mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jack-8f,F+1+4m (l)25i21-82-88
* Low attack on landing
(-110 oB, -65 oH)
Low crush
yoshimitsuB+1,1,1,1,1,1h,h,h,h,h,h8,9,10,12,14,16,i11~12-73-71-67
jack-8db+1+2l,l8,21i18-70-5d
*
yoshimitsu4,4,2,2,NSS.1h,h,m,h,m12,12,5,6,30,i67-54-17a
alisaDES.f+1+2,1+2m,m,m,m,m,m,m,m,m34,20,i20~26-53+41
* Weapon
* 6 chip damage on block
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* on whiff: Low crush 9~31 fs32~34
* oh hit/block: Low crush 9~61 fs62~64
</div>
zafinawr4l21i14~30-52-7d
* Transition to -52, -7BT with U
* Transition to -52, -7 TRT with D
High crush
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
Low crush 16~35 fs36~62 FDFA 63~92
yoshimitsuDB+2,2,2,2,2,2m,m,m,m,m,m8,7,6,5,4,3,i10~14-49-37
Combo from 5th CH
jack-8SIT.1l10i19-48-37
*
jack-8SIT.1,2l,l1010i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1l,l,l101010i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1,2l,l,l,l10101010i15-47-36
* Combos from 1st hit
* Alternate input SIT.2,1,2,1
jack-8df+2,1*m,h13,16i35-46+69a (+53)
* Tornado
* Transition to GMH with D
** (+70a (+54) oH))
jack-8SIT.1+2m21i24-44-12d
*
raven3~4,Fm,M10,16-39~-36-8
Will phase through opponent up-close
,Low crush 13~41 fs42~44
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisab+4,4m,M17,17,i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* ,Low crush 25~62
* ,fs63~65</div>
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
junIZU.4L15i21~22-37~-36-1c~+0c+23a
High crush 13~
lawdb+4l20i26-37+15a
Homing
High crush 6~
lawb+2,3,d+4m,l,l12,10,23i34-37+11a
Delay-able
High crush
ninadf+3+4L20i31~35-37+14a+27a
* Powered up input: d,DF+4
High crush 4~
ninad,DF+4L20i20~24-37+14a+27a
Powered-up version of df+3+4
High crush 1~
ninaFC.df+4L20i31~35-37+14a+27a
* Alternate input: df+3+4
* Powered up input: d,DF+4
High crush 4~
ravenBT.3,4,4,Fh,m,M10,17,21-36
Will phase through opponent up-close
,Low crush 18~49 fs50~52
ravenBT.f+3+4,FM24-36-22
Will phase through opponent up-close
,Low crush 18~49 fs50~52
bryanub+1+2,1,2,1,2,1,2,1,2,1,4m,m,m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2,2,14i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
* Chip damage on block
alisaDBT.f+2,2L,m16,14 (9)i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
<div class="plainlist">
* ,Low crush 35~67
* ,fs68~70</div>
jack-8db+2*l30i36-33+17d
* Chip damage on block (9)
xiaoyuAOP.3+4l22i23-33+1d
* Recovers in FUFT when blocked
jack-8df+2,1m,h13,16i21-32+40a (+22)
* Transition to GMH with D
** (+45a (+27) oH)
* Can be charged to power up
azucenaLIB.d+4L14i19~20-31-2
devil-jinb,f+1+2,2m,M6,6,6,6,6,6,30,i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 28~69
* ,fs70~72</div>
dragunovdb+3+4L23i20~21-31+3+24a
fengf+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
High crush 10
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
fengKNP.4l10i18-31c-4
jin2,1,4~4h,m,l9,9,20i20~21-31+16d
Interruptable by i16 after 2nd on block
jinws1,3,2,1,4m,h,m,m,l7,8,4,3,5i20-31+8
jinCD.DF+4l12i20~i21-31~-30+8~+9
larsf,F+4l12i21-31+5
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
leroyHRM.b+3l12i20~21-31-9
pauld+1,4M,L16,15,i19-31c-17+14a FUFA
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
yoshimitsuf,F+3+4,1+2m,m15,15,i12~18-31~-25-2a (-12)
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r? IND on self wallsplat
,Low crush 24~46 fs47~90
yoshimitsuIND.3m15i12~18-31~-25-2a (-12)
* Balcony Break
* Automatically recovers to r? IND on self wallsplat
* Tremendous forward travel
,Low crush 12~34 fs35~90
kumaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
pandaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
ravenb+2,2,1+2h,m,L12,17,20,i20~21-30~-29+3d
* Combo from 2nd CH
,High crush 18~29
zafinaMNT.4,3l,m13,23i27-30+32a(+22)
* Tornado
devil-jinFLY.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
devil-jinMCR.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
kingd+3+4,4,4l,l,l14,7,7i29-29+7
* Combo from 2nd hit on CH.
