Command | Description |
---|---|
1 | basic jab with many follow ups that create mixups (e.g.1,2,2 or 1,2,4 or 1,2,u) |
db+3 | her basic low poke |
SS 4 | plus frame generating move. SS4 is also a HE |
f,f+1+2 | plus on block move with chip damage. Especially good in heat |
df+1 | mid check with a high (df+1,2) and mid (df+1,1) follow up |
f+4 | homing move which guarantees 1+2 or b+4,2 afterwards on hit while also being +3 on block |
d+3+4 | i14 low crushing CH-launcher |
b+2 | this and its follow ups (b+2,2 and b+2,1) which you can hit confirm are great poking tools in neutral |
Startup | Command | Secondary | Description |
---|---|---|---|
10 | uf+1 | 1,2 | the first is for damage output but she also does damage to herself. It's her strongest punisher until i15 |
12 | 2,1,4 | ||
13 | b+4,2 | 1+2 | the first is for damage. the second one is for when you nead heat |
15 | db+1,1,1+2 | ||
16 | df2 | df2,1+2 | second one deals more damage but she does damage to herself |
17 | f+2 | her best lauch punisher for the best damage |
Startup | Command | Secondary | Description |
---|---|---|---|
10 | FC.df+1 | strongest i10 punisher in the game. Recommended punisher until i14 | |
11 | ws4 | ||
12 | 1,4 | 1,1 | punisher if you want to enforce a mixup afterwards. but be careful. the first hit is a high so it might whiff |
13 | ws2,1 | ||
14 | ws4 | launch punisher | |
18 | ws3+4 | launch punisher with huge damage output |
Command | Secondary | Description |
---|---|---|
uf+1 | 1,2 | quick i10-punisher |
1+2 | b+4,1 | the first one is advised when you haven't used heat yet since it's a HE. |
df+2 | df+2,1+2 | her launch punisher. input the second 2 to make it safe |
f+2 | best punisher with a lot of range | |
H.2+3 | Her heat smash is fast (i13) and has an enourmous range while also being safe and heals grey health |
Combo | Starter |
---|---|
b4,2 > df+1 > f+3,2 > IZU.1,1 T! > b+4,2 | df+2 | CH d+3+4 | ws4 | CH ws1+2 |
f3 > b4,2 > f+3,2 > IZU.1,1 T! > b+4,2 | f+2 | IZU.2 | df+2,1+2 | ws3+4 |
Combo | Starter |
---|---|
f,f+1+2 | H.1+2,f |
IZU.3 | CH. u+2 | CH (1,2),2 |
IZU.1,2 > f+2 | CH. f+1 | CH (1),1 |
MIA.2 | CH f+1+2 |
1+2 | b+4,2 | f+4 |
uf+1 | CH (df+1),2 |
Type | Combo |
---|---|
WALL CARRY | b+4,2 |
WALL BREAK | f,f+1+2 |
FLOOR BREAK | d+2 |
DAMAGE | RAGE ART |
Type | SubType | Combo |
---|---|---|
GENERAL | everyone | uf+4,3 > MIA.2 |
GENERAL | everyone | db+1,1,1+2 |