
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| leroy | b+1+2 | m | 17 | i12 | -10 | +2 | +60a | * Crumple stun +14F after CH |
| lidia | b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break * -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| lili | b+1+2 | m | 28 | i23~24 | -12 | +29a (-7) | * Balcony Break * Backswing blow * Hit vs BT +8 (-1) | |
| miary-zo | b+1+2 | m | 25 | i18 | -13 | +20a (+15) | * Balcony Break * Spike * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~17 | |
| nina | b+1+2 | m,m | 5,20 | i16 i8~10 | -4 | +5a | * Removes Recoverable Health * Balcony break on airborne hit * Combo from 1st hit only if the second hit connects on i8 * 2nd hit available only as combo from 1st * If the second hit connects on i9~10, frame advantage on hit will be -16 * Powered up in heat | |
| panda | b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break * Floor Break * Heat Engager * Homing * chip damage * Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| paul | b+1+2 | h | 28 | i24 | -9 | +21d (+16) | * Balcony Break * Chip damage (11) if attack is absorbed * Power crush 7~23 | |
| raven | b+1+2 | m | 30 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break * Backswing blow * Evades on 6f | |
| reina | b+1+2 | m | 20 | i18 | -13 | +14g | Balcony Break * Power crush 7~ | |
| steve | b+1+2 | m,h | 8,20 | i16,i12 | -8 | +19d | * Balcony Break | |
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16d | +16d | * Balcony Break * 7 chip damage on block * Power crush 7~ |
| xiaoyu | b+1+2 | M,M | 8,12 | i15~16 i5~6 | -13 | +29a (+19) | * | |
| yoshimitsu | b+1+2 | * High crush 8~50 | ||||||
| zafina | b+1+2 | m | 27 | i19~20 | -6 | +12a (+3) | * Balcony Break * Weapon * Deals 12 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power * 5 chip damage on block | |
| leo | b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | Combo from 1st hit |
| leo | b+1+2,1+2,2 | m, m, m | 15, 13, 25 (30) | i17~18, ,i20~21 | -13~-12 | +17d (+12) | * Combo from 2nd CH * Power up with motion input d,df,f+2 * 12 chip damage on block with motion input * Deals 25 damage without motion input | |
| king | b+1+2,1+2(,f,F) | t | 0 | i12~17 | +11g / -6 | * 1+2 throw break. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | ||
| zafina | b+1+2,ORB.1+2 | m | 17,5,15 | i19~20 | +2 | +10a (-16) | * Balcony Break * Deals 12 recoverable damage to self without Heat * Consumes ORB * Consumes 240F of remaining Heat time * Azazel's Power * Deals 5 additional damage when Zafina's remaining health is 42 or lower * 8 chip damage on block ** Deals 13 chip damage on block when Zafina's remaining health is 42 or lower * Available only on hit or block | |
| king | b+1+2(,f,F) | t | 0 | i12~17 | -3 | +14g / -2 | * Homing * 1+2 throw break. Side switch. * Damage becomes 15 on wall splat. * Shifts to JGR, input f,F / b,B to cancel shift. | |
| alisa | b+1+3 | * Parries all highs * Parry state 3~15 | ||||||
| anna | b+1+3 | 25 | +3d | * Parries high or mid punches or kicks * Can side switch depending on the parried attack * Parry state 5~12 | ||||
| armor-king | b+1+3 | 25 | +0d | * Reverses High or Mid punches only * Opponent recovers FUFA when parrying a left punch * Opponent recovers FDFL when parrying a right punch * Has a followup on whiff only * Parry state 5~12 | ||||
| asuka | b+1+3 | 25 | * Opponent recovers FUFT * Reverses high or mid attacks * Parry state 5~12 | |||||
| bryan | b+1+3 | +31 | * Parries high or mid punches * Parry state 5~12 | |||||
| devil-jin | b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break * 50% damage reduction when absorbing attacks * Damage taken during power crush is recoverable * Reversal Break, -8 on block and 12 chip damage on block after absorbing an attack in power crush state * r34 on hit * Power crush 4~14 | |
| dragunov | b+1+3 | 25 | -5d | * Parries mid and high punches and kicks * +1d on a successful kick parry * 100% recoverable damage * Sometimes Side switches on hit * Parry state 5~12 | ||||
| fahkumram | b+1+3 | * Parries high, mid and low kicks * Parry state 5~12 | ||||||
| feng | b+1+3 | 25 | -3d | * Timed with opponent punch * Sideswitch on parry * Parry state 5~12 | ||||
| hwoarang | b+1+3 | +9 | * Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle * Parry state 5~12? | |||||
| jin | b+1+3 | * Strong parry: parries all highs or mids except throws, unblockables and charge moves * r14 after parrying * Plus frames after parrying depend on the recovery of the parried move * Parry state 3~9 | ||||||
| jun | b+1+3 | * Parries mid or high punches or kicks * Parry state 5~12 | ||||||
| king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. * Parry state 5~15? | ||
| law | b+1+3 | +7 | * Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups) * Parry state 5?~11? | |||||
| lee | b+1+3 | +14BT | * High and Mid parry * Puts you behind opponent * Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4 * Parry state 5? | |||||
| leo | b+1+3 | * Parries high and mid punches and kicks * Parry state 5~12 | ||||||
| lidia | b+1+3 | Parries high or mid punches * Parry state 5~12 | ||||||
| lili | b+1+3 | t | 25 | +1d | * Punch parry (high and mid) * Side switch on successful parry * Parry state 5~15 | |||
| nina | b+1+3 | -6 | * Damage is 25 + 50% of the opponent's attack * Parries mid or high punches or kicks * Parry state 5~12 | |||||
| paul | b+1+3 | 25 | +1d FUFA | * Parry * Parry state 5~12 | ||||
| raven | b+1+3 | * Parries all attacks except for Rage Arts * Parry state 1~10 | ||||||
| reina | b+1+3 | * Parry mids and highs * Converts incoming damage to recoverable health * Partially restores Heat on successful parry * Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move * Parry state 3~8 | ||||||
| shaheen | b+1+3 | sp | 15 (15) | * Removes Recoverable Health * Alternate input: b+2+4 * Punch parry * Hit throw on successful parry * Side switch on parry * Parry state 5~12 | ||||
| steve | b+1+3 | sp | * Parry h and m punches * +7? on successful parry * Press 1 on successful parry for follow-up ** i14,30dmg (-12/+24a (+18)/+26a (+16)) * Parry state 5~12 | |||||
