mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jack-8f,F+1+4M (l)25i21-82-88
* Low attack on landing
(-110 oB, -65 oH)
Low crush
yoshimitsuB+1,1,1,1,1,1h, h, h, h, h, h8, 9, 10, 12, 14, 16i17, ,i11~12-73-71-67
jack-8db+1+2l,l8,21i18-70-5d
*
alisaub+4,1,1,2,1,1,3+4,3m, m, m, h, h, m,M,M, L, m10, 12, 9, 5, 5, 3,3,3, 7, 15i18, ,i20~21-65-40
* Combo from 7th hit
,Low crush 9~
yoshimitsu4,4,2,2,NSS.1h, h, m, h, m16, 16, 5, 6, 30i12~13, ,i67-54-17a
alisaDES.f+1+2,1+2m,m,m,m,m,m,m,m, m29, 20i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1, i20~26-53+41a
* Weapon
* 6 chip damage on block
* 10 chip damage on block in heat
alisauf+3m15i17~18-52-25
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* on whiff: Low crush 9~31 fs32~34
* oh hit/block: Low crush 9~61 fs62~64
</div>
zafinaWR.f+4L21i14~30-52~-36-7a
* Enter BT -52 -7a with U
* Enter TRT -52 -7a r35 with D
* Zafina must run for 32f to access this move
fs14~40
paulFC.D,U+4m40i13~18-49d-9d (-24)
* Deals recoverable damage to self
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
Low crush 16~35 fs36~62 FDFA 63~92
yoshimitsudb+2,2,2,2,2,2m, m, m, m, m, m8, 7, 6, 5, 4, 3i15, ,i10~14-49-37
Combo from 5th CH
jack-8SIT.1l10i19-48-37
*
jack-8SIT.1,2l, l10, 10i19, i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1l, l, l10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
jack-8SIT.1,2,1,2l, l, l, l10, 10, 10, 10i19, ,i15-47-36
* Combos from 1st hit
* Alternate input SIT.2,1,2,1
jack-8df+2,1*m, h13, 22 (32)i15, i35-46+69a (+53)
* Tornado
* Transition to GMH with D
* Gain GMC on hit
** (+70a (+54) oH))
* 28 damage with scaling from 1st hit
jack-8SIT.1+2m21i24-44-12d
*
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24i13~14, ,-43LNC
raven3~4,Fm,M10,16i25~26 i31~36, -39~-36-8
Will phase through opponent up-close
,Low crush 13~41 fs42~44
cliveWOL.2sm,t30,70i25~40-38~-23+14d (-44) / +0d
* Weapon
* Transition to attack throw on airborne hit
* 56 damage in total with attack throw and scaling
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
alisab+4,4m, M17, 17i15~16, i25~27-37+9a (-1)
* Tornado
* Combo from 1st hit
* Transition to SBT with input 3_4
* Transition to DBT with input f+3_f+4
<div class="plainlist">
* ,Low crush 25~62
* fs63~65</div>
jack-8df+1+4l23i34-37+18d
* Homing
* Alternate input b,db,d,df+1 to power up
jack-8b,db,d,df+1l28i29-37+18d
* Homing
* Alternate input df+1+4
junIZU.4L10i19-37-1c+23a
High crush 13~
lawdb+4l20i26-37+15a
Homing
High crush 6~
lawb+2,3,d+4m, l, l12, 10, 23i16, ,i34-37+11a
Delay-able
High crush
ninad,DF+4L20i20~24-37+14a+27a
Faster version of df+3+4
High crush 1~
ravenBT.3,4,4,Fh, m, M10, 17, 21i10, ,-36
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
,Low crush 18~49 fs50~52
ravenBT.f+3+4,FM24i25~27, -36-22
* Will phase through opponent up-close
* While vanished, Raven has no hurtbox
,Low crush 18~49 fs50~52
bryanub+1+2,1,2,1,2,1,2,1,2,1,4m,m, m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14i15 i12, ,i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
alisaDBT.f+2,2L, m13, 25 (17)i19~20, i35~37-33-6a (-13)
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* 10 chip damage on block in heat
<div class="plainlist">
* ,Low crush 35~67
* fs68~70</div>
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5i13~14, ,-33-7
jack-8db+2*l30i36-33+17d
* Gain GMC on hit or block
* 9 chip damage on block
xiaoyuAOP.3+4L22i23-33+1d
* Recovers in FUFT when blocked
jack-8df+2,1m, h13, 16 (24)i15, i21-32+40a (+22)
* Transition to GMH with D
** (+45a (+27) oH)
* Can be charged to power up
* 16 damage with scaling from 1st hit
azucenaLIB.d+4L14i19~20-31-2
devil-jinb,f+1+2,2m, M6,6,6,6,6,6, 30 (9)i25 i6 i6 i6 i6 i6, i28~31-31-14a (-23)
* Balcony break on standing hit only
* Combo from 1st hit
* 9 damage with scaling from 1st
<div class="plainlist">
* ,Low crush 28~69
* ,fs70~72</div>
dragunovdb+3+4L23i20~21-31+3g+20a
Balcony break on airborne hit
fengf+4,4h, l19, 11i18~19, i33~33-31+27d
* Combo from 1st hit
High crush 10
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
fengKNP.4l10i18-31c-4
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5i13~i14, ,i20~21-31+8
Combo from 1st hit
jinCD.DF+4l12i20~i21-31+8c
larsf,F+4l12i21-31+5
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
leroyHRM.b+3l12i20~21-31-9
pauld+1,4M, L16, 15i14~15, i19-31c-17+14a FUFA
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
yoshimitsuf,F+3+4,1+2m, m15, 15i22~24, i12~18-31-2a (-12)
* Balcony Break
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r55 IND on self-wallsplat
<div class="plainlist">
* ,Low crush 24~46
* fs47~90</div>
yoshimitsuIND.3m15i32~38-31-2a (-12)
* Balcony Break
* Automatically recovers to r55 IND on self-wallsplat
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 12~34
* fs35~90</div>
alisaub+4,1,1,2,1,1,3+4,3,2m, m, m, h, h, m,M,M, L, m, M10, 12, 9, 5, 5, 3,3,3, 7, 15, 20i18, ,i17~22-30-38a (-45)
* Combo from 8th hit
* Available only as combo from previous hit
,Low crush 1~
kumaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
pandaROL.1+2sm22i10~40-30+45a
* Recovers in FUFT on hit
* Recovers in off axis FUFT on block
ravenb+2,2,1+2h, m, L12, 17, 20i15~17, ,i20~21-30~-29+3d
* Combo from 2nd CH
,High crush 18~29
zafinaMNT.4,3L, m13, 23i17~18, i27-30+32a (+22)
* Tornado
* Combo from 1st CH
,fs10~63
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
,fs5~50
devil-jinFLY.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
devil-jinMCR.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
kumaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
pandaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
High crush
reinaSEN.3+4l,h10,12i20~21,i35~36-29, -11+4
* Homing
victorIAI.d+1+2l,l10,20i20~21,i14~15-29-3
kumab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
pandab+3+4m20i22~23-28+61a
* Alternate input: ws3+4
* Tornado
alisaDBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 17~62
* fs63~65</div>
alisaSBT.4M22,5i17~19-27+68a
Steel pedal
<div class="plainlist">
* Low crush 26~71
* fs72~74</div>
devil-jinFLY.4,2M, m10, 20i20~21, i22~23-27+52a (+7)
* 14 damage with combo scaling from 1st hit
* 24 damage total from 1st hit
devil-jinMCR.4,2M, m10, 20i20~21, i22~23-27+52a (+7)
* 14 damage with combo scaling from 1st hit
* 24 damage total from 1st hit
lidiaf,F+4,3m, m12, 16i18, i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level
Low crush 27~46 fs47~49
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
High crush 6~
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
bryanub+1+2,1,2,1,2,1,2,1,2,1m,m, m, m, m, m, m, m, m, m, m5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2i15 i12, ,i5-26-15
* Combo from 1st hit
* 4f input window
claudiof+2,2h, m9, 20i12, i14-26+18a (-13)
* Balcony break on airborne hit
* Combo from 1st hit
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
clivePHX.3L8i21-26-3c
* Stagger on block
dragunov3+4,3l21i18-26+19a (+2)
* Homing
* Shift to Clipping Heel Hook on front hit
* +3 on hit from the side or back
High crush
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit +67a (+51)
High crush 6~49
dragunovb+2,1,3m, h, l14, 11, 17i15, ,i29~31-26-2c+1d
* Clean hit +4
* Shift to Clipping Heel Hook on close range CH
,High crush 15~050
eddyRLX.3L12i16~17-26c-4+27a
Shift to FC
feng3~4,3m, l27, 11i34~36, i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush 6~
jinFC.df+4L20i21~i22-26+2c+69a (+53)
Transition to +12cg ZEN with F on hit
High crush 1~57
kingd+3+4,4,4,4L, L, L, L,L14, 7, 7, 4,3i16, ,i29,i29-26+15
* Only available if 1st hit on CH.
* Combo from 3rd hit
High crush 1~
larsdb+4l19i20~21-26+5c+29a
High crush 6~
larsuf+3mm26 (9)i16~17-26+33a (+15)
Low crush 12~
leoFC.df+3L20i21~23-26~-24+37a
leoKNK.3+4L24i24-26+19d
High crush 8~
leroy1+4l16i100~279-26+24
Power up during Heat (partially uses remaining Heat time)
lidiaFC.df+3L16i20-26+2c
* +12a on clean hit, 4 extra damage
High crush 1~
liliBT.d+3+4L25i20-26+19d
BT on hit only
High crush 8~
liliBT.d+3+4,FL25i20, -26+18d
High crush
ravenBT.d+3L16i25~27-26~-24+0~+2
* Tornado
* on Clean hit only
* Clean hit +74a (+58), 20 damage
High crush 4~48
reinaSSH.3L26i32-26-4c
High crush
reinaOTG.d+4,1L, L14 (11), 17 (20)i19, i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg
* Jails from 1st block
* Combo from 1st hit
reinaf+1+2,3m,L22,26,i32-26-4
reinaSSH.3l26i22-26-4c
reinaOTG.d+4,1L,L11,16,i20~21-26-10 / -15a (-23)
* Blue spark with input OTG.d+4:1 for 3 extra damage
* Jails from 1st block
* Combo from 1st hit
victordb+4l17i20~21-26+4c+49a
High crush 6
xiaoyuBT.d+4L19i20~22-26-1+27d
* Instant Tornado
* Clean hit damage: 20
* +27d on clean hit
High crush 8~
yoshimitsudb+3,3,3,3,3,3l, l, l, l, l, l8, 7, 7, 5, 5, 5i18~19, ,i9~11-26-15
* Combo from 5th CH
,High crush 1~
yoshimitsuFC.df+4L18i18~19-26+4c+31a
* Homing
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from Crouch Level 2
High crush 1~
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
High crush 1~
yoshimitsuNSS.FC.df+3L12i20~21-26+67a (+51)
High crush 1~
zafinaFC.df+3L15i23~24-26+14a
* Enter MNT -26 +13a with D
High crush 1~
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukaws2,1,1,1m, h, m, h18, 10, 8, 8i13~14, ,-25-14
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
devil-jinu+4m22i20~21-25+15a (+5)
* Tornado
* Enter FLY +35a (+25) with ub_u_uf on hit
<div class="plainlist">
* Low crush 9~44
* fs45~47</div>
jund+3+4l,h5,20i14 i24~27-25+30a (+20)
* Combo from 1st CH
* Jail from 1st attack
* -6 only if 2nd hit is blocked
Low crush 5~27 fs28~30
kingd+3+4L14i16-25-9
* On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)
High crush 6~
kingd+3+4,4L, L14, 7i16, i29-25-9
* Combo from 1st hit on CH.
High crush 1~
kingd+3+4,4,4L, L, L14, 7, 7i16, ,i29-25-9
* Combo from 2nd hit on CH.
High crush 1~
kingFUFT.b+3+4m25i16~28-25+4a(-6)
Balcony Break
* Faster than normal spring kick and knocks down.
pandaHBS.b+1+2l16i26~29-25c+14a
* Transition to HBS with input D or 3+4
paul1,2,3h, h, m5, 12, 7i10, ,i16~17-25-14
* Combo from 1st hit
* Jail from 1st hit
* Cancel to 10 strings
ravenb+4,B+4~3,3+4m, M, L, m13, 24, 11, 15i14~15, ,i26~30-25~-21+6a
* Combo from 2nd hit with 4f delay
* Input can be delayed 7f
ravenuf+3+4,3+4m, m17, 15i23~25, i20~24-25~-21+6a
Can be performed during CD (Shadow Sprint)
stevedf+1,2~f+1+2,1,1m, h,h, m, m12, 8,12, 7, 8i13, ,i23~26-25-17
* Combo from 3rd hit
yoshimitsudb+3l8i18~19-25-14
High crush 6~
yoshimitsuFC.db+3l8i18~19-25-14
Links to db+3 extensions
High crush 1~
zafinaSCR.d+4L20i24~30-25-4a
* Enter MNT with D
High crush 10~
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX only on hit
* Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
eddyb+1,4,3+4m, m, L15, 10, 7,7i14~15, ,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?, High crush 10~?
kingd+1+2m21i23-24+45a(+35)
* Tornado
High crush 6~23
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush 8~30?
leob+1+2m15i17~18-24~-23-11
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
yoshimitsu4,4,2,2h, h, m, h16, 16, 5, 6i12~13, ,i22~23-24-13
* Combo from 3rd hit
* Opponent recovers BT on hit
alisaub+4,1,1,2,1,1,3+4,3,2,2m, m, m, h, h, m,M,M, L, m, M, M,M,h,h10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20i18, ,i13~16 1~5 i1~6 i1~8-23+3a (-15)
* Weapon
* Combo from 9th hit
* Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked
* 1 chip damage on block
* 3 chip damage on block in heat
,Low crush 16~
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
asukaws2,1,1m, h, m18, 10, 8i13~14, ,-23-12
devil-jinf,n,d,DF+3L24i33~34-23-2a
* Opponent recovers FDFA on hit
* Active frame 1 range: 3.89
Low crush 5~28
devil-jinf,n,d,DF+4L7i16-23c-5c
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
heihachif,n,d,DF+4L15i16~17-23+8c+28a
heihachiFC.df+4L16i19~21-23+4c
* Clean hit +17a and 20 damage
High crush 1~
heihachiRAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
hwoarangH.RFS.d+4l20i20~21-23+7
* Shifts to Right Stance
* Partially uses remaining Heat time
hwoarangRFS.d+4l15i20~21-23+7
* Shifts to Right Stance
jack-8df+3+4m28i13-23+10a (+1)
Balcony Break
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i20, ,i27-23+6d
* Balcony Break
* Combos from 1st hit
jinDVS.DF+3L24i33~34-23-2a
* 8 chip damage on block
<div class="plainlist">
* ,Low crush 5~25
* fs26~28</div>
jun1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
kazuyauf+4,4m, l16, 12i25, -23+29a
Combo from 1st CH
kazuyauf+4,4,4m, l, l16, 12, 10i25, -23+17a (+10)
kazuyaf,n,d,DF+4l15i16-23-3c+20a
kumaf+3+4L20i28~30-23+6a
High crush 6~
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
High crush 6~
lawFC.df,d,df+3l17i16~20-23+13
* Alternate input df+3 in Slide Step
ninauf+3+4m,t20,13i23~30-23a~-16a+2d
* Balcony break on meaty hit
* +9a (-1) on meaty hit
* Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown
* Throw is unbreakable, rest of the chain throw is breakable
<div class="plainlist">
* Low crush 3~34
* fs35~</div>
ninauf+3+4t18i23-23a~-16a+9a (-1)
* Transitions to throw on front hit
* Throw break 2
Low crush 3~
pandaf+3+4L20i28~30-23+6a
High crush 6~
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
High crush 6~
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
** Airborne spike on 1st and 2nd hit
* Recovers heat on hit
High crush 1~17
reinaWGS.DF+4l6i16-23+2c
* 8 dmg if manual CD
reinaWGS.DF+4,4l, l6, 16i16, i17~18-23+2+23a
* Combo from 1st hit
High crush
shaheenFC.df,d,DF+3L17i16~20-23a+7a
* Transitions to SNK on hit
Low crush
reinaWGS.DF+4l6i16-23+2c
reinaWGS.DF+4,4l,l6,16,i17~18-23+2+23a
* Combo from 1st hit
victorFC.1+2l,h10,10i16,i10~11-23, -13+0
*Not parryable (weapon low)
