Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
kuma | f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | 24 damage from 1st hit with grounded scaling * High crush 0~ | |
leo | uf+2,1 | m, m | 15, 17 | i18~21, i25~26 | -8~-7 | +4 | +32d | * Combo from 1st hit ** +23a (+16) * Low crush 0~12 |
leo | f,F+4,3 | m, h | 12, 23 | i19, i12 | -14 | +20 (+11) | * Balcony Break * Jail from 1st block * Combo from 1st hit +28a (+21) * Low crush 0~12 | |
leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -12~-10 | -1 | +30a | * Low crush 0~7 * Floating state 8~10 * High crush 20~ |
leo | BOK.1 | m | 14 | i13 | -4 | +9 | * High crush 0~13 | |
leo | BOK.2 | M | 23 | i19~20 | -9~-8 | +41a (+31) | * High crush 0~19 | |
panda | f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | 24 damage from 1st hit with grounded scaling * High crush 0~ | |
alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry * High crush 1~39 | ||
alisa | ub+4,1,1,2,1,1,3+4,3,2 | m, m, m, h, h, m,M,M, L, m, M | 10, 12, 9, 5, 5, 3,3,3, 7, 15, 20 | i18, ,i17~22 | -30 | -38a (-45) | * Combo from 8th hit * Available only as combo from previous hit * Low crush 1~ | |
alisa | FC.1+2 | L,L | 10,16 | i21~23 i6~8 | -11c | +5c | * Enter DES with n,1+2 * High crush 1~55 | |
alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f * High crush 1~ | |
alisa | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
alisa | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
alisa | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
alisa | DBT.f+1+2 | m,m,m,m,m | 28 | i17-18, i8~9, i8~9, i8~9, i8~9 | +4 | +25a (-1) | * Balcony Break * Weapon * 8 chip damage on block * Low crush 1 | |
anna | f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay * High crush 1~ |
anna | FC.df+1 | m | 22 | i20 | -10 | +21d (+11) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Weapon * Chip damage on block * High crush 1~ | |
anna | FC.df+2 | L | 12 | i20 | -21 | +70a (+54) | * Instant Tornado on hit * Recovers 6f faster on hit * Deals only 6 damage when using its follow up attack in Heat * High crush 1~52 | |
anna | ROLL.3 | m | 27 | i10~11 | -9 | +32d (+24) | * Balcony Break * High crush 1~ | |
asuka | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | Transition to r22 FC with D * High crush 1~49 |
asuka | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7 | +4 | +35a | Transition to r22 FC with D * High crush 1~49 |
asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D * High crush 1~ |
asuka | FC.df+2 | L | 10 | i16~17 | -11 | +0 | +25g | * Only i17 or faster guaranteed on CH * High crush 1~ |
asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * High crush 1~ | |
asuka | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
asuka | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
asuka | hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
azucena | f+4,4~3 | m, m | 16, 24 | i17~18, i21~22 | -9~-8 | +15a (+6) | +70a (+54) | * Balcony Break * Tornado on CH * Interrupt with i19 from 1st block * Low crush 1~6 * Floating state 7~9 |
azucena | f,f,F+3,2 | m, h | 10, 20 | i15~16, i10~12 | +2 | +25a (-1) | * Balcony Break * Elbow * Jail from 1st attack * 8 chip damage on block * Available only as combo from 1st hit * Enter LIB +3 +28a (+2) r35 with F on frame 22 * Low crush 1~24 * Floating state 25~27 | |
azucena | FC.df+3 | L | 17 | i18~19 | -13 | +3c | +13c | * High crush 1~ |
azucena | FC.df+4 | L | 23 | i17~18 | -15 | +5 | +24d | * Transition to r33 LIB on hit only * High crush 1~ |
azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 1~ | |
azucena | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
azucena | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
azucena | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
bryan | qcb | * Cancel to SS on any frame with u * High crush 1~10 | ||||||
bryan | qcf | * Enter FC r25 with DF * Cancel to SS on any frame with u * Cancel to block on frames 1~9 with b * Actionable on frame 1~ * High crush 1~25 | ||||||
bryan | FC.df+4 | m | 21 | i15~16 | -10 | +13g | +25d | Balcony Break * High crush 1~14 |
bryan | SNE.f,F+1+2,P | h, m | 36, 20 | i13, i13~14 | +15g | +43d (-15) | * Balcony Break * Chip damage on block (8) * Consumes SNE * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 * Power crush 1~14 | |
claudio | d+2,2 | L, L | 6, 8 | i20, i16~17 | -13 | -1 | Jail from 1st attack * High crush 1~ | |
claudio | db+2,1 | sl, m | 8, 12 | i11, i18 | -9 | +3 | * Combo from 1st CH * High crush 1~ | |
claudio | b+4,3,2 | m, h, M | 10, 14, 20 | i17, ,i31~32 | -13 | +16a | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Low crush 1~31 | |
claudio | STB.b+4,3,2 | m, h, M | 10, 14, 38 | i17, ,i31~32 | -1c | 43a (+33) | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * 7 chip damage on block * 14 chip damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Low crush 1~31 | |
clive | FC.df+2 | L | 18 | i19~20 | -12 | +3c | * Weapon * High crush 1~20 | |
clive | GAR.1 | m | 18 | i15~17 | -5~-3 | +17a | * Balcony Break * Spike * 21 damage with delayed input * Jump takes 17f, effective minimum startup i32~34 * 3 (4) chip damage on block * -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1 * Low crush 1~23 * Floating state 24~26 | |
clive | GAR.2 | m | 20 | i18~19 | -15 | -13 | * Weapon * 24 damage with delayed input * -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2 * Jump takes 17f, effective minimum startup i35~36 * js1~48 with u+2 * Low crush 1~49 | |
clive | GAR.2,2 | m, m,M | 20, 6,25 | i18~19, i26~27 i3~4 | -17 | +13d (-4d) | * Tornado * Weapon * Combo from 1st hit * Low crush 1~26 * Floating state 27~29 | |
clive | GAR.3 | h | 12 | i12 | -3 | +21a (-4a) | * Balcony Break * 15 damage with delayed input * +6 on hit with ub+3 * Jump takes 17f, effective minimum startup i29 * Low crush 1~29 * Floating state 30~32 | |
clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 * Low crush 1~31 * Floating state 32~34 | |
clive | WOL.3 | M | 20 | i27~28 | -15~-14 | +61a (+45) | * Tornado * Low crush 1~52 * Floating state 53~55 | |
devil-jin | H.MCR.1+2 | h!,t | 12,27 | i20 | +0d | * Transition to attack throw on standing or airborne hit * Consumes 300F of the heat timer * Low crush 1~12 | ||
devil-jin | f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2 * Unable to act from frames 3~26 * Low crush 1~20 * Floating state 21~23 | ||||||
devil-jin | FLY.1 | h | 20 | i18~19 | -3 | +67a (+47) | * Strong Aerial Tailspin * Balcony Break * Low crush 1~12 * Floating state 13~15 | |
devil-jin | FLY.2 | h!,t | 20,20 | i36 | +0d | * Floor Break * Transition to attack throw on front standing or airborne hit * +1a (-8) on BT hit * Low crush 1~60 * Floating state 61~63 | ||
devil-jin | FLY.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
devil-jin | FLY.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i19 from 1st block * Low crush 1~ | |
devil-jin | FLY.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, ,i55? | -4d | * Transition to attack throw on hit * Available only on hit * 10dmg with combo scaling from previous hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
devil-jin | FLY.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only on 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit * Low crush 1~ | ||
devil-jin | FLY.1+2 | M! | 30 | i50~100 | -46(-104) | Balcony Break * Low crush 1~111 * Floating state 112~114 | ||
devil-jin | FLY.f+1+2 | M! | 30 | i32~75 | -39a (-97) | * Balcony Break * Recovers front-facing when done from BT FLY * Low crush 1~ | ||
devil-jin | MCR.1 | m | 20 | i22 | +8 | +20d | * Spike * Opponent recovers FDFA on hit * 6 chip damage on block * Low crush 1~38 * Floating state 39~41 | |
devil-jin | MCR.2 | m | 12 | i15~16 | -9 | -1 | Homing * Low crush 1~37 * Floating state 38~40 | |
devil-jin | MCR.2,2 | m, M | 12, 20 | i15~16, i24-26 | -14c | +2a | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on blocked Heat Dash * Combo from 1st hit with 2F delay * Opponent recovers FDFA on hit * Input can be delayed by 2F * Move cannot be delayed * Low crush 1~17 * Floating state 18~20 | |
devil-jin | MCR.3 | SM | 26 | i23 | -7 | +70a (+54) | * Tornado * Balcony Break * 7 chip damage on block * Low crush 1~19 * Floating state 20~22 | |
devil-jin | MCR.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50 * Floating state 51~53 | |
devil-jin | MCR.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin * 14 damage with combo scaling from 1st hit * 24 damage total from 1st hit * Interrupt with i19 from 1st block * Low crush 1~ | |
devil-jin | MCR.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, ,i55? | -4d | * Transition to attack throw on hit * Available only on hit * 10dmg with combo scaling from previous hit * Opponent recovers FDFA on hit * Low crush 1~ | ||
devil-jin | MCR.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only on 2nd hit * 15 (7+8) damage with combo scaling from 1st hit * 39 damage total from 1st hit * 20 damage (10+10) with combo scaling from 2nd hit * 40 damage total from 2nd hit * Low crush 1~ | ||
devil-jin | MCR.1+2 | h! | 12 | i20 | +0 | * Low crush 1~12 * Floating state 13~15 | ||
dragunov | d+1+2 | 40 | +5d | * Parries lows except weapons * Can side switch on a successful parry * 100% recoverable damage * Parry state 5~15 * High crush 1~25 | ||||
dragunov | FDFT.3 | l,t | 8,30 | i19 | -9 | +0d | On close hit * High crush 1~47 | |
eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? | |
eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | i14~15, ,i22~24 | -24c | +12 | * Combos from 1st CH * Combos from 2nd hit * Low crush 1~? * High crush 10~? | |
heihachi | uf+3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Chip damage on block * Unavailable on whiff * Low crush 1~ | |
heihachi | f,n,d,df,UF | * Unable to act from frames 3~27 * Low crush 1~21 * Floating state 22~24 | ||||||
heihachi | FC.df+4 | L | 16 | i19~21 | -23 | +4c | * Clean hit +17a and 20 damage * High crush 1~ | |
heihachi | FUJ.3,4 | m, m | 17, 20 | i28~29, i20~21 | +4 | +30a (+23) | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit * Chip damage on block * Unavailable on whiff * Low crush 1~ | |
jack-8 | FC.1 | l | 10 | i19 | -8 | +3 | * * High crush 1 | |
jack-8 | FC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2 * High crush 1 | |
jack-8 | FC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3 * High crush 1 | |
jack-8 | FC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4 * High crush 1 | |
jack-8 | FC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2 * High crush 1 | |
jack-8 | FC.db+1 | l | 14 | i14 | -11 | +3 | * * High crush 1 | |
jack-8 | GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado * Guard Break * Reversal Break * Balcony Break * Partially uses remaining Heat time * 4 chip damage on block * Power crush 1 | |
jin | f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2 * Can access uf1+2 by inputting 1+2 on frames 1~2 * Unable to act from frames 3~26 * Low crush 1~20 * Floating state 21~23 | ||||||
jin | FC.df+4 | L | 20 | i21~i22 | -26 | +2c | +69a (+53) | Transition to +12cg ZEN with F on hit * High crush 1~57 |
jun | db+4,4 | L, L | 14, 15 | i22~24, i31~33 | -7~-5 | +4~+6 | +35a | * Combo from 1st CH * Transition to r28 FC with D * High crush 1~49 |
jun | db+4,4,4 | L, L, L | 14, 15, 16 | i22~24, ,i31~33 | -7~-5 | +4~+6 | +35a | * Transition to r28 FC with D * High crush 1~49 |
jun | b+3,4 | m, L | 20, 14 | i16~17, i20~22 | -11 | +0~+2 | +3 | * Combo from 1st hit * Links to db+4 extensions * Can recover in r28 FC with D * High crush 1~42 |
jun | uf+4,3 | m, m,M | 10, 8,20 | i16~18, i29 i18 | -12 | +84a (+68) | * Tornado * Combo from 1st hit * Transition to MIA on hit only * 3rd hit available only as combo from 2nd hit * 3rd hit deals 12 damage to self (8 recoverable) * Low crush 1~20 * Floating state 21~23 | |
jun | FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit, t74 both hits * High crush 1~ | |
jun | FC.df+2 | L | 12 | i16~17 | -11 | +0 | +18 | Only i14 or faster attacks guaranteed on CH * High crush 1~ |
jun | FC.df+3 | L | 12 | i21 | -19 | +0c | * Clean hit +10a, 15 damage * Opponent recovers FDFA on CL * High crush 1~47 | |
kazuya | BT.d+1 | sl | 15 | i10 | -5 | +6 | * High crush 1~ | |
kazuya | BT.d+3 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
kazuya | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * High crush 1~ | |
kazuya | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
kazuya | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
kazuya | hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
king | d+3+4,4 | L, L | 14, 7 | i16, i29 | -25 | -9 | * Combo from 1st hit on CH. * High crush 1~ | |
king | d+3+4,4,4 | L, L, L | 14, 7, 7 | i16, ,i29 | -25 | -9 | * Combo from 2nd hit on CH. * High crush 1~ | |
king | d+3+4,4,4,4 | L, L, L, L,L | 14, 7, 7, 4,3 | i16, ,i29,i29 | -26 | +15 | * Only available if 1st hit on CH. * Combo from 3rd hit * High crush 1~ | |
king | FC.df+1 | L | 20 | i32~34 | -12 | +73a(+57) | * Can also be performed with f,n,d,DF+1/CD.1. * Tornado on grounded hit. * High crush 1~ | |
kuma | HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS * High crush 1~ | |
lars | uf+3+4,4 | sp, m,t | 20,20 | ,i17~18 | -4 | 0 | * Low crush 1~ | |
lars | FC.1+2 | l,l | 9,15 | i18,i14~i15 | -12 | +1 | * Transition to LEN on hit with input n,D (+3) * High crush 1~ | |
lars | LEN.1 | l | 20 | i16~17 | -12 | +4c | * High crush 1~ | |
lars | SEN.2 | l | 23 | i17~19 | -12 | +6c | +73a (+57) | * Tornado * High crush 1~ |
leo | BOK.3+4 | L,L | 7,13 | i16~17,i12~14 | -13 | +2 | * High crush 1~ | |
leo | KNK.3,4 | m, m | 13, 18 | i20, i15 | -12 | +80a | Tornado * Low crush 1~ | |
leo | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * High crush 1~ | |
lidia | FC.df+3 | L | 16 | i20 | -26 | +2c | * +12a on clean hit, 4 extra damage * High crush 1~ | |
lidia | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f * High crush 1~ | |
lidia | FC.d+2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
lidia | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
lidia | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
lili | BT.4 | M,m | 10,20 | i26~28 i21~22 | -11 | +11d | * Combos from 1st hit * Low crush 13~28 * Low crush 1~? | |
nina | d,DF+4 | L | 20 | i20~24 | -37 | +14a | +27a | Faster version of df+3+4 * High crush 1~ |
nina | qcb | * Cancel to SS with u * Buffer to r10 SS with d * Recovers in FC for 5 frames (21~25) * High crush 1~20 | ||||||
nina | qcf | * Recover in FC with qcf,n * Cancel to FC with d,df,d * High crush 1~20 | ||||||
nina | qcf+2+3 | h! | [10;10] | i24~38 | +36g~+50g | * High crush 1~37 | ||
nina | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * High crush 1~ | |
nina=hfc. | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
nina=hfc. | hFC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
nina | hFC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
panda | HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS * High crush 1~ | |
paul | d,db,b | * Cannot be buffered * Moves backward up to 1.04 * Less movement against distant opponent * cs1~10 against distant opponent * Less movement from attack transition * No crouching state from attack transition * High evasion from attack transition * Transition to r9 DPD from 2f with df * High crush 1~14 | ||||||
paul | d,df | * Cannot be buffered * 1.12 movement over 20f * Transition to CS from 2f with f * Transition to r9 DPD from 3~19f with df * Cancel to r1 block from 2f with b * Cancel to r1 sidestep from 2f with u * High crush 1~21 | ||||||
paul | CD.df | * Buffer window 2~9f (3~9f from SWA) * Sidestep can be buffered with u * DPD attacks can be buffered * While standing attacks can be buffered * Cancel to r1 block from 10f with b * High crush 1~30 | ||||||
paul | qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B * High crush 1~33 | |
paul | qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | * High crush 1~ |
raven | 4~3,1 | m,m, l | 8,10, 15 | i16 i29~30, i34~35 | -13~-2 | +4~+5 | Can be delayed * High crush 1~ | |
raven | df+4,4,3 | m, M, M | 15, 16, 22 | i15~16, ,i27~30 | -6~-3 | +18a | * Low crush 1~27 * Floating state 28~30 | |
raven | b+1+3,P | -31 | * Deals recoverable self-damage on a successful parry * Raven will teleport back a safe distance * Can input b+1+3/b+2+4 again at frame 40 before recovering in FC * Low crush 1~32 * High crush 33~ | |||||
raven | u+3,3,3 | h, L, M | 23, 18, 22 | i27~28, ,i27~30 | -6~-4 | +18a | * Alternate input: ub+3,3,3 * Can be performed during CD (Shadow Sprint) * Low crush 1~27 * Floating state 28~30 | |
raven | uf+3+4,4 | m, L | 17, 9 | i23~25, i21~22 | -11~-10 | +0~+1 | Can be performed during CD (Shadow Sprint) * High crush 1~41 | |
raven | FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f * High crush 1~ | |
raven | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
raven | FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
raven | FC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
raven | FC.df,d,DF | * High crush 1~30 | ||||||
raven | FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3 * High crush 1~35 |
raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only ** Airborne spike on 1st and 2nd hit * Recovers heat on hit * High crush 1~17 | |
raven | BT.3,4,3 | h, m, M | 10, 17, 22 | i10, ,i27~30 | -6~-3 | +18a | Same move as (df+4,4),3 * Low crush 1~27 * Floating state 28~30 | |
raven | BT.d+1 | sl | 5 | i10 | -3 | +6 | * High crush 1~ | |
raven | BT.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
raven | SZN.B | * Low crush 1~17 * Floating state 15~17 | ||||||
raven | SZN.D | * Low crush 1~17 * Floating state 15~17 | ||||||
raven | SZN.U | * Low crush 1~17 * Floating state 15~17 | ||||||
reina | 1+4 | * Alternate input ws1+4 * Can transition to WGS with DF after 14 frames * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * Can press df to cancel with sidestep * High crush 1~29 | ||||||
reina | ws1+4 | * Alternate input 1+4 * Can transition to WGS with DF after 14 frames * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * Can press df to cancel with sidestep * High crush 1~29 | ||||||
reina | FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break * Can evade some mids * High crush 1~ | |
reina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
steve | H.df+3+4 | sp | * Transitions to r13 EXD * r25? EXD FC cancel? * Partially uses remaining heat time * Auto low parry effect * High crush 1~ * Parry state 1~ | |||||
steve | f+3 | sp | * Transition to DCK * Actionable for 19F * Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay * Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay * Input b+3_4 to r10 SWY after 14F with 5F delay * Input f+3_4 to r6 EXD after 19F * Shift to r15 FC with db after 9F with 10F delay * WV transition notes: * Transition is t45 r25 cs1~25 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? * High crush 1~25 | |||||
steve | b+3 | sp | * Transition to SWY * Actionable for 15F * Shift to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay * Shift to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay * Shift to r6 DCK with f+3_4 after 20F in SWY * WV transition notes: * Transition is t45 r25 cs1~25 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? * High crush 1~25 | |||||
steve | SWY.2 | m | 30 | i17~18 | -18 | +36a | * High crush 1~ | |
reina | 1+4 | sp | * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF * Actionable ~r31 | |||||
reina | FC.df+3 | m | 25 | i20 | -17 | +54 (+34) | * Balcony Break | |
reina | FC.df+4 | m | 20 | i15 | -14 | +54 | * Balcony Break * crumple stun on normal hit | |
reina | hFC.d+3 | l | 10 | i16 | -17 | -6 | ||
victor | IAI.d | sp | * High crush 1~30 | |||||
xiaoyu | d+1+2 | * Transitions to AOP * AOP.u to recover in r10? FC * Alternate input BT.d+1+2 * High crush 1~ | ||||||
xiaoyu | FC.1 | s | 5 | i10 | -5 | +6 | * High crush 1~34 | |
xiaoyu | FC.2 | s | 8 | i11 | -4 | +7 | * High crush 1~34 | |
xiaoyu | FC.3 | l | 11 | i15 | -15 | -4 | * High crush 1~49 | |
xiaoyu | FC.4 | l | 6 | i12 | -15 | -4 | * * High crush 1~46 | |
xiaoyu | FC.df+2 | l | 8 | i19 | -8 | +3 | * Recover in FC BT with DF_D_DB * High crush 1~27 | |
xiaoyu | FC.df+2,1 | l, l | 8, 10 | i19, i18 | -8 | +3 | * Combo from 1st hit * Jail from 1st block * Recover in FC BT with DF_D_DB * High crush 1~45 | |
xiaoyu | FC.df+4 | l | 13 | i18 | -7 | +4 | * Automatically transitions to AOP * Alternate input AOP.f+4 * High crush 1~ | |
xiaoyu | FC.df+4,4 | l, l | 13, 13 | i18, i28 | -6 | +5 | * Combo from 1st hit CH * Alternate input AOP.f+4,4 * High crush 1~ | |
xiaoyu | BT.f+3+4,3+4 | M | 23 | i12 | -11 | +40a (+30) | * "Cali Roll" * High crush 1?~13? * Floating state 1?~13? | |
xiaoyu | BT.f+2+3 | t | 20 | i31~33 | -2 | +20cs | * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel into FC with D * Low crush 1~ | |
yoshimitsu | H.DGF.1 | M | 26 | i30~31 | +2 | +46a | * Spike * Weapon * 13 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Consumes 90F of remaining Heat time * Low crush 1~27 | |
yoshimitsu | H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 16 chip damage on block * Recovers 1 base health or 5 additional recoverable health on hit * Consumes 90F of remaining Heat time * Low crush 1~65 | |
yoshimitsu | db+3,3 | l, l | 8, 7 | i18~19, i15~17 | -19 | -7 | * Combo from 1st hit * Enter IND r20 with d+3+4 * High crush 1~ | |
yoshimitsu | db+3,3,3 | l, l, l | 8, 7, 7 | i18~19, ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH * Enter IND r20 with d+3+4 * High crush 1~ | |
yoshimitsu | db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Enter IND r20 with d+3+4 * High crush 1~ | |
yoshimitsu | db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | i18~19, ,i15~17 | -19 | -7 | * Combo from 4th CH * Enter IND r20 with d+3+4 * High crush 1~ | |
yoshimitsu | db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | i18~19, ,i9~11 | -26 | -15 | * Combo from 5th CH * High crush 1~ | |
yoshimitsu | B+1,1,DB+3,3 | h, h, l, l | 8, 9, 7, 5 | i17, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Links to db+3 extensions * Enter IND r20 with d+3+4 * Can be performed from a single B+1 * High crush 1~ | |
yoshimitsu | f,F+3+4,1+2,3+4 | m, m, m | 15, 15, 20 | i22~24, ,i27 | -13 | +52a (+42) | * Tornado * Combo from 2nd hit * Combo from 1st CH * Tremendous forward travel * Low crush 1~13 * Floating state 14~54 | |
yoshimitsu | FC.DF+1 | l! | [12;12] | i26 | +70a (+54) | * Weapon * 100% recoverable damage * Cannot be buffered after Heat Dash * High crush 1~34 | ||
yoshimitsu | FC.db+3 | l | 8 | i18~19 | -25 | -14 | Links to db+3 extensions * High crush 1~ | |
yoshimitsu | FC.df+4 | L | 18 | i18~19 | -26 | +4c | +31a | * Homing * Enter IND -26 +8c +35a r24 with d+3+4 * Can be done from Crouch Level 2 * High crush 1~ |
yoshimitsu | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f * Transition input can be delayed 16f * High crush 1~ | |
yoshimitsu | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
yoshimitsu | FC.d+3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
yoshimitsu | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
