mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jack-8f,F+1+4M (l)25i21-82-88
* Low attack on landing
(-110 oB, -65 oH)
* Low crush
yoshimitsuB+1,1,1,1,1,1h, h, h, h, h, h8, 9, 10, 12, 14, 16i17, ,i11~12-73-71-67
yoshimitsuf,F+1+4m!60i45-65a
* Weapon
* Cannot be buffered
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into Confusion
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
yoshimitsuf,F+1+4,Fm!, m!60, 185i45, i35~37-60a
* Weapon
* 200 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu
yoshimitsu4,4,2,2,1~1h, h, m, h, m!, m!16, 16, 5, 6, 30, 22i12~13, ,i28~113-58
* Weapon
* Cancel early to r26 with B (earliest cancel -12a)
* Possible to double-hit
yoshimitsuub+1+3,n+1m!, m!40, 22i50~52, i28~113 i2~4-57a
* Weapon
* Cancel early to r25 with B on frame 64
* Possible to double-hit during cancel
yoshimitsu4,4,2,2,NSS.1~1h, h, m, h, m, h!16, 16, 5, 6, 30, 40i12~13, ,i20~105-49a (-75)
* Balcony Break
* Cancel early to r30 with B
yoshimitsuNSS.ub+1+3,n+1m!, h!50, 40i51~65, i20~105-49a (-75)
* Balcony Break
* Cancel to r94 with B on frame 64
devil-jinFLY.1+2M!30i50~100-46(-104)
Balcony Break
* Low crush 1~111
* Floating state 112~114
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6i13~14, ,-10-43
yoshimitsuuf+3+4,1M, h20, 8i31~35, i16~18-1-43
* On hit, transitions to r49 backward jump automatically
* Combo from 1st hit vs grounded
* Combo from 1st hit
alisaub+4,1,1,2,1,1,3+4,3m, m, m, h, h, m,M,M, L, m10, 12, 9, 5, 5, 3,3,3, 7, 15i18, ,i20~21-65-40
* Combo from 7th hit
* Low crush 9~
devil-jinFLY.f+1+2M!30i32~75-39a (-97)
* Balcony Break
* Recovers front-facing when done from BT FLY
* Low crush 1~
alisaub+4,1,1,2,1,1,3+4,3,2m, m, m, h, h, m,M,M, L, m, M10, 12, 9, 5, 5, 3,3,3, 7, 15, 20i18, ,i17~22-30-38a (-45)
* Combo from 8th hit
* Available only as combo from previous hit
* Low crush 1~
eddyb,B+2+3m!25,30i77~79-37a(-46)
* Balcony Break
* Can cancel with input b,B+2+3,b,b
jack-8SIT.1l10i19-48-37
*
* Floating state
yoshimitsudb+2,2,2,2,2,2m, m, m, m, m, m8, 7, 6, 5, 4, 3i15, ,i10~14-49-37
Combo from 5th CH
jack-8SIT.1,2l, l10, 10i19, i15-47-36
* Combos from 1st hit
* Floating state
jack-8SIT.1,2,1l, l, l10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
* Floating state
jack-8SIT.1,2,1,2l, l, l, l10, 10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
* Alternate input SIT.2,1,2,1
** String moves recover 4 frames faster with alternate input
* Floating state
yoshimitsud+1+4m!60i29~30-32a
* Weapon
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
ravenb+1+3,P-31
* Deals recoverable self-damage on a successful parry
* Raven will teleport back a safe distance
* Can input b+1+3/b+2+4 again at frame 40 before recovering in FC
* Low crush 1~32
* High crush 33~
yoshimitsud+1+4,B+1,1,1,1,1m!, m!, m!, m!, m!, m!60, 18, 20, 21, 28, 30i29~30, ,i1~35-30a
* Weapon
* 17 self-damage
* The entire string deals 111 self damage
yoshimitsud+1+4,B+1m!, m!60, 18i29~30, i1~39-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1m!, m!, m!60, 18, 20i29~30, ,i1~18-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1,1m!, m!, m!, m!60, 18, 20, 21i29~30, ,i1~18-29a
* Weapon
* 10 self damage
yoshimitsud+1+4,B+1,1,1,1m!, m!, m!, m!, m!60, 18, 20, 21, 28i29~30, ,i1~18-29a
* Weapon
* 12 self damage
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
* on
* whiff:
* Low crush 9~31
* Floating state 32~34
* oh
* hit/block:
* Low crush 9~61
* Floating state 62~64
yoshimitsuub+1+3m!40i50~52-24
* Weapon
* Punishable on close hit with FUFT.3
yoshimitsuNSS.ub+1+3m!50i51~65-23
* Punishable on close hit with FUFT.3
kingf,hcf+1t45(50)/70,5i10-13-22d(-50)
* Homing during heat
* 1 throw break
* Side switch
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* i11 startup for Bluespark throw with buffered input
* 50 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Partially restores remaining Heat time.
* Perform tech ukemi to reduce 5 damage.
* 70 damage on wall splat regardless of input.
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFT.
ravenBT.f+3+4,FM24i25~27, -36-22
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
* Low crush 18~49
* Floating state 50~52
alisaSBT.1,2,1m, m, m12, 13, 7i13~14, ,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
* Low crush 26~102
* Floating state 103~105
devil-jinFLY.4M10i20~21-29-20s
* Low crush 1~50
* Floating state 51~53
devil-jinMCR.4M10i20~21-29-20s
* Low crush 1~50
* Floating state 51~53
kingf,F+2+3M,t20,15i21~43-16c~+2c-19c~+3c/-5d
* Forces crouching on block and hit.
