mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jack-8f,F+1+4m (l)25i21-82-88
* Low attack on landing
(-110 oB, -65 oH)
Low crush
yoshimitsuB+1,1,1,1,1,1h,h,h,h,h,h8,9,10,12,14,16,i11~12-73-71-67
yoshimitsuf,F+1+4m!60i45-65a
* Weapon
* 60 self-damage during 1st recovery frame
* Cannot be buffered
* NSS.f,F+1+4 will always cancel into Confusion
yoshimitsuf,F+1+4,Fm!,m!60,185,i35~37-60a
* Weapon
* 185 self-damage during 1st recovery frame
yoshimitsu4,4,2,2,1~1h,h,m,h,m!,m!12,12,5,6,30,22,i28~113-58
* Weapon
* Cancel early to r26 with B (earliest cancel -12a)
* Possible to double-hit
yoshimitsuub+1+3,n+1m!,m!40,22,i28~113-57a
* Weapon
* Cancel early to r21 with B (earliest cancel -12a)
* Possible to double-hit
* Alternate notation: 1SS.ub+1+3,n+1
yoshimitsu4,4,2,2,NSS.1~1h,h,m,h,m,h!12,12,5,6,30,40,i20~105-49a (-75)
* Balcony Break
* Cancel early to r30 with B
yoshimitsuNSS.ub+1+3,n+1m!,h!50,40,i20~105-49a (-75)
* Balcony Break
* Cancel early to r21 with B
devil-jinFLY.1+2M!30i50~100-46(-104)
Balcony Break
<div class="plainlist">
* Low crush 1~111
* fs112~114</div>
yoshimitsuuf+3+4,1M,h20,8,i16~18-1~+1-42
* On hit, transitions to r49 backward jump automatically
* Combo from 1st hit vs grounded
* Combo from 1st hit
devil-jinFLY.f+1+2M!30i32~75-39a (-97)
* Balcony Break
* Recovers front-facing when done from BT FLY
,Low crush 1~
eddyb,B+2+3m!25,30i77~79-37a(-46)
* Balcony Break
* Can cancel with input b,B+2+3,b,b
jack-8SIT.1l10i19-48-37
*
yoshimitsuDB+2,2,2,2,2,2m,m,m,m,m,m8,7,6,5,4,3,i10~14-49-37
Combo from 5th CH
jack-8SIT.1,2l,l1010i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1l,l,l101010i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1,2l,l,l,l10101010i15-47-36
* Combos from 1st hit
* Alternate input SIT.2,1,2,1
yoshimitsud+1+4m!60i29~30-32a
* Weapon
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
* Alternate notation: 1SS.d+1+4
ravenb+1+3,P-31
* Deals recoverable self-damage on a successful parry
* Raven will teleport back a safe distance
* Alternate input: BT.b+1+3 or BT.b+2+4
Low crush 1~32 High crush 33~
yoshimitsud+1+4,B+1,1,1,1,1m!,m!,m!,m!,m!,m!60,18,20,21,28,30,i1~35-30a
* Weapon
* 17 self-damage
* The entire string deals 111 self damage
yoshimitsud+1+4,B+1m!,m!60,18,i1~39-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1m!,m!,m!60,18,20,i1~18-29a
* Weapon
* 6 self damage
yoshimitsud+1+4,B+1,1,1m!,m!,m!,m!60,18,20,21,i1~18-29a
* Weapon
* 10 self damage
yoshimitsud+1+4,B+1,1,1,1m!,m!,m!,m!,m!60,18,20,21,28,i1~18-29a
* Weapon
* 12 self damage
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* on whiff: Low crush 9~31 fs32~34
* oh hit/block: Low crush 9~61 fs62~64
</div>
yoshimitsuub+1+3m!40i50~52-24
* Weapon
* Punishable on close hit with FUFT.3
* Alternate notation: 1SS.ub+1+3
yoshimitsuNSS.ub+1+3m!50i51~65-23
* Punishable on close hit with FUFT.3
kingf,hcf+1t45(50),20 / 70i10-22d(-50)
* 1 throw break. Side switch.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
* Opponent recovers in FUFT if fails to roll.
ravenBT.f+3+4,FM24-36-22
Will phase through opponent up-close
,Low crush 18~49 fs50~52
alisaSBT.1,2,1m,m,m12,13,7,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
<div class="plainlist">
* ,Low crush 26~102
* ,fs103~105</div>
devil-jinFLY.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
devil-jinMCR.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
kingf,F,2+3m,t20,15i21~43-16c~+2c-19c~+3c/-5d
* Forces crouching on block and hit.
* Throw when hit standing in front close range.
kingJGR.2+3M,t20,15i21~43-16c~+2c-19c~+3c/-5d
* Throw when hit standing in front close range.
