jun

jun

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b on frame 42
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
H.GEN.2+3L,M14,28i20~21 i26~41-12~+3+25 (+7)
* Heat Smash
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Restores 12 recoverable (6 on block)
* Chip damage (4,12) on block
* Ends heat
High crush 11~21
H.f+1+2,Ph0i12+40g
* Sabaki, parries mid or high punches or kicks
Parry state 5~
H.2+3m,m20,30i13 i32~75-6~+37g+21a~+64a (-5~+38)
* Heat Smash
* Balcony Break
* Restores 32 recoverable on hit (16 on block)
* Chip damage (8,9) on block
R.df+1+2m,t55+i20-15+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,1h, m5, 15i10, i25-1+8+13
* Combo from 1st hit with 1f delay
* Restores 2 health and 2 recoverable on hit
1,2h, h5, 8i10, i16-3+6
* Jail from 1st attack with 2f delay
* Enter SS +1 +10g r16 with u or d
1,2,2h, h, h5, 8, 17i10, ,i16~17+6+11+20c
* Homing
* Combo from 2nd CH with 5f delay
* Jail from 2nd block with 1f delay
* Restores 2 health on hit
1,2,4h, h, m5, 8, 16i10, ,i27~28-12+5+15a (+6)
* Balcony Break (airborne)
* Combo from 2nd CH with 3f delay
* Input can be delayed 9f
1,3h, L5, 12i10, i23-12+2+6c
* Combo from 1st CH with 2f delay
2h7i12-4+7
2,1h, m7, 9i12, i21-6+7
* Elbow
* Combo from 1st hit with 9f delay
* Input can be delayed 10f
2,1,4h, m, m7, 9, 12i12, ,i10-12-1
* Knee
* Combo from 1st hit
2,1,4,1h, m, m, m7, 9, 12, 30i12, ,i30-9+10a (+1)+42a (-5)
* Balcony Break
* Combo from 3rd CH
* Input can be delayed 10f
* Chip damage (9) on block
* Deals 6 damage to self (4 recoverable)
* Unparryable by traditional parries, Asuka, Nina, etc
2,1,4,3h, m, m, h7, 9, 12, 21i12, ,i25-9+13a (+4)
* Balcony Break
* Combo from 3rd CH with 5f delay
* Input can be delayed 10f
2,1,1+2h, m, h7, 9, 21i12, ,i22+2+48d (+10)
* Balcony Break
* Elbow
* Combo from 2nd CH with 9f delay
3m20i14~15-13+18a (+1)
Balcony Break
4h17i12-9+7+32d
1+2m26i13-12+28a
* Balcony Break
* Heat Engager
* Heat Dash +5, +43d (+35)
1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
1+4,2SL,h, h5,8, 10i14 i17, i19-2+9
Combo from 2nd CH
1+4,2,4SL,h, h, m5,8, 10, 23i14 i17, ,i24-15+11a (+2)
Combo from 3rd CH
1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
1+4,3SL,h, m5,8, 15i14 i17, i24~25-11~-10+1~+2
Combo from 2nd CH
1+4,3,1SL,h, m, m5,8, 15, 20i14 i17, ,i33~34-13~-12+17a (+10)
1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26a
Combo from 3rd CH
3+4m,M,M6,18,20i23~24 i30~31 i16-6+26a (+8)
* Spike
* 3rd hit available only as combo from 2nd hit
* Can recover in r22 FC with D on whiff or block
* Deals 12 damage to self (8 recoverable)
Low crush 5~33 fs34~36
f+1m15i20+0+9+14
* Restores 2 health and 2 recoverable on hit
f+2M20i17~18-18+33a (+23)
Cancel to r26 FC with D
f+2,1+2M, M20, 20i17~18, i29~32-9+32a (+17)
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
* Jail from 1st attack
* Chip damage (8) on block
* Deals 18 damage to self (12 recoverable)
* Available only on hit or block
f+3m13i16-9+7
* Enter SS -16 +14g r21 with u_d
* r21 when attacking after SS
* r35 when blocking after SS
f+3,2m, h13, 17i16, i20~21+6+11+20c
* Homing
* Combo from 1st hit with 5f delay
* Restores 2 health on hit
f+3,4m, M13, 22i16, i20~22-13~-11+28a (+13)
* Tornado
* Combo from 1st hit with 5f delay
f+4h21i19~21+3~+5+13~+15
* Balcony Break (airborne)
* Homing
f+1+2h0i12+2+26g+23
* Balcony Break (airborne)
* Transition to r20 MIA on hit only
* Deals 6 damage to self (4 recoverable)
* Power up in Heat (gains parry)
* Unparryable
f+2+3h21i28~29+0+25a
* Balcony Break (airborne)
* Punch sabaki
* Crumple stun launcher (+51a) on parry effect
Parry state 4~15
f+3+4
* Cancel to r34 FC with D on frame 16
* Parries low punches or kicks
* Parries throws
Parry state 1~40
df+1m10i13~14-3+8
df+1,1m, m10, 17i13~14, i24~25-11+2+13g
* Combo from 1st hit
* Interrupt with i5 from 1st block
df+1,2m, h10, 12i13~14, i22~23-4+6+11
* Combo from 1st hit
* Interrupt with i4 from 1st block
df+2m14i16~17-12+29a (+19)
Launches crouching opponent
df+2,1+2m, M14, 12i16~17, i25~26-9+38a (+28)
* Combo from 1st hit
* Chip damage (4) on block
* Deals 24 damage to self (16 recoverable)
* Available only on hit or block
df+3m22i17-8+19a (+10)
* Homing
* Balcony Break
df+4m22i15-14+48a (+17)+52a
* Tornado
* Balcony Break (airborne)
* Crumple stun launcher (+52a) on CH
df+3+4m17i24~25-11+1
df+3+4,1m, m17, 20i24~25, i33~34-13+17a (+10)
df+3+4,4m, L17, 17i24~25, i25~26-13+4c+26a
Combo from 1st CH
d+2m18i20~21-4c+9c+18a
Spike
d+4L10i15-12-1
d+4,4L, h10, 20i15, i25~26-9+13a (+4)
* Balcony Break
* Combo from 1st CH
d+1+2M28i26-9+72a (+56)
* Tornado
* Chip damage (11) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
d+3+4l,h5,20i14 i24~27-25+30a (+20)
* Combo from 1st CH
* Jail from 1st attack
* -6 only if 2nd hit is blocked
Low crush 5~27 fs28~30
db+1m7i15~16-8+1
db+1,1m, m7, 8i15~16, i21-11+0
Combo from 1st hit
db+1,1,1+2m, m, m,m,m7, 8, 5,5,20i15~16, ,i17 i26 i49-15+21a (+11)
* Balcony Break
* Combo from any hit
* Restores 4 health and 4 recoverable
* Unparryable
db+2L15i23~24-12+2+14g
High crush 15~
db+3L14i18-12+2+6c
db+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
High crush 6~41
db+4,4L, L14, 15i22~24, i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r28 FC with D
,High crush 1~49
db+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7~-5+4~+6+35a
* Transition to r28 FC with D
,High crush 1~49
db+4,1+4L, sl,h14, 5,8i22~24, i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
b+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
High crush 6~
b+1+3
* Parries mid or high punches or kicks
Parry state 5~12
b+2m10i14~15-9+2
b+2,1m, h10, 7i14~15, i15~16-9+2
* Elbow
* Combo from 1st hit with 5f? delay
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
b+2,1,1m, h, m10, 7, 20i14~15, ,i25-13+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 14f
b+2,1,2m, h, M10, 7, 20i14~15, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
b+2,1,4m, h, h10, 7, 24i14~15, ,i23~25-8~-7+42a (-16)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
b+2,2m, m10, 10i14~15, i16~17-9+3
Combo from 1st hit with 5f? delay
b+3m20i16~17-19~-18+22a (+12)
Low crush 10~37 fs38~40
b+3,2m, M20, 22i16~17, i20-9+30a (+15)+69a (+53)
* Tornado
* Combo from 1st hit
* Chip damage (8) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
b+3,4m, L20, 14i16~17, i20~22-11+0~+2+3
* Combo from 1st hit
* Links to db+4 extensions
* Can recover in r28 FC with D
,High crush 1~42
b+4m14i13~14-7+5
Knee
b+4,2m, M14, 17i13~14, i22~23-13+5+28a (+18)
Combo from 1st hit with 8f delay
b+1+2
* Enter SS r16 with u_d
* r30 when blocking after SS
* Cancel to r15 with DB
* Restores 2 recoverable with each pulse
