Top 10 Moves
13 f mid poke with great range and follow-ups, 3, 1 is mid high combo and is +7 on hit. It is the best follow up if the oponent dosen't duck. 3, 4~3 is a mid mid counter hit combo with good damage. 3,4~4 is also a counter hit combo, +3 and wallsplat, You can use 3,4 if the opponent is ducking after thie first hit.m, i13, -9 oB, +2 oH, +9 oCH
18 f mid, great tracking to the left. Counter hit launcher and wallsplatm, i18, -9 oB, +18a (+9) oH, +58cs oCH
16 f mid, great range, tracking to the right and follow-ups with df+4,1 (safe high) and df+4,3 (-12 mid)m, i16, -6 oB, +3 oH
Normal launcher with great range and great tracking to the righth, i18, +6 oB, +47cs oH
Fast low, -15 on block and -4 on hit, with great range, great tracking. It hits grounded, and transitions to a throw on counter-hit l (t), i14, +0d oH
Low with great range. -14 on block and +4 on hit. Tracks to the left and htst groundedL, i21, -14 oB, +4 oH
Fast high homing, heat engager, and wall splatsh, i16, -7 oB, +15a (+6) oH
Mid. Combo on counter hit with ws 1,2. Can not be parried and hits groundedM, i18, -5 oB, +8c oH, +13c oCH
mid +6. Great range, wallsplats, and can not be parriedm, i19, +6 oB, +15a (+5) oH