mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
jinZEN.u+1m20i14~i16-16+31a (+21)
* Tornado
* Chip damage on block
<div class="plainlist">
* Low crush 8~43
* fs44~46</div>
jinZEN.4M24i27~i33+2~+8+17d~+23d
* Spike
* Chip damage on block
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
jinZEN.3+4h25i21~27+9g~+15g+19a (+9) +15w
* Wall Crush +15g~+21g on block
* Balcony Break
* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
* Chip damage on block
<div class="plainlist">
* Low crush 10~32
* fs33~35</div>
jinZEN.3m20i17~i18-9+10g+22a
* Homing
* Balcony Break
* +17a (+8) on BT hit
jinZEN.2h27i21~i22-5+17a (+8)
* Heat Engager
* Heat Dash +34a (+27), +5
* Homing
* Balcony Break
* Chip damage on block
* +0 on block after absorbing an attack
Power crush 6~20
jinZEN.1+2l,t10,20i24 i61-14+4 +16w
* Wall Crush +16g on hit
* Transition to attack throw on standing hit
* Recover standing after throw
High crush 10~
jinZEN.1,3m, h,t14, 14,14,i24~25-9+0d
* Combo from 1st hit
* Transition to attack throw on standing or airborne hit
* +33a (+18) on side hit
* +18a (+11) and balcony break on BT hit
jinZEN.1,2m, m14, 21,i23~24-14+32a (+6)
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 12f
* Move can be delayed 11f
* Cancel to Breaking Step -11 -12 r40 with DF on frame 20
jinZEN.1m14i16~i17-3+8
eddyws4,4,4,3m, h, m,m, m13, 10, 6,6, 10,i28~30+4c+14a
* Combos from 3rd hit
* 3 Chip damage on block
eddyws4,4,4m, h, m,m13, 10, 6,6,i29~31-9+8c
Can cancel into HSP with input ws4,4,4,F
devil-jinws4,4m, M10, 20,i27~28-16+4c
* Spike
* Combo from 1st hit
eddyws4,4m, h13, 10,i26~27-4+8
Combos from 1st hit
heihachiws4,4m, m13, 16,i15-15+0c
* Spike
* Combo from 1st hit
* Enter FUJ -9 +6c r31 with D
hwoarangws4,4m, m12, 16i15~19-5+4c
* Shifts to Right Stance
* Combo from 1st hit
jinws4,4m, h13, 15,i19~20-7+4
* Combo from 1st hit with 1f delay
kazuyaws4,4m, m13, 16-15-4c
* Combo from 1st hit
reinaws4,4m, m10, 15,i17~18-17-1c
* Can transition to WRA (-10/+6/+6) with input D
* Combo from 1st hit
* Jails from 1st block
reinaws4,4m,m10,15,i17~18-17-1c
* Can transition to WRA (-10/+6/+6) with input D
* Combo from 1st hit
* Jails from 1st block
ninaws4,3,1+2m, h, h,h,h15, 24, 6,6,6,i28 i5 i5-9+34a (-24)
* Balcony Break
* Jail from 3rd attack
* Combo from 2nd hit
* Combo from 1st CH
* Chip damage on block
* [[Nina_movelist#Nina-H.ws4,3,1+2|Powered up in heat]]
lawws4,3m, m14, 23i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
Low crush
ninaws4,3m, h15, 24,i25-10+14a (+5)
* Balcony Break
* Combo from 1st CH
lidiaws4,2m, h13, 12,i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
ninaws4,2m, m15, 22,i19-9+36a
* Balcony Break
* Side roll takes 34 frames, effective startup i53
* Chip damage on block
* Cancel to r38 FC with D
leows4,1+2m, m8, 18i25~27-12~-10+4d
* Heat Engager
* Heat Dash +5 [[Leo combos#Mini-combos|+43a (+35)]]
* Combo from 1st hit
* Alternate input CD.4,1+2
azucenaws4,1,3m, h, m13, 10, 23,i22~23-14+10a (+1)+27a
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 10f
* Cancel to BT -16 -8 r20 with B
azucenaws4,1m, h13, 10,i21~22-2+6
Combo from 1st hit with 6f delay
alisaws4m15i11~12-5+6
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
azucenaws4m13i11~12-6+5
bryanws4m16i11~12-6+5
claudiows4m18i11~12-6+5
clivews4m14i11~12-5+6
* Enter PHX r23 with F or 4 on hit or block
devil-jinws4m10i11~12-3+8
dragunovws4m15i11~12-5+6
eddyws4m13i11~13-4+7
fengws4m18i11~12-7+7+29g
heihachiws4m13i11~12-3+8
hwoarangws4m12i11~12-3+8
jack-8ws4m20i11-6+5
*
jinws4m13i11~12-3+8
junws4m21i11~12-12~-11+18a (+11)
kazuyaws4m13i11~12-3+8
kingws4m20i11~12-6+5
kumaws4m20i11~12-6+5
larsws4m16i11~12-6+5
lawws4m14i11-4+7
* Transition to DSS with F
** (+5 oB, +16 oH)
leews4m16i11-6+5
* Transition to -9, +2 HMS with 3
leows4m8i11~12-9~-8+2
Alternate input CD.4
leroyws4m16i11~12-6+5
lidiaws4m13i11~12-4+7
liliws4m18i11-9+20a (+13)
alternate input: DEW.4
ninaws4m15i11~12-4+7
pandaws4m20i11~12-6+5
paulws4m18i11~12-6+5
ravenws4m18i11~12-7~-6+7~+8+4
