Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
H.MCR.2+3 | h!,t | 23,16 | i20 | +0d | * Heat Smash * Transition to attack throw on standing or airborne hit Low crush 1~12 | ||
H.2+3 | m,h,t | 20,22,10 | i18 | +11 | +5d | * Heat Smash * Jail from 1st attack * Transition to attack throw on hit * Transition to MCR on block only * Can cancel transition to MCR on block with B at +2~+12 * 8 Chip Damage on block <div class="plainlist"> * Low crush 15~52 * fs53~55</div> | |
R.df+1+2 | m,t | 10-15,3-5,42-60 | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Base damage: 55 * Damage increases with lower health, maximum 80 damage * Opponent recovers FDFA on hit Power crush 8~20 | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, h | 5, 6 | ,i15 | -1 | +8 | * Jail from 1st attack with 3f delay | |
1,1,2 | h, h, m | 5, 6, 14 | ,i13 | -17 | +18a (+13) | * Balcony Break on airborne hit * Combo from 1st hit with 11f delay | |
1,2 | h, h | 5, 8 | ,i10 | -3 | +8 | * Jail from 1st attack with 4f delay | |
1,2,2 | h, h, h | 5, 8, 12 | ,i17 | -12 | +4 | * Combo from 1st hit with 11f delay * Jail from 2nd attack with 2f delay * Move can be delayed 9f | |
1,2,3 | h, h, m | 5, 8, 25 | ,i29~31 | +4 | +24a | * Spike * Move can be delayed 1f * Interrupt with i10 from 2nd block | |
1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | ,i36~38 | +0~+2 | +11c~+13c | * Spike * Interrupt with i7 from 3rd block | |
1,2,4 | h, h, m | 5, 8, 10 | ,i11 | -10 | +4 | * Knee * Jail from 1st attack | |
2 | h | 9 | i10 | +0 | +9 | ||
2,2 | h, h | 9, 20 | ,i17 | -13 | -2 | * Jail from 1st attack with 2f delay | |
3 | m | 16 | i17~19 | -12 | -6 | ||
3,1 | m, h | 16, 11 | ,i29~30 | +2 | +8 | Combo from 1st hit | |
3,1,2 | m, h, M | 16, 11, 20 | ,i25~28 | -11 | +72a (+56) | * Tornado * Input can be delayed 12f * Move can be delayed 4f * Interrupt with i9 from 2nd block | |
3,1,4 | m, h, m | 16, 11, 20 | ,i23~24 | -9 | +15a (+6) | +59a | * Balcony Break * Input can be delayed 12f * Move can be delayed 4f * Interrupt with i7 from 2nd block |
3,1,f,F | m, h | 16, 11 | -2 | +4 | |||
4 | h | 24 | i17~18 | -5 | +10g | * Homing * Balcony Break * 7 chip Damage on block * 10 chip Damage on block in heat | |
4~3 | M | 21 | i29-32 | -7c | +14a | Spike <div class="plainlist"> * Low crush 14~23 * fs24~26</div> | |
4~3,H.1+2 | M, SM | 21, 15 | i24~35 | +2 | +30a (-20) | * Tornado * Weapon * 4 Chip Damage on block * Consumes 220F of remaining heat time | |
1+2 | m,m | 12,25 | i17 i25~26 | -12 | +7 | * Homing * Balcony Break * Interrupt with i1 from 1st block | |
1+4 | SL,h | 5,5 | ,i16 | -3 | +4 | Jails | |
1+4,2 | SL,h, m | 5,5, 20 | ,i24~25 | -12 | +72a (+56) | * Tornado * 6 chip damage on block | |
3+4 | <div class="plainlist"> * Low crush 20~58 * fs59~61</div> | ||||||
f+2 | m | 14 | i17~18 | -8 | +3 | Spike | |
f+2,4 | m, m | 14, 17 | ,i15 | -11 | +0 | +29a (+23) | * Knee * Combo from 1st hit with 14f delay * Move can be delayed 13f * |
f+3 | * Stance moves can be delayed by 10f <div class="plainlist"> * Low crush 18~32 * fs33~35</div> | ||||||
f+4 | m | 10 | i15~16 | -12 | -1 | ||
f+4,3 | m, m | 10, 15 | ,i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 3f delay * Input can be delayed 15f * Enter FLY +36a (+26) with ub_u_uf on hit <div class="plainlist"> * ,Low crush 27~51 * ,fs52~54</div> | |