kumaHBS.b+1+2,1+2l,l16,33i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
pandaHBS.b+1+2,1+2l,l16,33i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
High crush
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
victorIAI.d+1+2ll10,20i20~21,i14~15-29-3-3
kumab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
pandab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
lidiaf,F+4,3m,m12,16,i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit
Low crush 27~46 fs47~49
yoshimitsuB+1,1,DB+3,3,3h,h,l,l,l8,9,7,5,5,i9~11-27~-25-15~-13
* Alternate inputs:
* b+1,DB+3,3,3
* b+1,1,DB+3,3,3
,High crush 1~
asukaf+1,4m,L17,26,i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
bryandf+3L20i29~30-26+70a (+54)
* Homing
* Insta Tornado launch
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2,2i5-26-15
* Combo from 1st hit
* Chip damage on block
claudiof+2,2h,m9,20,i14-26+18a (-13)
* Grants STB on hit
* Combo from 1st hit
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit [[Dragunov combos#Staples|+67a (+51)]]
High crush
dragunovb+2,1,3m,h,l14,11,17,i29~31-26-2c+1d
* Clean hit +4
* Shift to [[Dragunov movelist#Dragunov.FDFT.3 (Close)|Clipping Heel Hook]] on close range CH
eddyRLX.3L12i16~17-26c-4+27a
Shift to FC
feng3~4,3m,l27,11i18~20-26+19d (+12)
* Combo from 1st hit
fengdb+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush
jinFC.df+4l20i25~i26-26+22a~+23a
kingd+3+4,4,4,4l,l,l,l,l14,7,7,4,3i29,i29-26+15
* Only available if 1st hit on CH.
* Last 3 kicks are combo.
* 5 kicks combo is impossible.
larsdb+4l19i21~22-26+5c+29a
High crush
larsuf+3mm26 (9)i16~17-26+33a (+15)
* Alternate input: ub+3, u+3
leoFC.df+3L20i21~23-26~-24+37a
leoKNK.3+4L24i24-26+19d
High crush 8~
leroy1+4l16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
lidiaFC.df+3L16i20-26+2c
* [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage
High crush 1~
liliBT.d+3+4L25i20-26+19d
BT on hit only
High crush 8~
liliBT.d+3+4,FL25-26+18d
High crush
ravenBT.d+3l2125f(2)-26KDNKDN
TC from 4F to 5F
TC,5F
ravenBT.d+3L16i25~27-26~-24+0~+2
Clean hit +74a (+58), 20 damage
High crush 4~48
reinaSSH.3L26i32-26-4c
High crush
reinaOTG.d+4,1L,L14,17,i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 for 20 dmg
* Jails from 1st block
* Combo from 1st hit
reinaf+1+2,3m,L22,26,i32-26-4
reinaSSH.3l26i22-26-4c
reinaOTG.d+4,1L,L11,16,i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 for 3 extra damage
* Jails from 1st block
* Combo from 1st hit
victordb+4l17i20~21-26+4c+49a
High crush 6
xiaoyuBT.d+4l20i24-26+73a (+57)+73a (+57)
* Instant Tornado
* Has clean hit effect
High crush
yoshimitsuDB+3,3,3,3,3,3l,l,l,l,l,l8,7,7,5,5,5,i9~11-26~-24-15~-13
* Combo from 5th CH
,High crush 1~
yoshimitsuFC.df+4L18i18~19-26~-25+4c~+5c+31a
* Homing
* Transition to r24 IND with d+3+4, +8 hit, +35a CH
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]
High crush 1~
yoshimitsuIND.4L18i47~48-26~-25+4c~+5c
* Homing
* Transition to r24 IND with d+3+4, +8 hit, +35a CH
High crush 1~
yoshimitsuNSS.FC.df+3L12i20~21-26~-25+67a (+51)
High crush 1~
zafinaFC.df+3l15i23~24-26+14d
* On hit or whiff, hold D to transition to MNT (becomes +13d)
High crush 1~
devil-jinu+4m22i20~21-25+15a (+5)
* Tornado
* Enter FLY +35a (+25) with ub_u_uf on hit
<div class="plainlist">
* Low crush 9~44
* fs45~47</div>
jund+3+4l,h5,20i14 i24~27-25-6 (high blocked)+30a (+20)
Combo from 1st CH
Low crush 5~45, Low crush 1~27 fs28~30
kingd+3+4l14i16-25-9
* CH enable 2 more Ali Kicks.
kingd+3+4,4l,l14,7i29-25-9
* Combo from 1st hit on CH.
kingFUFT.b+3+4m25i16~28-25+4a(-6)
Balcony Break
* Faster than normal spring kick and knocks down.
