
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| leroy | df+4,3 | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | * Knee * Combo from 1st hit CH with 7F delay * Move can be delayed by 3F * Input can be delayed by 7F * Interrupt with i3 from 1st block |
| shaheen | df+4,3 | m, h | 13, 23 | i14, i23~24 | -4 | +23a (+14) | * Balcony Break * Combo from 1st hit * Move cannot be interrupted | |
| king | df+4,3,4 | l, h, m | 10, 11, 27 | i14~15, ,i28~29 | -15 | +6a (-3) | +47a (+16) | * Balcony Break * Combo from 2nd CH. * Transition to BT -8 +13a (+4) +54a (+23) r31 with B * BT transition is -14 * Low crush 18~36 * Floating state 37~39 |
| king | df+4,3,d+4 | l, h, L | 10, 11, 20 | i14~15, ,i33~35 | -10d | -8a | +22a | * Recovers in FC on hit * Low crush 25~36 * Floating state 37~62 |
| bob | df+4,4 | h, m | 12, 24 | i13~14, i25~26 | -13 | +11a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Knee * Combo from 1st hit with 3F delay * Interrupt with i7 from 1st block * Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) * Move can be delayed by 2F * Input can be delayed by 3F * Floating state 24~34 | |
| devil-jin | df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Floor Break * Jail from 1st block with 3F delay * Combo from 1st hit with 10F delay * Move can be delayed 10F | |
| kazuya | df+4,4 | m, m | 10, 16 | i13~14, i15~16 | -15 | +0c | * Spike * Combo from 1st hit with 10f delay * Jail from 1st block with 3f delay | |
| lee | df+4,4 | m, h | 13, 20 | i13~14, i22~23 | -9 | +10g | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i3 from 1st block | |
| lili | df+4,4 | m, L | 12, 23 | i13~14, i20~21 | -13 | -2 | +8 | * Floor Break * Combo from 1st hit with 9f delay * Interrupt with i1 from 1st block * Input can be delayed 13f * Move can be delayed 8f * Transition to BT -9 +2 +10 with B |
| raven | df+4,4 | m, M | 15, 16 | i15~16, i22~25 | -14~-13 | +6a | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 8f | |
| raven | df+4,4,3 | m, M, M | 15, 16, 22 | i15~16, ,i27~30 | -6~-3 | +18a | * Low crush 1~27 * Floating state 28~30 | |
| lidia | df+4~3 | h | 24 | i20~21 | +8 | +57a | * Strong Aerial Tailspin * 7 chip damage on block | |
| lidia | df+4~4 | h | 27 | i12~13 | +6c~+7c | +15a | Spike | |
| yoshimitsu | DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Floor Break * Weapon * 11 chip damage on block * Power up in Heat * Low crush 1~27 |
| yoshimitsu | DGF.1+2 | * Low crush 1~27 * Floating state 28~30 | ||||||
| yoshimitsu | DGF.2 | h | 15 | i16~18 | +4 | +13s | * Low crush 1~ | |
| yoshimitsu | DGF.2,4 | h, M | 15, 22 | i16~18, i26~28 | -14 | +15a (+8) | * Tornado * Combo from 1st hit * Enter NSS r33 with B * Low crush 1~46 * Floating state 47~49 | |
| yoshimitsu | DGF.3 | L | 18 | i22~23 | -13 | +6c | +28a | Airborne attack, can't be low parried * Low crush 1~18 |
| yoshimitsu | DGF.3+4 | h!,t | 17,18 | i20~21 | +0 | * Floor Break * Transitions to attack throw on front hit (air hit OK) * Attack throw recovers standing * Low crush 1~ | ||
| yoshimitsu | DGF.4 | m | 24 | i18~20 | -4 | +14g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Low crush 1~19 | |
| yoshimitsu | DGF.d+3+4 | * Low crush 1~27 * Floating state 28~ * High crush 31~ | ||||||
| yoshimitsu | DGF.f | realigns with opponent, creates distance * Low crush 1~ | ||||||
| yoshimitsu | DGF.f+1+2 | h,h,h | 9,9,18 | i16~17 i11~12 i11~12 | -2 | +18a (+9) | * Homing * Balcony Break * Weapon * Jail from 1st block * Combo from 1st hit * 9 chip damage on block * Power up in Heat * Low crush 1~65 | |
| yoshimitsu | DGF.f+2 | h | 23 | i20~21 | +7 | +19a (+10) | +64a (+44) | * Homing * Balcony Break * Weapon * Low crush 1~ |
| king | DHH.1+2,1+2 | t | 15 | -6 | -3d | * 1 throw break. * Opponent recovers in FDFT. | ||
| king | DHH.2,1,3,4 | t | 12,13 / 32 | -6 | -7d(-40) | * 2 throw break. * Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. * Opponent recovers in FUFT if fails to roll. | ||
| armor-king | DMD.1 | t | 20 (25) | -3 | +0d | * 1 break * Power up with input 2+4,1+2 * 40/45 total damage * Opponent recovers FDFA * Side switch on hit or break | ||
| armor-king | DMD.1+2 | t | 10 (15) | +0 | -3d | * 1+2 break * Power up with input 2,1,1+2 * 30/35 total damage * Opponent recovers FDFA * Side switch on break | ||
| armor-king | DMD.1+2,1 | t, t | 10 (15), 20 (25) | +4 | -3d | * 1 break * Power up with input 4,3,4,1+2 * 50/60 total damage * Opponent recovers FDFL? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | DMD.1+2,2 | t, t | 10 (15), 25 (30) | +4 | -3d | * 2 break * Power up with input 2,1,1,1+2 * 55/65 total damage * Opponent recovers FDFR? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | DMD.2 | t | 10 (15) | -3 | -3d | * 2 break * Power up with input 3+4,1+2 * 30/35 total damage * Opponent recovers FDFR? * Side switch on break | ||
| armor-king | DMD.2,1 | t, t | 10 (15), 15 (20) | +4 | -3d | * 1 break * Power up with input 1,1,1+2 * 45/55 total damage * Opponent recovers FDFR? * AK recovers FUFA on break * Side switch on break | ||
| armor-king | DMD.2,2 | t, t | 10 (15), 20 (25) | +4 | -3d | * 2 break * Power up with input 3,4,1+2 * 50/60 total damage * Opponent recovers FDFL? * AK recovers FUFA on break * Side switch on break | ||
| paul | DPD.df+1 | h | 19 | i17 | -1 | +59a | * Strong Aerial Tailspin * Homing * Effective minimum startup 29f | |
| paul | DPD.df+2 | m | 10 | i14 | -10 | +6 | * Balcony Break * Effective minimum startup 24f | |
| paul | DPD.df+2,1 | m, h | 10, 30 | i14, i18~19 | +4 | +23d | * Tornado * Balcony Break * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 10f delay * 9 chip damage on block | |
| paul | DPD.df+2,3 | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | * Spike * Move can be delayed 10f * Input can be delayed 17f * Combo from 1st hit with 6f delay |
| paul | DPD.df+3+4 | m,M | 32,10 | i18~23,i51~61 | -49d | -9d (-24) | * Effective minimum startup 28f * t112 on hit * Deals recoverable damage to self * Low crush 16~35 * Floating state 36~62 * FDFA * 63~92 | |
| paul | DPD.df+4 | L | 17 | i17 | -13 | +3 | +24d | * Effective minimum startup 27f * Clean Hit range 1 * Damage without clean hit 20 |
| law | DSS.1 | h | 14 | i12 | +3 | +7 | +17c | * 4 chip damage on block * Transition to DSS |
| law | DSS.2 | h | 20 | i14 | +1 | +15a | +50a | * Balcony Break * 6 chip damage on block |
| law | DSS.3 | h | 25 | i19 | +3 | +40a | * Homing * Balcony Break * 5 Chip damage on block | |
| law | DSS.4 | l | 21 | i21 | -13 | +6c | +38a | |
| law | DSS.f+1 | m | 20 (24) | i14 | -11 | +12c | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 4 chip damage on block * 7 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block | |
| law | DSS.f+3 | m | 27 (32) | i20 | -9 | +22d (+12) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 8 chip damage on block * 9 chip damage on block (Just Frame) * While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block | |
| law | DSS.f+4 | h | 36 (40) | i19 | +7 | +5c | * Balcony Break * 7 chip damage on block * 12 chip damage on block (Just Frame) * Forces tech backroll on hit * While transitioning to DSS from other moves, it is possible to input DSS.f+4 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+4) for 4 more damage. | |
| law | DSS.uf+1+2 | t | 35 | i12 | -2 | +0d | Throw break 1+2 | |
| asuka | DST.2 | m | 20 | i19 | -3 | +8a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow * Gain NWG on Heat Activation * Chip damage on block | |
| asuka | DST.4 | l | 19 | i19 | -14 | +11a | ||
| kazuya | DVK.1,1,2,D | h, h, m, t | 5, 6, 14, 8 | i10, , | +0d | * Consumes 150F of remaining Heat time * Opponent recovers FUFT * Available only on 3rd hit | ||
| kazuya | DVK.1,1,2,F | h, h, m, t | 5, 6, 14, 8 | i10, , | +5d BT | * Consumes 120F of remaining Heat time * Opponent recovers FDFT * Available only on 3rd hit | ||
