Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Can also be done during BAD
* Power crush 7~16 | |
H.f,n,d,df+1+2 | h! | [10] | i25~28 | +23g | * On hit, gives a special stun that makes throws unbreakable for the stun duration
* Partially uses remaining Heat time
* Only deals recoverable damage
* Cannot K.O | ||
H.ub+1 | h | 25 | i24~25 | +5 | +60a | * Strong Aerial Tailspin
* Homing
* Transition to r26 BAD with F (+8/+61a)
* Partially uses remaining Heat time
* 7 chip damage on block | |
H.ub+1+2* | M | 28 | i50~52 | +8 | +65a (+49) | * Tornado
* Can also be done during BAD
* Partially uses remaining Heat time
* 8 chip damage on block | |
H.2+3 | m,t | 54 | i17, i42~43 | +9 | +1d | * Heat Smash
* Balcony Break
* Can also be done during BAD
* Transition to attack throw on hit
* 2nd hit 16dmg and +13a (-4) on hit after 1st whiff
* Opponent left FUFT after attack throw
* 5 chip damage on block | |
R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Combo from 1st hit
* Jails from 1st block | |
1,2,1 | h, h, m | 5, 10, 14 | i10, ,i24~25 | -5 | +1 | +11 | * Combo from 2nd CH
* Transition to BAD with F (-11, -19) |
1+3+4 | h! | 25? | i37~44 | +12g? | * Extremely high hitbox | ||
2 | h | 10 | i10 | +1 | +7 | ||
2,1 | h, m | 10, 15 | i10, i23 | -3 | +7 | * Combo from 1st hit | |
3 | h | 17 | i15~16 | +3 | -4 | ||
3,4 | h, m | 17, 15 | i15~16, i27~29 | -9 | +3 | Combo from 1st hit | |
3,4,1 | h, m, m | 17, 15, 28 | i15~16, ,i21~22 | -13 | +15a(+6) | * Balcony Break
* Combo from 2nd CH
* Cancel with B (-2, -14) | |
4 | h | 17 | i13 | -5 | +6 | ||
4,3 | h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | * Balcony Break
* Balcony Break is only on 2nd CH
* Combo from 1st hit
* Combo from 1st CH +23a (+16)
* Cancel with B (-5, -16) |
1+2 | m | 10 | i17~19 | -10 | +0 | * Elbow
* Transition to BT with B (+0, -10) | |
1+2,2 | m, h | 10, 20 | i17~19, i18 | -3 | +16d | * Combo from 1st hit | |
1+2,4 | m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | * Combo from 1st hit |
3+4 | M | 14 | i25~32 | -7 | +3 | * Low crush 11~36 | |
3+4* | h,t | 0,40 | i35 | +0 | * Floor Break
* Transitions to throw on front grounded hit
* Cannot throw break
* Opponent is left FUFL | ||
3+4,1 | M, h | 14, 17 | i25~32, i14~15 | -8 | +8 | * Combo from 1st hit
* Transition to BAD with F (+8, -8) | |
3+4,2 | M, M | 14, 25 | i25~32, i17~i34 | -18d | -24a(-50) | * Shoulder
* Balcony Break
* Combo from 1st hit
* Opponent recovers FDFA
* Low crush | |
3+4,1+2 | M, m,t | 14, 25,5 | i25~32, i24~34 | +0c | -5d | * Opponent left FUFA
* Armor King recovers FUFR on hit, and FDFR on block
* Low crush | |
f+2 | m | 12 | i15~16 | -11 | +2 | Elbow | |
f+2,1 | m, h | 12, 25 | i15~16, i18~19 | -9 | +16a | * Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit with 7F delay
* Combo from 1st CH with 12F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
* FDFA | |
f+3 | m | 12 | i15~16 | -9 | +7 | ||
f+3,2 | m, m | 12, 13 | i15~16, i20~21 | -11 | +5 | * Combo from 1st hit
* Transition to CD with DF (+15, -1) | |
f+3,2,1 | m, m, m | 12, 13, 22 | i15~16, ,i24~26 | -13 | +34d | +70a (+54) | * Tornado
* Combo from 2nd CH |
f+4 | M | 21 | i23~25 | +3c | +7c | +12c | |
f+1+2 | m | 21 | i22~23 | -12 | +22g | * Strong Aerial Tailspin
* Transition to BAD on hit only with F (+26g)
* Power crush 7~21 | |
f+1+4 | m | 28 | i13~15 | -19 | +17d(+12) | * Balcony Break
* Shoulder
* Opponent recovers FUFT | |
f+3+4 | sp | * Parries mid and high punches
* Transition to BAD
* Parry state 5-Parry state 12? | |||||
f+3+4,P | h! | [5] | i25~34 | +23g | * On successful parry, gives a special stun that makes throws unbreakable for the stun duration
* Cannot K.O | ||
df+1 | m | 12 | i13~14 | -3 | +7 | ||
df+1,2 | m, h | 12, 19 | i13~14, i18~19 | -6 | +8 | +12c | * Tornado
* Combo on 1st CH |
df+2 | m | 21 | i15~16 | -12 | +4 | +22a | |
df+2,1 | m, h | 21, 8 | i15~16, i15~16 | +0 | +8 | +11 | * Combo from 1st hit
* Transition to BAD with F (+8, +0) |
df+3 | m | 17 | i17~18 | -5 | +5 | +49a | Knee |
df+4 | m | 15 | i12 | -4 | +7 | ||
df+3+4 | SM,t | 15,30 | i28~35 | -12~-18? | +17d/-7~0 | * Throw only when opponent standing close.
