Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
alisa | DES.2,1 | M,M,m, h! | 5,5,5, 20 | i28~56 | +85a (+69) | * Tornado * Weapon * Available only as a combo from 1st hit | ||
jun | uf+4,3 | m, m,M | 10, 8,20 | ,i29 i18 | -12 | +84a (+68) | * Tornado * Combo from 1st hit * Transition to r17 MIA on hit only * 3rd hit available only as combo from 2nd hit * 3rd hit deals 12 damage to self (8 recoverable) ,Low crush 1~20 fs21~23 | |
leo | KNK.3,4 | m, m | 13, 18 | i15 | -12 | +80a | Tornado Low crush 1~ | |
lidia | HAE.1 | m | 21 | i18~19 | -11 | +80a (+60) | * Spike * Power up based on Heaven and Earth level * Chip damage on block * Guarantees grounded hit vs airborne opponent Power crush 7~17 | |
kuma | HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
panda | HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
feng | df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
law | UF+4,3 | m, m | 23, 16 | i19 | -14 | +78a (+62) | * Combos from 1st hit * Tornado * 2nd hit Instant Tornado ** (+68a (+52) oH) * Alternate input ** UB+4,3 U+4,3 ** FC.ub+4,3 FC.u+4,3 FC.uf+4,3 Low crush | |
feng | KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
zafina | SCR.d+3,3 | l, h | 10, 28 | ,i24 | +3 | +77a (+61) | * Combo from 1st CH * Cancel SCR transition -1 +73a (+57) t55 r31 with B | |
feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
jin | CD.df:2 | h | 25 | i11~i12 | +5~+6 | +76a (+60) | * Balcony Break * Recovers 3f faster on hit or block (t36 r24) | |
kazuya | DVK.SS.2 | m | 25 | i17 | -15 | +76a | * Tornado * Partially uses remaining Heat time | |
lili | db+4 | L | 20 | i30 | -24 | +76a (+60) | * Homing * Instant Tornado High crush 7~ | |
heihachi | FUJ.2 | m | 20 | i15~16 | -10 | +75a (+59) | * Tornado * Chip damage on block | |
heihachi | WAR.FUJ.2 | m | 24 | i15~16 | -3 | +75a (+59) | * Tornado * Reversal Break * Chip damage on block | |
hwoarang | H.RFS.f+4,4 | h,h, h | 8,10, 9 | i23 | -6 | +75 (+59) | * Tornado * Instant Tornado on standing hit * Shifts to Right Stance * Combo from 1st hit * Partially uses remaining Heat time | |
hwoarang | RFS.f+4,4 | h,h, h | 8,8, 9 | i23 | -6 | +75 (+59) | * Tornado * Shifts to Right Stance | |
jin | CD.df+2 | h | 20 | i11~12 | -10 | +74a (+58) | * Balcony Break * Turns into EWHF (CD.df#2) while in heat | |
alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block High crush 9~ | |
jack-8 | GMC.1 | m | 22 | i22 | -6 | +73a (+57) | * Homing * * Partially uses remaining Heat time * Chip damage on block (4) | |
kazuya | ws1,2 | m, m | 10, 12 | ,i22 | -12 | +73a(+57) | * Tornado * Combo from 1st hit | |
king | FC.df+1 | l | 20 | i32~34 | -12 | +73a(+57) | * Can also be done by f,n,d,DF+1/CD.1. * Tornado on grounded hit. High Crush | |
kuma | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
leroy | f+2+3 | m | 35 | i22~23 | -7 | +73a | * Weapon * Only once per match * chip damage on block | |
panda | SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
victor | uf+4 | m,sm | 12,16 | i15~17 | -19 | +73 (+57) | +73 (+57) | * Tornado * Alternate input: ub+4 or u+4 Low crush 14 |
xiaoyu | BT.d+4 | l | 20 | i24 | -26 | +73a (+57) | +73a (+57) | * Instant Tornado * Has clean hit effect High crush |
alisa | BKP.3 | m | 30 | i24~27 | -9 | +72a | Balcony Break <div class="plainlist"> * Low crush 15~40 * fs41~43</div> | |
devil-jin | 3,1,2 | m, h, M | 16, 11, 20 | ,i25~28 | -11 | +72a (+56) | * Tornado * Input can be delayed 12f * Move can be delayed 4f * Interrupt with i9 from 2nd block | |
devil-jin | 1+4,2 | SL,h, m | 5,5, 20 | ,i24~25 | -12 | +72a (+56) | * Tornado * Combo from 2nd CH * 6 chip damage on block | |
devil-jin | ws2 | m | 20 | i15~16 | -12 | +72a (+56) | * Tornado * 6 Chip Damage on block * 8 Chip Damage on block while in heat | |
devil-jin | SS.2 | m | 25 | i17~18 | -22 | +72a | Transition to Hell's Gate on hit with U | |
eddy | ws3 | m | 20 | i19~21 | -13 | +72a(+56) | Tornado | |
hwoarang | ws2,3 | m, h | 8, 10 | i23~25 | +3 | +72 (+56) | * Tornado * Shifts to Left Flamingo Low crush | |
jin | H.db+1+2,1 | M, m | 0, 25 | ,i20~22 | -13 | +72a (+56) | * Tornado * 10 chip damage on block <div class="plainlist"> * ,Low crush 22~43 * fs44~46</div> | |
jun | d+1+2 | M | 28 | i26 | -9 | +72a (+56) | * Tornado * Chip damage (11) on block * Deals 12 damage to self (8 recoverable) * Unparryable | |
jun | MIA.1 | M | 30 | i24~25 | -9~-8 | +72a (+56) | * Tornado * Chip damage (12) on block * Deals 12 damage to self (8 recoverable) * Unparryable | |
leo | BOK.1,2 | m, m | 14, 20 | i17~18 | -14~-13 | +72 (+56) | * Tornado * Combo from 1st hit | |
raven | f,f,F+3,H.4 | m, sm | 20, 20 | i43~44 | +7~+8 | +72a (+56) | * Tornado * Partially uses remaining Heat time * Available only on hit or block | |
alisa | b+1,1+2 | m, SL,m | 15, 1,30 | ,i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
bryan | f,F+3* | m | 33 | i34~35 | +8 +14w | +71a | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) * Hitstop 20f on hit | |
jack-8 | uf+1 | h | 10 | i17 | +71a (+55) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+75a (+59)) * Can be charged to power up * Alternate input ub+1, u+1 | ||
nina | db+4,3 | L, m | 5, 21 | ,i27~28 | -13 | +71a (+55) | * Tornado * Combo from 1st CH with 1f delay | |
paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B High crush 1~33 | |
xiaoyu | df+3 | l | 23 | i29 | -23 | +71a (+55) | * Homing * Tornado * Cancel into BT with B * On hit, transition to AOP with D * [[Snake_Edge|Snake Edge]] | |
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB High crush 6~ | |
bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing High crush 6~ | |
feng | f+4,2 | h, m | 19, 16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
