mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leouf+2,1m, m15, 17i25~26-8~-7+4+32d
* Combo from 1st hit
** [[Leo combos#Mini-combos|+23a (+16)]]
Low crush 0~12
leof,F+4,3m, h12, 23i12-14+20 (+11)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit [[Leo combos#Staples|+28a (+21)]]
Low crush 0~12
leof,F+4,3,4m, h, L12, 23, 17i29~31-14~-12-1+30a
* Can combo from 1st hit on wall
Low crush 0~7, fs8~10, High crush 20~
leoBOK.1m14i13-4+9
High crush 0~13
leoBOK.2M23i19~20-9~-8+41a (+31)
High crush 0~19
alisab+1+3,Pm!25i20~21-5a (-14)
* Balcony Break
* Interrupt with i11 after parry
High crush 1~39
alisaub+4,1,1,2,1,1,3+4,3,2m, m, m, h, h, m,M,M, L, m, M10, 12, 9, 5, 5, 3,3,3, 7, 15, 20,i17~22-30-38a (-45)
* Combo from 8th hit
* Available only as combo from previous hit
,Low crush 1~
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
alisaFC.d+1sl5i10-5+6
Transition to standing with f
High crush 1~
alisaFC.d+2sl8i11-4+7
High crush 1~
alisaFC.d+3L10i16-17-6
High crush 1~
alisaFC.d+4l6i12-15-4
High crush 1~
asukadb+4,4L, L14, 15,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,4,4L, L, L14, 15, 16,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukab+3,4m, L15, 14,i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
High crush 1~
asukahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
asukahFC.2sl8i11-4+7
High crush 1~
asukahFC.3L10i16-17-6
High crush 1~
asukahFC.4l6i12-15-4
High crush 1~
azucenaf+4,4~3m, m16, 24,i21~22-9~-8+15a (+6)+70a (+54)
Balcony Break
<div class="plainlist">
* ,Low crush 1~6
* fs7~9</div>
azucenaf,f,F+3,2m, h10, 20,i10~12+2+28a (+2)
* Balcony Break
* Elbow
* Jail from 1st attack
* Chip damage on block
* Available only as combo from 1st hit
<div class="plainlist">
* ,Low crush 1~24
* fs25~27</div>
azucenaFC.df+3L17i18~19-13+3c+13c
High crush 1~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
High crush 1~
azucenaFC.d+2sl8i11-4+7
High crush 1~
azucenaFC.d+3L10i16-17-6
High crush 1~
azucenaFC.d+4l6i12-15-4
High crush 1~
bryanqcb
* Cancel to SS on any frame with u
High crush 1~10
bryanqcf
* Enter FC r25 with DF
* Cancel to SS on any frame with u
* Cancel to block on frames 1~9 with b
* Actionable on frame 1~
High crush 1~25
bryanFC.df+4m21i15~16-10+13g
Balcony Break
High crush 1~14
bryanSNE.f,F+1+2,Ph, m36, 20,i13~14+15g +21w+43d (-15)
* Balcony Break
* Wall Crush +21g on block
* Chip damage on block (8)
* Consumes SNE
* Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
,Power crush 1~14
claudiod+2,2L, L6, 8,i16~17-13-1
Jail from 1st attack
,High crush 1~
claudiodb+2,1sl, m8, 12,i18-9+3
* Combo from 1st CH
,High crush 1~
claudiob+4,3,2m, h, M10, 14, 20,i31~32-13+16a
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
,Low crush 1~31
claudiob+4,3,STB.2m, h, M10, 14, 38,i31~32-1c43a (+33)
* Balcony Break
* Spike
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
,Low crush 1~31
cliveFC.df+2L18i19~20-12+3c
* Weapon
High crush 1~20
cliveGAR.1m18i15~17-12~-10+17a
* Balcony Break
* Spike
* 21 damage with delayed input
* Jump takes 17f, effective minimum startup i32~34
* 3 (4) Chip damage on block
* 6 (7) Chip damage on block in heat
* -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1
Low crush 1~23 fs24~26
cliveGAR.2m20i18~19-15-13
* Weapon
* 24 damage with delayed input
* -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
* Jump takes 17f, effective minimum startup i35~36
* js1~48 with u+2
Low crush 1~49
cliveGAR.2,2m, m,M20, 6,25i26~27 i3~4-17+13d (-4d)
* Tornado
* Weapon
* Combo from 1st hit
Low crush 1~26 fs27~29
cliveGAR.3h12i12-3+21a (-4a)
* Balcony Break
* 15 damage with delayed input
* +6 on hit with ub+3
* Jump takes 17f, effective minimum startup i29
Low crush 1~29 fs30~32
cliveGAR.4h10i10-4+2
* Balcony Break
* 13 damage with delayed input
* 8 damage, 11 delayed input damage with ub+4
* Jump takes 17f, effective minimum startup i27
* js1~27 fs28~30 with ub+4 and u+4
Low crush 1~31 fs32~34
cliveWOL.3M20i27~28-15~-14+61a (+45)
* Tornado
,Low crush 1~52 fs53~55
devil-jinH.MCR.2+3h!,t23,16i20+0d
* Heat Smash
* Transition to attack throw on standing or airborne hit
Low crush 1~12
devil-jinf,n,d,df,UF
* Can access wr3 by inputting 3 on frames 1~2
* Unable to act from frames 3~26
<div class="plainlist">
* Low crush 1~20
* fs21~23</div>
devil-jinFLY.1h20i18~19-3+67a (+47)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 1~12
