Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
yoshimitsu | B+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | i17, ,i11~12 | -73 | -71 | -67 | |
alisa | SBT.1,2,1 | m, m, m | 12, 13, 7 | i13~14, ,i20~21 | -12 | -20 | -12 | * Combo from 2nd CH * Less safe on hit than on block without CH <div class="plainlist"> * ,Low crush 26~102 * fs103~105</div> |
dragunov | d+4 | L | 12 | i15~16 | -15 | -9 | -4 | |
lee | D+4,4 | l, l | 7, 8 | i12, i20 | -15 | -16 | -4 | Combos from 1st hit CH |
lee | D+4,4,4 | l, l, l | 7, 8, 5 | i12, ,i20 | -15 | -16 | -4 | Combos from 2nd hit CH |
zafina | d+2,4 | m, m | 17, 10 | i19~20, i26 | -22 | -4 | -4c | * Spike * Enter TRT -22 -4 with D <div class="plainlist"> * ,High crush 56~84 * fs6~55</div> |
zafina | TRT.4 | m | 10 | i26 | -22 | -4 | -4c | * Cancel MNT transition with D, recover in TRT |
lili | DEW.1,2~B | m | 12 | i15, | -14~-15 | -9~-8 | -3~-2 | |
zafina | d+1 | m | 11 | i12 | -16 | -8 | -3c | * Spike |
jack-8 | b+4 | m | 16 | i13 | -13 | -2 | -2a | * |
lee | D+4 | l | 7 | i12 | -13 | -14 | -2 | |
lee | d+4 | l | 7 | i12 | -13 | -14 | -2 | |
lili | d+2,2 | m, h | 16, 10 | i16, i17 | -10 | -4 | -2 | * Combos from 1st hit * Transition to -7, -1, +1 RAB with b+3 or b+4 |
kazuya | ub+1 | m | 12 | i18 | -12 | -1 | -1 | * Spike Low crush ~9 |
asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D High crush 6~ |
jun | b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r39 FC with D on frame 25 * Transition to attack throw on CH, +22 damage, total 44 * Opponent recovers FDFA on CH High crush 6~ |
kazuya | 1,2,4 | h, h, l | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH * Can be delayed 7F |
king | 1+2 | m | 17 | i18 | -11 | -2s | +0s | * Forces standing on hit. * Shifts into backturn stance. |
steve | d+2,1 | l, m | 11, 8 | i17, i14~15 | -11 | -5 | +0 | * Combo from 1st CH with 13F delay * Move can be delayed by 13F * Shift to r22 LWV with 3 (-6/+0/+5) * Shift to r22 RWV with 4 (-6/+0/+5) * Shift to r22 SWY with b+3_4 (-6/+0/+5) * Shift to r20 DCK with f+3_4 (-4/+2/+7) * r22? DCK FC cancel? |
victor | d+4 | l | 10 | i16 | -13 | -2 | +0 (th) | |
victor | CH.d+4 | l,t | 12,18 | i16 | +0 | |||
xiaoyu | AOP.d+1 | L | 13 | i19 | -12 | -1 | +0 | * High crush |
anna | df+3 | m | 13 | i14 | -11 | +0 | +1 | * |
claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Input can be delayed 12F |
dragunov | d+3 | L | 13 | i17~18 | -14 | -3 | +1c | |
dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Shift to Clipping Heel Hook on close range CH ,High crush 15~050 |
dragunov | SNK.3 | L,t | 17,20 | i17~18 | -16 | +0 | +1d | * Throw when CH from the front or on airborne hit ** Called "Needle Hold" in-game <div class="plainlist"> * fs10~42 * High crush 12~</div> |
king | f,F,4 | m | 25(30,14) | i15 | -15 | +14a(+4) | +1d | * Tornado * Balcony Break * Shifts to throw on front grounded CH. |
nina | df+3 | m | 13 | i14 | -11 | +0 | +1 | |
paul | ws1 | m | 16 | i15~16 | -10 | -7 | +1 | |
victor | PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | |
dragunov | 4 | h | 10 | i12 | -9 | -1 | +2 | |
lee | 4 | h | 14 | i11 | -9 | +2 | +2s | |
lee | 4,3 | h, h | 14, 14 | i11, i18 | -14 | -3 | +2 | Combos from 1st hit |
lidia | qcf+1+2 | m | 18 | i16~17 | -12 | +2 | +2 | Alternate input: db+1+2 but does 3 less damage |
lili | BT.d+3 | L | 8 | i17 | -17 | -1 | +2 | High crush 4~ |
lili | DEW.1 | m | 12 | i15 | -9 | -4 | +2 | |
reina | db+4 | L | 7 | i16 | -13 | -2 | +2 | |
reina | WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | High crush 6~ |
steve | OTG.d+1+2 | l | 14 | i17 | -11c | +2 | +2 | * Recovers in crouch High crush |
reina | db+4 | L | 7 | i16 | -13 | -2 | +2 | |
reina | WRA.d+4 | l | 9 | i16~17 | -15 | -4 | +2 | |
alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | High crush 4~ |
asuka | db+4 | L | 14 | i22~24 | -11 | +0 | +3 | Transition to r22 FC with D High crush 6~41 |
asuka | b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D High crush 15~ |
asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D ,High crush 1~ |
asuka | 1+2+3+4,1+2 | m,t | 0,0 | i16 | -6 | +3 | * Throw break 1+2 * Works on standing or crouching opponent * Tackle is reversed on the player on break * Opponent recovers FUFT on hit | |
bryan | SLS.4 | m | 13 | i18 | -5 | +1 | +3 | |
dragunov | db+2,1 | m, m | 12, 10 | i14~15, i20~21 | -10 | +1 | +3 | * Combo from 1st hit with 9f delay * Input can be delayed 11f |
jun | db+4 | L | 14 | i22~24 | -11~-9 | +0~+2 | +3~+5 | Transition to r28 FC with D High crush 6~41 |
jun | b+3,4 | m, L | 20, 14 | i16~17, i20~22 | -11 | +0~+2 | +3 | * Combo from 1st hit * Links to db+4 extensions * Can recover in r28 FC with D ,High crush 1~42 |
kazuya | uf+1 | m | 16 | i20 | -7 | +3 | +3 | |
king | b+1 | h | 13 | i12 | -8 | +3 | +3a | |
leo | d+4,2 | L, h | 13, 23 | i16~17, i26~27 | -5~-4 | -7d | +3d | * Combo from 1st CH * Gain LTG -11d -1d on hit with 1+2 |
leroy | d+2 | l | 11 | i15~16 | -13~-12 | -2~-1 | +3~+4 | High crush |
leroy | FC.df+4 | l | 14 | i15~16 | -13~-12 | -2~-1 | +3~+4 | High crush |
paul | d+1 | M | 16 | i14~15 | -9 | +2 | +3c | * Spike * Transition to r27 FC with d |
paul | ws1,2 | m, m | 16, 17 | i15~16, i20 | -11 | +2 | +3 | * Move can be delayed 10f * Input can be delayed 10f * Combo from 1st CH with 10f delay * Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b |