df+1 | m | 11 | i13 | -6 | +5 | +9 | |
df+1,2 | m, h | 11, 20 | ,i17 | -9 | +44d (-14) | * Balcony Break * Combo on 1st CH with 10f delay * Move can be delayed 4f | |
df+2 | m | 17 | i15 | -9 | +6 | +9 | * Enter MCR +14 with F on hit * Enter MCR +17 with F on CH * Transition to MCR on standing hit only |
df+3 | m | 12 | i16~17 | -9 | +2 | ||
df+3,2 | m, m | 12, 10 | ,i19 | -13 | -7 | Combo from 1st hit | |
df+3,2,4 | m, m, m | 12, 10, 20 | ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Input can be delayed 16f * Jails for 3?F from 2nd hit * Enter MCR +36a (+26) with ub_u_uf on hit <div class="plainlist"> * ,Low crush 27~50 * ,fs51~53</div> | |
df+4 | m | 10 | i13~14 | -9 | +2 | ||
df+4,4 | m, m | 10, 16 | ,i13~14 | -15 | -4c | * Spike * Combo from 1st hit with 10f delay * Move can be delayed 9f | |
d+1 | m | 25 | i18~19 | -14 | +20a (+10) | * Balcony Break * Damage taken during power crush state is recoverable. * -9 on block if an attack is absorbed * 10 Chip Damage on block after absorbing an attack in power crush state * 11 Chip Damage on block while in heat after absorbing an attack in power crush state Power crush 7~17 | |
d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
d+3 | L | 12 | i18~19 | -12 | -1 | +7c | Could be sidewalked left under specific circumstances. |
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
d+3+4 | m,m | 5,20 | i15-16 i15-16 | -15 | +30a (+20) | Low crush 16~30 | |
db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
db+2 | L | 15 | i21~22 | -13 | +3c | +26a | * 4 Chip Damage on block * 6 Chip Damage on block in heat High crush 6~ |
db+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
db+1+2 | m | 15 | i23~38 | -9 | +4 | * Cancel to r27 MCR with F (js27~) * Balcony Break on air hit | |
db+1+2* | m | 25 | i39~60 | +17g +24w | +7 | +37d (+29) | * Wall Crush +24g on block * Balcony Break on CH or air hit * Cancel to r27 MCR with F (js27~) * 10 Chip Damage on block * 11 Chip Damage on block while in heat |
db+1+2** | m | 42 | i61~63 | [[Devil Jin combos#Mini-combos|+10]] | +37d | * Balcony Break * Guard Break * Cancel to r27 MCR with F (js27~) * 16 Chip Damage on block * 19 Chip Damage on block while in heat | |
b+1 | h | 10 | i12 | -6 | +5 | ||
b+1,2 | h, m | 10, 20 | ,i23 | -14 | +23a (+13) | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed by 15f * Move can be delayed by 10f * Cancel to r15 -18 -7 with B | |
b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Damage taken during power crush is recoverable * 12 Chip Damage on block after absorbing an attack * 13 Chip Damage on block while in heat after absorbing an attack * r34 on hit Power crush 4~14 | |
b+2 | h | 11 | i14~16 | -13 | -2 | ||
b+2,1 | h, m | 11, 21 | ,i30-31 | -16 | +29a (+19) | * Tornado * Interrupt with i13 from 1st block * Can evade some jabs <div class="plainlist"> * ,Low crush 30~51 * ,fs52~54</div> | |
b+2,3 | h, m | 11, 23 | ,i25~127 | -14 | +8a (-1) | * Heat Engager * Heat Dash +62a (+42) on hit, +5 on block * Balcony Break * 16 Chip Damage on Heat Dash * Combo from 1st hit with 5f delay * Move can be delayed 3f <div class="plainlist"> * ,Low crush 25~47 * ,fs48~50</div> | |
