Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
alisa | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
alisa | H.d+1+2 | * Cancel to r30 with db * Partially consumes Heat Power crush 6~36 | ||||||
alisa | H.f+1+4 | * Partially consumes Heat <div class="plainlist"> * Low crush 18~40 * fs41~43</div> | ||||||
alisa | H.2+3 | m | 50 (28) | i20~21 | +8 | -15d | * Heat Smash * Transition to SBT with 3_4 * Transition to DBT with f+3_f+4 * 14 chip damage on block | |
alisa | R.df+1+2 | m | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health Power crush 8~ | ||
alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
alisa | 1,1 | h, h | 5, 18 | ,i21 | -3 | +5 | +14a | * Combo from 1st hit with 4f delay * Input can be delayed 8f * Enter DES with 1+2 |
alisa | 1,2 | h, h | 5, 10 | ,i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
alisa | 1,2,2 | h, h, h | 5, 10, 20 | ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break ** on airborne hit * Weapon * Combo from 2nd CH with 1f delay * 6 chip damage on block | |
alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Input can be delayed 8f * Move can be delayed 7f |
alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | ,i36~37 | -10 | +34a | * Input can be delayed 8f * Move can be delayed 7f | |
alisa | 2 | h | 10 | i12 | -6 | +5 | ||
alisa | 2,2 | h, h | 10, 22 | ,i20~35 | -13~+2 | +15a (+5) | * Balcony Break * Combo from 1st hit * 2nd hit available on hit or block only | |
alisa | 2,3 | h, m | 10, 8 | ,i22~23 | -10 | +1 | * Knee * Combo from 1st CH with 2f delay | |
alisa | 2,3,3 | h, m, m | 10, 8, 25 | ,i20~22 | -11 | +16a (-7) | +61a (+41) | * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 9f delay * Input can be delayed 12f * Move can be delayed 11f <div class="plainlist"> * ,Low crush 13~41 * fs42~44</div> |
alisa | 2,3,4 | h, m, L | 10, 8, 20 | ,i42~45 | -13 | +13 | <div class="plainlist"> * ,Low crush 24~39 * fs40~42</div> | |
alisa | 3 | m | 10 | i13~14 | -12 | -1 | ||
alisa | 3,2 | m, h | 10, 20 | ,i26~27 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +34a (+27) * Homing * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block * Does not transition to DES when using Heat Dash | |
alisa | 3,f+2 | m, m | 10, 20 | ,i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | * Weapon * Combo from 1st hit * 2 chip damage on block | |
alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break |
alisa | 1+2 | m | 22 | i19~20 | -4 | +15a | * Heat Engager * Heat Dash +67a (+50) on hit, +5 on block * Balcony Break * Spike * Head * 6 chip damage on block | |
alisa | 1+2 | m | 22 | i19~20 | -4 | +15a | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Head * 6 chip damage on block | |
alisa | 1+2+3 | Can transition to DES with held input 1+2 | ||||||
alisa | 1+2+4 | |||||||
alisa | f+2 | m | 12 | i17~18 | -4 | +7 | * Enter DES with 1+2 | |
alisa | f+2,1 | m, m | 12, 20 | ,i24~25 | -12 | +14c | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block | |
alisa | f+2,3 | m, h | 12, 8 | ,i22 | -8 | +4 | * Balcony Break ** on airborne hit * Combo from 1st CH with 1f delay * Transition to r40 DES with 1+2 <div class="plainlist"> * ,Low crush 17~38 * fs39~41</div> | |
alisa | f+2,3,3 | m, h, m | 12, 8, 22 | ,i35~36 | -10 | +12a (-3) | * Balcony Break * Combo from 2nd hit | |
alisa | f+3 | h | 10 | i14~15 | -14 | -3 | ||
alisa | f+3,2 | h, h | 10, 20 | ,i25 | -4 | +38d (+30) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block | |
alisa | f+3,1+2 | h, m | 10, 25 | ,i24~25 | -13 | +8 | * Balcony Break * Weapon * Combo from 1st hit * 7 chip damage on block | |
alisa | f+4 | m | 14 | i16 | -9 | +1 | * Homing * Enter DES with 1+2 | |
alisa | f+4,1 | m, h | 14, 14 | ,i25~26 | -9 | +15d (+7) | * Balcony Break * Head * Combo from 1st hit | |
alisa | f+4,1,4 | m, h, m | 14, 14, 19 (13) | ,i27~65 | -12~+26g | +1a | * Combo from 2nd hit * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
alisa | f+1+2 | m | 25 | i14~15 | -12 | +14g | * Balcony Break * Enter SBT -16 +10g r25 with 3_4 * Enter DBT -16 +10g r25 with f+3_f+4 * Opponent recovers crouching | |
alisa | f+3+4 | <div class="plainlist"> * Low crush 26~54 * fs55~57</div> | ||||||
alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | |
alisa | df+1,1 | m, h | 10, 20 | ,i30~31 | +1 | +8 | * Balcony Break ** on airborne hit * Combo from 1st CH with 2f delay | |
alisa | df+1,1,2 | m, h, h | 10, 20, 28 | ,i22~25 | +6 | +8 | * Combo from 2nd hit * 2 chip damage on block | |
alisa | df+1,4 | m, m | 10, 17 | ,i26~27 | -11 | +3c | +13c | * Spike * Combo from 1st CH |
alisa | df+2 | m | 16 | i16~17 | -9 | +32a (+22) | * +7 on hit against crouching opponent * Does not launch crouching opponent except on CH | |
alisa | df+3 | m | 14 | i16 | -9 | +1 | ||
alisa | df+3,3 | m, L | 14, 17 | ,i23~24 | -12 | +1 | +14a | * Spike * Combo from 1st hit with 9f delay * Input can be delayed 16f * Move can be delayed 12f |
alisa | df+4 | m | 13 | i12 | -7 | +4 | ||
alisa | d+2 | M | 14 | i24~26 | -12 | +2c | Spike | |
alisa | d+2,4 | M, M | 14, 24 | ,i18~21 | -9 | +28 (+13) | * Combo from 1st hit * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 21~43 * fs44~46</div> | |
alisa | d+3 | L | 17 | i23~32 | -10~-1 | +8c~+17c | +32a | BKP transition is -18~-10 <div class="plainlist"> * Low crush 9~23 * fs24~26</div> |
alisa | d+4 | L | 12 | i17~18 | -12 | -1 | +8g | |
alisa | d+4,1+2 | L, h | 12, 20 | ,i20~21 | +0 | +11a (+2) | * Balcony Break * Head * Combo from 1st CH * Jail from 1st block | |
alisa | d+1+2 | * Transition to r30 with db or d+1+2 * Transition to DBT with DES.f+3_f+4 | ||||||
alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
