fahkumram

fahkumram

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
H.2+3m,m (t)50i16+70d
* Heat Smash
* Balcony Break
* Transition to Attack Throw on hit
* 2nd hit damage 25
* +27a (+1) If only last hit connects on standing opponent
* 5 chip damage on block
Low crush
R.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~
1h5i10+1+8
1,1h, m5, 20i10, i20-9+8c
* Elbow
* Combos from 1st hit CH
1,2h, h5, 8i10, i10-3+5
* Combos from 1st hit
1,2,1h, h, m5, 8, 15i10, ,i17-10+3
* Delayable
1,2,1,4h, h, m, m5, 8, 15, 23i10, ,i21-14+13a (+4)
* Balcony Break
* Knee
* Combos from 3rd hit
* Delayable
1,2,4h, h, h5, 8, 10i10, ,i17-9+6
1,2,4,3h, h, h, h5, 8, 10, 14i10, ,i19-7+6+29a
* Combos from 3rd hit
1,2,4,3~4h, h, h, m5, 8, 10, 20i10, ,i21-5+9+44a
* Knee
* Can be charged
1,2,4,3~4*h, h, h, m5, 8, 10, 25i10, ,i36+9+73a (+57)
* Tornado
* Knee
* Powered up with GAR
Cancel into FC with F
1,2,4,3~4*~Bh, h, h, m5, 8, 10, 25i10, ,i22-7+9
* Homing
* Balcony Break
1,2,4,4h, h, h, l5, 8, 10, 15i10, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
1,4h, h5, 17i10, i17-8+8
* Combos from 1st hit
2h13i12-8+3
* Elbow
2,1h, h13, 20i12, i20-12+15a (+6)
*
Balcony Break
* Elbow
* Combos from 1st hit
2,3h, m13, 22i12, i31-4+27a (+17)
*
Balcony Break
* Combos from 1st hit CH
3m11i13-9+2+9
3,1m, h11, 12i13, i18-3+7
* Combos from 1st hit
3,1,2m, h, h11, 12, 20i13, ,i21-0+38d (+30)
* Balcony Break
* Tornado
* Combos from 2nd hit CH
3,1,4m, h, m11, 12, 23i13, ,i21-14+8d (-1)
* Balcony Break
* Combos from 2nd hit CH
3,1,d+4m, h, l11, 12, 15i13, ,i20-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
* Combos from 2nd hit CH
3,4m, m11, 18i13, i19-12+24g+34d (+26)
* Knee
* Wallbreak on CH
* Combos from 1st hit CH
3,4~3m, m11, 20i13, i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Combos from 1st hit CH
* Can be charged
3,4~3*m, m11, 23i13, i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GAR
3,4~3*~Bm, m11, 25i13, i22-7+9
*
Homing
* Balcony Break
3,4~4m, h11, 20i13, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
4h10i12-12+3
4,3h, h10, 14i12, i19-7+6+29a
* Combos from 1st hit
4,3~4h, m10, 20i12, i21-5+9+44a
* Knee
* Can be charged
4,3~4*h, m10, 25i12, i36+9+73a (+57)
* Tornado
* Knee
* Powered up with GAR
Cancel into FC with F
4,3~4*~Bh, m10, 25i12, i22-7+9
*
Homing
* Balcony Break
4,4h, l10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
3+4m20i18-9+18a (+9)+58cs
* Balcony Break
f+2m14i15-9+0
f+2,1m, m14, 22i15, i20-14+33a (+18)
* Combos from 1st hit
f+2,1,GAR.2m, m, m14, 22, 20i15, ,i29+2+15d
* Floor Break
* Elbow
* Consumes GAR
* Partially consumes remaining Heat Time
* Combos from 1st hit
* 6 chip damage on block
Low crush
f+3m16i17-8+3
* Knee
f+3,2m, m16, 13i17, i20-12-1
f+3,2,1m, m, h16, 13, 20i17, ,i19-5+24a (+15)
* Balcony Break
* Combos from 2nd hit CH
* Delayable
f+3,2,4m, m, m16, 13, 20i17, ,i20-12+6
* Knee
* Combos from 2nd hit CH
* Delayable
f+3,2,4~3m, m, m16, 13, 20i17, ,i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Combos from 1st hit CH
