mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
alisa2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
Power crush 7~62
alisaH.d+1+2
* Cancel to r30 with db
* Partially consumes Heat
Power crush 6~36
alisaH.f+1+4
* Partially consumes Heat
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaH.2+3m50 (28)i20~21+8-15d
* Heat Smash
* Transition to SBT with 3_4
* Transition to DBT with f+3_f+4
* 14 chip damage on block
alisaR.df+1+2mi20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
Power crush 8~
alisa1h5i10+1+8
alisa1,1h,h5,18,i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
alisa1,2h,h5,10,i12-3+8
Jail from 1st attack with 4f delay
alisa1,2,2h,h,h5,10,20,i20~35-9~+6+21a (+6)
* Tornado
* Weapon
* Balcony break on airborne hit
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
alisa1,2,d+2h,h,l5,10,17,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
alisa1,2,d+2*h,h,l5,10,22,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
alisa2h10i12-6+5
alisa2,2h,h10,22,i20~35-13~+2+15a (+5)
* Balcony Break
* Combo from 1st hit
* 2nd hit available on hit or block only
alisa2,3h,m10,8,i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
alisa2,3,3h,m,m10,8,25,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Input can be delayed 12f
* Move can be delayed 11f
<div class="plainlist">
* ,Low crush 13~41
* ,fs42~44</div>
alisa2,3,4h,m,L10,8,20,i42~45-13+13
<div class="plainlist">
* ,Low crush 24~39
* ,fs40~42</div>
alisa3m10i13~14-12-1
alisa3,2m,h10,20,i26~27-2+20a (+11)
* Heat Engager
* Heat Dash +34a (+27), +5
* Homing
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Does not transition to DES when using Heat Dash
alisa3,f+2m,m10,20,i24~28 i1~4 i1~4 i1~4 i1-12+5
* Weapon
* Combo from 1st hit
* 2 chip damage on block
alisa4h24i13~14-5+14g+38a
* Homing
* Balcony Break
alisa1+2m22i19~20-4+15a
* Heat Engager
* Heat Dash +67a (+50) on hit, +5 on block
* Balcony Break
* Spike
* Head
* 6 chip damage on block
alisa1+2m22i19~20-4+15a
* Heat Engager
* Heat Dash +67a (+50), +5
* Balcony Break
* Spike
* Head
* 6 chip damage on block
alisa1+2+3
Can transition to DES with held input 1+2
alisa1+2+4
alisaf+2m12i17~18-4+7
* Enter DES with 1+2
alisaf+2,1m,m12,20,i24~25-10+14c
* Heat Engager
* Heat Dash +62a (+42), +5
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
alisaf+2,3m,h12,8,i22-8+4
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
* Balcony Break on airborne hit
<div class="plainlist">
* ,Low crush 17~38
* ,fs39~41</div>
alisaf+2,3,3m,h,m12,8,22,i35~36-10+12a (-3)
* Balcony Break
* Combo from 2nd hit
alisaf+3h10i14~15-14-3
alisaf+3,2h,h10,20,i25-4+38d (+30)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
alisaf+3,1+2h,m10,25,i24~25-13+8
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
alisaf+4m14i16-9+1
* Homing
* Enter DES with 1+2
alisaf+4,1m,h14,14,i25~26-9+15d (+7)
* Balcony Break
* Head
* Combo from 1st hit
alisaf+4,1,4m,h,m14,14,19 (13),i27~65-12~+26g+1a
* Combo from 2nd hit
* i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion ,
-3(-11) and -1(-9) for explosion then hit, respectively
alisaf+1+2m25i14~15-12+14c
* Balcony Break
* Transition to r25 SBT with 3_4
* Transition to r25 DBT with f+3_f+4
alisaf+3+4
<div class="plainlist">
* Low crush 26~54
* fs55~57</div>
alisadf+1m10i13-6+5+8
alisadf+1,1m,h10,20,i30~31+1+8
* Combo from 1st CH with 2f delay
* Balcony Break on aerial hit
alisadf+1,1,2m,h,h10,20,28,i22~25+6+8
* Combo from 2nd hit
* 2 chip damage on block
alisadf+1,4m,m10,17,i26~27-11+3c+13c
* Spike
* Combo from 1st CH
alisadf+2m16i16~17-9+32a (+22)
* +7 on hit against crouching opponent
* Does not launch crouching opponent except on CH
alisadf+3m14i16-9+1
alisadf+3,3m,L14,17,i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
alisadf+4m13i12-7+4
alisad+2M14i24~26-12+2c
Spike
alisad+2,4M,M14,24,i18~21-9+28 (+13)
* Combo from 1st hit
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 21~43
* ,fs44~46</div>
alisad+3L17i23~32-10~-1+8c~+17c+32a
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
alisad+4L15i17~18-12-1+8g
alisad+4,1+2L,h15,20,i20~21+0~+1+11a (+2)
* Balcony Break
* Head
* Combo from 1st CH
* Jail from 1st block
alisad+1+2
* Transition to r30 with db or d+1+2
* Transition to DBT with DES.f+3_f+4
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisadb+1
* Transition to FC with D
* Can perform WS moves after 24 frames
High crush 4~15
alisadb+2m10i18~19-18-5
alisadb+2,2m,m10,10,i19~20-9+5
* Combo from 1st hit with 12f delay
* Input can be delayed 15f
* Move can be delayed 14f
* Enter DES with 1+2
alisadb+3L11i16-13-2+3
High crush 4~
alisadb+4L23i24~25-17+9a
High crush 6~
alisab+1m15i15~16-5+8
High crush 12~
alisab+1,1+2m,SL,m15,1,30,i25~40 i26~28-16+71a
* Tornado
* Head
* Input can be delayed 13f
* 2nd hit combos into 3rd on CH only
alisab+1+3
* Parries all highs
Parry state 3~15
alisab+1+3,Pm!25i20~21-5a (-14)
* Balcony Break
* Interrupt with i11 after parry
High crush 1~39
alisab+2m12i18-9+1
alisab+2,1m,m12,17,i25~26-13+3c+17a
* Spike
* Combo from 1st hit with 7f delay
* Input can be delayed 12f
alisab+2,3m,m12,22,i23~24-15+9a (-8)
* Tornado
* Balcony Break
* Combo from 1st hit with 9f delay
* Input can be delayed 12f
<div class="plainlist">
* ,Low crush 21~60
* ,fs61~63</div>
alisab+2,4m,h12,20,i16~17-7+12g+36a
* Balcony Break
* Combo from 1st hit with 12f delay
alisab+3m22i20~22-8+5a (-4)
* Homing
* Balcony Break
alisab+4m17i15~16-13-4+54a
Knee
alisab+4,3m,m17,20,i29~30-11+6c+10a
* Spike
* Combo from 1st hit
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 17~24
* ,fs25~27</div>
alisab+4,4m,M17,17,i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* ,Low crush 25~62
* ,fs63~65</div>
alisab+1+2m25i19~20-13+8
* Balcony Break
* Weapon
* 7 chip damage on block
* 10 chip damage and -9 block advantage on attack absorption
Power crush 7~18
alisab+2+3m!50i75~76+44
* Balcony Break
* Head
alisab+3+4m22i18~19-17+32a (+22)
Tornado
<div class="plainlist">
* Low crush 6~35
* fs36~53</div>
alisab+3+4,3+4m,M22,25,i56~61+5c~+10c+59a
* Spike
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 6~78
* ,fs79~81</div>
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
Power crush 7~15 fs20~30
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
<div class="plainlist">
* Power crush 7~15
* fs20~30</div>
alisaub+4m10i18-9+7
<div class="plainlist">
* Low crush 9~31
* fs32~34</div>
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
Low crush 5~39
alisaub+3+4,1+2M,m25,20,i26~27-14+32a (+22)
Head
<div class="plainlist">
* ,Low crush 48~67
* ,fs68~70</div>
alisau+1+2m21i33~34-5+56a
* Spike
Low crush 7~33 fs34~36
alisau+1+2m21i33~34-5+56a
* Spike
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
alisauf+1m,m,m20,20,20i19~20 i25 i17-13+68a (+52)
* Tornado
* Transition to SBT on hit with 3_4
* Transition to DBT on hit with f+3_f+4
* 2nd and 3rd hit available only as combo from 1st hit
<div class="plainlist">
* Low crush 20~40
* fs41~43</div>
alisauf+2h22i16~17-2+20a (+11)
* Heat Engager
* Heat Dash +62a (+42), +5
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* on whiff: Low crush 9~31 fs32~34
* oh hit/block: Low crush 9~61 fs62~64
</div>
alisauf+3,2m,m15,30,i17~22-14+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only as a combo from 1st hit
<div class="plainlist">
* ,Low crush 9~58
* ,fs59~75
* ,High crush 76~85</div>
alisauf+4m8i15~16-15-4
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
alisauf+4,4m,M8,8,i24~26-13+45a (+37)
* Spike
* Combo from 1st hit with 2f delay
<div class="plainlist">
* ,Low crush 9~41
* ,fs42~44</div>
alisauf+3+4M28i38~41+0~+3+4
Spike
Low crush 9~41
alisa1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
* Transition to DES with 1+2
<div class="plainlist">
* Low crush 11~49
* fs50~52</div>
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
<div class="plainlist">
* Low crush 12~79
* fs80~82</div>
alisaf,F+2m18i16~17-18+5a
* Balcony Break
alisaf,F+2,3m,m18,25,i22~24-13+28a (+2)
* Balcony Break
* Combo from 1st hit
* Input can be delayed 13f
* Move can be delayed 8f
alisaf,F+3m12i18~19-14-6
<div class="plainlist">
* Low crush 15~41
* fs42~44</div>
alisaf,F+3,4m,h12,15,i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 15~48
* ,fs49~51</div>
alisaf,F+3,4,4m,h,m12,15,25,i27~29-10+20a
* Balcony Break
* Combo from 2nd hit
* Enter DES with 1+2
alisaf,F+4m,m14,22i22~29 i34~39-9~-2+9a (+0)
* Balcony Break
* Knee
* Transition to attack throw on front hit only
* +8a (-1) on BT hit
* Just frame input: f,F+4:1 to power up
alisaf,F+1+2m,m5,10i17~18 i12~13-9+4+13
13 extra damage on CH, 28 in total
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
<div class="plainlist">
* Low crush 3~27
* fs28~30</div>
alisaf,f,F+3m15i18~19-4+6
Balcony Break on aerial hit
<div class="plainlist">
* Low crush 3~30
* fs31~33</div>
alisaf,f,F+3,4m,m15,20,i20~22-7+31a (+5)
* Balcony Break
* Combo from 1st hit
<div class="plainlist">
* Low crush 3~50
* fs51~53</div>
alisaf,f,F+1+2M24i18~36-3-17a (-26)
* Balcony Break
