mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leouf+2,1m,m15,17i25~26-8~-7+4+32d
* Combo from 1st hit
** [[Leo combos#Mini-combos|+23a (+16)]]
Low crush 0~12
leof,F+4,3m,h12,23i12-14+20 (+11)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit [[Leo combos#Staples|+28a (+21)]]
Low crush 0~12
leof,F+4,3,4m,h,L12,23,17i29~31-14~-12-1+30a
* Can combo from 1st hit on wall
Low crush 0~7, fs8~10, High crush 20~
leoBOK.1m14i13-4+9
High crush 0~13
leoBOK.2M23i19~20-9~-8+41a (+31)
High crush 0~19
alisab+1+3,Pm!25i20~21-5a (-14)
* Balcony Break
* Interrupt with i11 after parry
High crush 1~39
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
alisaFC.d+1sl5i10-5+6
Transition to standing with f
High crush 1~
alisaFC.d+2sl8i11-4+7
High crush 1~
alisaFC.d+3L10i16-17-6
High crush 1~
alisaFC.d+4l6i12-15-4
High crush 1~
asukadb+4,4L,L14,15,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,4,4L,L,L14,15,16,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukab+3,4m,L15,14,i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
High crush 1~
asukahFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
asukahFC.2sl8i11-4+7
High crush 1~
asukahFC.3L10i16-17-6
High crush 1~
asukahFC.4l6i12-15-4
High crush 1~
azucenaf+4,4~3m,m16,24,i21~22-9~-8+15a (+6)+70a (+54)
Balcony Break
<div class="plainlist">
* ,Low crush 1~6
* ,fs7~9</div>
azucenaf,f,F+3,2m,h10,20,i10~12+2+28a (+2)
* Balcony Break
* Elbow
* Jail from 1st attack
* Chip damage on block
* Available only as combo from 1st hit
<div class="plainlist">
* ,Low crush 1~24
* ,fs25~27</div>
azucenaFC.df+3L17i18~19-13+3c+13c
High crush 1~
azucenaFC.d+1sl5i10-5+6
Can recover standing with F
High crush 1~
azucenaFC.d+2sl8i11-4+7
High crush 1~
azucenaFC.d+3L10i16-17-6
High crush 1~
azucenaFC.d+4l6i12-15-4
High crush 1~
bryanFC.df+4m21i15~16-10+13g
Ballerina spin on hit
High crush 1~
devil-jinH.MCR.2+3h!,t23,16i20+0d
* Heat Smash
* Transition to attack throw on standing or airborne hit
Low crush 1~12
devil-jinf,n,d,df,UF
* Can access wr3 by inputting 3 on frames 1~2
* Unable to act from frames 3~26
<div class="plainlist">
* Low crush 1~20
* fs21~23</div>
devil-jinFLY.1h20i18~19-3+67a (+47)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 1~12
* fs13~15</div>
devil-jinFLY.2h!,t20,20i36+0d
* Floor Break
* Transition to attack throw on front standing or airborne hit
* +1a (-8) on BT hit
<div class="plainlist">
* Low crush 1~60
* fs61~63</div>
devil-jinFLY.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
devil-jinFLY.1+2M!30i50~100-46(-104)
Balcony Break
<div class="plainlist">
* Low crush 1~111
* fs112~114</div>
devil-jinFLY.f+1+2M!30i32~75-39a (-97)
* Balcony Break
* Recovers front-facing when done from BT FLY
,Low crush 1~
devil-jinMCR.1m20i22+8+20d
* Spike
* Opponent recovers FDFA on hit
* 6 Chip Damage on block
* 8 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 1~38
* fs39~41</div>
devil-jinMCR.2m12i15~16-13-5
Homing
<div class="plainlist">
* Low crush 1~37
* fs38~40</div>
devil-jinMCR.2,2m,M12,20,i24-26-14c+2a
* Heat Engager
* Heat Dash +67a (+50) on hit, +5 on block
* Spike
* 16 Chip Damage on blocked Heat Dash
* Combo from 1st hit
* Opponent recovers FDFA on hit
<div class="plainlist">
* ,Low crush 1~17
* ,fs18~20</div>
devil-jinMCR.3SM26i23-7+16a (-1)+70a (+54)
* Tornado
* Balcony Break
* Opponent recovers FDFA on hit
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 1~19
* fs20~22</div>
devil-jinMCR.4M10i20~21-29-20s
<div class="plainlist">
* Low crush 1~50
* fs51~53</div>
jack-8FC.1l10i19-8+3
*
High crush 1
jack-8FC.2s8i11-4+7
* Alternate input d+2
High crush 1
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
jack-8FC.4l10i16-15-4
* Alternate input d+4
High crush 1
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
High crush 1
jack-8FC.db+1l14i14-11+3
*
High crush 1
jack-8GMC.2h42i20 pc1+11+31a (+5)
* Tornado
* Guard Break
* Balcony Break
* Partially uses remaining Heat time
* Chip damage on block (4)
Power crush 1
jund+3+4l,h5,20i14 i24~27-25-6 (high blocked)+30a (+20)
Combo from 1st CH
Low crush 5~45, Low crush 1~27 fs28~30
