mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
alisa2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
alisaH.d+1+2
* Cancel to r30 with db
* Partially consumes Heat
Power crush 6~36
alisaH.f+1+4
* Partially consumes Heat
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaH.2+3m50 (28)i20~21+8-15d
* Heat Smash
* Transition to SBT with 3_4
* Transition to DBT with f+3_f+4
* 14 chip damage on block
alisaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisa1,1h, h5, 18i10, i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
alisa1,2h, h5, 10i10, i12-3+8
Jail from 1st attack with 4f delay
alisa1,2,2h, h, h5, 10, 20i10, ,i20~35-9~+6+21a (+6)
* Tornado
* Balcony Break
** on airborne hit
* Weapon
* Combo from 2nd CH with 1f delay
* 6 chip damage on block
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
alisa2h10i12-6+5
alisa2,2h, h10, 22i12, i20~35-13~+2+15a (+5)
* Balcony Break
* Combo from 1st hit
* 2nd hit available on hit or block only
alisa2,3h, m10, 8i12, i22~23-10+1
* Knee
* Combo from 1st CH with 2f delay
alisa2,3,3h, m, m10, 8, 25i12, ,i20~22-11+16a (-7)+61a (+41)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 2nd hit with 9f delay
* Input can be delayed 12f
* Move can be delayed 11f
<div class="plainlist">
* ,Low crush 13~41
* fs42~44</div>
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13
<div class="plainlist">
* ,Low crush 24~39
* fs40~42</div>
alisa3m10i13~14-12-1
alisa3,2m, h10, 20i13~14, i26~27-2+20a (+11)
* Heat Engager
* Heat Dash +5, +34a (+27)
* Homing
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Does not transition to DES when using Heat Dash
alisa3,f+2m, m10, 20i13~14, i24~28 i1~4 i1~4 i1~4 i1-12+5
* Weapon
* Combo from 1st hit
* 2 chip damage on block
alisa4h24i13~14-5+14g+38a
* Homing
* Balcony Break
alisa1+2m22i19~20-4+15a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Head
* 6 chip damage on block
alisa1+2m22i19~20-4+15a
* Heat Engager
* Heat Dash +67a (+50) on hit, +5 on block
* Balcony Break
* Spike
* Head
* 6 chip damage on block
alisa1+2+3
Can transition to DES with held input 1+2
alisa1+2+4
alisaf+2m12i17~18-4+7
* Enter DES with 1+2
alisaf+2,1m, m12, 20i17~18, i24~25-12+14c
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* Does not transition to DES when using Heat Dash
alisaf+2,3m, h12, 8i17~18, i22-8+4
* Balcony Break
** on airborne hit
* Combo from 1st CH with 1f delay
* Transition to r40 DES with 1+2
<div class="plainlist">
* ,Low crush 17~38
* fs39~41</div>
alisaf+2,3,3m, h, m12, 8, 22i17~18, ,i35~36-10+12a (-3)
* Balcony Break
* Combo from 2nd hit
alisaf+3h10i14~15-14-3
alisaf+3,2h, h10, 20i14~15, i25-4+38d (+30)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
alisaf+3,1+2h, m10, 25i14~15, i24~25-13+8
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
alisaf+4m14i16-9+1
* Homing
* Enter DES with 1+2
alisaf+4,1m, h14, 14i16, i25~26-9+15d (+7)
* Balcony Break
* Head
* Combo from 1st hit
alisaf+4,1,4m, h, m14, 14, 19 (13)i16, ,i27~65-12~+26g+1a
* Combo from 2nd hit
* i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion ,
-3(-11) and -1(-9) for explosion then hit, respectively
alisaf+1+2m25i14~15-12+14g
* Balcony Break
* Enter SBT -16 +10g r25 with 3_4
* Enter DBT -16 +10g r25 with f+3_f+4
* Opponent recovers crouching
alisaf+3+4
<div class="plainlist">
* Low crush 26~54
* fs55~57</div>
alisadf+1m10i13-6+5+8
* +5c on hit against crouching opponents
alisadf+1,1m, h10, 20i13, i30~31+1+8
* Balcony Break
** on airborne hit
* Combo from 1st CH with 2f delay
alisadf+1,1,2m, h, h10, 20, 28i13, ,i22~25+6+8
* Combo from 2nd hit
* 2 chip damage on block
alisadf+1,4m, m10, 17i13, i26~27-11+3c+13c
* Spike
* Combo from 1st CH
* Transition to DES with 1+2
alisadf+2m16i16~17-9+32a (+22)
* +7 on hit against crouching opponent
* Does not launch crouching opponent except on CH
alisadf+3m14i16-9+1
alisadf+3,3m, L14, 17i16, i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
alisadf+4m13i12-7+4
alisad+2M14i24~26-12+2c
Spike
alisad+2,4M, M14, 24i24~26, i18~21-9+28a (+13a)
* Combo from 1st hit
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 21~43
* fs44~46</div>
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
alisad+4L12i17~18-12-1+8g
alisad+4,1+2L, h12, 20i17~18, i20~21+0+11a (+2)
* Balcony Break
* Head
* Combo from 1st CH
* Jail from 1st block
alisad+1+2
* Transition to r30 with db or d+1+2
* Transition to DBT with DES.f+3_f+4
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisadb+1
* Transition to FC with D
* Can perform WS moves after 24 frames
High crush 4~15
alisadb+2m10i18~19-18-5
alisadb+2,2m, m10, 10i18~19, i19~20-9+5
* Combo from 1st hit with 12f delay
* Input can be delayed 15f
* Move can be delayed 14f
* Enter DES with 1+2
alisadb+3L11i16-13-2+3
High crush 4~
alisadb+4L17i20~21-14+2c+12g
High crush 6~
alisab+1m15i15~16-5+8
High crush 12~
