
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| eddy | b+2 | m | 12 | i15~16 | -8 | +3 | * Elbow | |
| fahkumram | b+2 | h | 17 | i14~15 | -15 | -6 | ||
| feng | b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
| heihachi | b+2 | m | 20 | i22~23 | +2 | +7 | * Balcony break on airborne hit * Chip damage on block | |
| hwoarang | b+2 | h | 18 | i14 | -4 | +6 | +14c | * Elbow * Good right sidestep tracking |
| jack-8 | b+2 | m | 27 | i19 | +2 | +2a | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Gain GMC on Heat activation * Can be charged to power up | |
| jin | b+2 | m | 12 | i15~16 | -11 | +0 | ||
| jun | b+2 | m | 10 | i14~15 | -9 | +2 | ||
| kazuya | b+2 | m | 12 | i14 | -8 | +4 | ||
| king | b+2 | h | 16 | i14 | -5 | +1 | ||
| kuma | b+2 | m | 12 | i15 | -9 | +2 | ||
| kunimitsu | b+2 | m | 17 | i17~18 | -9 | +5 | +57 | * Balcony Break (airborne) * Weapon |
| lars | b+2 | m | 12 | i15 | -7 | +4 | Has good left sidestep tracking | |
| law | b+2 | m | 12 | i16 | -8 | +4 | ||
| lee | b+2 | h | 9 | i14 | -5 | +1 | * Transition to -1, +5 MS with F | |
| leo | b+2 | m | 11 | i14 | -9 | +0 | ||
| leroy | b+2 | sp | * Parry * Becomes Superior Twin Dragon Gate upon perfect parry (ps5~6 or ps3~4 from HRM) * Is ps3~15 from HRM.b+2 * Shift to r7 t34 on successful parry ** Can perform Twin Dragon Thunderclap and Chain Punch: Branch ** Recover to r16 standing with any input ** Can automatically parry successive hits (ps1~34) and return to r7 t34 on each hit ** Successive hits recover 15F of remaining Heat time * Parry state 5~15 | |||||
| lidia | b+2 | h | 14 | i13 | -9 | +1 | ||
| lili | b+2 | h | 15 | i13 | -11 | +0 | ||
| miary-zo | b+2 | h | 10 | i13 | -12 | +0 | * Homing | |
| nina | b+2 | h | 12 | i12 | -14 | -3 | * Homing * Female characters can slap back with 2 on hit | |
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| paul | b+2 | m | 22 | i18 | -5c | +4c | * Spike | |
| raven | b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| steve | b+2 | m | 20 | i17~18 | -13 | +14 | * Can evade highs | |
| victor | b+2 | h | 5 | i10 | -6 | +5 | +14 | * Weapon * Deals recoverable damage only; cannot cause a K.O. |
| xiaoyu | b+2 | m | 13 | i15~16 | -6 | +5 | * Homing * Transition to BT | |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with 1+2 | |
| zafina | b+2 | h | 22 | i22~23 | -5 | +14 | * Homing * Balcony Break on airborne hit * +23a on BT hit | |
| bryan | b+1+4* | m! | 45 | i53 | +7a | Spike | ||
| kuma | b+1+4,f,f | SM | 40 | i55~i130 | -20~+55 | +42a~+117a | * Projectile * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA * Floating state 55~147? | |
| panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
| asuka | b+1+4,4 | h,L, m | 15,8, 23 | i12 i17~18, i25~26 | -14 | +5b | * Balcony Break (airborne) * Combo from 2nd CH * Interrupt with i6 from 2nd block | |
| asuka | b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | * Combo from 2nd CH * Interrupt with i13 from 2nd block |
| asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | * Combo from 1st hit * Interrupt with i1 from 1st block |
| bryan | b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
| devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | * Floating state 64~85 | ||
| fahkumram | b+1+4 | m! | 50 | i60 | ! | +9a | * Unblockable | |
| kazuya | b+1+4 | m! | 60 | i63 | +20a(+10) | |||
| kuma | b+1+4 | m! | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| leo | b+1+4 | h,l | 6,12 | i19, i2 | -12~-10 | +3 | +14 | |
| lidia | b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
| lili | b+1+4 | m! | 50 | i63~65 | +9a (-17) | * Balcony Break * Low crush 56~76 * Floating state 77~79 | ||
| nina | b+1+4 | m,m | 4,14 | i15 i13~14 | -15 | +34a (+24) | Tornado | |
| panda | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| paul | b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1 * Side switch * Transition to BT on hit | |
| reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | * Balcony Break * Cancel to r40 with b,b at frame 40 | ||
| victor | b+1+4 | m | 24 | i26~27 | -21 | +37a (+6) | * Weapon * ~i5-6 backsway | |
| asuka | b+1+3* | 25 | * Opponent recovers FUFT * Reverses high or mid attacks * Parry state 5~54 | |||||
| hwoarang | b+1+3,P.4 | m,h,h | 10,8,10 | i15,i8,i9 | +17a (+8) | * Balcony Break * Pressing 4 after successful parry | ||
| bryan | b+1+3,P.2 | h | 30 | ,i13~14 | -10 | +6cg | * Balcony Break * Gain SNE on hit * SNE gain is r25 * +14cg if Bryan has SNE already * Forces tech back roll on hit * Chip damage on block | |
| leo | b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break * Combo from parry * Gain LTG on hit * +9a on hit during LTG | |
| alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | +27a (-20) | * Balcony Break * Interrupt with i2 or i19 mid extension after parry * High crush 1~39 | |
| jun | b+1+3,P | t | 25 | -4d | * Opponent recovers FDFT | |||
| raven | b+1+3,P | -31 | * Deals recoverable self-damage on a successful parry * Raven will teleport back a safe distance * Can input b+1+3/b+2+4 again at frame 40 before recovering in FC * Low crush 1~32 * High crush 33~ | |||||
| lee | b+1+3,4 | m | 35 | i20 | +22a (+13) | * Balcony Break * Only available upon successful parry * Guaranteed hit | ||
| armor-king | b+1+3,2 | m | 17 | i17 (i38) | -9 | +3 | +27a | * i38 effective startup (b+1+3 takes 21 frames) * On CH transition to True Dark Smash |
| alisa | b+1+3 | * Parries all highs * Parry state 3~15 | ||||||
| anna | b+1+3 | 25 | +3d | * Parries high or mid punches or kicks * Can side switch depending on the parried attack * Parry state 5~12 | ||||
| armor-king | b+1+3 | 25 | +0d | * Reverses High or Mid punches only * Opponent recovers FUFA when parrying a left punch * Opponent recovers FDFL when parrying a right punch * Has a followup on whiff only * Parry state 5~12 | ||||
| asuka | b+1+3 | 25 | * Opponent recovers FUFT * Reverses high or mid attacks * Parry state 5~12 | |||||
| bob | b+1+3 | sp | (10),20 (25) | i41?, i30 | +5g / +26a (+0) | * Balcony Break (Perfect) * Parries high and mid punches * On successful parry, shift to Steak and Fries (FC.db+1+2) ** Input 3 during frames 26 to 29 of 2nd hit to power up * Parry state 5~12 | ||
| bryan | b+1+3 | +31 | * Parries high or mid punches * Parry state 5~12 | |||||
| devil-jin | b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Devil Jin automatically retaliates on successful power crush * Reversal Break, -8 on block and 12 chip damage on block after attack absorption * r34 on hit * Power crush 4~14 | |
| dragunov | b+1+3 | 25 | -5d | * Parries mid and high punches and kicks * +1d on a successful kick parry * 100% recoverable damage * Sometimes Side switches on hit * Parry state 5~12 | ||||
| fahkumram | b+1+3 | m,m,h | 40 | i19 | +19a (+10) | * Balcony Break * Kick parry; parries high, mid and low kicks * Parry state 5~12 | ||
