Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b * 3 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
H.1+2,F | m | 26 | i13 | +5 | +43a (+35) | ||
H.GEN.2+3 | l,m | 14,28 | i20 i26 | -12 | +33 (+5) | Heat Smash * Ends heat * Restores 12 recoverable (6 on block) * Chip damage (4,12) on block | |
H.IZU.3,F | m,h | 10,16 | i16~15 i14~15 | +5~+6 | +36a (+26) | * Jail from 1st attack Low crush 20~44 | |
H.MIA.2,F | sm | 30 | i16 | +5 | +36a (+26) | * Chip damage (22) on block * Unparryable | |
H.SS.4,F | m | 20 | i18~20 | +5~+7 | +67a (+50) | ||
H.f+1+2,P | h | 0 | i12 | +40g | * Sabaki, parries mid or high punches or kicks Parry state 5~ | ||
H.2+3 | m,m | 20,30 | i13 i32~75 | -6~+37g | +21a~+64a (-5~+38) | * Heat Smash * Balcony Break * Restores 32 recoverable on hit (16 on block) * Chip damage (8,9) on block | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 80 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, m | 5, 15 | ,i25 | -1 | +8 | +13 | * Restores 2 health and 2 recoverable on hit |
1,2 | h, h | 5, 8 | ,i16 | -3 | +6 | * Jail from 1st attack | |
1,2,2 | h, h, h | 5, 8, 17 | ,i16~17 | +6~+7 | +11~+12 | +20c~+21c | * Homing * Combo from 2nd CH with 5f delay * Jail from 2nd block with 1f delay * Restores 2 health on hit |
1,2,4 | h, h, m | 5, 8, 16 | ,i27~28 | -12~-11 | +5~+6 | +15a (+6) | * Balcony Break * Combo from 2nd CH with 3f delay * Input can be delayed 9f |
1,2,u | h, h | 5, 8 | +1 | +10g | |||
1,3 | h, L | 5, 12 | ,i23 | -12 | +2 | +6c | * Combo from 1st CH |
2 | h | 7 | i12 | -4 | +7 | ||
2,1 | h, m | 7, 9 | ,i21 | -6 | +7 | * Combo from 1st hit with 9f delay * Input can be delayed 10f | |
2,1,4 | h, m, m | 7, 9, 12 | ,i10 | -12 | -1 | * Knee * Combo from 1st hit | |
2,1,4,1 | h, m, m, m | 7, 9, 12, 30 | ,i30 | -9 | +10a (+1) | +42a (-5) | * Balcony Break * Combo from 3rd CH * Input can be delayed 10f * Chip damage (9) on block * Deals 6 damage to self (4 recoverable) |
2,1,4,3 | h, m, m, h | 7, 9, 12, 21 | ,i25 | -9 | +13a (+4) | * Balcony Break * Combo from 3rd CH with 5f delay * Input can be delayed 10f | |
2,1,1+2 | h, m, h | 7, 9, 21 | ,i22 | +2 | +48a (+10) | * Balcony Break * Combo from 2nd CH with 9f delay | |
3 | m | 20 | ,i14~15 | -13~-12 | +18a (+1) | Balcony Break | |
4 | h | 17 | i12 | -9 | +7 | +32a | |
1+2 | m | 26 | i13 | -12 | +28a | * Balcony Break * Heat Engager | |
1+4 | SL,h | 5,8 | i14 i17 | -3 | -3 | +4 | * Jail from 1st attack * CH advantage listed is for the 2nd hit |
1+4,2 | SL,h, h | 5,8, 10 | ,i19 | -2 | +9 | Combo from 2nd CH | |
1+4,2,4 | SL,h, h, m | 5,8, 10, 23 | ,i24 | -15 | +11a (+2) | Combo from 3rd CH | |
1+4,2,d+4 | SL,h, h, L | 5,8, 10, 15 | ,i24~25 | -23~-22 | +27a | Combo from 3rd CH ,High crush 10~38 | |