| kazuya | DVK.1+4 | SM | 27 | i21~31 | -9 | +3a | * Tornado * Reversal Break * Balcony Breakif an attack is absorbed * Consumes 450F of remaining Heat time * -7 and 10 chip damage on block or +8a (-1) on hit after attack absorption * More evasive when performed from crouching state * Power crush 6~20 | |
| kazuya | DVK.3+4 | M! | 30 | i60~90 | -49cg~-19cg | * Balcony Break * -45c~-41c on average * Consumes 150F of remaining Heat time * Forces tech back roll on hit * Low crush 20~134 * Floating state 135~137 | ||
| kazuya | DVK.db+3+4 | L | (10) | i24 | -19 | +2 | * Weapon * Projectile * Deals 10 recoverable damage on hit - Cannot K.O * Consumes 150F of remaining Heat time * Transition to r29 CD with DF (-10/+11) ** cannot guard i23 moves ** Transition to r39 forward dash with f,n,f (-21?/+0) | |
| kazuya | DVK.f,F+2 | m,th | 20,20 | i16 | -9 | +0d | * Transition to throw on hit * Consumes 150F? of remaining Heat time on throw hit * Increased realign tracking to left sidesteps during Heat * Throw can be canceled with B * 6 chip damage on block | |
| kazuya | DVK.f,n,d,df+1 | m,th | 23,15 | i20~22 | -16 | -5d | * Floor Break * Consumes 120F of remaining Heat time on throw hit * Throw can be canceled with B * Opponent recovers FDFA * Low crush 20~41 * Floating state 42~44 | |
| kazuya | DVK.f,n,d,df+3 | h,t | 30,20 | i18~27,i20~30 | -2~+8 | +0d | * Consumes 180F of remaining Heat time * Extension available only on hit or block * Extension can be canceled with b * 16 chip damage on block * Low crush 9~ | |
| kazuya | DVK.f,n,d,DF+4,1,1 | L, m, m,th | 15, 24 (16), 17,15 | i16, ,i24~26 | -19 | -5d | * Floor Break * Consumes 600F of remaining Heat time on throw hit * Combo from 1st hit with 9F delay * Move can be delayed by 7F * Input can be delayed by 9F * Low crush 24~ | |
| kazuya | DVK.f,n,d,DF+4,1,1,B | L, m, m | 15, 24 (16), 17 | i16, ,i24~26 | -19 | +26a (+16) | * Low crush 24~ | |
| kazuya | DVK.OTG.db+1+2 | L | 20 | i24~29 | -13~-8 | +13a (+1) | +16d | * Balcony Break on airborne hit * +6c on standing normal hit * Consumes 90F of remaining Heat time |
| kazuya | DVK.SS.2 | m | 25 | i17~18 | -15 | +76a | * Tornado * Sidestep adds 9f, effective move startup: i26 * Consumes 150F of remaining Heat time | |
| kazuya | DVK.u+1+2 | h! | 27 | i18~35 | * Hits airborne opponents only * Consumes 60F? of remaining Heat time | |||
| kazuya | DVK.ub+1+2 | h! | 40 | i41~56 | -12c~+3c | * Consumes 150F? of remaining Heat time * -12c~-7c on average * Forces backroll on hit | ||
| kazuya | DVK.uf+1,3 | m, M | 16, 20 | i20, i30 | -9 | +17a (+0) | * Balcony Break * Consumes 180F? of remaining Heat time * Jail from 1st block * Combo from 1st hit * Available only on 1st hit or block * Low crush 9~27 * Floating state 28~30 | |
| jin | DVS.1 | m | 25 | i20~22 | -9 | +36d | * Tornado * Jab evasion * 7 chip damage on block * Low crush 22~43 * Floating state 44~46 | |
| jin | DVS.2 | sm | 23 | i11~12 | +4 | +38a (+28) | * 6 chip damage on block | |
| jin | DVS.3 | M | 25 | i26~28 | +2c | +22a | * Spike * 7 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
| jin | DVS.4 | L | 10 | i16 | -12 | -2c | * 3 chip damage on block | |
| jin | DVS.4,4 | L, m | 10, 25 | i16, i25~26 | -14 | +3c | * Spike * Jail from 1st block * 5 chip damage on block | |
| jin | DVS.DF+3 | L | 24 | i33~34 | -23 | -2a | * 7 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
| steve | EXD.1 | m | 21 | i19~20 | -7 | +44d (+36) | +41a (+31) | * 8 chip damage on block |
| steve | EXD.2 | m | 21 | i19~21 | -14 | +61a (+51) | * 6 chip damage on block | |
| steve | EXD.f+2 | h | 28 | i15~16 | +5 | +56a | * Strong Aerial Tailspin * Transition to standing (+1/+52a) with B * 11 chip damage on block | |
| steve | EXD.f+2~1 | m | 17 | i28~29 | -8 | +4 | +63a | |
| kazuya | f,(even numbers frames).n | sp | Sidesteps right | |||||
| kazuya | f,(odd numbers frames).n | sp | Sidesteps left | |||||
| shaheen | f,b+2 | h | 42 | i14 | -4 | +0d | * Tornado * Removes Recoverable Health * Transition to attack throw on standing front hit * Quick input properties during Heat * See also: f:b+2 | |
| kunimitsu | f,d,df+2 | M,h | 15,21 | i14~15 i25~26 | -17~-16 | +73a (+57) | * Tornado * Weapon * 2nd hit available only as combo from 1st hit * Bufferable * 29 total scaled damage * 3 chip damage on block * Low crush 16~36 * Floating state 37~39 | |
| lars | f,f,F+1 | h | 23 | i18~20 | +4 | +36a | * Balcony Break * 9 chip damage on block * Transition to t51? r33? standing with B (+2/+34a) * Effectively homing? * Unparryable (bug?) | |
| lidia | f,f,F+1 | h | 24 | i13~15 | +6 | +24a (+19) | * Tornado * Balcony Break * 7 Chip damage on block | |
| alisa | f,f,F+1+2 | M | 24 | i18~36 | -3 | -17a (-26) | * Balcony Break * Punishable with toekick on hit * Low crush 5~36 * Floating state 37~67 | |
| asuka | f,f,F+1+2 | h | 24 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * 4 chip damage on block * Instant Tornado on CH * Unparryable by traditional punch parries (running attack) |
| heihachi | f,f,F+1+2 | h | 20 | i15 | +3 | +6d | * Spike * Transition to r32 +6 +9d RAI with F * 4 Chip damage on block * Low crush 3~23 | |
| jack-8 | f,f,F+1+2 | m | 34 | i20~23 | +4 | +7a (-2) | * Balcony Break * Shoulder * Chip damage on block (10) * Alternate input wr1+2 | |
| kuma | f,f,F+1+2 | m | 30 | i20~24 | +3 | +9c | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * 9 chip damage on block * Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) * Forces tech backroll on hit * Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high) * Low crush 21~35 * Floating state 36~38 | |
| lili | f,f,F+1+2 | h,h | 9,16 | i13~14 i7~8 | +4 | +33d | * Strong Aerial Tailspin * Balcony Break * Chip damage on block [4] | |
| nina | f,f,F+1+2 | m | 30 | i20~21 | +4 | +12a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * CDf+1+2: i22~23 js7~16, fs17~19, t55 * 9 chip damage on block * Low crush 5~14 * Floating state 15~17 | |
| panda | f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break * Heat Engager * Chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) * Low crush * 21F | |
| victor | f,f,F+1+2 | L,L | 10,14 | i18, i14~15 | -14 | +4 IAI | +15g IAI | * Weapon * Transition to IAI r29 on hit (+4/+15g) * Unparryable (weapon low) * High crush 15~50 |
| zafina | f,f,F+1+2 | h | 20 | i20~21 | +6 | +32a | * Strong Aerial Tailspin * Homing * Balcony Break * 8 chip damage on block * Low crush 20~39 * Floating state 40~ | |
| alisa | f,f,F+2 | h | 30 | i13~15 | +5~+7 | +28a (+20) | * Balcony Break * 9 chip damage on block * Enter DES with 1+2 * Low crush 3~27 * Floating state 28~30 | |
| anna | f,f,F+2 | m | 10 | i15~16 | -8 | +1 | ||
| claudio | f,f,F+2 | h | 40 | i13~16 | +6 | +24a (+19) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Transition to r51 STB without STB and Heat * Frame advantage +1a (-4) on STB gain * 8 chip damage on block * Cannot be buffered * Low crush 3~26 * Floating state 27~29 | |
| clive | f,f,F+2 | m | 20 | i24~26 | -4 | +31d (+10) | * Balcony Break * Weapon * Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block * 4 chip damage on block | |
| dragunov | f,f,F+2 | m | 22 | i15~17 | +4 | +6cg | +44a | * Balcony Break * Spike * 4 chip damage on block * Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block * Forces tech back roll on hit |
| jack-8 | f,f,F+2 | m | 25 | i22 | +6 | +10 | * Chip damage on block (7) * Guarantees i10 moves on hit * Unparryable (running attack) * Alternate input wr2 | |
| kunimitsu | f,f,F+2 | h,t | 20,20 | i15~17 | +6 | +0d | * Balcony Break (airborne) * Weapon * Transitions to attack throw on front standing hit * 4 chip damage on block * Side switch on hit * Hit vs Side +15a * Hit vs BT +15a (+6) | |