| xiaoyu | b+1+3 | +6 | * Transition to BT on successful parry * Alternate input b+2+4 * Also possible during HYP and BT * Parry state 5~12? | |||||
| zafina | b+1+3 | +12d | * Zafina automatically retaliates on a successful parry * Deal 8 recoverable damage to self without Heat * Parry state 6~29 | |||||
| armor-king | b+1+3,2 | m | 17 | i17 | -9 | +3 | +27a | * On CH transition to True Dark Smash |
| lee | b+1+3,4 | m | 35 | i20 | +22a (+13) | * Balcony Break * Only available upon successful parry * Guaranteed hit | ||
| alisa | b+1+3,P | m! | 25 | i20~21 | -5a (-14) | * Balcony Break * Interrupt with i11 after parry * High crush 1~39 | ||
| fahkumram | b+1+3,P | m,m,h | 40 | i19 | +19a (+10) | * Balcony Break * Only occurs upon successful b+1+3 Parry | ||
| jun | b+1+3,P | t | 25 | -4d | * Opponent recovers FDFT | |||
| raven | b+1+3,P | -31 | * Deals recoverable self-damage on a successful parry * Raven will teleport back a safe distance * Can input b+1+3/b+2+4 again at frame 40 before recovering in FC * Low crush 1~32 * High crush 33~ | |||||
| zafina | b+1+3,P | m,m | 5,23 | ,i30~34 i29~30 | +2 | +12d | * 17 chip damage on block * Gain ORB on hit | |
| bryan | b+1+3,P.2 | h | 30 | ,i13~14 | -10 | +20d (-38) | * Balcony Break * Gain SNE on hit * SNE gain is r25 * +40d (-18) if Bryan has SNE already * Chip damage on block | |
| leo | b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break * Combo from parry * Gain LTG on hit | |
| hwoarang | b+1+3,P.4 | m,h,h | 10,8,10 | i15,i8,i9 | +17a (+8) | * Balcony Break * Pressing 4 after successful parry | ||
| asuka | b+1+3* | 25 | * Opponent recovers FUFT * Reverses high or mid attacks * Parry state 5~54 | |||||
| asuka | b+1+4 | h,L | 15,8 | i12 i17~18 | -8 | +5 | +7 | Combo from 1st hit |
| bryan | b+1+4 | m | 26 | i28 | -9 | +7c | Spike | |
| devil-jin | b+1+4 | m! | 60 | i63~64 | +20a (+10) | * Floating state 64~85 | ||
| fahkumram | b+1+4 | m! | 50 | i60 | ! | +9d | * Unblockable | |
| kazuya | b+1+4 | m! | 60 | i63 | +20a(+10) | +20a(+10) | ||
| kuma | b+1+4 | m! | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| leo | b+1+4 | h,l | 6,12 | i19~21 | -12~-10 | +3 | +14 | |
| lidia | b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
| lili | b+1+4 | m! | 50 | i63~65 | +9a (-17) | * Balcony Break * Low crush 56~76 * Floating state 77~79 | ||
| nina | b+1+4 | m,m | 4,14 | i15 i13~14 | -15 | +34a (+24) | Tornado | |
| panda | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| paul | b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1 * Side switch | |
| reina | b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break * Can cancel with input b,b | |
| victor | b+1+4 | m | 24 | i26~27 | -21 | +37 (+6) | ||
| asuka | b+1+4,3 | h,L, L | 15,8, 18 | i12 i17~18, i32~33 | -13 | -2 | +16a | Combo from 2nd CH |
| asuka | b+1+4,4 | h,L, m | 15,8, 23 | i12 i17~18, i25~26 | -14 | +5b | * Combo from 2nd CH * Balcony break on airborne hit | |
| kuma | b+1+4,f,f | SM | 40 | i55~i130 | -20~+55 | +42a~+117a | * Projectile * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA * Floating state 55~147? | |
| panda | b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack * Recovers in FUFT on hit or block * If attack is extended to where you roll past the opponent, recovers in FUFA | |
| bryan | b+1+4* | m! | 45 | i53 | +7a | Spike | ||
| alisa | b+2 | m | 12 | i18 | -9 | +1 | ||
| anna | b+2 | h | 10 | i13~14 | -5 | +1 | * Homing | |
| armor-king | b+2 | m | 10 | i13 | -11 | +0c | ||
| asuka | b+2 | m | 12 | i15 | -4c | +1c | ||
| azucena | b+2 | h | 21 | i18~19 | +2 | +22a (+13) | * Balcony Break * Homing * 6 chip damage on block * 7 chip damage on block during heat | |
| bryan | b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 |
| claudio | b+2 | h | 25 | i14 | -9 | +9a | * Tornado * Pseudo homing? | |
| clive | b+2 | h | 20 | i20~21 | -4 | +9 | * Strong Aerial Tailspin * Balcony Break * Weapon * Enter PHX +6 +23 r24 with F or 4 on block or hit * +15a (+6) on BT hit * Effectively homing? | |
| devil-jin | b+2 | h | 11 | i14~16 | -13 | -2 | ||
| dragunov | b+2 | m | 14 | i15 | -3 | +8 | ||
| eddy | b+2 | m | 12 | i15~16 | -8 | +3 | * Elbow | |
| fahkumram | b+2 | h | 17 | i14 | -15 | -6 | ||
| feng | b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
| heihachi | b+2 | m | 20 | i22~23 | +2 | +7 | * Balcony break on airborne hit * Chip damage on block | |
| hwoarang | b+2 | h | 18 | i14 | -4 | +6 | +14c | * Elbow * Good right sidestep tracking |
| jack-8 | b+2 | m | 27 | i19 | +2 | +2a | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Gain GMC on Heat activation * Can be charged to power up | |
| jin | b+2 | m | 12 | i15~16 | -11 | +0 | ||
| jun | b+2 | m | 10 | i14~15 | -9 | +2 | ||
| kazuya | b+2 | m | 12 | i14 | -8 | +4 | ||
| king | b+2 | h | 16 | i14 | -5 | +1 | ||
| kuma | b+2 | m | 12 | i15 | -9 | +2 | ||
| lars | b+2 | m | 12 | i15 | -7 | +4 | ||
| law | b+2 | m | 12 | i16 | -8 | +4 | ||
| lee | b+2 | h | 9 | i14 | -5 | +1 | * Transition to -1, +5 MS with F | |
| leo | b+2 | m | 11 | i14 | -9 | +0 | ||
| leroy | b+2 | sp | * Parry (partially restores remaining Heat time when successful during Heat) * Becomes Superior Twin Dragon Gate upon perfect parry * Is ps3~15 from HRM.b+2 * Parry state 5~15 | |||||
| lidia | b+2 | h | 14 | i13 | -9 | +1 | ||
| lili | b+2 | h | 15 | i13 | -11 | +0 | ||
| miary-zo | b+2 | h | 10 | i13 | -12 | +0 | * Homing | |
| nina | b+2 | h | 12 | i12 | -14 | -3 | * Homing * Female characters can slap back with 2 on hit | |
| panda | b+2 | m | 12 | i15 | -9 | +2 | ||
| paul | b+2 | m | 22 | i18 | -5c | +4c | * Spike | |
| raven | b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
| reina | b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| shaheen | b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health * Transition to attack throw on standing front hit | |
| steve | b+2 | m | 20 | i17 | -13 | +14 | * Can evade highs | |
| victor | b+2 | h | 5 | i10 | -6 | +5 | +14 | * Deals recoverable damage only; cannot cause a K.O. |
