mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
alisaDES.2,1M,M,m, h!5,5,5, 20i20~21 i1~2 i1~2, i28~56+85a (+69)
* Tornado
* Weapon
* Available only as a combo from 1st hit
junuf+4,3m, m,M10, 8,20i16~18, i29 i18-12+84a (+68)
* Tornado
* Combo from 1st hit
* Transition to MIA on hit only
* 3rd hit available only as combo from 2nd hit
* 3rd hit deals 12 damage to self (8 recoverable)
,Low crush 1~20 fs21~23
leoKNK.3,4m, m13, 18i20, i15-12+80a
Tornado
Low crush 1~
lidiaHAE.1m21i18~19-11+80a (+60)
* Spike
* Power up based on Heaven and Earth level
* Chip damage on block
* Guarantees grounded hit vs airborne opponent
Power crush 7~17
kumaHBS.1+2m24i19~22-15+79a
* Tornado
pandaHBS.1+2m24i19~22-15+79a
* Tornado
annadf+3,3+4m, m,m13, 6,10i14, i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Input can be delayed 10f
* Instant Tornado only if both knees connect
* +27a (+17) if only the last hit connects
Low crush 34~46
annauf+1,3,3+4h, m, m,m6, 17, 6,10i13, ,i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Combo from 2nd hit with 5f delay
* Combo from 1st CH
* +27a (+18) if only the last hit connects
* Instant Tornado on hit
,Low crush 34~46
lawUF+4,3m, m23, 16i18, i19-14+78a (+62)
* Combos from 1st hit
* Tornado
* 2nd hit Instant Tornado
** (+68a (+52) oH)
* Alternate input
** UB+4,3 U+4,3
** FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Low crush
fengKNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush 15
zafinaSCR.d+3,3l, h10, 28i18, i24+3+77a (+61)
* Combo from 1st CH
* Cancel SCR transition -1 +73a (+57) t55 r31 with B
fengdf+3M17i18~19-9+76a (+60)
* Tornado
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
jinCD.df:2h25i11~i12+5~+6+76a (+60)
* Balcony Break
* Recovers 3f faster on hit or block (t36 r24)
kazuyaDVK.SS.2m25i17-15+76a
* Tornado
* Partially uses remaining Heat time
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
heihachiFUJ.2m20i15~16-10+75a (+59)
* Tornado
* Chip damage on block
heihachiWAR.FUJ.2m24i15~16-3+75a (+59)
* Tornado
* Reversal Break
* Chip damage on block
hwoarangH.RFS.f+4,4h,h, h8,10, 9i8,i10, i23-6+75 (+59)
* Tornado
* Instant Tornado on standing hit
* Shifts to Right Stance
* Combo from 1st hit
* Partially uses remaining Heat time
hwoarangRFS.f+4,4h,h, h8,8, 9i8, i23-6+75 (+59)
* Tornado
* Combo from 1st or 2nd CH
* Shifts to Right Stance
kingH.JGR.1m21i16~17-8+75a(+59)
* 6 chip damage on block
* Partially uses remaining Heat time.
jinCD.df+2h20i11~12-10+74a (+58)
* Balcony Break
* Turns into EWHF (CD.df#2) while in heat
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
jack-8GMC.1m22i22-6+73a (+57)
* Homing
* Partially uses remaining Heat time
* Chip damage on block (4)
kazuyaws1,2m, m10, 12i13, i22-12+73a(+57)
* Tornado
* Combo from 1st hit
kingFC.df+1L20i32~34-12+73a(+57)
* Can also be performed with f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
High crush 1~
kumaSIT.2m18i19~21-12+73a (+57)
* Tornado
leroyf+2+3m35i16~17-7+73a
* Weapon
* Only once per match
* chip damage on block
pandaSIT.2m18i19~21-12+73a (+57)
* Tornado
victoruf+4m,sm12,16i15~17, i28~30-19+73a (+57a)
* Tornado
* Followup available only on 1st hit
Low crush 9
alisaBKP.3m30i24~27-9+72a
Balcony Break
<div class="plainlist">
* Low crush 15~40
* fs41~43</div>
devil-jin3,1,2m, h, M16, 11, 20i17~19, ,i25~28-11+72a (+56)
* Tornado
* Input can be delayed 12f
* Move can be delayed 4f
* Interrupt with i9 from 2nd block
devil-jin1+4,2SL,h, m5,5, 20i16~17,i14, i24~25-12+72a (+56)
* Tornado
* Combo from 2nd CH
* 6 chip damage on block
devil-jinws2m20i15~16-12~-11+72a (+56)
* Tornado
* First active frame range: 2.50
* 6 chip damage on block
devil-jinSS.2m25i17~18-22+72a
* Transition to Hell's Gate on hit with U
* Sidestep adds 9f, effective move startup: i26
devil-jinH.f,n,d,DF+4,3L, SM7, 26 (18)i16, i31+72a (+56a)
* Tornado
* Spike
* Available only on hit
* 18dmg with combo scaling from 1st
* Consumes 300F of remaining Heat timer on hit or block or whiff
Low crush 15~30?