1+4,3 | SL,h, m | 5,8, 15 | ,i24~25 | -11~-10 | +1~+2 | Combo from 2nd CH | |
1+4,3,1 | SL,h, m, m | 5,8, 15, 20 | ,i33~34 | -13~-12 | +17a (+10) | ||
1+4,3,4 | SL,h, m, L | 5,8, 15, 17 | ,i25~26 | -13~-12 | +4c~+5c | +26a | Combo from 3rd CH |
3+4 | m,M,M | 6,18,20 | i23~24 i30~31 i16 | -6~-5 | +26a (+8) | * Spike * 3rd hit available only as combo from 2nd hit * Can recover in r22 FC with D on whiff * Deals 12 damage to self (8 recoverable) Low crush 5~33 fs34~36 | |
f+1 | m | 15 | i20 | 0 | +9 | +13 | * Restores 2 health and 2 recoverable on hit |
f+2 | M | 20 | i17~18 | -18~-17 | +33a (+23) | Cancel to r11 FC with D | |
f+2,1+2 | M, M | 20, 20 | i29~32 | -9~-8 | * Heat Engager * Combo from 1st hit * Chip damage (8) on block * Deals 18 damage to self (12 recoverable) * Available only on hit or block | ||
f+3 | m | 13 | i16 | -9 | +7 | ||
f+3,2 | m, h | 13, 17 | ,i20~21 | +6~+7 | +11~+12 | +20c~+21C | * Homing * Combo from 1st hit with 5f delay * Restores 2 health on hit |
f+3,4 | m, M | 13, 22 | ,i20~22 | -13~-11 | +28a (+13) | * Tornado * Combo from 1st hit with 5f delay | |
f+3~u | m | 13 | -2 | +14g | |||
f+4 | h | 21 | i19~21 | +3~+5 | +13~+15 | Homing | |
f+1+2 | h | 0 | i12 | +2 | +26g | +23 | * Transition to r20 MIA on hit only * Deals 6 damage to self (4 recoverable) * Unparryable |
f+2+3 | h | 21 | i28~29 | +0~+1 | +25a | * Punch sabaki * Crumple stun launcher (+51a) on parry effect Parry state 4~15 | |
f+3+4 | * Cancel to r18 FC with D * Parries low punches or kicks * Parries throws Parry state 1~40 | ||||||
df+1 | m | 10 | i13~14 | -3~-2 | +8~+9 | ||
df+1,1 | m, m | 10, 17 | ,i24~25 | -11~-10 | +2~+3 | +13g~+14g | Combo from 1st hit |
df+1,2 | m, h | 10, 12 | ,i22~23 | -4~-3 | +6~+7 | +11~+12 | Combo from 1st hit |
df+2 | m | 14 | i16~17 | -12~-11 | +29a (+19) | Launches crouching opponent | |
df+2,1+2 | m, M | 14, 12 | i25~26 | -9~-8 | +38a (+28) | * Combo from 1st hit * Chip damage (4) on block * Deals 24 damage to self (16 recoverable) * Available only on hit or block | |
df+3 | m | 22 | i17 | -8 | +19a (+10) | * Homing * Balcony Break | |
df+4 | m | 22 | i15 | -14 | +48a (+17) | +52a | * Tornado * Crumple stun launcher (+52a) on CH |
df+3+4 | m | 17 | i24~25 | -11~-10 | +1~+2 | ||
df+3+4,1 | m, m | 17, 20 | ,i33~34 | -13~-12 | +17a (+10) | ||
df+3+4,4 | m, L | 17, 17 | ,i25~26 | -13~-12 | +4c~+5c | +26a | Combo from 1st CH |
d+2 | m | 18 | i20~21 | -4c~-3c | +9c~+10c | +18a | Spike |
d+4 | L | 10 | i15 | -12 | -1 | ||
d+4,4 | L, h | 10, 20 | ,i25~26 | -9~-8 | +13a (+4) | * Balcony Break * Combo from 1st CH | |
d+1+2 | M | 28 | i26 | -9 | +72a (+56) | * Tornado * Chip damage (11) on block * Deals 12 damage to self (8 recoverable) * Unparryable | |
d+3+4 | l,h | 5,20 | i14 i24~27 | -25 | -6 (high blocked) | +30a (+20) | * Combo from 1st CH * Jails from 1st hit Low crush 5~45, Low crush 1~27 fs28~30 |
db+1 | m | 7 | i15~16 | -8~-7 | +1 | ||
db+1,1 | m, m | 7, 8 | ,i21 | -11 | +0 | Combo from 1st hit | |
db+1,1,1+2 | m, m, m,m,m | 7, 8, 5,5,20 | ,i17 i26 i49 | -15 | +21a (+11) | * Balcony Break * Combo from any hit * Restores 4 health and 4 recoverable * Unparryable | |
db+2 | L | 15 | i23~24 | -12~-11 | +2~+3 | +14g~+15g | High crush 15~ |
db+3 | L | 14 | i18 | -12 | +2 | +6c | |
db+4 | L | 14 | i22~24 | -11~-9 | +0~+2 | +3~+5 | Transition to r22 FC with D High crush 6~41 |
db+4,4 | L, L | 14, 15 | ,i31~33 | -7~-5 | +4~+6 | +35a | * Combo from 1st CH * Transition to r22 FC with D ,High crush 1~49 |
db+4,4,4 | L, L, L | 14, 15, 16 | ,i31~33 | -7~-5 | +4~+6 | +35a | * Transition to r22 FC with D ,High crush 1~49 |
db+4,1+4 | L, sl,h | 14, 5,8 | ,i22 i17 | -3 | -3 | +4 | * Combo from 1st hit * Links to 1+4 extensions * Alternate inputs: ** db+4,4,1+2 ** db+4,4,4,1+2 * CH advantage listed is for the last hit |
b+1 | L | 19 | i29~30 | -10~-9 | +6~+7 | +0d | * Cancel to r14 FC with D * Transition to attack throw on CH, 22 damage * Opponent recovers FDFA on CH High crush 6~ |
b+1+3 | * Alternate input: b+2+4 * Parries mid or high punches or kicks Parry state 5~12 | ||||||
b+2 | m | 10 | i14~15 | -9~-8 | +2~+3 | ||
b+2,1 | m, h | 10, 7 | ,i15~16 | -9~-8 | +2~+3 | * Elbow * Combo from 1st hit with 5f? delay | |
b+2,1,1 | m, h, m | 10, 7, 20 | ,i25 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 14f | |
b+2,1,2 | m, h, M | 10, 7, 20 | ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable |
b+2,1,4 | m, h, h | 10, 7, 24 | ,i23~25 | -8~-7 | +42a (-16) | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 14f | |
b+2,1~B | m, h | 10, 7 | +0~+1 | +11g~+12g | * Restores 2 recoverable health with each pulse * Transition to r30 with u_d * Cancel to r15 with DB | ||
b+2,1~F | m, h | 10, 7 | +0~+1 | +11g~+12g | * Cancel to r18 FC with D * Parries low punches or kicks * Parries throws Parry state 1~40 | ||
b+2,2 | m, m | 10, 10 | ,i16~17 | -9~-8 | +3 | Combo from 1st hit with 5f? delay | |
b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | Low crush 10~37 fs38~40 | |
b+3,2 | m, M | 20, 22 | ,i20 | -9 | +30a (+15) | +69a (+53) | * Tornado * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Unparryable |
b+3,4 | m, L | 20, 14 | ,i20~22 | -11 | +0~+2 | +3 | * Links to db+4 extensions * Can recover in r22 FC with D ,High crush 1~42 |
b+4 | m | 14 | i13~14 | -7~-8 | +5~+6 | Knee | |
b+4,2 | m, M | 14, 17 | ,i22~23 | -13~-12 | +5~+6 | +28a (+18) | Combo from 1st hit with 8f delay |
b+1+2 | * Restores 2 recoverable with each pulse * Transition to r30 with u_d * Cancel to r15 with DB | ||||||
