bryan

bryan

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12 (12)i16+1+2c
* Heat Burst
Power crush
H.2+3m,m,t20,20,20i16+9 / +17wc-1d
* Heat Smash
* Floor Break
** 2nd and 3rd hit
* Throw on hit
* Wall Crush +17g on block
Low crush
R.df+1+2m55+i20-15+0d
* Rage Art
Power crush
1h5i10+1+8
1,2h,h5,8,i12-3+8+9
Combo from 1st hit
Jails
1,2,1h,h,m5,8,18,i19-6+6+64a
1,2,3h,h,L5,8,15,i24-12+2+14d
Combo from 1st and 2nd CH
1,2,4h,h,h5,8,24,i20-5+20a (+11)
* Heat Engager
* Heat Dash +5g +34a
* Balcony Break
1,4h,h5,14,i15-7+4
Jails
Combo from 1st hit
1,4,2h,h,h5,14,18,i24-7+4+53a
* Cancel last hit into 1,4,2,1 with f+1
* Cancel last hit into 1,4,2,4 with f+4
* Alternate input b+2
1,4,2,1h,h,h,h5,14,18,16,i19+0+55a
* Cancel last hit to SS with u_d
* Enter SLS with f
* Alternate input:
** b+2,1
** qcf+4,1
1,4,2,1,2h,h,h,h,h5,14,18,16,22,i24-8+41d (-17)
* Balcony Break
* Alternate input:
** b+2,1,2
** qcf+4,1,2
1,4,2,1,4h,h,h,h,m5,14,18,16,21,i30-31-5+40a (+14)
* Tornado
* Alternate input:
** b+2,1,4
** qcf+4,1,4
* Special? effect on airborne hit +38a (+31)
1,4,2,4h,h,h,m5,14,18,21
* Balcony Break
* Alternate input b+2,4
1,4,3h,h,m5,14,15,i21-10+1
1,4,3,3h,h,m,h5,14,15,18,i23-7+7+14d
Combo from 3rd hit
1+3+4m!0i28~31+16
2h10i10+1+7
2,3h,m10,14,i16-10+6+16a (+7)
* Combo from 1st hit
* CH frames also apply to combo from 1st CH
3m14i16-4+7
3,2m,m14,11,i22-10+1
Combo from 1st CH
3,2,1m,m,m14,11,10,i20-9+2
Combo from 2nd hit
3,2,1,2m,m,m,m14,11,10,14,i20-10+14a (+10)
Balcony Break
3,2,1,4m,m,m,L14,11,10,12,i22-11+0
3,3m,h14,13,i23-6+6
3,3,2m,h,h14,13,20,i22~23-7+43 (+33)
Tornado
3,3,4m,h,h14,13,25,i28-12+37d (-21)
Balcony Break
4h15i12-7+6
4,3h,m15,12,i24~25-10+2
Combo from 1st hit
4,3,4h,m,m15,12,16,i24~25-10+2
* Balcony Break
* Hold to power up and deal more chip damage on block
4,3,f+4h,m,h15,12,18,i24~25-5+6+31a (+21)
Combo from 2nd CH
1+2m15i17~18-7+6
Homing
1+2,1m,h15,15,i23~24-1+6
* Combo from 1st hit
* Enter SWA +0 +7 with b
1+2,2m,m15,20,i26~27-14+51d (+20)
* Combo from 1st hit with delay
3+4m20i18-13+8+59a
3+4,SNE.2m,m20,20i14~15-1+35a (+9)
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (8)
3+4,SNE.2*m,m20,30i55~56+9+66a (+50)
* Tornado
* Balcony Break
* Consumes SNE