eddyws3M20i19~21-13+72a(+56)
Tornado
hwoarangws2,3m, h8, 10i15~16, i23~25+3+72 (+56)
* Tornado
* Shifts to Left Flamingo
Low crush
jinDVS.1m25i20~22-13+72a (+56)
* Tornado
* 9 chip damage on block
<div class="plainlist">
* Low crush 22~43
* fs44~46</div>
jund+1+2M28i26-9+72a (+56)
* Tornado
* Chip damage (11) on block
* Divine Aura: 12 chip damage on block
* Divine Aura: +4 damage on hit (32)
* Deals 12 damage to self (8 recoverable)
* Unparryable
junMIA.1M30i24~25-9+72a (+56)
* Tornado
* 12 Chip damage on block
* Deals 9 damage to self (8 recoverable)
* Unparryable
leoBOK.1,2m, m14, 20i13, i17~18-14~-13+72 (+56)
* Tornado
* Combo from 1st hit
ravenH.f,f,F+3,4m, sm20, 20i22~24, i43~44+7~+8+72a (+56)
* Tornado
* Partially uses remaining Heat time
* Available only on hit or block
* 6 chip damage on block
alisab+1,1+2m, SL,m15, 1,30i15~16, i25~40 i26~28-16+71a
* Tornado
* Head
* Input can be delayed 13f
* 2nd hit combos into 3rd on CH only
bryanf,F+3*m33i34~35+8+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
devil-jinFLY.4,1M, h10, 20i20~21, i40~41+1+71a (+51)
* Strong Aerial Tailspin
* 14 damage with combo scaling from 1st hit
* 24 damage total from 1st hit
Low crush 1~
devil-jinMCR.4,1M, h10, 20i20~21, i40~41+1+71a (+51)
* Strong Aerial Tailspin
* 14 damage with combo scaling from 1st hit
* 24 damage total from 1st hit
Low crush 1~
jack-8uf+1h10i17+71a (+55)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+75a (+59))
* Can be charged to power up
* Alternate input ub+1, u+1
ninadb+4,3L, m5, 21i16~17, i27~28-13+71a (+55)
* Tornado
* Combo from 1st CH with 1f delay
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
xiaoyudf+3l23i29-23+71a (+55)
* Homing
* Tornado
* Cancel into BT with B
* On hit, transition to AOP with D
* Snake Edge
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
High crush 1~52
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
devil-jinMCR.3SM26i23-7+70a (+54)
* Tornado
* Balcony Break
* 7 chip damage on block
<div class="plainlist">
* Low crush 1~19
* fs20~22</div>
fengf+4,2h, m19, 16i18~19, i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
fenguf+3+4,3m,h,h, h10,10,7, 11i24,4,3, i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
jack-81+4*,1m35/45/55/199i17(68/93/118~)!+70d
* Balcony Break
* Unblockable
leroydf+3+4h23i18~19-2+70a(+54)~+71a(+55)
* Tornado
* chip damage on block
High crush , Low crush
reinauf+4m15i17~18-13+70a (+54)
* Tornado
Low crush 9~
reinauf+4m15i17~18-13+70 (+54)
* Tornado
yoshimitsuFC.DF+1l![12;12]i26+70a (+54)
* Weapon
* 100% recoverable damage
* Cannot be buffered after Heat Dash
High crush 1~34
hwoarangd+4,4l, h7, 22i19, i20-13+69 (+53)
* Tornado
* Also possible during Right Stance
jack-8df+2,1*m, h13, 22 (32)i15, i35-46+69a (+53)
* Tornado
* Transition to GMH with D
* Gain GMC on hit
** (+70a (+54) oH))
* 28 damage with scaling from 1st hit
jack-8uf+1*h32i35+69a (+53)
* Tornado
* Only hits airborne opponents
* Transition to GMH with D
** (+70a (+54))
* Gain GMC on hit
* Alternate input ub+1*, u+1*
kuma1,1,1h, m, m5, 8, 14i10, ,i22~23-16+69a (+23)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
leef+3,3,3,3,3,4m, m, m, m, h, h6, 3, 3, 3, 3, 25i15, ,i23-9+69a (+53)
* Tornado
* If only last hit connects +28a (+13)
* Combos from 1st hit
* 4 can be input after the 2nd hit on-wards
Low crush
leef+3,3,3,3,3:4m, m, m, m, h, h6, 3, 3, 3, 3, 26i15, ,i23-9+69a (+53)
* Tornado
* 10 chip damage
* Perfect Input not required during Heat
* 4 must be input during frames 7?-9? of previous hit
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
* Combos from 1st hit
* 4 can be input after the 2nd hit on-wards
Low crush
lidiauf+4m,h10,16i15~16,i13-5+69a (+53)
* Balcony Break
* Tornado
* Transition to CAT on hit or block only
* 2nd hit available only as combo from 1st hit
* CAT transition is -13
Low crush 9~30 fs31~33
panda1,1,1h, m, m5, 8, 14i10, ,i22~23-16+69a (+23)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
yoshimitsuKIN.2,NSS.1+2*m, M15, 30i21~22, i47~49+11+69a (+49)
* Balcony Break
* Spike
* Weapon
* Guard Break
* 12 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
* +26d (+26) on airborne hit
* +40a on backturned hit
alisauf+1m,m,m19,19,20i19~20 i25 i17-13+68a (+52)
* Tornado
* Transition to SBT on hit with 3_4
* Transition to DBT on hit with f+3_f+4
* 2nd and 3rd hit available only as combo from 1st hit
<div class="plainlist">
* Low crush 20~40
* fs41~43</div>
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
lawdf+4,3m, m15, 23i13, i29~31-14+68a (+52)
* Tornado
* Combos from 1st hit CH
Low crush 14~
lawws4,3m, m14, 23i11, i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
Low crush
ninaqcb+4M20i19~20-12+68a (+52)
* Tornado
shaheendb+3,4L, h12, 20i20~21, i18-13+68a (+52)
* Tornado
*Counter hit combo from 1st hit
High crush
zafinadb+4,2L, m14, 17i21~22, i29~32-13+68a (+52)
* Combo from 1st hit CH
zafinaSCR.df+1m,M10,30i18 i17~19-9+68a (+52)
* Tornado
* Instant tornado on 1st hit
* Jail from 1st attack
* 15 chip damage on block
* Deal 24 recoverable damage to self without Heat
* Unparryable by traditional parries, Asuka, Nina, etc
* Gain ORB on hit
* Azazel's Power
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
annaqcf+2,1m, m10, 16i16, i22~24-16+67a (+51)
* Tornado
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 7f
* Can be buffered
* Cancel to CJM -13 +2 r34 with B on frame 14
asukaNWG.f,F+1+2M24i19~20+2+67a (+51)
* Tornado
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* Grounded hit can be inconsistent sometimes
asukaNWG.f+2,1+2m,m10, 15i17, i31-8+67a (+51a)
* Tornado
* Consumes NWG
* 4 chip damage on block
* Combos from 1st hit
azucenaLIB.4,1,2m, h, m14, 10, 23i15~16, ,i28~29-10+67a (+51)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Input can be delayed 10f
claudioSTB.f,F+3,2*m, m,m8, 4,25i15~16, i20,i39~40+14+67a (+51)
* Tornado
* Balcony Break
* Guard Break
* Instant Tornado on hit
* 7 chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Combo from 1st if uncharged