reinaws4m10i11~12-6+5
shaheenws4m16i11~12-6+5
reinaws4m10i11~12-6+5
victorws4m16i11~12-6+5+5
xiaoyuws4m20i11-10+20a (+13)
*
yoshimitsuws4m14i11~12-6+5
* Enter KIN r24 with 1+2
* Enter NSS r24 with B
zafinaws4m14i11-7+4
larsws3~Dh30+4+26 (+20)
hwoarangws3+4,3m, m16, 20i21~26-6+5c
eddyws3+4m20i25~27-9c+14d
Shift to RLX
hwoarangws3+4m16i20~21-9+2
* Alternate input: f,n,d,df+3+4 (CD.3+4)
* Shifts to Backturn Stance
junws3+4m23i18~19-21~-20+38a (+28)
Tornado
fs15~36
lawws3+4m30i14-21+0a (-17)
Balcony Break
Low crush
ninaws3+4m21i18~19-17+36a (+26)
* Tornado
ravenws3+4m20i16~18-12~-10+7~+9
* Heat Engager
* Homing
* Balcony Break
* Heat Dash +62a (+42) on hit, +5 on block
* Alternate input: qcf+3+4
* Can cancel to r19 BT with B
reinaws3+4m14i14~15-8+14+14
High crush
reinaws3+4m14i14~15-8+14+14
ravenws3,H.2m, sm,sm18, 18,20i19~20, i39~41-3~-1+65a (+49)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
bryanws3,4m, m17, 21i28-10+4+29g
* Knee
* Input can be delayed 10f
* Interrupt with i8 from 1st block
liliws3,4m, M25, 25i44+4c+26d
* Floor Break
* Combos from 1st hit
Low crush 27~
reinaws3,4m, h14, 21,i22~23-4+21a (+12)
* Balcony Break
* Combo from 1st hit without delay
* Can be delayed
High crush
reinaws3,4m,h14,21,i22~23-4+21 (+12)
* Balcony Break
* Combo from 1st hit without delay
* Can be delayed
leews3,3,DF+3,3 ...m, m, m, h16, 11, 10, 10i26-16-8
* DF+3,3 can be repeated infinately
* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leews3,3,DF+3m, m, m16, 11, 10i26-19-8
* Combos from 2nd hit CH
leews3,3,D+3,3 ...m, m, l, h16, 11, 8, 10i24-16-5
* D+3,3 can be repeated infinitely
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
* Combos from 3rd hit
leews3,3,D+3m, m, l16, 11, 8i26-19-8
* Combos from 2nd hit CH
leews3,3m, m16, 11i15-15-4c
* Transition to -15, -4 HMS with 4
* Combos from 1st hit
shaheenws3,3m, m9, 25,i17-13+11a (+2)+43a (-4)
* Tornado
* Balcony Break
jack-8ws3,2m, h18, 20i23-9+44d (-14)
* Balcony Break
* Combos from 1st hit
* Alternate input f+3,2
paulws3,2M, h16, 21,i21~22-9+17d (+8)+46a
* Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
ravenws3,2m, sm18, 20,i19~20-14~-13+65a (+49)
* Tornado
* Combo from 1st hit
* Available only on hit or block
victorws3,2h, sm16, 23,i30~32-9+17 (+10)(+35)
* Tornado
* Deals chip damage on block
yoshimitsuws3,2m, m12, 20,i32-12c+0a
* Spike
* Weapon
* Combo from 1st hit
heihachiws3,1+2m, m10, 20,i22-9+13a (+4)
* Balcony Break
* Combo from 1st hit
jack-8ws3,1+2m, m18, 20i25-11c+2d+48a
* Combos from 1st hit CH
* Alternate input f+3,1+2
leows3,1,2M, m, h9, 9, 20i24~25-9~-8+6d+31d (+23)
* Combo from 1st CH
* Alternate input CD.3,1,2
leows3,1M, m9, 9i21-10+3
* Combo from 1st hit
* Enter BOK -10 +9 with d
* Alternate input CD.3,1
alisaws3m18i19~20+4+15
* Cancel with B
* Actionable after 15 frames
asukaws3m20i18~19-16+35a (+25)
Tornado
fs18~40
azucenaws3m23i20~21+4+16g
* Balcony Break
* Chip damage on block
* Opponent recovers crouching
bryanws3m17i12-10+4+33a (+27)
* Knee
claudiows3m20i16-8+15a (+6)
Balcony Break
clivews3m,m20,15(20)i20~21 i28~41-8+21a (+11a)
* Homing
* Balcony Break
* Power up in Heat: 20 damage and +20a(+10a) on hit
* Jail from 1st attack
devil-jinws3m16i14-11+9+14
* Knee
* Enter MCR +14 with F on hit
* Enter MCR +23 with F on CH
dragunovws3m21i16~17-9+15a (+6)+36a (+0)
Balcony Break
eddyws3m20i19~21-13+72a(+56)
Tornado
fengws3m15i15~16-12+33a (+23)
heihachiws3m10i18~19-11+0
hwoarangws3m20i14~18-12+22
jack-8ws3m18i15-9+5
* Knee
* Transition to GMH with D
** (+2 oB, +16g oH, +16 ch)
* Alternate input f+3
jinws3m20i16~18-9+10g+22a
* Homing
* Balcony Break
junws3M16i14~15-13~-12+25a (+5)
Low crush 17~33 fs34~36
kazuyaws3m24i21-5+20a(+11)
* Homing
* Balcony Break
kingws3h20i160+22a(+12)
kumaws3m21i18~20-9+17 (+8)
* Balcony Break
* Homing
larsws3h30i200+21 (+15)
* Transition to LEN with input D
lawws3h16i16+17g+19
* Automatically transitions to DSS on hit and block
** On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4
leews3m16i10-21-10
*
leows3M9i13~14-6~-5+5
Alternate input CD.3
lidiaws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
Low crush 14~22 fs23~25
liliws3m25i15-21+62a (+46)
* Instant
Tornado
Low crush 12~
ninaws3m,t15i13-13+0d
* Knee
* Transition to Triple Slaps chain throw automatically on standing front hit
* Throw is unbreakable, rest of the chain throw is breakable
pandaws3m21i18~20-9+17 (+8)
* Balcony Break
* Homing
paulws3M16i13~14-8+6
ravenws3m18i16~17-8~-7+0s
reinaws3m14i15~16-10+1
shaheenws3m9i13-110
* Transition to -7, +4 SNK with DF
reinaws3m14i15~16-10+1
victorws3h16i15~16-14+6+6
xiaoyuws3m22i22+3c+6c+51a
*
yoshimitsuws3m12i16-6+3
zafinaws3m20i120+9
* Cancel SCR transition -8 +1 t39 r27 with B
larsws2~Fm13-5+6
larsws2~Dm13-12-1
* Retreats during stance transition
xiaoyuws2*m20i22-3+38a (+28)
* Recover facing forward with F (-5, +36a (+26))
yoshimitsuws2,NSS.1,3m, h13, 16
* Balcony Break
* Combo from 2nd CH
yoshimitsuws2,NSS.1,2m, h13, 16
* Balcony break on airborne hit
* Elbow
* Combo from 2nd CH
yoshimitsuws2,NSS.1m, h13, 16,i23-6+5
* Elbow
* Combo from 1st hit
jack-8ws2,4m, h10, 26i16+4+21a (+11)
* Balcony Break
* Combos from 1st hit
* Chip damage on block (7)
leews2,4m, h12, 23i27-2+13g+37a
* Balcony Break
* Combos from 1st hit
larsws2,3~Dm, h13, 20-11+6
hwoarangws2,3m, h8, 10i23~25+3+72 (+56)
* Tornado
* Shifts to Left Flamingo
Low crush
larsws2,3m, h13, 20,i20-15-3
* Combo from 1st hit
* Transition to LEN with D
leews2,3m, m12, 24i20-13+32a (+22)
* Tornado
* Combos from 1st hit
kingws2,2m, m11, 25i15~16-12+12g
* Homing
* Balcony Break
* Combo from 1st hit.
asukaws2,1+2m, t18, 8,i24~25-5+17
* Combo from 1st hit with 3f delay
* Move can be delayed 2f
* Links to Destabilizer (f+1+3_f+2+4) extensions on hit
* +9 on BT hit
asukaws2,1,1,3m, h, m, m18, 10, 8, 10,i21+11a (+1)
* Balcony Break
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24-43LNC
asukaws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6-10-43
asukaws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5-33-7
asukaws2,1,1,1,2,1,4,3,3+4m, h, m, h, m, sm, m, l, m,m18, 10, 8, 8, 6, 5, 7, 7, 25,25-11KND
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7-25-9
asukaws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7-16-6
asukaws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5-10+1
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6-11+0
asukaws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6-11+0
asukaws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
asukaws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
asukaws2,1,1m, h, m18, 10, 8-23-12
asukaws2,1,1m, h, m18, 10, 8-23-12
asukaws2,1m, h18, 10,i22-2+9
* Combo from 1st hit with 3f delay
* Continues into 10 strings
jack-8ws2,1m, m10, 17i15-14c+3d+49a
* Combos from 1st hit
junws2,1m, m12, 20,i22~23-12~-11+19a (10)
* Balcony Break
* Combo from 1st hit
larsws2,1m, m13, 17,i23~24-12+2c+4d
* Combo from 1st hit
yoshimitsuws2,1m, m13, 14,i27~28-3a+36a (+26)
* Weapon
* Combo from 1st hit with 1f delay
alisaws2m24i17~18-13+33a (+23)
* Tornado
* Transition to SBT 3_4
* Transition to DBT f+3_f+4
asukaws2m18i13~14-8+8
Elbow
azucenaws2m14i15~16-13+32a (+22)
bryanws2m,t10,20i19-10+50a
* Transition to r90 attack throw on front/side standing hit
* +31a (+21) on BT hit
* Power up with f+2 or b+2 on frames 18~19, additional 5 damage
claudiows2m20i15~16-14+26a (+16)
* Transition to r39 STB on hit without STB
* Frame advantage [[Claudio_combos#Staples|+24a (+14)]] on STB gain
clivews2m15i15~16-14~-13+53a
* Weapon
devil-jinws2m20i15~16-12+72a (+56)
* Tornado
* 6 Chip Damage on block
* 8 Chip Damage on block while in heat
dragunovws2m15i15~16-12+28a (+18)
eddyws2m20i15~16-18+51
fengws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
heihachiws2m20i18-8+8+14c
* Balcony break on airborne hit
hwoarangws2m8i15~16-7+4
jack-8ws2m10i14-7+4
*
jinws2m14i14~15-12+39a (+29)
junws2m12i13~14-8~-7+5~+6+32a
Hits grounded up-close only
kazuyaws2m25i16-18+57a
Homing
kingws2m11i14-9+1s
* Homing
* Forces Standing on hit.