b+3 | M | 24 | i29~32 | -15~-18 | +10~+13 | * Heat Engager * Heat Dash +43a (+35) on hit, +5 on block * Balcony Break * 17 Chip Damage on Heat Dash <div class="plainlist"> * Low crush 8~33 * fs34~36</div> | |
b+4 | M | 20 | i17~18 | -8 | +6 | +30a (+24) | Opponent recovers FDFA on grounded hit |
b+1+2 | m | 21 | i20~21 | -1c | +7c | +24d | * Spike * Opponent recovers FDFA on CH * 6 Chip Damage on block * 8 Chip Damage on block while in heat |
b+1+4 | m! | 60 | i63~64 | +20a (+10) | fs64~85 | ||
ub+1+2 | h! | 40 | i32~63 | +4d (-54) | +4d (-54) | * Balcony Break | |
u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * Enter FLY +35a (+25) with ub_u_uf on hit <div class="plainlist"> * Low crush 9~44 * fs45~47</div> | |
u+1+2 | h | 27 | i18-35 | Hits airborne opponents only | |||
uf+1 | h | 10 | i21~23 | +11 | +16 | * Strong Aerial Tailspin * Weapon * Balcony break on airborne hit * Transition to r20 MCR on hit or block only * 2 Chip Damage on block * 3 Chip Damage on block while in heat | |
uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing * Balcony break on airborne hit | |
uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | * Spike <div class="plainlist"> * Low crush 9~29 * fs30~32</div> |
uf+4 | m | 21 | i18 | -8 | +11 | * Heat Engager * Heat Dash +62a (+42) on hit, +5 on block * Balcony Break * 16 Chip Damage on Heat Dash Low crush 8~18 | |
uf+3+4 | m,m | 8,20 | i16~17 i13~14 | -16 | +33a (-25) | * Balcony Break <div class="plainlist"> * Low crush 10~47 * fs48~50</div> | |
uf+3+4,H.1+2 | m,m, t | 8,20, 20 | i25~50 | -15 | +0d | * 6 Chip Damage on block * Available only as combo from 1st hit * Unavailable on whiff * Transition to attack throw on hit * Consumes 250F of remaining heat time Low crush | |
1+2+3+4 | * CH state for 5 seconds * Can't block for 5 seconds <div class="plainlist"> * Low crush 6~47 * fs48~50</div> | ||||||
b,f+2 | m | 12 | i15~17 | -9 | -1 | * i16 startup when buffered * Homing at +3 and above * Can be sidestepped to the right at -2 to +2 | |
b,f+2,1 | m, m | 12, 12 | ,i14~15 | -10 | +1 | * Elbow * Combo from 1st hit with 15f delay * Jail from 1st attack with no delay * Move can be delayed 7f | |
b,f+2,1,2 | m, m, m | 12, 12, 24 | ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 8f delay * Input can be delayed 20f * Move can be delayed 15f * 7 Chip Damage on block * 10 Chip Damage on block |
b,f+2,1,4 | m, m, M | 12, 12, 21 | ,i26~29 | -8c | +14a | Spike <div class="plainlist"> * ,Low crush 12~20 * ,fs21~23</div> | |
b,f+2,1,df+2 | m, m, m | 12, 12, 20 | ,i18~19 | -13 | +25a (+8) | * Tornado * Balcony Break on grounded hit only * Combo on 2nd CH with 11f delay * Input can be delayed 20f * Input can be delayed 14f * Opponent recovers FDFA on hit | |
b,f+2,3 | m, h | 12, 24 | ,i19~20 | -9 | +9 | Combo from 1st hit with 8f delay | |
b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * 17 damage on hit with scaling * 6 Chip Damage on block * 12 Chip Damage on block while in heat <div class="plainlist"> * Low crush 24~80 * fs81~83</div> | |
b,f+1+2,2 | m, M | 6,6,6,6,6,6, 30 | ,i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit <div class="plainlist"> * ,Low crush 28~69 * ,fs70~72</div> | |
