jun

jun

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12 (12)i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 8~
H.1+2,Fm26i13+5+43a (+35)
H.GEN.2+3l,m14,28i20 i26-14+33 (+5)
Heat Smash
* Ends heat
H.IZU.3,Fm,h10,16i16~15 i14~15+5~+6+36a (+26)
* Jail from 1st attack
Low crush 20~44
H.MIA.2,Fsm30i16+5+36a (+26)
* Chip damage on block
* Unparryable
H.SS.4,Fm20i18~20+5~+7+67a (+50)
H.f+1+2,Ph0i12+40g
* Sabaki, parries mid or high punches or kicks
Parry state 5~
H.2+3m,m20,30i13 i32~75-6~+37g+21a~+64a (-5~+38)
* Heat Smash
* Balcony Break
* Restores recoverable health
* Chip damage on block
1h5i10+1+8
1,1h,m5,15,i25-1+8+13
* Shifts to IZU
1,2h,h5,8,i16-3+6
* Jail from 1st attack
1,2,2h,h,h5,8,17,i16~17+6~+7+11~+12+20c~+21c
* Homing
* Combo from 2nd CH with 5f delay
* Jail from 2nd block with 1f delay
1,2,4h,h,m5,8,16,i27~28-12~-11+5~+6+15a (+6)
* Balcony Break
* Combo from 2nd CH with 3f delay
* Input can be delayed 9f
1,2,uh,h5,8+1+10g
1,3h,L5,12,i23-12+2+6c
* Combo from 1st CH
2h7i12-4+7
2,1h,m7,9,i21-6+7
* Combo from 1st hit with 9f delay
* Input can be delayed 10f
2,1,4h,m,m7,9,12,i10-12-1
* Knee
* Combo from 1st hit
2,1,4,1h,m,m,m7,9,12,30,i30-9+10a (+1)+42a (-5)
* Balcony Break
* Combo from 3rd CH
* Input can be delayed 10f
* Chip damage on block
* Deals recoverable self-damage when not in Heat
2,1,4,3h,m,m,h7,9,12,21,i25-9+13a (+4)
* Balcony Break
* Combo from 3rd CH with 5f delay
* Input can be delayed 10f
2,1,1+2h,m,h7,9,21,i22+2+48a (+10)
* Balcony Break
* Combo from 2nd CH with 9f delay
3m20,i14~15-13~-12+18a (+1)
Balcony Break
4h17i12-9+7+32a
1+2m26i13-12+28a
* Balcony Break
* Heat Engager
1+4SL,h5,8i14 i17-3-3+4
* Jail from 1st attack
* CH advantage listed is for the 2nd hit
1+4,2SL,h,h5,8,10,i19-2+9
Combo from 2nd CH
1+4,2,4SL,h,h,m5,8,10,23,i24-15+11a (+2)
Combo from 3rd CH
1+4,2,d+4SL,h,h,L5,8,10,15,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
1+4,3SL,h,m5,8,15,i24~25-11~-10+1~+2
Combo from 2nd CH
1+4,3,1SL,h,m,m5,8,15,20,i33~34-13~-12+17a (+10)
1+4,3,4SL,h,m,L5,8,15,17,i25~26-13~-12+4c~+5c+26a
Combo from 3rd CH
3+4m,M,M6,18,20i23~24 i30~31 i16-6~-5+26a (+8)
* Spike
* 3rd hit available only as combo from 2nd hit
* Can recover in r22 FC with D on whiff
* Deals recoverable self-damage when not in Heat
Low crush 5~33 fs34~36
f+1m15i200+9+5
f+2M20i17~18-18~-17+33a (+23)
Cancel to r11 FC with D
f+2,1+2M,M20,20i29~32-9~-8
* Heat Engager
* Combo from 1st hit
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Available only on hit or block
f+3m13i16-9+7
f+3,2m,h13,17,i20~21+6~+7+11~+12+20c~+21C
* Homing
* Combo from 1st hit with 5f delay
f+3,4m,M13,22,i20~22-13~-11+28a (+13)
* Tornado
* Combo from 1st hit with 5f delay
f+3~um13-2+14g
f+4h21i19~21+3~+5+13~+15
Homing
f+1+2h0i12+2+26g+23
* Transition to r20 MIA on hit only
* Deals recoverable self-damage when not in Heat
* Unparryable
f+2+3h21i28~29+0~+1+25a
* Punch sabaki, +51a on a successful parry
Parry state 4~15
f+3+4
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
df+1m10i13~14-3~-2+8~+9
df+1,1m,m10,17,i24~25-11~-10+2~+3+13g~+14g
Combo from 1st hit
df+1,2m,h10,12,i22~23-4~-3+6~+7+11~+12
