
paul
| Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst
* Consumes Heat
* t92 on whiff
* Cinematic freeze on frame 15
* Cancel to t42 r26 standing with b,b
* Power crush 7~ | |
| H.1+2 | m | 35 | i28 | -9 | +30d (-6) FDFA | * Balcony Break
* Reversal Break
* Consumes Heat unless canceled
* Chip damage (10)
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27~35 r1 CS from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 SWA from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* H.1+2* from 28~55f charge
* Burning Fist at 56f charge | |
| H.1+2* | m | 40 | i46 | +13g | +30d (-6) FDFA | * Balcony Break
* Reversal Break
* Consumes Heat unless canceled
* Chip damage (16)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27~35 r1 CS from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 SWA from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* H.1+2 from 1~27f charge
* Burning Fist at 56f charge | |
| H.1+2** | m! | 50 | i71 | +30d (-6) FDFA | * Balcony Break
* Reversal Break
* Consumes Heat
* Charge begins on frame 1
* Requires 56f charge
* H.1+2 from 1~27f charge
* H.1+2* from 28~55f charge | ||
| H.qcf+2 | m | 51 | i13~14 | -13 | +26a (-10) FDFA | * Heat Dash +5, +36a (+26)
* Balcony Break
* Reversal Break
* Consumes Heat
* Chip damage (11)
* Clean Hit range 2.3
* Heat Dash disables Clean Hit
* 34 damage without Clean Hit | |
| H.f+1+2* | m | 30 | i29~30 | +5c | +55a | * Balcony Break
* Consumes Heat
* Chip damage (13)
* Requires 24f charge
* f+1+2 from 0~23f charge | |
| H.2+3 | L,m,t | 9,23,25 | i18,i21,i38 | -14 | +3d | * Heat Smash
* Balcony Break
* Fully consumes Heat
* Chip damage (8)
* Transition to throw on 1st hit only
* 40 damage with throw transition
* 53 damage on 2nd + 3rd hit
* t134 r49 on block
* t124 on whiff | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* 114f cinematic freeze on frame 8
* t193 r56 on block
* t134 on whiff
* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Move can be delayed 3f
* Input can be delayed 3f
* Combo from 1st hit with 3f delay
* Jail from 1st hit with 3f delay | |
| 1,2,3 | h, h, m | 5, 12, 7 | i10, ,i16~17 | -25 | -14 | * Combo from 1st hit
* Jail from 1st hit
* Cancel to 10 strings | |
| 1,4 | h, L | 5, 8 | i10, i23 | -11c | +1 | * Combo from 1st CH
* High crush 14~ | |
| 2 | h | 8 | i10 | +0 | +6 | ||
| 2,3 | h, h | 8, 14 | i10, i19 | -2 | +8 | * Knee
* Combo from 1st hit | |
| 3 | m | 14 | i15~16 | -7 | +4 | ||
| 3,2 | m, h | 14, 17 | i15~16, i23 | -3 | +7 | +50a | * Move can be delayed 4f
* Input can be delayed 6f
* Combo from 1st hit with 6f delay
* Transition to t60 r19 SWA +4 +14g +57a at 43f with b |
| 3,2~b | m, h | 14, 17 | i15~16, , | +4 | +14g | +57a | * Sidestep u can be buffered from 45f
* SWA attacks can be buffered from 54f
* Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df |
| 4 | h | 17 | i12 | -7 | +7 | +32d | * Balcony Break (CH only) |
| 1+2 | m | 30 | i28 | -10 | +20d (+10) | * Balcony Break
* H.1+2 with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 CS from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 SWA from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* 1+2* from 28~55f charge
* Burning Fist at 56f charge | |
| 1+2* | m | 35 | i46 | +3 | +20d (+10) | * Balcony Break
* H.1+2* with Heat
* Chip damage (10)
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27 r1 CS from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 SWA from 17~35f with b
** Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* 1+2 from 1~27f charge
* Burning Fist at 56f charge | |
| 1+2** | m! | 40 | i71 | +20d (+10) | * Balcony Break
* H.1+2** with Heat
* Charge begins on frame 1
* Requires 56f charge
* 1+2 from 1~27f charge
* 1+2* from 28~55f charge | ||
| f+2 | h,t | 12,22 | i13 | -5 | +9 | * Heat Engager +9
* Heat Dash +5, +43d (+35)
* Transition to throw on front hit
* Transition to +7 DPD r27 on hit with DF at frame 93
* +32a without throw transition | |
| f+3 | h | 11 | i16~17 | -14 | +0 | * Homing | |
| f+3,1 | h, m | 11, 21 | i16~17, i17 | -13 | +12a (+3) | * Balcony Break
* Elbow
* Combo from 1st hit
* Interrupt with i1
* Move is delayed by 5F
* Move cannot be delayed
* Input cannot be delayed | |
| f+3,2 | h, h | 11, 24 | i16~17, i18~19 | -7 | +17a (+8) | +32a (+24) | * Balcony Break
* Combo from 1st hit
* Interrupt with i2
* Move is delayed by 5F
* Move cannot be delayed
* Input cannot be delayed |
| f+4 | m | 24 | i22 | -5 | +6 | * Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Low crush 9~22 | |
| f+1+2 | m | 22 | i20~21 | +3c | +8c | +35d (+27) | * Balcony Break (CH only)
* Chip damage (4)
* Move can be delayed 9f (i29~30)
* Delayed startup from 5~23f charge
* f+1+2* at 24f charge
* H.f+1+2* at 24f charge
* Transition to 0, +5c DPD with DF |
| f+1+2* | m | 26 | i29~30 | +7c | +20d FDFA | +55a | * Balcony Break
* H.f+1+2* with Heat
* Chip damage (10)
* Requires 24f charge
* f+1+2 from 0~23f charge
* Transition to +4c, +17d DPD with DF |
| f+1+4 | m | 25 | i21~23 | -14 | +15cg | * Balcony Break
* Shoulder
* Sharp leftward movement w/ i5? startup
* Forces tech back roll on hit | |
| f+3+4 | sp | * Transitions to CS r15 | |||||
| df+1 | m | 11 | i14 | -2 | +4 | * Transition to r15 SWA +3 +9 from 2~14f, 16f with b | |
| df+1,1 | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | * Combo from 1st hit with 4f delay
* Move can be delayed 10f
* Input can be delayed 10f |
| df+1,1,2 | m, h, m | 11, 9, 22 | i14, ,i22~23 | -9 | +32a (+24) | * Balcony Break
* Combo from 2nd CH | |
| df+1~b | m | 11 | i14, | +3 | +9 | * Sidestep u can be buffered from 16f
* SWA attacks can be buffered from 24f
* Transition to cs1~ r9 -1 -12 DPD from 32f with df | |
| df+2 | m | 13 | i15~16 | -8 | +33a (+23) | * High evasion
* +4s on crouching normal hit | |
| df+3 | m | 14 | i16 | -9 | +2 | ||
| df+3,4 | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | * Move can be delayed 14f
* Input can be delayed 14f
* Combo from 1st hit with 10f delay |
| df+4 | m | 17 | i17~18 | -2 | +8 | +14 | * Knee |
| df+3+4 | sp | * Transitions to DPD | |||||
| d+1 | m | 16 | i14~15 | -9 | +2 | +3c | * Spike
* Transition to r27 FC with d |
| d+1,2 | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | * Balcony Break
* H.d+1,2 with Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* d+1,2* at 27f charge | |
| d+1,2* | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | * Balcony Break
* H.d+1,2* with Heat
* Chip damage (11)
* Charge begins on frame 16
* Requires 27f charge
* d+1,2 from 0~26f charge | |
| d+1,4 | m, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | * Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st CH with 5f delay |
| d+1,4,2 | m, L, m | 16, 15, 21 | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break
* Elbow
* Combo from 2nd CH +11d (+4) |
| H.d+1,2 | m, m | 16, 32 | i14~15, i29 | -13 | +29d (-7) FDFA | * Balcony Break
* Reversal Break
* Consumes Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* H.d+1,2* at 27f charge | |
| H.d+1,2* | m, m | 16, 45 | i14~15, i43 | +12 | +30d (-6) FDFA | * Balcony Break
* Guard Break
* Reversal Break
* Consumes Heat
* Chip damage (13)
* Charge begins on frame 16
* Requires 27f charge
* H.d+1,2 from 0~26f charge | |
| d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold
* OTG.d+2 when opponent is downed
* High crush | |
| d+4 | L | 9 | i15 | -31c | +14a FUFA | +14a | * Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block |
| d+4,2 | L, m | 9, 23 | i15, i21 | -18 | -9 | * Elbow
* Move can be delayed 3f
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2) | |
| d+4,2,1+2 | L, m, m | 9, 23, 26 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break
* Move can be delayed 4f
* Input can be delayed 4f
* Combo from 1st CL with 4f delay +13d (+6)
* Combo from 1st CH with 4f delay +13d (+6)
* Combo from 2nd hit with 4f delay +13d (+6)
* Perfect input window 21~22f after 2 input |
| d+4,2:1+2 | L, m, m | 9, 23, 30 | i15, ,i26~27 | -17 | +3d (-6) | +35a (-12) | * Balcony Break
* Move can be delayed 1f
* Input can be delayed 1f
* Combo from 1st CL with 1f delay +13d (+6)
* Combo from 1st CH with 1f delay +13d (+6)
* Combo from 2nd hit with 1f delay +13d (+6)
* Perfect input window 21~22f after 2 input
* Perfect input increases damage, wall carry |
| d+1+2 | m | 28 | i12~13 | -18 | +16d (+11) | +24d (+16) | * Balcony Break
* Shoulder
* i5~i9? high evasion |
| db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 standing with f
* High crush | |
| db+2 | M | 21 | i19~20 | -11 | +14d (-3) FDFA | +28a (+18) | * Tornado
* Balcony Break |
| db+3 | L | 12 | i15~i17 | -18c | -4 | * -4c on crouching hit
* High crush | |
| db+4 | L | 6 | i12 | -15c | -4 | * High crush | |
| db+1+2 | M | 21 | i20~21 | -14 | +30a (+22) | * Shoulder
* Chip damage (11) if attack is absorbed
* Power crush 7~19 | |
| b+1 | h | 10 | i12~13 | -9 | +2 | ||
| b+1,2 | h, m | 10, 21 | i12~13, i20~21 | -14 | +16d (-1) FDFA | * Tornado
* Balcony Break
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st hit with 5f delay | |
| b+1+3 | 25 | +1d FUFA | * Parry
* Parry state 5~12 | ||||
| b+2 | m | 22 | i18 | -5c | +4c | * Spike | |
| b+2,1 | m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | * Move can be delayed 20f (i56)
* Charge begins on frame 18
* Requires 0~41f charge
* Delayed startup from 22~41f charge
* Combo from 1st CH with 0~23f charge
* b+2,1* / H.b+2,1* at 42f charge |
| b+2,1* | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break
* H.b+2,1* with Heat
* Chip damage (7)
* Charge begins on frame 18
* Requires 42f charge
* b+2,1 from 0~41f charge |
| H.b+2,1* | m, m | 22, 35 | i18, i60~61 | +12 | +56a | * Balcony Break
* Guard Break
* Consumes Heat
* Chip damage (13)
* Charge begins on frame 18
* Requires 42f charge
* b+2,1 from 0~41f charge | |
| b+3 | h | 16 | i14~15 | -6 | +31a (+25) | * Knee | |
| b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