* fs13~15</div>
devil-jinFLY.2h!,t20,20i36+0d
* Floor Break
* Transition to attack throw on front standing or airborne hit
* +1a (-8) on BT hit
<div class="plainlist">
* Low crush 1~60
* fs61~63</div>
devil-jinFLY.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
devil-jinFLY.1+2M!30i50~100-46(-104)
Balcony Break
<div class="plainlist">
* Low crush 1~111
* fs112~114</div>
devil-jinFLY.f+1+2M!30i32~75-39a (-97)
* Balcony Break
* Recovers front-facing when done from BT FLY
,Low crush 1~
devil-jinMCR.1m20i22+8+20d
* Spike
* Opponent recovers FDFA on hit
* 6 Chip Damage on block
* 8 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 1~38
* fs39~41</div>
devil-jinMCR.2m12i15~16-13-5
Homing
<div class="plainlist">
* Low crush 1~37
* fs38~40</div>
devil-jinMCR.2,2m, M12, 20,i24-26-14c+2a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* 16 Chip Damage on blocked Heat Dash
* Combo from 1st hit
* Opponent recovers FDFA on hit
<div class="plainlist">
* ,Low crush 1~17
* ,fs18~20</div>
devil-jinMCR.3SM26i23-7+16a (-1)+70a (+54)
* Tornado
* Balcony Break
* Opponent recovers FDFA on hit
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 1~19
* fs20~22</div>
devil-jinMCR.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
dragunovd+1+240+5d
* Parries lows except weapons
* Can side switch on a successful parry
* 100% recoverable damage
<div class="plainlist">
* Parry state 5~15
* High crush 1~25</div>
dragunovFDFT.3l,t8,30i19-9+0d
On close hit
High crush 1~47
eddyb+1,4,3m, m, m15, 10, 8i23~24-13-1c
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?
eddyb+1,4,3+4m, m, L15, 10, 7,7,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?, High crush 10~?
heihachiuf+3,4m, m17, 20,i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Chip damage on block
* Unavailable on whiff
,Low crush 1~
heihachif,n,d,df,UF
* Unable to act from frames 3~27
<div class="plainlist">
* Low crush 1~21
* fs22~24</div>
heihachiFC.df+4L16i19~21-23+4c
* Clean hit [[Heihachi combos#Mini-combos|+17a]] and 20 damage
High crush 1~
heihachiFUJ.3,4m, m17, 20,i20~21+4+30a (+23)
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Unavailable on whiff
,Low crush 1~
jack-8FC.1l10i19-8+3
*
High crush 1
jack-8FC.2s8i11-4+7
* Alternate input d+2
High crush 1
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
jack-8FC.4l10i16-15-4
* Alternate input d+4
High crush 1
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
High crush 1
jack-8FC.db+1l14i14-11+3
*
High crush 1
jack-8GMC.2h42i20 pc1+11+31a (+5)
* Tornado
* Guard Break
* Balcony Break
* Partially uses remaining Heat time
* Chip damage on block (4)
Power crush 1
jinf,n,d,df,UF
* Can access wr3 by inputting 3 on frames 1~2
* Can access uf1+2 by inputting 1+2 on frames 1~2
* Unable to act from frames 3~26
<div class="plainlist">
* Low crush 1~20
* fs21~23</div>
jinFC.df+4L20i25~i26-26+22a
High crush 1~57
jund+3+4l,h5,20i14 i24~27-25-6 (high blocked)+30a (+20)
* Combo from 1st CH
* Jails from 1st hit
Low crush 5~45, Low crush 1~27 fs28~30
jundb+4,4L, L14, 15,i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r22 FC with D
,High crush 1~49
jundb+4,4,4L, L, L14, 15, 16,i31~33-7~-5+4~+6+35a
* Transition to r22 FC with D
,High crush 1~49
junb+3,4m, L20, 14,i20~22-11+0~+2+3
* Links to db+4 extensions
* Can recover in r22 FC with D
,High crush 1~42
junuf+4,3m, m,M10, 8,20,i29 i18-12+84a (+68)
* Tornado
* Combo from 1st hit
* Transition to r17 MIA on hit only
* 3rd hit available only as combo from 2nd hit
* 3rd hit deals 12 damage to self (8 recoverable)
,Low crush 1~20 fs21~23
junFC.df+1sl,m6,30i10 i25~26-19~-18+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
High crush 1~
junFC.df+2L12i16~17-11~-10+0~+1+18~+19
High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~
larsLEN.1l20i16~17-12+4
High crush 1~
leoKNK.3,4m, m13, 18i15-12+80a
Tornado
Low crush 1~
leohFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
lidiaFC.df+3L16i20-26+2c
* [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage
High crush 1~
lidiaFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
lidiaFC.d+2sl8i11-4+7
High crush 1~
lidiaFC.d+3L10i16-17-6
High crush 1~
lidiaFC.d+4l6i12-15-4
High crush 1~
liliBT.4m,m10,20i26~28 i21~22-11+11d
* 2-hit move, 2nd hit only combos on CH
Low crush 13~28, Low crush 1~?
