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All Characters Tekken 8 Frame Data

CharCommandHit levelDamageStartupBlockHitCounter hitNotes
leroydf+4,3m, m14, 14i13, i20~21-9+7+37d (+29)
* Knee
* Combo from 1st hit CH with 7F delay
* Move can be delayed by 3F
* Input can be delayed by 7F
* Interrupt with i3 from 1st block
shaheendf+4,3m, h13, 23i14, i23~24-4+23a (+14)
* Balcony Break
* Combo from 1st hit
* Move cannot be interrupted
kingdf+4,3,4l, h, m10, 11, 27i14~15, ,i28~29-15+6a (-3)+47a (+16)
* Balcony Break
* Combo from 2nd CH.
* Transition to BT -8 +13a (+4) +54a (+23) r31 with B
* BT transition is -14
* Low crush 18~36
* Floating state 37~39
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10d-8a+22a
* Recovers in FC on hit
* Low crush 25~36
* Floating state 37~62
bobdf+4,4h, m12, 24i13~14, i25~26-13+11a (+2)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Knee
* Combo from 1st hit with 3F delay
* Interrupt with i7 from 1st block
* Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves)
* Move can be delayed by 2F
* Input can be delayed by 3F
* Floating state 24~34
devil-jindf+4,4m, m10, 16i13~14, i13~14-15-4c
* Floor Break
* Jail from 1st block with 3F delay
* Combo from 1st hit with 10F delay
* Move can be delayed 10F
kazuyadf+4,4m, m10, 16i13~14, i15~16-15+0c
* Spike
* Combo from 1st hit with 10f delay
* Jail from 1st block with 3f delay
leedf+4,4m, h13, 20i13~14, i22~23-9+10g
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 7F delay
* Interrupt with i3 from 1st block
lilidf+4,4m, L12, 23i13~14, i20~21-13-2+8
* Floor Break
* Combo from 1st hit with 9f delay
* Interrupt with i1 from 1st block
* Input can be delayed 13f
* Move can be delayed 8f
* Transition to BT -9 +2 +10 with B
ravendf+4,4m, M15, 16i15~16, i22~25-14~-13+6a
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f
ravendf+4,4,3m, M, M15, 16, 22i15~16, ,i27~30-6~-3+18a
* Low crush 1~27
* Floating state 28~30
lidiadf+4~3h24i20~21+8+57a
* Strong Aerial Tailspin
* 7 chip damage on block
lidiadf+4~4h27i12~13+6c~+7c+15a
Spike
yoshimitsuDGF.1M22i30~31-2c+10a+46a
* Floor Break
* Weapon
* 11 chip damage on block
* Power up in Heat
* Low crush 1~27
yoshimitsuDGF.1+2
* Low crush 1~27
* Floating state 28~30
yoshimitsuDGF.2h15i16~18+4+13s
* Low crush 1~
yoshimitsuDGF.2,4h, M15, 22i16~18, i26~28-14+15a (+8)
* Tornado
* Combo from 1st hit
* Enter NSS r33 with B
* Low crush 1~46
* Floating state 47~49
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
* Low crush 1~18
yoshimitsuDGF.3+4h!,t17,18i20~21+0
* Floor Break
* Transitions to attack throw on front hit (air hit OK)
* Attack throw recovers standing
* Low crush 1~
yoshimitsuDGF.4m24i18~20-4+14g
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* Low crush 1~19
yoshimitsuDGF.d+3+4
* Low crush 1~27
* Floating state 28~
* High crush 31~
yoshimitsuDGF.f
realigns with opponent, creates distance
* Low crush 1~
yoshimitsuDGF.f+1+2h,h,h9,9,18i16~17 i11~12 i11~12-2+18a (+9)
* Homing
* Balcony Break
* Weapon
* Jail from 1st block
* Combo from 1st hit
* 9 chip damage on block
* Power up in Heat
* Low crush 1~65
yoshimitsuDGF.f+2h23i20~21+7+19a (+10)+64a (+44)
* Homing
* Balcony Break
* Weapon
* Low crush 1~
kingDHH.1+2,1+2t15-6-3d
* 1 throw break.
* Opponent recovers in FDFT.
kingDHH.2,1,3,4t12,13 / 32-6-7d(-40)
* 2 throw break.
* Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
* Opponent recovers in FUFT if fails to roll.
armor-kingDMD.1t20 (25)-3+0d
* 1 break
* Power up with input 2+4,1+2
* 40/45 total damage
* Opponent recovers FDFA
* Side switch on hit or break
armor-kingDMD.1+2t10 (15)+0-3d
* 1+2 break
* Power up with input 2,1,1+2
* 30/35 total damage
* Opponent recovers FDFA
* Side switch on break
armor-kingDMD.1+2,1t, t10 (15), 20 (25)+4-3d
* 1 break
* Power up with input 4,3,4,1+2
* 50/60 total damage
* Opponent recovers FDFL?
* AK recovers FUFA on break
* Side switch on break
armor-kingDMD.1+2,2t, t10 (15), 25 (30)+4-3d
* 2 break
* Power up with input 2,1,1,1+2
* 55/65 total damage
* Opponent recovers FDFR?
* AK recovers FUFA on break
* Side switch on break
armor-kingDMD.2t10 (15)-3-3d
* 2 break
* Power up with input 3+4,1+2
* 30/35 total damage
* Opponent recovers FDFR?
* Side switch on break
armor-kingDMD.2,1t, t10 (15), 15 (20)+4-3d
* 1 break
* Power up with input 1,1,1+2
* 45/55 total damage
* Opponent recovers FDFR?
* AK recovers FUFA on break
* Side switch on break
armor-kingDMD.2,2t, t10 (15), 20 (25)+4-3d
* 2 break
* Power up with input 3,4,1+2
* 50/60 total damage
* Opponent recovers FDFL?
* AK recovers FUFA on break
* Side switch on break
paulDPD.df+1h19i17-1+59a
* Strong Aerial Tailspin
* Homing
* Effective minimum startup 29f
paulDPD.df+2m10i14-10+6
* Balcony Break
* Effective minimum startup 24f
paulDPD.df+2,1m, h10, 30i14, i18~19+4+23d
* Tornado
* Balcony Break
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 10f delay
* 9 chip damage on block
paulDPD.df+2,3m, M10, 22i14, i25~26-13c+10d FDFA+46a
* Spike
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 6f delay
paulDPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
* Low crush 16~35
* Floating state 36~62
* FDFA
* 63~92
paulDPD.df+4L17i17-13+3+24d
* Effective minimum startup 27f
* Clean Hit range 1
* Damage without clean hit 20
lawDSS.1h14i12+3+7+17c
* 4 chip damage on block
* Transition to DSS
lawDSS.2h20i14+1+15a+50a
* Balcony Break
* 6 chip damage on block
lawDSS.3h25i19+3+40a
* Homing
* Balcony Break
* 5 Chip damage on block
lawDSS.4l21i21-13+6c+38a
lawDSS.f+1m20 (24)i14-11+12c
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* 4 chip damage on block
* 7 chip damage on block (Just Frame)
* Forces tech backroll on hit
* While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block
lawDSS.f+3m27 (32)i20-9+22d (+12)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* 8 chip damage on block
* 9 chip damage on block (Just Frame)
* While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block
lawDSS.f+4h36 (40)i19+7+5c
* Balcony Break
* 7 chip damage on block
* 12 chip damage on block (Just Frame)
* Forces tech backroll on hit
* While transitioning to DSS from other moves, it is possible to input DSS.f+4 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+4) for 4 more damage.