yoshimitsu | DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Spike * Weapon * 11 chip damage on block * Power up in Heat * Partially uses remaining Heat time * Low crush 1~27 |
yoshimitsu | DGF.2 | h | 15 | i16~18 | +4 | +13s | * Low crush 1~ | |
yoshimitsu | DGF.2,4 | h, M | 15, 22 | i16~18, i26~28 | -14 | +15a (+8) | * Tornado * Combo from 1st hit * Enter NSS r33 with B * Low crush 1~46 * Floating state 47~49 | |
yoshimitsu | DGF.3 | L | 18 | i22~23 | -13 | +6c | +28a | Airborne attack, can't be low parried * Low crush 1~18 |
yoshimitsu | DGF.4 | m | 24 | i18~20 | -4 | +14g | * Heat Engager * Heat Dash +5g, +62a (+42) * Balcony Break * Low crush 1~19 | |
yoshimitsu | DGF.1+2 | * Low crush 1~27 * Floating state 28~30 | ||||||
yoshimitsu | DGF.3+4 | h!,t | 17,18 | i20~21 | +0 | * Floor Break * Transitions to attack throw on front hit (air hit OK) * Attack throw recovers standing * Low crush 1~ | ||
yoshimitsu | DGF.d+3+4 | * Low crush 1~27 * Floating state 28~ * High crush 31~ | ||||||
yoshimitsu | DGF.f | realigns with opponent, creates distance * Low crush 1~ | ||||||
yoshimitsu | DGF.f+2 | h | 23 | i20~21 | +7 | +19a (+10) | +64a (+44) | * Homing * Balcony Break * Weapon * Low crush 1~ |
yoshimitsu | DGF.f+1+2 | h,h,h | 9,9,18 | i16~17 i11~12 i11~12 | -2 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 9 chip damage on block * Power up in Heat * Low crush 1~65 | |
yoshimitsu | FLE.3 | * Evades like a sidestep * Low crush 1~ | ||||||
yoshimitsu | FLE.d | M | 0 | i10 | +31a (+24) | * Evades jabs from frames 4-14 * Evades mids from frames 7-12 * Can be cancelled into other FLE moves (except FLE.n) * Only accessible after hitting with FLE.n * Low crush 1~ | ||
yoshimitsu | FLE.db | * Low crush 1~12 * Floating state 13~15 | ||||||
yoshimitsu | FLE.d+3+4 | * Low crush 1~16 * High crush 16~30 * Floating state 17~ | ||||||
yoshimitsu | FLE.f | * In WFL from frames 2?-32? * Cancel into FLE.f,f with f within 19? frames * Low crush 1~ | ||||||
yoshimitsu | FLE.f,f | M,M,M,M,M | 3,3,3,3,3 | i17~19 i6~8 i5~7 i6~8 i6~8 | -10 | +1 | * Combos from any hit * Floor break on all hits * Sometimes combos into FLE.n * Low crush 1~ | |
yoshimitsu | FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break * Weapon * Hitlines exist on the sword and directly behind Yoshimitsu * Can be canceled at any time into another FLE move * After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken * Low crush 1~ | |
yoshimitsu | FLE.uf | m | 25 | i30~45 | +10g~25g | +32a | * Balcony Break * 10 chip damage on block * Opponent recovers crouching on block * Low crush 1~ | |
yoshimitsu | FLE.u+1+2 | * Low crush 1~ | ||||||
yoshimitsu | FLE.u+3+4 | m | 30 | i38~40 | +4~+6 | +21a (+12) | * Balcony Break * Tech roll to r33 FC on frames 41-42 * Low crush 1~37 * Floating state 38~40 | |
yoshimitsu | IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Links to db+2 extensions * Greater forward momentum than a standing db+2 * High crush 1~ * Floating state 1~ | |
yoshimitsu | IND.3,3+4 | m, m | 15, 20 | i32~38, i27 | -13 | +52a (+42) | * Tornado * Combo from 1st hit * Tremendous forward travel * Low crush 1~13 * Floating state 14~54 | |
yoshimitsu | IND.4 | L | 18 | i47~48 | -26 | +4c | +31a | * Homing * Enter IND -26 +8 +35a r24 with d+3+4 * High crush 1~ |
yoshimitsu | IND.1+2 | Unavailable in NSS * Low crush 1~27 * Floating state 28~30 | ||||||
yoshimitsu | IND.D+3+4* | * Allows 8-way directional movement in IND * Continues as long as 3+4 is held * Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines * Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2 * High crush 1~ * Floating state 1~ | ||||||
yoshimitsu | IND.n | * Recovers 3 recoverable health with each pulse * Can be cancelled into other IND moves * Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out * High crush 1~ * Floating state 1~ | ||||||
yoshimitsu | IND.u+1+2 | Unavailable in NSS * Low crush 1~ | ||||||
yoshimitsu | NSS.FC.DF+1 | l | 12 | i25~26 | -16 | +27a | * High crush 1~34 | |
yoshimitsu | NSS.FC.DF+1,2 | l, L | 12, 20 | i25~26, i25~26 | -14 | +14 | * Spike * Combo from 1st hit * Interrupt with i7 from 1st block * High crush 1~45 | |
yoshimitsu | NSS.FC.df+3 | L | 12 | i20~21 | -26 | +67a (+51) | * High crush 1~ | |
yoshimitsu | WFL.3 | m | 25 | i17 | -16 | +2a (-7) | * Balcony Break * Clean hit, 1st hit 25 > 37 damage * Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage * Can side switch on throw hit * Low crush 1~ | |
yoshimitsu | WFL.4 | L | 15 | i23~24 | -9 | +15c | Transition to r24 IND on hit only * Low crush 1~12 * High crush 12~ * Floating state 13~ | |
zafina | FC.df+3 | L | 15 | i23~24 | -26 | +14a | * Enter MNT -26 +13a with D * High crush 1~ | |
zafina | FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * Transition input can be delayed 16f * High crush 1~ | |
zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
zafina | FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
zafina | FC.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
zafina | MNT.3 | L | 12 | i15~16 | -12 | -1 | * High crush 1~46 | |
zafina | MNT.4 | L | 13 | i17~18 | -19 | -3 | +7 | * Enter TRT with D * High crush 1~62 |
zafina | MNT.df+4 | m | 18 | i17~18 | -5 | +13g | * Homing * Balcony Break * High crush 1~40 * gs41~56 | |
zafina | MNT.d+1 | L | 14 | i15~16 | -11 | 0 | * High crush 1~58 | |
zafina | MNT.d+4 | L | 19 | i20~27 | -22~-15 | +4c~+11c | +19a~+26a | * Evasive (can go under mids) * High crush 1~ |
zafina | SCR.df+3,3 | L, L | 10, 10 | i28~30, i29~31 | -23 | +54a (+38) | * Homing * Combo from 1st hit * High crush 1~ | |
zafina | SCR.d+3+4 | * High crush 1~70 * Floating state 6~50 | ||||||
alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 * Low crush 3~27 * Floating state 28~30 | |
alisa | f,f,F+3 | m | 15 | i18~19 | -4 | +6 | * Balcony Break ** on airborne hit * Low crush 3~30 * Floating state 31~33 | |