ninad,DF+4L20i20~24-37+14a+27a
Faster version of df+3+4
High crush 1~
ninaqcb
* Cancel to SS with u
* Buffer to r10 SS with d
* Recovers in FC for 5 frames (21~25)
High crush 1~20
ninaqcf
* Recover in FC with qcf,n
* Cancel to FC with d,df,d
High crush 1~20
ninaqcf+2+3h![10;10]i24~38+36g~+50g
High crush 1~37
ninahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
nina=hfc.hFC.2sl8i11-4+7
High crush 1~
nina=hfc.hFC.3L10i16-17-6
High crush 1~
ninahFC.4l6i12-15-4
High crush 1~
pauld,db,b
* Cannot be buffered
* Moves backward up to 1.04
* Less movement against distant opponent
* cs1~10 against distant opponent
* Less movement from attack transition
* No crouching state from attack transition
* High evasion from attack transition
* Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 2f with df
High crush 1~14
pauld,df
* Cannot be buffered
* 1.12 movement over 20f
* Transition to [[Paul_movelist#Paul-qcf|CS]] from 2f with f
* Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 3~19f with df
* Cancel to r1 block from 2f with b
* Cancel to r1 sidestep from 2f with u
High crush 1~21
paulCD.df
* Buffer window 2~9f (3~9f from SWA)
* Sidestep can be buffered with u
* DPD attacks can be buffered
* While standing attacks can be buffered
* Cancel to r1 block from 10f with b
High crush 1~30
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
paulDPD.df+4L18i17-12c0
* Effective minimum startup 27f
High crush 1~
paulqcb+3L14i18~19-21c-10g+21a
High crush 1~
raven4~3,1m,m, l8,10, 15,i34~35-13~-2+4~+5
Can be delayed
,High crush 1~
ravendf+4,4,3m, M, M15, 16, 22,i27~30-6~-3+18a
,Low crush 1~27 fs28~30
ravenb+1+3,P-31
* Deals recoverable self-damage on a successful parry
* Raven will teleport back a safe distance
* Alternate input: BT.b+1+3 or BT.b+2+4
Low crush 1~32 High crush 33~
ravenu+3,3,3h, L, M23, 18, 22,i27~30-6~-4+18a
Alternate input: ub+3,3,3
,Low crush 1~27 fs28~30
ravenuf+3+4,4m, L17, 9,i21~22-11~-10+0~+1
High crush 1~41
ravenFC.1sl5i10-5+6
Can recover standing with f
High crush 1~
ravenFC.2sl8i11-4+7
High crush 1~
ravenFC.3L10i16-17-6
High crush 1~
ravenFC.4l6i12-15-4
High crush 1~
ravenFC.df,d,DF
High crush 1~30
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
High crush 1~35
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Recovers heat on hit
High crush 1~17
ravenBT.3,4,3h, m, M10, 17, 22,i27~30-6~-3+18a
Same move as (df+4,4),3
,Low crush 1~27 fs28~30
ravenBT.d+1sl5i10-3+6
Alternate input: BT.d+2
High crush 1~
ravenBT.d+4l6i12-15-4
High crush 1~
ravenSZN.B
Low crush 1~17 fs15~17
ravenSZN.D
Low crush 1~17 fs15~17
ravenSZN.U
Low crush 1~17 fs15~17
reina1+4
* Can transition to WGS with DF after 14 frames
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
High crush 1~29
reinaFC.df+3m25i20-17+54a (+34)
* Balcony Break
High crush 1~
reinaFC.d+3l10i16-17-6
High crush 1~
stevef+3sp
* Transition to DCK
* Input u+3_4 to LWV
* Input d+3_4 to RWV
* Input b+3_4 to SWY
* Input f+3_4 to DCK
* Input db to FC
High crush 1~
steveb+3sp
* Transition to SWY
* Input 3 to LWV
* Input 4 to RWV
* Input f+3_4 to DCK
High crush 1~
steveSWY.2m30i17~18-18+36a
High crush 1~
reina1+4sp
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
* Actionable ~r31
reinaFC.df+3m25i20-17+54 (+34)
* Balcony Break
reinaFC.df+4m20i15-14+54
* Balcony Break
* crumple stun on normal hit
reinahFC.d+3l10i16-17-6
yoshimitsuH.DGF.1M26i30~31+2+46a
* Spike
* Weapon
* 18 chip damage on block
* Recovers 4 base health on hit
Low crush 1~27
yoshimitsuH.DGF.f+1+2h,h,h10,10,20i16~17 i11~12 i11~12+4+18a (+9)
* Homing
* Balcony Break
* Weapon
* 17 chip damage on block
* Recovers 4 base health on hit
Low crush 1~65
yoshimitsudb+3,3l, l8, 7,i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3l, l, l, l8, 7, 7, 5,i15~17-19-7
* Combo from 3rd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5,i15~17-19-7
* Combo from 4th CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3,3,3l, l, l, l, l, l8, 7, 7, 5, 5, 5,i9~11-26-15
* Combo from 5th CH
,High crush 1~
yoshimitsuB+1,1,DB+3,3h, h, l, l8, 9, 7, 5,i15~17-19-7
* Combo from 3rd CH
* Links to db+3 extensions
* Enter IND r20 with d+3+4
* Can be performed from a single B+1
,High crush 1~
yoshimitsuf,F+3+4,1+2,3+4m, m, m15, 15, 20,i27-13+52a (+42)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 1~13
* fs14~54</div>
yoshimitsuFC.DF+1l!12i26+70a (+54)
* Weapon
High crush 1~34
yoshimitsuFC.db+3l8i18~19-25-14
Links to db+3 extensions
