Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
jack-8 | f,F+1+4 | M (l) | 25 | i21 | -82 | -88 | * Low attack on landing (-110 oB, -65 oH) Low crush | |
yoshimitsu | B+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | i17, ,i11~12 | -73 | -71 | -67 | |
yoshimitsu | f,F+1+4 | m! | 60 | i45 | -65a | * Weapon * Cannot be buffered * 60 self-damage during 1st recovery frame * NSS.f,F+1+4 will always cancel into Confusion * Dealing lethal damage will award the victory to Yoshimitsu * Holding any direction will trigger the attack, not just forward | ||
yoshimitsu | f,F+1+4,F | m!, m! | 60, 185 | i45, i35~37 | -60a | * Weapon * 200 self-damage during 1st recovery frame * Dealing lethal damage will award the victory to Yoshimitsu | ||
yoshimitsu | 4,4,2,2,1~1 | h, h, m, h, m!, m! | 16, 16, 5, 6, 30, 22 | i12~13, ,i28~113 | -58 | * Weapon * Cancel early to r26 with B (earliest cancel -12a) * Possible to double-hit | ||
yoshimitsu | ub+1+3,n+1 | m!, m! | 40, 22 | i50~52, i28~113 i2~4 | -57a | * Weapon * Cancel early to r25 with B on frame 64 * Possible to double-hit during cancel | ||
yoshimitsu | 4,4,2,2,NSS.1~1 | h, h, m, h, m, h! | 16, 16, 5, 6, 30, 40 | i12~13, ,i20~105 | -49a (-75) | * Balcony Break * Cancel early to r30 with B | ||
yoshimitsu | NSS.ub+1+3,n+1 | m!, h! | 50, 40 | i51~65, i20~105 | -49a (-75) | * Balcony Break * Cancel to r94 with B on frame 64 | ||
devil-jin | FLY.1+2 | M! | 30 | i50~100 | -46(-104) | Balcony Break <div class="plainlist"> * Low crush 1~111 * fs112~114</div> | ||
asuka | ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, , | -10 | -43 | ||
yoshimitsu | uf+3+4,1 | M, h | 20, 8 | i31~35, i16~18 | -1 | -43 | * On hit, transitions to r49 backward jump automatically * Combo from 1st hit vs grounded * Combo from 1st hit | |
alisa | ub+4,1,1,2,1,1,3+4,3 | m, m, m, h, h, m,M,M, L, m | 10, 12, 9, 5, 5, 3,3,3, 7, 15 | i18, ,i20~21 | -65 | -40 | * Combo from 7th hit ,Low crush 9~ | |
devil-jin | FLY.f+1+2 | M! | 30 | i32~75 | -39a (-97) | * Balcony Break * Recovers front-facing when done from BT FLY ,Low crush 1~ | ||
alisa | ub+4,1,1,2,1,1,3+4,3,2 | m, m, m, h, h, m,M,M, L, m, M | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20 | i18, ,i17~22 | -30 | -38a (-45) | * Combo from 8th hit * Available only as combo from previous hit ,Low crush 1~ | |
eddy | b,B+2+3 | m! | 25,30 | i77~79 | -37a(-46) | * Balcony Break * Can cancel with input b,B+2+3,b,b | ||
jack-8 | SIT.1 | l | 10 | i19 | -48 | -37 | * | |
yoshimitsu | db+2,2,2,2,2,2 | m, m, m, m, m, m | 8, 7, 6, 5, 4, 3 | i15, ,i10~14 | -49 | -37 | Combo from 5th CH | |
jack-8 | SIT.1,2 | l, l | 10, 10 | i19, i15 | -47 | -36 | * Combos from 1st hit | |
jack-8 | SIT.1,2,1 | l, l, l | 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit | |
jack-8 | SIT.1,2,1,2 | l, l, l, l | 10, 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 | |
yoshimitsu | d+1+4 | m! | 60 | i29~30 | -32a | * Weapon * 60 self damage during 1st recovery frame * Can connect from the front if the opponent attacks into it | ||
raven | b+1+3,P | -31 | * Deals recoverable self-damage on a successful parry * Raven will teleport back a safe distance * Can input b+1+3/b+2+4 again at frame 40 before recovering in FC Low crush 1~32 High crush 33~ | |||||
yoshimitsu | d+1+4,B+1,1,1,1,1 | m!, m!, m!, m!, m!, m! | 60, 18, 20, 21, 28, 30 | i29~30, ,i1~35 | -30a | * Weapon * 17 self-damage * The entire string deals 111 self damage | ||
yoshimitsu | d+1+4,B+1 | m!, m! | 60, 18 | i29~30, i1~39 | -29a | * Weapon * 6 self damage | ||
yoshimitsu | d+1+4,B+1,1 | m!, m!, m! | 60, 18, 20 | i29~30, ,i1~18 | -29a | * Weapon * 6 self damage | ||
yoshimitsu | d+1+4,B+1,1,1 | m!, m!, m!, m! | 60, 18, 20, 21 | i29~30, ,i1~18 | -29a | * Weapon * 10 self damage | ||
yoshimitsu | d+1+4,B+1,1,1,1 | m!, m!, m!, m!, m! | 60, 18, 20, 21, 28 | i29~30, ,i1~18 | -29a | * Weapon * 12 self damage | ||
alisa | uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * on whiff: Low crush 9~31 fs32~34 * oh hit/block: Low crush 9~61 fs62~64 </div> | |
yoshimitsu | ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon * Punishable on close hit with FUFT.3 | ||
yoshimitsu | NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
king | f,hcf+1 | t | 45(50)/70,5 | i10 | -13 | -22d(-50) | * 1 throw break * Side switch * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). ** 18F throw break window on blue spark; 7F throw break window on CH blue spark * f,b,d,f are required input, so it can be done by f,b,db,d(,n),f+2 * Partially restores remaining Heat time. * Perform tech ukemi to reduce 5 damage. * 70 damage on wall splat (normal and perfect input). * Opponent recovers in FUFT. | |
raven | BT.f+3+4,F | M | 24 | i25~27, | -36 | -22 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox ,Low crush 18~49 fs50~52 | |
alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH <div class="plainlist"> * ,Low crush 26~102 * fs103~105</div> |
devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
king | f,F,2+3 | m,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Forces crouching on block and hit. * Throw when hit standing in front close range. Low crush 12~ | |