jundb+4,4L,L14,15,i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r22 FC with D
,High crush 1~49
jundb+4,4,4L,L,L14,15,16,i31~33-7~-5+4~+6+35a
* Transition to r22 FC with D
,High crush 1~49
junb+3,4m,L20,14,i20~22-11+0~+2+3
* Links to db+4 extensions
* Can recover in r22 FC with D
,High crush 1~42
junuf+4,3m,m,M10,8,20,i29 i18-12+84a (+68)
* Tornado
* Combo from 1st hit
* Transition to r17 MIA on hit only
* 3rd hit available only as combo from 2nd hit
* 3rd hit deals 12 damage to self (8 recoverable)
,Low crush 1~20 fs21~23
junFC.df+1sl,m6,30i10 i25~26-19~-18+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
High crush 1~
junFC.df+2L12i16~17-11~-10+0~+1+18~+19
High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~
leoKNK.3,4m,m13,18i15-12+80a
Tornado
Low crush 1~
leohFC.1sl5i10-5+6
* Transition to Standing with f
High crush 1~
lidiaFC.df+3L16i20-26+2c
* [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage
High crush 1~
lidiaFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
lidiaFC.d+2sl8i11-4+7
High crush 1~
lidiaFC.d+3L10i16-17-6
High crush 1~
lidiaFC.d+4l6i12-15-4
High crush 1~
ninad,DF+4L20i20~24-37+14a+27a
Powered-up version of df+3+4
High crush 1~
ninaqcb
* Cancel to SS with u
* Buffer to SS with d
* Recovers in FC for 5 frames (21~25)
High crush 1~20
ninaqcf
* Recovers in FC with qcf,n
* Input sometimes written as d,df,F
High crush 1~20
ninaFC.1sl5i10-5+6
Transition to r24 with f
High crush 1~
ninaFC.2sl8i11-4+7
High crush 1~
ninaqcf+2+3h!10i24~38+36g~+50g
Alternate input: db,qcf,n,DB+2+3
High crush 1~37
pauld,db,b
* Cannot be buffered
* Moves backward up to 1.04
* Less movement against distant opponent
* cs1~10 against distant opponent
* Less movement from attack transition
* No crouching state from attack transition
* High evasion from attack transition
* Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 2f with df
High crush 1~14
pauld,df
* Cannot be buffered
* 1.12 movement over 20f
* Transition to [[Paul_movelist#Paul-qcf|CS]] from 2f with f
* Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 3~19f with df
* Cancel to r1 block from 2f with b
* Cancel to r1 sidestep from 2f with u
High crush 1~21
paulCD.df
* Buffer window 2~9f (3~9f from SWA)
* Sidestep can be buffered with u
* DPD attacks can be buffered
* While standing attacks can be buffered
* Cancel to r1 block from 10f with b
High crush 1~30
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
paulDPD.df+4L18i17-12c0
* Effective minimum startup 27f
High crush 1~
paulqcb+3L14i18~19-21c-10g+21a
High crush 1~
ravenH.FC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Recover Heat on hit
High crush 1~17
raven4~3,1m,m,l8,10,15,i34~35-13~-2+4~+5
Can be delayed
,High crush 1~
ravendf+4,4,3m,M,M15,16,22,i27~30-6~-3+18a
,Low crush 1~27 fs28~30
ravenb+1+3,P-31
* Deals recoverable self-damage on a successful parry
* Raven will teleport back a safe distance
* Alternate input: BT.b+1+3 or BT.b+2+4
Low crush 1~32 High crush 33~
ravenu+3,3,3h,L,M23,18,22,i27~30-6~-4+18a
Alternate input: ub+3,3,3
,Low crush 1~27 fs28~30
ravenuf+3+4,4m,L17,9,i21~22-11~-10+0~+1
High crush 1~41
ravenqcf,d,DF
High crush 1~
ravenFC.1sl5i10-5+6
Can recover standing with f
High crush 1~
ravenFC.2sl8i11-4+7
High crush 1~
ravenFC.3L10i16-17-6
High crush 1~
ravenFC.4l6i12-15-4
High crush 1~
ravenFC.df,d,DF
High crush 1~30
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Can be executed from standing with d,DF+3
High crush 1~35
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Power up during Heat
High crush 1~17
ravenBT.3,4,3h,m,M10,17,22,i27~30-6~-3+18a
Same move as df+(4,4),3
,Low crush 1~27 fs28~30
ravenBT.d+1sl5i10-3+6
Alternate input: BT.d+2
High crush 1~
ravenBT.d+4l6i12-15-4
High crush 1~
ravenSZN.B
Low crush 1~17 fs15~17
ravenSZN.D
Low crush 1~17 fs15~17
ravenSZN.U
Low crush 1~17 fs15~17
reina1+4
* Can transition to WGS with DF after 14 frames
* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
High crush 1~29
reinaFC.df+3m25i20-17+54a (+34)
* Balcony Break
High crush 1~
reinaFC.d+3l10i16-17-6
High crush 1~
reina1+4sp
* Can transition to WGS with input DF
