armor-king

armor-king

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CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m[12;12]i16+1+2c
* Can also be done during BAD
* Power crush 7~16
H.f,n,d,df+1+2h![10]i25~28+23g
* On hit, gives a special stun that makes throws unbreakable for the stun duration
* Partially uses remaining Heat time
* Only deals recoverable damage
* Cannot K.O
H.ub+1h25i24~25+5+60a
* Strong Aerial Tailspin
* Homing
* Transition to r26 BAD with F (+8/+61a)
* Partially uses remaining Heat time
* 7 chip damage on block
H.ub+1+2*M28i50~52+8+65a (+49)
* Tornado
* Can also be done during BAD
* Partially uses remaining Heat time
* 8 chip damage on block
H.2+3m,t54i17, i42~43+9+1d
* Heat Smash
* Balcony Break
* Can also be done during BAD
* Transition to attack throw on hit
* 2nd hit 16dmg and +13a (-4) on hit after 1st whiff
* Opponent left FUFT after attack throw
* 5 chip damage on block
R.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 10i10, i10-3+6
* Combo from 1st hit
* Jails from 1st block
1,2,1h, h, m5, 10, 14i10, ,i24~25-5+1+11
* Combo from 2nd CH
* Transition to BAD with F (-11, -19)
1+3+4h!25?i37~44+12g?
* Extremely high hitbox
2h10i10+1+7
2,1h, m10, 15i10, i23-3+7
* Combo from 1st hit
3h17i15~16+3-4
3,4h, m17, 15i15~16, i27~29-9+3
Combo from 1st hit
3,4,1h, m, m17, 15, 28i15~16, ,i21~22-13+15a(+6)
* Balcony Break
* Combo from 2nd CH
* Cancel with B (-2, -14)
4h17i13-5+6
4,3h, h17, 18i13, i25~26+0+9+27d
* Balcony Break
* Balcony Break is only on 2nd CH
* Combo from 1st hit
* Combo from 1st CH +23a (+16)
* Cancel with B (-5, -16)
1+2m10i17~19-10+0
* Elbow
* Transition to BT with B (+0, -10)
1+2,2m, h10, 20i17~19, i18-3+16d
* Combo from 1st hit
1+2,4m, m10, 17i17~19, i19~20-13+8+58a
* Combo from 1st hit
3+4M14i25~32-7+3
* Low crush 11~36
3+4*h,t0,40i35+0
* Floor Break
* Transitions to throw on front grounded hit
* Cannot throw break
* Opponent is left FUFL
3+4,1M, h14, 17i25~32, i14~15-8+8
* Combo from 1st hit
* Transition to BAD with F (+8, -8)
3+4,2M, M14, 25i25~32, i17~i34-18d-24a(-50)
* Shoulder
* Balcony Break
* Combo from 1st hit
* Opponent recovers FDFA
* Low crush
3+4,1+2M, m,t14, 25,5i25~32, i24~34+0c-5d
* Opponent left FUFA
* Armor King recovers FUFR on hit, and FDFR on block
* Low crush
f+2m12i15~16-11+2
Elbow
f+2,1m, h12, 25i15~16, i18~19-9+16a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 7F delay
* Combo from 1st CH with 12F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* FDFA
f+3m12i15~16-9+7
f+3,2m, m12, 13i15~16, i20~21-11+5
* Combo from 1st hit
* Transition to CD with DF (+15, -1)
f+3,2,1m, m, m12, 13, 22i15~16, ,i24~26-13+34d+70a (+54)
* Tornado
* Combo from 2nd CH
f+4M21i23~25+3c+7c+12c
f+1+2m21i22~23-12+22g
* Strong Aerial Tailspin
* Transition to BAD on hit only with F (+26g)
* Power crush 7~21
f+1+4m28i13~15-19+17d(+12)
* Balcony Break
* Shoulder
* Opponent recovers FUFT
f+3+4sp
* Parries mid and high punches
* Transition to BAD
* Parry state 5-Parry state 12?