steve | df+1,2~f+1+2 | m, h,h | 12, 8,12 | i13, i34, i9 | -3 | +0 | +3 | * Shift to r22? LWV with 3 (-4/-1/+2) * Shift to r22? RWV with 4 (-4/-1/+2) * Shift to r22? SWY with b+3_4 (-4/-1/+2) * Shift to r20? DCK with f+3_4 (-2/+1/+4) * r22? DCK FC cancel? |
zafina | db+4 | L | 14 | i21~22 | -12 | -3 | +3 | * Transition to -13 -4 +2 MNT with D High crush 6~40 |
asuka | 1+4 | sl,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack |
bryan | d+3+4 | l | 16 | i19 | -12 | -1 | +4 | Can hit grounded on certain ranges |
bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | High crush 6~ |
jun | 1+4 | SL,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack * CH advantage listed is for the 2nd hit |
jun | db+4,1+4 | L, sl,h | 14, 5,8 | i22~24, i22 i17 | -3 | -3 | +4 | * Combo from 1st hit * Links to 1+4 extensions * Alternate inputs: ** db+4,4,1+2 ** db+4,4,4,1+2 * CH advantage listed is for the last hit |
kazuya | SS.4 | m | 16 | i15 | -6 | +4 | +4 | Balcony Break |
lars | ws2,1 | m, m | 13, 17 | i13~14, i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
law | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i20 | -8 | +4 | +4 | Combos from 1st hit CH |
lili | f,F+4 | L | 23 | i22 | -12 | +4 | +4 | * Transition to -6, +10g, +10 BT with B |
raven | ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | +4 | |
jack-8 | df+1 | m | 12 | i14 | -4 | +3 | +5 | |
lars | DEN.3+4 | L | 21 | i22~23 | -14 | -3 | +5 | * Transition to SEN with input F (-7/+4/+12) |
law | d+4,3 | l, h | 7, 12 | i15, i12 | -12 | +0 | +5 | * Combos from 1st hit * -26 on 1st block * Nosebleed stun Low crush 5~9? fs10?~12? |
law | ws4 | m | 14 | i11 | -4 | +4 | +5 | * Transition to +4, +12, +13 DSS with F |
lee | FC.df,d,DF:3 | l | 26 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Perfect input when DF and 3 are input during the same frame * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Is not bufferable from full crouch (regular version gets buffered instead) High crush Low crush |
lee | FC.df,d,DF+3 | l | 20 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. * Bufferable from full crouch High crush Low crush |
lee | MS.3+4 | l | 20 | i25~31 | -15~-9 | +5c | +5d | High crush Low crush |
lidia | d+3 | l | 9 | i15 | -16 | -5 | +5 | Can hit grounded off-axis |
lili | df+4 | m | 12 | i13 | -8 | -2 | +5 | * Knee |
lili | d+1,2 | L, h | 10, 8 | i18, i18 | -8 | +3 | +5 | * Combos from 1st hit * Transition to -5, +3, +5 BT with B |
lili | d+3 | L | 14 | i19 | -12 | +1 | +5c | |
nina | d+2 | L | 13 | i20 | -12 | +0 | +5 | * Transition to -8, +2, +7 CD with F High crush 6~ |
steve | 1,1,d+1 | h, h, m | 5, 7, 15 | i10, ,i25 | -6 | +0 | +5 | * Shift to r18? FLK with b (+0/+6/+11) * r18? FLK FC cancel? * Move can be delayed by 3F |
steve | 1,d+1 | h, m | 5, 15 | i10, i25 | -6 | +0 | +5 | * Shift to r18? FLK with b (+0/+6/+11) * r18? FLK FC cancel? * Move can be delayed by 3F |
steve | df+1,2 | m, h | 12, 13 | i13, i19 | -6 | +3 | +5 | * Combo from 1st hit * Cancel into r16? LWV with 3 to (-16/-9) at frame 17 * Cancel into r16? RWV with 4 (-16/-9) at frame 17 * Cancel into r16? SWY with b+3_4 (-16/-9) at frame 17 * Cancel into r14? DCK with f+3_4 (-14/-7) at frame 17 * r15? DCK FC cancel? |
xiaoyu | BT.f+1+2 | m | 21 | i23 | -8 | +3 | +5 | * Punch parry ** 50 damage, +20d, transitions to BT Parry state 1~5? |
anna | HAM.3 | L | 17 | i20~21 | -14 | -3 | +6c | * Homing * Cancel to CJM -7 +4 +13 r25 with B High crush 8~ |
azucena | 4,1 | h, h | 15, 14 | i12~13, i21~22 | -2 | +4 | +6~+7 | Combo from 1st hit |
jin | df+1 | m | 10 | i13~14 | -3 | +4 | +6 | |
jun | 1,3 | h, L | 5, 12 | i10, i23 | -12 | +2 | +6c | * Combo from 1st CH with 2f delay |
jun | db+3 | L | 14 | i18 | -12 | +2 | +6c | |
kuma | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS |
kuma | FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
law | 1,1 | h, h | 5, 5 | i10, i18 | -8 | -6 | +6 | |
law | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +6 | +6 | * Jails from 1st attack * Combos from 1st hit |
law | df+3+4 | l | 12 | i18 | -15 | +4c | +6a | High crush 6~ |
lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | Low crush 6~15 |
lili | 1,2,3 | h, h, L | 5, 12, 13 | i10, ,i26 | -13 | -2 | +6c | * Combo from 2nd CH ,High crush 10~45 |
lili | 2,3 | h, L | 8, 13 | i10, i26 | -13 | -2 | +6c | * Combo from 1st hit ,High crush 10~45 |
nina | 1+4 | m,m | 4,20 | i15~16 i13~14 | -5 | +4c | +6c | * Spike * Transition to CD with F * Second hit is +7c on CH if the first hit whiffs |
nina | f+3+4 | m | 12 | i14 | -6 | +1 | +6 | Knee |
nina | f+3+4,1 | m, m | 12, 22 | i14, i27 | -14 | +10(+1) | +6 | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit |
panda | FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS |
panda | FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
reina | f+2,3 | h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | * Jails from 1st hit without delay * Combo from 1st hit with 6F delay * Transition to SEN (-2/+9/+13) with input F * Cannot block up to i12 on empty transition on block * Can be delayed |
yoshimitsu | 1,1 | h, m | 5, 19 | i10, i23 | -9 | +4c | +6d | * Spike * Weapon * Combo from 1st hit with 1f delay * Input can be delayed 3f * Interrupt with i4 from 1st block * 3 chip damage on block * Power up in NSS or Heat |