lawDSS.uf+1+2t35i12-2+0d
Throw break 1+2
asukaDST.2m20i19-3+8a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Gain NWG on Heat Activation
* Chip damage on block
asukaDST.4l19i19-14+11a
kazuyaDVK.1,1,2,Dh, h, m, t5, 6, 14, 8i10, ,+0d
* Consumes 150F of remaining Heat time
* Opponent recovers FUFT
* Available only on 3rd hit
kazuyaDVK.1,1,2,Fh, h, m, t5, 6, 14, 8i10, ,+5d BT
* Consumes 120F of remaining Heat time
* Opponent recovers FDFT
* Available only on 3rd hit
kazuyaDVK.1+4SM27i21~31-9+3a
* Tornado
* Reversal Break
* Balcony Breakif an attack is absorbed
* Consumes 450F of remaining Heat time
* -7 and 10 chip damage on block or +8a (-1) on hit after attack absorption
* More evasive when performed from crouching state
* Power crush 6~20
kazuyaDVK.3+4M!30i60~90-49cg~-19cg
* Balcony Break
* -45c~-41c on average
* Consumes 150F of remaining Heat time
* Forces tech back roll on hit
* Low crush 20~134
* Floating state 135~137
kazuyaDVK.db+3+4L(10)i24-19+2
* Weapon
* Projectile
* Deals 10 recoverable damage on hit - Cannot K.O
* Consumes 150F of remaining Heat time
* Transition to r29 CD with DF (-10/+11)
** cannot guard i23 moves
** Transition to r39 forward dash with f,n,f (-21?/+0)
kazuyaDVK.f,F+2m,th20,20i16-9+0d
* Transition to throw on hit
* Consumes 150F? of remaining Heat time on throw hit
* Increased realign tracking to left sidesteps during Heat
* Throw can be canceled with B
* 6 chip damage on block
kazuyaDVK.f,n,d,df+1m,th23,15i20~22-16-5d
* Floor Break
* Consumes 120F of remaining Heat time on throw hit
* Throw can be canceled with B
* Opponent recovers FDFA
* Low crush 20~41
* Floating state 42~44
kazuyaDVK.f,n,d,df+3h,t30,20i18~27,i20~30-2~+8+0d
* Consumes 180F of remaining Heat time
* Extension available only on hit or block
* Extension can be canceled with b
* 16 chip damage on block
* Low crush 9~
kazuyaDVK.f,n,d,DF+4,1,1L, m, m,th15, 24 (16), 17,15i16, ,i24~26-19-5d
* Floor Break
* Consumes 600F of remaining Heat time on throw hit
* Combo from 1st hit with 9F delay
* Move can be delayed by 7F
* Input can be delayed by 9F
* Low crush 24~
kazuyaDVK.f,n,d,DF+4,1,1,BL, m, m15, 24 (16), 17i16, ,i24~26-19+26a (+16)
* Low crush 24~
kazuyaDVK.OTG.db+1+2L20i24~29-13~-8+13a (+1)+16d
* Balcony Break on airborne hit
* +6c on standing normal hit
* Consumes 90F of remaining Heat time
kazuyaDVK.SS.2m25i17~18-15+76a
* Tornado
* Sidestep adds 9f, effective move startup: i26
* Consumes 150F of remaining Heat time
kazuyaDVK.u+1+2h!27i18~35
* Hits airborne opponents only
* Consumes 60F? of remaining Heat time
kazuyaDVK.ub+1+2h!40i41~56-12c~+3c
* Consumes 150F? of remaining Heat time
* -12c~-7c on average
* Forces backroll on hit
kazuyaDVK.uf+1,3m, M16, 20i20, i30-9+17a (+0)
* Balcony Break
* Consumes 180F? of remaining Heat time
* Jail from 1st block
* Combo from 1st hit
* Available only on 1st hit or block
* Low crush 9~27
* Floating state 28~30
jinDVS.1m25i20~22-9+36d
* Tornado
* Jab evasion
* 7 chip damage on block
* Low crush 22~43
* Floating state 44~46
jinDVS.2sm23i11~12+4+38a (+28)
* 6 chip damage on block
jinDVS.3M25i26~28+2c+22a
* Spike
* 7 chip damage on block
* Low crush 5~25
* Floating state 26~28
jinDVS.4L10i16-12-2c
* 3 chip damage on block
jinDVS.4,4L, m10, 25i16, i25~26-14+3c
* Spike
* Jail from 1st block
* 5 chip damage on block
jinDVS.DF+3L24i33~34-23-2a
* 7 chip damage on block
* Low crush 5~25
* Floating state 26~28
steveEXD.1m21i19~20-7+44d (+36)+41a (+31)
* 8 chip damage on block
steveEXD.2m21i19~21-14+61a (+51)
* 6 chip damage on block
steveEXD.f+2h28i15~16+5+56a
* Strong Aerial Tailspin
* Transition to standing (+1/+52a) with B
* 11 chip damage on block
steveEXD.f+2~1m17i28~29-8+4+63a
kazuyaf,(even numbers frames).nsp
Sidesteps right
kazuyaf,(odd numbers frames).nsp
Sidesteps left
shaheenf,b+2h42i14-4+0d
* Tornado
* Removes Recoverable Health
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* See also: f:b+2
kunimitsuf,d,df+2M,h15,21i14~15 i25~26-17~-16+73a (+57)
* Tornado
* Weapon
* 2nd hit available only as combo from 1st hit
* Bufferable
* 29 total scaled damage
* 3 chip damage on block
* Low crush 16~36
* Floating state 37~39
larsf,f,F+1h23i18~20+4+36a
* Balcony Break
* 9 chip damage on block
* Transition to t51? r33? standing with B (+2/+34a)
* Effectively homing?
* Unparryable (bug?)
lidiaf,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
alisaf,f,F+1+2M24i18~36-3-17a (-26)
* Balcony Break
* Punishable with toekick on hit
* Low crush 5~36
* Floating state 37~67
asukaf,f,F+1+2h24i17~18+4+32a (+6)+67a (+51)
* Tornado
* Homing
* Balcony Break
* 4 chip damage on block
* Instant Tornado on CH
* Unparryable by traditional punch parries (running attack)
heihachif,f,F+1+2h20i15+3+6d
* Spike
* Transition to r32 +6 +9d RAI with F
* 4 Chip damage on block
* Low crush 3~23
jack-8f,f,F+1+2m34i20~23+4+7a (-2)
* Balcony Break
* Shoulder
* Chip damage on block (10)
* Alternate input wr1+2
kumaf,f,F+1+2m30i20~24+3+9c
* Balcony Break
* Heat Engager
* Heat Dash +5, +36a (+26)
* 9 chip damage on block
* Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)
* Forces tech backroll on hit
* Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
* Low crush 21~35
* Floating state 36~38
lilif,f,F+1+2h,h9,16i13~14 i7~8+4+33d
* Strong Aerial Tailspin
* Balcony Break
* Chip damage on block [4]
ninaf,f,F+1+2m30i20~21+4+12a (+3)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* CDf+1+2: i22~23 js7~16, fs17~19, t55
* 9 chip damage on block
* Low crush 5~14
* Floating state 15~17
pandaf,f,F+1+2m30i20~24+3+35d (-23)
* Balcony Break
* Heat Engager
* Chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
* Low crush
* 21F
victorf,f,F+1+2L,L10,14i18, i14~15-14+4 IAI+15g IAI
* Weapon
* Transition to IAI r29 on hit (+4/+15g)
* Unparryable (weapon low)
* High crush 15~50
zafinaf,f,F+1+2h20i20~21+6+32a
* Strong Aerial Tailspin
* Homing
* Balcony Break
* 8 chip damage on block
* Low crush 20~39
* Floating state 40~
alisaf,f,F+2h30i13~15+5~+7+28a (+20)
* Balcony Break
* 9 chip damage on block
* Enter DES with 1+2
* Low crush 3~27
* Floating state 28~30
annaf,f,F+2m10i15~16-8+1
claudiof,f,F+2h40i13~16+6+24a (+19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* 8 chip damage on block
* Cannot be buffered
* Low crush 3~26
* Floating state 27~29
clivef,f,F+2m20i24~26-4+31d (+10)
* Balcony Break
* Weapon
* Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block
* 4 chip damage on block
dragunovf,f,F+2m22i15~17+4+6cg+44a
* Balcony Break
* Spike
* 4 chip damage on block
* Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block
* Forces tech back roll on hit
jack-8f,f,F+2m25i22+6+10
* Chip damage on block (7)
* Guarantees i10 moves on hit
* Unparryable (running attack)
* Alternate input wr2
kunimitsuf,f,F+2h,t20,20i15~17+6+0d
* Balcony Break (airborne)
* Weapon
* Transitions to attack throw on front standing hit
* 4 chip damage on block
* Side switch on hit
* Hit vs Side +15a
* Hit vs BT +15a (+6)
miary-zof,f,F+2h12i14-9-3
paulf,f,F+2m,t19,29i18~19-9+0d FDFA+35a
* Spike on 2nd hit
* Elbow
* Transition to throw on airborne hit
* +17d FDFA without throw transition
shaheenf,f,F+2m30i17~18+5+13c
* Balcony Break
* chip damage on block
* Forces tech backroll on hit
* Jab evasion
stevef,f,F+2m30i20~24+6+10d
Heat Engager
Heat Dash (+5, +67a (+50))
* Balcony Break
* Spike
* 9 chip damage on block
* Low crush 9~
victorf,f,F+2m21i18~19+2+8cg+61a (+45a)
* Balcony Break
* Weapon
* Transition to IAI r36 with d or 3+4 (+5/+11cg/+64a (+48a))
* Forces tech back roll on hit
* 6 chip damage on block
miary-zof,f,F+2,1h, h12, 14i14, i17~18+1+33d (+25)
* Balcony Break
* Elbow
* Jail from 1st attack
* Chip damage on block
* Enter MOR +4 +36d (+28) r27 with F on hit or block only
annaf,f,F+2,4m, m10, 28i15~16, i28~30-13+9a (+0)
* Balcony Break
* Knee
* Combo from 1st hit
* Trade with i1?