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
* Actionable ~r31
reinaFC.df+3m25i20-17+54 (+34)
* Balcony Break
reinaFC.df+4m20i15-14+54
* Balcony Break
* crumple stun on normal hit
reinahFC.d+3l10i16-17-6
yoshimitsuH.DGF.1M26i30~31+2~+3+46a
* Spike
* Weapon
* 18 chip damage on block
* Recovers health on hit
Low crush 1~27
yoshimitsuH.DGF.f+1+2h,h,h10,10,20i16~17 i11~12 i11~12+4~+5+18a (+9)
* Homing
* Balcony Break
* Weapon
* 17 chip damage on block
* Recovers health on hit
Low crush 1~65
yoshimitsuDB+3,3l,l8,7,i15~17-19~-17-7~-5
* Combo from 1st hit
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3l,l,l8,7,7,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3,3l,l,l,l8,7,7,5,i15~17-19~-17-7~-5
* Combo from 3rd CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3,3,3l,l,l,l,l8,7,7,5,5,i15~17-19~-17-7~-5
* Combo from 4th CH
* Transition to r20 IND with d+3+4
,High crush 1~
yoshimitsuDB+3,3,3,3,3,3l,l,l,l,l,l8,7,7,5,5,5,i9~11-26~-24-15~-13
* Combo from 5th CH
,High crush 1~
yoshimitsuB+1,1,DB+3,3h,h,l,l8,9,7,5,i15~17-19~-17-7~-5
* Transition to r20 IND with d+3+4
* Alternate inputs:
* b+1,DB+3,3 (Combos)
* b+1,1,DB+3,3
,High crush 1~
yoshimitsuB+1,1,DB+3,3,3h,h,l,l,l8,9,7,5,5,i9~11-27~-25-15~-13
* Alternate inputs:
* b+1,DB+3,3,3
* b+1,1,DB+3,3,3
,High crush 1~
yoshimitsuf,F+3+4,1+2,3+4m,m,m15,15,20,i27-13+52a (+42)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
* Tremendous forward travel
,Low crush 1~13 fs14~54
yoshimitsuf,f,F+3,UM30+7g~+8g+15a (+5)
Unavailable in NSS
,Low crush 1~
yoshimitsuFC.DF+1l!12i26+70a (+54)
* Weapon
* Alternate input: FC.db,b+1
* Alternate notation: 1SS.FC.DF+1
* Alternate name: Samurai Cutter
High crush 1~
yoshimitsuFC.db+3l8i18~19-25~-24-14~-13
Leads to db+3 extensions
High crush 1~
yoshimitsuFC.df+4L18i18~19-26~-25+4c~+5c+31a
* Homing
* Transition to r24 IND with d+3+4, +8 hit, +35a CH
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]
High crush 1~
yoshimitsuFC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
yoshimitsuFC.d+2sl8i11-4+5
High crush 1~
yoshimitsuFC.d+3L10i16-17-6
High crush 1~
yoshimitsuFC.d+4l6i12-15-4
High crush 1~
yoshimitsuDGF.1M22i30~31-2c~-1c / +2+10a / +46a+46a
* Spike
* Weapon
* 7 chip damage on block
* Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
* Partially uses remaining Heat time
Low crush 1~27
yoshimitsuDGF.2h15i16~18+4~+6+13s
Low crush 1~
yoshimitsuDGF.2,4h,M15,22i26~28-14~-12+15a (+8)
* Tornado
* Combo from 1st hit
* Transition to r32 NSS with B
,Low crush 1~46 fs47~49
yoshimitsuDGF.3L18i22~23-13~-12+6c~+7c+27a
Can't be low parried
Low crush 1~18
yoshimitsuDGF.4m24i18~20-4~-2+14g~+15g
* Heat Engager
* Heat Dash +5g~+7g +62a (+42)
* Balcony Break
Low crush 1~19
yoshimitsuDGF.1+2
Low crush 1~27 fs28~30
yoshimitsuDGF.3+4h!,t17,18i20~21+0~+1
* Floor Break
* Transitions to attack throw on front hit (air hit OK)
* Attack throw recovers standing
Low crush 1~
yoshimitsuDGF.b
realigns with opponent, creates distance
Low crush 1~
yoshimitsuDGF.d
Low crush 1~10
yoshimitsuDGF.d+3+4
Low crush 1~30 High crush 31~
yoshimitsuDGF.f
realigns with opponent, closes distance
Low crush 1~
yoshimitsuDGF.f+2h23i20~21+7~+8+19a (+10)+64a (+44)
* Homing
* Balcony Break
* Weapon
* Alternate input: FLE.f+2
Low crush 1~
yoshimitsuDGF.f+1+2h,h,h10,10,20i16~17 i11~12 i11~12-2~-1 / +4+18a (+9)
* Homing
* Balcony Break
* Weapon
* 12 chip damage on block
* Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
* Partially uses remaining Heat time
Low crush 1~65
yoshimitsuFLE.3
* Evades like a sidestep
* Alternate input: FLE.4
Low crush 1~
yoshimitsuFLE.b
In WFL from frames 20-50
Low crush 1~
yoshimitsuFLE.dM0i10+31a (+24)
* Balcony Break
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n
Low crush 1~
yoshimitsuFLE.db
Low crush 1~12 fs13~15
yoshimitsuFLE.d+3+4
Low crush 1~16 High crush 16~30 fs17~
yoshimitsuFLE.f
* In WFL from frames 20-50
* Cancel into FLE.f,f with f within 19 frames
Low crush 1~
yoshimitsuFLE.f,fM,M,M,M,M3,3,3,3,3i17~19,i6~8 i5~7 i6~8 i6~8-10+1
* Combos from 1st
* Floor break at the wall only
* Sometimes combos into FLE.n
Low crush 1~
yoshimitsuFLE.f+2h23i20~21+7g~+8g+19a (+10)+64a (+44)