feng | uf+3+4,3 | m,h,h, h | 10,10,7, 11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
jack-8 | 1+4*,1 | m | 35/45/55/199 | i17(68/93/118~) | ! | +70d | * Balcony Break * Unblockable | |
leroy | df+3+4 | h | 23 | i18~19 | -9 | +70a(+54)~+71a(+55) | * Tornado * chip damage on block High crush , Low crush | |
reina | uf+4 | m | 15 | i17~18 | -13 | +70a (+54) | * Tornado Low crush 9~ | |
reina | uf+4 | m | 15 | i17~18 | -13 | +70 (+54) | * Tornado | |
yoshimitsu | FC.DF+1 | l! | 12 | i26 | +70a (+54) | * Weapon High crush 1~34 | ||
hwoarang | d+4,4 | l, h | 7, 22 | i20 | -13 | +69 (+53) | * Tornado * Also possible during Right Stance | |
jack-8 | df+2,1* | m, h | 13, 16 | i35 | -46 | +69a (+53) | * Tornado * Transition to GMH with D ** (+70a (+54) oH)) | |
jack-8 | uf+1* | h | 35 | i35 | +69a (+53) | * Tornado * Only hits airborne opponents * Transition to GMH with D ** (+70a (+54)) * Alternate input ub+1*, u+1* | ||
kuma | 1,1,1 | h, m, m | 5, 8, 14 | ,i22~23 | -16 | +69a (+23) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
lee | f+3,3,3,3,3,4 | m, m, m, m, h, h | 6, 3, 3, 3, 3, 25 | i23 | -9 | +69a (+53) | * Tornado * If only last hit connects +28a (+13) * Combos from 1st hit * 4 can be input after the 2nd hit on-wards Low crush | |
lee | f+3,3,3,3,3:4 | m, m, m, m, h, h | 6, 3, 3, 3, 3, 26 | i23 | -9 | +69a (+53) | * Tornado * Perfect Input not required during Heat * 4 must be input during frames 7?-9? of previous hit * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Combos from 1st hit Low crush | |
lidia | uf+4 | m,h | 10,16 | i15~16,i13 | -5 | +69a (+53) | * Balcony Break * Tornado * Transition to CAT on hit or block only * 2nd hit available only as combo from 1st hit * CAT transition is -13 Low crush 9~30 fs31~33 | |
panda | 1,1,1 | h, m, m | 5, 8, 14 | ,i22~23 | -16 | +69a (+53) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
yoshimitsu | KIN.2,NSS.1+2* | m, M | 15, 30 | ,i47~49 | +14 | +69a (+49) | * Balcony Break * Spike * Weapon * Guard Break * 12 chip damage on block * Recovers 2 base health on hit * +26d (+26) on airborne hit | |
alisa | uf+1 | m,m,m | 20,20,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit <div class="plainlist"> * Low crush 20~40 * fs41~43</div> | |
alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 17~62 * fs63~65</div> | |
alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 26~71 * fs72~74</div> | |
dragunov | qcb+2 | m | 23 | i26~27 | -15 | +68a (+52) | * Tornado * Elbow | |
law | df+4,3 | m, m | 15, 23 | i29~31 | -14 | +68a (+52) | * Tornado * Combos from 1st hit CH Low crush 14~ | |
law | ws4,3 | m, m | 14, 23 | i27 | -14 | +68a (+52) | * Tornado ** Combos from 1st hit CH Low crush | |
nina | qcb+4 | M | 20 | i19~20 | -12 | +68a (+52) | * Tornado | |
shaheen | db+3,4 | l, h | 12, 20 | ,i18 | -13 | +68a (+52) | * Tornado *Counter hit combo from 1st hit High crush | |
zafina | f+3 | h | 28 | i21 | +3 | +68a (+48) | * Balcony Break * Cancel SCR transition -1 +64a (+44) t52 r31 with B | |
zafina | db+4,2 | L, m | 14, 17 | ,i29~32 | -13 | +68a (+52) | * Combo from 1st hit CH | |
alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
asuka | NWG.f,F+1+2 | M | 24 | i19~20 | +2 | +67a (+51) | * Tornado * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed * Grounded hit can be inconsistent sometimes | |
azucena | LIB.4,1,2 | m, h, m | 14, 10, 23 | ,i28~29 | -10 | +67a (+51) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Input can be delayed 10f | |
devil-jin | FLY.1 | h | 20 | i18~19 | -3 | +67a (+47) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 1~12 * fs13~15</div> | |
jack-8 | 1+2 | m,m | 8,14 | i15 | -13 | +67a (+51) | * Tornado * Instant Tornado * Homing | |
jun | H.SS.4,F | m | 20 | i18~20 | +5~+7 | +67a (+50) | ||
leroy | db+2+3 | lm | 10,14 (9) | i20~21 | -14 | +67a (+51) | * Weapon * Tornado * Only once per match * chip damage on block | |
raven | f+4 | h | 17 | i15~16 | -12 | +67a (+51) | Tornado Balcony Break | |
yoshimitsu | NSS.FC.df+3 | L | 12 | i20~21 | -26 | +67a (+51) | High crush 1~ | |
asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 6~21 * fs22~24</div> | |
asuka | NWG.f,f,F+1+2 | h | 36 | i17~18 | +11g | +66a (+50) | * Tornado * Homing * Balcony Break * Wall Crush +18g~19g on block * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed | |
azucena | db+3,4 | L, h | 14, 20 | i24~25 | -13 | +66a (+50) | * Tornado * Balcony Break * Combo from 1st CH | |
bryan | 3+4,SNE.2* | m, m | 20, 30 | ,i55~56 | +9g~+10g | +66a (+50) | * Tornado * Reversal Break * Balcony Break * Consumes SNE * Chip damage on block (12) * Wall splat on block | |
eddy | H.3+4 | m | 20 | i20~22 | +9 | +66a(+50) | * Tornado * Shifts to HSP on block * 6 chip damage on block | |
heihachi | df+2,WAR.1 | m, m | 8, 20 | ,i20~21 | -17 | +66a (+50) | * Tornado * Combo from 1st hit * Chip Damage on block | |
jack-8 | 1+4:df+1 | m | 30 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of 1+4,df+1 * Alternate input hcf:df+1 to power up | |
jack-8 | HCF:df+1 | m | 36 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of hcf,df+1, for a normal version search "one" * Alternate input 1+4:df+1 | |
jack-8 | GMH.f+1 | m | 26 | i20 | -17 | +66a (+50) | * Tornado * Instant Tornado | |
law | H.1+2 | m | 20 | i16~17 | -8~-7 | +66a (+50) | * Tornado * Weapon * Partially uses remaining Heat Time * Alternate input DSS.1+2 | |
lidia | H.WLF.1* | m | 34 | i36 | +15g | +66 | * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B * Balcony break on airborne hit | |
jack-8 | f+1,2,1 | m, h, m | 13, 12, 12 | i26 | -12 | +65a (+49) | * Tornado * Instant Tornado | |
kuma | f+1+2,1+2 | m, m | 16, 20 | i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit | |
lars | H.LEN.2 | m | 20 | i16~17 | -9 | +65a (+49) | * Tornado | |
panda | f+1+2,1+2 | m, m | 16, 20 | i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit | |
raven | ws3,2 | m, sm | 18, 20 | ,i19~20 | -14~-13 | +65a (+49) | * Tornado * Combo from 1st hit * Available only on hit or block | |
raven | ws3,H.2 | m, sm,sm | 18, 18,20 | i19~20, i39~41 | -3~-1 | +65a (+49) | * Tornado * Combo from 1st hit * Available only on hit or block * Recover Heat on hit | |
claudio | f+1+2,STB.1+2 | m, m | 8, 16 | ,i18 | -9 | +64a | * Balcony Break * Jail from 1st attack with 1f delay * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
eddy | db+2,3 | L, m | 10, 23 | ,i27~28 | -18 | +64(+49) | * Tornado * Combos from 1st CH | |
alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * 8 chip damage on block | |
lars | DEN.1+2 | h | 20 | i12~13 | -10 | +63a (+47) | * Tornado * Balcony Break | |
law | ss3+4 | m,h | 9,10 | i15 | -12 | +63a (+43) | Balcony Break Low crush | |
lidia | H.1+2** | m | 40 | i65 | +15g | +63a | * Reversal Break * Cancel with b,b or f,f * Transition to HAE on hit or block only * Cancel HAE transition with B * Partially uses remaining Heat time * Hold for 55 frames | |
shaheen | H.D*,u+2 | h | 35 | i18~19 | [[Shaheen_combos#Mini-combos|+13]] | +63a (+47) | * Balcony Break * Tornado * Guard break * [[Shaheen_tech#Al-Ghul_Master|Read more]] Low crush | |
shaheen | f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Tornado * Alternate input: f,f,F+3 * Hit throw which side switches Low crush 13 | |
shaheen | SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado * Hit throw which side switches Low crush 13 | |
claudio | STB.db+1+2 | M | 25 | i17~18 | -2 | +62a (+46) | * Tornado * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead <div class="plainlist"> * Low crush 20~32 * fs33~35</div> | |
lili | ws3 | m | 25 | i15 | -21 | +62a (+46) | * Instant Tornado Low crush 12~ | |
paul | f,F+3,4,4 | m, m, h | 17, 10, 25 | ,i23~25 | -5 | +62a (+42) | * Balcony Break Low crush 10~24 fs25~27 | |
xiaoyu | f+3,1,4 | m, m, m | 14, 8, 20 | i26 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combos from 2nd hit CH | |
clive | 3+4,P | M | 20 | ,i27~28 | +61a (+45) | * Tornado <div class="plainlist"> * ,is1~27 * fs28~70</div> | ||
clive | WOL.3 | M | 20 | i27~28 | -15~-14 | +61a (+45) | * Tornado ,Low crush 1~52 fs53~55 | |
jack-8 | f,F+2* | m | 35 | 34 | -15 | +61a | * Tornado * Chip damage on block (14) | |
kuma | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
lars | b+2+3 | ub(m) | 45 | i84~85 | +61a | |||
panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
steve | EXD.2 | m | 21 | i19 | -14 | +61a (+51) | ||
steve | LNH.2 | m | 22 | i16-17 | -13 | +61a (+51) | * Tornado | |
alisa | FUFT.1+2,3 | m | 35 | i22~23 | -10 | +60a | * Balcony Break <div class="plainlist"> * ,fs1~5 * Low crush 6~54 * fs55~57</div> | |
clive | df+2,2,2 | m,m, m, m,M | 5,10, 20, 6,25 | ,i26~27 i3~4 | +60a (+44) | * Tornado * Weapon * Available only as combo from 3rd hit * Available on standing hit only | ||
devil-jin | f,n,d,df+1+2,H.1+2 | m, SM | 25, 20 | i25~36 | +2 | +60a(+44) | * Tornado * Weapon * 6 Chip Damage on block * Consumes 220F of remaining heat time | |
victor | IAI.P.f | m | 21 | i16~17 | N/A | +60 (+44) | * Balcony Break * Tornado | |
zafina | df+2+3 | m | 20 | i36~37 | -9 | +60a | * Homing High crush 6~35 | |
alisa | b+3+4,3+4 | m, M | 22, 25 | ,i56~61 | +5c~+10c | +59a | * Spike * Combo from 1st hit <div class="plainlist"> * ,Low crush 6~78 * fs79~81</div> | |
devil-jin | b,f+2,1,4,H.1+2 | m, m, M, SM | 12, 12, 21, 15 | i24~35 | +2 | +59a(+43) | * Balcony Break * Tornado * Weapon * 4 Chip Damage on block * Consumes 220F of remaining heat time | |
hwoarang | f,n,df:4 | m | 18 | i16 | -8 | +59 (+49) | * Tornado * Chip damage on block * Also possible during Right Stance. The 4 input can be delayed up to 10 frames after the df input in RFF. | |
jack-8 | ss1 | m | 23 | i32 | +6c | +59a | ||
alisa | BKP.1+2 | h! | 20,3 | i34~71 | +58 | * Weapon | ||
azucena | H.LIB.P (Low) | m | 20 | i16~18 | +58a (+42) | * Tornado * Regenerates heat * Restores recoverable health is1 fs2~48 | ||
azucena | H.LIB.d+3+4 | M | 27 | i16~18 | -9~-7 | +58a (+42) | * Tornado * Uses heat gauge * Restores recoverable health fs2~48 | |
devil-jin | f,n,d,DF+4,1+2 | L, SM | 7, 9 | ,i29~40 | +58a (+42) | * Tornado * Available only on hit * Opponent recovers FUFA on hit | ||
lidia | 3,2 | h, h | 9, 10 | ,i22 | -4 | +58a | * Tornado * Combo from 1st hit with 3f delay * Just frame input within a 3f window (14~16) adds 2 damage * Balcony break on airborne hit * Hitstop 20f on hit | |
steve | DCK.1 | m | 17 | i19 | -7 | +58a (+27) | +34a (+24) | |
zafina | SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado Power crush 8~14 | |
kazuya | ws2 | m | 25 | i16 | -18 | +57a | Homing | |
lidia | df+4~3 | h | 24 | i20~21 | +8 | +57a | * Strong Aerial Tailspin * 7 chip damage on block | |
lidia | WLF.1* | m | 36 | i36 | +7 | +57a | * Tornado * 13 Chip damage on block | |
shaheen | ws2 | m | 21 | i16 | -17 | +57 | ||
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike Low crush 7~33 fs34~36 | |
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | |
asuka | FC.db+1+2 | t | 15,15,15 | i11 | -6 | +56a (+28) | * Throw break 1+2 * Side switch on hit * 2nd damage on landing * 3rd damage without tech roll | |
clive | b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f? | ||
heihachi | f,F+3 | m | 21 | i20~22 | -3c | +56a | * Spike | |
heihachi | WAR.f,F+3 | m | 25 | i20~22 | +1 | +56a | * Spike * Chip Damage on block | |
jun | FC.db+1+2 | t | 15,15,15 | i11~12 | -6 | +56a (+28) | * Throw break 1+2 * Opponent can tech roll to reduce the landing damage | |
king | FC.df+2 | m | 21 | i15 | -14 | +56a | * Crumple on hit. | |
paul | b+2,H.1* | m, m | 22, 35 | ,i60~61 | [[Paul combos#Mini-combos|+12]] | +56a | * Balcony Break * Guard Break * Consumes Heat * Chip damage (13) * Charge begins on frame 18 * Requires 42f charge * [[Paul_movelist#Paul-b+2,1|b+2,1]] from 0~41f charge | |
bryan | 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | ,i19 | +0 | +55a | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Input can be delayed 8f * Move can be delayed 6f | |
bryan | b+2,1 | h, h | 18, 16 | ,i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Inpput can be delayed 17f * Move can be delayed 16f | |
bryan | SLS.4,1 | m, h | 13, 13 | ,i27 | +0 | +55a | * Combo from 1st CH * Cancel to SS -12 -5 -3 r9 with u_d | |
feng | FC.df+2 | m | 21 | i18 | -14 | +55a | ||
law | f,F+3+4 | t | 10 | i12 | -3 | +55a (+28) | Throw break 1+2 | |
leroy | f,F+2,2 | m, m | 8, 13 | ,i17~18 | -15~-14 | +55~+56 | Combos from 1st hit | |
lidia | 1+2** | m | 30 | i65 | +7 | +55a | * 9 chip damage on block * Hold for 55 frames | |
paul | H.f+1+2* | m | 30 | i29~30 | +5c | +55a | * Balcony Break * Consumes Heat * Chip damage (13) * Requires 24f charge * [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge | |
azucena | H.LIB.1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Chip damage on block ,fs15~33 | ||||
azucena | H.b+1,1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Chip damage on block ,fs15~33 | ||||
azucena | H.b+2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Balcony Break * Homing * Chip damage on block <div class="plainlist"> * ,Low crush 15~30 * fs31~33</div> | ||||
jack-8 | df,DF+2+4 | t | 10 | i14 | -2 | +54a | * Throw Break 2 * | |
reina | FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break High crush 1~ | |
reina | FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
reina | BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
reina | FC.df+3 | m | 25 | i20 | -17 | +54 (+34) | * Balcony Break | |
reina | FC.df+4 | m | 20 | i15 | -14 | +54 | * Balcony Break * crumple stun on normal hit | |
reina | BT.4 | m | 20 | i17 | -14 | +54 | crumple stun on normal hit | |
zafina | SCR.df+3,3 | L, L | 10, 10 | ,i29~31 | -23 | +54a (+38) | * Homing ,High crush 1~ | |
bryan | d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike * Chip damage on block | |
clive | ws2 | m | 15 | i15~16 | -14~-13 | +53a | * Weapon | |
feng | STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
hwoarang | CD.4 | m | 18 | i16 | -18 | +53 (+43) | * Tornado * Also possible during Right Stance | |
jack-8 | f,F+2 | m | 23 | i18 | -16 | +53a (+43) | * Can be charged to power up | |
victor | ws1 | m | 20 | i15~16 | -16 | +53a | +53a | * Launcher |
azucena | f+4,4~2 | m, h | 16, 23 | ,i23~24 | +1 | +52a | Chip damage on block | |
clive | f+2,2,H.1* | m, m, m | 10, 7, 30 | i42~43 | +13 | +52a | * Guard Break * Consumes heat | |
devil-jin | FLY.4,2 | M, m | 10, 20 | ,i22~23 | +52a (+7) | Available only on hit | ||
devil-jin | MCR.4,2 | M, m | 10, 20 | ,i22~23 | +52a (+7) | Available only on hit | ||
feng | f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
jack-8 | 1+4,df+1 | m | 21 | i20~23 | -17 | +52a (+42) | * Tornado * Non just frame version of 1+4:df+1 * Alternate input hcf,df+1 to power up | |
jack-8 | HCF,df+1 | m | 25 | i20~23 | -17 | +52a (+42) | * Tornado * Non blue spark version, for a just frame version search "emgf" * Alternate input 1+4,df+1 | |
kuma | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
law | df+3 | m | 23 | i21 | -13 | +52a (+21) | High crush 6~ | |
panda | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
reina | f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~57 | |
steve | uf+2 | m | 20 | i22~25 | -14 | +52a | * Spike Low crush 9~ | |
reina | f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52 | * can be cancelled into crouch with input DB/D/DF * crumple stun on normal hit | |
yoshimitsu | 4~3 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado <div class="plainlist"> * High crush 4~22 * fs10~50</div> | |
yoshimitsu | uf+3+4,3+4 | M, m | 20, 25 | ,i25~26 | -13 | +52a (+42) | * Tornado * Combo from 1st hit <div class="plainlist"> * ,High crush 4~22 * fs10~50</div> | |
yoshimitsu | f,F+3+4,1+2,3+4 | m, m, m | 15, 15, 20 | ,i27 | -13 | +52a (+42) | * Tornado * Combo from 2nd hit * Combo from 1st CH * Tremendous forward travel <div class="plainlist"> * ,Low crush 1~13 * fs14~54</div> | |
yoshimitsu | FLE.3+4 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado <div class="plainlist"> * fs1~26 * High crush 6~22</div> | |
yoshimitsu | IND.3,3+4 | m, m | 15, 20 | ,i27 | -13 | +52a (+42) | * Tornado * Combo from 1st hit * Tremendous forward travel <div class="plainlist"> * ,Low crush 1~13 * fs14~54</div> | |
bryan | 1+2,2 | m, m | 15, 20 | ,i26~27 | -14 | +51d (+20) | * Combo from 1st hit with delay | |
dragunov | SNK.1 | h | 20 | i15~16 | -3 | +51a | * Balcony Break ** on airborne hit | |
eddy | ws2 | m | 20 | i15~16 | -18 | +51 | ||
heihachi | RAI.2 | h | 25 | i17~18 | +10 | +51a | * Strong Aerial Tailspin * Homing * Guard Break * Chip damage on block | |
king | DF | r(l) | 0 | +51a(+35) | * Generic low parry. * Tornado affect on success. | |||
leroy | ws2 | m | 21 | i15~16 | -14 | +51a | ||
steve | LNH.1+2 | h | 24 | i18-19 | [[Steve combos#Mini-combos|+12]] | +51a (+31) | * Guard Break * Reversal Break * Balcony Break * Chip damage on block | |
xiaoyu | BT.d+1+3 | +51a (+35) | * Low Parry from BT * Alternate input BT.d+2+4 Parry state | |||||
bryan | ws2 | m,t | 10,20 | i19 | -10 | +50a | * Transition to r90 attack throw on front/side standing hit * +31a (+21) on BT hit * Power up with f+2 or b+2 on frames 18~19, additional 5 damage | |
feng | ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
law | 1+2+3+4,2 | h | 24 | i14 | +1 | +50a | * Chip damage on block * Alternate input DSS.2 | |
lee | d,DB+4 | m | 24 | i22 | -17 | +50a (+40) | * Tornado | |
reina | 3,4 | h, m | 12, 20 | ,i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
reina | 3+4,4 | m,m, m | 5,10, 20 | ,i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~33 |
reina | df+3+4,4 | m,h, m | 5,10, 20 | ,i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
reina | 3,4 | h,m | 12,20 | ,i20 | -14 | +50 (+19) | +54 | Combo from 1st hit |
reina | 3+4,4 | mm,m | 15,20 | ,i16 | -14 | +50 (+19) | +54 | Combo from 1st hit |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55 | * can be cancelled into crouch with input DB/D/DF |
reina | df+3+4,4 | mh,m | 5,10,20 | ,i20 | -4 | +50 (+19) | +54 | Combo from 1st hit |
clive | SS.1+2 | m | 21 | i25~26 | +2 | +49a | * Spike * Weapon * 6 Chip Damage on block * 8 Chip Damage on block in heat * Side step takes 9f, effective startup i34~35 | |
jack-8 | u+1+2 | m | 23 | i19 | -13 | +49a (+39) | * | |
king | f,n,d,DF+4/CD.4 | m | 21 | i15~16 | -9 | +49a(+18) | +53d | * Special down state that allows low juggle (on normal hit). * Crumple on CH for full combo. |
kuma | HBS.1,2** | m, m | 10, 30 | ,i44~45 | +3 | +49a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
nina | uf+2,1 | m, m | 10, 10 | ,i21 | -13 | +49a (+40) | * Spike * Combo from 1st hit with 9f delay * Move can be delayed 7f | |
panda | HBS.1,2** | m, m | 10, 30 | ,i44~45 | +3 | +49a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) | |
reina | f,F+3+4 | h | 22 | i16~19 | -2 | +49d (-9) | +49a | * Balcony Break Low crush |
steve | EXD.f+2 | h | 28 | i15 | +2 | +49a | * Input 3 to LWV (+10/+59a/-) * Input 4 to RWV (+10/+59a/-) * Input b+3_4 to SWY (+10/+57a/-) * Input f+3_4 to DCK (+12/+59a/-) | |
reina | f,F+3+4 | h | 22 | i16~19 | -2 | +49 (-9) | +49 | * Balcony Break |
victor | CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
jun | 2,1,1+2 | h, m, h | 7, 9, 21 | ,i22 | +2 | +48a (+10) | * Balcony Break * Combo from 2nd CH with 9f delay | |
jun | df+4 | m | 22 | i15 | -14 | +48a (+17) | +52a | * Tornado * Crumple stun launcher (+52a) on CH |
lars | f+1,2,3 | h, m, m | 10, 11, 20 | ,i24 | -5 | +48d (-10) | +49a | * Balcony Break * Combo from 2nd hit CH * Transition to DEN * Cancel DEN transition with input B |
lee | 4,u+3 | h, m | 14, 23 | i33 | -1 | +48d | js | * Transition to -9, +40 MS with F |
lidia | b+1 | m | 24 | i18 | +2 | +48d (-10) | * Heat Engager * Heat Dash +5, [[Lidia_combos#Staples|+36a (+26)]] * Balcony Break * 4 chip damage on block | |
reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | ,i32 | -16 | +48 (+17) | +53a | |
reina | WRA.d+4,3 | L, m | 9, 20 | ,i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 14f delay * Input can be delayed 15f * Move can be delayed 13f * CH-confirmable |
reina | b+1,1,3,3 | h,m,m,m | 14,15,13,20 | ,i32 | -16 | +48 (+17) | +53 | |
reina | WRA.d+4,3 | l,m | 9,20 | ,i21~22 | -16 | +48 (+17) | +53 | * Combo from 1st CH without max delay * Can be delayed * CH-confirmable |
yoshimitsu | FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break * Weapon * Hitlines exist on the sword and directly behind Yoshimitsu * Can be canceled at any time into another FLE move * After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~ | |
hwoarang | RFF.3~4 | h | 27 | i27~30 | +4-+5 | +47 | * Strong Aerial Tailspin * Homing * Balcony Break * Clean hit * Chip damage on block Power crush 8~ | |
king | JGS.1 | h | 21/25/31 | i17~18/i19~20 | -7/-1 | +47d/+53d | * Crumple on hit. * On block / hit / startup increases up to 2nd spin. * Damage increase up to 3rd spin. | |
lars | f,n,b+2,1 | m, m | 10, 10 | ,i16 | -18 | +47a (+39) | ||
lars | DEN.1,2 | h, h | 14, 20 | ,i14~15 | -6 | +47a (-11) | * Heat Engager * Balcony Break | |
kazuya | f,F+3 | m | 21 | i20 | -3c | +46a | * Spike | |
yoshimitsu | H.DGF.1 | M | 26 | i30~31 | +2 | +46a | * Spike * Weapon * 18 chip damage on block * Recovers 4 base health on hit Low crush 1~27 | |
alisa | uf+4,4 | m, M | 8, 8 | ,i24~26 | -13 | +45a (+37) | * Spike * Combo from 1st hit with 2f delay <div class="plainlist"> * ,Low crush 9~41 * fs42~44</div> | |
asuka | f,F+2,1 | m, h | 16, 21 | ,i21~22 | -5 | +45a (-13) | * Balcony Break * Elbow * Combo from 1st hit with 6f delay * Combo from 1st CH with 10f delay * Input can be delayed 12f * Move can be delayed 10f | |
bryan | (Back to wall).b,b,UB | m | 25 | i29~30 | -1 | +45d (-13) | Balcony Break <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
dragunov | SS.2,1+2,4 | m, m,m, h | 16, 8,12, 28 | ,i26~27 | -10 | +45a | * Combo from 1st hit | |
heihachi | f,n,d,DF+4,4,4,3 | L, L, L, h | 15, 10, 8, 30 | ,i25~28 | +9 | +45a | * Balcony Break * Chip damage on block * Can be performed after any number of f,n,d,DF+4 lows ,Low crush 17~ | |
kazuya | (back to wall).b,b,ub | m | 25 | i29 | -1 | +45d (-13) | * Air Status 5F is8~13 | |
king | d+1+2 | m | 21 | i23 | -24 | +45a(+35) | * Tornado * Duck high and launch, very punishable. | |
kuma | H.df+2+3* | sm | 26 | i25~26 | +9 | +45 (+35) | * Partially uses remaining heat time * H.f,n,d,df+2* to power up * Cannot absorb with power crush | |
kuma | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
kuma | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
lars | (back to wall).b,b,ub | m | 25 | i29~33 | -1~+3 | +45~+48d (-13~-10) | is8~13 | |
law | (Back to wall).b,b,ub | m | 25 | i29-33 | -1 | +45d (-13) | Low crush 5~7 is8~13 Low crush 14~ | |
lili | d+3+4 | m | 23 | i17 | -21 | +45a (+35) | ||
lili | uf+3+4,3+4 | m, m | 15, 23 | i19 | -21 | +45a (+35) | * Tornado | |
panda | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
panda | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
alisa | b+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
azucena | df+1,4,1 | m, h, h | 11, 13, 20 | ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 8f delay * Enter LIB -17 -6 r20 with F |
bryan | f+1+2 | h | 22 | i20~21 | -9 | +44d (-14) | * Balcony Break * Elbow * +1 on block after absorbing an attack * Deals chip damage on block after absorbing an attack Power crush 7~19 | |
devil-jin | df+1,2 | m, h | 11, 20 | ,i17 | -9 | +44d (-14) | * Balcony Break * Combo on 1st CH with 10f delay * Move can be delayed 4f | |
hwoarang | u+3 | h | 25 | i20 | +5 | +44 (+38) | * Also possible during Right Stance * Shifts to Left Flamingo Low crush | |
jack-8 | f+3,2 | m, h | 18, 20 | i23 | -9 | +44d (-14) | * Balcony Break * Combos from 1st hit * Alternate input ws3,2 | |
jack-8 | b+3,2,2 | m, h, h | 14, 13, 20 | i25 | -9 | +44d (-14) | * Balcony Break * Can be charged to power up | |
jack-8 | ws3,2 | m, h | 18, 20 | i23 | -9 | +44d (-14) | * Balcony Break * Combos from 1st hit * Alternate input f+3,2 | |
lee | HMS.1,1,1 | h, h, h | 7, 7, 20 | i20 | -7 | +44d (-14) | * Balcony Break * Combos from 1st hit | |
raven | BT.4 | m | 21 | i19~20 | -5~-4 | +44a (-14) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break Low crush 6~19 | |
steve | EXD.1 | m | 21 | i19 | -7 | +44d (+36) | +41a (+31) | |
zafina | H.SCR.2+3 | L,m | 10,20 | i19 | -14 | +44d (+25) | * Heat Smash * Reversal Break * Balcony Break High crush 6~ | |
azucena | 3,3 | m, h | 11, 23 | ,i24~25 | -1 | +43d (-15) | * Balcony Break * Combo from 1st hit with 6f delay | |
bryan | 3,3,2 | m, h, h | 14, 13, 20 | ,i22~23 | -7 | +43a (+33) | * Tornado * Combo from 2nd CH | |
bryan | f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado * Can be buffered | |
bryan | SS.2,1 | M, h | 15, 20 | ,i21~22 | -5 | +43d (-15) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Input can be delayed 11f * Move can be delayed 10f | |
bryan | SNE.f,F+1+2,P | h, m | 36, 20 | ,i13~14 | +15g +21w | +43d (-15) | * Balcony Break * Wall Crush +21g on block * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 ,Power crush 1~14 | |
claudio | b+4,3,STB.2 | m, h, M | 10, 14, 38 | ,i31~32 | -1c | 43a (+33) | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead ,Low crush 1~31 | |
heihachi | uf+4 | m | 17 | i24~26 | -9 | +43a | * Homing * Balcony Break <div class="plainlist"> * Low crush 9~29 * fs31~32</div> | |
jack-8 | db+1,1,1,2 | l, l, l, m | 13, 5, 5, 21 | i19 | -11 | +43a (-4) | * Balcony Break | |
jack-8 | db+3, ... 1+2 | l, h | 15, 21 | i34 | +14g | +43a (-15) | * Balcony Break | |
jun | H.1+2,F | m | 26 | i13 | +5 | +43a (+35) | ||
kuma | db+2+3** | l | 60 | i60~62 | -4 | +43a | * chip damage on block | |
lars | 3+4 | m | 22 | i17~18 | -8 | +43d (-15) | * Heat Engager * Balcony Break | |
lidia | d+3,1,2 | l, h, h | 9, 8, 20 | ,i17 | -6 | +43d (-15) | * Tornado * Balcony Break * Combo from 2nd hit * Combo from 1st CH | |
nina | H.2+3 | m,h,h,h,h | 20,9,12,9,12 | i16 i28 i35 i42 i49 | +14 | +43a (+10) | * Heat Smash * Jails | |
panda | db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break * chip damage on block | |
raven | f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | Balcony Break Low crush 7~23 fs24~26 | |
raven | BT.3+4 | m,m | 5,20 | i15 i34~35 | -20~-19 | +43a (+39) | Second kick's frame advantage on hit: +34a (+24) Low crush 13~31 fs32~34 | |
reina | UNS.4 | m | 30 | i18~19 | -8 | +43a (-15) | * Balcony Break * Heat Engager * Heat Dash +5, [[Reina_combos#Staples|+62a (+42)]] * Deals chip damage on block * Can be cancelled into crouch with DB/D/DF | |
reina | UNS.4 | m | 30 | i18~19 | -8 | +43 (-15) | * Balcony Break * Heat Engager * Heat Dash +5, [[Reina_combos#Staples|+62a (+42)]] * Deals chip damage on block * Can be cancelled into crouch with D | |
yoshimitsu | MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Spike * BT.d+3 is guaranteed on meaty block * 1st hit only connects if the opponent is close enough <div class="plainlist"> * Low crush 14~41 * fs42~44</div> | |
dragunov | 3,1,4 | m, h, h | 10, 8, 24 | ,i22~23 | -9 | +42d (-16) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 11f * Move can be delayed 10f | |
dragunov | uf+2 | M | 20 | i30-31 | -5 | +42a | Spike Low crush 9~30 | |
eddy | 1,2,4~4 | h, h, h | 5, 12, 27 | ,i18~20 | +8~+10 +20w | +42d (-16) | * Balcony Break * Wall Crush on block, +20g minimum * Tech roll to r45 FC on frames 30~31 ,Low crush 7~32 | |
eddy | u+4~4 | h | 27 | i18~20 | +8 | +42d(-16) | Balcony Break | |
jack-8 | d+1+2 | m | 28 | i27 | -18 | +42a (+32) | * High crush 6 | |
jack-8 | FC.1+2,1+2 | l, m | 21, 23 | i40 | -18 | +42a (+32) | * Combos from 1st hit | |
jun | b+2,1,4 | m, h, h | 10, 7, 24 | ,i23~25 | -8~-7 | +42a (-16) | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 14f | |
jun | ws1,1,4 | h, h, h | 14, 7, 24 | ,i23~25 | -8~-7 | +42a (-16) | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 14f | |
kuma | db+1,2** | h, m | 11, 30 | i47~48 | +3 | +42a | * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes partial Heat time) * Transition to HBS with input D or 3+4 | |
kuma | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
lars | uf+4 | m | 20 | i25~27 | -8 | +42a | ||
law | uf+3 | m | 20 | i18 | -8 | +42d (-16) | * Heat Engager * Heat Dash +5, +36d (+26) * Balcony Break Low crush 9~ | |
lee | 4,3,4 | h, h, m | 14, 14, | i30 | -9 | +42d | * Tornado Low crush | |
lee | f+2,1 | m, h | 12, 22 | i19 | -10 | +42d (-16) | * Balcony Break * Combos from 1st hit * Delayable | |
panda | db+1,2** | h, m | 11, 30 | i47~48 | +3 | +42a | * Floor Break * chip damage on block * Cannot absorb with power crush * Heat reduces charge length (consumes remaining time) * Transition to HBS with input D or 3+4 | |
panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
raven | BT.b+2,3 | m, m,m | 17, 5,20 | ,i20 i39~40 | -20~-19 | +42a (+38) | * Combo from 1st CH * Second kick's frame advantage on hit: +34a (+24) ,Low crush 18~36 fs37~39 | |
shaheen | db+1+2 | ub!(m) | 40 | i64~65 | +42 (+11) | |||
shaheen | BT.2 | m | 20 | i14~15 | -3 | +42a | ||
victor | b+1+2 | h | 25 | i19~20 | -9 | +42 (-16) / HE | +42 (-16) / HE | * Heat Engager * Balcony Break * Deals chip damage on block Power crush |
xiaoyu | AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * | |
alisa | DES.f+1+2,1+2 | m,m,m,m,m,m,m,m, m | 34, 20 | ,i20~26 | -53 | +41 | * Weapon * 6 chip damage on block | |
azucena | f+1+2 | h | 25 | i16~17 | -8~-7 | +41a (+17) | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * +0 on block if an attack is absorbed Power crush 7~15 | |
bryan | 1,4,2,1,2 | h, h, h, h, h | 5, 14, 18, 16, 22 | ,i24 | -9 | +41d (-17) | * Balcony Break * Input can be delayed 1f | |
bryan | b+2,1,2 | h, h, h | 18, 16, 22 | ,i24 | -9 | +41d (-17) | * Balcony Break | |
bryan | f,F+2 | h | 29 | i13 | -9 | +41d (-17) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block (8) | |
bryan | SLS.4,1,2 | m, h, h | 13, 13, 22 | ,i24 | -9 | +41d (-17) | * Balcony Break | |
dragunov | 1,3,2 | h, h, m | 5, 14, 20 | ,i22~23 | -13 | +41a | * Spike * Combo from 2nd CH | |
dragunov | 3+4 | h | 25 | i25~26 | -13d | +41a | * Tech-rollable on frames 34~38 <div class="plainlist"> * Low crush 13~37 * fs38~40 * gs41~</div> | |
hwoarang | RFF.2,4,4 | h, h, h | 6, 9, 23 | i18~19 | -5 | +41 | * Balcony Break * Jails | |
hwoarang | RFF.4,4 | h, h | 9, 23 | i18~19 | -5 | +41 | * Jails * Balcony Break | |
hwoarang | RFF.f+4~4 | m | 20 | i18~20 | -13 | +41 (+31) | * Tornado * Remains in Right Stance | |
lars | f+1,2,3~B | h, m, m | 10, 11, 20 | -12 | +41d (-17) | +42a | ||
law | 1,1,1 | h, h, m | 5, 5, 20 | i20 | -12 | +41d (-17) | * Heat Engager * Heat Dash +5, +36a (+26) * Combos from 1st or 2nd hit CH * Balcony Break | |
leo | BOK.2 | M | 23 | i19~20 | -9~-8 | +41a (+31) | High crush 0~19 | |
leroy | f,f,F+3 | m | 30 | i24~27 | +6~+9 | +41d(-17)~+44(-11) | * Balcony Break * chip damage on block Low crush | |
lidia | uf+3 | M | 28 | i25~27 | -9 | +41a (-17) | * Balcony Break * Spike Low crush 11~24 fs25~27 | |
lili | uf+4,3 | m, m | 18, 30 | i24 | -9 | +41d (-17) | +32d (+24) | * Tornado * Balcony Break * Combos from 1st hit |
paul | f+1+4 | m | 25 | i21~23 | -14 | +41d (-17) | * Balcony Break * Sharp leftward movement on startup | |
raven | BT.b+3 | h | 22 | i18~19 | +4~+5 | +41a | * Homing * Balcony Break * Chip damage on block | |
shaheen | db+2,1 | m, h | 11, 24 | ,i20 | -11 | +41d (-17) | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Can be delayed | |
victor | PRF.3 | m | 21 | i15~17 | -8 | +41 (-17) | +41 (-17) | * Heat Engager * Balcony Break * Knee |
zafina | b+2+3 | m! | 40 | i64 | +41a (+10) | * +45a on side/BT hit | ||
bryan | 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * ,Low crush 16~31 * fs32~34</div> | |
bryan | f+4,1 | m, m | 10, 10 | ,i25~26 | -13c | +40a (+32) | * Spike * Combo from 1st hit with 5f delay * Move can be delayed 4f | |
bryan | b+2,4 | h, m | 18, 21 | ,i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * ,Low crush 16~31 * fs32~34</div> | |
clive | f+2,2,H.1 | m, m, m | 10, 7, 25 | i26~27 | +2 | +40d(-18d) | * Balcony Break * Combo from 1st hit * Consumes heat * 7 Chip damage on block | |
dragunov | 2,1,3 | h, h, h | 10, 10, 24 | ,i18~19 | -9 | +40d (-18) | * Balcony Break * Input can be delayed 14f * Move can be delayed 10f | |
heihachi | ub+2 | h | 25 | i18~19 | -6 | +40d (-18) | * Parries mid or high punches * [[Heihachi combos#Mini-combos|?]] on successful parry * Balcony Break Parry state 5~12 | |
hwoarang | 3,3,f+4 | h, m, h | 15, 12, 20 | i21~27 | -1 | +40 (+14) | * Balcony Break | |
hwoarang | BT.4 | i14~16 | -13 | +40 (+30) | * Shifts to Right Stance | |||
hwoarang | LFS.3,f+4 | m, h | 10, 20 | i21~27 | -1 | +40 (+14) | * Balcony Break * Combo from 1st CH with ?F delay | |
jack-8 | df+2,1 | m, h | 13, 16 | i21 | -32 | +40a (+22) | * Transition to GMH with D ** (+45a (+27) oH) * Can be charged to power up | |
jack-8 | GMH.3+4 | sm | 20 | i20 pc6 | -13 | +40d (-18) | * Heat Engager * Heat Dash +5, +36a(+26) * Chip damage on block when absorbing an attack (6) Power crush 6 | |
jun | H.f+1+2,P | h | 0 | i12 | +40g | * Sabaki, parries mid or high punches or kicks Parry state 5~ | ||
king | AIR.2+4 / AIR.f+2+4 | t(a) | 20 | i12~14 / i15~17 | +40d(+35) | Tornado * Cannot throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFT. | ||
kuma | d,df,f+2,2 | m, l | 15, 22 | ,i33~34 | -18 | +40a | * Chip damage on block | |
law | ws1,2 | m, h | 10, 25 | i16 | -9 | +40d (-18) | * Balcony Break * Delayable | |
law | DSS.3 | h | 30 | i19 | +3 | +40a | * Homing * Balcony Break * Chip damage on block | |
leroy | HRM.f+4 | m | 21 | i26~29 | +0 | +40a | chip damage on block Low crush | |
lili | 3,1 | m, m | 12, 20 | ,i27~28 | -13 | +40d (-18) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit | |
panda | d,df,f+2,2 | m, l | 15, 22 | ,i33~34 | -18 | +40a | * Chip damage on block | |
raven | BT.1,4 | h, h | 7, 23 | ,i16~17 | -8~-7 | +40a (-18) | +67a (+51) | * Balcony Break * Combo from 1st hit |
xiaoyu | b+4,1 | m, m | 10, 20 | i27 | -14 | +40d (-18) | * Heat Engager * Heat Dash +5, +43a (+35) * Combos from 1st hit * Balcony Break | |
xiaoyu | BT.f+3+4,3+4 | m | 23 | i12 | -11 | +40a (+30) | * "Cali Roll" High crush | |
zafina | TRT.2 | M | 24 | i34~36 | -9 | +40a (+30) | * Tornado | |
asuka | db+4,3 | L, h | 14, 21 | ,i17 | -3 | +39a (+29) | Combo from 1st CH with 1f delay | |
azucena | b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | ,i27~28 | -7 | +39d (-19) | * Knee * Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Input can be delayed 6f | |
clive | PHX.3,2 | L, m,m | 8, 18,20(36) | ,i30 i29~34 | +39a (+29) | * Balcony Break * Power up in Heat * Available only as combo from 1st hit * 30 (38 in heat) damage in total for the full string with scaling | ||
devil-jin | f,n,d,df:2 | h | 23 | i11~12 (i14~) | +5 | +39a (+29) | * 4 Chip Damage on block * 8 Chip Damage on block while in heat * Can also be performed with f,n,df#2 (i13~) | |
devil-jin | f,n,d,df+2 | h | 20 | i11~12 (i15~) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 8 Chip Damage on block while in heat | |
heihachi | f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * Chip damage on block * Can be performed without the d input: f,n,df#2 | |
heihachi | f,n,d,df+2 | h | 20 | i11~12 | -10 | +39a (+29) | * Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time | |
jack-8 | d+1+2 | m | 18 | i28 | +18g | +39d | * Recovers in SIT, then stands up | |
jin | ws2 | m | 14 | i14~15 | -12 | +39a (+29) | ||
kazuya | f,F+2 | m | 20 | i16 | -9 | +39d(-19)/HE | * Heat Engager * Heat Dash +36a (+26a) on hit, +5 on block * Balcony Break * 6 Chip Damage on block * 8 Chip Damage on block in heat | |
kazuya | f,n,d,df:2 | h | 23 | i11 | +5 | +39a(+29) | * Chip damage when guarded | |
kazuya | f,n,d,df+2 | h | 20 | i11 | -10 | +39a(+29) | Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) | |
king | b+3 | h | 23 | i16~18 | -10/-5 | +39d | * Tornado * Balcony Break * Becomes -5 on block with chip damage if attack absorbed. Power crush | |
king | JGR.1 | m | 21 | i16~17 | -8 | +39d/+75a(+59) | * In heat it becomes Tornado on grounded hit. * Partially uses remaining Heat time. | |
kuma | H.df+2+3 | sm | 20 | i15~16 | +5 | +39 (+29) | * Partially uses remaining heat time * H.f,n,d,df+2 to power up | |
kuma | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
kuma | db+2+3* | l | 40 | i45~47 | -12 | +39a | * chip damage on block | |
law | DSS.f+1 | m | 20 | i14 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block | |
lee | b+1,1:2 | h, m, h | 9, 6, 23 | i20 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
lee | b+1:1+2 | h, h | 9, 25 | i21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * 10 chip damage * Perfect Input not required during Heat * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
lee | HMS.2 | m | 23 | i19 | -13 | +39a (+29) | * Tornado | |
lili | ws2 | m | 17 | i16 | -12 | +39a (+29) | * Transition to -12, +39a (+29) BT with B | |
lili | BT.3,4 | m, m | 12, 20 | i30 | -12 | +39d (+31) | * Balcony Break * Combos from 1st hit Low crush 26~ | |
lili | RAB.2 | m | 20 | i20 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered up during Heat: 24 damage * Partially consumes remaining Heat Time | |
nina | f+4,2 | m, h | 15, 22 | ,i18 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 14f delay * Input can be delayed 15f * Move can be delayed 9f | |
panda | db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break * Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
panda | db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break * chip damage on block | |
paul | qcb+2 | m | 27 | i15 | -9 | +39d (-19) | * Heat Engager * Heat Dash +5, [[Paul_combos#Starter|+36a (+26)]] * Clean Hit range 2.45 * Heat Dash disables Clean Hit * 21 damage without Clean Hit | |
raven | 3,3,4 | m, h, h | 10, 16, 20 | ,i26~27 | -9 | +39a (-19) | +66a (+50) | * Balcony Break * Combo from 2nd CH * Cancel to r18 BT at -16~-15/-3~-2 with B |
reina | db+4,1+2 | L, m | 7, 20 | ,i15 | -12 | +39d (-19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed * CH-confirmable from 1st CH | |
reina | db+4,1+2 | L,m | 7,20 | ,i15 | -12 | +39 (+19) | * Balcony Break * Combo from 1st CH even with delay * Can be delayed | |
xiaoyu | f,F+3+4 | m | 23 | i37 | -3 | +39d | * Chip on block [9] Low crush | |
xiaoyu | BT.f,F+3+4 | m (t) | 15 (43) | i39 | +4 | +39d | * Unbreakable throw when connecting at close range * Chip on block [9] Low crush | |
alisa | f+3,2 | h, h | 10, 20 | ,i25 | -4 | +38d (+30) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block | |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption Power crush 7~15 fs20~30 | |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption <div class="plainlist"> * Power crush 7~15 * fs20~30</div> | |
azucena | LIB.1+2 | M | 23 | i18~19 | -14 | +38a (+28) | * Tornado * Cancel to r20 BT with B <div class="plainlist"> * Low crush 20~30 * fs31~33</div> | |
eddy | ws1,3 | h, m | 6, 14 | ,i19~21 | -15 | +38a(+20) | * Shift to RLX * Combos from 1st hit | |
hwoarang | BT.3 | m | 20 | i14~16 | -13 | +38 (+28) | ||
jin | H.db+1+2,2 | M, sm | 0, 23 | ,i11~12 | +4 | +38a (+28) | * 9 chip damage on block | |
jun | df+2,1+2 | m, M | 14, 12 | i25~26 | -9~-8 | +38a (+28) | * Combo from 1st hit * Chip damage (4) on block * Deals 24 damage to self (16 recoverable) * Available only on hit or block | |
jun | ws3+4 | m | 23 | i18~19 | -21~-20 | +38a (+28) | Tornado fs15~36 | |
kazuya | b+2,2,1+2 | m, m, h | 12, 14, 20 | i28~32 | -8 | +38d (-20) | * Balcony Break * Chip damage when guarded | |
lars | b+2,3 | m, h | 12, 21 | ,i18 | -8 | +38d (-20) | * Balcony Break * Tornado | |
lars | ws1 | m | 16 | i15~16 | -12 | +38a | * Tornado * Transition to SEN with F on hit | |
leo | db+3 | h | 23 | i31~32 | -8~-9 | +38a (+28) | No crouching state | |
lidia | H.WLF.1 | m | 24 | i22 | +10g | +38a (+30) | * Balcony Break * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B |