| feng | b+1+3 | 25 | -3d | * Timed with opponent punch * Sideswitch on parry * Parry state 5~12 | ||||
| hwoarang | b+1+3 | +9 | * Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle * Parry state 5~12? | |||||
| jin | b+1+3 | * Strong parry: parries all highs or mids except throws, unblockables and charge moves * r14 after parrying * Plus frames after parrying depend on the recovery of the parried move * Parry state 3~9 | ||||||
| jun | b+1+3 | * Parries mid or high punches or kicks * Parry state 5~12 | ||||||
| king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. * Parry state 5~15? | ||
| kunimitsu | b+1+3 | m! | 25 | i19~20 | +3a | * Spike * Parry mid and high punches and kicks * Parry state 5~12 | ||
| law | b+1+3 | +7 | * Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups) * Parry state 5?~11? | |||||
| lee | b+1+3 | +14BT | * High and Mid parry * Puts you behind opponent * Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4 * Parry state 5? | |||||
| leo | b+1+3 | * Parries high and mid punches and kicks * Parry state 5~12 | ||||||
| lidia | b+1+3 | Parries high or mid punches * Parry state 5~12 | ||||||
| lili | b+1+3 | t | 25 | +1d | * Punch parry (high and mid) * Side switch on successful parry * Parry state 5~15 | |||
| nina | b+1+3 | -6 | * Damage is 25 + 50% of the opponent's attack * Parries mid or high punches or kicks * Parry state 5~12 | |||||
| paul | b+1+3 | 25 | +1d FUFA | * Parry * Parry state 5~12 | ||||
| raven | b+1+3 | * Parries all attacks except for Rage Arts * Parry state 1~10 | ||||||
| reina | b+1+3 | * Parry mids and highs * Converts incoming damage to recoverable health * Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move * Parry state 3~9 | ||||||
| shaheen | b+1+3 | sp | 15 (15) | * Removes Recoverable Health * Alternate input: b+2+4 * Punch parry * Hit throw on successful parry * Side switch on parry * Parry state 5~12 | ||||
| steve | b+1+3 | sp | * Parry h and m punches * +7? on successful parry * Press 1 on successful parry for follow-up ** i14,30dmg (-12/+24a (+18)/+26a (+16)) * Parry state 5~12 | |||||
| xiaoyu | b+1+3 | +6 | * Transition to BT on successful parry * Alternate input b+2+4 * Also possible during HYP and BT * Parry state 5~12? * Parry state 1~7? * (BT) | |||||
| zafina | b+1+3 | m,m | 5,23 | i30~34, i29~30 | +2 | +12d | * Zafina automatically retaliates on successful power crush * Deal 8 recoverable damage to self without Heat * +2 and 11 chip damage on block after attack absorption * Gain ORB on hit * Power crush 6~29 | |
| zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is below 48 * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is below 48 * Available only on hit or block * Jail from 1st block | |
| leo | b+1+2,1+2,2 | m, m, m | 15, 13, 25 (30) | i17~18, ,i20~21 | -13~-12 | +17d (+12) | * Combo from 2nd CH * Power up with motion input d,df,f+2 * Interrupt with i2 from 1st block * 12 chip damage on block with motion input * Deals 25 damage without motion input | |
| king | b+1+2,1+2 | t | 0 | i12~17 | +11g | * 1+2 throw break. * Damage becomes 15 on wall splat. * Transition to JGR ** Can range from +20 to +30(?) on wall hit depending on angle and distance to the wall * Cancel to standing with f,F or b,B (-6) ** Can range from +15 to +25(?) on wall hit depending on angle and distance to the wall | ||
| leo | b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | * Shoulder * Combo from 1st hit * Jail from 1st block with ?F delay |
| bob | b+1+2,1,2 | m, m, h | 20, 10, 20 | i17~18, ,i12 | -16 | +8a (-1) | * Balcony Break * Jail from 2nd block with 9F delay * Combo from 1st CH or 2nd hit with 20F delay * 20F timestop on hit * Move can be delayed by 12F * Input can be delayed by 20F | |
| bob | b+1+2,1 | m, m | 20, 10 | i17~18, i30 | -11 | +0 | * Combo from 1st CH with 8F delay * Interrupt with i5 from 1st block * Move can be delayed by 9F | |
| alisa | b+1+2 | m | 25 | i19~20 | -13 | +8 | * Balcony Break * Weapon * 7 chip damage on block * 12 chip damage on block in Heat * 10 chip damage and -9 block advantage on attack absorption ** 12 chip damage in Heat * Power crush 7~18 | |
| anna | b+1+2 | m | 21 | i20~21 | -13 | +20a (+15) | * Balcony Break * -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| armor-king | b+1+2 | m | 0 | i16~17 | +0 | +4 | +15 | |
| bob | b+1+2 | m | 20 | i17~18 | -9 | +8c | * Spike * Head | |
| claudio | b+1+2 | m | 25 | i22 | -13 | +15a | * Balcony Break * Spike * -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| clive | b+1+2 | m | 25 | i24~25 | -14 | +14a (+4a) | * Balcony Break * Weapon * Reversal Break (after attack absorb) * 34 in total damage after absorbing an attack in power crush state * Damage taken during power crush state is recoverable * -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| devil-jin | b+1+2 | m | 21 | i20~21 | +3c | +7c | +24d | * Spike * Opponent recovers FDFA on CH * 4 chip damage on block |
| dragunov | b+1+2 | m | 26 | i22~23 | +6 | +13c | Floor Break | |
| eddy | b+1+2 | * Auto low parry ps8?~ at Mandinga Level 1 ** Transition to Ogum Mandinga on successful parry * Transition to HSP * Floating state 14~61 | ||||||
| feng | b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Shoulder | |
| heihachi | b+1+2 | m | 20 | i42 | -11 | +23a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Gain 1 Ultimate Count on Heat activation * Parries all mid or high punches or kicks * Attack is guaranteed after a successful parry * Parry state 5~25 | |
| jack-8 | b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager * Heat Dash +5, +43d(+35) * Balcony Break * Gain GMC on Heat activation | |
| jin | b+1+2 | m | 20 | i23~24 | -12 | +6 | Punch sabaki: balcony break and +34d (+26) on hit * Parry state 3~10 | |
| jun | b+1+2 | * Enter SS r16 with u_d * r30 when blocking after SS * Cancel to r15 with DB * Stays in stance indefinitely * Restores 3 recoverable health and gain Kazama Essence with each pulse | ||||||
| kazuya | b+1+2 | m | 21 | i22 | -8 | +5 | * Heat Engager * Heat Dash +5, +43d (+35) * 6 chip damage on block | |
| king | b+1+2 | t | 0 | i12~17 | -3 | +14g | * Homing * 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Transition to JGR ** Can range from +22 to +47 (?) on wall hit depending on angle and distance to the wall * Cancel to standing with f,F or b,B (-2) ** Can range from +6? to +31 (?) on wall hit depending on angle and distance to the wall | |
| kuma | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Floor Break on airborne hit * Homing * Strong Aerial Tailspin 1st hit only * 12 chip damage * Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) | |
| kunimitsu | b+1+2 | m,t | 13,25 | i15~16 | -7 | -3a | * Balcony Break (airborne) * Transitions to attack throw on grounded hit automatically * Does not transition on BT hit * Hit vs BT +9 | |
| lars | b+1+2 | m,m | 4,20 | i21~22,i8~9 | -9 | +9 | * Balcony Break * Homing * Can evade jabs from range | |