king | JGR.1+2 | M,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Throw when hit standing in front close range. * King recovers off axis | |
king | JGS.3,2+3 | m, m,t | 23/27/34, 20,15 | i22~23, i21~43 | -16c~+2c | -19c~+3c/-5d | * Throw when hit standing in front close range. * Doesn't combo from JGS.3, but trades with 10 frame jab. * Properties not changed with extra spins. | |
raven | UB,b,3+4 | M!,M!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike ,Low crush 21~56 | ||
yoshimitsu | 4,4,2,2,1 | h, h, m, h, m! | 16, 16, 5, 6, 30 | i12~13, ,i67 | -18 | * Weapon | ||
alisa | f,f,F+1+2 | M | 24 | i18~36 | -3 | -17a (-26) | * Balcony Break <div class="plainlist"> * Low crush 5~36 * fs37~67</div> | |
paul | d+1,4 | M, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st CH with 5f delay |
steve | df+1,2~f+1+2,1,1 | m, h,h, m, m | 12, 8,12, 7, 8 | i13, ,i23~26 | -25 | -17 | * Combo from 3rd hit | |
yoshimitsu | 4,4,2,2,NSS.1 | h, h, m, h, m | 16, 16, 5, 6, 30 | i12~13, ,i67 | -54 | -17a | ||
kazuya | DVK.3+4 | ub(m) | 30 | i64 | -16(-77) | * Partially uses remaining Heat time Low crush 25~ | ||
lee | D+4,4 | l, l | 7, 8 | i12, i20 | -15 | -16 | -4 | Combos from 1st hit CH |
lee | D+4,4,4 | l, l, l | 7, 8, 5 | i12, ,i20 | -15 | -16 | -4 | Combos from 2nd hit CH |
alisa | H.2+3 | m | 50 (28) | i20~21 | +8 | -15d | * Heat Smash * Transition to SBT with 3_4 * Transition to DBT with f+3_f+4 * 8 chip damage on block | |
bryan | ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -26 | -15 | * Combo from 1st hit * 4f input window | |
bryan | ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15 i12, ,i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit | |
lee | db+4 | l | 6 | i12 | -4 | -15 | Alternate input FC.4 High crush | |
yoshimitsu | db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | i18~19, ,i9~11 | -26 | -15 | * Combo from 5th CH ,High crush 1~ | |
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | i13~14, , | -25 | -14 | ||
devil-jin | b,f+1+2,2 | m, M | 6,6,6,6,6,6, 30 (9) | i25 i6 i6 i6 i6 i6, i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit * 9 damage with scaling from 1st <div class="plainlist"> * ,Low crush 28~69 * ,fs70~72</div> | |
king | PD.1+2,1+2 | t | 35 | i11 | -7 | -14d | Floor Break * 2 throw break. (when legs lifted to the top) * Opponent recovers in FDFA. | |
lee | D+4 | l | 7 | i12 | -13 | -14 | -2 | |
lee | d+4 | l | 7 | i12 | -13 | -14 | -2 | |
paul | 1,2,3 | h, h, m | 5, 12, 7 | i10, ,i16~17 | -25 | -14 | * Combo from 1st hit * Jail from 1st hit * Cancel to 10 strings | |
paul | Back Throw.1+3 | t | 50 | i12~14 | -14d FUFA | * Throw cannot be broken | ||
yoshimitsu | db+3 | l | 8 | i18~19 | -25 | -14 | High crush 6~ | |
yoshimitsu | uf+3+4,1,3+4 | M, h, M | 20, 8, 21 | i31~35, ,i31~35 | +0c~+4c | -14a | * Spike * On hit, transitions to r49 backward jump automatically <div class="plainlist"> * ,Low crush 10~32 * fs33~35</div> | |
yoshimitsu | FC.db+3 | l | 8 | i18~19 | -25 | -14 | Links to db+3 extensions High crush 1~ | |
zafina | b+3,ORB.1+2 | m | 35 | i24~26 | -9 | -14a (-15) | * Balcony Break * Consumes ORB * Partially consumes remaining Heat time * Deals 3 additional damage when Zafina's remaining health is 42 or lower * 8 chip damage on block ** 13 chip damage on block when Zafina's remaining health is 42 or lower * Available only on hit or block Power crush 7~23 | |
clive | GAR.2 | m | 20 | i18~19 | -15 | -13 | * Weapon * 24 damage with delayed input * -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2 * Jump takes 17f, effective minimum startup i35~36 * js1~48 with u+2 Low crush 1~49 | |
kuma | f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | 24 damage from 1st hit with grounded scaling High crush 0~ | |
panda | f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | 24 damage from 1st hit with grounded scaling High crush 0~ | |
yoshimitsu | 4,4,2,2 | h, h, m, h | 16, 16, 5, 6 | i12~13, ,i22~23 | -24 | -13 | * Combo from 3rd hit * Opponent recovers BT on hit | |
yoshimitsu | BDS.3 | m | 23 | i17~30 | -15~-2 | -13~+0 | Can hit from the front of the opponent attacks into it <div class="plainlist"> * Low crush 14~27 * fs28~30</div> | |
zafina | ORB.SCR.df+3+4 | L,m,m,sm | 6,15,13 | i19 | -14 | -13a (-14) | * Transition to 3rd hit on 2nd hit * Consumes ORB * Partially consumes remaining Heat time * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 4 chip damage on block ** Deals 6 chip damage on block when Zafina's remaining health is 42 or lower High crush 6~ | |
asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
asuka | ws2,1,1 | m, h, m | 18, 10, 8 | i13~14, , | -23 | -12 | ||
dragunov | uf+3+4 | t | 35 | i38~42 | -12d | Unbreakable (avoid by ducking) | ||
jack-8 | SIT.1+2 | m | 21 | i24 | -44 | -12d | * | |
yoshimitsu | 4,4,2 | h, h, m | 16, 16, 5 | i12~13, ,i30~31 | -22 | -12 | Yoshimitsu recovers sideturned on block | |
jack-8 | FC.df+1 | m | 5 | i23 | -21 | -11c | * | |
jack-8 | FC.df+1,2 | m, m | 5, 8 | i23, i16 | -21 | -11c | * Combos from 1st hit | |