| xiaoyu | b+2 | m | 13 | i15~16 | -6 | +5 | * Homing * Transition to BT | |
| yoshimitsu | b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with n,1+2 | |
| zafina | b+2 | h | 22 | i22~23 | -5 | +14 | * Homing * Balcony Break on airborne hit * +23a on BT hit | |
| alisa | b+2,1 | m, m | 12, 17 | i18, i25~26 | -13 | +3c | +17a | * Spike * Combo from 1st hit with 7f delay * Move can be delayed 12f |
| armor-king | b+2,1 | m, m | 10, 8 | i13, i18 | -12 | -1 | * Combo from 1st hit | |
| asuka | b+2,1 | m, m | 12, 14 | i15, i28 | -7 | +4 | * Combo from 1st CH * Links to f+1 extensions | |
| bryan | b+2,1 | h, h | 18, 16 | i17, i19 | +0 | +55 | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Inpput can be delayed 17f * Move can be delayed 16f | |
| devil-jin | b+2,1 | h, m | 11, 21 | i14~16, i30-31 | -16 | +29a (+19) | * Tornado * Interrupt with i13 from 1st block * Can evade some jabs * Low crush 30~51 * Floating state 52~54 | |
| dragunov | b+2,1 | m, h | 14, 11 | i15, i17~19 | -5 | +6 | Combo from 1st hit | |
| fahkumram | b+2,1 | h, h | 17, 25 | i14, i21 | -9 | +15a (+6) | * Balcony Break * Combos from 1st hit | |
| jin | b+2,1 | m, m | 12, 10 | i15~16, i14~15 | -9 | +2 | * Jail from 1st block with ?F delay * Combo from 1st hit with 1f delay * Combo from 1st CH with 13f delay | |
| jun | b+2,1 | m, h | 10, 7 | i14~15, i15~16 | -9 | +2 | * Elbow * Combo from 1st hit with 5f? delay * Enter GEN +0 +11g r18 with F * Enter MIA +0 +11g r18 with B | |
| king | b+2,1 | h, h | 16, 21 | i14, i20~21 | -9 | +19a(+10) | * Balcony Break * Elbow * Combo from 1st hit with 5F delay (buffered). * Move can be delayed by 10F * Input can be delayed by 15F | |
| kuma | b+2,1 | m, h | 12, 14 | i15, i23 | -3 | +8 | * Transition to HBS with input D or 3+4 (-4/+7) * Transition to ROL with input F (-14/-3) ** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) *** +14~+17 or -6~-3 HBS or +1~+4 FC on block *** +20~+23 or +0~+3 HBS or +7~+10 FC on hit | |
| lars | b+2,1 | m, m | 12, 17 | i15, i15 | -10 | +4 | +32a | * Combo from 1st hit with 15F delay * Move can be delayed by 10F * Input can be delayed by 15F |
| law | b+2,1 | m, m | 12, 16 | i16, i26 | -15 | +11a | * Tornado * Balcony Break * Combos from 1st hit CH | |
| leo | b+2,1 | m, h | 11, 11 | i14, i22~23 | -4~-3 | +7 | Combo from 1st hit | |
| lili | b+2,1 | h, m | 15, 13 | i13, i20~21 | -4 | +7 | +9 | * Elbow * Combo from 1st hit with 10f delay * Move can be delayed 12f * Enter BT -4 +7 +9 r22 with B * Enter DEW -4 +7 +9 r22 with F |
| panda | b+2,1 | m, h | 12, 14 | i15, i23 | -3 / - 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL | * Combos from 1st hit * Transition to HBS with input D or 3+4 * Transition to ROL with input F | |
| paul | b+2,1 | m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | * Move can be delayed 20f (i56) * Charge begins on frame 18 * Requires 0~41f charge * Delayed startup from 22~41f charge * Combo from 1st CH with 0~23f charge * b+2,1* / H.b+2,1* at 42f charge |
| yoshimitsu | b+2,1 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | * Weapon * Combo from 1st CH with 2f delay * Enter KIN r30 with 1+2 * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| jun | b+2,1,1 | m, h, m | 10, 7, 20 | i14~15, ,i25 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd CH with 4f delay * Input can be delayed 14f | |
| kuma | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combo from 2nd CH with 4F delay * Move can be delayed by 10F * Panda: Shorter vertical hitbox (does not hit as high) | |
| lili | b+2,1,1+2 | h, m, m | 15, 13, 27 | i13, ,i23~24 | -12 | +20a (+10) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 7f * Move can be delayed 6f | |
| panda | b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break * Combos from 2nd hit CH | |
| armor-king | b+2,1,2 | m, m, h | 10, 8, 20 | i13, ,i25~26 | -7 | +19a (+10) | * Balcony Break * Combo from 1st or 2nd CH with 5F delay * Move can be delayed by 20F | |
| bryan | b+2,1,2 | h, h, h | 18, 16, 22 | i17, ,i24 | -9 | +41d (-17) | * Balcony Break | |
| jun | b+2,1,2 | m, h, M | 10, 7, 20 | i14~15, ,i23 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| dragunov | b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4 * Shift to Clipping Heel Hook on close range CH * High crush 15~050 |
| bryan | b+2,1,4 | h, h, m | 18, 16, 20 | i17, ,i25-26 | -10 | +37a | * Tornado * Can hit grounded when off-axis | |
| jun | b+2,1,4 | m, h, h | 10, 7, 24 | i14~15, ,i23~25 | -8~-7 | +16c | * Balcony Break * Combo from 2nd CH with 6f delay * Input can be delayed 14f * Forces tech backroll on hit | |
| paul | b+2,1* | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | * Balcony Break * H.b+2,1* with Heat * Chip damage (7) * Charge begins on frame 18 * Requires 42f charge * b+2,1 from 0~41f charge |
| asuka | b+2,1+2 | m, h | 12, 7 | i15, i21 | -9 | +2 | * Elbow * Jail from 1st attack with 5f delay * Combo from 1st CH with 9f delay * Input can be delayed 12F * Cancel to r15 FC with D | |
| king | b+2,1+2 | h, h | 16, 22 | i14, i24~25 | +2c | +22a | * Head * Forces crouching on block. * Move can be delayed by 10F * Input can be delayed by 15F | |
| leo | b+2,1+2 | m, m | 11, 21 | i14, i27~28 | -11c~-10c | +8 | * Heat Engager * Heat Dash +5 +67a (+50) * Combo from 1st hit | |
| asuka | b+2,1+2,4 | m, h, m | 12, 7, 20 | i15, ,i23~24 | -13 | +18a (+9) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH | |
| anna | b+2,2 | h, h | 10, 20 | i13~14, i18~19 | -9 | +5 | * Balcony Break (airborne) * Combo from 1st hit * Female characters can slap back with 2 on hit * Jails from 1st attack | |
| jun | b+2,2 | m, m | 10, 10 | i14~15, i16~17 | -9 | +3 | Combo from 1st hit with 5f? delay | |
| kazuya | b+2,2 | m, m | 12, 14 | i14, i25 | -10 | +1 | ||
| kuma | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | * Combo from 1st CH with 5F delay * Move can be delayed by 13F | |
| law | b+2,2 | m, h | 12, 15 | i16, i13 | -9 | +4 | +9d | * Combos from 1st hit * Delay-able * Transition to DSS with F ** (-4 oB, +9 oH, +14d CH) |
