
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| lee | f+4:1 | h, h | 13, 27 | i11, i24 | +5 | +20a (+3) | * Tornado * Balcony Break * 10 chip damage * Combos on 1st hit CH | |
| lee | db+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.2 * High crush | |
| lee | ws4 | m | 16 | i11 | -6 | +5 | * Transition to -9, +2 HMS with 3 | |
| lee | FC.2 | sl | 5 | i11 | -4 | +7 | * Alternate input db+2 * High crush | |
| leo | 2 | h | 9 | i11 | -1 | +5 | ||
| leo | 2,1 | h, h | 9, 12 | i11, i16~17 | -7~-6 | +4 | * Jail from 1st block * Combo from 1st hit | |
| leo | 2,2 | h, m | 9, 20 | i11, i22 | -12 | +6 | * Elbow * Combo from 1st Hit | |
| leo | ws4 | m | 8 | i11~12 | -9~-8 | +2 | Alternate input CD.4 | |
| leo | ws4,1+2 | m, m | 8, 18 | i11~12, i25~27 | -12~-10 | +4d | * Heat Engager * Heat Dash +5, +43d (+35) * Shoulder * Combo from 1st hit * Alternate input CD.4,1+2 | |
| leo | BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break * Elbow |
| leo | hFC.2 | sl | 8 | i11 | -4 | +7 | ||
| leroy | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| leroy | HRM.4 | M | 13 | i11~12 | -7~-6 | +7~+8 | Transition to HRM | |
| leroy | HRM.4,1+2 | M, M,m | 13, 5,20 | i11~12, i24~25 i8~9 | -14~-13 | +27a (+12) | Tornado | |
| lidia | 2 | h | 8 | i11 | +0 | +8 | ||
| lidia | 2,1 | h, h | 8, 10 | i11, i20~21 | +1 | |||
| lidia | 2,1,4 | h, h, h | 8, 10, 15 | i11, ,i22 | +2 | |||
| lidia | 2,1,4,4 | h, h, h, l | 8, 10, 15, 5 | i11, ,i24~25 | * High crush | |||
| lidia | 2,1,4,4,1 | h, h, h, l, m | 8, 10, 15, 5, 5 | i11, ,i23~24 | ||||
| lidia | 2,1,4,4,1,2 | h, h, h, l, m, h | 8, 10, 15, 5, 5, 8 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1,2,1 | h, h, h, l, m, h, h | 8, 10, 15, 5, 5, 8, 8 | i11, ,i18~19 | ||||
| lidia | 2,1,4,4,1,2,1,3 | h, h, h, l, m, h, h, m | 8, 10, 15, 5, 5, 8, 8, 5 | i11, ,i22 | ||||
| lidia | 2,1,4,4,1,2,1,3,2 | h, h, h, l, m, h, h, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4 | i11, ,i14 | ||||
| lidia | 2,1,4,4,1,2,1,3,2,1 | h, h, h, l, m, h, h, m, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4, 27 | i11, ,22 | +11a (+6) | |||
| lidia | 2,2 | h, h | 8, 20 | i11, i20 | -4 | +11g | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 4f delay * Transition to CAT on hit or block only * CAT transition is -12 | |
| lidia | 2,4 | h, m | 8, 13 | i11, i21 | -8 | +4 | Combo from 1st hit with 4f delay | |
| lidia | ws4 | m | 13 | i11~12 | -4 | +7 | ||
| lidia | ws4,2 | m, h | 13, 12 | i11~12, i18 | +0 | +8 | * Combo from 1st hit with 2f delay * Transition to CAT on hit or block only | |
| lidia | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| lili | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| lili | ws4 | m | 18 | i11 | -9 | +20a (+13) | Does not wall-splat | |
| lili | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| miary-zo | 2 | h | 10 | i11 | -2 | +9 | ||
| miary-zo | 2,2 | h, h | 10, 20 | i11, i28~30 | -7 | +14d | +67a (+51) | * Tornado * Balcony Break * Weapon * Combo from 1st hit with 2f delay * Move can be delayed 2f * Chip damage on block * Instant Tornado on CH * Hit vs BT +11d |
| miary-zo | ws4 | m | 15 | i11~12 | -4 | +7 | ||
| nina | 4 | h | 15 | i11 | -9 | +7 | +7s | |
| nina | 4,2 | h, m | 15, 22 | i11, i19 | -9 | +3 | +37a | * Balcony Break * Side roll takes 35 frames, effective startup i54 * Chip damage on block * Cancel to r38 FC with D |
| nina | 4,3 | h, m | 15, 20 | i11, i29~30 | -2c | +5c | +21a | Spike |
| nina | 4,4 | h, h | 15, 21 | i11, i28~39 | -7 | +4 | * Balcony break on airborne hit * Combo from 1st CH * Low crush 21~34 * Floating state 35~37 | |
| nina | 4,4,4 | h, h, L | 15, 21, 20 | i11, ,i30~31 | -12 | +4c | +46a | * Balcony break on airborne hit * Combo from 2nd CH * High crush 16~55 |
| nina | 4,4,3+4 | h, h, M,M | 15, 21, 8,21 | i11, ,i35~39 i43~49 | -6~+0 | +20a | * Spike * Combo from 2nd CH * Low crush 29~36 * Floating state 37~42 | |
| nina | db+1+2 | h,m | 5,22 | i11 i18 | -14 | +10a (+1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Jail from 1st attack | |
| nina | ws4 | m | 15 | i11~12 | -4 | +7 | ||
| nina | ws4,2 | m, m | 15, 22 | i11~12, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Cancel to r38 FC with D | |
| nina | ws4,3 | m, h | 15, 24 | i11~12, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st CH | |
| nina | ws4,3,1+2 | m, h, h,h,h | 15, 24, 6 (4),6 (3),6 (2) | i11~12, ,i28 i5 i5 | -9 | +8c | * Balcony Break * Jail from 3rd block * Aerial combo from 2nd hit (+24a (-9)) * 12 chip damage on block * Powered up in heat * Forces tech backroll on hit | |
| nina | H.ws4,3,1+2 | m, h, h,h,h,h,h | 15, 24, 6 (4),6 (3),6 (2),[5] ([1]),[5] ([1]) | i11~12, ,i28, i5, i5, i6, i6 | -2 | +29a (+3) | * Balcony Break * Weapon * Aerial combo from 2nd hit (+13a (+12)) * Jails from 3rd hit * 13 chip damage on block * Consumes 180F of remaining Heat time | |
| nina | hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| nina | df+1+3 | t | 37 | i11 | -2 | +1d | Throw break 1 | |
| nina | df+2+4 | t | 37 | i11 | -2 | +1d | * Removes Recoverable Health * Throw break 2 * Side switch on hit | |
| panda | d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 4~ | |
| panda | ws4 | m | 20 | i11~12 | -6 | +5 | ||
| panda | f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2 * Opponent status on hit: FUFA * Side switch on hit | |
| paul | d+2 | sl | 8 | i11 | -4 | +7 | * cs1~ from 6f d/db/df input hold * OTG.d+2 when opponent is downed * High crush | |
| paul | ws4 | m | 18 | i11~12 | -6 | +5 | ||
| paul | b+1+4 | t | 40 | i11 | -2 | +6d FUFA | * Throw break 1 * Side switch * Transition to BT on hit | |
| raven | d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| raven | ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | ||
| raven | FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| raven | df+1+4 | t | 35 | i11 | -2 | +0d | * Floor Break * Throw break 1 * Alternate input: qcf,df+1+4 | |
| reina | 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window * tracks to the left | |
| reina | f,n,d,df:2 | h | 23 | i11~12 (~i13) | +5 | +35a (+25) | * 4 chip damage on block | |
| reina | ws4 | m | 10 | i11~12 | -6 | +5 | ||
| reina | ws4,4 | m, m | 10, 15 | i11~12, i17~18 | -17 | -1c | * Combo from 1st hit with 7F delay * Jails from 1st block with 2F delay * Transition to WRA with D (-10/+6) * Move can be delayed by 6F * Input can be delayed by 7F | |
| reina | WGS.2 | h | 15/20 | i11~12 | -10 | +35a (+25) | * Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) ** 4 chip damage on block * 20dmg if manual CD | |
| shaheen | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| steve | WS.1 | m | 12 | i11~12 | -3 | +3 | +8 | |
| steve | WS.1,1 | m, h | 12, 7 | i11~12, i15 | -3 | +3 | * Combo from 1st hit * Combo from 1st CH with 11F delay * Move can be delayed by 11F * Transition to r22? LWV with 3 (-6/+0) * Transition to r22? RWV with 4 (-6/+0) * Transition to r22? SWY with b+3_4 (-6/+0) * Transition to r20? DCK with f+3_4 (-2/+4) * r22? DCK FC cancel? | |
| steve | WS.1,2 | m, m | 12, 17 | i11~12, i13~14 | -13 | +3c | +23d | * Spike * Combo from 1st hit with 1F delay * Combo from 1st CH with 11F delay * Jail from 1st block with 3F delay * Move can be delayed by 11F |
| steve | PAB.1+2 | th | 45 | i11 | 0 | +0d | * 1+2 for throw break | |
| victor | db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4 | |
| victor | ws4 | m | 16 | i11~12 | -6 | +5 | ||
| xiaoyu | 4 | h | 15 | i11 | -9 | +8 | +33a | * Balcony Break on CH |
| xiaoyu | d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2 * High crush 4~ | |
| xiaoyu | ws4 | m | 20 | i11~13 | -10 | +20a (+13) | * | |
| xiaoyu | hFC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~34 | |
| yoshimitsu | 2 | h | 10 | i11 | -1 | +5 | +8 | |
| yoshimitsu | 2,1 | h, m | 10, 23 | i11, i26~27 | -9 | +12a | * Balcony Break * Weapon * Combo from 1st CH with 1f delay * Move cannot be delayed * Cancel to -12 -6 r30 with B * Interrupt with i8 from 1st block * Replaced by a different move in NSS | |
| yoshimitsu | 2,2 | h, h | 10, 18 | i11, i24 | -1 | +15g | * Tornado * Balcony Break (airborne) * Combo from 1st hit with 1f delay * Move cannot be delayed * Enter KIN r25 with 1+2 * Transitions to NSS on hit or block only * Recovers 2f faster on hit or block * Interrupt with i5 from 1st block * Hit vs BT +20a (+11) | |
| yoshimitsu | 2,3 | h, h | 10, 24 | i11, i26~27 | -10 | +16a (+7) | * Balcony Break * Combo from 1st CH with 2f delay * Move can be delayed 5f | |
| yoshimitsu | 2,NSS.1 | h, h | 10, 5,15 | i11, i23~24 i18 | -5 | +19a | * Balcony Break * Combo from 1st hit * Jail from 2nd attack | |
| yoshimitsu | 2,d+3 | h, L | 10, 11 | i11, i22 | -12 | -1 | * Combo from 1st hit with 2f delay * Input can be delayed 2f * Move cannot be delayed * High crush 10~ | |
| yoshimitsu | ws4 | m | 14 | i11~12 | -6 | +5 | * Enter KIN r24 with 1+2 * Enter NSS r24 with B | |
| yoshimitsu | hFC.2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| yoshimitsu | uf+1+2 | t | 40 | i11 | +0 | +1 | * Floor Break * Throw break 1+2 * Side switch on break | |
| zafina | ws4 | m | 14 | i11 | -7 | +4 | ||
| zafina | FC.d+2 | sl | 8 | i11 | -4 | +5 | * High crush 1~ | |
| alisa | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| alisa | 1,1 | h, h | 5, 18 | i10, i21 | -3 | +5 | +14d | * Combo from 1st hit with 4f delay * Input can be delayed 8f * Enter DES with 1+2 |
| alisa | 1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | Jail from 1st attack with 4f delay | |
| alisa | 1,2,2 | h, h, h | 5, 10, 20 | i10, ,i20~35 | -9~+6 | +21a (+6) | * Tornado * Balcony Break (airborne) * Weapon * Combo from 2nd CH with 1f delay * 6 chip damage on block | |
| alisa | 1,2,d+2 | h, h, l | 5, 10, 17 | i10, ,i27~28 | -11 | +2 | +33a | * Combo from 2nd CH * Input can be delayed 8f * Move can be delayed 7f |
| alisa | 1,2,d+2* | h, h, l | 5, 10, 22 | i10, ,i36~37 | -10 | +34a | * Input can be delayed 8f * Move can be delayed 7f | |
| alisa | FC.d+1 | sl | 5 | i10 | -5 | +6 | Transition to standing with f * High crush 1~ | |
| alisa | DES.uf+2 | h,h,h,h,h | 5,5,5,5,5 | i10~14 i1~5 i1~5 i1~5 i1~1 | +35a (+28) | * Weapon * Only hits airborne opponents | ||
| anna | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| anna | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HAM +0 +11 r19 with F | |
| anna | 1,2,1 | h, h, h | 5, 8, 4 | i10, ,i16 | -4 | +0 | * Jail from 1st attack with 3f delay * Combo from 1st hit with 4f delay * Input can be delayed 10f | |
| anna | 1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Weapon * Combo from 3rd CH * Chip damage on block | |
| anna | 1,2,1,4 | h, h, h, h | 5, 8, 4, 18 | i10, ,i20~21 | +4 | +32a (+22) | * Tornado * Chip damage on block * Floating state 20~39 | |
| anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4, 5,5,24 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +23a (-3) | * Weapon * Combo from 3rd CH * Jails from 4th hit * Consumes 300F of remaining Heat time | |
| anna | 1,2,2 | h, h, M | 5, 8, 20 | i10, ,i26~27 | -8 | +12 | +76a (+60) | * Transition to HAM on hit automatically |
| anna | 1,2,4 | h, h, h | 5, 8, 22 | i10, ,i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 2nd CH |
| anna | 1,2,uf+1+2 | h, h, h | 5, 8, 13 | i10, ,i21~65 | -14~+10 | +33a (+18) | * Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block | |
| anna | 1,4 | h, L | 5, 12 | i10, i22~23 | -13 | -2 | * Combo from 1st hit * High crush 10~ | |
| anna | 2 | h | 10 | i10 | -3 | +3 | * Enter HAM +1 +7 with F | |
| anna | 2,2 | h, M | 10, 20 | i10, i26~27 | -8 | +12 | +76a (+60) | * Combo from 1st CH * High evasion * Interrupt with i11 from 1st block * Input can be delayed 5f * Transition to HAM on hit automatically |
| anna | 2,3 | h, m | 10, 14 | i10, i19~20 | -3 | +8 | +12 | * Jail from 1st attack * Combo from 1st hit with ?f delay * Input can be delayed 2f |
| anna | 2,4 | h, h | 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 10f |
| anna | 2,uf+1+2 | h, h | 10, 13 | i10, i21~65 | -14~+10 | +33a (+18) | * Weapon * Input can be delayed 10f * Move can be delayed 5f * Chip damage on block * Recovers 7f slower on block | |
| anna | d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with F | |
| anna | d+1,4 | sl, m | 5, 10 | i10, i16~17 | -11 | +0 | * Combo from 1st CH | |
| anna | CJM.2 | h | 10 | i10 | -11 | +0 | ||
| anna | CJM.2,1 | h, m | 10, 16 | i10, i20~21 | -11 | +24a (+19) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay | |
| anna | ROLL.3 | m | 27 | i10~11 | -9 | +32d (+24) | * Balcony Break * High crush 1~ | |
| armor-king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| armor-king | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Combo from 1st hit with 2F delay * Jail from 1st block with 2F delay | |