Combo from 1st hit
df+2m14i16~17-12~-11+29a (+19)
Launches crouching opponent
df+2,1+2m,M14,14i25~26-9~-8+38a (+28)
* Combo from 1st hit
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Available only on hit or block
df+3m22i17-8+19a (+10)
* Homing
* Balcony Break
df+4m22i15-14+48a (+17)+6 +52a
* Tornado
df+1+2m55+i20-15+0d
* Rage Art
* Removes opponent recoverable health on hit
Power crush 8~
df+3+4m17i24~25-11~-10+1~+2
df+3+4,1m,m17,20,i33~34-13~-12+17a (+10)
df+3+4,4m,L17,17,i25~26-13~-12+4c~+5c+26a
Combo from 1st CH
d+2m18i20~21-4c~-3c+9c~+10c+18a
Spike
d+4L10i15-12-1
d+4,4L,h10,20,i25~26-9~-8+13a (+4)
* Balcony Break
* Combo from 1st CH
d+1+2M28i26-9+72a (+56)
* Tornado
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
d+3+4l,h5,20i14 i24~27-25-6 (high blocked)+30a (+20)
Combo from 1st CH
Low crush 5~45, Low crush 1~27 fs28~30
db+1m7i15~16-8~-7+1
db+1,1m,m7,8,i21-11+0
Combo from 1st hit
db+1,1,1+2m,m,m,m,m7,8,5,5,20,i17 i26 i49-15+21a (+11)
* Balcony Break
* Combo from any hit
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Last hit is unparryable
db+2L15i23~24-12~-11+2~+3+14g~+15g
High crush 15~
db+3L14i18-12+2+6c
db+4L14i22~24-11~-9+0~+2+3~+5
Transition to r22 FC with D
High crush 6~41
db+4,4L,L14,15,i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r22 FC with D
,High crush 1~49
db+4,4,4L,L,L14,15,16,i31~33-7~-5+4~+6+35a
* Transition to r22 FC with D
,High crush 1~49
db+4,1+4L,sl,h14,5,8,i22 i17-3-3+4
* Combo from 1st hit
* Links to 1+4 extensions
* Alternate inputs:
** db+4,4,1+2
** db+4,4,4,1+2
* CH advantage listed is for the last hit
b+1L19i29~30-10~-9+6~+7+0d
* Cancel to r14 FC with D
* Transition to attack throw on CH, 22 damage
* Opponent recovers FDFA on CH
High crush 6~
b+1+3
* Alternate input: b+2+4
* Parries mid or high punches or kicks
Parry state 5~12
b+2m10i14~15-9~-8+2~+3
b+2,1m,h10,7,i15~16-9~-8+2~+3
* Elbow
* Combo from 1st hit with 5f? delay
b+2,1,1m,h,m10,7,20,i25-13+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 14f
b+2,1,2m,h,M10,7,20,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
b+2,1,4m,h,h10,7,24,i23~25-8~-7+42a (-16)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
b+2,1~Bm,h10,7+0~+1+11g~+12g
* Restores recoverable health with each pulse
* Transition to r30 with u_d
* Cancel to r15 with DB
b+2,1~Fm,h10,7+0~+1+11g~+12g
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
b+2,2m,m10,10,i16~17-9~-8+3
Combo from 1st hit with 5f? delay
b+3m20i16~17-19~-18+22a (+12)
Low crush 10~37 fs38~40
b+3,2m,M20,22,i20-9+30a (+15)+69a (+53)
* Tornado
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
b+3,4m,L20,14,i20~22-11+0~+2+3
* Links to db+4 extensions
* Can recover in r22 FC with D
,High crush 1~42
b+4m14i13~14-7~-8+5~+6
Knee
b+4,2m,M14,17,i22~23-13~-12+5~+6+28a (+18)
Combo from 1st hit with 8f delay
b+1+2
* Restores recoverable health with each pulse
* Transition to r30 with u_d
* Cancel to r15 with DB
b+2+3m!50i57~58+6~+7
Balcony Break
b+3+4m25i28~29-12~-11+9a (+0)
* Balcony Break
* Frame advantage is -8 if an attack is absorbed
Power crush 7~
u+2h17i23~24+6~+7+11~+12+20c~+21c
* Homing
* Alternate input: ub+2