alisa | db+1 | * Transition to FC with D * Can perform WS moves after 24 frames High crush 4~15 | ||||||
alisa | db+2 | m | 10 | i18~19 | -18 | -5 | ||
alisa | db+2,2 | m, m | 10, 10 | ,i19~20 | -9 | +5 | * Combo from 1st hit with 12f delay * Input can be delayed 15f * Move can be delayed 14f * Enter DES with 1+2 | |
alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | High crush 4~ |
alisa | db+4 | L | 23 | i24~25 | -17 | +9a | High crush 6~ | |
alisa | b+1 | m | 15 | i15~16 | -5 | +8 | High crush 12~ | |
alisa | b+1,1+2 | m, SL,m | 15, 1,30 | ,i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
alisa | b+1+3 | * Parries all highs Parry state 3~15 | ||||||
alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry High crush 1~39 | ||
alisa | b+2 | m | 12 | i18 | -9 | +1 | ||
alisa | b+2,1 | m, m | 12, 17 | ,i25~26 | -13 | +3c | +17a | * Spike * Combo from 1st hit with 7f delay * Input can be delayed 12f |
alisa | b+2,3 | m, m | 12, 22 | ,i23~24 | -15 | +9a (-8) | * Tornado * Balcony Break * Combo from 1st hit with 9f delay * Input can be delayed 12f <div class="plainlist"> * ,Low crush 21~60 * fs61~63</div> | |
alisa | b+2,4 | m, h | 12, 20 | ,i16~17 | -7 | +12g | +36a | * Balcony Break * Combo from 1st hit with 12f delay |
alisa | b+3 | m | 22 | i20~22 | -8 | +5a (-4) | * Homing * Balcony Break | |
alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
alisa | b+4,3 | m, m | 17, 20 | ,i29~30 | -11 | +6c | +10a | * Spike * Combo from 1st hit * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 17~24 * fs25~27</div> |
alisa | b+4,4 | m, M | 17, 17 | ,i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * ,Low crush 25~62 * fs63~65</div> | |
alisa | b+1+2 | m | 25 | i19~20 | -13 | +8 | * Balcony Break * Weapon * 7 chip damage on block * 10 chip damage and -9 block advantage on attack absorption Power crush 7~18 | |
alisa | b+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
alisa | b+3+4 | m | 22 | i18~19 | -17 | +32a (+22) | Tornado <div class="plainlist"> * Low crush 6~35 * fs36~53</div> | |
alisa | b+3+4,3+4 | m, M | 22, 25 | ,i56~61 | +5c~+10c | +59a | * Spike * Combo from 1st hit <div class="plainlist"> * ,Low crush 6~78 * fs79~81</div> | |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption Power crush 7~15 fs20~30 | |
alisa | ub+2 | h | 23 | i16~20 | -9 | +38a (-20) | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption <div class="plainlist"> * Power crush 7~15 * fs20~30</div> | |
alisa | ub+4 | m | 10 | i18 | -9 | +7 | <div class="plainlist"> * Low crush 9~31 * fs32~34</div> | |
alisa | ub+4,1 | m, m | 10, 12 | ,i25~27 | -21 | -8 | Combo from 1st CH High crush 24~ | |
alisa | ub+4,1,1 | m, m, m | 10, 12, 9 | ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
alisa | ub+4,1,1,2 | m, m, m, h | 10, 12, 9, 5 | ,i24~25 | -10 | +1 | * Combo from 3rd hit * Combo from 1st CH | |
alisa | ub+4,1,1,2,1 | m, m, m, h, h | 10, 12, 9, 5, 5 | ,i35~36 | -9 | +7 | * Balcony Break ** on airborne hit | |
alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit | |
alisa | ub+4,1,1,2,1,1,3+4 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | ,i27~28 | -29 | +15a | * ,fs5~50 | |
alisa | ub+4,1,1,2,1,1,3+4,3 | m, m, m, h, h, m,M,M, L, m | 10, 12, 9, 5, 5, 3,3,3, 7, 15 | ,i20~21 | -65 | -40 | * Combo from 7th hit ,Low crush 9~ | |
alisa | ub+4,1,1,2,1,1,3+4,3,2 | m, m, m, h, h, m,M,M, L, m, M | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20 | ,i17~22 | -30 | -38a (-45) | * Combo from 8th hit * Available only as combo from previous hit ,Low crush 1~ | |
alisa | ub+4,1,1,2,1,1,3+4,3,2,2 | m, m, m, h, h, m,M,M, L, m, M, M,M,h,h | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20 | ,i13~16 1~5 i1~6 i1~8 | -23 | +3a (-15) | * Weapon * Combo from 9th hit * Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked ,Low crush 16~ | |
alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike Low crush 5~39 | |
alisa | ub+3+4,1+2 | M, m | 25, 20 | ,i26~27 | -14 | +32a (+22) | Head <div class="plainlist"> * ,Low crush 48~67 * fs68~70</div> | |
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike Low crush 7~33 fs34~36 | |
alisa | u+1+2 | m | 21 | i33~34 | -5 | +56a | * Spike <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | |
alisa | uf+1 | m,m,m | 20,20,20 | i19~20 i25 i17 | -13 | +68a (+52) | * Tornado * Transition to SBT on hit with 3_4 * Transition to DBT on hit with f+3_f+4 * 2nd and 3rd hit available only as combo from 1st hit <div class="plainlist"> * Low crush 20~40 * fs41~43</div> | |
alisa | uf+2 | h | 22 | i16~17 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5, +62a (+42) * Homing * Balcony Break * Weapon * 6 chip damage on block | |
alisa | uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * on whiff: Low crush 9~31 fs32~34 * oh hit/block: Low crush 9~61 fs62~64 </div> | |
alisa | uf+3,2 | m, m | 15, 30 | ,i17~22 | -14 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only as a combo from 1st hit <div class="plainlist"> * ,Low crush 9~58 * fs59~75 * High crush 76~85</div> | |
alisa | uf+4 | m | 8 | i15~16 | -15 | -4 | <div class="plainlist"> * Low crush 9~37 * fs38~40</div> | |
alisa | uf+4,4 | m, M | 8, 8 | ,i24~26 | -13 | +45a (+37) | * Spike * Combo from 1st hit with 2f delay <div class="plainlist"> * ,Low crush 9~41 * fs42~44</div> | |
alisa | uf+3+4 | M | 28 | i38~41 | +0~+3 | +4 | Spike Low crush 9~41 | |
alisa | 1+2+3+4 | * Cannot block for 5 seconds * CH state for 5 seconds * Transition to DES with 1+2 <div class="plainlist"> * Low crush 11~49 * fs50~52</div> | ||||||
alisa | b,B+1+4 | h! | 50 | i63~84 | +37a (-18) | * Balcony Break * Weapon <div class="plainlist"> * Low crush 12~79 * fs80~82</div> | ||
alisa | f,F+2 | m | 18 | i16~17 | -18 | +5a | * Balcony Break | |
alisa | f,F+2,3 | m, m | 18, 25 | ,i22~24 | -13 | +28a (+2) | * Balcony Break * Combo from 1st hit * Input can be delayed 13f * Move can be delayed 8f | |
alisa | f,F+3 | m | 12 | i18~19 | -14 | -6 | <div class="plainlist"> * Low crush 15~41 * fs42~44</div> | |
alisa | f,F+3,4 | m, h | 12, 15 | ,i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 15~48 * fs49~51</div> | |
alisa | f,F+3,4,4 | m, h, m | 12, 15, 25 | ,i27~29 | -10 | +20a | * Balcony Break * Combo from 2nd hit * Enter DES with 1+2 | |
alisa | f,F+4 | m,m | 14,22 | i22~29 i34~39 | -9~-2 | +9a (+0) | * Balcony Break * Knee * Transition to attack throw on front hit only * +8a (-1) on BT hit * Just frame input: f,F+4:1 to power up | |
alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 <div class="plainlist"> * Low crush 3~27 * fs28~30</div> | |
alisa | f,f,F+3 | m | 15 | i18~19 | -4 | +6 | * Balcony Break ** on airborne hit <div class="plainlist"> * Low crush 3~30 * fs31~33</div> | |
alisa | f,f,F+3,4 | m, m | 15, 20 | ,i20~22 | -7 | +31a (+5) | * Balcony Break * Combo from 1st hit <div class="plainlist"> * ,Low crush 3~50 * fs51~53</div> | |
alisa | f,f,F+1+2 | M | 24 | i18~36 | -3 | -17a (-26) | * Balcony Break <div class="plainlist"> * Low crush 5~36 * fs37~67</div> | |
alisa | ws>1+2 | m | 24 | i28~29 | -4 | +21 | * Homing * Hold input to power up | |
alisa | ws1 | M | 12 | i13~14 | -12 | +1 | * Elbow | |
alisa | ws1,2 | M, h | 12, 12 | ,i24~25 | -5 | +6 | * Combo from 1st hit * Enter DES with 1+2 | |
alisa | ws1,2,3 | M, h, m | 12, 12, 23 | ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
alisa | ws2 | m | 24 | i17~18 | -13 | +33a (+23) | * Tornado * Transition to SBT 3_4 * Transition to DBT f+3_f+4 | |
alisa | ws3 | m | 18 | i19~20 | +4 | +15 | * Cancel with B * Actionable after 15 frames | |
alisa | ws4 | m | 15 | i11~12 | -5 | +6 | ||
alisa | ws1+2 | m | 20 | i20~21 | -8 | +21 | * Homing * Hold input to power up | |
alisa | ws1+2* | m | 28 | i39~40 | +0 | +33a | * Homing * 11 chip damage on block | |
alisa | SS.4 | L | 16 | i24~25 | -12 | +2 | High crush 6~35 | |
alisa | SS.4,1+2 | L, h,h,h,m | 16, 5,5,5,5 | ,i18~19 i3~5 i5~7 i4~5 | -10 | +8 | * Spike * Combo from 1st CH <div class="plainlist"> * ,Low crush 15~34 * fs35~37</div> | |
alisa | FC.1+2 | L,L | 10,16 | i21~23 i6~8 | -11c | +5c | * Enter DES with n,1+2 High crush 1~55 | |
alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f High crush 1~ | |
alisa | FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
alisa | (Back to wall).b,b,UB | <div class="plainlist"> * is8~13 * Low crush 14~57 * fs58~60</div> | ||||||
alisa | BKP.1 | h | 31 | i11~13 | +4~+6 | +27a (+1) | * Strong Aerial Tailspin * Balcony Break * 9 chip damage on block | |
alisa | BKP.2 | h | 34 | i11~33 | -9~+13 | +21 (+6) | * Tornado * 6 chip damage on block | |
alisa | BKP.3 | m | 30 | i24~27 | -9 | +72a | Balcony Break <div class="plainlist"> * Low crush 15~40 * fs41~43</div> | |
alisa | BKP.4 | m | 30 | i18~23 | -9~-4 | +31a (+21) | * Tornado * Knee <div class="plainlist"> * Low crush 17~52 * fs53~55</div> | |
alisa | BKP.1+2 | h! | 20,3 | i34~71 | +58 | * Weapon | ||
alisa | BT.4 | m | 20 | i16~17 | -3 | +19a (+2) | * Balcony Break High crush 5~12 | |
alisa | CLK(Two spins).3 | m | 22 | i13~14 | +0 | +63a (+43) | * Balcony Break * 8 chip damage on block | |
alisa | CLK.3 | m | 20 | i13~14 | -9 | +12g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Power up after 2 or more spins * Interrupt with i8 from 1st block | |
alisa | CLK.B | m | 18 | i19~20 | -12 | -1 | * Cancel with B | |
alisa | CLK.d+3 | L | 20 | i30~31 | -12 | +73a (+57) | * 8 chip damage on block High crush 9~ | |
alisa | DBT.1 | h,h,h,h,h,h | 30 | i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 | +9 | +11g | * Weapon * Jail from 1st attack * 3 chip damage on block <div class="plainlist"> * Low crush 17~34 * fs35~37</div> | |
alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block <div class="plainlist"> * Low crush 17~66 * fs67~69</div> | |
alisa | DBT.2,1 | M,M,h,h,h, h | 25, 45 | i26~28 | -11c | +14a | -28 on whiff. * Balcony Break * Spike * 13 chip damage on block <div class="plainlist"> * ,Low crush 17~100 * fs101~103</div> | |
alisa | DBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 17~62 * fs63~65</div> | |
alisa | DBT.1+2 | m,m,M,M | 5,5,5,20 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | * Balcony Break * Spike * Weapon * Jail from 1st attack * 6 chip damage on block <div class="plainlist"> * Low crush 17~66 * fs67~69</div> | |
alisa | DBT.f+1 | M,t | 49 | i19~21 | -11 | +0d | * Weapon * Transition to attack throw on front standing or airborne hit * 14 damage +3c vs BT opponent * 4 chip damage on block <div class="plainlist"> * Low crush 17~32 * fs33~35</div> | |
alisa | DBT.f+2 | L | 16 | i19~20 | -16 | -6 | * Weapon * 4 chip damage on block | |
alisa | DBT.f+2,2 | L, m | 16, 14 (9) | i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block <div class="plainlist"> * ,Low crush 35~67 * fs68~70</div> | |
alisa | DES.1 | m,m,h,h,h,m | 35 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +23a | * Weapon * 3 chip damage on block * Final hit available only on hit | |
alisa | DES.2 | M,M,m | 5,5,5 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | * Weapon * 2 chip damage on block | |
alisa | DES.2,1 | M,M,m, h! | 5,5,5, 20 | i28~56 | +85a (+69) | * Tornado * Weapon * Available only as a combo from 1st hit | ||
alisa | DES.3 | |||||||
alisa | DES.1+2 | h,h,h | 7,7,20 | i16~18 i5~7 i9~11 | +4 | +15g | * Homing * Balcony Break * Weapon * 6 chip damage on block * Jails | |