* Throw when hit standing in front close range.
* Low crush 12~
kingJGR.1+2M,t20,15i21~43-16c~+2c-19c~+3c/-5d
* Throw when hit standing in front close range.
* King recovers off axis
* Power up into JGR.1+2* after 30F? or during Heat
** 24,15dmg and i51~73? effective startup (without Heat)
** Partially uses remaining Heat time during Heat
kingJGS.3,2+3m, M,t23/27/34, 20,15i22~23, i21~43-16c~+2c-19c~+3c/-5d
* Throw when hit standing in front close range.
* Doesn't combo from JGS.3, but trades with 10 frame jab.
* Properties not changed with extra spins.
ravenUB,b,3+4M!,M!,M!20,20,20,i38~40 i46~49 i51~54-19a
Spike
* Low crush 21~56
yoshimitsu4,4,2,2,1h, h, m, h, m!16, 16, 5, 6, 30i12~13, ,i67-18
* Weapon
alisaf,f,F+1+2M24i18~36-3-17a (-26)
* Balcony Break
* Low crush 5~36
* Floating state 37~67
pauld+1,4m, L16, 15i14~15, i19-31c-17+14a FUFA
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
stevedf+1,2~f+1+2,1,1m, h,h, m, m12, 8,12, 7, 8i13, ,i23~26-25-17
* Combo from 3rd hit
yoshimitsu4,4,2,2,NSS.1h, h, m, h, m16, 16, 5, 6, 30i12~13, ,i67-54-17a
kazuyaDVK.3+4ub(m)30i64-16(-77)
* Partially uses remaining Heat time
* Low crush 25~
leeD+4,4l, l7, 8i12, i20-15-16-4
Combos from 1st hit CH
leeD+4,4,4l, l, l7, 8, 5i12, ,i20-15-16-4
Combos from 2nd hit CH
alisaH.2+3m50 (28)i20~21+8-15d
* Heat Smash
* Transition to SBT with 3_4
* Transition to DBT with f+3_f+4
* 8 chip damage on block
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i5-26-15
* Combo from 1st hit
* 4f input window
bryanub+1+2,1,2,1,2,1,2,1,2,1,4m,m, m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14i15 i12, ,i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
yoshimitsudb+3,3,3,3,3,3l, l, l, l, l, l8, 7, 7, 5, 5, 5i18~19, ,i9~11-26-15
* Combo from 5th CH
* High crush 1~
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
devil-jinb,f+1+2,2m, M6,6,6,6,6,6, 30 (9)i25 i6 i6 i6 i6 i6, i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit
* 9 damage with scaling from 1st
* Low crush 28~69
* Floating state 70~72
kingPD.1+2,1+2t35i11-7-14d
Floor Break
* 2 throw break. (when legs lifted to the top)
* Opponent recovers in FDFA.
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
paul1,2,3h, h, m5, 12, 7i10, ,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to 10 strings
paulBack Throw.1+3t50i12~14-14d FUFA
* Throw cannot be broken
yoshimitsudb+3l8i18~19-25-14
* High crush 6~
yoshimitsuuf+3+4,1,3+4M, h, M20, 8, 21i31~35, ,i31~35+0c~+4c-14a
* Spike
* On hit, transitions to r49 backward jump automatically
* Low crush 10~32
* Floating state 33~35
yoshimitsuFC.db+3l8i18~19-25-14
Links to db+3 extensions
* High crush 1~
zafinab+3,ORB.1+2m13,8,14i24~26-9-14a (-15)
* Balcony Break
* Consumes ORB
* Partially consumes remaining Heat time
* Deals 3 additional damage when Zafina's remaining health is 42 or lower
* 8 chip damage on block
** 13 chip damage on block when Zafina's remaining health is 42 or lower
* Available only on hit or block
* Power crush 7~23
cliveGAR.2m20i18~19-15-13
* Weapon
* 24 damage with delayed input
* -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
* Jump takes 17f, effective minimum startup i35~36
* js1~48 with u+2
* Low crush 1~49
kumaf+3+4,1+2L, M20, 30 (24)i28~30, i50~i60-16-13a
24 damage from 1st hit with grounded scaling
* High crush 0~
pandaf+3+4,1+2L, M20, 30 (24)i28~30, i50~i60-16-13a
24 damage from 1st hit with grounded scaling
* High crush 0~
yoshimitsu4,4,2,2h, h, m, h16, 16, 5, 6i12~13, ,i22~23-24-13
* Combo from 3rd hit
* Opponent recovers BT on hit
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Can hit from the front of the opponent attacks into it
* Low crush 14~27
* Floating state 28~30
zafinaORB.SCR.df+3+4L,m,m,sm6,15,3,10i19-14-13a (-14)
* Transition to 3rd hit on 2nd hit
* Consumes ORB
* Consumes 450F of Heat time
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* 4 chip damage on block
** Deals 6 chip damage on block when Zafina's remaining health is 42 or lower
* High crush 6~
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
dragunovuf+3+4t35i38~42-12d
Unbreakable (avoid by ducking)
jack-8SIT.1+2m21i24-44-12d
*
* Floating state
yoshimitsu4,4,2h, h, m16, 16, 5i12~13, ,i30~31-22-12
Yoshimitsu recovers sideturned on block
jack-8FC.df+1m5i23-21-11c
*
jack-8FC.df+1,2m, m5, 8i23, i16-21-11c
* Combos from 1st hit
leob+1+2m15i17~18-24~-23-11
cliveH.2+3m,t,m,m,m,m,m,m55i18+8-10
* Heat Smash
* Balcony Break
* Transition to attack throw on 1st hit
* 45 damage Balcony Break on 1st whiff
* Recover 27-45 recoverable health on hit:
* Regain 18?-19? additional recoverable health on hit
* Recover 19 recoverable health on 1st whiff and 2nd hit:
* Regain 12? additional recoverable health on 1st whiff and 2nd hit
* 10 Chip Damage on block
* Low crush 23~117
* Floating state 118~120
heihachiH.d+3,2M, SM25, 25i22~23, i30+0-10a (-20)
* Tornado
* Reversal Break
* Combo from 1st hit
* Chip damage on block
* Consumes remaining Heat time
heihachiuf+3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
* Low crush 9~
heihachiFUJ.3m17i28~29-10-10a (-20)
* Balcony Break
* 2nd hit available only on hit or block
* Low crush 8~
jack-8uf+1+2t35i11-6-10d
* Throw Break 1+2
* Floor Break
kingMMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4t31-6-10d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FUFA. Max Damage 116.
kumauf+4m20i29~30-6-10a (-20)
* Balcony Break
* Low crush
leews3M16i10-21-10
*
pandauf+4m20i29~30-6-10a (-20)
* Balcony Break
* Low crush
paulqcb+3L14i18~19-21c-10g+21a
* High crush 1~
reinaOTG.d+4,1L, L14 (11), 17 (20)i19, i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg
* Jails from 1st block
* Combo from 1st hit
reinaWRA.4M,M6,8i17~18,i13-10-10+7
* Spike
** on 2nd hit
* Combo from 1st CH
* Both hits jail on block
reinaOTG.d+4,1L,L11,16,i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 for 3 extra damage
* Jails from 1st block
* Combo from 1st hit
reinaWRA.4m,m6,8i17~18,i13-10-10+7
* 2nd hit of move is ncc only
* Both hits jail on block
zafinaSCR.df+3L10i28~30-23-10c
* Homing
* High crush 6~
alisaub+4,1,1m, m, m10, 12, 9i18, ,i21-20-9
* Elbow
* Combo from 2nd hit
* Combo from 1st CH
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
azucenaf,f,F+3m10i15~16-14-9
Knee
* Low crush 9~36
* Floating state 37~39
dragunovd+4L12i15~16-15-9-4
eddy2+4th(h)35i12~14-6-9
* Floor Break
* Throw break: 1 or 2
* Sideswitch on break
jack-8db+3l15i21-20-9
*
jack-8db+3,4l, l15, 12i21, i27-16-9
*
junuf+4m10i16~18-20-9
* Low crush 10~40
* Floating state 41~43
kingd+3+4L14i16-25-9
* On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)
* High crush 6~
kingd+3+4,4L, L14, 7i16, i29-25-9
* Combo from 1st hit on CH.
* High crush 1~
kingd+3+4,4,4L, L, L14, 7, 7i16, ,i29-25-9
* Combo from 2nd hit on CH.
* High crush 1~
leob+1+3,P.2m30i14~15-9~-8-9a
* Balcony Break
* Combo from parry
* Gain LTG on hit
leroyHRM.b+3L12i20~21-31-9
liliDEW.1,2~Bm12i15, -14~-15-9~-8-3~-2
pauld+4,2L, m9, 23i15, i21-18-9
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
* Low crush 16~35
* Floating state 36~62
* FDFA
* 63~92
yoshimitsuB+1,1,DB+3h, h, l8, 9, 7i17, ,i13~14-20-9
* Combo from 1st hit
* Links to db+3 extensions
* Can be performed from a single B+1
* High crush 10~
yoshimitsuf,F+3+4m15i22~24-20-9c
* Spike
* Cannot be buffered
* Visually similar to f,F+1+2
* Low crush 10~27
* Floating state 28~30
alisaub+4,1m, m10, 12i18, i25~27-21-8
Combo from 1st CH
* High crush 24~
azucena1+2+3+4,3+4m!54i75-8a
Base damage is 45
clivedf+1,2m, h10, 13i14~15, i23-16-8
* Strong Aerial Tailspin
* Weapon
* Combo from 1st hit
* Enter PHX +6 +14 r21 with F or 4 on hit or block
eddyuf+3m15i26~28-10c-8c+12a
Can shift to HSP with input F -14 -12 +8a
hwoarangdb+4l14i16-12-8-1
* Transition to RFS with F (-1/+3/+10)
* Also possible during Right Stance
jack-8db+3,4,3l, l, l15, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i21, ,i27-19-8
*
jack-8b+4,4m, M16, 21i13, i30-4-8d
* Combos from 1st hit CH
* When comboing from 1st hit:
Floor Break
jinws1,3,2,1,4,2m, h, m, m, l, M7, 8, 4, 3, 5, 10i13~i14, ,i31~32-16-8
* Combo from 1st hit
* Spike
* Low crush 8~28
* Floating state 29~31
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10-8a FC+22a FC
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
* Low crush 25~
leews3,3,DF+3M, m, m16, 11, 10i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,DF+3,3 ...M, m, m, h16, 11, 10, 10i10, ,i26-16-8
* DF+3,3 can be repeated infinately
* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leews3,3,D+3M, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
ninauf+4,3h, L23, 10i18, i18-19-8
Combo from 1st CH
* High crush 35~64
raven3~4,Fm,M10,16i25~26 i31~36, -39~-36-8
Will phase through opponent up-close