* Low crush 27~45
* Floating state 46~48
armor-kingf,f,F+2+4th(h)40 (45)i10-5+10d
* Balcony Break
* Homing during heat
* Throw break 1+2
* Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
* i13 startup for Bluespark throw with buffered input
* Opponent left FUFT
* Armor King recovers FUFT on hit
kingf,f,F+2+4t40(45)i10-5+1d
* Homing during heat
* 1+2 throw break
* Input f,F+2+4 in 6 frames after f,f for bluespark.
* i13 startup for Bluespark throw with buffered input
* 45 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Opponent recovers in FUFL.
larsf,f,F+2+4t40i11-30
* Throw break: 1+2
* Opponent status on hit: FDFA
alisaf,f,F+3m15i18~19-4+6
* Balcony Break (airborne)
* Low crush 3~30
* Floating state 31~33
annaf,f,F+3L12i16~20-20-2c
*
* High crush 9~
armor-kingf,f,F+3m30i23~25+6+22cg
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
* Recovers 1F faster on hit (t49 r24)
* Low crush 3~23
* Floating state 24~26
asukaf,f,F+3m32i24~28+3~+7+16a (+7)+48a (+1)
* Balcony Break
* ub,b+3:i68~72 effective startup
* 9 chip damage on block
* Low crush 3~30
* Floating state 31~33
azucenaf,f,F+3m10i15~16-14-9
Knee
* Low crush 9~36
* Floating state 37~39
bobf,f,F+3m30i20~24+6+10a (+0)
* Balcony Break
* 9 chip damage on block
* Low crush 3~25
* Floating state 26~28
bryanf,f,F+3m30i22~25+6~+9+13a (+3)
* Balcony Break
* Chip damage on block (9)
* Low crush 3~25
* Floating state 26~28
devil-jinf,f,F+3m30i22~25+6~+9+13a (+3)
* Balcony Break
* 9 chip damage on block
* Active frame 1 range: 2.90
* Active frame 2 range: 3.53
* Active frame 3 range: 3.62
* Low crush 3~25
* Floating state 26~28
eddyf,f,F+3m30i25~27+8+14a (+4)
* Balcony Break
* Transition to HSP r38 on block
* ub,b+3: i69~71 effective startup
* 9 chip damage on block
* Low crush 9~35
* Floating state 36~38
fahkumramf,f,F+3m30i19~22+6+15a (+5)
* Balcony Break
* Knee
* 9 chip damage on block
* Low crush 3~29
* Floating state 30~32
fengf,f,F+3m30i20~25+6~+11g+13d (+3)
* Balcony Break
* 9 chip damage on block
* Low crush 5~33
* Floating state 34~36
heihachif,f,F+3m30i22~25+6+13a (+3)
* Balcony Break
* 9 Chip damage on block
* Low crush 3~25
* Floating state 26~28
hwoarangf,f,F+3m30i22~24+6+23a
* Balcony Break
* 9 chip damage on block
* Also possible during RFF
* Low crush 3~
jinf,f,F+3m30i22~23+6+13a~+14a (+3~+4)
* Balcony Break
* Transition to +6 +13a ZEN with F
* 9 Chip damage on block
* Low crush 3~25
* Floating state 26~28
junf,f,F+3m28i24~28+3~+7+14a (+5)+46d (-1)
* Balcony Break
* 8 chip damage on block
* Low crush 3~30
* Floating state 31~33
kazuyaf,f,F+3m30i22~25+6+13a (+3)
* Balcony Break
* 9 chip damage on block
* Low crush 3~25
* Floating state 26~28
kingf,f,F+3m25i20~25+3+30(+22)
* Balcony Break
* Knee
* 7 chip damage on block.
* 10 chip damage on block in heat.
kumaf,f,F+3m30i22~23+6+13a (+3)
* Balcony Break
* 9 chip damage on block
* Low crush 3~25
* Floating state 26~28
kunimitsuf,f,F+3m30i23~27+3~+7+18c
* Balcony Break
* Hit vs BT +15d
* Forces tech backroll on hit
* Low crush 3~29
larsf,f,F+3m30i20~26+6+15a (+5)
* Balcony Break
* 9 chip damage on block
* Low crush 3~
lawf,f,F+3m30i20~28+6+9c
* Balcony Break
* 6 chip damage on block
* Forces tech backroll on hit
* Low crush 3~29
* Floating state 30~32
leef,f,F+3m14i14-9+16a (+9)
* Knee
* Alternate input wr3
* Low crush
leof,f,F+3m30i23~26+6g~+11g+17a (+7)
* Balcony Break
* 9 chip damage on block
* Alternate input wr3
* Transition to BOK with D (+6/+17a (+7))
* Low crush 3~
leroyf,f,F+3m30i24~27+6~+9+15c
* Balcony Break
* 9 chip damage on block
* Forces tech backroll on hit
* Low crush
lidiaf,f,F+3m30i23~25+6+11cg
* Balcony Break
* 9 Chip damage on block
* Forces tech backroll on hit
* Low crush 12~33
* 34~36
lilif,f,F+3m30i23~30+3~+10+20a (+10)
* Balcony Break
* Chip damage on block [9]
* Low crush 3~27
* Floating state 28~30
miary-zof,f,F+3m30i23~26+6~+9+19a (+9)
* Balcony Break
* Chip damage on block
* Transition to BAO +6 r34 automatically on hit or block only
* Cancel BAO transition with B
* Low crush 21~35
* Floating state 36~38
ninaf,f,F+3m10i20~21-8+1
* Low crush 4~18
* Floating state 19~21
pandaf,f,F+3m30i22~23+6+13a (+3)
* Balcony Break
* Chip damage on block
ravenf,f,F+3m20i22~24+4~+6+6a
* Floor Break
* 6 chip damage on block
* Low crush 14~34
* Floating state 35~37
reinaf,f,F+3m22i24~27+6+32a (+24)
* Balcony Break
* 6 chip damage on block
* Low crush 3~34
* Floating state 35~37
xiaoyuf,f,F+3m20i23~30+7g~+14g+29a (+19)
* Balcony Break
* Transition to AOP
* Chip on block [9]
* Alternate input wr3
* Low crush 3~31
* Floating state 32~34
yoshimitsuf,f,F+3M30i22~23+5g+13a (+3)
* Balcony Break
* 9 chip damage on block
* Enter DGF +7 +15a (+5) r34 with 1SS.U
* Low crush 3~33
* Floating state 34~36
zafinaf,f,F+3m30i23~26+7+19a (+9)
* Balcony Break
* Cancel SCR transition +3 +15a (+5) t58 r32 with B
* 9 chip damage on block
* Low crush 3~34
* Floating state 35~37
annaf,f,F+3,2L, SL12, 24i16~20, i28~77-16~+33g+19a (+9)
* Weapon
* Combo from 1st CH
* Interrupt with i12 from 1st block
* 4 chip damage on block
* Power up in Heat
azucenaf,f,F+3,2m, h10, 20i15~16, i10~12+2+25a (-1)
* Balcony Break
* Elbow
* Jail from 1st attack
* 8 chip damage on block
* Available only as combo from 1st hit
* Transition to LIB r37 with F on frame 22 (+3/+28a (+2))
* Low crush 1~24
* Floating state 25~27
ninaf,f,F+3,3m, M10, 20i20~21, i32~35-4~-1+17a
* Spike
* Combo from 1st hit
* Interrupt with i8 from 1st block
* Whiffs vs SSR, SWR from 1st block
* 6 chip damage on block
* Low crush 19~34
* Floating state 35~37
alisaf,f,F+3,4m, m15, 20i18~19, i20~22-7+31a (+5)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Low crush 3~50
* Floating state 51~53
leef,f,F+3,4m, m14, 26i14, i20+3+19d
* Floor Break
* Transition to +6, +29d (-6) HMS with 3
* Combos from 1st hit
* 7 chip damage
* Balcony break on 2nd hit only
* Low crush
ninaf,f,F+3,4m, m10, 21i20~21, i24~25-13+34a (+19)
* Tornado
* Combo from 1st hit
* Move cannot be interrupted
armor-kingf,f,F+3+4m40i28~34+17g+6cg
* Balcony Break
* Forces tech backroll on hit
* Low crush 9~40
* Floating state 41~70
bobf,f,F+3+4M27i26~33+0+2cg
* Balcony Break
* Forces tech back roll on hit
* 5 chip damage on block
* Low crush 15~35
* Floating state 36~38
kingf,f,F+3+4m40i28~34+17+32d(-26)
Balcony Break
* Low crush 9~
annaf,f,F+4m28i19~20+3+19a (+9)
* Balcony Break
* 8 chip damage on block
* Hitstop 20f on hit
* Low crush 14~29
* Floating state 30~32
dragunovf,f,F+4m,t20,25i20~21-7+1d
* Tornado
** on wall hit only (Death's Fragrance)
* Knee
* Transition to attack throw on front standing or wall hit
* Throw is unbreakable
* Sometimes Side switches on hit
hwoarangf,f,F+4h28i18~19+5+8
* 11 chip damage on block
* Also possible during RFF
* Sideswaps and leaves opponent backturned on hit
* Transition to BT on block
* Low crush 15~
reinaf,f,F+4h23i26~27+4+31a (+5)
* Strong Aerial Tailspin
* Balcony Break
* Homing
* Transition to WRA r29 with D (+8/+35a (+9))
* 4 chip damage on block
* Low crush 17~26
* Floating state 27~29
kingf,f,n,1+2m0i9+0+7s+18s
* i10 startup with buffered input
* Forces Standing on hit.