<div class="plainlist">
* Low crush 5~36
* fs37~67</div>
alisaws>1+2m22i28~29-4+21
* Homing
* Hold input to power up
alisaws1M12i13~14-12+1
* Elbow
alisaws1,2M,h12,12,i24~25-5+6
* Combo from 1st hit
* Enter DES with 1+2
alisaws1,2,3M,h,m12,12,23,i25~26-10+33a (+23)
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
* Enter DES with 1+2
alisaws2m24i17~18-13+33a (+23)
* Tornado
* Transition to SBT 3_4
* Transition to DBT f+3_f+4
alisaws3m18i19~20+4+15
* Cancel with B
* Actionable after 19 frames
alisaws4m15i11~12-5+6
* Balcony Break
alisaws1+2m20i20~21-8+21
* Homing
* Hold input to power up
alisaws1+2*m28i39~40+0+33a
* Homing
* 11 chip damage on block
alisaSS.4L16i24~25-12+2
High crush 6~35
alisaSS.4,1+2L,h,h,h,m16,5,5,5,5,i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
<div class="plainlist">
* ,Low crush 15~34
* ,fs35~37</div>
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
alisaFC.d+1sl5i10-5+6
Transition to standing with f
High crush 1~
alisaFC.d+2sl8i11-4+7
High crush 1~
alisaFC.d+3L10i16-17-6
High crush 1~
alisaFC.d+4l6i12-15-4
High crush 1~
alisa(Back to wall).b,b,UB
<div class="plainlist">
* is8~13
* Low crush 14~57
* fs58~60</div>
alisaBKP.1h31i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
alisaBKP.3m30i24~27-9+72a
Balcony Break
<div class="plainlist">
* Low crush 15~40
* fs41~43</div>
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
<div class="plainlist">
* Low crush 17~52
* fs53~55</div>
alisaBKP.1+2h!20,3i34~71+58
* Weapon
alisaBT.4m20i16~17-3+19a (+2)
* Balcony Break
High crush 5~12
alisaCLK(Two spins).3m22i13~14+0+63a (+43)
* Balcony Break
* 8 chip damage on block
alisaCLK.3m20i13~14-9+12g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Power up after 2 or more spins
* Interrupt with i8 from 1st block
alisaCLK.Bm18i19~20-12-1
* Cancel with B
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
alisaDBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g
* Weapon
* Jail from 1st attack
* 3 chip damage on block
<div class="plainlist">
* Low crush 17~34
* fs35~37</div>
alisaDBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)
* Weapon
* Jail from 1st attack
* 2 chip damage on block
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
alisaDBT.2,1M,M,h,h,hh2545i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
<div class="plainlist">
* ,Low crush 17~100
* fs101~103</div>
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
alisaDBT.f+1m,t49i19~21-11+0d
* Weapon
* Transition to attack throw on front standing or airborne hit
* 14 damage +3c vs BT opponent
* 4 chip damage on block
<div class="plainlist">
* Low crush 17~32
* fs33~35</div>
alisaDBT.f+2L16i19~20-16-6
* Weapon
* 4 chip damage on block
alisaDBT.f+2,2L,m16,14 (9)i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
<div class="plainlist">
* ,Low crush 35~67
* ,fs68~70</div>
alisaDES.1m,m,h,h,h,m35i13~18 i1~5 i1~7 i1~5 i1~4 i16~17-9+23a
* Weapon
* 3 chip damage on block
* Final hit available only on hit
alisaDES.2M,M,m5,5,5i20~21 i1~2 i1~2-8+37a (+27)
* Weapon
* 2 chip damage on block
alisaDES.2,1M,M,m,h!5,5,520i28~56+85a (+69)
* Tornado
* Weapon
* Available only as a combo from 1st hit
alisaDES.3
alisaDES.1+2h,h,h7,7,20i16~18 i5~7 i9~11+4+15g
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
* Jails
alisaDES.BT.1m,m,m,m,m,m4,4,4,4,4,4i19~22 i1~3 i1~3 i1~3 i1~3 i1~3-9+25a
* Weapon
* Combo from any hit
* 1 chip damage on block
alisaDES.b,b
alisaDES.b+2m17i18~20-120+18a
* Weapon
* 5 chip damage on block
alisaDES.b+2,1m,m,SL,SL,SL,SL17,8,5,5,5,5,i20~21 i1~6 i1~5 i1~5 i1~3-3+5
* Spike
* Weapon
* Combo from any hit
* 2 chip damage on block
alisaDES.b+3
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
alisaDES.d+1L,L,L,L,L20i20~24 i1~5 i1~5 i1~5 i1~3-12+4
* Weapon
* Combo from any hit
* 2 chip damage on block
High crush 4~48
alisaDES.d+2L,L,L3,3,20i22~23-14+4c
* Homing
* Weapon
* Combo from any hit
* 6 chip damage on block
High crush 22~91
alisaDES.d+3
* DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
<div class="plainlist">
* Low crush 5~22
* fs23~25</div>
alisaDES.d+3,1,m,25,i20~21-13+14
* Balcony Break
* Weapon
* 7 chip damage on block
alisaDES.f,f
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
alisaDES.f+2m,m9i15 i1~1-9+0c
* Weapon
* 2 chip damage on block
alisaDES.f+2,1m,m,m,m9,9,i23 i1~1-12-3c
* Weapon
* Combo from 1st hit
* 2 chip damage on block
alisaDES.f+2,1,2m,m,m,m,m,m9,9,23,i23~24 i4~5-13+30d
* Heat Engager
* Heat Dash +62a (+42), +5
* Weapon
* Combo from 1st or 2nd CH