alisab+1,1+2m, SL,m15, 1,30i15~16, i25~40 i26~28-16+71a
* Tornado
* Head
* Input can be delayed 13f
* 2nd hit combos into 3rd on CH only
alisab+1+3
* Parries all highs
Parry state 3~15
alisab+1+3,Pm!25i20~21-5a (-14)
* Balcony Break
* Interrupt with i11 after parry
High crush 1~39
alisab+2m12i18-9+1
alisab+2,1m, m12, 17i18, i25~26-13+3c+17a
* Spike
* Combo from 1st hit with 7f delay
* Input can be delayed 12f
alisab+2,3m, m12, 22i18, i23~24-15+9a (-8)
* Tornado
* Balcony Break
* Combo from 1st hit with 9f delay
* Input can be delayed 12f
<div class="plainlist">
* ,Low crush 21~60
* fs61~63</div>
alisab+2,4m, h12, 20i18, i16~17-7+12g+36a
* Balcony Break
* Combo from 1st hit with 12f delay
alisab+3m22i20~22-8+5a (-4)
* Homing
* Balcony Break
alisab+4m17i15~16-13-4+54a
Knee
alisab+4,3m, m17, 20i15~16, i29~30-11+6c+10a
* Spike
* Combo from 1st hit
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 17~24
* fs25~27</div>
alisab+4,4m, M17, 17i15~16, i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* ,Low crush 25~62
* fs63~65</div>
alisab+1+2m25i19~20-13+8
* Balcony Break
* Weapon
* 7 chip damage on block
* 10 chip damage and -9 block advantage on attack absorption
Power crush 7~18
alisab+2+3m!50i75~76+44
* Balcony Break
* Head
alisab+3+4m22i18~19-17+32a (+22)
Tornado
<div class="plainlist">
* Low crush 6~35
* fs36~53</div>
alisab+3+4,3+4m, M22, 25i18~19, i56~61+5c~+10c+59a
* Spike
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 6~78
* fs79~81</div>
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
Power crush 7~15 fs20~30
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
<div class="plainlist">
* Power crush 7~15
* fs20~30</div>
alisaub+4m10i18-9+7
<div class="plainlist">
* Low crush 9~31
* fs32~34</div>
alisaub+4,1m, m10, 12i18, i25~27-21-8
Combo from 1st CH
High crush 24~
alisaub+4,1,1m, m, m10, 12, 9i18, ,i21-20-9
* Elbow
* Combo from 2nd hit
* Combo from 1st CH
alisaub+4,1,1,2m, m, m, h10, 12, 9, 5i18, ,i24~25-10+1
* Combo from 3rd hit
* Combo from 1st CH
alisaub+4,1,1,2,1m, m, m, h, h10, 12, 9, 5, 5i18, ,i35~36-9+7
* Balcony Break
** on airborne hit
alisaub+4,1,1,2,1,1m, m, m, h, h, m,M,M10, 12, 9, 5, 5, 3,3,3i18, ,i32~33 i1~2 i1~2-14-3
* Spike
* Weapon
* Combo from 5th hit
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
,fs5~50
alisaub+4,1,1,2,1,1,3+4,3m, m, m, h, h, m,M,M, L, m10, 12, 9, 5, 5, 3,3,3, 7, 15i18, ,i20~21-65-40
* Combo from 7th hit
,Low crush 9~
alisaub+4,1,1,2,1,1,3+4,3,2m, m, m, h, h, m,M,M, L, m, M10, 12, 9, 5, 5, 3,3,3, 7, 15, 20i18, ,i17~22-30-38a (-45)
* Combo from 8th hit
* Available only as combo from previous hit
,Low crush 1~
alisaub+4,1,1,2,1,1,3+4,3,2,2m, m, m, h, h, m,M,M, L, m, M, M,M,h,h10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20i18, ,i13~16 1~5 i1~6 i1~8-23+3a (-15)
* Weapon
* Combo from 9th hit
* Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked
,Low crush 16~
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
Low crush 5~39
alisaub+3+4,1+2M, m25, 20i37~39, i26~27-14+32a (+22)
Head
<div class="plainlist">
* ,Low crush 48~67
* fs68~70</div>
alisau+1+2m21i33~34-5+56a
* Spike
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
alisau+1+2m21i33~34-5+56a
* Spike
Low crush 7~33 fs34~36
alisauf+1m,m,m20,20,20i19~20 i25 i17-13+68a (+52)
* Tornado
* Transition to SBT on hit with 3_4
* Transition to DBT on hit with f+3_f+4
* 2nd and 3rd hit available only as combo from 1st hit
<div class="plainlist">
* Low crush 20~40
* fs41~43</div>
alisauf+2h22i16~17-2+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* on whiff: Low crush 9~31 fs32~34
* oh hit/block: Low crush 9~61 fs62~64
</div>
alisauf+3,2m, m15, 30i17~18, i17~22-14+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only as a combo from 1st hit
<div class="plainlist">
* ,Low crush 9~58
* fs59~75
* High crush 76~85</div>
alisauf+4m8i15~16-15-4
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
alisauf+4,4m, M8, 8i15~16, i24~26-13+45a (+37)
* Spike
* Combo from 1st hit with 2f delay
<div class="plainlist">
* ,Low crush 9~41
* fs42~44</div>
alisauf+3+4M28i38~41+0~+3+4
Spike
Low crush 9~41
alisa1+2+3+4
* Cannot block for 5 seconds
* CH state for 5 seconds
* Transition to DES with 1+2
<div class="plainlist">
* Low crush 11~49
* fs50~52</div>
alisab,B+1+4h!50i63~84+37a (-18)
* Balcony Break
* Weapon
<div class="plainlist">
* Low crush 12~79
* fs80~82</div>
alisaf,F+2m18i16~17-18+5a
* Balcony Break
alisaf,F+2,3m, m18, 25i16~17, i22~24-13+28a (+2)
* Balcony Break
* Combo from 1st hit
* Input can be delayed 13f
* Move can be delayed 8f
alisaf,F+3m12i18~19-14-6
<div class="plainlist">
* Low crush 15~41
* fs42~44</div>
alisaf,F+3,4m, h12, 15i18~19, i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 15~48
* fs49~51</div>
alisaf,F+3,4,4m, h, m12, 15, 25i18~19, ,i27~29-10+20a
* Balcony Break
* Combo from 2nd hit
* Enter DES with 1+2