* Allows follow up on CH.
armor-kingf,f,n,2L20i19-13+5+10
* Transition to BAD r29 on hit with F (+8/+13)
* High crush 8~37
kingf,f,n,2L,(t)17,(30)i18-13+5s/(0d)
* i19 startup with buffered input
* Shifts to throw on front grounded CH.
* Unexecutable at long range from opponent
* High crush 6~29
asukaf,F+1m30i23+5+14c
* Spike
* Recovers in r55 on hit or on block
* 8 chip damage on block
jack-8f,F+1m22i15~16-6+8c+23d
* Elbow
* Transition to GMH with D
* (+4 oB, +8c oH, +23d cH)
kingf,F+1m21i20~21-5+14g+38d
* Homing
* Balcony Break
xiaoyuf,F+1m13i15-11+7c
* Spike
* Transition to AOP with D (-5, +13c)
xiaoyuf,F+1,3m, h13, 20i15, i18~19-1+20a (+11)
* Balcony Break
* Combos from 1st hit
* Interrupt with i1 from 1st block
xiaoyuf,F+1,4m, m13, 20i15, i21~22-12+22d
* Combos from 1st CH
* Interrupt with i4 from 1st block
alisaf,F+1+2m,m5,10i17~18 i12~13-9+4+13
13 extra damage on CH, 28 in total
annaf,F+1+2m25i18~20-9+19a (+14)
* Balcony Break
* 5 chip damage on block
asukaf,F+1+2M20i19~20-6+29a (+14)+68a (+52)
* Tornado
* 4 chip damage on block
* Grounded hit can be inconsistent sometimes
clivef,F+1+2m22i20+3+9c
* Spike
* Weapon
* 2 chip damage on block
fahkumramf,F+1+2m22i18~19-14+43a (+33)
* Grants GRF on hit
* Jab evasion (frames 7 to 9?)
* Recovers 4F faster on hit (t49 r30)
fengf,F+1+2m25i23~24-9+16a
* Balcony Break
* Hold 1+2 to power up and deal chip damage on block
heihachif,F+1+2m22i13-8+22a (+12)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 4 chip damage on block
* Gain 1 Ultimate Count on Heat activation
jack-8f,F+1+2m20i15-15+22cs
*
Homing
junf,F+1+2m32i22+6+23a (+13)
* Balcony Break
* Transition to +9, +26a (+16) GEN with F
* Transition to +9, +26a (+16) MIA with B
* 20?f hitstop on hit
* 6 chip damage on block
* Deals 6 damage to self (4 recoverable)
* Non-limb attack, unparryable by Asuka, Nina, etc
* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
kumaf,F+1+2M30i37~38+8 HBS+52a HBS
* 9 chip damage on block
* Transition to HBS
* Transition to ROL r35 fs39~ with F (+5/+49a)
* Panda: Reduced vertical hitbox (does not hit as high)
* Low crush 9~35
larsf,F+1+2m20i16~17-9+14 (+5)+59a (+39)
* Elbow
* Balcony Break
* 4 chip damage on block
lidiaf,F+1+2m26i15~16-13+13a (+4)
* Balcony Break
* Clean hit adds 7 damage
ninaf,F+1+2M26i23~24-5+12a (+3)
* Balcony Break
* 5 chip damage on block
* Cannot be buffered
pandaf,F+1+2m30i37~38+8 HBS / +5 ROL52a HBS / +49a ROL
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
paulf,F+1+2t38i12+0 BT/+0 FUFA+20d
* Balcony Break
* Throw break 1+2
* Side switch if broken
* +0 FUFA if broken at wall
xiaoyuf,F+1+2m12i14~16-9+5
yoshimitsuf,F+1+2m22i22~24-8+3c
* Floor Break
* Cannot be buffered
* Visually similar to f,F+3+4
* Low crush 10~21
* Floating state 22~24
* Low crush 25~29
* Floating state 30~32
jack-8f,F+1+2,1+2m, l20, 21i15, i28-19+13d
* Airborne combo from 1st hit
* Interrupt with i9 from 1st block
* High crush
xiaoyuf,F+1+2,1+2m, m12, 20i14~16, i19~20-8+7c+43a
* Spike
* Combo from 1st hit with 8F delay
* Jail from 1st block with no delay
* Move can be delayed by 14F
* Input can be delayed by 16F
jack-8f,F+1+2,2m, m20, 24i15, i32-9+11a (+2)
*
Balcony Break
* Airborne Combos from 1st hit
* Interrupt with i13 from 1st block
* Whiffs vs SSR, SWR from 1st block
annaf,F+1+2*m30i27~29+5~+7+33a (+12)
* Balcony Break
* 12 chip damage on block
fengf,F+1+2*m30i39~40+6+22a (+12)
* Balcony Break
* 12 chip damage on block
* Becomes Essence of Nian Zhang Mie Ba in Heat
ninaf,F+1+2*M32i33~34+8g+19a (+9)
* Balcony Break
* 9 chip damage on block
* Cannot be buffered
jack-8f,F+1+4M (L)25i21~30 (i31~40)-82~-73-88~-79
* i31~40 Low attack on landing
** (-110~-101 oB, -65~-56 oH)
* Low crush
yoshimitsuf,F+1+4m!60i45-65a
* Weapon
* Cannot be buffered
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into f,F+1+4,n
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
yoshimitsuf,F+1+4,Fm!, m!60, 185i45, i35~37-60a
* Weapon
* 200 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu
yoshimitsuf,F+1+4,nm!60i45,
alisaf,F+2m18i16~17-18+5a
* Balcony Break
annaf,F+2h21i17~18+4+2a
* Homing
* Balcony Break (airborne)
* Weapon
* 6 chip damage on block
armor-kingf,F+2m20i16~17-6+6+44a
asukaf,F+2m16i15~16-9+2
* Elbow
* Transition to -9 +2 FC r30 with D at frame 18
* Has good right sidestep tracking
bobf,F+2m21i14-8+14a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
bryanf,F+2h29i13-9+15cg
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* 8 chip damage on block
* Forces tech back roll on hit
claudiof,F+2m14i14~16-18-7
* Elbow
* i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered
clivef,F+2m21i19~20-7+13a+38a
* Balcony Break
* Spike
* Weapon
* Increases ZAN gauge by 0.50 on hit
* Increases ZAN gauge by 0.14 on block
* Only deals recoverable damage
devil-jinf,F+2m24i15~16-8+15a (+6)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
* Active frame 1 range: 2.73
dragunovf,F+2m20i15~16-12+15a+30d (+22)
* Balcony Break
* Spike
* Cancel to Feint & Catch with 1+2 at frame 14
fengf,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
heihachif,F+2M22i19~21-16+37a (+27)
* Tornado
jack-8f,F+2m23i18-16+53a (+43)
* Strong Aerial Tailspin?