* King recovers off axis
kingJGS.3,2+3m,m,t23/27/34,20,15i21~43-16c~+2c-19c~+3c/-5d
* Throw when hit standing in front close range.
* Doesn't combo from JGS.3, but trades with 10 frame jab.
* Properties not changed with extra spins.
ravenUB,b,3+4,M!,M!,M!,20,20,20,i38~40 i46~49 i51~54-19a
Spike
,Low crush 21~56
yoshimitsu4,4,2,2,1h,h,m,h,m!12,12,5,6,30,i67-18
* Weapon
alisaf,f,F+1+2M24i18~36-3-17a (-26)
* Balcony Break
<div class="plainlist">
* Low crush 5~36
* fs37~67</div>
pauld+1,4M,L16,15,i19-31c-17+14a FUFA
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
yoshimitsu4,4,2,2,NSS.1h,h,m,h,m12,12,5,6,30,i67-54-17a
kazuyaDVK.3+4ub(m)30i64-16(-77)
* Partially uses remaining Heat time
Low crush 25~
leeD+4,4l,l7,8i20-15-16-4
Combos from 1st hit CH
leeD+4,4,4l,l,l7,8,5i20-15-16-4
Combos from 2nd hit CH
alisaH.2+3m50 (28)i20~21+8-15d
* Heat Smash
* Transition to SBT with 3_4
* Transition to DBT with f+3_f+4
* 14 chip damage on block
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2,2i5-26-15
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2,1,2,1,4m,m,m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2,2,14i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
* Chip damage on block
leedb+4l6i12-4-15
Alternate input FC.4
High crush
yoshimitsuDB+3,3,3,3,3,3l,l,l,l,l,l8,7,7,5,5,5,i9~11-26~-24-15~-13
* Combo from 5th CH
,High crush 1~
yoshimitsuB+1,1,DB+3,3,3h,h,l,l,l8,9,7,5,5,i9~11-27~-25-15~-13
* Alternate inputs:
* b+1,DB+3,3,3
* b+1,1,DB+3,3,3
,High crush 1~
claudiof,F+2,1+2m,m14,20,i18~19-13-14a (-23)
* Balcony Break
* Grants STB on hit
* Can be delayed
* Combo from 1st NH
* Alternate input: FC.df+2,1+2
devil-jinb,f+1+2,2m,M6,6,6,6,6,6,30,i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 28~69
* ,fs70~72</div>
kingPD.1+2,1+2t35i11-14d
Floor Break
* 2 throw break. (when legs lifted to the top)
* Opponent recovers in FDFA.
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
paul1,2,3h,h,m5,12,7,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to [[Paul_movelist#10 Strings|10 strings]]
paulBack Throw.1+3t50i12~14-14d FUFA
* Throw cannot be broken
yoshimitsuDB+3l8i18~19-25~-24-14~-13
High crush 6~
yoshimitsuuf+3+4,1,3+4M,h,M20,8,21,i31~35+0c~+4c-14a
* Spike
* On hit, transitions to r49 backward jump automatically
,Low crush 10~32 fs33~35
yoshimitsuFC.db+3l8i18~19-25~-24-14~-13
Leads to db+3 extensions
High crush 1~
azucenaBT.1,2~Fh9-19~-18-13~-12
kumaf+3+4,1+2l,m20,i50~i60-16-13a
High crush
pandaf+3+4,1+2l,m20,30,i50~i60-16-13a
High crush
yoshimitsu4,4,2,2h,h,m,h12,12,5,6,i22~23-24-13
* Combo from 3rd hit
* Opponent recovers BT on hit
yoshimitsuBDS.3m23i17~30-15~-2-13~+0
Alternate input: BDS.4
Low crush 14~ fs28~30
dragunovuf+3+4t35i38~42-12d
jack-8SIT.1+2m21i24-44-12d
*
yoshimitsu4,4,2h,h,m12,12,5,i30~31-22-12
Yoshimitsu recovers sideturned on block
jack-8FC.df+1m5i23-21-11c
*
jack-8FC.df+1,2m,m5,8i16-21-11c
* Combos from 1st hit
leob+1+2m15i17~18-24~-23-11
jack-8uf+1+2t35i11-6-10d
* Throw Break 1+2
* Floor Break
kingMMD6.2,4,1,1+3/ MMD6.2,4,1,2+4t31-10d
* 1 or 2 throw break, depending on King's input.