alisaf,F+4m,m14,22i22~29 i34~39-9~-2+9a (+0)
* Balcony Break
* Knee
* Transition to attack throw on front hit only
* +8a (-1) on BT hit
* Just frame input: f,F+4:1 to power up
alisaf,F+1+2m,m5,10i17~18 i12~13-9+4+13
13 extra damage on CH, 28 in total
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
<div class="plainlist">
* Low crush 3~27
* fs28~30</div>
alisaf,f,F+3m15i18~19-4+6
* Balcony Break
** on airborne hit
<div class="plainlist">
* Low crush 3~30
* fs31~33</div>
alisaf,f,F+3,4m, m15, 20i18~19, i20~22-7+31a (+5)
* Balcony Break
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 3~50
* fs51~53</div>
alisaf,f,F+1+2M24i18~36-3-17a (-26)
* Balcony Break
<div class="plainlist">
* Low crush 5~36
* fs37~67</div>
alisaws>1+2m24i28~29-4+21
* Homing
* Hold input to power up
alisaws1M12i13~14-12+1
* Elbow
alisaws1,2M, h12, 12i13~14, i24~25-5+6
* Combo from 1st hit
* Enter DES with 1+2
alisaws1,2,3M, h, m12, 12, 23i13~14, ,i25~26-10+33a (+23)
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
* Enter DES with 1+2
alisaws2m24i17~18-13+33a (+23)
* Tornado
* Transition to SBT 3_4
* Transition to DBT f+3_f+4
alisaws3m18i19~20+4+15
* Cancel with B
* Actionable after 15 frames
alisaws4m15i11~12-5+6
alisaws1+2m20i20~21-8+21
* Homing
* Hold input to power up
alisaws1+2*m28i39~40+0+33a
* Homing
* 11 chip damage on block
alisaSS.4L16i24~25-12+2
High crush 6~35
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5i24~25, i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
<div class="plainlist">
* ,Low crush 15~34
* fs35~37</div>
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
alisaFC.d+1sl5i10-5+6
Transition to standing with f
High crush 1~
alisaFC.d+2sl8i11-4+7
High crush 1~
alisaFC.d+3L10i16-17-6
High crush 1~
alisaFC.d+4l6i12-15-4
High crush 1~
alisa(Back to wall).b,b,UB
<div class="plainlist">
* is8~13
* Low crush 14~57
* fs58~60</div>
alisaBKP.1h31i11~13+4~+6+27a (+1)
* Strong Aerial Tailspin
* Balcony Break
* 9 chip damage on block
* Transition to SBT at +6/+29 (+3) with 3 or 4
* Transition to DBT at +6/+29 (+3) with f+3 or f+4
alisaBKP.2h34i11~33-9~+13+21 (+6)
* Tornado
* 6 chip damage on block
alisaBKP.3m30i24~27-9+72a
Balcony Break
<div class="plainlist">
* Low crush 15~40
* fs41~43</div>
alisaBKP.4m30i18~23-9~-4+31a (+21)
* Tornado
* Knee
<div class="plainlist">
* Low crush 17~52
* fs53~55</div>
alisaBKP.1+2h!20,3i34~71+58
* Weapon
alisaBT.4m20i16~17-3+19a (+2)
* Balcony Break
High crush 5~12
alisaCLK(Two spins).3m22i13~14+0+63a (+43)
* Balcony Break
* Effective startup time is i32~33?
* 8 chip damage on block
alisaCLK.3m20i13~14-9+12g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Power up after 2 or more spins (i19?)
* Interrupt with i8 from 1st block
alisaCLK.Bm18i19~20-12-1
* Cancel with B
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
alisaDBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g
* Weapon
* Jail from 1st attack
* 3 chip damage on block
<div class="plainlist">
* Low crush 17~34
* fs35~37</div>
alisaDBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)
* Weapon
* Jail from 1st attack
* 2 chip damage on block
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
alisaDBT.2,1M,M,h,h,h, h25, 45i16~18 i1~5 i1~5 i1~5 i1~1, i26~28-11c+14a
-28 on whiff.
* Balcony Break
* Spike
* 13 chip damage on block
<div class="plainlist">
* ,Low crush 17~100
* fs101~103</div>
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaDBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack
* 6 chip damage on block
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
alisaDBT.f+1M,t49i19~21-11+0d
* Weapon
* Transition to attack throw on front standing or airborne hit
* 14 damage +3c vs BT opponent
* 4 chip damage on block
<div class="plainlist">
* Low crush 17~32
* fs33~35</div>
alisaDBT.f+2L16i19~20-16-6
* Weapon
* 4 chip damage on block
alisaDBT.f+2,2L, m16, 14 (9)i19~20, i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
<div class="plainlist">
* ,Low crush 35~67
* fs68~70</div>
alisaDBT.f+1+2m,m,m,m,m28i17-18+7+25a (-1)
* Balcony Break
* Weapon
* 8 chip damage on block
* 9 chip damage on block in heat
<div class="plainlist">
* Low crush </div>
alisaDES.1m,m,h,h,h,m35i13~18 i1~5 i1~7 i1~5 i1~4 i16~17-9+17a
* Weapon
* 3 chip damage on block
* Final hit available only on hit
alisaDES.2M,M,m5,5,5i20~21 i1~2 i1~2-8+37a (+27)
* Weapon
* 2 chip damage on block
alisaDES.2,1M,M,m, h!5,5,5, 20i20~21 i1~2 i1~2, i28~56+85a (+69)
* Tornado
* Weapon
* Available only as a combo from 1st hit
alisaDES.3
alisaDES.1+2h,h,h7,7,20i16~18 i5~7 i9~11+4+15g
* Homing
* Balcony Break
* Weapon
* 6 chip damage on block
* Jails
alisaDES.BT.1m,m,m,m,m,m4,4,4,4,4,4i19~22 i1~3 i1~3 i1~3 i1~3 i1~3-9+25a
* Weapon
* Combo from any hit
* 1 chip damage on block
alisaDES.b,b
alisaDES.b+2m17i18~20-120+18a
* Weapon
* 5 chip damage on block