leo | b+1+2 | m | 15 | i17~18 | -24~-23 | -11 | ||
clive | H.2+3 | m,t,m,m,m,m,m,m | 55 | i18 | +8 | -10 | * Heat Smash * Balcony Break * Transition to attack throw on 1st hit * 45 damage Balcony Break on 1st whiff * Recover 27-45 recoverable health on hit: * Regain 18?-19? additional recoverable health on hit * Recover 19 recoverable health on 1st whiff and 2nd hit: * Regain 12? additional recoverable health on 1st whiff and 2nd hit * 10 Chip Damage on block <div class="plainlist"> * Low crush 23~117 * fs118~120</div> | |
heihachi | H.d+3,2 | M, SM | 25, 25 | i22~23, i30 | +0 | -10a (-20) | * Tornado * Reversal Break * Combo from 1st hit * Chip damage on block * Consumes remaining Heat time | |
heihachi | uf+3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block Low crush 9~ | |
heihachi | FUJ.3 | m | 17 | i28~29 | -10 | -10a (-20) | * Balcony Break * 2nd hit available only on hit or block Low crush 8~ | |
jack-8 | uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2 * Floor Break | |
king | MMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4 | t | 31 | -6 | -10d | * 1 or 2 throw break, depending on King's input. * Opponent recovers in FUFA. Max Damage 116. | ||
kuma | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break Low crush | |
lee | ws3 | m | 16 | i10 | -21 | -10 | * | |
panda | uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break Low crush | |
paul | qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | High crush 1~ |
reina | OTG.d+4,1 | L, L | 14 (11), 17 (20) | i19, i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg * Jails from 1st block * Combo from 1st hit | |
reina | WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | -10 | +7 | * Spike ** on 2nd hit * Combo from 1st CH * Both hits jail on block |
reina | OTG.d+4,1 | L,L | 11,16 | ,i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 for 3 extra damage * Jails from 1st block * Combo from 1st hit | |
reina | WRA.4 | m,m | 6,8 | i17~18,i13 | -10 | -10 | +7 | * 2nd hit of move is ncc only * Both hits jail on block |
zafina | SCR.df+3 | L | 10 | i28~30 | -23 | -10c | * Homing High crush 6~ | |
alisa | ub+4,1,1 | m, m, m | 10, 12, 9 | i18, ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
asuka | ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | i13~14, , | -25 | -9 | ||
azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee <div class="plainlist"> * Low crush 9~36 * fs37~39</div> | |
dragunov | d+4 | L | 12 | i15~16 | -15 | -9 | -4 | |
eddy | 2+4 | th(h) | 35 | i12~14 | -6 | -9 | * Floor Break * Throw break: 1 or 2 * Sideswitch on break | |
jack-8 | db+3 | l | 15 | i21 | -20 | -9 | * | |
jack-8 | db+3,4 | l, l | 15, 12 | i21, i27 | -16 | -9 | * | |
jun | uf+4 | m | 10 | i16~18 | -20 | -9 | Low crush 10~40 fs41~43 | |
king | d+3+4 | L | 14 | i16 | -25 | -9 | * On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) High crush 6~ | |
king | d+3+4,4 | L, L | 14, 7 | i16, i29 | -25 | -9 | * Combo from 1st hit on CH. High crush 1~ | |
king | d+3+4,4,4 | L, L, L | 14, 7, 7 | i16, ,i29 | -25 | -9 | * Combo from 2nd hit on CH. High crush 1~ | |
leo | b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break * Combo from parry * Gain LTG on hit | |
leroy | HRM.b+3 | l | 12 | i20~21 | -31 | -9 | ||
lili | DEW.1,2~B | m | 12 | i15, | -14~-15 | -9~-8 | -3~-2 | |
paul | d+4,2 | L, m | 9, 23 | i15, i21 | -18 | -9 | * Move can be delayed 3f * Input can be delayed 4f * Combo from 1st CL with 3f delay +5d (-2) * Combo from 1st CH with 3f delay +5d (-2) | |
paul | FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self Low crush 16~35 fs36~62 FDFA 63~92 | |
yoshimitsu | B+1,1,DB+3 | h, h, l | 8, 9, 7 | i17, ,i13~14 | -20 | -9 | * Combo from 1st hit * Links to db+3 extensions * Can be performed from a single B+1 ,High crush 10~ | |
yoshimitsu | f,F+3+4 | m | 15 | i22~24 | -20 | -9c | * Spike * Cannot be buffered * Visually similar to f,F+1+2 <div class="plainlist"> * Low crush 10~27 * fs28~30</div> | |
alisa | ub+4,1 | m, m | 10, 12 | i18, i25~27 | -21 | -8 | Combo from 1st CH High crush 24~ | |
azucena | 1+2+3+4,3+4 | m! | 54 | i75 | -8a | Base damage is 45 | ||
clive | df+1,2 | m, h | 10, 13 | i14~15, i23 | -16 | -8 | * Strong Aerial Tailspin * Weapon * Combo from 1st hit * Enter PHX +6 +14 r21 with F or 4 on hit or block | |
eddy | uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | Can shift to HSP with input F -14 -12 +8a |
hwoarang | db+4 | l | 14 | i16 | -12 | -8 | * db+4,F to shift to -1? +3 RFS * Also possible during Right Stance | |
jack-8 | db+3,4,3 | l, l, l | 15, 12, 12 | i21, ,i27 | -19 | -8 | * | |
jack-8 | db+3,4,3,4,3 | l, l, l, l, l | 15, 12, 12, 12, 12 | i21, ,i27 | -19 | -8 | * | |
jack-8 | b+4,4 | m, M | 16, 21 | i13, i30 | -4 | -8d | * Combos from 1st hit CH * When comboing from 1st hit: Floor Break | |
jin | ws1,3,2,1,4,2 | m, h, m, m, l, M | 7, 8, 4, 3, 5, 10 | i13~i14, ,i31~32 | -16 | -8 | * Combo from 1st hit * Spike <div class="plainlist"> * ,Low crush 8~28 * fs29~31</div> | |
