Hit level | m, h,t |
---|---|
Damage | 10, 13,25 |
Startup | ,i22 |
Block | -3 |
Hit | +0d |
Counter hit | |
Notes | * Floor Break * Combo from 1st CH with 2f delay * Combo from 1st hit when off-axis to the left or right * Input can be delayed 7f * +18a on off-axis hit, +16a on BT hit * Transition to attack throw on standing front hit * Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead |