Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
leo | uf+2,1 | m, m | 15, 17 | i25~26 | -8~-7 | +4 | +32d | * Combo from 1st hit ** [[Leo combos#Mini-combos|+23a (+16)]] Low crush 0~12 |
leo | f,F+4,3 | m, h | 12, 23 | i12 | -14 | +20 (+11) | * Balcony Break * Jail from 1st block * Combo from 1st hit [[Leo combos#Staples|+28a (+21)]] Low crush 0~12 | |
leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i29~31 | -14~-12 | -1 | +30a | * Can combo from 1st hit on wall Low crush 0~7, fs8~10, High crush 20~ |
leo | BOK.1 | m | 14 | i13 | -4 | +9 | High crush 0~13 | |
leo | BOK.2 | M | 23 | i19~20 | -9~-8 | +41a (+31) | High crush 0~19 | |
alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry High crush 1~39 | ||
alisa | ub+4,1,1,2,1,1,3+4,3,2 | m, m, m, h, h, m,M,M, L, m, M | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20 | ,i17~22 | -30 | -38a (-45) | * Combo from 8th hit * Available only as combo from previous hit ,Low crush 1~ | |
alisa | FC.1+2 | L,L | 10,16 | i21~23 i6~8 | -11c | +5c | * Enter DES with n,1+2 High crush 1~55 | |
alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f High crush 1~ | |
alisa | FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
asuka | db+4,4 | L, L | 14, 15 | ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
asuka | db+4,4,4 | L, L, L | 14, 15, 16 | ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D High crush 1~49 |
asuka | b+3,4 | m, L | 15, 14 | ,i20~22 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D ,High crush 1~ |
asuka | FC.df+2 | L | 10 | i16~17 | -11 | +0 | +25g | * Only i17 or faster guaranteed on CH High crush 1~ |
asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
asuka | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
asuka | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
azucena | f+4,4~3 | m, m | 16, 24 | ,i21~22 | -9~-8 | +15a (+6) | +70a (+54) | Balcony Break <div class="plainlist"> * ,Low crush 1~6 * fs7~9</div> |
azucena | f,f,F+3,2 | m, h | 10, 20 | ,i10~12 | +2 | +28a (+2) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Available only as combo from 1st hit <div class="plainlist"> * ,Low crush 1~24 * fs25~27</div> | |
azucena | FC.df+3 | L | 17 | i18~19 | -13 | +3c | +13c | High crush 1~ |
azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 1~ | |
azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
azucena | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
bryan | qcb | * Cancel to SS on any frame with u High crush 1~10 | ||||||
bryan | qcf | * Enter FC r25 with DF * Cancel to SS on any frame with u * Cancel to block on frames 1~9 with b * Actionable on frame 1~ High crush 1~25 | ||||||
bryan | FC.df+4 | m | 21 | i15~16 | -10 | +13g | Balcony Break High crush 1~14 | |
bryan | SNE.f,F+1+2,P | h, m | 36, 20 | ,i13~14 | +15g +21w | +43d (-15) | * Balcony Break * Wall Crush +21g on block * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 ,Power crush 1~14 | |
claudio | d+2,2 | L, L | 6, 8 | ,i16~17 | -13 | -1 | Jail from 1st attack ,High crush 1~ | |
claudio | db+2,1 | sl, m | 8, 12 | ,i18 | -9 | +3 | * Combo from 1st CH ,High crush 1~ | |
claudio | b+4,3,2 | m, h, M | 10, 14, 20 | ,i31~32 | -13 | +16a | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block ,Low crush 1~31 | |
claudio | b+4,3,STB.2 | m, h, M | 10, 14, 38 | ,i31~32 | -1c | 43a (+33) | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead ,Low crush 1~31 | |
clive | FC.df+2 | L | 18 | i19~20 | -12 | +3c | * Weapon High crush 1~20 | |
clive | GAR.1 | m | 18 | i15~17 | -12~-10 | +17a | * Balcony Break * Spike * 21 damage with delayed input * Jump takes 17f, effective minimum startup i32~34 * 3 (4) Chip damage on block * 6 (7) Chip damage on block in heat * -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1 Low crush 1~23 fs24~26 | |
clive | GAR.2 | m | 20 | i18~19 | -15 | -13 | * Weapon * 24 damage with delayed input * -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2 * Jump takes 17f, effective minimum startup i35~36 * js1~48 with u+2 Low crush 1~49 | |
clive | GAR.2,2 | m, m,M | 20, 6,25 | i26~27 i3~4 | -17 | +13d (-4d) | * Tornado * Weapon * Combo from 1st hit Low crush 1~26 fs27~29 | |
clive | GAR.3 | h | 12 | i12 | -3 | +21a (-4a) | * Balcony Break * 15 damage with delayed input * +6 on hit with ub+3 * Jump takes 17f, effective minimum startup i29 Low crush 1~29 fs30~32 | |
clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 Low crush 1~31 fs32~34 | |
clive | WOL.3 | M | 20 | i27~28 | -15~-14 | +61a (+45) | * Tornado ,Low crush 1~52 fs53~55 | |
devil-jin | H.MCR.2+3 | h!,t | 23,16 | i20 | +0d | * Heat Smash * Transition to attack throw on standing or airborne hit Low crush 1~12 | ||
devil-jin | f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2 * Unable to act from frames 3~26 <div class="plainlist"> * Low crush 1~20 * fs21~23</div> | ||||||
devil-jin | FLY.1 | h | 20 | i18~19 | -3 | +67a (+47) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 1~12 * fs13~15</div> | |
devil-jin | FLY.2 | h!,t | 20,20 | i36 | +0d | * Floor Break * Transition to attack throw on front standing or airborne hit * +1a (-8) on BT hit <div class="plainlist"> * Low crush 1~60 * fs61~63</div> | ||
devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
