mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jack-8f,F+1+4m (l)25i21-82-88
* Low attack on landing
(-110 oB, -65 oH)
Low crush
yoshimitsuB+1,1,1,1,1,1h, h, h, h, h, h8, 9, 10, 12, 14, 16,i11~12-73-71-67
jack-8db+1+2l,l8,21i18-70-5d
*
alisaub+4,1,1,2,1,1,3+4,3m, m, m, h, h, m,M,M, L, m10, 12, 9, 5, 5, 3,3,3, 7, 15,i20~21-65-40
* Combo from 7th hit
,Low crush 9~
yoshimitsu4,4,2,2,NSS.1h, h, m, h, m12, 12, 5, 6, 30,i67-54-17a
alisaDES.f+1+2,1+2m,m,m,m,m,m,m,m, m34, 20,i20~26-53+41
* Weapon
* 6 chip damage on block
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* on whiff: Low crush 9~31 fs32~34
* oh hit/block: Low crush 9~61 fs62~64
</div>
zafinaWR.f+4L21i14~30-52~-36-7a
* Enter BT -52 -7a with U
* Enter TRT -52 -7a r35 with D
* Zafina must run for 32f to access this move
fs14~40
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
Low crush 16~35 fs36~62 FDFA 63~92
yoshimitsudb+2,2,2,2,2,2m, m, m, m, m, m8, 7, 6, 5, 4, 3,i10~14-49-37
Combo from 5th CH
jack-8SIT.1l10i19-48-37
*
jack-8SIT.1,2l, l10, 10i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1l, l, l10, 10, 10i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1,2l, l, l, l10, 10, 10, 10i15-47-36
* Combos from 1st hit
* Alternate input SIT.2,1,2,1
jack-8df+2,1*m, h13, 16i35-46+69a (+53)
* Tornado
* Transition to GMH with D
** (+70a (+54) oH))
jack-8SIT.1+2m21i24-44-12d
*
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24-43LNC
raven3~4,Fm,M10,16-39~-36-8
Will phase through opponent up-close
,Low crush 13~41 fs42~44
cliveWOL.2sm,t30,70i25~40-38~-23+14d (-44) / +0d
* Weapon
* Transition to attack throw on airborne hit
* 56 damage in total with attack throw and scaling
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisab+4,4m, M17, 17,i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* ,Low crush 25~62
* fs63~65</div>
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
junIZU.4L15i21~22-37~-36-1c~+0c+23a
High crush 13~
lawdb+4l20i26-37+15a
Homing
High crush 6~
lawb+2,3,d+4m, l, l12, 10, 23i34-37+11a
Delay-able
High crush
ninad,DF+4L20i20~24-37+14a+27a
Faster version of df+3+4
High crush 1~
ravenBT.3,4,4,Fh, m, M10, 17, 21-36
Will phase through opponent up-close
,Low crush 18~49 fs50~52
ravenBT.f+3+4,FM24-36-22
Will phase through opponent up-close
,Low crush 18~49 fs50~52
bryanub+1+2,1,2,1,2,1,2,1,2,1,4m,m, m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14,i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
alisaDBT.f+2,2L, m16, 14 (9)i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 6 chip damage on block
<div class="plainlist">
* ,Low crush 35~67
* fs68~70</div>
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5-33-7
jack-8db+2*l30i36-33+17d
* Chip damage on block (9)
xiaoyuAOP.3+4l22i23-33+1d
* Recovers in FUFT when blocked
jack-8df+2,1m, h13, 16i21-32+40a (+22)
* Transition to GMH with D
** (+45a (+27) oH)
* Can be charged to power up
azucenaLIB.d+4L14i19~20-31-2
devil-jinb,f+1+2,2m, M6,6,6,6,6,6, 30,i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 28~69
* ,fs70~72</div>
dragunovdb+3+4L23i20~21-31+3+20a
Balcony break on airborne hit
fengf+4,4h, l19, 11i33~33-31+27d
* Combo from 1st hit
High crush 10
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
fengKNP.4l10i18-31c-4
jin2,1,4~4h, m, l9, 9, 20,i20~21-31+16a
Interrupt with i16 from 2nd block
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5,i20~21-31+8
Combo from 1st hit
jinCD.DF+4l12i20~i21-31+8c
larsf,F+4l12i21-31+5
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
leroyHRM.b+3l12i20~21-31-9
pauld+1,4M, L16, 15,i19-31c-17+14a FUFA
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
yoshimitsuf,F+3+4,1+2m, m15, 15,i12~18-31-2a (-12)
* Balcony Break
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r55 IND on self-wallsplat
<div class="plainlist">
* ,Low crush 24~46
* fs47~90</div>
yoshimitsuIND.3m15i32~38-31-2a (-12)
* Balcony Break
* Automatically recovers to r55 IND on self-wallsplat
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 12~34
* fs35~90</div>
alisaub+4,1,1,2,1,1,3+4,3,2m, m, m, h, h, m,M,M, L, m, M10, 12, 9, 5, 5, 3,3,3, 7, 15, 20,i17~22-30-38a (-45)
* Combo from 8th hit
* Available only as combo from previous hit
,Low crush 1~
kumaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
pandaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
ravenb+2,2,1+2h, m, L12, 17, 20,i20~21-30~-29+3d
* Combo from 2nd CH
,High crush 18~29
zafinaMNT.4,3L, m13, 23,i27-30+32a (+22)
* Tornado
* Combo from 1st CH
,fs10~63
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7,i27~28-29+15a
*
,fs5~50
devil-jinFLY.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
devil-jinMCR.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
kingd+3+4,4,4l, l, l14, 7, 7i29-29+7
* Combo from 2nd hit on CH.