| miary-zo | f,f,F+2 | h | 12 | i14 | -9 | -3 | ||
| paul | f,f,F+2 | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | * Spike on 2nd hit * Elbow * Transition to throw on airborne hit * +17d FDFA without throw transition |
| shaheen | f,f,F+2 | m | 30 | i17~18 | +5 | +13c | * Balcony Break * chip damage on block * Forces tech backroll on hit * Jab evasion | |
| steve | f,f,F+2 | m | 30 | i20~24 | +6 | +10d | Heat Engager Heat Dash (+5, +67a (+50)) * Balcony Break * Spike * 9 chip damage on block * Low crush 9~ | |
| victor | f,f,F+2 | m | 21 | i18~19 | +2 | +8cg | +61a (+45a) | * Balcony Break * Weapon * Transition to IAI r36 with d or 3+4 (+5/+11cg/+64a (+48a)) * Forces tech back roll on hit * 6 chip damage on block |
| miary-zo | f,f,F+2,1 | h, h | 12, 14 | i14, i17~18 | +1 | +33d (+25) | * Balcony Break * Elbow * Jail from 1st attack * Chip damage on block * Enter MOR +4 +36d (+28) r27 with F on hit or block only | |
| anna | f,f,F+2,4 | m, m | 10, 28 | i15~16, i28~30 | -13 | +9a (+0) | * Balcony Break * Knee * Combo from 1st hit * Trade with i1? * Low crush 27~45 * Floating state 46~48 | |
| armor-king | f,f,F+2+4 | th(h) | 40 (45) | i10 | -5 | +10d | * Balcony Break * Homing during heat * Throw break 1+2 * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * i13 startup for Bluespark throw with buffered input * Opponent left FUFT * Armor King recovers FUFT on hit | |
| king | f,f,F+2+4 | t | 40(45) | i10 | -5 | +1d | * Homing during heat * 1+2 throw break * Input f,F+2+4 in 6 frames after f,f for bluespark. * i13 startup for Bluespark throw with buffered input * 45 damage on bluespark * 18F throw break window on bluespark * 7F throw break window on CH bluespark * Opponent recovers in FUFL. | |
| lars | f,f,F+2+4 | t | 40 | i11 | -3 | 0 | * Throw break: 1+2 * Opponent status on hit: FDFA | |
| alisa | f,f,F+3 | m | 15 | i18~19 | -4 | +6 | * Balcony Break (airborne) * Low crush 3~30 * Floating state 31~33 | |
| anna | f,f,F+3 | L | 12 | i16~20 | -20 | -2c | * * High crush 9~ | |
| armor-king | f,f,F+3 | m | 30 | i23~25 | +6 | +22cg | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Recovers 1F faster on hit (t49 r24) * Low crush 3~23 * Floating state 24~26 | |
| asuka | f,f,F+3 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | * Balcony Break * ub,b+3:i68~72 effective startup * 9 chip damage on block * Low crush 3~30 * Floating state 31~33 |
| azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee * Low crush 9~36 * Floating state 37~39 | |
| bob | f,f,F+3 | m | 30 | i20~24 | +6 | +10a (+0) | * Balcony Break * 9 chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| bryan | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * Chip damage on block (9) * Low crush 3~25 * Floating state 26~28 | |
| devil-jin | f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break * 9 chip damage on block * Active frame 1 range: 2.90 * Active frame 2 range: 3.53 * Active frame 3 range: 3.62 * Low crush 3~25 * Floating state 26~28 | |
| eddy | f,f,F+3 | m | 30 | i25~27 | +8 | +14a (+4) | * Balcony Break * Transition to HSP r38 on block * ub,b+3: i69~71 effective startup * 9 chip damage on block * Low crush 9~35 * Floating state 36~38 | |
| fahkumram | f,f,F+3 | m | 30 | i19~22 | +6 | +15a (+5) | * Balcony Break * Knee * 9 chip damage on block * Low crush 3~29 * Floating state 30~32 | |
| feng | f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * 9 chip damage on block * Low crush 5~33 * Floating state 34~36 | |
| heihachi | f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | * Balcony Break * 9 Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| hwoarang | f,f,F+3 | m | 30 | i22~24 | +6 | +23a | * Balcony Break * 9 chip damage on block * Also possible during RFF * Low crush 3~ | |
| jin | f,f,F+3 | m | 30 | i22~23 | +6 | +13a~+14a (+3~+4) | * Balcony Break * Transition to +6 +13a ZEN with F * 9 Chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| jun | f,f,F+3 | m | 28 | i24~28 | +3~+7 | +14a (+5) | +46d (-1) | * Balcony Break * 8 chip damage on block * Low crush 3~30 * Floating state 31~33 |
| kazuya | f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | * Balcony Break * 9 chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| king | f,f,F+3 | m | 25 | i20~25 | +3 | +30(+22) | * Balcony Break * Knee * 7 chip damage on block. * 10 chip damage on block in heat. | |
| kuma | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * 9 chip damage on block * Low crush 3~25 * Floating state 26~28 | |
| kunimitsu | f,f,F+3 | m | 30 | i23~27 | +3~+7 | +18c | * Balcony Break * Hit vs BT +15d * Forces tech backroll on hit * Low crush 3~29 | |
| lars | f,f,F+3 | m | 30 | i20~26 | +6 | +15a (+5) | * Balcony Break * 9 chip damage on block * Low crush 3~ | |
| law | f,f,F+3 | m | 30 | i20~28 | +6 | +9c | * Balcony Break * 6 chip damage on block * Forces tech backroll on hit * Low crush 3~29 * Floating state 30~32 | |
| lee | f,f,F+3 | m | 14 | i14 | -9 | +16a (+9) | * Knee * Alternate input wr3 * Low crush | |
| leo | f,f,F+3 | m | 30 | i23~26 | +6g~+11g | +17a (+7) | * Balcony Break * 9 chip damage on block * Alternate input wr3 * Transition to BOK with D (+6/+17a (+7)) * Low crush 3~ | |
| leroy | f,f,F+3 | m | 30 | i24~27 | +6~+9 | +15c | * Balcony Break * 9 chip damage on block * Forces tech backroll on hit * Low crush | |
| lidia | f,f,F+3 | m | 30 | i23~25 | +6 | +11cg | * Balcony Break * 9 Chip damage on block * Forces tech backroll on hit * Low crush 12~33 * 34~36 | |
| lili | f,f,F+3 | m | 30 | i23~30 | +3~+10 | +20a (+10) | * Balcony Break * Chip damage on block [9] * Low crush 3~27 * Floating state 28~30 | |
| miary-zo | f,f,F+3 | m | 30 | i23~26 | +6~+9 | +19a (+9) | * Balcony Break * Chip damage on block * Transition to BAO +6 r34 automatically on hit or block only * Cancel BAO transition with B * Low crush 21~35 * Floating state 36~38 | |
| nina | f,f,F+3 | m | 10 | i20~21 | -8 | +1 | * Low crush 4~18 * Floating state 19~21 | |
| panda | f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break * Chip damage on block | |
| raven | f,f,F+3 | m | 20 | i22~24 | +4~+6 | +6a | * Floor Break * 6 chip damage on block * Low crush 14~34 * Floating state 35~37 | |
| reina | f,f,F+3 | m | 22 | i24~27 | +6 | +32a (+24) | * Balcony Break * 6 chip damage on block * Low crush 3~34 * Floating state 35~37 | |
| xiaoyu | f,f,F+3 | m | 20 | i23~30 | +7g~+14g | +29a (+19) | * Balcony Break * Transition to AOP * Chip on block [9] * Alternate input wr3 * Low crush 3~31 * Floating state 32~34 | |
| yoshimitsu | f,f,F+3 | M | 30 | i22~23 | +5g | +13a (+3) | * Balcony Break * 9 chip damage on block * Enter DGF +7 +15a (+5) r34 with 1SS.U * Low crush 3~33 * Floating state 34~36 | |
| zafina | f,f,F+3 | m | 30 | i23~26 | +7 | +19a (+9) | * Balcony Break * Cancel SCR transition +3 +15a (+5) t58 r32 with B * 9 chip damage on block * Low crush 3~34 * Floating state 35~37 | |
| anna | f,f,F+3,2 | L, SL | 12, 24 | i16~20, i28~77 | -16~+33g | +19a (+9) | * Weapon * Combo from 1st CH * Interrupt with i12 from 1st block * 4 chip damage on block * Power up in Heat | |
| azucena | f,f,F+3,2 | m, h | 10, 20 | i15~16, i10~12 | +2 | +25a (-1) | * Balcony Break * Elbow * Jail from 1st attack * 8 chip damage on block * Available only as combo from 1st hit * Transition to LIB r37 with F on frame 22 (+3/+28a (+2)) * Low crush 1~24 * Floating state 25~27 | |
| nina | f,f,F+3,3 | m, M | 10, 20 | i20~21, i32~35 | -4~-1 | +17a | * Spike * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * 6 chip damage on block * Low crush 19~34 * Floating state 35~37 | |
| alisa | f,f,F+3,4 | m, m | 15, 20 | i18~19, i20~22 | -7 | +31a (+5) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Low crush 3~50 * Floating state 51~53 | |