yoshimitsu | df+3,1 | m, M | 10, 20 | i17~18, i23~24 | -9 | +4c | +6a | * Spike * Weapon * Combo from 1st hit * 4 chip damage on block * Power up in NSS or Heat * Input can be held to transition to d+1* |
yoshimitsu | d+1 | M | 15 | i24~25 | -9 | +1c | +6a | * Spike * Weapon * 4 chip damage on block * Power up in NSS or Heat |
yoshimitsu | d+1*(1),n | M! | 20 | i55~56 | +4c | +6a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(2),n | M! | 25 | i99~100 | +4c | +6a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | d+1*(3),n | M! | 30 | i130~131 | +4c | +6a | * Spike * Weapon * Slowly realigns while charging * Can be canceled with b* | |
yoshimitsu | db+1,2 | L, m | 12, 20 | i26~28, i25~26 | -13~12 | +0~+1 | +6g~+7g | * Balcony Break (airborne or CH) * Combo from 1st with 1f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f |
yoshimitsu | uf+3+4,1,4,1 | M, h, m, M | 20, 8, 15, 15 | i31~35, ,i24~25 | -9 | +1c | +6a | * Spike * Weapon * 4 chip damage on block * Power up in NSS or Heat |
yoshimitsu | ws1 | m | 12 | i13~14 | -10 | +1 | +6 | |
zafina | 1+2,4 | m, m | 17, 10 | i16~17, i24~25 | -10 | +1 | +6 | * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block |
alisa | SBT.1,2 | m, m | 12, 13 | i13~14, i18~19 | -9 | +2 | +7c | * Spike * Combo from 1st hit with 1f delay * Rest of the string is natural on CH <div class="plainlist"> * ,Low crush 26~64 * fs65~67</div> |
anna | 4 | h | 15 | i11 | -9 | +7 | +7s | |
asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | Combo from 1st hit |
devil-jin | d+3 | L | 12 | i18~19 | -12 | -1 | +7c | * Tracking notes: * Pseudo homing * Can only be sidewalked left at +1 and +8 |
jun | f,F+2,2 | m, m | 16, 22 | i16~17, i21 | -13 | +8a | +7 +53a | * Tornado * Balcony Break * Elbow * Combo from 1st hit with 8f delay |
kazuya | db+3 | l | 14 | i19~20 | -12c | -1 | +7c | High crush 6~ |
kuma | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
law | f,F+2 | m | 12 | i14 | -6 | +2 | +7 | |
lee | ws1,2 | m, h | 12, 17 | i13, i20 | -7 | +2 | +7 | *Transition to -3, +6, +12 MS with F |
leo | b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | Combo from 1st hit |
nina | 4 | h | 15 | i11 | -9 | +7 | +7s | |
panda | ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
reina | WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | -10 | +7 | * Spike ** on 2nd hit * Combo from 1st CH * Both hits jail on block |
steve | LWV.2,1 | m, m | 13, 21 | i14~16, i19 | -8 | +4c | +7d | * Spike * Combo from 1st CH with 5F delay * Move can be delayed by 11F |
reina | WRA.4 | m,m | 6,8 | i17~18,i13 | -10 | -10 | +7 | * 2nd hit of move is ncc only * Both hits jail on block |
victor | f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7a / +5 | * Combo from 1st hit * CH on last hit or wallhit causes FDFA knockdown * Transition to IAI (-12/+5c/+7a) with D or 3+4 |
xiaoyu | f+2,1 | m, h | 12, 14 | i16, i20 | -6 | +5 | +7 | * Combo from 1st hit * Jails from 1st block * Transition to HYP with B (+0, +11) |
yoshimitsu | db+1 | L | 12 | i26~28 | -11~-9 | +4~+6 | +7~+9 | Unavailable in NSS High crush 8~ |
zafina | 2,2 | h, m | 8, 12 | i10, i19-20 | -9 | +2 | +7 | * Combo from 1st hit CH with 6f delay * Input can be delayed 13f * Move can be delayed 11f |
zafina | d+4 | L | 8 | i17~18 | -19 | -3 | +7 | |
zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D High crush 1~62 |
alisa | df+1 | m | 10 | i13 | -6 | +5 | +8 | * +5c on hit against crouching opponents |
alisa | d+4 | L | 12 | i17~18 | -12 | -1 | +8g | |
azucena | 4 | h | 15 | i12~13 | -8 | +3 | +8 | |
azucena | BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
clive | ws1 | m | 11 | i13~14 | -4 | +3 | +8 | * Elbow * Enter PHX -1 +6 +11 r23 with F or 4 on hit or block |
dragunov | f+2 | h | 16 | i19~20 | -8 | +3 | +8 | Elbow |
law | DSS.4 | l | 21 | i21 | -13 | +6c | +8d | |
leo | 1,2,4 | h, h, L | 5, 10, 15 | i10, ,i24 | -13 | +3 | +8d | Combo from 2nd CH |
lili | df+4,4 | m, L | 12, 23 | i13, i20 | -13 | -2 | +8 | * Combos from 1st hit |
lili | b+1 | m | 16 | i17 | -8 | +2 | +8 | * Transition to -2, +8, +14 DEW with F |
paul | df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 10f * Input can be delayed 10f |
raven | b+2,2 | h, m | 12, 17 | i15~17, i22 | -3 | +6 | +8 | * Elbow * Combo from 1st hit with 7F delay * Input can be delayed 13f |
steve | WS.1 | m | 12 | i11~12 | -3 | +3 | +8 | |
victor | IAI.1,2,2 | m, m, m | 9, 15, 16 | i13~14, ,i23~24 | -18c | +8a (-27) | +8a (-27) | * Spike * Combo from 1st hit * Deals 15 (6+9) chip damage on block is? Low crush ? |
victor | IAI.4 | L | 17 | i18~19 | -13 | +3 | +8 | |
yoshimitsu | 2 | h | 10 | i11 | -1 | +5 | +8 | |
zafina | SCR.2,2 | m, m | 17, 17 | i14, i22 | -10 | +8c | +8a | * Spike * Combo from 1st hit with 6f delay * Delay does not change the timing of the attack |
anna | 2 | h | 10 | i10 | -3 | +3 | +9 | * Enter HAM +1 +7 +13 with F |
anna | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Jail from 1st attack * Enter HAM +0 +7 +14 with F |
bryan | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | Jail from 1st attack |
claudio | 4 | h | 13 | i12 | -11 | +5 | +9s | * Tracking notes: * Can be sidestepped right at -7 * Can be sidewalked left at +0 (difficult)? * Pseudo homing to SSL/SWL side? |