kumaHBS.b+1+2,1+2l, l16, 33i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
pandaHBS.b+1+2,1+2l, l16, 33i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
High crush
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
victorIAI.d+1+2ll10,20i20~21,i14~15-29-3-3
kumab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
pandab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
lidiaf,F+4,3m, m12, 16,i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit
Low crush 27~46 fs47~49
asukaf+1,4m, L17, 26,i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2,i5-26-15
* Combo from 1st hit
* 4f input window
claudiof+2,2h, m9, 20,i14-26+18a (-13)
* Balcony break on airborne hit
* Combo from 1st hit
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
clivePHX.3L8i21-26-3c
* Stagger on block
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit [[Dragunov combos#Staples|+67a (+51)]]
High crush 6~49
dragunovb+2,1,3m, h, l14, 11, 17,i29~31-26-2c+1d
* Clean hit +4
* Shift to [[Dragunov movelist#Dragunov.FDFT.3 (Close)|Clipping Heel Hook]] on close range CH
,High crush 15~050
eddyRLX.3L12i16~17-26c-4+27a
Shift to FC
feng3~4,3m, l27, 11i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
fengdb+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush 6~
jinFC.df+4L20i25~i26-26+22a
High crush 1~57
kingd+3+4,4,4,4l, l, l, l,l14, 7, 7, 4,3i29,i29-26+15
* Only available if 1st hit on CH.
* Last 3 kicks are combo.
* 5 kicks combo is impossible.
larsdb+4l19i21~22-26+5c+29a
High crush
larsuf+3mm26 (9)i16~17-26+33a (+15)
leoFC.df+3L20i21~23-26~-24+37a
leoKNK.3+4L24i24-26+19d
High crush 8~
leroy1+4l16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
lidiaFC.df+3L16i20-26+2c
* [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage
High crush 1~
liliBT.d+3+4L25i20-26+19d
BT on hit only
High crush 8~
liliBT.d+3+4,FL25-26+18d
High crush
ravenBT.d+3L16i25~27-26~-24+0~+2
* Tornado
* on Clean hit only
* Clean hit +74a (+58), 20 damage
High crush 4~48
reinaSSH.3L26i32-26-4c
High crush
reinaOTG.d+4,1L, L14, 17,i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 for 20 dmg
* Jails from 1st block
* Combo from 1st hit
reinaf+1+2,3m,L22,26,i32-26-4
reinaSSH.3l26i22-26-4c
reinaOTG.d+4,1L,L11,16,i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 for 3 extra damage
* Jails from 1st block
* Combo from 1st hit
victordb+4l17i20~21-26+4c+49a
High crush 6
xiaoyuBT.d+4l20i24-26+73a (+57)+73a (+57)
* Instant Tornado
* Has clean hit effect
High crush
yoshimitsudb+3,3,3,3,3,3l, l, l, l, l, l8, 7, 7, 5, 5, 5,i9~11-26-15
* Combo from 5th CH
,High crush 1~
yoshimitsuFC.df+4L18i18~19-26+4c+31a
* Homing
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]
High crush 1~
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
High crush 1~
yoshimitsuNSS.FC.df+3L12i20~21-26+67a (+51)
High crush 1~
zafinaFC.df+3L15i23~24-26+14a
* Enter MNT -26 +13a with D
High crush 1~
asukaws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
asukaws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7-25-9
devil-jinu+4m22i20~21-25+15a (+5)
* Tornado
* Enter FLY +35a (+25) with ub_u_uf on hit
<div class="plainlist">
* Low crush 9~44
* fs45~47</div>
jund+3+4l,h5,20i14 i24~27-25-6 (high blocked)+30a (+20)
* Combo from 1st CH
* Jails from 1st hit
Low crush 5~45, Low crush 1~27 fs28~30
kingd+3+4l14i16-25-9
* CH enable 2 more Ali Kicks.
kingd+3+4,4l, l14, 7i29-25-9
* Combo from 1st hit on CH.
kingFUFT.b+3+4m25i16~28-25+4a(-6)
Balcony Break
* Faster than normal spring kick and knocks down.
