| Hit level | m |
|---|---|
| Damage | 22 |
| Startup | i20~21 |
| Block | -13 |
| Hit | +15a |
| Counter hit | |
| Recovery frames | 34 |
| Notes | * Balcony Break * Floor Break * Gain SNE on hit (+3a on hit) * -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 |