* Opponent recovers in FUFA. Max Damage 116.
kumauf+4m20i29~30-6-10a (-20)
* Balcony Break
Low crush
leews3m16i10-21-10
*
lidiaCH.db+3t41i16~17-10d
* Power up based on Heaven and Earth level
* Restores recoverable health
pandauf+4m20i29~30-6-10a (-20)
* Balcony Break
Low crush
paulqcb+3L14i18~19-21c-10g+21a
High crush 1~
reinaOTG.d+4,1L,L14,17,i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 for 20 dmg
* Jails from 1st block
* Combo from 1st hit
reinaWRA.4M,M6,8i17~18,i13-10-10+7
* Spike
** on 2nd hit
* Combo from 1st CH
* Both hits jail on block
reinaOTG.d+4,1L,L11,16,i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 for 3 extra damage
* Jails from 1st block
* Combo from 1st hit
reinaWRA.4m,m6,8i17~18,i13-10-10+7
* 2nd hit of move is ncc only
* Both hits jail on block
zafinaSCR.df+3l10i28~30-23-10c
* Homing
azucenaf,f,F+3m10i15~16-14-9
Knee
<div class="plainlist">
* Low crush 9~36
* fs37~39</div>
dragunovd+4L12i15~16-15-9-4
eddy2+4th(h)35i12~14-6-9
* Floor Break
* Throw break: 1 or 2
* Sideswitch on break
jack-8db+3l15i21-20-9
*
jack-8db+3,4l,l15,12i27-16-9
*
junuf+4m10i16~18-20~-18-9~-7
Low crush 10~40 fs41~43
kingd+3+4l14i16-25-9
* CH enable 2 more Ali Kicks.
kingd+3+4,4l,l14,7i29-25-9
* Combo from 1st hit on CH.
leob+1+3,P.2m30i14~15-9~-8-9a
* Balcony Break
* Combo from parry
* Gain LTG on hit
leroyHRM.b+3l12i20~21-31-9
liliDEW.1,2~Bm12-14~-15-9~-8-3~-2
pauld+4,2L,m9,23,i21-18-9
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
Low crush 16~35 fs36~62 FDFA 63~92
yoshimitsuB+1,1,DB+3h,h,l8,9,7,i13~14-20~-19-9~-8
* Alternate inputs:
* b+1,db+3 (Combos)
* b+1,1,db+3 (Combos)
High crush 10~
yoshimitsuf,F+3+4m15i22~24-20~-18-9c~-7c
* Spike
* Cannot be buffered
* Visually similar to f,F+1+2
Low crush 10~27 fs28~30
zafinaf+2m17i19-18-9+52a
azucena1+2+3+4,3+4m!54i75-8
eddyuf+3m15i26~28-10c-8c+12a
Can shift to HSP with input F -14 -12 +8a
hwoarangdb+4l14i16-12-8
* db+4,F to shift to Right Flamingo
jack-8db+3,4,3l,l,l15,12,12i27-19-8
*
jack-8db+3,4,3,4,3l,l,l,l,l15,12,12,12,12i27-19-8
*
jack-8b+4,4m,m1621i30-4-8d
* Combos from 1st hit CH
* When comboing from 1st hit:
Floor Break
jinws1,3,2,1,4,2m,h,m,m,l,m7,8,4,3,5,15i31-16-8
* Floor Break
kingdf+4,3,d+4l,h,l10,11,20i33~35-10-8d+22d
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
leews3,3,DF+3m,m,m16,11,10i26-19-8
* Combos from 2nd hit CH
leews3,3,DF+3,3 ...m,m,m,h16,11,10,10i26-16-8
* DF+3,3 can be repeated infinately
* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leews3,3,D+3m,m,l16,11,8i26-19-8
* Combos from 2nd hit CH
ninauf+4,3h,L23,10,i18-19-8
Combo from 1st CH
,High crush 17~46
raven3~4,Fm,M10,16-39~-36-8
Will phase through opponent up-close
,Low crush 13~41 fs42~44
reinaOTG.d+4L14i19-19-8 / -8a (-16)
22 dmg if done with input OTG.d+4 alone
reinaOTG.d+4L11i19-19-8 / -8a (16)
yoshimitsuf+3+4m,M,M,M20,3,3,3i21~25-13~-9-8a (-15)
* Balcony Break
* Head
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r55 BT with b
* Alternate notation: 1SS.f+3+4
yoshimitsuOTG.u+1M24i27~29-13~-11-8c~-6c
* Spike
* Weapon
* 16 damage -16a against airborne opponent
* 19 damage -13a (-23a) against a grounded opponent
* Unavailable in NSS
Low crush 8~23 fs24~26
zafinad+1mi12-16-8-3c
azucena3,2~Fm11-18-7
Listed parry state is at earliest cancel
<div class="plainlist">
* ,Parry state 36~ on whiff
* ,Parry state 17~ on block
* ,Parry state 6~ on hit
</div>
bryanb,B+4m24i21~33-19-7
claudiof+1+2m8i16-18-7
claudiof,F+2m14i14~16-18-7
* Same move as FC.df+2
* Cannot be buffered
claudioFC.df+2m14i14~16-18-7
* Same move as f,F+2
devil-jindf+3,2m,m12,10,i19-13-7
Combo from 1st hit
eddydb+2L10i18~19-18c-7
eddy1+3th(h)35i12~14-5-7
* Floor Break
* Throw break: 1 or 2
hwoarang3,3h,m15,12i18-13-7
hwoaranguf+3m11i28~29-6-7
* Also possible during Right Stance
Low crush
hwoarangLFS.3m10i14-13-7
* LFS.3,F to remain in Left Flamingo
hwoarangLFS.uf+3m11i28~29-6-7
Low crush
kinguf+2m35i47~53-17c-7d/-4c
* Hits OTG.