u+4m21i22~23-3~-2+22a
* Homing
* Alternate input: ub+4
Low crush 8~28 fs29~31
uf+1h,h6,30i10 i26-14+22a
* Balcony Break
* Jail from 1st attack
* Deals recoverable self-damage when not in Heat
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
uf+2M24i19-9+30a (+15)+69a (+53)
* Tornado
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
uf+3m17i20~21-6~-5+5~+6+30a
Alternate inputs: ub+3, u+3
Low crush 11~27 fs28~30
uf+4m10i16~18-20~-18-9~-7
Low crush 10~40 fs41~43
uf+4,3m,m,M10,8,20,i29 i18-12+84a (+68)
* Tornado
* Combo from 1st hit
* Transition to r17 MIA on hit only
* 3rd hit available only as combo from 2nd hit
,Low crush 1~20 fs21~23
uf+3+4m,M5,21i20~23 i26~30-8~-4+18a
* Spike
* Alternate inputs: ub+3+4, u+3+4
Low crush 9~30
1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
UB,b
Low crush 10~41 fs42~44
f,F+2m16i16~17-12~-11+3~+4
f,F+2,2m,m16,22,i21-13+8a+7 +53a
* Balcony Break
* Combo from 1st hit with 8f delay
f,F+2,3m,h16,22,i20~21-8~-7+29a (+14)
Combo from 1st hit with 8f delay
f,F+2~Bm16+1~+2+16g~+17g
* Restores recoverable health with each pulse
* Transition to r30 with u_d
* Cancel to r15 with DB
f,F+2~Fm16+1~+2+16g~+17g
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
f,F+3m23i18~19-9~-8+2~+3
Homing
f,F+3,3+4m,m,m23,12,15,i35~36 i41~42+3~+4+19a
* Spike
* Chip damage on block
* Interrupt with i11 from 1st block
,fs25~39
f,F+1+2m30i22+6+23a (+13)
* Balcony Break
* Chip damage on block
* Deals recoverable self-damage when not in Heat
f,f,F+3m32i24~28+3~+7+14a (+5)+46a (-1)
* Balcony Break
* Chip damage on block
* Alternate input: ub,b+3
Low crush 3~30 Low crush 31~33
ws1h14i12~13-6~-5+5~+6
ws1,1h,h14,7,i15~16-9~-8+2~+3
* Elbow
* Combo from 1st hit
ws1,1,1h,h,m14,7,20,i25-13+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
* Input can be delayed 14f
ws1,1,2h,h,M14,7,22,i23-9+30a (+15)+69a (+53)
* Tornado
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
* Chip damage on block
* Deals recoverable self-damage when not in Heat
ws1,1,4h,h,h14,7,24,i23~25-8~-7+42a (-16)
* Balcony Break
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
ws1,1~Bh,h14,7+0~+1+11g~+12g
* Restores recoverable health with each pulse
* Transition to r30 with u_d
* Cancel to r15 with DB
ws1,1~Fh,h14,7+0~+1+11g~+12g
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
ws1,4h,m14,16,i22~23-11~-10+0c~+1c
* Spike
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 8f
ws1,4,2h,m,L14,16,17,i23~24-16~-14+0c~+1c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
ws1,4,1+2h,m,m14,16,28,i25~26-20~-19+16a (+11)
* Balcony Break
* Combo from 2nd CH
ws2m12i13~14-8~-7+5~+6+32a
Hits grounded up-close only
ws2,1m,m12,20,i22~23-12~-11+19a (10)
* Balcony Break
* Combo from 1st hit
ws3M16i14~15-13~-12+25a (+5)
Low crush 17~33 fs34~36
ws4m21i11~12-12~-11+18a (+11)
ws1+2m20i21-2+5+17 +63a
* Elbow
* Can recover in r18 FC with D
ws3+4m23i18~19-21~-20+38a (+28)
Tornado
fs15~36
SS.2m27i16-9+14a (+5)+34d (+26)
* Balcony Break
* Tornado
SS.4m20i18~20+6~+8+8c~+10c
* Heat Engager
* Spike
SS.1+2h,h,m7,9,18i16 i17 i15~16-4+7c~+8c
* Homing
* Spike
* Jail from 1st attack
* Combo from 1st hit
