bryan

bryan

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Heat Engagers

Heat moves

Command
H.2+3

Homing moves

External Resources

Key moves

CommandDescription
1,2Both the 1 and 3 enders are good to mix in
df+1,1,1,1,2First hit his safe, rest is -10, ender is -15
df+2,1Can enter backsway by holding back
qcf+1+2Enters heat on hit
qcb+1
qcb+3
qcb+2,4Hit confirmable
d+4
f+3CH Launches
d+2,3Ender is delayable and CH launches, but unsafe
1+2Homing
f,f+4Homing

Standing punishers

StartupCommandSecondaryDescription
i101,42,3
i124,3
i13df+2,1u,f+2,2,2,3Can add two more hits of 2 if Snake Eyes is active
i14f,n,b+2
i18f+4,1

While standing punishers

StartupCommandSecondaryDescription
i10FC d+1
i11ws+4
i12ws+3
i13FC df+2,1
i15ws+1
i19ws+2Press f+2 or b+2 as the first hit connects to make it deal more damage

Whiff punishers

CommandSecondaryDescription
qcb+2,4Last hit is hit confirmable
f+4,1

Beginner combos

StarterComboDescription
f,n,b+2f+1+2 ⏵ d+3+4,2 T! b+2,1~f+2,4
qcb+41+2,1 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,2
df+3Dash ⏵ qcf+3,4 ⏵ 1 ⏵ b+3~f+2,4
uf+4/u+4db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
f+4,1db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
(b+2),1db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
ws+1b+2,1~f+2,4 T! b+2,1~f+2,1
ws+2b+2,1~f+2,4 T! b+2,1~f+2,1
3,3,2f+1+2 ⏵ d+3+4,2 T! b+2,1~f+1+2Backturned
CH (1,2),1df+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
CH 3+4uf+3 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
CH qcb+1Dash ⏵ qcf+2,1 ⏵ b+3~f+2,4
CH f+3SSR ⏵ db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
CH b+1db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
CH b+2db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
CH (d+2),3db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
CH qcf+3db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
CH qcf+3,41 ⏵ b+2,1~f+2,4 T! b+3~f+2,1

Combos

StarterComboDescription
f,n,b+2Dash ⏵ qcf+3,4 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
df+3Dash ⏵ b+2,4 ⏵ Dash ⏵ 1 ⏵ b+2,1~f+2,4
uf+4SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4Does NOT work reliably on u+4
f+4,1SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4
(b+2),1b+2,4 ⏵ Dash ⏵ d+3+4,2 T! b+2,1~f+2,4
ws+1qcf+3,4 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
ws+2b+2,4 ⏵ Dash ⏵ d+3+4,2 T! b+2,1~f+2,2
3,3,2f+1+2 ⏵ d+3+4,2 T! b+2,1~f ⏵ u ⏵ d+2,3Backturned
CH (1,2),1SWL⏵ db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1
CH 3+4SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4
CH (1+2),2SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4
CH qcb+1Dash ⏵ b+2,4 ⏵ Dash ⏵ 1 ⏵ b+2,1~f+2,4
CH f+3b+2,4 ⏵ Dash ⏵ d+3+4,2 T! b+2,1~f+2,4
CH b+1b+[2~f]+4 ⏵ b+2,4 ⏵ qcb+1 T! b+2,1~f+2,4
CH b+2qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4
CH (d+2),3qcf+3,4 ⏵ Micro Dash ⏵ 1 ⏵ b+3~f+2,4 T! b+3~f+2,1
CH qcf+3SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4
CH qcf+3,41 ⏵ b+2,1~f+2,4 T! b+3~f+2,1

Small combos

StarterCombo
uf+3f,f+2
qcb+2,4qcb+4
CH qcb+3qcb+4
f,f+4qcb+4

Combo enders

TypeCombo
WALL CARRYqcf+2,1
WALL BREAKqcf+1+2
FLOOR BREAKqcf+2,2
DAMAGERAGE ART

Wall combos

ComboLauncherTypeSubTypeDescription
1+2,1 ⏵ uf+2,2,2,2,2,3EveryoneGENERALEveryoneAfter any combo that reaches wall with the flip already used
f,f+4 ⏵ f,n,b+2 W! f,n,b+2 ⏵ 1+2,1 ⏵ uf+2,2,2,2,2,3b+4 ⏵ f,n,b+2Snake Eyes + Wallsplat available
f,n,b+2 ⏵ f,n,b+2 ⏵ 1+2,1 ⏵ uf+2,2,2,2,2,3qcb+1Snake Eyes + Wallsplat available
f,f+4 ⏵ uf+3+4 W! 1+2,1 ⏵ uf+2,2,2,2,2,3b+4 ⏵ f,n,b+2Wallsplat availableGains Snake Eyes from uf+3+4
uf+3+4 W! 1+2,1 ⏵ uf+2,2,2,2,2,3qcb+1Wallsplat availableGains Snake Eyes from uf+3+4
f,n,b+2 ⏵ f,n,b+2 ⏵ 1+2,1 ⏵ uf+2,2,2,2,2,3f,f+2From WallsplatEnters heat from f,f+2
uf+3+4 W! 1+2,1 ⏵ uf+2,2,2,2,2,3FC df+4From WallsplatGains Snake Eyes from uf+3+4
Without Wallsplat

Tornado moves

Balcony Break moves

Power Crush