* u+2 to jump vertical, ub+2 to jump back.
* Force Crouching on block. (ub+2 also on hit)
kingDHH.2,1,3,4t12,13 / 32-7d(-40)
* 2 throw break.
* Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
* Opponent recovers in FUFT if fails to roll.
leef+3m6i15-18-7
leef+3,3m,m6,3i8-18-7
Combos from 1st hit
leef+3,3,3m,m,m6,3,3i8-18-7
Combos from 1st hit
leef+3,3,3,3m,m,m,m6,3,3,3i8-18-7
Combos from 1st hit
leod+4,2L,h13,23i26~27-5~-4-7d+3d
* Combo from 1st CH
* Gain LTG -11d -1d on hit with 1+2
lidiaWLF.4L,M10,20i20,i23~25-16-7a
* Spike
* Second hit available on hit or block only
ninaOTG.d+3+4L20i17~18-17~-16-7d
Spike
paulf,F+2m14i15~17-17-7
* Elbow
* Alternate input FC.df+2
paulws1m16i15~16-10-7+1
reinaWRA.4,2M,M,m6,8,8,i15-18-7
* Jails from 2nd block
* Hit-confirmable from 2nd hit
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
reinaWRA.4,2m,m,m6,8,8,i15-18-7
* Jails from 2nd block
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
yoshimitsuDB+3,3l,l8,7,i15~17-19~-17-7~-5
* Combo from 1st hit
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3l,l,l8,7,7,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3,3l,l,l,l8,7,7,5,i15~17-19~-17-7~-5
* Combo from 3rd CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3,3,3l,l,l,l,l8,7,7,5,5,i15~17-19~-17-7~-5
* Combo from 4th CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuB+1,1,DB+3,3h,h,l,l8,9,7,5,i15~17-19~-17-7~-5
* Transition to r20 IND with d+3+4
* Alternate inputs:
* b+1,DB+3,3 (Combos)
* b+1,1,DB+3,3
,High crush 1~
zafinawr4l21i14~30-52-7d
* Transition to -52, -7BT with U
* Transition to -52, -7 TRT with D
High crush
alisaf,F+3m12i18~19-14-6
<div class="plainlist">
* Low crush 15~41
* fs42~44</div>
alisaFC.d+3L10i16-17-6
High crush 1~
alisaDBT.f+2L16i19~20-16-6
* Weapon
* 4 chip damage on block
alisaDBT.f+2,2L,m16,14 (9)i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
<div class="plainlist">
* ,Low crush 35~67
* ,fs68~70</div>
asukaH.2+3m,t12,11,27i16+10g-6
* Heat Smash
* Floor Break
* 17 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
Low crush 5~
asukahFC.3L10i16-17-6
High crush 1~
asukadf+2+3t40i12-6-6d
* Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit
azucenaFC.d+3L10i16-17-6
High crush 1~
bryanub+1+2m,m5,2i15,i12-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2m,m,m,m5,2,2,2i11-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2m,m,m,m,m,m5,2,2,2,2,2i9-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2i7-16-6
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2,1,2m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2i5-16-6
* Combo from 1st hit
* Chip damage on block
claudiod+3l12i16-17-6
High crush 4~
devil-jin3m16i17~19-12-6
devil-jindb+3L10i16-17-6
High crush 4~
devil-jinFLY.4,2,1+2M,m,m!,M!10,20,15,i27~28 i22~60-6a
Available only on hit
devil-jinMCR.4,2,1+2M,m,m!,M!10,20,15,i27~28 i22~60-6a
Available only on hit
devil-jindf+2+3t40i12-2-6d
* Floor Break
* Throw break 2
* Can be done from FC
dragunovu+3m16i17~21-17-6
Balcony Break
Low crush
eddyub+4m12i19~21-17-6
eddyRight throwth(h)40i12~14-3-6
Throw break: 2
fengLeft Throwh40-6
* Throw break 1
hwoarangd+4l7i19-17-6
* Also possible during Right Stance
hwoarangLFS.d+3l7i16-17-6
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
High crush 4
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
jinws1,3,2m,h,m7,8,4i18-11-6
jund+3+4l,h5,20i14 i24~27-25-6 (high blocked)+30a (+20)
Combo from 1st CH
Low crush 5~45, Low crush 1~27 fs28~30
jundf+2+3t40i12-6-6d
* Throw break 2
* Floor Break
kazuyad+3l10i16-17-6
High crush 4~
kazuyaFC.3l10i16-17-6
High crush
kingFC.d+3l10i18-17-6
* Hits OTG.