High crush 1~
yoshimitsuFC.df+4L18i18~19-26+4c+31a
* Homing
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]
High crush 1~
yoshimitsuFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
yoshimitsuFC.d+2sl8i11-4+5
High crush 1~
yoshimitsuFC.d+3L10i16-17-6
High crush 1~
yoshimitsuFC.d+4l6i12-15-4
High crush 1~
yoshimitsuDGF.1M22i30~31-2c+10a+46a
* Spike
* Weapon
* 11 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat
* Partially uses remaining Heat time
Low crush 1~27
yoshimitsuDGF.2h15i16~18+4+13s
Low crush 1~
yoshimitsuDGF.2,4h, M15, 22i26~28-14+15a (+8)
* Tornado
* Combo from 1st hit
* Enter NSS r33 with B
<div class="plainlist">
* ,Low crush 1~46
* fs47~49</div>
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
Low crush 1~18
yoshimitsuDGF.4m24i18~20-4+14g
* Heat Engager
* Heat Dash +5g, +62a (+42)
* Balcony Break
Low crush 1~19
yoshimitsuDGF.1+2
<div class="plainlist">
* Low crush 1~27
* fs28~30</div>
yoshimitsuDGF.3+4h!,t17,18i20~21+0
* Floor Break
* Transitions to attack throw on front hit (air hit OK)
* Attack throw recovers standing
Low crush 1~
yoshimitsuDGF.d+3+4
<div class="plainlist">
* Low crush 1~27
* fs28~
* High crush 31~</div>
yoshimitsuDGF.f
realigns with opponent, creates distance
Low crush 1~
yoshimitsuDGF.f+2h23i20~21+7+19a (+10)+64a (+44)
* Homing
* Balcony Break
* Weapon
Low crush 1~
yoshimitsuDGF.f+1+2h,h,h10,10,20i16~17 i11~12 i11~12-2+18a (+9)
* Homing
* Balcony Break
* Weapon
* Jail from 1st attack
* 12 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.f+1+2|Power up]] in Heat
Low crush 1~65
yoshimitsuFLE.3
* Evades like a sidestep
Low crush 1~
yoshimitsuFLE.dM0i10+31a (+24)
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n
Low crush 1~
yoshimitsuFLE.db
<div class="plainlist">
* Low crush 1~12
* fs13~15</div>
yoshimitsuFLE.d+3+4
<div class="plainlist">
* Low crush 1~16
* High crush 16~30
* fs17~</div>
yoshimitsuFLE.f
* In WFL from frames 20-50
* Cancel into FLE.f,f with f within 19 frames
Low crush 1~
yoshimitsuFLE.f,fM,M,M,M,M3,3,3,3,3i17~19 i6~8 i5~7 i6~8 i6~8-10+1
* Combos from any hit
* Floor break on all hits
* Sometimes combos into FLE.n
Low crush 1~
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
yoshimitsuFLE.ufm!21i30~45+30a (+20)
* Balcony Break
Low crush 1~
yoshimitsuFLE.u+1+2
Low crush 1~
yoshimitsuFLE.u+3+4m30i38~40+4~+6+21a (+12)
* Balcony Break
* Tech roll to r33 FC on frames 41-42
<div class="plainlist">
* Low crush 1~37
* fs38~40</div>
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Links to db+2 extensions
* Greater forward momentum than a standing db+2
High crush 1~ fs1~
yoshimitsuIND.3,3+4m, m15, 20,i27-13+52a (+42)
* Tornado
* Combo from 1st hit
* Tremendous forward travel
<div class="plainlist">
* ,Low crush 1~13
* fs14~54</div>
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
High crush 1~
yoshimitsuIND.1+2
Unavailable in NSS
<div class="plainlist">
* Low crush 1~27
* fs28~30</div>
yoshimitsuIND.D+3+4*
* Allows 8-way directional movement in IND
* Continues as long as 3+4 is held
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
* Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2
High crush 1~ fs1~
yoshimitsuIND.n
* Recovers 3 recoverable health with each pulse
* Can be cancelled into other IND moves
* Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out
<div class="plainlist">
* High crush 1~
* fs1~</div>
yoshimitsuIND.u+1+2
Unavailable in NSS
Low crush 1~
yoshimitsuNSS.FC.DF+1l12i25~26-16+27a
High crush 1~34
yoshimitsuNSS.FC.DF+1,2l, L12, 20,i25~26-14+14
* Spike
* Combo from 1st hit
* Interrupt with i7 from 1st block
,High crush 1~45
yoshimitsuNSS.FC.df+3L12i20~21-26+67a (+51)
High crush 1~
yoshimitsuWFL.3m25i17-16+2a (-7)
* Balcony Break
* FLE step takes 19 frames, effective startup i36
* Clean hit, 1st hit 25 > 37 damage
* Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
* Can side switch on throw hit
Low crush 1~
yoshimitsuWFL.4L15i23~24-9+12c+20a
FLE step takes 19 frames, effective startup i42~43
<div class="plainlist">
* Low crush 1~12
* High crush 12~
* fs13~</div>
zafinaFC.df+3L15i23~24-26+14a
* Enter MNT -26 +13a with D
High crush 1~
zafinaFC.d+1sl5i10-5+6
* Transition to r24 with f
* Transition input can be delayed 16f
High crush 1~
zafinaFC.d+2sl8i11-4+5
High crush 1~
zafinaFC.d+3l10i16-17-6
High crush 1~
zafinaFC.d+4l6i12-15-4
High crush 1~
zafinaMNT.3L12i15~16-12-1
High crush 1~46
zafinaMNT.4L13i17~18-19-3+7