alisaDES.b+2,1m, m,SL,SL,SL,SL17, 8,5,5,5,5i18~20, i20~21 i1~6 i1~5 i1~5 i1~3-3c+5
* Spike
* Weapon
* Combo from any hit
* 2 chip damage on block
alisaDES.b+3
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
alisaDES.d+1L,L,L,L,L17i20~24 i1~5 i1~5 i1~5 i1~3-13+4
* Weapon
* Combo from any hit
* 2 chip damage on block
High crush 4~48
alisaDES.d+2L,L,L3,3,17i22~23-14+0c
* Homing
* Weapon
* Combo from any hit
* 6 chip damage on block
High crush 22~91
alisaDES.d+3
* DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
* Transition to r20 DBT with 3_4
<div class="plainlist">
* Low crush 5~22
* fs23~25</div>
alisaDES.d+3,1m25,i20~21-13+14c
* Balcony Break
* Weapon
* 7 chip damage on block
alisaDES.f,f
alisaDES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9
* Weapon
* 1 chip damage on block
alisaDES.f+2m,m9i15 i1~1-9+0c
* Weapon
* 2 chip damage on block
alisaDES.f+2,1m,m, m,m9, 9i15 i1~1, i23 i1~1-12-3c
* Weapon
* Combo from 1st hit
* 2 chip damage on block
* During heat: Transition to r20 DBT at -6/+3 with 3_4; partially uses remaining heat time
alisaDES.f+2,1,2m,m, m,m, m,m9, 9, 23i15 i1~1, ,i23~24 i4~5-13+30d
* Heat Engager
* Heat Dash +5, +62a (+42)
* Weapon
* Combo from 1st or 2nd CH
* 6 chip damage on block
alisaDES.f+3
* Cancel to r33 with DBT.b
* Transition to r50 SS with DBT.u_d
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaDES.f+3
* Cancel to r33 with DBT.B
* Transition to Evasive Action with input DBT.U_D
<div class="plainlist">
* Low crush 18~40
* fs41~43</div>
alisaDES.f+1+2m,m,m,m,m,m,m,m29i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1+1+33a
* Weapon
* Combo from any hit
* 6 chip damage on block
alisaDES.f+1+2,1+2m,m,m,m,m,m,m,m, m29, 20i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1, i20~26-53+41a
* Weapon
* 6 chip damage on block
alisaDES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)
* Weapon
* Only hits airborne opponents
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* Cancel to standing with DES.1+2
<div class="plainlist">
* Low crush 5~25
* fs26~28</div>
alisaFUFT.1+2
<div class="plainlist">
* fs1~5
* Low crush 6~40
* fs41~43</div>
alisaFUFT.1+2,3m35i22~23-10+60a
* Balcony Break
<div class="plainlist">
* ,fs1~5
* Low crush 6~54
* fs55~57</div>
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
alisaSBT.1m12i13~14-15+0
<div class="plainlist">
* Low crush 26~46
* fs47~49</div>
alisaSBT.1,2m, m12, 13i13~14, i18~19-9+2+7c
* Spike
* Combo from 1st hit with 1f delay
* Rest of the string is natural on CH
<div class="plainlist">
* ,Low crush 26~64
* fs65~67</div>
alisaSBT.1,2,1m, m, m12, 13, 7i13~14, ,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
<div class="plainlist">
* ,Low crush 26~102
* fs103~105</div>
alisaSBT.1,2,1,3+4m, m, m, m,m12, 13, 7, 33i13~14, ,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
<div class="plainlist">
* ,Low crush 26~150
* fs151~153</div>
alisaSBT.2m25i16~17-7+6a (-4)
* Balcony Break
* Elbow
* Transition to DES with SBT.1+2
* Hitstop 20f on hit
<div class="plainlist">
* Low crush 26~63
* fs64~66</div>
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
Low crush 26~53
alisaSBT.D
* Transition to r32 BKP with B (Backswing)
High crush 34~
alisaH.f,F+2,1+2m, m,m,m,m,m18, 28i16~17, i22-23+3+25a (-1)
* Balcony Break
* Weapon
* Combo from 1st hit
* 8 chip damage on block
* Partially uses remaining heat time
<div class="plainlist">
* Low crush </div>
alisa1+3t35i12~14-7+0d
* Homing
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch on break
alisa2+4t35i12~14-5+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
* Side switch
* Transition to DES with 1+2
alisaBack throwt55+0d
* Floor Break
* Throw break: none
* Opponent recovery on hit: FDFA
* Side switch
alisaFC.db+1+2t45i11-4-4
* Throw break: 1+2
* Opponent recovery on hit: FUFA
* Side switch
alisaLeft throwt40-3-5d
* Throw break: 1
* Opponent recovery on hit: FDFA
* Can side switch on hit
alisaRight throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent recovery on hit: FUFA perpendicular to Alisa
alisauf+1+2t40i12~13-4+3
* Throw break: 1+2
* Opponent recovery on hit: FUFT
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
annaH.2+3m50i13~14-5+0d
* Heat Smash
* Reversal Break
* Balcony Break
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Transition to attack throw on hit
* Jails
High crush 6~27
annaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
anna1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
anna1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
anna1,2,1h, h, h5, 8, 4i10, ,i16-4+0
* Jail from 1st attack with 3f delay
* Combo from 1st hit with 4f delay
* Input can be delayed 10f
anna1,2,1,2h, h, h, m5, 8, 4, 24i10, ,i23~72-14~+35+21a (+11)
* Weapon
* Combo from 3rd CH
* Chip damage on block
anna1,2,1,4h, h, h, m5, 8, 4, 18i10, ,i20~21+4+32a (+22)
* Tornado
* Chip damage on block