kumaHBS.b+1+2l16i26~29-25c+14a
* Transition to HBS with input D or 3+4
pandaHBS.b+1+2l16i26~29-25c+14a
* Transition to HBS with input D or 3+4
paul1,2,3h,h,m5,12,7,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to [[Paul_movelist#10 Strings|10 strings]]
ravenb+4,B+4~3,3+4m,M,L,m13,24,11,15,i26~30-25~-21+6a
* Combo from 2nd hit with 4f delay
* Input can be delayed 7f
ravenuf+3+4,3+4m,m17,15,i20~24-25~-21+6a
yoshimitsuDB+3l8i18~19-25~-24-14~-13
High crush 6~
yoshimitsuFC.db+3l8i18~19-25~-24-14~-13
Leads to db+3 extensions
High crush 1~
zafinaSCR.d+4l20i24~30-25-4d
* Can hold D to transition to MNT (remains -25/-4d)
eddyf+4,3+4m,L13,14,i22~24-24c+12a
eddyb+1,4,3+4m,m,L15,10,7,7,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
kingd+1+2m21i23-24+45a(+35)
* Tornado
* Duck high and launch, very punishable.
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush
leob+1+2m15i17~18-24~-23-11
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
yoshimitsu4,4,2,2h,h,m,h12,12,5,6,i22~23-24-13
* Combo from 3rd hit
* Opponent recovers BT on hit
asuka1+4,2,d+4sl,h,h,L5,8,10,15,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
devil-jinf,n,d,DF+3L24i33~34-23-2a
Opponent recovers FDFA on hit
Low crush 5~28
devil-jinf,n,d,DF+4L7i16-23c-5c
hwoarangH.RFS.d+4l20i20~21-23+7
* Shifts to Right Stance
* Partially uses remaining Heat time
hwoarangRFS.d+4l15i20~21-23+7
* Shifts to Right Stance
jack-8df+3+4m28i13-23+10a (+1)
Balcony Break
jack-8ws1+2,1+2,1+2m,m,l14,12,14i27-23+6d
* Balcony Break
* Combos from 1st hit
jinH.db+1+2,4m,l0,10i16-23+22a+22a
*4 Recoverable Damage on block
jinH.db+1+2,4,4m,l,m0,10,19i25~26-23+20d (-15)+20d (-15)
* Floor Break
jinH.db+1+2,DF+3m,l0,24i33~34-23-2d-2d
*10 Recoverable Damage on block
jun1+4,2,d+4SL,h,h,L5,8,10,15,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
kazuyauf+4,4m,l16,12-23+29a
Combo from 1st CH
kazuyauf+4,4,4m,l,l16,12,10-23+17a (+10)
kazuyaf,n,d,df+4l15i16-23-3c+20a
kumaf+3+4l20i28~30-23+6a
High crush
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
lawFC.df,d,df+3l20i16~20-23+13
* Alternate input df+3 in Slide Step
ninauf+3+4,t,18i23-23a~-16a+9a (-1)
* Transitions to throw on front hit
* Throw break 2
Low crush 3~
ninauf+3+4m,t20,13i23~30-23a~-16a+9a (-1)
* Balcony Break
* Transition to throw on close range front hit
Low crush 3~
pandaf+3+4l20i28~30-23+6a
High crush
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
ravenH.FC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Recover Heat on hit
High crush 1~17
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Power up during Heat
High crush 1~17
reinaWGS.DF+4l6i16-23+2c
* 8 dmg if manual CD
reinaWGS.DF+4,4l,l6,16,i17~18-23+2+23a
* Combo from 1st hit
High crush
shaheenFC.df,d,DF+3l20i16~20-23a+7
* Transition to SNK on hit
reinaWGS.DF+4l6i16-23+2c
reinaWGS.DF+4,4l,l6,16,i17~18-23+2+23a
* Combo from 1st hit
victorFC.1+2lh10,10i16,i10~11-23, -13+0+0
xiaoyudf+3l23i29-23+71a (+55)
* Homing
* Tornado
* Cancel into BT with B
* On hit, transition to AOP with D
* [[Snake_Edge|Snake Edge]]
zafinaSCR.df+3l10i28~30-23-10c
* Homing
zafinaSCR.df+3,3l,l10,10i29~31-23+54a(+38)
* Homing
* Launches into Tornado
** Does not apply Tornado mid-combo
devil-jinf+4,3m,m10,15,i26~27-22+18a (+8)
* Tornado
* Combo on 1st CH with 3f delay
* Input can be delayed 15f
* Enter FLY +36a (+26) with ub_u_uf on hit
<div class="plainlist">
* ,Low crush 27~51
* ,fs52~54</div>
devil-jindf+3,2,4m,m,m12,10,20,i26-27-22+18a (+8)
* Tornado
* Combo from 2nd CH with 4f delay
* Input can be delayed 16f
* Enter MCR +36a (+26) with ub_u_uf on hit
<div class="plainlist">
* ,Low crush 27~50
* ,fs51~53</div>
devil-jinSS.2m25i17~18-22+72a
Transition to Hell's Gate on hit with U
reinaWGS.1m24i19~21-22+24a (+14)
* 26 dmg if manual CD
High crush
reinaWGS.DF+4,2l,h6,20,i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