alisa | f,f,F+3,4 | m, m | 15, 20 | i18~19, i20~22 | -7 | +31a (+5) | * Balcony Break * Combo from 1st hit * Low crush 3~50 * Floating state 51~53 | |
asuka | db+2 | m | 22 | i20~21 | -11 | +32a (+22) | Tornado * High crush 3~17 | |
asuka | f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break * Chip damage on block * Low crush 3~30 * Floating state 31~33 |
bryan | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * Chip damage on block (9) * Low crush 3~25 * Floating state 26~28 | |
claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * 15 chip damage on block in heat * Cannot be buffered * Tracking notes: * Assuming i18 startup (f,n,f,n,f+2) * Can be sidestepped left at -10 * Can be sidewalked right at -7 * Can be sidestepped right from -5 to -2 * Low crush 3~26 * Floating state 27~29 | |
claudio | STB.f,f,F+1+2 | h | 45 | i13~16 | +8g~+11g | +28a (+18) | * Balcony Break * 22 damage on block in heat * Consumes STB, but if in Heat, partially depletes the remaining Heat time instead * Tracking notes: * Assuming i19 startup from buffered manual input (temporary tracking score result) * Can be sidestepped and sidewalked left at -12 * Tracks SSR/SWR completely? * Low crush 3~26 * Floating state 27~29 | |
devil-jin | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * 9 chip damage on block * Active frame 1 range: 2.90 * Active frame 2 range: 3.53 * Active frame 3 range: 3.62 * Low crush 3~25 * Floating state 26~28 | |
heihachi | f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | * Balcony Break * Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
hwoarang | f,f,F+3 | m | 30 | i22~24 | +6 | +23a | * Balcony Break * 9 chip damage on block * Also possible during RFF * Low crush 3~ | |
jin | f,f,F+3 | m | 30 | i22~i23 | +6 | +13a~+14a (+3~+4) | * Balcony Break * Transition to +6 +13a ZEN with F * 9 Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
kazuya | f,f,F+3 | m | 30 | i22~25 | +6 | +13a(+3) | * Balcony Break * Chip damage when guarded * Low crush 3~ | |
lars | f,f,F+3 | m | 30 | i20~26 | +6 | +15a (+5) | * Balcony Break * 9 chip damage on block * Low crush 3~ | |
leo | f,f,F+3 | m | 30 | i23~26 | +6g~+11g | +17a (+7) | * Balcony Break * 9 chip damage on block * Alternate input wr3 * Transition to BOK with D (+6/+17a (+7)) * Low crush 3~ | |
nina | uf+3+4 | m,t | 20,13 | i23~30 | -23a~-16a | +2d | * Balcony break on meaty hit * +9a (-1) on meaty hit * Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown * Throw is unbreakable, rest of the chain throw is breakable * Low crush 3~34 * Floating state 35~ | |
nina | uf+3+4 | t | 18 | i23 | -23a~-16a | +9a (-1) | * Transitions to throw on front hit * Throw break 2 * Low crush 3~ | |
xiaoyu | f,f,F+3 | m | 20 | i23 | +7 | +29a (+19) | * Automatically transitions to AOP on hit or block * Chip on block [9] * Alternate input wr3 * Low crush 3~ | |
yoshimitsu | f,f,F+3 | M | 30 | i22~23 | +5g | +13a (+3) | * Balcony Break * 9 chip damage on block * Enter DGF +7 +15a (+5) r34 with 1SS.U * Low crush 3~33 * Floating state 34~36 | |
zafina | f,f,F+3 | m | 30 | i23~26 | +7 | +19a (+9) | * Balcony Break * Cancel SCR transition +3 +15a (+5) t58 r32 with B * 9 chip damage on block * Low crush 3~34 * Floating state 35~37 | |
alisa | db+1 | * Transition to FC with D * Can perform WS moves after 24 frames * High crush 4~15 | ||||||
alisa | db+3 | L | 11 | i16 | -13 | -2 | +3 | * High crush 4~ |
alisa | DES.d+1 | L,L,L,L,L | 17 | i20~24 i1~5 i1~5 i1~5 i1~3 | -13 | +4 | * Weapon * Combo from any hit * 1 chip damage on block * 6 chip damage on block in heat * High crush 4~48 | |
anna | d+3 | L | 10 | 16 | -17 | -6 | * High crush 4~ | |
azucena | H.f+3+4 | * Parries all high or low attacks * Cancel to r20 with DB * High crush 4~20 * Parry state 17~ | ||||||
azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 4~ | |
azucena | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
claudio | d+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
claudio | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F * High crush 4~ | |
claudio | db+2 | sl | 8 | i11 | -4 | +7 | * Tracking notes: * Can be sidewalked left at -1 * Can be sidestepped right at -4 * High crush 4~ | |
clive | d+2 | sl | 8 | i11 | -6 | +5 | * High crush 4~ | |
clive | d+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
clive | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
clive | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * High crush 4~ | |
devil-jin | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
devil-jin | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * High crush 4~ | |
devil-jin | db+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
devil-jin | b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Damage taken during power crush is recoverable * 12 chip damage on block after absorbing an attack in power crush state * r34 on hit * Power crush 4~14 | |
hwoarang | BT.d+3 | L | 20 | i18~19 | -13 | -2 | +31a | * High crush 4~50 |
jack-8 | d+1 | sl | 5 | i10 | -5 | +6 | * * High crush 4 | |
jack-8 | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4 | |
jack-8 | d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3 * High crush 4 | |
jack-8 | d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4 * High crush 4 | |
jin | db+3 | h | 28 | i19~i21 | -10~-8 | +17a | Balcony break on airborne hit * High crush 4~21 | |
kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F * High crush 4~ | |
kazuya | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
kazuya | d+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
kazuya | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
king | d+1 | s.l | 5 | i10 | -5 | +6 | * High crush 4~ | |
kuma | 3+4 | sp | * Alternate input: FDFA.3+4 * Transition to HBS * High crush 4~ | |||||
kuma | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * High crush 4~ | |
kuma | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
kuma | d+3 | L | 12 | i20 | -17 | -6 | * High crush 4~ | |
kuma | d+4 | l | 10 | i16 | -15 | -4 | * High crush 4~ | |
law | d+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.d+2 * High crush 4~ | |
law | d+3+4 | l | 7 | i12 | -15 | -2 | Alternate input FC.d+4 * High crush 4~ | |
law | db+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
law | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
law | FC.2 | sl | 8 | i11 | -4 | +7 | Alternate input d+2 * High crush 4~ | |
law | FC.3 | l | 10 | i16 | -17 | -6 | * High crush 4~ | |
law | FC.4 | l | 7 | i12 | -15 | -2 | Alternate input d+3+4 * High crush 4~ | |
lee | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * High crush 4~ | |
leo | d+3 | l | 10 | i16 | -17 | -6 | * High crush 4~ | |
leo | d+3+4 | l | 7 | i12 | -15 | -4 | * High crush 4~ | |
leo | db+1 | sl | 6 | i10 | -5 | +6 | * High crush 4~ | |
lidia | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
lili | BT.3 | m | 12 | i14 | -10 | +0 | * Homing * High crush 4~ | |
lili | BT.d+2 | l | 17 | i16 | -12 | +5c | +14d | * High crush 4~ |
lili | BT.d+3 | L | 8 | i17 | -17 | -1 | +2 | * High crush 4~ |
lili | BT.d+4 | L | 9 | i14 | -11 | +1 | * High crush 4~ | |
nina | df+3+4 | i31~35 | * Faster startup with input d,DF+4 * High crush 4~ | |||||
nina | d+1 | sl | 5 | i10 | -5 | +5 | * Transition to r24? with f * High crush 4~ | |
nina | d+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
nina | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered * Low crush 4~ |
nina | f,f,F+3 | m | 10 | i20~21 | -8 | +1 | * Low crush 4~18 * Floating state 19~21 | |
panda | 3+4 | sp | * Alternate input: FDFA.3+4 * Transition to HBS * High crush 4~ | |||||
panda | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * High crush 4~ | |
panda | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
panda | d+3 | L | 12 | i20 | -17 | -6 | * High crush 4~ | |
panda | d+4 | l | 10 | i16 | -15 | -4 | * High crush 4~ | |
raven | df+3+4 | Transitions to Crouch Step * High crush 4~25 | ||||||
raven | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f * High crush 4~ | |
raven | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
raven | BT.d+2 | L | 20 | i20~21 | -12 | +4 | +38d | * Transition to Blind Fall (standing) on hit * Transition to +4 BT (Blind Labyrinth) with B on hit * Transition to +4 FC (Blind Fall) with D on hit * High crush 4~ |
raven | BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | * Tornado * on Clean hit only * Clean hit +74a (+58), 20 damage * High crush 4~48 | |
raven | BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | * High crush 4~22 | |
reina | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F * High crush 4~ | |
reina | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
steve | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to standing with f * High crush 4~ | |
reina | d+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input F | |
reina | d+4 | l | 7 | i12 | -13 | -2 | ||
victor | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4 | |
victor | IAI.f | sp | * Parries low attacks * High crush 4~17 | |||||
yoshimitsu | 4~3 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado * High crush 4~22 * Floating state 10~50 | |
yoshimitsu | d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking right * High crush 4~ | |
yoshimitsu | d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
yoshimitsu | uf+3+4,3+4 | M, m | 20, 25 | i31~35, i25~26 | -13 | +52a (+42) | * Tornado * Combo from 1st hit * High crush 4~22 * Floating state 10~50 | |
yoshimitsu | NSS.db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f * High crush 4~ | |
alisa | ub+3+4 | M | 25 | i37~39 | +2c~+4c | +25a | Spike * Low crush 5~39 | |
alisa | f,f,F+1+2 | M | 24 | i18~36 | -3 | -17a (-26) | * Balcony Break * Low crush 5~36 * Floating state 37~67 | |
alisa | BT.4 | m | 20 | i16~17 | -3 | +19a (+2) | * Balcony Break * High crush 5~12 | |
alisa | DES.d+3 | * DES.d+3_4 goes to foreground, DES.u+3_4 goes to background * Transition to r20 DBT with 3_4 * Low crush 5~22 * Floating state 23~25 | ||||||
alisa | DES.uf+1+2 | m,M,M | 27 | i29~31 i1~3 i1~2 | -9c | +23a | * Spike * Weapon * 2 chip damage on block * 6 chip damage on block in heat * Cancel to standing with DES.1+2 * Low crush 5~25 * Floating state 26~28 | |
anna | CJM.df | * High crush 5~ * Floating state 8~35 | ||||||
anna | HAM.4 | m,m | 12,12 | i16~19 i4~6 | -12 | +6 | * Balcony Break * High crush 5~ | |
asuka | H.2+3 | m,t | 12,11,27 | i16 | +10g | -6 | * Heat Smash * Floor Break * 7 chip damage on block * Transition to attack throw on hit * +15a if only the last hit connects * +11d (-24) if only the last two hits connect * 2nd hit damage 11 > 18 if 1st hit whiffs * 3rd hit damage 27 > 30 if 1st hit whiffs * Hit level becomes m,m,m on block/whiff * Low crush 5~ | |
asuka | 3+4 | m,M | 10,21 | i23~24 i6~8 | -6 | +25a | * Spike * Cancel to FC with D * r44 on grounded hit * Low crush 5~33 * Floating state 34~36 | |
asuka | d+3+4 | l,h | 5,20 | i14 i9~12 | -8 | +30a (+20) | * Combo from 1st CH * -25 if 1st hit is blocked * Low crush 5~42 * Floating state 43~45 | |
asuka | FC.3+4 | m,m | 10,10 | i21~22 i9~10 | -6 | +5c | Transition to r22 FC with D * Low crush 5~19 * Floating state 20~22 | |
devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | * Opponent recovers FDFA on hit * Active frame 1 range: 3.89 * Low crush 5~28 | |
devil-jin | f,n,d,df+3 | M | 25 | i26~28 | -8c | +16a | * Spike * 7 chip damage on block * Active frame 1 range: 3.62 * Active frame 2 range: 3.63? * Low crush 5~28 | |
fahkumram | GRF.1+2 | sp | * Consumes GRF * Partially consumes remaining Heat time * Power crush 5~19 | |||||