| b+1+2 | h | 28 | i24 | -9 | +21d (+16) | * Balcony Break
* Chip damage (11) if attack is absorbed
* Power crush 7~23 | |
| b+3+4 | sp | * Transitions to SWA
* SWA.1+2 can be performed immediately (i17~18 effective startup) | |||||
| ub+2 | m | 22 | i18 | -5 | +14d | * Balcony Break
* +21d (+14) on airborne opponent
* Can be charged to power up
* Has good left sidestep tracking | |
| ub+2* | m | 30 | i27 | +1 | +17a | * Homing
* Balcony Break
* 9 chip damage | |
| uf+1 | h | 26 | i28~31 | -6 | +24a (+14) | * Balcony Break
* Elbow
* High Evasion
* .73 backward movement over first 14f | |
| uf+2 | h | 26 | i22~23 | +5 | +17d FDFA | * Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Chip damage (6)
* Transition to +2, +14d DPD with DF
* Low crush 9~24 | |
| uf+3 | m | 15 | i15~16 | -16 | +25a (+15) | * Low crush 8~29
* Floating state 30~32 | |
| uf+3,4 | m, m | 15, 10 | i15~16, i13~14 | -13 | +32a (+22) | * Combo from 1st hit +28a (+21)
* Low crush 8~29
* Floating state 30~32 | |
| uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush 8~29
* Floating state 30~32 | |
| 1+2+3+4 | |||||||
| d,db,b | * Cannot be buffered
* Moves backward up to 1.04
* Less movement against distant opponent
* cs1~10 against distant opponent
* Less movement from attack transition
* No crouching state from attack transition
* High evasion from attack transition
* Transition to r9 DPD from 2f with df
* Minimum 3f needed to enter (one for each directional)
* High crush 1~14 | ||||||
| d,df | * Cannot be buffered
* 1.12 movement over 20f
* Transition to CS from 2f with f
* Transition to r9 DPD from 3~19f with df
* Transition to r6? hFC with alternate input d,DF
** Cannot access stance moves
* Cancel to r1 block from 2f with b
* Cancel to r1 sidestep from 2f with u
* High crush 1~21 | ||||||
| d,df,f | * Cannot be buffered
* t35 from 1+2~f
* Exits crouching state on frame 1
* 1.63 movement over 25f (includes CD)
* 1.98 movement over 35f from 1+2 cancel
* Transition to r9 DPD from 2f with df
* Cancel to r1 sidestep from 2f with u
* Cancel to r1 block from 24f with b | ||||||
| f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow
* Alternate input FC.df+2 | |
| f,F+2,1 | m, m | 14, 20 | i15~17, i26 | -12 | +14a | * Balcony Break
* Combo from 1st hit
* Interrupt with i8 from 1st block
* Whiffs vs SWR from 1st block (SSL, SSR and SWL inconsistent depending on character)
* Cancel to -21 -11 standing r40 with B at frame 20
* Alternate input FC.df+2,1 | |
| f,F+2,2 | m, L | 14, 21 | i15~17, i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
* High crush 33~83 | |
| f,F+2:1 | m, h | 14, 24 | i15~17, i15 | -1 | +37d (+11) | * Balcony Break
* Chip damage (7)
* Combo from 1st hit
* Input 1 on frames to 19
* Jails attack inputs from 1st block (movement buffering prioritized)
* Duckable
* Alternate input FC.df+2:1 | |
| f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | * Low crush 10~31
* Floating state 32~34 | |
| f,F+3,4 | m, m | 17, 10 | i15~16, i13~14 | -16 | +30a (+20) | * Combo from 1st hit +27a (+10)
* Low crush 10~24
* Floating state 25~27 | |
| f,F+3,4,4 | m, m, h | 17, 10, 25 | i15~16, ,i23~25 | -5 | +62a (+42) | * Balcony Break
* Low crush 10~24
* Floating state 25~27 | |
| f,F+3,4,d+4 | m, m, L | 17, 10, 15 | i15~16, ,i27~28 | -17c | -6 | * Low crush 10~24