king | df+4,3,d+4 | l, h, L | 10, 11, 20 | i14~15, ,i33~35 | -10 | -8a FC | +22a FC | * Recovers in crouch on hit. * Otherwise recovers in FDFT. Low crush 25~ |
lee | ws3,3,DF+3 | m, m, m | 16, 11, 10 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
lee | ws3,3,DF+3,3 ... | m, m, m, h | 16, 11, 10, 10 | i10, ,i26 | -16 | -8 | * DF+3,3 can be repeated infinately * Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
lee | ws3,3,D+3 | m, m, l | 16, 11, 8 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
nina | uf+4,3 | h, L | 23, 10 | i18, i18 | -19 | -8 | Combo from 1st CH ,High crush 35~64 | |
raven | 3~4,F | m,M | 10,16 | i25~26 i31~36, | -39~-36 | -8 | Will phase through opponent up-close ,Low crush 13~41 fs42~44 | |
reina | OTG.d+4 | L | 14 (11) | i19 | -19 | -8 / -8a (-16) | 22 (17) dmg if done with input OTG.d+4 alone | |
steve | df+1,2~f+1+2,1 | m, h,h, m | 12, 8,12, 7 | i13, ,i17~18 | -19 | -8 | * Combo from 2nd CH | |
steve | df+1,2~f+1+2,1,1,2 | m, h,h, m, m, m | 12, 8,12, 7, 8, 8 | i13, ,i22~23 | -8 | * Combo from 4th hit | ||
reina | OTG.d+4 | L | 11 | i19 | -19 | -8 / -8a (16) | ||
yoshimitsu | f+3+4 | m,M,M,M | 18,3,3,3 | i21~25 | -13~-9 | -8a (-15) | * Balcony Break * Head * Floor break 3rd hit * Transition to FLE on hit only * Attacks after 1st only come out on hit * Combo from 1st hit does 2,1,1 damage * Combo does 2 extra damage from FLE.n * Cancel to r65 BT earliest on frame 10 with b * Automatically recovers to r55 IND on self-wallsplat | |
yoshimitsu | OTG.u+1 | M | 24 | i27~29 | -13 | -8c | * Spike * Weapon * 16 damage -16a against airborne opponent * 19 damage -13a (-23) against a grounded opponent * Unavailable in NSS <div class="plainlist"> * Low crush 8~23 * fs24~26</div> | |
zafina | d+1 | m | 11 | i12 | -16 | -8 | -3c | * Spike |
anna | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | * Spike * Partially restores remaining Heat time on hit | |
asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, , | -33 | -7 | ||
azucena | 3,2~F | m | 13 | i14, | -18 | -7 | Listed parry state is at earliest cancel <div class="plainlist"> * ,Parry state 36~ on whiff * Parry state 17~ on block * Parry state 6~ on hit </div> | |
bryan | b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike <div class="plainlist"> * Low crush 18~32 * fs33~</div> | |
claudio | f+1+2 | m | 8 | i16 | -18 | -7 | * Tracking notes: * Can be sidewalked left at -4 or -5 or -2? * Can be sidestepped left at -3 * Can be sidestepped right at -7 | |
claudio | f,F+2 | m | 14 | i14~16 | -18 | -7 | * Elbow * i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered | |
claudio | FC.df+2 | m | 14 | i14~16 | -18 | -7 | * Elbow | |
devil-jin | df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | Combo from 1st hit | |
eddy | db+2 | L | 10 | i18~19 | -18c | -7 | ||
eddy | 1+3 | th(h) | 35 | i12~14 | -5 | -7 | * Floor Break * Throw break: 1 or 2 | |
hwoarang | 3,3 | h, m | 15, 12 | i14, i18 | -13 | -7 | ||
hwoarang | uf+3 | m | 11 | i28~29 | -6 | -7 | * Also possible during Right Stance Low crush | |
hwoarang | LFS.3 | m | 10 | i14 | -13 | -7 | * LFS.3,F to transition to +2 +8 LFS | |
hwoarang | LFS.uf+3 | m | 11 | i28~29 | -6 | -7 | Low crush | |
jin | db+2,2 | m, h | 12, 11 | i16, i8 | -12 | -7 | +43a | Jail from 1st attack |
king | b+3:1+2 | h, t | 23, 15 | i16~18, | -7d | * Shifts to throw on front grounded hit. * Input 1+2 before b+3 hits. | ||
king | uf+2 | m | 35 | i47~53 | -17c | -7d/-4c | * Hits OTG. * u+2 to jump vertical (js9~), ub+2 to jump back (js9~). * Force Crouching on block. (ub+2 also on hit) Low crush 10~ | |
king | DHH.2,1,3,4 | t | 12,13 / 32 | -6 | -7d(-40) | * 2 throw break. * Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. * Opponent recovers in FUFT if fails to roll. | ||
lee | f+3 | m | 6 | i15 | -18 | -7 | ||
lee | f+3,3 | m, m | 6, 3 | i15, i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3 | m, m, m | 6, 3, 3 | i15, ,i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3,3 | m, m, m, m | 6, 3, 3, 3 | i15, ,i8 | -18 | -7 | Combos from 1st hit | |
leo | d+4,2 | L, h | 13, 23 | i16~17, i26~27 | -5~-4 | -7d | +3d | * Combo from 1st CH * Gain LTG -11d -1d on hit with 1+2 |
nina | OTG.d+3+4 | L | 30 | i17~18 | -17 | -7d | Spike | |
paul | f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow * Alternate input FC.df+2 | |
paul | ws1 | m | 16 | i15~16 | -10 | -7 | +1 | |
reina | WRA.4,2 | M,M, m | 6,8, 8 | i17~18,i13, i15 | -18 | -7 | * Jails from 2nd block * Hit-confirmable from 2nd hit * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
reina | WRA.4,2 | m,m,m | 6,8,8 | ,i15 | -18 | -7 | * Jails from 2nd block * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
yoshimitsu | db+3,3 | l, l | 8, 7 | i18~19, i15~17 | -19 | -7 | * Combo from 1st hit * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3 | l, l, l | 8, 7, 7 | i18~19, ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 4th CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | B+1,1,DB+3,3 | h, h, l, l | 8, 9, 7, 5 | i17, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Links to db+3 extensions * Enter IND r20 with d+3+4 * Can be performed from a single B+1 ,High crush 1~ | |