kumaws2m20i15~16-12+29a (+19)
larsws2m13i13~14-8+3
* Transition to DEN with D
* Transition to SEN with F
lawws2m20i15-18+31a (+21)
leews2m12i14-8+3
*
leows2m17i15~16-13~-12+28a (+18)
leroyws2m21i15~16-14+51a
lidiaws2m15i15~16-12+29a (+19)
Tornado
liliws2m17i16-12+39a (+29)
* Transition to -12, +39a (+29) BT with B
ninaws2m15i15~16-13+28a (+18)
pandaws2m20i15~16-12+29a (+19)
paulws2m20i15~16-14+27a (+17)
ravenws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
reinaws2m20i18-8+9+14c
Balcony Break
shaheenws2m21i16-17+57
reinaws2m20i18-8+9+14c
Balcony Break
victorws2m15i14~15-8+6+35a (+25)
xiaoyuws2m17i13-3+7+38a (+28)
* Recover facing forward with F (-5, +5, +36a (+26))
yoshimitsuws2m13i15~16-4+7
Balcony break or airborne hit
zafinaws2m20i18~19-14+28a (+18)
* Tornado
* Enter MNT -40 +2a (-8) r60 with D
larsws1~Fm16+36a
* On hit only
* Switches sides
alisaws1+2*m28i39~40+0+33a
* Homing
* 11 chip damage on block
jack-8ws1+2,1+2,1+2m, m, l14, 12, 14i27-23+6d
* Balcony Break
* Combos from 1st hit
jack-8ws1+2,1+2m, m14, 12i17-15+15d
* Floor Break
* Combos from 1st hit
xiaoyuws1+2,1+2m, m12, 20i19~20-8+7c+43a
* Combos from 1st hit
* Alternate input f,F+1+2,1+2
alisaws1+2m20i20~21-8+21
* Homing
* Hold input to power up
asukaws1+2m20i21-2+13g +25w+14 +63a
* Wall Crush +25g on hit
* Elbow
* Cancel to r18 FC with D
dragunovws1+2m28i12~13-14+19a (+9)
* Balcony Break
* Shoulder
fengws1+2m20i23~24-9+3
Parry state 5~8
jack-8ws1+2m14i20-15+26a (+16)
*
junws1+2m20i21-2+5+17 +63a
* Elbow
* Can recover in r18 FC with D
kazuyaws1+2m25i13-9+8+24a
kingws1+2m20i18~19-10+35a(+25)
leows1+2m25i13~15-15~-13+22g
* Gain LTG +3 on hit with 1+2
* Alternate input CD.1+2
victorws1+2mm10,17i13~14,i9~10-8 / -8 PRF+8 / +8 PRF+8 / +8 PRF
* Transition to PRF with F
xiaoyuws1+2m12i14~16-9+5
* Alternate input f,F+1+2
claudiows1,STB.2m, M12, 23,i28~29+6+28a (+13)
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
junws1,4,2h, m, L14, 16, 17,i23~24-16~-14+0c~+1c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
junws1,4,1+2h, m, m14, 16, 28,i25~26-20~-19+16a (+11)
* Balcony Break
* Combo from 2nd CH
leows1,4,1m, L, m13, 12, 24i22-14+12a (+3)+44a (-3)
* Balcony Break
* Combo from 2nd CH
asukaws1,4m, h12, 20,i20-4+37a (+29)
* Balcony Break
* Combo from 1st hit with 7f delay
* Move can be delayed 6f
eddyws1,4h, h6, 23,i23~25-7+8
* Balcony Break
* Combos from 1st hit
junws1,4h, m14, 16,i22~23-11~-10+0c~+1c
* Spike
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
leews1,4m, h12, 20i20-5+4
*Transition to -8, +1 HMS with 3
leows1,4m, L13, 12i19~20-12~-11-1
Combo from 1st CH
leroyws1,4m, m14, 16,i21-9+3
* Transition to HRM
* Combos from 1st hit
lidiaws1,4m, m12, 20,i21~22-13+21a (+16)
* Balcony Break
* Knee
* Combo from 1st hit with 1f delay
ninaws1,4m, m17, 20,i34~35-3c+21d
* Spike
* Move can be delayed 3f
xiaoyuws1,4m, m8, 16i22-10+12g
*
jinws1,3~3m, m7, 20,i23~i24+6+13c
* Spike
* Enter Breaking Step +2 +9c with DF
* +16a on BT hit
jinws1,3,2,1,4,2m, h, m, m, l, M7, 8, 4, 3, 5, 10,i31~32-16-8
* Combo from 1st hit
* Spike
<div class="plainlist">
* ,Low crush 8~28
* fs29~31</div>
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5,i20~21-31+8
Combo from 1st hit
jinws1,3,2,1m, h, m, m7, 8, 4, 3,i10-11+3
Combo from 1st hit
jinws1,3,2m, h, m7, 8, 4,i18-11-6
Combo from 1st hit
dragunovws1,3m, m11, 17,i17~18-13+15a (+6)+36a (+0)
* Balcony Break
* Combo from 1st hit
eddyws1,3h, m6, 14,i19~21-15+38a(+20)
* Shift to RLX
* Combos from 1st hit
fengws1,3m, h13, 20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
jinws1,3m, h7, 8,i14-6+4
* Jail from 1st attack
* Transition to r25 backdash with B
paulws1,2~bm, m16, 17+1+14g+15
* Sidestep u can be buffered from 44f