* Homing
* Balcony Break
Low crush 1~
yoshimitsuFLE.nm7i2~60-18~+48a (+38a)
* Balcony Break
* Weapon
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Low crush 1~
yoshimitsuFLE.ufm!21i30~45+30a (+20)
* Balcony Break
* Alternate inputs: FLE.u and FLE.ub
Low crush 1~
yoshimitsuFLE.u+1+2
Low crush 1~
yoshimitsuFLE.u+3+4m30i38~40+4~+6+21a (+12)
* Balcony Break
* Tech roll to r33 FC on frames 41-42
Low crush 1~37 fs38~4020
yoshimitsuIND.2m7i39~43-8~-5+2~+6
* Leads to DB+2,2 extensions
* Greater forward momentum than a standing DB+2
High crush 1~ fs1~
yoshimitsuIND.3,3+4m,m15,20,i27-13+52a (+42)
* Tornado
* Combo from 1st hit
* Tremendous forward travel
,Low crush 1~13 fs14~54
yoshimitsuIND.4L18i47~48-26~-25+4c~+5c
* Homing
* Transition to r24 IND with d+3+4, +8 hit, +35a CH
High crush 1~
yoshimitsuIND.D+3+4*
* Allows 8-way directional movement in IND
* Continues as long as 3+4 is held
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
High crush 1~ fs1~
yoshimitsuIND.b
If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
High crush 1~ fs1~
yoshimitsuIND.f
If closer than 1.75 units, recovers r51, 1 unit behind the opponent
High crush 1~ fs1~
yoshimitsuIND.n
* Restores recoverable health with each pulse
* Can be cancelled into other IND moves
High crush 1~ fs1~
yoshimitsuIND.u+1+2
Unavailable in NSS
Low crush 1~
yoshimitsuNSS.FC.DF+1l12i25~26-16~-15+27a
* Alternate input: NSS.db,b+1
High crush 1~34
yoshimitsuNSS.FC.DF+1,2l,L12,20,i25~26-14~-13+14~+15
* Combo from 1st hit
* Alternate input: NSS.db,b+1,2
,High crush 1~45
yoshimitsuNSS.FC.df+3L12i20~21-26~-25+67a (+51)
High crush 1~
yoshimitsuWFL.3m25i17-16+2a (-7)
* Balcony Break
* Does 37 damage on Clean Hit (See next entry)
Low crush 1~
yoshimitsuWFL.3 (Close Hit)m,t37,20+15a
* Transition to attack throw only on front hit
* Can side switch on hit
Low crush 1~
yoshimitsuWFL.4L15i23~24-9~-8+12c~+13c+20a
Low crush 1~12 High crush 12~ fs13~
zafinaFC.df+3l15i23~24-26+14d
* On hit or whiff, hold D to transition to MNT (becomes +13d)
High crush 1~
zafinaFC.d+1sl5i10-5+6
* Alternate inputs:
** FC.db+1
** FC.df+1
* Transition to r24 with f
* Transition input can be delayed 16f
High crush 1~
zafinaFC.d+2sl8i11-4+5
* Alternate inputs:
** FC.db+2
** FC.df+2
High crush 1~
zafinaFC.d+3l10i16-17-6
* Alternate input:
** FC.db+3
High crush 1~
zafinaFC.d+4l6i12-15-4
* Alternate inputs:
** FC.db+4
** FC.df+4
High crush 1~
yoshimitsuIND.1+2
Unavailable in NSS
fs1 Low crush 2~27 fs28~30
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
<div class="plainlist">
* Low crush 3~27
* fs28~30</div>
alisaf,f,F+3m15i18~19-4+6
Balcony Break on aerial hit
<div class="plainlist">
* Low crush 3~30
* fs31~33</div>
alisaf,f,F+3,4m,m15,20,i20~22-7+31a (+5)
* Balcony Break
* Combo from 1st hit
<div class="plainlist">
* Low crush 3~50
* fs51~53</div>
asukadb+2m22i20~21-11+32a (+22)
Tornado
High crush 3~17
asukaf,f,F+3m32i24~28+3~+7+16a (+7)+48a (+1)
* Balcony Break
* Chip damage on block
<div class="plainlist">
* Low crush 3~30
* fs31~33</div>
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Grants STB on hit, adv. changes to +1a (-4)
* Balcony Break
* Chip damage when guarded
Low crush 3~
devil-jinf,f,F+3m30i22~25+6+13a (+3)
* Balcony Break
* 9 Chip Damage on block
* 12 Chip Damage on block while in heat
<div class="plainlist">
* Low crush 3~25
* fs26~28</div>
kazuyaf,f,F+3m30i22~25+9+13a(+3)
* Balcony Break
* Chip damage when guarded
Low crush 3~
leof,f,F+3m30i23~26+6~+9+13a (+3)
* Balcony Break
* Alternate input wr3
Low crush 3~
ninauf+3+4,t,18i23-23a~-16a+9a (-1)
* Transitions to throw on front hit
* Throw break 2
Low crush 3~
ninauf+3+4m,t20,13i23~30-23a~-16a+9a (-1)
* Balcony Break
* Transition to throw on close range front hit
Low crush 3~
yoshimitsuf,f,F+3M30i22~23+5g~+6g+13a (+3)
* Balcony Break
* 9 chip damage on block
Low crush 3~33 fs34~36
alisadb+1
* Transition to FC with D
* Can perform WS moves after 24 frames
High crush 4~15
alisadb+3L11i16-13-2+3
High crush 4~
alisaDES.d+1L,L,L,L,L20i20~24 i1~5 i1~5 i1~5 i1~3-12+4
* Weapon
* Combo from any hit
* 2 chip damage on block