zafina | WR.f+4 | L | 21 | i14~30 | -52~-36 | -7a | * Enter BT -52 -7a with U * Enter TRT -52 -7a r35 with D * Zafina must run for 32f to access this move fs14~40 | |
alisa | f,F+3 | m | 12 | i18~19 | -14 | -6 | <div class="plainlist"> * Low crush 15~41 * fs42~44</div> | |
alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
alisa | DBT.f+2,2 | L, m | 13, 25 (17) | i19~20, i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block * 10 chip damage on block in heat <div class="plainlist"> * ,Low crush 35~67 * fs68~70</div> | |
anna | d+3 | L | 10 | 16 | -17 | -6 | High crush 4~ | |
anna | db+3+4 | L | 18 | i24 | -26 | -6 | * Clean hit -4 on hit, +3 damage High crush 6~ | |
asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 7 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff Low crush 5~ | |
asuka | ws2,1,1,1,2,1,4 | m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | i13~14, , | -16 | -6 | ||
asuka | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
bryan | ub+1+2 | m,m | 5,2 | i15 i12 | -16 | -6 | * Combo from 1st hit | |
bryan | ub+1+2,1,2 | m,m, m, m | 5,2, 2, 2 | i15 i12, ,i11 | -16 | -6 | * Combo from 1st hit * 11f input window- | |
bryan | ub+1+2,1,2,1,2 | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15 i12, ,i9 | -16 | -6 | * Combo from 1st hit * 8f input window | |
bryan | ub+1+2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i7 | -16 | -6 | * Combo from 1st hit * 6f input window | |
bryan | ub+1+2,1,2,1,2,1,2,1,2 | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i5 | -16 | -6 | * Combo from 1st hit * 4f input window | |
claudio | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
clive | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
devil-jin | 3 | m | 16 | i17~19 | -12 | -6 | ||
devil-jin | db+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
devil-jin | FLY.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only on 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit Low crush 1~ | ||
devil-jin | MCR.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only on 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit Low crush 1~ | ||
devil-jin | df+2+3 | t | 40 | i12 | -2 | -6d | * Floor Break * Throw break 2 * Can be done from FC | |
dragunov | ub+3 | m | 16 | i17~21 | -17 | -6 | <div class="plainlist"> * Low crush 9~27 * fs28~30</div> | |
eddy | ub+4 | m | 12 | i19~21 | -17 | -6 | ||
eddy | Right throw | th(h) | 40 | i12~14 | -3 | -6 | Throw break: 2 | |
feng | Left Throw | t | 40 | -3 | -6 | * Throw break 1 | ||
hwoarang | d+4 | l | 7 | i19 | -17 | -6 | * Also possible during Right Stance | |
hwoarang | LFS.d+3 | l | 7 | i16 | -17 | -6 | ||
jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 High crush 4 | |
jack-8 | FC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 High crush 1 | |
jin | ws1,3,2 | m, h, m | 7, 8, 4 | i13~i14, ,i18 | -11 | -6 | Combo from 1st hit | |
jun | df+2+3 | t | 40 | i12 | -6 | -6d | * Throw break 2 * Floor Break | |
kazuya | d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
kazuya | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
king | FC.d+3 | L | 10 | i18 | -17 | -6 | * Can also be done by FC.db+3. * Get extra range by FC.df+3/CD.DF+3. | |
king | qcb+1+2 | t | 50 | i11 | -6 | -6d | Floor Break * 1+2 throw break. * Side switch. * King recovers in backturn stance. * Partially restores remaining Heat time. * Opponent recovers in FUFA. | |
kuma | d+3 | L | 12 | i20 | -17 | -6 | High crush 4~ | |
law | 1,1 | h, h | 5, 5 | i10, i18 | -8 | -6 | +6 | |
law | FC.3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
law | uf+1+2,1,2,1+2 | t | 40 | i12 | -6 | -6d | * Throw break 1+2 * Floor Break | |
lee | FC.3 | l | 10 | i13 | -17 | -6 | * High crush | |
leo | d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
leo | hFC.3 | l | 10 | i16 | -17 | -6 | ||
leroy | f+3,1+2 | m, h | 14, 15 | i14~15, | -8 | -6 | * jail from 1st hit * power up during Heat (partially uses remaining Heat time) * Combo from 1st hit CH | |
lidia | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
lili | FC.3 | L | 10 | i16 | -17 | -6 | High crush | |
nina | f+2,1 | h, m | 12, 12 | i13, i19~20 | -13 | -6s | * Combo from 1st CH with 9f delay | |
nina | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | <div class="plainlist"> * Low crush 9~30 * fs31~33 * High crush 34~53</div> | |
nina=hfc. | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
nina | STB.2 | t | 30 | +0 | -6d | * Removes Recoverable Health * Unbreakable * Side switch * Powered up input: STB.2,1,3 | ||
panda | d+3 | L | 12 | i20 | -17 | -6 | High crush 4~ | |
paul | f,F+3,4,d+4 | m, m, L | 17, 10, 15 | i15~16, ,i27~28 | -17c | -6 | Low crush 10~24 fs25~27 High crush 58~101 | |
raven | FC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
reina | FC.d+3 | l | 10 | i16 | -17 | -6 | High crush 1~ | |
shaheen | db+3 | L | 12 | i20~21 | -17 | -6 | ||
steve | PAB.b+1 | m | 15 | i17~18 | -19 | -6 | ||
reina | hFC.d+3 | l | 10 | i16 | -17 | -6 | ||
victor | d+1 | l | 7 | i16 | -17 | -6 | * Cannot be parried (weapon low) | |