* Can be charged to power up
jinf,F+2m22i14~15-8+15a (+6)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 6 chip damage on block
junf,F+2m16i16~17-12+3
* Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay
* Transition to MIA +1 +16g r18 with B on frame 21 with 10F delay
kazuyaf,F+2m20i16-9+13cg
* Heat Engager
* Heat Dash +36a (+26a)
* Balcony Break
* 6 chip damage on block
* Forces tech back roll on hit
kingf,F+2m21i31~32+7+12c
* Elbow
* Forces crouching on hit.
* Allow crouching throw on hit.
* 6 chip damage on block.
* 8 chip damage on block in heat.
kumaf,F+2M23i19~21-19+45a (+35)
* High crush 8~18
kunimitsuf,F+2M18i19~20-12+19a (+2)+33a (+22)
* Tornado
* Balcony Break
* Weapon
* Low crush 21~35
* Floating state 36~38
larsf,F+2M20i21~22-13+35a
* Tornado
* Transition to SEN on hit with input F (+37a)
** Switches sides
lawf,F+2m12i14~16-6+2+7
leef,F+2h23i15+2+18gc+69a (+53)
* Tornado
* Balcony Break
* Transition to +5, +21gc, +72a (+56) MS with F
* 6 chip damage
leof,F+2m25i14~15-9~-8+8a
* Balcony Break
* Gain LTG -9a on hit with 1+2
* 5 chip damage on block
leroyf,F+2m8i14~15-11~-100~+1
lidiaf,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
lilif,F+2m20i16-13+21a
* Balcony Break (airborne)
miary-zof,F+2m14i15~16-9+7
ninaf,F+2h20i14-4+32a (+24)
* Balcony Break
* Cannot be buffered
* Transition to CD r23 with F (+6/+42a (+34)))
* 4 chip damage on block
pandaf,F+2m23i19~21-19+45a (+35)
paulf,F+2m14i15~17-17-7
* Elbow
* Alternate input FC.df+2
ravenf,F+2m26i15~16-12~-11+15a (+5)
Heat Engager
Heat Dash +36a (+26)
Balcony Break
reinaf,F+2m14i12-9+2
* Transition to SEN r22 with F (+2/+13)
* Cannot block up to i12 on empty transition on block
stevef,F+2m24i14~17-13c+12d
* Spike
victorf,F+2m24i18~20-16+33a (+23a)
* Tornado
* Weapon
* 7 chip damage on block
* Jab evasion from frame 6 to 17?
xiaoyuf,F+2m12i15-5+6
*
yoshimitsuf,F+2m15i15-9+4
* Elbow
* Cannot be buffered
* Increased pushback on CH
zafinaf,F+2h20i15~16+1+21a (+12)+38a
* Homing
* Balcony Break
* 6 chip damage on block
asukaf,F+2,1m, h16, 21i15~16, i21~22-5+19cg
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Elbow
* Combo from 1st hit with 6f delay
* Combo from 1st CH with 12f delay
* Interrupt with i1 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on Heat activation
* Forces tech backroll on hit
lawf,F+2,1m, h12, 12i14~16, i22~23-4+2
* Combo from 1st hit with 8F delay
* Combo from 1st CH with 13F delay
* Move can be delayed by 17F
* Input can be delayed by 19F
paulf,F+2,1m, m14, 20i15~17, i26-12+14a
* Balcony Break
* Combo from 1st hit
* Interrupt with i8 from 1st block
* Whiffs vs SWR from 1st block (SSL, SSR and SWL inconsistent depending on character)
* Cancel to -21 -11 standing r40 with B at frame 20
* Alternate input FC.df+2,1
xiaoyuf,F+2,1m, m12, 20i15, i27~28-12+16a (+7)
* Balcony Break
* Combo from 1st hit with 2F delay
* Move can be delayed by 12F
* Interrupt with i7 from 1st block
* Cancel to BT with B (-19,-8)
lawf,F+2,1,3m, h, m12, 12, 23i14~16, ,i28~30-13+11a
* Balcony Break
* Combo from 2nd hit CH with 1F delay
* Move can be delayed by 17F
* Input can be delayed by 18F
asukaf,F+2,1+2m, m16, 25i15~16, i25~26-13+23a (+13)
* Balcony Break
* Combo from 1st hit with 2F delay
* Combo from 1st CH with 7f delay
* Interrupt with i5 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
* Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
claudiof,F+2,1+2m, m14, 14,20i14~16, i14~16-13+10a (+1)
* Balcony Break
* Combo from 1st hit with 10f delay
* Interrupt with i3 from 1st block
* Input can be delayed 13f
* Move can be delayed 10f
* Transition to r57 STB on hit without STB
* Frame advantage -14a (-23) on STB gain
claudiof,F+2,2m, h14, 20i14~16, i14~15-2c+6c
* Spike
* Combo from 1st hit with 13f delay
* Interrupt with i2 from 1st block
* Input can be delayed 13f
* Move can be delayed 6f
junf,F+2,2m, m16, 22i16~17, i21-13+8a+53a
* Tornado
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* Interrupt with i1 from 1st block
* +7F crumple stun on CH
leroyf,F+2,2m, m8, 13i14~15, i17~18-15~-14+55~+56
Combos from 1st hit
miary-zof,F+2,2m, m14, 14,4,10i15~16, i22~23 i5 i5-9+32a (+6)
* Balcony Break
* Weapon
* Combo from 1st hit
* Jail from 1st block
* Available only on hit or block
* Chip damage on block
* Power up in Heat
paulf,F+2,2m, L14, 21i15~17, i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Interrupt with i18 from 1st block
* Whiffs vs SSL, SW from 1st block
* Alternate input FC.df+2,2
* High crush 33~83
alisaf,F+2,3m, m18, 25i16~17, i22~24-13+28a (+2)
* Balcony Break
* Combo from 1st hit with ~7~8?F delay (character-dependent)
* Input can be delayed 14F
* Move can be delayed 8F
asukaf,F+2,3m, M16, 22i15~16, i27~28-7+15a
* Balcony Break
* Combo from 1st CH with 5f delay
* Interrupt with i7 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
junf,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)
* Combo from 1st hit with 8f delay
* Move cannot be interrupted
lawf,F+2,3m, h12, 20i14~16, i16-14+11c
* Tornado
* Balcony Break
* Jail from 1st block with 6F delay
* Combo from 1st hit with 13F delay
* Move can be delayed by 11F
* Input can be delayed by 13F
* Forces tech backroll on hit
asukaf,F+2,3*m, m16, 26i15~16, i38~39+7+39a
* Interrupt with i18 from 1st block
* Interrupt with i7 from 1st hit
* Whiffs vs SSL, SW from 1st block
* 10 chip damage on block
lawf,F+2,f+1+2m, m12, 24i14~16, i31~32+4+30a (+4)+54a
* Combo from 1st CH with 4F delay
* Transition to DSS with F (+6/+32a (+6)/+56a)
* 4 chip damage on block
* Move can be delayed by 17F
* Input can be delayed by 19F
paulf,F+2:1m, h14, 24i15~17, i15-1+37d (+11)
* Balcony Break
* Chip damage (7)
* Combo from 1st hit
* Input 1 on frames 14 to 19
* Jails attack inputs from 1st block (movement buffering prioritized)
* Duckable
* Alternate input FC.df+2:1
yoshimitsuf,F+2:2m, t15, 18i15, +8d
* Transitions to attack throw only on front hit (air hit OK)
* 3f perfect input window on frames 13~15, +2 damage
* After hit, enter IND r20 with d+3+4
jack-8f,F+2*m3534-15+61a
* Tornado
* Gain GMC on hit or block
* 14 chip damage on block
kingf,F+2+3M,t20,15i21~43-16c~+2c-19c~+3c/-5d
* Forces crouching on block and hit.