devil-jin | FLY.1+2 | M! | 30 | i50~100 | -46(-104) | Balcony Break <div class="plainlist"> * Low crush 1~111 * fs112~114</div> | ||
devil-jin | FLY.f+1+2 | M! | 30 | i32~75 | -39a (-97) | * Balcony Break * Recovers front-facing when done from BT FLY ,Low crush 1~ | ||
devil-jin | MCR.1 | m | 20 | i22 | +8 | +20d | * Spike * Opponent recovers FDFA on hit * 6 Chip Damage on block * 8 Chip Damage on block while in heat <div class="plainlist"> * Low crush 1~38 * fs39~41</div> | |
devil-jin | MCR.2 | m | 12 | i15~16 | -13 | -5 | Homing <div class="plainlist"> * Low crush 1~37 * fs38~40</div> | |
devil-jin | MCR.2,2 | m, M | 12, 20 | ,i24-26 | -14c | +2a | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 16 Chip Damage on blocked Heat Dash * Combo from 1st hit * Opponent recovers FDFA on hit <div class="plainlist"> * ,Low crush 1~17 * ,fs18~20</div> | |
devil-jin | MCR.3 | SM | 26 | i23 | -7 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Opponent recovers FDFA on hit * 7 Chip Damage on block * 10 Chip Damage on block while in heat <div class="plainlist"> * Low crush 1~19 * fs20~22</div> |
devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | <div class="plainlist"> * Low crush 1~50 * fs51~53</div> | |
dragunov | d+1+2 | 40 | +5d | * Parries lows except weapons * Can side switch on a successful parry * 100% recoverable damage <div class="plainlist"> * Parry state 5~15 * High crush 1~25</div> | ||||
dragunov | FDFT.3 | l,t | 8,30 | i19 | -9 | +0d | On close hit High crush 1~47 | |
eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i23~24 | -13 | -1c | * Combos from 1st CH * Combos from 2nd hit Low crush 1~? | |
eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | ,i22~24 | -24c | +12 | * Combos from 1st CH * Combos from 2nd hit Low crush 1~?, High crush 10~? | |
heihachi | uf+3,4 | m, m | 17, 20 | ,i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Chip damage on block * Unavailable on whiff ,Low crush 1~ | |
heihachi | f,n,d,df,UF | * Unable to act from frames 3~27 <div class="plainlist"> * Low crush 1~21 * fs22~24</div> | ||||||
heihachi | FC.df+4 | L | 16 | i19~21 | -23 | +4c | * Clean hit [[Heihachi combos#Mini-combos|+17a]] and 20 damage High crush 1~ | |
heihachi | FUJ.3,4 | m, m | 17, 20 | ,i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Chip damage on block * Unavailable on whiff ,Low crush 1~ | |
jack-8 | FC.1 | l | 10 | i19 | -8 | +3 | * High crush 1 | |
jack-8 | FC.2 | s | 8 | i11 | -4 | +7 | * Alternate input d+2 High crush 1 | |
jack-8 | FC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 High crush 1 | |
jack-8 | FC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 High crush 1 | |
jack-8 | FC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2 High crush 1 | |
jack-8 | FC.db+1 | l | 14 | i14 | -11 | +3 | * High crush 1 | |
jack-8 | GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado * Guard Break * Balcony Break * Partially uses remaining Heat time * Chip damage on block (4) Power crush 1 | |
jin | f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2 * Can access uf1+2 by inputting 1+2 on frames 1~2 * Unable to act from frames 3~26 <div class="plainlist"> * Low crush 1~20 * fs21~23</div> | ||||||
jin | FC.df+4 | L | 20 | i25~i26 | -26 | +22a | High crush 1~57 | |
jun | d+3+4 | l,h | 5,20 | i14 i24~27 | -25 | -6 (high blocked) | +30a (+20) | * Combo from 1st CH * Jails from 1st hit Low crush 5~45, Low crush 1~27 fs28~30 |
jun | db+4,4 | L, L | 14, 15 | ,i31~33 | -7~-5 | +4~+6 | +35a | * Combo from 1st CH * Transition to r22 FC with D ,High crush 1~49 |
jun | db+4,4,4 | L, L, L | 14, 15, 16 | ,i31~33 | -7~-5 | +4~+6 | +35a | * Transition to r22 FC with D ,High crush 1~49 |
jun | b+3,4 | m, L | 20, 14 | ,i20~22 | -11 | +0~+2 | +3 | * Links to db+4 extensions * Can recover in r22 FC with D ,High crush 1~42 |
jun | uf+4,3 | m, m,M | 10, 8,20 | ,i29 i18 | -12 | +84a (+68) | * Tornado * Combo from 1st hit * Transition to r17 MIA on hit only * 3rd hit available only as combo from 2nd hit * 3rd hit deals 12 damage to self (8 recoverable) ,Low crush 1~20 fs21~23 | |
jun | FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19~-18 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit High crush 1~ | |
jun | FC.df+2 | L | 12 | i16~17 | -11~-10 | +0~+1 | +18~+19 | High crush 1~ |
jun | FC.df+3 | L | 12 | i21 | -19 | +0c | * Clean hit +10a, 15 damage * Opponent recovers FDFA on CL High crush 1~ | |
lars | LEN.1 | l | 20 | i16~17 | -12 | +4 | High crush 1~ | |
leo | KNK.3,4 | m, m | 13, 18 | i15 | -12 | +80a | Tornado Low crush 1~ | |
leo | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
lidia | FC.df+3 | L | 16 | i20 | -26 | +2c | * [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage High crush 1~ | |
lidia | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f High crush 1~ | |
lidia | FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
lidia | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
lidia | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
lili | BT.4 | m,m | 10,20 | i26~28 i21~22 | -11 | +11d | * 2-hit move, 2nd hit only combos on CH Low crush 13~28, Low crush 1~? | |
nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +27a | Faster version of df+3+4 High crush 1~ |
nina | qcb | * Cancel to SS with u * Buffer to r10 SS with d * Recovers in FC for 5 frames (21~25) High crush 1~20 | ||||||