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.3.
law1,1h,h5,5i18-8-6+6
lawFC.3l10i16-17-6
High crush 4~
lawuf+1+2,2,1,1+2t40i12-6-6d
* Throw break 1+2
* Floor Break
leeFC.3l10i13-17-6
*
High crush
leod+3l10i16-17-6
High crush 4~
leohFC.3l10i16-17-6
leroyf+3,1+2m,h1415-8-6
* jail from 1st hit
* power up during Heat (partially uses remaining Heat time)
lidiaFC.d+3L10i16-17-6
High crush 1~
liliFC.3L10i16-17-6
High crush
ninaf+2,1h,m12,12,i19~20-13-6s
* Combo from 1st CH with 9f delay
ninad+3L10i16-17-6
High crush 4~
ninauf,n,D+3L15i43-17-6
Low crush 9~ High crush 34~
ninaSTB.2t30+0-6d
* Unbreakable
* Side switch
* Erases opponent's recoverable health on hit
* Powered up input: STB.1,2,3
paulf,F+3,4,d+4m,m,L17,10,15,i27~28-17c-6
Low crush 10~24 fs25~27 High crush 58~101
ravenFC.3L10i16-17-6
High crush 1~
reinaFC.d+3l10i16-17-6
High crush 1~
shaheendb+3l12i20~21-17-6
stevePAB.b+1m15i17-19-6
reinahFC.d+3l10i16-17-6
victord+1l7i16-17-6-6
xiaoyuFC.df+2l10i19-17-6
* Recover in BT with FC.DF+2 (-8, +3)
High crush
yoshimitsuFC.d+3L10i16-17-6
High crush 1~
zafinaFC.d+3l10i16-17-6
* Alternate input:
** FC.db+3
High crush 1~
alisadb+2m10i18~19-18-5
alisab+1+3,Pm!25i20~21-5a (-14)
* Balcony Break
* Interrupt with i11 after parry
High crush 1~39
alisaLeft throwt40-3-5d
* Throw break: 1
* Opponent recovery on hit: FDFA
* Can side switch on hit
bryanuf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2
devil-jinf,n,d,DF+4L7i16-23c-5c
devil-jinSS.2,U,m!,M!37,27i37~38 i22~60-5a
* Only available as combo from 1st hit
* 48 damage with scaling
devil-jinMCR.2m12i15~16-13-5
Homing
<div class="plainlist">
* Low crush 1~37
* fs38~40</div>
dragunovb+1+325-5d
* Parries mid and high punches and kicks
* 100% recoverable damage
* Alternate input b+2+4
Parry state 5~12
dragunovuf+1+2t45i12-6-5d
* Floor Break
* Throw break 1+2
* Side switch
eddyd+4L10i15~16-16c-5
Shift to FC
eddyd+1+3th(m)30i12~13-5
* Heat Engager
* Throw break: none
fengBT.1+4h45-5
* Throw break 1+2
hwoarangRFS.d+3l13i15-13-5
jack-8db+3,4,3,4l,l,l,l15,12,12,12i27-16-5
*
jack-8db+3,4,3,4,3,4l,l,l,l,l,l15,12,12,12,12,12i27-16-5
*
jack-8db+1+2l,l8,21i18-70-5d
*
jinf+3m12i14-16-5
kingAIR.d+1+3t(a)15i12~13-5d
* Cannot throw break.
* Opponent recovers in FDFL.
kingWALL.f,hcf+1 / WALL.f,f,F+2+4t(w)65(70)i10-5d
* Cannot throw break. Also converts from RKO.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFR.
