Hit level | m, m |
---|---|
Damage | 12, 15 |
Startup | i13~14, i22 |
Block | -11 |
Hit | +6 |
Counter hit | +10 |
Notes | * Transition to MCR with F on hit or CH (+14/+17) ** -11/-8 on an empty MCR transition * Combos from 1st hit with 7F delay * Combos from 1st CH with 11F delay * Interrupt with i4 from 1st block (trade with i5) * Input can be delayed 11F * Move can be delayed 9F |