| lee | f,f,F+3,4 | m, m | 14, 26 | i14, i20 | +3 | +19d | * Floor Break * Transition to +6, +29d (-6) HMS with 3 * Combos from 1st hit * 7 chip damage * Balcony break on 2nd hit only * Low crush | |
| nina | f,f,F+3,4 | m, m | 10, 21 | i20~21, i24~25 | -13 | +34a (+19) | * Tornado * Combo from 1st hit * Move cannot be interrupted | |
| armor-king | f,f,F+3+4 | m | 40 | i28~34 | +17g | +6cg | * Balcony Break * Forces tech backroll on hit * Low crush 9~40 * Floating state 41~70 | |
| bob | f,f,F+3+4 | M | 27 | i26~33 | +0 | +2cg | * Balcony Break * Forces tech back roll on hit * 5 chip damage on block * Low crush 15~35 * Floating state 36~38 | |
| king | f,f,F+3+4 | m | 40 | i28~34 | +17 | +32d(-26) | Balcony Break * Low crush 9~ | |
| anna | f,f,F+4 | m | 28 | i19~20 | +3 | +19a (+9) | * Balcony Break * 8 chip damage on block * Hitstop 20f on hit * Low crush 14~29 * Floating state 30~32 | |
| dragunov | f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Tornado ** on wall hit only (Death's Fragrance) * Knee * Transition to attack throw on front standing or wall hit * Throw is unbreakable * Sometimes Side switches on hit | |
| hwoarang | f,f,F+4 | h | 28 | i18~19 | +5 | +8 | * 11 chip damage on block * Also possible during RFF * Sideswaps and leaves opponent backturned on hit * Transition to BT on block * Low crush 15~ | |
| reina | f,f,F+4 | h | 23 | i26~27 | +4 | +31a (+5) | * Strong Aerial Tailspin * Balcony Break * Homing * Transition to WRA r29 with D (+8/+35a (+9)) * 4 chip damage on block * Low crush 17~26 * Floating state 27~29 | |
| king | f,f,n,1+2 | m | 0 | i9 | +0 | +7s | +18s | * i10 startup with buffered input * Forces Standing on hit. * Allows follow up on CH. |
| armor-king | f,f,n,2 | L | 20 | i19 | -13 | +5 | +10 | * Transition to BAD r29 on hit with F (+8/+13) * High crush 8~37 |
| king | f,f,n,2 | L,(t) | 17,(30) | i18 | -13 | +5s/(0d) | * i19 startup with buffered input * Shifts to throw on front grounded CH. * Unexecutable at long range from opponent * High crush 6~29 | |
| asuka | f,F+1 | m | 30 | i23 | +5 | +14c | * Spike * Recovers in r55 on hit or on block * 8 chip damage on block | |
| jack-8 | f,F+1 | m | 22 | i15~16 | -6 | +8c | +23d | * Elbow * Transition to GMH with D * (+4 oB, +8c oH, +23d cH) |
| king | f,F+1 | m | 21 | i20~21 | -5 | +14g | +38d | * Homing * Balcony Break |
| xiaoyu | f,F+1 | m | 13 | i15 | -11 | +7c | * Spike * Transition to AOP with D (-5, +13c) | |
| xiaoyu | f,F+1,3 | m, h | 13, 20 | i15, i18~19 | -1 | +20a (+11) | * Balcony Break * Combos from 1st hit * Interrupt with i1 from 1st block | |
| xiaoyu | f,F+1,4 | m, m | 13, 20 | i15, i21~22 | -12 | +22d | * Combos from 1st CH * Interrupt with i4 from 1st block | |
| alisa | f,F+1+2 | m,m | 5,10 | i17~18 i12~13 | -9 | +4 | +13 | 13 extra damage on CH, 28 in total |
| anna | f,F+1+2 | m | 25 | i18~20 | -9 | +19a (+14) | * Balcony Break * 5 chip damage on block | |
| asuka | f,F+1+2 | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | * Tornado * 4 chip damage on block * Grounded hit can be inconsistent sometimes |
| clive | f,F+1+2 | m | 22 | i20 | +3 | +9c | * Spike * Weapon * 2 chip damage on block | |
| fahkumram | f,F+1+2 | m | 22 | i18~19 | -14 | +43a (+33) | * Grants GRF on hit * Jab evasion (frames 7 to 9?) * Recovers 4F faster on hit (t49 r30) | |
| feng | f,F+1+2 | m | 25 | i23~24 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal chip damage on block | |
| heihachi | f,F+1+2 | m | 22 | i13 | -8 | +22a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 4 chip damage on block * Gain 1 Ultimate Count on Heat activation | |
| jack-8 | f,F+1+2 | m | 20 | i15 | -15 | +22cs | * Homing | |
| jun | f,F+1+2 | m | 32 | i22 | +6 | +23a (+13) | * Balcony Break * Transition to +9, +26a (+16) GEN with F * Transition to +9, +26a (+16) MIA with B * 20?f hitstop on hit * 6 chip damage on block * Deals 6 damage to self (4 recoverable) * Non-limb attack, unparryable by Asuka, Nina, etc * Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit | |
| kuma | f,F+1+2 | M | 30 | i37~38 | +8 HBS | +52a HBS | * 9 chip damage on block * Transition to HBS * Transition to ROL r35 fs39~ with F (+5/+49a) * Panda: Reduced vertical hitbox (does not hit as high) * Low crush 9~35 | |
| lars | f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow * Balcony Break * 4 chip damage on block |
| lidia | f,F+1+2 | m | 26 | i15~16 | -13 | +13a (+4) | * Balcony Break * Clean hit adds 7 damage | |
| nina | f,F+1+2 | M | 26 | i23~24 | -5 | +12a (+3) | * Balcony Break * 5 chip damage on block * Cannot be buffered | |
| panda | f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage * Transition to HBS (cannot cancel into standing) * Transition to ROL with input F | |
| paul | f,F+1+2 | t | 38 | i12 | +0 BT/+0 FUFA | +20d | * Balcony Break * Throw break 1+2 * Side switch if broken * +0 FUFA if broken at wall | |
| xiaoyu | f,F+1+2 | m | 12 | i14~16 | -9 | +5 | ||
| yoshimitsu | f,F+1+2 | m | 22 | i22~24 | -8 | +3c | * Floor Break * Cannot be buffered * Visually similar to f,F+3+4 * Low crush 10~21 * Floating state 22~24 * Low crush 25~29 * Floating state 30~32 | |
| jack-8 | f,F+1+2,1+2 | m, l | 20, 21 | i15, i28 | -19 | +13d | * Airborne combo from 1st hit * Interrupt with i9 from 1st block * High crush | |
| xiaoyu | f,F+1+2,1+2 | m, m | 12, 20 | i14~16, i19~20 | -8 | +7c | +43a | * Spike * Combo from 1st hit with 8F delay * Jail from 1st block with no delay * Move can be delayed by 14F * Input can be delayed by 16F |
| jack-8 | f,F+1+2,2 | m, m | 20, 24 | i15, i32 | -9 | +11a (+2) | * Balcony Break * Airborne Combos from 1st hit * Interrupt with i13 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| anna | f,F+1+2* | m | 30 | i27~29 | +5~+7 | +33a (+12) | * Balcony Break * 12 chip damage on block | |
| feng | f,F+1+2* | m | 30 | i39~40 | +6 | +22a (+12) | * Balcony Break * 12 chip damage on block * Becomes Essence of Nian Zhang Mie Ba in Heat | |
| nina | f,F+1+2* | M | 32 | i33~34 | +8g | +19a (+9) | * Balcony Break * 9 chip damage on block * Cannot be buffered | |
| jack-8 | f,F+1+4 | M (L) | 25 | i21~30 (i31~40) | -82~-73 | -88~-79 | * i31~40 Low attack on landing ** (-110~-101 oB, -65~-56 oH) * Low crush | |
| yoshimitsu | f,F+1+4 | m! | 60 | i45 | -65a | * Weapon * Cannot be buffered * 60 self-damage during 1st recovery frame * NSS.f,F+1+4 will always cancel into f,F+1+4,n * Dealing lethal damage will award the victory to Yoshimitsu * Holding any direction will trigger the attack, not just forward | ||
| yoshimitsu | f,F+1+4,F | m!, m! | 60, 185 | i45, i35~37 | -60a | * Weapon * 200 self-damage during 1st recovery frame * Dealing lethal damage will award the victory to Yoshimitsu | ||
| yoshimitsu | f,F+1+4,n | m! | 60 | i45, | ||||
| alisa | f,F+2 | m | 18 | i16~17 | -18 | +5a | * Balcony Break | |
| anna | f,F+2 | h | 21 | i17~18 | +4 | +2a | * Homing * Balcony Break (airborne) * Weapon * 6 chip damage on block | |
| armor-king | f,F+2 | m | 20 | i16~17 | -6 | +6 | +44a | |
| asuka | f,F+2 | m | 16 | i15~16 | -9 | +2 | * Elbow * Transition to -9 +2 FC r30 with D at frame 18 * Has good right sidestep tracking | |
| bob | f,F+2 | m | 21 | i14 | -8 | +14a | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| bryan | f,F+2 | h | 29 | i13 | -9 | +15cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * 8 chip damage on block * Forces tech back roll on hit | |
| claudio | f,F+2 | m | 14 | i14~16 | -18 | -7 | * Elbow * i15 fastest startup when buffered during blockstun. i17 fastest startup when unbuffered | |
| clive | f,F+2 | m | 21 | i19~20 | -7 | +13a | +38a | * Balcony Break * Spike * Weapon * Increases ZAN gauge by 0.50 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage |
| devil-jin | f,F+2 | m | 24 | i15~16 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block * Active frame 1 range: 2.73 | |