b+2+3 | m! | 50 | i57~58 | +6~+7 | Balcony Break | ||
b+3+4 | m | 25 | i28~29 | -12~-11 | +9a (+0) | * Balcony Break * Frame advantage is -8 if an attack is absorbed Power crush 7~ | |
u+2 | h | 17 | i23~24 | +6~+7 | +11~+12 | +20c~+21c | * Homing * Alternate input: ub+2 |
u+4 | m | 21 | i22~23 | -3~-2 | +22a | * Alternate input: ub+4 Low crush 8~28 fs29~31 | |
uf+1 | h,h | 6,30 | i10 i26 | -14 | +22a | * Balcony Break * Jail from 1st attack * Deals 12 damage to self (8 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit | |
uf+2 | M | 24 | i19 | -9 | +30a (+15) | +69a (+53) | * Tornado * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable |
uf+3 | m | 17 | i20~21 | -6~-5 | +5~+6 | +30a | Alternate inputs: ub+3, u+3 Low crush 11~27 fs28~30 |
uf+4 | m | 10 | i16~18 | -20~-18 | -9~-7 | Low crush 10~40 fs41~43 | |
uf+4,3 | m, m,M | 10, 8,20 | ,i29 i18 | -12 | +84a (+68) | * Tornado * Combo from 1st hit * Transition to r17 MIA on hit only * 3rd hit available only as combo from 2nd hit * 3rd hit deals 12 damage to self (8 recoverable) ,Low crush 1~20 fs21~23 | |
uf+3+4 | m,M | 5,21 | i20~23 i26~30 | -8~-4 | +18a | * Spike * Alternate inputs: ub+3+4, u+3+4 Low crush 9~30 | |
1+2+3+4 | * Can't block for 5 seconds * CH state for 5 seconds | ||||||
UB,b | Low crush 10~41 fs42~44 | ||||||
f,F+2 | m | 16 | i16~17 | -12~-11 | +3~+4 | ||
f,F+2,2 | m, m | 16, 22 | ,i21 | -13 | +8a | +7 +53a | * Balcony Break * Combo from 1st hit with 8f delay * Aerial Tornado |
f,F+2,3 | m, h | 16, 22 | ,i20~21 | -8~-7 | +29a (+14) | Combo from 1st hit with 8f delay | |
f,F+2~B | m | 16 | +1~+2 | +16g~+17g | * Restores 2 recoverable health with each pulse * Transition to r30 with u_d * Cancel to r15 with DB | ||
f,F+2~F | m | 16 | +1~+2 | +16g~+17g | * Cancel to r18 FC with D * Parries low punches or kicks * Parries throws Parry state 1~40 | ||
f,F+3 | m | 23 | i18~19 | -9~-8 | +2~+3 | Homing | |
f,F+3,3+4 | m, m,m | 23, 12,15 | ,i35~36 i41~42 | +3~+4 | +19a | * Spike * Chip damage on block * Interrupt with i11 from 1st block ,fs25~39 | |
f,F+1+2 | m | 32 | i22 | +6 | +23a (+13) | * Balcony Break * Chip damage (6) on block; +5 chip damage in Heat * Deals 6 damage to self (4 recoverable) | |
f,f,F+3 | m | 28 | i24~28 | +3~+7 | +14a (+5) | +46a (-1) | * Balcony Break * Chip damage on block * Alternate input: ub,b+3 Low crush 3~30 Low crush 31~33 |
ws1 | h | 14 | i12~13 | -6~-5 | +5~+6 | ||
ws1,1 | h, h | 14, 7 | ,i15~16 | -9~-8 | +2~+3 | * Elbow * Combo from 1st hit | |
ws1,1,1 | h, h, m | 14, 7, 20 | ,i25 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 14f | |
ws1,1,2 | h, h, M | 14, 7, 22 | ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage on block * Deals recoverable self-damage when not in Heat |