* Cannot throw break.
* Recovers in BT/FUFT on throw success/failed.
* Low crush 13~ | |
d+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
d+1,4 | sl, m | 5, 13 | i10, i15 | -10 | +6 | * Knee
* Combo from 1st CH
* Jail from 1st block | |
d+2 | m | 17 | i17~18 | -5 | +5 | +13 | |
d+2,4 | m, m | 17, 13 | i17~18, i22~23 | -14 | -3 | ||
d+2,4,3 | m, m, m | 17, 13, 20 | i17~18, ,i35~40 | -11c | +7d | * Combo from 2nd CH
* Opponent recovers FUFT | |
d+3 | L | 14 | i17 | -12 | +2 | +9 | |
d+4 | l | 6 | i14 | -15c | -4 | ||
d+2+3 | M | 25 | i30~35 | -8 | +0c | * Elbow
* Spike | |
d+3+4 | l | 15 | i17 | -16c | -2 | +0 | * High crush 6~ |
d+3+4,1 | l, h | 15, 12 | i17, i20~21 | -9 | +15g | +27d | * Balcony Break
* Combo from 1st CH |
d+3+4,3 | l, m | 15, 16 | i17, i23~24 | -15 | +15a(-2) | * Balcony Break
* Tornado
* Combo from 1st CH
* Opponent recovers FDFA | |
db+2 | m | 12 | i14 | -11 | +0 | ||
db+2,3 | m, m | 12, 24 | i14, i26~27 | -12 | +11a(+2) | * Balcony Break
* Combos from 1st hit
* Opponent recovers FUFT | |
db+2,4 | m, h | 12, 20 | i14, i20~21 | -5 | +7 | Combos from 1st hit | |
db+2,4,2 | m, h, m | 12, 20, 24 | i14, ,i30~31 | -12 | +32a(+6) | * Balcony Break
* Combos from 2nd hit CH
* Opponent recovers FUFT | |
H.db+2,1 | m, m | 12, 25 | i14, i26~27 | +3 | +17a (+8) | * Balcony Break
* Combo from 1st hit
* Interrupt with i4 from 1st block
* Partially uses remaining Heat time | |
db+3 | l | 26 | i22~24 | -26 | +6 | +74a (+58) | * Homing
* High crush |
db+4 | L | 20 | i29~31 | -17d | -3d | +27a | * Opponent recovers FDFA
* Armor King recovers in crouch on hit and FDFT on block
* Low crush |
b+1 | h | 12 | i12~13 | -7 | +5 | ||
b+1,2 | h, m | 12, 20 | i12~13, i20~21 | +8 | * Combos from 1st hit
* Transition to BAD with F (+8, -12) | ||
b+2 | m | 10 | i13 | -11 | +0c | ||
b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | Combos from 1st hit | |
b+2,1,2 | m, m, h | 10, 8, 20 | i13, ,i25~26 | -7 | +19a(+10) | * Balcony Break
* Combos from 2nd hit CH | |
b+3 | h | 17 | i16~18 | -12 | +66a(+50) | * Balcony Break
* Tornado | |
b+4 | m | 15 | i15~18 | -9 | +2 | ||
b+4,1+2 | m, t | 15, 20 | i15~18, | +0d | Throw only comes out on front hit | ||
b+1+2 | m | 0 | i16~17 | +0 | +4 | +15 | |
b+3+4 | m | 22 | i20~21 | -9 | +12a (+3) | * Homing
* Balcony Break | |
ub+1 | h | 21 | i24~25 | +5 | +39d (+31) | * Balcony Break
* Homing
* 5 chip damage on block
* Powered up in during Heat | |
ub+1+2 | m | 20 | i30~31 | -14 | +33d (+25) | * Balcony Break | |
ub+1+2* | m | 24 | i50~52 | +0 | +29a | * Tornado
* 7 chip damage on block
* Opponent recovers FUFA
* Powered up during Heat | |
u+1+2 | m | 25 | i35~36 | +2c | +22a | * Low crush | |
u+1+2* | m! | 45 | i67 | ! | +11a | * Low crush | |
uf+1 | m | 20 | i23~24 | +4 | +11g | +58a | * Balcony Break
* 6 chip damage on block |
uf+2 | m | 7 | i15~16 | -12 | -1 | ||
uf+2,1 | m, m | 7, 10 | i15~16, i26~26 | -13 | +45a (+37) | * Bound
* Floor Break
* Elbow
* Combos from 1st hit | |
uf+3 | m | 17 | i19~21 | -8 | +5 | +35a (+25) | Knee
* Low crush |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Low crush | |
uf+3+4 | m | 23 | i32~38 | -7d | +22a (+9) | * Low crush | |