kumaHBS.b+1+2l16i26~29-25c+14a
* Transition to HBS with input D or 3+4
pandaHBS.b+1+2l16i26~29-25c+14a
* Transition to HBS with input D or 3+4
paul1,2,3h, h, m5, 12, 7,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to [[Paul_movelist#10 Strings|10 strings]]
ravenb+4,B+4~3,3+4m, M, L, m13, 24, 11, 15,i26~30-25~-21+6a
* Combo from 2nd hit with 4f delay
* Input can be delayed 7f
ravenuf+3+4,3+4m, m17, 15,i20~24-25~-21+6a
yoshimitsudb+3l8i18~19-25-14
High crush 6~
yoshimitsuFC.db+3l8i18~19-25-14
Links to db+3 extensions
High crush 1~
zafinaSCR.d+4L20i24~30-25-4a
* Enter MNT with D
High crush 10~
eddyf+4,3+4m, L,L13, 7,7,i22~24 i5~6-24c+12a
Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
eddyb+1,4,3+4m, m, L15, 10, 7,7,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?, High crush 10~?
kingd+1+2m21i23-24+45a(+35)
* Tornado
* Duck high and launch, very punishable.
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush 8~30?
leob+1+2m15i17~18-24~-23-11
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
yoshimitsu4,4,2,2h, h, m, h12, 12, 5, 6,i22~23-24-13
* Combo from 3rd hit
* Opponent recovers BT on hit
alisaub+4,1,1,2,1,1,3+4,3,2,2m, m, m, h, h, m,M,M, L, m, M, M,M,h,h10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20,i13~16 1~5 i1~6 i1~8-23+3a (-15)
* Weapon
* Combo from 9th hit
* Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked
,Low crush 16~
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
asukaws2,1,1m, h, m18, 10, 8-23-12
asukaws2,1,1m, h, m18, 10, 8-23-12
devil-jinf,n,d,DF+3L24i33~34-23-2a
Opponent recovers FDFA on hit
Low crush 5~28
devil-jinf,n,d,DF+4L7i16-23c-5c
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
heihachif,n,d,DF+4L15i16~17-23+8c+28a
heihachiFC.df+4L16i19~21-23+4c
* Clean hit [[Heihachi combos#Mini-combos|+17a]] and 20 damage
High crush 1~
heihachiRAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
hwoarangH.RFS.d+4l20i20~21-23+7
* Shifts to Right Stance
* Partially uses remaining Heat time
hwoarangRFS.d+4l15i20~21-23+7
* Shifts to Right Stance
jack-8df+3+4m28i13-23+10a (+1)
Balcony Break
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i27-23+6d
* Balcony Break
* Combos from 1st hit
jinH.db+1+2,4M, L0, 10,i16-23+22a
* 4 chip damage on block
jinH.db+1+2,4,4M, L, m0, 10, 28,i25~26-23+20d (-15)
* Spike
jinH.db+1+2,DF+3M, L0, 24,i33~34-23-2a
* 10 chip damage on block
<div class="plainlist">
* ,Low crush 5~25
* fs26~28</div>
jun1+4,2,d+4SL,h, h, L5,8, 10, 15,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
kazuyauf+4,4m, l16, 12-23+29a
Combo from 1st CH
kazuyauf+4,4,4m, l, l16, 12, 10-23+17a (+10)
kazuyaf,n,d,DF+4l15i16-23-3c+20a
kumaf+3+4l20i28~30-23+6a
High crush
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
High crush 6~
lawFC.df,d,df+3l20i16~20-23+13
* Alternate input df+3 in Slide Step
ninauf+3+4m,t20,13i23~30-23a~-16a+2d
* Balcony break on meaty hit
* +9a (-1) on meaty hit
* Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown
* Throw is unbreakable, rest of the chain throw is breakable
<div class="plainlist">
* Low crush 3~34
* fs35~</div>
ninauf+3+4t18i23-23a~-16a+9a (-1)
* Transitions to throw on front hit
* Throw break 2
Low crush 3~
pandaf+3+4l20i28~30-23+6a
High crush
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
High crush 6~
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Recovers heat on hit
High crush 1~17
reinaWGS.DF+4l6i16-23+2c
* 8 dmg if manual CD