High crush 4~48
azucenaH.f+3+4
* Parries all high/low attacks
* Cancel to r20 with DB
High crush 4~20 Parry state 17~
azucenadb+1sl5i10-5+6
Can recover standing with F
High crush 4~
azucenadb+2sl8i11-4+7
High crush 4~
claudiod+3l12i16-17-6
High crush 4~
claudiod+4l7i12-15-4
High crush 4~
claudiodb+1sm5i10-5+6
* Returns to standing when input F
High crush 4~
claudiodb+2sm8i11-4+7
High crush 4~
devil-jind+2sl8i11-4+7
High crush 4~
devil-jindb+1sl5i10-5+6
* Transition to Standing with f
High crush 4~
devil-jindb+3L10i16-17-6
High crush 4~
devil-jinb+1+3m30i15-8+16a (+6)
* Balcony Break
* 50% damage reduction when absorbing attacks
* Damage taken during power crush is recoverable
* 12 Chip Damage on block after absorbing an attack
* 13 Chip Damage on block while in heat after absorbing an attack
* r34 on hit
Power crush 4~14
jack-8d+1s5i10-5+6
*
High crush 4
jack-8d+2s8i11-4+7
* Alternate input FC.d+2
High crush 4
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
High crush 4
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
High crush 4
kazuyad+1sl5i10-5+6
* Returns to standing when input F
High crush 4~
kazuyad+2sl8i11-4+7
High crush 4~
kazuyad+3l10i16-17-6
High crush 4~
kazuyad+4l6i12-17-4
High crush 4~
lawd+2s8i11-4+7
Alternate input FC.d+2
High crush 4~
lawd+3+4l7i12-14-2
Alternate input FC.d+4
High crush 4~
lawdb+1s5i10-5+6
High crush 4~
lawFC.1s5i10-5+6
High crush 4~
lawFC.2s8i11-4+7
Alternate input d+2
High crush 4~
lawFC.3l10i16-17-6
High crush 4~
lawFC.4l7i12-14-2
Alternate input d+3+4
High crush 4~
leod+3l10i16-17-6
High crush 4~
leod+3+4l7i12-15-4
High crush 4~
leodb+1s6i10-5+6
High crush 4~
lidiad+4l6i12-15-4
High crush 4~
liliBT.3m12i14-10+0
* Homing
High crush 4~
liliBT.d+2l17i16-12+5c+14d
High crush 4~
liliBT.d+3L8i17-17-1+2
High crush 4~
liliBT.d+4L9i14-11+1
High crush 4~
ninadf+3+4L20i31~35-37+14a+27a
* Powered up input: d,DF+4
High crush 4~
ninad+1sl5i10-5+5
* Transition to r24? with f
High crush 4~
ninad+3L10i16-17-6
High crush 4~
ninad+4l6i12-15-4
High crush 4~
ninaf,F+4M20i28~32-10~-6+9c~+13c+21a
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
Low crush 4~
ninaf,f,F+3m12i20~21-13~-12-2~-1
Alternate input: wr3
Low crush 4~18 fs19~21
ninaFC.df+4L20i31~35-37+14a+27a
* Alternate input: df+3+4
* Powered up input: d,DF+4
High crush 4~
ravend+1sl5i10-5+6
* Can recover standing with f
High crush 4~
ravend+2sl8i11-4+7
High crush 4~
ravenBT.d+3L16i25~27-26~-24+0~+2
Clean hit +74a (+58), 20 damage
High crush 4~48
ravenBT.f,F+3m25i21~22-9~-8+8a
High crush 4~22
reinad+1sm5i10-5+6
* Returns to standing when input F
High crush 4~
reinad+4l6i12-15-4
High crush 4~
stevedb+1smi10-5+6
High crush 4~
reinad+1sm5i10-5+6
* Returns to standing when input F
reinad+4l7i12-13-2
victordb+2s.l8i11-4+7+7
High crush 4
yoshimitsu4~3m25i25~26-13+52a (+42)
* Tornado
<div class="plainlist">
* High crush 4~22
* fs10~50</div>
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
High crush 4~
yoshimitsud+4l6i12-15-4
High crush 4~
yoshimitsuuf+3+4,3+4M,m20,25,i25~26-13~-12+52a (+42)
* Tornado
* Combo from 1st hit
,High crush 4~22 fs10~50
yoshimitsuNSS.db+1sl5i10-5+6
* Transition to r24 with f
High crush 4~
alisaub+3+4M25i37~39+2c~+4c+25a
Spike
Low crush 5~39
alisaf,f,F+1+2M24i18~36-3-17a (-26)
* Balcony Break
<div class="plainlist">
* Low crush 5~36
* fs37~67</div>
alisaBT.4m20i16~17-3+19a (+2)
* Balcony Break
High crush 5~12
alisaDES.d+3
* DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
<div class="plainlist">
* Low crush 5~22
* fs23~25</div>
alisaDES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a
* Spike
* Weapon
* 2 chip damage on block
* Cancel to standing with DES.1+2
<div class="plainlist">
* Low crush 5~25
* fs26~28</div>
asukaH.2+3m,t12,11,27i16+10g-6
* Heat Smash
* Floor Break
* 17 chip damage on block
* Transition to attack throw on hit
* +15a if only the last hit connects
* +11d (-24) if only the last two hits connect
* 2nd hit damage 11 > 18 if 1st hit whiffs
* 3rd hit damage 27 > 30 if 1st hit whiffs
* Hit level becomes m,m,m on block/whiff
Low crush 5~
asuka3+4m,M10,21i23~24 i6~8-6+25a
* Spike