| nina | b+2,2 | h, h | 12, 16 | i12, i14~15 | -6 | +5 | * Combo from 1st hit with 1?f delay * Jail from 1st block with 1?f delay * Move can be delayed 1?f | |
| panda | b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | Combos from 1st hit CH | |
| raven | b+2,2 | h, m | 12, 17 | i15~17, i22 | -3 | +6 | +8 | * Elbow * Combo from 1st hit with 7F delay * Input can be delayed 13f |
| xiaoyu | b+2,2 | m, L | 13, 15 | i15~16, i21~23 | -7 | +4 | +22a | * Transition to BT * Combo from 1st hit with 9F delay * Move can be delayed by 6F * Input can be delayed by 11F |
| yoshimitsu | b+2,2 | m, h | 12, 21 | i14~15, i22~23 | -9 | +2a | * Heat Engager * Heat Dash +5, +36a (+26) * Weapon * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| kuma | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Combo from 2nd CH with 1F delay * Move can be delayed by 15F * Low crush 38~58 * Floating state 59~61 | |
| panda | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush | |
| kazuya | b+2,2,1+2 | m, m, h | 12, 14, 20 | i14, ,i28~32 | -8 | +38d (-20) | * Balcony Break * Chip damage when guarded | |
| raven | b+2,2,1+2 | h, m, L | 12, 17, 20 | i15~17, ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH * High crush 18~29 | |
| nina | b+2,2,2 | h, h, h | 12, 16, 20 | i12, ,i25~26 | -9 | +9g | +45a | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 5f delay * Cancel to SS -25 -14 with D_U * If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit * Input can be delayed 13f |
| raven | b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break * Combo from 2nd CH * Grounded hit can be inconsistent |
| alisa | b+2,3 | m, m | 12, 22 | i18, i23~24 | -15 | +9a (-8) | * Tornado * Balcony Break * Combo from 1st hit with 9f delay * Move can be delayed 12f * Low crush 21~60 * Floating state 61~63 | |
| devil-jin | b+2,3 | h, m | 11, 23 | i14~16, i25~27 | -14 | +8a (-1) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * 6 chip damage on heat dash * Combo from 1st hit with 5f delay * Move can be delayed 3f * Low crush 25~47 * Floating state 48~50 | |
| eddy | b+2,3 | m, m | 12, 13 | i15~16, i22~23 | -11 | +4 | Combos from 1st hit | |
| feng | b+2,3 | m, l | 13, 6 | i17, i22~24 | -11 | +0 | +8c | * Combo from 1st hit with 3F delay * Move can be delayed by 15F * Input can be delayed by 18F * +0c on crouching hit |
| lars | b+2,3 | m, h | 12, 21 | i15, i18 | -8 | +38d (-20) | * Balcony Break * Tornado * Combo from 1st hit with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| law | b+2,3 | m, l | 12, 10 | i16, i23 | -12 | -1 | Delay-able | |
| lidia | b+2,3 | h, m | 14, 14 | i13, i22 | -10 | +6 | +63a | * Knee * Combo from 1st hit with 7f delay * Input 3 on frames 12~14 to add 3 damage |
| miary-zo | b+2,3 | h, h | 10, 16 | i13, i18~19 | -9 | +2 | * Combos from 1st hit * Jails from 1st hit * Enter MOR -6 +5 r28 with F | |
| miary-zo | b+2,3,2 | h, h, h,h,h | 10, 16, 5,8,12 | i13, ,i27~29 i4~5 i5~6 | -6 | +21d | * Balcony Break * Weapon * Jail from 3rd attack * Chip damage on block | |
| eddy | b+2,3,3 | m, m, M | 12, 13, 25 | i15~16, ,i33~35 | -14 | +13a(-4) | * Balcony Break * Combo from 2nd CH | |
| feng | b+2,3,4 | m, l, m | 13, 6, 13 | i17, ,i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
| law | b+2,3,4 | m, l, m | 12, 10, 23 | i16, ,i23 | -7 | +36a (+26) | * Tornado * Combos from 2nd hit CH * Delay-able * Transition to DSS with F ** (+5 oB, +48a (+38) oH) | |
| feng | b+2,3,4,2 | m, l, m, M | 13, 6, 13, 22 | i17, ,i24~25 | -6c | +4c | * Spike * Aerial combo from 3rd hit (-6a~-9a) with 13F delay * Move can be delayed by 10F * Input can be delayed by 13F | |
| law | b+2,3,d+4 | m, l, l | 12, 10, 23 | i16, ,i34 | -37 | +11a | Delay-able * High crush | |
| alisa | b+2,4 | m, h | 12, 20 | i18, i16~17 | -7 | +12g | +36a | * Balcony Break * Combo from 1st hit with 12f delay |
| asuka | b+2,4 | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D * High crush 15~ |
| bryan | b+2,4 | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Low crush 16~31 * Floating state 32~34 | |
| eddy | b+2,4 | m, h | 12, 23 | i15~16, i25~26 | -7 | +14a(+5) | Combo from 1st hit * Low crush 19~24 * Floating state 25~26 | |
| kazuya | b+2,4 | m, h | 12, 12 | i14, i22 | -3 | +8 | * Combo from 1st hit * Can be delayed 10F * Combo can be delayed 5F from hit | |
| king | b+2,4 | h, m,t | 16, 18,20 | i14, i21 | -8 | +10s/+0 | * Shifts to throw on front grounded hit. * Move can be delayed by 10F * Input can be delayed by 15F | |
| lee | b+2,4 | h, h | 9, 16 | i14, i27 | -9 | +6 | * Balcony Break * Automatically transitions to HMS on hit or block | |
| raven | b+2,4 | h, h | 12, 13 | i15~17, i24~25 | -7~-6 | +4~+5 | * Combo from 1st hit with 5F delay * Input can be delayed 13f | |
| kazuya | b+2,4,1 | m, h, m | 12, 12, 22 | i14, ,i19 | -14 | +11a (+2) | * Balcony Break * Combo from 2nd CH | |
| raven | b+2,4,2 | h, h, sm | 12, 13, 21 | i15~17, ,i19~20 | -13 | +24a (+9) | * Tornado * Combo from 2nd CH * Available only on hit or block | |
| lee | b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin * Balcony Break * Transition to -5, +17a MS with F * Low crush |
| yoshimitsu | b+2,NSS.1 | m, m | 12, 17 | i14~15, i27~28 | -17 | +28a (+18) | * Enter KIN r30 with 1+2 * Combo from 1st CH with 2f delay * Input can be delayed 14f * Low crush 28~49 * Floating state 50~52 | |
| yoshimitsu | b+2,NSS.2 | m, h | 12, 18 | i14~15, i22~23 | -9 | +0 | * Heat Engager * Heat Dash +5g, +36a (+26) * Combo from 1st with 1f delay * Combo from 1st CH with 7f delay * Input can be delayed 14f | |
| heihachi | b+2* | m | 30 | i39~40 | +5 | +29a (+21) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * Enter RAI +8 +32a (+24) r27 with F | |
| jack-8 | b+2* | m | 40 | i35 | -2 | +17a (+9) | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Wall Crush +5g on block and 3 chip damage * Gain GMC on hit or block * 16 chip damage on block * Gain GMC on Heat activation | |
| asuka | b+2+3 | m | 23 | i24~25 | -9 | +6 | * Kick Sabaki, +59a on successful parry * Balcony break on airborne hit * Parry state 4~15 | |