| law | b+1+2 | m | 21 | i20 | -14 | +31a (+23) | Balcony Break * Power crush 7~ | |
| leo | b+1+2 | m | 15 | i17~18 | -24~-23 | -11 | Elbow | |
| leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60a | * Crumple stun +14F after CH |
| lidia | b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break * -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| lili | b+1+2 | m | 28 | i23~24 | -12 | +29a (-7) | * Balcony Break * Backswing blow * Hit vs BT +8 (-1) | |
| miary-zo | b+1+2 | m | 25 | i18 | -13 | +20a (+15) | * Balcony Break * Spike * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~17 | |
| nina | b+1+2 | m,m | 5,20 | i16 i8~10 | -4 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Floor Break on airborne hit * Homing * Strong Aerial Tailspin 1st hit only * 12 chip damage * Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) | |
| paul | b+1+2 | h | 28 | i24 | -9 | +21d (+16) | * Balcony Break * Chip damage (11) if attack is absorbed * Power crush 7~23 | |
| raven | b+1+2 | m | 30 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break * Backswing blow * Evades on 6f | |
| reina | b+1+2 | m | 20 | i18 | -13 | +14cg | * Balcony Break * -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~17 | |
| steve | b+1+2 | m,h | 8,20 | i16, i12 | -8 | +19d | * Balcony Break * Jail from 1st attack | |
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16cg | * Balcony Break * Weapon * Forces tech back roll on hit * 7 chip damage on block * +0 and 10 chip damage on block after attack absorption * Power crush 7~18 | |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| yoshimitsu | b+1+2 | * Cannot block during transition * High crush 8~50 | ||||||
| zafina | b+1+2 | m | 27 | i19~20 | -6 | +12a (+3) | * Balcony Break * Weapon * Deals 12 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * 5 chip damage on block | |
| zafina | b+1:ORB.1+2 | m, t | 14, 19,10,16 | i18, | +0d | * Consumes ORB * Consumes 180F of remaining Heat time * Azazel's Power * Deals (5) 8 recoverable damage to Zafina without Heat * Deals 5 additional damage when Zafina's remaining health is below 48 * Available only from 1st front hit | ||
| lee | b+1:1+2 | h,h | 12,25 | i14,i21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * 10 chip damage * Perfect Input not required during Heat * Partially consumes remaining Heat Time | |
| lee | b+1:1,2 | h,m, h | 12,6, 23 | i14,i20, i20~21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * Perfect Input not required during Heat * Partially consumes remaining Heat Time | |
| lee | b+1:1 | h,m | 12,6 | i14,i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * +6c on crouching hit * Perfect Input not required during Heat * Does not partially consume remaining Heat Time * Heat Time is only consumed after the 2 followup | |
| zafina | b+1:1 | m, t | 14, 36 | i18, | +0d | * Deal 5 (8) recoverable damage to self without Heat * Side switch on hit * Gain ORB on hit * Azazel's Power * Low crush 80~92 * Floating state 93~95 | ||
| steve | b+1,d+2,1 | h, l, m | 10, 10, 10 | i13~14, ,i25~27 | -9 | +35a (+20a) | * Tornado * Combo from 2nd CH * Interrupt with i6 from 2nd block | |
| steve | b+1,d+2 | h, l | 10, 10 | i13~14, i27~28 | -11 | +0 | * Combo from 1st hit * Interrupt with i10 from 1st block * Transition to r25? PAB with f (-9/+2) * r25? PAB FC cancel? * High crush 13~ | |
| eddy | b+1,4,3+4 | m, m, L | 15, 10, 7,7 | i14~15, ,i22~24 | -24c | +12 | * Combo from 1st CH or 2nd hit with 3F delay * Interrupt with i2 from 1st block * Move cannot be delayed * Input can be delayed by 3F * Floating state 1~46 * High crush 10~54 | |
| eddy | b+1,4,3,3+4 | m, m, m, M,M | 15, 10, 8, 7,20 | i14~15, ,i24~26 | -12 | +8a | * Combo from 3rd CH with 5F delay * Interrupt with i8 from 3rd block * Move can be delayed by 8F * Input can be delayed by 11F * Floating state 21~39 | |
| eddy | b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combo from 1st CH or 2nd hit with 10F delay * Interrupt with i3 from 1st block * Move can be delayed by 7F * Input can be delayed by 10F * Floating state 1~23 | |
| eddy | b+1,4 | m, m | 15, 10 | i14~15, i25~27 | -8 | +8c | * Transition to HSP * Combo from 1st CH with 8F delay * Interrupt with i10 from 1st block * Floating state 19~57 | |
| heihachi | b+1,4 | m, m | 12, 24 | i14~15, i22~23 | -13 | +7a | * Tornado * Knee * Combo from 1st hit with 12f delay * Move can be delayed 10f * Low crush 24~ | |
| king | b+1,4 | h, m | 13, 23 | i12, i26~28 | -10d | +1d | * Spike * Combo from 1st CH with 4f delay * Move can be delayed by 6f * Input can be delayed by 10f * Low crush 16~35 * Floating state 36~38 | |
| leo | b+1,4 | m, m | 17, 14 | i18~19, i23 | +9 | +15g | +19 | * Knee * Combo from 1st CH * Interrupt with i5 from 1st block * Whiffs vs SSL from 1st block |
| lili | b+1,4 | m, m | 16, 22 | i17, i25~26 | -11 | +32a (+17) | * Tornado * Combo from 1st hit with 5f delay * Interrupt with i5 from 1st block * Input can be delayed 10f * Move can be delayed 9f | |
| miary-zo | b+1,4 | h, h | 10, 21 | i12~13, i22~23 | -13 | +16a (-1) | * Tornado * Balcony Break * Combo from 1st hit with 3f delay * Interrupt with i3 from 1st block * Move can be delayed 3f * Launches opponent if first hit is CH +71a (+55) * Low crush 19~39 * Floating state 40~42 | |
| nina | b+1,4 | h, M | 10, 22 | i12~13, i28~29 | -12 | +7 | +71a (+55) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSR from 1st block * Can hit grounded when off-axis |
| steve | b+1,2~1 | h, m | 10, 17 | i13~14, i30~31 | -8 | +4 | +63a | * Interrupt with i14 from 1st block * Interrupt with i3 from 1st hit |
| anna | b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
| law | b+1,2,2 | m, m, m | 12, 12, 22 | i14, ,i18 | -14 | +12a (+5) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd hit CH with 12F delay * Move can be delayed by 8F * Input can be delayed by 16F | |
| anna | b+1,2 | m, h | 14, 12 | i16~17, i24 | -11 | +5 | * Combo from 1st hit * Jails from 1st attack | |
| armor-king | b+1,2 | h, m | 12, 20 | i12~13, i20~21 | -12 | +8 | +11 | * Combo from 1st hit with 11F delay * Jail from 1st block with 2F delay * Transition to r30 BAD with F (-12/+8/+11) * Move can be delayed by 10F * Input can be delayed by 11F |
| bob | b+1,2 | m, m | 15, 16 | i18~19, i23~24 | -8 | +7 | * Combo from 1st hit * Jails attack inputs from 1st block (cannot CH) | |
| devil-jin | b+1,2 | h, m | 10, 20 | i12, i23 | -14 | +23a (+13) | * Balcony Break * Combo from 1st hit with 7f delay * Interrupt with i8 from 1st block * Whiffs vs SSL, SSR, SWL, SWR after 1st block * Input can be delayed by 15f * Move can be delayed by 10f * Cancel to r32 with B on frame 17 (-18/-7) | |
| dragunov | b+1,2 | m, m | 14, 18 | i17, i25~26 | -12 | +18cg | * Tornado * Balcony Break * Combo from 1st hit with 1f delay * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block * Opponent recovers crouching | |
