Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
jack-8 | f,F+1+4 | m (l) | 25 | i21 | -82 | -88 | * Low attack on landing (-110 oB, -65 oH) Low crush | |
yoshimitsu | B+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | ,i11~12 | -73 | -71 | -67 | |
jack-8 | db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * | |
alisa | ub+4,1,1,2,1,1,3+4,3 | m, m, m, h, h, m,M,M, L, m | 10, 12, 9, 5, 5, 3,3,3, 7, 15 | ,i20~21 | -65 | -40 | * Combo from 7th hit ,Low crush 9~ | |
yoshimitsu | 4,4,2,2,NSS.1 | h, h, m, h, m | 12, 12, 5, 6, 30 | ,i67 | -54 | -17a | ||
alisa | DES.f+1+2,1+2 | m,m,m,m,m,m,m,m, m | 34, 20 | ,i20~26 | -53 | +41 | * Weapon * 6 chip damage on block | |
alisa | uf+3 | m | 15 | i17~18 | -52 | -25 | * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * on whiff: Low crush 9~31 fs32~34 * oh hit/block: Low crush 9~61 fs62~64 </div> | |
zafina | WR.f+4 | L | 21 | i14~30 | -52~-36 | -7a | * Enter BT -52 -7a with U * Enter TRT -52 -7a r35 with D * Zafina must run for 32f to access this move fs14~40 | |
paul | FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self Low crush 16~35 fs36~62 FDFA 63~92 | |
yoshimitsu | db+2,2,2,2,2,2 | m, m, m, m, m, m | 8, 7, 6, 5, 4, 3 | ,i10~14 | -49 | -37 | Combo from 5th CH | |
jack-8 | SIT.1 | l | 10 | i19 | -48 | -37 | * | |
jack-8 | SIT.1,2 | l, l | 10, 10 | i15 | -47 | -36 | * Combos from 1st hit | |
jack-8 | SIT.1,2,1 | l, l, l | 10, 10, 10 | i15 | -47 | -36 | * Combos from 1st hit | |
jack-8 | SIT.1,2,1,2 | l, l, l, l | 10, 10, 10, 10 | i15 | -47 | -36 | * Combos from 1st hit * Alternate input SIT.2,1,2,1 | |
jack-8 | df+2,1* | m, h | 13, 16 | i35 | -46 | +69a (+53) | * Tornado * Transition to GMH with D ** (+70a (+54) oH)) | |
jack-8 | SIT.1+2 | m | 21 | i24 | -44 | -12d | * | |
asuka | ws2,1,1,1,2,1+4,1,3+4 | m, h, m, h, m, sll,h, h, l,m | 18, 10, 8, 8, 6, 7,5, 6, 5,24 | -43 | LNC | |||
raven | 3~4,F | m,M | 10,16 | -39~-36 | -8 | Will phase through opponent up-close ,Low crush 13~41 fs42~44 | ||
clive | WOL.2 | sm,t | 30,70 | i25~40 | -38~-23 | +14d (-44) / +0d | * Weapon * Transition to attack throw on airborne hit * 56 damage in total with attack throw and scaling | |
alisa | d+3+4 | L | 20 | i27~i28 | -37 | +67a (+51) | * Homing * Enter DES with 1+2 <div class="plainlist"> * High crush 20~40 * fs5~55</div> | |
alisa | b+4,4 | m, M | 17, 17 | ,i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT with input 3_4 * Transition to DBT with input f+3_f+4 <div class="plainlist"> * ,Low crush 25~62 * fs63~65</div> | |
jack-8 | df+1+4 | l | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up | |
jack-8 | b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
jun | IZU.4 | L | 15 | i21~22 | -37~-36 | -1c~+0c | +23a | High crush 13~ |
law | db+4 | l | 20 | i26 | -37 | +15a | Homing High crush 6~ | |
law | b+2,3,d+4 | m, l, l | 12, 10, 23 | i34 | -37 | +11a | Delay-able High crush | |
nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +27a | Faster version of df+3+4 High crush 1~ |
raven | BT.3,4,4,F | h, m, M | 10, 17, 21 | -36 | Will phase through opponent up-close ,Low crush 18~49 fs50~52 | |||
raven | BT.f+3+4,F | M | 24 | -36 | -22 | Will phase through opponent up-close ,Low crush 18~49 fs50~52 | ||
bryan | ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | ,i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit | |
alisa | DBT.f+2,2 | L, m | 16, 14 (9) | i35~37 | -33 | -6a (-13) | * Balcony Break * Weapon * Combo from 1st hit * 6 chip damage on block <div class="plainlist"> * ,Low crush 35~67 * fs68~70</div> | |
asuka | ws2,1,1,1,2,1+4 | m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | -33 | -7 | |||
jack-8 | db+2* | l | 30 | i36 | -33 | +17d | * Chip damage on block (9) | |
xiaoyu | AOP.3+4 | l | 22 | i23 | -33 | +1d | * Recovers in FUFT when blocked | |
jack-8 | df+2,1 | m, h | 13, 16 | i21 | -32 | +40a (+22) | * Transition to GMH with D ** (+45a (+27) oH) * Can be charged to power up | |
azucena | LIB.d+4 | L | 14 | i19~20 | -31 | -2 | ||
devil-jin | b,f+1+2,2 | m, M | 6,6,6,6,6,6, 30 | ,i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit <div class="plainlist"> * ,Low crush 28~69 * ,fs70~72</div> | |
dragunov | db+3+4 | L | 23 | i20~21 | -31 | +3 | +20a | Balcony break on airborne hit |
feng | f+4,4 | h, l | 19, 11 | i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
feng | SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
feng | KNP.4 | l | 10 | i18 | -31c | -4 | ||
jin | 2,1,4~4 | h, m, l | 9, 9, 20 | ,i20~21 | -31 | +16a | Interrupt with i16 from 2nd block | |
jin | ws1,3,2,1,4 | m, h, m, m, l | 7, 8, 4, 3, 5 | ,i20~21 | -31 | +8 | Combo from 1st hit | |
jin | CD.DF+4 | l | 12 | i20~i21 | -31 | +8c | ||
lars | f,F+4 | l | 12 | i21 | -31 | +5 | ||
leo | db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2 * Staggers on block * Causes float on hit if db+4,1 is input High crush 11~ |
leroy | HRM.b+3 | l | 12 | i20~21 | -31 | -9 | ||
paul | d+1,4 | M, L | 16, 15 | ,i19 | -31c | -17 | +14a FUFA | * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st CH with 5f delay |
