| Hit level | l |
|---|---|
| Damage | 26 |
| Startup | i18~24 |
| Block | -15~-9 |
| Hit | +5 |
| Counter hit | +5d |
| Recovery frames | N/A |
| Notes | * * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. * Perfect Input not required during Heat * Perfect input when DF and 3 are input during the same frame * Partially consumes remaining Heat Time, while Perfect input restores Heat Time * Is not bufferable from full crouch (regular version gets buffered instead) * High crush * Low crush |