,fs20~39
annaH.1,2,1,2h, h, h, m,m,m5, 8, 4i10, ,i23~72 i36~85 i54~103-2~+47g+23a (-3)
* Weapon
* Combo from 3rd CH
* Jails from 4th hit
* Partially uses remaining Heat time
anna1,2,2h, h, M5, 8, 20i10, ,i26~27-8+12+76a (+60)
* Transition to HAM on hit automatically
anna1,2,4h, h, h5, 8, 22i10, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH
anna1,4h, L5, 12i10, i22~23-13-2
* Balcony Break
* Combo from 1st hit
,High crush 10~
anna2h10i10-3+3+9
* Enter HAM +1 +7 +13 with F
anna2,2h, M10, 20i10, i26~27-8+12+76a (+60)
* Combo from 1st CH
* High evasion
* Interrupt with i11 from 1st block
* Input can be delayed 5f
* Transition to HAM on hit automatically
anna2,3h, m10, 14i10, i19~20-3+8+12
* Jail from 1st attack
* Combo from 1st hit with ?f delay
* Input can be delayed 2f
anna2,4h, h10, 22i10, i22-6+20a (+11)+49a
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
anna3m17i14~16-6+3
* Knee
anna3,2m, m17, 20i14~16, i20-11c+4c
* Spike
* Combo from 1st hit
anna4h15i11-9+7+7s
anna4,2h, h15, 2i11, i25~26-8-4
* Combo from 1st CH
anna4,2,1+2h, h, m15, 2, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
anna1+2m[5;5]i16~18+1+9+14
* Homing
* Enter HAM +3 +8 with F on hit only
* 100% recoverable damage
anna3+4m26i14-16+9a (+0)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Hip attack, unparryable by traditional parries, Asuka, Nina, etc
annaf+2h14i14-2+4
* Elbow
annaf+2,3h, h14, 20i14, i19~20-7+12g
* Balcony Break
* Combo from 1st hit
* Input can be delayed 12f
* Move can be delayed 7f
annaf+3
* Enter r23 FC with db on frame 13
* Enter r16 CJM with b+3 on frame 13
annaf+1+2m21i17-13+19a (+14)+28d (+20)
* Tornado
* Balcony Break
annadf+1m10i13~14-1+5
annadf+1,2m, h10, 10i13~14, i16-5+2+9
* Jail from 1st attack
* Enter HAM +0 +7 +14 with F
annadf+1,2,3m, h, m10, 10, 20i13~14, ,i24~25-12+19a (+2)
* Tornado
* Balcony Break
* Combo from 2nd CH
* Cancel to CJM -17 -10 -3 r35 with B on frame 20
<div class="dotlist">
* Low crush 17~26
* fs27~29
</div>
annadf+1,2,4m, h, h10, 10, 22i13~14, ,i17~20-5+20a (+11)+14c
* Balcony Break
* Combo from 2nd CH with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
annadf+2m12,i15~16-12+32a (+22)
* Launches crouching opponent
annadf+3m13i14-11+0+1
*
annadf+3,1m, h13, 10i14, i30-3+7
* Cancel to CJM -15 -4 -3 r33 with B on frame 14
* Cancel to SS -10 +1 +2 r37 with U_D on frame 28
* r43 when blocking after SS
annadf+3,1,1m, h, M13, 10, 25i14, ,i30~42-11~+1+9a (-1)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 5 Chip damage on block
<div class="dotlist">
* ,Low crush 21~50
* fs51~53
</div>
annadf+3,1,2m, h, M13, 10, 35i14, ,i30~42-11~+1+3d
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* Unpunishable on block due to pushback
* Interrupt with i12 from 2nd block
* 7 Chip damage on block
<div class="dotlist">
* ,Low crush 21~50
* fs51~53
</div>
annadf+3,1,4m, h, h13, 10, 20i14, ,i15~16-3+4
* Combo from 1st CH
* Combo from 2nd hit with 10f delay
* Input can be delayed 10f
* Move can be delayed 8f
annadf+3,2m, h13, 9i14, i19-2+4+10
* Combo from 1st hit with 10f delay
* Input can be delayed 10f
* Enter HAM -2 +4 +10 r21 with F
annadf+3,2,1m, h13, 9i14, ,
annadf+3,2,1,2m, h13, 9i14, ,
annadf+3,2,1,2,4m, h13, 9i14, ,
* Transition to -21 -10 +9a CJM with B
annadf+3,2,1,2,4,1m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2,3+4m, h13, 9i14, ,
annadf+3,2,1,2,4,1,2,2,3+4,2m, h13, 9i14, ,
annadf+3,2,2m, h, M13, 9, 20i14, ,i26~27-8+12+76a (+60)
* Combo from 2nd CH
* Input can be delayed 10f
* Move can be delayed 5f
* Transition to HAM on hit automatically
annadf+3,2,4m, h, h13, 9, 22i14, ,i22-6+20a (+11)+49a
* Balcony Break
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
annadf+3,3+4m, m,m13, 6,10i14, i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Input can be delayed 10f
* Instant Tornado only if both knees connect
* +27a (+17) if only the last hit connects
Low crush 34~46
annadf+4L17i16~17-15+5c+25d
* Tracking notes:
* Homing to SSR side
annad+1sl5i10-5+6
* Can recover standing with F
annad+1,4sl, m5, 10i10, i16~17-11+0
* Combo from 1st CH
annad+2m17i16~17+1+7c+24d
* Spike
annad+3L1016-17-6
High crush 4~
annad+3,2L, m10, 1816, i25~27-11+14~+16
* Combo from 1st CH
annad+3,4L, h10, 1416, i20-8+1
* Combo from 1st CH
annad+3,4,1L, h, m10, 14, 2016, ,i29~30-3+5c+21a
* Spike
* Combo from 2nd hit
* Combo from 1st CH
annad+4l6i12-15-4
annad+4,1l, h6, 10i12, i25+0+6+11
* Combo from 1st CH with 5f delay
* Input can be delayed 9f
* Cancel to SS -21 +7 r32 with U_D on frame 23
* Cancel to CJM -10 +1 r29 with B on frame 14
* r38 when blocking after SS
annad+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Cancel to this move takes 6f
,Low crush 13~28
annadb+1m16i16~18-12+3
* Spike
* Can recover in FC with DB_D_DF
annadb+1,2m, m16, 20i16~18, i25~26-13+5
* Balcony Break (airborne)
* Combo from 1st CH with 8f delay