feng | f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block * Low crush 5 | |
feng | (back to wall).b,b,ub | m | 21 | i39~41 | +4c | +22 | +22 | * Low crush 5 |
heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | * Low crush 5~28 | |
heihachi | f,n,d,df+3 | m | 30 | i27~28 | +11g | +31a (+10) | * Tornado * Balcony Break * Chip damage on block * Low crush 5~28 | |
hwoarang | ub+4 | m | 18 | i17~20 | -8 | +10 | * Opponent recovers non-guarding on hit (situational guaranteed follow-up) * Also possible during RFF * Low crush 5~ | |
jin | DVS.3 | M | 25 | i26~28 | +2c | +22a | * Spike * 9 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
jin | DVS.DF+3 | L | 24 | i33~34 | -23 | -2a | * 8 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
jun | 3+4 | m,M,M | 6,18,20 | i23~24 i30~31 i16 | -6 | +26a (+8) | * Spike * 3rd hit available only as combo from 2nd hit * Can recover in r22 FC with D on whiff or block * Deals 12 damage to self (8 recoverable) * Low crush 5~33 * Floating state 34~36 | |
jun | d+3+4 | l,h | 5,20 | i14 i24~27 | -25 | +30a (+20) | * Combo from 1st CH * Jail from 1st attack * -6 only if 2nd hit is blocked * Low crush 5~27 * Floating state 28~30 | |
jun | FC.3+4 | m,m | 10,10 | i21~22 i23~24 | -6 | +5c | * Can recover in r24 FC with D * Low crush 5~19 * Floating state 20~22 | |
law | d+4,3 | l, h | 7, 12 | i15, i12 | -12 | +0 | +5 | * Combos from 1st hit * -26 on 1st block * Nosebleed stun * Low crush 5~9? * Floating state 10?~12? |
lee | f,F+4 | h | 22 | i16 | -5 | +29a | * * High crush 5~ | |
lidia | f+4,3 | m, m | 8, 10 | i17, i13~14 | -10 | +0 | Jail from 1st attack with 1f delay * Low crush 5~17 * Floating state 18~20 | |
lili | u+3+4 | M (t) | 18 (28 ) | i36 | -8 | +13d (+39a) | * Becomes a 28 damage +39a throw when hit at close range * Low crush 5~ | |
lili | BT.3+4 | M | 24 | i29 | +2 | +7c | * Chip on block [9] * Low crush 5~ | |
nina | f,f,F+1+2 | m | 30 | i20~21 | +4 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Chip damage on block * Low crush 5~14 * Floating state 15~17 | |
raven | BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike * Low crush 5~24 * Floating state 25~27 * High crush 28~51 | |
victor | PRF.df | sp | i21 | * Recovers crouched * High crush 5~ | ||||
xiaoyu | BT.3 | M | 13 | i16 | -5 | +12 | * +21d on backturned hit * Low crush 5~ | |
yoshimitsu | KIN.f | * High crush 5~25 | ||||||
alisa | H.d+1+2 | * Cancel to r30 with db * Consumes 60F of remaining Heat time * Power crush 6~36 | ||||||
alisa | db+4 | L | 17 | i20~21 | -14 | +2c | +12g | * High crush 6~ |
alisa | b+3+4 | m | 22 | i18~19 | -17 | +32a (+22) | Tornado * Low crush 6~35 * Floating state 36~53 | |
alisa | b+3+4,3+4 | m, M | 22, 25 | i18~19, i56~61 | +5c~+10c | +59a | * Spike * Combo from 1st hit * Low crush 6~78 * Floating state 79~81 | |
alisa | SS.4 | L | 16 | i24~25 | -12 | +2 | * High crush 6~35 | |
alisa | FUFT.1+2 | * Floating state 1~5 * Low crush 6~40 * Floating state 41~43 | ||||||
alisa | FUFT.1+2,3 | m | 35 | i22~23 | -10 | +60a | * Balcony Break * Floating state 1~5 * Low crush 6~54 * Floating state 55~57 | |
anna | H.2+3 | m | 50 | i13~14 | -5 | +0d | * Heat Smash * Reversal Break * Balcony Break * Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you * Transition to attack throw on hit * Jails * High crush 6~27 | |
anna | db+3+4 | L | 18 | i24 | -26 | -6 | * Clean hit -4 on hit, +3 damage * High crush 6~ | |
anna | SS.2 | L | 12 | i20~21 | -12 | +0 | +14g | * Sidestep adds minimum 9f, effective startup i29~30 * High crush 6~ |
asuka | f+1,4 | m, L | 17, 26 | i20, i25~27 | -26 | +24a | * Homing * Combo from 1st CH * Input can be delayed 15f * Interrupt with i11 from 1st block * Cancel to FC -24 -13 r43? with DB * High crush 6~ | |
asuka | df+3+4 | L | 22 | i28~30 | -26 | +70a (+54) | * Homing * Alternate input: 3~4 * Cancel to r47? FC with DB * High crush 6~ | |
asuka | db+1 | m | 13 | i14 | -10 | +6 | * High crush 6~13 | |
asuka | db+4 | L | 14 | i22~24 | -11 | +0 | +3 | Transition to r22 FC with D * High crush 6~41 |
asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r14 FC with D * High crush 6~ |
asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break * Low crush 6~21 * Floating state 22~24 | |
azucena | db+4 | L | 13 | i19 | -14 | -3 | +12g | * High crush 6~20 |
azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal * High crush 6~21 | |
azucena | b+3+4 | * Low crush 6~19 * Floating state 20~22 | ||||||
azucena | BT.b+3+4 | * High crush 6~20 | ||||||
azucena | BT.f+3+4 | * Low crush 6~21 * Floating state 22~24 | ||||||
azucena | LIB.d+3 | m | 25 | i24~26 | +2 | +13a | +38a | * Balcony Break * Floor Break on airborne hit * High crush 6~ |
bryan | df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing * High crush 6~ | |
bryan | db+3 | L | 11 | i16~17 | -12 | -1 | +4 | * High crush 6~ |
claudio | d+2 | L | 6 | i20 | -11 | +0 | * Tracking notes: * Can be sidewalked left at -5 * Can be sidewalked right at -3 * Can be sidestepped right at -2 * High crush 6~ | |
claudio | db+3 | L | 17 | i21~22 | -15~-14 | +3c | +13c | * Tracking notes: * Can be sidewalked at -7 * Can be sidestepped right at -6 * Can be sidestepped left at -5 * High crush 6~ |
clive | df+3 | L | 20 | i29~30 | -26 | +3c | * Homing * High crush 6~65 | |
clive | d+1 | L | 14 | i18~19 | -13 | +2 | * Tracking notes: * Opponent can sidestep right at -10 * Opponent can sidewalk left at +0 * Opponent can sidestep left at +6 * High crush 6~ | |
clive | PHX.4 | L | 15 | i15~16 | -13 | -1c | +13c | * High crush 6~ |
devil-jin | db+2 | L | 15 | i21~22 | -13 | +3c | +26a | * 4 chip damage on block * High crush 6~ |
devil-jin | 1+2+3+4 | * CH state for 5 seconds * Can't block for 5 seconds * Low crush 6~47 * Floating state 48~50 |