reinaWGS.1m20i19~21-22+24 (+14)
reinaWGS.DF+4,2l,h6,20,i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
xiaoyuf+3,1,4m,m,m14,8,20i26-22+62a (+46)
* Tornado
* Instant Tornado
* Combos from 2nd hit CH
yoshimitsu4,4,2h,h,m12,12,5,i30~31-22-12
Yoshimitsu recovers sideturned on block
zafinad+2,4m,m17,10i26-22-4-4c
* Floor Break
* Transition to -22, -4 TRT with D
zafinaMNT.d+4l19i20~27-22~-15+4c~+11c+19a~+26a
* Evasive (can go under mids)
high crush
zafinaTRT.4m10i26-22-4b-4c
* Can hold D to transition to TRT instead of MNT
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
High crush 6~21
eddyFC.df+4L25i24~25-21c+9+30a
Shift to HSP
jack-8FC.df+1m5i23-21-11c
*
jack-8FC.df+1,2m,m5,8i16-21-11c
* Combos from 1st hit
junws3+4m23i18~19-21~-20+38a (+28)
Tornado
fs15~36
kingJGR.4L20i20~24-21+0c
Low crush 7~23 fs24~
lawws3+4m30i14-21+0a (-17)
Balcony Break
Low crush
leews3m16i10-21-10
*
lilid+3+4m23i17-21+45a (+35)
liliuf+3+4,3+4m,m15,23i19-21+45a (+35)
* Tornado
liliws3m25i15-21+62a (+46)
* Instant
Tornado
Low crush
paulqcb+3L14i18~19-21c-10g+21a
High crush 1~
victorb+1+4m24i26~27-21+37 (+6)+37 (+6)
zafinaTRT.d+1+2l20i25-21+10d
asukab+3,2m,M15,20,i17~18-20+33a (+23)
* Cancel to r11 with D
* Gain NWG on hit with 1
* Interrupt with i23 on 1st block
jack-8db+3l15i21-20-9
*
junuf+4m10i16~18-20~-18-9~-7
Low crush 10~40 fs41~43
junws1,4,1+2h,m,m14,16,28,i25~26-20~-19+16a (+11)
* Balcony Break
* Combo from 2nd CH
junMIA.2sm30i16-20+26a (+0)
* Heat Engager
* Balcony Break
* Chip damage (9) on block
* Deals 6 damage to self (4 recoverable)
* Unparryable
kumab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
larsd+1+2l25i24~25-20+9d
leeD+4,4,4,4l,l,l,m7,8,5,21i24-20+11a (+2)
* Balcony Break
* Transition to -11, +20a (+11) HMS with 3
* Combos from 3rd hit CH
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
lilif+3+4,3,4m,M,M6,20,20i19-20+10 (+3)
* Combos from 1st hit
Low crush
ninaqcf+3L17i19~28-20~-11+0~+9+21a
High crush 10~49
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
ravenBT.3+4m,m5,20i15 i34~35-20~-19+43a (+39)
Second kick's frame advantage on hit: +34a (+24)
Low crush 13~31 fs32~34
ravenBT.b+2,3m,m,m17,5,20,i20 i39~40-20~-19+42a (+38)
* Combo from 1st CH
* Second kick's frame advantage on hit: +34a (+24)
,Low crush 18~36 fs37~39
reinaWRA.4,2,2,1+2M,M,m,h,m6,8,8,4,22,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Combo from 4th hit without delay
* Can be delayed
reinaWRA.4,2,2,1+2m,m,m,h,m6,8,8,4,22,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Can be delayed
victoru+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
yoshimitsuB+1,1,DB+3h,h,l8,9,7,i13~14-20~-19-9~-8
* Alternate inputs:
* b+1,db+3 (Combos)
* b+1,1,db+3 (Combos)
High crush 10~
yoshimitsuf,F+3+4m15i22~24-20~-18-9c~-7c
* Spike
* Cannot be buffered
* Visually similar to f,F+1+2
Low crush 10~27 fs28~30
asukab+3m15i16~17-19+22a (+12)
<div class="plainlist">
* Low crush 10~37
* fs38~40</div>
azucenaBT.1,2~Fh9-19~-18-13~-12
bryanb,B+4m24i21~33-19-7
fengf+2,1,2m,m,m10,10,28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
fengdf+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
fengb+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5 +18 at wall, +43d (+35)
* Balcony Break
hwoarangb+3m17i16~17-19+35 (+25)
* Tornado
jack-8db+3,4,3l,l,l15,12,12i27-19-8
*
jack-8db+3,4,3,4,3l,l,l,l,l15,12,12,12,12i27-19-8
*
jack-8b+1+2m28i14-19-1d (-10)
* Heat Engager
* Heat Dash +5, +43d(+35)
* Balcony Break
jack-8f,F+1+2,1+2m,l20,21i28-19+13d
High crush
jind+3+4m,m5,15i15-19+32a (+22)
Low crush
junb+3m20i16~17-19~-18+22a (+12)
Low crush 10~37 fs38~40
junFC.df+1sl,m6,30i10 i25~26-19~-18+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~
kazuyadf+3+4,1,2m,h,m,sm,sm7,9,15,14,25i20-19+7 (-10)
* Balcony Break
* Chip damage when guarded
kazuyadb+1,2m,m,m7,8,15i20-19+9a (-8)
* Heat Engager
* Heat Dash +35a on hit
* Balcony Break
