mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsuB+1,1,1,1,1,1h, h, h, h, h, h8, 9, 10, 12, 14, 16,i11~12-73-71-67
alisaSBT.1,2,1m, m, m12, 13, 7,i20~21-12-20-12
* Combo from 2nd CH
* Less safe on hit than on block without CH
<div class="plainlist">
* ,Low crush 26~102
* fs103~105</div>
victord+1l7i16-17-6-6
dragunovd+4L12i15~16-15-9-4
leeD+4,4l, l7, 8i20-15-16-4
Combos from 1st hit CH
leeD+4,4,4l, l, l7, 8, 5i20-15-16-4
Combos from 2nd hit CH
victorf+2,2h, h10, 10,i11-15-4-4
zafinad+2,4m, m17, 10,i26-22-4-4c
* Spike
* Enter TRT -22 -4 with D
<div class="plainlist">
* ,High crush 56~84
* fs6~55</div>
zafinaTRT.4m10i26-22-4-4c
* Cancel MNT transition with D, recover in TRT
liliDEW.1,2~Bm12-14~-15-9~-8-3~-2
victorb+1m11i14-13 / -5 PRF-3 / +5 PRF-3 / +5 PRF
* Transition to PRF with F
victorIAI.d+1+2ll10,20i20~21,i14~15-29-3-3
zafinad+1m11i12-16-8-3c
* Spike
jack-8b+4m16i13-13-2-2a
*
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
lilid+2,2m, h16, 10i17-10-4-2
* Combos from 1st hit
victor2h10i12~13-12-2-2
victor2,2h, mm10, 10,5i17~18,i7-12-2-2
*-10 if last hit whiffs
victord+3l11i18~19-13-2-2
victordb+1m9i14~15-9-2-2
victor1,3h, l5, 11i21~22-12-1-1
victorIAI.d+2m31i23~24+4-1 (-8)-1 (-8)
* Transition to IAI
* Deals chip damage on block
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r14 FC with D
* Transition to attack throw on CH, 22 damage
* Opponent recovers FDFA on CH
High crush 6~
kazuya1,2,4h, h, l5, 8, 18,i23~24-14c-3+0c
* Combo from 2nd CH
* Can be delayed 7F
king1+2m17i18-11-2s+0s
* Forces standing on hit.
* Shifts into backturn stance.
steved+2,1l, m11, 8i14~15-11-5+0
* Combo from 1st CH
* Input 3 to cancel into LWV (-6/+0/+0)
* Input 4 to cancel into RWV (-6/+0/+0)
* Input b+3_4 to cancel into SWY (-6/+0/+0)
* Input f+3_4 to cancel into DCK (-4/+2/+7)
victorH.u+1+2m51i31~32-40a (-1)0a (-1)
* Alternate input: H.ub+1+2
* Balcony Break
Low crush 10
victorf+2,2,1h, h, m10, 10, 12,i13~14-1100
victorf+4m15i14-1000
victord+4l10i16-14-3+0 (th)
victorb+1,2m, h,th11, 16(15),i20-8+0+0
* Side switch after attack throw connects
* Hit Confirmable on counter hit
victorFC.1+2lh10,10i16,i10~11-23, -13+0+0
victorCH.d+4l,th12,18i16-30
xiaoyuAOP.d+1l13i19-12-1+0
*
High crush
claudiob+4,3m, h10, 14,i22~23-12-4+1
* Homing
* Combo from 1st hit with no delay
* Combo from 1st CH with 8f delay
* Input can be delayed 12F
dragunovd+3L13i17~18-14-3+1c
dragunovb+2,1,3m, h, l14, 11, 17,i29~31-26-2c+1d
* Clean hit +4
* Shift to [[Dragunov movelist#Dragunov.FDFT.3 (Close)|Clipping Heel Hook]] on close range CH
,High crush 15~050
dragunovSNK.3L,t17,20i17~18-16+0+1d
* Throw when CH from the front
** Called "Needle Hold" in-game
<div class="plainlist">
* fs10~42
* High crush 12~</div>
kingf,F,4m25(30,14)i15-15+14a(+4)+1d
* Tornado
* Balcony Break
* Shifts to throw on front grounded CH.