* Throw when hit standing in front close range.
* Low crush 12~
alisaf,F+3m12i18~19-14-6
* Low crush 15~41
* Floating state 42~44
annaf,F+3m14i15-11+5
*
armor-kingf,F+3h23i17~19+2+15a (+6)
* Balcony Break
* Homing
* 6 chip damage on block
asukaf,F+3m23i20~21-9+11g+35a
* Homing
* Balcony Break
azucenaf,F+3M20i15~17-14~-12+35a (+25)
Tornado
* Low crush 17~37
* Floating state 38~40
bobf,F+3h18i18~19-6+32a
* Balcony Break
* Strong Aerial Tailspin
* Transition to CD r26 with DF (+2/+40a)
* Has good left sidestep tracking
* Low crush 11~27
* Floating state 28~30
bryanf,F+3m25i24~25-13+28a (-8)+39a (-8)
* Balcony Break
* Gain SNE on hit with 1+2
* SNE gain is r25
* Chip damage on block (7)
* Hitstop 20f on hit
claudiof,F+3m8i15~16-8-1
dragunovf,F+3h35i21~23+5+30a (+4)
* Homing
* Balcony Break
* 14 chip damage on block
eddyf,F+3L20i21~22-14c+6c+15c
* Transition to RLX r33 on hit
* High crush 15~33
fahkumramf,F+3L20i21-14+4
fengf,F+3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to r28 STC with f (+8c/+8c)
heihachif,F+3m21i20~22-3c+56a
* Spike
hwoarangf,F+3M24i20~24+6+6c
* Transition to RFF
jack-8f,F+3M22i26+4+9c+22a
* Transition to FC with D
jinf,F+3m20i23~25-4+24a
* Spike
junf,F+3m23i18~19-9+2
* Homing
* Balcony Break (airborne)
kazuyaf,F+3m21i20~22-3c+46a
* Spike
lawf,F+3M30i23~26+0c+7d
* Spike
* 6 chip damage
* Low crush 11~26
* Floating state 27~29
leef,F+3m23i14~15-9+21d (+11)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Slight low profile
leof,F+3M20i26~29-7c~-4c+3d
* Enter BOK +0 +10d with d
* Low crush 9~
leroyf,F+3h20i18~23-2~+3+33d
* Strong Aerial Tailspin
* Balcony Break
* 6 chip damage on block
* Low crush
lidiaf,F+3M21i19~20-14+30a (+20)
Tornado
* Low crush 11~19
lilif,F+3m15i22-12+5c
* Enter DEW -3 +14c r21 with F
* Low crush 7~27
* Floating state 28~30
miary-zof,F+3m19i20~21-9+6
* Strong Aerial Tailspin
* Homing
* Balcony Break (airborne)
ninaf,F+3M24i15-14+8+52a
Cannot be buffered
paulf,F+3m17i15~16-17+24a (+14)
* Low crush 10~31
* Floating state 32~34
ravenf,F+3m20i15~18-14~-11+43a (+29)
* Balcony Break
* Knee
* Low crush 7~23
* Floating state 24~26
reinaf,F+3m20i20~22-3+20a
* Balcony Break
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
shaheenf,F+3m23i17-12+63 (+48)
* Tornado
* Alternate input: f,f,F+3
* Hit throw which side switches
* Low crush 13
xiaoyuf,F+3M12i14~15-5+6+12
*
yoshimitsuf,F+3m20i23~24-4+5
* Enter KIN r25 +3 +12 with 1+2
* Cannot be buffered
zafinaf,F+3m20i20~22+4+9c+14c
* Spike
* Cancel SCR transition +4 +9c +14c t51 r29 with B
jinf,F+3,1m, h20, 5i23~25, i15+1+7
* Airborne combo from 1st hit (+33a (+26))
* Links to 1 jab extensions (e.g. f,F+3,1,2,4)
* Jails attack inputs (crouch assist bufferable)
* Duckable
zafinaf,F+3,1m, m20, 24i20~22, i18-16+5a
* Balcony Break
* Combo from 1st CH with 13F delay
* Move cannot be interrupted
* Input can be delayed by 13F
* Move cannot be delayed
annaf,F+3,2m, M14, 20i15, i28~29-7+20d
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* Weapon
* Combo from 1st hit with 5f delay
* Interrupt with i6 from 1st block
* 6 chip damage on block
claudiof,F+3,2m, m8, 4,13i15~16, i20~21,i16~17-13+22a (+17)
* Tornado
* 2 chip damage on block
* Can be charged
* Has roughly 5 levels of charge
* Combos from 1st hit if uncharged
* Jail from 1st block with ?F of charge
claudiof,F+3,2*m, m8, 4,20i15~16, i20~21,i39~40+0+14cg
* Tornado
* Balcony Break
* 6 chip damage on block
* Gain STB on hit or block
* Interrupt with i16 from 1st block
* Whiffs vs SS, SW (SSR preferred with shorter charge inputs)
* Forces tech back roll on hit
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
* Interrupt with i3 from 1st block
* High crush 25~58
junf,F+3,3+4m, m,m23, 12,15i18~19, i35~36 i5~6+3+14a
* Spike
* 7 chip damage on block
* Interrupt with i11 from 1st block
* Interrupt with i5 from 1st hit
* Whiffs vs SSR from 1st block
* +14d on BT hit
* Floating state 25~39
lilif,F+3,3+4m, m,m15, 5,20i22, i27~29 i5~6-8+13d
* Floor Break
* Combo from 1st hit
* Interrupt with i7 from 1st block
* Whiffs vs SSR, SWR from 1st block
* Available only on hit or block
* Floating state 1~3
alisaf,F+3,4m, h12, 15i18~19, i19~20-10+20a (+11)
* Balcony Break
* Combo from 1st hit
* Jail from 1st block
* Enter DES with 1+2
* Low crush 15~48
* Floating state 49~51
paulf,F+3,4m, m17, 10i15~16, i13~14-16+30a (+20)
* Airborne combo from 1st hit with 2F delay +27a (+10)
* Jail from 1st block with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
* Low crush 10~24
* Floating state 25~27
alisaf,F+3,4,4m, h, m12, 15, 25i18~19, ,i27~29-10+20a
* Balcony Break
* Combo from 2nd hit
* Enter DES with 1+2
paulf,F+3,4,4m, m, h17, 10, 25i15~16, ,i23~25-5+62a (+42)
* Balcony Break
* Interrupt with i11 from 1st block
* Whiffs vs SSR, SWR (inconsistent?)
* Move cannot be delayed
* Input can be delayed by 6F
* Low crush 10~24
* Floating state 25~27
paulf,F+3,4,d+4m, m, L17, 10, 15i15~16, ,i27~28-17c-6
* Interrupt with i15 from 1st block
* Whiffs vs SWL from 1st block
* Move cannot be delayed
* Input can be delayed by 6F
* Low crush 10~24
* Floating state 25~27
* High crush 58~101
paulf,F+3,4,f+4m, m, m17, 10, 18i15~16, ,i27~29-14+12d (+3)
* Balcony Break
* Interrupt with i15 from 1st block
* Move cannot be delayed
* Input can be delayed by 6F
* Low crush 10~24
* Floating state 25~27
bryanf,F+3*m33i34~35+8+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
* Hitstop 20f on hit
annaf,F+3+4m,m,m8,8,10i15~16 i8~11 i7~8+0+9+30a (+23)
* CH advantage is for the first hit
* Low crush 13~
armor-kingf,F+3+4h35i23~24-10+10cg
* Balcony Break
* Forces tech back roll on hit
* 10 chip damage on block
* Low crush 14~39
* Floating state 40~60
eddyf,F+3+4m,M10,20i23~24, i5~7+5+17a
* Balcony Break
* Cancel to r35 HSP with n,f at frame 17
* 6 chip damage on block
* Floating state 8~31
kingf,F+3+4h25i28~300+24d(-34)
* Wall Crush +2gc on block
* Balcony Break
* Chip damage on block. (extra near wall)
* Forces crouch on wall crush
* Recovers FUFT on whiff.
* 7 chip damage on block.
* 10 chip damage on block as wall crush.
* 10 chip damage on block in heat.