* Cancel to FC with D
* r44 on grounded hit
<div class="plainlist">
* Low crush 5~33
* fs34~36</div>
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
asukaFC.3+4m,m10,10i21~22 i9~10-6+5c
Transition to r22 FC with D
<div class="plainlist">
* Low crush 5~19
* fs20~22</div>
devil-jinf,n,d,DF+3L24i33~34-23-2a
Opponent recovers FDFA on hit
Low crush 5~28
devil-jinf,n,d,df+3M25i26~28-8c+16a
* Spike
* 7 Chip Damage on block
* 10 Chip Damage on block while in heat
Low crush 5~28
fengf,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* Chip damage on block
Low crush 5
jun3+4m,M,M6,18,20i23~24 i30~31 i16-6~-5+26a (+8)
* Spike
* 3rd hit available only as combo from 2nd hit
* Can recover in r22 FC with D on whiff
* Deals 12 damage to self (8 recoverable)
Low crush 5~33 fs34~36
junFC.3+4m,m10,10i21~22 i23~24-6~-5+5c~+6c
* Can recover in r22 FC with D
Low crush 5~19 fs20~22
lidiaf+4,3m,m8,10,i13~14-10+0
Jail from 1st attack with 1f delay
,Low crush 5~17 fs18~20
liliBT.3+4m24i29+2+7c
* Chip on block [9]
Low crush 5~
ninaf,f,F+1+2m30i20~21+4~+5+12a (+3)
* Heat Engager
* Heat Dash +5 +36a r27
* Balcony Break
* Chip damage on block
* Alternate input: wr1+2
Low crush 5~14 fs15~17
ravenBT.f+3+4M24i25~27-9~-7+5a
Spike
Low crush 5~24 fs25~27 High crush 28~51
yoshimitsuKIN.f
High crush 5~25
alisaH.d+1+2
* Cancel to r30 with db
* Partially consumes Heat
Power crush 6~36
alisadb+4L23i24~25-17+9a
High crush 6~
alisab+3+4m22i18~19-17+32a (+22)
Tornado
<div class="plainlist">
* Low crush 6~35
* fs36~53</div>
alisab+3+4,3+4m,M22,25,i56~61+5c~+10c+59a
* Spike
* Combo from 1st hit
<div class="plainlist">
* ,Low crush 6~78
* ,fs79~81</div>
alisaSS.4L16i24~25-12+2
High crush 6~35
alisaFUFT.1+2
<div class="plainlist">
* fs1~5
* Low crush 6~40
* fs41~43</div>
alisaFUFT.1+2,3,m,35i22~23-10+60a
* Balcony Break
<div class="plainlist">
* ,fs1~5
* ,Low crush 6~54
* ,fs55~57</div>
asukaf+1,4m,L17,26,i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
asukadb+1m13i14-10+6
High crush 6~13
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
<div class="plainlist">
* Low crush 6~21
* fs22~24</div>
azucenadb+4L13i19-14-3+12g
(Ver.1.04.00) - Damage changed from 17.
High crush 6~20
azucenadb+1+2M23i20~21-21+33a (+23)
Steel pedal
High crush 6~21
azucenaBT.b+3+4
High crush 6~20
claudiod+2l6i20-120
High crush 6~
claudiodb+3l23i24~25-15+3c+27a
High crush 6~
devil-jindb+2L15i21~22-13c+3c+26a
* 4 Chip Damage on block
* 6 Chip Damage on block in heat
High crush 6~
devil-jin1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
<div class="plainlist">
* Low crush 6~47
* fs48~50</div>
fengd+2l16i20~21-12-1
High crush 6~20
fengdb+2l10i20~21-110
High crush 6
fengdb+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
fengdb+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
fenguf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush 6
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
jack-8d+1+2m28i27-18+42a (+32)
*
High crush 6
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
jack-8db+4l14i16-13-2
*
High crush 6
jack-8GMH.3+4sm20i20 pc6-13+40d (-18)
* Heat Engager
* Heat Dash +5, +36a(+26)
* Chip damage on block when absorbing an attack (6)
Power crush 6
jinH.db+1+2m0i19~34+4+23c+23c
* Balcony Break
* Partially uses remaining Heat time
* Transitions to Awakened Breaking Step on hit or block
* Causes Strong Aerial Tailspin
* Causes WallSplat on hit
Power crush 6
jind+4l11i16-12-1
High crush 6
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r22 FC with D
High crush 6~41
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r14 FC with D
* Transition to attack throw on CH, 22 damage
* Opponent recovers FDFA on CH
High crush 6~
junIZU.2M24i23~25-13~-11+34a (+24)
* Tornado
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
High crush 6~20
kazuyad+1+2l20i23-14c+3c+27a
High crush 6~
kazuyad+1+2,Bl,sp20,0
High crush 6~
kazuyadb+3l14i19~20-12c-1+7c
High crush 6~
king3+4
* Hold to continue spinning and power up strikes, but King doesn't change direction.
* King gets dizzy and falls after 6th spin.
Low crush 6~21 fs22~24
kingb+3+4
* Cannot be held to continue spinning.