* Floating state 25~27
* High crush 58~101 | |
| f,F+3,4,f+4 | m, m, m | 17, 10, 18 | i15~16, ,i27~29 | -14 | +12d (+3) | * Balcony Break
* Low crush 10~24
* Floating state 25~27 | |
| f,F+4 | M | 20 | i27~34 | +2 | +18a | * Chip damage (8)
* Low crush 14~31
* Floating state 32~34 | |
| uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Can be delayed 12f after jump
* Additional range with delay
* Low crush 8~29
* Floating state 30~32 | |
| f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit
* Elbow
* Transition to throw on airborne hit
* +17d FDFA without throw transition |
| ws1 | m | 16 | i15~16 | -10 | -7 | +1 | |
| ws1,2 | m, m | 16, 17 | i15~16, i20 | -11 | +2 | +3 | * Move can be delayed 10f
* Input can be delayed 10f
* Combo from 1st CH with 10f delay
* Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b |
| ws1,2~b | m, m | 16, 17 | i15~16, , | +1 | +14g | +15 | * Sidestep u can be buffered from 44f
* SWA attacks can be buffered from 51f
* Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df |
| ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
| ws3 | M | 16 | i13~14 | -8 | +6 | * Knee | |
| ws3,2 | M, h | 16, 21 | i13~14, i21~22 | -9 | +17d (+8) | +46a | * Balcony Break
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay |
| ws4 | m | 18 | i11~12 | -6 | +5 | ||
| SS.1 | h | 21 | i20 | +8 | +35a (+27) | * Balcony Break
* Elbow
* Chip damage (6)
* Effective minimum startup 30f | |
| SS.3 | L | 17 | i19 | -12c | +4 | +12c | * Effective minimum startup 28f |
| FC.D | |||||||
| FC.D,U+4 | m | 40 | i13~18 | -49d | -9d (-24) | * Deals recoverable damage to self | |
| CD.df | * Buffer window 2~9f (3~9f from SWA)
* Sidestep can be buffered with u
* DPD attacks can be buffered
* While standing attacks can be buffered
* Cancel to r1 block from 10f with b
* High crush 1~30 | ||||||
| qcf+1 | h | 21 | i16~17 | -4 | +33a (+26) | * Elbow
* Chip damage (4) | |
| qcf+2 | m | 45 | i13~14 | -17 | +26a (-10) FDFA | Heat Engager
Balcony Break
* H.CS.2 with Heat
* Clean Hit range 2.3
* 30 damage without Clean Hit | |
| qcf+3 | L | 18 | i18~19 | -14c | +0 | +20a | * Clean hit range 2.0
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
* High crush 7~40 |
| qcf+1+2 | L | 20 | i32~33 | -12c | +71a (+55) | * Cancel to t41 FC with B
* High crush 1~33 | |
| qcf+3+4 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | * Tornado
* Balcony Break
* Knee
* High Evasion (brief)
* Low crush 19~39 |
| DPD.df+1 | h | 19 | i17 | -1 | +59a | * Strong Aerial Tailspin
* Homing
* Effective minimum startup 29f | |
| DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break
* Effective minimum startup 24f | |
| DPD.df+2,1 | m, h | 10, 30 | i14, i18~19 | +4 | +23d | * Tornado
* Balcony Break
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 10f delay
* 9 chip damage on block | |
| DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 6f delay |
| DPD.df+4 | L | 17 | i17 | -13 | +3 | +24d | * Effective minimum startup 27f
* Clean Hit range 1
* Damage without clean hit 20 |
| DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
* Low crush 16~35
* Floating state 36~62
* FDFA
* 63~92 | |
| OTG.d+2 | L | 16 | i18 | -12c | -1d (-9) | * Spike
* +4 on hit against standing opponent | |
| qcb+1 | M | 24 | i21~22 | +0c | +27d FDFA | +53a | * Floor Break
