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Tekken 8

fahkumram1,2,4,3~4* - Left Right Combo > Charged Erupting Knee

Hit levelh, h, h
Damage5, 8, 10
Startupi10, ,
Block
Hit
Counter hit
Recovery framesN/A
Recovery stateN/A
Notes
* Knee
* Instant Tornado on hit
* i51~52 effective startup (cancel takes 15F)
* Interrupt with i32 from 3rd block
* Interrupt with i20 from 3rd hit
* Whiffs vs SS, SW from 3rd block or hit (SSR/SWR more consistent on big bodies)
* 10 chip damage on block
* Move can be delayed by 2F
* Cancel input can be delayed by 16F
* Cancel to FC r20 cs6~20 with F at frames 17~25 of charge
** Cannot block i33/i21 from 3rd block/hit
* Power up with GRF (Fatal Erupting Knee)
* Consumes 300F of remaining Heat time

Related moves

CmdHit LvlStartupBlockHit / CH
1hi10+1+8
1,2h, hi10-3+5
1,2,4h, h, hi10-9+6
1,2,4,3h, h, hi10
1,2,4,3~4h, h, hi10
1,2,4,3~4*~Bh, h, hi10
1,2,4,4h, h, hi10