(2 steps or more) wr4 | l | 20 | i20~24 | -21 | +0d | +30a | * Low crush |
CH ws2,2 | m,m | 20, 15 | i11~12 | ? | +35a(+28) | * input f,d,df+2 during the taunt animation for blue spark Dark Upper: 25dmg (17dmg with scaling) | |
b,B+2+3 | ! | 50 | i63~66 | ! | +52a | * Cancel with D
* Low crush | |
f,F+2 | m | 20 | i16~17 | +6 | +6 | +44a | |
f,F+3 | h | 23 | i17~19 | +2 | +15a (+6) | * Balcony Break
* Homing
* 6 chip damage on block | |
f,F+4 | m | 25 | i14 | -8 | +13d | * Heat Engager
* Heat Dash +36a (+26)
* Balcony Break | |
f,F+3+4 | h | 35 | i23~24 | -10d | +10d | * Balcony Break
* Low crush | |
f,f,n,2 | L | 20 | i19 | -13 | +5 | +10 | * Transition to BAD on hit with F (+8, +13 ch)
* High crush |
f,n,d,DF+3 | h! | 30 | i35~37 | +19a (+10) | *
Balcony Break
*Hold B to cancel | ||
f,n,d,DF+4 | m | 22 | i16~18 | -9? | +28d (+20) | *
Balcony Break
*
Tornado | |
f,n,d,df | * Cannot be buffered
* Stance moves can be buffered out of heat dash
* Cancel to SS with u
* Cancel to block with b | ||||||
f,n,d,df+1 | h | 20 | i15~16 | +6? | +16d | *Opponent left FDFA on hit | |
f,n,d,df+2 | h | 20 | i11~12 | -10? | +36a (+26) | * | |
f,n,d,df+1+2 | h! | [5] | i35~38 | +23g | *On hit, gives a special stun that makes throws unbreakable for the stun duration
*Comes out faster in heat
*Cannot K.O | ||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
f,f,F+3 | m | 30 | i23~25 | +6 | +22d | * Balcony Break
* 9 chip damage on block
* Low crush | |
f,f,F+3+4 | m | 40 | i28~34 | +17g | +6d | * Balcony Break
* Low crush | |
ws1 | m | 16 | i15~16 | -12 | +31a (+21) | Elbow | |
ws2 | m | 17 | i12 | -9 | +3 | +27a | * On CH transition to True Dark Smash |
ws3 | m | 12 | i13~14 | -6 | +6 | Knee | |
ws3,1 | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | * Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
* Combo from 1st hit with 5F delay | |
ws4 | m | 20 | i11~12 | +6 | +5 | ||
SS.2 | l | 17 | i19~20 | -12 | +3 | +6c | * High crush |
SS.4 | m | 22 | i19~20 | -8 | +13a | +58a | |
FC.df+2 | m | 23 | i24~25 | +1 | +52a | * 6 chip damage on block | |
BAD.1 | h | 13 | i11 | +1 | +8 | ||
BAD.1,2 | h, m | 13, 24 | i11, i24~25 | -12 | +18a (+13) | * Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit with 6F delay
* Interrupt from 1st block with i5
* Input can be delayed by 6F
* Move can be delayed by 1F | |
BAD.1,4 | h, h | 13, 22 | i11, i22~23 | +4~+5 | +11g~+12g | * Combo from 1st hit with 6F delay
* Interrupt from 1st block with i3
* Input can be delayed by 6F
* Move can be delayed by 1F
* Recovers in BT | |
BAD.2 | m | 12 | i15~16 | -7 | +4 | ||
BAD.2,3 | m, h | 12, 24 | i15~16, i22~23 | -7 | +18g | * Balcony Break
* Tornado
* Combo from 1st hit with 8F delay
* Interrupt with i6 from 1st block
* Input can be delayed by 9F
* Move can be delayed by 5F
* Forces crouching on hit | |
BAD.2,4 | m, m,t | 12, 15,20 | i15~16, i18~19 | -12 | +0d | * Combo from 1st hit with 9F delay
* Interrupt with i2 from 1st block
* Input can be delayed by 9F
* Move can be delayed by 5F
* Transitions to attack throw on front hit only
* Opponent left FUFT | |
