| Hit level | L,t |
|---|---|
| Damage | 17,20 |
| Startup | i17~18 |
| Block | -16 |
| Hit | +0 |
| Counter hit | +1d/(+26a) |
| Recovery frames | 34 |
| Notes | * Throw when CH from the front or on airborne hit in close range ** Called "Needle Hold" in-game * +26a on CH from distance * Floating state 10~42 * High crush 12~ |