bryanbryan Tekken 8 Season 2 Guide


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Last updated Aug 13, 2025, Game version 2.04
Introduction
Bryan is a unique and rewarding character, boasting a large amount of CH launchers, extremely high combo damage, space control and keepout, and an unorthodox, but strong poking game
Bryan's flexible combo game, taunt setups, space control and large arsenal of CH launchers set him apart from other characters
Bryan can be difficult to learn and play, but he is a highly rewarding character who rewards the player for good timing, keepout, and an optimized combo game. Play Bryan if you like big hits, fishing for counterhits, and putting on pressure both up close and at range
Strengths
- Some of the best combo damage and wall carry in the game
- Strongest arsenal of counterhit tools in the game
- Incredible assortment of low pokes for any situation
- Taunt makes his wall game one of the most threatening when mastered
Weaknesses
- Unorthodox poking game can lead to difficulty keeping up with some characters up close
- Susceptible to pressure due to lack of good powercrush
- Movement is slightly below average
Heat System
- In heat, you permanently have your snake eyes install, and can do snake eyes moves several times in a row. However, each snake eyes move will drain your heat bar slightly
Installments
Snake Eyes (SNE)
Always available in heat. Obtained after hitting moves like f+2,1,4, d+3,2 and uf+3+4. Snake eyes gives additional hits to some strings like SNE 3+4,2 and SNE uf+2,2,2,2,2,3Top 10 Moves
hi10+1 oB+8 oH
mi13-6 oB+5 oH
Li15-11 oB+0 oH
Li16~17-12 oB-1 oH+4 oCH
li19~20-13 oB+5 oH+25a oCH
df+1,1,1,1,2
hi13~14+1 oB+19cg oH+72a (+56) oCH
mi15~16-9 oB+23a (+13) oH
mi16~18+0~+2 oB+4~+6 oH+50a oCH
mi20~21+4 oB+7c oH+78a (+58) oCH
Punishers
Standing
10f 1,4 (your go-to 10f punisher)
10f 2,3 (more + and does more damage, but has poor range and pushes them back very far.)
12f 4,1 (Transition to backsway with B)
13f uf+2,2,2,3 (Use snake eyes version if you have it)
13f df+2,1
14f f,b+2 (Launch)
15f f+2,1,4
Crouching
10f FC d+1
11f ws4
12f ws3
13f FC df+2,1
15f WS 1
19f WS 2 (Time F+2 during hit to gain blue spark)
Whiff punishers
1,4 (Fast punisher)
f,b+2 (Main fast whiff punish)
qcb+2,4 (Two hit mid-mid with very long range. Gives a free qcb+4 on hit)
f+4,1 (Very long range mid launcher)
Combos
F,B+2 → Dash iWS3,4 → B21~F24, → dash b3~f21
WS+1, → iWS3,4 → B21~F24, → dash b3~f21
qcb1, → Dash B2,4 → Dash 1, → B21,F24
F3 → SSR iWS3,4 → Dash 1 → B3~F24, → Dash b3~f21
B1 → B2~F4, → B21,F24 → dash b3~f21
Low parry → B2,4 → dash 1, → B21,F24
3+4 → dash iWS3,4 → dash 1 → B3~F24, → dash b3~f21
Beginner Combos
F,B+2 → F1+2, → D3+4,2 → dash b3~f21
WS+1, → D3+4,2 → dash b3~f21
F3 → DB2, → D3+4,2 → dash b3~f21
3+4 → dash db2 → 1 → b3~f24 → dash b3~f21
B1 → DB2 → 1 → B21,F24 → Dash b3~f21
Combo Enders
Wall Combos
Normal
1+2,1 → uf+2,2,2,3
b+2,1~f+1+2
With tornado
uf+3+4, 1+2,1 → uf+2,2,2,3
d+3+4,2 → uf+3 → uf+2,2,2,3
Small Combos
qcb+4
qcb+4 or qcf+1+2
Notable Moves
mi18-13 oB+8 oH+59a oCH
u+4
hi14~15-7 oB+43a (+33) oH
ti12-6 oB-5d oH
Stances
Slither step (SLS)
Enter manually with qcf. Can transtion to this stance by holder forward after certain moves like b+2,1 and b+3Sway (SWA)
Enter manually with qcb. Can transition to this stance by holding back after certain moves like df+2,1 and d+1+2Panic Moves
mi20~21-13 oB+15a oH
h, h, mi10-6 oB+6 oH+30d oCH
u+4
+31 oH
hi13-9 oB+23a (+18) oH
Frame Traps
Knowledge Checks
Li29~30-26 oB+70a (+54) oH
M, hi17~18-9 oB+17cg oH
l, hi16-7 oB+35a (+9) oH
db+3 > WS 3 or FC df+4
3+4,2 & 3+4,2 (hold)
Defensive tips
Do not techroll at the wall
At the wall, roll on the floor without getting up to avoid taunt. If you techroll after a combo, you may die to taunt which gives unblockable followups.Be careful at the midrange
Trying to attack or move too much at the midrange is risky, due to his large plethora of midrange CH buttons, as well as heat engagers like QCF1+2 which will catch you steppingDon't be passive, try to be aggressive
Bryan is much stronger when his opponent is passive, and he can run his offense. If you stay in his face and avoid the CH buttons, he can struggle to fight with you up close.Defensive Move Handling
m, mi13-13 oB+8 oH+59a oCH
df+1,1,1,1,2
m, mi17~18-14 oB+51d (+20) oH
m, hi15~16-9c oB+15a oH
m, hi13-8 oB+34a (+8) oH
Mi17~18-12 oB+31a (+21) oH
m, mi18-13c oB+40a (+32) oH