* 13 chip damage on block as wall crush in heat.
* Low crush 9~
larsf,F+3+4l,l26i19~20-16+0c
* High crush 21~
lawf,F+3+4t10i14-3+55a (+28)
Throw break 1+2
lilif,F+3+4m30i19~25-2~+4+4a (-5)
* Balcony Break
* Powers up in Heat
* Chip damage on block [9]
* Low crush 11~31
* Floating state 32~34
reinaf,F+3+4h22i16~19-2+23c+49a
* Balcony Break
* Forces tech backroll on hit
* Low crush 8~27
* Floating state 28~30
xiaoyuf,F+3+4M23i37~45-3+39a
* Spike
* Chip on block [9]
* Low crush 9~
yoshimitsuf,F+3+4m15i22~24-20-9c
* Floor Break
* Cannot be buffered
* Visually similar to f,F+1+2
* Low crush 10~27
* Floating state 28~30
zafinaf,F+3+4m,m10,21i21 i8~12-11+15a (+6)
* Balcony Break
* Enter MNT -12 +14a (+5) with D
* Low crush 6~23
* Floating state 24~26
yoshimitsuf,F+3+4,1+2m, m15, 15i22~24, i12~18-31-2a (-12)
* Balcony Break
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r55 IND on self-wallsplat
* Low crush 24~46
* Floating state 47~90
yoshimitsuf,F+3+4,1+2,3+4m, m, m15, 15, 20i22~24, ,i27-13+52a (+42)
* Tornado
* Combo from 2nd hit
* Combo from 1st CH
* Tremendous forward travel
* Low crush 1~13
* Floating state 14~54
alisaf,F+4m,m14,22i22~29 i34~39-9~-2+9a (+0)
* Balcony Break
* Knee
* Transition to attack throw on front hit only
* +8a (-1) on BT hit
* Just frame input: Input 1 during frames 16-19? to add 5 more dmg
annaf,F+4M20i31~34+5+19a
* Spike
* Enter CJM +6 +20a r28 with B
* 4 chip damage on block
* Low crush 16~31
armor-kingf,F+4m25i14-8+13cg
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Forces tech back roll on hit
asukaf,F+4h23i20~21-3+66a (+46)
* Strong Aerial Tailspin
* Balcony Break
* Low crush 6~21
* Floating state 22~24
azucenaf,F+4M25i25~27+0c~+2c+13c~+15c
* Spike
* Guaranteed 13f or faster mid on hit
* 70% scaling on combo
* 7 chip damage on block
bobf,F+4m12i22~23-9+2
* Homing
* +2c on crouching hit
* Low crush 14~26
* Floating state 27~29
bryanf,F+4h32i16~19-9c~-6c+15a
* Homing
* Balcony Break (airborne)
* Chip damage on block (9)
* Initial side step can evade some attacks
claudiof,F+4m20i15~17-1~+1+6~+8+13~+15
* Knee
* i16 startup when buffering f,n. i18 fastest startup when unbuffered
* Low crush 11~28
* Floating state 29~31
devil-jinf,F+4m22i20~21-6+16cg+55a
* Balcony Break on normal hit
* Active frame 1 range: 3.70
* +11a (+2) on BT hit
* Low crush 10~30
* Floating state 31~33
dragunovf,F+4M21i26~28-1+13c
Floor Break
* Floating state 10~30
eddyf,F+4M25i19~20-12+37a (+27)
* Tornado
* Transition to HSP
* Low crush 12~26
* Floating state 27~
fahkumramf,F+4m25i22~23-13+33a
* Homing
* Balcony Break
fengf,F+4m15i19~20-15+30a (+20)
hwoarangf,F+4m22i17~18-7+19a (+10)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Also possible during RFF
* Transition to RFF (does not transition on Heat activation or when using Heat Dash)
jack-8f,F+4m32i16-10+15d (+5)
* Tornado
* Balcony Break
* Chip damage on block (12)
jinf,F+4m32i17~18-7+22a (+12)
Balcony Break
kazuyaf,F+4M22i17~18-9+5+29a(+23)
kingf,F+4m,(t)25,(14)i15-15+14a(+4)+1d
* Tornado
* Balcony Break
* Shifts to 14dmg throw on front grounded CH.
kunimitsuf,F+4m11i9~11-17~-15-1~+1
Knee
* Low crush 9~25
* Floating state 26~28
larsf,F+4l12i21-31+5
lawf,F+4M17i20~21-9+19cg
Balcony Break
* Low crush 23~36
* Floating state 37~39
leef,F+4h22i16-5+29a
*
* High crush 5~
leof,F+4m12i19-13+28a (+18)
* Low crush 17
leroyf,F+4m16i16~17-4~-3+9~+10g
Transition to HRM
lidiaf,F+4m12i18-13-2
lilif,F+4L23i22~23-12+4
* Floor Break
* Enter BT -6 +10g +10 r24 with B
* Different stun animation on CH, but no change in frame advantage without BT entry
ninaf,F+4M20i28~32-10~-6+9g~+13g+21a
* Spike
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
* Opponent recovers crouching
* Cannot be buffered
* Low crush 4~
paulf,F+4M20i27~34+2+18a
* Chip damage (8)
* Low crush 14~31
* Floating state 32~34
ravenf,F+4m21i15~17-10~-8+21a (+4)
Balcony Break
xiaoyuf,F+4h20i20~23+9+13g c+58a (+38)
* Strong Aerial Tailspin
* Balcony Break
* Transition to HYP on hit or block
* Chip on block [6]
yoshimitsuf,F+4m20i15~16-6+37a (+23)
* Balcony Break
* Knee
* Cannot be buffered
* -12 if Yoshimitsu holds back to turn around and block
* Low crush 13~21
* Floating state 22~24
zafinaf,F+4m16i17~19-8+6
* Homing
*
kunimitsuf,F+4,2m, h11, 23i9~11, i13~14-17~-16+10c
* Balcony Break
* Spike
* Weapon
* Jail from 1st attack with 1f delay
* Forces tech backroll on hit
* Low crush 1~15
* Floating state 16~18
larsf,F+4,2l, h12, 15i21, i24-7+11
* Cannot cancel DEN transition (cannot block i36 moves?)
* Combo from 1st hit
leroyf,F+4,2m, m16, 21i16~17, i27~28-14~-13+34a (+19)+43a (-33)
* Tornado
* Combos from 1st hit
* Has evasive properties
fengf,F+4,3m, m15, 21i19~20, i20~21-14+32a (+22)
* Combo from 1st hit with 11F delay
* Interrupt with i1 from 1st block
* Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24))
* Recovers 1F faster on hit (t72 r31)
* Low crush 20
larsf,F+4,3l, m12, 20i21, i28-16-3
leof,F+4,3m, h12, 23i19, i12-14+20 (+11)
* Balcony Break
* Jail from 1st block
* Combo from 1st hit +28a (+21)
* Low crush 0~12
lidiaf,F+4,3m, m12, 16i18, i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level
* HAE lvl.3:
*** Removes Recoverable Health
*** Decreases HAE lvl by 1 on hit
* Low crush 27~46
* Floating state 47~49
leof,F+4,3,4m, h, L12, 23, 17i19, ,i29~31-12~-10-1+30a
* Low crush 0~7
* Floating state 8~10
* High crush 20~
bobf,F+4,4m, m12, 20i22~23, i14~16-12+11a (+2)
* Balcony Break
* Combo from 1st hit
* Available on hit or block only
* Input cannot be delayed
* Low crush 1~27
* Floating state 28~30
fahkumramf,F+4~1m20i21-3c+8c+32d
* Spike (CH)
* Floor Break
* Input 1 at frame 18 of f,F+4
* Effective startup i39, cancel adds 18f
* 6 chip damage on block
fahkumramf,F+4~3L15i19~20-23+1c
* Stagger on block
* Input 3 at frame 18 of f,F+4
* Effective startup i37~38, cancel adds 18f
fahkumramf,F+4~3,2L, m15, 20i19~20, i25~26+0~+1+13d (-4)
* Balcony Break
* Elbow
* Powered up in GRF
* Combo from 1st CH
* Move is delayed 2F
* Move cannot be interrupted from 1st hit (Cannot be counterhit)
* Input cannot be delayed
* 6 chip damage on block
* Inconsistent grounded hit
armor-kingf,hcf+1th(h)40(45)/70,5i10-7-20d (-50)
* Homing during Heat
* Throw break 1
* Perform tech ukemi to reduce 5 damage.