reinaWGS.DF+4,4l, l6, 16,i17~18-23+2+23a
* Combo from 1st hit
High crush
shaheenFC.df,d,DF+3l20i16~20-23a+7a
* Transitions to SNK on hit
Low crush
reinaWGS.DF+4l6i16-23+2c
reinaWGS.DF+4,4l,l6,16,i17~18-23+2+23a
* Combo from 1st hit
victorFC.1+2lh10,10i16,i10~11-23, -13+0+0
xiaoyudf+3l23i29-23+71a (+55)
* Homing
* Tornado
* Cancel into BT with B
* On hit, transition to AOP with D
* [[Snake_Edge|Snake Edge]]
zafinaSCR.df+3L10i28~30-23-10c
* Homing
High crush 6~
zafinaSCR.df+3,3L, L10, 10,i29~31-23+54a (+38)
* Homing
,High crush 1~
devil-jinf+4,3m, m10, 15,i26~27-22+18a (+8)
* Tornado
* Combo on 1st CH with 4?f delay
* Input can be delayed 16?f
* Enter FLY +36a (+26) with ub_u_uf on hit
<div class="plainlist">
* ,Low crush 27~51
* ,fs52~54</div>
devil-jindf+3,2,4m, m, m12, 10, 20,i26-27-22+18a (+8)
* Tornado
* Combo from 2nd CH with 4f delay
* Input can be delayed 16f
* Jails for 3?F from 2nd hit
* Enter MCR +36a (+26) with ub_u_uf on hit
<div class="plainlist">
* ,Low crush 27~50
* ,fs51~53</div>
devil-jinSS.2m25i17~18-22+72a
Transition to Hell's Gate on hit with U
reinaWGS.1m24i19~21-22+24a (+14)
* 26 dmg if manual CD
High crush
reinaWGS.DF+4,2l, h6, 20,i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
reinaWGS.1m20i19~21-22+24 (+14)
reinaWGS.DF+4,2l,h6,20,i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
xiaoyuf+3,1,4m, m, m14, 8, 20i26-22+62a (+46)
* Tornado
* Instant Tornado
* Combos from 2nd hit CH
yoshimitsu4,4,2h, h, m12, 12, 5,i30~31-22-12
Yoshimitsu recovers sideturned on block
zafinad+2,4m, m17, 10,i26-22-4-4c
* Spike
* Enter TRT -22 -4 with D
<div class="plainlist">
* ,High crush 56~84
* fs6~55</div>
zafinaMNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a
* Evasive (can go under mids)
High crush 1~
zafinaTRT.4m10i26-22-4-4c
* Cancel MNT transition with D, recover in TRT
alisaub+4,1m, m10, 12,i25~27-21-8
Combo from 1st CH
High crush 24~
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
High crush 6~21
eddyFC.df+4L25i24~25-21c+9+30a
Shift to HSP
jack-8FC.df+1m5i23-21-11c
*
jack-8FC.df+1,2m, m5, 8i16-21-11c
* Combos from 1st hit
junws3+4m23i18~19-21~-20+38a (+28)
Tornado
fs15~36
kingJGR.4L20i20~24-21+0c
Low crush 7~23 fs24~
lawws3+4m30i14-21+0a (-17)
Balcony Break
Low crush
leews3m16i10-21-10
*
lilid+3+4m23i17-21+45a (+35)
liliuf+3+4,3+4m, m15, 23i19-21+45a (+35)
* Tornado
liliws3m25i15-21+62a (+46)
* Instant
Tornado
Low crush 12~
paulqcb+3L14i18~19-21c-10g+21a
High crush 1~
victorb+1+4m24i26~27-21+37 (+6)+37 (+6)
zafinaTRT.d+1+2L20i25-21+10a
alisaub+4,1,1m, m, m10, 12, 9,i21-20-9
* Elbow
* Combo from 2nd hit
* Combo from 1st CH
asukab+3,2m, M15, 20,i17~18-20+33a (+23)
* Cancel to r11 with D
* Gain NWG on hit with 1
* Interrupt with i23 on 1st block
cliveWOL.1sm23i18~27-20~-11+8~+17
* Weapon
* Transition to r22? PHX on hit
jack-8db+3l15i21-20-9
*
junuf+4m10i16~18-20~-18-9~-7
Low crush 10~40 fs41~43
junws1,4,1+2h, m, m14, 16, 28,i25~26-20~-19+16a (+11)
* Balcony Break
* Combo from 2nd CH
junMIA.2sm30i16-20+26a (+0)
* Heat Engager
* Balcony Break
* Chip damage (9) on block
* Deals 6 damage to self (4 recoverable)
* Unparryable
kumab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
larsd+1+2l25i24~25-20+9d
leeD+4,4,4,4l, l, l, m7, 8, 5, 21i24-20+11a (+2)
* Balcony Break
* Transition to -11, +20a (+11) HMS with 3
* Combos from 3rd hit CH
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
lilif+3+4,3,4m,M, M6,20, 20i19-20+10 (+3)