ws1,1,4 | h, h, h | 14, 7, 24 | ,i23~25 | -8~-7 | +42a (-16) | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 14f | |
ws1,1~B | h, h | 14, 7 | +0~+1 | +11g~+12g | * Restores 2 recoverable health with each pulse * Transition to r30 with u_d * Cancel to r15 with DB | ||
ws1,1~F | h, h | 14, 7 | +0~+1 | +11g~+12g | * Cancel to r18 FC with D * Parries low punches or kicks * Parries throws Parry state 1~40 | ||
ws1,4 | h, m | 14, 16 | ,i22~23 | -11~-10 | +0c~+1c | * Spike * Combo from 1st hit with 5f delay * Input can be delayed 10f * Move can be delayed 8f | |
ws1,4,2 | h, m, L | 14, 16, 17 | ,i23~24 | -16~-14 | +0c~+1c | +13a | * Spike * Combo from 2nd CH ,High crush 17~ |
ws1,4,1+2 | h, m, m | 14, 16, 28 | ,i25~26 | -20~-19 | +16a (+11) | * Balcony Break * Combo from 2nd CH | |
ws2 | m | 12 | i13~14 | -8~-7 | +5~+6 | +32a | Hits grounded up-close only |
ws2,1 | m, m | 12, 20 | ,i22~23 | -12~-11 | +19a (10) | * Balcony Break * Combo from 1st hit | |
ws3 | M | 16 | i14~15 | -13~-12 | +25a (+5) | Low crush 17~33 fs34~36 | |
ws4 | m | 21 | i11~12 | -12~-11 | +18a (+11) | ||
ws1+2 | m | 20 | i21 | -2 | +5 | +17 +63a | * Elbow * Can recover in r18 FC with D |
ws3+4 | m | 23 | i18~19 | -21~-20 | +38a (+28) | Tornado fs15~36 | |
SS.2 | m | 27 | i16 | -9 | +14a (+5) | +34d (+26) | * Balcony Break * Tornado * Restores 3 health and 3 recoverable on hit |
SS.4 | m | 20 | i18~20 | +6~+8 | +8c~+10c | * Heat Engager * Spike | |
SS.1+2 | h,h,m | 7,9,18 | i16 i17 i15~16 | -4 | +7c~+8c | * Homing * Spike * Jail from 1st attack * Combo from 1st hit * Recovery listed is for the last hit | |
FC.3+4 | m,m | 10,10 | i21~22 i23~24 | -6~-5 | +5c~+6c | * Can recover in r22 FC with D Low crush 5~19 fs20~22 | |
FC.3+4,3 | m,m, m,m | 10,10, 10,10 | ,i31~32 i40~41 | +0~+1 | +15a | * Can recover in r22 FC with D ,Low crush ~21~31 fs32~40 | |
FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19~-18 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit High crush 1~ | |
FC.df+2 | L | 12 | i16~17 | -11~-10 | +0~+1 | +18~+19 | High crush 1~ |
FC.df+3 | L | 12 | i21 | -19 | +0c | * Clean hit +10a, 15 damage * Opponent recovers FDFA on CL High crush 1~ | |
(Back to wall).b,b,UB | m | 21 | i39~41 | +4c~+6c | +22 | fs5~13 Low crush 14~33 fs34~36 | |
GEN.1 | L | 22 | i20~21 | -13~-12 | +3c~+4c | +26a | High crush 11~ |
GEN.2 | m,t | 16,32 | i16~17 | -13~-12 | +0d | * Transitions to attack throw on front hit only, otherwise knockdown * Deals 12 damage to self (8 recoverable) * Frame advantage is -9 if an attack is absorbed * Chip damage on block if an attack is absorbed Power crush 8~ | |
GEN.3 | M | 14 | i17~20 | -4c~-1c | +4c~+7c | Spike | |
GEN.3,2 | M, M | 14, 20 | ,i24 | -9 | +33a (+18) | * Combo from 1st hit * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Unparryable | |