devil-jin | df+1 | m | 11 | i13 | -6 | +5 | +9 | |
devil-jin | df+2 | m | 17 | i15 | -9 | +6 | +9 | * Enter MCR +14 with F on hit * Enter MCR +17 with F on CH * Transition to MCR on standing hit only * Tracking notes: * Can sidewalk left at -6 * Can sidestep left at -5 * Completely homing to SSR/SWR side |
devil-jin | ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
dragunov | 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack * Combo from 1st hit |
hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * 2,3 to shift to Left Flamingo * 2,4 to shift to Right Flamingo (+3/+11g/+12) |
jack-8 | 1 | h | 10 | i12 | -2 | +6 | +9 | |
jin | b,f+2,1 | m, h | 15, 14 | i15~i16, i21 | -5 | +6 | +9 | * Combo from 1st hit with 8f delay * Input can be delayed 12f |
king | f+3 | m | 18 | i15~16 | -8 | +1 | +9s | * Only forces standing on CH. |
kuma | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
kuma | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
law | 1,2,2,2 | h, h, m, h | 5, 8, 10, 15 | i10, ,i13 | -9 | +4 | +9d | * Combos from 1st or 3rd hit CH * Delay-able * Transition to DSS with F ** (-3 oB, +10g oH, +15d CH) |
law | 2,2,2 | h, m, h | 8, 10, 10 | i10, ,i13 | -9 | +4 | +9d | * Combos from 2nd hit * Transition to DSS with F ** (-3 oB, +10g oH, +15d) |
law | b+2,2 | m, h | 12, 15 | i16, i13 | -9 | +4 | +9d | * Combos from 1st hit * Delay-able * Transition to DSS with F ** (-3 oB, +10 oH, +15d CH) |
leo | 1,2,1 | h, h, h | 5, 10, 16 | i10, ,i20~21 | -5~-4 | +6 | +9 | Combo from 2nd CH |
lili | b+2,1 | h, m | 15, 13 | i13, i20 | -4 | +7 | +9 | * Elbow * Combos from 1st hit * Transition to -4, +7, +9 BT with B * Transition to -4, +7, +9 DEW with F |
nina | df+1,2 | m, h | 10, 10 | i13~14, i16 | -5 | +2 | +9 | * Jail from 1st attack with 1f delay * Enter SS -1 +6 +13 with D_U * Enter CD +0 +7 +14 with F * Links to 1 jab extensions |
panda | db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
panda | SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
xiaoyu | d+1 | m | 21 | i17 | -6 | +8c | +9c | * Recover in AOP with D+1 (-10, +4c, +5c) |
zafina | SCR.d+3 | l | 10 | i18 | -6 | -3 | +9c | * Interrupt with i13 if Zafina uses SCR.4 * Can hit grounded when off-axis |
alisa | b+4,3 | m, m | 17, 20 | i15~16, i29~30 | -11 | +6c | +10a | * Spike * Combo from 1st hit * Enter DES with 1+2 <div class="plainlist"> * ,Low crush 17~24 * fs25~27</div> |
anna | df+3,2 | m, h | 13, 9 | i14, i19 | -2 | +4 | +10 | * Combo from 1st hit with 10f delay * Input can be delayed 10f * Enter HAM -2 +4 +10 r21 with F |
azucena | LIB.4 | m | 14 | i15~16 | -3 | +10 | +10a | |
azucena | LIB.4,1 | m, h | 14, 10 | i15~16, i23~24 | -1 | +5 | +10 | * Combo from 1st hit with 9f delay * Launches from first counter hit |
devil-jin | ws1,2 | m, m | 12, 15 | i13~14, i22 | -11 | +6 | +10 | * Enter MCR +14 with F on hit * Enter MCR +17 with F on CH * Combos from 1st hit with 7f delay * Input can be delayed 10f * Move can be delayed 9f |
feng | f+2 | m | 10 | i15 | -8 | +3 | +10 | |
feng | b+3 | m | 21 | i22~23 | +4 | +6 | +10d | * 4 chip damage on block * 6 chip damage on block in heat * Transition into +6 +8 +12d CD on hit or block with df |
king | 1,2,1 | h, h, m | 5, 15, 10 | i10, ,i24~25 | -4 | +5s | +10s | * Forces standing on hit. * Move can be delayed by 9F * Starter of 10 Strings, 3rd~5th hits are combo. |
lars | d+2 | m | 17 | i18~19 | +0c | +8c | +10d | * Elbow * Transition to FC with input D |
lili | 3,2 | m, h | 12, 8 | i15~16, i27 | -5 | +2 | +10 | * Combo from 1st hit with 2f delay * Enter DEW -2 +5 +14 with F |
steve | df+2 | m | 10 | i16 | -11 | +6 | +10c | * Shift to r22? LWV with 3 (-7/+10/+14c) * Shift to r22? RWV with 4 (-7/+10/+14c) * Shift to r22? SWY with b+3_4 (-7/+10/+14c) * Shift to r18? DCK with f+3_4 (-2/+15g/+19c) * r19? DCK FC cancel? |
steve | FLK.1,1,f+1 | h, h, m | 14, 8, 17 | i12, ,i15 | -5 | +0 | +10d | * Spike * Combo from 2nd CH with 9F delay * Jail from 2nd block with no delay * Move can be delayed by 11F * Same hit as (FLK.1),f+1 |
steve | FLK.1,f+1 | h, m | 14, 17 | i12, i15 | -5 | +0 | +10d | * Spike * Combo from 1st CH with 14F delay * Jail from 1st block with 3F delay * Move can be delayed by 14F |
xiaoyu | 1,d+2 | h, m | 5, 10 | i10, i20 | -3 | +8 | +10 | * Combo from 1st hit with 4F delay * Move can be delayed by 10F * Recover facing forward with 1,D+2 or 1,d+2,F (-4, +7, +9) * Recover in HYP with 1,d+2~B (-2, +9, +11) |
xiaoyu | FC.3,2,1 | l, h, h | 11, 6, 6 | i15, ,i14 | -1 | +6 | +10g | * Transition to HYP with B (-2, +5) * Combo from 2nd hit * Jail from 2nd block |
xiaoyu | BT.2,1 | h, h | 9, 8 | i12, i14 | -1 | +6 | +10 | * Transition to HYP with B (-2, +5) * Combos from 1st hit * Jail from 1st block |
yoshimitsu | B+1,1 | h, h | 8, 9 | i17, i11~12 | +4 | +5 | +10 | Can transition to Spinning Evade with b+3 or b+4 |
yoshimitsu | B+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i11~12 | +4 | +5 | +10 | Can transition to Spinning Evade with b+3 or b+4 |
yoshimitsu | B+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i11~12 | +4 | +5 | +10 | Can transition to Spinning Evade with b+3 or b+4 |
yoshimitsu | B+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i11~12 | +4 | +5 | +10 | Can transition to Spinning Evade with b+3 or b+4 |