* Chip damage on block (12)
* Causes a wall splat on block
* Instant Tornado launcher
f+2m10i15-10+1
f+2,1m,m10,12i10-10+1
Combo from 1st hit
f+2,1,4m,m,m10,12,20i18~19-13+3a
* Combo from 1st hit
* Gain SNE on hit with 1+2
f+2,1,SNE.2m,m,m10,12,5i14~15-12+3c
* Elbow
* Combo from 1st hit
* Consumes SNE
* Chip damage on block (1)
f+2,1,SNE.2,3m,m,m,m10,12,5,7,i22-15+14a (+7)
* Knee
* Combo from 1st hit
* Chip damage on block (2)
f+2,1,SNE.2,3,2m,m,m,m,m10,12,5,7,20i35~36-10+0a (-1)
* Chip damage on block (8)
f+3m18i16~18+0+4+50a
Knee
f+4m10i18-9+0
f+4,1m,m10,10i25~26-13c+40a (+32)
Combo from 1st hit
f+1+2h22i20~21-6+44d (-14)
* Balcony Break
* Elbow
* Absorb an attack to power up and deal more chip damage on block
Power crush
DF+1m8i15-5+1
* Alternate input df+1
* DF+1,1... extension available only with DF+1 input, not df+1
DF+1,1m,m8,2i10-10-4
Combo from 1st hit
DF+1,1,1m,m,m8,2,2i10-10-4
Combo from 1st hit
DF+1,1,1,1m,m,m,m8,2,2,2i10-10-4
Combo from 1st hit
DF+1,2m,m8,20i23-15+1+14a (+5)
* Combo from 1st hit
* Alternate input:
** DF+1,2
** DF+1,1,2
** DF+1,1,1,2
** DF+1,1,1,1,2
* Balcony Break on air hit & if it hits without the first hits
df+2m12i13-6+5
Elbow
df+2,1m,h12,11i6-4+5
* Combo from 1st hit
* Enter SWA -1 +8 with b
df+2,3m,m12,20i23-13+8+59a
df+3L20i29~30-26+70a (+54)
* Homing
* Insta Tornado launch
df+4m23i22~24-6+19d
* Homing
d+2m17i14~15-2+8c
Elbow
d+2,3m,m17,21i22-10+16a (-1)+32a (+18)
* Balcony Break
d+3l10i16-11+0
d+3,2l,h10,22i21-7+35a(+9)
* Balcony Break
* Gain SNE on hit with 1+2
d+4L13i15-11+0
d+1+2m,m10,15i17-10+3
* Combo from 1st hit
* Enter SLS -3 +10g with f
* Enter SWA -5 +8 with b
d+1+2,3m,m,l10,15,20i27~28-13+5+25a
d+1+2~2m24i30+7+53a
Chip damage on block
d+3+4l16i19-12-1+4
d+3+4,2l,m16,25i19-12+14a(-3)
* Balcony Break
* Tornado
db+2m13i15~17-6+8
db+3l11i16~17-12-1
db+1+2m,h8,16i15-9+4
* Jails
* Heat Engager
* Heat Dash +5g +43a(+35)
b+1m21i20~21+4+7c+78a(+58)
Elbow
b+1+3
* Alternate input b+2+4
Parry state
b+1+3,P.2h30i13-10+20a (-38)
* Balcony Break
* Gain SNE on hit
* Chip damage on block
b+2h18i17-7+4+53a
* Cancel into b+2,1 with f+1
* Cancel into b+2,4 with f+4
* Alternate input 1,4,2
b+2,1h,h18,16i19+0+55
* Jails
* Cancel last hit to SS with u_d
