| Hit level | m, h |
|---|---|
| Damage | 11, 20 |
| Startup | i13, i16 |
| Block | +3 |
| Hit | +13g |
| Counter hit | +30a |
| Notes | * Homing * Balcony Break * Strong Aerial Tailspin * Effective startup i29 * Interrupt with i11 from 1st block * 6 chip damage on block * Combos from 1st hit CH * Just frame input 3,4:4; effective startup i32 ** Input 4 during frames 14~16 of 3,4 ** Interrupt with i14 from 1st block ** Interrupt with i3? from 1st hit ** 24 damage, 7 chip damage, slightly different juggle properties |