| Hit level | |
|---|---|
| Damage | |
| Startup | |
| Block | |
| Hit | |
| Counter hit | |
| Recovery frames | 10 |
| Notes | * Enter SS r16 with u_d * r30 when blocking after SS * Cancel to r15 with DB * Stays in stance indefinitely * Restores 3 recoverable health and gain Kazama Essence with each pulse |