ninadf+3m13i14-11+0+1
paulws1m16i15~16-10-7+1
victor4h15i13~14-9+1+1
victoru+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
victorIAI.1m9i13~14-12+1+1
victorPRF.2m9i12~13-8+1+1
dragunov4h10i12-9-1+2
lee4h14i11-9+2+2s
lee4,3h, h14, 14i18-14-3+2
Combos from 1st hit
liliBT.d+3L8i17-17-1+2
High crush 4~
liliDEW.1m12i15-9-4+2
reinadb+4L7i16-13-2+2
reinaWRA.d+4L9i16~17-15-4+2
High crush 6~
steveOTG.d+1+2l14i17-11c+2+2
* Recovers in crouch
High crush
reinadb+4L7i16-13-2+2
reinaWRA.d+4l9i16~17-15-4+2
victor2+3m12i16+1+2+2
* Heat Burst
* Alternate input: R1
* Can be cancelled with input b,b
Power crush 7
victor3h11i12~13-9+2+2
victordf+3m10i16-9+2+2
victordf+3,4m, m10, 14i21-9+2+2
* Knee
victordb+1,1m, m9, 9,i21~22-7 / -5 PRF+2 / +4 PRF+2 / +4 PRF
* Transition to PRF with F
victorb,B+2+3ub(m)50i65~66N/A+2 (-8)+2 (-8)
* Balcony Break
alisadb+3L11i16-13-2+3
High crush 4~
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
asukab+2,4m, L12, 14,i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~
asukab+3,4m, L15, 14,i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~
asuka1+2+3+4,1+2m,t0,0i16-6+3
* Throw break 1+2
* Works on standing or crouching opponent
* Tackle is reversed on the player on break
* Opponent recovers FUFT on hit
bryanSLS.4m13i18-5+1+3
dragunovdb+2,1m, m12, 10,i20~21-10+1+3
* Combo from 1st hit with 9f delay
* Input can be delayed 11f
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r22 FC with D
High crush 6~41
junb+3,4m, L20, 14,i20~22-11+0~+2+3
* Links to db+4 extensions
* Can recover in r22 FC with D
,High crush 1~42
kingb+1h13i12-8+3+3a
Momentarily makes opponent airborne on CH, thus b+1,2 launches.
leod+4,2L, h13, 23i26~27-5~-4-7d+3d
* Combo from 1st CH
* Gain LTG -11d -1d on hit with 1+2
leroyFC.df+4l14i15~16-13~-12-2~-1+3~+4
High crush
pauld+1M16i14~15-9+2+3c
* Spike
* Transition to r27 FC with d
paulws1,2m, m16, 17,i20-11+2+3
* Move can be delayed 10f
* Input can be delayed 10f
* Combo from 1st CH with 10f delay
* Transition to t59 r19 [[Paul_movelist#SWA_(Sway)|SWA]] +1 +14g [[Paul_combos#Mini-combos|+15]] from 39~44f with b
victor1,1,2h, h, hh5, 7, 5,10i17~18,i9~10-12+3+3
zafinadb+4L14i21~22-12-3+3
* Transition to -13 -4 +2 MNT with D
High crush 6~40
asuka1+4sl,h5,8i14 i17-3-3+4
* Jail from 1st attack
bryand+3+4l16i19-12-1+4
Can hit grounded on certain ranges
bryandb+3L11i16~17-12-1+4
High crush 6~
jun1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
jundb+4,1+4L, sl,h14, 5,8,i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
larsws2,1m, m13, 17,i23~24-12+2c+4d
* Combo from 1st hit
law1,2,2h, h, m5, 8, 10i20-8+4+4
Combos from 1st hit CH
lilif,F+4L23i22-12+4+4
ravenws4m18i11~12-7~-6+7~+8+4
victordf+1m10i13~14-2+4+4
victordf+4,2m, h15, 16i22-3+4 (W! +12)+4 (W! +12)
Strong Aerial Tailspin
* Only occurs on hit or block
* Causes Wall Stun
* Deals chip damage on block
* Transitions to IAI (cannot cancel)
victord+2m21i180+4 / HE+4
* Heat Engager
* Deals chip damage on block
victorb+3m15i17-9+4+4
victoruf+1m9i13-9+4+4
* Alternate input: ub+1 or u+1
victorqcf+2h16i22-3+4+4 (W! +12)
Strong Aerial Tailspin
* Transition to IAI
* Deals chip damage on block
* Causes Wall stun
jack-8df+1m12i14-4+3+5
larsDEN.3+4l21i22~23-14-3+5
* Transition to SEN with input F
lawd+4,3l, h7, 12i12-12+0+5
* Combos from 1st hit
* -26 on 1st block
* Nosebleed stun
Low crush 5~9? fs10?~12?
leeFC.df,d,DF:3l25i18~24-15*+3+5d
* Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
* Perfect Input not required during Heat
* Perfect input when DF and 3 are input during the same frame?