| jack-8 | b+1,2 | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | * Elbow * Combo from 1st hit with 5F delay * Combo from 1st CH with 11F delay * Interrupt with i8 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed by 7F * Input can be delayed by 11F |
| jin | b+1,2 | h, h | 11, 20 | i12, i22~24 | -10 | +32a (+17) | * Tornado * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block | |
| kazuya | b+1,2 | h, m | 10, 20 | i11, i20 | -14 | +9 (+0) | * Balcony Break * Combo from 1st hit * Can be delayed 14F * Combo can be delayed 10F from hit | |
| king | b+1,2 | h, h | 13, 20 | i12, i19~20 | -13 | +5 | * Tornado * Combo from 1st hit with 8f delay * Combo from 1st CH with 10f delay * Launches opponent if b+1 counterhits, +70a (+54) * Move can be delayed by 6f * Input can be delayed by 10f | |
| law | b+1,2 | m, m | 12, 12 | i14, i19 | -12 | +2 | * Combo from 1st hit with 11F delay * Move can be delayed by 14F * Transition to DSS with F ** (-10 oB, +4 oH) | |
| paul | b+1,2 | h, m | 10, 21 | i12~13, i20~21 | -14 | +16d (-1) FDFA | * Tornado * Balcony Break * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st hit with 5f delay | |
| steve | b+1,2 | h, h | 10, 17 | i13~14, i17~18 | +3 | +8 | * Homing * Strong Aerial Tailspin * Combo from 1st hit * Interrupt with i1 from 1st block * Transition to LNH * Transition to r34? standing with b (-1/+4) | |
| victor | b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Combo from 1st CH with 10F delay * Move cannot be interrupted * Move can be delayed by 9F * Input can be delayed by 10F * Side switch after attack throw connects | |
| alisa | b+1,1+2 | m, SL,m | 15, 1,30 | i15~16, i25~40 i26~28 | -16 | +71a | * Tornado * Head * Input can be delayed 13f * 2nd hit combos into 3rd on CH only | |
| leo | b+1,1+2 | m, m | 17, 18 | i18~19, i22~23 | -12~-11 | +9 | * Shoulder * Combo from 1st hit with 2F delay * Combo from 1st CH with 10F delay * Interrupt with i3 from 1st block * Transition to BOK r28? with d (-10/+11) * Move can be delayed by 16F * Input can be delayed by 18F | |
| yoshimitsu | b+1,1,db+3,3 | h, h, l, l | 8, 9, 7, 5 | i17, ,i15~17 | -19 | -7 | * Combo from 3rd CH * Can combo to db+3 extensions * Enter IND r20 with d+3+4 * Can be performed after one or three b+1 * High crush 1~ | |
| yoshimitsu | b+1,1,db+3 | h, h, l | 8, 9, 7 | i17, ,i13~14 | -20 | -9 | * Combo from 1st hit * Can combo to DB+3 extensions * Can be performed after one or three b+1 * High crush 10~ | |
| reina | b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| reina | b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Transition to SEN r18 with F (+0/+13) * Cannot block up to i14 on empty transition on block * Combo from 2nd CH * Jails from 2nd block | |
| azucena | b+1,1,2 | h, h, h | 10, 14, 20 | i14~15, ,i24~25 | -5 | +17a (+8) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 6f delay * Input can be delayed 9f * Move can be delayed 7f * Interrupt with i6 from 1st block * 6 chip damage on block * Cancel to BT -21 -10 r18 with B | |
| lee | b+1,1,2 | h, m, h | 9, 6, 18 | i14, ,i20 | -11 | +1 | * Combos from 1st hit | |
| kunimitsu | b+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | i17, ,i12 | -72 | -71 | -66 | * Combo from 4th hit * Combo from 3rd CH |
| yoshimitsu | b+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | i17, ,i11~12 | -73 | -71 | -67 | * Combo from 4th hit * Combo from 3rd CH |
| kunimitsu | b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i12 | +5 | +6 | +11 | * Combo from 4th hit * Combo from 3rd CH |
| yoshimitsu | b+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 4th hit * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| kunimitsu | b+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i12 | +5 | +6 | +11 | * Combo from 3rd CH |
| yoshimitsu | b+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 3rd CH * Can transition to Spinning Evade with b+3 or b+4 |
| kunimitsu | b+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i12 | +5 | +6 | +11 | * Combo from 1st hit * Combo from 2nd hit |
| yoshimitsu | b+1,1,1 | h, h, h | 8, 9, 10 | i17, ,i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| azucena | b+1,1 | h, h | 10, 14 | i14~15, i23 | -8 | +3 | * Combo from 1st CH hit with 6f delay * Jail from 1st block with 1f delay * 4 chip damage on block | |
| kunimitsu | b+1,1 | h, h | 8, 9 | i17, i12 | +5 | +6 | +11 | * Combo from 1st hit |
| lee | b+1,1 | h, m | 9, 6 | i14, i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4 * Cancel and transition to -5, +1 MS with F * +6c on crouching hit | |
| reina | b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit with 8F delay * Interrupt with i3 from 1st block * Move can be delayed by 10F * Input can be delayed by 12F | |
| yoshimitsu | b+1,1 | h, h | 8, 9 | i17, i11~12 | +4 | +5 | +10 | * Combo from 1st hit * Can transition to Spinning Evade with b+3 or b+4 |
| alisa | b+1 | m | 15 | i15~16 | -5 | +8 | * High crush 12~ | |
| anna | b+1 | m | 14 | i16~17 | -2 | +1 | ||
| armor-king | b+1 | h | 12 | i12~13 | -7 | +5 | ||
| asuka | b+1 | L | 17 | i29~30 | -10 | +6 | +0d | * Transition to attack throw on CH, +22 damage * Cancel to r39 FC with D at frame 25 * High crush 6~58 |
| azucena | b+1 | h | 10 | i14~15 | -3 | +3 | ||
| bob | b+1 | m | 15 | i18~19 | -8 | +5c | * Elbow * Spike | |
| bryan | b+1 | m | 21 | i20~21 | +4 | +7c | +78a (+58) | * Spike * Elbow |
| claudio | b+1 | m | 17 | i18~19 | -8 | +9a | * Homing * Balcony Break | |
| clive | b+1 | m | 18 | i17~18 | -13 | +10g | +57a | * Homing * Balcony Break * Weapon |
| devil-jin | b+1 | h | 10 | i12 | -6 | +5 | Tracks SSR/SWR completely | |
| dragunov | b+1 | m | 14 | i17 | -10 | +1 | ||
| eddy | b+1 | m | 15 | i14~15 | -7 | +8 | * Transition to FC | |
| fahkumram | b+1 | m | 20 | i14~15 | -13~-12 | +34a | * Jab evasion (frames 8 to 11?) | |
| feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36a (+28) | * Balcony Break on CH |
| heihachi | b+1 | m | 12 | i14~15 | -9 | +4 | ||
| hwoarang | b+1 | m | 15 | i15 | -15 | -1 | * Spike * Sidesteps to the right | |
| jack-8 | b+1 | m | 17 | i20 | -11 | +8 | * | |
| jin | b+1 | h | 11 | i12 | -9 | +2 | ||
| jun | b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r39 FC with D on frame 25 * Transition to attack throw on CH, +22 damage, total 44 * Opponent recovers FDFA on CH * High crush 6~58 |
| kazuya | b+1 | h | 10 | i11 | -10 | +1 | ||
| king | b+1 | h | 13 | i12 | -8 | +3 | +3s | |
| kuma | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| kunimitsu | b+1 | h | 8 | i17 | +1 | +7 | +12 | Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits. |
| lars | b+1 | m | 17 | i15~17 | -9 | +4 | +14a (+5) | * Homing * Balcony Break on CH |
| law | b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F ** (-4 oB, +7 oH) | |
| lee | b+1 | h | 9 | i14 | -0 | +6 | ||
| leo | b+1 | m | 17 | i18~19 | -12 | +1 | * Elbow | |
| leroy | b+1 | h | 17 | i13 | -6 | +5 | Shifts to throw "Knee Snap" on front grounded CH | |
| lidia | b+1 | m | 24 | i18 | +2 | +22cg | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit | |
| lili | b+1 | m | 16 | i17 | -8 | +2 | +8 | * Enter DEW -2 +8 +14 r22 with F |
| miary-zo | b+1 | h | 10 | i12~13 | -9 | +4 | +4s | * Elbow |
| nina | b+1 | h | 10 | i12~13 | -7 | +4 | ||
| panda | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| paul | b+1 | h | 10 | i12~13 | -9 | +2 | ||
| raven | b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | +33d | * Spike * Elbow * 6 chip damage on block * Transitions to r26 SZN on hit or block only |
| reina | b+1 | h | 14 | i18 | -4 | +6 | ||
| shaheen | b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager * Heat Dash +67a (+50) * Transition to +0c, +6c FC with D | |
| steve | b+1 | h | 10 | i13~14 | -14 | +2 | +61a | * Transition to r16? FLK with B (-1/+10/+69) ** r16? FLK FC cancel? |
| victor | b+1 | m | 11 | i14 | -13 | -3 | * Weapon * Transition to PRF r25 with F (-5/+5) with 9F delay | |
| xiaoyu | b+1 | m | 10 | i8~13 | -12 | +1~+6 | * Transition to BT on hit * Transition to standing on hit with B+1 (-1~+4) | |
| yoshimitsu | b+1 | h | 8 | i17 | +1 | +7 | +12 | Can transition to Spinning Evade with b+3 or b+4 |
| zafina | b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2 * 8f input window for attack throw (frames 10~17) | |
| heihachi | b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * recover an additional 3 health on hit or block * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 | |
| eddy | b,ub | * Transition to r66 RLX * Can perform Trovo with 3 (i69~71 effective startup) * Low crush 9~40 * Floating state 41~42 * High crush 52~ | ||||||
| fahkumram | b,f+4 | h | 25 | i18~19 | +6 | +47a | * Reversal Break * Has good left sidestep tracking * Crumple stun * 20f timestop on hit * Recovers 3f faster on hit (t57 r38) * 10 chip damage on block | |
| devil-jin | b,f+2,3 | m, h | 12, 21 | i15~17, i19~20 | -5 | +16cg | * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * Opponent recovers crouching on hit * Transition to MCR r35 with F on hit (+14) ** -11 on an empty MCR transition * Move cannot be delayed * Input can be delayed by 6F * +11d (+9d MCR) on BT hit | |
| jin | b,f+2,3 | m, m | 15, 17 | i15~16, i25 | -9 | +6 | +59a | * Combo from 1st hit with 4f delay * Interrupt with i6 from 1st block * Input can be delayed 9f * Enter ZEN +2 +17g +71a r20 with F |
| devil-jin | b,f+2,1,df+2 | m, m, m | 12, 12, 20 | i15~17, ,i18~19 | -13 | +25a (+8) | * Tornado * Balcony Break on grounded hit only * Combo on 2nd CH with 11f delay * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 20f * Move can be delayed 14f * Opponent recovers FDFA on hit | |
| jin | b,f+2,1,df+2 | m, h, M | 15, 14, 22 | i15~16, ,i28~29 | -14 | +37a (+27) | * Tornado * Combo from 2nd CH * Interrupt with i13 from 2nd block * Whiffs vs SSR, SWL from 2nd block * Input can be delayed 16f * Move can be delayed 10f | |
| devil-jin | b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | * Floor Break * Interrupt with i13 from 1st block * Whiffs vs SS, SW from 1st block * Move can be delayed by 14f * Input can be delayed by 20f * Low crush 12~20 * Floating state 21~23 | |
| devil-jin | b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 7f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps) * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block |
| jin | b,f+2,1,2 | m, h, m | 15, 14, 20 | i15~16, ,i19~20 | -5 | +18a (+9) | +50a (+3) | * Balcony Break * Combo from 2nd CH with 15f * Interrupt with i4 from 1st block * Input can be delayed 16f * Move can be delayed 10f |
| devil-jin | b,f+2,1 | m, m | 12, 12 | i15~17, i14~15 | -10 | +1 | * Elbow * Jail from 1st block with 6f delay * Combo from 1st hit with 13f delay * Move can be delayed by 7f * Input can be delayed by 13f | |
| jin | b,f+2,1 | m, h | 15, 14 | i15~16, i21 | -5 | +6 | +9 | * Combo from 1st hit with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12f |
| devil-jin | b,f+2 | m | 12 | i15~17 | -9 | -1 | * Input bufferable * -1c on hit against crouching opponents | |
| jin | b,f+2 | m | 15 | i15~16 | -7 | +4 | * Has good left sidestep tracking | |
| kuma | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break * 10 chip damage on block |
| panda | b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony Break Tailspin * Chip damage on block |
| devil-jin | b,f+1+2,2 | m, M | 6,6,6,6,6,6, 30 (9) | i25 i6 i6 i6 i6 i6, i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only * Combo from 1st hit with 7F delay * 9 damage with scaling from 1st * Move cannot be delayed * Input can be delayed by 7F * Low crush 28~69 * Floating state 70~72 | |
| devil-jin | b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon * Projectile (unparryable) * 17 damage on hit with scaling * 6 chip damage on block * Low crush 24~80 * Floating state 81~83 | |
| bryan | b,df+4 | l | 25 | i29 | -13 | +14g | +29a | * Cancel to r26 with B |
| jack-8 | b,db,d,df+2 | m | 31 | i22 | -9 | +31d (-5) | * Balcony Break * Alternate input df+2+3 | |
| jack-8 | b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing * Alternate input df+1+4 | |
| bryan | b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike * Low crush 18~32 * Floating state 33~ | |
| lee | b,B+4 | h | 23 | i19 | +2 | +25a | * Strong Aerial Tailspin * Homing * Transition to +5, +28a HMS with 3 * 6 chip damage | |
| alisa | b,B+2+3 | m! | 50 | i75~76 | +44 | * Balcony Break * Head | ||
| armor-king | b,B+2+3 | m! | 50 | i63~66 | +52a | * Cancel to r45 FC with D at frame 36 * Low crush 62~78 * Floating state 79~81 | ||
| bob | b,B+2+3 | h! | 25 | i48~50 | +13d | * Strong Aerial Tailspin * Low crush 20~47 * Floating state 48~50 | ||
| claudio | b,B+2+3 | m! | 60 | i72 | +15a (-11) | Balcony Break | ||
| eddy | b,B+2+3 | h!, h! | 25,30 | i77~79, i8~9 | -37a(-46) | * Balcony Break * Cancel to r78 standing with input b,B+2+3,b,b at frame 48 * 20f timestop on hit * Low crush 76~78 * Floating state 79 * Low crush 82~94 * Floating state 95~97 | ||
| hwoarang | b,B+2+3 | m! | 40 | i61~62 | +17a | * Also possible during RFF * Cancel and transition to r24? LFS at frame 25? with b,b | ||
| law | b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
| miary-zo | b,B+2+3 | m! | 30 | i62~63 | -6d | * Balcony Break | ||
| nina | b,B+2+3 | m! | 50 | i65 | +25a | Cancel to r25 with b,b | ||
| victor | b,B+2+3 | ub(m) | 50 | i65~66 | +2a (-8) | * Balcony Break | ||
| raven | b,B+2,P | m,h, t | 15,21, 35 | i17~18 i30~31, i15~25 | -8~+2 | +0d | ||
| raven | b,B+2 | m,h | 15,21 | i17~18 i30~31 | -10~-9 | +5~+6 | * Balcony Break * Jail from 1st attack * Parries high or mid punches or kicks * Parry state 1?~ | |
| yoshimitsu | b,B+1+4,B | m | 20 | i22~25 | -20 | +14c | * Weapon * 70% proration on standing hit * Recovers 12f faster on hit * Hit vs BT +11d (FDFT) * Power up in NSS or Heat * Can be done from Crouch Level 1 | |