alisa | DES.BT.1 | m,m,m,m,m,m | 4,4,4,4,4,4 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | * Weapon * Combo from any hit * 1 chip damage on block | |
alisa | DES.b,b | |||||||
alisa | DES.b+2 | m | 17 | i18~20 | -12 | 0 | +18a | * Weapon * 5 chip damage on block |
alisa | DES.b+2,1 | m, m,SL,SL,SL,SL | 17, 8,5,5,5,5 | ,i20~21 i1~6 i1~5 i1~5 i1~3 | -3 | +5 | * Spike * Weapon * Combo from any hit * 2 chip damage on block | |
alisa | DES.b+3 | <div class="plainlist"> * Low crush 7~33 * fs34~36</div> | ||||||
alisa | DES.d+1 | L,L,L,L,L | 20 | i20~24 i1~5 i1~5 i1~5 i1~3 | -12 | +4 | * Weapon * Combo from any hit * 2 chip damage on block High crush 4~48 | |
alisa | DES.d+2 | L,L,L | 3,3,20 | i22~23 | -14 | +4c | * Homing * Weapon * Combo from any hit * 6 chip damage on block High crush 22~91 | |
alisa | DES.d+3 | * DES.d+3_4 goes to foreground, DES.u+3_4 goes to background <div class="plainlist"> * Low crush 5~22 * fs23~25</div> | ||||||
alisa | DES.d+3,1 | m | 25 | ,i20~21 | -13 | +14 | * Balcony Break * Weapon * 7 chip damage on block | |
alisa | DES.f,f | |||||||
alisa | DES.f+1 | h | 21 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | * Weapon * 1 chip damage on block | |
alisa | DES.f+2 | m,m | 9 | i15 i1~1 | -9 | +0c | * Weapon * 2 chip damage on block | |
alisa | DES.f+2,1 | m,m, m,m | 9, 9 | ,i23 i1~1 | -12 | -3c | * Weapon * Combo from 1st hit * 2 chip damage on block | |
alisa | DES.f+2,1,2 | m,m, m,m, m,m | 9, 9, 23 | ,i23~24 i4~5 | -13 | +30d | * Heat Engager * Heat Dash +5, +62a (+42) * Weapon * Combo from 1st or 2nd CH * 6 chip damage on block | |
alisa | DES.f+3 | * Cancel to r33 with DBT.B * Transition to Evasive Action with input DBT.U_D <div class="plainlist"> * Low crush 18~40 * fs41~43</div> | ||||||
alisa | DES.f+3 | * Cancel to r33 with DBT.b * Transition to r50 SS with DBT.u_d <div class="plainlist"> * Low crush 18~40 * fs41~43</div> | ||||||
alisa | DES.f+1+2 | m,m,m,m,m,m,m,m | 34 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 | +5 | +33 | * Weapon * Combo from any hit * 6 chip damage on block | |
alisa | DES.f+1+2,1+2 | m,m,m,m,m,m,m,m, m | 34, 20 | ,i20~26 | -53 | +41 | * Weapon * 6 chip damage on block | |
alisa | DES.uf+2 | h,h,h,h,h | 5,5,5,5,5 | i10~14 i1~5 i1~5 i1~5 i1~1 | +35a (+28) | * Weapon * Only hits airborne opponents | ||
alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * Cancel to standing with DES.1+2 <div class="plainlist"> * Low crush 5~25 * fs26~28</div> | |
alisa | FUFT.1+2 | <div class="plainlist"> * fs1~5 * Low crush 6~40 * fs41~43</div> | ||||||
alisa | FUFT.1+2,3 | m | 35 | i22~23 | -10 | +60a | * Balcony Break <div class="plainlist"> * ,fs1~5 * Low crush 6~54 * fs55~57</div> | |
alisa | OTG.db+1+2 | L | 25 | i25~27 | -14 | +4a | * Spike * Weapon | |
alisa | SBT.1 | m | 12 | i13~14 | -15 | +0 | <div class="plainlist"> * Low crush 26~46 * fs47~49</div> | |
alisa | SBT.1,2 | m, m | 12, 13 | ,i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH <div class="plainlist"> * ,Low crush 26~64 * fs65~67</div> |
alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH <div class="plainlist"> * ,Low crush 26~102 * fs103~105</div> |
alisa | SBT.1,2,1,3+4 | m, m, m, m,m | 12, 13, 7, 33 | ,i18 | -18 | +4 (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 <div class="plainlist"> * ,Low crush 26~150 * fs151~153</div> | |
alisa | SBT.2 | m | 25 | i16~17 | -7 | +6a (-4) | * Balcony Break * Elbow * Transition to DES with SBT.1+2 * Hitstop 20f on hit <div class="plainlist"> * Low crush 26~63 * fs64~66</div> | |
alisa | SBT.3 | L | 17 | i16~20, i1~5 | -14 | +4c~+8c | +28a | * Frame advantage +8c~+12c on shallow hit, +32 on CH * Listed states are on hit only <div class="plainlist"> * Low crush 26~34 * High crush 35~ * fs34~38</div> |
alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 26~71 * fs72~74</div> | |
alisa | SBT.1+2 | h! | 20 | i27~28 | +8 | * Balcony Break * Weapon Low crush 26~53 | ||
alisa | SBT.D | * Transition to r32 BKP with B (Backswing) High crush 34~ | ||||||
alisa | 1+3 | t | 35 | i12~14 | -7 | +0d | * Homing * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch on break | |
alisa | 2+4 | t | 35 | i12~14 | -5 | +0d | * Homing * Floor Break * Throw break: 1 or 2 * Opponent recovery on hit: FDFT * Side switch * Transition to DES with 1+2 | |
alisa | Back throw | t | 55 | +0d | * Floor Break * Throw break: none * Opponent recovery on hit: FDFA * Side switch | |||
alisa | FC.db+1+2 | t | 45 | i11 | -4 | -4 | * Throw break: 1+2 * Opponent recovery on hit: FUFA * Side switch | |
alisa | Left throw | t | 40 | -3 | -5d | * Throw break: 1 * Opponent recovery on hit: FDFA * Can side switch on hit | ||
alisa | Right throw | t | 40 | -3 | +0d | * Floor Break * Throw break: 2 * Opponent recovery on hit: FUFA perpendicular to Alisa | ||
alisa | uf+1+2 | t | 40 | i12~13 | -4 | +3 | * Throw break: 1+2 * Opponent recovery on hit: FUFT | |
wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
asuka | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 17 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff Low crush 5~ | |
asuka | R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Damage increases with lower health * Input can be held Power crush 8~ | |
asuka | 1 | h | 6 | i10 | -2 | +9 | ||
asuka | 1,1 | h, m | 6, 15 | ,i24 | -7 | +4 | * Combo from 1st CH with 3f delay * Links to f+1 extensions * Interrupt with i4 from 1st block | |
asuka | 1,1,3 | h, m, m | 6, 15, 17 | ,i21~22 | -5 | +6 | +14c | * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
asuka | 1,2 | h, m | 6, 9 | ,i22~23 | -8 | +6 | * Combo from 1st hit * Combo from 1st CH with 3f delay | |