* Enter TRT with D
High crush 1~62
zafinaMNT.df+4m18i17~18-5+13g
* Homing
* Balcony Break
<div class="plainlist">
* High crush 1~40
* gs41~56</div>
zafinaMNT.d+1L14i15~16-110
High crush 1~58
zafinaMNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a
* Evasive (can go under mids)
High crush 1~
zafinaSCR.df+3,3L, L10, 10,i29~31-23+54a (+38)
* Homing
,High crush 1~
zafinaSCR.d+3+4
<div class="plainlist">
* High crush 1~70
* fs6~50</div>
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
<div class="plainlist">
* Low crush 3~27
* fs28~30</div>
alisaf,f,F+3m15i18~19-4+6
* Balcony Break
** on airborne hit
<div class="plainlist">
* Low crush 3~30
* fs31~33</div>
alisaf,f,F+3,4m, m15, 20,i20~22-7+31a (+5)
* Balcony Break
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 3~50
* fs51~53</div>
asukadb+2m22i20~21-11+32a (+22)
Tornado
High crush 3~17
asukaf,f,F+3m32i24~28+3~+7+16a (+7)+48a (+1)
* Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~30
* fs31~33</div>
bryanf,f,F+3m30i22~25+6~+9+13a (+3)
* Balcony Break
* Chip damage on block (9)
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* Chip damage on block
* Cannot be buffered
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
claudioSTB.f,f,F+1+2h45i13~16+8g~+11g +8w+28a (+18)
* Wall Crush +8g on block
* Balcony Break
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
<div class="plainlist">
* Low crush 3~26
* fs27~29</div>
devil-jinf,f,F+3m30i22~25+6+13a (+3)
* Balcony Break
* 9 Chip Damage on block
* 12 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
heihachif,f,F+3m28i22~25+6+13a (+3)
* Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
jinf,f,F+3m30i22~i23+6+13a~+14a (+3~+4)
* Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
kazuyaf,f,F+3m30i22~25+9+13a(+3)
* Balcony Break
* Chip damage when guarded
Low crush 3~
leof,f,F+3m30i23~26+6~+9+13a (+3)
* Balcony Break
* Alternate input wr3
Low crush 3~
ninauf+3+4m,t20,13i23~30-23a~-16a+2d
* Balcony break on meaty hit
* +9a (-1) on meaty hit
* Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown
* Throw is unbreakable, rest of the chain throw is breakable
<div class="plainlist">
* Low crush 3~34
* fs35~</div>
ninauf+3+4t18i23-23a~-16a+9a (-1)
* Transitions to throw on front hit
* Throw break 2
Low crush 3~
yoshimitsuf,f,F+3M30i22~23+5g+13a (+3)
* Balcony Break
* 9 chip damage on block
* Enter DGF +7 +15a (+5) r34 with 1SS.U
<div class="plainlist">
* Low crush 3~33
* fs34~36</div>
zafinaf,f,F+3m30i23~26+7+19a (+9)
* Balcony Break
* Cancel SCR transition +3 +15a (+5) t58 r32 with B
* 9 chip damage on block
<div class="plainlist">
* Low crush 3~34
* fs35~37</div>
alisadb+1
* Transition to FC with D
* Can perform WS moves after 24 frames
High crush 4~15
alisadb+3L11i16-13-2+3
High crush 4~
alisaDES.d+1L,L,L,L,L20i20~24 i1~5 i1~5 i1~5 i1~3-12+4
* Weapon
* Combo from any hit
* 2 chip damage on block
High crush 4~48
azucenaH.f+3+4
* Parries all high or low attacks
* Cancel to r20 with DB
<div class="plainlist">
* High crush 4~20
* Parry state 17~</div>
azucenadb+1sl5i10-5+6
Can recover standing with F
High crush 4~
azucenadb+2sl8i11-4+7
High crush 4~
claudiod+3L10i16-17-6
High crush 4~
claudiod+4l6i12-15-4
High crush 4~
claudiodb+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
claudiodb+2sl8i11-4+7
High crush 4~
clived+2sl8i11-4+7
High crush 4~
clived+3L10i16-17-6
High crush 4~
clived+4l6i12-15-4
High crush 4~
devil-jind+2sl8i11-4+7
High crush 4~
devil-jind+4l6i12-15-4
High crush 4~
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
High crush 4~
devil-jindb+3L10i16-17-6
High crush 4~
devil-jinb+1+3m30i15-8+16a (+6)
* Balcony Break
* 50% damage reduction when absorbing attacks
* Damage taken during power crush is recoverable
* 12 Chip Damage on block after absorbing an attack
* 13 Chip Damage on block while in heat after absorbing an attack
* r34 on hit
Power crush 4~14
jack-8d+1s5i10-5+6
*
High crush 4
jack-8d+2s8i11-4+7
* Alternate input FC.d+2
High crush 4
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
High crush 4
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
High crush 4
jindb+3h28i19~i21-10~-8+17a
Balcony break on airborne hit
High crush 4~21
kazuyad+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
kazuyad+2sl8i11-4+7
High crush 4~
kazuyad+3l10i16-17-6
High crush 4~
kazuyad+4l6i12-17-4
High crush 4~
larsDEN.1h14i11~12+1+8
* Elbow
* Transition to SEN with input F
High crush 4~10?