anna | d+4,1 | l, h | 6, 10 | i12, i25 | +0 | +6 | +11 | * Combo from 1st CH with 5f delay * Input can be delayed 9f * Cancel to SS -21 +7 r32 with U_D on frame 23 * Cancel to CJM -10 +1 r29 with B on frame 14 * r38 when blocking after SS |
jack-8 | uf+2 | m | 25 | i24~25 | +4c | +13c | +11d | * Elbow Low crush 9 |
jun | df+1,2 | m, h | 10, 12 | i13~14, i22~23 | -4 | +6 | +11 | * Combo from 1st hit * Interrupt with i4 from 1st block |
lee | 2,1,4 | h, h, l | 10, 8, 18 | i10, ,i25 | -15 | +1 | +11 | * |
leo | qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | High crush 6~ |
lili | ss4 | m | 18 | i20 | -4 | +4 | +11g | * Alternate input DEW.df+4 * Alternate input FC.df+4 * Alternate input d,DF+4 * Transition to -15, -7, +0 RAB with b+3 or b+4 *A High crush 6~11? |
nina | d+4,1 | l, h | 6, 10 | i12, i24 | +0 | +6 | +11 | * Combo from 1st CH with 6f delay * Input can be delayed 9f * Cancel to SS -21 -10 with D_U |
nina | db+2 | m | 20 | i24~25 | -5 | +8 | +11 +61a | * Strong Aerial Tailspin * Homing |
raven | BT.3,4 | h, m | 10, 17 | i10, i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay * Input can be delayed 6f * Move can be delayed 5f * Forces crouch on CH |
alisa | db+4 | L | 17 | i20~21 | -14 | +2c | +12g | High crush 6~ |
anna | 2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st attack * Combo from 1st hit with ?f delay * Input can be delayed 2f |
anna | ws3 | m | 20 | i11~12 | -3 | +8 | +12 | |
azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | High crush 6~20 |
clive | db+1 | h | 10 | i17~18 | +0 | +4 | +12a | * Homing * 5 chip damage on block |
eddy | uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | Can shift to HSP with input F -14 -12 +8a |
feng | qcf+1 | l | 20 | i18~19 | -14 | +0 | +12g | * Head * Recover in FC with D High crush 6 |
heihachi | FUJ.4 | L | 20 | i18~19 | -14 | -4 | +12g | * Spike |
jack-8 | 1,1 | h, m | 10, 22 | i12, i15 | -14c | +4c | +12d | * Elbow * Combos from 1st hit * Transition to GMH with D * (+4 oB, +8c oH, +16d cH) |
kuma | HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
lee | b,n,4 | l | 20 | i21 | -13 | +3 | +12 | * High crush |
lidia | d+2 | L | 12 | i18 | -14 | -4 | +12 | High crush 6~ |
lili | f+1+2 | m | 17 | i14 | -7 | +4c | +12c | |
nina | df+3,2 | m, h | 13, 12 | i14, i19 | +1 | +5 | +12 | * Combo from 1st hit with 10f delay * Enter SS 0 +4 +11 with D or U * Enter CD -1 +3 +10 t29 r10 with F * Enter SWA +8 +12 +19 with B |
panda | HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
paul | SS.3 | L | 17 | i19 | -12c | +4 | +12c | * Effective minimum startup 28f |
raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
xiaoyu | db+2 | l | 13 | i18 | -8 | +5c | +12 | * |
xiaoyu | f,F+3 | m | 12 | i14 | -5 | +6 | +12 | * |
yoshimitsu | B+1 | h | 8 | i17 | +1 | +7 | +12 | Can transition to Spinning Evade with b+3 or b+4 |
alisa | df+1,4 | m, m | 10, 17 | i13, i26~27 | -11 | +3c | +13c | * Spike * Combo from 1st CH * Transition to DES with 1+2 |
alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
anna | db+4 | L | 14 | i17~18 | -13 | +8c | +13 | * Transition to r26 HAM on hit automatically * Cancel HAM transition -13 +3c +8 with B |
azucena | FC.df+3 | L | 17 | i18~19 | -13 | +3c | +13c | High crush 1~ |
claudio | db+3 | L | 17 | i21~22 | -14~15 | +3c | +13c | * Tracking notes: * Can be sidewalked at -7 * Can be sidestepped right at -6 * Can be sidestepped left at -5 High crush 6~ |
claudio | f,F+4 | m | 20 | i15~17 | -1~+1 | +6~+8 | +13~+15 | * Knee * i16 startup when buffering f,n. i18 fastest startup when unbuffered * Tracking notes: * Assuming i18 startup (f,n,f,f+4) * Can be sidestepped right at -11 * Can be sidewalked left at -9 * Can be sidestepped left at -7 <div class="plainlist"> * Low crush 11~28 * fs29~31</div> |
clive | PHX.4 | L | 15 | i15~16 | -13 | -1c | +13c | High crush 6~ |
dragunov | d+1 | m | 18 | i18~19 | +1c | +8c | +13d | Elbow |
dragunov | d+2 | L | 14 | i18~19 | -13 | -1c | +13g | High crush 6~ |
feng | qcf+1+2 | m | 25 | i16~17 | 0c | +7c | +13 | Head |
feng | FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
jin | 4 | h | 15 | i13~14 | -9 | +10g | +13c | * Homing * Balcony Break |
jin | db+4 | l | 18 | i20~21 | -13 | +3 | +13g | |
jun | 1,1 | h, m | 5, 15 | i10, i25 | -1 | +8 | +13 | * Combo from 1st hit with 1f delay * Restores 2 health and 2 recoverable on hit |
jun | df+1,1 | m, m | 10, 17 | i13~14, i24~25 | -11 | +2 | +13g | * Combo from 1st hit * Interrupt with i5 from 1st block |
jun | ws1,4,2 | h, m, L | 14, 16, 17 | i12~13, ,i23~24 | -16 | +0c | +13a | * Spike * Combo from 2nd CH ,High crush 17~ |
kazuya | df+3,1 | m, h | 13, 17 | i18, | -7 | +15g | +13c | * Elbow * Combo from 1st hit * Can be delayed 8F |
kuma | db+1,2 | h, m | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
kuma | HBS.1,2 | m, m | 10, 20 | i12~13, i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
lars | df+2 | m | 15 | i14 | -3 | +9 | +13c | * Elbow * Transition to SEN * Recover 30F heat on transition * Transition to standing with B (-11/+1/+5c) |
law | db+3 | l | 15 | i17 | -13 | +3c | +13g | |
lee | d+2 | m | 17 | i18 | -6 | +8 | +13 | High crush |
leo | d+1 | m | 18 | i18~19 | -2~-1 | +5 | +13 | * Spike * Enter FC with d |
nina | db+3 | L | 17 | i20 | -13 | +4c | +13a | |
panda | db+1,2 | h, m | 11, 20 | i14~15, i17~18 | -13 | +4 | +13c | * Floor Break * Combo from 1st hit * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 |
panda | HBS.1,2 | m, m | 10, 20 | i12~13, i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
raven | d+4 | L | 18 | i21 | -13 | -2 | +13g | High crush 6~ |
raven | SZN.4 | L | 21 | i17~24 | -14~-7 | +4~+11g | +13a~+20a | High crush 6~ |
reina | SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
reina | UNS.d+4 | L | 14 | i20 | -12 | +3 SEN | +13 SEN | * Transition to SEN on hit only * Transition to standing (+0/+10) on hit with B High crush 6~35 |
shaheen | f+3 | m | 17 | i20 | -5 | +6 | +13c | * Good right sidestep tracking * Transition to SNK (-3/+8/+15c) with DF Low crush 13~ |
reina | SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
reina | WRA.1 | h | 12 | i12 | -4 | +8 | +13 | * Homing * Deals chip damage on block * Can transition to SEN (+0/+13/+17) with input F * Cannot block up to i14 on empty transition on block |
alisa | 1,1 | h, h | 5, 18 | i10, i21 | -3 | +5 | +14a | * Combo from 1st hit with 4f delay * Input can be delayed 8f * Enter DES with 1+2 |
alisa | df+3,3 | m, L | 14, 17 | i16, i23~24 | -12 | +1 | +14a | * Spike * Combo from 1st hit with 9f delay * Input can be delayed 16f * Move can be delayed 12f |
anna | 1+2 | m | [5;5] | i16~18 | +1 | +9 | +14 | * Homing * Enter TOM +3 +8 with F on hit only * 100% recoverable damage |
anna | df+1,2,4 | m, h, h | 10, 10, 22 | i13~14, ,i17~20 | -5 | +20a (+11) | +14c | * Balcony Break * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move can be delayed 8f |
anna | f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay ,High crush 1~ |
anna | SS.2 | L | 12 | i20~21 | -12 | +0 | +14g | * Sidestep adds minimum 9f, effective startup i29~30 High crush 6~ |
anna | CJM.1 | h | 17 | i11~12 | +0 | +7 | +14 | |
asuka | 1,1,3 | h, m, m | 5, 15, 17 | i10, ,i21~22 | -5 | +6 | +14c | * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
asuka | f+1,3 | m, m | 17, 17 | i20, i21~22 | -5 | +6 | +14c | * Combo from 1st CH with 9f delay * Input can be delayed 10f |
asuka | db+3 | L | 17 | i20 | -12 | +4c | +14g | |
asuka | ws1+2 | m | 20 | i21 | -2 | +13g +25w | +14 +63a | * Wall Crush +25g on hit * Elbow * Cancel to r18 FC with D |
azucena | BT.3 | L | 23 | i19~20 | -13 | +4 LIB | +14c | * Strong Aerial Tailspin * Balcony break on airborne hit * Transition to LIB on hit |
bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH * Combo from 2nd CH with 3f delay |
bryan | 1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | i10, ,i23 | -7 | +7 | +14a | Combo from 3rd CH |
bryan | DF+1,2 | m, m | 8, 20 | i15, i23 | -15 | +1 | +14a (+5) | * Combo from 1st hit * Alternate inputs: ** DF+1,1,2 ** DF+1,1,1,2 ** DF+1,1,1,1,2 * Balcony break on airborne hit |
claudio | f+3 | h | 18 | i18 | +1 | +15g | +14 | * Homing * Balcony Break * +22a (+13) on BT hit Low crush 9~24 |
claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -10 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Input can be delayed 9f * Move can be delayed 8f |
devil-jin | f,n,d,DF+4,4 | L, m | 7, 28 | i16, i25~26 | -16 | +7c | +14a | * Spike * Combo from 1st hit |
devil-jin | ws3 | m | 16 | i14 | -11 | +9 | +14 | * Knee * Enter MCR +14 with F on hit * Enter MCR +23 with F on CH |
dragunov | b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 3f delay * Combo from 1st CH with 7f delay * Input can be delayed 10f delay |
eddy | 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike * Elbow |
eddy | df+4 | L | 14 | i18 | -12 | +0 | +14g | |
feng | STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
heihachi | ws2 | m | 20 | i18 | -8 | +8 | +14c | * Balcony break on airborne hit |
hwoarang | b+2 | h | 18 | i14 | -4 | +6 | +14c | * Elbow |
hwoarang | RFF.b+1 | h | 18 | i14 | -4 | +6 | +14c | * Elbow |
jack-8 | df+4 | m | 17 | i15 | -9 | +5 | +14c | |
jun | f+1 | m | 15 | i20 | +0 | +9 | +14 | * Restores 2 health and 2 recoverable on hit |
jun | db+2 | L | 15 | i23~24 | -12 | +2 | +14g | High crush 15~ |
jun | ws1+2 | m | 20 | i21 | -2 | +5 | +14 +63a | * Elbow * Cancel to r39 FC with D on frame 20 |
lars | b+1 | m | 17 | i15~17 | -9 | +4 | +14a | * Homing * Balcony Break on CH |
leo | b+1+4 | h,l | 6,12 | i19~21 | -12~-10 | +3 | +14 | |
leroy | db+3 | l | 12 | i20~21 | -8~-7 | +5~+6 | +14c | Transition to HRM High crush |
leroy | SS.4 | l | 17 | i18~19 | -12 | +4 | +14 | * Can be delayed |
lidia | df+2 | m | 17 | i15 | +0 | +11 | +14 (+24g) | * Strong Aerial Tailspin * Elbow * Transition to CAT on hit or block only |
lidia | b+3,1 | m, m | 16, 10 | i17~18, i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
lidia | SS.4 | h | 21 | i16~17 | -6 | +16g | +14 | Balcony Break |
lili | BT.d+2 | l | 17 | i16 | -12 | +5c | +14d | High crush 4~ |
paul | df+4 | m | 17 | i17~18 | -2 | +8 | +14 | * Knee |
paul | d+1,4 | M, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st CH with 5f delay |
paul | d+4 | L | 9 | i15 | -31c | +14a FUFA | +14a | * Clean Hit range 1.59 * 8 damage, -17 on hit without Clean Hit * Stagger state on block |
raven | qcf+2 | L | 18 | i22~23 | -12~-11 | +5~+6 | +14~+15 | Cancel to r41? BT with qcf+2~B High crush 10~45 |