asuka | 1,2,3 | h, m, m | 6, 9, 24 | ,i31~33 | -2 | +29a (+20) | * Balcony Break * Chip damage on block * Cancel to r18 with B * Interrupt with i15 from 2nd block * Last input can be held to power up | |
asuka | 1,2,3* | h, m, m | 6, 9, 26 | ,i52~53 | +6 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block | |
asuka | 1,2,4 | h, m, m | 6, 9, 20 | ,i18~19 | -12 | +12s | * Combo from 1st CH * Combo from 2nd CH with 1f delay | |
asuka | 1,3 | h, l | 6, 10 | ,i21 | -11 | +0 | * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay | |
asuka | 2 | h | 9 | i12 | -7 | +2 | ||
asuka | 2,1 | h, h | 9, 10 | ,i18~19 | -6 | +6 | * Elbow * Jail from 1st attack with 1f delay | |
asuka | 2,1,2 | h, h, m | 9, 10, 16 | ,i26~27 | -10 | +16a (-1) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i8 from 2nd block | |
asuka | 2,1,d+1+2 | h, h, m | 9, 10, 23 | ,i28~30 | -9 | +3c | +38a | * Spike * Combo from 2nd CH with 1f delay * Cancel to r20 with B * Cancel to FC with D * Interrupt with i10 from 2nd block |
asuka | 2,3 | h, m | 9, 16 | ,i22~23 | -17 | +14g | * Balcony Break * Combo from 1st hit with 1f delay * Opponent recovers crouching on hit <div class="plainlist"> * ,Low crush 18~41 * fs42~44</div> | |
asuka | 3 | m | 17 | i14 | -7 | +9 | ||
asuka | 3,1 | m, m | 17, 17 | ,i18~19 | -11 | +8 | +35a (+27) | * Combo from 1st hit with 14f delay * Input can be delayed 14f * Move can be delayed 10f * Balcony break on CH |
asuka | 4 | h | 18 | i11 | -9 | +7 | +32a | Balcony break on CH |
asuka | 1+2 | m | 21 | i16 | -9 | +27a | ||
asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
asuka | 1+4,2 | sl,h, h | 5,8, 10 | ,i19 | -2 | +9 | * Combo from 2nd CH | |
asuka | 1+4,2,4 | sl,h, h, m | 5,8, 10, 26 | ,i24 | -9 | +4 | +17a (+8) | * Combo from 3rd CH * Balcony break on CH |
asuka | 1+4,2,d+4 | sl,h, h, L | 5,8, 10, 15 | ,i24~25 | -23 | +27d | * Combo from 3rd CH ,High crush 10~38 | |
asuka | 1+4,3 | sl,h, m | 5,8, 25 | ,i31~33 | -2 | +29a (+20) | * Balcony Break * Chip on block * Cancel to r18 with B * Interrupt with i18 from 2nd block * Last input can be held to power up * Link to attack from Spinning Heel Drop (f+3) | |
asuka | 3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Spike * Cancel to FC with D * r44 on grounded hit <div class="plainlist"> * Low crush 5~33 * fs34~36</div> | |
asuka | f+1 | m | 17 | i20 | -7 | +4 | ||
asuka | f+1,3 | m, m | 17, 17 | ,i21~22 | -5 | +6 | +14c | * Combo from 1st CH with 9f delay * Input can be delayed 10f |
asuka | f+1,4 | m, L | 17, 26 | ,i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB ,High crush 6~ | |
asuka | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r11 FC with D * Gain NWG on hit with 1 * hit advantage becomes +26a (+16) on NWG gain | |
asuka | f+3 | m | 24 | i31~i33 | -2~+0 | +29a (+20) | * Balcony Break * Chip damage on block * Cancel to r33 with B | |
asuka | f+3* | m | 26 | i52~i53 | +6~+7 | +28a (+19) | * Balcony Break * Chip damage on block * Cancel to r55? with B | |
asuka | f+3** | m! | 28 | i70~71 | +28a (+19) | +28a (+19) | * Balcony Break * Cancel to r58? with B | |
asuka | f+4 | h | 21 | i19~21 | +3 | +28a | * Homing * Balcony break on CH | |
asuka | f+1+2 | h | 26 | i15~16 | -9 | +19a (+9) | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * +0 on block after absorbing an attack * Chip damage on block after attack absorption * Gain Naniwa Gusto on Heat activation Power crush 7~14 | |
asuka | f+2+3 | h | 21 | i23~24 | +0 | +25a | * Balcony Break * Sabaki, parries high or mid punches * +51a on a successful parry Parry state 4~15 | |
asuka | f+3+4 | M | 27 | i29~30 | -1 | +18a (+9) | * Balcony Break * Chip damage on block * Gain NWG on hit * -2a (-11) on hit after NWG gain | |
asuka | df+1 | m | 10 | i13~14 | -3 | +8 | ||
asuka | df+1,2 | m, h,t | 10, 13,25 | ,i22 | -3 | +0d | * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead | |
asuka | df+1,4 | m, m | 10, 22 | ,i23~24 | -12 | +22a (+17) | +59a | * Balcony Break * Combo from 1st CH with 1f delay * Input can be delayed 7f |
asuka | df+2 | m | 14 | i15~16 | -6 | +35a (+25) | +5s on crouch hit | |
asuka | df+3 | M | 23 | i20~21 | -8 | +12a | Balcony Break | |
asuka | df+4 | m | 16 | i12 | -9 | +2 | ||
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB High crush 6~ | |
asuka | d+2 | m | 18 | i18 | -4c | +9c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * Gain NWG on Heat activation | |
asuka | d+1+2 | L | 20 | i20 | -18 | +11a | Spike High crush 10~39 | |
asuka | d+3+4 | l,h | 5,20 | i14 i9~12 | -8 | +30a (+20) | * Combo from 1st CH * -25 if 1st hit is blocked <div class="plainlist"> * Low crush 5~42 * fs43~45</div> | |
asuka | db+1 | m | 13 | i14 | -10 | +6 | High crush 6~13 | |
asuka | db+1,2 | m, h | 13, 20 | ,i26~27 | -9 | +22a (+13) | * Heat Engager * Heat Dash +5, +34a (+27) * Balcony Break * Combo from 1st hit with 8f delay * Gain NWG on Heat activation | |
asuka | db+1,4 | m, m | 13, 25 | ,i28~29 | -15 | +16a (+9) | * Tornado * Combo from 1st hit <div class="plainlist"> * ,Low crush 29~46 * fs47~49</div> | |
asuka | db+2 | m | 22 | i20~21 | -11 | +32a (+22) | Tornado High crush 3~17 | |
asuka | db+3 | L | 17 | i20 | -12 | +4c | +14g | |
asuka | db+4 | L | 14 | i22~24 | -11 | +0 | +3 | Transition to r22 FC with D High crush 6~41 |
asuka | db+4,3 | L, h | 14, 21 | ,i17 | -3 | +39a (+29) | Combo from 1st CH with 1f delay | |
asuka | db+4,4 | L, L | 14, 15 | ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
asuka | db+4,4,4 | L, L, L | 14, 15, 16 | ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
asuka | db+4,1+4 | L, sl,h | 14, 5,8 | ,i22 i17 | --3 | +9 | * Jail from 2nd attack * Links to 1+4 string extensions * -19 if entire string is ducked | |