| dragunov | f,F+2 | m | 20 | i15~16 | -12 | +15a | +30d (+22) | * Balcony Break * Spike * Cancel to Feint & Catch with 1+2 at frame 14 |
| feng | f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
| heihachi | f,F+2 | M | 22 | i19~21 | -16 | +37a (+27) | * Tornado | |
| jack-8 | f,F+2 | m | 23 | i18 | -16 | +53a (+43) | * Strong Aerial Tailspin? * Can be charged to power up | |
| jin | f,F+2 | m | 22 | i14~15 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 6 chip damage on block | |
| jun | f,F+2 | m | 16 | i16~17 | -12 | +3 | * Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay * Transition to MIA +1 +16g r18 with B on frame 21 with 10F delay | |
| kazuya | f,F+2 | m | 20 | i16 | -9 | +13cg | * Heat Engager * Heat Dash +36a (+26a) * Balcony Break * 6 chip damage on block * Forces tech back roll on hit | |
| king | f,F+2 | m | 21 | i31~32 | +7 | +12c | * Elbow * Forces crouching on hit. * Allow crouching throw on hit. * 6 chip damage on block. * 8 chip damage on block in heat. | |
| kuma | f,F+2 | M | 23 | i19~21 | -19 | +45a (+35) | * High crush 8~18 | |
| kunimitsu | f,F+2 | M | 18 | i19~20 | -12 | +19a (+2) | +33a (+22) | * Tornado * Balcony Break * Weapon * Low crush 21~35 * Floating state 36~38 |
| lars | f,F+2 | M | 20 | i21~22 | -13 | +35a | * Tornado * Transition to SEN on hit with input F (+37a) ** Switches sides | |
| law | f,F+2 | m | 12 | i14~16 | -6 | +2 | +7 | |
| lee | f,F+2 | h | 23 | i15 | +2 | +18gc | +69a (+53) | * Tornado * Balcony Break * Transition to +5, +21gc, +72a (+56) MS with F * 6 chip damage |
| leo | f,F+2 | m | 25 | i14~15 | -9~-8 | +8a | * Balcony Break * Gain LTG -9a on hit with 1+2 * 5 chip damage on block | |
| leroy | f,F+2 | m | 8 | i14~15 | -11~-10 | 0~+1 | ||
| lidia | f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only * Input f,f,F+2 to power up |
| lili | f,F+2 | m | 20 | i16 | -13 | +21a | * Balcony Break (airborne) | |
| miary-zo | f,F+2 | m | 14 | i15~16 | -9 | +7 | ||
| nina | f,F+2 | h | 20 | i14 | -4 | +32a (+24) | * Balcony Break * Cannot be buffered * Transition to CD r23 with F (+6/+42a (+34))) * 4 chip damage on block | |
| panda | f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
| paul | f,F+2 | m | 14 | i15~17 | -17 | -7 | * Elbow * Alternate input FC.df+2 | |
| raven | f,F+2 | m | 26 | i15~16 | -12~-11 | +15a (+5) | Heat Engager Heat Dash +36a (+26) Balcony Break | |
| reina | f,F+2 | m | 14 | i12 | -9 | +2 | * Transition to SEN r22 with F (+2/+13) * Cannot block up to i12 on empty transition on block | |
| steve | f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
| victor | f,F+2 | m | 24 | i18~20 | -16 | +33a (+23a) | * Tornado * Weapon * 7 chip damage on block * Jab evasion from frame 6 to 17? | |
| xiaoyu | f,F+2 | m | 12 | i15 | -5 | +6 | * | |
| yoshimitsu | f,F+2 | m | 15 | i15 | -9 | +4 | * Elbow * Cannot be buffered * Increased pushback on CH | |
| zafina | f,F+2 | h | 20 | i15~16 | +1 | +21a (+12) | +38a | * Homing * Balcony Break * 6 chip damage on block |
| asuka | f,F+2,1 | m, h | 16, 21 | i15~16, i21~22 | -5 | +19cg | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Elbow * Combo from 1st hit with 6f delay * Combo from 1st CH with 12f delay * Interrupt with i1 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on Heat activation * Forces tech backroll on hit | |
| law | f,F+2,1 | m, h | 12, 12 | i14~16, i22~23 | -4 | +2 | * Combo from 1st hit with 8F delay * Combo from 1st CH with 13F delay * Move can be delayed by 17F * Input can be delayed by 19F | |
| paul | f,F+2,1 | m, m | 14, 20 | i15~17, i26 | -12 | +14a | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 1st block * Whiffs vs SWR from 1st block (SSL, SSR and SWL inconsistent depending on character) * Cancel to -21 -11 standing r40 with B at frame 20 * Alternate input FC.df+2,1 | |
| xiaoyu | f,F+2,1 | m, m | 12, 20 | i15, i27~28 | -12 | +16a (+7) | * Balcony Break * Combo from 1st hit with 2F delay * Move can be delayed by 12F * Interrupt with i7 from 1st block * Cancel to BT with B (-19,-8) | |
| law | f,F+2,1,3 | m, h, m | 12, 12, 23 | i14~16, ,i28~30 | -13 | +11a | * Balcony Break * Combo from 2nd hit CH with 1F delay * Move can be delayed by 17F * Input can be delayed by 18F | |
| asuka | f,F+2,1+2 | m, m | 16, 25 | i15~16, i25~26 | -13 | +23a (+13) | * Balcony Break * Combo from 1st hit with 2F delay * Combo from 1st CH with 7f delay * Interrupt with i5 from 1st block * Input can be delayed 12f * Move can be delayed 10f * Gain Naniwa Gusto on hit, advantage becomes +0a (-10) | |
| claudio | f,F+2,1+2 | m, m | 14, 14,20 | i14~16, i14~16 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10f delay * Interrupt with i3 from 1st block * Input can be delayed 13f * Move can be delayed 10f * Transition to r57 STB on hit without STB * Frame advantage -14a (-23) on STB gain | |
| claudio | f,F+2,2 | m, h | 14, 20 | i14~16, i14~15 | -2c | +6c | * Spike * Combo from 1st hit with 13f delay * Interrupt with i2 from 1st block * Input can be delayed 13f * Move can be delayed 6f | |
| jun | f,F+2,2 | m, m | 16, 22 | i16~17, i21 | -13 | +8a | +53a | * Tornado * Balcony Break * Elbow * Combo from 1st hit with 8f delay * Interrupt with i1 from 1st block * +7F crumple stun on CH |
| leroy | f,F+2,2 | m, m | 8, 13 | i14~15, i17~18 | -15~-14 | +55~+56 | Combos from 1st hit | |
| miary-zo | f,F+2,2 | m, m | 14, 14,4,10 | i15~16, i22~23 i5 i5 | -9 | +32a (+6) | * Balcony Break * Weapon * Combo from 1st hit * Jail from 1st block * Available only on hit or block * Chip damage on block * Power up in Heat | |
| paul | f,F+2,2 | m, L | 14, 21 | i15~17, i36~38 | -19c | +27a | * Cancel to -28 -18 FC with B * Interrupt with i18 from 1st block * Whiffs vs SSL, SW from 1st block * Alternate input FC.df+2,2 * High crush 33~83 | |
| alisa | f,F+2,3 | m, m | 18, 25 | i16~17, i22~24 | -13 | +28a (+2) | * Balcony Break * Combo from 1st hit with ~7~8?F delay (character-dependent) * Input can be delayed 14F * Move can be delayed 8F | |
| asuka | f,F+2,3 | m, M | 16, 22 | i15~16, i27~28 | -7 | +15a | * Balcony Break * Combo from 1st CH with 5f delay * Interrupt with i7 from 1st block * Input can be delayed 12f * Move can be delayed 10f | |
| jun | f,F+2,3 | m, h | 16, 22 | i16~17, i20~21 | -8~-7 | +29a (+14) | * Combo from 1st hit with 8f delay * Move cannot be interrupted | |
| law | f,F+2,3 | m, h | 12, 20 | i14~16, i16 | -14 | +11c | * Tornado * Balcony Break * Jail from 1st block with 6F delay * Combo from 1st hit with 13F delay * Move can be delayed by 11F * Input can be delayed by 13F * Forces tech backroll on hit | |
| asuka | f,F+2,3* | m, m | 16, 26 | i15~16, i38~39 | +7 | +39a | * Interrupt with i18 from 1st block * Interrupt with i7 from 1st hit * Whiffs vs SSL, SW from 1st block * 10 chip damage on block | |
| law | f,F+2,f+1+2 | m, m | 12, 24 | i14~16, i31~32 | +4 | +30a (+4) | +54a | * Combo from 1st CH with 4F delay * Transition to DSS with F (+6/+32a (+6)/+56a) * 4 chip damage on block * Move can be delayed by 17F * Input can be delayed by 19F |
| paul | f,F+2:1 | m, h | 14, 24 | i15~17, i15 | -1 | +37d (+11) | * Balcony Break * Chip damage (7) * Combo from 1st hit * Input 1 on frames 14 to 19 * Jails attack inputs from 1st block (movement buffering prioritized) * Duckable * Alternate input FC.df+2:1 | |
| yoshimitsu | f,F+2:2 | m, t | 15, 18 | i15, | +8d | * Transitions to attack throw only on front hit (air hit OK) * 3f perfect input window on frames 13~15, +2 damage * After hit, enter IND r20 with d+3+4 | ||
| jack-8 | f,F+2* | m | 35 | 34 | -15 | +61a | * Tornado * Gain GMC on hit or block * 14 chip damage on block | |
| king | f,F+2+3 | M,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | * Forces crouching on block and hit. * Throw when hit standing in front close range. * Low crush 12~ | |