Low crush 6~21 fs22~24
larsSEN.4h28i17~18-9+18 (+9)
* Homing
* Balcony Break
Power crush 6~
lawdf+3+4l12i18-15+4c+6a
High crush 6~
lawd+1l15i21-12-1
Transition to Slide Step with DF
High crush 6~
lawdb+4l20i26-37+15a
Homing
High crush 6~
leodf+2+3L20i21~22-12~-11+5+21d
High crush 6~
leod+1+2
High crush 6~
leoqcf+1L17i18~19-13~-12-1+11
High crush 6~
lidiaf+3m12i17~18-11-4+6
Low crush 6~15
lidiad+2L12i18-14-4+12
High crush 6~
lilidb+3h22i19~22-9~-6+34a+46a
* Balcony Break
High crush 6~19
liliBT.2m22i14-13+8
* Balcony Break
Power crush 6~
ninad+2L13i20-12+0+5
High crush 6~
ninadb+4L5i16~17-9a+2
High crush 6~16
ninaub+3m15i14-15-4
Low crush 6~26 fs27~29
ninau+3m20i14-15+16a (+6)
Balcony Break
Low crush 6~26 fs27~29
ninauf+3m20i14-10+21 (+11)
Balcony Break
Low crush 6~26 fs27~29
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9 frames, total startup is i29
High crush 6~39
ravenH.BT.4,Fm21i19~20-5~-4+36a (+26)
Low crush 6~19
raven2,3h,l9,10,i22-13-2
Combo from 1st hit
,High crush 6~
ravendf+3h17i16~17-9~-8+12a+46a (+36)
High crush 6~17
ravend+4L18i21-13-2+13g
High crush 6~
ravendb+4L21i24~25-14~-13+4c~+5c+37a
High crush 6~49
ravenBT.4m21i19~20-5~-4+44a (-14)
* Heat Engager
* Balcony Break
Low crush 6~19
ravenSZN.4L21i17~24-16~-9+2~+9+26a
High crush 6~
reinaf+1+2m22i32-11+7
* Wall Crush +19g on hit
High crush 6~24
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~33
reinaf+3+4*m30i67[[Reina_combos#Mini-combos|+10]]+52a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~57
reinab+4h20i18-8+35a+71a (+55)
* Tornado
High crush 6~17
reinaWRA.1+2m30i15~16-13+16d
* Balcony Break
Power crush 6~14
reinaWRA.d+4L9i16~17-15-4+2
High crush 6~
shaheendb+4h23i20-13+28 (+18)
* Tornado
High crush 6
steved+1l12i16-13-2
High crush 6~
steved+2l11i17-18-5
High crush 6~
stevedb+2l21i26-12+1c+14d
* d or db to recover in crouch
High crush 6~
reinaf+1+2m22i32-11+7
reinaf+3+4m25i43-14+50 (+19)+55
* can be cancelled into crouch with input DB/D/DF
reinaf+3+4*m30i67[[Reina_combos#Mini-combos|+10]]+52
* can be cancelled into crouch with input DB/D/DF
* crumple stun on normal hit
reinadf+3+4mh5,10i16,i5~9-15+2
reinab+4h20i18-8+35+71 (+55)
* Tornado
victordb+3h20i19~20-8KND (-18)Launch T!
* Tornado
* Balcony Break
High crush 6
victordb+4l17i20~21-26+4c+49a
High crush 6
yoshimitsud+3+4
* All stance moves are bufferable
* Alternate inputs: BT.d+3+4, FC.d+3+4
High crush 6~ fs6~
yoshimitsuDB+3l8i18~19-25~-24-14~-13
High crush 6~
yoshimitsuf,n,d,df+2m20i14~15-13~-12+6g~+7g+58a (+38)
* Balcony Break
* Weapon
* Can be buffered
* Can be performed in FC
High crush 6~14
yoshimitsuBT.3m20i24~26-3~-1+11a
Spike
Low crush 6~29 fs30~32
yoshimitsuBT.d+1L20i17~18-13~-12+3~+4+38a
Weapon
High crush 6~
yoshimitsuFLE.2L20i24~28-12~-8+30a
* Side switches on close hit
* Can combo to ws4 on no side switch
* Alternate input: FLE.1~df+3+4
fs1~ High crush 6~
yoshimitsuFLE.1+2h20i18~19-8~-7+31a (+21)
* Tornado
* Head
High crush 6~17
yoshimitsuFLE.3+4m25i25~26-13~-12+52a (+42)
* Tornado
fs1~26 High crush 6~22
yoshimitsuNSS.BT.d+1l15i17~18-13~-12+3+38a
Can hit grounded while off-axis
High crush 6~
alisa2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
Power crush 7~62
alisab+1+2m25i19~20-13+8
* Balcony Break
* Weapon
* 7 chip damage on block
* 10 chip damage and -9 block advantage on attack absorption
Power crush 7~18
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
Power crush 7~15 fs20~30
alisaub+2h23i16~20-9+38a (-20)
* Balcony Break
* 9 chip damage on block, +0 block advantage on attack absorption
<div class="plainlist">
* Power crush 7~15
* fs20~30</div>
alisau+1+2m21i33~34-5+56a
* Spike
Low crush 7~33 fs34~36
alisau+1+2m21i33~34-5+56a
* Spike
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
alisaDES.b+3
<div class="plainlist">
* Low crush 7~33
* fs34~36</div>
asukaf+1+2h26i15~16-9+19a (+9)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* +0 on block after absorbing an attack
* Chip damage on block after attack absorption
* Gain Naniwa Gusto on Heat activation
Power crush 7~14
azucenaf+1+2h25i16~17-8~-7+41a (+17)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* +0 on block if an attack is absorbed
Power crush 7~15
devil-jin2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
devil-jind+1m25i18~19-14+20a (+10)
* Balcony Break
* Damage taken during power crush state is recoverable.