GEN.4 | h | 24 | i26~28 | +4~+6 | +26a (+17) | * Homing * Balcony Break Low crush 16~33 fs34~36 | |
IZU.1 | h | 7 | i13~14 | -7~-6 | +4~+5 | ||
IZU.1,1 | h, h | 7, 26 | ,i23~24 | -4~-3 | +30a (+20) | * Balcony Break * Tornado * Combo from 1st hit with 6f delay * Restores 1 health on hit * Restores 1 additional recoverable on hit | |
IZU.1,2 | h, m | 7, 20 | ,i24 | -13 | +6a | +15a | * Spike * Combo from 1st hit with 5f delay * Input can be delayed 6f |
IZU.2 | M | 24 | i23~25 | -13~-11 | +34a (+24) | * Tornado * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Unparryable High crush 6~20 | |
IZU.3 | m,h | 10,16 | i16~15 i14~15 | -6~-5 | +12a (+3) | * Heat Engager * Balcony Break * Jail from 1st attack Low crush 20~53 fs54~56 | |
IZU.4 | L | 15 | i21~22 | -37~-36 | -1c~+0c | +23a | High crush 13~ |
IZU.4,1 | L, M | 15, 15 | ,i19~20 | -14~-13 | +14a (+3) | * Balcony Break * Combo from 1st hit * Chip damage on block * Deals 18 damage to self (12 recoverable) ,Low crush 22~38 fs39~41 | |
IZU.1+2 | M | 24 | i21~22 | -12~-11 | +19a | * Spike * Frame advantage is -6 if an attack is absorbed Power crush 8~20 | |
IZU.f+1+2 | m | 21 | i16~17 | -9~-8 | +2~+3 | +23 | * Homing * Only i13 or faster attacks guaranteed on CH |
MIA.1 | M | 30 | i24~25 | -9~-8 | +72a (+56) | * Tornado * Chip damage (12) on block * Deals 12 damage to self (8 recoverable) * Unparryable | |
MIA.2 | sm | 30 | i16 | -20 | +26a (+0) | * Heat Engager * Balcony Break * Chip damage (9) on block * Deals 6 damage to self (4 recoverable) * Unparryable | |
MIA.1+2 | h | 17 | i23~24 | +6~+7 | +11~+12 | +20c~+21c | Homing |
MIA.F | * Cancel to r18 FC with D * Parries low punches or kicks * Parries throws Parry state 1~40 | ||||||
1+3 | t | 35 | i12~14 | +0 | +0d | Homing * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | +0d | Homing * Throw break 1 or 2 * Side switch | ||
Back throw | t | 50 | +7d | * Unbreakable * Side switch | |||
FC.db+1+2 | t | 15,15,15 | i11~12 | -6 | +56a (+28) | * Throw break 1+2 * Opponent can tech roll to reduce the landing damage | |
IZU.1+4 | t | 35 | i14 | -6 | +0d | * Throw break 1+2 * Alternate input: IZU.2+3 | |
Left throw | t | 40 | -3 | +0d | * Throw break 1 * Can side switch on hit | ||
Right throw | t | 40 | -3 | +0d | * Throw break 2 * Side switch on hit | ||
b+1+3,P | t | 7,8,10 | +0d | * Opponent recovers FDFT | |||
df+2+3 | t | 40 | i12 | -6 | -6d | * Throw break 2 * Floor Break | |
f+3+4,P (Low) | t | 4,2,2,2,2,2,2,2,2 | +0d | * Restores 14 health and 14 recoverable * Opponent recovers FDFA | |||
f+3+4,P (Throw) | t | 40 | +0d | * Restores 8 health and 8 recoverable * Opponent recovers FUFA (sideways) | |||
uf+1+2 | t | 40 | i12 | -6 | +0d | Throw break 1+2 |