* Input can be delayed 15f
annadb+1,4m, h16, 24i16~18, i24-8+10a (+1)
* Balcony Break
* Combo from 1st CH with 9f delay
* Input can be delayed 15f
annadb+2m17i15~16-9+8s+36d
* Strong Aerial Tailspin
* Transition to r31 TOM on hit automatically
* +13a (+4) on BT hit
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
annadb+4L14i17~18-13+8c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +3c +8 with B
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
High crush 6~
annadb+3+4,4L, h18, 23i24, i29~30-9+14a (+5)
* Balcony Break
* Combo from 1st hit on clean hit
* Combo from 1st CH with no clean hit
<div class="plainlist">
* ,Low crush 18~29
* fs30~32</div>
annab+1m14i16~17-2+1
annab+1,2m, h14, 12i16~17, i24-11+5
* Combo from 1st hit
annab+1,2,2m, h, m14, 12, 24i16~17, ,i26~27-12+20a (+15)+29d (+21)
* Balcony Break (airborne)
* Elbow
* Combo from 1st CH
* Combo from 2nd CH with 9f delay
* Input can be delayed 15f
annab+1+325+3d
* Parries high or mid punches or kicks
* Can side switch depending on the parried attack
Parry state 5~12
annab+2h10i13~14-5+1
* Homing
annab+2,2h, h10, 20i13~14, i18~19-9+5
* Balcony Break (airborne)
* Combo from 1st hit
* Female characters can slap back with 2 on hit
* Male characters can slap back with 2 on hit (likely a bug)
annab+3
* Actionable after 16f
* i3? low parry: parries all lows (including Heat Smash lows)
* i3? throw parry: +0d and 25 damage
* Enter HAM with f+3 on frame 16
Parry state 3~47
annab+4m17i19~21-9+11g
* Strong Aerial Tailspin
* Homing
* Transition to r24 HAM on hit automatically
annab+1+2m21i20~21-13+20a (+15)
* Balcony Break
* -8 on block after absorbing an attack
* Deals chip damage on block after attack absorbtion
Power crush 7~19
annaub+1+2m!50i60+46a (+15)
annauf+1h6i13-4+7
annauf+1,3h, m6, 17i13, i15-16+7+51a
* Combo from 1st CH with 12f delay
* Input can be delayed 12f
* Move can be delayed 11f
annauf+1,3,3+4h, m, m,m6, 17, 6,10i13, ,i32~34 i11~12-4+78a (+62)
* Tornado
* Balcony Break
* Knee
* Combo from 2nd hit with 5f delay
* Combo from 1st CH
* +27a (+18) if only the last hit connects
* Instant Tornado on hit
,Low crush 34~46
annauf+2M18i20~21-8+12s+72a (+56)
* Transition to r27 HAM on hit automatically
* Instant Tornado on CH
annauf+3m22i23~24+0+27d
* Balcony Break
* Power up in Heat
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
annaH.uf+3,1m, h22, 20i23~24, i40~89+4g~+53g+20a (-6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* 6 chip damage on block
* Partially uses remaining Heat time
annaH.uf+3,2m, h22, 30i23~24, i40~139-1~+98g+20a (-6)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* Chip damage on block
* Partially uses remaining Heat time
annauf+4m24i18~20-18+27a (+17)
* Tornado
* 18 damage when using ub+4
<div class="plainlist">
* Low crush 13~31
* fs32~34</div>
annauf+3+4M,M4,18i25~28-3c+5c
* Spike
Low crush 9~26
annaf,F+2h21i17~18+4+15d
* Homing
* Balcony Break (airborne)
* Weapon
* 6 chip damage on block
* 7 chip damage on block in heat
annaf,F+3m14i15-11+5
*
annaf,F+3,2m, M14, 20i15, i28~29-7+20d
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit with 5f delay
* 6 chip damage on block
* 7 chip damage on block in heat
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
,High crush 1~
annaf,F+4M20i31~34+5+19a
* Spike
* Enter CJM +6 +20a r28 with B
* Chip damage on block
Low crush 16~31
annaf,F+1+2m25i18~20-9+19a (+14)
* Balcony Break
* 5 chip damage on block
annaf,F+1+2*m30i27~29+5~+7+33a (+12)
* Balcony Break
* 12 chip damage on block
annaf,F+3+4m,m,m8,8,10i15~16 i8~11 i7~8+0+9+30a (+23)
* CH advantage is for the first hit
Low crush 13~
annaqcf+1h20i13~17+1~+5+3~+7+47a (+37)
* Elbow
* Can be buffered
* Chip damage on block
* Perfect input d,df,f#1, f and 1 must be pressed on the same frame, grants +3 damage and increased chip damage on block
annaqcf+2m10i16-12+3
* Elbow
* Can be buffered
annaqcf+2,1m, m10, 16i16, i22~24-16+67a (+51)
* Tornado
* Elbow
* Combo from 1st hit with 8f delay
* Input can be delayed 8f
* Move can be delayed 7f
* Can be buffered
* Cancel to CJM -13 +2 r34 with B on frame 14
annaf,f,F+2m10i15~16-8+1
annaf,f,F+2,4m, m10, 28i15~16, i28~30-13+9a (+0)
* Balcony Break
* Knee
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 27~45
* fs46~48</div>
annaf,f,F+3L12i16~20-20-2c
*
High crush 9~
annaf,f,F+3,2L, SL12, 24i16~20, i28~77-16~+33g+19a (+9)
* Weapon
* Combo from 1st CH
* Chip damage on block
* Power up in Heat
annaH.f,f,F+3,2L, SL,SL,SL12, 9,9,32i16~20, i28~77 i41~90 i60~109-5~+44g+21a (-5)
* Weapon
* Combo from 1st CH
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
annaf,f,F+4m28i19~20+3+19a (+9)
* Balcony Break
* Chip damage on block
* Hitstop 20f on hit
<div class="plainlist">
* Low crush 14~29
* fs30~32</div>
annaws1m10i13~14-8+5
annaws1,2m, M10, 17i13~14, i18~19-13+9s
* Strong Aerial Tailspin
* Transition to r30 TOM on hit automatically