lawdf+1,3m,l10,6i20-16-5
Combos from 1st hit
leews3,3,D+3,3 ...m,m,l,h16,11,8,10i24-16-5
* D+3,3 can be repeated infinitely
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leeBack Throwt50i12~14!-5d
Unbreakable
leroyOTG.db+2li17~18-16-5
Power up during Heat (partially uses remaining Heat time)
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
nina3h14i14-16-5
nina2+4,2t25+0-5d
* Unbreakable
* Side switch
ravenH.FC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Recover Heat on hit
High crush 1~17
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Power up during Heat
High crush 1~17
steved+2l11i17-18-5
High crush 6~
steved+2,1l,m11,8-11-5+0
* Input 3 to LWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/+0/+0)
* Input f+3_4 to DCK (-4/+2/+7)
stevePAB.b+1,1,2m,h,m15,10,12-11-5
yoshimitsuws1,1~b+3m,h12,12-16-5
* Alternate input: ws1,1~b+4
alisab+4m17i15~16-13-4+54a
Knee
alisauf+4m8i15~16-15-4
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
alisaFC.d+4l6i12-15-4
High crush 1~
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
asukahFC.4l6i12-15-4
High crush 1~
azucenauf+1,Ph,t18,25-4d
Opponent recovers FUFA
azucenaFC.d+4l6i12-15-4
High crush 1~
bryanDF+1,1m,m8,2i10-10-4
Combo from 1st hit
bryanDF+1,1,1m,m,m8,2,2i10-10-4
Combo from 1st hit
bryanDF+1,1,1,1m,m,m,m8,2,2,2i10-10-4
Combo from 1st hit
claudiod+4l7i12-15-4
High crush 4~
claudiob+4,3m,h10,14,i22~23-12-4+1
* Homing
* Combo from 1st hit
* Can be delayed 12F
devil-jindf+4,4m,m10,16,i13~14-15-4c
* Spike
* Combo from 1st hit with 10f delay
* Move can be delayed 9f
devil-jinf,n,d,df+1,UFm,t30,10-4d
* Floor Break
* Transition to attack throw on hit
* Available only on hit
* Opponent recovers FDFA on hit
eddyRLX.3L12i16~17-26c-4+27a
Shift to FC
eddyuf+1+2th(h)40i12~14-6-4(-34)
Throw break: 1+2
fengBack Throwh50-4
* Cannot break throw
fengRight Throwh40-4
* Throw break 2
fengKNP.4l10i18-31c-4
hwoarangdf+3m12i22~23-14-4
* df+3,F/U/D to cancel and shift to Left Flamingo
Power crush
hwoarangLFS.df+3m12i22~23-14-4
* Deals chip damage on block if an attack is absorbed
* LFS.df+3,F/U/D to cancel and remain in Left Flamingo
Power crush
hwoarangRFF.df+2+3m12i22~23-14-4
* Deals chip damage on block if an attack is absorbed
* RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
Power crush
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
High crush 4
jack-8FC.4l10i16-15-4
* Alternate input d+4
High crush 1
jindf+2+3h4,5,5,26 (40)i12-2-4
* Throw break: 2
* Alternate input: ZEN 2+3
kazuyadf+4,4m,m10,16-15-4c
* Spike
* Combo from 1st hit
* Can be delayed 11F
* Combo can be delayed 11F from hit
kazuyad+4l6i12-17-4
High crush 4~
kazuyaws4,4m,m13,16-15-4c
* Combo from 1st hit
kazuyaFC.4l6i12-17-4
High crush
kingd+4l6i14-15-4
* Fast low but very punishable.
kuma1,1h,m5,8,i22~23-15-4c
* Combo from 1st hit CH
kumaSIT.3+4m20i25-12 / -10 ROL-4a / -2a ROL
* Transition to ROL with input SIT.F
lawBT.d+3l6i12-15-4
leews3,3m,m16,11i15-15-4c
* Transition to -15, -4 HMS with 4
* Combos from 1st hit
leeFC.4l6i12-15-4
* Alternate input db+4
High crush
leod+3+4l7i12-15-4
High crush 4~
leohFC.4l6i12-15-4
leroydb+4l13i17-15-4c+36d
lidiaf+3m12i17~18-11-4+6
Low crush 6~15
lidiad+2L12i18-14-4+12
High crush 6~
lidiad+4l6i12-15-4
High crush 4~
lidiaFC.d+4l6i12-15-4
High crush 1~
lilid+2,2m,h16,10i17-10-4-2
* Combos from 1st hit
lilid+4l6i12-15-4
* Alternate input FC.4
High crush
liliFC.4l6i12-15-4
* Alternate input d+4
High crush
liliDEW.1m12i15-9-4+2
ninad+4l6i12-15-4
High crush 4~
ninaub+3m15i14-15-4
Low crush 6~26 fs27~29
panda1,1h,m5,8,i22~23-15-4c
* Combo from 1st hit CH
pandaSIT.3+4m20i25-12 / -10 ROL-4a / -2a ROL
* Transition to ROL with input F
pauldb+3L12i15~i17-18c-4
High crush
pauldb+4L6i12-15c-4
High crush