* Enter SLS with f
* Alternate input:
** 1,4,2,1
** qcf+4,1
b+2,1,2h,h,h18,16,22i24-9+41d(-17)
* Balcony Break
* Alternate input:
** 1,4,2,1,2
** qcf+4,1,2
b+2,1,4h,h,m18,16,20i25-26-10+37a
* Tornado
* Alternate input:
** 1,4,2,4
** qcf+4,1,4
b+2,4h,m18,21i30-31-5+40a(+14)
* Balcony Break
* Causes Strong Aerial Tailspin
* Alternate input 1,4,2,4
Low crush
b+3m12i19-7+4
f to enter SLS (+1/+12g/+12g)
b+3,2m,h12,12i16-4+7
b+3,2,1m,h,m12,12,10i20-9+2
* Combo from 2nd hit
* Alternate input 3,2,1
b+3,2,1,2m,h,m,m12,12,10,14i19-10+19a(+10)
* Alternate input 3,2,1,2
* Balcony Break
b+3,2,1,4m,h,m,l12,12,10,12i22-11c+0
* Alternate input 3,2,1,4
b+3,1+2m,m12,25i22-6+4c+20d
Combo from 1st CH with delay
b+4m18i16-10+15
Knee
b+1+4m26i28-9+7c
b+1+4*m!45i53+7a
ub+1+2m,m5,2i15,i12-16-6
* Combo from 1st hit
* Chip damage on block
ub+1+2,1m,m,m5,2,2i12-13-3
* Combo from 1st hit
* Chip damage on block
ub+1+2,1,2m,m,m,m5,2,2,2i11-16-6
* Combo from 1st hit
* Chip damage on block
ub+1+2,1,2,1m,m,m,m,m5,2,2,2,2i10-13-3
* Combo from 1st hit
* Chip damage on block
ub+1+2,1,2,1,2m,m,m,m,m,m5,2,2,2,2,2i9-16-6
* Combo from 1st hit
* Chip damage on block
ub+1+2,1,2,1,2,1m,m,m,m,m,m,m5,2,2,2,2,2,2i8-13-3
* Combo from 1st hit
* Chip damage on block
ub+1+2,1,2,1,2,1,2m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2i7-16-6
* Combo from 1st hit
* Chip damage on block
ub+1+2,1,2,1,2,1,2,1m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2i6-13-3
* Combo from 1st hit
* Chip damage on block
ub+1+2,1,2,1,2,1,2,1,2m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2i5-16-6
* Combo from 1st hit
* Chip damage on block
ub+1+2,1,2,1,2,1,2,1,2,1m,m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2,2i5-26-15
* Combo from 1st hit
* Chip damage on block
ub+1+2,1,2,1,2,1,2,1,2,1,4m,m,m,m,m,m,m,m,m,m,m,m5,2,2,2,2,2,2,2,2,2,2,14i10-35-15a (-24)
* Knee
* Balcony Break
* Combo from 1st hit
* Chip damage on block
uf+2m6i13-10+1
uf+2,2m,m6,4i10-10+1
Combo from 1st hit
uf+2,2,2m,m,m6,4,4i10-10+1
Combo from 1st hit
uf+2,2,2,3m,m,m,m6,4,4,20i22~23-15+30a (+12)
* Knee
* Combo from 1st hit
uf+2,2,2,SNE.2m,m,m,m6,4,4,?i10-12+21a (+14)
* 6 (4) damage on airborne opponent at 70% scaling - 9 damage?