* Low crush 13~41
* Floating state 42~44
reinaOTG.d+4L14 (11)i19-19-8 / -8a (-16)
22 (17) dmg if done with input OTG.d+4 alone
stevedf+1,2~f+1+2,1m, h,h, m12, 8,12, 7i13, ,i17~18-19-8
* Combo from 2nd CH
stevedf+1,2~f+1+2,1,1,2m, h,h, m, m, m12, 8,12, 7, 8, 8i13, ,i22~23-8
* Combo from 4th hit
reinaOTG.d+4L11i19-19-8 / -8a (16)
yoshimitsuf+3+4m,M,M,M18,3,3,3i21~25-13~-9-8a (-15)
* Balcony Break
* Head
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r65 BT earliest on frame 10 with b
* Automatically recovers to r55 IND on self-wallsplat
yoshimitsuOTG.u+1M24i27~29-13-8c
* Spike
* Weapon
* 16 damage -16a against airborne opponent
* 19 damage -13a (-23) against a grounded opponent
* Unavailable in NSS
* Low crush 8~23
* Floating state 24~26
zafinad+1m11i12-16-8-3c
* Spike
annaOTG.d+3+4L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on hit
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5i13~14, ,-33-7
azucena3,2~Fm13i14, -18-7
Listed parry state is at earliest cancel
* Parry state 36~
* on
* whiff
* Parry state 17~
* on
* block
* Parry state 6~
* on
* hit
bryanb,B+4M24i21~33-19~-7-7a~+5a
Spike
* Low crush 18~32
* Floating state 33~
claudiof+1+2m8i16-18-7
* Tracking notes:
* Can be sidewalked left at -4 or -5 or -2?
* Can be sidestepped left at -3
* Can be sidestepped right at -7
claudiof,F+2m14i14~16-18-7
* Elbow
* i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
claudioFC.df+2m14i14~16-18-7
* Elbow
devil-jindf+3,2m, m12, 10i16~17, i19-13-7
Combo from 1st hit
eddydb+2L10i18~19-18c-7
eddy1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
hwoarang3,3h, m15, 12i14, i18-13-7-2
* Jail from 1st block
* Combo from 1st CH
* Transition to LFS with F (+2/+8/+13)
hwoaranguf+3m11i28~29-6-7
* Also possible during RFF
* Low crush 9~
hwoarangLFS.3m10i14-13-7
* LFS.3,F to transition to +2 +8 LFS
hwoarangLFS.uf+3m11i28~29-6-7
* Low crush
jindb+2,2m, h12, 11i16, i8-12-7+43a
Jail from 1st attack
kingb+3:1+2h, t23, 15i16~18, -7d
* Shifts to throw on front grounded hit.
* Input 1+2 before b+3 hits.
kinguf+2M35i47~53-17c-7d/-4c
* Hits OTG.
* u+2 to jump vertical (js9~), ub+2 to jump back (js9~).
* Force Crouching on block. (ub+2 also on hit)
* Low crush 10~
kingDHH.2,1,3,4t12,13 / 32-6-7d(-40)
* 2 throw break.
* Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
* Opponent recovers in FUFT if fails to roll.
leef+3m6i15-18-7
leef+3,3m, m6, 3i15, i8-18-7
Combos from 1st hit
leef+3,3,3m, m, h6, 3, 3i15, ,i8-18-7
Combos from 1st hit
leef+3,3,3,3m, m, h, h6, 3, 3, 3i15, ,i8-18-7
Combos from 1st hit
leod+4,2L, h13, 23i16~17, i26~27-5~-4-7d+3d
* Combo from 1st CH
* Gain LTG -11d -1d on hit with 1+2
ninaOTG.d+3+4L30i17~18-17-7d
Spike
paulf,F+2m14i15~17-17-7
* Elbow
* Alternate input FC.df+2
paulws1m16i15~16-10-7+1
reinaWRA.4,2M,M, m6,8, 8i17~18,i13, i15-18-7
* Jails from 2nd block
* Hit-confirmable from 2nd hit
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
reinaWRA.4,2m,m,m6,8,8,i15-18-7
* Jails from 2nd block
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
yoshimitsudb+3,3l, l8, 7i18~19, i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7i18~19, ,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3,3l, l, l, l8, 7, 7, 5i18~19, ,i15~17-19-7
* Combo from 3rd CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsudb+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5i18~19, ,i15~17-19-7
