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Tekken 8

fahkumram4,3~4* - Charged Erupting Knee

Hit levelh, m
Damage10, 25
Startupi12, i36~37 (i51~52)
Block+9
Hit+73a (+57)
Counter hit
Recovery frames30
Recovery stateN/A
Notes
* Knee
* Instant Tornado on hit
* i51~52 effective startup (cancel takes 15F)
* Interrupt with i32 from 1st block
* Interrupt with i20 from 1st hit
* Whiffs vs SS, SW from 1st block or hit (SSR/SWR more consistent on big bodies)
* 10 chip damage on block
* Move can be delayed by 2F
* Cancel input can be delayed by 16F
* Cancel to FC r20 cs6~20 with F at frames 17~25 of charge
** Cannot block i33/i21 from 1st block/hit
* Power up with GRF (Fatal Erupting Knee)
* Consumes 300F of remaining Heat time

Related moves

CmdHit LvlStartupBlockHit / CH
4hi12-12+3
4,3h, hi12-7+6 / +29
4,3~4h, mi12-5+9 / +44
4,3~4*~Bh, mi12-7+6
4,4h, Li12-15-4 / +0