lawd+2s8i11-4+7
Alternate input FC.d+2
High crush 4~
lawd+3+4l7i12-14-2
Alternate input FC.d+4
High crush 4~
lawdb+1s5i10-5+6
High crush 4~
lawFC.1s5i10-5+6
High crush 4~
lawFC.2s8i11-4+7
Alternate input d+2
High crush 4~
lawFC.3l10i16-17-6
High crush 4~
lawFC.4l7i12-14-2
Alternate input d+3+4
High crush 4~
leod+3l10i16-17-6
High crush 4~
leod+3+4l7i12-15-4
High crush 4~
leodb+1s6i10-5+6
High crush 4~
lidiad+4l6i12-15-4
High crush 4~
liliBT.3m12i14-10+0
* Homing
High crush 4~
liliBT.d+2l17i16-12+5c+14d
High crush 4~
liliBT.d+3L8i17-17-1+2
High crush 4~
liliBT.d+4L9i14-11+1
High crush 4~
ninadf+3+4i31~35
* Faster startup with input d,DF+4
High crush 4~
ninad+1sl5i10-5+5
* Transition to r24? with f
High crush 4~
ninad+3L10i16-17-6
High crush 4~
ninad+4l6i12-15-4
High crush 4~
ninaf,F+4M20i28~32-10~-6+9g~+13g+21a
* Spike
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
* Opponent recovers crouching
* Cannot be buffered
Low crush 4~
ninaf,f,F+3m10i20~21-8+1
<div class="plainlist">
* Low crush 4~18
* fs19~21</div>
ravend+1sl5i10-5+6
* Can recover standing with f
High crush 4~
ravend+2sl8i11-4+7
High crush 4~
ravenBT.d+3L16i25~27-26~-24+0~+2
* Tornado
* on Clean hit only
* Clean hit +74a (+58), 20 damage
High crush 4~48
ravenBT.f,F+3m25i21~22-9~-8+8a
High crush 4~22
reinad+1sm5i10-5+6
* Returns to standing when input F
High crush 4~
reinad+4l6i12-15-4
High crush 4~
stevedb+1sl5i10-5+6
* Transition to Standing with f
High crush 4~
reinad+1sm5i10-5+6
* Returns to standing when input F
reinad+4l7i12-13-2
victordb+2s.l8i11-4+7+7
High crush 4
yoshimitsu4~3m25i25~26-13+52a (+42)
* Tornado
<div class="plainlist">
* High crush 4~22
* fs10~50</div>
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
High crush 4~
yoshimitsud+4l6i12-15-4
High crush 4~
yoshimitsuuf+3+4,3+4M, m20, 25,i25~26-13+52a (+42)
* Tornado
* Combo from 1st hit
<div class="plainlist">
* ,High crush 4~22
* fs10~50</div>
yoshimitsuNSS.db+1sl5i10-5+6
* Transition to r24 with f
High crush 4~
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
Low crush 5~39
alisaf,f,F+1+2M24i18~36-3-17a (-26)
* Balcony Break
<div class="plainlist">
* Low crush 5~36
* fs37~67</div>
alisaBT.4m20i16~17-3+19a (+2)
* Balcony Break
High crush 5~12
alisaDES.d+3
* DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
<div class="plainlist">
* Low crush 5~22
* fs23~25</div>
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* Cancel to standing with DES.1+2
<div class="plainlist">
* Low crush 5~25
* fs26~28</div>
asukaH.2+3m,t12,11,27i16+10g-6
* Heat Smash
* Floor Break
* 17 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
Low crush 5~
asuka3+4m,M10,21i23~24 i6~8-6+25a
* Spike
* Cancel to FC with D
* r44 on grounded hit
<div class="plainlist">
* Low crush 5~33
* fs34~36</div>
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
asukaFC.3+4m,m10,10i21~22 i9~10-6+5c
Transition to r22 FC with D
<div class="plainlist">
* Low crush 5~19
* fs20~22</div>
devil-jinf,n,d,DF+3L24i33~34-23-2a
Opponent recovers FDFA on hit
Low crush 5~28
devil-jinf,n,d,df+3M25i26~28-8c+16a
* Spike
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
Low crush 5~28
fengf,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* Chip damage on block
Low crush 5
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
heihachif,n,d,df+3m30i27~28+11g+31a (+10)
* Tornado
* Balcony Break
* Wall Crush +13g on block
* Chip damage on block
Low crush 5~28
jinH.db+1+2,3M, M0, 25,i26~28+2c+22a
* Spike
* 10 chip damage on block
<div class="plainlist">
* ,Low crush 5~25
* fs26~28</div>
jinH.db+1+2,DF+3M, L0, 24,i33~34-23-2a
* 10 chip damage on block
<div class="plainlist">
* ,Low crush 5~25
* fs26~28</div>
jun3+4m,M,M6,18,20i23~24 i30~31 i16-6~-5+26a (+8)
* Spike
* 3rd hit available only as combo from 2nd hit
* Can recover in r22 FC with D on whiff
* Deals 12 damage to self (8 recoverable)
Low crush 5~33 fs34~36
junFC.3+4m,m10,10i21~22 i23~24-6~-5+5c~+6c
* Can recover in r22 FC with D
Low crush 5~19 fs20~22
lawd+4,3l, h7, 12i12-12+0+5
* Combos from 1st hit
* -26 on 1st block
* Nosebleed stun
Low crush 5~9? fs10?~12?