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
High crush Low crush
leeFC.df,d,DF+3l20i18~24-15*+3+5d
* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
High crush Low crush
leeMS.3+4l17i25~31-15~-9+3+5d
High crush Low crush
lidiad+3l9i15-16-5+5
Can hit grounded off-axis
lilidf+4m12i13-8-2+5
* Knee
lilid+1,2L, h10, 8i18-8+3+5
* Combos from 1st hit
* Transition to -5, +3, +5 BT with B
lilid+3L14i19-12+1+5c
ninad+2L13i20-12+0+5
High crush 6~
steve1,1,d+1h, h, m5, 7, 15i25-6+0+5
* Transition to FLK with b (+0/+6/+11)
steve1,d+1h, m5, 15i25-6+0+5
* Transition to FLK with b (+0/+6/+11)
stevedf+1,2m, h12, 13i19-6+3+5
* Combo from 1st hit
* Input 3 to cancel into r16? LWV (-16/-9/-9)
* Input 4 to cancel into r16? RWV (-16/-9/-9)
* Input b+3_4 to cancel into SWY (-16/-9/-9)
* Input f+3_4 to cancel into DCK (-14/-7/-7)
victor2,1h, h10, 12i16-6 / -4 PRF+5 / +7 PRF+5 / +7 PRF
* Transition to PRF with F
victor3,1+2h, hh11, 9,10i19~20,i8~9-9+5+5
*delayable
victor4,3h, m15, 17i23~24-10+5+5
victorf+2h10i13~14-11+5+5
victordf+4m15i13~14-9+5+5
* Knee
victorws4m16i11~12-6+5+5
victorPRF.2,2m, m9, 13,i13~14-4 IAI+5 IAI+5 IAI
* Transition to IAI (Cannot cancel)
xiaoyuBT.f+1+2m21i23-8+3+5
* Punch parry
** 50 damage, +20d, transitions to BT
Parry state
azucena4,1h, h15, 14,i21~22-2+4+6~+7
Combo from 1st hit
(Ver.1.05.00) - Damage changed from 15,11.
jindf+1m10i13~14-3+4+6
jun1,3h, L5, 12,i23-12+2+6c
* Combo from 1st CH
jundb+3L14i18-12+2+6c
kumaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
kumaFUFA.1+2m15i17~19-2 (-2)+6 (+6)+6 (+6)
* Transition to HBS (Cannot cancel)
law1,1h, h5, 5i18-8-6+6
law1,2h, h5, 8i12-3+6+6
* Jails from 1st attack
* Combos from 1st hit
lawdf+3+4l12i18-15+4c+6a
High crush 6~
lidiaf+3m12i17~18-11-4+6
Low crush 6~15
lidiaqcf+1+2m18i16~17-12-1+6
lili1,2,3h, h, L5, 12, 13,i26-13-2+6c
* Combo from 2nd CH
,High crush 10~45
lili2,3h, L8, 13,i26-12-2+6c
* Combo from 1st hit
,High crush 10~45
nina1+4m,m4,20i15~16 i13~14-5+4c+6c
* Spike
* Second hit is +7c on CH if the first hit whiffs
pandaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
pandaFUFA.1+2m15i17~19-2 (-2)+6 (+6)+6 (+6)
* Transition to HBS (Cannot cancel)
victorH.db+1+2m30i28~29+6+6a (-4)+6a (-4)
* Transitions to IAI
* Partially uses remaining Heat time
victord+1,1l, h7, 15,i18-7+6+6
victorws3h16i15~16-14+6+6
yoshimitsu1,1h, m5, 19,i23-9+4c+6a
* Spike
* Weapon
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-1,NSS.1|Power up]] in NSS or Heat
yoshimitsudf+3,1m, M10, 20,i23~24-9+4c+6a
* Spike
* Weapon
* Combo from 1st hit
* 4 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+3,NSS.1|Power up]] in NSS or Heat
* Input can be held to transition to d+1*
yoshimitsud+1M15i24~25-9+1c+6a
* Spike
* Weapon
* 4 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.d+1|Power up]] in NSS or Heat
yoshimitsud+1*(1),nM!20i55~56+4c+6a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(2),nM!25i99~100+4c+6a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsud+1*(3),nM!30i130~131+4c+6a
* Spike
* Weapon
* Slowly realigns while charging
* Can be canceled with b*
yoshimitsudb+1,2L, m12, 20i25~26-13~12+0~+1+6g~+7g
* Balcony break on airborne or CH
* Combo from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
yoshimitsuuf+3+4,1,4,1M, h, m, M20, 8, 15, 15,i24~25-9+1c+6a
* Spike
* Weapon
* 4 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.d+1|Power up]] in NSS or Heat
yoshimitsuws1m12i14~15-10+1+6
zafina1+2,4m, m17, 10,i24~25-10+1+6
* Combo from 1st hit with 1f delay
* Interrupt with i6 from 1st block
alisaSBT.1,2m, m12, 13,i18~19-9+2+7c
* Spike
* Combo from 1st hit with 1f delay
* Rest of the string is natural on CH
<div class="plainlist">
* ,Low crush 26~64
* fs65~67</div>
asukab+1+4h,L15,8i12 i17~18-8+5+7
Combo from 1st hit
devil-jind+3L12i18~19-12-1+7c
Could be sidewalked left under specific circumstances.