devil-jinFLY.1h20i18~19-3+67a (+47)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 1~12
* fs13~15</div>
fengqcf+2m25i18~19-12+67a (+51)
* Tornado
heihachi1,2,4*h, h, h5, 8, 27i10, ,i32~31+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
heihachi4*h27i14~25+6+67a (+51)
* Tornado
* Balcony Break
* Tornado on standing hit
* 8 chip damage on block
jack-81+2m,m8,14i15-13+67a (+51)
* Tornado
* Instant Tornado
* Homing
leroydb+2+3lm10,14 (9)i20~21-14+67a (+51)
* Weapon
* Tornado
* Only once per match
* chip damage on block
* Tracks to both sides effectively homing
ravenf+4h17i15~16-12+67a (+51)
Tornado
Balcony Break
victordb+3h20i19~20-11+67a (+51a)
* Tornado
* Balcony Break
High crush 6
yoshimitsuNSS.FC.df+3L12i20~21-26+67a (+51)
High crush 1~
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 6~21
* fs22~24</div>
asukaNWG.f,f,F+1+2h30i17~18+11g+66a (+50)
* Tornado
* Homing
* Balcony Break
* Wall Crush +18g~19g on block
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
azucenadb+3,4L, h14, 20i16~17, i24~25-13+66a (+50)
* Tornado
* Balcony Break
* Jails from first hit
* Combo from 1st CH
bryanSNE.3+4,2*m, m20, 30i18, i55~56+9g~+10g+66a (+50)
* Tornado
* Reversal Break
* Balcony Break
* Consumes SNE
* Chip damage on block (12)
* Wall splat on block
eddyH.3+4m20i20~22+9+66a(+50)
* Tornado
* Shifts to HSP on block
* 6 chip damage on block
heihachiWAR.df+2,1m, m8, 20i13~14, i20~21-17+66a (+50)
* Tornado
* Combo from 1st hit
* Chip Damage on block
jack-81+4:df+1m30i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of 1+4,df+1
* Alternate input hcf:df+1 to power up
jack-8HCF:df+1m36i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of hcf,df+1, for a normal version search "one"
* Alternate input 1+4:df+1
jack-8GMH.f+1M26i20-17+66a (+50)
* Tornado
* Instant Tornado
lawH.1+2m20i16~17-8~-7+66a (+50)
* Tornado
* Weapon
* Partially consumes remaining Heat Time
* Partially restores remaining Heat Time on hit
* Alternate input DSS.1+2
lidiaH.WLF.1*m34i36+15g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
jack-8f+1,2,1m, h, m13, 12, 20i14, ,i26-12+65a (+49)
* Tornado
* Instant Tornado
kumaf+1+2,1+2m, M16, 20i18, i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit
* Grounded hit on off-axis hit against large body size characters?
larsH.LEN.2m20i16~17-9+65a (+49)
* Tornado
* 9 chip damage on block
pandaf+1+2,1+2m, M16, 20i18, i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit
* Grounded hit on off-axis hit against large body size characters?
ravenws3,2m, sm18, 21 (14)i16~17, i19~20-13+65a (+49)
* Tornado
* Combo from 1st hit
* 14 damage with scaling from 1st
* Available only on hit or block
ravenH.ws3,2m, sm,sm18, 21 (14),30i16~17, i19~20, i39~41-3~-1+65a (+49)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
annaFC.df+2~H.1L, L12, 18i20, i27~28-21+64a (+48)
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack
* Instant Tornado on hit
* Chip damage on block
* Partially uses remaining Heat time
claudioSTB.f+1+2,1+2m, m8, 16i16, i18-9+64a
* Balcony Break
* Jail from 1st attack with 1f delay
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f
* 3 chip damage on block
* 6 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
eddydb+2,3L, m10, 23i18~19, i27~28-18+64(+49)
* Tornado
* Combos from 1st CH
alisaCLK(Two spins).3m22i13~14+0+63a (+43)
* Balcony Break
* Effective startup time is i32~33?
* 8 chip damage on block
larsDEN.1+2h20i12~13-10+63a (+47)
* Tornado
* Balcony Break
lawss3+4m,h9,10i15-12+63a (+43)
Balcony Break
Low crush
lidiaH.1+2**m55i65+15g+63a
* Reversal Break
* Balcony Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
shaheenH.D*,u+2h35i18~19+13+63a (+47)
* Balcony Break
* Tornado
* Guard break
* Read more
Low crush
shaheenf,F+3m23i17-12+63 (+48)
* Tornado
* Alternate input: f,f,F+3
* Hit throw which side switches
Low crush 13
shaheenSNK.3m23i20-12+63 (+48)
* Tornado
* Hit throw which side switches
Low crush 13
claudioSTB.db+1+2M25i17~18-9+62a (+46)
* Tornado
* 5 chip damage on block
* 9 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
* Tracking notes:
* Can be sidewalked left at -6
* Can be sidewalked right at -5
* Can be sidestepped right at -4
* Can be sidestepped left at +1
<div class="plainlist">
* Low crush 20~32
* fs33~35</div>
liliws3m25i15-21+62a (+46)
* Instant
Tornado
Low crush 12~
paulf,F+3,4,4m, m, h17, 10, 25i15~16, ,i23~25-5+62a (+42)
* Balcony Break
Low crush 10~24 fs25~27
xiaoyuf+3,1,4m, m, m14, 8, 20i16, ,i26-22+62a (+46)
* Tornado
* Instant Tornado
* Combos from 2nd hit CH
clive3+4,PM20,i27~28+61a (+45)
* Tornado
<div class="plainlist">
* ,is1~27
* fs28~70</div>
cliveWOL.3M20i27~28-15~-14+61a (+45)
* Tornado
,Low crush 1~52 fs53~55
jack-8f,F+2*m3534-15+61a
* Tornado
* Gain GMC on hit or block
* 14 chip damage on block
kumab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
larsub+1+2ub(m)45i84~85+61a
pandab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
steveEXD.2m21i19-14+61a (+51)
* 6 chip damage on block
steveLNH.2m22i16-17-13+61a (+51)
* Tornado
alisaFUFT.1+2,3m35i22~23-10+60a
* Balcony Break
<div class="plainlist">
* ,fs1~5
* Low crush 6~54
* fs55~57</div>
clivedf+2,2,2m,m, m, m,M5,10, 20, 6,25i15~16 i26~27, ,i26~27 i3~4+60a (+44)
* Tornado
* Weapon
* Available only as combo from 3rd hit
* Available on standing hit only
devil-jinH.f,n,d,df+1+2,1+2m, SM25, 20i26~27, i25~36+2+60a(+44)
* Tornado
* Weapon
* 4 chip damage on block
* Consumes 220F of remaining heat time
* No pushback on 1st CH
victorIAI.P.fm21i16~17+60 (+44)
* Balcony Break
* Tornado
zafinauf+2m20i36~37-9+60a
* Strong Aerial Tailspin
* Homing
High crush 6~35
alisab+3+4,3+4m, M22, 25i18~19, i56~61+5c~+10c+59a
* Spike
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 6~78
* fs79~81</div>
devil-jinH.b,f+2,1,4,1+2m, m, M, SM12, 12, 21, 15i15~17, ,i24~35+2+59a(+43)
* Balcony Break
* Tornado
* Weapon
* 3 chip damage on block
* Consumes 220F of remaining heat time
hwoarangf,n,df:4m18i16-8+59 (+49)
* Tornado
* Chip damage on block
* Also possible during Right Stance. The 4 input can be delayed up to 10 frames after the df input in RFF.