* 6 chip damage on block
alisaDES.f+3
* Cancel to r33 with DBT.b
* Transition to r50 SS with DBT.u_d
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaDES.f+3
* Cancel to r33 with DBT.B
* Transition to Evasive Action with input DBT.U_D
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaDES.f+1+2m,m,m,m,m,m,m,m34i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1+5+33
* Weapon
* Combo from any hit
* 6 chip damage on block
alisaDES.f+1+2,1+2m,m,m,m,m,m,m,m,m34,20,i20~26-53+41
* Weapon
* 6 chip damage on block
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* Cancel to standing with DES.1+2
<div class="plainlist">
* Low crush 5~25
* fs26~28</div>
alisaFUFT.1+2
<div class="plainlist">
* fs1~5
* Low crush 6~40
* fs41~43</div>
alisaFUFT.1+2,3,m,35i22~23-10+60a
* Balcony Break
<div class="plainlist">
* ,fs1~5
* ,Low crush 6~54
* ,fs55~57</div>
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
alisaSBT.1m12i13~14-15+0
<div class="plainlist">
* Low crush 26~46
* fs47~49</div>
alisaSBT.1,2m,m12,13,i18~19-9+2+7c
* Spike
* Combo from 1st hit with 1f delay
* Rest of the string is natural on CH
<div class="plainlist">
* ,Low crush 26~64
* ,fs65~67</div>
alisaSBT.1,2,1m,m,m12,13,7,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
<div class="plainlist">
* ,Low crush 26~102
* ,fs103~105</div>
alisaSBT.1,2,1,3+4m,m,m,m,m12,13,7,33,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
<div class="plainlist">
* ,Low crush 26~150
* ,fs151~153</div>
alisaSBT.2m25i16~17-7+6a (-4)
* Balcony Break
* Elbow
* Transition to DES with SBT.1+2
* Hitstop 20f on hit
<div class="plainlist">
* Low crush 26~63
* fs64~66</div>
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
Low crush 26~53
alisaSBT.D
* Transition to r32 BKP with B (Backswing)
High crush 34~
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
alisaBack throwt55+0d
* Floor Break
* Throw break: none
* Opponent recovery on hit: FDFA
* Side switch
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
alisaLeft throwt40-3-5d
* Throw break: 1
* Opponent recovery on hit: FDFA
* Can side switch on hit
alisaRight throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent recovery on hit: FUFA perpendicular to Alisa
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
asukaH.2+3m,t12,11,27i16+10g-6
* Heat Smash
* Floor Break
* 17 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
Low crush 5~
asukaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
* Input can be held
Power crush 8~
asuka1h6i10-2+9
asuka1,1h,m6,15,i24-7+4
* Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block
asuka1,1,3h,m,m6,15,17,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
asuka1,2h,m6,9,i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
asuka1,2,3h,m,m6,9,24,i31~33-2+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Last input can be held to power up
asuka1,2,3*h,m,m6,9,26,i52~53+6+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
asuka1,2,4h,m,m6,9,20,i18~19-12+12s
* Combo from 1st CH
* Combo from 2nd CH with 1f delay
asuka1,3h,l6,10,i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
asuka2h9i12-7+2
asuka2,1h,h9,10,i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
asuka2,1,2h,h,m9,10,16,i26~27-10+16a (-1)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block
asuka2,1,d+1+2h,h,m9,10,23,i28~30-9+3c+38a
* Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Interrupt with i10 from 2nd block
asuka2,3h,m9,16,i22~23-17+14g
* Balcony Break
* Combo from 1st hit with 1f delay
* Opponent recovers crouching on hit
<div class="plainlist">
* ,Low crush 18~41
* ,fs42~44</div>
asuka3m17i14-7+9
asuka3,1m,m17,17,i18~19-11+8+35a (+27)
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 10f
* Balcony break on CH
asuka4h18i11-9+7+32a
Balcony break on CH
asuka1+2m21i16-9+27a
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asuka1+4,2sl,h,h5,8,10,i19-2+9
* Combo from 2nd CH
asuka1+4,2,4sl,h,h,m5,8,10,26,i24-9+4+17a (+8)
* Combo from 3rd CH
* Balcony break on CH
asuka1+4,2,d+4sl,h,h,L5,8,10,15,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
asuka1+4,3sl,h,m5,8,25,i31~33-2+29a (+20)
* Balcony Break
* Chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Last input can be held to power up
* Link to attack from Spinning Heel Drop (f+3)
asuka3+4m,M10,21i23~24 i6~8-6+25a
* Spike
* Cancel to FC with D
* r44 on grounded hit
<div class="plainlist">
* Low crush 5~33
* fs34~36</div>
asukaf+1m17i20-7+4
asukaf+1,3m,m17,17,i21~22-5+6+14c
