Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
H.2+3 | m,m (t) | 50 | i16 | +7 | 0d | * Heat Smash * Balcony Break * Transition to Attack Throw on hit * 2nd hit damage 25 * +27a (+1) If only last hit connects on standing opponent * 5 chip damage on block Low crush | |
R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h, m | 5, 20 | i10, i20 | -9 | +8c | * Elbow * Combos from 1st hit CH | |
1,2 | h, h | 5, 8 | i10, i10 | -3 | +5 | * Combos from 1st hit | |
1,2,1 | h, h, m | 5, 8, 15 | i10, ,i17 | -10 | +3 | * Delayable | |
1,2,1,4 | h, h, m, m | 5, 8, 15, 23 | i10, ,i21 | -14 | +13a (+4) | * Balcony Break * Knee * Combos from 3rd hit * Delayable | |
1,2,4 | h, h, h | 5, 8, 10 | i10, ,i17 | -9 | +6 | ||
1,2,4,3 | h, h, h, h | 5, 8, 10, 14 | i10, ,i19 | -7 | +6 | +29a | * Combos from 3rd hit |
1,2,4,3~4 | h, h, h, m | 5, 8, 10, 20 | i10, ,i21 | -5 | +9 | +44a | * Knee * Can be charged |
1,2,4,3~4* | h, h, h, m | 5, 8, 10, 25 | i10, ,i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GAR Cancel into FC with F | |
1,2,4,3~4*~B | h, h, h, m | 5, 8, 10, 25 | i10, ,i22 | -7 | +9 | * Homing * Balcony Break | |
1,2,4,4 | h, h, h, l | 5, 8, 10, 15 | i10, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
1,4 | h, h | 5, 17 | i10, i17 | -8 | +8 | * Combos from 1st hit | |
2 | h | 13 | i12 | -8 | +3 | * Elbow | |
2,1 | h, h | 13, 20 | i12, i20 | -12 | +15a (+6) | * Balcony Break * Elbow * Combos from 1st hit | |
2,3 | h, m | 13, 22 | i12, i31 | -4 | +27a (+17) | * Balcony Break * Combos from 1st hit CH | |
3 | m | 11 | i13 | -9 | +2 | +9 | |
3,1 | m, h | 11, 12 | i13, i18 | -3 | +7 | * Combos from 1st hit | |
3,1,2 | m, h, h | 11, 12, 20 | i13, ,i21 | -0 | +38d (+30) | * Balcony Break * Tornado * Combos from 2nd hit CH | |
3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combos from 2nd hit CH | |
3,1,d+4 | m, h, l | 11, 12, 15 | i13, ,i20 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit * Combos from 2nd hit CH |
3,4 | m, m | 11, 18 | i13, i19 | -12 | +24g | +34d (+26) | * Knee * Wallbreak on CH * Combos from 1st hit CH |
3,4~3 | m, m | 11, 20 | i13, i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
3,4~3* | m, m | 11, 23 | i13, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GAR | |
3,4~3*~B | m, m | 11, 25 | i13, i22 | -7 | +9 | * Homing * Balcony Break | |
3,4~4 | m, h | 11, 20 | i13, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
4 | h | 10 | i12 | -12 | +3 | ||
4,3 | h, h | 10, 14 | i12, i19 | -7 | +6 | +29a | * Combos from 1st hit |
4,3~4 | h, m | 10, 20 | i12, i21 | -5 | +9 | +44a | * Knee * Can be charged |
4,3~4* | h, m | 10, 25 | i12, i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GAR Cancel into FC with F | |
4,3~4*~B | h, m | 10, 25 | i12, i22 | -7 | +9 | * Homing * Balcony Break | |
4,4 | h, l | 10, 15 | i12, i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
3+4 | m | 20 | i18 | -9 | +18a (+9) | +58cs | * Balcony Break |
f+2 | m | 14 | i15 | -9 | +0 | ||