jack-8ss1M23i32+6c+59a
paulDPD.df+1h19i17-1+59a
* Tailspin
* Homing
* Effective minimum startup 29f
alisaBKP.1+2h!20,3i34~71+58
* Weapon
azucenaH.LIB.P (Low)m20i16~18+58a (+42)
* Tornado
* Regenerates heat
* Restores recoverable health
is1 fs2~48
azucenaH.LIB.d+3+4M27i16~18+4~+6+58a (+42)
* Tornado
* Uses heat gauge
* Restores recoverable health
fs2~48
devil-jinf,n,d,DF+4,1+2L, SM7, 14 (9)i16, i29~40+58a (+42)
* Tornado
* Available only on hit
* Opponent recovers FUFA on hit
* 9 damage with scaling from previous hit
lidia3,2h, h9, 10i15, i22-4+58a
* Tornado
* Combo from 1st hit with 3f delay
* Just frame input within a 3f window (14~16) adds 2 damage
* Balcony break on airborne hit
* Hitstop 20f on hit
steveDCK.1m17i19-7+58a (+27)+34a (+24)
zafinaSCR.4M20i15~16-18+58a (+42)
* Tornado
Power crush 8~14
kazuyaws2m25i16-18+57a
Homing
lidiadf+4~3h24i20~21+8+57a
* Strong Aerial Tailspin
* 7 chip damage on block
lidiaWLF.1*m36i36+7+57a
* Tornado
* 17 Chip damage on block
shaheenws2m21i16-17+57
xiaoyuHYP.4h20i14-2+57a
* Balcony Break
alisau+1+2m21i33~34-5+56a
* Spike
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
alisau+1+2m21i33~34-5+56a
* Spike
Low crush 7~33 fs34~36
asukaFC.db+1+2t15,15,15i14-6+56a (+28)
* Throw break 1+2
* Side switch on hit
* 2nd damage on landing
* 3rd damage without tech roll
cliveb,B+1+4m!40i80~81+56a
* Hitstop on frame 80 for 20f?
heihachif,F+3m21i20~22-3c+56a
* Spike
heihachiWAR.f,F+3m25i20~22+1c+56a
* Spike
* Chip Damage on block
junFC.db+1+2t15,15,15i14~15-6+56a (+28)
* Throw break 1+2
* Opponent can tech roll to reduce the landing damage
kingFC.df+2m21i15-14+56a
* Crumple on hit.
paulH.b+2,1*m, m22, 35i18, i60~61+12+56a
* Balcony Break
* Guard Break
* Consumes Heat
* Chip damage (13)
* Charge begins on frame 18
* Requires 42f charge
* b+2,1 from 0~41f charge
steveEXD.f+2h28i15~16+5+56a
* Strong Aerial Tailspin
* Transition to standing (+1/+52a) with B
* 11 chip damage on block
bryan1,4,2,1h, h, h, h5, 14, 18, 16i10, ,i19+0+55a
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Input can be delayed 8f
* Move can be delayed 6f
bryanb+2,1h, h18, 16i17, i19+0+55
* Enter SLS +7 +62a r13 with f
* Cancel to r9 SS with u_d
* Inpput can be delayed 17f
* Move can be delayed 16f
bryanSLS.4,1m, h13, 13i18, i27+0+55a
* Combo from 1st CH
* Cancel to SS -12 -5 -3 r9 with u_d
fengFC.df+2m21i18-14+55a
lawf,F+3+4t10i14-3+55a (+28)
Throw break 1+2
leroyf,F+2,2m, m8, 13i14~15, i17~18-15~-14+55~+56
Combos from 1st hit
lidia1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
paulH.f+1+2*m30i29~30+5c+55a
* Balcony Break
* Consumes Heat
* Chip damage (13)
* Requires 24f charge
* f+1+2 from 0~23f charge
azucenaH.LIB.1,2,F+7+54a (+34)
* Strong Aerial Tailspin
* 70% scaling on combo
* Chip damage on block
,fs15~33
azucenaH.b+1,1,2,F+7+54a (+34)
* Strong Aerial Tailspin
* 70% scaling on combo
* Chip damage on block
,fs15~33
azucenaH.b+2,F+7+54a (+34)
* Strong Aerial Tailspin
* Homing
* 70% scaling on combo
* 7 Chip damage on block
<div class="plainlist">
* ,Low crush 15~30
* fs31~33</div>
jack-8df,DF+2+4t10i14-2+54a
* Throw Break 2
*
reinaFC.df+3m25i20-17+54a (+34)
* Balcony Break
* Can evade some mids
High crush 1~
reinaFC.df+4m20i15-14+54a
* Balcony Break
reinaBT.4m20i17-14+54a
Strong Aerial Tailspin
reinaFC.df+3m25i20-17+54 (+34)
* Balcony Break
reinaFC.df+4m20i15-14+54
* Balcony Break
* crumple stun on normal hit
reinaBT.4m20i17-14+54
crumple stun on normal hit
zafinaSCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)
* Homing
* Combo from 1st hit
,High crush 1~
bryand+1+2~2m24i30+7+53a
* Spike
* Chip damage on block
clivews2m15i15~16-14~-13+53a
* Weapon
fengSTC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
hwoarangCD.4m18i16-18+53 (+43)
* Tornado
* Also possible during Right Stance
jack-8f,F+2m23i18-16+53a (+43)
* Can be charged to power up
victorws1m20i15~16-16+53a
azucenaf+4,4~2m, h16, 23i17~18, i23~24+1+52a
* 6 chip damage on block
* 9 chip damage on block during heat
* Interrupt with i21 from 1st block
cliveH.f+2,2,1*m, m, m10, 7, 30i15, ,i42~43+13+52a
* Guard Break
* Consumes heat
devil-jinFLY.4,2M, m10, 20i20~21, i22~23-27+52a (+7)
* 14 damage with combo scaling from 1st hit
* 24 damage total from 1st hit
devil-jinMCR.4,2M, m10, 20i20~21, i22~23-27+52a (+7)
* 14 damage with combo scaling from 1st hit
* 24 damage total from 1st hit
fengf+4h19i18~19-9+52a
* Good left sidestep tracking
* Transition to -5 +56a BT with B
jack-81+4,df+1m21i22~, i20~23-17+52a (+42)
* Tornado
* Non just frame version of 1+4:df+1
* Alternate input hcf,df+1 to power up
