Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst Power crush | |
H.2+3 | m,m,t | 20,20,35 | i16 | +15g | -1d | * Heat Smash * Floor Break * Transition to attack throw on hit Low crush 9 | |
R.df+1+2 | m | 55+ | i20 | -15 | +0d | * Rage Art Power crush | |
1 | h | 5 | i10 | +1 | +8 | r17 on hit or block | |
1,2 | h,h | 5,8 | ,i12 | -3 | +8 | +9 | Jail from 1st attack |
1,2,1 | h,h,m | 5,8,18 | ,i19 | -6 | +6 | +65a | Combo from 2nd CH with 10f delay |
1,2,3 | h,h,L | 5,8,15 | ,i24 | -12 | +2 | +14a | * Combo from 1st CH * Combo from 2nd CH with 3f delay |
1,2,4 | h,h,h | 5,8,24 | ,i20 | -5 | +20a (+11) | * Heat Engager * Heat Dash +34a +5g * Balcony Break * Combo from 1st CH * Combo from 2nd CH with 3f delay * Move can be delayed 2f | |
1,4 | h,h | 5,14 | ,i15 | -7 | +4 | Jail from 1st attack | |
1,4,2 | h,h,h | 5,14,18 | ,i24 | -7 | +4 | +53a | * Combo from 2nd CH with 10f delay * Input can be delayed 18f * Move can be delayed 16f * Cancel into 1,4,2,1 with f+1 * Cancel into 1,4,2,4 with f+4 * Interrupt with i8 from 3rd block |
1,4,2,1 | h,h,h,h | 5,14,18,16 | ,i19 | +0 | +55a | * Enter SLS +7 +62a with f * Cancel to SS with u_d * Input can be delayed 8f * Move can be delayed 6f | |
1,4,2,1,2 | h,h,h,h,h | 5,14,18,16,22 | ,i24 | -9 | +41d (-17) | * Balcony Break * Input can be delayed 1f | |
1,4,2,1,4 | h,h,h,h,m | 5,14,18,16,21 | ,i25~26 | -10 | +37a | * Tornado * Strong Aerial Tailspin * Can hit grounded while off-axis | |
1,4,2,4 | h,h,h,m | 5,14,18,21 | i30~31 | -5 | +40a (+14) | * Strong Aerial Tailspin * Balcony Break <div class="plainlist"> * Low crush 16~34 * fs32~34</div> | |
1,4,3 | h,h,m | 5,14,15 | ,i21 | -10 | +1 | Combo from 2nd CH with 5f delay | |
1,4,3,3 | h,h,m,h | 5,14,15,18 | ,i23 | -7 | +7 | +14a | Combo from 3rd CH |
1+3+4 | m! | 0 | i28~31 | +16 | |||
2 | h | 10 | i10 | +1 | +7 | ||
2,3 | h,m | 10,14 | ,i16 | -10 | +6 | +16a (+7) | * Combo from 1st hit with 1f delay * CH frames also apply to combo from 1st CH * Balcony break on CH |
3 | m | 14 | i16 | -4 | +7 | ||
3,2 | m,m | 14,11 | ,i22 | -10 | +1 | Combo from 1st CH | |
3,2,1 | m,m,m | 14,11,10 | ,i20 | -9 | +2 | * Combo from 2nd hit * Combo from 1st CH | |
3,2,1,2 | m,m,m,m | 14,11,10,14 | ,i19 | -10 | +19a (+10) | * Balcony Break * Combo from 3rd CH with 2f delay | |
3,2,1,4 | m,m,m,L | 14,11,10,12 | ,i22 | -11 | +0 | Combo from 3rd CH with 3f delay | |
3,3 | m,h | 14,13 | ,i23 | -6 | +6 | Combo from 1st CH | |
3,3,2 | m,h,h | 14,13,20 | ,i22~23 | -7 | +43a (+33) | * Tornado * Combo from 2nd CH | |
3,3,4 | m,h,m | 14,13,25 | ,i28 | -12 | +37d (-21) | * Balcony Break * Combo from 2nd CH | |
4 | h | 15 | i12 | -7 | +6 | ||
4,3 | h,m | 15,12 | ,i24~25 | -10 | +2 | Combo from 1st hit | |
4,3,4 | h,m,m | 15,12,16 | ,i24~25 | -12 | +14a (+5) | * Balcony Break * Hold to power up and deal more chip damage on block | |
4,3,4* | h,m,m | 15,12,25 | ,i40~41 | -6 | +35a (+9) | * Balcony Break * Chip damage on block | |
4,3,f+4 | h,m,h | 15,12,18 | ,i24~25 | -5 | +6 | +31a (+21) | Combo from 2nd CH |
1+2 | m | 15 | i17~18 | -7 | +6 | Homing | |
1+2,1 | m,h | 15,15 | ,i23~24 | -1 | +6 | * Combo from 1st hit * Enter SWA +0 +7 with b | |
1+2,2 | m,m | 15,20 | ,i26~27 | -14 | +51d (+20) | * Combo from 1st hit with delay | |
3+4 | m | 20 | i18 | -13 | +8 | +59a | Balcony break on airborne hit |
3+4,SNE.2 | m,m | 20,20 | i14~15 | -1 | +35a (+9) | * Combo from 1st hit * Consumes SNE * Chip damage on block (8) | |
3+4,SNE.2* | m,m | 20,30 | i55~56 | +9 | +66a (+50) | * Tornado * Balcony Break * Consumes SNE * Chip damage on block (12) * Causes a wall splat on block * Cannot be absorbed by Power Crush * Instant Tornado launcher | |
f+2 | m | 10 | i15 | -10 | +1 | ||
f+2,1 | m,m | 10,12 | i10 | -10 | +1 | Combo from 1st hit | |
f+2,1,4 | m,m,m | 10,12,20 | i18~19 | -13 | +3a | * Combo from 1st hit * Gain SNE on hit with 1+2 | |
f+2,1,SNE.2 | m,m,m | 10,12,5 | i14~15 | -2 | +9c | * Elbow * Combo from 1st hit * Consumes SNE * Chip damage on block (1) | |
f+2,1,SNE.2,3 | m,m,m,m | 10,12,5,7 | ,i22 | -3 | +18a (+11) | * Knee * Combo from 1st hit * Chip damage on block (2) | |
f+2,1,SNE.2,3,2 | m,m,m,m,m | 10,12,5,7,20 | i35~36 | -10 | +0a (-1) | * Chip damage on block (8) | |
f+3 | m | 18 | i16~18 | +0 | +4 | +50a | Knee |
f+4 | m | 10 | i18 | -9 | +0 | ||
f+4,1 | m,m | 10,10 | i25~26 | -13c | +40a (+32) | Combo from 1st hit | |
f+1+2 | h | 22 | i20~21 | -9 | +44d (-14) | * Balcony Break * Elbow * Absorb an attack to power up and deal more chip damage on block Power crush | |
DF+1 | m | 8 | i15 | -5 | +1 | * Alternate input df+1 * DF+1,1... extension available only with DF+1 input, not df+1 | |
DF+1,1 | m,m | 8,2 | i10 | -10 | -4 | Combo from 1st hit | |
DF+1,1,1 | m,m,m | 8,2,2 | i10 | -10 | -4 | Combo from 1st hit | |
DF+1,1,1,1 | m,m,m,m | 8,2,2,2 | i10 | -10 | -4 | Combo from 1st hit | |
DF+1,2 | m,m | 8,20 | i23 | -15 | +1 | +14a (+5) | * Combo from 1st hit * Alternate input: ** DF+1,2 ** DF+1,1,2 ** DF+1,1,1,2 ** DF+1,1,1,1,2 * Balcony Break on air hit & if it hits without the first hits |
df+2 | m | 12 | i13 | -6 | +5 | Elbow | |
df+2,1 | m,h | 12,11 | i6 | -4 | +5 | * Combo from 1st hit * Enter SWA -1 +8 with b | |
df+2,3 | m,m | 12,20 | i23 | -13 | +8 | +59a | |
df+3 | L | 20 | i29~30 | -26 | +70a (+54) | * Homing * Insta Tornado launch | |
df+4 | m | 23 | i22~24 | -6 | +19d | * Homing | |
d+2 | m | 17 | i14~15 | -2 | +8c | Elbow | |
d+2,3 | m,m | 17,21 | i22 | -10 | +16a (-1) | +32a (+18) | * Balcony Break |
d+3 | l | 10 | i16 | -11 | +0 | ||
d+3,2 | l,h | 10,22 | i21 | -7 | +35a(+9) | * Balcony Break * Gain SNE on hit with 1+2 | |
d+4 | L | 13 | i15 | -11 | +0 | ||
d+1+2 | m,m | 10,15 | i17 | -10 | +3 | * Combo from 1st hit * Enter SLS -3 +10g with f * Enter SWA -5 +8 with b | |
d+1+2,3 | m,m,l | 10,15,20 | i27~28 | -13 | +5 | +25a | |
d+1+2~2 | m | 24 | i30 | +7 | +53a | Chip damage on block | |
d+3+4 | l | 16 | i19 | -12 | -1 | +4 | |
d+3+4,2 | l,m | 16,25 | i19 | -12 | +14a(-3) | * Balcony Break * Tornado | |
db+2 | m | 13 | i15~17 | -6 | +8 | ||
db+3 | l | 11 | i16~17 | -12 | -1 | +4 | |
db+1+2 | m,h | 8,16 | i15 | -9 | +4 | * Jails * Heat Engager * Heat Dash +5g +43a(+35) | |
b+1 | m | 21 | i20~21 | +4 | +7c | +78a(+58) | Elbow |
b+1+3 | * Alternate input b+2+4 Parry state | ||||||
b+1+3,P.2 | h | 30 | i13 | -10 | +20a (-38) | * Balcony Break * Gain SNE on hit * Chip damage on block | |
b+2 | h | 18 | i17 | -7 | +4 | +53a | * Cancel into b+2,1 with f+1 * Cancel into b+2,4 with f+4 * Alternate input 1,4,2 |
b+2,1 | h,h | 18,16 | i19 | +0 | +55 | * Cancel last hit to SS with u_d * Enter SLS with f * Alternate input: ** 1,4,2,1 ** qcf+4,1 | |
b+2,1,2 | h,h,h | 18,16,22 | i24 | -9 | +41d(-17) | * Balcony Break * Alternate input: ** 1,4,2,1,2 ** qcf+4,1,2 | |
b+2,1,4 | h,h,m | 18,16,20 | i25-26 | -10 | +37a | * Tornado * Alternate input: ** 1,4,2,4 ** qcf+4,1,4 | |
b+2,4 | h,m | 18,21 | i30-31 | -5 | +40a(+14) | * Balcony Break * Causes Strong Aerial Tailspin * Alternate input 1,4,2,4 Low crush 16 | |
b+3 | m | 12 | i19 | -7 | +4 | f to enter SLS (+1/+12g/+12g) | |
b+3,2 | m,h | 12,12 | i16 | -4 | +7 | ||
b+3,2,1 | m,h,m | 12,12,10 | i20 | -9 | +2 | * Combo from 2nd hit * Alternate input 3,2,1 | |
b+3,2,1,2 | m,h,m,m | 12,12,10,14 | i19 | -10 | +19a(+10) | * Alternate input 3,2,1,2 * Balcony Break | |
b+3,2,1,4 | m,h,m,l | 12,12,10,12 | i22 | -11c | +0 | * Alternate input 3,2,1,4 | |
b+3,1+2 | m,m | 12,25 | i22 | -6 | +4c | +20d | Combo from 1st CH with delay |
b+4 | m | 18 | i16 | -10 | +15 | Knee | |
b+1+4 | m | 26 | i28 | -9 | +7c | ||
b+1+4* | m! | 45 | i53 | +7a | |||
ub+1+2 | m,m | 5,2 | i15,i12 | -16 | -6 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1 | m,m,m | 5,2,2 | i12 | -13 | -3 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1,2 | m,m,m,m | 5,2,2,2 | i11 | -16 | -6 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1,2,1 | m,m,m,m,m | 5,2,2,2,2 | i10 | -13 | -3 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1,2,1,2 | m,m,m,m,m,m | 5,2,2,2,2,2 | i9 | -16 | -6 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1,2,1,2,1 | m,m,m,m,m,m,m | 5,2,2,2,2,2,2 | i8 | -13 | -3 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1,2,1,2,1,2 | m,m,m,m,m,m,m,m | 5,2,2,2,2,2,2,2 | i7 | -16 | -6 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1,2,1,2,1,2,1 | m,m,m,m,m,m,m,m,m | 5,2,2,2,2,2,2,2,2 | i6 | -13 | -3 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1,2,1,2,1,2,1,2 | m,m,m,m,m,m,m,m,m,m | 5,2,2,2,2,2,2,2,2,2 | i5 | -16 | -6 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1,2,1,2,1,2,1,2,1 | m,m,m,m,m,m,m,m,m,m,m | 5,2,2,2,2,2,2,2,2,2,2 | i5 | -26 | -15 | * Combo from 1st hit * Chip damage on block | |
ub+1+2,1,2,1,2,1,2,1,2,1,4 | m,m,m,m,m,m,m,m,m,m,m,m | 5,2,2,2,2,2,2,2,2,2,2,14 | i10 | -35 | -15a (-24) | * Knee * Balcony Break * Combo from 1st hit * Chip damage on block | |
uf+2 | m | 6 | i13 | -10 | +1 | ||
uf+2,2 | m,m | 6,4 | i10 | -10 | +1 | Combo from 1st hit | |
uf+2,2,2 | m,m,m | 6,4,4 | i10 | -10 | +1 | Combo from 1st hit | |
uf+2,2,2,3 | m,m,m,m | 6,4,4,20 | i22~23 | -15 | +30a (+12) | * Knee * Combo from 1st hit | |
uf+2,2,2,SNE.2 | m,m,m,m | 6,4,4,? | i10 | -12 | +21a (+14) | * 6 (4) damage on airborne opponent at 70% scaling - 9 damage? * Consumes SNE * Chip damage on block (2) | |
uf+2,2,2,SNE.2,2 | m,m,m,m,m | 6,4,4,?,? | i10 | -12 | +23a (+16) | * 4 (2) damage on airborne opponent at 50% (70%) scaling * Chip damage 2 (22%) on block | |
uf+2,2,2,SNE.2,2,3 | m,m,m,m,m,m | 6,4,4,?,?,? | i22~23 | -15 | +35a (+17) | * 9 (6) damage on airborne opponent at 40% (70%) scaling * Chip damage 9 (39%) on block | |
uf+3 | m | 15 | i27~28 | -2 | +15 | Alternate input u+3 Low crush 9 | |
uf+4 | m | 20 | i24 | -5 | +26a | Alternate input u+4 Low crush 9 | |
uf+3+4 | m | 22 | i16~17 | -7 | +8a | * Tornado * Knee * Gain SNE on hit Low crush 9 | |
1+2+3+4 | * Cannot block while still in effect * Automatic counter hit | ||||||
b,B+4 | m | 24 | i21~33 | -19 | -7 | ||
b,df+4 | l | 25 | i29 | -13 | +14g | * Cancel with B | |
f,F+2 | h | 29 | i13 | -9 | +41d(-17)/HE | * Heat Engager * Heat Dash +5g +36a(+26) * Balcony Break * Chip damage on block (8) | |
f,F+3 | m | 25 | i24~25 | -13 | +28a(-8) | +39a(-8) | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block 7 |
f,F+3* | m | 33 | i34~35 | +8 +14wc | +71a | * Balcony Break * Gain SNE on hit with 1+2 * Chip damage on block (9) | |
f,F+4 | h | 32 | i16~19 | -9 | +15a | * Homing * Chip damage on block (9) | |
f,n,b+2 | h | 20 | i14~15 | -7 | +43a (+33) | * Tornado | |
qcb | Lapses to standing | ||||||
qcf | SLS | * Alternate input d,df * Enter FC with DF * Lapses to standing | |||||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
f,f,F+3 | m | 30 | i22~25 | +6 | +13a (+3) | Chip damage on block (9) | |
ws1 | m | 20 | i15~16 | -14 | +35a (+25) | Alternate input SLS.1 | |
ws2 | m,t | 10,20 | i19 | -10 | +50a | * Throw only on hit * Powerup with f+2 or b+2 (perfect) - additional 5 damage | |
ws3 | m | 17 | i12 | -10 | +4 | +33a (+27) | * Alternate input SLS.3 |
ws3,4 | m,m | 17,21 | i28 | -10 | +4 | +29g | * Alternate input SLS.3,4 * Move can be delayed |
ws4 | m | 16 | i11~12 | -6 | +5 | ||
ss1 | h | 23 | i17~18 | -5 | +8 | +15 | |
ss2 | m | 15 | i17~18 | -9 | +1 | ||
ss2,1 | m,h | 15,20 | i21~22 | -5 | +43d (-15) | * Heat Engager * Balcony Break * Combo from 1st hit with delay * Move can be delayed | |
FC.df+2 | m | 12 | i13 | -9 | +4 | ||
FC.df+2,1 | m,h | 12,25 | i22~23 | -8 | +34a(+8) | * Balcony Break * Combo from 1st hit with delay * Move can be delayed | |
FC.df+4 | m | 21 | i15~16 | -10 | +13g | Ballerina spin on hit High crush 1~ | |
SLS.2 | h | 16 | i15~16 | -6 | +2 | ||
SLS.2,1 | h,m | 16,23 | i15~16 | -11 | +33a (+18) | Combo from 1st hit | |
SLS.2,2 | h,m | 16,25 | i25 | -7 | +14a | * Balcony Break * Combo from 1st hit | |
SLS.2,4 | h,m | 16,22 | i16~17 | -10 | +5a | * Tornado * Combo from 1st hit * Gain SNE on hit -12a | |
SLS.4 | m | 13 | i18 | -5 | +1 | ||
SLS.4,1 | m,h | 13,13 | i27 | 0 | +55a | +55a | * Combo from 1st CH * Enter SS with u_d (*/+5/+5) * Alternate input: ** 1,4,2,1 ** b+2,1 |
SLS.4,1,2 | m,h,h | 13,13,22 | i24 | -9 | +41d (+17) | * Alternate input: ** 1,4,2,1,2 ** b+2,1,2 | |
SLS.4,1,4 | m,h,m | 13,13,20 | i25 | -10 | +37a | * Tornado * Alternate input: ** 1,4,2,1,4 ** b+2,1,4 | |
SLS.1+2 | m | 28 | i15~16 | -9 | +23a (+13) | * Heat Engager * Balcony Break * Chip damage 8 (28%) on block | |
SNE.f,F+1+2 | h | 36 | i13 | +5 | +33a (+7) | * Consumes SNE * Chip damage 14 (38%) on block * Transition into Immortal Payback on opponent attack absorb Power crush | |
SNE.f,F+1+2 (on absorb) | m | 20 | i13 | +15 / +21wc | +43d | * Balcony Break * Wall Crush +21g on block * Consumes SNE | |
qcb+1 | h | 22 | i13~14 | +5 | +36d (+28) | +72a (+56) | * Tornado * Balcony Break * Insta Tornado launcher on CH * Chip damage 6 (27%) on block |
qcb+2 | m | 16 | i15~16 | -9 | +6 | ||
qcb+2,4 | m,h | 16,25 | ,i22~25 | -9 | +15a | * Combo from 1st hit with delay * Chip damage on block | |
qcb+3 | l | 23 | i19~20 | -13 | +5 | +25d | |
qcb+4 | m | 23 | i17~18 | -12 | +31a (+21) | ||
1+3 | t | 35 | i12~14 | -3 | -2d | * Floor Break * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -6 | +0d | * Floor Break * Throw break 1 or 2 * Side switch | |
Back throw | t | 60 | -1d | ||||
FC.db+1+2 | t | 45 | i11 | -6 | +1d | * Throw break 1+2 | |
Left throw | t | 40 | -3 | +1d | * Floor Break * Throw break 1 * Side switch | ||
Right throw | t | 40 | -3 | +6d | * Throw break 2 | ||
uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break * Throw break 1+2 |