| Hit level | m |
|---|---|
| Damage | 22 |
| Startup | i22~23 |
| Block | -12 |
| Hit | +22g |
| Counter hit | |
| Recovery frames | 32 |
| Notes | * Strong Aerial Tailspin * Transition to BAD on hit only with F (+26g) * -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 |