*Transition to PRF (-17 / +6) with F
xiaoyudf+3l23i29-23+71a (+55)
* Homing
* Tornado
* Cancel into BT with B
* On hit, transition to AOP with D
* Snake Edge
zafinaSCR.df+3L10i28~30-23-10c
* Homing
High crush 6~
zafinaSCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)
* Homing
* Combo from 1st hit
,High crush 1~
devil-jinf+4,3m, m10, 15i15~16, i26~27-22+18a (+8)
* Tornado
* Combo on 1st CH with 4?f delay
* Input can be delayed 16?f
* Enter FLY +36a (+26) with ub_u_uf on hit
<div class="plainlist">
* ,Low crush 27~51
* ,fs52~54</div>
devil-jindf+3,2,4m, m, m12, 10, 20i16~17, ,i26-27-22+18a (+8)
* Tornado
* Combo from 2nd CH with 4f delay
* Input can be delayed 16f
* Jails for 3?F from 2nd hit
* Enter FLY +36a (+26) with ub_u_uf on hit
<div class="plainlist">
* ,Low crush 27~50
* ,fs51~53</div>
devil-jinSS.2m25i17~18-22+72a
* Transition to Hell's Gate on hit with U
* Sidestep adds 9f, effective move startup: i26
reinaWGS.1m24i19~21-22+24a (+14)
* 26 dmg if manual CD
High crush
reinaWGS.DF+4,2l, h6, 20i16, i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
reinaWGS.1m20i19~21-22+24 (+14)
reinaWGS.DF+4,2l,h6,20,i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
xiaoyuf+3,1,4m, m, m14, 8, 20i16, ,i26-22+62a (+46)
* Tornado
* Instant Tornado
* Combos from 2nd hit CH
yoshimitsu4,4,2h, h, m16, 16, 5i12~13, ,i30~31-22-12
Yoshimitsu recovers sideturned on block
zafinad+2,4m, m17, 10i19~20, i26-22-4-4c
* Spike
* Enter TRT -22 -4 with D
<div class="plainlist">
* ,High crush 56~84
* fs6~55</div>
zafinaMNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a
* Evasive (can go under mids)
High crush 1~
zafinaTRT.4m10i26-22-4-4c
* Cancel MNT transition with D, recover in TRT
alisaub+4,1m, m10, 12i18, i25~27-21-8
Combo from 1st CH
High crush 24~
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
High crush 1~52
annaFC.df+2~H.1L, L12, 18i20, i27~28-21+64a (+48)
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack
* Instant Tornado on hit
* Chip damage on block
* Partially uses remaining Heat time
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
High crush 6~21
eddyFC.df+4L25i24~25-21c+9+30a
Shift to HSP
jack-8FC.df+1m5i23-21-11c
*
jack-8FC.df+1,2m, m5, 8i23, i16-21-11c
* Combos from 1st hit
junws3+4m23i18~19-21+38a (+28)
Tornado
fs15~36
kingJGR.4L20i20~24-21+0c
Low crush 7~23 fs24~
lawws3+4m30i14-21+0a (-17)
Balcony Break
Low crush
leews3m16i10-21-10
*
lilid+3+4m23i17-21+45a (+35)
liliuf+3+4,3+4m, m15, 23i15~18, i19-21+45a (+35)
* Tornado
liliws3m25i15-21+62a (+46)
* Instant
Tornado
Low crush 12~
paulqcb+3L14i18~19-21c-10g+21a
High crush 1~
victorb+1+4m24i26~27-21+37 (+6)
zafinaTRT.d+1+2L20i25-21+10a
alisaub+4,1,1m, m, m10, 12, 9i18, ,i21-20-9
* Elbow
* Combo from 2nd hit
* Combo from 1st CH
annaf,f,F+3L12i16~20-20-2c
*
High crush 9~
asukab+3,2m, M15, 20i16~17, i17~18-20+33a (+23)
* Cancel to r11 with D
* Gain NWG on hit with 1
* Interrupt with i23 on 1st block
cliveWOL.1sm23i18~27-20~-11+8~+17
* Weapon
* Transition to r22? PHX on hit
jack-8db+3l15i21-20-9
*
junuf+4m10i16~18-20-9
Low crush 10~40 fs41~43
junws1,4,1+2h, m, m14, 16, 28i12~13, ,i25~26-20+16a (+11)
* Balcony Break
* Elbow
* Combo from 2nd CH
junMIA.2sm28i16-20+26a (+0)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* DA: Range increases to 4.0
* Deals 8 (DA:11) chip damage on block
* Deals 6 damage to self (4 recoverable)
* Unparryable
kumab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
kumaHBS.b+1+2l16i26~29-20c+3c
* Transition to HBS with input D or 3+4
larsd+1+2l25i24~25-20+9d
High crush 20~
leeD+4,4,4,4l, l, l, m7, 8, 5, 21i12, ,i24-20+11a (+2)
* Balcony Break
* Transition to -11, +20a (+11) HMS with 3
* Combos from 3rd hit CH
leoBT.1+2m21i11-20+1a (-8)+22a (-14)
* Balcony Break
lilif+3+4,3,4m,M, M6,20, 20i18~20 i30~33, i19-20+10 (+3)
* Combos from 1st hit
Low crush
ninaqcf+3L17i19~28-20~-11+0c~+9c+21a
High crush 10~49
pandab+1+4,f,fsm40i55~i130-20~+55+42a~+117a
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