* Chip damage when guarded
* Combos from first hit
kazuyaDVK.db+3+4l0i24-19+2
* Partially uses remaining Heat time
kazuyaDVK.db+3+4,DFl,sp0,0-19+11
* Partially uses remaining Heat time
kazuyaDVK.f,n,d,df+4,1,1l,m,m,th15,23,16,15i16-19+0
* Partially uses remaining Heat time
kumaf,F+2m23i19~21-19+45a (+35)
leews3,3,DF+3m,m,m16,11,10i26-19-8
* Combos from 2nd hit CH
leews3,3,D+3m,m,l16,11,8i26-19-8
* Combos from 2nd hit CH
ninauf+4,3h,L23,10,i18-19-8
Combo from 1st CH
,High crush 17~46
pandaf,F+2m23i19~21-19+45a (+35)
paulf,F+2,2m,L14,21,i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
High crush 33~83
ravenb+2,2,3h,m,M12,17,20i21~22-19~-18+12a (-5)+26a (+16)
* Balcony Break
* Combo from 2nd CH
* Grounded hit can be inconsistent
reinaOTG.d+4L14i19-19-8 / -8a (-16)
22 dmg if done with input OTG.d+4 alone
stevePAB.b+1m15i17-19-6
reinaOTG.d+4L11i19-19-8 / -8a (16)
victoruf+4m,sm12,16i15~17-19+73 (+57)+73 (+57)
* Tornado
* Alternate input: ub+4 or u+4
Low crush 14
victorIAI.1,2m,m9,15,i22~24-19+25a (+10)+25a (+10)
* Hit Confirmable 11F
Low crush
yoshimitsuDB+3,3l,l8,7,i15~17-19~-17-7~-5
* Combo from 1st hit
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3l,l,l8,7,7,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3,3l,l,l,l8,7,7,5,i15~17-19~-17-7~-5
* Combo from 3rd CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3,3,3l,l,l,l,l8,7,7,5,5,i15~17-19~-17-7~-5
* Combo from 4th CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuB+1,1,DB+3,3h,h,l,l8,9,7,5,i15~17-19~-17-7~-5
* Transition to r20 IND with d+3+4
* Alternate inputs:
* b+1,DB+3,3 (Combos)
* b+1,1,DB+3,3
,High crush 1~
yoshimitsuub+4m17i20~22-19~-17+12a (+2)
* Balcony Break
* Spike
Low crush 9~32 fs33~35
zafinad+4l8i17~18-19-3+7
zafinaMNT.4l13i17~18-19-3+7
*Hold D to transition to TRT
alisadb+2m10i18~19-18-5
alisaf,F+2m18i16~17-18+5a
* Balcony Break
alisaSBT.1,2,1,3+4m,m,m,m,m12,13,7,33,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
<div class="plainlist">
* ,Low crush 26~150
* ,fs151~153</div>
asukaf+2M20i17~18-18+33a (+23)
* Cancel to r11 FC with D
* Gain NWG on hit with 1
* hit advantage becomes +26a (+16) on NWG gain
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
azucena3,2~Fm11-18-7
Listed parry state is at earliest cancel
<div class="plainlist">
* ,Parry state 36~ on whiff
* ,Parry state 17~ on block
* ,Parry state 6~ on hit
</div>
claudiof+2,1,1+2h,m,m9,12,25,i21~22-18+7a (-2)
* Balcony Break
* Can be delayed 14F
* Combo from 1st or 2nd CH
claudiof+1+2m8i16-18-7
claudiod+1+2m28i13~14-18+7a (-2)
* Balcony Break
* Same move as BT.1+2
claudiof,F+2m14i14~16-18-7
* Same move as FC.df+2
* Cannot be buffered
claudioFC.df+2m14i14~16-18-7
* Same move as f,F+2
eddydf+3m17i15~18-18+31a(+21)
Tornado
eddydb+2L10i18~19-18c-7
eddydb+2,3L,m10,23,i27~28-18+64(+49)
* Tornado
* Combos from 1st CH
eddyuf+3,3m,m15,20,i21~24-18+31a(+21)
Tornado
eddyws2m20i15~16-18+51
eddyRLX.3+4m24i17~18-18+29a(+19)
Tornado
hwoarangCD.4m18i16-18+53 (+43)
* Tornado
* Also possible during Right Stance
jack-8df+1,2,1,2m,h,h,h1210,2,20i9-18+35d (-23)
* Balcony Break
* On air hit +12 (+5)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8d+1+2m28i27-18+42a (+32)
*
High crush 6
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
jack-8FC.1+2,1+2l,m2123i40-18+42a (+32)
* Combos from 1st hit
junf+2M20i17~18-18~-17+33a (+23)
Cancel to r11 FC with D
kazuyaws2m25i16-18+57a
Homing
kumad,df,f+2,2m,l15,22,i33~34-18+40a
* Chip damage on block
kumaROL.3l20i18~26-18+33a
Recovers in FUFT
larsf+1+4m28i13~14-18+18 (+8)
* Balcony Break
larsf,n,b+2,1m,m10,10,i16-18+47a (+39)
lawb+3+4m25i23-18+16a (+6)
* Balcony Break
* Can be done from DSS
lawws2m20i15-18+31a (+21)
leef+3m6i15-18-7
leef+3,3m,m6,3i8-18-7
Combos from 1st hit
leef+3,3,3m,m,m6,3,3i8-18-7
Combos from 1st hit
leef+3,3,3,3m,m,m,m6,3,3,3i8-18-7
Combos from 1st hit