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 9f
annaws2m16i16~17-13+27a (+17)
* Tornado
annaws3m20i11~12-3+8+12
annaws4m16i11~12-6+5
annaws1+2m25i20~21-14+14a
* Balcony Break
* Spike
* -9 on block after absorbing an attack
* Deals chip damage after attack absorbtion
Power crush 7~19
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
High crush 6~
annaSS.3M23i21~23+4c+8c+25d
* Spike
* Sidestep adds minimum 9f, effective startup i30~32
annaSS.1+2m,m5,7i19~20 i5~9-11+32a (+22)
* Sidestep adds minimum 9f, effective startup i28~29
annaFC.df+1m22i20-10+21d (+11)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Weapon
* Chip damage on block
High crush 1~
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
High crush 1~52
annaFC.df+2~H.1L, L12, 18i20, i27~28-21+64a (+48)
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack
* Instant Tornado on hit
* Chip damage on block
* Partially uses remaining Heat time
annaBT.1h15i8-8+3
* Links to 1 jab extensions
* Combo into extensions on CH
annaCJM.1h17i11~12+0+7+14
annaCJM.2h10i10-11+0
annaCJM.2,1h, m10, 16i10, i20~21-11+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 6f delay
annaCJM.3m12i12~14-12+3
annaCJM.3,2m, m12, 24i12~14, i28~77-14~+35+21a (+11)
* Weapon
* Combo from 1st hit
* Chip damage on block
annaH.CJM.3,2m, m,m,m12, 9,9,32i12~14, i28~77 i41~90 i59~108-2~+47g+26a (+0)
* Weapon
* Combo from 1st hit
* Jails from 2nd hit
* Chip damage on block
* Partially uses remaining Heat time
annaCJM.4M23i20~21-13+10a
* Balcony Break
* Spike
* -9 on block after absorbing an attack
* Deals chip damage on block after attack absorbtion
Power crush 7~19
annaCJM.1+2M23i17~18+2c+8c+23d
* Spike
* 4 chip damage on block
* 7 chip damage on block in heat
annaCJM.Pm20i15~16-14+29a (+19)
is1~
annaCJM.df
<div class="plainlist">
* High crush 5~
* fs8~35</div>
annaCJM.d+3L8i15-11+0
*
annaCJM.d+3,3L, h8, 20i15, i21-7+7
* Combo from 1st hit
annaCJM.f+3
* Enter r23 FC with db on frame 13
* Enter r16 CJM with b+3 on frame 13
annaCJM.uf+1M25i19~29-11~+1+9a (-1)
* Balcony Break
* Chip damage on block
* Unpunishable on block due to pushback
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
annaCJM.uf+2M35i19~29-11~+1+3a
* Balcony Break
* Chip damage on block
* Unpunishable on block due to pushback
<div class="plainlist">
* Low crush 9~37
* fs38~40</div>
annaCJM.uf+3m22i23~24+0+27d
* Balcony Break
* Power up in Heat
<div class="plainlist">
* Low crush 9~30
* fs31~33</div>
annaCJM.uf+4m22i15~16-13+30a (+20)
* Tornado
<div class="plainlist">
* Low crush 8~29
* fs30~32</div>
annaHAM.1h20i13~14+6+30a (+20)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Elbow
* 6 chip damage on block
* 7 chip damage on block in heat
annaHAM.2m12i15~16-9+3
* Weapon
* 2 chip damage on block
* 3 chip damage on block in heat
annaHAM.2,1m, h12, 23i15~16, i25~26+17a (+8)
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
* 8 chip damage on block in heat
annaHAM.2,1,2m, h, M12, 23, 32i15~16, ,i33~34+6c+17a (+7)
* Reversal Break
* Spike
* Weapon
* Combo from 1st hit
* 9 chip damage on block
* 13 chip damage on block in heat
annaHAM.2,2m, M12, 23i15~16, i22~23-14+33a
* Tornado
* Weapon
* Combo from 1st hit
* Transition to r34 TOM on hit automatically
* Steel Pedal
* 6 chip damage on block
* 8 chip damage on block in heat
annaHAM.3L17i20~21-14-3+6c
* Homing
* Cancel to CJM -7 +4 +13 r25 with B
High crush 8~
annaHAM.4m,m12,12i16~19 i4~6-12+6
* Balcony Break
High crush 5~
annaHAM.1+2M36i24~25+6c+17a (+7)
* Reversal Break
* Balcony Break
* Spike
* Weapon
* 14 chip damage on block
* 16 chip damage on block in heat
annaHAM.b+3
annaLIB.d+3m25i24~26+2+13a+38a
High crush 6~
annaOTG.d+3+4L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on hit
annaROLL.3m27i10~11-9+32d (+24)
* Balcony Break
,High crush 1~
annaROLL.4h21i20+7+32a (+22)+57a
* Tornado
* Chip damage on block
* Roll adds minimum 20f, effective startup i40
<div class="plainlist">
* ,High crush 39~69
* Low crush 20~35
* fs36~38</div>
annaTOM.1m30i8~18+4~+53+20a (-6)
* Balcony Break
* Weapon
* Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you
* 4 chip damage on block
* 9 chip damage on block in Heat
* Power up in Heat: +10 damage
annaTOM.2m308~107-1~+98+20a (-6)
* Balcony Break
* Weapon
* Wall Crush +10g~ minimum
* 12 chip damage on block
* 16 chip damage on block in heat
* Power up in Heat: +10 damage
annaTOM.3
* Actionable after 16f
* i3? low parry: parries all lows (including Heat Smash lows)
* i3? throw parry: +0d and 25 damage
* Enter HAM with f+3 on frame 16
Parry state 3~47
annaTOM.4L21i15-13+28d
anna1+3t35i12~14-6+0d
* Homing
* Throw break 1 or 2
anna2+4t21i12~14-3+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
annaBack throwt50+0d
* Unbreakable
* Side switch on hit
annaHAM.1+3t15i11-2+0
* Throw break 1+2
annaHAM.1+3,1t, t15, 35i11, -3+0d