f,F+2 | m | 24 | i15~16 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break * i18 startup when unbuffered, and i16 startup when buffered * 7 Chip Damage on block * 10 Chip Damage on block while in heat * 20 Chip Damage on Heat Dash | |
f,F+4 | m | 22 | i20~21 | -6 | +16g | +55a | * Balcony Break * i23 startup when unbuffered, and i21 startup when buffered * Opponent recovers crouching on hit <div class="plainlist"> * Low crush 10~30 * fs31~33</div> |
f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | Opponent recovers FDFA on hit Low crush 5~28 | |
f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
f,n,d,DF+4,4 | L, m | 7, 28 | ,i25~26 | -16 | +4c | +14a | * Spike * Combo from 1st hit |
f,n,d,DF+4,1+2 | L, SM | 7, 9 | ,i29~40 | +58a (+42) | * Tornado * Available only on hit * Opponent recovers FUFA on hit | ||
f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat dash * Recovers in WS for 6 frames starting at frame 20 * Cancel to sidestep with u * Cancel to block with b | ||||||
f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2 * Unable to act from frames 3~26 <div class="plainlist"> * Low crush 1~20 * fs21~23</div> | ||||||
f,n,d,df:2 | h | 23 | i11~12 (i14~) | +5 | +39a (+29) | * 4 Chip Damage on block * 8 Chip Damage on block while in heat * Can also be performed with f,n,df#2 (i13~) | |
f,n,d,df+1 | m | 30 | i22~24 | -16 | +29a (+19) | <div class="plainlist"> * Low crush 22~43 * fs44~46</div> | |
f,n,d,df+1,UF | m, t | 30, 10 | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | |||
f,n,d,df+2 | h | 20 | i11~12 (i15~) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 8 Chip Damage on block while in heat | |
f,n,d,df+3 | M | 25 | i26~28 | -8c | +16a | * Spike * 7 Chip Damage on block * 10 Chip Damage on block while in heat Low crush 5~28 | |
f,n,d,df+1+2 | m | 25 | i26~27 | -9 | +12a (+3) | +34a | * Homing * Balcony Break * 7 Chip Damage on block * 10 Chip Damage on block while in heat * Opponent recovers FUFA on CH |
f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | * Balcony Break * 9 Chip Damage on block * 12 Chip Damage on block while in heat <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
ws1,1 | m, h | 12, 10 | ,i30~32 | +11 | +16 | * Balcony Break On air hit * Weapon * Combo from 1st CH with 1f delay * Transition to MCR on hit or block only * 2 Chip Damage on block * 3 Chip Damage on block while in heat | |
ws1,2 | m, m | 12, 15 | ,i22 | -11 | +6 | +10 | * Enter MCR +14 with F on hit * Enter MCR +17 with F on CH * Combos from 1st hit with 7f delay * Input can be delayed 10f * Move can be delayed 9f |
ws2 | m | 20 | i15~16 | -12 | +72a (+56) | * Tornado * 6 Chip Damage on block * 8 Chip Damage on block while in heat | |
ws3 | m | 16 | i14 | -11 | +9 | +14 | * Knee * Enter MCR +14 with F on hit * Enter MCR +23 with F on CH |
ws4 | m | 10 | i11~12 | -3 | +8 | ||
ws4,4 | m, M | 10, 20 | ,i27~28 | -16 | +4c | * Spike * Combo from 1st hit | |
SS.2 | m | 25 | i17~18 | -22 | +72a | Transition to Hell's Gate on hit with U | |
SS.2,U | m!,M! | 37,27 | i37~38 i22~60 | -5a | * Only available as combo from 1st hit * 48 damage with scaling | ||
(back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8 | Low crush 14~45 | |
FLY.1 | h | 20 | i18~19 | -3 | +67a (+47) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 1~12 * fs13~15</div> | |