| alisa | f,F+3 | m | 12 | i18~19 | -14 | -6 | * Low crush 15~41 * Floating state 42~44 | |
| anna | f,F+3 | m | 14 | i15 | -11 | +5 | * | |
| armor-king | f,F+3 | h | 23 | i17~19 | +2 | +15a (+6) | * Balcony Break * Homing * 6 chip damage on block | |
| asuka | f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing * Balcony Break |
| azucena | f,F+3 | M | 20 | i15~17 | -14~-12 | +35a (+25) | Tornado * Low crush 17~37 * Floating state 38~40 | |
| bob | f,F+3 | h | 18 | i18~19 | -6 | +32a | * Balcony Break * Strong Aerial Tailspin * Transition to CD r26 with DF (+2/+40a) * Has good left sidestep tracking * Low crush 11~27 * Floating state 28~30 | |
| bryan | f,F+3 | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | * Balcony Break * Gain SNE on hit with 1+2 * SNE gain is r25 * Chip damage on block (7) * Hitstop 20f on hit |
| claudio | f,F+3 | m | 8 | i15~16 | -8 | -1 | ||
| dragunov | f,F+3 | h | 35 | i21~23 | +5 | +30a (+4) | * Homing * Balcony Break * 14 chip damage on block | |
| eddy | f,F+3 | L | 20 | i21~22 | -14c | +6c | +15c | * Transition to RLX r33 on hit * High crush 15~33 |
| fahkumram | f,F+3 | L | 20 | i21 | -14 | +4 | ||
| feng | f,F+3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * Transition to r28 STC with f (+8c/+8c) | |
| heihachi | f,F+3 | m | 21 | i20~22 | -3c | +56a | * Spike | |
| hwoarang | f,F+3 | M | 24 | i20~24 | +6 | +6c | * Transition to RFF | |
| jack-8 | f,F+3 | M | 22 | i26 | +4 | +9c | +22a | * Transition to FC with D |
| jin | f,F+3 | m | 20 | i23~25 | -4 | +24a | * Spike | |
| jun | f,F+3 | m | 23 | i18~19 | -9 | +2 | * Homing * Balcony Break (airborne) | |
| kazuya | f,F+3 | m | 21 | i20~22 | -3c | +46a | * Spike | |
| law | f,F+3 | M | 30 | i23~26 | +0c | +7d | * Spike * 6 chip damage * Low crush 11~26 * Floating state 27~29 | |
| lee | f,F+3 | m | 23 | i14~15 | -9 | +21d (+11) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Slight low profile | |
| leo | f,F+3 | M | 20 | i26~29 | -7c~-4c | +3d | * Enter BOK +0 +10d with d * Low crush 9~ | |
| leroy | f,F+3 | h | 20 | i18~23 | -2~+3 | +33d | * Strong Aerial Tailspin * Balcony Break * 6 chip damage on block * Low crush | |
| lidia | f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | Tornado * Low crush 11~19 | |
| lili | f,F+3 | m | 15 | i22 | -12 | +5c | * Enter DEW -3 +14c r21 with F * Low crush 7~27 * Floating state 28~30 | |
| miary-zo | f,F+3 | m | 19 | i20~21 | -9 | +6 | * Strong Aerial Tailspin * Homing * Balcony Break (airborne) | |
| nina | f,F+3 | M | 24 | i15 | -14 | +8 | +52a | Cannot be buffered |
| paul | f,F+3 | m | 17 | i15~16 | -17 | +24a (+14) | * Low crush 10~31 * Floating state 32~34 | |
| raven | f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | * Balcony Break * Knee * Low crush 7~23 * Floating state 24~26 | |
| reina | f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break * Heat Engager * Heat Dash +5, +67a (+50) * Spike | |
| shaheen | f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Tornado * Alternate input: f,f,F+3 * Hit throw which side switches * Low crush 13 | |
| xiaoyu | f,F+3 | M | 12 | i14~15 | -5 | +6 | +12 | * |
| yoshimitsu | f,F+3 | m | 20 | i23~24 | -4 | +5 | * Enter KIN r25 +3 +12 with 1+2 * Cannot be buffered | |
| zafina | f,F+3 | m | 20 | i20~22 | +4 | +9c | +14c | * Spike * Cancel SCR transition +4 +9c +14c t51 r29 with B |
| jin | f,F+3,1 | m, h | 20, 5 | i23~25, i15 | +1 | +7 | * Airborne combo from 1st hit (+33a (+26)) * Links to 1 jab extensions (e.g. f,F+3,1,2,4) * Jails attack inputs (crouch assist bufferable) * Duckable | |
| zafina | f,F+3,1 | m, m | 20, 24 | i20~22, i18 | -16 | +5a | * Balcony Break * Combo from 1st CH with 13F delay * Move cannot be interrupted * Input can be delayed by 13F * Move cannot be delayed | |
| anna | f,F+3,2 | m, M | 14, 20 | i15, i28~29 | -7 | +20d | * Heat Engager * Heat Dash +5, +67a (+50) * Balcony Break * Spike * Weapon * Combo from 1st hit with 5f delay * Interrupt with i6 from 1st block * 6 chip damage on block | |
| claudio | f,F+3,2 | m, m | 8, 4,13 | i15~16, i20~21,i16~17 | -13 | +22a (+17) | * Tornado * 2 chip damage on block * Can be charged * Has roughly 5 levels of charge * Combos from 1st hit if uncharged * Jail from 1st block with ?F of charge | |
| claudio | f,F+3,2* | m, m | 8, 4,20 | i15~16, i20~21,i39~40 | +0 | +14cg | * Tornado * Balcony Break * 6 chip damage on block * Gain STB on hit or block * Interrupt with i16 from 1st block * Whiffs vs SS, SW (SSR preferred with shorter charge inputs) * Forces tech back roll on hit | |
| anna | f,F+3,3 | m, L | 14, 14 | i15, i25 | -14 | +4c | +14 | * Combo from 1st hit with 5f delay * Interrupt with i3 from 1st block * High crush 25~58 |
| jun | f,F+3,3+4 | m, m,m | 23, 12,15 | i18~19, i35~36 i5~6 | +3 | +14a | * Spike * 7 chip damage on block * Interrupt with i11 from 1st block * Interrupt with i5 from 1st hit * Whiffs vs SSR from 1st block * +14d on BT hit * Floating state 25~39 | |
| lili | f,F+3,3+4 | m, m,m | 15, 5,20 | i22, i27~29 i5~6 | -8 | +13d | * Floor Break * Combo from 1st hit * Interrupt with i7 from 1st block * Whiffs vs SSR, SWR from 1st block * Available only on hit or block * Floating state 1~3 | |
| alisa | f,F+3,4 | m, h | 12, 15 | i18~19, i19~20 | -10 | +20a (+11) | * Balcony Break * Combo from 1st hit * Jail from 1st block * Enter DES with 1+2 * Low crush 15~48 * Floating state 49~51 | |
| paul | f,F+3,4 | m, m | 17, 10 | i15~16, i13~14 | -16 | +30a (+20) | * Airborne combo from 1st hit with 2F delay +27a (+10) * Jail from 1st block with 2F delay * Move cannot be delayed * Input can be delayed by 2F * Low crush 10~24 * Floating state 25~27 | |
| alisa | f,F+3,4,4 | m, h, m | 12, 15, 25 | i18~19, ,i27~29 | -10 | +20a | * Balcony Break * Combo from 2nd hit * Enter DES with 1+2 | |
| paul | f,F+3,4,4 | m, m, h | 17, 10, 25 | i15~16, ,i23~25 | -5 | +62a (+42) | * Balcony Break * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR (inconsistent?) * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 | |
| paul | f,F+3,4,d+4 | m, m, L | 17, 10, 15 | i15~16, ,i27~28 | -17c | -6 | * Interrupt with i15 from 1st block * Whiffs vs SWL from 1st block * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 * High crush 58~101 | |
| paul | f,F+3,4,f+4 | m, m, m | 17, 10, 18 | i15~16, ,i27~29 | -14 | +12d (+3) | * Balcony Break * Interrupt with i15 from 1st block * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 | |
| bryan | f,F+3* | m | 33 | i34~35 | +8 | +71a | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) * Hitstop 20f on hit | |
| anna | f,F+3+4 | m,m,m | 8,8,10 | i15~16 i8~11 i7~8 | +0 | +9 | +30a (+23) | * CH advantage is for the first hit * Low crush 13~ |
| armor-king | f,F+3+4 | h | 35 | i23~24 | -10 | +10cg | * Balcony Break * Forces tech back roll on hit * 10 chip damage on block * Low crush 14~39 * Floating state 40~60 | |
| eddy | f,F+3+4 | m,M | 10,20 | i23~24, i5~7 | +5 | +17a | * Balcony Break * Cancel to r35 HSP with n,f at frame 17 * 6 chip damage on block * Floating state 8~31 | |
| king | f,F+3+4 | h | 25 | i28~30 | 0 | +24d(-34) | * Wall Crush +2gc on block * Balcony Break * Chip damage on block. (extra near wall) * Forces crouch on wall crush * Recovers FUFT on whiff. * 7 chip damage on block. * 10 chip damage on block as wall crush. * 10 chip damage on block in heat. * 13 chip damage on block as wall crush in heat. * Low crush 9~ | |
| lars | f,F+3+4 | l,l | 26 | i19~20 | -16 | +0c | * High crush 21~ | |
| law | f,F+3+4 | t | 10 | i14 | -3 | +55a (+28) | Throw break 1+2 | |
| lili | f,F+3+4 | m | 30 | i19~25 | -2~+4 | +4a (-5) | * Balcony Break * Powers up in Heat * Chip damage on block [9] * Low crush 11~31 * Floating state 32~34 | |
| reina | f,F+3+4 | h | 22 | i16~19 | -2 | +23c | +49a | * Balcony Break * Forces tech backroll on hit * Low crush 8~27 * Floating state 28~30 |
| xiaoyu | f,F+3+4 | M | 23 | i37~45 | -3 | +39a | * Spike * Chip on block [9] * Low crush 9~ | |
| yoshimitsu | f,F+3+4 | m | 15 | i22~24 | -20 | -9c | * Floor Break * Cannot be buffered * Visually similar to f,F+1+2 * Low crush 10~27 * Floating state 28~30 | |
| zafina | f,F+3+4 | m,m | 10,21 | i21 i8~12 | -11 | +15a (+6) | * Balcony Break * Enter MNT -12 +14a (+5) with D * Low crush 6~23 * Floating state 24~26 | |
| yoshimitsu | f,F+3+4,1+2 | m, m | 15, 15 | i22~24, i12~18 | -31 | -2a (-12) | * Balcony Break * Combo from 1st CH * Tremendous forward travel * Automatically recovers to r55 IND on self-wallsplat * Low crush 24~46 * Floating state 47~90 | |
| yoshimitsu | f,F+3+4,1+2,3+4 | m, m, m | 15, 15, 20 | i22~24, ,i27 | -13 | +52a (+42) | * Tornado * Combo from 2nd hit * Combo from 1st CH * Tremendous forward travel * Low crush 1~13 * Floating state 14~54 | |
| alisa | f,F+4 | m,m | 14,22 | i22~29 i34~39 | -9~-2 | +9a (+0) | * Balcony Break * Knee * Transition to attack throw on front hit only * +8a (-1) on BT hit * Just frame input: Input 1 during frames 16-19? to add 5 more dmg | |
| anna | f,F+4 | M | 20 | i31~34 | +5 | +19a | * Spike * Enter CJM +6 +20a r28 with B * 4 chip damage on block * Low crush 16~31 | |
| armor-king | f,F+4 | m | 25 | i14 | -8 | +13cg | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Forces tech back roll on hit | |
| asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break * Low crush 6~21 * Floating state 22~24 | |
| azucena | f,F+4 | M | 25 | i25~27 | +0c~+2c | +13c~+15c | * Spike * Guaranteed 13f or faster mid on hit * 70% scaling on combo * 7 chip damage on block | |
| bob | f,F+4 | m | 12 | i22~23 | -9 | +2 | * Homing * +2c on crouching hit * Low crush 14~26 * Floating state 27~29 | |
| bryan | f,F+4 | h | 32 | i16~19 | -9c~-6c | +15a | * Homing * Balcony Break (airborne) * Chip damage on block (9) * Initial side step can evade some attacks | |
| claudio | f,F+4 | m | 20 | i15~17 | -1~+1 | +6~+8 | +13~+15 | * Knee * i16 startup when buffering f,n. i18 fastest startup when unbuffered * Low crush 11~28 * Floating state 29~31 |
| devil-jin | f,F+4 | m | 22 | i20~21 | -6 | +16cg | +55a | * Balcony Break on normal hit * Active frame 1 range: 3.70 * +11a (+2) on BT hit * Low crush 10~30 * Floating state 31~33 |
| dragunov | f,F+4 | M | 21 | i26~28 | -1 | +13c | Floor Break * Floating state 10~30 | |
| eddy | f,F+4 | M | 25 | i19~20 | -12 | +37a (+27) | * Tornado * Transition to HSP * Low crush 12~26 * Floating state 27~ | |
| fahkumram | f,F+4 | m | 25 | i22~23 | -13 | +33a | * Homing * Balcony Break | |
| feng | f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
| hwoarang | f,F+4 | m | 22 | i17~18 | -7 | +19a (+10) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Also possible during RFF * Transition to RFF (does not transition on Heat activation or when using Heat Dash) | |
| jack-8 | f,F+4 | m | 32 | i16 | -10 | +15d (+5) | * Tornado * Balcony Break * Chip damage on block (12) | |
| jin | f,F+4 | m | 32 | i17~18 | -7 | +22a (+12) | Balcony Break | |
| kazuya | f,F+4 | M | 22 | i17~18 | -9 | +5 | +29a(+23) | |
| king | f,F+4 | m,(t) | 25,(14) | i15 | -15 | +14a(+4) | +1d | * Tornado * Balcony Break * Shifts to 14dmg throw on front grounded CH. |
| kunimitsu | f,F+4 | m | 11 | i9~11 | -17~-15 | -1~+1 | Knee * Low crush 9~25 * Floating state 26~28 | |
| lars | f,F+4 | l | 12 | i21 | -31 | +5 | ||
| law | f,F+4 | M | 17 | i20~21 | -9 | +19cg | Balcony Break * Low crush 23~36 * Floating state 37~39 | |
| lee | f,F+4 | h | 22 | i16 | -5 | +29a | * * High crush 5~ | |
| leo | f,F+4 | m | 12 | i19 | -13 | +28a (+18) | * Low crush 17 | |
| leroy | f,F+4 | m | 16 | i16~17 | -4~-3 | +9~+10g | Transition to HRM | |
| lidia | f,F+4 | m | 12 | i18 | -13 | -2 | ||
| lili | f,F+4 | L | 23 | i22~23 | -12 | +4 | * Floor Break * Enter BT -6 +10g +10 r24 with B * Different stun animation on CH, but no change in frame advantage without BT entry | |
| nina | f,F+4 | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | * Spike * Tech roll to r32 FC on frames 29~34 * 5 recoverable self-damage on whiff without tech roll * Clean hit on block +16g~+20g, 30 damage * Opponent recovers crouching * Cannot be buffered * Low crush 4~ |
| paul | f,F+4 | M | 20 | i27~34 | +2 | +18a | * Chip damage (8) * Low crush 14~31 * Floating state 32~34 | |
| raven | f,F+4 | m | 21 | i15~17 | -10~-8 | +21a (+4) | Balcony Break | |
| xiaoyu | f,F+4 | h | 20 | i20~23 | +9 | +13g c | +58a (+38) | * Strong Aerial Tailspin * Balcony Break * Transition to HYP on hit or block * Chip on block [6] |
| yoshimitsu | f,F+4 | m | 20 | i15~16 | -6 | +37a (+23) | * Balcony Break * Knee * Cannot be buffered * -12 if Yoshimitsu holds back to turn around and block * Low crush 13~21 * Floating state 22~24 | |
| zafina | f,F+4 | m | 16 | i17~19 | -8 | +6 | * Homing * | |
| kunimitsu | f,F+4,2 | m, h | 11, 23 | i9~11, i13~14 | -17~-16 | +10c | * Balcony Break * Spike * Weapon * Jail from 1st attack with 1f delay * Forces tech backroll on hit * Low crush 1~15 * Floating state 16~18 | |
| lars | f,F+4,2 | l, h | 12, 15 | i21, i24 | -7 | +11 | * Cannot cancel DEN transition (cannot block i36 moves?) * Combo from 1st hit | |
| leroy | f,F+4,2 | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | * Tornado * Combos from 1st hit * Has evasive properties |
| feng | f,F+4,3 | m, m | 15, 21 | i19~20, i20~21 | -14 | +32a (+22) | * Combo from 1st hit with 11F delay * Interrupt with i1 from 1st block * Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) * Recovers 1F faster on hit (t72 r31) * Low crush 20 | |
| lars | f,F+4,3 | l, m | 12, 20 | i21, i28 | -16 | -3 | ||
| leo | f,F+4,3 | m, h | 12, 23 | i19, i12 | -14 | +20 (+11) | * Balcony Break * Jail from 1st block * Combo from 1st hit +28a (+21) * Low crush 0~12 | |
| lidia | f,F+4,3 | m, m | 12, 16 | i18, i24~25 | -27 | +17a (+2) | * Combo from 1st hit * Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level * HAE lvl.3: *** Removes Recoverable Health *** Decreases HAE lvl by 1 on hit * Low crush 27~46 * Floating state 47~49 | |
| leo | f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -12~-10 | -1 | +30a | * Low crush 0~7 * Floating state 8~10 * High crush 20~ |
| bob | f,F+4,4 | m, m | 12, 20 | i22~23, i14~16 | -12 | +11a (+2) | * Balcony Break * Combo from 1st hit * Available on hit or block only * Input cannot be delayed * Low crush 1~27 * Floating state 28~30 | |
| fahkumram | f,F+4~1 | m | 20 | i21 | -3c | +8c | +32d | * Spike (CH) * Floor Break * Input 1 at frame 18 of f,F+4 * Effective startup i39, cancel adds 18f * 6 chip damage on block |
| fahkumram | f,F+4~3 | L | 15 | i19~20 | -23 | +1c | * Stagger on block * Input 3 at frame 18 of f,F+4 * Effective startup i37~38, cancel adds 18f | |
| fahkumram | f,F+4~3,2 | L, m | 15, 20 | i19~20, i25~26 | +0~+1 | +13d (-4) | * Balcony Break * Elbow * Powered up in GRF * Combo from 1st CH * Move is delayed 2F * Move cannot be interrupted from 1st hit (Cannot be counterhit) * Input cannot be delayed * 6 chip damage on block * Inconsistent grounded hit | |
| armor-king | f,hcf+1 | th(h) | 40(45)/70,5 | i10 | -7 | -20d (-50) | * Homing during Heat * Throw break 1 * Perform tech ukemi to reduce 5 damage. * Side switch * 70 damage on wall splat regardless of input. * Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. * f,b,d,f are required inputs for normal throw * i11 startup for Bluespark throw with buffered input * BAD.1+3: i14 startup (t43). Cannot execute blue spark variant * Opponent recovers in FDFT. | |