yoshimitsu | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
zafina | ub+3 | m | 19 | i22~23 | -17 | -6 | * Balcony break on airborne hit <div class="plainlist"> * Low crush 8~31 * fs32~34</div> | |
zafina | FC.d+3 | l | 10 | i16 | -17 | -6 | High crush 1~ | |
alisa | db+2 | m | 10 | i18~19 | -18 | -5 | ||
alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry High crush 1~39 | ||
alisa | Left throw | t | 40 | -3 | -5d | * Throw break: 1 * Opponent recovery on hit: FDFA * Can side switch on hit | ||
bryan | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 | |
claudio | 1+2,1+2,2 | m, t, t | 20, 10, 18 | i17, ,i17 | -5d or +0d | * Combo from 1st hit * Gain STB on hit * -5d vs FUFT when gaining STB * +0d vs FUFA if already STB * Deals 20 damage with input b,f+2 * Not a timed input | ||
devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
devil-jin | SS.2,U | m!,M! | 35 (24), 40 (20) | i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 44 damage with scaling | ||
dragunov | b+1+3 | 25 | -5d | * Parries mid and high punches and kicks * +1d on a successful kick parry * 100% recoverable damage * Sometimes Side switches on hit Parry state 5~12 | ||||
dragunov | uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 * Side switch on hit | |
eddy | d+4 | L | 10 | i15~16 | -16c | -5 | Shift to FC | |
eddy | d+1+3 | th(m) | 30 | i12~13 | -5 | * Heat Engager * Throw break: none | ||
hwoarang | RFS.d+3 | l | 13 | i15 | -13 | -5 | ||
jack-8 | db+3,4,3,4 | l, l, l, l | 15, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
jack-8 | db+3,4,3,4,3,4 | l, l, l, l, l, l | 15, 12, 12, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
jack-8 | db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * | |
jin | f+3 | m | 12 | i14 | -16 | -5 | ||
kazuya | BT.d+1 | sl | 15 | i10 | +6 | -5 | High crush 1~ | |
king | f+3:1+2 | m, t | 18, 20 | i15~16, | -5d | * Input 1+2 during frames 16-19 of f+3 * Shifts to throw on front grounded hit. | ||
king | AIR.d+1+3 | t(a) | 15 | i12~13 | -5d | * Cannot throw break. * Opponent recovers in FDFL. | ||
king | WALL.f,hcf+1 / WALL.f,f,F+2+4 | t(w) | 65(70) | i10 | -5d | * Cannot throw break. Also converts from RKO. * (f,hcf+1): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * (f,f,F+2+4): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * Partially restores remaining Heat time. * Opponent recovers in FUFR. | ||
law | df+1,3 | m, l | 10, 6 | i13, i20 | -16 | -5 | Combos from 1st hit | |
lee | ws3,3,D+3,3 ... | m, m, l, h | 16, 11, 8, 10 | i10, ,i24 | -16 | -5 | * D+3,3 can be repeated infinitely * Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
lee | Back Throw | t | 50 | i12~14 | ! | -5d | Unbreakable | |
leroy | OTG.db+2 | l | i17~18 | -16 | -5 | Power up during Heat (partially uses remaining Heat time) | ||
lidia | d+3 | l | 9 | i15 | -16 | -5 | +5 | Can hit grounded off-axis |
nina | 3 | h | 14 | i14 | -16 | -5 | ||
nina | 2+4,2 | t | 25 | +0 | -5d | * Unbreakable * Side switch | ||
raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only ** Airborne spike on 1st and 2nd hit * Recovers heat on hit High crush 1~17 | |
steve | d+2 | l | 11 | i17 | -18 | -5 | High crush 6~ | |
steve | d+2,1 | l, m | 11, 8 | i17, i14~15 | -11 | -5 | +0 | * Combo from 1st CH with 13F delay * Move can be delayed by 13F * Shift to r22 LWV with 3 (-6/+0/+5) * Shift to r22 RWV with 4 (-6/+0/+5) * Shift to r22 SWY with b+3_4 (-6/+0/+5) * Shift to r20 DCK with f+3_4 (-4/+2/+7) * r22? DCK FC cancel? |
steve | PAB.b+1,1,2 | m, h, m | 15, 10, 12 | i17~18, ,i18~20 | -11 | -5 | * Combo from 2nd CH with 4F delay * Move can be delayed by 10F | |
alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
alisa | uf+4 | m | 8 | i15~16 | -15 | -4 | <div class="plainlist"> * Low crush 9~37 * fs38~40</div> | |
alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
anna | 4,2 | h, h | 15, 2 | i11, i25~26 | -8 | -4 | * Combo from 1st CH | |
anna | d+4 | l | 6 | i12 | -15 | -4 | ||
asuka | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
azucena | uf+1,P | h, t | 18, 25 | i18~19, | -4d | Opponent recovers FUFA | ||
azucena | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
bryan | DF+1,1 | m, m | 8, 2 | i15, i10 | -10 | -4 | * Combo from 1st hit with 15f delay * Input can be delayed 16f | |
bryan | DF+1,1,1 | m, m, m | 8, 2, 2 | i15, ,i10 | -10 | -4 | Combo from 1st hit | |
bryan | DF+1,1,1,1 | m, m, m, m | 8, 2, 2, 2 | i15, ,i10 | -10 | -4 | Combo from 1st hit | |
claudio | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Input can be delayed 12F |
clive | f+2 | m | 10 | i15 | -12 | -4 | * Weapon | |
clive | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Spike * Combo from 1st hit with 11?f delay * Move can be delayed 10?f | |
devil-jin | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
devil-jin | f,n,d,df+1,UF | m, t | 30, 10 | i22~24, | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | ||
devil-jin | FLY.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, ,i55? | -4d | * Transition to attack throw on hit * Available only on hit * 10dmg with combo scaling from previous hit * Opponent recovers FDFA on hit Low crush 1~ | ||
