| Hit level | th(h) |
|---|---|
| Damage | 40 (45) |
| Startup | i10 |
| Block | -5 |
| Hit | +10d |
| Counter hit | |
| Recovery frames | N/A |
| Notes | * Balcony Break * Throw break 1+2 * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * i13 startup for Bluespark throw with buffered input * Opponent left FUFT * Armor King recovers FUFT * becomes Homing in heat * Partially restores remaining Heat Time |