* Side switch
* 70 damage on wall splat regardless of input.
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* f,b,d,f are required inputs for normal throw
* i11 startup for Bluespark throw with buffered input
* BAD.1+3: i14 startup (t43). Cannot execute blue spark variant
* Opponent recovers in FDFT.
kingf,hcf+1t45(50)/70,5i10-13-22d(-50)
* Homing during heat
* 1 throw break
* Side switch
* Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
* i11 startup for Bluespark throw with buffered input
* 50 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* Perform tech ukemi to reduce 5 damage.
* 70 damage on wall splat regardless of input.
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFT.
devil-jinf,hcf+1+2t45i12-6+0d
* Throw break 1+2
* Side switch on hit when done on opponent's front and left sides from P1 side
* Sideswap on hit when done on opponent's left side from P2 side
* Can be done from FC
kingf,hcf+2t50(55)i12~14-6+1d
* Homing during heat
* 2 throw break
* Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark.
* i13 startup for Bluespark throw with buffered input
* 55 damage on bluespark
* 18F throw break window on bluespark
* 7F throw break window on CH bluespark
* f,b,d,f are required inputs for normal throw
* Opponent recovers in FUFL.
leef,n
* Transitions to MS
* Alternate input HMS.f,n
* Can perform standing actions except for 3 and 3+4?
* High crush
reinaf,n
* Can transition to WGS with input DF
* Punch parry, transitions to WGS on successful parry with +10
* Stance moves are unbufferable
* Parry state 2~8
hwoarangf,n,4
* Transition to RFS
* Sidesteps to the left
* Can move forwards and backwards with F and B
* Can sidestep with U and D
* Cannot block or crouch in stance
bryanf,n,b+2h20i14~15-7+43a (+33)
* Tornado
* Can be buffered
larsf,n,b+2m10i14-120
larsf,n,b+2,1m, m10, 10i14, i16-18+47a (+39)
* Jail from 1st block with ?F delay
* Combo from 1st hit with ?F delay
armor-kingf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Recovers in FC at frame 20
* Cancel to SS with u
* Cancel to standing block with b from frames 1 to 9
bobf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Recovers in FC at frame 20
* Cancel to SS with u
* Cancel to standing block with b from frames 1 to 9
devil-jinf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat engager or heat dash
* Recovers in FC at frame 20
* Cancel to sidestep with u
* Cancel to block with b from frames 1 to 6
* Cancel to t1~t3 hFC with b from frames 7 to 9
heihachif,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cancel to SS with u
* Cancel to block with b
hwoarangf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Recovers in FC at frame 20
* Cancel to sidestep with u
* Cancel to block with b
jinf,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cancel to sidestep with u
* Cancel to block with b
kazuyaf,n,d,DFsp
* Cannot be buffered
* Stance moves can be buffered out of heat engager or heat dash
* Recovers in FC at frame 20
* Cancel to sidestep with u
* Cancel to block with b from frames 1 to 6
* Cancel to t1~t3 hFC with b from frames 7 to 9
kingf,n,d,df
* Duck high while moving forward.
* Input f,n,d,df,f+(button) for instant ws moves.
* 1st f cannot be held more than 10 frames.
devil-jinf,n,d,df,UF
* Can access wr3 by inputting 3 on frames 1~2
* Unable to act from frames 3~26
* Low crush 1~20
* Floating state 21~23
heihachif,n,d,df,UF
* Unable to act from frames 3~27
* Low crush 1~21
* Floating state 22~24
jinf,n,d,df,UF
* Can access wr3 by inputting 3 on frames 1~2
* Can access uf1+2 by inputting 1+2 on frames 1~2
* Unable to act from frames 3~26
* Low crush 1~20
* Floating state 21~23
heihachif,n,d,df:1M33i19~21-11+26a (+16)
* 9 chip damage on block
* Low crush 19~40
* Floating state 41~43
jinf,n,d,df:1M22i16~17-13+36a (+26)
* Tornado
* 4 chip damage on block
* Jab evasion
* Recovers 4F faster on hit (t44 r27)
devil-jinf,n,d,df:2h23i11~12 (i14+)+5+39a (+29)
* 4 chip damage on block
* Can also be performed with f,n,df#2 (i13+)
heihachif,n,d,df:2h23i11~12+5+39a (+29)
* Chip damage on block
* Can be performed without the d input: f,n,df#2
jinf,n,d,df:2h25i11~12+5~+6+76a (+60)
* Balcony Break
* Recovers 3f faster on hit or block (t36 r24)
* 5 chip damage on block
kazuyaf,n,d,df:2h23i11~12+5+39a (+29)
* 5 chip damage on block
* Actual startup i14 (i13 if done from Mist Step)
reinaf,n,d,df:2h23i11~12 (~i13)+5+35a (+25)
* 4 chip damage on block
reinaf,n,d,df:3M23i15~17-9+13a (-4)+23a (+17)
* Balcony Break
* 4 chip damage on block
armor-kingf,n,d,df+1h20i15~16+5+16a
* 6 chip damage on block
* 20f timestop on hit
* Recovers 8F faster on hit (t38 r22)
* Opponent left FDFA on hit
bobf,n,d,df+1h21i13~14 (i16+)-4+78a (+62)
* Balcony Break
* Instant Tornado on hit
* Can also be performed with f,n,df#1 (i15+)
* 4 chip damage on block
* Recovers 2F faster on hit or block (t36 r22)
devil-jinf,n,d,df+1m30i22~24-16~-14+29a (+19)
* Active frame 1 range: 2.36
* Active frame 2 range: 2.52
* Low crush 22~43
* Floating state 44~46
heihachif,n,d,df+1m30i19~21-15+30a (+20)
* Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
* Low crush 19~40
* Floating state 41~43
jinf,n,d,df+1m20i16~17-13+32a (+22)
* Tornado
* Turns into CD.df#1 while in heat
* Jab evasion
kazuyaf,n,d,df+1m23i20~22-16+29a (+19)
* Tornado
* Low crush 20~41
* Floating state 42~44
yoshimitsuf,n,d,df+1M22i17~18-17+35a (+25a)
* Weapon
* Can be buffered
* Enter KIN r30 with 1+2
* Can be performed from FC
* Low crush 17~39
* Floating state 40~42
devil-jinf,n,d,df+1,UFm, t30, 10i22~24, -4d
* Floor Break
* Transition to attack throw on hit
* Available only on hit
* Opponent recovers FDFA on hit
armor-kingf,n,d,df+1+2h![5]i35~38+23g
*On hit, gives a special stun that makes throws unbreakable for the stun duration
*Comes out faster in heat
*Cannot K.O
bobf,n,d,df+1+2m20i15-10+24a (+14)
* Balcony Break
* Can be charged to power up
* i28 latest uncharged startup with max charge delay
devil-jinf,n,d,df+1+2m25i26~27-5+32d (+24d)
* Homing
* Balcony Break
* 7 chip damage on block
* Opponent recovers FUFA on CH
* +12d on BT hit
kazuyaf,n,d,df+1+2m33i24+5+25a (+15)
* Tornado
* Balcony Break
* 20f timestop on hit
* 9 chip damage on block
bobf,n,d,df+1+2*m33i28+4+39a
* Balcony Break
* Charge for 23-28F
* 6 chip damage on block
armor-kingf,n,d,df+1+3t20i12 (i17)-3+0
* 1 or 2 break depending on Armor King's input
** 1 for CD1+3/1+4, 2 for CD2+4/2+3
* Transition to DMD
* i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4)
** df and 1+3_2+4 cannot be input on the same frame
* Opponent recovers FDFT
* Side switch on hit or break
armor-kingf,n,d,df+2h20i11~12 (i14+)-10+36a (+26)
* Can also be performed with f,n,df#2 (i13+)
* Recovers 1F faster on hit(t39 r27)
bobf,n,d,df+2M24i16~17-23+76a
* Tornado
* Parryable
* Recovers 5F faster on hit (t60 r43)
* Low crush 17~39
* Floating state 40~42
devil-jinf,n,d,df+2h20i11~12 (i15+)-10+39a (+29)
* Turns into EWGF (f,n,d,df#2) while in heat
* Consumes 70F of remaining heat time while in heat
* 4 chip damage on block while in heat
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