devil-jin | MCR.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, ,i55? | -4d | * Transition to attack throw on hit * Available only on hit * 10dmg with combo scaling from previous hit * Opponent recovers FDFA on hit Low crush 1~ | ||
dragunov | FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
eddy | FC.4 | l | 6 | i13 | -15 | -4 | * Hits grounded up-close | |
eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | Shift to FC |
eddy | uf+1+2 | th(h) | 40 | i12~14 | -6 | -4(-34) | Throw break: 1+2 | |
feng | KNP.4 | l | 10 | i18 | -31c | -4 | ||
feng | 1+3 | t | 35 | i12~14 | -6 | -4 | * Throw break 1 or 2 | |
feng | BT.1+4 | t | 45 | -6 | -4 | * Throw break 1+2 | ||
feng | Back Throw | t | 50 | -4 | * Cannot break throw | |||
feng | Right Throw | t | 40 | -3 | -4 | * Throw break 2 | ||
heihachi | df+3,1+2 | m, h,m,m | 10, 3,3,3 | i15~16, i14 i9 i8 | -15 | -4 | * Jail from 1st attack | |
heihachi | FUJ.4 | L | 20 | i18~19 | -14 | -4 | +12g | * Spike |
heihachi | Right throw | t | 45 | -4d | * Floor Break * Throw break 2 | |||
hwoarang | df+3 | m | 12 | i22~23 | -14 | -4 | * df+3,F/U/D to cancel and shift to Left Flamingo Power crush | |
hwoarang | LFS.df+3 | m | 12 | i22~23 | -14 | -4 | * Deals chip damage on block if an attack is absorbed * LFS.df+3,F/U/D to cancel and remain in Left Flamingo Power crush 7~ | |
hwoarang | RFF.df+2+3 | m | 12 | i22~23 | -14 | -4 | * Deals chip damage on block if an attack is absorbed * RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo Power crush 7~ | |
jack-8 | d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 High crush 4 | |
jack-8 | FC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 High crush 1 | |
jin | db+2 | m | 12 | i16 | -10 | -4 | ||
jin | df+2+4 | t | 40 | i12 | -2 | -4d | * Throw break 2 | |
jun | b+1+3,P | t | 25 | -4d | * Opponent recovers FDFT | |||
kazuya | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
kazuya | BT.d+3 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
kazuya | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
kazuya | Right throw | th(h) | 40 | i12~14 | -3 | -4d | Throw break: 2 | |
king | d+4 | l | 6 | i14 | -15 | -4 | ||
kuma | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
kuma | d+4 | l | 10 | i16 | -15 | -4 | High crush 4~ | |
kuma | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input SIT.F | |
law | BT.d+3 | l | 6 | i12 | -15 | -4 | ||
lee | ws3,3 | m, m | 16, 11 | i10, i15 | -15 | -4c | * Transition to -15, -4 HMS with 4 * Combos from 1st hit | |
lee | FC.4 | l | 6 | i12 | -15 | -4 | * Alternate input db+4 High crush | |
leo | d+3+4 | l | 7 | i12 | -15 | -4 | High crush 4~ | |
leo | hFC.4 | l | 6 | i12 | -15 | -4 | ||
leroy | db+4 | l | 13 | i17 | -15 | -4c | +36d | High crush |
lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | Low crush 6~15 |
lidia | d+2 | L | 12 | i18 | -14 | -4 | +12 | High crush 6~ |
lidia | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
lidia | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
lili | d+2,2 | m, h | 16, 10 | i16, i17 | -10 | -4 | -2 | * Combos from 1st hit * Transition to -7, -1, +1 RAB with b+3 or b+4 |
lili | d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 High crush | |
lili | FC.4 | l | 6 | i12 | -15 | -4 | * Alternate input d+4 High crush | |
lili | DEW.1 | m | 12 | i15 | -9 | -4 | +2 | |
nina | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
nina | ub+3 | m | 15 | i14 | -15 | -4 | <div class="plainlist"> * Low crush 6~26 * fs27~29</div> | |
nina | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
panda | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
panda | d+4 | l | 10 | i16 | -15 | -4 | High crush 4~ | |
panda | SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
paul | db+3 | L | 12 | i15~i17 | -18c | -4 | High crush | |
paul | db+4 | L | 6 | i12 | -15c | -4 | High crush | |
raven | qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike * Transitions to attack throw on front hit only, otherwise launch +33a (+23) * Recovers heat on hit | |
raven | FC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
raven | BT.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
raven | Back throw | t | 50 | -4d | * Floor Break * Unbreakable | |||
raven | Right throw | t | 40 | -3 | -4d | * Floor Break * Throw break 2 | ||
reina | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
reina | b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit without delay * Can be delayed | |
reina | uf+3+4,1+2 | mm, m | 10,10, 20 | i20,i4, i17 | -14 | -4 | * Combo from 1st hit | |
reina | SSH.3 | L | 26 | i32 | -26 | -4c | High crush | |
reina | WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | High crush 6~ |
reina | f+1+2,3 | m,L | 22,26 | ,i32 | -26 | -4 | ||
reina | b+1,1 | h,m | 14,15 | ,i22 | -10 | -4 | * Combo from 1st hit without delay * Can be delayed | |
reina | uf+3+4,1+2 | mm,m | 10,10,20 | ,i17 | -14 | -4 | * Combo from 1st hit | |
reina | SSH.3 | l | 26 | i22 | -26 | -4c | ||
reina | WRA.d+4 | l | 9 | i16~17 | -15 | -4 | +2 | |