* Throw break 1
* 15 damage to Anna on break
annaHAM.1+3,2t, t15, 30i11, -3+3d
* Throw break 2
* 15 damage to Anna on break
annaLeft throwt40-3+0d
* Throw break 1
* Can side switch on hit
annaRight throwt38-3+0d
* Throw break 2
* Side switch on hit
annadb+1+2t40i12-6+0d
* Throw break 1+2
annauf+1+2t30,10i12+0+29d (-32)
* Throw break 1+2
* Opponent can tech roll to reduce damage to 30
* 45 damage on wall splat
* Side switch on break, Anna recovers side turned
wavu-iCommandHit levelDamageStart up frameBlock frameHit frameCounter hit frame
Notes
asuka2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 2 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
asukaH.2+3m,t12,11,27i16+10g-6
* Heat Smash
* Floor Break
* 17 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
Low crush 5~
asukaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
asuka1h6i10-2+9
asuka1,1h, m6, 15i10, i24-7+4
* Combo from 1st CH with 3f delay
* Links to f+1 extensions
* Interrupt with i4 from 1st block
asuka1,1,3h, m, m6, 15, 17i10, ,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
asuka1,2h, m6, 9i10, i22~23-8+6
* Combo from 1st hit
* Combo from 1st CH with 3f delay
asuka1,2,3h, m, m6, 9, 24i10, ,i31~33-2+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r18 with B
* Interrupt with i15 from 2nd block
* Last input can be held to power up
asuka1,2,3*h, m, m6, 9, 26i10, ,i52~53+6+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block
asuka1,2,4h, m, m6, 9, 20i10, ,i18~19-12+12s
* Combo from 1st CH
* Combo from 2nd CH with 1f delay
asuka1,3h, l6, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
asuka2h9i12-7+2
asuka2,1h, h9, 10i12, i18~19-6+6
* Elbow
* Jail from 1st attack with 1f delay
asuka2,1,2h, h, m9, 10, 16i12, ,i26~27-10+16a (-1)
* Tornado
* Balcony Break
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block
asuka2,1,d+1+2h, h, m9, 10, 23i12, ,i28~30-9+3c+38a
* Spike
* Combo from 2nd CH with 1f delay
* Cancel to r20 with B
* Cancel to FC with D
* Interrupt with i10 from 2nd block
asuka2,3h, m9, 16i12, i22~23-17+14g
* Balcony Break
* Combo from 1st hit with 1f delay
* Opponent recovers crouching on hit
<div class="plainlist">
* ,Low crush 18~41
* fs42~44</div>
asuka3m17i14-7+9
asuka3,1m, m17, 17i14, i18~19-11+8+35a (+27)
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 10f
* Balcony break on CH
asuka4h18i11-9+7+32a
Balcony break on CH
asuka1+2m21i16-9+27a
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
asuka1+4,2sl,h, h5,8, 10i14 i17, i19-2+9
* Combo from 2nd CH
asuka1+4,2,4sl,h, h, m5,8, 10, 26i14 i17, ,i24-9+4+17a (+8)
* Combo from 3rd CH
* Balcony break on CH
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
asuka1+4,3sl,h, m5,8, 25i14 i17, i31~33-2+29a (+20)
* Balcony Break
* Chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Last input can be held to power up
* Link to attack from Spinning Heel Drop (f+3)
asuka3+4m,M10,21i23~24 i6~8-6+25a
* Spike
* Cancel to FC with D
* r44 on grounded hit
<div class="plainlist">
* Low crush 5~33
* fs34~36</div>
asukaf+1m17i20-7+4
asukaf+1,3m, m17, 17i20, i21~22-5+6+14c
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukaf+2M20i17~18-18+33a (+23)
* Cancel to r11 FC with D
* Gain NWG on hit with 1
* hit advantage becomes +26a (+16) on NWG gain
asukaf+3m24i31~i33-2~+0+29a (+20)
* Balcony Break
* Chip damage on block
* Cancel to r33 with B
asukaf+3*m26i52~i53+6~+7+28a (+19)
* Balcony Break
* Chip damage on block
* Cancel to r55? with B
asukaf+3**m!28i70~71+28a (+19)+28a (+19)
* Balcony Break
* Cancel to r58? with B
asukaf+4h21i19~21+3+28a
* Homing
* Balcony break on CH
asukaf+1+2h26i15~16-9+19a (+9)
* Balcony Break
* +0 on block after absorbing an attack
* Chip damage on block after attack absorption
Power crush 7~14
asukaf+2+3h21i23~24+0+25a
* Balcony Break
* Sabaki, parries high or mid punches
* +51a on a successful parry
Parry state 4~15
asukaf+3+4M27i29~30-1+18a (+9)
* Balcony Break
* Chip damage on block
* Gain NWG on hit
* -2a (-11) on hit after NWG gain
asukadf+1m10i13~14-3+8
asukadf+1,2m, h,t10, 13,25i13~14, i22-3+0d
* Floor Break
* Combo from 1st CH with 2f delay
* Combo from 1st hit when off-axis to the left or right
* Input can be delayed 7f
* +18a on off-axis hit, +16a on BT hit
* Transition to attack throw on standing front hit
* Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
asukadf+1,4m, m10, 22i13~14, i23~24-12+22a (+17)+59a
* Balcony Break
* Combo from 1st CH with 1f delay
* Input can be delayed 7f
asukadf+2m14i15~16-6+35a (+25)
+5s on crouch hit
asukadf+3M23i20~21-8+12a
Balcony Break
asukadf+4m16i12-9+2
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
asukad+2m18i18-4c+9c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* Gain NWG on Heat activation
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
asukadb+1m13i14-10+6
High crush 6~13
Showing 400 of 5792 moves