paul | d+4 | L | 9 | i15 | -31c | +14a FUFA | +14a | * Clean Hit range 1.59 * 8 damage, -17 on hit without Clean Hit * Stagger state on block |
yoshimitsu | f,F+3+4,1+2 | m, m | 15, 15 | ,i12~18 | -31 | -2a (-12) | * Balcony Break * Combo from 1st CH * Tremendous forward travel * Automatically recovers to r55 IND on self-wallsplat <div class="plainlist"> * ,Low crush 24~46 * fs47~90</div> | |
yoshimitsu | IND.3 | m | 15 | i32~38 | -31 | -2a (-12) | * Balcony Break * Automatically recovers to r55 IND on self-wallsplat * Tremendous forward travel <div class="plainlist"> * ,Low crush 12~34 * fs35~90</div> | |
alisa | ub+4,1,1,2,1,1,3+4,3,2 | m, m, m, h, h, m,M,M, L, m, M | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20 | ,i17~22 | -30 | -38a (-45) | * Combo from 8th hit * Available only as combo from previous hit ,Low crush 1~ | |
kuma | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
panda | ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
raven | b+2,2,1+2 | h, m, L | 12, 17, 20 | ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH ,High crush 18~29 | |
zafina | MNT.4,3 | L, m | 13, 23 | ,i27 | -30 | +32a (+22) | * Tornado * Combo from 1st CH ,fs10~63 | |
alisa | ub+4,1,1,2,1,1,3+4 | m, m, m, h, h, m,M,M, L | 10, 12, 9, 5, 5, 3,3,3, 7 | ,i27~28 | -29 | +15a | * ,fs5~50 | |
devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
king | d+3+4,4,4 | l, l, l | 14, 7, 7 | i29 | -29 | +7 | * Combo from 2nd hit on CH. | |
kuma | HBS.b+1+2,1+2 | l, l | 16, 33 | i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
panda | HBS.b+1+2,1+2 | l, l | 16, 33 | i22~24 | -29c | +8a / -3a (-10) | * Balcony Break * Less frame advantage occurs after Combo from last hit | |
reina | SEN.3+4 | l,h | 10,12 | i20~21,i35~36 | -29, -11 | +4 | * Homing High crush | |
reina | SEN.3+4 | l,h | 10,12 | i20~21,i35~36 | -29, -11 | +4 | * Homing | |
victor | IAI.d+1+2 | ll | 10,20 | i20~21,i14~15 | -29 | -3 | -3 | |
kuma | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
alisa | DBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 17~62 * fs63~65</div> | |
alisa | SBT.4 | M | 22,5 | i17~19 | -27 | +68a | Steel pedal <div class="plainlist"> * Low crush 26~71 * fs72~74</div> | |
lidia | f,F+4,3 | m, m | 12, 16 | ,i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit Low crush 27~46 fs47~49 | |
asuka | f+1,4 | m, L | 17, 26 | ,i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB ,High crush 6~ | |
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB High crush 6~ | |
bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing High crush 6~ | |
bryan | ub+1+2,1,2,1,2,1,2,1,2,1 | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | ,i5 | -26 | -15 | * Combo from 1st hit * 4f input window | |
claudio | f+2,2 | h, m | 9, 20 | ,i14 | -26 | +18a (-13) | * Balcony break on airborne hit * Combo from 1st hit * Transition to r67 STB on hit without STB * Tremendous backstep on block | |
clive | df+3 | L | 20 | i29~30 | -26 | +3c | * Homing High crush 6~65 | |
clive | PHX.3 | L | 8 | i21 | -26 | -3c | * Stagger on block | |
dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit [[Dragunov combos#Staples|+67a (+51)]] High crush 6~49 |
dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Shift to [[Dragunov movelist#Dragunov.FDFT.3 (Close)|Clipping Heel Hook]] on close range CH ,High crush 15~050 |
eddy | RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | Shift to FC |
feng | 3~4,3 | m, l | 27, 11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
feng | BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
jin | FC.df+4 | L | 20 | i25~i26 | -26 | +22a | High crush 1~57 | |
king | d+3+4,4,4,4 | l, l, l, l,l | 14, 7, 7, 4,3 | i29,i29 | -26 | +15 | * Only available if 1st hit on CH. * Last 3 kicks are combo. * 5 kicks combo is impossible. | |
lars | db+4 | l | 19 | i21~22 | -26 | +5c | +29a | High crush |
lars | uf+3 | mm | 26 (9) | i16~17 | -26 | +33a (+15) | ||
leo | FC.df+3 | L | 20 | i21~23 | -26~-24 | +37a | ||
leo | KNK.3+4 | L | 24 | i24 | -26 | +19d | High crush 8~ | |
leroy | 1+4 | l | 16 | i100~279 | -26 | +24 | Power up during Heat (partially uses remaining Heat time) | |
lidia | FC.df+3 | L | 16 | i20 | -26 | +2c | * [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage High crush 1~ | |
lili | BT.d+3+4 | L | 25 | i20 | -26 | +19d | BT on hit only High crush 8~ | |
lili | BT.d+3+4,F | L | 25 | -26 | +18d | High crush | ||
raven | BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | * Tornado * on Clean hit only * Clean hit +74a (+58), 20 damage High crush 4~48 | |
reina | SSH.3 | L | 26 | i32 | -26 | -4c | High crush | |
reina | OTG.d+4,1 | L, L | 14, 17 | ,i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 for 20 dmg * Jails from 1st block * Combo from 1st hit | |
reina | f+1+2,3 | m,L | 22,26 | ,i32 | -26 | -4 | ||
reina | SSH.3 | l | 26 | i22 | -26 | -4c | ||
reina | OTG.d+4,1 | L,L | 11,16 | ,i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 for 3 extra damage * Jails from 1st block * Combo from 1st hit | |
victor | db+4 | l | 17 | i20~21 | -26 | +4c | +49a | High crush 6 |
xiaoyu | BT.d+4 | l | 20 | i24 | -26 | +73a (+57) | +73a (+57) | * Instant Tornado * Has clean hit effect High crush |
yoshimitsu | db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | ,i9~11 | -26 | -15 | * Combo from 5th CH ,High crush 1~ | |
yoshimitsu | FC.df+4 | L | 18 | i18~19 | -26 | +4c | +31a | * Homing * Enter IND -26 +8c +35a r24 with d+3+4 * Can be done from [[Crouch#Crouch_levels|Crouch Level 2]] High crush 1~ |
yoshimitsu | IND.4 | L | 18 | i47~48 | -26 | +4c | +31a | * Homing * Enter IND -26 +8 +35a r24 with d+3+4 High crush 1~ |
yoshimitsu | NSS.FC.df+3 | L | 12 | i20~21 | -26 | +67a (+51) | High crush 1~ | |
zafina | FC.df+3 | L | 15 | i23~24 | -26 | +14a | * Enter MNT -26 +13a with D High crush 1~ | |
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | -25 | -14 | |||
asuka | ws2,1,1,1 | m, h, m, h | 18, 10, 8, 8 | -25 | -14 | |||
asuka | ws2,1,1,1,2,1,4,3 | m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | -25 | -9 | |||
devil-jin | u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado * Enter FLY +35a (+25) with ub_u_uf on hit <div class="plainlist"> * Low crush 9~44 * fs45~47</div> | |
jun | d+3+4 | l,h | 5,20 | i14 i24~27 | -25 | -6 (high blocked) | +30a (+20) | * Combo from 1st CH * Jails from 1st hit Low crush 5~45, Low crush 1~27 fs28~30 |
king | d+3+4 | l | 14 | i16 | -25 | -9 | * CH enable 2 more Ali Kicks. | |
king | d+3+4,4 | l, l | 14, 7 | i29 | -25 | -9 | * Combo from 1st hit on CH. | |
king | FUFT.b+3+4 | m | 25 | i16~28 | -25 | +4a(-6) | Balcony Break * Faster than normal spring kick and knocks down. | |
kuma | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
panda | HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
paul | 1,2,3 | h, h, m | 5, 12, 7 | ,i16~17 | -25 | -14 | * Combo from 1st hit * Jail from 1st hit * Cancel to [[Paul_movelist#10 Strings|10 strings]] | |
raven | b+4,B+4~3,3+4 | m, M, L, m | 13, 24, 11, 15 | ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
raven | uf+3+4,3+4 | m, m | 17, 15 | ,i20~24 | -25~-21 | +6a | ||
yoshimitsu | db+3 | l | 8 | i18~19 | -25 | -14 | High crush 6~ | |
yoshimitsu | FC.db+3 | l | 8 | i18~19 | -25 | -14 | Links to db+3 extensions High crush 1~ | |
zafina | SCR.d+4 | L | 20 | i24~30 | -25 | -4a | * Enter MNT with D High crush 10~ | |
eddy | f+4,3+4 | m, L,L | 13, 7,7 | ,i22~24 i5~6 | -24c | +12a | Combo from 1st CH <div class="plainlist"> * ,fs1~70 * High crush 10~86</div> | |
eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | ,i22~24 | -24c | +12 | * Combos from 1st CH * Combos from 2nd hit Low crush 1~?, High crush 10~? | |
king | d+1+2 | m | 21 | i23 | -24 | +45a(+35) | * Tornado * Duck high and launch, very punishable. | |
law | uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4 Low crush 8~30? | |
leo | b+1+2 | m | 15 | i17~18 | -24~-23 | -11 | ||
lili | db+4 | L | 20 | i30 | -24 | +76a (+60) | * Homing * Instant Tornado High crush 7~ | |
yoshimitsu | 4,4,2,2 | h, h, m, h | 12, 12, 5, 6 | ,i22~23 | -24 | -13 | * Combo from 3rd hit * Opponent recovers BT on hit | |
alisa | ub+4,1,1,2,1,1,3+4,3,2,2 | m, m, m, h, h, m,M,M, L, m, M, M,M,h,h | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20 | ,i13~16 1~5 i1~6 i1~8 | -23 | +3a (-15) | * Weapon * Combo from 9th hit * Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked ,Low crush 16~ | |
asuka | 1+4,2,d+4 | sl,h, h, L | 5,8, 10, 15 | ,i24~25 | -23 | +27d | * Combo from 3rd CH ,High crush 10~38 | |
asuka | ws2,1,1 | m, h, m | 18, 10, 8 | -23 | -12 | |||
asuka | ws2,1,1 | m, h, m | 18, 10, 8 | -23 | -12 | |||
devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | Opponent recovers FDFA on hit Low crush 5~28 | |
devil-jin | f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | Low crush 5~28 | |
heihachi | f,n,d,DF+4 | L | 15 | i16~17 | -23 | +8c | +28a | |
heihachi | FC.df+4 | L | 16 | i19~21 | -23 | +4c | * Clean hit [[Heihachi combos#Mini-combos|+17a]] and 20 damage High crush 1~ | |
heihachi | RAI.4 | L | 15 | i19~20 | -23 | +8c | +28a | * Links to f,n,d,DF+4 extensions |
hwoarang | H.RFS.d+4 | l | 20 | i20~21 | -23 | +7 | * Shifts to Right Stance * Partially uses remaining Heat time | |
hwoarang | RFS.d+4 | l | 15 | i20~21 | -23 | +7 | * Shifts to Right Stance | |
jack-8 | df+3+4 | m | 28 | i13 | -23 | +10a (+1) | Balcony Break | |
jack-8 | ws1+2,1+2,1+2 | m, m, l | 14, 12, 14 | i27 | -23 | +6d | * Balcony Break * Combos from 1st hit | |
jin | H.db+1+2,4 | M, L | 0, 10 | ,i16 | -23 | +22a | * 4 chip damage on block | |
jin | H.db+1+2,4,4 | M, L, m | 0, 10, 28 | ,i25~26 | -23 | +20d (-15) | * Spike | |
jin | H.db+1+2,DF+3 | M, L | 0, 24 | ,i33~34 | -23 | -2a | * 10 chip damage on block <div class="plainlist"> * ,Low crush 5~25 * fs26~28</div> | |
jun | 1+4,2,d+4 | SL,h, h, L | 5,8, 10, 15 | ,i24~25 | -23~-22 | +27a | Combo from 3rd CH ,High crush 10~38 | |
kazuya | uf+4,4 | m, l | 16, 12 | -23 | +29a | Combo from 1st CH | ||
kazuya | uf+4,4,4 | m, l, l | 16, 12, 10 | -23 | +17a (+10) | |||
kazuya | f,n,d,DF+4 | l | 15 | i16 | -23 | -3c | +20a | |
kuma | f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
kuma | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | * Tornado High crush 6~ |
law | FC.df,d,df+3 | l | 20 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
nina | uf+3+4 | m,t | 20,13 | i23~30 | -23a~-16a | +2d | * Balcony break on meaty hit * +9a (-1) on meaty hit * Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown * Throw is unbreakable, rest of the chain throw is breakable <div class="plainlist"> * Low crush 3~34 * fs35~</div> | |
nina | uf+3+4 | t | 18 | i23 | -23a~-16a | +9a (-1) | * Transitions to throw on front hit * Throw break 2 Low crush 3~ | |
panda | f+3+4 | l | 20 | i28~30 | -23 | +6a | High crush | |
panda | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado High crush 6~ |
raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only * Recovers heat on hit High crush 1~17 | |
reina | WGS.DF+4 | l | 6 | i16 | -23 | +2c | * 8 dmg if manual CD | |
reina | WGS.DF+4,4 | l, l | 6, 16 | ,i17~18 | -23 | +2 | +23a | * Combo from 1st hit High crush |
shaheen | FC.df,d,DF+3 | l | 20 | i16~20 | -23a | +7a | * Transitions to SNK on hit Low crush | |
reina | WGS.DF+4 | l | 6 | i16 | -23 | +2c | ||
reina | WGS.DF+4,4 | l,l | 6,16 | ,i17~18 | -23 | +2 | +23a | * Combo from 1st hit |
victor | FC.1+2 | lh | 10,10 | i16,i10~11 | -23, -13 | +0 | +0 | |
xiaoyu | df+3 | l | 23 | i29 | -23 | +71a (+55) | * Homing * Tornado * Cancel into BT with B * On hit, transition to AOP with D * [[Snake_Edge|Snake Edge]] | |
zafina | SCR.df+3 | L | 10 | i28~30 | -23 | -10c | * Homing High crush 6~ | |
zafina | SCR.df+3,3 | L, L | 10, 10 | ,i29~31 | -23 | +54a (+38) | * Homing ,High crush 1~ | |
devil-jin | f+4,3 | m, m | 10, 15 | ,i26~27 | -22 | +18a (+8) | * Tornado * Combo on 1st CH with 4?f delay * Input can be delayed 16?f * Enter FLY +36a (+26) with ub_u_uf on hit <div class="plainlist"> * ,Low crush 27~51 * ,fs52~54</div> | |
devil-jin | df+3,2,4 | m, m, m | 12, 10, 20 | ,i26-27 | -22 | +18a (+8) | * Tornado * Combo from 2nd CH with 4f delay * Input can be delayed 16f * Jails for 3?F from 2nd hit * Enter MCR +36a (+26) with ub_u_uf on hit <div class="plainlist"> * ,Low crush 27~50 * ,fs51~53</div> | |
devil-jin | SS.2 | m | 25 | i17~18 | -22 | +72a | Transition to Hell's Gate on hit with U | |
reina | WGS.1 | m | 24 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD High crush | |
reina | WGS.DF+4,2 | l, h | 6, 20 | ,i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D * Combo from 1st hit | |
reina | WGS.1 | m | 20 | i19~21 | -22 | +24 (+14) | ||
reina | WGS.DF+4,2 | l,h | 6,20 | ,i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D * Combo from 1st hit | |
xiaoyu | f+3,1,4 | m, m, m | 14, 8, 20 | i26 | -22 | +62a (+46) | * Tornado * Instant Tornado * Combos from 2nd hit CH | |
yoshimitsu | 4,4,2 | h, h, m | 12, 12, 5 | ,i30~31 | -22 | -12 | Yoshimitsu recovers sideturned on block | |
zafina | d+2,4 | m, m | 17, 10 | ,i26 | -22 | -4 | -4c | * Spike * Enter TRT -22 -4 with D <div class="plainlist"> * ,High crush 56~84 * fs6~55</div> |
zafina | MNT.d+4 | L | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Evasive (can go under mids) High crush 1~ |
zafina | TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Cancel MNT transition with D, recover in TRT |
alisa | ub+4,1 | m, m | 10, 12 | ,i25~27 | -21 | -8 | Combo from 1st CH High crush 24~ | |
azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal High crush 6~21 | |
eddy | FC.df+4 | L | 25 | i24~25 | -21c | +9 | +30a | Shift to HSP |
jack-8 | FC.df+1 | m | 5 | i23 | -21 | -11c | * | |
jack-8 | FC.df+1,2 | m, m | 5, 8 | i16 | -21 | -11c | * Combos from 1st hit | |
jun | ws3+4 | m | 23 | i18~19 | -21~-20 | +38a (+28) | Tornado fs15~36 | |
king | JGR.4 | L | 20 | i20~24 | -21 | +0c | Low crush 7~23 fs24~ | |
law | ws3+4 | m | 30 | i14 | -21 | +0a (-17) | Balcony Break Low crush | |
lee | ws3 | m | 16 | i10 | -21 | -10 | * | |
lili | d+3+4 | m | 23 | i17 | -21 | +45a (+35) | ||
lili | uf+3+4,3+4 | m, m | 15, 23 | i19 | -21 | +45a (+35) | * Tornado | |
lili | ws3 | m | 25 | i15 | -21 | +62a (+46) | * Instant Tornado Low crush 12~ | |
paul | qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | High crush 1~ |
victor | b+1+4 | m | 24 | i26~27 | -21 | +37 (+6) | +37 (+6) | |
zafina | TRT.d+1+2 | L | 20 | i25 | -21 | +10a | ||
alisa | ub+4,1,1 | m, m, m | 10, 12, 9 | ,i21 | -20 | -9 | * Elbow * Combo from 2nd hit * Combo from 1st CH | |
asuka | b+3,2 | m, M | 15, 20 | ,i17~18 | -20 | +33a (+23) | * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block | |
clive | WOL.1 | sm | 23 | i18~27 | -20~-11 | +8~+17 | * Weapon * Transition to r22? PHX on hit | |
jack-8 | db+3 | l | 15 | i21 | -20 | -9 | * | |
jun | uf+4 | m | 10 | i16~18 | -20~-18 | -9~-7 | Low crush 10~40 fs41~43 | |
jun | ws1,4,1+2 | h, m, m | 14, 16, 28 | ,i25~26 | -20~-19 | +16a (+11) | * Balcony Break * Combo from 2nd CH | |
jun | MIA.2 | sm | 30 | i16 | -20 | +26a (+0) | * Heat Engager * Balcony Break * Chip damage (9) on block * Deals 6 damage to self (4 recoverable) * Unparryable | |
kuma | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
lars | d+1+2 | l | 25 | i24~25 | -20 | +9d | ||
lee | D+4,4,4,4 | l, l, l, m | 7, 8, 5, 21 | i24 | -20 | +11a (+2) | * Balcony Break * Transition to -11, +20a (+11) HMS with 3 * Combos from 3rd hit CH | |
leo | BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break |
lili | f+3+4,3,4 | m,M, M | 6,20, 20 | i19 | -20 | +10 (+3) | * Combos from 1st hit Low crush | |
nina | qcf+3 | L | 17 | i19~28 | -20~-11 | +0~+9 | +21a | High crush 10~49 |
panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
raven | BT.3+4 | m,m | 5,20 | i15 i34~35 | -20~-19 | +43a (+39) | Second kick's frame advantage on hit: +34a (+24) Low crush 13~31 fs32~34 | |
raven | BT.b+2,3 | m, m,m | 17, 5,20 | ,i20 i39~40 | -20~-19 | +42a (+38) | * Combo from 1st CH * Second kick's frame advantage on hit: +34a (+24) ,Low crush 18~36 fs37~39 | |
reina | WRA.4,2,2,1+2 | M,M, m, h, m | 6,8, 8, 4, 22 | ,i24~25 | -20 | +24 (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Combo from 4th hit without delay * Can be delayed | |
reina | WRA.4,2,2,1+2 | m,m,m,h,m | 6,8,8,4,22 | ,i24~25 | -20 | +24 (+3) | * Balcony Break * Blue spark with input qcf+1+2 for 6 extra damage * Can be delayed | |
victor | u+1+2 | m | 37 | i31~32 | -20 | +1a | +1a | * Deals chip damage on block Low crush 10 |
yoshimitsu | B+1,1,DB+3 | h, h, l | 8, 9, 7 | ,i13~14 | -20 | -9 | * Combo from 1st hit * Links to db+3 extensions * Can be performed from a single B+1 ,High crush 10~ | |
yoshimitsu | f,F+3+4 | m | 15 | i22~24 | -20 | -9c | * Spike * Cannot be buffered * Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]] <div class="plainlist"> * Low crush 10~27 * fs28~30</div> | |
asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | <div class="plainlist"> * Low crush 10~37 * fs38~40</div> | |
bryan | b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike <div class="plainlist"> * Low crush 18~32 * fs33~</div> | |
claudio | 4,STB.2 | h, sm | 13, 32 | ,i28-36 | -19~-11 | +27a (+1) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 1f delay * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead | |
feng | f+2,1,2 | m, m, m | 10, 10, 28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
feng | df+4,2,1+2 | m, m, m | 13, 13, 21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
feng | b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5 +18 at wall, +43d (+35) * Balcony Break | |
hwoarang | b+3 | m | 17 | i16~17 | -19 | +35 (+25) | * Tornado | |
jack-8 | db+3,4,3 | l, l, l | 15, 12, 12 | i27 | -19 | -8 | * | |
jack-8 | db+3,4,3,4,3 | l, l, l, l, l | 15, 12, 12, 12, 12 | i27 | -19 | -8 | * | |
jack-8 | b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break | |
jack-8 | f,F+1+2,1+2 | m, l | 20, 21 | i28 | -19 | +13d | High crush | |
jin | d+3+4 | m,m | 5,15 | i15 i10~12 | -19 | +32a (+22) | <div class="plainlist"> * Low crush 16~31 * fs32~34</div> | |
jun | b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | Low crush 10~37 fs38~40 | |
jun | FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19~-18 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit High crush 1~ | |
jun | FC.df+3 | L | 12 | i21 | -19 | +0c | * Clean hit +10a, 15 damage * Opponent recovers FDFA on CL High crush 1~ | |
kazuya | df+3+4,1,2 | m,h, m, sm,sm | 7,9, 15, 14,25 | i20 | -19 | +7 (-10) | * Balcony Break * Chip damage when guarded | |
kazuya | db+1,2 | m, m,m | 7, 8,15 | i20 | -19 | +9a (-8) | * Heat Engager * Heat Dash +35a (+27a) on hit, +5 on block * Balcony Break * 4 Chip Damage on block * 8 (2+6) Chip Damage on block in heat * Combo from 1st hit with 1?F delay | |
kazuya | DVK.db+3+4 | l | 0 | i24 | -19 | +2 | * Partially uses remaining Heat time | |
kazuya | DVK.db+3+4,DF | l, sp | 0, 0 | -19 | +11 | * Partially uses remaining Heat time | ||
kazuya | f,n,d,DF+4,1,DVK.1 | l,m,m,th | 15,23,16,15 | i16 | -19 | +0 | * Partially uses remaining Heat time | |
kuma | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
lee | ws3,3,DF+3 | m, m, m | 16, 11, 10 | i26 | -19 | -8 | * Combos from 2nd hit CH | |
lee | ws3,3,D+3 | m, m, l | 16, 11, 8 | i26 | -19 | -8 | * Combos from 2nd hit CH | |
nina | uf+4,3 | h, L | 23, 10 | ,i18 | -19 | -8 | Combo from 1st CH ,High crush 35~64 | |
panda | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
paul | f,F+2,2 | m, L | 14, 21 | ,i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B * Alternate input FC.df+2,2 High crush 33~83 | |
raven | b+2,2,3 | h, m, M | 12, 17, 20 | i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
reina | OTG.d+4 | L | 14 | i19 | -19 | -8 / -8a (-16) | 22 dmg if done with input OTG.d+4 alone | |
steve | PAB.b+1 | m | 15 | i17~18 | -19 | -6 | ||
reina | OTG.d+4 | L | 11 | i19 | -19 | -8 / -8a (16) | ||
victor | uf+4 | m,sm | 12,16 | i15~17 | -19 | +73 (+57) | +73 (+57) | * Tornado * Alternate input: ub+4 or u+4 Low crush 14 |
victor | IAI.1,2 | m, m | 9, 15 | ,i22~24 | -19 | +25a (+10) | +25a (+10) | * Hit Confirmable 11F Low crush |
yoshimitsu | db+3,3 | l, l | 8, 7 | ,i15~17 | -19 | -7 | * Combo from 1st hit * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3 | l, l, l | 8, 7, 7 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | ,i15~17 | -19 | -7 | * Combo from 3rd CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | ,i15~17 | -19 | -7 | * Combo from 4th CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | B+1,1,DB+3,3 | h, h, l, l | 8, 9, 7, 5 | ,i15~17 | -19 | -7 | * Combo from 3rd CH * Links to db+3 extensions * Enter IND r20 with d+3+4 * Can be performed from a single B+1 ,High crush 1~ | |
yoshimitsu | ub+4 | m | 17 | i20~22 | -19 | +12a (+2) | * Balcony Break * Spike <div class="plainlist"> * Low crush 9~32 * fs33~35</div> | |
zafina | d+4 | L | 8 | i17~18 | -19 | -3 | +7 | |
zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D High crush 1~62 |
alisa | db+2 | m | 10 | i18~19 | -18 | -5 | ||
alisa | f,F+2 | m | 18 | i16~17 | -18 | +5a | * Balcony Break | |
alisa | SBT.1,2,1,3+4 | m, m, m, m,m | 12, 13, 7, 33 | ,i18 | -18 | +4 (-13) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH * Transition to DES with input SBT.1,2,1,3+4,1+2 <div class="plainlist"> * ,Low crush 26~150 * fs151~153</div> | |
asuka | f+2 | M | 20 | i17~18 | -18 | +33a (+23) | * Cancel to r11 FC with D * Gain NWG on hit with 1 * hit advantage becomes +26a (+16) on NWG gain | |
asuka | d+1+2 | L | 20 | i20 | -18 | +11a | Spike High crush 10~39 | |
azucena | 3,2~F | m | 11 | -18 | -7 | Listed parry state is at earliest cancel <div class="plainlist"> * ,Parry state 36~ on whiff * Parry state 17~ on block * Parry state 6~ on hit </div> | ||
claudio | f+2,1,1+2 | h, m, m | 9, 12, 25 | ,i21~22 | -18 | +7a (-2) | * Balcony Break * Shoulder * Combo from 1st CH with 13f delay * Input can be delayed 13f * Move can be delayed 10f | |
claudio | f+1+2 | m | 8 | i16 | -18 | -7 | ||
claudio | d+1+2 | m | 28 | i13~14 | -18 | +7a (-2) | * Balcony Break * Shoulder | |
claudio | f,F+2 | m | 14 | i14~16 | -18 | -7 | * Elbow * Cannot be buffered | |
claudio | FC.df+2 | m | 14 | i14~16 | -18 | -7 | * Elbow | |
clive | 3,3 | m, M | 16, 20 | ,i30~32 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Input can be delayed 1f ,fs31~ |
clive | df+1,4,3 | m, m, M | 10, 12, 20 | ,i27~28 | -18~-16 | +12a (-5) | +36a (+26) | * Tornado * Balcony Break * Move can be delayed by 9f ,fs28~ |
clive | db+4 | L | 20 | i19~20 | -18 | +4c | +67a (+51a) | * Homing |
eddy | df+3 | m | 17 | i15~18 | -18~-16 | +31a (+21) | Tornado fs19~33 | |
eddy | db+2 | L | 10 | i18~19 | -18c | -7 | ||
eddy | db+2,3 | L, m | 10, 23 | ,i27~28 | -18 | +64(+49) | * Tornado * Combos from 1st CH | |
eddy | uf+3,3 | m, m | 15, 20 | ,i21~24 | -18 | +31a(+21) | Tornado | |
eddy | ws2 | m | 20 | i15~16 | -18 | +51 | ||
eddy | RLX.3+4 | m | 24 | i17~18 | -18 | +29a(+19) | Tornado | |
heihachi | db+2 | L | 25 | i23~25 | -18 | +6c | * Spike High crush 8~ | |
hwoarang | CD.4 | m | 18 | i16 | -18 | +53 (+43) | * Tornado * Also possible during Right Stance | |
jack-8 | df+1,2,1,2 | m, h, h, h | 12, 10, 2, 20 | i9 | -18 | +35d (-23) | * Balcony Break * On air hit +12 (+5) * Combos from 2nd hit * Combos from 1st hit CH | |
jack-8 | d+1+2 | m | 28 | i27 | -18 | +42a (+32) | * High crush 6 | |
jack-8 | db+2 | l | 24 | i22 | -18 | +3c | +33d | * Can be charged to power up High crush 6 |
jack-8 | FC.1+2,1+2 | l, m | 21, 23 | i40 | -18 | +42a (+32) | * Combos from 1st hit | |
jun | f+2 | M | 20 | i17~18 | -18~-17 | +33a (+23) | Cancel to r11 FC with D | |
kazuya | ws2 | m | 25 | i16 | -18 | +57a | Homing | |
kuma | d,df,f+2,2 | m, l | 15, 22 | ,i33~34 | -18 | +40a | * Chip damage on block | |
kuma | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
lars | f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break * Shoulder | |
lars | f,n,b+2,1 | m, m | 10, 10 | ,i16 | -18 | +47a (+39) | ||
law | b+3+4 | m | 25 | i23 | -18 | +16a (+6) | * Balcony Break * Can be done from DSS High crush 6~10? | |
law | ws2 | m | 20 | i15 | -18 | +31a (+21) | ||
lee | f+3 | m | 6 | i15 | -18 | -7 | ||
lee | f+3,3 | m, m | 6, 3 | i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3 | m, m, m | 6, 3, 3 | i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3,3 | m, m, m, m | 6, 3, 3, 3 | i8 | -18 | -7 | Combos from 1st hit | |
lee | f+3,3,3,3,3 | m, m, m, m, h | 6, 3, 3, 3, 3 | i8 | -18 | +13a (+3) | Combos from 1st hit | |
leroy | df+2,1+2 | m, hm | 7, 5,10 | -18 | +33 (+23) | Combo from 1st hit | ||
lidia | HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | High crush 8~ |
lili | db+3+4 | L | 20 | i24 | -18 | +3d | +33a | High crush 16~ |
lili | FC.df+3 | L | 19 | i23 | -18 | -2 | +26a | alternate input: d,DF+3 High crush 10~46? |
panda | d,df,f+2,2 | m, l | 15, 22 | ,i33~34 | -18 | +40a | * Chip damage on block | |
panda | ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
paul | d+4,2 | L, m | 9, 23 | ,i21 | -18 | -9 | * Move can be delayed 3f * Input can be delayed 4f * Combo from 1st CL with 3f delay +5d (-2) * Combo from 1st CH with 3f delay +5d (-2) | |
paul | db+3 | L | 12 | i15~i17 | -18c | -4 | High crush | |
raven | BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | fs13~21 High crush 18~49 | |
reina | WRA.4,2 | M,M, m | 6,8, 8 | ,i15 | -18 | -7 | * Jails from 2nd block * Hit-confirmable from 2nd hit * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