| leo | b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches * Hit after parry is the same as on CH * Parry state 5~9 |
| fahkumram | b+2+4 | * Parries high and mid punches * Grants GRF on successful parry * Regains recoverable health on successful parry * Parry state 5~12 | ||||||
| king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side switches randomly. Opponent recovers in FUFL. * Parry state 5~12 | ||
| law | b+2+4 | t | 34 | +0d | * Punches only * Partially restores remaining Heat Time * Does 38 damage in Heat * Parry state 5? | |||
| leo | b+2+4 | * Balcony Break * Parries high and mid punches and kicks * Side switch on punch parry (+5) * 25 damage on kick parry (+1d), does not Balcony Break * Parry state 5~12 | ||||||
| king | b+2+4:3+4 | r(m) | 25(,28) | i10 | +27d(+1d) | * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. * Parry state 5~12 | ||
| alisa | b+3 | m | 22 | i20~22 | -8 | +5a (-4) | * Homing * Balcony Break | |
| anna | b+3 | * Actionable after 16f * i3? low parry: parries all lows (including Heat Smash lows) * i3? throw parry: +0d and 25 damage * Transition to r13 HAM with f+3 * Parry state 3~47 | ||||||
| armor-king | b+3 | h | 17 | i16~18 | -12 | +66a (+50) | * Balcony Break * Tornado | |
| asuka | b+3 | m | 15 | i16~17 | -19 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| azucena | b+3 | m | 21 | i19 | +2c | +8c | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on block * 7 chip damage on block during heat | |
| bryan | b+3 | m | 12 | |||||
| bryan | b+3 | m | 12 | i19 | -7 | +4 | Enter SLS +1 +12g +12 r18 with f | |
| claudio | b+3 | m | 14 | i13 | -4 | +7 | * Knee * Completely homing to SSL/SSR/SWR? | |
| clive | b+3 | * Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves * Parry state 5~Parry state 13 | ||||||
| devil-jin | b+3 | M | 24 | i29~32 | -15~-18 | +10a~+13a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on heat dash * Backsway * Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) * Low crush 8~33 * Floating state 34~36 | |
| dragunov | b+3 | h | 17 | i14~15 | -9 | +11g | * Homing * Balcony Break * +18a (+9) on BT hit * Transitions to throw on counterhit from the front * 20 damage, +1d * Removes Recoverable Health | |
| eddy | b+3 | m | 10 | i13~14 | -9 | +8 | * Knee | |
| fahkumram | b+3 | h | 27 | i16 | -7 | +15a (+6) | * Heat Engager * Heat Dash +62a (+42) * Homing * 5 chip damage on block | |
| feng | b+3 | m | 21 | i22~23 | +4 | +6 | +10a | * Knee * 4 chip damage on block * Transition to r25 CD on hit or block with df (+6/+8/+12d) ** Transition to r1 FC with DF~db (+5/+7/+11d) |
| heihachi | b+3 | h | 14 | i14~15 | -9 | +2 | * Homing | |
| hwoarang | b+3 | M | 17 | i16~17 | -19 | +35a (+25) | * Tornado | |
| jack-8 | b+3 | m | 14 | i16 | -9 | +2 | * | |
| jin | b+3 | m | 17 | i16 | -6 | +5 | * Knee * Enter ZEN -2 +9 r20 with F | |
| jun | b+3 | m | 20 | i16~17 | -19~-18 | +22a (+12) | * Low crush 10~37 * Floating state 38~40 | |
| kazuya | b+3 | h | 15 | i18 | -8 | +3 | ||
| king | b+3 | h | 23 | i16~18 | -10/-5 | +39d | * Tornado * Balcony Break * -5 on block after absorbing an attack in power crush state. * 9 chip damage on block after absorbing an attack in power crush state. * 10 chip damage on block after absorbing an attack in power crush state while in heat. * Power crush 7~ | |
| lars | b+3 | m | 14 | i17 | -12 | +4 | * Transition to SEN with input F (-5/+11) | |
| law | b+3 | m | 27 | i23 | -12 | +17a (+8) | * Homing * Balcony Break * Transition to BT with B ** (-11 oB, +18a (+9) oH) | |
| lee | b+3 | l | 9 | i15 | -14 | -3 | ||
| leo | b+3 | m | 12 | i14~15 | -7~-6 | +4 | ||
| leroy | b+3 | h | 27 | i22~23 | +9~+10 | +16~+17c | * Balcony Break * Homing * Transition to HRM * Cancel to HRM with 3+4 * chip damage on block | |
| lidia | b+3 | m | 16 | i17~18 | -7 | +4 | ||
| lili | b+3 | * Actionable after 20f * Stance duration 40f, cannot input moves on frame 26~ * Stance moves can be buffered * Transition to r29? DEW with F * Low crush 12~22 * Floating state 23~25 | ||||||
| miary-zo | b+3 | m | 9 | i16~17 | -13 | -2 | ||
| nina | b+3 | m | 10 | i18 | -6 | +6c | Spike | |
| paul | b+3 | h | 16 | i14~15 | -6 | +31a (+25) | * Knee | |
| raven | b+3 | M | 23 | i27~29 | +4~+6 | +15a | * Spike * Chip damage on block | |
| reina | b+3 | * Partially drains heat meter when in heat * Transitions to UNS (Gen) * Can transition to UNS (Kou, u/d) with input u+3 or d+3 * Can transition to SEN with input f+3 * Can transition to WGS with input DF * Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF * See also Unsoku Cancel | ||||||
| shaheen | b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
| steve | b+3 | sp | * Transition to SWY * Actionable for 15F * Transition to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay * Transition to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay * Transition to r6 DCK with f+3_4 after 20F in SWY * WV transition notes: * Transition is t45 r25 cs1~25 and actionable for 14F. * Can immediately transition into r15 SWY with 14F delay? * Can immediately transition into r1 DCK with 14F delay? * High crush 1~25 | |||||
| victor | b+3 | m | 15 | i17 | -9 | +4 | ||
| xiaoyu | b+3 | h | 22 | i18~19 | +3 | +8c | +32d | * Chip on block [6] * Unparryable by traditional kick parries (bug?) * Transition to BT |
| yoshimitsu | b+3 | * 8 self-damage * Can be performed from backturn (reverse direction) | ||||||
| zafina | b+3 | m | 23 | i24~26 | -14 | +12a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~23 | |
| kazuya | b+3,1 | h, h | 15, 10 | i18, i12 | +0 | +6 | * Jails * Combo from 1st hit | |
| leo | b+3,1 | m, m | 12, 13 | i14~15, i20 | -10 | +4 | * Spike * Combo from 1st hit * Enter BOK -8 +3 with d * Enter KNK -10 +1 with b | |
| lidia | b+3,1 | m, m | 16, 10 | i17~18, i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
| victor | b+3,1 | m, m | 15, 25 | i17, i25~26 | -13 | +21a (+16) | * Combo from 1st hit with 7F delay * Balcony Break | |
| kazuya | b+3,1,4 | h, h, l | 15, 10, 10 | i18, ,i16 | -10c | +7 | ||
| kazuya | b+3,1,4,1 | h, h, l, m | 15, 10, 10, 15 | i18, ,i15 | -14 | +15a (+6) | Balcony Break | |
| kazuya | b+3,1,4,3 | h, h, l, l | 15, 10, 10, 12 | i18, ,i20 | -13c | +1 | ||
| bryan | b+3,1+2 | m, m | 12, 25 | ,i22 | -6 | +4c | +20d | * Spike * Combo from 1st CH with 8f delay * Input can be delayed 12 * Move can be delayed 10 |
| king | b+3,1+2 | h, t | 23, 15 | i16~18, | -7d | * Shifts to throw on front grounded hit. * Input 1+2 during frames 2-17 of b+3 | ||
| asuka | b+3,2 | m, M | 15, 20 | i16~17, i17~18 | -20 | +33a (+23) | * Cancel to r11 with D * Gain NWG on hit with 1 * Interrupt with i23 on 1st block | |
| bryan | b+3,2 | m, h | 12, 12 | ,i16 | -4 | +7 | Combo from 1st CH | |
| heihachi | b+3,2 | h, h | 14, 20 | i14~15, i20 | -1 | +15g | * Combo from 1st hit with 4f delay | |
| jack-8 | b+3,2 | m, h | 14, 13 | i16, i22 | -4 | +1 | * Combo from 1st hit * Interrupt with i3 from 1st block * Transition to GMH with D ** (+0 oB, +5 oH) | |
| jin | b+3,2 | m, m | 17, 20 | i16, i19~20 | -9 | +9g +21w | * Wall Crush +21g on hit * Combo from 1st CH with 9F delay * Balcony break on airborne hit | |
| jun | b+3,2 | m, M | 20, 22 | i16~17, i20 | -9 | +30a (+15) | +69a (+53) | * Tornado * Combo from 1st hit * Chip damage (8) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| bryan | b+3,2,1 | m, h, m | 12, 12, 10 | ,i16, i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
| bryan | b+3,2,1,2 | m, h, m, m | 12, 12, 10, 14 | ,i16, ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 2nd CH | |
| bryan | b+3,2,1,4 | m, h, m, L | 12, 12, 10, 12 | ,i16, ,i22 | -11 | +0 | * Combo from 2nd CH | |
| jack-8 | b+3,2,2 | m, h, h | 14, 13, 20 | i16, ,i25 | -9 | +44d (-14) | * Balcony Break * Interrupt with i5 from 2nd block * Can be charged to power up | |
| jack-8 | b+3,2,2* | m, h, m | 14, 13, 40 | i16, ,i67 | -7 | +13d (+5) | * Balcony Break * Wall Crush +3 on block * Gain GMC on hit or block * Interrupt with i47? from 2nd block * 16 chip damage on block | |
| eddy | b+3,3 | m, M | 10, 21 | i13~14, i26~28 | -15 | +33a(+23) | * Transition to RLX * Combos on 1st CH | |
| heihachi | b+3,3 | h, M | 14, 25 | i14~15, i22~26 | -12c | +3a | * Spike * Combo from 1st hit with 4f delay | |
| lee | b+3,3 | l, h | 9, 12 | i15, i19 | -12 | -1 | * Transition to -7, +4 MS with F * Combos from 1st hit | |
| yoshimitsu | b+3,3 | * 10 self-damage * 18 self-damage in total | ||||||
| yoshimitsu | b+3,3,3 | * 5 self-damage * 23 self-damage in total | ||||||
| yoshimitsu | b+3,3,3,3 | * 5 self-damage * 28 self-damage in total | ||||||
| yoshimitsu | b+3,3,3,3,3 | * 5 self-damage * 33 self-damage in total | ||||||
| yoshimitsu | b+3,3,3,3,3,3 | * 5 self-damage * 38 self-damage in total | ||||||
| asuka | b+3,4 | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | * Links to db+4 extensions * Transition to r22 FC with D * High crush 1~ |
| bryan | b+3,4 | m, m | 12, 18 | |||||
| jun | b+3,4 | m, L | 20, 14 | i16~17, i20~22 | -11 | +0~+2 | +3 | * Combo from 1st hit * Links to db+4 extensions * Transition in r28 FC with D * High crush 1~42 |
| lars | b+3,4 | m, h | 14, 20 | i17, i23~24 | -8 | +19 (+10) | * Balcony Break | |
| lidia | b+3,4 | m, h | 16, 16 | i17~18, i20 | -11 | +0s | Combo from 1st hit | |
| miary-zo | b+3,4 | m, h | 9, 13 | i16~17, i24 | -13 | -5 | * Combo from 1st hit * Low crush 14~42 * Floating state 43~45 | |
| nina | b+3,4 | m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | * Combo from 1st hit with 16f delay * Move can be delayed by 10F * Input can be delayed by 17F |
| bryan | b+3,4,1 | m, m, m | 12, 18, 5 | |||||
| bryan | b+3,4,1,2 | m, m, m, m | 12, 18, 5, 7 | |||||
| bryan | b+3,4,1,2,1 | m, m, m, m, h | 12, 18, 5, 7, 3 | |||||
| bryan | b+3,4,1,2,1,4 | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | |||||
| bryan | b+3,4,1,2,1,4,2 | m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | |||||
| bryan | b+3,4,1,2,1,4,2,1 | m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | |||||
| bryan | b+3,4,1,2,1,4,2,1,4 | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | |||||
| bryan | b+3,4,1,2,1,4,2,1,4,2 | m, m, m, m, h, h, h, h, m, h | 12, 18, 5, 7, 3, 8, 5, 5, 10, 20 | |||||
| lidia | b+3,4,1+2 | m, h, m | 16, 16, 19 | i17~18, ,i20 | -15 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd hit * Input qcf+1+2 to add 2 damage * Power up based on Heaven and Earth level **HAE lvl.0 19 damage **HAE lvl.1 21 damage **HAE lvl.2 23 damage **HAE lvl.3 29 damage | |
| miary-zo | b+3,4,2 | m, h, h | 9, 13, 19 | i16~17, ,i28~29 | -13 | +7a (-2) | * Strong Aerial Tailspin * Balcony Break * Enter MOR -1 +19a (+10) r30 with F * Chip damage on block | |
| claudio | b+3,n,3 | m, m | 14, 21 | i13, i24~25 | -10 | +9c | +14 | * Spike * Combo from 1st CH with 6f delay * Input can be delayed 9f * Move can be delayed 8f |
| zafina | b+3,ORB.1+2 | m | 13,8,(20)14 | i24~26 | -9 | -14a (-15) | * Balcony Break * Consumes ORB * Consumes 240F of remaining Heat time * Deals 3 additional damage when Zafina's remaining health is below 43 * 8 chip damage on block ** 13 chip damage on block when Zafina's remaining health is below 43 * -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state ** 22 chip damage when Zafina's remaining health is below 43 * Available only on hit or block * Power crush 7~23 | |
| clive | b+3,P | Earliest cancel to parry attacks r23 * is1~16 | ||||||
| clive | b+3,P,1+2 | m,t | 35 | i20~21 | -13 | +5d | * Reversal Break * Weapon * Increases ZAN gauge by 0.72 on hit * Increases ZAN gauge by 0.10 on block * Transition to attack throw on hit * Side switch on hit * is1~20 | |
| clive | b+3,P,2 | m | 35 | i20~21 | +3 | +16a (+6a) | * Reversal Break * Balcony Break * Weapon * is1~9 * Floating state 10~20 | |
| lili | b+3* | * Actionable after 48f * Stance moves can be buffered * Transition to r57? DEW with F * Low crush 40~50 * Floating state 51~53 | ||||||
| alisa | b+3+4 | m | 22 | i18~19 | -17 | +32a (+22) | * Tornado * Actually a js5 low crush (framedata display bug?) * Low crush 6~35 * Floating state 36~53 | |