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
asukaf+1,4m,L17,26,i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukaf+2M20i17~18-18+33a (+23)
* Cancel to r11 FC with D
* Gain NWG on hit with 1
* hit advantage becomes +26a (+16) on NWG gain
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
asukaf+3**m!28i70~71+28a (+19)+28a (+19)
* Balcony Break
* Cancel to r58? with B
asukaf+4h21i19~21+3+28a
* Homing
* Balcony break on CH
asukaf+1+2h26i15~16-9+19a (+9)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* +0 on block after absorbing an attack
* Chip damage on block after attack absorption
* Gain Naniwa Gusto on Heat activation
Power crush 7~14
asukaf+2+3h21i23~24+0+25a
* Balcony Break
* Sabaki, parries high or mid punches
* +51a on a successful parry
Parry state 4~15
asukaf+3+4M27i29~30-1+18a (+9)
* Balcony Break
* Chip damage on block
* Gain NWG on hit
* -2a (-11) on hit after NWG gain
asukadf+1m10i13~14-3+8
asukadf+1,2m,h,t10,13,25,i22-3+0d
* Floor Break
* Combo from 1st CH with 2f delay
* Combo from 1st hit when off-axis to the left or right
* Input can be delayed 7f
* +18a on off-axis hit, +16a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
asukadf+1,4m,m10,22,i23~24-12+22a (+17)+59a
* Balcony Break
* Combo from 1st CH with 1f delay
* Input can be delayed 7f
asukadf+2m14i15~16-6+35a (+25)
+5s on crouch hit
asukadf+3M23i20~21-8+12a
Balcony Break
asukadf+4m16i12-9+2
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
asukad+2m18i18-4c+9c
* Heat Engager
* Heat Dash +67a (+50), +5 on block
* Spike
* Gain NWG on Heat activation
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
asukadb+1m13i14-10+6
High crush 6~13
asukadb+1,2m,h13,20,i26~27-9+22a (+13)
* Heat Engager
* Heat Dash +34a (+27) on hit, +5 on black
* Balcony Break
* Combo from 1st hit with 8f delay
* Gain NWG on Heat activation
asukadb+1,4m,m13,25,i28~29-15+16a (+9)
* Tornado
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 29~46
* ,fs47~49</div>
asukadb+2m22i20~21-11+32a (+22)
Tornado
High crush 3~17
asukadb+3L17i20-12+4c+14g
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
asukadb+4,3L,h14,21,i17-3+39a (+29)
Combo from 1st CH with 1f delay
asukadb+4,4L,L14,15,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,4,4L,L,L14,15,16,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,1+4L,sl,h14,5,8,i22 i17--3+9
* Jail from 2nd attack
* Links to 1+4 string extensions
* -19 if entire string is ducked
asukadb+1+2m,m10,20i42 i3+10g +25w+18a (+9)
* Balcony Break
* Wall Crush +25g on block
* Sabaki, parries lows except weapons
Parry state 8~20
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
asukab+1+325
* Opponent recovers FUFT
* Reverses high or mid attacks
Parry state 5~12
asukab+1+3*25
* Opponent recovers FUFT
* Reverses high or mid attacks
Parry state 5~54
asukab+2m12i15-4c+1c
asukab+2,1m,m12,14,i28-7+4
* Combo from 1st CH
* Links to f+1 extensions
asukab+2,4m,L12,14,i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~
asukab+2,1+2m,h12,7,i21-9+2
* Elbow
* Jail from 1st attack with 5f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 12F
* Cancel to r15 FC with D
asukab+2,1+2,4m,h,m12,7,20,i23~24-13+18a (+9)
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH
asukab+3m15i16~17-19+22a (+12)
<div class="plainlist">
* Low crush 10~37
* fs38~40</div>
asukab+3,2m,M15,20,i17~18-20+33a (+23)
* Cancel to r11 with D
* Gain NWG on hit with 1
* Interrupt with i23 on 1st block
asukab+3,4m,L15,14,i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~
asukab+4m17i15~16-7+8+56a
Knee
asukab+4,2m,m17,12,i18~19-12+4c
* Spike
* Knee
* Input can be delayed 14f
asukab+4,2,3m,m,M17,12,21,i20~23-16+15a (-2)
* Balcony Break
* Combo from 2nd hit with 6f delay
* Move can be delayed 3f
* Gain NWG on hit with 1
asukab+1+4h,L15,8i12 i17~18-8+5+7
Combo from 1st hit
asukab+1+4,3h,L,L15,8,18,i32~33-13-2+16a
Combo from 2nd CH
asukab+1+4,4h,L,m15,8,23,i25~26-14+5b
* Combo from 2nd CH
* Balcony break on airborne hit
asukab+2+3m23i24~25-9+6
* Kick Sabaki, +59a on successful parry
* Balcony break on airborne hit
Parry state 4~15
asukau+1+2m20i31~32-13~-12+19a
* Spike
* Chip damage when guarded
* Power up when using NWG or in Heat
Low crush 9~31
asukauf+2h,t20,25i14-1+0d
* Floor Break
* Balcony break on airborne hit
* +12a on off-axis hit, +10a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
asukauf+3m17i20~21-3+8+33a
<div class="plainlist">
* Low crush 11~27
* fs28~30</div>
asukauf+4m25i20~21-13+31a (+21)
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
asuka1+2+3+4
* Transition to Ultimate Tackle throw with 1+2
* Cannot block for 5 seconds
* CH state for 5 seconds
asuka1+2+3+4,1+2,m,t,0,0i16-6+3
* Throw break 1+2
* Works on standing or crouching opponent
* Tackle is reversed on the player on break
* Opponent recovers FUFT on hit
asukaf,F+1m30i23+5+14c
* Spike
* Chip damage on block
asukaf,F+2m16i15~16-9+1
* Elbow
asukaf,F+2,1m,h16,21,i21~22-5+45a (-13)
* Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 12f
* Move can be delayed 10f
asukaf,F+2,3m,M16,22,i27~28-8+15a
* Balcony Break
* Combo from 1st CH with 4f delay
* Input can be delayed 12f
* Move can be delayed 10f
asukaf,F+2,1+2m,m16,25,i25~26-13+23a (+13)
* Balcony Break
* Combo from 1st hit
* Combo from 1st CH with 6f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on hit, advantage becomes +0 (-10)
asukaf,F+3m23i20~21-9+11g+35a
* Homing
* Balcony Break
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 6~21
* fs22~24</div>
asukaf,F+1+2M20i19~20-6+29a (+14)+68a (+52)
* Tornado
* Chip damage when on block
* Grounded hit can be inconsistent sometimes
asukaf,f,F+3m32i24~28+3~+7+16a (+7)+48a (+1)
* Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~30
* fs31~33</div>
asukaf,f,F+1+2h30i17~18+4+32a (+6)+67a (+51)
* Tornado
* Homing
* Balcony Break
* Chip damage on block
* Unparryable by traditional parries, Asuka, Nina, etc
asukaws1m12i14~15-7+4
asukaws1,4m,h12,20,i20-4+37a (+29)
* Balcony Break
* Combo from 1st hit with 7f delay
* Move can be delayed 6f
asukaws2m18i13~14-8+8
Elbow
asukaws2,1mh18,10,i22-2+9
* Combo from 1st hit with 3f delay
* Continues into 10 strings
asukaws2,1+2m,t18,8,i24~25-5+17
* Combo from 1st hit with 3f delay
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
asukaws3m20i18~19-16+35a (+25)
Tornado
fs18~40
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
asukaws1+2m20i21-2+13g +25w+14 +63a
* Wall Crush +25g on hit
* Elbow
* Cancel to r18 FC with D
asukaSS.2m23i13~14-13+13a (+4)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Gain NWG on Heat activation
* Balcony break on airborne hit
asukaSS.4h18i17~21-6~-2+7~+11+30a
asukaFC.3+4m,m10,10i21~22 i9~10-6+5c
Transition to r22 FC with D
<div class="plainlist">
* Low crush 5~19
* fs20~22</div>
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
High crush 1~
asukaFC.df+3m20i17-9+34a (+26)
Balcony Break
asuka(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
asukaDST.2m20i19-3+8a
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
* Elbow
* Gain NWG on Heat Activation
* Chip damage on block
asukaDST.4l19i19-14+11a
asukaNWG.f,F+1+2M24i19~20+2+67a (+51)
* Tornado
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* Grounded hit can be inconsistent sometimes
* Unparryable by traditional parries, Asuka, Nina, etc
asukaNWG.f,f,F+1+2h36i17~18+11g+66a (+50)
* Tornado
* Homing
* Balcony Break
* Chip damage on block
* Consumes NWG
* During Heat, remaining Heat is consumed
* Unparryable by traditional parries, Asuka, Nina, etc
asukaNWG.u+1+2M24i31~32+8~+9+18a
* Spike
* Chip damage when guarded
* Consumes Naniwa Gusto
* During Heat, remaining Heat is consumed
Low crush 9~31
asukaTackle.2,1,2,15,5,5,10+3c+0d
* Unbreakable unless reversed
* only 1st and 4th hits can be blocked
* 1 to defend left side (against right punch)
* 2 to defend right side (against left punch)
* 1, 2 or 1+2 to defend tackle from behind
* Does not consume CH state on hit
asukahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
asukahFC.2sl8i11-4+7
High crush 1~
asukahFC.3L10i16-17-6
High crush 1~
asukahFC.4l6i12-15-4
High crush 1~
asuka1+3t35i12~14-2+0d
* Homing
* Floor Break
* Throw break 1 or 2
asuka2+4t35i12~14-2+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
* Opponent recovers FDFA on hit
asukaBack throwt50+7d
* Unbreakable
* Side switch on hit
* Opponent recovers FDFA on hit
asukaFC.db+1+2t15,15,15i11-6+56a (+28)
* Throw break 1+2
* Side switch on hit
* 2nd damage on landing
* 3rd damage without tech roll
asukaLeft throwt40-3-3d
* Throw break 1
* Opponent recovers FDFT on hit
asukaRight throwt40-3+0d
* Throw break 2
* Side switch on hit
* Opponent recovers FUFA on hit
asukadf+2+3t40i12-6-6d
* Floor Break
* Throw break 2
* Opponent recovers off-axis FUFT on hit
* Can side switch on hit
asukaf+1+3t0i19~20+17
asukauf+1+2t40i12-3+0d
* Throw break 1+2
* Opponent recovers FUFA on hit
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
azucena2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
* Cannot K.O.
Power crush 8~
azucenaH.LIB.1,2,F+7+54a (+34)
*Chip damage on block
,fs15~33
azucenaH.LIB.2,F+5~+6+36a (+26)
azucenaH.LIB.P (High)m25i17~18+32a
* Regenerates heat
* Restores recoverable health
is1~
azucenaH.LIB.P (Low)m20i16~18+58a (+42)
* Tornado
* Regenerates heat
* Restores recoverable health
is1 fs2~48
azucenaH.LIB.d+3+4m27i16~18-9~-7+58a (+42)
* Tornado
* Uses heat gauge
* Restores recoverable health
fs2~48
azucenaH.b+1,1,2,F+7+54a (+34)
* Chip damage on block
,fs15~33
azucenaH.b+2,F+7+54a (+34)
* Balcony Break
* Homing
* Chip damage on block
<div class="plainlist">
* ,Low crush 15~30
* ,fs31~33</div>
azucenaH.f+3+4
* Parries all high/low attacks
* Cancel to r20 with DB
High crush 4~20 Parry state 17~
azucenaH.2+3m,m,t15,9,29i15~16+6+0a
* Heat Smash
* Reversal Break
* Balcony Break
* 17 chip damage on block
* Transition to attack throw on hit
* Enter LIB +6 automatically on block/whiff
* +15a if only the last hit connects
* +30a (+20) if only the last two hits connect
* 2nd hit damage 9 > 15 if 1st hit whiffs
* 3rd hit damage 29 > 30 if 1st hit whiffs
* Hit level becomes m,h,m on block/whiff
* Spike on the last hit if the first two whiff
<div class="plainlist">
* Low crush 18~57
* fs58~60
</div>
azucenaH.2+3+4h!0i45+35a
azucenaR.df+1+2m55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
Power crush 8~
azucena1h5i10+1+8
azucena1,1h,m5,15,i24~25-10+8+18a
* Combo from 1st hit
* Transition to LIB on standing hit only
(Ver.1.04.00) - Changed from -9F on block.
(Ver.1.05.00) - On counterhit, now applies knockdown for follow up.
azucena1,2h,h5,23,i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Can transition to BT with B
azucena1+3+4
azucena1+3+4*
* Regenerates heat
* Heat meter won't disappear, even if it fully depletes
azucena2h9i10+0+9
azucena2,1h,m9,11,i17~18-7+3
* Combo from 1st hit with 4f delay
* Jail from 1st attack with 2f delay
azucena2,1,2h,m,h9,11,21,i24~25-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
azucena3m11i14-7+4
azucena3,2m,m11,18,i23~24-12+6+33d (+25)
* Combo from 1st hit with 5f delay
* Input can be delayed 10f delay
azucena3,2~Fm11-18-7
Listed parry state is at earliest cancel
<div class="plainlist">
* ,Parry state 36~ on whiff
* ,Parry state 17~ on block
* ,Parry state 6~ on hit
</div>
azucena3,3m,h11,23,i24~25-1+43d (-15)
* Balcony Break
* Combo from 1st hit with 6f delay
azucena4h15i12~13-8+3+8
azucena4,1h,h15,14,i21~22-2+4+6~+7
Combo from 1st hit
(Ver.1.05.00) - Damage changed from 15,11.
azucena4,3h,M15,17,i26~27-11+19g+37a
* Balcony Break
* Combo from 1st CH with 8f delay
* Input can be delayed 12f
* Opponent recovers crouching on hit
azucena1+2h17i15-8+13g+56a
Balcony Break
(Ver.1.05.00) - Damage changed from 20.
High crush 8~15
azucena2+3+4h!0i45-1
azucenaf+2h14i17~18-10+1
azucenaf+2,1h,m14,17,i22~23-10+5
* Combo from 1st hit with 7f delay
* Input can be delayed 8f
azucenaf+2,1,4h,m,m14,17,23,i24~25-14+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
<div class="plainlist">
* ,Low crush 18~38
* ,fs39~41</div>
azucenaf+3m15i18-4+5
azucenaf+3,2m,h15,20,i22~23-4+22a
* Balcony Break
* Combo from 1st hit with 8f delay
azucenaf+4m16i17~18-8+1
Homing
azucenaf+4,4m,h16,21,i24~25-7+19a (+10)
* Heat Engager
* Heat Dash +62a (+42) on hit, +5 on block
* Balcony Break
* Combo from 1st hit
* Cancel 2nd hit into BT -19 -10 r20 with B
<div class="plainlist">
* ,Low crush 15~23
* ,fs24~26</div>
azucenaf+4,4~2m,h16,23,i23~24+1+52a
Chip damage on block
azucenaf+4,4~3m,m16,24,i21~22-9~-8+15a (+6)+70a (+54)
Balcony Break
<div class="plainlist">
* ,Low crush 1~6
* ,fs7~9</div>
azucenaf+1+2h25i16~17-8~-7+41a (+17)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* +0 on block if an attack is absorbed
Power crush 7~15
azucenaf+3+4
* Parries all high/low attacks
* Cancel to r20 with DB
Parry state 18~
azucenaf+3+4*
* Regenerates heat
* Heat meter won't disappear, even if it fully depletes
azucenadf+1m11i13~14-3+8
azucenadf+1,4m,h11,13,i17~18-7+4
* Jail from 1st attack with 1f delay
* Enter BT -5 +6 r23 with B
(Ver.1.04.00) - Damage changed from 11,17
azucenadf+1,4,1m,h,h11,13,20,i22~23-5+44d (-14)+56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 8f delay
* Enter LIB -17 -6 r20 with F
azucenadf+1,4,1~2m,h,M11,13,23,i18~19-10+23d
Spike
azucenadf+2m12i15~16-13+28a (+18)
Launches crouching opponent
azucenadf+3m17i17~18-5+5+59a
Knee
azucenadf+4m15i16~17-7+2
azucenadf+4,1m,h15,23,i23~24-5+20a (+3)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
azucenad+1m20i20~21-2+4c+44a
* Spike
* Elbow
azucenad+2m15i18~19-9+5
azucenad+2,3m,h15,20,i24~25+1+16g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 7f delay
azucenad+3L10i15-14-3
azucenad+3,3L,m10,14,i23-13+1
* Combo from 1st CH with 7f delay
* Input can be delayed 10f
azucenad+3,3,4L,m,m10,14,21,i25~26-14+15a (-2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 10f delay
azucenad+4L13i15~16-13-2
azucenad+4,1L,h13,5,i27~28-1+3
* Combo from 1st CH with 2f delay
* Input can be delayed 10f
* Cancel to LIB -20 -9 r18 with F
* (Ver.1.05.00) - New Cancel.