steve | d+2 | l | 11 | i17 | -18 | -5 | High crush 6~ | |
steve | qcf+2 | l | 18 | i19 | -18 | +2c | * Input F transitions to PAB High crush 10~ | |
steve | SWY.2 | m | 30 | i17~18 | -18 | +36a | High crush 1~ | |
reina | WRA.4,2 | m,m,m | 6,8,8 | ,i15 | -18 | -7 | * Jails from 2nd block * Combo from 1st CH * Combo from 2nd hit * Can be delayed | |
victor | IAI.1,2,2 | m, m, m | 9, 15, 16 | ,i23~24 | -18c | +8a (-27) | +8a (-27) | * Spike * Deals chip damage on block |
xiaoyu | While landing 3 | l | 19 | i15 | -18 | +27a | * | |
xiaoyu | uf,n,4 | m | 20 | i23 | -18 | +27a (+17) | * Low crush | |
xiaoyu | FC.3,2,1,4 | l, h, h, m | 11, 6, 6, 12 | i18 | -18 | +33a (+23) | * Combos from 3rd hit CH | |
xiaoyu | BT.2,1,4 | h, h, m | 9, 8, 15 | i18 | -18 | +33a (+23) | * | |
xiaoyu | BT.4 | m | 13 | i13 | -18 | +33a (+23) | * | |
yoshimitsu | d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking right High crush 4~ | |
yoshimitsu | FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break * Weapon * Hitlines exist on the sword and directly behind Yoshimitsu * Can be canceled at any time into another FLE move * After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~ | |
yoshimitsu | NSS.1+2+3 | h | 25 | i22~40 | -18~+0 | +26d (-32) | Balcony Break | |
zafina | f+2 | m | 17 | i19 | -18 | -6 | +52a | |
zafina | f+2,3,4 | m, h, m | 17, 12, 25 | ,i28~29 | -18 | +18a (+8) | * Balcony Break * Combo from 2nd CH | |
zafina | SCR.4 | M | 20 | i15~16 | -18 | +58a (+42) | * Tornado Power crush 8~14 | |
alisa | db+4 | L | 23 | i24~25 | -17 | +9a | High crush 6~ | |
alisa | b+3+4 | m | 22 | i18~19 | -17 | +32a (+22) | Tornado <div class="plainlist"> * Low crush 6~35 * fs36~53</div> | |
alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
asuka | 2,3 | h, m | 9, 16 | ,i22~23 | -17 | +14g | * Balcony Break * Combo from 1st hit with 1f delay * Opponent recovers crouching on hit <div class="plainlist"> * ,Low crush 18~41 * fs42~44</div> | |
asuka | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
claudio | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
clive | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
clive | GAR.2,2 | m, m,M | 20, 6,25 | i26~27 i3~4 | -17 | +13d (-4d) | * Tornado * Weapon * Combo from 1st hit Low crush 1~26 fs27~29 | |
devil-jin | 1,1,2 | h, h, m | 5, 6, 14 | ,i13~14 | -17 | +18a (+13) | * Balcony Break on airborne hit * Combo from 1st hit with 11f delay | |
devil-jin | db+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * 17 damage on hit with scaling * 6 Chip Damage on block * 12 Chip Damage on block while in heat <div class="plainlist"> * Low crush 24~80 * fs81~83</div> | |
dragunov | ub+3 | m | 16 | i17~21 | -17 | -6 | <div class="plainlist"> * Low crush 9~27 * fs28~30</div> | |
dragunov | ub+4 | m | 21 | i22~23 | -17 | +11a | * Balcony Break ** on airborne hit <div class="plainlist"> * Low crush 9~27 * fs28~30</div> | |
eddy | ub+4 | m | 12 | i19~21 | -17 | -6 | ||
feng | db+2,2 | l, l | 10, 10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
heihachi | 1,1,2 | h, h, m | 5, 6, 16 | ,i18 | -17 | +19a (+9) | * Balcony Break * Combo from 1st hit with 12f delay | |
heihachi | 1,1,WAR.2 | h, h, m | 5, 6, 20 | ,i18 | -17 | +28a (+2) | * Balcony Break * Combo from 1st hit with 12f delay * Chip damage on block | |
heihachi | df+2,1 | m, m | 8, 20 | ,i20~21 | -17 | +12a (+5) | * Combo from 1st hit | |
heihachi | df+2,WAR.1 | m, m | 8, 20 | ,i20~21 | -17 | +66a (+50) | * Tornado * Combo from 1st hit * Chip Damage on block | |
heihachi | qcf+2 | m | 30 | i14~15 | -17 | +18a (+8) | * Heat Engager * Heat Dash +5, [[Heihachi combos#Mini-combos|+43d (+35)]] * Balcony Break * Gain 1 Ultimate Count on Heat activation * Can be buffered | |
hwoarang | d+4 | l | 7 | i19 | -17 | -6 | * Also possible during Right Stance | |
hwoarang | LFS.d+3 | l | 7 | i16 | -17 | -6 | ||
jack-8 | 1+4,df+1 | m | 21 | i20~23 | -17 | +52a (+42) | * Tornado * Non just frame version of 1+4:df+1 * Alternate input hcf,df+1 to power up | |
jack-8 | 1+4:df+1 | m | 30 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of 1+4,df+1 * Alternate input hcf:df+1 to power up | |
jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 High crush 4 | |
jack-8 | HCF,df+1 | m | 25 | i20~23 | -17 | +52a (+42) | * Tornado * Non blue spark version, for a just frame version search "emgf" * Alternate input 1+4,df+1 | |
jack-8 | HCF:df+1 | m | 36 | i20~23 | -17 | +66a (+50) | * Tornado * Instant Tornado * Just frame version of hcf,df+1, for a normal version search "one" * Alternate input 1+4:df+1 | |
jack-8 | FC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 High crush 1 | |
jack-8 | GMH.f+1 | m | 26 | i20 | -17 | +66a (+50) | * Tornado * Instant Tornado | |
kazuya | 1,1,2 | h, h, m | 5, 6, 12 | ,i13 | -17 | +20a(+15) | * Combo from 1st hit * Can be delayed 11F * Balcony Break on Air hit | |
kazuya | 1,1,2,DVK.F | h,h,m,th | 5,6,12,8 | i10 | -17 | +5 | * Jails * Partially uses remaining Heat time * Only on hit | |
kazuya | d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
kazuya | d+4 | l | 6 | i12 | -17 | -4 | High crush 4~ | |