* Can be charged
f+3,2,4~3*m, m, m16, 13, 23i17, ,i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GAR
Cancel into FC with F
f+3,2,4~3*~Bm, m, m16, 13, 25i17, ,i22-7+9
*
Homing
* Balcony Break
f+3,2,4~4m, m, h16, 13, 20i17, ,i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
f+4m26i25+3c+8c+14c
* Floor Break
f+1+2m25i21-4+24a (+14)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
f+3+4m22i22-14+19a (+14)
* Knee
* Grants GAR on hit
Power crush
df+1m12i15-3+6
df+1,2m, m12, 20i15, i27-13+12d
* Floor Break
* Elbow
* Combos from 1st hit
* Grants GAR on hit
Low crush
df+1,4m, h12, 23i15, i25-5+20a (+11)
* Heat Engager
* Heat Dash +62a (+42)
* Knee
df+1,4~3m, m12, 20i15, i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Combos from 1st hit CH
* Can be charged
df+1,4~3*m, m12, 23i15, i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GAR
Cancel into FC with F
df+1,4~3*~Bm, m12, 25i15, i22-7+9
*
Homing
* Balcony Break
df+1,4~4m, h12, 20i15, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
df+2m10i15-7+4
df+2,1m, m10, 22i15, i24-13+13d
* Balcony Break
* Floor Break
* Elbow
* Combos from 1st hit
df+2,3m, h10, 11i15, i21-13+52cs
* Balcony Break
* Combos from 1st hit
df+3l15i20-13-1c+28g
df+3~3m20i17+2+12d
* 6 chip damage on block
df+3~4m20i25-10+21a (+4)
* Balcony Break
* Knee
* Just frame input df+3:4 for 6 more damage
df+4m15i16-6+3
df+4,1m, h15, 25i16, i22-6+14a (+5)
* Balcony Break
* Combos from 1st hit
df+4,3m, m15, 23i16, i25-12+9d
* Tornado
* Knee
* Combos from 1st hit
Low crush
df+3+4m,m8,16i13-10+8
df+3+4,GAR.3m,m, m8,16, 23i13, i26-9+13g
* Consumes GAR
* Partially consumes remaining Heat Time
* Transition to +13g RAM on hit
* Combos from 1st hit
* 9 chip damage on block
d+1m20i18-5+8c+13c
* Elbow
d+2sl13i12-9+2
* Elbow
High crush
d+3l11i16-16-5
d+3,4l, h11, 10i16, i20-9+6
* Combos from 1st hit CH
d+3,4,3l, h, h11, 10, 14i16, ,i19-7+6+29a
* Combos from 1st hit CH
d+3,4,3~4l, h, m11, 10, 20i16, ,i21-5+9+44a
* Knee
* Can be charged
d+3,4,3~4*l, h, m11, 10, 25i16, ,i36+9+73a (+57)
* Tornado
* Knee
* Powered up with GAR
* Cancel into FC with F
d+3,4,3~4*~Bl, h, m11, 10, 25i16, ,i22-7+9
*
Homing
* Balcony Break
d+3,4,4l, h, l11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
d+4l18i14-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
d+4 (counterhit)l (t)41i14+0d
* Shifts to throw on front gounded CH
db+1sl5i10-5+6
db+2m16i16-10+1
* High evasion
db+2,2m, m16, 16i16, i25-13+1
* Elbow
* Combos from 1st hit
db+4h23i20-6+35d
* Balcony Break
* Strong Aerial Tailspin
db+3+4m25i30-9+15a
* Balcony Break
b+1m20i14-13+34d
b+1+3
* Parries high and mid kicks
Parry state 5~12
b+1+3,Pm,m,h40i19+19a (+10)
* Balcony Break
* Only occurs upon successful b+1+3 Parry
b+2h17i14-15-6
b+2,1h, h17, 25i14, i21-9+15a (+6)
* Balcony Break
* Combos from 1st hit
b+2+4
* Parries high and mid punches
* Grants GAR on successful parry
* Regains recoverable health on successful parry
Parry state 5~12
b+3h27i16-7+15a (+6)
* Heat Engager
* Heat Dash +62a (+42)
* Homing