* SWA attacks can be buffered from 51f
* Transition to cs1~ r9 -10 +4 +5 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 60f with df
kumaws1,2**m, m13, 38,i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
pandaws1,2**m, m13, 38,i44+3+27a (-9)
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
kumaws1,2*m, m13, 28,i35-12+18c+33a (-2)
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
pandaws1,2*m, m13, 28,i35-12+18c+33a (-2)
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* Balcony Break
* Tornado
yoshimitsuws1,2,db+2m, h, m12, 18, 8i15-5+6
Links to db+2 extensions
liliws1,2,4m, h, L10, 16, 20i22-14+12a+43a
* Combos from 2nd hit CH
High crush 12~
alisaws1,2,3M, h, m12, 12, 23,i25~26-10+33a (+23)
* Combo from 2nd CH with 5f delay
* Input can be delayed 10f
* Enter DES with 1+2
fengws1,2,1m, m, m13, 16, 20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
yoshimitsuws1,2,1m, h, M12, 18, 21,i26~27-12+17a (+10)
* Tornado
* Weapon
* Combo from 2nd CH
alisaws1,2M, h12, 12,i24~25-5+6
* Combo from 1st hit
* Enter DES with 1+2
claudiows1,2m, M12, 12,i28~29-9+4
* Tornado
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
clivews1,2m, m11, 19,i26~27-13+9+21a
* Balcony Break
* Weapon
* Combo from 1st hit with 3f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
* Increases ZAN gauge by 0.40 on hit
* Increases ZAN gauge by 0.14 on block
devil-jinws1,2m, m12, 15,i22-11+6+10
* Enter MCR +14 with F on hit
* Enter MCR +17 with F on CH
* Combos from 1st hit with 7f delay
* Input can be delayed 10f
* Move can be delayed 9f
dragunovws1,2m, h11, 14,i22~23-7+10g
* Balcony Break
* Combo from 1st hit
fengws1,2m, m13, 16,i9-12-1
* Jail from 1st attack
jinws1,2m, m7, 19,i19~20-8+3c
* Spike
* Combo from 1st hit with 1f delay
* Combo from 1st CH with 10f delay
* Input can be delayed 13f
* Enter ZEN -9 +2 r27 with F
kazuyaws1,2m, m10, 12,i22-12+73a(+57)
* Tornado
* Combo from 1st hit
kumaws1,2m, m13, 20,i18~19-13+6 (+20g)+18
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
lawws1,2m, h10, 25i16-9+40d (-18)
* Balcony Break
* Delayable
leews1,2m, h12, 17i20-7+2+7
*Transition to -3, +6, +12 MS with F
lidiaws1,2m, h12, 18,i21~22+0+11
* Combo from 1st hit with 1f delay
* Transition to CAT on hit or block only
liliws1,2m, h10, 16i22-3+8
* Combos from 1st hit
* Transition to -1, +10g DEW with F
pandaws1,2m, m13, 20,i18~19-13+6 (+20g)+18
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
* Tornado
* Wall Crush +20g on hit
* Wallsplat on CH
paulws1,2m, m16, 17,i20-11+2+3
* Move can be delayed 10f
* Input can be delayed 10f
* Combo from 1st CH with 10f delay
* Transition to t59 r19 [[Paul_movelist#SWA_(Sway)|SWA]] +1 +14g [[Paul_combos#Mini-combos|+15]] from 39~44f with b
yoshimitsuws1,2m, h12, 18,i25~26-4+14g+39a
* Balcony Break
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f
zafinaws1,2m, m8, 8,i20~21-13+36a (+26)
* Combo from 1st hit with 9f delay
* Delay does not change the timing of the attack
junws1,1~Fh, h14, 7+0~+1+11g~+12g
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
junws1,1~Bh, h14, 7+0~+1+11g~+12g
* Restores 2 recoverable health with each pulse
* Transition to r30 with u_d
* Cancel to r15 with DB
ninaws1,1+2m, h,h,h17, 6,6,6,i25 i5 i5-9+34a (-24)
* Balcony Break
* Weapon
* Jail from 2nd attack
* Chip damage on block
* [[Nina_movelist#Nina-H.ws1,1+2|Powered up in heat]]
junws1,1,4h, h, h14, 7, 24,i23~25-8~-7+42a (-16)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
junws1,1,2h, h, M14, 7, 22,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage on block
* Deals recoverable self-damage when not in Heat
yoshimitsuws1,1,1,1m, h, h, m12, 12, 12, 25,i25~26+0c+6c
* Spike
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f