* Combos from 1st hit
Low crush
ninaqcf+3L17i19~28-20~-11+0~+9+21a
High crush 10~49
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
ravenBT.3+4m,m5,20i15 i34~35-20~-19+43a (+39)
Second kick's frame advantage on hit: +34a (+24)
Low crush 13~31 fs32~34
ravenBT.b+2,3m, m,m17, 5,20,i20 i39~40-20~-19+42a (+38)
* Combo from 1st CH
* Second kick's frame advantage on hit: +34a (+24)
,Low crush 18~36 fs37~39
reinaWRA.4,2,2,1+2M,M, m, h, m6,8, 8, 4, 22,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Combo from 4th hit without delay
* Can be delayed
reinaWRA.4,2,2,1+2m,m,m,h,m6,8,8,4,22,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Can be delayed
victoru+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
yoshimitsuB+1,1,DB+3h, h, l8, 9, 7,i13~14-20-9
* Combo from 1st hit
* Links to db+3 extensions
* Can be performed from a single B+1
,High crush 10~
yoshimitsuf,F+3+4m15i22~24-20-9c
* Spike
* Cannot be buffered
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]]
<div class="plainlist">
* Low crush 10~27
* fs28~30</div>
asukab+3m15i16~17-19+22a (+12)
<div class="plainlist">
* Low crush 10~37
* fs38~40</div>
bryanb,B+4M24i21~33-19~-7-7a~+5a
Spike
<div class="plainlist">
* Low crush 18~32
* fs33~</div>
claudio4,STB.2h, sm13, 32,i28-36-19~-11+27a (+1)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
fengf+2,1,2m, m, m10, 10, 28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
fengdf+4,2,1+2m, m, m13, 13, 21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
fengb+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5 +18 at wall, +43d (+35)
* Balcony Break
hwoarangb+3m17i16~17-19+35 (+25)
* Tornado
jack-8db+3,4,3l, l, l15, 12, 12i27-19-8
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i27-19-8
*
jack-8b+1+2m28i14-19-1d (-10)
* Heat Engager
* Heat Dash +5, +43d(+35)
* Balcony Break
jack-8f,F+1+2,1+2m, l20, 21i28-19+13d
High crush
jind+3+4m,m5,15i15 i10~12-19+32a (+22)
<div class="plainlist">
* Low crush 16~31
* fs32~34</div>
junb+3m20i16~17-19~-18+22a (+12)
Low crush 10~37 fs38~40
junFC.df+1sl,m6,30i10 i25~26-19~-18+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~
kazuyadf+3+4,1,2m,h, m, sm,sm7,9, 15, 14,25i20-19+7 (-10)
* Balcony Break
* Chip damage when guarded
kazuyadb+1,2m, m,m7, 8,15i20-19+9a (-8)
* Heat Engager
* Heat Dash +35a (+27a) on hit, +5 on block
* Balcony Break
* 4 Chip Damage on block
* 8 (2+6) Chip Damage on block in heat
* Combo from 1st hit with 1?F delay
kazuyaDVK.db+3+4l0i24-19+2
* Partially uses remaining Heat time
kazuyaDVK.db+3+4,DFl, sp0, 0-19+11
* Partially uses remaining Heat time
kazuyaf,n,d,DF+4,1,DVK.1l,m,m,th15,23,16,15i16-19+0
* Partially uses remaining Heat time
kumaf,F+2m23i19~21-19+45a (+35)
leews3,3,DF+3m, m, m16, 11, 10i26-19-8
* Combos from 2nd hit CH
leews3,3,D+3m, m, l16, 11, 8i26-19-8
* Combos from 2nd hit CH
ninauf+4,3h, L23, 10,i18-19-8
Combo from 1st CH
,High crush 35~64
pandaf,F+2m23i19~21-19+45a (+35)
paulf,F+2,2m, L14, 21,i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
High crush 33~83
ravenb+2,2,3h, m, M12, 17, 20i21~22-19~-18+12a (-5)+26a (+16)
* Balcony Break
* Combo from 2nd CH
* Grounded hit can be inconsistent
reinaOTG.d+4L14i19-19-8 / -8a (-16)
22 dmg if done with input OTG.d+4 alone
stevePAB.b+1m15i17~18-19-6
reinaOTG.d+4L11i19-19-8 / -8a (16)
victoruf+4m,sm12,16i15~17-19+73 (+57)+73 (+57)
* Tornado
* Alternate input: ub+4 or u+4
Low crush 14
victorIAI.1,2m, m9, 15,i22~24-19+25a (+10)+25a (+10)
