Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
jack-8 | f,F+1+4 | m (l) | 25 | i21 | -82 | -88 | * Low attack on landing (-110 oB, -65 oH) Low crush | |
yoshimitsu | B+1,1,1,1,1,1 | h,h,h,h,h,h | 8,9,10,12,14,16 | ,i11~12 | -73 | -71 | -67 | |
jack-8 | db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * | |
yoshimitsu | 4,4,2,2,NSS.1 | h,h,m,h,m | 12,12,5,6,30 | ,i67 | -54 | -17a | ||
alisa | DES.f+1+2,1+2 | m,m,m,m,m,m,m,m,m | 34,20 | ,i20~26 | -53 | +41 | * Weapon * 6 chip damage on block | |
alisa | uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * on whiff: Low crush 9~31 fs32~34 * oh hit/block: Low crush 9~61 fs62~64 </div> | |
zafina | wr4 | l | 21 | i14~30 | -52 | -7d | * Transition to -52, -7BT with U * Transition to -52, -7 TRT with D High crush | |
paul | FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self Low crush 16~35 fs36~62 FDFA 63~92 | |
yoshimitsu | DB+2,2,2,2,2,2 | m,m,m,m,m,m | 8,7,6,5,4,3 | ,i10~14 | -49 | -37 | Combo from 5th CH | |
jack-8 | SIT.1 | l | 10 | i19 | -48 | -37 | * | |
jack-8 | SIT.1,2 | l,l | 1010 | i15 | -47 | -36 | * Combos from 1st hit | |
jack-8 | SIT.1,2,1 | l,l,l | 101010 | i15 | -47 | -36 | * Combos from 1st hit | |
jack-8 | SIT.1,2,1,2 | l,l,l,l | 10101010 | i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 | |
jack-8 | df+2,1* | m,h | 13,16 | i35 | -46 | +69a (+53) | * Tornado * Transition to GMH with D ** (+70a (+54) oH)) | |
jack-8 | SIT.1+2 | m | 21 | i24 | -44 | -12d | * | |
raven | 3~4,F | m,M | 10,16 | -39~-36 | -8 | Will phase through opponent up-close ,Low crush 13~41 fs42~44 | ||
alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
alisa | b+4,4 | m,M | 17,17 | ,i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * ,Low crush 25~62 * ,fs63~65</div> | |
jack-8 | df+1+4 | l | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up | |
jack-8 | b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
jun | IZU.4 | L | 15 | i21~22 | -37~-36 | -1c~+0c | +23a | High crush 13~ |
law | db+4 | l | 20 | i26 | -37 | +15a | Homing High crush 6~ | |
law | b+2,3,d+4 | m,l,l | 12,10,23 | i34 | -37 | +11a | Delay-able High crush | |
nina | df+3+4 | L | 20 | i31~35 | -37 | +14a | +27a | * Powered up input: d,DF+4 High crush 4~ |
nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +27a | Powered-up version of df+3+4 High crush 1~ |
nina | FC.df+4 | L | 20 | i31~35 | -37 | +14a | +27a | * Alternate input: df+3+4 * Powered up input: d,DF+4 High crush 4~ |
raven | BT.3,4,4,F | h,m,M | 10,17,21 | -36 | Will phase through opponent up-close ,Low crush 18~49 fs50~52 | |||
raven | BT.f+3+4,F | M | 24 | -36 | -22 | Will phase through opponent up-close ,Low crush 18~49 fs50~52 | ||
bryan | ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m,m,m,m,m,m,m,m,m,m,m | 5,2,2,2,2,2,2,2,2,2,2,14 | i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit * Chip damage on block | |
alisa | DBT.f+2,2 | L,m | 16,14 (9) | i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block <div class="plainlist"> * ,Low crush 35~67 * ,fs68~70</div> | |
jack-8 | db+2* | l | 30 | i36 | -33 | +17d | * Chip damage on block (9) | |
xiaoyu | AOP.3+4 | l | 22 | i23 | -33 | +1d | * Recovers in FUFT when blocked | |
jack-8 | df+2,1 | m,h | 13,16 | i21 | -32 | +40a (+22) | * Transition to GMH with D ** (+45a (+27) oH) * Can be charged to power up | |
azucena | LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
devil-jin | b,f+1+2,2 | m,M | 6,6,6,6,6,6,30 | ,i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit <div class="plainlist"> * ,Low crush 28~69 * ,fs70~72</div> | |
dragunov | db+3+4 | L | 23 | i20~21 | -31 | +3 | +24a | |
feng | f+4,4 | h,l | 19,11 | i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
feng | SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
feng | KNP.4 | l | 10 | i18 | -31c | -4 | ||
jin | 2,1,4~4 | h,m,l | 9,9,20 | i20~21 | -31 | +16d | Interruptable by i16 after 2nd on block | |
jin | ws1,3,2,1,4 | m,h,m,m,l | 7,8,4,3,5 | i20 | -31 | +8 | ||
jin | CD.DF+4 | l | 12 | i20~i21 | -31~-30 | +8~+9 | ||
lars | f,F+4 | l | 12 | i21 | -31 | +5 | ||
leo | db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input High crush 11~ |
leroy | HRM.b+3 | l | 12 | i20~21 | -31 | -9 | ||
paul | d+1,4 | M,L | 16,15 | ,i19 | -31c | -17 | +14a FUFA | * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st CH with 5f delay |
paul | d+4 | L | 9 | i15 | -31c | +14a FUFA | +14a | * Clean Hit range 1.59 * 8 damage, -17 on hit without Clean Hit * Stagger state on block |
yoshimitsu | f,F+3+4,1+2 | m,m | 15,15 | ,i12~18 | -31~-25 | -2a (-12) | * Combo from 1st CH * Tremendous forward travel * Automatically recovers to r? IND on self wallsplat ,Low crush 24~46 fs47~90 | |
yoshimitsu | IND.3 | m | 15 | i12~18 | -31~-25 | -2a (-12) | * Balcony Break * Automatically recovers to r? IND on self wallsplat * Tremendous forward travel ,Low crush 12~34 fs35~90 | |
kuma | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
panda | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
raven | b+2,2,1+2 | h,m,L | 12,17,20 | ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH ,High crush 18~29 | |
zafina | MNT.4,3 | l,m | 13,23 | i27 | -30 | +32a(+22) | * Tornado | |
devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
king | d+3+4,4,4 | l,l,l | 14,7,7 | i29 | -29 | +7 | * Combo from 2nd hit on CH. | |
kuma | HBS.b+1+2,1+2 | l,l | 16,33 | i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
panda | HBS.b+1+2,1+2 | l,l | 16,33 | i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
reina | SEN.3+4 | l,h | 10,12 | i20~21,i35~36 | -29, -11 | +4 | * Homing High crush | |
reina | SEN.3+4 | l,h | 10,12 | i20~21,i35~36 | -29, -11 | +4 | * Homing | |
victor | IAI.d+1+2 | ll | 10,20 | i20~21,i14~15 | -29 | -3 | -3 | |
kuma | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 17~62 * fs63~65</div> | |
alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 26~71 * fs72~74</div> | |
lidia | f,F+4,3 | m,m | 12,16 | ,i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit Low crush 27~46 fs47~49 | |
yoshimitsu | B+1,1,DB+3,3,3 | h,h,l,l,l | 8,9,7,5,5 | ,i9~11 | -27~-25 | -15~-13 | * Alternate inputs: * b+1,DB+3,3,3 * b+1,1,DB+3,3,3 ,High crush 1~ | |
asuka | f+1,4 | m,L | 17,26 | ,i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB ,High crush 6~ | |
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB High crush 6~ | |
bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing * Insta Tornado launch | |
bryan | ub+1+2,1,2,1,2,1,2,1,2,1 | m,m,m,m,m,m,m,m,m,m,m | 5,2,2,2,2,2,2,2,2,2,2 | i5 | -26 | -15 | * Combo from 1st hit * Chip damage on block | |
claudio | f+2,2 | h,m | 9,20 | ,i14 | -26 | +18a (-13) | * Grants STB on hit * Combo from 1st hit | |
dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit [[Dragunov combos#Staples|+67a (+51)]] High crush |
dragunov | b+2,1,3 | m,h,l | 14,11,17 | ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Shift to [[Dragunov movelist#Dragunov.FDFT.3 (Close)|Clipping Heel Hook]] on close range CH |
eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | Shift to FC |
feng | 3~4,3 | m,l | 27,11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit | |
feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
feng | BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush |
jin | FC.df+4 | l | 20 | i25~i26 | -26 | +22a~+23a | ||
king | d+3+4,4,4,4 | l,l,l,l,l | 14,7,7,4,3 | i29,i29 | -26 | +15 | * Only available if 1st hit on CH. * Last 3 kicks are combo. * 5 kicks combo is impossible. | |
lars | db+4 | l | 19 | i21~22 | -26 | +5c | +29a | High crush |
lars | uf+3 | mm | 26 (9) | i16~17 | -26 | +33a (+15) | * Alternate input: ub+3, u+3 | |
leo | FC.df+3 | L | 20 | i21~23 | -26~-24 | +37a | ||
leo | KNK.3+4 | L | 24 | i24 | -26 | +19d | High crush 8~ | |
leroy | 1+4 | l | 16 | i100~279 | -26 | +24 | Power up during Heat (partially uses remaining Heat time) | |
lidia | FC.df+3 | L | 16 | i20 | -26 | +2c | * [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage High crush 1~ | |
lili | BT.d+3+4 | L | 25 | i20 | -26 | +19d | BT on hit only High crush 8~ | |
lili | BT.d+3+4,F | L | 25 | -26 | +18d | High crush | ||
raven | BT.d+3 | l | 21 | 25f(2) | -26 | KDN | KDN | TC from 4F to 5F TC,5F |
raven | BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | Clean hit +74a (+58), 20 damage High crush 4~48 | |
reina | SSH.3 | L | 26 | i32 | -26 | -4c | High crush | |
reina | OTG.d+4,1 | L,L | 14,17 | ,i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 for 20 dmg * Jails from 1st block * Combo from 1st hit | |
reina | f+1+2,3 | m,L | 22,26 | ,i32 | -26 | -4 | ||
reina | SSH.3 | l | 26 | i22 | -26 | -4c | ||
reina | OTG.d+4,1 | L,L | 11,16 | ,i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 for 3 extra damage * Jails from 1st block * Combo from 1st hit | |
victor | db+4 | l | 17 | i20~21 | -26 | +4c | +49a | High crush 6 |
xiaoyu | BT.d+4 | l | 20 | i24 | -26 | +73a (+57) | +73a (+57) | * Instant Tornado * Has clean hit effect High crush |
yoshimitsu | DB+3,3,3,3,3,3 | l,l,l,l,l,l | 8,7,7,5,5,5 | ,i9~11 | -26~-24 | -15~-13 | * Combo from 5th CH ,High crush 1~ | |
yoshimitsu | FC.df+4 | L | 18 | i18~19 | -26~-25 | +4c~+5c | +31a | * Homing * Transition to r24 IND with d+3+4, +8 hit, +35a CH * Can be done from [[Crouch#Crouch_levels|Crouch Level 2]] High crush 1~ |
yoshimitsu | IND.4 | L | 18 | i47~48 | -26~-25 | +4c~+5c | * Homing * Transition to r24 IND with d+3+4, +8 hit, +35a CH High crush 1~ | |
yoshimitsu | NSS.FC.df+3 | L | 12 | i20~21 | -26~-25 | +67a (+51) | High crush 1~ | |
zafina | FC.df+3 | l | 15 | i23~24 | -26 | +14d | * On hit or whiff, hold D to transition to MNT (becomes +13d) High crush 1~ | |
devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * Enter FLY +35a (+25) with ub_u_uf on hit <div class="plainlist"> * Low crush 9~44 * fs45~47</div> | |
jun | d+3+4 | l,h | 5,20 | i14 i24~27 | -25 | -6 (high blocked) | +30a (+20) | Combo from 1st CH Low crush 5~45, Low crush 1~27 fs28~30 |
king | d+3+4 | l | 14 | i16 | -25 | -9 | * CH enable 2 more Ali Kicks. | |
king | d+3+4,4 | l,l | 14,7 | i29 | -25 | -9 | * Combo from 1st hit on CH. | |
king | FUFT.b+3+4 | m | 25 | i16~28 | -25 | +4a(-6) | Balcony Break * Faster than normal spring kick and knocks down. | |
kuma | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
panda | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
paul | 1,2,3 | h,h,m | 5,12,7 | ,i16~17 | -25 | -14 | * Combo from 1st hit * Jail from 1st hit * Cancel to [[Paul_movelist#10 Strings|10 strings]] | |
raven | b+4,B+4~3,3+4 | m,M,L,m | 13,24,11,15 | ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
raven | uf+3+4,3+4 | m,m | 17,15 | ,i20~24 | -25~-21 | +6a | ||
yoshimitsu | DB+3 | l | 8 | i18~19 | -25~-24 | -14~-13 | High crush 6~ | |
yoshimitsu | FC.db+3 | l | 8 | i18~19 | -25~-24 | -14~-13 | Leads to db+3 extensions High crush 1~ | |
zafina | SCR.d+4 | l | 20 | i24~30 | -25 | -4d | * Can hold D to transition to MNT (remains -25/-4d) | |
eddy | f+4,3+4 | m,L | 13,14 | ,i22~24 | -24c | +12a | ||
eddy | b+1,4,3+4 | m,m,L | 15,10,7,7 | ,i22~24 | -24c | +12 | * Combos from 1st CH * Combos from 2nd hit | |
king | d+1+2 | m | 21 | i23 | -24 | +45a(+35) | * Tornado * Duck high and launch, very punishable. | |
law | uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4 Low crush | |
leo | b+1+2 | m | 15 | i17~18 | -24~-23 | -11 | ||
lili | db+4 | L | 20 | i30 | -24 | +76a (+60) | * Homing * Instant Tornado High crush 7~ | |
yoshimitsu | 4,4,2,2 | h,h,m,h | 12,12,5,6 | ,i22~23 | -24 | -13 | * Combo from 3rd hit * Opponent recovers BT on hit | |
asuka | 1+4,2,d+4 | sl,h,h,L | 5,8,10,15 | ,i24~25 | -23 | +27d | * Combo from 3rd CH ,High crush 10~38 | |
devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | Opponent recovers FDFA on hit Low crush 5~28 | |
devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
hwoarang | H.RFS.d+4 | l | 20 | i20~21 | -23 | +7 | * Shifts to Right Stance * Partially uses remaining Heat time | |
hwoarang | RFS.d+4 | l | 15 | i20~21 | -23 | +7 | * Shifts to Right Stance | |
jack-8 | df+3+4 | m | 28 | i13 | -23 | +10a (+1) | Balcony Break | |
jack-8 | ws1+2,1+2,1+2 | m,m,l | 14,12,14 | i27 | -23 | +6d | * Balcony Break * Combos from 1st hit | |
jin | H.db+1+2,4 | m,l | 0,10 | i16 | -23 | +22a | +22a | *4 Recoverable Damage on block |
jin | H.db+1+2,4,4 | m,l,m | 0,10,19 | i25~26 | -23 | +20d (-15) | +20d (-15) | * Floor Break |
jin | H.db+1+2,DF+3 | m,l | 0,24 | i33~34 | -23 | -2d | -2d | *10 Recoverable Damage on block |
jun | 1+4,2,d+4 | SL,h,h,L | 5,8,10,15 | ,i24~25 | -23~-22 | +27a | Combo from 3rd CH ,High crush 10~38 | |
kazuya | uf+4,4 | m,l | 16,12 | -23 | +29a | Combo from 1st CH | ||
kazuya | uf+4,4,4 | m,l,l | 16,12,10 | -23 | +17a (+10) | |||
kazuya | f,n,d,df+4 | l | 15 | i16 | -23 | -3c | +20a | |
kuma | f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
kuma | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | * Tornado |
law | FC.df,d,df+3 | l | 20 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
nina | uf+3+4 | ,t | ,18 | i23 | -23a~-16a | +9a (-1) | * Transitions to throw on front hit * Throw break 2 Low crush 3~ | |
nina | uf+3+4 | m,t | 20,13 | i23~30 | -23a~-16a | +9a (-1) | * Balcony Break * Transition to throw on close range front hit Low crush 3~ | |
panda | f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
panda | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado |
raven | H.FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5 | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only * Recover Heat on hit High crush 1~17 | |
raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only * Power up during Heat High crush 1~17 | |
reina | WGS.DF+4 | l | 6 | i16 | -23 | +2c | * 8 dmg if manual CD | |
reina | WGS.DF+4,4 | l,l | 6,16 | ,i17~18 | -23 | +2 | +23a | * Combo from 1st hit High crush |
shaheen | FC.df,d,DF+3 | l | 20 | i16~20 | -23a | +7 | * Transition to SNK on hit | |
reina | WGS.DF+4 | l | 6 | i16 | -23 | +2c | ||
reina | WGS.DF+4,4 | l,l | 6,16 | ,i17~18 | -23 | +2 | +23a | * Combo from 1st hit |
victor | FC.1+2 | lh | 10,10 | i16,i10~11 | -23, -13 | +0 | +0 | |
xiaoyu | df+3 | l | 23 | i29 | -23 | +71a (+55) | * Homing * Tornado * Cancel into BT with B * On hit, transition to AOP with D * [[Snake_Edge|Snake Edge]] | |
zafina | SCR.df+3 | l | 10 | i28~30 | -23 | -10c | * Homing | |
zafina | SCR.df+3,3 | l,l | 10,10 | i29~31 | -23 | +54a(+38) | * Homing * Launches into Tornado ** Does not apply Tornado mid-combo | |
devil-jin | f+4,3 | m,m | 10,15 | ,i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 3f delay * Input can be delayed 15f * Enter FLY +36a (+26) with ub_u_uf on hit <div class="plainlist"> * ,Low crush 27~51 * ,fs52~54</div> | |
devil-jin | df+3,2,4 | m,m,m | 12,10,20 | ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Input can be delayed 16f * Enter MCR +36a (+26) with ub_u_uf on hit <div class="plainlist"> * ,Low crush 27~50 * ,fs51~53</div> | |
devil-jin | SS.2 | m | 25 | i17~18 | -22 | +72a | Transition to Hell's Gate on hit with U | |
reina | WGS.1 | m | 24 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD High crush | |
reina | WGS.DF+4,2 | l,h | 6,20 | ,i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D * Combo from 1st hit | |
reina | WGS.1 | m | 20 | i19~21 | -22 | +24 (+14) | ||
reina | WGS.DF+4,2 | l,h | 6,20 | ,i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D * Combo from 1st hit | |
xiaoyu | f+3,1,4 | m,m,m | 14,8,20 | i26 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combos from 2nd hit CH | |
yoshimitsu | 4,4,2 | h,h,m | 12,12,5 | ,i30~31 | -22 | -12 | Yoshimitsu recovers sideturned on block | |
zafina | d+2,4 | m,m | 17,10 | i26 | -22 | -4 | -4c | * Floor Break * Transition to -22, -4 TRT with D |
zafina | MNT.d+4 | l | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Evasive (can go under mids) high crush |
zafina | TRT.4 | m | 10 | i26 | -22 | -4b | -4c | * Can hold D to transition to TRT instead of MNT |
azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal High crush 6~21 | |
eddy | FC.df+4 | L | 25 | i24~25 | -21c | +9 | +30a | Shift to HSP |
jack-8 | FC.df+1 | m | 5 | i23 | -21 | -11c | * | |
jack-8 | FC.df+1,2 | m,m | 5,8 | i16 | -21 | -11c | * Combos from 1st hit | |
jun | ws3+4 | m | 23 | i18~19 | -21~-20 | +38a (+28) | Tornado fs15~36 | |
king | JGR.4 | L | 20 | i20~24 | -21 | +0c | Low crush 7~23 fs24~ | |
law | ws3+4 | m | 30 | i14 | -21 | +0a (-17) | Balcony Break Low crush | |
lee | ws3 | m | 16 | i10 | -21 | -10 | * | |
lili | d+3+4 | m | 23 | i17 | -21 | +45a (+35) | ||
lili | uf+3+4,3+4 | m,m | 15,23 | i19 | -21 | +45a (+35) | * Tornado | |
lili | ws3 | m | 25 | i15 | -21 | +62a (+46) | * Instant Tornado Low crush | |
paul | qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | High crush 1~ |
victor | b+1+4 | m | 24 | i26~27 | -21 | +37 (+6) | +37 (+6) | |
zafina | TRT.d+1+2 | l | 20 | i25 | -21 | +10d | ||
asuka | b+3,2 | m,M | 15,20 | ,i17~18 | -20 | +33a (+23) | * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block | |
jack-8 | db+3 | l | 15 | i21 | -20 | -9 | * | |
jun | uf+4 | m | 10 | i16~18 | -20~-18 | -9~-7 | Low crush 10~40 fs41~43 | |
jun | ws1,4,1+2 | h,m,m | 14,16,28 | ,i25~26 | -20~-19 | +16a (+11) | * Balcony Break * Combo from 2nd CH | |
jun | MIA.2 | sm | 30 | i16 | -20 | +26a (+0) | * Heat Engager * Balcony Break * Chip damage (9) on block * Deals 6 damage to self (4 recoverable) * Unparryable | |
kuma | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
lars | d+1+2 | l | 25 | i24~25 | -20 | +9d | ||
lee | D+4,4,4,4 | l,l,l,m | 7,8,5,21 | i24 | -20 | +11a (+2) | * Balcony Break * Transition to -11, +20a (+11) HMS with 3 * Combos from 3rd hit CH | |
leo | BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break |
lili | f+3+4,3,4 | m,M,M | 6,20,20 | i19 | -20 | +10 (+3) | * Combos from 1st hit Low crush | |
nina | qcf+3 | L | 17 | i19~28 | -20~-11 | +0~+9 | +21a | High crush 10~49 |
panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
raven | BT.3+4 | m,m | 5,20 | i15 i34~35 | -20~-19 | +43a (+39) | Second kick's frame advantage on hit: +34a (+24) Low crush 13~31 fs32~34 | |
raven | BT.b+2,3 | m,m,m | 17,5,20 | ,i20 i39~40 | -20~-19 | +42a (+38) | * Combo from 1st CH * Second kick's frame advantage on hit: +34a (+24) ,Low crush 18~36 fs37~39 | |
reina | WRA.4,2,2,1+2 | M,M,m,h,m | 6,8,8,4,22 | ,i24~25 | -20 | +24 (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Combo from 4th hit without delay * Can be delayed | |
reina | WRA.4,2,2,1+2 | m,m,m,h,m | 6,8,8,4,22 | ,i24~25 | -20 | +24 (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Can be delayed | |
victor | u+1+2 | m | 37 | i31~32 | -20 | +1a | +1a | * Deals chip damage on block Low crush 10 |
yoshimitsu | B+1,1,DB+3 | h,h,l | 8,9,7 | ,i13~14 | -20~-19 | -9~-8 | * Alternate inputs: * b+1,db+3 (Combos) * b+1,1,db+3 (Combos) High crush 10~ | |
yoshimitsu | f,F+3+4 | m | 15 | i22~24 | -20~-18 | -9c~-7c | * Spike * Cannot be buffered * Visually similar to f,F+1+2 Low crush 10~27 fs28~30 | |
asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | <div class="plainlist"> * Low crush 10~37 * fs38~40</div> | |
azucena | BT.1,2~F | h | 9 | -19~-18 | -13~-12 | |||
bryan | b,B+4 | m | 24 | i21~33 | -19 | -7 | ||
feng | f+2,1,2 | m,m,m | 10,10,28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
feng | df+4,2,1+2 | m,m,m | 13,13,21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
feng | b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5 +18 at wall, +43d (+35) * Balcony Break | |
hwoarang | b+3 | m | 17 | i16~17 | -19 | +35 (+25) | * Tornado | |
jack-8 | db+3,4,3 | l,l,l | 15,12,12 | i27 | -19 | -8 | * | |
jack-8 | db+3,4,3,4,3 | l,l,l,l,l | 15,12,12,12,12 | i27 | -19 | -8 | * | |
jack-8 | b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break | |
jack-8 | f,F+1+2,1+2 | m,l | 20,21 | i28 | -19 | +13d | High crush | |
jin | d+3+4 | m,m | 5,15 | i15 | -19 | +32a (+22) | Low crush | |
jun | b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | Low crush 10~37 fs38~40 | |
jun | FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19~-18 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit High crush 1~ | |
jun | FC.df+3 | L | 12 | i21 | -19 | +0c | * Clean hit +10a, 15 damage * Opponent recovers FDFA on CL High crush 1~ | |
kazuya | df+3+4,1,2 | m,h,m,sm,sm | 7,9,15,14,25 | i20 | -19 | +7 (-10) | * Balcony Break * Chip damage when guarded | |
kazuya | db+1,2 | m,m,m | 7,8,15 | i20 | -19 | +9a (-8) | * Heat Engager * Heat Dash +35a on hit * Balcony Break * Chip damage when guarded * Combos from first hit | |
kazuya | DVK.db+3+4 | l | 0 | i24 | -19 | +2 | * Partially uses remaining Heat time | |
kazuya | DVK.db+3+4,DF | l,sp | 0,0 | -19 | +11 | * Partially uses remaining Heat time | ||
kazuya | DVK.f,n,d,df+4,1,1 | l,m,m,th | 15,23,16,15 | i16 | -19 | +0 | * Partially uses remaining Heat time | |
kuma | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
lee | ws3,3,DF+3 | m,m,m | 16,11,10 | i26 | -19 | -8 | * Combos from 2nd hit CH | |
lee | ws3,3,D+3 | m,m,l | 16,11,8 | i26 | -19 | -8 | * Combos from 2nd hit CH | |
nina | uf+4,3 | h,L | 23,10 | ,i18 | -19 | -8 | Combo from 1st CH ,High crush 17~46 | |
panda | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
paul | f,F+2,2 | m,L | 14,21 | ,i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B * Alternate input FC.df+2,2 High crush 33~83 | |
raven | b+2,2,3 | h,m,M | 12,17,20 | i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
reina | OTG.d+4 | L | 14 | i19 | -19 | -8 / -8a (-16) | 22 dmg if done with input OTG.d+4 alone | |
steve | PAB.b+1 | m | 15 | i17 | -19 | -6 | ||
reina | OTG.d+4 | L | 11 | i19 | -19 | -8 / -8a (16) | ||
victor | uf+4 | m,sm | 12,16 | i15~17 | -19 | +73 (+57) | +73 (+57) | * Tornado * Alternate input: ub+4 or u+4 Low crush 14 |
victor | IAI.1,2 | m,m | 9,15 | ,i22~24 | -19 | +25a (+10) | +25a (+10) | * Hit Confirmable 11F Low crush |
yoshimitsu | DB+3,3 | l,l | 8,7 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 1st hit * Transition to r20 IND with d+3+4 ,High crush 1~ | |
yoshimitsu | DB+3,3,3 | l,l,l | 8,7,7 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH * Transition to r20 IND with d+3+4 ,High crush 1~ | |
yoshimitsu | DB+3,3,3,3 | l,l,l,l | 8,7,7,5 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 3rd CH * Transition to r20 IND with d+3+4 ,High crush 1~ | |
yoshimitsu | DB+3,3,3,3,3 | l,l,l,l,l | 8,7,7,5,5 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 4th CH * Transition to r20 IND with d+3+4 ,High crush 1~ | |
yoshimitsu | B+1,1,DB+3,3 | h,h,l,l | 8,9,7,5 | ,i15~17 | -19~-17 | -7~-5 | * Transition to r20 IND with d+3+4 * Alternate inputs: * b+1,DB+3,3 (Combos) * b+1,1,DB+3,3 ,High crush 1~ | |
yoshimitsu | ub+4 | m | 17 | i20~22 | -19~-17 | +12a (+2) | * Balcony Break * Spike Low crush 9~32 fs33~35 | |
zafina | d+4 | l | 8 | i17~18 | -19 | -3 | +7 | |
zafina | MNT.4 | l | 13 | i17~18 | -19 | -3 | +7 | *Hold D to transition to TRT |
alisa | db+2 | m | 10 | i18~19 | -18 | -5 | ||
alisa | f,F+2 | m | 18 | i16~17 | -18 | +5a | * Balcony Break | |
alisa | SBT.1,2,1,3+4 | m,m,m,m,m | 12,13,7,33 | ,i18 | -18 | +4 (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 <div class="plainlist"> * ,Low crush 26~150 * ,fs151~153</div> | |
asuka | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r11 FC with D * Gain NWG on hit with 1 * hit advantage becomes +26a (+16) on NWG gain | |
asuka | d+1+2 | L | 20 | i20 | -18 | +11a | Spike High crush 10~39 | |
azucena | 3,2~F | m | 11 | -18 | -7 | Listed parry state is at earliest cancel <div class="plainlist"> * ,Parry state 36~ on whiff * ,Parry state 17~ on block * ,Parry state 6~ on hit </div> | ||
claudio | f+2,1,1+2 | h,m,m | 9,12,25 | ,i21~22 | -18 | +7a (-2) | * Balcony Break * Can be delayed 14F * Combo from 1st or 2nd CH | |
claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
claudio | d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Same move as BT.1+2 | |
claudio | f,F+2 | m | 14 | i14~16 | -18 | -7 | * Same move as FC.df+2 * Cannot be buffered | |
claudio | FC.df+2 | m | 14 | i14~16 | -18 | -7 | * Same move as f,F+2 | |
eddy | df+3 | m | 17 | i15~18 | -18 | +31a(+21) | Tornado | |
eddy | db+2 | L | 10 | i18~19 | -18c | -7 | ||
eddy | db+2,3 | L,m | 10,23 | ,i27~28 | -18 | +64(+49) | * Tornado * Combos from 1st CH | |
eddy | uf+3,3 | m,m | 15,20 | ,i21~24 | -18 | +31a(+21) | Tornado | |
eddy | ws2 | m | 20 | i15~16 | -18 | +51 | ||
eddy | RLX.3+4 | m | 24 | i17~18 | -18 | +29a(+19) | Tornado | |
hwoarang | CD.4 | m | 18 | i16 | -18 | +53 (+43) | * Tornado * Also possible during Right Stance | |
jack-8 | df+1,2,1,2 | m,h,h,h | 1210,2,20 | i9 | -18 | +35d (-23) | * Balcony Break * On air hit +12 (+5) * Combos from 2nd hit * Combos from 1st hit CH | |
jack-8 | d+1+2 | m | 28 | i27 | -18 | +42a (+32) | * High crush 6 | |
jack-8 | db+2 | l | 24 | i22 | -18 | +3c | +33d | * Can be charged to power up High crush 6 |
jack-8 | FC.1+2,1+2 | l,m | 2123 | i40 | -18 | +42a (+32) | * Combos from 1st hit | |
jun | f+2 | M | 20 | i17~18 | -18~-17 | +33a (+23) | Cancel to r11 FC with D | |
kazuya | ws2 | m | 25 | i16 | -18 | +57a | Homing | |
kuma | d,df,f+2,2 | m,l | 15,22 | ,i33~34 | -18 | +40a | * Chip damage on block | |
kuma | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
lars | f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break | |
lars | f,n,b+2,1 | m,m | 10,10 | ,i16 | -18 | +47a (+39) | ||
law | b+3+4 | m | 25 | i23 | -18 | +16a (+6) | * Balcony Break * Can be done from DSS | |
law | ws2 | m | 20 | i15 | -18 | +31a (+21) | ||
lee | f+3 | m | 6 | i15 | -18 | -7 | ||
lee | f+3,3 | m,m | 6,3 | i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3 | m,m,m | 6,3,3 | i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3,3 | m,m,m,m | 6,3,3,3 | i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3,3,3 | m,m,m,m,h | 6,3,3,3,3 | i8 | -18 | +13a (+3) | Combos from 1st hit | |
leroy | df+2,1+2 | m,hm | 7,5,10 | -18 | +33 (+23) | |||
lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | High crush 8~ |
lili | db+3+4 | L | 20 | i24 | -18 | +3d | +33a | High crush |
lili | FC.df+3 | L | 19 | i23 | -18 | -2 | +26a | alternate input: d,DF+3 High crush |
panda | d,df,f+2,2 | m,l | 15,22 | ,i33~34 | -18 | +40a | * Chip damage on block | |
panda | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
paul | d+4,2 | L,m | 9,23 | ,i21 | -18 | -9 | * Move can be delayed 3f * Input can be delayed 4f * Combo from 1st CL with 3f delay +5d (-2) * Combo from 1st CH with 3f delay +5d (-2) | |
paul | db+3 | L | 12 | i15~i17 | -18c | -4 | High crush | |
raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | fs13~21 High crush 18~49 | |
reina | WRA.4,2 | M,M,m | 6,8,8 | ,i15 | -18 | -7 | * Jails from 2nd block * Hit-confirmable from 2nd hit * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
steve | d+2 | l | 11 | i17 | -18 | -5 | High crush 6~ | |
steve | qcf+2 | l | 18 | i19 | -18 | +2c | * Input F transitions to PAB | |
steve | SWY.2 | m | 30 | i17 | -18 | +36a | High crush | |
reina | WRA.4,2 | m,m,m | 6,8,8 | ,i15 | -18 | -7 | * Jails from 2nd block * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
victor | IAI.1,2,2 | m,m,m | 9,15,16 | ,i23~24 | -18c | +8a (-27) | +8a (-27) | * Spike * Deals chip damage on block |
xiaoyu | While landing 3 | l | 19 | i15 | -18 | +27a | * | |
xiaoyu | uf,n,4 | m | 20 | i23 | -18 | +27a (+17) | * Low crush | |
xiaoyu | FC.3,2,1,4 | l,h,h,m | 11,6,6,12 | i18 | -18 | +33a (+23) | * Combos from 3rd hit CH | |
xiaoyu | BT.2,1,4 | h,h,m | 9,8,15 | i18 | -18 | +33a (+23) | * | |
xiaoyu | BT.4 | m | 13 | i13 | -18 | +33a (+23) | * | |
yoshimitsu | d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking right High crush 4~ | |
yoshimitsu | FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break * Weapon * Hitlines exist on the sword and directly behind Yoshimitsu * Can be canceled at any time into another FLE move * After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~ | |
yoshimitsu | NSS.1+2+3 | h | 25 | i22~40 | -18~+0 | +26d (-32) | Balcony Break | |
zafina | f+2 | m | 17 | i19 | -18 | -9 | +52a | |
zafina | f+2,3,4 | m,h,m | 17,12,25 | i28~29 | -18 | +18d(8) | Balcony Break | |
zafina | SCR.4 | m | 20 | i15~16 | -18 | +58a(+42) | * Tornado Power crush ?~ | |
alisa | db+4 | L | 23 | i24~25 | -17 | +9a | High crush 6~ | |
alisa | b+3+4 | m | 22 | i18~19 | -17 | +32a (+22) | Tornado <div class="plainlist"> * Low crush 6~35 * fs36~53</div> | |
alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
asuka | 2,3 | h,m | 9,16 | ,i22~23 | -17 | +14g | * Balcony Break * Combo from 1st hit with 1f delay * Opponent recovers crouching on hit <div class="plainlist"> * ,Low crush 18~41 * ,fs42~44</div> | |
asuka | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
claudio | d+3 | l | 12 | i16 | -17 | -6 | High crush 4~ | |
claudio | STB.4,2 | h,sm | 13,32 | i12,i28-36 | -17 | +27(+1) | * Tornado * Chip damage when guarded | |
devil-jin | 1,1,2 | h,h,m | 5,6,14 | ,i13 | -17 | +18a (+13) | * Balcony Break on airborne hit * Combo from 1st hit with 11f delay | |
devil-jin | db+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * 17 damage on hit with scaling * 6 Chip Damage on block * 12 Chip Damage on block while in heat <div class="plainlist"> * Low crush 24~80 * fs81~83</div> | |
dragunov | u+3 | m | 16 | i17~21 | -17 | -6 | Balcony Break Low crush | |
eddy | ub+4 | m | 12 | i19~21 | -17 | -6 | ||
feng | db+2,2 | l,l | 10,10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
hwoarang | d+4 | l | 7 | i19 | -17 | -6 | * Also possible during Right Stance | |
hwoarang | LFS.d+3 | l | 7 | i16 | -17 | -6 | ||
jack-8 | 1+4,df+1 | m | 21 | i20~23 | -17 | +52a (+42) | * Tornado * Non just frame version of 1+4:df+1 * Alternate input hcf,df+1 to power up | |
jack-8 | 1+4:df+1 | m | 30 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of 1+4,df+1 * Alternate input hcf:df+1 to power up | |
jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 High crush 4 | |
jack-8 | HCF,df+1 | m | 25 | i20~23 | -17 | +52a (+42) | * Tornado * Non blue spark version, for a just frame version search "emgf" * Alternate input 1+4,df+1 | |
jack-8 | HCF:df+1 | m | 36 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of hcf,df+1, for a normal version search "one" * Alternate input 1+4:df+1 | |
jack-8 | FC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 High crush 1 | |
jack-8 | GMH.f+1 | m | 26 | i20 | -17 | +66a (+50) | * Tornado * Instant Tornado | |
kazuya | 1,1,2 | h,h,m | 5,6,12 | ,i13 | -17 | +20a(+15) | * Combo from 1st hit * Can be delayed 11F * Balcony Break on Air hit | |
kazuya | d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
kazuya | d+4 | l | 6 | i12 | -17 | -4 | High crush 4~ | |
kazuya | uf+4,4,4,4 | m,l,l,m | 16,12,10,20 | -17 | +19a (+12) | Balcony Break | ||
kazuya | FC.3 | l | 10 | i16 | -17 | -6 | High crush | |
kazuya | FC.4 | l | 6 | i12 | -17 | -4 | High crush | |
kazuya | DVK.1,1,2,F | h,h,m,th | 5,6,12,8 | i10 | -17 | +5 | * Jails * Partially uses remaining Heat time * Only on hit | |
kazuya | DVK.f,n,d,df+4,1,1,B | l,m,m,th,sp | 15,23,16,15,0 | i16 | -17 | +17a (+10) | ||
king | db+4 | l | 20 | i29~31 | -17 | -3d | +27d | * Hits OTG. * Recovers in crouch on hit. * Otherwise recovers in FDFT. |
king | uf+2 | m | 35 | i47~53 | -17c | -7d/-4c | * Hits OTG. * u+2 to jump vertical, ub+2 to jump back. * Force Crouching on block. (ub+2 also on hit) | |
king | FC.d+3 | l | 10 | i18 | -17 | -6 | * Hits OTG. * Can also be done by FC.db+3. * Get extra range by FC.df+3/CD.3. | |
kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
kuma | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
kuma | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
lars | 3 | h | 16 | i15 | -17 | +0 | * Transition to LEN with input D (-11/+6/+6) | |
law | UF+4 | m | 23 | i18 | -17 | +28a (+18) | * Alternate input ** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 Low crush | |
law | FC.3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
lee | 1,3:3:3 | h,h,m,h | 5,5,4,14 | ,i21 | -17 | +14 | * Combo from 1st hit * Timestop on hit * 5 chip damage | |
lee | d,DB+4 | m | 24 | i22 | -17 | +50a (+40) | * Tornado | |
lee | FC.3 | l | 10 | i13 | -17 | -6 | * High crush | |
lee | FC.UF+4 | m | 25 | i18~28 | -17 | +28a (+18) | * Transition to -, +28a (+18) HMS with 3 * Alternate input FC.UB+4, FC.U+4 Low crush | |
leo | d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
leo | hFC.3 | l | 10 | i16 | -17 | -6 | ||
leroy | 1+2,1+2,1 | h,h,h,h,h,h,m | 9,9,20 | ,i17~18 | -17~-16 | +7a (-2) / HE | * Heat Engager * Balcony Break * Combo from 6th hit * Delayable | |
leroy | HRM.1+2,1 | m,h,h,h,h,m | 12,x,x,x,20 | i17~18 | -17 | +7a(-2)/HE | * Heat Engager * Heat Dash +5g +36a(+26) * Balcony Break * True Blockstring * Delayable | |
lidia | qcf+2,2,1+2 | m,m,m | 14,17,25 | ,i20~21 | -17 | +18a (+13) | * Combo from 2nd hit * Combo from 1st CH * Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage * Full string deals 47 damage with power up input, 42 damage without | |
lidia | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
lili | d+2,2,4 | m,h,m | 16,10,24 | i22 | -17 | +35d (-23) | * Tornado * Balcony Break * Combos from 2nd hit CH | |
lili | FC.3 | L | 10 | i16 | -17 | -6 | High crush | |
lili | BT.d+3 | L | 8 | i17 | -17 | -1 | +2 | High crush 4~ |
nina | df+3,2,3 | m,h,m | 13,12,21 | ,i19~20 | -17 | +36a (+26) | * Tornado * Combo from 2nd CH with 10f delay | |
nina | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
nina | db+3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado | |
nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | Low crush 9~ High crush 34~ | |
nina | ws3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado * Alternate input: db+3+4 | |
nina | OTG.d+3+4 | L | 20 | i17~18 | -17~-16 | -7d | Spike | |
panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
panda | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
panda | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
paul | d+1,2 | M,m | 16,26 | ,i29 | -17 | +20d (+10) | * Balcony Break * [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * [[Paul_movelist#Paul-d+1,2*|d+1,2*]] at 27f charge | |