asuka | db+1+2 | m,m | 10,20 | i42 i3 | +10g +25w | +18a (+9) | * Balcony Break * Wall Crush +25g on block * Sabaki, parries lows except weapons Parry state 8~20 | |
asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D High crush 6~ |
asuka | b+1+3 | 25 | * Opponent recovers FUFT * Reverses high or mid attacks Parry state 5~12 | |||||
asuka | b+1+3* | 25 | * Opponent recovers FUFT * Reverses high or mid attacks Parry state 5~54 | |||||
asuka | b+2 | m | 12 | i15 | -4c | +1c | ||
asuka | b+2,1 | m, m | 12, 14 | ,i28 | -7 | +4 | * Combo from 1st CH * Links to f+1 extensions | |
asuka | b+2,4 | m, L | 12, 14 | ,i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D High crush 15~ |
asuka | b+2,1+2 | m, h | 12, 7 | ,i21 | -9 | +2 | * Elbow * Jail from 1st attack with 5f delay * Combo from 1st CH with 9f delay * Input can be delayed 12F * Cancel to r15 FC with D | |
asuka | b+2,1+2,4 | m, h, m | 12, 7, 20 | ,i23~24 | -13 | +18a (+9) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH | |
asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | <div class="plainlist"> * Low crush 10~37 * fs38~40</div> | |
asuka | b+3,2 | m, M | 15, 20 | ,i17~18 | -20 | +33a (+23) | * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block | |
asuka | b+3,4 | m, L | 15, 14 | ,i20~22 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D ,High crush 1~ |
asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
asuka | b+4,2 | m, m | 17, 12 | ,i18~19 | -12 | +4c | * Spike * Knee * Input can be delayed 14f | |
asuka | b+4,2,3 | m, m, M | 17, 12, 21 | ,i20~23 | -16 | +15a (-2) | * Balcony Break * Combo from 2nd hit with 6f delay * Move can be delayed 3f * Gain NWG on hit with 1 | |
asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | Combo from 1st hit |
asuka | b+1+4,3 | h,L, L | 15,8, 18 | ,i32~33 | -13 | -2 | +16a | Combo from 2nd CH |
asuka | b+1+4,4 | h,L, m | 15,8, 23 | ,i25~26 | -14 | +5b | * Combo from 2nd CH * Balcony break on airborne hit | |
asuka | b+2+3 | m | 23 | i24~25 | -9 | +6 | * Kick Sabaki, +59a on successful parry * Balcony break on airborne hit Parry state 4~15 | |
asuka | u+1+2 | m | 20 | i31~32 | -13~-12 | +19a | * Spike * Chip damage when guarded * Power up when using NWG or in Heat Low crush 9~31 | |
asuka | uf+2 | h,t | 20,25 | i14 | -1 | +0d | * Floor Break * Balcony break on airborne hit * +12a on off-axis hit, +10a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead | |
asuka | uf+3 | m | 17 | i20~21 | -3 | +8 | +33a | <div class="plainlist"> * Low crush 11~27 * fs28~30</div> |
asuka | uf+4 | m | 25 | i20~21 | -13 | +31a (+21) | <div class="plainlist"> * Low crush 9~30 * fs31~33</div> | |
asuka | 1+2+3+4 | * Transition to Ultimate Tackle throw with 1+2 * Cannot block for 5 seconds * CH state for 5 seconds | ||||||
asuka | 1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
asuka | f,F+1 | m | 30 | i23 | +5 | +14c | * Spike * Recovers in r55 on hit or on block * Chip damage on block | |
asuka | f,F+2 | m | 16 | i15~16 | -9 | +1 | * Elbow | |
asuka | f,F+2,1 | m, h | 16, 21 | ,i21~22 | -5 | +45a (-13) | * Balcony Break * Elbow * Combo from 1st hit with 6f delay * Combo from 1st CH with 10f delay * Input can be delayed 12f * Move can be delayed 10f | |
asuka | f,F+2,3 | m, M | 16, 22 | ,i27~28 | -8 | +15a | * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 12f * Move can be delayed 10f | |
asuka | f,F+2,1+2 | m, m | 16, 25 | ,i25~26 | -13 | +23a (+13) | * Balcony Break * Combo from 1st hit * Combo from 1st CH with 6f delay * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on hit, advantage becomes +0a (-10) | |
asuka | f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing * Balcony Break |
asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 6~21 * fs22~24</div> | |
asuka | f,F+1+2 | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | * Tornado * Chip damage when on block * Grounded hit can be inconsistent sometimes |
asuka | f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break * Chip damage on block <div class="plainlist"> * Low crush 3~30 * fs31~33</div> |
asuka | f,f,F+1+2 | h | 30 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * Chip damage on block |
asuka | ws1 | m | 12 | i14~15 | -7 | +4 | ||
asuka | ws1,4 | m, h | 12, 20 | ,i20 | -4 | +37a (+29) | * Balcony Break * Combo from 1st hit with 7f delay * Move can be delayed 6f | |
asuka | ws2 | m | 18 | i13~14 | -8 | +8 | Elbow | |
asuka | ws2,1 | m, h | 18, 10 | ,i22 | -2 | +9 | * Combo from 1st hit with 3f delay * Continues into 10 strings | |
asuka | ws2,1,1 | m, h, m | 18, 10, 8 | -23 | -12 | |||
asuka | ws2,1,1 | m, h, m | 18, 10, 8 | -23 | -12 | |||
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | -25 | -14 | |||
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | -25 | -14 | |||
asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | -11 | +0 | |||
asuka | ws2,1,1,1,2 | m, h, m, h, m | 18, 10, 8, 8, 6 | -11 | +0 | |||
asuka | ws2,1,1,1,2,1 | m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | -10 | +1 | |||
asuka | ws2,1,1,1,2,1,4 | m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | -16 | -6 | |||
asuka | ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | -25 | -9 | |||
asuka | ws2,1,1,1,2,1,4,3,3+4 | m, h, m, h, m, sm, m, l, m,m | 18, 10, 8, 8, 6, 5, 7, 7, 25,25 | -11 | KND | |||
asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | -33 | -7 | |||
asuka | ws2,1,1,1,2,1+4,1 | m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | -10 | -43 | |||
asuka | ws2,1,1,1,2,1+4,1,3+4 | m, h, m, h, m, sll,h, h, l,m | 18, 10, 8, 8, 6, 7,5, 6, 5,24 | -43 | LNC | |||
asuka | ws2,1,1,3 | m, h, m, m | 18, 10, 8, 10 | ,i21 | +11a (+1) | * Balcony Break | ||
