12~14 | -5 | +0d | * Throw break 1+2 * Can be done from FC * Opponent recovers in FDFA | |
devil-jin | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
devil-jin | b+1 | h | 10 | i12 | -6 | +5 | ||
devil-jin | 1+3 | t | 35 | i12~14 | +0 BT | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC | |
devil-jin | 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FUFA on hit * Can be done from FC | |
devil-jin | df+2+3 | t | 40 | i12 | -2 | -6d | * Floor Break * Throw break 2 * Can be done from FC | |
devil-jin | f,hcf+1+2 | t | 45 | i12 | -6 | +0d | * Throw break 1+2 * Side switch on hit when done on opponent's front and left sides from P1 side * Sideswap on hit when done on opponent's left side from P2 side * Can be done from FC | |
devil-jin | qcb+1+3 | t | 40 | i12 | -2 | +0d | * Throw break 1 * Opponent recovers FUFA on hit * Can be done from FC | |
devil-jin | uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC | |
dragunov | 4 | h | 10 | i12 | -9 | -1 | +2 | |
dragunov | df+4 | m | 14 | i12 | -9 | +2 | ||
dragunov | ws1 | m | 11 | i12~13 | -3 | +4 | Enter SNK -5 +2 r22 with df | |
dragunov | ws1+2 | m | 28 | i12~13 | -14 | +19a (+9) | * Balcony Break * Shoulder | |
dragunov | SNK.1+2 | m | 28 | i12~13 | -14 | +19 (+9) | * Balcony Break * Shoulder | |
dragunov | 1+3 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 | |
dragunov | 2+4 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 * Side switch on hit and break | |
dragunov | d+1+3 | t | 30 | i12~14 | +1d | * Heat Engager * Crouch throw * Can't Heat Dash cancel | ||
dragunov | uf+1+2 | t | 45 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 * Side switch | |
eddy | 2 | h | 10 | i12 | -9 | +2 | ||
eddy | HSP.4 | m | 10 | i12~13 | -3 | +10 | +31a | Shift to HSP |
eddy | 1+3 | th(h) | 35 | i12~14 | -5 | -7 | * Floor Break * Throw break: 1 or 2 | |
eddy | 2+4 | th(h) | 35 | i12~14 | -6 | -9 | * Floor Break * Throw break: 1 or 2 * Sideswitch on break | |
eddy | Back throw | th(h) | 50 | i12~14 | +0 | Throw break: none | ||
eddy | Left throw | th(h) | 40 | i12~14 | -3 | +0 | Throw break: 1 | |
eddy | Right throw | th(h) | 40 | i12~14 | -3 | -6 | Throw break: 2 | |
eddy | d+1+3 | th(m) | 30 | i12~13 | -5 | * Heat Engager * Throw break: none | ||
eddy | d+2+4 | th(m) | 35 | i12~13 | +0 | Throw break: none | ||
eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4(-34) | Throw break: 1+2 | |
feng | b+4 | m | 10 | i12~13 | -9 | +4 | ||
feng | BT.1 | h | 12 | i12 | -3 | +14 | ||
heihachi | 1+2 | m | 25 | i12 | -10 | +24a (+14) | * Balcony Break | |
heihachi | f+1+2 | h | 15 | i12 | -14 | +14c | * Spike * Head | |
heihachi | FUJ.1 | h | 13 | i12~13 | -4 | +7 | ||
heihachi | WAR.1+2 | m | 34 | i12 | -10 | +32a (+24) | * Balcony Break * Chip Damage on block | |
heihachi | 1+3 | t | 35 | i12~14 | -3 | -1d | * Homing * Throw break 1 or 2 | |
heihachi | 2+4 | t | 35 | i12~14 | +0d | * Floor Break * Throw break 1 or 2 * Side switch on break * Heihachi recovers BT on break | ||
heihachi | uf+1+2 | t | 35 | i12 | +0 | +26a (+7) | * Balcony Break * Throw break 1+2 * Side switch on break | |
heihachi | uf+1+4 | t | 30 | i12 i48 | -6 | +28d (-30) | * Balcony Break * Throw break 1+2 * Headbutt can be reversed with input 1 or 2 or 3 or 4 * Works on Male characters only | |
hwoarang | 1,1 | h, h | 5, 8 | i12 | -3 | +8 | Jails | |
hwoarang | RFF.2,4 | h, h | 6, 9 | i12 | -8 | +3 | * Jails * Remains in Right Stance * Hold any direction to shift to Right Flamingo | |
hwoarang | RFF.4 | h | 9 | i12 | -8 | +3 | * Remains in Right Stance * Hold any direction to shift to Right Flamingo | |
hwoarang | 1+3 | th(h) | 35 | i12~14 | * Break: 1 or 2 * Opponent recovery on hit: FDFT * Sideswap on break | |||
hwoarang | 2+4 | th(h) | 25 | i12~14 | * Spike * Break: 1 or 2 * Opponent recovery on hit: FDFT off-axis to the left, sideswap | |||
hwoarang | 2+4,B | th(h) | 40 | i12~14 | -2 | * Break: 2 * Opponent recovery on hit: FUFA, sideswap * Shifts to Backturn Stance | ||
hwoarang | Back throw | th(h) | 60 | i12~14 | * Break: none * Opponent recovery on hit: FUFA * Also possible during Right Stance | |||
hwoarang | Left throw | th(h) | 45 | i12~14 | * Break: 1 * Opponent recovery on hit: FUFT off-axis to the left * Also possible during Right Stance | |||
hwoarang | RFF.1+3 | th(h) | 45 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Also possible during Right Stance | |||
hwoarang | Right throw | th(h) | 44 | i12~14 | * Break: 2 * Opponent recovery on hit: FDFT off-axis to the right * Also possible during Right Stance | |||
hwoarang | f+2+3 | th(h) | 35 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA, sideswap * Possible in all stances except Backturn Stance | |||
hwoarang | uf+1+2 | th(h) | 40 | i12 | * Break: 1+2 * Opponent recovery on hit: FUFA * Also possible during Right Stance | |||
jack-8 | 1 | h | 10 | i12 | -2 | +6 | +9 | |
jack-8 | db+1 | l | 13 | i12 | -12 | +1 | * High crush | |
jack-8 | FC.df+4 | m | 10 | i12 | -12 | +4 | * | |
jack-8 | (During Enemy wall stun) 1+3 | t | 33 | i12 | ! | +0d | * Wall throw (Unbreakable) * Alternate input 2+4 or uf+1+2 | |
jack-8 | 1+3 | t | 35 | i12 | +0 | +1d | * Throw Break 1 or 2 * Swaps positions on break | |
jack-8 | 2+4 | t | 35 | i12 | -6 | -3d | * Throw Break 1 or 2 * Swaps positions on break * Side Switch | |
jack-8 | Back Throw 1+3 | t | 70 | i12 | ! | +3d | * Unbreakable * Floor Break | |
jack-8 | Back Throw 2+4 | t | 70 | i12 | ! | +17d | * Unbreakable * Balcony Break | |
jack-8 | Left Throw | t | 40 | i12 | -3 | +1d | * Throw Break 1 * Balcony Break |