nina | qcf | * Recover in FC with qcf,n * Cancel to FC with d,df,d High crush 1~20 | ||||||
nina | qcf+2+3 | h! | [10;10] | i24~38 | +36g~+50g | High crush 1~37 | ||
nina | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 1~ | |
nina=hfc. | hFC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
nina=hfc. | hFC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
nina | hFC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
paul | d,db,b | * Cannot be buffered * Moves backward up to 1.04 * Less movement against distant opponent * cs1~10 against distant opponent * Less movement from attack transition * No crouching state from attack transition * High evasion from attack transition * Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 2f with df High crush 1~14 | ||||||
paul | d,df | * Cannot be buffered * 1.12 movement over 20f * Transition to [[Paul_movelist#Paul-qcf|CS]] from 2f with f * Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 3~19f with df * Cancel to r1 block from 2f with b * Cancel to r1 sidestep from 2f with u High crush 1~21 | ||||||
paul | CD.df | * Buffer window 2~9f (3~9f from SWA) * Sidestep can be buffered with u * DPD attacks can be buffered * While standing attacks can be buffered * Cancel to r1 block from 10f with b High crush 1~30 | ||||||
paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B High crush 1~33 | |
paul | DPD.df+4 | L | 18 | i17 | -12c | 0 | * Effective minimum startup 27f High crush 1~ | |
paul | qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | High crush 1~ |
raven | 4~3,1 | m,m, l | 8,10, 15 | ,i34~35 | -13~-2 | +4~+5 | Can be delayed ,High crush 1~ | |
raven | df+4,4,3 | m, M, M | 15, 16, 22 | ,i27~30 | -6~-3 | +18a | ,Low crush 1~27 fs28~30 | |
raven | b+1+3,P | -31 | * Deals recoverable self-damage on a successful parry * Raven will teleport back a safe distance * Alternate input: BT.b+1+3 or BT.b+2+4 Low crush 1~32 High crush 33~ | |||||
raven | u+3,3,3 | h, L, M | 23, 18, 22 | ,i27~30 | -6~-4 | +18a | Alternate input: ub+3,3,3 ,Low crush 1~27 fs28~30 | |
raven | uf+3+4,4 | m, L | 17, 9 | ,i21~22 | -11~-10 | +0~+1 | High crush 1~41 | |
raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f High crush 1~ | |
raven | FC.2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
raven | FC.3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
raven | FC.4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
raven | FC.df,d,DF | High crush 1~30 | ||||||
raven | FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3 High crush 1~35 |
raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only * Recovers heat on hit High crush 1~17 | |
raven | BT.3,4,3 | h, m, M | 10, 17, 22 | ,i27~30 | -6~-3 | +18a | Same move as (df+4,4),3 ,Low crush 1~27 fs28~30 | |
raven | BT.d+1 | sl | 5 | i10 | -3 | +6 | Alternate input: BT.d+2 High crush 1~ | |
raven | BT.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
raven | SZN.B | Low crush 1~17 fs15~17 | ||||||
raven | SZN.D | Low crush 1~17 fs15~17 | ||||||
raven | SZN.U | Low crush 1~17 fs15~17 | ||||||
reina | 1+4 | * Can transition to WGS with DF after 14 frames * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF High crush 1~29 | ||||||
reina | FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break High crush 1~ | |
reina | FC.d+3 | l | 10 | i16 | -17 | -6 | High crush 1~ | |
steve | f+3 | sp | * Transition to DCK * Input u+3_4 to LWV * Input d+3_4 to RWV * Input b+3_4 to SWY * Input f+3_4 to DCK * Input db to FC High crush 1~ | |||||
steve | b+3 | sp | * Transition to SWY * Input 3 to LWV * Input 4 to RWV * Input f+3_4 to DCK High crush 1~ | |||||
steve | SWY.2 | m | 30 | i17~18 | -18 | +36a | High crush 1~ | |
reina | 1+4 | sp | * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF * Actionable ~r31 | |||||
reina | FC.df+3 | m | 25 | i20 | -17 | +54 (+34) | * Balcony Break | |
reina | FC.df+4 | m | 20 | i15 | -14 | +54 | * Balcony Break * crumple stun on normal hit | |
reina | hFC.d+3 | l | 10 | i16 | -17 | -6 | ||
yoshimitsu | H.DGF.1 | M | 26 | i30~31 | +2 | +46a | * Spike * Weapon * 18 chip damage on block * Recovers 4 base health on hit Low crush 1~27 | |
yoshimitsu | H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | * Homing * Balcony Break * Weapon * 17 chip damage on block * Recovers 4 base health on hit Low crush 1~65 | |
yoshimitsu | db+3,3 | l, l | 8, 7 | ,i15~17 | -19 | -7 | * Combo from 1st hit * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3 | l, l, l | 8, 7, 7 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | ,i15~17 | -19 | -7 | * Combo from 3rd CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | ,i15~17 | -19 | -7 | * Combo from 4th CH * Enter IND r20 with d+3+4 ,High crush 1~ | |
yoshimitsu | db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | ,i9~11 | -26 | -15 | * Combo from 5th CH ,High crush 1~ | |
yoshimitsu | B+1,1,DB+3,3 | h, h, l, l | 8, 9, 7, 5 | ,i15~17 | -19 | -7 | * Combo from 3rd CH * Links to db+3 extensions * Enter IND r20 with d+3+4 * Can be performed from a single B+1 ,High crush 1~ | |
yoshimitsu | f,F+3+4,1+2,3+4 | m, m, m | 15, 15, 20 | ,i27 | -13 | +52a (+42) | * Tornado * Combo from 2nd hit * Combo from 1st CH * Tremendous forward travel <div class="plainlist"> * ,Low crush 1~13 * fs14~54</div> | |