| bob | b,B+1+4,2 | m | 25 | i15~16 (i57~58) | -11 | +11a | * Balcony Break * Spike * i57~58 actual startup * Input 2 at frame 42 | |
| alisa | b,B+1+4 | h! | 50 | i63~84 | +37a (-18) | * Balcony Break * Weapon * Low crush 12~79 * Floating state 80~82 | ||
| bob | b,B+1+4 | m! | 60 | i72~74 | +7d | * Spike * 20f timestop on hit * Cancel to r47 FC with DB at frame 42 * Low crush 51~69 * Floating state 70~72 | ||
| clive | b,B+1+4 | m! | 40 | i80~81 | +56a | * Hitstop on frame 80 for 20f | ||
| yoshimitsu | b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon * Cannot be buffered * Poor hitbox, will go over crouching opponents sometimes | ||
| reina | b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute * Low crush | |
| xiaoyu | AOP.uf+4,4 | m, m | 12, 12 | i16~26, i23 | -12 | -1 | * Combo from 1st hit only AOP.uf+4 connects on frame 21 or later * Interrupt with i14 from 1st block * Alternate input AOP.u+4,4 * Low crush | |
| xiaoyu | AOP.uf+4 | m | 12 | i16~26 | -10 | +1 | * Transition to AOP with D (-12, +0) * Transition to BT with B (-15, -3) * Alternate input AOP.u+4 * Low crush | |
| xiaoyu | AOP.uf+3,4 | m, M | 14, 17 | i15~17, i15~17 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 * Interrupt with i6 from 1st block |
| xiaoyu | AOP.uf+3,1 | m, m | 14, 22 (15) | i15~17, i24~25 | -4 | +7c~+8c | * Spike * Airborne combo from 1st hit with 5F delay (+9a) * Interrupt with i8 from 1st block * Low crush 1~19 * Floating state 20~22 * High crush 27~47 | |
| xiaoyu | AOP.uf+3 | m | 14 | i15~17 | -17 | +27a (+17) | * Alternate input AOP.ub+3, AOP.u+3 * AOP.u+3: No forward momentum * AOP.ub+3: Backwards momentum * Low crush 10~35 * Floating state 36~38 | |
| xiaoyu | AOP.uf | * Alternate input AOP.ub AOP.u * Low crush | ||||||
| xiaoyu | AOP.f+4,4 | L, L | 13, 13 | i18~20, i27~29 | -6 | +5 | * Combo from 1st CH * Interrupt with i8 from 1st block * High crush 1~ | |
| xiaoyu | AOP.f+4 | L | 13 | i18~20 | -7 | +4 | * Transition to AOP * i18~19 when AOP.f+4,4 is input. * High crush 1~ | |
| xiaoyu | AOP.f+3+4 | * Transition to AOP r44 with D * High crush 1~29 * Floating state 11~24 | ||||||
| xiaoyu | AOP.f+2,1 | L, l | 8, 10 | i19, i18 | -8 | +5c | * Combo from 1st hit * Jail from 1st block with ?F delay * Transition to FC BT with DF_D_DB * High crush 1~45 | |
| xiaoyu | AOP.f+2 | L | 8 | i19 | -8 | +3 | * Transition to FC BT with DF_D_DB * High crush 1~27 | |
| xiaoyu | AOP.d+1+2 | m | 21 | i26 | -8 | +42a (+32) | * * High crush 1~25 | |
| xiaoyu | AOP.d+1 | L | 13 | i19~21 | -12 | -1 | +0d | * Floor Break * Shift to attack throw on CH * High crush 1~50 |
| xiaoyu | AOP.d | * Xiaoyu ducks lower * will evade most mids * High crush 1~40 | ||||||
| xiaoyu | AOP.4 | m | 14 | i12~13 | -3 | +8 | * Inconsistent grounded hit (more consistent on side hit) | |
| xiaoyu | AOP.3+4 | L | 22 | i23~25 | -33 | +1d FC | * Transition to FC r53 on hit * High crush 1~44 * Floating state 45~75 | |
| xiaoyu | AOP.3 | L | 19 | i25~30 | -16~-11 | +0~+5 | +27a | * 4f timestop on CH * High crush 1~60 |
| xiaoyu | AOP.2,1 | m, m | 10, 20 | i13~14, i21~22 | -12 | +13a (+4) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Interrupt with i2 from 1st block * Move can be delayed by 12F * Cancel to BT r32 with B at frame 19 (-14/-3) | |
| xiaoyu | AOP.2 | m | 10 | i13~14 | -11 | +0 | * | |
| xiaoyu | AOP.1+3 | t | 35 | i12 | -6 | +1d | * Actual startup: i32 * AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1) * AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2) * Cancel to r40 FC with D * High crush 1~30 | |
| xiaoyu | AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | +64a | * Tornado * Balcony Break |
| xiaoyu | AOP.1,4 | m, M | 11, 20 | i18, i25~27 | -9 | +15d (-2) | * Tornado * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i6 from 1st block * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.1,2 | m, h | 11, 15 | i18, i21~22 | -3 | +30g | * Combo from 1st hit with 9F delay * Interrupt with i2 from 1st block * Move can be delayed by 11F * Input can be delayed by 12F | |
| xiaoyu | AOP.1 | m | 11 | i18 | -5 | +6 | * Transition to HYP r21 with B (-2/+9) * +6c on crouching hit | |
| steve | ALB.d+2 | l | 17 | i34 | -12 | +1c | +14d | * High crush 6~ |
| steve | ALB.d,d+1 | sp, l | 30 | i13, i22~23 | -12 | +14d | * ALB.d_u takes 37 frames, effective startup time is i59~60 * High crush 6~ | |
| steve | ALB.d,1 | sp, m | 34 | i13, i12~13 | -3 | +16a (+7) | * Balcony Break * ALB.d_u takes 37 frames, effective startup is i49~50 | |
| steve | ALB.d | sp | i13 | * Transition to r10 PAB with F after 20F | ||||
| steve | ALB.2 | m | 22 | i23~24 | -3 | +16a (+7) | Heat Engager Heat Dash (+36a (+26)) * Balcony Break | |
| hwoarang | AIR.ub+3+4 | th(m) | 26 | i15~16 | +10d | * Break: none * Opponent recovery on hit: FUFA, sideswap * Also possible during RFF | ||
| armor-king | AIR.f,hcf+1 | t(a) | 40(45) | i10 | +0d | * Floor Break * Cannot throw break. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). * AIR.BAD1+3: i14 startup. Cannot execute blue spark variant * Opponent recovers in FDFA. * Side switch | ||
| king | AIR.f,hcf+1 | t(a) | 55(60) | i10 / i12~14 | +3d | * Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * Opponent recovers in FUFT. | ||
| armor-king | AIR.f,f,F+2+4 | t(a) | 50(55) | i10 | +0d | * Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFT. | ||
| king | AIR.f,f,F+2+4 | t(a) | 65(70) | i10 | +4d | * Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFT. | ||
| king | AIR.d+1+3 | t(a) | 15 | i12~13 | -5d | * Cannot throw break. * Opponent recovers in FDFL. | ||
| armor-king | AIR.BAD.2+4 | t(a) | 45 | i14 | +0d | * Cannot throw break * Opponent recovers in FDFA. | ||
| king | AIR.2+4 / AIR.f+2+4 | t(a) | 20 | i12~14 / i15~17 | +40d(+35) | * Tornado * Homing * Cannot throw break. * Input f+2+4 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FUFT. | ||
| king | AIR.1+3 / AIR.f+1+3 | t(a) | 30 | i12~14 / i15~17 | +0d | * Homing * Cannot throw break. * Input f+1+3 to increase throw range, but its startup is 3 frames slower. * Opponent recovers in FDFT. | ||
| steve-after | afters+1 | l | 23 | i16 | -12 | +17d | * High crush 6~ | |
| nina | ABK.2 | t | 15 (20) | -3 | +3d | * Removes Recoverable Health * Throw break 2 * Power up with 2,1,3,4,1+2 (+5 damage) | ||
| nina | ABK.1 | t | 15 (20) | -3 | +0d | * Removes Recoverable Health * Throw break 1 * Power up with 3,1,1+2 (+5 damage) | ||
| king | AB2c.2,1,3,1+2 | t | 25 | -3 | +1d | * 1 throw break. * Opponent recovers in FUFA. Max damage 65. | ||
| king | AB2c.1,3,4,2,1+2 | t | 60 | -3 | +1d | * 2 throw break. * Opponent recovers in FUFL. Max damage 100. | ||
| king | AB2b.3,4,3+4,1+2 | t | 20 | +1d | * Cannot throw break. * Opponent recovers in FUFR. Max Damage 60. | |||
| king | AB1.2,4,2+4 | t | 20 | -3 | +1d | * 2 throw break. * Opponent recovers in FUFL. | ||
| king | AB1.2,1,1+3 | t | 20 | -3 | +0d | * 1+2 throw break. * Opponent recovers in FDFT. | ||