raven | BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +14 | * Knee * Can transition to r45 BT at -8/+3/+11 with input B |
reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
reina | WRA.1 | h | 12 | i12 | -4 | +8 | +14c | * Homing * Deals chip damage on block * Transition to SEN (+0/+13/+18c) with input F * Transition to UNS (+0/+12/+18c) with u_d * Cannot block up to i14 on empty transition on block |
shaheen | f+2,4,4 | h, L, h | 10, 16, 21 | i12, ,i26~27 | -7 | +10g | +14c | * Strong Aerial Tailspin * Balcony Break |
shaheen | b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
shaheen | ws1 | m | 17 | i14 | -2 | +4 | +14 | |
shaheen | SNK.1 | h | 10 | i12 | -1 | +5 | +14 | |
shaheen | SNK.4 | L | 20 | i20~22 | -14 | +3c | +14c | |
steve | 1,2,1,d+2 | h, h, h, l | 5, 10, 15, 19 | i10, ,i26-27 | -12 | +1c | +14d | * d or db to recover in r30 FC High crush 10~ |
steve | db+2 | l | 21 | i26 | -12 | +1c | +14d | * d or db to recover in r30 FC High crush 6~ |
steve | ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | High crush 6~ |
reina | ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
reina | ws3+4 | m | 14 | i14~15 | -8 | +14 | +14 | |
victor | b+2 | h | 5 | i10 | -6 | +5 | +14 | * Deals recoverable damage only; cannot cause a K.O. |
victor | PRF.1 | L | 15 | i19~20 | -12 | +4c | +14g | |
xiaoyu | db+3 | l | 0 | i15 | +2c | +2c | +14 | * |
xiaoyu | db+4 | l | 14 | i18 | -12 | +4c | +14 | * |
xiaoyu | BT.db+4 | L | 0 | i15 | +2 | +2 | +14 | * Alternate input BT.df+4 |
zafina | f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
bryan | SS.1 | h | 23 | i17~18 | -5 | +8 | +15c | Balcony break on airborne hit |
eddy | f,F+3 | L | 20 | i21~22 | -14c | +6c | +15c | * Shift to RLX on hit * Shift to FC on block High crush |
hwoarang | RFS.f+3 | m | 18 | i20~21 | -10 | +5 | +15a(+6a) | * Homing |
jun | 1,2,4 | h, h, m | 5, 8, 16 | i10, ,i27~28 | -12 | +5 | +15a (+6) | * Balcony Break (airborne) * Combo from 2nd CH with 3f delay * Input can be delayed 9f |
jun | IZU.1,2 | h, m | 7, 20 | i13~14, i24 | -13 | +6a | +15a | * Spike * Combo from 1st hit with 5f delay * Input can be delayed 6f |
leroy | 3,3 | m, l | 14, 13 | i15, i18 | -14 | +2 | +15d | * Delayable * Combo from 1st hit |
nina | b+4 | h | 15 | i14 | -9 | +9 | +15 | |
paul | ws1,2~b | m, m | 16, 17 | i15~16, , | +1 | +14g | +15 | * Sidestep u can be buffered from 44f * SWA attacks can be buffered from 51f * Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df |
raven | qcf+1 | m | 15 | i16 | -9 | +4 | +15a | * Elbow * Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D |
victor | f,f,F+1+2 | L,L | 10,14 | i18, i14~15 | -14 | +4 IAI | +15g | * Transition to r18 IAI at +4 on hit High crush 15~ |
yoshimitsu | NSS.u+1 | m | 24 | i25~26 | -4 | +5c | +15a | Spike <div class="plainlist"> * Low crush 9~27 * fs28~30</div> |
zafina | TRT.1 | L | 13 | i18 | -11 | +5 | +15a | |
asuka | b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | Combo from 2nd CH |
bryan | 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | * Combo from 1st hit with 1f delay * CH frames also apply to combo from 1st CH * Balcony break on CH |
feng | 4~3 | M | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
feng | BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
feng | KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
hwoarang | LFS.f+4 | m | 18 | i17~18 | -10 | +6 | +16a (+7a) | * Homing |
jack-8 | f,F+1 | m | 22 | i15~16 | -6 | +8c | +16d | * Transition to GMH with D * (+4 oB, +8c oH, +16d cH) * Tracking notes: * Assuming i18 startup (f,n,f,f+1) * Can sidewalk left at -6 * Can sidestep right at -5 * Can sidewalk right at -3 * Can sidestep left at -2 |
law | ss3 | l | 17 | i18 | -13 | +7 | +16c | * Automatically transitions to DSS on hit ** CH guarantees DSS.f+1, DSS.3+4,4 |
nina | df+3,1,2 | m, h, m | 13, 10, 20 | i14, ,i25~27 | -12c | +16a | +16a | * Balcony Break * Spike * Combo from 2nd hit * Combo from 1st CH * Opponent is closer on CH, can combo |
victor | b+1+2 | h | 25 | i19~20 | -9 | +16d | +16d | * Balcony Break * 7 chip damage on block Power crush 7~ |
yoshimitsu | 1+2+3 | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | * Weapon * Can hit grounded when up-close and off-axis |
alisa | b+2,1 | m, m | 12, 17 | i18, i25~26 | -13 | +3c | +17a | * Spike * Combo from 1st hit with 7f delay * Input can be delayed 12f |
asuka | 1+4,2,4 | sl,h, h, m | 5,8, 10, 26 | i14 i17, ,i24 | -9 | +4 | +17a (+8) | * Combo from 3rd CH * Balcony break on CH |
feng | 3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
hwoarang | db+3 | l | 12 | i19 | -13 | -1 | +17g | * Also possible during Right Stance |
jin | df+1,4 | m, h | 10, 18 | i13~14, i18~21 | -9 | +10g | +17a (+8) | * Balcony Break * Combo from 1st hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f |
kazuya | db+4 | l | 18 | i20 | -12 | +4 | +17g | Flips over on grounded hit |
kazuya | DVK.uf+1,3 | m | 20 | i30 | -9 | +17a | +17a | * Balcony Break * Partially uses remaining Heat * Partially restores remaining Heat on hit * Jails from 1st hit |
lee | d+3 | l | 17 | i16 | -15 | -1 | +17a | Transition to -15, -1, +17a HMS with 4 High crush 6~ |
leo | KNK.4 | L | 18 | i20 | -12 | +4c | +17d | * Spike * Enter CD -10 +6c +19d with df |