* Consumes SNE
* Chip damage on block (2)
uf+2,2,2,SNE.2,2m,m,m,m,m6,4,4,?,?i10-12+23a (+16)
* 4 (2) damage on airborne opponent at 50% (70%) scaling
* Chip damage 2 (22%) on block
uf+2,2,2,SNE.2,2,3m,m,m,m,m,m6,4,4,?,?,?i22~23-15+35a (+17)
* 9 (6) damage on airborne opponent at 40% (70%) scaling
* Chip damage 9 (39%) on block
uf+3m15i27~28-2+15
Alternate input u+3
Low crush
uf+4m20i24-5+26a
Alternate input u+4
Low crush
uf+3+4m22i16~17-7+8a
* Tornado
* Knee
* Gain SNE on hit
Low crush
1+2+3+4
* Cannot block while still in effect
* Automatic counter hit
b,B+4m24i21~33-19-7
b,df+4l25i29-13+14g
* Cancel with B
f,F+2h29i13-9+41d(-17)/HE
* Heat Engager
* Heat Dash +5g +36a(+26)
* Balcony Break
* Chip damage on block (8)
f,F+3m25i24~25-13+28a(-8)+39a(-8)
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block 7
f,F+3*m33i34~35+8 +14wc+71a
* Balcony Break
* Gain SNE on hit with 1+2
* Chip damage on block (9)
f,F+4h32i16~19-9+15a
* Homing
* Chip damage on block (9)
f,n,b+2h20i14~15-7+43a (+33)
* Tornado
qcb
Lapses to standing
qcfSLS
* Alternate input d,df
* Enter FC with DF
* Lapses to standing
uf,n,4m20i23~25-13+32a (+22)
Low crush
f,f,F+3m30i22~25+6+13a (+3)
Chip damage on block (9)
ws1m20i15~16-14+35a (+25)
Alternate input SLS.1
ws2m,t10,20i19-10+50a
* Throw only on hit
* Powerup with f+2 or b+2 (perfect) - additional 5 damage
ws3m17i12-10+4+33a (+27)
* Alternate input SLS.3
ws3,4m,m17,21i28-10+4+29g
* Alternate input SLS.3,4
* Move can be delayed
ws4m16i11~12-6+5
ss1h23i17~18-5+8+15
ss2m15i17~18-9+1
ss2,1m,h15,20i21~22-5+43d (-15)
* Heat Engager
* Balcony Break
* Combo from 1st hit with delay
* Move can be delayed
FC.df+2m12i13-9+4
FC.df+2,1m,h12,25i22~23-8+34a(+8)
* Balcony Break
* Combo from 1st hit with delay
* Move can be delayed
FC.df+4m21i15~16-10+13g
Ballerina spin on hit
High crush 1~
SLS.2h16i15~16-6+2
SLS.2,1h,m16,23i15~16-11+33a (+18)
Combo from 1st hit
SLS.2,2h,m16,25i25-7+14a
* Balcony Break
* Combo from 1st hit
SLS.2,4h,m16,22i16~17-10+5a
* Tornado
* Combo from 1st hit
* Gain SNE on hit -12a
SLS.4m13i18-5+1
SLS.4,1m,h13,13i270+55a+55a
* Combo from 1st CH
* Enter SS with u_d (*/+5/+5)
* Alternate input:
** 1,4,2,1
** b+2,1
SLS.4,1,2m,h,h13,13,22i24-9+41d (+17)
* Alternate input:
** 1,4,2,1,2
** b+2,1,2
SLS.4,1,4m,h,m13,13,20i25-10+37a
* Tornado
* Alternate input:
** 1,4,2,1,4
** b+2,1,4
SLS.1+2m28i15~16-9+23a (+13)
* Heat Engager
* Balcony Break
* Chip damage 8 (28%) on block
SNE.f,F+1+2h36i13+5+33a (+7)
* Consumes SNE
* Chip damage 14 (38%) on block
* Transition into Immortal Payback on opponent attack absorb
Power crush
SNE.f,F+1+2 (on absorb)m20i13+15 / +21wc+43d
* Balcony Break
* Wall Crush +21g on block
* Consumes SNE
SWA.1h22i13~14+5+36d (+28)+72a (+56)
* Tornado
* Balcony Break
* Insta Tornado launcher on CH
* Chip damage 6 (27%) on block
SWA.2m16i15~16-9+6
SWA.2,4m,h16,25,i22~25-9+15a
* Combo from 1st hit with delay
* Chip damage on block
SWA.3l23i19~20-13+5+25d
SWA.4m23i17~18-12+31a (+21)
1+3t35i12~14-3-2d
* Floor Break
* Throw break 1 or 2
2+4t35i12~14-6+0d
* Floor Break
* Throw break 1 or 2
* Side switch
Back throwt60-1d
FC.db+1+2t45i11-6+1d
* Throw break 1+2
Left throwt40-3+1d
* Floor Break
* Throw break 1
* Side switch
Right throwt40-3+6d
* Throw break 2
uf+1+2t40i12-6-5d
* Floor Break
* Throw break 1+2