ravenH.qcf+3h,t16,14i16~17-7~-6-4d
* Spike
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
ravenqcf+3h,t16,14i16~17-7~-6-4d
* Spike
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
* Power up during Heat
ravenFC.4l6i12-15-4
High crush 1~
ravenBT.d+4l6i12-15-4
High crush 1~
ravenBack throwt50-4d
* Floor Break
* Unbreakable
ravenRight throwt40-3-4d
* Floor Break
* Throw break 2
reinad+4l6i12-15-4
High crush 4~
reinab+1,1h,m14,15,i22-10-4
* Combo from 1st hit without delay
* Can be delayed
reinauf+3+4,1+2mm,m10,10,20,i17-14-4
* Combo from 1st hit
reinaSSH.3L26i32-26-4c
High crush
reinaWRA.d+4L9i16~17-15-4+2
High crush 6~
reinaf+1+2,3m,L22,26,i32-26-4
reinab+1,1h,m14,15,i22-10-4
* Combo from 1st hit without delay
* Can be delayed
reinauf+3+4,1+2mm,m10,10,20,i17-14-4
* Combo from 1st hit
reinaSSH.3l26i22-26-4c
reinaWRA.d+4l9i16~17-15-4+2
victor2+4h35i12~14-3-4
* Throw break: 1 or 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
victorf+2,2h,h10,10,i11-15-4-4
victoruf+1+2h40i12~14-3-4
* Spike
* Throw break: 1+2
* Opponent recovery on hit: FUFA
victorRight throwh40i12~14-3-4
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
xiaoyud+4l6i12-15-4
* Alternate input FC.4
xiaoyuFC.3l11i15-15-4
High crush
xiaoyuFC.4l6i12-15-4
*
High crush
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
High crush 4~
yoshimitsud+4l6i12-15-4
High crush 4~
yoshimitsuuf+3+4M20i31~35-16~-12-4a
* Spike
* In 1SS cancel to r18 DGF with 1+2
* In 1SS transition to r28 FLE with d+1+2
* Transition to r28 IND with d+3+4 (or NSS.d+1+2)
* On hit, transitions to r49 backward jump automatically
Low crush 10~32 fs33~35
yoshimitsuFC.d+4l6i12-15-4
High crush 1~
yoshimitsuNSS.ub+1+3,1+2m!h50,15,i18~19-15~-4-4~-3+45a
zafinad+2,4m,m17,10i26-22-4-4c
* Floor Break
* Transition to -22, -4 TRT with D
zafinaFC.d+4l6i12-15-4
* Alternate inputs:
** FC.db+4
** FC.df+4
High crush 1~
zafinaSCR.d+4l20i24~30-25-4d
* Can hold D to transition to MNT (remains -25/-4d)
zafinaTRT.4m10i26-22-4b-4c
* Can hold D to transition to TRT instead of MNT
alisaf+3h10i14~15-14-3
alisaDES.f+2,1m,m,m,m9,9,i23 i1~1-12-3c
* Weapon
* Combo from 1st hit
* 2 chip damage on block
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asukaLeft throwt40-3-3d
* Throw break 1
* Opponent recovers FDFT on hit
azucenad+3L10i15-14-3
azucenadb+4L13i19-14-3+12g
(Ver.1.04.00) - Damage changed from 17.
High crush 6~20
azucenaRight throwt40-3-3d
* Throw break 2
azucenauf+1+2t40i11+0-3d
* Throw break 1+2
* Can side switch on hit
bryanub+1+2,1m,m,m5,2,2i12-13-3
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1m,m,m,m,m5,2,2,2,2i10-13-3
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1m,m,m,m,m,m,m5,2,2,2,2,2,2i8-13-3
* Combo from 1st hit
* Chip damage on block
bryanub+1+2,1,2,1,2,1,2,1m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2i6-13-3
* Combo from 1st hit
* Chip damage on block
claudiob+4m10i17-14-3
claudioLeft throwth(h)40-3-3d
* Break: 1
* Opp. Position on break:
* Opp. Position on hit: Right-sd. Face-up
dragunovd+3L13i17~18-14-3+1c
feng1+3h35-3
* Throw break 1 or 2
fengdb+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush
fengKNP.3+4m30i31~34-7-3d
Low crush 15
jack-82+4t35i12-6-3d
* Throw Break 1 or 2
* Swaps positions on break
* Side Switch
jind+3l7i15-14-3
jind+3,4l,h7,10i20-11-3
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
jundb+4,1+4L,sl,h14,5,8,i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
kazuya1,2,4h,h,l5,8,18,i23~24-14c-3+0c
* Combo from 2nd CH
* Can be delayed 7F
kazuyaf,n,d,df+4l15i16-23-3c+20a
kingdf+4l10i14~15-14-3
* King's fastest low attack.
kingdb+4l20i29~31-17-3d+27d
* Hits OTG.
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
kingDHH.1+2,1+2t15-3d
* 1 throw break.