junws1,1,1h, h, m14, 7, 20,i25-13+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 14f
yoshimitsuws1,1,1m, h, h12, 12, 12,i18-11+0
* Spike
* Combo from 1st CH with 13f delay
* Input can be delayed 12f
claudiows1,1m, h12, 15,i20-12+9
Combo from 1st hit with 1f delay
devil-jinws1,1m, h12, 10,i30~32+11+16
* Balcony Break On air hit
* Weapon
* Combo from 1st CH with 1f delay
* Transition to MCR on hit or block only
* 2 Chip Damage on block
* 3 Chip Damage on block while in heat
junws1,1h, h14, 7,i15~16-9~-8+2~+3
* Elbow
* Combo from 1st hit
yoshimitsuws1,1m, h12, 12,i18-11+0
* Spike
* Combo from 1st hit with 11f delay
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f
* Cancel to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] -5 -16 r25 with b+3_b+4
alisaws1M12i13~14-12+1
* Elbow
asukaws1m12i14~15-7+4
azucenaws1m17i13~14-8+6+32a (+26)
Only hits grounded up-close and off-axis
bryanws1m20i15~16-14+35a (+25)
claudiows1m12i12~13-4+7
clivews1m11i13~14-4+3+8
* Elbow
* Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
devil-jinws1m12i13~14-6+5+9
dragunovws1m11i12~13-3+4
Enter SNK -5 +2 r22 with df
eddyws1h6i13~14-6+5
fengws1m13i13-3+3
heihachiws1m17i13~14-14+35d (+27)
* Balcony Break
hwoarangws1m12i10~11-3+8
jack-8ws1m14i15-13+34a (+24)
*
jinws1m7i13~i14-6+5
junws1h14i12~13-6~-5+5~+6
kazuyaws1m10i13-5+5
kingws1m12i10~11-3+4s
* Acts like 11 frame attack.
* Forces Standing on hit.
kumaws1m13i13~15-11+2+7
larsws1m16i15~16-12+38a
* Tornado
* Transition to SEN with F on hit
lawws1m10i13-7-1
* Transition to DSS with F
** (-4 oB, +2 oH)
leews1m12i13-2+8
* Automatically transitions to HMS on hit or block
leows1m13i14~15-8~-7+4
leroyws1m14i13~14-7+3
Elbow
lidiaws1m12i13~14-3+4
liliws1m10i13-11+0
ninaws1m17i13~14-6+5
pandaws1m13i13~15-11+2+7
paulws1m16i15~16-10-7+1
ravenws1m14i14~15-14~-13+35a (+25)
reinaws1m12i13-10+13 SEN
Transitions to SEN on hit
shaheenws1m17i14-2+4+14
reinaws1m12i13-10+13 SEN
Transitions to SEN on hit
victorws1m20i15~16-16+53a+53a
* Launcher
xiaoyuws1m8i12-7+4
* Combos from 1st hit
yoshimitsuws1m12i14~15-10+1+6
zafinaws1m8i15~16-10+1
alisaws>1+2m24i28~29-4+21
* Homing
* Hold input to power up
steveWS.2,2m, m17, 15i16~17-6+11
* Combo from 1st hit
* Transition to LNH
* Input b to cancel LNH (-10/+7/+7)
steveWS.2m17i13~15-7+4
* Input 3 to LWV (-7/+4/+4)
* Input 4 to RWV (-7/+4/+4)
* Input b+3_4 to SWY (-7/+4/+4)
* Input f+3_4 to DCK (-5/+6/+6)
steveWS.1+2m,m7,21i14, i9-10-12+18a (+11)
Heat Engager
Heat Dash (+5/+35d/-)
steveWS.1,2m, m12, 20i13~14-13+3c+23d
* Spike
* Combo from 1st hit
steveWS.1,1m, h12, 7i15-3+3
* Combo from 1st hit
* Input 3 to LWV (-6/+0/+0)
* Input 4 to RWV (-6/+0/+0)
* Input b+3_4 to SWY (-6/+0/+0)
* Input f+3_4 to DCK (-2/+4/+4)
steveWS.1m12i11~12-3+3+8
reinaWRA.d+4,3L, m9, 20,i21~22-16+48 (+17)+53a
* Combo from 1st CH with 14f delay
* Input can be delayed 15f
* Move can be delayed 13f
* CH-confirmable
reinaWRA.d+4,3l,m9,20,i21~22-16+48 (+17)+53
* Combo from 1st CH without max delay
* Can be delayed
* CH-confirmable
reinaWRA.d+4L9i16~17-15-4+2
High crush 6~
reinaWRA.d+4l9i16~17-15-4+2
reinaWRA.4,2,2,1+2M,M, m, h, m6,8, 8, 4, 22,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Combo from 4th hit without delay
* Can be delayed
reinaWRA.4,2,2,1+2m,m,m,h,m6,8,8,4,22,i24~25-20+24 (+3)
* Balcony Break
* Blue spark with input qcf+1+2 for 6 extra damage
* Can be delayed
reinaWRA.4,2,2M,M, m, h6,8, 8, 4,i15-12-1
* Jails from 3rd block
* Combo from 3rd hit
* Can be delayed
reinaWRA.4,2,2m,m,m,h6,8,8,4,i15-12-1
* Jails from 3rd block
* Combo from 3rd hit
* Can be delayed
reinaWRA.4,2M,M, m6,8, 8,i15-18-7
* Jails from 2nd block
* Hit-confirmable from 2nd hit
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
reinaWRA.4,2m,m,m6,8,8,i15-18-7
* Jails from 2nd block
* Combo from 1st CH
* Combo from 2nd hit
* Can be delayed
reinaWRA.4M,M6,8i17~18,i13-10-10+7
* Spike
** on 2nd hit
* Combo from 1st CH
* Both hits jail on block
reinaWRA.4m,m6,8i17~18,i13-10-10+7
* 2nd hit of move is ncc only
* Both hits jail on block
reinaWRA.3+4M26i18~19-5+5d
* Spike
* Deals chip damage on block
* Opponent is FDFA on normal hit
reinaWRA.3+4M26i18~19-5+5d
* Deals chip damage on block
* Opponent is FDFA on normal hit
reinaWRA.3,4m, m17, 20,i18~19+6+17a (+16)
* Balcony Break
* Deals chip damage on block
* Can transition to WRA (+8/+19a (+18)/-) with input D
* Jails from 1st block
* Combo from 1st hit
Low crush 9~36 fs37~39
reinaWRA.3,4m,m17,14,i18~19+6+17 (+16)
* Balcony Break
* Deals chip damage on block
* Can transition to WRA (+8/+19 (+18)/-) with input D
* Jails from 1st block
* Combo from 1st hit
reinaWRA.3m17i28-6+22a (+12)
* Balcony Break
* Deals chip damage on block
Low crush 9~36 fs37~39
reinaWRA.3m17i28-6+22 (+12)
* Balcony Break
* Deals chip damage on block
reinaWRA.2m30i15~16-9+11a (+2)
* Balcony Break
* Heat Engager
* Heat Dash +5, [[Reina_combos#Staples|+36a (+26)]]
* Deals chip damage on block
reinaWRA.2m30i15~16-9+11 (+2)
* Balcony Break
* Heat Engager
* Heat Dash +5, [[Reina_combos#Staples|+36a (+26)]]
* Deals chip damage on block
reinaWRA.1+3t (h)20i16+10d
* Unbreakable
* Opponent recovery on hit: FUFT
* Does 35 damage on wall hit
reinaWRA.1+3th(h)20i16+10
* Throw break: none
* Opponent recovery on hit: FUFT
reinaWRA.1+2m30i15~16-13+16d
* Balcony Break
Power crush 6~14
reinaWRA.1+2m30i15~16-13+16d
* Balcony Break
reinaWRA.1,4h, M12, 22,i25~26-9+9g
* Balcony Break
* Spike
* Combo from 1st hit
reinaWRA.1,4h,m12,22,i25~26-9+9g
* Balcony Break
* Combo from 1st hit
reinaWRA.1h12i12-4+8+13
* Homing
* Deals chip damage on block
* Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+17]]) with input F
* Cannot block up to i14 on empty transition on block
reinaWRA.1h12i12-4+8+13
* Homing
* Deals chip damage on block
* Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+17]]) with input F
* Cannot block up to i14 on empty transition on block
zafinaWR.f+4L21i14~30-52~-36-7a
* Enter BT -52 -7a with U
* Enter TRT -52 -7a r35 with D
* Zafina must run for 32f to access this move
fs14~40
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
<div class="plainlist">
* High crush 12~44
* fs10~42</div>
cliveWOL.4
Actionable after 15f
cliveWOL.3M20i27~28-15~-14+61a (+45)
* Tornado
,Low crush 1~52 fs53~55
cliveWOL.2sm,t30,70i25~40-38~-23+14d (-44) / +0d
* Weapon
* Transition to attack throw on airborne hit
* 56 damage in total with attack throw and scaling
cliveWOL.1sm23i18~27-20~-11+8~+17
* Weapon
* Transition to r22? PHX on hit
lidiaWLF.b,B
Low crush 11~25 fs26~28
lidiaWLF.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
lidiaWLF.4L,M10,20i20,i23~25-16-7a
* Spike
* Second hit available on hit or block only
lidiaWLF.3,1m, m10, 21,i26-6+37a (+29)
* Balcony Break
* Combo from 1st CH
lidiaWLF.3m10i17-6+4
lidiaWLF.2M21i15~16-7+22a (+5)+22a (+5)
* Balcony Break
* Steel pedal
lidiaWLF.1*m36i36+7+57a
* Tornado
* 13 Chip damage on block
lidiaWLF.1m24i22~36+2+30a (+22)
* Tornado
* Balcony Break
* Cancel with b,b or f,f on frames 10~18
* 4 Chip damage on block
xiaoyuWhile landing 4m25i8-8+23a (+13)
* Balcony Break
Low crush
xiaoyuWhile landing 3l19i15-18+27a
*
xiaoyuWhile in the air 3m30i14-2+29d
* Balcony Break
* Causes Strong Aerial Tailspin
* Transition to AOP with D (-3, +28)
Low crush
reinaWGS.DF+4,4l, l6, 16,i17~18-23+2+23a
* Combo from 1st hit
High crush
reinaWGS.DF+4,4l,l6,16,i17~18-23+2+23a
* Combo from 1st hit
