| Hit level | |
|---|---|
| Damage | |
| Startup | |
| Block | |
| Hit | |
| Counter hit | |
| Notes | * Cannot be buffered * Moves backward up to 1.04 * Less movement against distant opponent * cs1~10 against distant opponent * Less movement from attack transition * No crouching state from attack transition * High evasion from attack transition * Transition to r9 DPD from 2f with df * Minimum 3f needed to enter (one for each directional) * High crush 1~14 |