* -9 on block if an attack is absorbed
* 10 Chip Damage on block after absorbing an attack in power crush state
* 11 Chip Damage on block while in heat after absorbing an attack in power crush state
Power crush 7~17
eddy1,2,4h,h5,12
Low crush 7~37 fs38~40
eddy1,2,4~4h,h,h5,12,27,i18~20+8~+10+42d (-16)
* Balcony Break
* Tech roll to r45 FC on frames 30-31
* Wall crush on block, +20g minimum
* Unparryable by traditional parries, Nina, Asuka, etc
Low crush 7~32
eddyb+3+4h28i20~21-7+21a(+11)
* Heat Engager
* Balcony Break
* Heat Dash: +43a(+35) on hit
* Absorb an attack to power up
* Add chip damage when guarded
Power crush 7
eddyHSP.1+2m23i22~23-12+15a
* Balcony Break
* Absorb an attack to power up
* Add chip damage when guarded
Power crush 7
fengf+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush 7
hwoarang2+3m12i16+1+2
* Heat Burst
* Cancel to r45 with b,b
Power crush 7~
jack-8f+1+2m,m12,20i27 pc7-12+32d (+6)
* Balcony Break
* Chip damage on block when absorbing an attack (12)
Power crush 7
jack-8ub+1+2h30i20 pc7-9+23d
* Balcony Break
* Homing
* Chip damage on block when absorbing an attack (12)
Power crush 7
jin2+3m1216+1+2c+2c
* Heat Burst
* Press b,b to cancel attack
Power crush 7
junb+3+4m25i28~29-12~-11+9a (+0)
* Balcony Break
* Frame advantage is -8 if an attack is absorbed
Power crush 7~
kingJGR.4L20i20~24-21+0c
Low crush 7~23 fs24~
leo1+2m25i25-12+11a (+2)
* Balcony Break
* Chip damage on block
Power crush 7~
lidia2+3m12i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
Power crush 7~62
lidiab+1+2m25i20-13+11a (+2)
* Balcony Break
* Frame advantage -8 on successful attack absorption
Power crush 7~19
lidiaHAE.1m21i18~19-11+80a (+60)
* Spike
* Power up based on Heaven and Earth level
* Chip damage on block
* Guarantees grounded hit vs airborne opponent
Power crush 7~17
lidiaHRS.1h22i17+1+16g
* Balcony Break
* Homing
Power crush 7~16
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
ninaf+1+2m24i17-14+11a (+2)
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* Frame advantage is -8 if an attack is absorbed
* Deals chip damage if an attack is absorbed
Power crush 7~16
ninau+4M21i23~28+0c~+5c+5c~+10c+22a
* Spike
* Alternate input: ub+4
Low crush 7~30 fs31~33
ninaws1+2m24i17-14+11a (+2)
* Heat Engager
* Heat Dash +5 +43a r27
* Balcony Break
* Alternate input: f+1+2
* Frame advantage is -8 if an attack is absorbed
* Deals chip damage if an attack is absorbed
Power crush 7~16
panda2+3m12 (12)i16+1+2c
* Heat Burst
Power crush 7
paul2+3m12i16+1+2c
* Heat Burst
* Consumes Heat
* t92 on whiff
* Cinematic freeze on frame 15
* Cancel to t42 r26 standing with b,b
Power crush 7~
pauldb+1+2M21i20~21-14+30a (+22)
* Chip damage (11) if attack is absorbed
Power crush 7~19
paulb+1+2h28i24-9+21d (+16)
* Balcony Break
* Chip damage (11) if attack is absorbed
Power crush 7~23
paulqcf+3L18i18~19-14c+0+20a
* Clean hit range 2.0
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
High crush 7~40
raven2+3m12i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 7~
ravenH.f+1+2,Fh,m10,20i18~19, i26+5+34a
Power crush 7~
ravenf+1+2h,m10,20i18~19, i26-14+30a (+4)
* Heat Engager
* Balcony Break
* Frame advantage is -9 if an attack is absorbed
Power crush 7~
ravenf,F+3m20i15~18-14~-11+43a (+29)
Balcony Break
Low crush 7~23 fs24~26
reina2+3m12i16+1+2c
* Heat Burst
* Alternate input: R1
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
* Unparryable
* Ignores regular power crush armor
Power crush 7~62
reinadf+4,2,3m,m,h14,10,20,i27-8+35a+71a (+55)
* Tornado
* Combo from 2nd CH
* Can be delayed
,High crush 7~15
reinab+1+2m20i18-13+14g
Balcony Break
Power crush 7~
shaheen2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 7~
steve2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 7~
reinab+1+2m20i18-13+14d
Balcony Break
victor2+3m12i16+1+2+2
* Heat Burst
* Alternate input: R1
* Can be cancelled with input b,b
Power crush 7
victoruf+3m17i18~19-9+3+36d
* Alternate input: ub+3 or u+3
Low crush 7-15
xiaoyu2+3m12 (12)i16+1+2c
* Heat Burst
Power crush 7
yoshimitsuf+4m20i18-13+21a (+11)
* Balcony Break
* -9 on attack absorbtion
* 8 chip damage on attack absorbtion
Power crush 7~17
yoshimitsuNSS.d+1+2
High crush 7~ fs7~
zafina2+3m+1+2c
* Heat Burst
* Cancel with b,b
* 3 chip damage on block
* Partially uses Heat
* Unparryable
* Ignores regular power crush armor
Power crush 7~
alisaR.df+1+2mi20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
Power crush 8~
asukaR.df+1+2m,t55+i20-15+0d
* Rage Art
* Damage increases with lower health
* Removes recoverable health on hit
* Input can be held
Power crush 8~
Showing 400 of 5296 moves