* Opponent recovers in FDFT.
larsd+3l8i15-14-3
larsf,F+4,3l,m12,20,i28-16-3
larsws2,3m,h13,20,i20-15 / -11 LEN-3 / +6 LEN
* Combo from 1st hit
* Transition to LEN with D
larsDEN.3+4l21i22~23-14 / -7 SEN-3 / +4 SEN+5 / +12 SEN
* Transition to SEN with input F
law3,3h,m12,17i27-14-3+53a (+22)
* Combos from 1st hit CH
* Delay-able
lawd+3l8i16-14-3
Transition to FC with D
lee4,3h,h14,14i18-14-3+2
Combos from 1st hit
leeb+3l9i15-14-3
leeFC.df+4l17i16-14-3+25d
* Transition to 14, -3, +25d HMS with 3
FC
leeLeft Throwt40i12~14-3-3d
Throw break 1
leob+1+2,1+2m,m15,13i21~22-14~-13-3+7
Combo from 1st hit
leoBack throwt50i12~14-3d
* Deals 10 more damage at the wall
liliH.2+3h,t55i23+9-3d
* Heat Smash
* Homing
* Floor Break
Low crush
lili3m12i15-11-3
nina3,3h,h14,4,i17-14-3
Jail from 1st attack
nina3,3,3h,h,h14,4,6,i17-14-3
Jail from 1st attack
ninab+2h12i12-14-3
* Homing
* Female characters can slap back with 2 on hit
pandaH.2+3m44 (16)i15~16+7 / +6 ROL / +11 HBS-3 / N/A ROL / N/A HBS
* Heat Smash
* Spike
* Alternate input: H.HBS.2+3
* Transition to ROL with input F
* Transition to HBS with input D or 3+4
raven3,3,4~Bm,h,h10,16,20-16~-15-3~-2
ravenb+2h12i15~17-14~-12-3~-1
ravenLeft throwt40-3-3d
* Floor Break
* Throw break 1
* Side switch on hit
reinaf+2h8i13-9-3
Can transition to UNS (+0/+6/+6) with input u or d
reinadb+2l,l10,12i20~21,i9~10-16-3
reinaSEN.1+3th(h)12i16-3
* Throw break: none
* Opponent recovery on hit: FUFA
stevef+1+2m,m10,12i15-14-3
stevePAB.df+1,1,2m,m,m121412-11-3
reinaf+2h8i13-9-3
Can transition to UNS (+0/+6/+6) with input u or d
reinadb+2l,l10,12i20~21,i9~10-16-3
reinaSEN.1+3th(h)12i16-3
* Throw break: none
* Opponent recovery on hit: FUFA
victord+4l10i16-14-3+0 (th)
victorb+1m11i14-13 / -5 PRF-3 / +5 PRF-3 / +5 PRF
* Transition to PRF with F
victorBack throwh50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
victorCH.d+4l,th12,18i16-30
victorIAI.d+1+2ll10,20i20~21,i14~15-29-3-3
xiaoyud+3l12i14-12-3
*
xiaoyuAOP.uf+3,4m,m14,17i15-14-3+22g
* Alternate input AOP.ub+3,4 AOP.u+3,4
yoshimitsuH.2+3M,m,m,m51i18~19+4~+5-3d
* Heat Smash
* Balcony Break
* Recovers health on hit
* Transition to r29 DGF on block with U, +10~+11
* Transition to attack throw after 1st hit
* Ignores regular power crush armor
* 14 chip damage on block
* Jail from 1st attack
* Unparryable
* Ends Heat
Low crush 68~89 fs90~92 (on block/whiff)
yoshimitsuNSS.b,B+1+4m!40i65~70-3a (-12)+29a (-18)
Balcony Break
yoshimitsuRight Throwt40-3-3d
Throw break 2
zafinad+2m17i19~20-16c-3c+17d
zafinad+4l8i17~18-19-3+7
zafinadb+4l14i21~22-12-3+3
* Transition to -13, -4 MNT with D
* Alternate input FC.db+4
High crush
zafinaMNT.2m19i13~14-14-3+57a
zafinaMNT.2,1m,m19,10i18~19-14-3
zafinaMNT.4l13i17~18-19-3+7
*Hold D to transition to TRT
zafinaSCR.d+3l10i18-6-3+9c
alisadb+3L11i16-13-2+3
High crush 4~
asukab+1+4,3h,L,L15,8,18,i32~33-13-2+16a
Combo from 2nd CH
azucenad+4L13i15~16-13-2
azucenab+4,3,4m,m,m10,10,16,i23~24-10-2
* Knee
* Combo from 2nd CH with 10f delay
azucenaLIB.d+4L14i19~20-31-2
Showing 400 of 5296 moves