* Hit Confirmable 11F
Low crush
yoshimitsudb+3,3l, l8, 7,i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3l, l, l, l8, 7, 7, 5,i15~17-19-7
* Combo from 3rd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5,i15~17-19-7
* Combo from 4th CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsuB+1,1,DB+3,3h, h, l, l8, 9, 7, 5,i15~17-19-7
* Combo from 3rd CH
* Links to db+3 extensions
* Enter IND r20 with d+3+4
* Can be performed from a single B+1
,High crush 1~
yoshimitsuub+4m17i20~22-19+12a (+2)
* Balcony Break
* Spike
<div class="plainlist">
* Low crush 9~32
* fs33~35</div>
zafinad+4L8i17~18-19-3+7
zafinaMNT.4L13i17~18-19-3+7
* Enter TRT with D
High crush 1~62
alisadb+2m10i18~19-18-5
alisaf,F+2m18i16~17-18+5a
* Balcony Break
alisaSBT.1,2,1,3+4m, m, m, m,m12, 13, 7, 33,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
<div class="plainlist">
* ,Low crush 26~150
* fs151~153</div>
asukaf+2M20i17~18-18+33a (+23)
* Cancel to r11 FC with D
* Gain NWG on hit with 1
* hit advantage becomes +26a (+16) on NWG gain
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
azucena3,2~Fm11-18-7
Listed parry state is at earliest cancel
<div class="plainlist">
* ,Parry state 36~ on whiff
* Parry state 17~ on block
* Parry state 6~ on hit
</div>
claudiof+2,1,1+2h, m, m9, 12, 25,i21~22-18+7a (-2)
* Balcony Break
* Shoulder
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 10f
claudiof+1+2m8i16-18-7
claudiod+1+2m28i13~14-18+7a (-2)
* Balcony Break
* Shoulder
claudiof,F+2m14i14~16-18-7
* Elbow
* Cannot be buffered
claudioFC.df+2m14i14~16-18-7
* Elbow
clive3,3m, M16, 20,i30~32-18~-16+12a (-5)+36a (+26)
* Tornado
* Balcony Break
* Input can be delayed 1f
,fs31~
clivedf+1,4,3m, m, M10, 12, 20,i27~28-18~-16+12a (-5)+36a (+26)
* Tornado
* Balcony Break
* Move can be delayed by 9f
,fs28~
clivedb+4L20i19~20-18+4c+67a (+51a)
* Homing
eddydf+3m17i15~18-18~-16+31a (+21)
Tornado
fs19~33
eddydb+2L10i18~19-18c-7
eddydb+2,3L, m10, 23,i27~28-18+64(+49)
* Tornado
* Combos from 1st CH
eddyuf+3,3m, m15, 20,i21~24-18+31a(+21)
Tornado
eddyws2m20i15~16-18+51
eddyRLX.3+4m24i17~18-18+29a(+19)
Tornado
heihachidb+2L25i23~25-18+6c
* Spike
High crush 8~
hwoarangCD.4m18i16-18+53 (+43)
* Tornado
* Also possible during Right Stance
jack-8df+1,2,1,2m, h, h, h12, 10, 2, 20i9-18+35d (-23)
* Balcony Break
* On air hit +12 (+5)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8d+1+2m28i27-18+42a (+32)
*
High crush 6
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
jack-8FC.1+2,1+2l, m21, 23i40-18+42a (+32)
* Combos from 1st hit
junf+2M20i17~18-18~-17+33a (+23)
Cancel to r11 FC with D
kazuyaws2m25i16-18+57a
Homing
kumad,df,f+2,2m, l15, 22,i33~34-18+40a
* Chip damage on block
kumaROL.3l20i18~26-18+33a
Recovers in FUFT
larsf+1+4m28i13~14-18+18 (+8)
* Balcony Break
* Shoulder
larsf,n,b+2,1m, m10, 10,i16-18+47a (+39)
lawb+3+4m25i23-18+16a (+6)
* Balcony Break
* Can be done from DSS
High crush 6~10?
lawws2m20i15-18+31a (+21)
leef+3m6i15-18-7
leef+3,3m, m6, 3i8-18-7
Combos from 1st hit
leef+3,3,3m, m, m6, 3, 3i8-18-7
Combos from 1st hit
leef+3,3,3,3m, m, m, m6, 3, 3, 3i8-18-7
Combos from 1st hit
leef+3,3,3,3,3m, m, m, m, h6, 3, 3, 3, 3i8-18+13a (+3)
Combos from 1st hit
leroydf+2,1+2m, hm7, 5,10-18+33 (+23)
Combo from 1st hit
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
lilidb+3+4L20i24-18+3d+33a
High crush 16~
liliFC.df+3L19i23-18-2+26a
alternate input: d,DF+3
High crush 10~46?