asuka | ws2,1+2 | m, t | 18, 8 | ,i24~25 | -5 | +17 | * Combo from 1st hit with 3f delay * Move can be delayed 2f * Links to Destabilizer (f+1+3_f+2+4) extensions on hit * +9 on BT hit | |
asuka | ws3 | m | 20 | i18~19 | -16 | +35a (+25) | Tornado fs18~40 | |
asuka | ws4 | m | 15 | i11~12 | -3 | +8 | Can hit grounded while up-close and off-axis | |
asuka | ws1+2 | m | 20 | i21 | -2 | +13g +25w | +14 +63a | * Wall Crush +25g on hit * Elbow * Cancel to r18 FC with D |
asuka | SS.2 | m | 23 | i13~14 | -13 | +13a (+4) | * Heat Engager * Heat Dash +5, +36a (+26) * Gain NWG on Heat activation * Balcony break on airborne hit | |
asuka | SS.4 | h | 18 | i17~21 | -6~-2 | +7~+11 | +30a | |
asuka | FC.3+4 | m,m | 10,10 | i21~22 i9~10 | -6 | +5c | Transition to r22 FC with D <div class="plainlist"> * Low crush 5~19 * fs20~22</div> | |
asuka | FC.df+2 | L | 10 | i16~17 | -11 | +0 | +25g | * Only i17 or faster guaranteed on CH High crush 1~ |
asuka | FC.df+3 | m | 20 | i17 | -9 | +34a (+26) | Balcony Break | |
asuka | (Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22a | <div class="plainlist"> * fs5~13 * Low crush 14~33 * fs34~36</div> | |
asuka | DST.2 | m | 20 | i19 | -3 | +8a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Gain NWG on Heat Activation * Chip damage on block | |
asuka | DST.4 | l | 19 | i19 | -14 | +11a | ||
asuka | NWG.f,F+1+2 | M | 24 | i19~20 | +2 | +67a (+51) | * Tornado * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed * Grounded hit can be inconsistent sometimes | |
asuka | NWG.f,f,F+1+2 | h | 36 | i17~18 | +11g | +66a (+50) | * Tornado * Homing * Balcony Break * Wall Crush +18g~19g on block * Chip damage on block * Consumes NWG * During Heat, remaining Heat is consumed | |
asuka | NWG.u+1+2 | M | 24 | i31~32 | +8~+9 | +18a | * Spike * Chip damage when guarded * Consumes Naniwa Gusto * During Heat, remaining Heat is consumed Low crush 9~31 | |
asuka | Tackle.2,1,2,1 | 5,5,5,10 | +3c | +0d | * Unbreakable unless reversed * only 1st and 4th hits can be blocked * 1 to defend left side (against right punch) * 2 to defend right side (against left punch) * 1, 2 or 1+2 to defend tackle from behind * Does not consume CH state on hit | |||
asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
asuka | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
asuka | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
asuka | 1+3 | t | 35 | i12~14 | -2 | +0d | * Homing * Floor Break * Throw break 1 or 2 | |
asuka | 2+4 | t | 35 | i12~14 | -2 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FDFA on hit | |
asuka | Back throw | t | 50 | +7d | * Unbreakable * Side switch on hit * Opponent recovers FDFA on hit | |||
asuka | FC.db+1+2 | t | 15,15,15 | i11 | -6 | +56a (+28) | * Throw break 1+2 * Side switch on hit * 2nd damage on landing * 3rd damage without tech roll | |
asuka | Left throw | t | 40 | -3 | -3d | * Throw break 1 * Opponent recovers FDFT on hit | ||
asuka | Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FUFA on hit | ||
asuka | df+2+3 | t | 40 | i12 | -6 | -6d | * Floor Break * Throw break 2 * Opponent recovers off-axis FUFT on hit * Can side switch on hit | |
asuka | f+1+3 | t | 0 | i19~20 | +17 | |||
asuka | uf+1+2 | t | 40 | i12 | -3 | +0d | * Throw break 1+2 * Opponent recovers FUFA on hit | |
wavu-i | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
azucena | 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
azucena | H.LIB.1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Chip damage on block ,fs15~33 | ||||
azucena | H.LIB.P (High) | m | 25 | i17~18 | +32a | * Regenerates heat * Restores recoverable health * Opponent recovers FUFA is1~17 | ||
azucena | H.LIB.P (Low) | m | 20 | i16~18 | +58a (+42) | * Tornado * Regenerates heat * Restores recoverable health is1 fs2~48 | ||
azucena | H.LIB.d+3+4 | M | 27 | i16~18 | -9~-7 | +58a (+42) | * Tornado * Uses heat gauge * Restores recoverable health fs2~48 | |
azucena | H.b+1,1,2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Chip damage on block ,fs15~33 | ||||
azucena | H.b+2,F | +7 | +54a (+34) | * Strong Aerial Tailspin * Balcony Break * Homing * Chip damage on block <div class="plainlist"> * ,Low crush 15~30 * fs31~33</div> | ||||
azucena | H.f+3+4 | * Parries all high or low attacks * Cancel to r20 with DB <div class="plainlist"> * High crush 4~20 * Parry state 17~</div> | ||||||
azucena | H.2+3 | m,m,t | 15,9,29 | i15~16 | +6 | +0a | * Heat Smash * Reversal Break * Balcony Break * 17 chip damage on block * Transition to attack throw on hit * Enter LIB +6 automatically on block/whiff * +15a if only the last hit connects * +30a (+20) if only the last two hits connect * 2nd hit damage 9 > 15 if 1st hit whiffs * 3rd hit damage 29 > 30 if 1st hit whiffs * Hit level becomes m,h,m on block/whiff * Spike on the last hit if the first two whiff <div class="plainlist"> * Low crush 18~57 * fs58~60 </div> | |
azucena | H.2+3+4 | h! | 0 | i45 | +35a | |||
azucena | R.df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Damage increases with lower health Power crush 8~ | |
azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
azucena | 1,1 | h, m | 5, 15 | ,i24~25 | -10 | +8 | +18a | * Combo from 1st hit * Transition to LIB on standing hit only (Ver.1.04.00) - Changed from -9F on block. (Ver.1.05.00) - On counterhit, now applies knockdown for follow up. |
azucena | 1,2 | h, h | 5, 23 | ,i20~21 | -14 | +8 | * Balcony Break * Combo from 1st hit with 4f delay * Can transition to BT with B | |
azucena | 1+3+4 | |||||||
azucena | 1+3+4* | * Regenerates heat * Heat meter won't disappear, even if it fully depletes | ||||||
azucena | 2 | h | 9 | i10 | +0 | +9 | ||
azucena | 2,1 | h, m | 9, 11 | ,i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay | |
azucena | 2,1,2 | h, m, h | 9, 11, 21 | ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Input can be delayed 10f | |
azucena | 3 | m | 11 | i14 | -7 | +4 | ||
azucena | 3,2 | m, m | 11, 18 | ,i23~24 | -12 | +6 | +33d (+25) | * Combo from 1st hit with 5f delay * Input can be delayed 10f delay |
azucena | 3,2~F | m | 11 | -18 | -7 | Listed parry state is at earliest cancel <div class="plainlist"> * ,Parry state 36~ on whiff * Parry state 17~ on block * Parry state 6~ on hit </div> | ||
azucena | 3,3 | m, h | 11, 23 | ,i24~25 | -1 | +43d (-15) | * Balcony Break * Combo from 1st hit with 6f delay | |
azucena | 4 | h | 15 | i12~13 | -8 | +3 | +8 | |
azucena | 4,1 | h, h | 15, 14 | ,i21~22 | -2 | +4 | +6~+7 | Combo from 1st hit (Ver.1.05.00) - Damage changed from 15,11. |
azucena | 4,3 | h, M | 15, 17 | ,i26~27 | -11 | +19g | +37a | * Balcony Break * Combo from 1st CH with 8f delay * Input can be delayed 12f * Opponent recovers crouching on hit |
azucena | 1+2 | h | 17 | i15 | -8 | +13g | +56a | Balcony Break (Ver.1.05.00) - Damage changed from 20. High crush 8~15 |
azucena | 2+3+4 | h! | 0 | i45 | -1 | |||
azucena | f+2 | h | 14 | i17~18 | -10 | +1 | ||
azucena | f+2,1 | h, m | 14, 17 | ,i22~23 | -10 | +5 | * Combo from 1st hit with 7f delay * Input can be delayed 8f | |
azucena | f+2,1,4 | h, m, m | 14, 17, 23 | ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay <div class="plainlist"> * ,Low crush 18~38 * fs39~41</div> | |
azucena | f+3 | m | 15 | i18 | -4 | +5 | ||
azucena | f+3,2 | m, h | 15, 20 | ,i22~23 | -4 | +22a | * Balcony Break * Combo from 1st hit with 8f delay | |
azucena | f+4 | m | 16 | i17~18 | -8 | +1 | Homing | |
azucena | f+4,4 | m, h | 16, 21 | ,i24~25 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit * Cancel 2nd hit into BT -19 -10 r20 with B <div class="plainlist"> * ,Low crush 15~23 * fs24~26</div> | |
azucena | f+4,4~2 | m, h | 16, 23 | ,i23~24 | +1 | +52a | Chip damage on block | |
azucena | f+4,4~3 | m, m | 16, 24 | ,i21~22 | -9~-8 | +15a (+6) | +70a (+54) | Balcony Break <div class="plainlist"> * ,Low crush 1~6 * fs7~9</div> |
azucena | f+1+2 | h | 25 | i16~17 | -8~-7 | +41a (+17) | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * +0 on block if an attack is absorbed Power crush 7~15 | |
azucena | f+3+4 | * Parries all high/low attacks * Cancel to r20 with DB Parry state 18~ | ||||||
azucena | f+3+4* | * Regenerates heat * Heat meter won't disappear, even if it fully depletes | ||||||
azucena | df+1 | m | 11 | i13~14 | -3 | +8 | ||
azucena | df+1,4 | m, h | 11, 13 | ,i17~18 | -7 | +4 | * Jail from 1st attack with 1f delay * Enter BT -5 +6 r23 with B (Ver.1.04.00) - Damage changed from 11,17 | |
azucena | df+1,4,1 | m, h, h | 11, 13, 20 | ,i22~23 | -5 | +44d (-14) | +56a | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 8f delay * Enter LIB -17 -6 r20 with F |
azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | ,i18~19 | -10 | +23d | Spike | |
azucena | df+2 | m | 12 | i15~16 | -13 | +28a (+18) | Launches crouching opponent | |
azucena | df+3 | m | 17 | i17~18 | -5 | +5 | +59a | Knee |
azucena | df+4 | m | 15 | i16~17 | -7 | +2 | ||
azucena | df+4,1 | m, h | 15, 23 | ,i23~24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 10f | |
azucena | d+1 | m | 20 | i20~21 | -2 | +4c | +44a | * Spike * Elbow |
azucena | d+2 | m | 15 | i17~18 | -9 | +5 | ||
azucena | d+2,3 | m, h | 15, 20 | ,i24~25 | +1 | +16g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 7f delay | |
azucena | d+3 | L | 10 | i15 | -14 | -3 | ||
azucena | d+3,3 | L, m | 10, 14 | ,i23 | -13 | +1 | * Combo from 1st CH with 7f delay * Input can be delayed 10f | |
azucena | d+3,3,4 | L, m, m | 10, 14, 21 | ,i25~26 | -14 | +15a (-2) | * Tornado * Balcony Break * Combo from 2nd CH with 10f delay | |
azucena | d+4 | L | 13 | i15~16 | -13 | -2 | ||
azucena | d+4,1 | L, h | 13, 5 | ,i27~28 | -1 | +3 | * Combo from 1st CH with 2f delay * Input can be delayed 10f * Cancel to LIB -20 -9 r18 with F * (Ver.1.05.00) - New Cancel. | |
azucena | d+4,1~2 | L, m | 13, 20 | ,i17~18 | -8 | +10g +22w | +59a | * Wall Crush +22g on hit |
azucena | d+1+2 | l | 21 | i25~26 | -4 | +0d | * Transition to throw on front hit only * 18 damage to Azucena when blocked * Damage on hit and block is recoverable health * Cannot KO Azucena when blocked * r41 FC on whiff <div class="plainlist"> * High crush 8~ * fs25~</div> | |
azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 4~ | |
azucena | db+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
azucena | db+3 | L | 14 | i16~17 | -7 | +4 | (Ver.1.04.00) - Damage changed from 12. | |
azucena | db+3,4 | L, h | 14, 20 | i24~25 | -13 | +66a (+50) | * Tornado * Balcony Break * Combo from 1st CH | |
azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | (Ver.1.04.00) - Damage changed from 17. High crush 6~20 |
azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal High crush 6~21 | |
azucena | db+3+4 | m | 30 | i26~30 | -16~-12 | +15a (+5) | * Balcony Break * Backswing blow <div class="plainlist"> * Low crush 20~35 * fs36~38</div> | |
azucena | b+1 | h | 14 | i14~15 | -8 | +3 | ||
azucena | b+1,1 | h, h | 14, 16 | ,i23 | +3 | +8 | * Combo from 1st hit with 6f delay * Chip damage on block | |
azucena | b+1,1,2 | h, h, h | 14, 16, 20 | ,i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 9f * Chip damage on block * Cancel to BT -15 -10 r18 with F | |
azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * Chip damage on block | |
azucena | b+3 | m | 21 | i22 | +4c | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * Chip damage on block | |
azucena | b+4 | m | 10 | i15~16 | -9 | +2 | Knee |