lidia | f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
lidia | SS.2 | m | 18 | i18 | -1c | +10c | +17c | * Floor Break * Elbow * Transition to HRS |
paul | b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
reina | uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
reina | uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
zafina | d+2 | m | 17 | i19~20 | -16c | -3c | +17a | * Spike |
alisa | DES.b+2 | m | 17 | i18~20 | -12 | 0 | +18a | * Weapon * 5 chip damage on block * 6 chip damage on block in heat |
azucena | 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit * Transition to LIB on standing hit only * Delayable |
jun | d+2 | m | 18 | i20~21 | -4c | +9c | +18a | Spike |
jun | FC.df+2 | L | 12 | i16~17 | -11 | +0 | +18 | Only i14 or faster attacks guaranteed on CH High crush 1~ |
king | b+1,4 | h, m | 13, 23 | i12, i26~28 | -11 | +1d | +18(-17)* | * Combo from 1st CH with no delay. * Recovers in FUFT. * Move can be delayed by 6F * Input can be delayed by 10F |
king | f,f,n,1+2 | m | 0 | i9 | +0 | +7s | +18s | * Forces Standing on hit. * Allows follow up on CH. |
kuma | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
law | DSS.1 | h | 14 | i12 | +0 | +8 | +18c | * Chip damage on block * Automatically transitions to DSS on hit and block * CH guarantees DSS.f+1, DSS.3+4,4 |
panda | ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels * Transition to HBS with input D or 3+4 * Tornado * Wall Crush +20g on hit * Wallsplat on CH |
devil-jin | uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | * Spike <div class="plainlist"> * Low crush 9~29 * fs30~32</div> |
eddy | HSP.1 | M | 21 | i23~25 | +6 | +8c | +19d | * Shift to RLX * 6 Chip damage on block |
jack-8 | FC.df+4,2 | m, M | 10, 17 | i12, i20 | -14 | +4c | +19d | * Hold to charge and power up |
jin | 2,1,4 | h, m, m | 9, 9, 18 | i10, ,i18~20 | -10 | +3 | +19a | * Balcony Break on CH * Combo from 2nd CH with 8f delay * Input can be delayed 10f |
jin | uf+2 | m | 18 | i15~i16 | -10~-9 | +6~+7 | +19a (+10) | * Balcony break on CH * Evasive, can avoid some attacks due to built-in sidestep |
lee | HMS.1+2 | m,m | 10,15 | i15 | -5 | +6 | +19a (+10) | * On CH: Balcony Break |
leo | 3,2,4 | h, h, m | 15, 10, 14 | i14, ,i22~23 | +9~+10 | +15g | +19 | * Combo from 2nd CH |
leo | f+4 | m | 14 | i17~18 | +9~+10 | +15g | +19 | * Stance moves may be delayed by 11F * Enter CD -5 +1 +5 with df |
leo | b+1,4 | m, m | 17, 14 | i18~19, i23 | +9 | +15g | +19 | * Combo from 1st CH |
leo | b+4,1~4 | m, m | 13, 14 | i18, i17~18 | +9~+10 | +15g | +19 | * Combo from 1st hit * Enter CD -5 +1 +5 with df |
leo | BOK.4 | m | 14 | i20 | +9 | +15g | +19 | * Same move as f+4 |
lili | df+3 | m | 20 | i20 | +3c | +8c | +19a | |
xiaoyu | 3+4 | m | 23 | i23 | -1c | +3c | +19a | * Transition to AOP with D (0, +4c, +20a) Low crush 10~ |
zafina | 4 | h | 19 | i14~15 | -6 | -1 | +19a (+10) | Balcony break on airborne hit |
zafina | MNT.d+4 | L | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Evasive (can go under mids) High crush 1~ |
zafina | TRT.3 | m | 16 | i14~i15 | -7 | +5c | +19c | * Spike |
bryan | b+3,1+2 | m, m | 12, 25 | i19, i22 | -6 | +4c | +20d | * Spike * Combo from 1st CH with 8f delay * Input can be delayed 12 * Move can be delayed 10 |
dragunov | db+3+4 | L | 23 | i20~21 | -31 | +3g | +20a | Balcony break on airborne hit |
jun | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i16~17 | +4 | +11 | +20c | * Homing * Combo from 2nd hit * Jail from 2nd block with 1f delay * Restores 2 health on hit |
jun | f+3,2 | m, h | 13, 17 | i16, i20~21 | +6 | +11 | +20c | * Homing * Combo from 1st hit with 5f delay * Restores 2 health on hit |
jun | u+2 | h | 17 | i23~24 | +4 | +11 | +20c | * Homing * Restores 2 health and 2 recoverable on hit |
kazuya | f,n,d,DF+4 | l | 15 | i16 | -23 | -3c | +20a | |
lili | uf+3+4,3 | m, h | 15, 18 | i15~18, i13 | -4 | +14g (+18g w) | +20a (+10) | * On CH: Balcony Break * Combos from 1st hit |
paul | qcf+3 | L | 18 | i18~19 | -14c | +0 | +20a | * Clean hit range 2.0 * 17 damage on hit without Clean Hit * +7 on CH without Clean Hit High crush 7~40 |
yoshimitsu | 4 | h | 16 | i12~13 | -11 | +0 | +20a (+10) | Balcony Break (airborne) |
anna | d+3,4,1 | L, h, m | 10, 14, 20 | 16, ,i29~30 | -3 | +5c | +21a | * Spike * Combo from 2nd hit * Combo from 1st CH |
clive | ws1,2 | m, m | 11, 19 | i13~14, i26~27 | -12 | +9 | +21a | * Balcony Break * Weapon * Combo from 1st hit with 3f delay * Combo from 1st CH with 8f delay * Input can be delayed 8f * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block |
eddy | df+2 | m | 19 | i14~15 | -5 | +6 | +21a (+4) | * Balcony Break ** on CH * Elbow |
eddy | db+3 | L | 21 | i28 | -14c | +5c | +21a | |
kazuya | db+2 | m | 23 | i20 | -9c | +7c | +21d | Spike |
kazuya | SS.4,1 | m, m | 16, 22 | i15, i21-22 | -13 | +21a (+12) | +21a (+12) | * Strong Aerial Tailspin *Combo from first hit with 15f Delay *Input can be delayed 15f *Move can be delayed 15f |
law | uf+2 | h | 21 | i19~20 | -1 | +9 | +21d | * Weapon * Strong Aerial Tailspin * Balcony Break * 4 chip damage |
lee | H.d+1+2 | m | 30 | i18~19 | +6 | +21a (+11) | +21a (+11) | * Balcony Break * 6 chip damage on block * Partially consumes remaining Heat Time * Transition to +8, +21a (+11) HMS with 3+4 |