b+2+3m!50i57~58+6a
Balcony Break
b+3+4m25i28~29-12+9a (+0)
* Balcony Break
* -8 on block after absorbing an attack
Power crush 7~27
u+2h17i23~24+6+11+20c
* Homing
* Restores 2 health and 2 recoverable on hit
u+4m21i22~23-3~-2+22a
* Balcony Break (airborne)
Low crush 8~28 fs29~31
uf+1h,h6,30i10 i26-14+22a
* Balcony Break
* Jail from 1st attack
* Deals 12 damage to self (8 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
uf+2M24i19-9+30a (+15)+69a (+53)
* Tornado
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
uf+3m17i20~21-6+5+30a
Balcony Break (airborne)
Low crush 11~27 fs28~30
uf+4m10i16~18-20-9
Low crush 10~40 fs41~43
uf+4,3m, m,M10, 8,20i16~18, i29 i18-12+84a (+68)
* Tornado
* Combo from 1st hit
* Transition to MIA on hit only
* 3rd hit available only as combo from 2nd hit
* 3rd hit deals 12 damage to self (8 recoverable)
,Low crush 1~20 fs21~23
uf+3+4m,M5,21i20~23 i2~6-8~-4+18a
* Spike
Low crush 9~30
1+2+3+4
* Can't block for 5 seconds
* CH state on you for 5 seconds
* 50% damage increase on the next attack for 5 seconds
UB,b
Can perform wr3 with input 3
Low crush 10~41 fs42~44
f,F+2m16i16~17-12+3
* Enter GEN +1 +16g r18 wiith F
* Enter GEN +1 +16g r18 wiith B
f,F+2,2m, m16, 22i16~17, i21-13+8a+7 +53a
* Tornado
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
f,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)
Combo from 1st hit with 8f delay
f,F+3m23i18~19-9+2
* Homing
* Balcony Break (airborne)
f,F+3,3+4m, m,m23, 12,15i18~19, i35~36 i41~42+3+19a
* Spike
* Chip damage on block
* Interrupt with i11 from 1st block
* +14d on BT hit
,fs25~39
f,F+1+2m32i22+6+23a (+13)
* Balcony Break
* Chip damage (6) on block; +5 chip damage in Heat
* Deals 6 damage to self (4 recoverable)
* Non-limb attack, unparryable by Asuka, Nina, etc
f,f,F+3m28i24~28+3~+7+14a (+5)+46d (-1)
* Balcony Break
* Chip damage on block
Low crush 3~30 Low crush 31~33
ws1h14i12~13-6+5
ws1,1h, h14, 7i12~13, i15~16-9+2
* Elbow
* Combo from 1st hit
* Enter GEN +0 +11g r18 with F
* Enter MIA +0 +11g r18 with B
ws1,1,1h, h, m14, 7, 20i12~13, ,i25-13+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 14f
ws1,1,2h, h, M14, 7, 22i12~13, ,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
ws1,1,4h, h, h14, 7, 24i12~13, ,i23~25-8+42d (-16)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* +13d on BT hit
ws1,4h, m14, 16i12~13, i22~23-11+0c
* Spike
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
ws1,4,2h, m, L14, 16, 17i12~13, ,i23~24-16+0c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
ws1,4,1+2h, m, m14, 16, 28i12~13, ,i25~26-20+16a (+11)
* Balcony Break
* Elbow
* Combo from 2nd CH
ws2m12i13~14-8+5+32a
Hits grounded up-close only
ws2,1m, m12, 20i13~14, i22~23-12+19a (10)
* Balcony Break
* Combo from 1st hit
ws3M16i14~15-13+25a (+5)
Low crush 17~33 fs34~36
ws4m21i11~12-12+18a (+11)
ws1+2m20i21-2+5+14 +63a
* Elbow
* Cancel to r39 FC with D on frame 20
ws3+4m23i18~19-21+38a (+28)
Tornado
fs15~36
SS.2m27i16-9+14a (+5)+34d (+26)
* Balcony Break
* Tornado
* Restores 3 health and 3 recoverable on hit
SS.4m20i18~20+6+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
SS.1+2h,h,m7,9,18i16 i17 i15~16-4+7c
* Homing
* Spike
* Jail from 1st attack
* Combo from 1st or 2nd hit
FC.3+4m,m10,10i21~22 i23~24-6+5c
* Can recover in r24 FC with D
Low crush 5~19 fs20~22