* Combo from 4th CH
* Enter IND r20 with d+3+4
* High crush 1~
yoshimitsuB+1,1,DB+3,3h, h, l, l8, 9, 7, 5i17, ,i15~17-19-7
* Combo from 3rd CH
* Links to db+3 extensions
* Enter IND r20 with d+3+4
* Can be performed from a single B+1
* High crush 1~
zafinaWR.f+4L21i14~30-52~-36-7a
* Enter BT -52 -7a with U
* Enter TRT -52 -7a r35 with D
* Zafina must run for 32f to access this move
* Floating state 14~40
alisaf,F+3m12i18~19-14-6
* Low crush 15~41
* Floating state 42~44
alisaFC.d+3L10i16-17-6
* High crush 1~
alisaDBT.f+2,2L, m13, 25 (17)i19~20, i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* 10 chip damage on block in heat
* Low crush 35~67
* Floating state 68~70
annad+3L1016-17-6
* High crush 4~
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
* High crush 6~
asukaH.2+3m,t12,11,27i16+10g-6
* Heat Smash
* Floor Break
* 7 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
* Low crush 5~
asukaws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7i13~14, ,-16-6
asukahFC.3L10i16-17-6
* High crush 1~
asukadf+2+3t40i12-6-6d
* Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit
azucenaFC.d+3L10i16-17-6
* High crush 1~
bryanub+1+2m,m5,2i15 i12-16-6
* Combo from 1st hit
bryanub+1+2,1,2m,m, m, m5,2, 2, 2i15 i12, ,i11-16-6
* Combo from 1st hit
* 11f input window-
bryanub+1+2,1,2,1,2m,m, m, m, m, m5,2, 2, 2, 2, 2i15 i12, ,i9-16-6
* Combo from 1st hit
* 8f input window
bryanub+1+2,1,2,1,2,1,2m,m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2i15 i12, ,i7-16-6
* Combo from 1st hit
* 6f input window
bryanub+1+2,1,2,1,2,1,2,1,2m,m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i5-16-6
* Combo from 1st hit
* 4f input window
claudiod+3L10i16-17-6
* High crush 4~
clived+3L10i16-17-6
* High crush 4~
devil-jin3m16i17~19-12-6
devil-jindb+3L10i16-17-6
* High crush 4~
devil-jinFLY.4,2,1+2M, m, m!,M!10, 20, 14, 20i20~21, ,i27~28 i22~60-6a
* Available only on 2nd hit
* 15 (7+8) damage with combo scaling from 1st hit
* 39 damage total from 1st hit
* 20 damage (10+10) with combo scaling from 2nd hit
* 40 damage total from 2nd hit
* Low crush 1~
devil-jinMCR.4,2,1+2M, m, m!,M!10, 20, 14, 20i20~21, ,i27~28 i22~60-6a
* Available only on 2nd hit
* 15 (7+8) damage with combo scaling from 1st hit
* 39 damage total from 1st hit
* 20 damage (10+10) with combo scaling from 2nd hit
* 40 damage total from 2nd hit
* Low crush 1~
devil-jindf+2+3t40i12-2-6d
* Floor Break
* Throw break 2
* Can be done from FC
dragunovub+3m16i17~21-17-6
* Low crush 9~27
* Floating state 28~30
eddyub+4m12i19~21-17-6
eddyRight throwth(h)40i12~14-3-6
Throw break: 2
fahkumramb+2h17i14-15-6
fahkumramFC.3L10i16-17-6
* High crush
fahkumramRAM.3m20i21-11-6
fengLeft Throwt40-3-6
* Throw break 1
hwoarangd+4l7i19-17-6+4s
* Also possible during RFF
hwoarangLFS.d+3l7i16-17-6
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
* High crush 4
jack-8FC.3l12i20-17-6
* Alternate input d+3
* High crush 1
jinws1,3,2m, h, m7, 8, 4i13~i14, ,i18-11-6
Combo from 1st hit
jundf+2+3t40i12-6-6d
* Throw break 2
* Floor Break
kazuyad+3L10i16-17-6
* High crush 4~
kazuyahFC.3L10i16-17-6
* High crush 1~
kingFC.d+3L10i18-17-6
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.DF+3.
kingqcb+1+2t50i11-6-6d
* Floor Break
* Homing during heat
* 1+2 throw break
* Side switch
* King recovers in BT
* Partially restores remaining Heat time
* Opponent recovers in FUFA.