reinaWRA.4,2,2,1+2M,M, m, h, m6,8, 8, 4, 22i17~18,i13, ,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Combo from 4th hit without delay
* Can be delayed
reinaWRA.4,2,2,1+2m,m,m,h,m6,8,8,4,22,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Can be delayed
victoru+1+2m32i31~32-20+1a
* Deals 11 chip damage on block
* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
is10~? Low crush ?~
yoshimitsu1+4m20i6~9-20+14c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat
yoshimitsuB+1,1,DB+3h, h, l8, 9, 7i17, ,i13~14-20-9
* Combo from 1st hit
* Links to db+3 extensions
* Can be performed from a single B+1
,High crush 10~
yoshimitsub,B+1+4,Bm20i22~25-20+14c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat
yoshimitsuf,F+3+4m15i22~24-20-9c
* Spike
* Cannot be buffered
* Visually similar to f,F+1+2
<div class="plainlist">
* Low crush 10~27
* fs28~30</div>
yoshimitsuKIN.1+4m20i10~13-20+14c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat
yoshimitsuMED.1+4m20i6~9-20+14c
* Weapon
* 70% proration on standing hit
* Knockdown against BT opponent +11a (FDFT)
* Power up in NSS or Heat
yoshimitsuNSS.1+4m20i8~11-20+14 +64a
* Strong Aerial Tailspin
* Weapon
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
yoshimitsuNSS.KIN.1+4m20i12~15-20+14 +64a
* Strong Aerial Tailspin
* Weapon
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
yoshimitsuNSS.b,B+1+4,Bm20,i22~25-20+14 +64a
* Strong Aerial Tailspin
* Weapon
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers 1 base health or 6 additional recoverable health on hit
asukab+3m15i16~17-19+22a (+12)
<div class="plainlist">
* Low crush 10~37
* fs38~40</div>
bryanb,B+4M24i21~33-19~-7-7a~+5a
Spike
<div class="plainlist">
* Low crush 18~32
* fs33~</div>
claudioSTB.4,2h, sm13, 32i12, i28-36-19~-11+27a (+1)
* Tornado
* Balcony Break
* Weapon
* Combo from 1st hit with 1f delay
* 6 chip damage on block
* 12 chip damage on block in heat
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
fengf+2,1,2m, m, m10, 10, 28i15, ,i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
fengdf+4,2,1+2m, m, M13, 13, 21i15, ,i34~35-19+31a (+16)
* Tornado
* Move can be delayed
fengb+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
hwoarangb+3M17i16~17-19+35 (+25)
* Tornado
jack-8db+3,4,3l, l, l15, 12, 12i21, ,i27-19-8
*
jack-8db+3,4,3,4,3l, l, l, l, l15, 12, 12, 12, 12i21, ,i27-19-8
*
jack-8b+1+2m28i14-19-1d (-10)
* Heat Engager
* Heat Dash +5, +43d(+35)
* Balcony Break
* Gain GMC on Heat activation
jack-8f,F+1+2,1+2m, l20, 21i15, i28-19+13d
High crush
jind+3+4m,m5,15i15 i10~12-19+32a (+22)
<div class="plainlist">
* Low crush 16~31
* fs32~34</div>
junb+3m20i16~17-19~-18+22a (+12)
Low crush 10~37 fs38~40
junFC.df+1sl,m6,30i10 i25~26-19+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit, t74 both hits
High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~47
kazuyadf+3+4,1,2m,h, m, sm,sm7,9, 15, 14,25i18, ,i20-19+7 (-10)
* Balcony Break
* Chip damage when guarded
kazuyadb+1,2m, m,m7, 8,15i13, i20-19+9a (-8)
* Heat Engager
* Heat Dash +35a (+27a) on hit, +5 on block
* Balcony Break
* 4 Chip Damage on block
* 8 (2+6) Chip Damage on block in heat
* Combo from 1st hit with 1?F delay
kazuyaDVK.db+3+4l(10)i24-19+2
* Deals 10 recoverable damage on hit - Cannot K.O
* Partially uses remaining Heat time
kazuyaDVK.db+3+4,DFl, sp(10), 0i24, -19+11
* Partially uses remaining Heat time
kazuyaf,n,d,DF+4,1,DVK.1l,m,m,th15,23,16,15i16-19+0
* Partially uses remaining Heat time
kumaf,F+2m23i19~21-19+45a (+35)
leews3,3,DF+3m, m, m16, 11, 10i10, ,i26-19-8
* Combos from 2nd hit CH
leews3,3,D+3m, m, l16, 11, 8i10, ,i26-19-8
* Combos from 2nd hit CH
ninauf+4,3h, L23, 10i18, i18-19-8
Combo from 1st CH
,High crush 35~64
pandaf,F+2m23i19~21-19+45a (+35)
paulf,F+2,2m, L14, 21i15~17, i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
High crush 33~83
ravenb+2,2,3h, m, M12, 17, 20i15~17, ,i21~22-19~-18+12a (-5)+26a (+16)