FC.3+4,3m,m, m,m10,10, 10,10i21~22 i23~24, i31~32 i40~41+0~+1+15a
* Can recover in r24 FC with D
,Low crush ~21~31 fs32~40
FC.df+1sl,m6,30i10 i25~26-19+26a (+11)
* Deals 18 damage to self (12 recoverable)
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit, t74 both hits
High crush 1~
FC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
High crush 1~
FC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~47
(Back to wall).b,b,UBm21i39~41+4c~+6c+22a
<div class="plainlist">
* fs5~13
* Low crush 14~33
* fs34~36</div>
GEN.1L22i20~21-13+3c+26a
High crush 11~
GEN.2m,t16,32i16~17-13~-12+0d
* Transition to attack throw on front standing or airborne hit
* Deals 12 damage to self (8 recoverable)
* Frame advantage is -9 if an attack is absorbed
* Chip damage on block if an attack is absorbed
* +10a (+1) and Balcony Break on BT hit
Power crush 8~15
GEN.3M14i17~20-4c~-1c+4c~+7c
Spike
GEN.3,2M, M14, 16i17~20, i24-9+33a (+18)
* Combo from 1st hit with 8f delay
* Input can be delayed 10f
* Deals 12 damage to self (8 recoverable)
* Unparryable
GEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
Low crush 16~33 fs34~36
IZU.1h7i13~14-7+4
IZU.1,1h, h7, 26i13~14, i23~24-4+30a (+20)
* Balcony Break
* Tornado
* Combo from 1st hit with 6f delay
* Restores 1 health on hit
* Restores 1 additional recoverable on hit
* Non-limb attack, unparryable by Asuka, Nina, etc
IZU.1,2h, m7, 20i13~14, i24-13+6a+15a
* Spike
* Combo from 1st hit with 5f delay
* Input can be delayed 6f
IZU.2M24i23~25-13~-11+34a (+24)
* Tornado
* Chip damage (9) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
High crush 6~20
IZU.3m,h10,16i16~15 i14~15-6+12a (+3)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Jail from 1st attack
Low crush 20~53 fs54~56
IZU.4L15i21~22-37-1c+23a
High crush 13~
IZU.4,1L, M15, 15i21~22, i19~20-14~-13+14a (+3)
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Deals 18 damage to self (12 recoverable)
* Unparryable
,Low crush 22~38 fs39~41
IZU.1+2M24i21~22-12+19a
* Balcony Break
* Spike
* Frame advantage is -6 if an attack is absorbed
Power crush 8~20
IZU.f+1+2m21i16~17-6+2+25
* Homing
* Balcony Break (airborne)
* Only i15 or faster attacks guaranteed on CH
MIA.1M30i24~25-9+72a (+56)
* Tornado
* Chip damage (12) on block
* Deals 12 damage to self (8 recoverable)
* Unparryable
MIA.2sm30i16-20+26a (+0)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Chip damage (9) on block
* Deals 6 damage to self (4 recoverable)
* Unparryable
MIA.1+2h17i23~24+6+11+20c
* Homing
* Restores 2 health and 2 recoverable on hit
MIA.F
* Cancel to r34 FC with D on frame 16
* Parries low punches or kicks
* Parries throws
Parry state 1~40
1+3t35i12~14+0+0d
* Homing
* Throw break 1 or 2
2+4t35i12~14+0d
* Homing
* Throw break 1 or 2
* Side switch on hit
Back throwt50+7d
* Unbreakable
* Side switch
FC.db+1+2t15,15,15i14~15-6+56a (+28)
* Throw break 1+2
* Opponent can tech roll to reduce the landing damage
IZU.1+4t35i14-6+0d
* Throw break 1+2
Left throwt40-3+0d
* Throw break 1
Right throwt40-3+0d
* Throw break 2
* Side switch on hit
b+1+3,Pt25-4d
* Opponent recovers FDFT
df+2+3t40i12-6-6d
* Throw break 2
* Floor Break
f+3+4,P (Low)t20+0d
* Restores 14 health and 14 recoverable
* Opponent recovers FDFA
f+3+4,P (Throw)t40+0d
* Restores 8 health and 8 recoverable
* Opponent recovers FUFA (sideways)
uf+1+2t40i12-6+0d
Throw break 1+2