yoshimitsu | FC.DF+1 | l! | 12 | i26 | +70a (+54) | * Weapon High crush 1~34 | ||
yoshimitsu | FC.db+3 | l | 8 | i18~19 | -25 | -14 | Links to db+3 extensions High crush 1~ | |
yoshimitsu | FC.df+4 | L | 18 | i18~19 | -26 | +4c | +31a | * Homing * Enter IND -26 +8c +35a r24 with d+3+4 * Can be done from [[Crouch#Crouch_levels|Crouch Level 2]] High crush 1~ |
yoshimitsu | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f High crush 1~ | |
yoshimitsu | FC.d+2 | sl | 8 | i11 | -4 | +5 | High crush 1~ | |
yoshimitsu | FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
yoshimitsu | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
yoshimitsu | DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Spike * Weapon * 11 chip damage on block * [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat * Partially uses remaining Heat time Low crush 1~27 |
yoshimitsu | DGF.2 | h | 15 | i16~18 | +4 | +13s | Low crush 1~ | |
yoshimitsu | DGF.2,4 | h, M | 15, 22 | i26~28 | -14 | +15a (+8) | * Tornado * Combo from 1st hit * Enter NSS r33 with B <div class="plainlist"> * ,Low crush 1~46 * fs47~49</div> | |
yoshimitsu | DGF.3 | L | 18 | i22~23 | -13 | +6c | +28a | Airborne attack, can't be low parried Low crush 1~18 |
yoshimitsu | DGF.4 | m | 24 | i18~20 | -4 | +14g | * Heat Engager * Heat Dash +5g, +62a (+42) * Balcony Break Low crush 1~19 | |
yoshimitsu | DGF.1+2 | <div class="plainlist"> * Low crush 1~27 * fs28~30</div> | ||||||
yoshimitsu | DGF.3+4 | h!,t | 17,18 | i20~21 | +0 | * Floor Break * Transitions to attack throw on front hit (air hit OK) * Attack throw recovers standing Low crush 1~ | ||
yoshimitsu | DGF.d+3+4 | <div class="plainlist"> * Low crush 1~27 * fs28~ * High crush 31~</div> | ||||||
yoshimitsu | DGF.f | realigns with opponent, creates distance Low crush 1~ | ||||||
yoshimitsu | DGF.f+2 | h | 23 | i20~21 | +7 | +19a (+10) | +64a (+44) | * Homing * Balcony Break * Weapon Low crush 1~ |
yoshimitsu | DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | -2 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st attack * 12 chip damage on block * [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.f+1+2|Power up]] in Heat Low crush 1~65 | |
yoshimitsu | FLE.3 | * Evades like a sidestep Low crush 1~ | ||||||
yoshimitsu | FLE.d | M | 0 | i10 | +31a (+24) | * Evades jabs from frames 4-14 * Evades mids from frames 7-12 * Can be cancelled into other FLE moves (except FLE.n) * Only accessible after hitting with FLE.n Low crush 1~ | ||
yoshimitsu | FLE.db | <div class="plainlist"> * Low crush 1~12 * fs13~15</div> | ||||||
yoshimitsu | FLE.d+3+4 | <div class="plainlist"> * Low crush 1~16 * High crush 16~30 * fs17~</div> | ||||||
yoshimitsu | FLE.f | * In WFL from frames 20-50 * Cancel into FLE.f,f with f within 19 frames Low crush 1~ | ||||||
yoshimitsu | FLE.f,f | M,M,M,M,M | 3,3,3,3,3 | i17~19 i6~8 i5~7 i6~8 i6~8 | -10 | +1 | * Combos from any hit * Floor break on all hits * Sometimes combos into FLE.n Low crush 1~ | |
yoshimitsu | FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break * Weapon * Hitlines exist on the sword and directly behind Yoshimitsu * Can be canceled at any time into another FLE move * After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~ | |
yoshimitsu | FLE.uf | m! | 21 | i30~45 | +30a (+20) | * Balcony Break Low crush 1~ | ||
yoshimitsu | FLE.u+1+2 | Low crush 1~ | ||||||
yoshimitsu | FLE.u+3+4 | m | 30 | i38~40 | +4~+6 | +21a (+12) | * Balcony Break * Tech roll to r33 FC on frames 41-42 <div class="plainlist"> * Low crush 1~37 * fs38~40</div> | |
yoshimitsu | IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Links to db+2 extensions * Greater forward momentum than a standing db+2 High crush 1~ fs1~ | |
yoshimitsu | IND.3,3+4 | m, m | 15, 20 | ,i27 | -13 | +52a (+42) | * Tornado * Combo from 1st hit * Tremendous forward travel <div class="plainlist"> * ,Low crush 1~13 * fs14~54</div> | |
yoshimitsu | IND.4 | L | 18 | i47~48 | -26 | +4c | +31a | * Homing * Enter IND -26 +8 +35a r24 with d+3+4 High crush 1~ |
yoshimitsu | IND.1+2 | Unavailable in NSS <div class="plainlist"> * Low crush 1~27 * fs28~30</div> | ||||||
yoshimitsu | IND.D+3+4* | * Allows 8-way directional movement in IND * Continues as long as 3+4 is held * Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines * Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2 High crush 1~ fs1~ | ||||||
yoshimitsu | IND.n | * Recovers 3 recoverable health with each pulse * Can be cancelled into other IND moves * Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out <div class="plainlist"> * High crush 1~ * fs1~</div> | ||||||
yoshimitsu | IND.u+1+2 | Unavailable in NSS Low crush 1~ | ||||||
yoshimitsu | NSS.FC.DF+1 | l | 12 | i25~26 | -16 | +27a | High crush 1~34 | |
yoshimitsu | NSS.FC.DF+1,2 | l, L | 12, 20 | ,i25~26 | -14 | +14 | * Spike * Combo from 1st hit * Interrupt with i7 from 1st block ,High crush 1~45 | |
yoshimitsu | NSS.FC.df+3 | L | 12 | i20~21 | -26 | +67a (+51) | High crush 1~ | |
yoshimitsu | WFL.3 | m | 25 | i17 | -16 | +2a (-7) | * Balcony Break * FLE step takes 19 frames, effective startup i36 * Clean hit, 1st hit 25 > 37 damage * Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage * Can side switch on throw hit Low crush 1~ | |