| armor-king | 1,2,1 | h, h, m | 5, 10, 14 | i10, ,i24~25 | -5 | +1 | +11 | * Combo from 2nd CH with 3F delay * Interrupt with i4 from 2nd block * Move can be delayed by 10F * Transition to r25 BAD with F (-19/-11) |
| armor-king | 2 | h | 10 | i10 | +1 | +7 | ||
| armor-king | 2,1 | h, m | 10, 15 | i10, i23 | -3 | +7 | * Combo from 1st hit * Interrupt with i3 from 1st block * t43 r19? on hit | |
| armor-king | d+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| armor-king | d+1,4 | sl, m | 5, 13 | i10, i15 | -10 | +6 | * Knee * Combo from 1st CH * Jail from 1st block | |
| armor-king | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| armor-king | AIR.f,f,F+2+4 | t(a) | 50(55) | i10 | ! | +0d | * Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFT. | |
| armor-king | AIR.f,hcf+1 | t(a) | 40(45) | i10 | ! | +0d | * Floor Break * Cannot throw break. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). * AIR.BAD1+3: i14 startup. Cannot execute blue spark variant * Opponent recovers in FDFA. * Side switch | |
| armor-king | WALL.1+3 | t(w) | 65? | i10 | ! | +0d | * Homing * Cannot throw break. * Opponent recovers in FUFT. | |
| armor-king | f,f,F+2+4 | th(h) | 40 (45) | i10 | -5 | +10d | * Balcony Break * Throw break 1+2 * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * i13 startup for Bluespark throw with buffered input * Opponent left FUFT * Armor King recovers FUFT * becomes Homing in heat | |
| armor-king | f,hcf+1 | th(h) | 40(45)/70,5 | i10 | -7 | -20d (-50) | * Throw break 1 * Perform tech ukemi to reduce 5 damage. * Side switch * 70 damage on wall splat regardless of input. * Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. * f,b,d,f are required inputs for normal throw * i11 startup for Bluespark throw with buffered input * 18F throw break window on Bluespark * 7F throw break window on CH Bluespark * BAD.1+3: i14 startup. Cannot execute blue spark variant * Opponent recovers in FDFT. | |
| asuka | 1 | h | 5 | i10 | -2 | +9 | ||
| asuka | 1,1 | h, m | 5, 15 | i10, i24 | -7 | +4 | * Combo from 1st CH with 3f delay * Links to f+1 extensions * Interrupt with i4 from 1st block | |
| asuka | 1,1,3 | h, m, m | 5, 15, 17 | i10, ,i21~22 | -5 | +6 | +14c | * Combo from 2nd CH with 9f delay * Input can be delayed 10f |
| asuka | 1,2 | h, m | 5, 9 | i10, i22~23 | -8 | +6 | * Combo from 1st hit * Combo from 1st CH with 3f delay | |
| asuka | 1,2,3 | h, m, m | 5, 9, 24 | i10, ,i31~33 | -2 | +29a (+20) | * Balcony Break * Strong Aerial Tailspin * Chip damage on block * Cancel to r18 with B * Interrupt with i15 from 2nd block * Last input can be held to power up | |
| asuka | 1,2,3* | h, m, m | 5, 9, 26 | i10, ,i52~53 | +6 | +28a (+19) | * Balcony Break * Strong Aerial Tailspin * Chip damage on block * Cancel to r15 with B * Interrupt with i36 from 2nd block | |
| asuka | 1,2,4 | h, m, m | 5, 9, 18 | i10, ,i18~19 | -12 | +18a (-1) | * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 1f delay | |
| asuka | 1,3 | h, l | 5, 10 | i10, i21 | -11 | +0 | * Combo from 1st hit with 2f delay * Combo from 1st CH with 3f delay | |
| asuka | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| azucena | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| azucena | 1,1 | h, m | 5, 15 | i10, i24~25 | -10 | +8 | +18a | * Combo from 1st hit with 1f delay * Transition to LIB on standing hit only * Move can be delayed 8f |
| azucena | 1,2 | h, h | 5, 23 | i10, i20~21 | -14 | +8 | * Balcony Break * Combo from 1st hit with 4f delay * Can transition to BT with B | |
| azucena | 2 | h | 9 | i10 | +0 | +9 | ||
| azucena | 2,1 | h, m | 9, 11 | i10, i17~18 | -7 | +3 | * Combo from 1st hit with 4f delay * Jail from 1st attack with 2f delay | |
| azucena | 2,1,2 | h, m, h | 9, 11, 21 | i10, ,i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 2nd CH with 5f delay * Move can be delayed 10f | |
| azucena | db+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 4~ | |
| azucena | FC.d+1 | sl | 5 | i10 | -5 | +6 | Can recover standing with F * High crush 1~ | |
| azucena | BT.1 | h | 9 | i10~11 | +2 | +6 | +8 | |
| azucena | BT.1,2 | h, h | 9, 23 | i10~11, i22~23 | -1 | +19a (+10) | * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Move can be delayed 10f * 6 chip damage on block * 9 chip damage on block during heat * Cancel to LIB -19 -13 r20 with F | |
| azucena | BT.1,4 | h, m | 9, 21 | i10~11, i24~25 | -11 | +8 | +53a | * Combo from 1st hit * Combo from 1st CH with 2f delay * Move can be delayed 10f * Will not combo if the kick impacts on i25 |
| bryan | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| bryan | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | Jail from 1st attack |
| bryan | 1,2,1 | h, h, m | 5, 8, 18 | i10, ,i19 | -6 | +6 | +65a | * Combo from 2nd CH with 10F delay * Move can be delayed by 10F |
| bryan | 1,2,3 | h, h, L | 5, 8, 15 | i10, ,i24 | -12 | +2 | +14a | * Combo from 1st CH or 2nd CH with 3F delay * Move cannot be delayed * Input can be delayed by 3F |
| bryan | 1,2,4 | h, h, h | 5, 8, 24 | i10, ,i20 | -5 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH or 2nd CH with 3f delay * Move can be delayed 2F * Input can be delayed by 3F | |
| bryan | 1,4 | h, h | 5, 14 | i10, i15 | -7 | +4 | Jail from 1st attack | |
| bryan | 1,4,2 | h, h, h | 5, 14, 18 | i10, ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |
| bryan | 1,4,2,1 | h, h, h, h | 5, 14, 18, 16 | i10, ,i19 | +0 | +55a | * Enter SLS +7 +62a r13 with f * Cancel to r9 SS with u_d * Input can be delayed 8f * Move can be delayed 6f | |
| bryan | 1,4,2,1,2 | h, h, h, h, h | 5, 14, 18, 16, 22 | i10, ,i24 | -9 | +41d (-17) | * Balcony Break * Input can be delayed 1f | |
| bryan | 1,4,2,1,4 | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis | |
| bryan | 1,4,2,4 | h, h, h, m | 5, 14, 18, 21 | i10, ,i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break * Low crush 16~31 * Floating state 32~34 | |
| bryan | 1,4,3 | h, h, m | 5, 14, 15 | i10, ,i21 | -10 | +1 | Combo from 2nd CH with 5f delay | |
| bryan | 1,4,3,3 | h, h, m, h | 5, 14, 15, 18 | i10, ,i23 | -7 | +7 | +14a | Combo from 3rd CH |
| bryan | 2 | h | 10 | i10 | +1 | +7 | ||
| bryan | 2,3 | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | Balcony Break (CH) * Combo from 1st hit with 1f delay * CH frames also apply to combo from 1st CH |
| claudio | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| claudio | 1,2 | h, h | 5, 12 | i10, i13~14 | -3 | +8 | * Jail from 1st attack with 5f delay * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | 1,3 | h, l | 5, 11 | i10, i22 | -12 | -1 | * Combo from 1st CH with 3f delay * Input can be delayed 5f * Move can be delayed 4f | |
| claudio | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| clive | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| clive | 1,1 | h, h | 5, 13 | i10, i18~19 | -3 | +6 | * Jail from 1st block * Combo from 1st hit * Enter PHX -3 +6 r23 with F or 4 on hit or block | |
| clive | 1,2 | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | * Floor Break * Weapon * Combo from 1st hit with 2f delay * Increases ZAN gauge by 0.40 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * +11d on BT hit * +14c on side hit; forces tech backroll | |
| clive | 1,f+2 | h, h | 5, 22 | i10, i25~26 | +1 | +13g | * Balcony Break * Weapon * Combo from 1st CH * Input can be delayed 2f * 6 chip damage on block * +20a (+11) on BT hit | |
| clive | FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| clive | GAR.4 | h | 10 | i10 | -4 | +2 | * Balcony Break * 13 damage with delayed input * 8 damage, 11 delayed input damage with ub+4 * Jump takes 17f, effective minimum startup i27 * js1~27 fs28~30 with ub+4 and u+4 * Low crush 1~31 * Floating state 32~34 | |
| devil-jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| devil-jin | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | * Jail from 1st attack with 3F delay * Combo from 1st hit with 3F delay | |
| devil-jin | 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13~14 | -17 | +18a (+13) | * Balcony Break on airborne hit * Combo from 2nd hit with 11F delay * +41? (+3?) on wall hit | |
| devil-jin | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st hit with 4F delay * Combo from 1st hit with 4F delay | |
| devil-jin | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit with 11F delay * Jail from 2nd hit with 2F delay * Move can be delayed 9F | |
| devil-jin | 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Floor Break * Input can be delayed 1f * Move cannot be delayed * Interrupt with i10 from 2nd block | |
| devil-jin | 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Floor Break * Interrupt with i7 from 3rd block | |
| devil-jin | 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee * Jail from 1st hit * Combo from 1st hit | |
| devil-jin | 2 | h | 9 | i10 | +0 | +9 | ||
| devil-jin | 2,2 | h, h | 9, 20 | i10, i17 | -13 | -2 | * Jail from 1st attack with 2f delay * Move cannot be delayed | |
| devil-jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| dragunov | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| dragunov | 1,1 | h, h | 5, 8 | i10, i20 | -4 | +7 | Combo from 1st hit | |
| dragunov | 1,1,3 | h, h, m | 5, 8, 22 | i10, ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break * Combo from 2nd CH with 5f delay * Input can be 10f delayed |
| dragunov | 1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | * Jail from 1st attack * Combo from 1st hit | |
| dragunov | 1,2,1 | h, m, m | 5, 8, 20 | i10, ,i19~20 | -14 | +15g | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st or 2nd CH * Opponent recovers Crouching | |
| dragunov | 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack * Combo from 1st hit |
| dragunov | 1,3,1 | h, h, h | 5, 14, 10 | i10, ,i27~28 | -3 | +8 | * Combo from 2nd CH * Links to 10-hit strings | |
| dragunov | 1,3,2 | h, h, m | 5, 14, 20 | i10, ,i22~23 | -13 | +41a | * Spike * Combo from 2nd CH | |
| dragunov | 1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Throw break: 1+2 ** Unbreakable during Heat ** Partially uses remaining Heat time * Cancel with B | |
| dragunov | 2 | h | 10 | i10 | +0 | +9 | ||
| dragunov | 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack * Combo from 1st hit * Enter SNK -1 +10 r20 with DF * Enter -3, -14 PGR with 3+4 (or d+3+4) | |
| dragunov | 2,1,3 | h, h, h | 10, 10, 24 | i10, ,i18~19 | -9 | +40d (-18) | * Balcony Break * Input can be delayed 14f * Move can be delayed 10f | |
| dragunov | 2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3c | * Floor Break * Trades with i8 from 2nd block | |
| eddy | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| eddy | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Enter HSP -5 +6 r24 with F | |
| eddy | 1,2,3 | h, h, h | 5, 12, 21 | i10, ,i24~25 | -9 | +21a (+11) | * Balcony Break * Combo from 1st or 2nd CH with 4F delay * Interrupt from 2nd block with i5 | |
| eddy | 1,2,4 | h, h | 5, 12 | i10, , | +6 | +17 | * Low crush 7~37 * Floating state 38~40 | |
| eddy | 1,2,4~3 | h, h, L | 5, 12, 20 | i10, ,i32~33 | -14c | +18a | * High crush 32~ | |
| eddy | 1,2,4~4 | h, h, h | 5, 12, 27 | i10, ,i18~20 | +8~+10 | +42d (-16) | * Balcony Break * Tech roll to r45 FC on frames 30~31 * Low crush 7~32 | |
| eddy | 1,3 | h, m | 5, 16 | i10, i23~24 | -14 | +7c | * Floor Break * Combo from 1st hit with 2f delay | |
| fahkumram | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| fahkumram | 1,1 | h, m | 5, 20 | i10, i20~21 | -9 | +8c | * Floor Break * Elbow * Combo from 1st CH with 2F delay * Input can be delayed by 2F * Move cannot be delayed * +10a on BT hit * Interrupt with i3 from 1st block | |
| fahkumram | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +5 | * Jail from 1st block with 2f delay * Combo from 1st hit with 2F delay | |
| fahkumram | 1,2,1 | h, h, m | 5, 8, 15 | i10, ,i17~18 | -10 | +3 | * Input can be delayed 12f | |
| fahkumram | 1,2,1,4 | h, h, m, m | 5, 8, 15, 23 | i10, ,i21~22 | -14 | +13a (+4) | * Balcony Break * Knee * Combo from 3rd hit with 10f delay * Interrupt with i4 from 1st block * Input can be delayed 12f * Move can be delayed 10f | |
| fahkumram | 1,2,4 | h, h, h | 5, 8, 10 | i10, ,i17 | -9 | +6 | * Input can be delayed 2f * Move cannot be delayed | |
| fahkumram | 1,2,4,3 | h, h, h, h | 5, 8, 10, 14 | i10, ,i19~20 | -7 | +6 | +29a | * Balcony Break (airborne) * Combo from 3rd hit |
| fahkumram | 1,2,4,3~4 | h, h, h, m | 5, 8, 10, 20 | i10, ,i21~22 | -5 | +9 | +44a | * Knee * Can be charged with held input * Effective startup i36~37 * Interrupt with i17 from 3rd block * Interrupt with i5 from 3rd hit * Move can be delayed by 2F * Recovers 2f slower on hit or block |
| fahkumram | 1,2,4,3~4* | h, h, h, m | 5, 8, 10, 25 | i10, ,i36~37 | +9 | +73a (+57) | * Knee * Unparryable * Instant Tornado on hit * Chip damage on block * Effective startup i51~52 * Interrupt with i32 from 3rd block * Interrupt with i20 from 3rd hit * Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack) ** Interrupt with i33? mid/low from 3rd block ** Interrupt with i21? mid/low from 3rd hit * Move can be delayed by 2F * Power up in Heat or GRF | |
| fahkumram | 1,2,4,3~4*~B | h, h, h, m | 5, 8, 10, 25 | i10, ,i22 | -7 | +9 | * Homing * Balcony Break * Effective startup i53 * Interrupt with i34 from 3rd block * Interrupt with i22 from 3rd hit * Input B during frames 16-24 of Eruption Maw (charged) * Move can be delayed by 8F from Eruption Maw (charged) | |
| fahkumram | 1,2,4,4 | h, h, h, L | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep and gain GRF on CH |
| fahkumram | 1,4 | h, h | 5, 17 | i10, i17 | -8 | +8 | * Combos from 1st hit | |
| fahkumram | db+1 | sl | 5 | i10 | -5 | +6 | ||
| fahkumram | FC.1 | sl | 5 | i10 | -5 | +6 | * High crush | |
| feng | H.b+1 | h | 20 | i10~11 | -8 | +36a (+28) | * Balcony Break * Consumes 210F of remaining Heat time | |
| feng | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| feng | 1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Move can be delayed by 3F * Input can be delayed by 4F |
| feng | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay * Move can be delayed with 4F delay | |
| feng | 1,2,2 | h, h, h | 5, 9, 12 | i10, ,i17 | -13 | +3 | * Combo from 1st hit with 3F delay * Transition to BT with B (-11/+5) | |
| feng | 1,3 | h, h | 5, 19 | i10, i16~17 | -5 | +8~+9 | * Combo from 1st hit with 4F delay * Move can be delayed by 1F * Input can be delayed by 4F | |
| feng | 2 | h | 8 | i10 | -3 | +5 | ||
| feng | 2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack with 2F delay * Combo from 1st hit with 8F delay | |
| feng | 2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24a (+14) | Balcony Break * Combo from 2nd CH with 6F delay * Move can be delayed by 10F * Input can be delayed by 12F * Cancel to BT with B (-13/-2) * Low crush 12~19 | |
| feng | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~34 | |
| feng | b+1 | h | 17 | i10~11 | -12 | +1 | +36a (+28) | * Balcony Break on CH |
| heihachi | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| heihachi | 1,1 | h, h | 5, 6 | i10, i10 | -5 | +6 | * Jail from 1st attack with 3f delay | |
| heihachi | 1,1,2 | h, h, m | 5, 6, 16 | i10, ,i18 | -17 | +19a (+9) | * Balcony Break * Combo from 1st hit with 12f delay * Clean wall splat when near the wall * Applies additional combo scaling on wall splat | |
| heihachi | WAR.1,1,2 | h, h, m | 5, 6, 20 | i10, ,i18 | -17 | +28a (+2) | * Balcony Break * Combo from 1st hit with 12f delay * Chip damage on block | |
| heihachi | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4f delay * Move can be delayed 3f | |
| heihachi | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Enter FUJ -9 +4 r30 with D on frame 22 | |
| heihachi | 1,2,2~1 | h, h, m | 5, 8, 20 | i10, ,i13 | -11 | +6 | * Combo from 2nd CH * Cancel to SS -5 -16 with D_U | |
| heihachi | 1,2,2~1,1+2 | h, h, m, m | 5, 8, 20, 24 | i10, ,i26 | -13 | +11a (+2) | * Balcony Break * Combo from 3rd hit * Combo from 2nd CH | |
| heihachi | 1,2,4 | h, h, h | 5, 8, 21 | i10, ,i22~23 | -9 | +16g | +52a | * Tornado * Combo from 2nd CH with 2f delay * Opponent recovers crouching * Can be charged |
| heihachi | 1,2,4* | h, h, h | 5, 8, 27 | i10, ,i31~32 | +6 | +67a (+51) | * Tornado * Balcony Break * Tornado on standing hit * 8 chip damage on block | |
| heihachi | 1,b+2 | h, m | 5, 17 | i10, i22 | -2 | +8 | * Combo from 1st CH with 3f delay * Input can be delayed 10f * Move can be delayed 7f * Enter FUJ r30 with D | |
| heihachi | 1,b+2,1 | h, m, m | 5, 17, 20 | i10, ,i35~39 | -15 | +30a (+20) | * Combo from 2nd CH * Low crush 38~61 | |
| heihachi | 1,b+2,2 | h, m, m | 5, 17, 17 | i10, ,i25~26 | -13c | +6c | * Spike * Head * Combo from 2nd hit | |
| heihachi | 1,b+2,4 | h, m, m | 5, 17, 30 | i10, ,i39 | +5 | +30a (+9) | * Balcony Break * 12 chip damage on block * 13 chip damage on block in heat * Low crush 17~39 | |
| heihachi | WAR.1,b+2,2 | h, m, m | 5, 17, 22 | i10, ,i25~26 | -13 | +23a (+13) | * Reversal Break * Balcony Break * Head * Combo from 2nd hit * Chip damage on block * Erases opponent's recoverable health on hit * +42d on airborne hit, opponent can tech roll after | |
| hwoarang | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| hwoarang | 1,1 | h, h | 5, 8 | i10, i12 | -3 | +8 | * Jail from 1st block * Combo from 1st hit | |
| hwoarang | 1,1,3 | h, h, L | 5, 8, 10 | i10, ,i21 | -12 | -1 | * Combo from 2nd CH | |
| hwoarang | 1,1,3,3 | h, h, L, h | 5, 8, 10, 14 | i10, ,i20 | -14 | +4 | * Combo from 3rd hit with 1F delay * Move can be delayed by 10F | |
| hwoarang | 1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay * Transition to LFS with 3 (+3/+12g?/+12) * Transition to RFS with 4 (+3/+12g?/+12) | |
| hwoarang | 1,2,f+3 | h, h, m | 5, 10, 14 | i10, ,i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 2nd CH with 4F delay | |
| hwoarang | 1,2,f+4 | h, h, h | 5, 10, 20 | i10, ,i24~25 | -2 | +35d (+27) | * Balcony Break * Combo from 2nd CH with 3F delay * Move can be delayed by 4F * Low crush 14~ | |
| hwoarang | 2 | h | 9 | i10 | +0 | +8 | +9 | * Transition to LFS with 3 (+3/+11g/+12) * Transition to RFS with 4 (+3/+11g/+12) * +19, +27, +28 in framedata display (bug?) * 70% scaling on next hit |
| hwoarang | 2,f+3 | h, m | 9, 14 | i10, i21 | -8 | +9 | * Wall Crush +21g on hit * Combo from 1st hit with 1F delay * Combo from 1st CH with 4F delay | |
| hwoarang | 2,f+4 | h, h | 9, 20 | i10, i24~25 | -2 | +35d (+27) | * Balcony Break * Combo from 1st CH with 3F delay * Low crush 14~ | |
| hwoarang | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| hwoarang | RFF.1 | h | 10 | i10 | +0 | +6 | * Remains in RFF | |
| hwoarang | RFF.1,1 | h, m | 10, 12 | i10, i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.2 | h | 6 | i10 | +2 | +8 | * Remains in RFF | |
| hwoarang | RFF.2,1 | h, h | 6, 10 | i10, i10 | +0 | +6 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Remains in RFF | |
| hwoarang | RFF.2,1,1 | h, h, m | 6, 10, 12 | i10, ,i19 | -8 | +3 | * Combo from 1st hit with 4F delay * Input can be delayed by 4F * Move can be delayed by 3F | |
| hwoarang | RFF.2,3 | h, h | 6, 24 | i10, i19~20 | -9 | +20g | * Balcony Break * Tornado * Forces crouch on hit * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Low crush 13~ | |
| hwoarang | RFF.2,4 | h, h | 6, 9 | i10, i12 | -8 | +3g | +3 | * Jail from 1st block with 2F delay * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Remains in RFF * Transition to RFS with F_B_D_U (+4/+16g/+16) ** i14 RFS? guaranteed on CH |
| hwoarang | RFF.2,4,3 | h, h, M | 6, 9, 20 | i10, ,i25~31 | -14c | +14d | * Combo from 2nd CH with 2F delay * Move can be delayed by 10F * Remains in RFF | |
| hwoarang | RFF.2,4,4 | h, h, h | 6, 9, 23 | i10, ,i18~19 | -5 | +41a | * Balcony Break * Jail from 2nd block with no delay ** Does not jail from 2nd hit * Combo from 2nd CH with 9F delay * Move can be delayed by 10F | |
| hwoarang | RFF.f+1 | h | 5 | i10 | +1 | +8 | ||
| hwoarang | RFF.f+1,2 | h, h | 5, 10 | i10, i10 | -3 | +6 | * Jail from 1st block with 4F delay * Combo from 1st hit with 4F delay | |
| jack-8 | H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash * Balcony Break * 10 chip damage on block | |
| jack-8 | f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | |
| jack-8 | d+1 | sl | 5 | i10 | -5 | +6 | * * High crush 4 | |
| jin | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| jin | 1,2 | h, h | 5, 12 | i10, i10 | -3 | +6 | Jail from 1st attack with 4f delay | |
| jin | 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i20~22 | -16 | +31a (+21) | * Tornado * Combo from 2nd CH with 7f delay * Input can be delayed 9f * Move can be delayed 4f * Chip damage on block * Low crush 20~49 * Floating state 50~52 | |
| jin | 1,2,3 | h, h, m | 5, 12, 20 | i10, ,i24~26 | +0 | +31d | * Spike * Interrupt with i10 from 2nd block * Input can be delayed 9f * Move can be delayed 4f | |
| jin | 1,2,4 | h, h, h | 5, 12, 26 | i10, ,i20~22 | -4 | +23a (+14) | * Balcony Break * Combo from 3rd hit with 7f delay * Input can be delayed 9f * Move can be delayed 4f | |
| jin | 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay * Grounded hit can be inconsistent | |
| jin | 1,3,4 | h, L, l | 5, 9, 17 | i10, ,i23 | -13 | +3 | +29a | * Combo from 2nd CH with 7f delay * Input can be delayed 12f |
| jin | 2 | h | 9 | i10 | +0 | +9 | ||
| jin | 2,1 | h, m | 9, 9 | i10, i16~17 | -3 | +6 | * Jail from 1st attack with 2f delay * Same animation as df+1 | |
| jin | 2,1,4 | h, m, m | 9, 9, 18 | i10, ,i18~20 | -10 | +3 | +16a (+7) | * Balcony Break on CH * Combo from 2nd CH with 8f delay * Input can be delayed 10f * Forces tech backroll on CH |
| jin | 2,1,4~4 | h, m, l | 9, 9, 20 | i10, ,i20~21 | -12 | +16a | Interrupt with i16 from 2nd block | |
| jin | 2,4 | h, h | 9, 20 | i10, i24~27 | -13 | +7 | * Balcony Break * Combo from 1st hit with 2f delay * Enter ZEN -6, +14g r26 with F | |
| jin | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| jun | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| jun | 1,1 | h, m | 5, 15 | i10, i25 | -1 | +8 | +13 | * Combo from 1st hit with 1f delay * Restores 2 health and 2 recoverable on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | 1,2 | h, h | 5, 8 | i10, i16 | -3 | +6 | * Jail from 1st attack with 2f delay * Combo from 1st hit with 2f delay * Transition to r16 SS with u_d (+1/-13, +10g/-4?) ** r16 when attacking in SS stance ** r30? when exiting SS stance | |
| jun | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i16~17 | +4 | +11 | +20c | * Homing * Combo from 2nd hit with 9F delay * Jail from 2nd block with 1F delay * Restores 2 health on hit * Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| jun | 1,2,4 | h, h, m | 5, 8, 16 | i10, ,i27~28 | -12 | +5 | +15a (+6) | * Balcony Break (airborne) * Combo from 2nd CH with 3f delay * Input can be delayed 9f |
| jun | 1,3 | h, L | 5, 12 | i10, i23 | -12 | +2 | +6c | * Combo from 1st CH with 2f delay |
| jun | uf+1 | h,h | 6,30 | i10 i26 | -14 | +12a (+3) | * Balcony Break * Jail from 1st attack * Deals 12 damage to self (8 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit | |
| jun | FC.df+1 | sl,m | 6,30 | i10 i25~26 | -19 | +26a (+11) | * Deals 18 damage to self (12 recoverable) * 2nd hit available only on hit or block * Recovery listed is for the 1st hit, t74 both hits * Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit * High crush 1~ | |
| kazuya | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kazuya | 1,1 | h, h | 5, 6 | i10, i15 | -1 | +6 | * Jail from 1st attack with 3f delay | |
| kazuya | 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13 | -17 | +20a (+15) | * Balcony Break (airborne) * Combo from 1st hit * Combo form 2nd hit with 11f delay * Move can be delayed 11f | |
| kazuya | DVK.1,1,2,D | h, h, m, t | 5, 6, 14, 8 | i10, ,i30?,i5?,i5?,i5? | +0d | * Consumes 120F? of remaining Heat time * Opponent recovers FUFT * Available only on 3rd standing/crouching hit | ||
| kazuya | DVK.1,1,2,F | h, h, m, t | 5, 6, 14, 8 | i10, ,i30?,i5?,i5?,i5? | +5d BT | * Consumes 120F? of remaining Heat time * Opponent recovers FDFT * Available only on 3rd standing/crouching hit | ||
| kazuya | 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Move can be delayed 4f | |
| kazuya | 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Combo from 2nd hit with 2f delay * Input can be delayed 2f * Move cannot be delayed | |
| kazuya | 1,2,2~3 | h, h, m | 5, 8, 23 | i10, ,i23 | -9 | +6 | Interrupt with i21 from 2nd block | |
| kazuya | 1,2,4 | h, h, L | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH with 7f delay * Move can be delayed 7f |
| kazuya | 1,2,4,3 | h, h, L, m | 5, 8, 18, 25 | i10, ,i32 | -2 | +24a (+15) | +69a | * Balcony Break * Combo from 3rd CH * Move can be delayed 11f |
| kazuya | d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F * High crush 4~ | |
| kazuya | BT.3 | h | 18 | i10 | -8 | +8 | ||
| kazuya | BT.d+1 | sl | 15 | i10 | -5 | +6 | * High crush 1~ | |
| kazuya | hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| king | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| king | 1,2 | h, h | 5, 15 | i10, i10~12 | -3 | +8 | * Combo from 1st hit with 6F delay * Jail from 1st block with 5F delay | |
| king | 1,2,1 | h, h, m | 5, 15, 10 | i10, ,i24~25 | -4 | +5s | +10s | * Forces standing on hit. * Move can be delayed by 9F * Jail from 2nd normal hit with 4F delay * Starter of 10 Strings, 3rd~5th hits are combo. |
| king | 1,2,1,2+4 | h, h, m, t | 5, 15, 10, 40 | i10, ,i26~28 | +0d | * Throw break 2. | ||
| king | 1,2,1,d+2+4 | h, h, m, t(c) | 5, 15, 10, 35 | i10, ,i28~30 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
| king | 1,2,2+4 | h, h, t | 5, 15, 30 | i10, ,i30 | +1d | * Throw break 2. | ||
| king | 1,2,d+2+4 | h, h, t(c) | 5, 15, 35 | i10, ,i27 | +1d | * Floor Break * Crouch throw, cannot throw break. * Opponent recovers in FDFA. | ||
| king | 2 | h | 10 | i10 | +1 | +7 | ||
| king | 2,1 | h, m | 10, 15 | i10, i23~24 | -3 | +8 | * Forces standing on hit. * Combo from 1st hit. | |
| king | d+1 | s.l | 5 | i10 | -5 | +6 | * High crush 4~ | |
| king | d+1,2 | s.l,m | 5,13 | i10,i15~17 | -11 | +5s | * Jail from 1st block * Combo from 1st CH * Forces standing on hit. | |
| king | b+1+3 | r(m) | 25 | i10 | +2d | Floor Break * Parry opponent's right punch. * Side Switch. Opponent recovers in FUFR. * Parry state 5~15? | ||
| king | b+2+4 | r(m) | 25 | i10 | +24d | * Parry opponent's left kick. * Side switches randomly. Opponent recovers in FUFL. * Parry state 5~12 | ||
| king | b+2+4:3+4 | r(m) | 25(,28) | i10 | +27d(+1d) | * 2 Throw Break * Parry opponent's right kick. * Just frame input right before camera returns to normal position to deal extra damage. * Opponent recovers in FUFT. * Parry state 5~12 | ||
| king | ws1 | m | 12 | i10~11 | -3 | +4s | * Acts like 11 frame attack. * Forces Standing on hit. | |
| king | AIR.f,f,F+2+4 | t(a) | 65(70) | i10 | +4d | * Floor Break * Cannot throw break. * Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFT. | ||
| king | AIR.f,hcf+1 | t(a) | 55(60) | i10 / i12~14 | +3d | * Floor Break * Cannot throw break. * Also by JGR.1+3 against airborne opponent. * Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * Opponent recovers in FUFT. | ||
| king | Behind.b,f+1+2 | t | 75 | i10 | +1d | Floor Break * Cannot throw break. * Opponent recovers FUFR. | ||
| king | WALL.f,hcf+1 | t(w) | 65(70) | i10 | -5d | * Cannot throw break. Also converts from RKO. * (f,hcf+1_2): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). * (f,f,F+2+4): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). * Opponent recovers in FUFR. | ||
| king | f,f,F+2+4 | t | 40(45) | i10 | -5 | +1d | * Homing during heat * 1+2 throw break * Input f,F+2+4 in 6 frames after f,f for bluespark. * i13 startup for Bluespark throw with buffered input * 45 damage on bluespark * 18F throw break window on bluespark * 7F throw break window on CH bluespark * Opponent recovers in FUFL. | |
| king | f,hcf+1 | t | 45(50)/70,5 | i10 | -13 | -22d(-50) | * Homing during heat * 1 throw break * Side switch * Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. * i11 startup for Bluespark throw with buffered input * 50 damage on bluespark * 18F throw break window on bluespark * 7F throw break window on CH bluespark * Perform tech ukemi to reduce 5 damage. * 70 damage on wall splat regardless of input. * f,b,d,f are required inputs for normal throw * Opponent recovers in FUFT. | |
| kuma | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kuma | 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay * Move can be delayed by 3F | |
| kuma | 1,1,1 | h, m, m | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+23) | * Tornado * Combo from 2nd hit * Combo from 1st CH | |
| kuma | 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | * Balcony Break * Jail from 1st hit * Combo from 1st CH with 3F delay * 10 chip damage on block | |
| kuma | 2 | h | 10 | i10 | -1 | +6 | ||
| kuma | 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay * +2c on crouching hit * Panda: Reduced vertical hitbox (does not hit as high) | |
| kuma | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
| kuma | 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| kuma | d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| kuma | ROL.1+2 | SM | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit * Recovers in off axis FUFT on block | |
| kunimitsu | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| kunimitsu | 1,1 | h, m | 5, 12 | i10, i21 | -5 | +6 | * Combo from 1st hit with 2f delay * Move can be delayed 2f * Interrupt with i2 from 1st block * Enter KAT -7 +4 r26 with 1+2 | |
| kunimitsu | 1,1,1 | h, m, M | 5, 12, 18 | i10, ,i21~22 | -11 | +15a (-2) | * Tornado * Balcony Break * Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 9f * Move cannot be delayed * Available on hit or block only * Interrupt with i10 from 2nd block * Low crush 5~15 * Floating state 16~18 | |
| kunimitsu | 1,1,2 | h, m, m | 5, 12, 24 | i10, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break * Weapon * Combo from 2nd CH with 9f delay * Input can be delayed 9f * Move cannot be delayed * Available on hit or block only * Interrupt with i8 from 2nd block |
| kunimitsu | 1,1,4 | h, m, m | 5, 12, 23 | i10, ,i26~27 | +3 | +5a | * Spike * Input can be delayed 9f * Move cannot be delayed * Available on hit or block only * Interrupt with i15 from 2nd block * Chip damage on block * Low crush 5~29 * Floating state 30~32 | |
| kunimitsu | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +7 | * Jail from 1st attack with 2f delay * Move can be delayed 2f | |
| kunimitsu | 1,2,2 | h, h, h | 5, 8, 10 | i10, ,i20~21 | -12 | +5 | * Balcony Break (airborne) * Weapon * Combo from 1st hit * Transition to BT with B | |
| kunimitsu | 1,2,4 | h, h, m | 5, 8, 20 | i10, ,i23~24 | -14 | +12d | * Balcony Break * Combo from 1st CH * Hit vs BT +9d * Low crush 12~32 * Floating state 33~35 | |
| kunimitsu | SET.1 | h | 8 | i10~11 | -1 | +8 | * Elbow | |
| kunimitsu | SET.1,2 | h, h | 8, 13 | i10~11, i17~18 | -6 | +8 | * Weapon * Combo from 1st hit with 12f delay * Jail from 1st attack with 3f delay * Input can be delayed 12f * Move can be delayed 10f * Transition to BT with B | |
| kunimitsu | SET.1,2,1 | h, h, M | 8, 13, 18 | i10~11, ,i21~22 | -11 | +15a (-2) | * Tornado * Balcony Break * Weapon * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move cannot be delayed * Available on hit or block only * Interrupt with i10 from 2nd block * Low crush 5~15 * Floating state 16~18 | |
| kunimitsu | SET.1,2,2 | h, h, m | 8, 13, 24 | i10~11, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break * Weapon * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move cannot be delayed * Available on hit or block only * Interrupt with i8 from 2nd block |
| kunimitsu | SET.1,2,3 | h, h, M | 8, 13, 23 | i10~11, ,i33~34 | -4 | +25d | * Floor Break * Combo from 2nd CH * Interrupt with i12 from 2nd block * Available on hit or block only * Low crush 14~33 * Floating state 34~36 | |
| kunimitsu | SET.1,2,4 | h, h, m | 8, 13, 23 | i10~11, ,i26~27 | +3 | +5a | * Spike * Input can be delayed 10f * Move cannot be delayed * Available on hit or block only * Interrupt with i15 from 2nd block * 4 chip damage on block * Low crush 5~29 * Floating state 30~32 | |
| lars | 1 | h | 5 | i10 | +1 | +8 | ||
| lars | 1,1 | h, m | 5, 8 | i10, i18~19 | -8 | +0 | * Combo from 1st hit CH with 3F delay * Jail from 1st block with no delay | |
| lars | 1,1,1 | h, m, m | 5, 8, 20 | i10, ,i25~26 | -12 | +17a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 2nd hit with 4F delay * Combo from 1st CH with 4F delay * Move can be delayed by 5F | |
| lars | 1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Combo from 1st hit with 4F delay * Jail from 1st block with 4F delay | |
| lars | 1,4 | h, l | 5, 10 | i10, i22 | -12 | +1 | * Combo from 1st CH with 2F delay * Transition to LEN with input D (-12/+3) | |
| lars | 2 | h | 10 | i10 | +0 | +8 | ||
| lars | 2,1 | h, m | 10, 12 | i10, i20~21 | -6 | +8 | * Combo from 1st hit with 3F delay * Input can be delayed by 3F * Transition to LEN, cannot cancel | |
| law | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| law | 1,1 | h, h | 5, 5 | i10, i18 | -8 | -6 | +6 | * CH frames also apply to combo from 1st CH |
| law | 1,1,1 | h, h, m | 5, 5, 20 | i10, ,i20 | -12 | +15c | * Heat Engager * Heat Dash +5, +43d (+35) * Combos from 1st or 2nd hit CH * Balcony Break * Forces tech backroll on hit | |
| law | 1,1,2 | h, h, h | 5, 5, 12 | i10, ,i17 | -6 | +6 | * Transition to DSS with F ** (-6 oB, +6 oH) | |
| law | 1,2 | h, h | 5, 8 | i10, i12 | -3 | +6 | +6 | * Jails from 1st attack * Combos from 1st hit |
| law | 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i20 | -8 | +4 | +4 | Combos from 1st hit CH |
| law | 1,2,2,2 | h, h, m, h | 5, 8, 10, 15 | i10, ,i13 | -9 | +4 | +9d | * Combos from 1st or 3rd hit CH * Delay-able * Transition to DSS with F ** (-4 oB, +9g oH, +14d CH) |
| law | 1,2,2,1+2 | h, h, m, m | 5, 8, 10, 23 | i10, ,i19 | -13 | +5a (-4) | Balcony Break | |
| law | 1,2,3 | h, h, m | 5, 8, 10 | i10, ,i15 | -5 | +13g | * Wall Crush +24g on hit * Knee * Combos from 1st hit CH * Jails from 1st attack | |
| law | 2 | h | 8 | i10 | +0 | +6 | ||
| law | 2,2 | h, m | 8, 10 | i10, i20 | -8 | +4 | Delay-able | |
| law | 2,2,2 | h, m, h | 8, 10, 10 | i10, ,i13 | -9 | +4 | +9d | * Combos from 2nd hit * Transition to DSS with F ** (-4 oB, +9g oH, +14d) |
| law | 2,2,1+2 | h, m, m | 8, 10, 20 | i10, ,i19 | -13 | +5a (-4) | * Balcony Break * Combos from 2nd hit CH * Delay-able | |
| law | 2,b+2 | h, h | 8, 8 | i10, i17 | -4 | +7 | * Elbow * Combos from 1st hit * Delay-able | |
| law | 2,b+2,1 | h, h, h | 8, 8, 8 | i10, ,i23 | -3 | +3 | * Combos from 2nd hit CH * Delay-able | |
| law | 2,b+2,1,2 | h, h, h, m | 8, 8, 8, 21 | i10, ,i20 | -3 | +20a | +55a | * Combos from 3rd hit CH * Delay-able * Transition to FC with D |
| law | db+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| law | BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
| law | BT.3 | h | 18 | i10 | -8 | +8 | ||
| law | hFC.1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| lee | 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| lee | 1,2 | h, h | 5, 9 | i10, i12 | -3 | +7 | * Transition to r30 -2 +8 MS with F * Jail from 1st attack with 4F delay * Combo from 1st hit with 4F delay | |
| lee | 1,2,2 | h, h, m | 5, 9, 14 | i10, ,i20~21 | -13 | -2 | * Move can be delayed 5F * Input can be delayed 7F * Combo from 2nd CH with 7F delay | |
| lee | 1,2,2,3 | h, h, m, h | 5, 9, 14, 23 | i10, ,i21 | -3 | +17a (+8) | * Balcony Break * Combo from 3rd hit with 9F delay * Transition to r25 -9, +11a (+2a) HMS with 4 * Move can be delayed 13F * Input can be delayed 18F | |
| lee | 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st attack * Combo from 2nd hit * Transition to -14 -2 HMS with 3 * Consumes 60F of remaining Heat time without perfect input |
| lee | 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st attack * Combo from 2nd hit with 1f delay * Input 4 during frames 10-13 of 1,2 * Consumes 60F of remaining Heat time without perfect input * Move cannot be delayed * Transition to r44 -14 +3 HMS with 3 |
| lee | 1,3 | h, h | 5, 5 | i10, i16 | -11 | +0 | * Combo from 1st hit with 4F delay * Move can be delayed by 4F | |
| lee | 1,3:3 | h, h, m | 5, 5, 4 | i10, ,i9 | -11 | +0 | * Input 3 during frames 13-16 of previous hit * Jail from 1st attack * Combo from 1st hit | |
| lee | 1,3:3:3 | h, h, m, h | 5, 5, 4, 14 | i10, ,i21 | -17 | +14 | * Combo from 1st hit * Input 3 during frames 8-9? of previous hit * Timestop on hit * Consumes 240F of remaining Heat time without perfect input * 5 chip damage | |
| lee | 2 | h | 10 | i10 | +1 | +7 | ||
| lee | 2,1 | h, h | 10, 8 | i10, i15 | -5 | +6 | * Transition to -5, +6 HMS with 3+4 * Combos from 1st hit | |
| lee | 2,1,1 | h, h, m | 10, 8, 18 | i10, ,i20 | -12 | +3 | +26a | * |
| lee | 2,1,3 | h, h, h | 10, 8, 20 | i10, ,i24 | -4 | +20a (+11) | +65a (+45) | * Balcony Break |
| lee | 2,1,4 | h, h, l | 10, 8, 18 | i10, ,i25 | -15 | +1 | +11 | * |
| lee | 2,2 | h, m | 10, 14 | i10, i20 | -13 | -2 | * Combos from 1st hit CH | |
| lee | 2,2,3 | h, m, h | 10, 14, 23 | i10, ,i21 | -3 | +17a (+8) | * Balcony Break * Transition to -9, +11a (+2) HMS with 4 * Combos from 1st hit CH | |
| lee | db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 4~ | |
| lee | ws3 | M | 16 | i10 | -21 | -10 | * | |
| lee | ws3,3 | M, m | 16, 11 | i10, i15 | -15 | -4c | * Transition to -15, -4 HMS with 4 * Combos from 1st hit | |
| lee | ws3,3,DF+3 | M, m, m | 16, 11, 10 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| lee | ws3,3,DF+3,3 ... | M, m, m, h | 16, 11, 10, 10 | i10, ,i26 | -16 | -8 | * DF+3,3 can be repeated infinately * Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
| lee | ws3,3,D+3 | M, m, l | 16, 11, 8 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| lee | ws3,3,D+3,3 ... | M, m, l, h | 16, 11, 8, 10 | i10, ,i24 | -16 | -5 | * D+3,3 can be repeated infinitely * Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks * Combos from 3rd hit | |
| lee | FC.1 | sl | 5 | i10 | -5 | +6 | * Alternate input d+1, db+1 * High crush |