kumad+3L12i20-17-6
* High crush 4~
law1,1h, h5, 5i10, i18-8-6+6
lawFC.3l10i16-17-6
* High crush 4~
lawuf+1+2,1,2,1+2t40i12-6-6d
* Throw break 1+2
* Floor Break
leeFC.3l10i13-17-6
*
* High crush
leod+3l10i16-17-6
* High crush 4~
leohFC.3l10i16-17-6
leroyf+3,1+2m, h14, 15i14~15, -8-6
* jail from 1st hit
* power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit CH
lidiaFC.d+3L10i16-17-6
* High crush 1~
liliFC.3L10i16-17-6
* High crush
ninaf+2,1h, m12, 12i13, i19~20-13-6s
* Combo from 1st CH with 9f delay
ninad+3L10i16-17-6
* High crush 4~
ninauf,n,D+3L15i43-17-6
* Low crush 9~30
* Floating state 31~33
* High crush 34~53
nina=hfc.hFC.3L10i16-17-6
* High crush 1~
ninaSTB.2t30+0-6d
* Removes Recoverable Health
* Unbreakable
* Side switch
* Powered up input: STB.2,1,3
pandad+3L12i20-17-6
* High crush 4~
paulf,F+3,4,d+4m, m, L17, 10, 15i15~16, ,i27~28-17c-6
* Low crush 10~24
* Floating state 25~27
* High crush 58~101
ravenFC.3L10i16-17-6
* High crush 1~
reinaFC.d+3l10i16-17-6
* High crush 1~
shaheendb+3L12i20~21-17-6
stevePAB.b+1m15i17~18-19-6
reinahFC.d+3l10i16-17-6
victord+1l7i16-17-6
* Cannot be parried (weapon low)
yoshimitsuFC.d+3L10i16-17-6
* High crush 1~
zafinaf+2m17i19-18-6+52a
zafinaub+3m19i22~23-17-6
* Balcony break on airborne hit
* Low crush 8~31
* Floating state 32~34
zafinaFC.d+3l10i16-17-6
* High crush 1~
alisadb+2m10i18~19-18-5
alisab+1+3,Pm!25i20~21-5a (-14)
* Balcony Break
* Interrupt with i11 after parry
* High crush 1~39
alisaLeft throwt40-3-5d
* Throw break: 1
* Opponent recovery on hit: FDFA
* Can side switch on hit
bryanuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
claudio1+2,1+2,2m, t, t20, 10, 18i17, ,i17-5d or +0d
* Combo from 1st hit
* Gain STB on hit
* -5d vs FUFT when gaining STB
* +0d vs FUFA if already STB
* Deals 20 damage with input b,f+2
* Not a timed input
devil-jinf,n,d,DF+4L7i16-23c-5c
devil-jinSS.2,Um!,M!35 (24), 40 (20)i37~38 i22~60-5a
* Only available as combo from 1st hit
* 44 damage with scaling
dragunovb+1+325-5d
* Parries mid and high punches and kicks
* +1d on a successful kick parry
* 100% recoverable damage
* Sometimes Side switches on hit
* Parry state 5~12
dragunovuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
* Side switch on hit
eddyd+4L10i15~16-16c-5
Shift to FC
eddyd+1+3th(m)30i12~13-5
* Heat Engager
* Throw break: none
fahkumramd+3L11i16-16-5
hwoarangRFS.d+3l13i15-13-5
jack-8db+3,4,3,4l, l, l, l15, 12, 12, 12i21, ,i27-16-5
*
jack-8db+3,4,3,4,3,4l, l, l, l, l, l15, 12, 12, 12, 12, 12i21, ,i27-16-5
*
jack-8db+1+2l,l8,21i18-70-5d
* Floor Break
jinf+3m12i14-16-5
kingf+3:1+2m, t18, 20i15~16, -5d
* Input 1+2 during frames 16-19 of f+3
* Shifts to throw on front grounded hit.
kingAIR.d+1+3t(a)15i12~13-5d
* Cannot throw break.
* Opponent recovers in FDFL.
kingWALL.f,hcf+1 / WALL.f,f,F+2+4t(w)65(70)i10-5d
* Cannot throw break. Also converts from RKO.
* (f,hcf+1): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* (f,f,F+2+4): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFR.
lawdf+1,3m, l10, 6i13, i20-16-5
Combos from 1st hit
leews3,3,D+3,3 ...M, m, l, h16, 11, 8, 10i10, ,i24-16-5
* D+3,3 can be repeated infinitely
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leeBack Throwt50i12~14!-5d
Unbreakable
leroyOTG.db+2li17~18-16-5
Power up during Heat (partially uses remaining Heat time)
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
nina3h14i14-16-5
nina2+4,2t25+0-5d
* Unbreakable
* Side switch
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
** Airborne spike on 1st and 2nd hit
* Recovers heat on hit
* High crush 1~17
steved+2l11i17-18-5
* High crush 6~
steved+2,1l, m11, 8i17, i14~15-11-5+0
* Combo from 1st CH with 13F delay
* Move can be delayed by 13F
* Transition to r22 LWV with 3 (-6/+0/+5)
* Transition to r22 RWV with 4 (-6/+0/+5)
* Transition to r22 SWY with b+3_4 (-6/+0/+5)
* Transition to r20 DCK with f+3_4 (-4/+2/+7)
* r22? DCK FC cancel?
stevePAB.b+1,1,2m, h, m15, 10, 12i17~18, ,i18~20-11-5
* Combo from 2nd CH with 4F delay
* Move can be delayed by 10F
alisab+4m17i15~16-13-4+54a
Knee
alisauf+4m8i15~16-15-4
* Low crush 9~37
* Floating state 38~40
alisaFC.d+4l6i12-15-4
* High crush 1~
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
anna4,2h, h15, 2i11, i25~26-8-4
* Combo from 1st CH
annad+4l6i12-15-4
asukahFC.4l6i12-15-4
* High crush 1~
azucenauf+1,Ph, t18, 25i18~19, -4d
Opponent recovers FUFA
azucenaFC.d+4l6i12-15-4
* High crush 1~
bryanDF+1,1m, m8, 2i15, i10-10-4
* Combo from 1st hit with 15f delay
* Input can be delayed 16f
bryanDF+1,1,1m, m, m8, 2, 2i15, ,i10-10-4
Combo from 1st hit
bryanDF+1,1,1,1m, m, m, m8, 2, 2, 2i15, ,i10-10-4
Combo from 1st hit
claudiod+4l6i12-15-4
* High crush 4~
claudiob+4,3m, h10, 14i17, i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Input can be delayed 12F
clivef+2m10i15-12-4
* Weapon
clived+4l6i12-15-4
* High crush 4~
devil-jindf+4,4m, m10, 16i13~14, i13~14-15-4c
* Spike
* Combo from 1st hit with 11?f delay
* Move can be delayed 10?f
devil-jind+4l6i12-15-4
* High crush 4~
devil-jinf,n,d,df+1,UFm, t30, 10i22~24, -4d
* Floor Break
* Transition to attack throw on hit
* Available only on hit
* Opponent recovers FDFA on hit
devil-jinFLY.4,2,1,UFM, m, m, t10, 20, 20, 14 (10)i20~21, ,i55?-4d
* Transition to attack throw on hit
* Available only on hit
* 10dmg with combo scaling from previous hit
* Opponent recovers FDFA on hit
* Low crush 1~
devil-jinMCR.4,2,1,UFM, m, m, t10, 20, 20, 14 (10)i20~21, ,i55?-4d
* Transition to attack throw on hit
* Available only on hit
* 10dmg with combo scaling from previous hit
* Opponent recovers FDFA on hit
* Low crush 1~
dragunovFC.df+1L8i16~17-13-4
eddyFC.4l6i13-15-4
* Hits grounded up-close
eddyRLX.3L12i16~17-26c-4+27a
Shift to FC
eddyuf+1+2th(h)40i12~14-6-4(-34)
Throw break: 1+2
fahkumram1,2,4,4h, h, h, L5, 8, 10, 15i10, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumram3,1,d+4m, h, L11, 12, 15i13, ,i20-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
* Combos from 2nd hit CH
fahkumram4,4h, L10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+3,4,4L, h, L11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+4L18i14-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
fahkumramFC.4l6i12-15-4
* High crush
fengKNP.4l10i18-31c-4
feng1+3t35i12~14-6-4
* Throw break 1 or 2
fengBT.1+4t45-6-4
* Throw break 1+2
fengBack Throwt50-4
* Cannot break throw
fengRight Throwt40-3-4
* Throw break 2
heihachidf+3,1+2m, h,m,m10, 3,3,3i15~16, i14 i9 i8-15-4
* Jail from 1st attack
heihachiFUJ.4L20i18~19-14-4+12g
* Spike
heihachiRight throwt45-4d
* Floor Break
* Throw break 2
hwoarangdf+3m12i22~23-14-4
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Power crush 7~21
hwoarangLFS.df+3m12i22~23-14-4
* Deals chip damage on block if an attack is absorbed
* LFS.df+3,F/U/D to cancel and remain in Left Flamingo
* Power crush 7~
hwoarangRFF.df+2+3m12i22~23-14-4
* Deals chip damage on block if an attack is absorbed
* RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
* Power crush 7~
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
* High crush 4
jack-8FC.4l10i16-15-4
* Alternate input d+4
* High crush 1
jindb+2m12i16-10-4
jindf+2+4t40i12-2-4d
* Throw break 2
junb+1+3,Pt25-4d
* Opponent recovers FDFT
kazuyad+4l6i12-15-4
* High crush 4~
kazuyaBT.d+3l6i12-15-4
* High crush 1~
kazuyahFC.4l6i12-15-4
* High crush 1~
kazuyaRight throwth(h)40i12~14-3-4d
Throw break: 2
kingd+4l6i14-15-4
kuma1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
kumad+4l10i16-15-4
* High crush 4~
kumaSIT.3+4M20i25-12 / -10 ROL-4a / -2a ROL
* Transition to ROL with input SIT.F
lawBT.d+3l6i12-15-4
leedb+4l6i12-15-4
Alternate input FC.4
* High crush
leews3,3M, m16, 11i10, i15-15-4c
* Transition to -15, -4 HMS with 4
* Combos from 1st hit
leeFC.4l6i12-15-4
* Alternate input db+4
* High crush
leod+3+4l7i12-15-4
* High crush 4~
leohFC.4l6i12-15-4
leroydb+4L13i17-15-4c+36d
* High crush
lidiaf+3m12i17~18-11-4+6
* Low crush 6~15
lidiad+2L12i18-14-4+12
* High crush 6~
lidiad+4l6i12-15-4
* High crush 4~
lidiaFC.d+4l6i12-15-4
* High crush 1~
lilid+2,2m, h16, 10i16, i17-10-4-2
* Combos from 1st hit
* Transition to -7, -1, +1 RAB with b+3 or b+4
lilid+4l6i12-15-4
* Alternate input FC.4
* High crush
liliFC.4l6i12-15-4
* Alternate input d+4
* High crush
liliDEW.1m12i15-9-4+2
ninad+4l6i12-15-4
* High crush 4~
ninaub+3m15i14-15-4
* Low crush 6~26
* Floating state 27~29
ninahFC.4l6i12-15-4
* High crush 1~
panda1,1h, m5, 8i10, i22~23-15-4c
* Combo from 1st hit CH with 2F delay
* Move can be delayed by 3F
pandad+4l10i16-15-4
* High crush 4~
pandaSIT.3+4m20i25-12 / -10 ROL-4a / -2a ROL
* Transition to ROL with input F
pauldb+3L12i15~i17-18c-4
* High crush
pauldb+4L6i12-15c-4
* High crush
ravenqcf+3h,t16,14i16~17-7~-6-4d
* Spike
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
* Recovers heat on hit
ravenFC.4l6i12-15-4
* High crush 1~
ravenBT.d+4l6i12-15-4
* High crush 1~
ravenBack throwt50-4d
* Floor Break
* Unbreakable
ravenRight throwt40-3-4d
* Floor Break
* Throw break 2
reinad+4l6i12-15-4
* High crush 4~
reinab+1,1h, m14, 15i18, i22-10-4
* Combo from 1st hit without delay
* Can be delayed
reinauf+3+4,1+2mm, m10,10, 20i20,i4, i17-14-4
* Combo from 1st hit
reinaSSH.3L26i32-26-4c
* High crush
reinaWRA.d+4L9i16~17-15-4+2
* High crush 6~
reinaf+1+2,3m,L22,26,i32-26-4
reinab+1,1h,m14,15,i22-10-4
* Combo from 1st hit without delay
* Can be delayed
reinauf+3+4,1+2mm,m10,10,20,i17-14-4
* Combo from 1st hit
reinaSSH.3l26i22-26-4c
reinaWRA.d+4l9i16~17-15-4+2
victor2+4h35i12~14-3-4
* Throw break: 1 or 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
victorf+2,2h, h10, 10i13~14, i11-15-4
* Combo from 1st hit
victoruf+1+2h40i12~14-3-4
* Floor Break
* Throw break: 1+2
* Opponent recovery on hit: FUFA
victorRight throwh40i12~14-3-4
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
xiaoyud+4l6i12-15-4
* Alternate input FC.4
xiaoyuFC.3l11i15-15-4
* High crush 1~49
xiaoyuFC.4l6i12-15-4
*
* High crush 1~46
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
* High crush 4~
yoshimitsud+4l6i12-15-4
* High crush 4~
yoshimitsuuf+3+4M20i31~35-16~-12-4a
* Spike
* In 1SS cancel to DGF r41 with 1+2 on frame 23
* In 1SS enter FLE r28 with d+1+2
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
* Low crush 10~32
* Floating state 33~35
yoshimitsuFC.d+4l6i12-15-4
* High crush 1~
yoshimitsuNSS.ub+1+3,1+2m!, h50, 15i51~65, i18~19-15-4+45a
Spike
zafinad+2,4m, m17, 10i19~20, i26-22-4-4c
* Spike
* Enter TRT -22 -4 with D
* High crush 56~84
* Floating state 6~55
zafinaFC.d+4l6i12-15-4
* High crush 1~
zafinaSCR.d+4L20i24~30-25-4a
* Enter MNT with D
* High crush 10~
zafinaTRT.4m10i26-22-4-4c
* Cancel MNT transition with D, recover in TRT
alisaf+3h10i14~15-14-3
alisaub+4,1,1,2,1,1m, m, m, h, h, m,M,M10, 12, 9, 5, 5, 3,3,3i18, ,i32~33 i1~2 i1~2-14-3
* Spike
* Weapon
* Combo from 5th hit
* 1 chip damage on block
* 3 chip damage on block in heat
alisaDES.f+2,1m,m, m,m9, 9i15 i1~1, i23 i1~1-12-3c
* Weapon
* Combo from 1st hit
* 2 chip damage on block
* 3 chip damage on block in heat
* During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time
annaHAM.3L17i20~21-14-3+6c
* Homing
* Cancel to CJM -7 +4 +13 r25 with B
* High crush 8~
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asukaLeft throwt40-3-3d
* Throw break 1
* Opponent recovers FDFT on hit
azucenad+3L10i15-14-3
azucenadb+4L13i19-14-3+12g
* High crush 6~20
azucenaRight throwt40-3-3d
* Throw break 2
azucenauf+1+2t40i11+0-3d
* Throw break 1+2
* side switch on hit
bryanub+1+2,1m,m, m5,2, 2i15 i12, i12-13-3
* Combo from 1st hit 8f delay
* Input can be delayed 18f
bryanub+1+2,1,2,1m,m, m, m, m5,2, 2, 2, 2i15 i12, ,i10-13-3
* Combo from 1st hit
* 9f input window
bryanub+1+2,1,2,1,2,1m,m, m, m, m, m, m5,2, 2, 2, 2, 2, 2i15 i12, ,i8-13-3
* Combo from 1st hit
* 7f input window
bryanub+1+2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i6-13-3
* Combo from 1st hit
* 5f input window
claudiob+4m10i17-14-3
* Tracking notes:
* Can be sidestepped left at -7
* Can be sidewalked right at -6
* Can be sidestepped right at -4
* Increased tracking when b4,1 is input?
* Cannot be sidestepped/sidewalked right when b4,1 is input at +1 onwards?
clivePHX.3L8i21-26-3c
* Stagger on block
dragunovd+3L13i17~18-14-3+1c
fahkumramRAM.1+3t!40i23!-3d
* Homing
* Floor Break
* Unbreakable throw
* Grants GRF on hit
* Partially restores remaining Heat time
fengdb+1,2,4m, m, M15, 18, 30i16, ,i31-7-3d
* Floor Break
* Combo from 2nd CH
* Low crush
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
* High crush 6~
fengKNP.3+4M30i31~34-7-3d
* Low crush 15
heihachiOTG.d+4L30i19~20-14-3a (-11)
* Spike
heihachiLeft throwt40-3d
* Throw break 1
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8FC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-82+4t35i12-6-3d
* Throw Break 1 or 2
* Swaps positions on break
* Side Switch
jind+3l7i15~16-14-3
Showing 400 of 6044 moves