yoshimitsu | WFL.4 | L | 15 | i23~24 | -9 | +12c | +20a | FLE step takes 19 frames, effective startup i42~43 <div class="plainlist"> * Low crush 1~12 * High crush 12~ * fs13~</div> |
zafina | FC.df+3 | L | 15 | i23~24 | -26 | +14a | * Enter MNT -26 +13a with D High crush 1~ | |
zafina | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f High crush 1~ | |
zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | High crush 1~ | |
zafina | FC.d+3 | l | 10 | i16 | -17 | -6 | High crush 1~ | |
zafina | FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
zafina | MNT.3 | L | 12 | i15~16 | -12 | -1 | High crush 1~46 | |
zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D High crush 1~62 |
zafina | MNT.df+4 | m | 18 | i17~18 | -5 | +13g | * Homing * Balcony Break <div class="plainlist"> * High crush 1~40 * gs41~56</div> | |
zafina | MNT.d+1 | L | 14 | i15~16 | -11 | 0 | High crush 1~58 | |
zafina | MNT.d+4 | L | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Evasive (can go under mids) High crush 1~ |
zafina | SCR.df+3,3 | L, L | 10, 10 | ,i29~31 | -23 | +54a (+38) | * Homing ,High crush 1~ | |
zafina | SCR.d+3+4 | <div class="plainlist"> * High crush 1~70 * fs6~50</div> | ||||||
alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 <div class="plainlist"> * Low crush 3~27 * fs28~30</div> | |
alisa | f,f,F+3 | m | 15 | i18~19 | -4 | +6 | * Balcony Break ** on airborne hit <div class="plainlist"> * Low crush 3~30 * fs31~33</div> | |
alisa | f,f,F+3,4 | m, m | 15, 20 | ,i20~22 | -7 | +31a (+5) | * Balcony Break * Combo from 1st hit <div class="plainlist"> * ,Low crush 3~50 * fs51~53</div> | |
asuka | db+2 | m | 22 | i20~21 | -11 | +32a (+22) | Tornado High crush 3~17 | |
asuka | f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break * Chip damage on block <div class="plainlist"> * Low crush 3~30 * fs31~33</div> |
bryan | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * Chip damage on block (9) <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * Chip damage on block * Cannot be buffered <div class="plainlist"> * Low crush 3~26 * fs27~29</div> | |
claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g +8w | +28a (+18) | * Wall Crush +8g on block * Balcony Break * Chip damage on block * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead <div class="plainlist"> * Low crush 3~26 * fs27~29</div> | |
devil-jin | f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | * Balcony Break * 9 Chip Damage on block * 12 Chip Damage on block while in heat <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
heihachi | f,f,F+3 | m | 28 | i22~25 | +6 | +13a (+3) | * Balcony Break * Chip damage on block <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
jin | f,f,F+3 | m | 30 | i22~i23 | +6 | +13a~+14a (+3~+4) | * Balcony Break * Chip damage on block <div class="plainlist"> * Low crush 3~25 * fs26~28</div> | |
kazuya | f,f,F+3 | m | 30 | i22~25 | +9 | +13a(+3) | * Balcony Break * Chip damage when guarded Low crush 3~ | |
leo | f,f,F+3 | m | 30 | i23~26 | +6~+9 | +13a (+3) | * Balcony Break * Alternate input wr3 Low crush 3~ | |
nina | uf+3+4 | m,t | 20,13 | i23~30 | -23a~-16a | +2d | * Balcony break on meaty hit * +9a (-1) on meaty hit * Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown * Throw is unbreakable, rest of the chain throw is breakable <div class="plainlist"> * Low crush 3~34 * fs35~</div> | |
nina | uf+3+4 | t | 18 | i23 | -23a~-16a | +9a (-1) | * Transitions to throw on front hit * Throw break 2 Low crush 3~ | |
yoshimitsu | f,f,F+3 | M | 30 | i22~23 | +5g | +13a (+3) | * Balcony Break * 9 chip damage on block * Enter DGF +7 +15a (+5) r34 with 1SS.U <div class="plainlist"> * Low crush 3~33 * fs34~36</div> | |
zafina | f,f,F+3 | m | 30 | i23~26 | +7 | +19a (+9) | * Balcony Break * Cancel SCR transition +3 +15a (+5) t58 r32 with B * 9 chip damage on block <div class="plainlist"> * Low crush 3~34 * fs35~37</div> | |
alisa | db+1 | * Transition to FC with D * Can perform WS moves after 24 frames High crush 4~15 | ||||||
alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | High crush 4~ |
alisa | DES.d+1 | L,L,L,L,L | 20 | i20~24 i1~5 i1~5 i1~5 i1~3 | -12 | +4 | * Weapon * Combo from any hit * 2 chip damage on block High crush 4~48 | |
azucena | H.f+3+4 | * Parries all high or low attacks * Cancel to r20 with DB <div class="plainlist"> * High crush 4~20 * Parry state 17~</div> | ||||||
azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F High crush 4~ | |
azucena | db+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
claudio | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
claudio | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
claudio | db+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
clive | d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
clive | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
clive | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
devil-jin | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
devil-jin | db+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
devil-jin | b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Damage taken during power crush is recoverable * 12 Chip Damage on block after absorbing an attack * 13 Chip Damage on block while in heat after absorbing an attack * r34 on hit Power crush 4~14 | |
jack-8 | d+1 | s | 5 | i10 | -5 | +6 | * High crush 4 | |
jack-8 | d+2 | s | 8 | i11 | -4 | +7 | * Alternate input FC.d+2 High crush 4 | |
jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 High crush 4 | |
jack-8 | d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 High crush 4 | |
jin | db+3 | h | 28 | i19~i21 | -10~-8 | +17a | Balcony break on airborne hit High crush 4~21 | |
kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
kazuya | d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
kazuya | d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
kazuya | d+4 | l | 6 | i12 | -17 | -4 | High crush 4~ | |
lars | DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow * Transition to SEN with input F High crush 4~10? | |
law | d+2 | s | 8 | i11 | -4 | +7 | Alternate input FC.d+2 High crush 4~ | |
law | d+3+4 | l | 7 | i12 | -14 | -2 | Alternate input FC.d+4 High crush 4~ | |
law | db+1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
law | FC.1 | s | 5 | i10 | -5 | +6 | High crush 4~ | |
law | FC.2 | s | 8 | i11 | -4 | +7 | Alternate input d+2 High crush 4~ | |
law | FC.3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
law | FC.4 | l | 7 | i12 | -14 | -2 | Alternate input d+3+4 High crush 4~ | |
leo | d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
leo | d+3+4 | l | 7 | i12 | -15 | -4 | High crush 4~ | |
leo | db+1 | s | 6 | i10 | -5 | +6 | High crush 4~ | |
lidia | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
lili | BT.3 | m | 12 | i14 | -10 | +0 | * Homing High crush 4~ | |
lili | BT.d+2 | l | 17 | i16 | -12 | +5c | +14d | High crush 4~ |
lili | BT.d+3 | L | 8 | i17 | -17 | -1 | +2 | High crush 4~ |
lili | BT.d+4 | L | 9 | i14 | -11 | +1 | High crush 4~ | |
nina | df+3+4 | i31~35 | * Faster startup with input d,DF+4 High crush 4~ | |||||
nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to r24? with f High crush 4~ | |
nina | d+3 | L | 10 | i16 | -17 | -6 | High crush 4~ | |
nina | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered Low crush 4~ |
nina | f,f,F+3 | m | 10 | i20~21 | -8 | +1 | <div class="plainlist"> * Low crush 4~18 * fs19~21</div> | |
raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f High crush 4~ | |
raven | d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
raven | BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | * Tornado * on Clean hit only * Clean hit +74a (+58), 20 damage High crush 4~48 | |
raven | BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | High crush 4~22 | |
reina | d+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
reina | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
steve | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f High crush 4~ | |
reina | d+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input F | |
reina | d+4 | l | 7 | i12 | -13 | -2 | ||
victor | db+2 | s.l | 8 | i11 | -4 | +7 | +7 | High crush 4 |
yoshimitsu | 4~3 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado <div class="plainlist"> * High crush 4~22 * fs10~50</div> | |
yoshimitsu | d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking right High crush 4~ | |
yoshimitsu | d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
yoshimitsu | uf+3+4,3+4 | M, m | 20, 25 | ,i25~26 | -13 | +52a (+42) | * Tornado * Combo from 1st hit <div class="plainlist"> * ,High crush 4~22 * fs10~50</div> | |
yoshimitsu | NSS.db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f High crush 4~ | |
alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike Low crush 5~39 | |
alisa | f,f,F+1+2 | M | 24 | i18~36 | -3 | -17a (-26) | * Balcony Break <div class="plainlist"> * Low crush 5~36 * fs37~67</div> | |
alisa | BT.4 | m | 20 | i16~17 | -3 | +19a (+2) | * Balcony Break High crush 5~12 | |
alisa | DES.d+3 | * DES.d+3_4 goes to foreground, DES.u+3_4 goes to background <div class="plainlist"> * Low crush 5~22 * fs23~25</div> | ||||||
alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * Cancel to standing with DES.1+2 <div class="plainlist"> * Low crush 5~25 * fs26~28</div> | |
asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 17 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff Low crush 5~ | |
asuka | 3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Spike * Cancel to FC with D * r44 on grounded hit <div class="plainlist"> * Low crush 5~33 * fs34~36</div> | |
asuka | d+3+4 | l,h | 5,20 | i14 i9~12 | -8 | +30a (+20) | * Combo from 1st CH * -25 if 1st hit is blocked <div class="plainlist"> * Low crush 5~42 * fs43~45</div> | |
asuka | FC.3+4 | m,m | 10,10 | i21~22 i9~10 | -6 | +5c | Transition to r22 FC with D <div class="plainlist"> * Low crush 5~19 * fs20~22</div> | |
devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | Opponent recovers FDFA on hit Low crush 5~28 | |
devil-jin | f,n,d,df+3 | M | 25 | i26~28 | -8c | +16a | * Spike * 7 Chip Damage on block * 10 Chip Damage on block while in heat Low crush 5~28 | |
feng | f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block Low crush 5 | |
heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | Low crush 5~28 | |
heihachi | f,n,d,df+3 | m | 30 | i27~28 | +11g | +31a (+10) | * Tornado * Balcony Break * Wall Crush +13g on block * Chip damage on block Low crush 5~28 | |
jin | H.db+1+2,3 | M, M | 0, 25 | ,i26~28 | +2c | +22a | * Spike * 10 chip damage on block <div class="plainlist"> * ,Low crush 5~25 * fs26~28</div> | |