f+3+4,Ph![5]i25~34+23g
* On successful parry, gives a special stun that makes throws unbreakable for the stun duration
* Cannot K.O
df+1m12i13~14-3+7
df+1,2m, h12, 19i13~14, i18~19-6+8+12c
* Tornado
* Combo on 1st CH
df+2m21i15~16-12+4+22a
df+2,1m, h21, 8i15~16, i15~16+0+8+11
* Combo from 1st hit
* Transition to BAD with F (+8, +0)
df+3m17i17~18-5+5+49a
Knee
df+4m15i12-4+7
df+3+4SM,t15,30i28~35-12~-18?+17d/-7~0
* Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
* Low crush 13~
d+1sl5i10-5+6
* High crush 4~
d+1,4sl, m5, 13i10, i15-10+6
* Knee
* Combo from 1st CH
* Jail from 1st block
d+2m17i17~18-5+5+13
d+2,4m, m17, 13i17~18, i22~23-14-3
d+2,4,3m, m, m17, 13, 20i17~18, ,i35~40-11c+7d
* Combo from 2nd CH
* Opponent recovers FUFT
d+3L14i17-12+2+9
d+4l6i14-15c-4
d+2+3M25i30~35-8+0c
* Elbow
* Spike
d+3+4l15i17-16c-2+0
* High crush 6~
d+3+4,1l, h15, 12i17, i20~21-9+15g+27d
* Balcony Break
* Combo from 1st CH
d+3+4,3l, m15, 16i17, i23~24-15+15a(-2)
* Balcony Break
* Tornado
* Combo from 1st CH
* Opponent recovers FDFA
db+2m12i14-11+0
db+2,3m, m12, 24i14, i26~27-12+11a(+2)
* Balcony Break
* Combos from 1st hit
* Opponent recovers FUFT
db+2,4m, h12, 20i14, i20~21-5+7
Combos from 1st hit
db+2,4,2m, h, m12, 20, 24i14, ,i30~31-12+32a(+6)
* Balcony Break
* Combos from 2nd hit CH
* Opponent recovers FUFT
H.db+2,1m, m12, 25i14, i26~27+3+17a (+8)
* Balcony Break
* Combo from 1st hit
* Interrupt with i4 from 1st block
* Partially uses remaining Heat time
db+3l26i22~24-26+6+74a (+58)
* Homing
* High crush
db+4L20i29~31-17d-3d+27a
* Opponent recovers FDFA
* Armor King recovers in crouch on hit and FDFT on block
* Low crush
b+1h12i12~13-7+5
b+1,2h, m12, 20i12~13, i20~21+8
* Combos from 1st hit
* Transition to BAD with F (+8, -12)
b+2m10i13-11+0c
b+2,1m, m10, 8i13, i18-12-1
Combos from 1st hit
b+2,1,2m, m, h10, 8, 20i13, ,i25~26-7+19a(+10)
* Balcony Break
* Combos from 2nd hit CH
b+3h17i16~18-12+66a(+50)
* Balcony Break
* Tornado
b+4m15i15~18-9+2
b+4,1+2m, t15, 20i15~18, +0d
Throw only comes out on front hit
b+1+2m0i16~17+0+4+15
b+3+4m22i20~21-9+12a (+3)
* Homing
* Balcony Break
ub+1h21i24~25+5+39d (+31)
* Balcony Break
* Homing
* 5 chip damage on block
* Powered up in during Heat
ub+1+2m20i30~31-14+33d (+25)
* Balcony Break
ub+1+2*m24i50~52+0+29a
* Tornado
* 7 chip damage on block
* Opponent recovers FUFA
* Powered up during Heat
u+1+2m25i35~36+2c+22a
* Low crush
u+1+2*m!45i67!+11a
* Low crush
uf+1m20i23~24+4+11g+58a
* Balcony Break
* 6 chip damage on block
uf+2m7i15~16-12-1
uf+2,1m, m7, 10i15~16, i26~26-13+45a (+37)
* Bound
* Floor Break
* Elbow
* Combos from 1st hit
uf+3m17i19~21-8+5+35a (+25)
Knee
* Low crush
uf+4m13i15~17-13+33a (+23)
* Low crush
uf+3+4m23i32~38-7d+22a (+9)
* Low crush
(2 steps or more) wr4l20i20~24-21+0d+30a
* Low crush
CH ws2,2m,m20, 15i11~12?+35a(+28)
* input f,d,df+2 during the taunt animation for blue spark Dark Upper: 25dmg (17dmg with scaling)
b,B+2+3!50i63~66!+52a
* Cancel with D
* Low crush
f,F+2m20i16~17+6+6+44a
f,F+3h23i17~19+2+15a (+6)
* Balcony Break
* Homing
* 6 chip damage on block
f,F+4m25i14-8+13d
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
f,F+3+4h35i23~24-10d+10d
* Balcony Break
* Low crush
f,f,n,2L20i19-13+5+10
* Transition to BAD on hit with F (+8, +13 ch)
* High crush
f,n,d,DF+3h!30i35~37+19a (+10)
*
Balcony Break
*Hold B to cancel
f,n,d,DF+4m22i16~18-9?+28d (+20)
*
Balcony Break
*
Tornado
f,n,d,df
* Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cancel to SS with u
* Cancel to block with b
f,n,d,df+1h20i15~16+6?+16d
*Opponent left FDFA on hit
f,n,d,df+2h20i11~12-10?+36a (+26)
*
f,n,d,df+1+2h![5]i35~38+23g
*On hit, gives a special stun that makes throws unbreakable for the stun duration
*Comes out faster in heat
*Cannot K.O
uf,n,4m20i23~25-13+32a (+22)
* Low crush
f,f,F+3m30i23~25+6+22d
* Balcony Break
* 9 chip damage on block