leef,F+4h22i16-5+29a
*
High crush 5~
lidiaf+4,3m, m8, 10,i13~14-10+0
Jail from 1st attack with 1f delay
,Low crush 5~17 fs18~20
liliu+3+4m (t)18 (28 )i36-8+13d (+39a)
* Becomes a 28 damage +39a throw when hit at close range
Low crush 5~
liliBT.3+4m24i29+2+7c
* Chip on block [9]
Low crush 5~
ninaf,f,F+1+2m30i20~21+4+12a (+3)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage on block
Low crush 5~14 fs15~17
ravenBT.f+3+4M24i25~27-9~-7+5a
Spike
Low crush 5~24 fs25~27 High crush 28~51
yoshimitsuKIN.f
High crush 5~25
alisaH.d+1+2
* Cancel to r30 with db
* Partially consumes Heat
Power crush 6~36
alisadb+4L23i24~25-17+9a
High crush 6~
alisab+3+4m22i18~19-17+32a (+22)
Tornado
<div class="plainlist">
* Low crush 6~35
* fs36~53</div>
alisab+3+4,3+4m, M22, 25,i56~61+5c~+10c+59a
* Spike
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 6~78
* fs79~81</div>
alisaSS.4L16i24~25-12+2
High crush 6~35
alisaFUFT.1+2
<div class="plainlist">
* fs1~5
* Low crush 6~40
* fs41~43</div>
alisaFUFT.1+2,3m35i22~23-10+60a
* Balcony Break
<div class="plainlist">
* ,fs1~5
* Low crush 6~54
* fs55~57</div>
asukaf+1,4m, L17, 26,i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
asukadb+1m13i14-10+6
High crush 6~13
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 6~21
* fs22~24</div>
azucenadb+4L13i19-14-3+12g
(Ver.1.04.00) - Damage changed from 17.
High crush 6~20
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
High crush 6~21
azucenaBT.b+3+4
High crush 6~20
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
bryandb+3L11i16~17-12-1+4
High crush 6~
claudiod+2L6i20-11+0
High crush 6~
claudiodb+3L23i24~25-15+3c+27a
High crush 6~
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
clived+1L14i18~19-13+2
High crush 6~
clivePHX.4L15i15~16-13-1+13
High crush 6~
devil-jindb+2L15i21~22-13+3c+26a
* 4 Chip Damage on block
* 6 Chip Damage on block in heat
High crush 6~
devil-jin1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
<div class="plainlist">
* Low crush 6~47
* fs48~50</div>
dragunovd+2L14i18~19-13-1c+13g
High crush 6~
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit [[Dragunov combos#Staples|+67a (+51)]]
High crush 6~49
dragunovSS.3+4
High crush 6~38
feng3~4,3m, l27, 11i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
fengd+2l16i20~21-12-1
High crush 6~20
fengdb+2l10i20~21-110
High crush 6
fengdb+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
fengdb+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
fenguf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush 6
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush 6~
jack-8d+1+2m28i27-18+42a (+32)
*
High crush 6
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
jack-8db+4l14i16-13-2
*
High crush 6
jack-8GMH.3+4sm20i20 pc6-13+40d (-18)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Chip damage on block when absorbing an attack (6)
Power crush 6
jinH.db+1+2M0i19~34+4+23g~+38g
* Strong Aerial Tailspin
* Balcony Break
* Enter Awakened Breaking Step r10 on hit or block
* Unparryable by traditional parries, Asuka, Nina, etc
* Partially uses remaining Heat time
* Causes wall splat on hit
* Opponent recovers crouching
Power crush 6~18
jind+4L11i16~17-12-1
High crush 6~31
jinb+3+4
* Can perform all attacks from ZEN Stance
* Enter Breaking Step with DF
* Cancel on any frame with f
* Transition to dash with f
* Steps backward
* Actionable after 5f
High crush 6~39
jinZEN.2h27i21~i22-5+17a (+8)
* Heat Engager
* Heat Dash +34a (+27), +5
* Homing
* Balcony Break
* Chip damage on block
* +0 on block after absorbing an attack
Power crush 6~20
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r22 FC with D
High crush 6~41
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r14 FC with D
* Transition to attack throw on CH, 22 damage
* Opponent recovers FDFA on CH
High crush 6~
junIZU.2M24i23~25-13~-11+34a (+24)
* Tornado
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
High crush 6~20
kazuyad+1+2l20i23-14c+3c+27a
High crush 6~
kazuyad+1+2,Bl, sp20, 0
High crush 6~
kazuyadb+3l14i19~20-12c-1+7c
High crush 6~
kazuyaDVK.1+4m27i21~31-9+3a
* Tornado
* Partially uses remaining Heat time
* absorb an attack to power up
Power crush 6?