azucenad+4,1~2L,m13,20,i17~18-8+10g +22w+59a
* Wall Crush +22g on hit
azucenad+1+2l21i25~26-4+0d
* Transition to throw on front hit only
* 18 damage to Azucena when blocked
* r41 FC on whiff
High crush 8~
azucenadb+1sl5i10-5+6
Can recover standing with F
High crush 4~
azucenadb+2sl8i11-4+7
High crush 4~
azucenadb+3L14i16~17-7+4
(Ver.1.04.00) - Damage changed from 12.
azucenadb+3,4L,h14,20i24~25-13+66a (+50)
* Tornado
* Balcony Break
* Combo from 1st CH
azucenadb+4L13i19-14-3+12g
(Ver.1.04.00) - Damage changed from 17.
High crush 6~20
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
High crush 6~21
azucenadb+3+4m30i26~30-16~-12+15a (+5)
* Balcony Break
* Backswing blow
<div class="plainlist">
* Low crush 20~35
* fs36~38</div>
azucenab+1h14i14~15-8+3
azucenab+1,1h,h14,16,i23+3+8
* Combo from 1st hit with 6f delay
* Chip damage on block
azucenab+1,1,2h,h,h14,16,20,i24~25-5+17a (+8)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 9f
* Chip damage on block
* Cancel to BT -15 -10 r18 with F
azucenab+2h21i18~19+2+22a (+13)
* Balcony Break
* Homing
* Chip damage on block
azucenab+3m21i22+4c+8c
* Heat Engager
* Heat Dash +67a (+50) on hit, +5 on block
* Spike
* Chip damage on block
azucenab+4m10i15~16-9+2
Knee
azucenab+4,3m,m10,10,i23~24-10+4
* Knee
* Combo from 1st hit with 6f delay
azucenab+4,3,4m,m,m10,10,16,i23~24-10-2
* Knee
* Combo from 2nd CH with 10f delay
azucenab+4,3,4,3m,m,m,h10,10,16,23,i27~28-7+39d (-19)
* Knee
* Balcony Break
* Combo from 2nd CH with 6f delay
* Combo from 3rd hit with 2f delay
* Input can be delayed 6f
azucenab+3+4
(Ver.1.05.00) - Recovery changed from 28F.
<div class="plainlist">
* Low crush 8~19
* fs20~22</div>
azucenab+3+4*
Regenerates heat
azucenauf+1h18i18~19-9+7 +15w
* Wall Crush +15g on hit
* Balcony break on airborne hit
* Punch Sabaki, parries high or mid punches
Parry state 3~10
azucenauf+1,Ph,t18,25-4d
Opponent recovers FUFA
azucenauf+2h23i17~18-7+15a (+6)+51a
* Balcony Break
azucenauf+3h20i21~22-16a+36a
<div class="plainlist">
* Low crush 10~30
* fs31~65</div>
azucenauf+3,4h,m20,17,i20~21-14+15a (+6)+55a
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
azucenauf+4M22i24~26-8+21a
* Spike
Low crush 9~26
azucena1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
azucena1+2+3+4,3+4m!54i75-8
azucenaUB,b
Transition to r28 LIB with F
Low crush 18~37 fs38~40
azucenaf,F+3M20i15~17-14~-12+35a (+25)
Tornado
<div class="plainlist">
* Low crush 17~37
* fs38~40</div>
azucenaf,F+4M21i25~27+0~+2+13c~+15c
* Spike
* Chip damage on block
azucenaf,F+3+4m,M10,18i21~22 i10~12+4~+6+5d
* Spike
* Enter BT with B
* Chip damage on block
* (Ver.1.05.00) - On normal hit, now applies knockdown for follow up.
<div class="plainlist">
* Low crush 16~36
* fs37~39</div>
azucenaf,f,F+3m10i15~16-14-9
Knee
<div class="plainlist">
* Low crush 9~36
* fs37~39</div>
azucenaf,f,F+3,2m,h10,20,i10~12+2+28a (+2)
* Balcony Break
* Elbow
* Jail from 1st attack
* Chip damage on block
* Available only as combo from 1st hit
<div class="plainlist">
* ,Low crush 1~24
* ,fs25~27</div>
azucenaws1m17i13~14-8+6+32a (+26)
Only hits grounded up-close and off-axis
azucenaws2m14i15~16-13+32a (+22)
azucenaws3m23i20~21+4+16g
* Balcony Break
* Chip damage on block
* Opponent recovers crouching
azucenaws4m13i11~12-6+5
Showing 400 of 5296 moves