| king | AB1.1,1+2 | t | 12,18 | -3 | +2d | * 1 throw break. * Opponent recovers in FUFT. Max damage 50. | ||
| raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Interrupt with i14 * Can be delayed | |
| raven | 4~3,3 | m,m, h | 8,10, 18 | i16 i29~30, i24~27 | -3~+0 | +14a | * Balcony Break * Interrupt with i7 * Can be delayed | |
| raven | 4~3,1 | m,m, l | 8,10, 15 | i16 i29~30, i34~35 | -13~-2 | +4~+5 | * Interrupt with i15 * Can be delayed * High crush 1~ | |
| devil-jin | 4~3 | M | 21 | i29-32 | -7c | +14a | * Floor Break * Parryable by traditional kick parries * Effective startup i30 * Low crush 14~23 * Floating state 24~26 | |
| feng | 4~3 | M | 25 | i28~i34 | -3 | +1c | +16a~+22a | 7 chip damage on block * Low crush 15~32 * Floating state 33~35 |
| heihachi | 4~3 | M | 25 | i35~37 | -11a | +21a | * Spike * Low crush 10~37 * Floating state 38~ | |
| jin | 4~3 | M | 27 | i24~34 | -11~-2 | +2a~+12a | * Spike * Low crush 12~31 * Floating state 32~ | |
| kazuya | 4~3 | m,M | 18,25 (17) | i31~33 i2~4 | -11a | -1a | * Floor Break * Airborne combo from 1st hit * +21a on hit if the 1st hit whiffs * Low crush 10~37 * Floating state 38~40 | |
| raven | 4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit * Low crush 14~27 * Floating state 28~30 | |
| yoshimitsu | 4~3 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado * Evasive, can go under some mids * High crush 4~22 * Floating state 10~50 | |
| heihachi | 4* | h | 27 | i24~25 | +6 | +67a (+51) | * Tornado * Balcony Break * 21F minimum charge * Tornado on standing hit * 8 chip damage on block | |
| law | 4,u+3 | h, m | 15, 23 | i13, i33 | -1 | +30a (+13) | Move can be delayed by 4F * Low crush 23~ | |
| lee | 4,u+3 | h, m | 14, 23 | i11, i33~35 | -1 | +48a | * Transition to MS r26 with F (-9/+40) * Interrupt with i14 from 2nd block * Whiffs vs SSR, SW from 2nd block * Low crush 25~46 * Floating state 47~49 | |
| lee | 4,4:4 | h, h, h | 14, 5 (3), 12 (6) | i11, ,i20~21 | -9 | +15a (+6) | * Heat Engager * Heat Dash +43d (+35) * Strong Aerial Tailspin * Balcony Break * Combo from 2nd hit with 1f-5f delay only * Airborne combo from 1st CH (+29a (+22)) * Input 4 during frames 12~16 of previous hit * Interrupt with i2 from 2nd block * Consumes 60F of remaining Heat time without perfect input * 4 chip damage on block | |
| hwoarang | 4,4,4,4 | h, h, h, h | 14, 13, 17, 20 | i11~12, ,i31~32 | +0 | +10cg | * Balcony Break * Tornado * Combo from 3rd hit with 3F delay * Input can be delayed by 3F * Move cannot be delayed * 6 chip damage on block * Forces tech back roll on hit * Alternate input:(RFS.u+4),4 * Low crush 20~ | |
| hwoarang | 4,4,4 | h, h, h | 14, 13, 17 | i11~12, ,i25~26 | -2 | +8 | * Transition to RFF * Combo from 2nd CH with 1F delay * Cancel and transition to r15 RFS with F (-17/-6) * Input can be delayed by 1F * Move cannot be delayed * Low crush 19~ | |
| lee | 4,4,4 | h, h, h | 14, 5 (3), 5 (2) | i11, ,i10 | -13 | -2 | * Jail from 1st block with 1F delay * Combo from 2nd hit with 1F delay * Airborne combo from 1st CH (+25a (+18)) * Consumes 60F of remaining Heat time * Move cannot be delayed * Input can be delayed by 1F | |
| nina | 4,4,4 | h, h, L | 15, 21, 20 | i11, ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH * Interrupt with i5 from 2nd block * High crush 16~55 |
| yoshimitsu | 4,4,4 | h, h, h | 16, 16, 20 | i12~13, ,i24~25 | -4 | +18a (+9) | * Balcony Break * Combo from 2nd CH with 4f delay * Move cannot be delayed | |
| nina | 4,4,3+4 | h, h, M,M | 15, 21, 8,21 | i11, ,i35~39 i43~49 | -6~+0 | +20a | * Spike * Combo from 2nd CH * Interrupt with i10 from 2nd block * Whiffs vs delayed SWL from 2nd block (Must perform SSL->SWL) * Low crush 29~36 * Floating state 37~42 | |
| hwoarang | 4,4,3 | h, h, M | 14, 13, 20 | i11~12, ,i25~31 | -14c | +14d | * Transition to RFF * Combo from 2nd CH | |
| yoshimitsu | 4,4,2,2,NSS.1~1 | h, h, m, h, m, h! | 16, 16, 5, 6, 30, 40 | i12~13, ,i20~105 | -49a (-75) | * Balcony Break * Cancel early to r30 with B | ||
| yoshimitsu | 4,4,2,2,NSS.1 | h, h, m, h, m | 16, 16, 5, 6, 30 | i12~13, ,i67 | -54 | -17a | ||
| yoshimitsu | 4,4,2,2,1~1 | h, h, m, h, m!, m! | 16, 16, 5, 6, 30, 22 | i12~13, ,i28~113 | -58 | * Weapon * Cancel early to r26 with B (earliest cancel -12a) * Possible to double-hit | ||
| yoshimitsu | 4,4,2,2,1 | h, h, m, h, m! | 16, 16, 5, 6, 30 | i12~13, ,i67 | -18 | * Weapon | ||
| yoshimitsu | 4,4,2,2 | h, h, m, h | 16, 16, 5, 6 | i12~13, ,i22~23 | -24 | -13b | * Combo from 3rd hit | |
| yoshimitsu | 4,4,2 | h, h, m | 16, 16, 5 | i12~13, ,i30~31 | -22 | -12 | Yoshimitsu recovers sideturned on block | |
| bob | 4,4 | h, M | 15, 22 | i13, i32~37 | +2c | +5d | * Spike * Airborne combo from 1st CH with 2F delay (-7d) * Interrupt with i14 from 1st block * Whiffs vs SS, SW from 1st block * Low crush 19~37 | |
| clive | 4,4 | m, h | 8, 13 | i12, i25 | -8 | +0 | * Combo from 1st hit * Input can be delayed 3f * Enter PHX +6 +14 r21 with F or 4 on hit or block | |
| dragunov | 4,4 | h, m | 10, 23 | i12, i35~36 | +5 | +29a (+20) | +46a | * Balcony Break * 6 chip damage on block * Interrupt with i15 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit * Low crush 22~42 * Floating state 43~45 |
| eddy | 4,4 | m, m | 10, 20 | i13~14, i30~31 | -7 | +12g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH with 4f delay * Input can be delayed 7f * Low crush 22~33 * Floating state 34~36 | |
| fahkumram | 4,4 | h, L | 10, 15 | i12, i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| hwoarang | 4,4 | h, h | 14, 13 | i11~12, i16 | -1 | +10g | +10 | * Jail from 1st block * Combo from 1st hit * Transition to RFS |
| lee | 4,4 | h, h | 14, 5 (3) | i11, i10 | -13 | -2 | * Jail from 1st block * Combo from 1st hit * Airborne combo from 1st CH +20a (+13) | |
| leroy | 4,4 | h, m | 15, 13 | i12, i15~16 | -13~-12 | +3~+4 | Combo from 1st hit | |
| miary-zo | 4,4 | h, h | 12, 20 | i12, i29~30 | -13 | +6 | * Interrupt with i2 from 1st block * Transition to BAO +6 r26 automatically on hit only * Cancel BAO transition -13 +0 r32 with B * Low crush 30~50 * Floating state 51~53 | |
| nina | 4,4 | h, h | 15, 21 | i11, i28~39 | -7 | +4 | * Balcony break on airborne hit * Airborne combo from 1st CH (+19a (+12)) * Interrupt with i8 from 1st block * Low crush 21~34 * Floating state 35~37 | |
| shaheen | 4,4 | h, m | 16, 25 | i13, i24~25 | -13 | +20d | * Aerial combo from 1st CH * When combo from 1st CH: Floor Break * Interrupt with i4 from 1st block | |
| yoshimitsu | 4,4 | h, h | 16, 16 | i12~13, i24~25 | -4 | +4 | * Combo from 1st hit with 4f delay * Move cannot be delayed | |
| fahkumram | 4,3~4*~B | h, m | 10, 25 | i12, i22 | -7 | +6 | * Homing * Balcony Break | |
| fahkumram | 4,3~4* | h, m | 10, 25 | i12, i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GRF * Cancel to FC with F | |
| fahkumram | 4,3~4 | h, m | 10, 20 | i12, i21 | -5 | +9 | +44a | * Knee * Can be charged * r25 on block |