jin | H.db+1+2,DF+3 | M, L | 0, 24 | ,i33~34 | -23 | -2a | * 10 chip damage on block <div class="plainlist"> * ,Low crush 5~25 * fs26~28</div> | |
jun | 3+4 | m,M,M | 6,18,20 | i23~24 i30~31 i16 | -6~-5 | +26a (+8) | * Spike * 3rd hit available only as combo from 2nd hit * Can recover in r22 FC with D on whiff * Deals 12 damage to self (8 recoverable) Low crush 5~33 fs34~36 | |
jun | FC.3+4 | m,m | 10,10 | i21~22 i23~24 | -6~-5 | +5c~+6c | * Can recover in r22 FC with D Low crush 5~19 fs20~22 | |
law | d+4,3 | l, h | 7, 12 | i12 | -12 | +0 | +5 | * Combos from 1st hit * -26 on 1st block * Nosebleed stun Low crush 5~9? fs10?~12? |
lee | f,F+4 | h | 22 | i16 | -5 | +29a | * High crush 5~ | |
lidia | f+4,3 | m, m | 8, 10 | ,i13~14 | -10 | +0 | Jail from 1st attack with 1f delay ,Low crush 5~17 fs18~20 | |
lili | u+3+4 | m (t) | 18 (28 ) | i36 | -8 | +13d (+39a) | * Becomes a 28 damage +39a throw when hit at close range Low crush 5~ | |
lili | BT.3+4 | m | 24 | i29 | +2 | +7c | * Chip on block [9] Low crush 5~ | |
nina | f,f,F+1+2 | m | 30 | i20~21 | +4 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block Low crush 5~14 fs15~17 | |
raven | BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike Low crush 5~24 fs25~27 High crush 28~51 | |
yoshimitsu | KIN.f | High crush 5~25 | ||||||
alisa | H.d+1+2 | * Cancel to r30 with db * Partially consumes Heat Power crush 6~36 | ||||||
alisa | db+4 | L | 23 | i24~25 | -17 | +9a | High crush 6~ | |
alisa | b+3+4 | m | 22 | i18~19 | -17 | +32a (+22) | Tornado <div class="plainlist"> * Low crush 6~35 * fs36~53</div> | |
alisa | b+3+4,3+4 | m, M | 22, 25 | ,i56~61 | +5c~+10c | +59a | * Spike * Combo from 1st hit <div class="plainlist"> * ,Low crush 6~78 * fs79~81</div> | |
alisa | SS.4 | L | 16 | i24~25 | -12 | +2 | High crush 6~35 | |
alisa | FUFT.1+2 | <div class="plainlist"> * fs1~5 * Low crush 6~40 * fs41~43</div> | ||||||
alisa | FUFT.1+2,3 | m | 35 | i22~23 | -10 | +60a | * Balcony Break <div class="plainlist"> * ,fs1~5 * Low crush 6~54 * fs55~57</div> | |
asuka | f+1,4 | m, L | 17, 26 | ,i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB ,High crush 6~ | |
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB High crush 6~ | |
asuka | db+1 | m | 13 | i14 | -10 | +6 | High crush 6~13 | |
asuka | db+4 | L | 14 | i22~24 | -11 | +0 | +3 | Transition to r22 FC with D High crush 6~41 |
asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D High crush 6~ |
asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 6~21 * fs22~24</div> | |
azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | (Ver.1.04.00) - Damage changed from 17. High crush 6~20 |
azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal High crush 6~21 | |
azucena | BT.b+3+4 | High crush 6~20 | ||||||
bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing High crush 6~ | |
bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | High crush 6~ |
claudio | d+2 | L | 6 | i20 | -11 | +0 | High crush 6~ | |
claudio | db+3 | L | 23 | i24~25 | -15 | +3c | +27a | High crush 6~ |
clive | df+3 | L | 20 | i29~30 | -26 | +3c | * Homing High crush 6~65 | |
clive | d+1 | L | 14 | i18~19 | -13 | +2 | High crush 6~ | |
clive | PHX.4 | L | 15 | i15~16 | -13 | -1 | +13 | High crush 6~ |
devil-jin | db+2 | L | 15 | i21~22 | -13 | +3c | +26a | * 4 Chip Damage on block * 6 Chip Damage on block in heat High crush 6~ |
devil-jin | 1+2+3+4 | * CH state for 5 seconds * Can't block for 5 seconds <div class="plainlist"> * Low crush 6~47 * fs48~50</div> | ||||||
dragunov | d+2 | L | 14 | i18~19 | -13 | -1c | +13g | High crush 6~ |
dragunov | db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit [[Dragunov combos#Staples|+67a (+51)]] High crush 6~49 |
dragunov | SS.3+4 | High crush 6~38 | ||||||
feng | 3~4,3 | m, l | 27, 11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
feng | d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
feng | db+2 | l | 10 | i20~21 | -11 | 0 | High crush 6 | |
feng | db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
feng | uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush 6 | |
feng | uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
feng | uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
feng | qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
feng | qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
feng | BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
jack-8 | d+1+2 | m | 28 | i27 | -18 | +42a (+32) | * High crush 6 | |
jack-8 | db+2 | l | 24 | i22 | -18 | +3c | +33d | * Can be charged to power up High crush 6 |
jack-8 | db+4 | l | 14 | i16 | -13 | -2 | * High crush 6 | |
jack-8 | GMH.3+4 | sm | 20 | i20 pc6 | -13 | +40d (-18) | * Heat Engager * Heat Dash +5, +36a(+26) * Chip damage on block when absorbing an attack (6) Power crush 6 | |
jin | H.db+1+2 | M | 0 | i19~34 | +4 | +23g~+38g | * Strong Aerial Tailspin * Balcony Break * Enter Awakened Breaking Step r10 on hit or block * Unparryable by traditional parries, Asuka, Nina, etc * Partially uses remaining Heat time * Causes wall splat on hit * Opponent recovers crouching Power crush 6~18 | |
jin | d+4 | L | 11 | i16~17 | -12 | -1 | High crush 6~31 | |