* Balcony Break
* Combo from 2nd CH
* Grounded hit can be inconsistent
reinaOTG.d+4L14 (11)i19-19-8 / -8a (-16)
22 (17) dmg if done with input OTG.d+4 alone
stevedf+1,2~f+1+2,1m, h,h, m12, 8,12, 7i13, ,i17~18-19-8
* Combo from 2nd CH
stevePAB.b+1m15i17~18-19-6
reinaOTG.d+4L11i19-19-8 / -8a (16)
victoruf+4m,sm12,16i15~17, i28~30-19+73a (+57a)
* Tornado
* Followup available only on 1st hit
Low crush 9
victorIAI.1,2m, m9, 15i13~14, i22~24-19+25a (+10)+25a (+10)
* Combo from 1st hit
* Hit Confirmable 11F
* Deals 6 chip damage on block
Low crush
yoshimitsudb+3,3l, l8, 7i18~19, i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7i18~19, ,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3l, l, l, l8, 7, 7, 5i18~19, ,i15~17-19-7
* Combo from 3rd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5i18~19, ,i15~17-19-7
* Combo from 4th CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsuB+1,1,DB+3,3h, h, l, l8, 9, 7, 5i17, ,i15~17-19-7
* Combo from 3rd CH
* Links to db+3 extensions
* Enter IND r20 with d+3+4
* Can be performed from a single B+1
,High crush 1~
yoshimitsuub+4m17i20~22-19+12a (+2)
* Balcony Break
* Spike
<div class="plainlist">
* Low crush 9~32
* fs33~35</div>
zafinad+4L8i17~18-19-3+7
zafinaMNT.4L13i17~18-19-3+7
* Enter TRT with D
High crush 1~62
alisadb+2m10i18~19-18-5
alisaf,F+2m18i16~17-18+5a
* Balcony Break
alisaSBT.1,2,1,3+4m, m, m, m,m12, 13, 7, 33i13~14, ,i18-18+4 (-13)
* Balcony Break
* Combo from 3rd hit
* Combo from 2nd CH
* Transition to DES with input SBT.1,2,1,3+4,1+2
<div class="plainlist">
* ,Low crush 26~150
* fs151~153</div>
annauf+4m24i18~20-18+27a (+17)
* Tornado
* 18 damage when using ub+4
<div class="plainlist">
* Low crush 13~31
* fs32~34</div>
asukaf+2M20i17~18-18+33a (+23)
* Cancel to r11 FC with D
* Gain NWG on hit with 1
* hit advantage becomes +26a (+16) on NWG gain
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
azucena3,2~Fm13i14, -18-7
Listed parry state is at earliest cancel
<div class="plainlist">
* ,Parry state 36~ on whiff
* Parry state 17~ on block
* Parry state 6~ on hit
</div>
claudiof+2,1,1+2h, m, m9, 12, 25i12, ,i21~22-18+7a (-2)
* Balcony Break
* Shoulder
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 10f
claudiof+1+2m8i16-18-7
* Tracking notes:
* Can be sidewalked left at -4 or -5 or -2?
* Can be sidestepped left at -3
* Can be sidestepped right at -7
claudiod+1+2m28i13~14-18+7a (-2)
* Balcony Break
* Shoulder
claudiof,F+2m14i14~16-18-7
* Elbow
* i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
claudioFC.df+2m14i14~16-18-7
* Elbow
clive3,3m, M16, 20i16, i30~32-18~-16+12a (-5)+36a (+26)
* Tornado
* Balcony Break
* Input can be delayed 1f
,fs31~
clivedf+1,4,3m, m, M10, 12, 20i14~15, ,i27~28-18~-16+12a (-5)+36a (+26)
* Tornado
* Balcony Break
* Move can be delayed by 9f
,fs28~
clivedb+4L20i19~20-18+4c+67a (+51a)
* Effectively homing?
eddydf+3m17i15~18-18~-16+31a (+21)
Tornado
fs19~33
eddydb+2L10i18~19-18c-7
eddydb+2,3L, m10, 23i18~19, i27~28-18+64(+49)
* Tornado
* Combos from 1st CH
eddyuf+3,3m, m15, 20i26~28, i21~24-18+31a(+21)
Tornado
eddyws2m20i15~16-18+51
eddyRLX.3+4M24i17~18-18+29a(+19)
Tornado
heihachidb+2L25i23~25-18+6c
* Spike
High crush 8~
hwoarangCD.4m18i16-18+53 (+43)
* Tornado
* Also possible during Right Stance
jack-8df+1,2,1,2m, h, h, h12, 10, 2, 20i14, ,i9-18+35d (-23)
* Balcony Break
* On air hit +12 (+5)
* Combos from 2nd hit
* Combos from 1st hit CH
jack-8d+1+2m28i27-18+42a (+32)
*
High crush 6
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
jack-8FC.1+2,1+2l, m21, 23i24, i40-18+42a (+32)
* Combos from 1st hit
junf+2M20i17~18-18+33a (+23)
Cancel to r26 FC with D
kazuyaws2m25i16-18+57a
Homing
kumad,df,f+2,2m, l15, 22i18~19, i33~34-18+40a
* Chip damage on block
kumaROL.3l20i18~26-18+33a
Recovers in FUFT
larsf+1+4m28i13~14-18+18 (+8)
* Balcony Break
* Shoulder
larsf,n,b+2,1m, m10, 10i14, i16-18+47a (+39)
lawb+3+4m25i23-18+16a (+6)
* Balcony Break
* Can be done from DSS
High crush 6~10?