| bryan | 4,3,f+4 | h, m, h | 15, 12, 18 | i12, ,i24~25 | -5 | +6 | +31a (+21) | * Combo from 2nd CH * Interrupt with i5 from 2nd block * Whiffs vs SSR from 2nd block |
| bryan | 4,3,4* | h, m, m | 15, 12, 25 | i12, ,i40~41 | -6 | +35a (+9) | * Balcony Break * 10 chip damage on block * Whiffs vs SWR from 2nd block * Interrupt with i21 from 2nd block * Interrupt with i10 from 2nd hit | |
| bob | 4,3,4 | h, h, M | 15, 15, 20 | i13, ,i28~33 | -10 | +4c | +3d | * Spike * Combo from 2nd CH with 6F delay * Airborne combo from 1st CH (-7d) * Interrupt with i6 from 1st block * Low crush 18~35 |
| bryan | 4,3,4 | h, m, m | 15, 12, 16 | i12, ,i24~25 | -12 | +14a (+5) | +33d (+25) | * Balcony Break * Hold to power up and deal more chip damage on block * Interrupt with i6 from 1st block |
| law | 4,3,4 | h, h, h | 15, 12, 14 | i13, ,i20 | -6 | -1 | +31a (+24) | * Airborne combo from 1st CH (+31a (+24)/+44a (+37)) * Transition to DSS with F (+7/+12g/+43a (+33)) |
| lee | 4,3,4 | h, h, m | 14, 14 (9), 25 (12) | i11, ,i30~32 | -9 | +42a | * Tornado * Combo from 2nd CH with 5F delay * Airborne combo from 1st CH (+80a (+64)) * Interrupt with i10 from 2nd block * Whiffs vs SSR, SW from 2nd block (SSL inconsistent on big bodies) * Recovers 5F faster on hit (t85 r24) * Move can be delayed by 7F * Low crush 22~40 * Floating state 41~43 | |
| lee | 4,3,3 | h, h, m | 14, 14 (9), 20 (10) | i11, ,i19~21 | -13 | +8d | * Spike * Combo from 2nd CH with 11F delay * Airborne combo from 1st CH (+23a (-12)) * Move cannot be interrupted * Move can be delayed by 10F * Input can be delayed by 11F | |
| victor | 4,3,2 | h, m, m | 15, 17, 25 | i13~14, ,i25~26 | -13 | +34d (+13) | * Balcony Break * Weapon * Combo from 2nd CH with 10F delay * 7 chip damage on block * Move can be delayed by 9F * Input can be delayed by 10F | |
| armor-king | 4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break on 2nd CH * Combo from 1st hit with 5F delay * Combo from 1st CH with 5F delay (+23a (+16)) * Interrupt with i5 from 1st block * Whiffs vs SSR, SWR from 1st block * i18 r17 cancel with B (-16/-5) * Move can be delayed by 6F |
| azucena | 4,3 | h, M | 15, 20 | i12~13, i26~27 | -11 | +37a | * Balcony Break * Combo from 1st CH with 8f delay * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Move can be delayed 12f | |
| bob | 4,3 | h, h | 15, 15 | i13, i19~20 | -9 | +6 | * Combo from 1st hit with 2F delay * Airborne combo from 1st CH with 2F delay (+21a (+14)) * Interrupt with i1 from 1st block * Move cannot be delayed * Input can be delayed by 2F | |
| bryan | 4,3 | h, m | 15, 12 | i12, i24~25 | -10 | +2 | * Combo from 1st hit * Interrupt with i4 from 1st block | |
| claudio | 4,3 | h, h | 13, 14 | i12, i25~26 | +1 | +15g | * Homing * Balcony Break * Combo from 1st hit with 1f delay * +22a (+15) if the 1st hit counterhits * Interrupt with i6 from 1st block * Low crush 17~30 | |
| dragunov | 4,3 | h, m | 10, 18 | i12, i23~24 | -12 | +14c | * Spike * Combo from 1st CH * Interrupt with i4 from 1st block | |
| fahkumram | 4,3 | h, h | 10, 14 | i12, i19 | -7 | +6 | +29a | * Combos from 1st hit |
| hwoarang | 4,3 | h, m | 14, 16 | i11~12, i22 | -6 | +5 | +20a (+11) | * Balcony Break on CH * Combo from 1st hit * +5c on crouching hit * Cancel the second hit and transition to r8 LFS with F (-6/+5) |
| law | 4,3 | h, h | 15, 12 | i13, i18~19 | -8 | +1 | * Combo from 1st hit * Airborne combo from 1st CH (+24a (+17)) * Transition to DSS with F (+7/+16g/+39a (+32)) | |
| lee | 4,3 | h, h | 14, 14 (9) | i11, i18 | -14 | -3 | +2 | * Combo from 1st hit * Airborne combo from 1st CH (+19a (+12)) * Move cannot be interrupted |
| lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH * Interrupt with i7 from 1st block * Low crush 20~36 * Floating state 37~45 | |
| nina | 4,3 | h, m | 15, 20 | i11, i29~30 | -2c | +5c | +21a | * Spike * Interrupt with i13 from 1st block * Whiffs vs SSR from 1st block |
| shaheen | 4,3 | h, h | 16, 21 | i13, i31 | -1 | +26a (+17) | +71a (51) | * Balcony Break * Crouch assist bufferable * Interrupt with i11 from 1st block * Whiffs vs SSR from 1st block |
| victor | 4,3 | h, m | 15, 17 | i13~14, i23~24 | -10 | +5 | * Combo from 1st hit with 7F delay * Move can be delayed by 7F * Input can be delayed by 8F | |
| anna | 4,2,1+2 | h, h, m | 15, 12, 21 | i11, ,i27 | -15 | +8a (-1) | +28d (+20) | * Tornado * Balcony Break * Combo from 2nd hit * Airborne combo from 1st CH * Interrupt with i1 |
| anna | 4,2 | h, h | 15, 12 | i11, i25~26 | -8 | -4 | * Combo from 1st CH * Interrupt with i5 * Whiffs vs SSR from 1st block | |
| clive | 4,2 | m, M | 8, 17 | i12, i20~21 | -11 | +3 | * Weapon * Combo from 1st hit * Input can be delayed 3f | |
| kunimitsu | 4,2 | h, h | 15, 13 | i12~13, i19~20 | -3 | +6 | * Balcony Break (airborne) * Weapon * Transition to BT * Jail from 1st attack with 1F delay * Combo from 1st hit with 1F delay * Input can be delayed 1f * Move cannot be delayed * Low crush 15~25 * Floating state 26~28 | |
| nina | 4,2 | h, m | 15, 22 | i11, i19 | -9 | +3 | +37a | * Balcony Break * Side roll takes 35 frames, effective startup i54 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Whiffs vs SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block) * 6 chip damage on block * Cancel to r38 FC with D |
| azucena | 4,1 | h, h | 15, 14 | i12~13, i21~22 | -2 | +4 | +6~+7 | * Combo from 1st hit * Interrupt with i2 from 1st block * Unparryable by traditional punch parries (bug?) |
| bryan | 4,1 | h, h | 15, 15 | i12, i23~24 | -1 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * Transition to +8 +0 r15 SWA with B | |
| dragunov | 4,1 | h, h | 10, 17 | i12, i17~18 | -4 | +8 | * Balcony Break (airborne) * Combo from 1st hit * Jails attack inputs from 1st block (movement bufferable) * Duckable * Recovers 3f faster on hit or block | |
| raven | 4,1 | h, h | 16, 13 | i12~13, i19~20 | -3~-2 | +7~+8 | * Combo from 1st hit * Jail from 1st block | |
| shaheen | 4,1 | h, h | 16, 14 | i13, i18 | -5 | +5 | * +31a (+24) from 1st CH * Combo from 1st hit * Jails attack inputs from 1st block (crouch assist bufferable) * Duckable | |
| alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break * Enter DES with 1+2 * Hit vs BT +21a (+12) |
| anna | 4 | h | 15 | i11 | -9 | +7 | +7s | |
| armor-king | 4 | h | 17 | i13 | -5 | +6 | +6s | |
| asuka | 4 | h | 18 | i11 | -9 | +7 | +32a | Balcony Break (CH) |
| azucena | 4 | h | 15 | i12~13 | -8 | +3 | +8 | * Has good left sidestep tracking |
| bob | 4 | h | 15 | i13 | -9 | +4 | +9s | * |
| bryan | 4 | h | 15 | i12 | -7 | +6 | ||
| claudio | 4 | h | 13 | i12 | -11 | +5 | +9s | * Pseudo homing to sidestep left and sidewalk left? |
| clive | 4 | m | 8 | i12 | -10 | +1 | ||
| devil-jin | 4 | h | 24 | i17~18 | -5 | +10g | * Homing * Balcony Break * 7 chip damage on block * +17a (+8) on BT hit | |
| dragunov | 4 | h | 10 | i12 | -9 | -1 | +2 | |
| eddy | 4 | m | 10 | i13~14 | -9 | +7 | ||
| fahkumram | 4 | h | 10 | i12 | -12 | +3 | * r27 on hit |