victor | 2+4 | h | 35 | i12~14 | -3 | -4 | * Throw break: 1 or 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
victor | f+2,2 | h, h | 10, 10 | i13~14, i11 | -15 | -4 | * Combo from 1st hit | |
victor | uf+1+2 | h | 40 | i12~14 | -3 | -4 | * Floor Break * Throw break: 1+2 * Opponent recovery on hit: FUFA | |
victor | Right throw | h | 40 | i12~14 | -3 | -4 | * Throw break: 2 * Opponent recovery on hit: opp. side FDFT off-axis to the right | |
xiaoyu | d+4 | l | 6 | i12 | -15 | -4 | * Alternate input FC.4 | |
xiaoyu | FC.3 | l | 11 | i15 | -15 | -4 | High crush 1~49 | |
xiaoyu | FC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~46 | |
yoshimitsu | d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking right High crush 4~ | |
yoshimitsu | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
yoshimitsu | uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Spike * In 1SS cancel to DGF r41 with 1+2 on frame 23 * In 1SS enter FLE r28 with d+1+2 * In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) * On hit, transitions to -4a r49 backward jump automatically * Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT <div class="plainlist"> * Low crush 10~32 * fs33~35</div> | |
yoshimitsu | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
yoshimitsu | NSS.ub+1+3,1+2 | m!, h | 50, 15 | i51~65, i18~19 | -15 | -4 | +45a | Spike |
zafina | d+2,4 | m, m | 17, 10 | i19~20, i26 | -22 | -4 | -4c | * Spike * Enter TRT -22 -4 with D <div class="plainlist"> * ,High crush 56~84 * fs6~55</div> |
zafina | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
zafina | SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D High crush 10~ | |
zafina | TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Cancel MNT transition with D, recover in TRT |
alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
alisa | DES.f+2,1 | m,m, m,m | 9, 9 | i15 i1~1, i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit * 2 chip damage on block * 3 chip damage on block in heat * During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time | |
anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Cancel to CJM -7 +4 +13 r25 with B High crush 8~ |
asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
asuka | Left throw | t | 40 | -3 | -3d | * Throw break 1 * Opponent recovers FDFT on hit | ||
azucena | d+3 | L | 10 | i15 | -14 | -3 | ||
azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | High crush 6~20 |
azucena | Right throw | t | 40 | -3 | -3d | * Throw break 2 | ||
azucena | uf+1+2 | t | 40 | i11 | +0 | -3d | * Throw break 1+2 * side switch on hit | |
bryan | ub+1+2,1 | m,m, m | 5,2, 2 | i15 i12, i12 | -13 | -3 | * Combo from 1st hit 8f delay * Input can be delayed 18f | |
bryan | ub+1+2,1,2,1 | m,m, m, m, m | 5,2, 2, 2, 2 | i15 i12, ,i10 | -13 | -3 | * Combo from 1st hit * 9f input window | |
bryan | ub+1+2,1,2,1,2,1 | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15 i12, ,i8 | -13 | -3 | * Combo from 1st hit * 7f input window | |
bryan | ub+1+2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15 i12, ,i6 | -13 | -3 | * Combo from 1st hit * 5f input window | |
claudio | b+4 | m | 10 | i17 | -14 | -3 | * Tracking notes: * Can be sidestepped left at -7 * Can be sidewalked right at -6 * Can be sidestepped right at -4 * Increased tracking when b4,1 is input? * Cannot be sidestepped/sidewalked right when b4,1 is input at +1 onwards? | |
clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
dragunov | d+3 | L | 13 | i17~18 | -14 | -3 | +1c | |
feng | db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
feng | BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
feng | KNP.3+4 | M | 30 | i31~34 | -7 | -3d | Low crush 15 | |
heihachi | OTG.d+4 | L | 30 | i19~20 | -14 | -3a (-11) | * Spike | |
heihachi | Left throw | t | 40 | -3d | * Throw break 1 | |||
jack-8 | d+2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo | |
jack-8 | FC.2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input d+2,1 Combos from 1st hit First two hits of 10 hit combo | |
jack-8 | 2+4 | t | 35 | i12 | -6 | -3d | * Throw Break 1 or 2 * Swaps positions on break * Side Switch | |
jin | d+3 | l | 7 | i15~16 | -14 | -3 | ||
jin | d+3,4 | l, h | 7, 10 | i15~16, i20~21 | -11 | -3 | Combo from 1st CH | |
jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack * CH advantage listed is for the 2nd hit |
jun | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | -3 | -3 | +4 | * Combo from 1st hit * Links to 1+4 extensions * Alternate inputs: ** db+4,4,1+2 ** db+4,4,4,1+2 * CH advantage listed is for the last hit |
kazuya | 1,2,4 | h, h, l | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH * Can be delayed 7F |
kazuya | f,n,d,DF+4 | l | 15 | i16 | -23 | -3c | +20a | |
kazuya | FC.db+1+2 | th(h) | 40 | i12~14 | -6 | -3d | Throw break: 1+2 | |
king | df+4 | l | 10 | i14~15 | -14 | -3 | ||
king | db+4 | L | 20 | i29~31 | -17a | -3d | +27d | * r41 FC on hit High crush 6~14 Low crush 16~29 fs30~ |
king | DHH.1+2,1+2 | t | 15 | -6 | -3d | * 1 throw break. * Opponent recovers in FDFT. | ||
lars | d+3 | l | 8 | i15 | -14 | -3 |