bryan

bryan

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Quick overview

CH / timing character. Can still rush down with QCB3.
Extremely strong wall game, weak tracking.
SSR in neutral, SSR after jab (you can SSR d2 and d4 now).
SSL at -4 (SSL avoids df2,1 along with all the other stuff after b1)
b4, 3+4, JU, m4 will hit SSL.
QCB3 still have to be SWL, but you can SSR jabs after.
3+4,2* is reactable, no medium charge. Interrupt on timing or
reaction. Backdash into interrupt helps timing

HEAT

Heat powers: Free Snake Eyes moves. Snake eyes:
ff1+2: +5 oB and parry effect.
3+4,2: -1 oB, guard break if fully charged.
f2,1,2,3,2: Just more extensions for damage
uf2,2,2,2,2,3: Just more extensions for damage
Heat engagers: 1,2,4 | db1+2 | ff2 | ss2,1 | qcf1+2
Heat smash: i16, mid, mid, throw. (+15oB). Snake Eyes oB

Stances

Slither step (QCF). Transitions:
b2,1 / 1,4,2,1(+7oB)| d1+2~f(+10oH,-1oB) |
Fastest move i12m. No lows.
Sway (QCB). Transitions:
b3(+12oH,+1oB) | 1+2,1(+7oH,+0oB) | df2,1(+8oH,-1oB) |
d1+2~b(+8oH,-3oB) |
Fastest moves i13h, i15m, i19l

Standing block punishment

−15 pushback
−15df1,...,2(-15) | uf2,2,2,3(-15) |
−141+2,2 | ws1 |
−133+4(pushback) | df2,3 | f2,1,4 | uf,n,4 | ff3 |
−123,3,4(pushback) | 4,3,4(-12 until fully charged) | d3+4,2 | QCB4 |
-11 / -10b2,1,4 / 1,4,2,1,4(-10) | 1,4,3(-10) | 2,3(-10) | 3,2(-10) | 4,3(-10) | f2,1(-10) | df1,1,...(-10) | d2,3(-10) | b3,2,1,2(-10) |
-11 / -10b4(-10, pushback) | uf2,2,2(-10,-10,-10) | ws2(-10) | ws3,4(-10,-10) | FC df4(-10) | QCF2,1(-11) | QCF2,4(-10)

While standing block punishment

−15
−14
−13
−12
−11 / -10

String handling

d3+4,2: At least -19 on cancel if you block the low. The cancel is around -12 to -14 if the low hits.
QCF2,2 (parry?). QCF2,1 jails.
3+4, 2: A single SS evades the fully charged version, but it's homing, and you can't i7 armor the second hit. Also an elbow? (no parry)
SNA f2,1,2,3,2: Last hit -10, but pushback, only punish at wall. NC from first hit, can only parry last hit. First three hits jail.

Duckable highs

1,4,3,4 | 1+2,1(mix) | df2,1(mix, but 7f fuzzy) | d3,2 | FC df2,1 | ss2,1 | QCB2,4 | 3,3 |

Plus on block

HS(+9, +17 WC) | 3+4,2*(+9) | ff3*(+8 / +14 WC) | d1+2~2(+7) | wr3(+6~+9) | ff1+2(+5) | QCB1(+5) |
b1(+4) | f3(+0) |

Low minus

1+2,1(-1) | 1,2(-3) | f1+2(-1 if absorb) | df2,1(-4) | uf3(-2) | SNA f2,1,2,3(-10,-10,-2,-3)