jack-8HCF,df+1m25i22~, i20~23-17+52a (+42)
* Tornado
* Non blue spark version, for a just frame version search "emgf"
* Alternate input 1+4,df+1
kumaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
lawdf+3m23i21-13+52a (+21)
High crush 6~
pandaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
reinaf+3+4*m30i67+10+52a
* Cancel to r24 FC at earliest with input DB/D/DF
* 9 chip damage in heat
High crush 6~57
steveuf+2m20i22~25-14+52a
* Spike
Low crush 9~
reinaf+3+4*m30i67+10+52
* can be cancelled into crouch with input DB/D/DF
* crumple stun on normal hit
yoshimitsu4~3m25i25~26-13+52a (+42)
* Tornado
<div class="plainlist">
* High crush 4~22
* fs10~50</div>
yoshimitsuuf+3+4,3+4M, m20, 25i31~35, i25~26-13+52a (+42)
* Tornado
* Combo from 1st hit
<div class="plainlist">
* ,High crush 4~22
* fs10~50</div>
yoshimitsuf,F+3+4,1+2,3+4m, m, m15, 15, 20i22~24, ,i27-13+52a (+42)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 1~13
* fs14~54</div>
yoshimitsuFLE.3+4m25i25~26-13+52a (+42)
* Tornado
<div class="plainlist">
* fs1~26
* High crush 6~22</div>
yoshimitsuIND.3,3+4m, m15, 20i32~38, i27-13+52a (+42)
* Tornado
* Combo from 1st hit
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 1~13
* fs14~54</div>
bryan1+2,2m, m15, 20i17~18, i26~27-14+51d (+20)
* Combo from 1st hit with delay
dragunovSNK.1h20i15~16-8+51a
* Balcony Break
** on airborne hit
eddyws2m20i15~16-18+51
heihachiRAI.2h25i17~18+10+51a
* Strong Aerial Tailspin
* Homing
* Guard Break
* Chip damage on block
kingDFr(l)0+51a(+35)
* Generic low parry.
* Tornado affect on success.
leroyws2m21i15~16-14+51a
steveLNH.1+2h24i18-19+12+51a (+31)
* Guard Break
* Reversal Break
* Balcony Break
* 9 chip damage on block
xiaoyuBT.d+1+3+51a (+35)
* Low Parry from BT
* Alternate input BT.d+2+4
Parry state 1?~14?
bryanws2m,t10,20i19-10+50a
* Transition to r90 attack throw on front/side standing hit
* +31a (+21) on BT hit
* Power up with f+2 or b+2 on frames 18~19, additional 5 damage
fengub+1+2!70i79~82+50g (+19)
law1+2+3+4,2h24i14+1+50a
* Chip damage on block
* Alternate input DSS.2
leeqcf+4m24i22-17+50a (+40)
* Tornado
reina3,4h, m12, 20i18~19, i20-14+50 (+19)+54a
Combo from 1st hit
reina3+4,4m,m, m5,10, 20i18 i26, i16-14+50 (+19)+54a
Combo from 1st hit with 4f delay
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~33
reinadf+3+4,4m,h, m5,10, 20i16,i5~9, i20-14+50 (+19)+54a
Combo from 1st hit
reina3,4h,m12,20,i20-14+50 (+19)+54
Combo from 1st hit
reina3+4,4mm,m15,20,i16-14+50 (+19)+54
Combo from 1st hit
reinaf+3+4m25i43-14+50 (+19)+55
* can be cancelled into crouch with input DB/D/DF
reinadf+3+4,4mh,m5,10,20,i20-4+50 (+19)+54
Combo from 1st hit
cliveSS.1+2M21i25~26+2+49a
* Spike
* Weapon
* 6 Chip Damage on block
* 8 Chip Damage on block in heat
* Transition to FC with D
* Side step takes 9f, effective startup i34~35
jack-8u+1+2h23i19-13+49a (+39)
*
kingCD.DF+4m21i15~16-9+49a(+18)+53a
* Special down state that allows low juggle (on normal hit).
* Crumple on CH for full combo.
kumaHBS.1,2**m, m10, 30i12~13, i44~45+3+49a
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
ninauf+2,1m, m10, 10i18, i21-13+49a (+40)
* Spike
* Combo from 1st hit with 9f delay
* Move can be delayed 7f
pandaHBS.1,2**m, m10, 30i12~13, i44~45+3+49a
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
reinaf,F+3+4h22i16~19-2+49d (-9)+49a
* Balcony Break
Low crush
reinaf,F+3+4h22i16~19-2+49 (-9)+49
* Balcony Break
jun2,1,1+2h, m, h7, 9, 21i12, ,i22+2+48d (+10)
* Balcony Break
* Elbow
* Combo from 2nd CH with 9f delay
jundf+4m22i15-14+48a (+17)+52a
* Tornado
* Balcony Break (airborne)
* Crumple stun launcher (+52a) on CH
larsf+1,2,3h, m, m10, 11, 20i13, ,i24-5+48d (-10)+49a
* Balcony Break
* Combo from 2nd hit CH
* Transition to DEN
* Cancel DEN transition with input B
lee4,u+3h, m14, 23i11, i33-1+48djs
* Transition to -9, +40 MS with F
lidiab+1m24i18+2+48d (-10)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 4 chip damage on block
reinab+1,1,3,3h, m, m, m14, 15, 13, 20i18, ,i32-16+48 (+17)+53a
reinaWRA.d+4,3L, m9, 20i16~17, i21~22-16+48 (+17)+53a
* Combo from 1st CH with 14f delay
* Input can be delayed 15f
* Move can be delayed 13f
* CH-confirmable
reinab+1,1,3,3h,m,m,m14,15,13,20,i32-16+48 (+17)+53
reinaWRA.d+4,3l,m9,20,i21~22-16+48 (+17)+53
* Combo from 1st CH without max delay
* Can be delayed
* CH-confirmable
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
hwoarangRFF.3~4h27i27~30+4-+5+47
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit
* Chip damage on block
Power crush 8~
kingJGS.1h21/25/31i17~18/i19~20-7/-1+47d/+53d
* Crumple on hit.