* Low crush
f,f,F+3+4m40i28~34+17g+6d
* Balcony Break
* Low crush
ws1m16i15~16-12+31a (+21)
Elbow
ws2m17i12-9+3+27a
* On CH transition to True Dark Smash
ws3m12i13~14-6+6
Knee
ws3,1m, m12, 24i13~14, i24~25-13+28a (+2)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 5F delay
ws4m20i11~12+6+5
SS.2l17i19~20-12+3+6c
* High crush
SS.4m22i19~20-8+13a+58a
FC.df+2m23i24~25+1+52a
* 6 chip damage on block
BAD.1h13i11+1+8
BAD.1,2h, m13, 24i11, i24~25-12+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i5
* Input can be delayed by 6F
* Move can be delayed by 1F
BAD.1,4h, h13, 22i11, i22~23+4~+5+11g~+12g
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i3
* Input can be delayed by 6F
* Move can be delayed by 1F
* Recovers in BT
BAD.2m12i15~16-7+4
BAD.2,3m, h12, 24i15~16, i22~23-7+18g
* Balcony Break
* Tornado
* Combo from 1st hit with 8F delay
* Interrupt with i6 from 1st block
* Input can be delayed by 9F
* Move can be delayed by 5F
* Forces crouching on hit
BAD.2,4m, m,t12, 15,20i15~16, i18~19-12+0d
* Combo from 1st hit with 9F delay
* Interrupt with i2 from 1st block
* Input can be delayed by 9F
* Move can be delayed by 5F
* Transitions to attack throw on front hit only
* Opponent left FUFT
BAD.3m20i20~21-13+11a(+2)+26d
* Balcony Break
* Has good right sidestep tracking
* Power up if an attack is absorbed
** Reversal Break
** 8 chip damage on block
** -9 on block
* Power crush 7~19
H.BAD.3,2m,M15,25i20~21+5+1a
* Balcony Break
* Jail from 1st block
* Opponent left FDFA
* Partially uses remaining Heat time
* Power up if an attack is absorbed
** Reversal Break
** 11 chip damage on block
BAD.4L23i17~18-13+3c+26a
BAD.1+2m22i26~27+5+12c+40a
* 6 chip damage on block
BAD.db+1+2m,t18,15i14~17-18c+0d
* Transition into hit grab on grounded, airborne, and backturn hit
* AK is left FDFA on whiff/block
* Opponent is left FUFT on hit
* Low crush 14~34
BAD.f+1+2h![5]i35~38+23g
*On hit, gives a special stun that makes throws unbreakable for the stun duration
*Comes out faster in heat
*Cannot K.O
BT.1h15i8-3+8
BT.2h15i8-3+8
BT.3m20i13~14-14+49a
* Tornado
BT.420i18-10+11a (+2)
* Balcony Break
BT.1+4m!20i41~47!+0d
* Armor King recovers FDFR on close hit, and FUFT on far hit or whiff
* Low crush
FUFT.b+3+4m25i16~28-25+4a(-6)
Balcony Break
* Faster than normal spring kick and knocks down.
(Back Throw)th(h)60i12~14!-4d
* Unbreakable throw
* Opponent left FUFA
(Left Side Throw)th(h)40i12~14-3+0d
* Balcony Break
* Throw break 1
* Opponent left FDFA
(Right Side Throw)th(h)i12~14-3+0d
* Throw break 2
* Opponent left FDFA
1+3th(h)35i12~14-6+0
* Homing
* Throw break 1 or 2
* Opponent left FUFA
2+4th(h)35i12~14-3+0d
* Homing
* Throw break 1 or 2
* Opponent left FUFA
2+4,d+1+2th(h)35, 38i12~14, -10d
* Floor Break
* Unbreakable throw extension
* Opponent left FUFA
db,n,f+2+4th(h)53i11-2-3d
* Floor Break
* Throw break 2
* Opponent left FUFA
db+1+2th(h)40i12-6+2d
* Throw break 1+2
* Opponent left FUFA
* Armor King recovers FUFA
df+2+3th(h)40i12-3+0d
* Floor Break
* Throw break 2
* Opponent left FUFT
d+2+4th(m)35i12~13+0d
* Heat Engager
* Opponent left FUFA
f,f,F+2+4th(h)40i10-5+10d
* Balcony Break
* Throw break 1+2
* Opponent left FUFT
* Armor King recovers FUFT
* becomes Homing in heat
* Partially restores remaining Heat Time
f,hcf+1th(h)45(50)i10
* Also called Giant Swing (GS)
* Opponent left FUFA
f,n,d,df+1+3t20i12
* Alternate input with 1+4 or 2+3
* 1 or 2 break depending on Armor King's input (1 for 1+3/1+4, 2 for 2+4/2+3)
* Shift to Cobra Clutch
qcb+1+2th(h)40(45)i11-3+0d
* Balcony Break
* Opponent takes 5 additional damage when they hit the ground
* Opponent takes 4 additional damage when they hit a wall
* Throw break 1+2
* Opponent left FUFA
* becomes Homing in heat
* Partially restores remaining Heat Time
uf+1+2th(h)40i12-6+0d
* Floor Break
* Throw break 1+2
* Opponent left FUFA