lawws2m20i15-18+31a (+21)
leef+3m6i15-18-7
leef+3,3m, m6, 3i15, i8-18-7
Combos from 1st hit
leef+3,3,3m, m, m6, 3, 3i15, ,i8-18-7
Combos from 1st hit
leef+3,3,3,3m, m, m, m6, 3, 3, 3i15, ,i8-18-7
Combos from 1st hit
leef+3,3,3,3,3m, m, m, m, h6, 3, 3, 3, 3i15, ,i8-18+13a (+3)
Combos from 1st hit
leroydf+2,1+2m, hm7, 5,10i15~16, -18+33 (+23)
Combo from 1st hit
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
lilidb+3+4L20i24-18+3d+33a
High crush 16~
liliFC.df+3L19i19-28-18-2+26a
Alternate input: d,DF+3
Alternate input: DEW.df+3
High crush 10~46?
pandad,df,f+2,2m, l15, 22i17~18, i33~34-18+40a
* Chip damage on block
pandaROL.3l20i18~26-18+33a
Recovers in FUFT
pauld+4,2L, m9, 23i15, i21-18-9
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
pauld+1+2m28i12~13-18+16d (+11)+24d (+16)
* Balcony Break
pauldb+3L12i15~i17-18c-4
High crush
ravenBT.f,F+3+4L17i23~30-18~-11+24a
fs13~21 High crush 18~49
reinaWRA.4,2M,M, m6,8, 8i17~18,i13, i15-18-7
* Jails from 2nd block
* Hit-confirmable from 2nd hit
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
steved+2l11i17-18-5
High crush 6~
steveqcf+2l18i19-18+2c
* Shift to r36? PAB with F (-18/+2c)
* r36? FC cancel?
High crush 10~
steveSWY.2m30i17~18-18+36a
High crush 1~
reinaWRA.4,2m,m,m6,8,8,i15-18-7
* Jails from 2nd block
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
victorIAI.1,2,2m, m, m9, 15, 16i13~14, ,i23~24-18c+8a (-27)+8a (-27)
* Spike
* Combo from 1st hit
* Deals 15 (6+9) chip damage on block
is? Low crush ?
xiaoyuWhile landing 3L19i15-18+27a
*
xiaoyuuf,n,4m20i23-18+27a (+17)
*
Low crush 9~
xiaoyuFC.3,2,1,4l, h, h, m11, 6, 6, 12i15, ,i18-18+33a (+23)
* Combo from 3rd hit CH with 11F delay
* Jail from 3rd block with no delay
* Move can be delayed by 14F
xiaoyuBT.2,1,4h, h, M9, 8, 15i12, ,i18~20-18+33a (+23)
* Combo from 2nd CH with 11F delay
* Jail from 2nd block with no delay
* Move can be delayed by 14F
xiaoyuBT.4M13i13~15-18+33a (+23)
*
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
High crush 4~
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
yoshimitsuNSS.1+2+3h25i22~40-18~+0+26d (-32)
Balcony Break
zafinaf+2m17i19-18-6+52a
zafinaf+2,3,4m, h, m17, 12, 25i19, ,i28~29-18+18a (+8)
* Balcony Break
* Combo from 2nd CH
zafinaSCR.4M20i15~16-18+58a (+42)
* Tornado
Power crush 8~14
zafinaSCR.b+1+2L20i16-18+23a
* Evasive (can go below some mids)
* Gain ORB on hit
* Azazel's Power
* Deal 18 recoverable damage to self without Heat
High crush 7~35
alisab+3+4m22i18~19-17+32a (+22)
Tornado
<div class="plainlist">
* Low crush 6~35
* fs36~53</div>
alisaFC.d+3L10i16-17-6
High crush 1~
annad+3L1016-17-6
High crush 4~
annaOTG.d+3+4L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on hit
asuka2,3h, m9, 20i12, i22~23-17+11a (-6)
* Balcony Break
* Combo from 1st hit with 1f delay
<div class="plainlist">
*
<div
style="display: block; border-width: 0 0 0 0.5em; padding-left: 0.2em; border-style: solid;"
class="movedata-icon border-green balcony-break"
>Balcony Break</div>
* ,Low crush 18~41
* fs42~44</div>
asukahFC.3L10i16-17-6
High crush 1~
azucenaFC.d+3L10i16-17-6
High crush 1~
claudiod+3L10i16-17-6
High crush 4~
clived+3L10i16-17-6
High crush 4~
cliveGAR.2,2m, m,M20, 6,25i18~19, i26~27 i3~4-17+13d (-4d)
* Tornado
* Weapon
* Combo from 1st hit
Low crush 1~26 fs27~29
devil-jin1,1,2h, h, m5, 6, 14i10, ,i13~14-17+18a (+13)
* Balcony Break on airborne hit
* Combo from 1st hit with 11f delay
devil-jindb+3L10i16-17-6
High crush 4~
devil-jinb,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)
* Weapon
* 17 damage on hit with scaling
* 6 chip damage on block
<div class="plainlist">
* Low crush 24~80
* fs81~83</div>
dragunovub+3m16i17~21-17-6
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
eddyub+4m12i19~21-17-6
fengdb+2,2l, l10, 10i20~21, i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
heihachi1,1,2h, h, m5, 6, 16i10, ,i18-17+19a (+9)
* Balcony Break
* Combo from 1st hit with 12f delay
heihachiWAR.1,1,2h, h, m5, 6, 20i10, ,i18-17+28a (+2)
* Balcony Break
* Combo from 1st hit with 12f delay
* Chip damage on block
heihachidf+2,1m, m8, 20i13~14, i20~21-17+12a (+5)
* Combo from 1st hit
heihachiWAR.df+2,1m, m8, 20i13~14, i20~21-17+66a (+50)
* Tornado
* Combo from 1st hit
* Chip Damage on block
heihachiqcf+2m30i14~15-17+18a (+8)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Gain 1 Ultimate Count on Heat activation
* Can be buffered
hwoarangd+4l7i19-17-6
* Also possible during Right Stance
hwoarangLFS.d+3l7i16-17-6
jack-81+4,df+1m21i22~, i20~23-17+52a (+42)
* Tornado
* Non just frame version of 1+4:df+1
* Alternate input hcf,df+1 to power up
jack-81+4:df+1m30i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of 1+4,df+1
* Alternate input hcf:df+1 to power up
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
High crush 4
jack-8HCF,df+1m25i22~, i20~23-17+52a (+42)
* Tornado
* Non blue spark version, for a just frame version search "emgf"
* Alternate input 1+4,df+1
jack-8HCF:df+1m36i20~23-17+66a (+50)
* Tornado
* Instant Tornado
* Just frame version of hcf,df+1, for a normal version search "one"
* Alternate input 1+4:df+1
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
jack-8GMH.f+1M26i20-17+66a (+50)
* Tornado
* Instant Tornado
kazuya1,1,2h, h, m5, 6, 14i10, ,i13-17+20a (+15)
* Combo from 1st hit
* Can be delayed 11F
* Balcony Break on Air hit
kazuya1,1,2,DVK.Fh,h,m,th5,6,14,8i10-17+5
* Jails
* Partially uses remaining Heat time
* Only on hit
kazuyad+3l10i16-17-6
High crush 4~
kazuyauf+4,4,4,4m, l, l, m16, 12, 10, 20i25, -17+19a (+12)
Balcony Break
kazuyaf,n,d,DF+4,1,DVK.1,Bl,m,m,th, sp15,23,16,15, 0i16, i16-17+17a (+10)
kazuyahFC.3L10i16-17-6
High crush 1~
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
High crush 6~14 Low crush 16~29 fs30~
kinguf+2m35i47~53-17c-7d/-4c
* Hits OTG.
* u+2 to jump vertical (js9~), ub+2 to jump back (js9~).
* Force Crouching on block. (ub+2 also on hit)
Low crush 10~
kingFC.d+3L10i18-17-6
* Can also be done by FC.db+3.
* Get extra range by FC.df+3/CD.DF+3.
kumad+3L12i20-17-6
High crush 4~
kumaub+1+2l25i31~32-17+12a
* Cancel into HBS with input D or 3+4
kumaHBS.df+2m20i15~16-17+35a (+25)
* Tornado
kumaROL.2m21i17~19-17+28a (+18)
lars3h16i15-17+0
* Transition to LEN with input D (-11/+6)
lawUF+4m23i18-17+28a (+18)
* Alternate input
** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Low crush 9~
lawFC.3l10i16-17-6
High crush 4~
lee1,3:3:3h, h, m, h5, 5, 4, 14i10, ,i21-17+14
* Combo from 1st hit
* Input 3 during frame 8? of previous hit
* Timestop on hit
* 5 chip damage
leeqcf+4m24i22-17+50a (+40)
* Tornado
leeFC.3l10i13-17-6
*
High crush
leeFC.UF+4m25i18~28-17+28a (+18)
* Transition to -17, +28a (+18) HMS with 3
* Alternate input FC.UB+4, FC.U+4
Low crush
leod+3l10i16-17-6
High crush 4~
leohFC.3l10i16-17-6
leroy1+2,1+2,1h,h,h, h,h,h, m9, 9, 20i14, ,i17~18-17~-16+7a(-2)~+8a(-1) / HE
* Heat Engager
* Balcony Break
* Elbow
* Combo from 1st hit
* Delayable
* jails
leroyHRM.1+2,1m,h,h,h, m3,3,3,3, 20i14, i17~18-17+7a(-2)/HE
* Heat Engager
* Heat Dash +5g +36a(+26)
* Balcony Break
* Elbow
* Jailing
* Delayable
lidiaqcf+2,2,1+2m, m, m14, 17, 25i16, ,i20~21-17+18a (+13)
* Combo from 2nd hit
* Combo from 1st CH
* Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
* Full string deals 47 damage with power up input, 42 damage without
lidiaFC.d+3L10i16-17-6
High crush 1~
liliFC.3L10i16-17-6
High crush
liliBT.d+3L8i17-17-1+2
High crush 4~
ninadf+3,2,3m, h, m13, 12, 21i14, ,i19~20-17+36a (+26)
* Tornado
* Combo from 2nd CH with 10f delay
ninad+3L10i16-17-6
High crush 4~
ninadb+3+4m21i18~19-17+36a (+26)
* Tornado
ninauf,n,D+3L15i43-17-6
<div class="plainlist">
* Low crush 9~30
* fs31~33
* High crush 34~53</div>
ninaws3+4m21i18~19-17+36a (+26)
* Tornado
ninaOTG.d+3+4L30i17~18-17-7d
Spike
Showing 400 of 5893 moves