* On block / hit / startup increases up to 2nd spin.
* Damage increase up to 3rd spin.
larsf,n,b+2,1m, m10, 10i14, i16-18+47a (+39)
larsDEN.1,2h, h14, 20i11~12, i14~15-6+47a (-11)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
annaub+1+2m!50i60+46a (+15)
kazuyaf,F+3m21i20-3c+46a
* Spike
yoshimitsuH.DGF.1M26i30~31+2+46a
* Spike
* Weapon
* 13 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
* Consumes 90F of remaining Heat time
Low crush 1~27
alisauf+4,4m, M8, 8i15~16, i24~26-13+45a (+37)
* Spike
* Combo from 1st hit with 2f delay
<div class="plainlist">
* ,Low crush 9~41
* fs42~44</div>
asukaf,F+2,1m, h16, 21i15~16, i21~22-5+45a (-13)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on Heat activation
bryan(Back to wall).b,b,UBm25i29~30-1+45d (-13)
Balcony Break
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
dragunovSS.2,1+2,4m, m,m, h16, 8,12, 28i20~21, ,i26~27-10+45a
* Combo from 1st hit
heihachif,n,d,DF+4,4,4,3L, L, L, h15, 10, 8, 30i16~17, ,i25~28+9+45a
* Balcony Break
* Chip damage on block
* Can be performed after any number of f,n,d,DF+4 lows
,Low crush 17~
kazuya(back to wall).b,b,ubm25i29-1+45d (-13)
* Air Status 5F
is8~13
kingd+1+2m21i23-24+45a(+35)
* Tornado
High crush 6~23
kumaH.df+2+3*sm26i25~26+9+45 (+35)
* Partially uses remaining heat time
* H.f,n,d,df+2* to power up
* Cannot absorb with power crush
kumaf,F+2m23i19~21-19+45a (+35)
kumaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
lars(Back to wall).b,b,UBm25i29~30-1+45d (-13)
* Balcony Break
* Bryan
* Kazuya
* Lars
* Law
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
law(Back to wall).b,b,ubm25i29-33-1+45d (-13)
Low crush 5~7 is8~13 Low crush 14~
lilid+3+4m23i17-21+45a (+35)
liliuf+3+4,3+4m, m15, 23i15~18, i19-21+45a (+35)
* Tornado
pandaf,F+2m23i19~21-19+45a (+35)
pandaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
alisab,B+2+3m!50i75~76+44
* Balcony Break
* Head
asukaNWG.u+1+2M33i31~32+8~+9+44a
* Spike
* 13 chip damage on block
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush 9~31
azucenadf+1,4,1m, h, h11, 13, 20i13~14, ,i22~23-5+44d (-14)+56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 8f delay
* Enter LIB -17 -6 r20 with F
hwoarangu+3h25i20+5+44 (+38)
* Also possible during Right Stance
* Shifts to Left Flamingo
Low crush
jack-83,2m, h18, 20i15, i23-9+44d (-14)
* Balcony Break
* Combos from 1st hit
* Alternate input f+3,2 or ws3,2
jack-8b+3,2,2m, h, h14, 13, 20i16, ,i25-9+44d (-14)
* Balcony Break
* Can be charged to power up
leeHMS.1,1,1h, h, h7, 7, 20i12, ,i20-7+44d (-14)
* Heat Engager
* Heat Dash +5, +34d
* Balcony Break
* Combos from 1st hit
ravenBT.4m21i19~20-5~-4+44a (-14)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
Low crush 6~19
steveEXD.1m21i19-7+44d (+36)+41a (+31)
* 8 chip damage on block
bryan3,3,2m, h, h14, 13, 20i16, ,i22~23-7+43a (+33)
* Tornado
* Combo from 2nd CH
bryanf,n,b+2h20i14~15-7+43a (+33)
* Tornado
* Can be buffered
bryanSS.2,1M, h15, 20i17~18, i21~22-5+43d (-15)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 11f
* Move can be delayed 10f
bryanSNE.f,F+1+2,Ph, m36, 20i13, i13~14+15g+43d (-15)
* Balcony Break
* Chip damage on block (8)
* Consumes SNE
* Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
,Power crush 1~14
claudioSTB.b+4,3,2m, h, M10, 14, 38i17, ,i31~32-1c43a (+33)
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* 7 chip damage on block
* 14 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
,Low crush 1~31
heihachiuf+4m17i24~26-9+43a
* Homing
* Balcony Break
<div class="plainlist">
* Low crush 9~29
* fs31~32</div>
jack-8db+1,1,1,2l, l, l, m13, 5, 5, 21i12, ,i19-11+43a (-4)
* Balcony Break
jack-8db+3, ... 1+2l, h15, 21i21, i34+14g+43a (-15)
* Balcony Break
kumadb+2+3**l60i60~62-4+43a
* Balcony Break on airborne hit
* chip damage on block
lidiad+3,1,2l, h, h9, 8, 20i15, ,i17-6+43d (-15)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
ninaH.2+3m,h,h,h,h20,9,12,9,12i16 i28 i35 i42 i49+14+43a (+10)
* Heat Smash
* Jails
pandadb+2+3**l60i60~62-4+43a
* Balcony Break
* chip damage on block
ravenf,F+3m20i15~18-14~-11+43a (+29)
Balcony Break
Low crush 7~23 fs24~26
reinaUNS.4m23i18~19-8+43a (-15)
* Balcony Break
* Heat Engager
* Heat Dash +5, +62a (+42)
* 6 chip damage on block
* Can be cancelled into crouch with DB/D/DF
High crush 6~16
reinaUNS.4m30i18~19-8+43 (-15)
* Balcony Break
* Heat Engager
* Heat Dash +5, +62a (+42)
* Deals chip damage on block
* Can be cancelled into crouch with D
yoshimitsuMED.3m,M15,15i17~28 i28~39+2~+13+43a
* Spike
* BT.d+3 is guaranteed on meaty block
* 1st hit only connects if the opponent is close enough
<div class="plainlist">
* Low crush 14~41
* fs42~44</div>
dragunov3,1,4m, h, h10, 8, 24i15~16, ,i22~23-9+42d (-16)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 11f
* Move can be delayed 10f
dragunovuf+2M20i30-31-5+42a
Spike
Low crush 9~30
