| Hit level | m, h,t |
|---|---|
| Damage | 10, 13,25 |
| Startup | i13~14, i22 |
| Block | -3 |
| Hit | +0d |
| Counter hit | |
| Notes | * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead |