bryan

bryan

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Written by XcQt

Heat Engagers

Heat moves

Command
H.2+3

Homing moves

External Resources

Key moves

CommandDescription
1,2Both the 1 and 3 enders are good to mix in
df+1,1,1,1,2First hit his safe, rest is -10, ender is -15
df+2,1Can enter backsway by holding back
qcf+1+2Enters heat on hit
qcb+1
qcb+3
qcb+2,4Hit confirmable
d+4
f+3CH Launches
d+2,3Ender is delayable and CH launches, but unsafe
1+2Homing
f,f+4Homing

Standing punishers

StartupCommandSecondaryDescription
i101,42,3
i124,3
i13df+2,1u,f+2,2,2,3Can add two more hits of 2 if Snake Eyes is active
i14f,n,b+2
i18f+4,1

While standing punishers

StartupCommandSecondaryDescription
i10FC d+1
i11ws+4
i12ws+3
i13FC df+2,1
i15ws+1
i19ws+2Press f+2 or b+2 as the first hit connects to make it deal more damage

Whiff punishers

CommandSecondaryDescription
qcb+2,4Last hit is hit confirmable
f+4,1

Beginner combos

ComboStarterDescription
f+1+2 ⏵ d+3+4,2 T! b+2,1~f+2,4f,n,b+2
1+2,1 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,2qcb+4
Dash ⏵ qcf+3,4 ⏵ 1 ⏵ b+3~f+2,4df+3
db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1uf+4/u+4
db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1f+4,1
db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1(b+2),1
b+2,1~f+2,4 T! b+2,1~f+2,1ws+1
b+2,1~f+2,4 T! b+2,1~f+2,1ws+2
f+1+2 ⏵ d+3+4,2 T! b+2,1~f+1+23,3,2Backturned
df+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH (1,2),1
uf+3 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH 3+4
Dash ⏵ qcf+2,1 ⏵ b+3~f+2,4CH qcb+1
SSR ⏵ db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH f+3
db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH b+1
db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH b+2
db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH (d+2),3
db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH qcf+3
1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH qcf+3,4

Combos

ComboStarterDescription
Dash ⏵ qcf+3,4 ⏵ b+2,1~f+2,4 T! b+3~f+2,1f,n,b+2
Dash ⏵ b+2,4 ⏵ Dash ⏵ 1 ⏵ b+2,1~f+2,4df+3
SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4uf+4Does NOT work reliably on u+4
SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4f+4,1
b+2,4 ⏵ Dash ⏵ d+3+4,2 T! b+2,1~f+2,4(b+2),1
qcf+3,4 ⏵ b+2,1~f+2,4 T! b+3~f+2,1ws+1
b+2,4 ⏵ Dash ⏵ d+3+4,2 T! b+2,1~f+2,2ws+2
f+1+2 ⏵ d+3+4,2 T! b+2,1~f ⏵ u ⏵ d+2,33,3,2Backturned
SWL⏵ db+2 ⏵ 1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH (1,2),1
SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4CH 3+4
SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4CH (1+2),2
Dash ⏵ b+2,4 ⏵ Dash ⏵ 1 ⏵ b+2,1~f+2,4CH qcb+1
b+2,4 ⏵ Dash ⏵ d+3+4,2 T! b+2,1~f+2,4CH f+3
b+[2~f]+4 ⏵ b+2,4 ⏵ qcb+1 T! b+2,1~f+2,4CH b+1
qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4CH b+2
qcf+3,4 ⏵ Micro Dash ⏵ 1 ⏵ b+3~f+2,4 T! b+3~f+2,1CH (d+2),3
SSR ⏵ qcf+3,4 ⏵ d+3+4,2 T! b+2,1~f+2,4CH qcf+3
1 ⏵ b+2,1~f+2,4 T! b+3~f+2,1CH qcf+3,4

Small combos

ComboStarter
f,f+2uf+3
qcb+4qcb+2,4
qcb+4CH qcb+3
qcb+4f,f+4

Combo enders

TypeCombo
WALL CARRYqcf+2,1
WALL BREAKqcf+1+2
FLOOR BREAKqcf+2,2
DAMAGERAGE ART

Wall combos

ComboLauncherTypeSubTypeDescription
1+2,1 ⏵ uf+2,2,2,2,2,3EveryoneGENERALEveryoneAfter any combo that reaches wall with the flip already used
f,f+4 ⏵ f,n,b+2 W! f,n,b+2 ⏵ 1+2,1 ⏵ uf+2,2,2,2,2,3b+4 ⏵ f,n,b+2Snake Eyes + Wallsplat available
f,n,b+2 ⏵ f,n,b+2 ⏵ 1+2,1 ⏵ uf+2,2,2,2,2,3qcb+1Snake Eyes + Wallsplat available
f,f+4 ⏵ uf+3+4 W! 1+2,1 ⏵ uf+2,2,2,2,2,3b+4 ⏵ f,n,b+2Wallsplat availableGains Snake Eyes from uf+3+4
uf+3+4 W! 1+2,1 ⏵ uf+2,2,2,2,2,3qcb+1Wallsplat availableGains Snake Eyes from uf+3+4
f,n,b+2 ⏵ f,n,b+2 ⏵ 1+2,1 ⏵ uf+2,2,2,2,2,3f,f+2From WallsplatEnters heat from f,f+2
uf+3+4 W! 1+2,1 ⏵ uf+2,2,2,2,2,3FC df+4From WallsplatGains Snake Eyes from uf+3+4
Without Wallsplat

Tornado moves

Balcony Break moves

Power Crush