kazuya | uf+4,4,4,4 | m, l, l, m | 16, 12, 10, 20 | -17 | +19a (+12) | Balcony Break | ||
kazuya | FC.3 | l | 10 | i16 | -17 | -6 | High crush | |
kazuya | FC.4 | l | 6 | i12 | -17 | -4 | High crush | |
kazuya | f,n,d,DF+4,1,DVK.1,B | l,m,m,th, sp | 15,23,16,15, 0 | i16 | -17 | +17a (+10) | ||
king | db+4 | l | 20 | i29~31 | -17 | -3d | +27d | * Hits OTG. * Recovers in crouch on hit. * Otherwise recovers in FDFT. |
king | uf+2 | m | 35 | i47~53 | -17c | -7d/-4c | * Hits OTG. * u+2 to jump vertical, ub+2 to jump back. * Force Crouching on block. (ub+2 also on hit) | |
king | FC.d+3 | l | 10 | i18 | -17 | -6 | * Hits OTG. * Can also be done by FC.db+3. * Get extra range by FC.df+3/CD.3. | |
kuma | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
kuma | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
kuma | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
lars | 3 | h | 16 | i15 | -17 | +0 | * Transition to LEN with input D | |
law | UF+4 | m | 23 | i18 | -17 | +28a (+18) | * Alternate input ** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 Low crush 9~ | |
law | FC.3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
lee | 1,3:3:3 | h, h, m, h | 5, 5, 4, 14 | ,i21 | -17 | +14 | * Combo from 1st hit * Input 3 during frame 8? of previous hit * Timestop on hit * 5 chip damage | |
lee | d,DB+4 | m | 24 | i22 | -17 | +50a (+40) | * Tornado | |
lee | FC.3 | l | 10 | i13 | -17 | -6 | * High crush | |
lee | FC.UF+4 | m | 25 | i18~28 | -17 | +28a (+18) | * Transition to -, +28a (+18) HMS with 3 * Alternate input FC.UB+4, FC.U+4 Low crush | |
leo | d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
leo | hFC.3 | l | 10 | i16 | -17 | -6 | ||
leroy | 1+2,1+2,1 | h,h,h, h,h,h, m | 9, 9, 20 | ,i17~18 | -17~-16 | +7a(-2) / HE | * Heat Engager * Balcony Break * Elbow * Combo from 1st hit * Delayable | |
leroy | HRM.1+2,1 | m,h,h,h,h, m | 12,x,x,x, 20 | i17~18 | -17 | +7a(-2)/HE | * Heat Engager * Heat Dash +5g +36a(+26) * Balcony Break * Elbow * Jailing * Delayable | |
lidia | qcf+2,2,1+2 | m, m, m | 14, 17, 25 | ,i20~21 | -17 | +18a (+13) | * Combo from 2nd hit * Combo from 1st CH * Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage * Full string deals 47 damage with power up input, 42 damage without | |
lidia | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
lili | d+2,2,4 | m, h, m | 16, 10, 24 | i22 | -17 | +35d (-23) | * Tornado * Balcony Break * Combos from 2nd hit CH | |
lili | FC.3 | L | 10 | i16 | -17 | -6 | High crush | |
lili | BT.d+3 | L | 8 | i17 | -17 | -1 | +2 | High crush 4~ |
nina | df+3,2,3 | m, h, m | 13, 12, 21 | ,i19~20 | -17 | +36a (+26) | * Tornado * Combo from 2nd CH with 10f delay | |
nina | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
nina | db+3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado | |
nina | uf,n,D+3 | L | 15 | i43 | -17 | -6 | <div class="plainlist"> * Low crush 9~30 * fs31~33 * High crush 34~53</div> | |
nina | ws3+4 | m | 21 | i18~19 | -17 | +36a (+26) | * Tornado | |
nina | OTG.d+3+4 | L | 20 | i17~18 | -17 | -7d | Spike | |
nina=hfc. | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 | |
panda | HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
panda | ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
paul | d+1,2 | M, m | 16, 26 | ,i29 | -17 | +20d (+10) | * Balcony Break * [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] with Heat * Move can be delayed 14f (i43) * Charge begins on frame 16 * Requires 0~26f charge * Delayed startup from 1~26f charge * Combo from 1st CH with 0~6f charge * [[Paul_movelist#Paul-d+1,2*|d+1,2*]] at 27f charge | |
paul | d+4,2,1+2 | L, m, m | 9, 23, 26 | ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 4f * Input can be delayed 4f * Combo from 1st CL with 4f delay +13d (+6) * Combo from 1st CH with 4f delay +13d (+6) * Combo from 2nd hit with 4f delay +13d (+6) * Perfect input window 21~22f after 2 input |
paul | d+4,2:1+2 | L, m, m | 9, 23, 30 | ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break * Move can be delayed 1f * Input can be delayed 1f * Combo from 1st CL with 1f delay +13d (+6) * Combo from 1st CH with 1f delay +13d (+6) * Combo from 2nd hit with 1f delay +13d (+6) * Perfect input window 21~22f after 2 input * Perfect input increases damage, wall carry |
paul | f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow * Alternate input FC.df+2 | |
paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | Low crush 10~31 fs32~34 | |
paul | f,F+3,4,d+4 | m, m, L | 17, 10, 15 | ,i27~28 | -17c | -6 | Low crush 10~24 fs25~27 High crush 58~101 | |
paul | qcf+2 | m | 45 | i13~14 | -17 | +26a (-10) FDFA | Heat Engager Balcony Break * [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat * Clean Hit range 2.3 * 30 damage without Clean Hit | |
raven | FC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
reina | H.WRA.2+3 | l,m,m,m | 12,6,6,20 | i18~19 | -17 | +0 | * Heat Smash * Spike * Alternate input: H.WRA.R1 * Jails if any hit is blocked * Transitions to attack throw on 1st hit for a total of 40 dmg * +4a (-5) if any hit after the 1st connects |