f+2,1 | m, m | 14, 22 | i15, i20 | -14 | +33a (+18) | * Combos from 1st hit | |
f+2,1,GAR.2 | m, m, m | 14, 22, 20 | i15, ,i29 | +2 | +15d | * Floor Break * Elbow * Consumes GAR * Partially consumes remaining Heat Time * Combos from 1st hit * 6 chip damage on block Low crush | |
f+3 | m | 16 | i17 | -8 | +3 | * Knee | |
f+3,2 | m, m | 16, 13 | i17, i20 | -12 | -1 | ||
f+3,2,1 | m, m, h | 16, 13, 20 | i17, ,i19 | -5 | +24a (+15) | * Balcony Break * Combos from 2nd hit CH * Delayable | |
f+3,2,4 | m, m, m | 16, 13, 20 | i17, ,i20 | -12 | +6 | * Knee * Combos from 2nd hit CH * Delayable | |
f+3,2,4~3 | m, m, m | 16, 13, 20 | i17, ,i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
f+3,2,4~3* | m, m, m | 16, 13, 23 | i17, ,i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GAR Cancel into FC with F | |
f+3,2,4~3*~B | m, m, m | 16, 13, 25 | i17, ,i22 | -7 | +9 | * Homing * Balcony Break | |
f+3,2,4~4 | m, m, h | 16, 13, 20 | i17, ,i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
f+4 | m | 26 | i25 | +3c | +8c | +14c | * Floor Break |
f+1+2 | m | 25 | i21 | -4 | +24a (+14) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block | |
f+3+4 | m | 22 | i22 | -14 | +19a (+14) | * Knee * Grants GAR on hit Power crush | |
df+1 | m | 12 | i15 | -3 | +6 | ||
df+1,2 | m, m | 12, 20 | i15, i27 | -13 | +12d | * Floor Break * Elbow * Combos from 1st hit * Grants GAR on hit Low crush | |
df+1,4 | m, h | 12, 23 | i15, i25 | -5 | +20a (+11) | * Heat Engager * Heat Dash +62a (+42) * Knee | |
df+1,4~3 | m, m | 12, 20 | i15, i18 | -7 | +9 | +37d (+29) | * Tornado * Wallbreak on CH * Combos from 1st hit CH * Can be charged |
df+1,4~3* | m, m | 12, 23 | i15, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GAR Cancel into FC with F | |
df+1,4~3*~B | m, m | 12, 25 | i15, i22 | -7 | +9 | * Homing * Balcony Break | |
df+1,4~4 | m, h | 12, 20 | i15, i16 | +3 | +13g | +30a | * Homing * Balcony Break * Strong Aerial Tailspin * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4 * 24 damage, 7 chip damage, slightly different juggle properties |
df+2 | m | 10 | i15 | -7 | +4 | ||
df+2,1 | m, m | 10, 22 | i15, i24 | -13 | +13d | * Balcony Break * Floor Break * Elbow * Combos from 1st hit | |
df+2,3 | m, h | 10, 11 | i15, i21 | -13 | +52cs | * Balcony Break * Combos from 1st hit | |
df+3 | l | 15 | i20 | -13 | -1c | +28g | |
df+3~3 | m | 20 | i17 | +2 | +12d | * 6 chip damage on block | |
df+3~4 | m | 20 | i25 | -10 | +21a (+4) | * Balcony Break * Knee * Just frame input df+3:4 for 6 more damage | |
df+4 | m | 15 | i16 | -6 | +3 | ||
df+4,1 | m, h | 15, 25 | i16, i22 | -6 | +14a (+5) | * Balcony Break * Combos from 1st hit | |
df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit Low crush | |
df+3+4 | m,m | 8,16 | i13 | -10 | +8 | ||
df+3+4,GAR.3 | m,m, m | 8,16, 23 | i13, i26 | -9 | +13g | * Consumes GAR * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block | |
d+1 | m | 20 | i18 | -5 | +8c | +13c | * Elbow |
d+2 | sl | 13 | i12 | -9 | +2 | * Elbow High crush | |
d+3 | l | 11 | i16 | -16 | -5 | ||
d+3,4 | l, h | 11, 10 | i16, i20 | -9 | +6 | * Combos from 1st hit CH | |
d+3,4,3 | l, h, h | 11, 10, 14 | i16, ,i19 | -7 | +6 | +29a | * Combos from 1st hit CH |
d+3,4,3~4 | l, h, m | 11, 10, 20 | i16, ,i21 | -5 | +9 | +44a | * Knee * Can be charged |
d+3,4,3~4* | l, h, m | 11, 10, 25 | i16, ,i36 | +9 | +73a (+57) | * Tornado * Knee * Powered up with GAR * Cancel into FC with F | |
d+3,4,3~4*~B | l, h, m | 11, 10, 25 | i16, ,i22 | -7 | +9 | * Homing * Balcony Break | |
d+3,4,4 | l, h, l | 11, 10, 15 | i16, ,i25 | -15 | -4 | +0d | * Combos from 3rd hit * Shift to attack throw Murderous Sweep on counterhit |
d+4 | l | 18 | i14 | -15 | -4 | +0d | * Shift to attack throw Murderous Sweep on counterhit |
d+4 (counterhit) | l (t) | 41 | i14 | +0d | * Shifts to throw on front gounded CH | ||
db+1 | sl | 5 | i10 | -5 | +6 | ||
db+2 | m | 16 | i16 | -10 | +1 | * High evasion | |
db+2,2 | m, m | 16, 16 | i16, i25 | -13 | +1 | * Elbow * Combos from 1st hit | |
db+4 | h | 23 | i20 | -6 | +35d | * Balcony Break * Strong Aerial Tailspin | |
db+3+4 | m | 25 | i30 | -9 | +15a | * Balcony Break | |
b+1 | m | 20 | i14 | -13 | +34d | ||
b+1+3 | * Parries high and mid kicks Parry state 5~12 | ||||||
b+1+3,P | m,m,h | 40 | i19 | +19a (+10) | * Balcony Break * Only occurs upon successful b+1+3 Parry | ||
b+2 | h | 17 | i14 | -15 | -6 | ||
b+2,1 | h, h | 17, 25 | i14, i21 | -9 | +15a (+6) | * Balcony Break * Combos from 1st hit | |
b+2+4 | * Parries high and mid punches * Grants GAR on successful parry * Regains recoverable health on successful parry Parry state 5~12 | ||||||
b+3 | h | 27 | i16 | -7 | +15a (+6) | * Heat Engager * Heat Dash +62a (+42) * Homing * 5 chip damage on block | |
b+4 | m | 14 | i14 | -5 | +6 | * Knee | |
b+4,3 | m, m | 14, 14 | i14, i24 | -10 | -1 | * Knee * Combos from 1st hit | |
b+4,3,2 | m, m, m | 14, 14, 21 | i14, ,i31 | -12 | +16d | * Knee * Elbow * Grants GAR on hit | |
b+1+4 | m! | 50 | i60 | ! | +9d | * Unblockable | |
b+3+4 | m | 22 | i17 | -13 | +3 | +33d (+25) | * Balcony Break |
uf+1 | m | 20 | i28 | +6 | +24d | * Floor Break * Elbow * 4 chip damage on block Low crush | |
uf+2 | h | 20 | i18 | -7 | +22a (+13) | * Balcony Break * Elbow Power crush | |
uf+3 | m | 23 | i14 | -14 | +9a (+0) | * Heat Engager * Heat Dash +43d (+35) * Knee Low crush | |
uf+4 | m | 22 | i20 | -16 | +66a (+55) | * Tornado * Balcony Break Low crush | |
1+2+3+4 | |||||||
b,f+4 | h | 25 | i18 | +6 | +47cs | * Reversal Break * 10 chip damage on block | |
f,F+3 | l | 20 | i21 | -14 | +4 | ||
f,F+4 | m | 25 | i22 | -13 | +33a | * Homing * Balcony Break | |
f,F+4~1 | m | 20 | i21 | -3c | +8c | ||
f,F+4~3 | l | 15 | i19 | -23 | -1c | ||
f,F+4~3,2 | l, m | 15, 20 | i19, i25 | +0 | +13d (-4) | * Elbow * Powered up in GAR * Combos from 1st hit CH * 6 chip damage on block | |
f,F+1+2 | m | 22 | i18 | -14 | +43a (+33) | * Grants GAR on hit | |
uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | Low crush | |
f,f,F+3 | m | 30 | i19 | +6 | +15a (+5) | * Knee * 9 chip damage on block Low crush | |
ws1 | m | 12 | i13 | -4 | +4 | * Elbow | |
ws1,2 | m, h | 12, 25 | i13, i18 | -9 | +20a (11) | * Heat Engager * Heat Dash +43d (+35) * Elbow * Delayable * Combos from 1st hit | |
ws2 | m | 13 | i14 | -9 | +7 | ||
ws2,4 | m, m | 13, 20 | i14, i22 | -13 | +34d | * Balcony Break * Homing * Can cancel into the same options as f,F+4 (f,F+4~1 etc) | |
ws3 | m | 20 | i15 | -14 | +55cs | * Knee | |
ws4 | m | 20 | i11 | -6 | +5 | ||
SS.4 | m | 23 | i15 | -11 | +38a | * Tornado * Knee Low crush | |
FC.1 | sl | 5 | i10 | -5 | +6 | High crush | |
FC.2 | sl | 13 | i12 | -9 | +2 | * Elbow High crush | |
FC.3 | l | 10 | i16 | -17 | -6 | High crush | |
FC.4 | l | 6 | i12 | -15 | -4 | High crush | |
FC.df+2 | l | 22 | i19 | -14 | +4 | +12d | * Elbow High crush |
...GAR.3* | m | 25 | i36 | ! | +58cs | * Tornado * Reversal Break * Consumes GAR * Partially consumes remaining Heat time * Transition to +13 RAM on block * Cancel into FC with F * Cancel into Surendrajit with D * 10 chip damage on block | |
...GAR.3*~d | l,h | 15,17 | i27,i23 | -12 | +11a (+10) | * Balcony Break * Consumes GAR * Partially consumes remaining Heat time * +31a (+5) if only the 2nd hit hits | |
...GAR.4* | m | 25 | i36 | ! | +42a (+32) | * Tornado * Reversal Break * Consumes GAR * Partially consumes remaining Heat time * Transition to +13 RAM on block * Cancel into FC with F * Cancel into Surendrajit with D * 10 chip damage on block | |
GAR.1+2 | sp | * Consumes GAR * Partially consumes remaining Heat time Power crush | |||||
GAR.1+2,PC | sp, m | 20 | i21 | +13g | * Transitions to +13g RAM | ||
RAM.1 | m | 20 | i19 | +1 | +20a (+3) | * Balcony Break * Elbow * 6 chip damage on block | |
RAM.2 | m! | 43 | i40 | ! | +18a (+8) | * Balcony Break * Unblockable | |
RAM.3 | m | 20 | i21 | -11 | -6 | ||
RAM.3,4 | m, h | 20, 25 | i21, i24 | -9 | +13a | * Balcony Break * Combos from 1st hit * 10 chip damage on block | |
RAM.4 | l | 31 | i21 | -13 | +11a | * Balcony Break | |
f,F+4~3,GAR.2 | l, m (t) | 15, 30 | i19, i25 | +0 | +0d | * Balcony Break * Consumes GAR * Partially consumes remaining Heat Time * Shift to attack throw on hit * Combos from 1st hit * 6 chip damage on block | |
1+3 | t | 35 | i12 | -3 | +0d | * Homing * Throw break 1 or 2 | |
2+4 | t | 35 | i12 | -6 | +0d | * Homing * Throw break 1 or 2 * Sideswaps on hit | |
Back Throw | t! | 50 | i12 | ! | +0d | * Homing * Unbreakable throw | |
Left Throw | t | 40 | i12 | -3 | +0d | * Homing * Throw break 1 | |
RAM.1+3 | t! | 40 | i23 | ! | -3d | * Homing * Floor Break * Unbreakable throw * Grants GAR on hit * Partially restores remaining Heat time | |
Right Throw | t | 40 | i12 | -3 | +0d | * Homing * Throw break 2 * Sideswaps on hit | |
uf+1+2 | t | 40 | i12 | -3 | +0d | * Balcony Break * Throw break 1+2 |