* Floor Breaks even on a standing or crouching opponent
* Chip damage (7) |
| qcb+2 | m | 27 | i15 | -9 | +39d (-19) | * Heat Engager
* Heat Dash +5, +36a (+26)
* Clean Hit range 2.45
* Heat Dash disables Clean Hit
* 21 damage without Clean Hit | |
| qcb+3 | L | 14 | i18~19 | -21c | -10g | +21a | * High crush 1~ |
| qcb+3,2 | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | * Combo from 1st CH +20d (+13) | |
| qcb+3,2,1 | L, m, h | 14, 20, 25 | i18~19, ,i18~19 | -5 | +21d (-5) | * Tornado
* Combo from 1st CH +63a (+47) T! | |
| qcb+3,2,3 | L, m, M | 14, 20, 22 | i18~19, ,i25~26 | -13c | +10d FDFA | +46a | * Spike
* Combo from 1st CH +15d (-20) FDFA
* Move can be delayed 10f
* Input can be delayed 17f |
| qcb+4 | h | 17 | i15~16 | +1 | +23d (+14) | +59a | * Homing
* Chip damage (6) |
| qcb+1+2 | m | 22 | i16~17 | -14 | +37a (+27) | * Tornado
* High evasion | |
| H.f,F+2,1+2 | m, m | 14, 31 | i15~17, i29~30 | +1 | +25a (-1) | * Balcony Break
* Consumes 270F of Heat
* Combos from 1st hit
* Jails from 1st hit
* 7 chip damage | |
| 1+3 | t | 35 | i12~14 | -6 | +1d FUFA | * Homing
* Throw break 1 or 2
* Side switch | |
| 2+4 | t | 35 | i12~14 | -3 | +1d FUFA | * Homing
* Throw break 1 or 2
* Side switch
* Transition to FUFT on hit | |
| 2+4~b | t | 40 | i12~14 | -2 | +0d | * Homing
* Throw break 2 | |
| Back Throw.1+3 | t | 50 | i12~14 | -14d FUFA | * Throw cannot be broken | ||
| Back Throw.2+4 | t | 50 | i12~14 | +1d FDFA | * Spike
* Throw cannot be broken | ||
| Left Throw | t | 45 | i12~14 | -3 | +1d FUFA | * Throw break 1 | |
| Right Throw | t | 40 | i12~14 | -3 | -2d FUFA | * Throw break 2
* Side switch | |
| b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1
* Side switch
* Transition to BT on hit | |
| df+1+3 | t | 22 | i12~13 | -2 | +9 | * Throw break 1 | |
| H.df+1+3,qcf+2 | t, m | 22, 21 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break
* Consumes Heat
* Strict qcf input required (d,F does not work)
* Perfect input window 55-56f | ||
| df+1+3,qcf+2 | t, m | 22, 15 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break
* H.df+1+3,qcf+2 with Heat
* Strict qcf input required (d,F does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry | ||
| df+1+3:H.qcf+2 | t, m | 22, 26 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break
* Consumes Heat
* Strict qcf input required (d,F does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry | ||
| df+1+3:qcf+2 | t, m | 22, 20 | i12~13, i13~14 | +16d (-20) FDFA | * Balcony Break
* H.df+1+3:qcf+2 with Heat
* Strict qcf input required (d,F does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry | ||
| f,F+1+2 | t | 38 | i12 | +0 BT/+0 FUFA | +20d | * Balcony Break
* Throw break 1+2
* Side switch if broken
* +0 FUFA if broken at wall | |
| hFC.1+2 | t | 0 | i26 | -5 BT | +3d | * Throw break 1+2
* Transition to Takedown on hit
* Can be done from Crouch Level 1 | |
| hFC.1+2,2,1,2,1 | t | 30 | ,i26 | +0d | * Throw break 1 or 2
* Alternate input 1,2,1,2 | ||
| hFC.1+2,2,d+1,1,1+2 | t | 50 | ,i26 | +0d FDFA | * Throw break 1
* Transition to Arm Breaker with 1+2 after third hit | ||
| hFC.1+2,1+2,1+2 | t | 25 | ,i26 | -9 | +1d | * Throw break 1+2 | |
| uf+1+2 | t | 40 | i12 | -6 | +0d | * Spike
* Throw break 1+2 |
Showing 143 moves