reinaWGS.DF+4,2l, h6, 20,i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
reinaWGS.DF+4,2l,h6,20,i24-22-1
* Can transition to WRA (-15/+6/+6) with input D
* Combo from 1st hit
reinaWGS.DF+4l6i16-23+2c
* 8 dmg if manual CD
reinaWGS.DF+4l6i16-23+2c
reinaWGS.df+3M17i15~17-13+3+23a (+17)
* Becomes Electric War God Kick during Heat (partially uses remaining Heat Time
* 21dmg if manual CD)
reinaWGS.df+3M17i15~17-13+3+23 (+17)
* Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
reinaWGS.2h15i11~12-10+35a (+25)
* Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
* 20dmg if manual CD
reinaWGS.2h15i11~12-10+35 (+25)
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
reinaWGS.1,4m, h24, 26,i23~27-7+1 (+0)
* Balcony Break
* Combo from 1st hit
Low crush
reinaWGS.1,4m,h20,12,i23~27-7+1 (+0)
* Balcony Break
* Combo from 1st hit
reinaWGS.1,3m, m24, 22,i26~30-12+18d (-17)
* Spike
* Combo from 1st hit
Low crush
reinaWGS.1,3m,m20,10,i26~30-12+18 (-17)
* Spike
* Combo from 1st hit
reinaWGS.1m24i19~21-22+24a (+14)
* 26 dmg if manual CD
High crush
reinaWGS.1m20i19~21-22+24 (+14)
yoshimitsuWFL.4L15i23~24-9+12c+20a
FLE step takes 19 frames, effective startup i42~43
<div class="plainlist">
* Low crush 1~12
* High crush 12~
* fs13~</div>
yoshimitsuWFL.3m25i17-16+2a (-7)
* Balcony Break
* FLE step takes 19 frames, effective startup i36
* Clean hit, 1st hit 25 > 37 damage
* Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
* Can side switch on throw hit
Low crush 1~
reinaWDS.3m17i16~17-6+4+58a
reinaWDS.3m17i16~17-6+4+58
* crumple stun on CH
heihachiWAR.RAI.1M42i17~19-8+12a (+2)
* Reversal Break
* Chip damage on block
Low crush 17~
heihachiWAR.FUJ.2m24i15~16-3+75a (+59)
* Tornado
* Reversal Break
* Chip damage on block
heihachiWAR.f,n,d,DF+4L17i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
heihachiWAR.f,F+3m25i20~22+1+56a
* Spike
* Chip Damage on block
heihachiWAR.f,F+2M30i19~21-16+37a (+27)
* Tornado
* Chip Damage on block
heihachiWAR.1+2m34i12-10+32a (+24)
* Balcony Break
* Chip Damage on block
kingWallBack.b,b,ubt / m45 / 21i43~48 / i44~63-8+2 / +15
* Airborne from 5F, invincibility from 8 to 13F.
* Unbreakable throw near wall, becomes air attack if throw not connected.
* Side switch. Opponent recovers in FUFA.
kingWALL.f,hcf+1 / WALL.f,f,F+2+4t(w)65(70)i10-5d
* Cannot throw break. Also converts from RKO.
* Input quickly to "blue spark" (+5 damage).
* Partially restores remaining Heat time.
* Opponent recovers in FUFR.
kingUT,3+4:1+2t, t20, 30+1d
* Just frame input.
* Cannot throw break.
* Opponent recovers in FDFL.
kingUT,3+4t20+0+1d
* 3+4 throw break.
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
kingUT,2,1,2,1t5,5,5,15+0+0d
* Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
* Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
kingUT,1+2,1+2t, t25, 10+1d
* Cannot throw break.
* Opponent recovers in FUFA.
kingUT,1+2t25-9+1d
* 1+2 throw break.
* Can also input at 3rd hit of Ultimate Punch.
* Opponent recovers in FUFR.
reinaUNS.4m30i18~19-8+43a (-15)
* Balcony Break
* Heat Engager
* Heat Dash +5, [[Reina_combos#Staples|+62a (+42)]]
* Deals chip damage on block
* Can be cancelled into crouch with DB/D/DF
reinaUNS.4m30i18~19-8+43 (-15)
* Balcony Break
* Heat Engager
* Heat Dash +5, [[Reina_combos#Staples|+62a (+42)]]
* Deals chip damage on block
* Can be cancelled into crouch with D
heihachiuf+4,H.1m, M17, 30,i25~30+2+5a
* Balcony Break
* Chip damage on block
* Consumes remaining Heat time
* Combo from 1st hit
kazuyauf+4,4,4,4m, l, l, m16, 12, 10, 20-17+19a (+12)
Balcony Break
hwoaranguf+4,4,4h, m, l12, 12, 12i9~10+1+7
* Also possible during Right Stance
* Shifts to Right Flamingo
* Third hit is not low parryable (airborne)
Showing 400 of 5574 moves