jin | b+3+4 | * Can perform all attacks from ZEN Stance * Enter Breaking Step with DF * Cancel on any frame with f * Transition to dash with f * Steps backward * Actionable after 5f High crush 6~39 | ||||||
jin | ZEN.2 | h | 27 | i21~i22 | -5 | +17a (+8) | * Heat Engager * Heat Dash +34a (+27), +5 * Homing * Balcony Break * Chip damage on block * +0 on block after absorbing an attack Power crush 6~20 | |
jun | db+4 | L | 14 | i22~24 | -11~-9 | +0~+2 | +3~+5 | Transition to r22 FC with D High crush 6~41 |
jun | b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r14 FC with D * Transition to attack throw on CH, 22 damage * Opponent recovers FDFA on CH High crush 6~ |
jun | IZU.2 | M | 24 | i23~25 | -13~-11 | +34a (+24) | * Tornado * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Unparryable High crush 6~20 | |
kazuya | d+1+2 | l | 20 | i23 | -14c | +3c | +27a | High crush 6~ |
kazuya | d+1+2,B | l, sp | 20, 0 | High crush 6~ | ||||
kazuya | db+3 | l | 14 | i19~20 | -12c | -1 | +7c | High crush 6~ |
kazuya | DVK.1+4 | m | 27 | i21~31 | -9 | +3a | * Tornado * Partially uses remaining Heat time * absorb an attack to power up Power crush 6? | |
king | 3+4 | * Hold to continue spinning and power up strikes, but King doesn't change direction. * King gets dizzy and falls after 6th spin. Low crush 6~21 fs22~24 | ||||||
king | b+3+4 | * Cannot be held to continue spinning. Low crush 6~21 fs22~24 | ||||||
kuma | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | * Tornado High crush 6~ |
lars | SEN.4 | h | 28 | i17~18 | -9 | +18 (+9) | * Homing * Balcony Break Power crush 6~ | |
law | df+3 | m | 23 | i21 | -13 | +52a (+21) | High crush 6~ | |
law | df+3+4 | l | 12 | i18 | -15 | +4c | +6a | High crush 6~ |
law | d+1 | l | 15 | i21 | -12 | -1 | Transition to Slide Step with DF High crush 6~ | |
law | db+4 | l | 20 | i26 | -37 | +15a | Homing High crush 6~ | |
law | b+3+4 | m | 25 | i23 | -18 | +16a (+6) | * Balcony Break * Can be done from DSS High crush 6~10? | |
law | f,F+3 | m | 30 | i20 | -13 | +18d (+8) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Alternate input DSS.f+3 Power crush 6~ | |
lee | d+3 | l | 17 | i16 | -15 | -1 | +17a | Transition to -15, -1, +17a HMS with 4 High crush 6~ |
lee | HMS.4 | l | 20 | i22 | -13 | +4c | +72a (+56) | * Instant Tornado on CH High crush 6~ |
leo | df+2+3 | L | 20 | i21~22 | -12~-11 | +5 | +21d | High crush 6~ |
leo | d+1+2 | High crush 6~ | ||||||
leo | qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | High crush 6~ |
lidia | f+3 | m | 12 | i17~18 | -11 | -4 | +6 | Low crush 6~15 |
lidia | d+2 | L | 12 | i18 | -14 | -4 | +12 | High crush 6~ |
lili | H.RAB.3 | L | 20 | i20~21 | -13 | +24a | +70a (+54) | * Homing * Partially consumes remaining Heat time High crush 6~ |
lili | db+3 | h | 22 | i19~22 | -9~-6 | +34a | +46a | * Balcony Break High crush 6~19 |
lili | ss4 | m | 18 | i20 | -2 | +4 | +11g | * Transition to -13, -7, +0 RAB with b+3 or b+4 High crush 6~11? |
lili | BT.2 | m | 22 | i14 | -13 | +8 | * Balcony Break Power crush 6~ | |
lili | DEW.1+2 | m | 28 | i16 | -11 | +17cg | * Tornado * Balcony Break Power crush 6~ | |
lili | RAB.3 | L | 20 | i20 | -13 | +3c / +24a H | +70a (+54) | * Homing * Powered up during Heat: KND on normal hit * Partially consumes remaining Heat Time High crush 6~ |
nina | d+2 | L | 13 | i20 | -12 | +0 | +5 | High crush 6~ |
nina | db+4 | L | 5 | i16~17 | -9a | +2 | High crush 6~16 | |
nina | ub+3 | m | 15 | i14 | -15 | -4 | <div class="plainlist"> * Low crush 6~26 * fs27~29</div> | |
nina | u+3 | m | 20 | i14 | -15 | +16a (+6) | Balcony Break <div class="plainlist"> * Low crush 6~26 * fs27~29</div> | |
nina | uf+3 | m | 20 | i14 | -10 | +21a (+11) | Balcony Break <div class="plainlist"> * Low crush 6~26 * fs27~29</div> | |
nina | SS.4 | L | 14 | i20 | -14 | +6c | Sidestep adds minimum 9f, effective startup i29 High crush 6~39 | |
panda | db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado High crush 6~ |
raven | 2,3 | h, l | 9, 10 | ,i22 | -13 | -2 | Combo from 1st hit ,High crush 6~ | |
raven | df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | High crush 6~17 |
raven | d+4 | L | 18 | i21 | -13 | -2 | +13g | High crush 6~ |
raven | db+4 | L | 21 | i24~25 | -14~-13 | +4c~+5c | +37a | High crush 6~49 |
raven | BT.4 | m | 21 | i19~20 | -5~-4 | +44a (-14) | * Heat Engager * Heat Dash +36a (+26) on hit, +5 on block * Balcony Break Low crush 6~19 | |
raven | SZN.4 | L | 21 | i17~24 | -16~-9 | +2~+9 | +26a | High crush 6~ |
reina | f+1+2 | m | 22 | i32 | -11 | +7 | * Wall Crush +19g on hit High crush 6~24 | |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~33 |
reina | f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~57 | |
reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado High crush 6~17 |
reina | WRA.1+2 | m | 30 | i15~16 | -13 | +16d | * Balcony Break Power crush 6~14 | |
reina | WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | High crush 6~ |
shaheen | db+4 | h | 23 | i20 | -13 | +28 (+18) | * Tornado High crush 6 | |
steve | d+1 | l | 12 | i16 | -13 | -2 | High crush 6~ | |
steve | d+2 | l | 11 | i17 | -18 | -5 | High crush 6~ | |
steve | db+2 | l | 21 | i26 | -12 | +1c | +14d | * d or db to recover in crouch High crush 6~ |
steve-after | afters+1 | l | 23 | i16 | -12 | +17d | High crush 6~ | |
steve | ALB.d | sp, l | 30 | ,i22 | -12 | +14d | High crush 6~ |