eddy1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)
* Balcony Break
* Tech roll to r45 FC on frames 30~31
,Low crush 7~32
eddyu+4~4h27i18~20+8+42d(-16)
Balcony Break
jack-8d+1+2m28i27-18+42a (+32)
*
High crush 6
jack-8FC.1+2,1+2l, m21, 23i24, i40-18+42a (+32)
* Combos from 1st hit
junb+2,1,4m, h, h10, 7, 24i14~15, ,i23~25-8~-7+42a (-16)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
junws1,1,4h, h, h14, 7, 24i12~13, ,i23~25-8+42d (-16)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* +13d on BT hit
kumadb+1,2**h, m11, 30i14~15, i47~48+3+42a
* Spike
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
* Transition to HBS with input D or 3+4
kumab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
larsuf+4m20i25~27-8+42a
Low crush 9~
lawuf+3m20i18-8+42d (-16)
* Heat Engager
* Heat Dash +5, +36d (+26)
* Balcony Break
Low crush 9~
lee4,3,4h, h, m14, 14, i11, ,i30-9+42d
* Tornado
Low crush
leef+2,1m, h12, 22i14, i19-10+42d (-16)
* Balcony Break
* Combos from 1st hit
* Delayable
pandadb+1,2**h, m11, 30i14~15, i47~48+3+42a
* Floor Break
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes remaining time)
* Transition to HBS with input D or 3+4
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
shaheendb+1+2ub!(m)40i64~65+42 (+11)
shaheenBT.2m20i14~15-3+42a
xiaoyuAOP.d+1+2m21i26-8+42a (+32)
*
alisaDES.f+1+2,1+2m,m,m,m,m,m,m,m, m29, 20i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1, i20~26-53+41a
* Weapon
* 6 chip damage on block
* 10 chip damage on block in heat
bryan1,4,2,1,2h, h, h, h, h5, 14, 18, 16, 22i10, ,i24-9+41d (-17)
* Balcony Break
* Input can be delayed 1f
bryanb+2,1,2h, h, h18, 16, 22i17, ,i24-9+41d (-17)
* Balcony Break
bryanf,F+2h29i13-9+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block (8)
bryanSLS.4,1,2m, h, h13, 13, 22i18, ,i24-9+41d (-17)
* Balcony Break
dragunov1,3,2h, h, m5, 14, 20i10, ,i22~23-13+41a
* Spike
* Combo from 2nd CH
dragunovf+3+4h25i25~26-13+41a
* Tech-rollable on frames 34~38
<div class="plainlist">
* Low crush 13~37
* fs38~40
* gs41~</div>
hwoarangRFF.2,4,4h, h, h6, 9, 23i10, ,i18~19-5+41
* Balcony Break
* Jails
hwoarangRFF.4,4h, h9, 23i12, i18~19-5+41
* Jails
* Balcony Break
hwoarangRFF.f+4~4M20i18~20-13+41 (+31)
* Tornado
* Remains in Right Stance
larsf+1,2,3~Bh, m, m10, 11, 20i13, ,-12+41d (-17)+42a
law1,1,1h, h, m5, 5, 20i10, ,i20-12+41d (-17)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Combos from 1st or 2nd hit CH
* Balcony Break
leoBOK.2M23i19~20-9~-8+41a (+31)
High crush 0~19
leroyf,f,F+3m30i24~27+6~+9+41d(-17)~+44(-11)
* Balcony Break
* chip damage on block
Low crush
lidiauf+3M28i25~27-9+41a (-17)
* Balcony Break
* Spike
Low crush 11~24 fs25~27
liliuf+4,3m, m18, 25i25, i24-9+41d (-17)+32d (+24)
* Tornado
* Balcony Break
* Combos from 1st hit
paulf+1+4m25i21~23-14+41d (-17)
* Balcony Break
* Sharp leftward movement on startup
ravenBT.b+3h22i18~19+4~+5+41a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Chip damage on block
shaheendb+2,1m, h11, 24i14, i20-11+41d (-17)
* Balcony Break
* Heat Engager
* Heat Dash +43d (+35)
* Can be delayed
victorPRF.3m21i15~17-8+41d (-17d) / HE
* Heat Engager
* Heat Dash +5, +36a (+26a)
* Balcony Break
* Knee
zafinaub+1+2m!40i64+41a (+10)
* +45a on side/BT hit
bryan1,4,2,4h, h, h, m5, 14, 18, 21i10, ,i30~31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* ,Low crush 16~31
* fs32~34</div>
bryanf+4,1m, m10, 10i18, i25~26-13c+40a (+32)
* Spike
* Combo from 1st hit with 5f delay
* Move can be delayed 4f
bryanb+2,4h, m18, 21i17, i30-31-5+40a (+14)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* ,Low crush 16~31
* fs32~34</div>
cliveH.f+2,2,1m, m, m10, 7, 25i15, ,i26~27+2+40d(-18d)
* Balcony Break
* Combo from 1st hit
* Consumes heat
* 7 Chip damage on block
dragunov2,1,3h, h, h10, 10, 24i10, ,i18~19-9+40d (-18)
* Balcony Break
* Input can be delayed 14f
* Move can be delayed 10f
heihachiub+2h25i18~19-6+40d (-18)
* Balcony Break
* Parries mid or high punches
* +22a (+12) on successful parry
* Balcony Break
Parry state 5~12
hwoarang3,3,f+4h, m, h15, 12, 20i14, ,i21~27-1+40 (+14)
* Balcony Break
hwoarangBT.4M20i14~16-13+40 (+30)
* Shifts to Right Stance
hwoarangLFS.3,f+4m, h10, 20i14, i21~27-1+40 (+14)
* Balcony Break
* Combo from 1st CH with ?F delay
jack-8df+2,1m, h13, 16 (24)i15, i21-32+40a (+22)
* Transition to GMH with D
** (+45a (+27) oH)
* Can be charged to power up
* 16 damage with scaling from 1st hit
jack-8GMH.3+4SM20i20 pc6-13+40d (-18)
* Heat Engager
* Heat Dash +5, +36a(+26)
* 6 chip damage on block when absorbing an attack
* Gain GMC on Heat activation
Power crush 6
junH.f+1+2,Ph0i12+40g
* Sabaki, parries mid or high punches or kicks
Parry state 5~
kingAIR.2+4 / AIR.f+2+4t(a)20i12~14 / i15~17+40d(+35)
* Tornado
* Homing
* Cannot throw break.
* Input f+2+4 to increase throw range, but its startup is 3 frames slower.