leef+3,3,3,3,3m,m,m,m,h6,3,3,3,3i8-18+13a (+3)
Combos from 1st hit
leroydf+2,1+2m,hm7,5,10-18+33 (+23)
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
lilidb+3+4L20i24-18+3d+33a
High crush
liliFC.df+3L19i23-18-2+26a
alternate input: d,DF+3
High crush
pandad,df,f+2,2m,l15,22,i33~34-18+40a
* Chip damage on block
pandaROL.3l20i18~26-18+33a
Recovers in FUFT
pauld+4,2L,m9,23,i21-18-9
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
pauldb+3L12i15~i17-18c-4
High crush
ravenBT.f,F+3+4L17i23~30-18~-11+24a
fs13~21 High crush 18~49
reinaWRA.4,2M,M,m6,8,8,i15-18-7
* Jails from 2nd block
* Hit-confirmable from 2nd hit
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
steved+2l11i17-18-5
High crush 6~
steveqcf+2l18i19-18+2c
* Input F transitions to PAB
steveSWY.2m30i17-18+36a
High crush
reinaWRA.4,2m,m,m6,8,8,i15-18-7
* Jails from 2nd block
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
victorIAI.1,2,2m,m,m9,15,16,i23~24-18c+8a (-27)+8a (-27)
* Spike
* Deals chip damage on block
xiaoyuWhile landing 3l19i15-18+27a
*
xiaoyuuf,n,4m20i23-18+27a (+17)
*
Low crush
xiaoyuFC.3,2,1,4l,h,h,m11,6,6,12i18-18+33a (+23)
* Combos from 3rd hit CH
xiaoyuBT.2,1,4h,h,m9,8,15i18-18+33a (+23)
*
xiaoyuBT.4m13i13-18+33a (+23)
*
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
High crush 4~
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
yoshimitsuNSS.1+2+3h25i22~40-18~+0+26d (-32)
Balcony Break
zafinaf+2m17i19-18-9+52a
zafinaf+2,3,4m,h,m17,12,25i28~29-18+18d(8)
Balcony Break
zafinaSCR.4m20i15~16-18+58a(+42)
* Tornado
Power crush ?~
alisadb+4L23i24~25-17+9a
High crush 6~
alisab+3+4m22i18~19-17+32a (+22)
Tornado
<div class="plainlist">
* Low crush 6~35
* fs36~53</div>
alisaFC.d+3L10i16-17-6
High crush 1~
asuka2,3h,m9,16,i22~23-17+14g
* Balcony Break
* Combo from 1st hit with 1f delay
* Opponent recovers crouching on hit
<div class="plainlist">
* ,Low crush 18~41
* ,fs42~44</div>
asukahFC.3L10i16-17-6
High crush 1~
azucenaFC.d+3L10i16-17-6
High crush 1~
claudiod+3l12i16-17-6
High crush 4~
claudioSTB.4,2h,sm13,32i12,i28-36-17+27(+1)
* Tornado
* Chip damage when guarded
devil-jin1,1,2h,h,m5,6,14,i13-17+18a (+13)
* Balcony Break on airborne hit
* Combo from 1st hit with 11f delay
devil-jindb+3L10i16-17-6
High crush 4~
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* 17 damage on hit with scaling
* 6 Chip Damage on block
* 12 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 24~80
* fs81~83</div>
dragunovu+3m16i17~21-17-6
Balcony Break
Low crush
eddyub+4m12i19~21-17-6
fengdb+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
hwoarangd+4l7i19-17-6
* Also possible during Right Stance
hwoarangLFS.d+3l7i16-17-6
jack-81+4,df+1m21i20~23-17+52a (+42)
* Tornado
* Non just frame version of 1+4:df+1
* Alternate input hcf,df+1 to power up
jack-81+4:df+1m30i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of 1+4,df+1
* Alternate input hcf:df+1 to power up
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
High crush 4
jack-8HCF,df+1m25i20~23-17+52a (+42)
* Tornado
* Non blue spark version, for a just frame version search "emgf"
* Alternate input 1+4,df+1
jack-8HCF:df+1m36i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of hcf,df+1, for a normal version search "one"
* Alternate input 1+4:df+1
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
jack-8GMH.f+1m26i20-17+66a (+50)
* Tornado
* Instant Tornado
kazuya1,1,2h,h,m5,6,12,i13-17+20a(+15)
* Combo from 1st hit
* Can be delayed 11F
* Balcony Break on Air hit
kazuyad+3l10i16-17-6
High crush 4~
kazuyad+4l6i12-17-4
High crush 4~
kazuyauf+4,4,4,4m,l,l,m16,12,10,20-17+19a (+12)
Balcony Break
kazuyaFC.3l10i16-17-6
High crush
kazuyaFC.4l6i12-17-4
High crush
kazuyaDVK.1,1,2,Fh,h,m,th5,6,12,8i10-17+5
* Jails
* Partially uses remaining Heat time
* Only on hit
kazuyaDVK.f,n,d,df+4,1,1,Bl,m,m,th,sp15,23,16,15,0i16-17+17a (+10)
kingdb+4l20i29~31-17-3d+27d
* Hits OTG.