junf,F+2,2m, m16, 22,i21-13+8a+7 +53a
* Balcony Break
* Combo from 1st hit with 8f delay
* Aerial Tornado
kazuyadb+3l14i19~20-12c-1+7c
High crush 6~
kumaws1m13i13~15-11+2+7
lawf,F+2m12i14-6+2+7
leews1,2m, h12, 17i20-7+2+7
*Transition to -3, +6, +12 MS with F
leob+1+2,1+2m, m15, 13i21~22-14~-13-3+7
Combo from 1st hit
nina4h15i11-9+7+7s
pandaws1m13i13~15-11+2+7
reinaWRA.4M,M6,8i17~18,i13-10-10+7
* Spike
** on 2nd hit
* Combo from 1st CH
* Both hits jail on block
steveLWV.2,1m, m13, 21i19-8+4c+7d
* Spike
* Combo from 1st CH
reinaWRA.4m,m6,8i17~18,i13-10-10+7
* 2nd hit of move is ncc only
* Both hits jail on block
victorf+4,2m, m15, 20,i26~27-12+5+7a / +5
* CH on last hit causes knockdown
* Transition to IAI with d or 3+4
victordf+1,1m, hh10, 7,7i20-4+7+7
victordb+2s.l8i11-4+7+7
High crush 4
victoruf+215i19~20-9+7+7
* Homing
victorPRF.2,2,1+2m, m, m9, 13, 31,i12-13+7d+7d
xiaoyuf+2,1m, h12, 14i20-6+5+7
* Combos from 1st hit
* Jails from 1st block
* Transition to HYP with B (+0, +11)
yoshimitsudb+1L12i26~28-11~-9+4~+67~+9
Unavailable in NSS
High crush 8~
zafina2,2h, m8, 12,i19-20-9+2+7
* Combo from 1st hit CH with 6f delay
* Input can be delayed 13f
* Move can be delayed 11f
zafinad+4L8i17~18-19-3+7
zafinaMNT.4L13i17~18-19-3+7
* Enter TRT with D
High crush 1~62
alisadf+1m10i13-6+5+8
alisad+4L12i17~18-12-1+8g
azucena4h15i12~13-8+3+8
azucenaBT.1h9i10~11+0+6+8
clivews1m11i13~14-4+3+8
* Elbow
* Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
dragunovf+2h16i19~20-8+3+8
Elbow
leo1,2,4h, h, L5, 10, 15i24-13+3+8d
Combo from 2nd CH
lilidf+4,4m, L12, 23i20-13-2+8
* Combos from 1st hit
lilib+1m16i17-6+2+8
* Transition to +0, +8, +14 DEW with F
pauldf+1,1m, h11, 9,i20~21-5+5+8
* Combo from 1st hit with 4f delay
* Move can be delayed 10f
* Input can be delayed 10f
ravenb+2,2h, m12, 17,i22-3+6+8
* Elbow
* Combo from 1st hit
* Input can be delayed 13f
stevedf+2m10i16-11+6+8c
* Input 3 to LWV (-7/+10/+12)
* Input 4 to RWV (-7/+10/+12)
* Input b+3_4 to SWY (-7/+10/+12)
* Input f+3_4 to DCK (-2/+15g/+17)
steveWS.1m12i11~12-3+3+8
victor1h5i10+1+8+8
victor1,1h, h5, 7i16-3+8+8
victor1,2h, h5, 12i10-3+8+8
victorws1+2mm10,17i13~14,i9~10-8 / -8 PRF+8 / +8 PRF+8 / +8 PRF
* Transition to PRF with F
victorIAI.1,2,2m, m, m9, 15, 16,i23~24-18c+8a (-27)+8a (-27)
* Spike
* Deals chip damage on block
victorIAI.4l17i18~19-13+3+8
yoshimitsu2h10i11-1+5+8
zafinaSCR.2,2m, m17, 17,i22-10+8c+8a
* Spike
* Combo from 1st hit with 6f delay
* Delay does not change the timing of the attack
bryan1,2h, h5, 8,i12-3+8+9
Jail from 1st attack
claudio4h13i12-11+5+9s
devil-jindf+1m11i13-6+5+9
devil-jindf+2m17i15-9+6+9
* Enter MCR +14 with F on hit
* Enter MCR +17 with F on CH
* Transition to MCR on standing hit only
devil-jinws1m12i13~14-6+5+9
dragunov1,3h, h5, 14,i16~17-7+1+9
* Jail from 1st attack
jack-81h10i12-2+6+9
jinb,f+2,1m, h15, 14,i21-5+6+9
* Combo from 1st hit with 8f delay
* Input can be delayed 12f
kingf+3m18i15~16-8+1+9s
* Only forces standing on CH.
kumadb+1h11i14~15-10+4+9
kumaSIT.1l15i21~22-12+4+9
law1,2,2,2h, h, m, h5, 8, 10, 15i13-9+4+9d
* Combos from 1st or 3rd hit CH
* Delay-able
* Transition to DSS with F
** (-3 oB, +10g oH, +15d CH)
law2,2,2h, m, h8, 10, 10i13-9+4+9d
* Combos from 2nd hit
* Transition to DSS with F
** (-3 oB, +10g oH, +15d)
lawb+2,2m, h12, 15i13-9+4+9d
* Combos from 1st hit
* Delay-able
* Transition to DSS with F
** (-3 oB, +10 oH, +15d CH)
leo1,2,1h, h, h5, 10, 16i20~21-5~-4+6+9
Combo from 2nd CH
lilib+2,1h, m15, 13i20-4+7+9
* Elbow
* Combos from 1st hit
* Transition to -4, +7, +9 BT with F
* Transition to -4, +7, +9 DEW with F
ninadf+1,2m, h13, 10,i16-3+2+9
* Jail from 1st attack with 1f delay
* Enter SS -1 +4 +11 with D_U
* Enter CD +0 +5 +12g with F
* Links to 1 jab extensions
pandadb+1h11i14~15-10+4+9
pandaSIT.1l15i21~22-12+4+9
xiaoyud+1m21i17-6+8c+9c
* Recover in AOP with D+1 (-10, +4c, +5c)
zafinaSCR.d+3l10i18-6-3+9c
* Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis
alisab+4,3m, m17, 20,i29~30-11+6c+10a
* Spike
* Combo from 1st hit
* Enter DES with 1+2
<div class="plainlist">
* ,Low crush 17~24
* fs25~27</div>
azucenaLIB.4m14i15~16-3+10+10a
(Ver.1.05.00) - Recovery time has decreased by 3F.
azucenaLIB.4,1m, h14, 10,i23~24-1+5+10
* Combo from 1st hit with 9f delay
* (Ver.1.05.00) - Recovery time has decreased by 1F.
devil-jinws1,2m, m12, 15,i22-11+6+10
* Enter MCR +14 with F on hit
* Enter MCR +17 with F on CH
* Combos from 1st hit with 7f delay
* Input can be delayed 10f
* Move can be delayed 9f
fengf+2m10i15-8+3+10
king1,2,1h, h, m5, 15, 10i24~25-4+5s+10s
* Forces standing on hit.
* The 3rd hit doesn't combo even 2nd on CH.
* Starter of 10 Strings, 3rd~5th hits are combo.
larsd+2m17i18~19+0c+8c+10d
* Elbow
* Transition to FC with input D
larsdb+1+2m18i26-13+6+10
* Transition to DEN with input D
lili3,2m, h12, 8,i27-5+2+10
* Combo from 1st hit with 2f delay
* Enter DEW -2 +5 +14 with F
lilif,F+4,BL23-6+10g+10
nina1,2,1+2h, h, m5, 10, 22,i23-14+11a (+2)+10 +56a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 10f
* Interrupt with i3 from 2nd block
steveFLK.1,1,f+1h, h, m14, 8, 17i15-5+0+10d
* Spike
* Combo from 2nd CH
* Same hit as (FLK.1),f+1
steveFLK.1,f+1h, m14, 17i15-5+0+10d
* Spike
* Combo from 1st CH
xiaoyuFC.3,2,1l, h, h11, 6, 6i14-1+6+10g
* Transition to HYP with B (-2, +5)
* Combos from 2nd hit
* Jails from 2nd hit
xiaoyuBT.2,1h, h9, 8i14-1+6+10
* Transition to HYP with B (-2, +5)
* Combos from 1st hit
yoshimitsuB+1,1h, h8, 9,i11~12+4+5+10
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
yoshimitsuB+1,1,1h, h, h8, 9, 10,i11~12+4+5+10
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
yoshimitsuB+1,1,1,1h, h, h, h8, 9, 10, 12,i11~12+4+5+10
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
yoshimitsuB+1,1,1,1,1h, h, h, h, h8, 9, 10, 12, 14,i11~12+4+5+10
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
jack-8uf+2m25i24 js9+4c+7c+11d
* Elbow
Low crush 9
jundf+1,2m, h10, 12,i22~23-4~-3+6~+7+11~+12
Combo from 1st hit
larsdb+1+2~Dm18-8+7+11
lee2,1,4h, h, l10, 8, 18i25-15+1+11
*
leoqcf+1L17i18~19-13~-12-1+11
High crush 6~
liliss4m18i20-2+4+11g
* Transition to -13, -7, +0 RAB with b+3 or b+4
High crush 6~11?
ninad+4,1l, h6, 10,i24+0+6+11
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Cancel to SS -21 -10 with D_U
ninadb+2m20i24~25-5+8+11 +61a
* Strong Aerial Tailspin
* Homing
ravenBT.3,4h, m10, 17,i28~30+0~+2+1~+3+11g~+13g
* Combo from 1st hit with 2f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Forces crouch on CH
azucenadb+4L13i19-14-3+12g
(Ver.1.04.00) - Damage changed from 17.