| king | f,hcf+1 | t | 45(50)/70,5 | i10 | -13 | -22d(-50) | * Homing during heat * 1 throw break * Side switch * Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. * i11 startup for Bluespark throw with buffered input * 50 damage on bluespark * 18F throw break window on bluespark * 7F throw break window on CH bluespark * Perform tech ukemi to reduce 5 damage. * 70 damage on wall splat regardless of input. * f,b,d,f are required inputs for normal throw * Opponent recovers in FUFT. | |
| devil-jin | f,hcf+1+2 | t | 45 | i12 | -6 | +0d | * Throw break 1+2 * Side switch on hit when done on opponent's front and left sides from P1 side * Sideswap on hit when done on opponent's left side from P2 side * Can be done from FC | |
| king | f,hcf+2 | t | 50(55) | i12~14 | -6 | +1d | * Homing during heat * 2 throw break * Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark. * i13 startup for Bluespark throw with buffered input * 55 damage on bluespark * 18F throw break window on bluespark * 7F throw break window on CH bluespark * f,b,d,f are required inputs for normal throw * Opponent recovers in FUFL. | |
| lee | f,n | * Transitions to MS * Alternate input HMS.f,n * Can perform standing actions except for 3 and 3+4? * High crush | ||||||
| reina | f,n | * Can transition to WGS with input DF * Punch parry, transitions to WGS on successful parry with +10 * Stance moves are unbufferable * Parry state 2~8 | ||||||
| hwoarang | f,n,4 | * Transition to RFS * Sidesteps to the left * Can move forwards and backwards with F and B * Can sidestep with U and D * Cannot block or crouch in stance | ||||||
| bryan | f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado * Can be buffered | |
| lars | f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
| lars | f,n,b+2,1 | m, m | 10, 10 | i14, i16 | -18 | +47a (+39) | * Jail from 1st block with ?F delay * Combo from 1st hit with ?F delay | |
| armor-king | f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat dash * Recovers in FC at frame 20 * Cancel to SS with u * Cancel to standing block with b from frames 1 to 9 | ||||||
| bob | f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat dash * Recovers in FC at frame 20 * Cancel to SS with u * Cancel to standing block with b from frames 1 to 9 | ||||||
| devil-jin | f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat engager or heat dash * Recovers in FC at frame 20 * Cancel to sidestep with u * Cancel to block with b from frames 1 to 6 * Cancel to t1~t3 hFC with b from frames 7 to 9 | ||||||
| heihachi | f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat dash * Cancel to SS with u * Cancel to block with b | ||||||
| hwoarang | f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat dash * Recovers in FC at frame 20 * Cancel to sidestep with u * Cancel to block with b | ||||||
| jin | f,n,d,df | * Cannot be buffered * Stance moves can be buffered out of heat dash * Cancel to sidestep with u * Cancel to block with b | ||||||
| kazuya | f,n,d,DF | sp | * Cannot be buffered * Stance moves can be buffered out of heat engager or heat dash * Recovers in FC at frame 20 * Cancel to sidestep with u * Cancel to block with b from frames 1 to 6 * Cancel to t1~t3 hFC with b from frames 7 to 9 | |||||
| king | f,n,d,df | * Duck high while moving forward. * Input f,n,d,df,f+(button) for instant ws moves. * 1st f cannot be held more than 10 frames. | ||||||
| devil-jin | f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2 * Unable to act from frames 3~26 * Low crush 1~20 * Floating state 21~23 | ||||||
| heihachi | f,n,d,df,UF | * Unable to act from frames 3~27 * Low crush 1~21 * Floating state 22~24 | ||||||
| jin | f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2 * Can access uf1+2 by inputting 1+2 on frames 1~2 * Unable to act from frames 3~26 * Low crush 1~20 * Floating state 21~23 | ||||||
| heihachi | f,n,d,df:1 | M | 33 | i19~21 | -11 | +26a (+16) | * 9 chip damage on block * Low crush 19~40 * Floating state 41~43 | |
| jin | f,n,d,df:1 | M | 22 | i16~17 | -13 | +36a (+26) | * Tornado * 4 chip damage on block * Jab evasion * Recovers 4F faster on hit (t44 r27) | |
| devil-jin | f,n,d,df:2 | h | 23 | i11~12 (i14+) | +5 | +39a (+29) | * 4 chip damage on block * Can also be performed with f,n,df#2 (i13+) | |
| heihachi | f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * Chip damage on block * Can be performed without the d input: f,n,df#2 | |
| jin | f,n,d,df:2 | h | 25 | i11~12 | +5~+6 | +76a (+60) | * Balcony Break * Recovers 3f faster on hit or block (t36 r24) * 5 chip damage on block | |
| kazuya | f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * 5 chip damage on block * Actual startup i14 (i13 if done from Mist Step) | |
| reina | f,n,d,df:2 | h | 23 | i11~12 (~i13) | +5 | +35a (+25) | * 4 chip damage on block | |
| reina | f,n,d,df:3 | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break * 4 chip damage on block |
| armor-king | f,n,d,df+1 | h | 20 | i15~16 | +5 | +16a | * 6 chip damage on block * 20f timestop on hit * Recovers 8F faster on hit (t38 r22) * Opponent left FDFA on hit | |
| bob | f,n,d,df+1 | h | 21 | i13~14 (i16+) | -4 | +78a (+62) | * Balcony Break * Instant Tornado on hit * Can also be performed with f,n,df#1 (i15+) * 4 chip damage on block * Recovers 2F faster on hit or block (t36 r22) | |
| devil-jin | f,n,d,df+1 | m | 30 | i22~24 | -16~-14 | +29a (+19) | * Active frame 1 range: 2.36 * Active frame 2 range: 2.52 * Low crush 22~43 * Floating state 44~46 | |
| heihachi | f,n,d,df+1 | m | 30 | i19~21 | -15 | +30a (+20) | * Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time * Low crush 19~40 * Floating state 41~43 | |
| jin | f,n,d,df+1 | m | 20 | i16~17 | -13 | +32a (+22) | * Tornado * Turns into CD.df#1 while in heat * Jab evasion | |
| kazuya | f,n,d,df+1 | m | 23 | i20~22 | -16 | +29a (+19) | * Tornado * Low crush 20~41 * Floating state 42~44 | |
| yoshimitsu | f,n,d,df+1 | M | 22 | i17~18 | -17 | +35a (+25a) | * Weapon * Can be buffered * Enter KIN r30 with 1+2 * Can be performed from FC * Low crush 17~39 * Floating state 40~42 | |
| devil-jin | f,n,d,df+1,UF | m, t | 30, 10 | i22~24, | -4d | * Floor Break * Transition to attack throw on hit * Available only on hit * Opponent recovers FDFA on hit | ||
| armor-king | f,n,d,df+1+2 | h! | [5] | i35~38 | +23g | *On hit, gives a special stun that makes throws unbreakable for the stun duration *Comes out faster in heat *Cannot K.O | ||
| bob | f,n,d,df+1+2 | m | 20 | i15 | -10 | +24a (+14) | * Balcony Break * Can be charged to power up * i28 latest uncharged startup with max charge delay | |
| devil-jin | f,n,d,df+1+2 | m | 25 | i26~27 | -5 | +32d (+24d) | * Homing * Balcony Break * 7 chip damage on block * Opponent recovers FUFA on CH * +12d on BT hit | |
| kazuya | f,n,d,df+1+2 | m | 33 | i24 | +5 | +25a (+15) | * Tornado * Balcony Break * 20f timestop on hit * 9 chip damage on block | |
| bob | f,n,d,df+1+2* | m | 33 | i28 | +4 | +39a | * Balcony Break * Charge for 23-28F * 6 chip damage on block | |
| armor-king | f,n,d,df+1+3 | t | 20 | i12 (i17) | -3 | +0 | * 1 or 2 break depending on Armor King's input ** 1 for CD1+3/1+4, 2 for CD2+4/2+3 * Transition to DMD * i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4) ** df and 1+3_2+4 cannot be input on the same frame * Opponent recovers FDFT * Side switch on hit or break | |
| armor-king | f,n,d,df+2 | h | 20 | i11~12 (i14+) | -10 | +36a (+26) | * Can also be performed with f,n,df#2 (i13+) * Recovers 1F faster on hit(t39 r27) | |
| bob | f,n,d,df+2 | M | 24 | i16~17 | -23 | +76a | * Tornado * Parryable * Recovers 5F faster on hit (t60 r43) * Low crush 17~39 * Floating state 40~42 | |
| devil-jin | f,n,d,df+2 | h | 20 | i11~12 (i15+) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat * Consumes 70F of remaining heat time while in heat * 4 chip damage on block while in heat |