* 5 chip damage on block
b+4m14i14-5+6
* Knee
b+4,3m, m14, 14i14, i24-10-1
* Knee
* Combos from 1st hit
b+4,3,2m, m, m14, 14, 21i14, ,i31-12+16d
* Knee
* Elbow
* Grants GAR on hit
b+1+4m!50i60!+9d
* Unblockable
b+3+4m22i17-13+3+33d (+25)
* Balcony Break
uf+1m20i28+6+24d
* Floor Break
* Elbow
* 4 chip damage on block
Low crush
uf+2h20i18-7+22a (+13)
* Balcony Break
* Elbow
Power crush
uf+3m23i14-14+9a (+0)
* Heat Engager
* Heat Dash +43d (+35)
* Knee
Low crush
uf+4m22i20-16+66a (+55)
* Tornado
* Balcony Break
Low crush
1+2+3+4
b,f+4h25i18+6+47cs
* Reversal Break
* 10 chip damage on block
f,F+3l20i21-14+4
f,F+4m25i22-13+33a
* Homing
* Balcony Break
f,F+4~1m20i21-3c+8c
f,F+4~3l15i19-23-1c
f,F+4~3,2l, m15, 20i19, i25+0+13d (-4)
* Elbow
* Powered up in GAR
* Combos from 1st hit CH
* 6 chip damage on block
f,F+1+2m22i18-14+43a (+33)
* Grants GAR on hit
uf,n,4m20i23-13+32a (+22)
Low crush
f,f,F+3m30i19+6+15a (+5)
* Knee
* 9 chip damage on block
Low crush
ws1m12i13-4+4
* Elbow
ws1,2m, h12, 25i13, i18-9+20a (11)
* Heat Engager
* Heat Dash +43d (+35)
* Elbow
* Delayable
* Combos from 1st hit
ws2m13i14-9+7
ws2,4m, m13, 20i14, i22-13+34d
* Balcony Break
* Homing
* Can cancel into the same options as f,F+4 (f,F+4~1 etc)
ws3m20i15-14+55cs
* Knee
ws4m20i11-6+5
SS.4m23i15-11+38a
* Tornado
* Knee
Low crush
FC.1sl5i10-5+6
High crush
FC.2sl13i12-9+2
* Elbow
High crush
FC.3l10i16-17-6
High crush
FC.4l6i12-15-4
High crush
FC.df+2l22i19-14+4+12d
* Elbow
High crush
...GAR.3*m25i36!+58cs
* Tornado
* Reversal Break
* Consumes GAR
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel into FC with F
* Cancel into Surendrajit with D
* 10 chip damage on block
...GAR.3*~dl,h15,17i27,i23-12+11a (+10)
* Balcony Break
* Consumes GAR
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
...GAR.4*m25i36!+42a (+32)
* Tornado
* Reversal Break
* Consumes GAR
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel into FC with F
* Cancel into Surendrajit with D
* 10 chip damage on block
GAR.1+2sp
* Consumes GAR
* Partially consumes remaining Heat time
Power crush
GAR.1+2,PCsp, m20i21+13g
* Transitions to +13g RAM
RAM.1m20i19+1+20a (+3)
* Balcony Break
* Elbow
* 6 chip damage on block
RAM.2m!43i40!+18a (+8)
* Balcony Break
* Unblockable
RAM.3m20i21-11-6
RAM.3,4m, h20, 25i21, i24-9+13a
* Balcony Break
* Combos from 1st hit
* 10 chip damage on block
RAM.4l31i21-13+11a
* Balcony Break
f,F+4~3,GAR.2l, m (t)15, 30i19, i25+0+0d
* Balcony Break
* Consumes GAR
* Partially consumes remaining Heat Time
* Shift to attack throw on hit
* Combos from 1st hit
* 6 chip damage on block
1+3t35i12-3+0d
* Homing
* Throw break 1 or 2
2+4t35i12-6+0d
* Homing
* Throw break 1 or 2
* Sideswaps on hit
Back Throwt!50i12!+0d
* Homing
* Unbreakable throw
Left Throwt40i12-3+0d
* Homing
* Throw break 1
RAM.1+3t!40i23!-3d
* Homing
* Floor Break
* Unbreakable throw
* Grants GAR on hit
* Partially restores remaining Heat time
Right Throwt40i12-3+0d
* Homing
* Throw break 2
* Sideswaps on hit
uf+1+2t40i12-3+0d
* Balcony Break
* Throw break 1+2