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
kinguf+2m35i47~53-17c-7d/-4c
* Hits OTG.
* u+2 to jump vertical, ub+2 to jump back.
* Force Crouching on block. (ub+2 also on hit)
kingFC.d+3l10i18-17-6
* Hits OTG.
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.3.
kumaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
kumaHBS.df+2m20i15~16-17+35a (+25)
* Tornado
kumaROL.2m21i17~19-17+28a (+18)
lars3h16i15-17+0
* Transition to LEN with input D (-11/+6/+6)
lawUF+4m23i18-17+28a (+18)
* Alternate input
** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Low crush
lawFC.3l10i16-17-6
High crush 4~
lee1,3:3:3h,h,m,h5,5,4,14,i21-17+14
* Combo from 1st hit
* Timestop on hit
* 5 chip damage
leed,DB+4m24i22-17+50a (+40)
* Tornado
leeFC.3l10i13-17-6
*
High crush
leeFC.UF+4m25i18~28-17+28a (+18)
* Transition to -, +28a (+18) HMS with 3
* Alternate input FC.UB+4, FC.U+4
Low crush
leod+3l10i16-17-6
High crush 4~
leohFC.3l10i16-17-6
leroy1+2,1+2,1h,h,h,h,h,h,m9,9,20,i17~18-17~-16+7a (-2) / HE
* Heat Engager
* Balcony Break
* Combo from 6th hit
* Delayable
leroyHRM.1+2,1m,h,h,h,h,m12,x,x,x,20i17~18-17+7a(-2)/HE
* Heat Engager
* Heat Dash +5g +36a(+26)
* Balcony Break
* True Blockstring
* Delayable
lidiaqcf+2,2,1+2m,m,m14,17,25,i20~21-17+18a (+13)
* Combo from 2nd hit
* Combo from 1st CH
* Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
* Full string deals 47 damage with power up input, 42 damage without
lidiaFC.d+3L10i16-17-6
High crush 1~
lilid+2,2,4m,h,m16,10,24i22-17+35d (-23)
* Tornado
* Balcony Break
* Combos from 2nd hit CH
liliFC.3L10i16-17-6
High crush
liliBT.d+3L8i17-17-1+2
High crush 4~
ninadf+3,2,3m,h,m13,12,21,i19~20-17+36a (+26)
* Tornado
* Combo from 2nd CH with 10f delay
ninad+3L10i16-17-6
High crush 4~
ninadb+3+4m21i18~19-17+36a (+26)
* Tornado
ninauf,n,D+3L15i43-17-6
Low crush 9~ High crush 34~
ninaws3+4m21i18~19-17+36a (+26)
* Tornado
* Alternate input: db+3+4
ninaOTG.d+3+4L20i17~18-17~-16-7d
Spike
pandaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
pandaHBS.df+2m20i15~16-17+35a (+25)
* Tornado
pandaROL.2m21i17~19-17+28a (+18)
pauld+1,2M,m16,26,i29-17+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] with Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* [[Paul_movelist#Paul-d+1,2*|d+1,2*]] at 27f charge
pauld+4,2,1+2L,m,m9,23,26,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 4f
* Input can be delayed 4f
* Combo from 1st CL with 4f delay +13d (+6)
* Combo from 1st CH with 4f delay +13d (+6)
* Combo from 2nd hit with 4f delay +13d (+6)
* Perfect input window 21~22f after 2 input
pauld+4,2:1+2L,m,m9,23,30,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 1f
* Input can be delayed 1f
* Combo from 1st CL with 1f delay +13d (+6)
* Combo from 1st CH with 1f delay +13d (+6)
* Combo from 2nd hit with 1f delay +13d (+6)
* Perfect input window 21~22f after 2 input
* Perfect input increases damage, wall carry
paulf,F+2m14i15~17-17-7
* Elbow
* Alternate input FC.df+2
paulf,F+3m17i15~16-17+24a (+14)
Low crush 10~31 fs32~34
paulf,F+3,4,d+4m,m,L17,10,15,i27~28-17c-6
Low crush 10~24 fs25~27 High crush 58~101
paulqcf+2m45i13~14-17+26a (-10) FDFA
Heat Engager
Balcony Break
* [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat
* Clean Hit range 2.3
* 30 damage without Clean Hit
ravenFC.3L10i16-17-6
High crush 1~
reinaH.WRA.2+3l,m,m,m12,6,6,20i18~19-17+0
* Heat Smash
* Spike
* Alternate input: H.WRA.R1
* Jails if any hit is blocked
* Transitions to attack throw on 1st hit for a total of 40 dmg
* +4a (-5) if any hit after the 1st connects
reina1,1,2h,h,m5,6,12,i13-17+11
* Combo from 1st hit with 11f delay
* Hit-confirmable from 1st hit
* Cancel transition with input B, frame advantage +2
* Wall Crush +23g on hit
* Transition to SEN on hit only
reinaws4,4m,m10,15,i17~18-17-1c
* Can transition to WRA (-10/+6/+6) with input D
* Combo from 1st hit
* Jails from 1st block
reinaFC.df+3m25i20-17+54a (+34)
* Balcony Break
High crush 1~
reinaFC.d+3l10i16-17-6
High crush 1~
shaheendb+3l12i20~21-17-6
shaheenws2m21i16-17+57
reinaH.WRA.2+3l40i18~19-17ThTh
* Heat Smash
* Alternate input: H.WRA.R1
reina1,1,2h,h,m5,6,12,i13-17<div class="plainlist"> * +11 SEN * +2 (cancel) </div>
* Cancel transition with input B
* Combo from 1st hit
* Can be delayed 11F
reinaws4,4m,m10,15,i17~18-17-1c
* Can transition to WRA (-10/+6/+6) with input D
* Combo from 1st hit
* Jails from 1st block
reinaFC.df+3m25i20-17+54 (+34)
* Balcony Break
reinahFC.d+3l10i16-17-6
victordf+3+4m32i14~15-17+16 (+11)+16 (+11)
* Balcony Break
victord+1l7i16-17-6-6
xiaoyuFC.df+2l10i19-17-6
* Recover in BT with FC.DF+2 (-8, +3)
High crush
xiaoyuAOP.uf+3m14i15-17+27a (+17)
* Alternate input AOP.ub+3, AOP.u+3
Low crush
yoshimitsudf+1+4M20i20~21-17~-16+35a (+25)
* Weapon
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Power up input: f,n,d,df+1
* Alternate notation: 1SS.df+1+4
Low crush 17~39 fs40~42
yoshimitsub+2,1m,M12,20,i27~28-17~-16+28a (+18)
* Weapon
* Combo from 1st CH with 2f delay
* Transition to r30 KIN with 1+2
* Input can be delayed 14f
* Alternate notation: 1SS.b+2,1
Low crush 28~49 fs50~52
yoshimitsub+2,NSS.1m,m12,17,i27~28-17~-16+28a (+18)
* Combo from 1st CH with 2f delay
* Transition to r30 KIN with 1+2
* Input can be delayed 14f
Low crush 28~49 fs50~52
yoshimitsuf,n,d,df+1M22i17~18-17~-16+35a (+25a)
* Weapon
* Can be buffered
* Can transition to r37 KIN with 1+2
* Can be performed in FC
* Alternate notation: 1SS.f,n,d,df+1
Low crush 17~39 fs40~42
yoshimitsuFC.d+3L10i16-17-6
High crush 1~
yoshimitsuNSS.df+1+4m19i20~21-17~-16+35a (+25)
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Power up input: NSS.f,n,d,df+1
* Replaced by 1SS.df+1+4 when performed in BT
Low crush 20~42 fs43~45
yoshimitsuNSS.f,n,d,df+1m19i17~18-17~-16+35a (+25a)
* Can be buffered
* Can transition to r37 KIN with 1+2
* Can be performed in FC
Low crush 17~39 fs40~42
zafina2,1,3h,m,l8,9,11i32-17+4d
* Cancel and transition to -9, -17 MNT with D
* Combos from 2nd hit CH
* Can be delayed
zafinaFC.d+3l10i16-17-6
* Alternate input:
** FC.db+3
High crush 1~
zafinaMNT.df+3m20i15~16-17+19cg
Low crush ?~
zafinaSCR.b+1+2l16i16-17+3+12d
* Evasive (can go below some mids)
alisab+1,1+2m,SL,m15,1,30,i25~40 i26~28-16+71a
* Tornado
* Head
* Input can be delayed 13f
* 2nd hit combos into 3rd on CH only
alisaDBT.f+2L16i19~20-16-6
* Weapon
* 4 chip damage on block
Showing 400 of 5296 moves