pandad,df,f+2,2m, l15, 22,i33~34-18+40a
* Chip damage on block
pandaROL.3l20i18~26-18+33a
Recovers in FUFT
pauld+4,2L, m9, 23,i21-18-9
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
pauldb+3L12i15~i17-18c-4
High crush
ravenBT.f,F+3+4L17i23~30-18~-11+24a
fs13~21 High crush 18~49
reinaWRA.4,2M,M, m6,8, 8,i15-18-7
* Jails from 2nd block
* Hit-confirmable from 2nd hit
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
steved+2l11i17-18-5
High crush 6~
steveqcf+2l18i19-18+2c
* Input F transitions to PAB
High crush 10~
steveSWY.2m30i17~18-18+36a
High crush 1~
reinaWRA.4,2m,m,m6,8,8,i15-18-7
* Jails from 2nd block
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
victorIAI.1,2,2m, m, m9, 15, 16,i23~24-18c+8a (-27)+8a (-27)
* Spike
* Deals chip damage on block
xiaoyuWhile landing 3l19i15-18+27a
*
xiaoyuuf,n,4m20i23-18+27a (+17)
*
Low crush
xiaoyuFC.3,2,1,4l, h, h, m11, 6, 6, 12i18-18+33a (+23)
* Combos from 3rd hit CH
xiaoyuBT.2,1,4h, h, m9, 8, 15i18-18+33a (+23)
*
xiaoyuBT.4m13i13-18+33a (+23)
*
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
High crush 4~
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
yoshimitsuNSS.1+2+3h25i22~40-18~+0+26d (-32)
Balcony Break
zafinaf+2m17i19-18-6+52a
zafinaf+2,3,4m, h, m17, 12, 25,i28~29-18+18a (+8)
* Balcony Break
* Combo from 2nd CH
zafinaSCR.4M20i15~16-18+58a (+42)
* Tornado
Power crush 8~14
alisadb+4L23i24~25-17+9a
High crush 6~
alisab+3+4m22i18~19-17+32a (+22)
Tornado
<div class="plainlist">
* Low crush 6~35
* fs36~53</div>
alisaFC.d+3L10i16-17-6
High crush 1~
asuka2,3h, m9, 16,i22~23-17+14g
* Balcony Break
* Combo from 1st hit with 1f delay
* Opponent recovers crouching on hit
<div class="plainlist">
* ,Low crush 18~41
* fs42~44</div>
asukahFC.3L10i16-17-6
High crush 1~
azucenaFC.d+3L10i16-17-6
High crush 1~
claudiod+3L10i16-17-6
High crush 4~
clived+3L10i16-17-6
High crush 4~
cliveGAR.2,2m, m,M20, 6,25i26~27 i3~4-17+13d (-4d)
* Tornado
* Weapon
* Combo from 1st hit
Low crush 1~26 fs27~29
devil-jin1,1,2h, h, m5, 6, 14,i13~14-17+18a (+13)
* Balcony Break on airborne hit
* Combo from 1st hit with 11f delay
devil-jindb+3L10i16-17-6
High crush 4~
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* 17 damage on hit with scaling
* 6 Chip Damage on block
* 12 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 24~80
* fs81~83</div>
dragunovub+3m16i17~21-17-6
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
dragunovub+4m21i22~23-17+11a
* Balcony Break
** on airborne hit
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
eddyub+4m12i19~21-17-6
fengdb+2,2l, l10, 10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
heihachi1,1,2h, h, m5, 6, 16,i18-17+19a (+9)
* Balcony Break
* Combo from 1st hit with 12f delay
heihachi1,1,WAR.2h, h, m5, 6, 20,i18-17+28a (+2)
* Balcony Break
* Combo from 1st hit with 12f delay
* Chip damage on block
heihachidf+2,1m, m8, 20,i20~21-17+12a (+5)
* Combo from 1st hit
heihachidf+2,WAR.1m, m8, 20,i20~21-17+66a (+50)
* Tornado
* Combo from 1st hit
* Chip Damage on block
heihachiqcf+2m30i14~15-17+18a (+8)
* Heat Engager
* Heat Dash +5, [[Heihachi combos#Mini-combos|+43d (+35)]]
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Can be buffered
hwoarangd+4l7i19-17-6
* Also possible during Right Stance
hwoarangLFS.d+3l7i16-17-6
jack-81+4,df+1m21i20~23-17+52a (+42)
* Tornado
* Non just frame version of 1+4:df+1
* Alternate input hcf,df+1 to power up
jack-81+4:df+1m30i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of 1+4,df+1
* Alternate input hcf:df+1 to power up
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
High crush 4
jack-8HCF,df+1m25i20~23-17+52a (+42)
* Tornado
* Non blue spark version, for a just frame version search "emgf"
* Alternate input 1+4,df+1
jack-8HCF:df+1m36i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of hcf,df+1, for a normal version search "one"
* Alternate input 1+4:df+1
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
jack-8GMH.f+1m26i20-17+66a (+50)
* Tornado
* Instant Tornado
kazuya1,1,2h, h, m5, 6, 12,i13-17+20a(+15)
* Combo from 1st hit
* Can be delayed 11F
* Balcony Break on Air hit
kazuya1,1,2,DVK.Fh,h,m,th5,6,12,8i10-17+5
* Jails
* Partially uses remaining Heat time
* Only on hit
kazuyad+3l10i16-17-6
High crush 4~
kazuyad+4l6i12-17-4
High crush 4~
kazuyauf+4,4,4,4m, l, l, m16, 12, 10, 20-17+19a (+12)
Balcony Break
kazuyaFC.3l10i16-17-6
High crush
kazuyaFC.4l6i12-17-4
High crush
kazuyaf,n,d,DF+4,1,DVK.1,Bl,m,m,th, sp15,23,16,15, 0i16-17+17a (+10)
kingdb+4l20i29~31-17-3d+27d
* Hits OTG.
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
kinguf+2m35i47~53-17c-7d/-4c
* Hits OTG.
* u+2 to jump vertical, ub+2 to jump back.
* Force Crouching on block. (ub+2 also on hit)
kingFC.d+3l10i18-17-6
* Hits OTG.
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.3.
kumaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
kumaHBS.df+2m20i15~16-17+35a (+25)
* Tornado
kumaROL.2m21i17~19-17+28a (+18)
lars3h16i15-17+0
* Transition to LEN with input D
lawUF+4m23i18-17+28a (+18)
* Alternate input
** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Low crush 9~
lawFC.3l10i16-17-6
High crush 4~
lee1,3:3:3h, h, m, h5, 5, 4, 14,i21-17+14
* Combo from 1st hit
* Input 3 during frame 8? of previous hit
* Timestop on hit
* 5 chip damage
leed,DB+4m24i22-17+50a (+40)
* Tornado
leeFC.3l10i13-17-6
*
High crush
leeFC.UF+4m25i18~28-17+28a (+18)
* Transition to -, +28a (+18) HMS with 3
* Alternate input FC.UB+4, FC.U+4
Low crush
leod+3l10i16-17-6
High crush 4~
leohFC.3l10i16-17-6
leroy1+2,1+2,1h,h,h, h,h,h, m9, 9, 20,i17~18-17~-16+7a(-2) / HE
* Heat Engager
* Balcony Break
* Elbow
* Combo from 1st hit
* Delayable
leroyHRM.1+2,1m,h,h,h,h, m12,x,x,x, 20i17~18-17+7a(-2)/HE
* Heat Engager
* Heat Dash +5g +36a(+26)
* Balcony Break
* Elbow
* Jailing
* Delayable
lidiaqcf+2,2,1+2m, m, m14, 17, 25,i20~21-17+18a (+13)
* Combo from 2nd hit
* Combo from 1st CH
* Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
* Full string deals 47 damage with power up input, 42 damage without
lidiaFC.d+3L10i16-17-6
High crush 1~
lilid+2,2,4m, h, m16, 10, 24i22-17+35d (-23)
* Tornado
* Balcony Break
* Combos from 2nd hit CH
liliFC.3L10i16-17-6
High crush
liliBT.d+3L8i17-17-1+2
High crush 4~
ninadf+3,2,3m, h, m13, 12, 21,i19~20-17+36a (+26)
* Tornado
* Combo from 2nd CH with 10f delay
ninad+3L10i16-17-6
High crush 4~
ninadb+3+4m21i18~19-17+36a (+26)
* Tornado
ninauf,n,D+3L15i43-17-6
<div class="plainlist">
* Low crush 9~30
* fs31~33
* High crush 34~53</div>
ninaws3+4m21i18~19-17+36a (+26)
* Tornado
ninaOTG.d+3+4L20i17~18-17-7d
Spike
nina=hfc.hFC.3L10i16-17-6
High crush 1~
pandaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
pandaHBS.df+2m20i15~16-17+35a (+25)
* Tornado
pandaROL.2m21i17~19-17+28a (+18)
pauld+1,2M, m16, 26,i29-17+20d (+10)
* Balcony Break
* [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] with Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* [[Paul_movelist#Paul-d+1,2*|d+1,2*]] at 27f charge
pauld+4,2,1+2L, m, m9, 23, 26,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 4f
* Input can be delayed 4f
* Combo from 1st CL with 4f delay +13d (+6)
* Combo from 1st CH with 4f delay +13d (+6)
* Combo from 2nd hit with 4f delay +13d (+6)
* Perfect input window 21~22f after 2 input
pauld+4,2:1+2L, m, m9, 23, 30,i26~27-17+3d (-6)+35a (-12)
* Balcony Break
* Move can be delayed 1f
* Input can be delayed 1f
* Combo from 1st CL with 1f delay +13d (+6)
* Combo from 1st CH with 1f delay +13d (+6)
* Combo from 2nd hit with 1f delay +13d (+6)
* Perfect input window 21~22f after 2 input
* Perfect input increases damage, wall carry
paulf,F+2m14i15~17-17-7
* Elbow
* Alternate input FC.df+2
paulf,F+3m17i15~16-17+24a (+14)
Low crush 10~31 fs32~34
paulf,F+3,4,d+4m, m, L17, 10, 15,i27~28-17c-6
Low crush 10~24 fs25~27 High crush 58~101
paulqcf+2m45i13~14-17+26a (-10) FDFA
Heat Engager
Balcony Break
* [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat
* Clean Hit range 2.3
* 30 damage without Clean Hit
ravenFC.3L10i16-17-6
High crush 1~
reinaH.WRA.2+3l,m,m,m12,6,6,20i18~19-17+0
* Heat Smash
* Spike
* Alternate input: H.WRA.R1
* Jails if any hit is blocked
* Transitions to attack throw on 1st hit for a total of 40 dmg
* +4a (-5) if any hit after the 1st connects
Showing 400 of 5574 moves