| armor-king | b+3+4 | m | 22 | i20~21 | -9 | +12a (+3) | * Homing * Balcony Break | |
| azucena | b+3+4 | * Low crush 6~19 * Floating state 20~22 | ||||||
| claudio | b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow * Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?) | |
| dragunov | b+3+4 | h | 22 | i28~29 | -2 | +1d | * Transitions to throw on block front hit * +26a on side or back hit * Balcony break on airborne hit * Punch parry * Parry state 7~15 | |
| eddy | b+3+4 | h | 28 | i20~21 | -9 | +21a(+11) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| fahkumram | b+3+4 | m | 22 | i17 | -13 | +3 | +33d (+25) | * Balcony Break |
| feng | b+3+4 | * i20 high/mid block * Transition to r39 STC with f (ps25~39) | ||||||
| jin | b+3+4 | * Can perform all attacks from ZEN Stance * Enter Breaking Step with DF * Cancel on any frame with f * Transition to dash with f * Steps backward * Actionable after 5f * High crush 6~39 | ||||||
| jun | b+3+4 | m | 25 | i28~29 | -12 | +9a (+0) | * Balcony Break * -8 on block after absorbing an attack * Power crush 7~27 | |
| king | b+3+4 | * Cannot be held to continue spinning. * Low crush 6~21 * Floating state 22~24 | ||||||
| kuma | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
| law | b+3+4 | m | 25 | i23 | -18 | +16a (+6) | * Balcony Break * High crush 6~10? | |
| lee | b+3+4 | h | 23 | i20 | -9 | +15a (+6) | * Balcony Break * Power crush | |
| leo | b+3+4 | |||||||
| leroy | b+3+4 | M,th | 21,25 | i18~19 | -8 | +0d | * Balcony Break * Shifts to throw on hit from the front | |
| lidia | b+3+4 | Actionable after 20f | ||||||
| lili | b+3+4 | * Actionable after 16f | ||||||
| miary-zo | b+3+4 | * Transition to WAL r20 on contact with wall * d+3+4 foreground jump, u+3+4 background jump (r60 js9~34 fs35~37) * Low crush 9~35 * Floating state 36~38 | ||||||
| nina | b+3+4 | h | 16 | i14~15 | -5 | +6 | ||
| panda | b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4 * Tornado | |
| paul | b+3+4 | sp | * Transitions to SW | |||||
| raven | b+3+4 | |||||||
| shaheen | b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| steve | b+3+4 | sp | * Transition to FLK * Actionable for 64F * Auto i5? high and mid neutral block high and mid? * Can cancel immediately into FC with db after b+3+4 input (3F iWS) * Can cancel immediately into r6 DCK with f+3_4 * Can cancel immediately into r10 SWY with b+3_4 * Transition to r8 LWV with 3 (steps left) * Transition to r8 RWV with 4 (steps right) | |||||
| xiaoyu | b+3+4 | * Transition to BT * r25 BT when performed from BT * r15 BT when performed from AOP * Alternate input BT.b+3+4 (r25), AOP.b+3+4 (r15) | ||||||
| nina | b+3+4,1+2 | h, h,h,h | 16, 6,6,6 | i14~15, i28 i5 i5 | -5 | +34a (-24) | * Balcony Break * Weapon * Combo from 1st hit * Chip damage on block * Powered up in heat | |
| nina | b+3+4,3 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | Tornado * Low crush 31~43 * Floating state 44~46 | |
| alisa | b+3+4,3+4 | m, M | 22, 37 (25) | i18~19, i56~61 | +5c~+10c | +59a | * Spike * Aerial combo from 1st hit * Low crush 6~78 * Floating state 79~81 | |
| dragunov | b+3+4:1+2 | h, t | 22, 20 | i28~29, i28~29 | +1d | * Removes Recoverable Health * Unbreakable * Transitions to throw when blocked from the front * Just frame not required during Heat * Partially consumes remaining Heat time | ||
| azucena | b+3+4* | Regenerates heat | ||||||
| feng | b+3~4 | * Transition to BT | ||||||
| alisa | b+4 | m | 17 | i15~16 | -13 | -4 | +54a | Knee |
| anna | b+4 | m | 17 | i19~21 | -9 | +11g | +17g | * Strong Aerial Tailspin * Homing * Balcony Break on CH * Transition to r24 HAM on hit automatically |
| armor-king | b+4 | m | 15 | i15~18 | -9 | +2 | ||
| asuka | b+4 | m | 17 | i15~16 | -7 | +8 | +56a | Knee |
| azucena | b+4 | m | 10 | i15~16 | -9 | +2 | Knee | |
| bryan | b+4 | m | 18 | i16 | -10 | +15 | Knee | |
| claudio | b+4 | m | 10 | i17 | -14 | -3 | * Increased tracking when b4,1 is input? | |
| clive | b+4 | M | 20 | i18~19 | -9 | +16g | +25a (+19a) | * Balcony Break * Steel pedal, opponent recovers in FUFT * Opponent recovers crouching on standing hit |
| devil-jin | b+4 | M | 20 | i17~18 | -8 | +6 | +30a (+24) | Opponent recovers FDFA on grounded hit |
| dragunov | b+4 | m | 15 | i14 | -7 | +4 | ||
| eddy | b+4 | h | 14 | i21~22 | +0 | +8 | ||
| fahkumram | b+4 | m | 14 | i14 | -5 | +6 | * Knee | |
| feng | b+4 | m | 10 | i12~13 | -10 | +2 | ||
| heihachi | b+4 | m | 23 | i18~19 | -8 | +30a (+4) | +53a | * Balcony Break * 6 chip damage on block * Has good left sidestep tracking * Recovers 11F faster on hit or block (t54 r35) |
| hwoarang | b+4 | h | 17 | i13~14 | -10 | +1 | +50a | * Transition to RFF |
| jack-8 | b+4 | m | 16 | i13 | -13 | -2 | -2s | * Knee |
| jin | b+4 | m | 21 | i17~18 | -7 | +15a | Balcony Break | |
| jun | b+4 | m | 14 | i13~14 | -7 | +5 | Knee | |
| kazuya | b+4 | h | 20 | i17 | -5 | +16g | * Heat Engager * Heat Dash +62a (+42a) on hit * Homing * 6 chip damage on block | |
| king | b+4 | h | 25 | i17~21 | +2 | +14gc | * Balcony Break * Shifts into BT stance. * Forces crouching on hit | |
| lars | b+4 | m | 23 | i15 | -8 | +8 | Knee | |
| law | b+4 | m | 13 | i14 | -7 | +3 | * Homing * Transition to BT with B ** (-4 oB, +6 oH) | |
| lee | b+4 | m | 20 | i20 | -3 | +7c | +64a | * Floor Break * Spike * Transition to -2, +8c, +65a HMS with 3 * +18d on crouching opponent |
| leo | b+4 | m | 13 | i18 | -8 | +5 | ||
| leroy | b+4 | m | 16 | i17~18 | -9 | +4 | Homing | |
| lidia | b+4 | h | 21 | i16 | -3 | +6 | +31a | * Homing * Balcony break on airborne or CH |
| miary-zo | b+4 | m | 19 | i19 | -2 | +22a (+13) | +39a | * Balcony Break * Good SSR tracking * Low crush 9~35 * Floating state 36~38 |
| nina | b+4 | h | 15 | i14 | -9 | +9 | +15 | |
| paul | b+4 | L | 14 | i20~21 | -12c | +4 | +17g | |
| raven | b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| reina | b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado * High crush 6~17 |
| shaheen | b+4 | M | 23 | i17 | -15 | +4 | +29a (+23) | |
| victor | b+4 | h | 20 | i18~19 | -2 | +13 | * Homing * Balcony Break | |
