Hit level | m, h |
---|---|
Damage | 12, 10 |
Startup | i13~14, i30~32 |
Block | +11 MCR |
Hit | +16 MCR |
Counter hit | |
Notes | * Strong Aerial Tailspin * Balcony Break On air hit * Weapon * Combo from 1st CH with 2F delay * Interrupt with i12 from 1st block * Transition to MCR on block or hit only ** -14/-9 on an empty MCR transition * Only deals recoverable damage * 2 chip damage on block * Input delayable by 2F * Move undelayable |