Tekken 8
fahkumram1,2,4,3~4* - Left Right Combo > Charged Erupting Knee
| Hit level | h, h, h |
|---|---|
| Damage | 5, 8, 10 |
| Startup | i10, , |
| Block | |
| Hit | |
| Counter hit | |
| Recovery frames | N/A |
| Recovery state | N/A |
| Notes | * Knee
* Instant Tornado on hit
* i51~52 effective startup (cancel takes 15F)
* Interrupt with i32 from 3rd block
* Interrupt with i20 from 3rd hit
* Whiffs vs SS, SW from 3rd block or hit (SSR/SWR more consistent on big bodies)
* 10 chip damage on block
* Move can be delayed by 2F
* Cancel input can be delayed by 16F
* Cancel to FC r20 cs6~20 with F at frames 17~25 of charge
** Cannot block i33/i21 from 3rd block/hit
* Power up with GRF (Fatal Erupting Knee)
* Consumes 300F of remaining Heat time |
Related moves
| Cmd | Hit Lvl | Start | Blo | Hit / CH |
|---|---|---|---|---|
| 1 | h | i10 | +1 | +8 |
| 1, | h, | i10 | -3 | +5 |
| 1, | h, | i10 | -9 | +6 |
| 1, | h, | i10 | ||
| 1, | h, | i10 | ||
| 1, | h, | i10 | ||
| 1, | h, | i10 |