* Opponent recovers in FUFT.
kumad,df,f+2,2m, l15, 22i18~19, i33~34-18+40a
* Chip damage on block
lawws1,2m, h10, 25i13, i16-9+40d (-18)
* Balcony Break
* Delayable
lawDSS.3h25i19+3+40a
* Homing
* Balcony Break
* 5 Chip damage on block
leroyHRM.f+4m21i26~29+0+40a
chip damage on block
Low crush
lili3,1m, m12, 20i15~16, i27~28-13+40d (-18)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit
pandad,df,f+2,2m, l15, 22i17~18, i33~34-18+40a
* Chip damage on block
ravenBT.1,4h, h7, 23i8, i16~17-8~-7+40a (-18)+67a (+51)
* Balcony Break
* Combo from 1st hit
xiaoyub+4,1m, m10, 20i13, i27-14+40d (-18)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 8F
* Balcony Break
xiaoyuBT.f+3+4,3+4M23i12-11+40a (+30)
* "Cali Roll"
<div class="plainlist">
* High crush 1?~13?
* fs1?~13?
</div>
asukadb+4,3L, h14, 21i22~24, i17-3+39a (+29)
Combo from 1st CH with 1f delay
asukaf,F+2,3*m, m16, 26i15~16, i38~39+7+39a
* 10 chip damage on block
azucenab+4,3,4,3m, m, m, h10, 10, 16, 23i15~16, ,i27~28-7+39d (-19)
* Knee
* Balcony Break
* Combo from 2nd CH with 6f delay
* Combo from 3rd hit with 2f delay
* Input can be delayed 6f
clivePHX.3,2L, m,m8, 18,20(36)i21, i30 i29~34+39a (+29)
* Balcony Break
* Power up in Heat
* Available only as combo from 1st hit
* 30 (38 in heat) damage in total for the full string with scaling
devil-jinf,n,d,df:2h23i11~12 (i14~)+5+39a (+29)
* 4 chip damage on block
* Can also be performed with f,n,df#2 (i13~)
devil-jinf,n,d,df+2h20i11~12 (i15~)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 4 chip damage on block while in heat
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
heihachif,n,d,df+2h20i11~12-10+39a (+29)
* Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
jack-8d+1+2m18i28+18g+39d
* Recovers in SIT, then stands up
jinws2m14i14~15-12+39a (+29)
kazuyaf,F+2m20i16-9+39d(-19)/HE
* Heat Engager
* Heat Dash +36a (+26a) on hit, +5 on block
* Balcony Break
* 6 Chip Damage on block
* 8 Chip Damage on block in heat
kazuyaf,n,d,df:2h23i11+5+39a(+29)
* Chip damage when guarded
* Actual startup i14 (i13 if done from Mist Step)
kazuyaf,n,d,df+2h20i11-10+39a(+29)
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
kingb+3h23i16~18-10/-5+39d
* Tornado
* Balcony Break
* -5 on block after absorbing an attack in power crush state.
* 9 chip damage on block after absorbing an attack in power crush state.
* 10 chip damage on block after absorbing an attack in power crush state while in heat.
Power crush 7~
kingJGR.1m21i16~17-8+39d/+75a(+59)
* In heat it becomes Tornado on grounded hit.
* Partially uses remaining Heat time.
kumaH.df+2+3sm20i15~16+5+39 (+29)
* Partially uses remaining heat time
* H.f,n,d,df+2 to power up
kumadb+2+3l30i32~34-12+39a
* Balcony Break on airborne hit
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
kumadb+2+3*l40i45~47-12+39a
* Balcony Break on airborne hit
* chip damage on block
lawDSS.f+1m20i14-11+39d (-19)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* 4 Chip damage on block
* While transitioning to DSS from other moves, it is possible to input as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage.
leeb+1:1,2h,m, h12,6, 23i14,i20, i20~21-6+39d (-19)
* Balcony Break
* Combos from 1st hit
* Perfect Input not required during Heat
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
leeb+1:1+2h,h12,25i14,i21-6+39d (-19)
* Balcony Break
* Combos from 1st hit
* 10 chip damage
* Perfect Input not required during Heat
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
leeHMS.2m23i19-13+39a (+29)
* Tornado
liliH.RAB.2m24i20-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Partially consumes remaining Heat Time
liliws2m17i16-12+39a (+29)
* Transition to -12, +39a (+29) BT with B
liliBT.3,4m, m12, 20i14, i30-12+39d (+31)
* Balcony Break
* Combos from 1st hit
Low crush 26~
liliRAB.2m20i20-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Powered up during Heat: 24 damage
* Partially consumes remaining Heat Time
ninaf+4,2m, h15, 22i21~22, i18-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 14f delay
* Input can be delayed 15f
* Move can be delayed 9f
pandadb+2+3l30i32~34-12+39a
* Balcony Break
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
pandadb+2+3*l40i45~47-12+39a
* Balcony Break
* chip damage on block
paulqcb+2m27i15-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Clean Hit range 2.45
* Heat Dash disables Clean Hit
* 21 damage without Clean Hit
raven3,3,4m, h, h10, 16, 20,i14~15, ,i26~27-9+39a (-19)+66a (+50)
* Balcony Break
* Combo from 2nd CH
* Cancel to r18 BT at -16~-15/-3~-2 with B
reinadb+4,1+2L, m7, 20i16, i15-12+39d (-19)
* Balcony Break
* Combo from 1st CH even with delay
* Can be delayed
* CH-confirmable from 1st CH
reinadb+4,1+2L,m7,20,i15-12+39 (+19)
* Balcony Break
* Combo from 1st CH even with delay
* Can be delayed
xiaoyuf,F+3+4m23i37-3+39d
* Chip on block [9]
Low crush 9~
xiaoyuBT.f,F+3+4M (t)15 (43)i39+4+39d
* Unbreakable throw when connecting at close range on front standing hit
* Chip on block [9]
Low crush 10~
alisaf+3,2h, h10, 20i14~15, i25-4+38d (+30)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 10 chip damage on block in heat
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
<div class="plainlist">
* Power crush 7~15
* fs20~30</div>
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
Power crush 7~15 fs20~30
azucenaLIB.1+2M23i18~19-14+38a (+28)
* Tornado
* Cancel to r20 BT with B
<div class="plainlist">
* Low crush 20~30
* fs31~33</div>
eddyws1,3h, M6, 14i13~14, i19~21-15+38a(+20)
* Shift to RLX
* Combos from 1st hit
hwoarangBT.3M20i14~16-13+38 (+28)
jinDVS.2sm23i11~12+4+38a (+28)
* 8 chip damage on block
Showing 400 of 5893 moves