paul | d+4,2,1+2 | L,m,m | 9,23,26 | ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st CL with 4f delay +13d (+6) * Combo from 1st CH with 4f delay +13d (+6) * Combo from 2nd hit with 4f delay +13d (+6) * Perfect input window 21~22f after 2 input |
paul | d+4,2:1+2 | L,m,m | 9,23,30 | ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 1f * Input can be delayed 1f * Combo from 1st CL with 1f delay +13d (+6) * Combo from 1st CH with 1f delay +13d (+6) * Combo from 2nd hit with 1f delay +13d (+6) * Perfect input window 21~22f after 2 input * Perfect input increases damage, wall carry |
paul | f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow * Alternate input FC.df+2 | |
paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | Low crush 10~31 fs32~34 | |
paul | f,F+3,4,d+4 | m,m,L | 17,10,15 | ,i27~28 | -17c | -6 | Low crush 10~24 fs25~27 High crush 58~101 | |
paul | qcf+2 | m | 45 | i13~14 | -17 | +26a (-10) FDFA | Heat Engager Balcony Break * [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat * Clean Hit range 2.3 * 30 damage without Clean Hit | |
raven | FC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
reina | H.WRA.2+3 | l,m,m,m | 12,6,6,20 | i18~19 | -17 | +0 | * Heat Smash * Spike * Alternate input: H.WRA.R1 * Jails if any hit is blocked * Transitions to attack throw on 1st hit for a total of 40 dmg * +4a (-5) if any hit after the 1st connects | |
reina | 1,1,2 | h,h,m | 5,6,12 | ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay * Hit-confirmable from 1st hit * Cancel transition with input B, frame advantage +2 * Wall Crush +23g on hit * Transition to SEN on hit only | |
reina | ws4,4 | m,m | 10,15 | ,i17~18 | -17 | -1c | * Can transition to WRA (-10/+6/+6) with input D * Combo from 1st hit * Jails from 1st block | |
reina | FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break High crush 1~ | |
reina | FC.d+3 | l | 10 | i16 | -17 | -6 | High crush 1~ | |
shaheen | db+3 | l | 12 | i20~21 | -17 | -6 | ||
shaheen | ws2 | m | 21 | i16 | -17 | +57 | ||
reina | H.WRA.2+3 | l | 40 | i18~19 | -17 | Th | Th | * Heat Smash * Alternate input: H.WRA.R1 |
reina | 1,1,2 | h,h,m | 5,6,12 | ,i13 | -17 | <div class="plainlist"> * +11 SEN * +2 (cancel) </div> | * Cancel transition with input B * Combo from 1st hit * Can be delayed 11F | |
reina | ws4,4 | m,m | 10,15 | ,i17~18 | -17 | -1c | * Can transition to WRA (-10/+6/+6) with input D * Combo from 1st hit * Jails from 1st block | |
reina | FC.df+3 | m | 25 | i20 | -17 | +54 (+34) | * Balcony Break | |
reina | hFC.d+3 | l | 10 | i16 | -17 | -6 | ||
victor | df+3+4 | m | 32 | i14~15 | -17 | +16 (+11) | +16 (+11) | * Balcony Break |
victor | d+1 | l | 7 | i16 | -17 | -6 | -6 | |
xiaoyu | FC.df+2 | l | 10 | i19 | -17 | -6 | * Recover in BT with FC.DF+2 (-8, +3) High crush | |
xiaoyu | AOP.uf+3 | m | 14 | i15 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 Low crush | |
yoshimitsu | df+1+4 | M | 20 | i20~21 | -17~-16 | +35a (+25) | * Weapon * Can be buffered * Transition to r37 KIN with 1+2 * Can be performed in FC * Power up input: f,n,d,df+1 * Alternate notation: 1SS.df+1+4 Low crush 17~39 fs40~42 | |
yoshimitsu | b+2,1 | m,M | 12,20 | ,i27~28 | -17~-16 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Transition to r30 KIN with 1+2 * Input can be delayed 14f * Alternate notation: 1SS.b+2,1 Low crush 28~49 fs50~52 | |
yoshimitsu | b+2,NSS.1 | m,m | 12,17 | ,i27~28 | -17~-16 | +28a (+18) | * Combo from 1st CH with 2f delay * Transition to r30 KIN with 1+2 * Input can be delayed 14f Low crush 28~49 fs50~52 | |
yoshimitsu | f,n,d,df+1 | M | 22 | i17~18 | -17~-16 | +35a (+25a) | * Weapon * Can be buffered * Can transition to r37 KIN with 1+2 * Can be performed in FC * Alternate notation: 1SS.f,n,d,df+1 Low crush 17~39 fs40~42 | |
yoshimitsu | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
yoshimitsu | NSS.df+1+4 | m | 19 | i20~21 | -17~-16 | +35a (+25) | * Can be buffered * Transition to r37 KIN with 1+2 * Can be performed in FC * Power up input: NSS.f,n,d,df+1 * Replaced by 1SS.df+1+4 when performed in BT Low crush 20~42 fs43~45 | |
yoshimitsu | NSS.f,n,d,df+1 | m | 19 | i17~18 | -17~-16 | +35a (+25a) | * Can be buffered * Can transition to r37 KIN with 1+2 * Can be performed in FC Low crush 17~39 fs40~42 | |
zafina | 2,1,3 | h,m,l | 8,9,11 | i32 | -17 | +4d | * Cancel and transition to -9, -17 MNT with D * Combos from 2nd hit CH * Can be delayed | |
zafina | FC.d+3 | l | 10 | i16 | -17 | -6 | * Alternate input: ** FC.db+3 High crush 1~ | |
zafina | MNT.df+3 | m | 20 | i15~16 | -17 | +19cg | Low crush ?~ | |
zafina | SCR.b+1+2 | l | 16 | i16 | -17 | +3 | +12d | * Evasive (can go below some mids) |
alisa | b+1,1+2 | m,SL,m | 15,1,30 | ,i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
alisa | DBT.f+2 | L | 16 | i19~20 | -16 | -6 | * Weapon * 4 chip damage on block |