FLY.2 | h!,t | 20,20 | i36 | +0d | * Floor Break * Transition to attack throw on front standing or airborne hit * +1a (-8) on BT hit <div class="plainlist"> * Low crush 1~60 * fs61~63</div> | ||
FLY.3 | M | 30 | i15~22 | -15~-8 | +35d (-24) | * Balcony Break * Spike | |
FLY.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
FLY.4,2 | M, m | 10, 20 | ,i22~23 | +52a (+7) | Available only on hit | ||
FLY.4,2,1+2 | M, m, m!,M! | 10, 20, 15 | ,i27~28 i22~60 | -6a | Available only on hit | ||
FLY.1+2 | M! | 30 | i50~100 | -46(-104) | Balcony Break <div class="plainlist"> * Low crush 1~111 * fs112~114</div> | ||
FLY.f+1+2 | M! | 30 | i32~75 | -39a (-97) | * Balcony Break * Recovers front-facing when done from BT FLY ,Low crush 1~ | ||
FUFT.u+3+4 | FUFA shift to Fly leaves attacker in backturn | ||||||
MCR.1 | m | 20 | i22 | +8 | +20d | * Spike * Opponent recovers FDFA on hit * 6 Chip Damage on block * 8 Chip Damage on block while in heat <div class="plainlist"> * Low crush 1~38 * fs39~41</div> | |
MCR.2 | m | 12 | i15~16 | -13 | -5 | Homing <div class="plainlist"> * Low crush 1~37 * fs38~40</div> | |
MCR.2,2 | m, M | 12, 20 | ,i24-26 | -14c | +2a | * Heat Engager * Heat Dash +67a (+50) on hit, +5 on block * Spike * 16 Chip Damage on blocked Heat Dash * Combo from 1st hit * Opponent recovers FDFA on hit <div class="plainlist"> * ,Low crush 1~17 * ,fs18~20</div> | |
MCR.3 | SM | 26 | i23 | -7 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Opponent recovers FDFA on hit * 7 Chip Damage on block * 10 Chip Damage on block while in heat <div class="plainlist"> * Low crush 1~19 * fs20~22</div> |
MCR.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
MCR.4,2 | M, m | 10, 20 | ,i22~23 | +52a (+7) | Available only on hit | ||
MCR.4,2,1+2 | M, m, m!,M! | 10, 20, 15 | ,i27~28 i22~60 | -6a | Available only on hit | ||
OTG.d+1+2 | L | 25 | i23~31 | -14 | +5a | * Weapon * Balcony break on CH | |
b,f+2,1,4,H.1+2 | m, m, M, SM | 12, 12, 21, 15 | i24~35 | +2 | +59a(+43) | * Balcony Break * Tornado * Weapon * 4 Chip Damage on block * Consumes 220F of remaining heat time | |
f,n,d,df+1+2,H.1+2 | m, SM | 25, 20 | i25~36 | +2 | +60a(+44) | * Tornado * Weapon * 6 Chip Damage on block * Consumes 220F of remaining heat time | |
1+3 | t | 35 | i12~14 | +0 BT | +2d | * Homing * Throw break: 1 or 2 * Can be done from FC | |
2+4 | t | 35 | i12~14 | -3 | +0d | * Homing * Throw break 1 or 2 * Side switch on hit * Opponent recovers FUFA on hit * Can be done from FC | |
Back Throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
Left Throw | t | 43 | -3 | +1d | * Throw break 1 * Opponent recovers FUFA on hit | ||
Right Throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit * Opponent recovers FDFA on hit | ||
df+2+3 | t | 40 | i12 | -2 | -6d | * Floor Break * Throw break 2 * Can be done from FC | |
f,hcf+1+2 | t | 45 | i12 | -6 | +0d | * Throw break 1+2 * Side switch on hit when done on opponent's front and left sides from P1 side * Sideswap on hit when done on opponent's left side from P2 side * Can be done from FC | |
qcb+1+3 | t | 40 | i12 | -2 | +0d | * Throw break 1 * Opponent recovers FUFA on hit * Can be done from FC | |
uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break * Throw break 1+2 * Side switch on throw break * Can be done from FC |