* Recovery listed is for the last hit
FC.3+4m,m10,10i21~22 i23~24-6~-5+5c~+6c
* Can recover in r22 FC with D
Low crush 5~19 fs20~22
FC.3+4,3m,m,m,m10,10,10,10,i31~32 i40~41+0~+1+15a
* Can recover in r22 FC with D
,Low crush ~21~31 fs32~40
FC.df+1sl,m6,30i10 i25~26-19~-18+26a (+11)
* Deals recoverable self-damage when not in Heat
* 2nd hit available only on hit or block
* Recovery listed is for the 1st hit
High crush 1~
FC.df+2L12i16~17-11~-10+0~+1+18~+19
High crush 1~
FC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~
(Back to wall).b,b,UBm21i39~41+4c~+6c+22
fs5~13 Low crush 14~33 fs34~36
GEN.1L22i20~21-13~-12+3c~+4c+26a
High crush 11~
GEN.2m,t16,32i16~17-13~-12+0d
* Transitions to attack throw on front hit only, otherwise knockdown
* Deals recoverable self-damage when not in Heat
* Frame advantage is -9 if an attack is absorbed
* Chip damage on block if an attack is absorbed
Power crush 8~
GEN.3M14i17~20-4c~-1c+4c~+7c
Spike
GEN.3,2M,M14,20,i24-9+33a (+18)
* Combo from 1st hit
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
GEN.4h24i26~28+4~+6+26a (+17)
* Homing
* Balcony Break
Low crush 16~33 fs34~36
IZU.1h7i13~14-7~-6+4~+5
IZU.1,1h,h7,26,i23~24-4~-3+30a (+20)
* Balcony Break
* Tornado
* Combo from 1st hit with 6f delay
* Chip damage on block
* Deals recoverable self-damage when not in Heat
IZU.1,2h,m7,20,i24-13+6a+15a
* Spike
* Combo from 1st hit with 5f delay
* Input can be delayed 6f
IZU.2M24i23~25-13~-11+34a (+24)
* Tornado
* Chip damage on block
* Deals recoverable self-damage damage when not in Heat
* Unparryable
High crush 6~20
IZU.3m,h10,16i16~15 i14~15-6~-5+12a (+3)
* Heat Engager
* Balcony Break
* Jail from 1st attack
Low crush 20~53 fs54~56
IZU.4L15i21~22-37~-36-1c~+0c+23a
High crush 13~
IZU.4,1L,M15,15,i19~20-14~-13+14a (+3)
* Balcony Break
* Combo from 1st hit
* Chip damage on block
* Deals recoverable self-damage when not in Heat
,Low crush 22~38 fs39~41
IZU.1+2M24i21~22-12~-11+19a
* Spike
* Frame advantage is -6 if an attack is absorbed
Power crush 8~20
IZU.f+1+2m21i16~17-9~-8+2~+3+23
* Homing
* Only i13 or faster attacks guaranteed on CH
MIA.1M30i24~25-9~-8+72a (+56)
* Tornado
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
MIA.2sm30i16-20+26a (+0)
* Heat Engager
* Balcony Break
* Chip damage on block
* Deals recoverable self-damage when not in Heat
* Unparryable
MIA.1+2h17i23~24+6~+7+11~+12+20c~+21c
Homing
MIA.F
* Cancel to r18 FC with D
* Parries low punches or kicks
* Parries throws
Parry state 1~40
1+3t35i12~14+0+0d
* Throw break 1 or 2
2+4t35i12~14+0d
* Throw break 1 or 2
* Side switch
Back throwt50+7d
* Unbreakable
* Side switch
FC.db+1+2t15,15,15i11~12-6+56a (+28)
* Throw break 1+2
* Opponent can tech roll to reduce the landing damage
IZU.1+4t35i14-6+0d
* Throw break 1+2
* Alternate input: IZU.2+3
Left throwt40-3+0d
* Throw break 1
* Can side switch on hit
Right throwt40-3+0d
* Throw break 2
* Side switch on hit
b+1+3,Pt7,8,10+0d
* Opponent recovers FDFT
df+2+3t40i12-6-6d
* Throw break 2
* Floor Break
f+3+4,P (Low)t4,2,2,2,2,2,2,2,2+0d
* Restores recoverable health
* Opponent recovers FDFA
f+3+4,P (Throw)t40+0d
uf+1+2t40i12-6+0d
Throw break 1+2