High crush 6~20
clivedb+1h10i17~18-8+4+12a
* Homing
eddyuf+3m15i26~28-10c-8c+12a
Can shift to HSP with input F -14 -12 +8a
heihachiFUJ.4L20i18~19-14-4+12g
* Spike
jack-81,1h, m10, 22i15-14c+4c+12d
* Elbow
* Combos from 1st hit
* Transition to GMH with D
* (+4 oB, +8c oH, +16d cH)
kumaHBS.1m10i12~13-13+2+12
larsDEN.3+4~Fl21-7+4+12
leeb,n,4l18i21-13+3+12
*
High crush
leroySS.4l17i18~19-12+4+12
* Can be delayed
lidiad+2L12i18-14-4+12
High crush 6~
lilif+1+2m17i14-7+4c+12c
ninadf+3,2m, h13, 12,i19+1+5+12
* Combo from 1st hit with 10f delay
* Enter SS 0 +4 +11 with D or U
* Enter CD -1 +3 +10 t29 r10 with F
* Enter SWA +8 +12 +19 with B
pandaHBS.1m10i12~13-13+2+12
paulSS.3L17i19-12c+4+12c
* Effective minimum startup 28f
ravenb+4,B+4m, M13, 24,i37~42+1c~+6c+2c~+7c+12a
Spike
xiaoyuf,F+3m12i14-5+6+12
*
yoshimitsuB+1h8i17+1+7+12
Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
zafinaSCR.b+1+2L16i16-17+3c+12a
* Evasive (can go below some mids)
High crush 7~35
alisadf+1,4m, m10, 17,i26~27-11+3c+13c
* Spike
* Combo from 1st CH
alisaf,F+1+2m,m5,10i17~18 i12~13-9+4+13
13 extra damage on CH, 28 in total
azucenaFC.df+3L17i18~19-13+3c+13c
High crush 1~
claudiof,F+4m20i15~17-1+5+13
Knee
<div class="plainlist">
* Low crush 11~28
* fs29~31</div>
clivePHX.4L15i15~16-13-1+13
High crush 6~
dragunovd+1m18i18~19+1c+8c+13d
Elbow
dragunovd+2L14i18~19-13-1c+13g
High crush 6~
eddy1+2m17i20+0c+5c+13c
* Spike
* Elbow
fengqcf+1+2m25i16~170c+7c+13
Head
fengFC.df+1l19i21~22-13c-2+13
jin4h15i13~14-9+10g+13c
* Homing
* Balcony Break
jindb+4l18i20~21-13+3+13g
jun1,1h, m5, 15,i25-1+8+13
* Restores 2 health and 2 recoverable on hit
junf+1m15i200+9+13
* Restores 2 health and 2 recoverable on hit
jundf+1,1m, m10, 17,i24~25-11~-10+2~+3+13g~+14g
Combo from 1st hit
junws1,4,2h, m, L14, 16, 17,i23~24-16~-14+0c~+1c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
kumadb+1,2h, m11, 20i17~18-13+4+13c
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
kumaHBS.1,2m, m10, 20,i24~25-13+4+13c
*Hold 2 to power up, up to 2 charge levels
lawdb+3l15i17-13+3c+13g
leed+2m17i18-6+8+13
High crush
leod+1m18i18~19-2~-1+5+13
* Spike
* Enter FC with d
ninadb+3L17i20-13+4c+13a
pandadb+1,2h, m11, 20i17~18-13+4+13c
* Floor Break
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
pandaHBS.1,2m, m10, 20,i24~25-13+4+13c
*Hold 2 to power up, up to 2 charge levels
ravend+4L18i21-13-2+13g
High crush 6~
reinaSS.4l17i18~19-13+0+13g
reinaWRA.1h12i12-4+8+13
* Homing
* Deals chip damage on block
* Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+17]]) with input F
* Cannot block up to i14 on empty transition on block
shaheenSS.2l17i20-13+0c+13g
High crush
reinaSS.4l17i18~19-13+0+13g
reinaWRA.1h12i12-4+8+13
* Homing
* Deals chip damage on block
* Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+17]]) with input F
* Cannot block up to i14 on empty transition on block
alisa1,1h, h5, 18,i21-3+5+14a
* Combo from 1st hit with 4f delay
* Input can be delayed 8f
* Enter DES with 1+2
alisadf+3,3m, L14, 17,i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
asuka1,1,3h, m, m6, 15, 17,i21~22-5+6+14c
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
asukaf+1,3m, m17, 17,i21~22-5+6+14c
* Combo from 1st CH with 9f delay
* Input can be delayed 10f
asukadb+3L17i20-12+4c+14g
asukaws1+2m20i21-2+13g +25w+14 +63a
* Wall Crush +25g on hit
* Elbow
* Cancel to r18 FC with D
azucenaBT.3L23i19~20-13+4+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* (Ver.1.05.00) - Changed the opponent's behavior on aerial hit to "Strong Aerial Tailspin".