| xiaoyu | b+4 | m | 10 | i13~14 | -11 | +0 | * | |
| zafina | b+4 | m | 14 | i22~23 | -9 | +4 | ||
| claudio | b+4,1 | m, h | 10, 18 | i17, i20~21 | +1 | +4 | * Tornado * Balcony break on airborne hit * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * 5 chip damage on block * 7 chip damage on block in heat | |
| leo | b+4,1 | m, m | 13, 20 | i18, i30~31 | -12~-11 | +15a (+6) | ** Balcony Break * Combo from 1st hit * Cancel to FC -16 -3 with D | |
| xiaoyu | b+4,1 | m, m | 10, 20 | i13~14, i27 | -14 | +40d (-18) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 8F delay * Move can be delayed by 5F * Input can be delayed by 8F | |
| armor-king | b+4,1+2 | m, t | 15, 20 | i15~18, | +0d | * Throw only comes out on front hit * Input 1+2 during frames 2-18 of b+4 | ||
| lars | b+4,1+2 | m, th | 23, 15 | i15, | 0 | * Available on b+4 frontal standing hit | ||
| leo | b+4,1~4 | m, m | 13, 14 | i18, i17~18 | +9~+10 | +15g | +19 | * Knee * Combo from 1st hit * Enter CD -5 +1 +5 with df |
| asuka | b+4,2 | m, m | 17, 12 | i15~16, i18~19 | -12 | +4c | * Spike * Knee * Input can be delayed 14f | |
| claudio | b+4,2 | m, m | 10, 20 | i17, i20 | -11 | +29a (+3) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with no delay * Combo from 1st CH with 10f delay * Input can be delayed 12F * Transition to r45 STB on hit without STB and Heat | |
| dragunov | b+4,2 | m, m | 15, 10 | i14, i21 | -7 | +4 | * Spike * Combo from 1st CH with 5f delay * Enter FC r26 with D or DB * Enter SNK -6 +5 r25 with DF | |
| feng | b+4,2 | m, h | 10, 19 | i12~13, i22 | -6 | +3 | +20cg | * Balcony Break on CH * Combo from 1st hit with 7F delay * Move can be delayed by 6F * Input can be delayed by 7F * Transition to CD with df on hit or block (-1/+8/+25cg) ** Transition to r1 FC with DF~db (-2/+7/+24cg) |
| jun | b+4,2 | m, M | 14, 17 | i13~14, i22~23 | -13 | +5 | +28a (+18) | Combo from 1st hit with 8f delay |
| dragunov | b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 7F delay * Move can be delayed by 10F |
| dragunov | b+4,2,1+2 | m, m, t | 15, 10, 17 | i14, ,i40 | -5 | +3d | * Throw break 1+2 ** Recovery in BT ** Unbreakable during Heat ** Partially uses remaining Heat time * Alternate input: ** ss2,1+2,1+2 ** ss3+4,1+2 ** PGR.1+2 ** (Face down).1+2,1+2 ** f,f,F+2,H.1+2 ** FC.df+1,H.1+2 | |
| asuka | b+4,2,3 | m, m, M | 17, 12, 21 | i15~16, ,i20~23 | -16 | +15a (-2) | * Balcony Break * Combo from 2nd hit with 6f delay * Move can be delayed 3f * Gain NWG on hit with 1 | |
| alisa | b+4,3 | m, m | 17, 20 | i15~16, i29~30 | -11 | +6c | +10a | * Spike * Combo from 1st hit * Enter DES with 1+2 * Low crush 17~24 * Floating state 25~27 |
| azucena | b+4,3 | m, m | 10, 10 | i15~16, i23~24 | -10 | +4 | * Knee * Combo from 1st hit with 6f delay | |
| claudio | b+4,3 | m, h | 10, 14 | i17, i22~23 | -12 | -4 | +1 | * Homing * Combo from 1st hit with no delay * Combo from 1st CH with 8f delay * Input can be delayed 12F |
| dragunov | b+4,3 | m, h | 15, 16 | i14, i17~18 | -9 | +21a (+12) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 1f delay | |
| fahkumram | b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combos from 1st hit | |
| law | b+4,3 | m, h | 13, 21 | i14, i32 | -5 | +24a (+15) | * Balcony Break * Combos from 1st hit | |
| claudio | b+4,3,2 | m, h, M | 10, 14, 20 | i17, ,i31~32 | -13 | +16a | * Balcony Break * Spike * Combo from 2nd CH * Interrupt with i5 from 2nd block * Low crush 1~31 | |
| fahkumram | b+4,3,2 | m, m, m | 14, 14, 21 | i14, ,i31 | -12 | +16d | * Knee * Elbow * Grants GRF on hit | |
| azucena | b+4,3,4 | m, m, m | 10, 10, 16 | i15~16, ,i23~24 | -10 | -2 | * Knee * Combo from 2nd CH with 10f delay | |
| azucena | b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | i15~16, ,i27~28 | -7 | +39d (-19) | * Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Move can be delayed 6f | |
| alisa | b+4,4 | m, M | 17, 17 | i15~16, i25~27 | -37 | +9a (-1) | * Tornado * Combo from 1st hit * Transition to SBT -19 +27a (+17) with input 3_4 * Transition to DBT -19 +27a (+17) with input f+3_f+4 * Low crush 25~62 * Floating state 63~65 | |
| claudio | b+4,4 | m, m | 10, 16 | i17, i28~29 | -13 | +30a (+20) | * Tornado * Combo from 1st CH with 2f delay * Input can be delayed 12F * Interrupt with i8 from 1st block * Low crush 22~37 * Floating state 38~40 | |
| eddy | b+4,4 | h, M,M | 14, 6,6 | i21~22, i29~31 | -9 | +8c | * Balcony Break * Combo from 1st CH * Cancel to HSP with F (-26/-18) * Floating state 15~40 | |
| jack-8 | b+4,4 | m, M | 16, 21 | i13, i30 | -4c | +3d | * Combo from 1st CH * When comboing from 1st CH: ** Floor Break ** -8d on hit * Interrupt with i10 from 1st block | |
| raven | b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike * Combo from 1st hit | |
| zafina | b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Move can be delayed 9f |
| eddy | b+4,4,3 | h, M,M, M | 14, 6,6, 10 | i21~22, ,i28~30 | +4c | +14a | * Combo from 3rd hit * 3 Chip damage on block * Low crush 8~27 * Floating state 28~30 | |
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
| raven | b+4,B+4~3 | m, L | 13, 11 | i14~15, i20 | -11 | +0 | * High crush 12~37 | |
| raven | b+4,B+4~3,3+4 | m, L, m | 13, 11, 15 | i14~15, ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay * Input can be delayed 7f | |
| alisa | Back throw | t | 55 | +0d | * Floor Break * Throw break: none * Opponent recovery on hit: FDFA * Side switch | |||
| anna | Back throw | t | 50 | +0d | * Unbreakable * Side switch on hit | |||
| asuka | Back throw | t | 50 | +7d | * Unbreakable * Side switch on hit * Opponent recovers FDFA on hit | |||
| azucena | Back throw | t | 50 | +0d | * Unbreakable * Side switch | |||
| bryan | Back throw | t | 60 | -1d | Unbreakable | |||
| claudio | Back throw | t | 50 | +0d | * Unbreakable * Can side switch on hit * Opponent recovers in FDFT | |||
| clive | Back Throw | t | 50 | +0d | * Unbreakable * Opponent recovers in FUFA | |||
| devil-jin | Back Throw | t | 50 | +1d | * Unbreakable * Side switch on hit | |||
| dragunov | Back throw | t | 50 | +1d | Unbreakable |