king3+4
* Hold to continue spinning and power up strikes, but King doesn't change direction.
* King gets dizzy and falls after 6th spin.
Low crush 6~21 fs22~24
kingb+3+4
* Cannot be held to continue spinning.
Low crush 6~21 fs22~24
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
High crush 6~
larsSEN.4h28i17~18-9+18 (+9)
* Homing
* Balcony Break
Power crush 6~
lawdf+3m23i21-13+52a (+21)
High crush 6~
lawdf+3+4l12i18-15+4c+6a
High crush 6~
lawd+1l15i21-12-1
Transition to Slide Step with DF
High crush 6~
lawdb+4l20i26-37+15a
Homing
High crush 6~
lawb+3+4m25i23-18+16a (+6)
* Balcony Break
* Can be done from DSS
High crush 6~10?
lawf,F+3m30i20-13+18d (+8)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Alternate input DSS.f+3
Power crush 6~
leed+3l17i16-15-1+17a
Transition to -15, -1, +17a HMS with 4
High crush 6~
leeHMS.4l20i22-13+4c+72a (+56)
* Instant Tornado on CH
High crush 6~
leodf+2+3L20i21~22-12~-11+5+21d
High crush 6~
leod+1+2
High crush 6~
leoqcf+1L17i18~19-13~-12-1+11
High crush 6~
lidiaf+3m12i17~18-11-4+6
Low crush 6~15
lidiad+2L12i18-14-4+12
High crush 6~
liliH.RAB.3L20i20~21-13+24a+70a (+54)
* Homing
* Partially consumes remaining Heat time
High crush 6~
lilidb+3h22i19~22-9~-6+34a+46a
* Balcony Break
High crush 6~19
liliss4m18i20-2+4+11g
* Transition to -13, -7, +0 RAB with b+3 or b+4
High crush 6~11?
liliBT.2m22i14-13+8
* Balcony Break
Power crush 6~
liliDEW.1+2m28i16-11+17cg
* Tornado
* Balcony Break
Power crush 6~
liliRAB.3L20i20-13+3c / +24a H+70a (+54)
* Homing
* Powered up during Heat: KND on normal hit
* Partially consumes remaining Heat Time
High crush 6~
ninad+2L13i20-12+0+5
High crush 6~
ninadb+4L5i16~17-9a+2
High crush 6~16
ninaub+3m15i14-15-4
<div class="plainlist">
* Low crush 6~26
* fs27~29</div>
ninau+3m20i14-15+16a (+6)
Balcony Break
<div class="plainlist">
* Low crush 6~26
* fs27~29</div>
ninauf+3m20i14-10+21a (+11)
Balcony Break
<div class="plainlist">
* Low crush 6~26
* fs27~29</div>
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9f, effective startup i29
High crush 6~39
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
High crush 6~
raven2,3h, l9, 10,i22-13-2
Combo from 1st hit
,High crush 6~
ravendf+3h17i16~17-9~-8+12a+46a (+36)
High crush 6~17
ravend+4L18i21-13-2+13g
High crush 6~
ravendb+4L21i24~25-14~-13+4c~+5c+37a
High crush 6~49
ravenBT.4m21i19~20-5~-4+44a (-14)
* Heat Engager
* Heat Dash +36a (+26) on hit, +5 on block
* Balcony Break
Low crush 6~19
ravenSZN.4L21i17~24-16~-9+2~+9+26a
High crush 6~
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
High crush 6~24
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~33
reinaf+3+4*m30i67[[Reina_combos#Mini-combos|+10]]+52a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~57
reinab+4h20i18-8+35a+71a (+55)
* Tornado
High crush 6~17
reinaWRA.1+2m30i15~16-13+16d
* Balcony Break
Power crush 6~14
reinaWRA.d+4L9i16~17-15-4+2
High crush 6~
shaheendb+4h23i20-13+28 (+18)
* Tornado
High crush 6
steved+1l12i16-13-2
High crush 6~
steved+2l11i17-18-5
High crush 6~
stevedb+2l21i26-12+1c+14d
* d or db to recover in crouch
High crush 6~
steve-afterafters+1l23i16-12+17d
High crush 6~
steveALB.dsp, l30,i22-12+14d
High crush 6~
Showing 400 of 5574 moves