bryan1,2,3h, h, L5, 8, 15,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
bryan1,4,3,3h, h, m, h5, 14, 15, 18,i23-7+7+14a
Combo from 3rd CH
bryanDF+1,2m, m8, 20,i23-15+1+14a (+5)
* Combo from 1st hit
* Alternate inputs:
** DF+1,1,2
** DF+1,1,1,2
** DF+1,1,1,1,2
* Balcony break on airborne hit
devil-jinf,n,d,DF+4,4L, m7, 28,i25~26-16+4c+14a
* Spike
* Combo from 1st hit
devil-jinws3m16i14-11+9+14
* Knee
* Enter MCR +14 with F on hit
* Enter MCR +23 with F on CH
dragunovb+4,2,1m, m, h15, 10, 17,i23~24+1+5+14c
* Combo from 2nd hit with 3f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 10f delay
eddydf+4L14i18-12+0+14g
fengSTC.4l20i20-13+3+14
heihachiws2m20i18-8+8+14c
* Balcony break on airborne hit
jack-8df+4m17i15-9+5+14c
jundb+2L15i23~24-12~-11+2~+3+14g~+15g
High crush 15~
leob+1+4h,l6,12i19~21-12~-10+3+14
leroydb+3l12i20~21-8~-7+5~+6+14c
Transition to HRM
High crush
lidiadf+2m17i15+0+11+14 (+24g)
* Strong Aerial Tailspin
* Elbow
* Transition to CAT on hit or block only
lidiab+3,1m, m16, 10,i23~24-11~-10+5+14
Combo from 1st hit
lidiaSS.4h21i16~17-6+16g+14
Balcony Break
liliBT.d+2l17i16-12+5c+14d
High crush 4~
pauldf+4m17i17~18-2+8+14
* Knee
pauld+1,4M, L16, 15,i19-31c-17+14a FUFA
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
pauld+4L9i15-31c+14a FUFA+14a
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
ravenqcf+2L18i25~26-12~-11+5~+6+14~+15
Cancel to r45 BT with qcf+2~B
High crush 10~45
reinaws2m20i18-8+9+14c
Balcony Break
reinaws3+4m14i14~15-8+14+14
High crush
shaheenb+3m17i19+3c+3c+14c
shaheenws1m17i14-2+4+14
shaheenSNK.1h10i12-1+5+14
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i26-27-12+1c+14d
High crush 10~
stevedb+2l21i26-12+1c+14d
* d or db to recover in crouch
High crush 6~
steveALB.d+2l17i34-12+1c+14d
High crush 6~
reinaws2m20i18-8+9+14c
Balcony Break
reinaws3+4m14i14~15-8+14+14
victorb+2h5i12-9+2+14
victorb+4h20i18~19-2+13g+14c
* Homing
* Balcony Break
victorPRF.1l17i19~20-12+4+14g
victorPRF.4h17i18~19-6+13g+14c
* Homing
* Balcony Break
victorPRF.1+2m25i25~27+6+14a+14a
* Balcony Break
* Deals chip damage on block
xiaoyudb+3l0i15+2c+2c+14
*
xiaoyudb+4l14i18-12+4c+14
*
xiaoyuBT.db+4l0i15+2+2+14
* Alternate input BT.df+4
zafinaf,F+3m20i20~22+4+9c+14c
* Spike
* Cancel SCR transition +4 +9c +14c t51 r29 with B
bryanSS.1h23i17~18-5+8+15c
Balcony break on airborne hit
claudiof+3h18i18+0+15g+15
* Homing
* Balcony Break
* +22a (+13) on BT hit
Low crush 9~24
eddyf,F+3L20i21~22-14c+6c+15c
Shift to RLX on hit
High crush
hwoarangRFS.f+3m18i20~21-10+5+15a(+6a)
* Homing
jun1,2,4h, h, m5, 8, 16,i27~28-12~-11+5~+6+15a (+6)
* Balcony Break
* Combo from 2nd CH with 3f delay
* Input can be delayed 9f
junIZU.1,2h, m7, 20,i24-13+6a+15a
* Spike
* Combo from 1st hit with 5f delay
* Input can be delayed 6f
leroy3,3m, l14, 13,i18-14+2+15d
* Delayable
* Combo from 1st hit
ninab+4h15i14-9+9+15
paulws1,2~bm, m16, 17+1+14g+15
* Sidestep u can be buffered from 44f
* SWA attacks can be buffered from 51f
* Transition to cs1~ r9 -10 +4 +5 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 60f with df
ravenqcf+1m15i16-9+4+15a
* Elbow
* Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D
shaheenSNK.4l17i20~22-14+3c+15d
victoruf+1,1m, m9, 21,i25~26-14 / -10 IAI+15 / +3 IAI+15 / +3 IAI
* Tornado
* Balcony Break
* Hit confirmable
* Cancel the second hit with down or 3+4 to go into IAI
victorSS.1+2m25i18~19-9+15 (+5)+15 (+5)
* Balcony Break
victorIAI.1,1m, m9, 21,i25~26-14 / -11 IAI+15g / +2 IAI+15g / +2 IAI
* Tornado
* Balcony Break
* Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
* Hit confirmable 10F
victorIAI.2m23i16~17-7+15 (+5)+15 (+5)
* Balcony Break
* Tornado
yoshimitsuNSS.uf+1m24i25~26-4+5c+15a
Spike
<div class="plainlist">
* Low crush 9~27
* fs28~30</div>
zafinaTRT.1L13i18-11+5+15a
asukab+1+4,3h,L, L15,8, 18,i32~33-13-2+16a
Combo from 2nd CH
bryan2,3h, m10, 14,i16-10+6+16a (+7)
* Combo from 1st hit with 1f delay
* CH frames also apply to combo from 1st CH
* Balcony break on CH
feng4~3m25i28~i34-7+1c+16a~+22a
* Combo at tip range
Low crush 15~
fengBT.d+1l20i20~21-13c+4+16d
High crush 15~
fengKNP.1l20i20~21-13c+4+16d
High crush 15
hwoarangLFS.f+4m18i17~18-10+6+16a (+7a)
* Homing
jack-8f,F+1m22i15-6+8c+16d
* Transition to GMH with D
* (+4 oB, +8c oH, +16d cH)
lawss3l17i18-13+7+16c
* Automatically transitions to DSS on hit
** CH guarantees DSS.f+1, DSS.3+4,4
ninadf+3,1,2m, h, m13, 10, 20,i25~27-12c+16a+16a
* Balcony Break
* Spike
* Combo from 2nd hit
* Combo from 1st CH
* Opponent is closer on CH, can combo
victordf+3+4m32i14~15-17+16 (+11)+16 (+11)
* Balcony Break
yoshimitsu1+2+3m0i22~40-8~+10g+0~+18+16~+34
* Weapon
* Can hit grounded when up-close and off-axis
zafinadb+2m17i13~14-9+3+16a
alisab+2,1m, m12, 17,i25~26-13+3c+17a
* Spike
* Combo from 1st hit with 7f delay
* Input can be delayed 12f
asuka1+4,2,4sl,h, h, m5,8, 10, 26,i24-9+4+17a (+8)
* Combo from 3rd CH
* Balcony break on CH
feng3,3,4m, h, l15, 10, 23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
hwoarangdb+3l12i19-13-1+17g
* Also possible during Right Stance
jindf+1,4m, h10, 18,i18~21-9+10g+17a (+8)
* Balcony Break
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 9f
junws1+2m20i21-2+5+17 +63a
* Elbow
* Can recover in r18 FC with D
kazuyadb+4l18i20-12+4+17g
Flips over on grounded hit
leed+3l17i16-15-1+17a
Transition to -15, -1, +17a HMS with 4
High crush 6~
leoKNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c [[Leo combos#Mini-combos|+19d]] with df
lidiaf,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
paulb+4L14i20~21-12c+4+17g
reinauf+1h15i13-9+8+17
* Transitions to WRA (-/+8/[[Reina_combos#Mini-combos|+17]]) on hit
reinauf+1h15i13-9+8+17
* Transitions to WRA (-/+8/[[Reina_combos#Mini-combos|+17]]) on hit
zafinad+2m17i19~20-16c-3c+17a
* Spike
alisaDES.b+2m17i18~20-120+18a
* Weapon
* 5 chip damage on block
azucena1,1h, m5, 15,i24~25-10+8+18a
* Combo from 1st hit
* Transition to LIB on standing hit only
(Ver.1.04.00) - Changed from -9F on block.
(Ver.1.05.00) - On counterhit, now applies knockdown for follow up.
jund+2m18i20~21-4c~-3c+9c~+10c+18a
Spike
junFC.df+2L12i16~17-11~-10+0~+1+18~+19
High crush 1~
kingb+1,4h, m13, 23i26~28-11+1d+18(-17)*
* Combo from 1st hit on CH.
* Recovers in FUFT.
kingf,f,n,1+2m0i9+0+7s+18s
* Forces Standing on hit.
* Allows follow up on CH.
kumaws1,2m, m13, 20,i18~19-13+6 (+20g)+18
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
lawDSS.1h14i12+0+8+18c
* Chip damage on block
* Automatically transitions to DSS on hit and block
* CH guarantees DSS.f+1, DSS.3+4,4
pandaws1,2m, m13, 20,i18~19-13+6 (+20g)+18
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
victorf+4,1m, h15, 21,i23~24-4+18a (+9) / HE+18a (+9) / HE
* Balcony Break
* Heat Engager
xiaoyudb+2l13i18-8+5c+18g
*
devil-jinuf+3m21i28~29+3c+7c+19a
* Spike
<div class="plainlist">
* Low crush 9~29
* fs30~32</div>
eddyHSP.1m21i23~25+6+8c+19d
* Shift to RLX
* 6 Chip damage on block
jack-8FC.df+4,2m, m10, 17i20-14+4c+19d
*
jinuf+2m18i15~i16-7~-6+6~+7+19a (+10)
* Balcony break on CH
* Evasive, can avoid some attacks due to built-in sidestep
leeHMS.1+2m,m10,15i15-5+6+19a (+10)
* On CH:
Balcony Break
leo3,2,4h, h, m15, 10, 14i22~23+9~+10+15g+19
* Combo from 2nd CH
leof+4m14i17~18+9~+10+15g+19
* Enter CD -5 +1 +5 with df
leob+1,4m, m17, 14i23+9+15g+19
* Combo from 1st CH
leob+4,1~4m, m13, 14i17~18+9~+10+15g+19
* Combo from 1st hit
* Enter CD -5 +1 +5 with df
leoBOK.4m14i20+9+15g+19
* Same move as [[Leo movelist#Leo-f+4|f+4]]
lilidf+3m23i20+3c+8c+19a
xiaoyu3+4m23i23-1c+3c+19a
* Transition to AOP with D (0, +4, +20a)
Low crush
Showing 400 of 5574 moves