BAD.3 | m | 20 | i20~21 | -13 | +11a(+2) | +26d | * Balcony Break
* Has good right sidestep tracking
* Power up if an attack is absorbed
** Reversal Break
** 8 chip damage on block
** -9 on block
* Power crush 7~19 |
H.BAD.3,2 | m,M | 15,25 | i20~21 | +5 | +1a | * Balcony Break
* Jail from 1st block
* Opponent left FDFA
* Partially uses remaining Heat time
* Power up if an attack is absorbed
** Reversal Break
** 11 chip damage on block | |
BAD.4 | L | 23 | i17~18 | -13 | +3c | +26a | |
BAD.1+2 | m | 22 | i26~27 | +5 | +12c | +40a | * 6 chip damage on block |
BAD.db+1+2 | m,t | 18,15 | i14~17 | -18c | +0d | * Transition into hit grab on grounded, airborne, and backturn hit
* AK is left FDFA on whiff/block
* Opponent is left FUFT on hit
* Low crush 14~34 | |
BAD.f+1+2 | h! | [5] | i35~38 | +23g | *On hit, gives a special stun that makes throws unbreakable for the stun duration
*Comes out faster in heat
*Cannot K.O | ||
BT.1 | h | 15 | i8 | -3 | +8 | ||
BT.2 | h | 15 | i8 | -3 | +8 | ||
BT.3 | m | 20 | i13~14 | -14 | +49a | * Tornado | |
BT.4 | 20 | i18 | -10 | +11a (+2) | * Balcony Break | ||
BT.1+4 | m! | 20 | i41~47 | ! | +0d | * Armor King recovers FDFR on close hit, and FUFT on far hit or whiff
* Low crush | |
FUFT.b+3+4 | m | 25 | i16~28 | -25 | +4a(-6) | Balcony Break
* Faster than normal spring kick and knocks down. | |
(Back Throw) | th(h) | 60 | i12~14 | ! | -4d | * Unbreakable throw
* Opponent left FUFA | |
(Left Side Throw) | th(h) | 40 | i12~14 | -3 | +0d | * Balcony Break
* Throw break 1
* Opponent left FDFA | |
(Right Side Throw) | th(h) | i12~14 | -3 | +0d | * Throw break 2
* Opponent left FDFA | ||
1+3 | th(h) | 35 | i12~14 | -6 | +0 | * Homing
* Throw break 1 or 2
* Opponent left FUFA | |
2+4 | th(h) | 35 | i12~14 | -3 | +0d | * Homing
* Throw break 1 or 2
* Opponent left FUFA | |
2+4,d+1+2 | th(h) | 35, 38 | i12~14, | -10d | * Floor Break
* Unbreakable throw extension
* Opponent left FUFA | ||
db,n,f+2+4 | th(h) | 53 | i11 | -2 | -3d | * Floor Break
* Throw break 2
* Opponent left FUFA | |
db+1+2 | th(h) | 40 | i12 | -6 | +2d | * Throw break 1+2
* Opponent left FUFA
* Armor King recovers FUFA | |
df+2+3 | th(h) | 40 | i12 | -3 | +0d | * Floor Break
* Throw break 2
* Opponent left FUFT | |
d+2+4 | th(m) | 35 | i12~13 | +0d | * Heat Engager
* Opponent left FUFA | ||
f,f,F+2+4 | th(h) | 40 | i10 | -5 | +10d | * Balcony Break
* Throw break 1+2
* Opponent left FUFT
* Armor King recovers FUFT
* becomes Homing in heat
* Partially restores remaining Heat Time | |
f,hcf+1 | th(h) | 45(50) | i10 | * Also called Giant Swing (GS)
* Opponent left FUFA | |||
f,n,d,df+1+3 | t | 20 | i12 | * Alternate input with 1+4 or 2+3
* 1 or 2 break depending on Armor King's input (1 for 1+3/1+4, 2 for 2+4/2+3)
* Shift to Cobra Clutch | |||
qcb+1+2 | th(h) | 40(45) | i11 | -3 | +0d | * Balcony Break
* Opponent takes 5 additional damage when they hit the ground
* Opponent takes 4 additional damage when they hit a wall
* Throw break 1+2
* Opponent left FUFA
* becomes Homing in heat
* Partially restores remaining Heat Time | |
uf+1+2 | th(h) | 40 | i12 | -6 | +0d | * Floor Break
* Throw break 1+2
* Opponent left FUFA |