Hit level | h, h, h |
---|---|
Damage | 5, 14, 18 |
Startup | ,i24 |
Block | -7 |
Hit | +4 |
Counter hit | +53a |
Notes | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |