| Hit level | m, h |
|---|---|
| Damage | 12, 25 |
| Startup | i15~16, i18~19 |
| Block | -9 |
| Hit | +16a |
| Counter hit | |
| Recovery frames | 33 |
| Notes | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 6F delay * Combo from 1st CH with 12F delay * Move can be delayed by 10F * Input can be delayed by 12F * Opponent recovers in FDFA |