Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage Power crush 8~ | |
Back Throw | t | 50 | -4 | * Cannot break throw | |||
BT.1+4 | t | 45 | -6 | -4 | * Throw break 1+2 | ||
Left Throw | t | 40 | -3 | -6 | * Throw break 1 | ||
Right Throw | t | 40 | -3 | -4 | * Throw break 2 | ||
uf+1+2 | t | 40 | -6 | 0 | * Spike * Throw break 1+2 | ||
H.2+3 | m,t | 20,35 | i20~21 | +12 | +0 | * Heat Smash * Balcony Break * 11 chip damage on block * Transitions to STC on block, can cancel with b at +7 on block | |
3,1+2* | m, m | 15, 35 | i16, i44~45 | +7 | +23d (+13d) | Balcony Break * 14 Chip Damage on block * 16 Chip Damage on block in heat | |
1+3 | t | 35 | i12~14 | -6 | -4 | * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -3 | 0 | * Throw break 1 or 2 | |
f,F+3 | M | 33 | i32~33 | +8c | +8c | * 9 chip damage on block * 12 chip damage on block in heat * Transition to +8c +8c STC with f | |
BT.3 | M | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
H.f,F+1+2* | m | 30 | i39 | +12 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
3,1+2 | m, m | 15, 30 | i16, i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit | |
db+1,2,4 | m, m, M | 15, 18, 30 | i16, ,i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Becomes Essence of Nian Zhang Mie Ba in Heat | |
f,f,F+3 | m | 30 | i20~25 | +6~+11g | +13d (+3) | * Balcony Break * Chip damage on block Low crush 5 | |
KNP.3+4 | M | 30 | i31~34 | -7 | -3d | Low crush 15 | |
f+2,1,2 | m, m, m | 10, 10, 28 | i15, ,i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush 20~ | |
H.2+3 | m,m | 22,26 | i21,24 | +12, +24 on STC at Wall, +19 at Wall | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance. | |
2,4,1 | h, m, m | 8, 15, 25 | i10, ,i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B Low crush 12~19 | |
4~3 | M | 25 | i28~i34 | -7 | +1c | +16a~+22a | * Combo at tip range Low crush 15~ |
f+1+2 | h | 25 | i19~20 | -9 | +13a (+4) | * Balcony Break * Good left sidestep tracking Power crush 7 | |
db+2,2,2 | l, l, M | 10, 10, 25 | i20~21, ,i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
u+2 | M | 25 | i38~40 | +2 | +10 | Chip damage on block Low crush 9 | |
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
qcf+2 | m | 25 | i18~19 | -12 | +67a (+51) | * Tornado | |
qcf+1+2 | m | 25 | i16~17 | 0c | +7c | +13 | Head |
STC.3 | h | 25 | i22~23 | +6 | +23d | * Homing * Balcony Break * 7 chip damage on block * 9 chip damage on block in heat | |
SS.1+2 | m | 24 | i22~23 | +1~+2 | +21d (+12) | * Balcony Break * Chip damage on block | |
KNP.4,1+2 | l, h | 10, 24 | i18, i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
H.3+4 | M | 23 | i30~31 | +12c g | +22d | * Spike * Partially consumes remaining Heat * 5 chip damage on block * +38d on aerial hit * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
df+4,3 | m, h | 13, 23 | i15, i23~24 | -4 | +15g | +27d | Balcony Break * Combo from 1st hit * Move can be delayed |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
db+1,4 | m, h | 15, 23 | i16, i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | * Tornado * Homing * Recover in FC on hit High crush 6~31 | |
H.b+4,3+4 | m, M | 10, 23 | i12~13, i31~32 | +12c g | +22d | * Spike * Combo from 1st hit * 5 chip damage on block * Partially consumes remaining Heat * +38d on aerial hit * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush 6 |
d+4,1+2 | l, m | 7, 22 | i14~15, i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
b+2,3,4,2 | m, l, m, M | 13, 6, 13, 22 | i17, ,i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
1,1 | h, m | 5, 21 | i10, i25~26 | -11 | +2 | +61a | * Move can be delayed |
f+4,3 | h, M | 19, 21 | i18~19, i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
df+2,2 | m, m | 15, 21 | i20~21, i13~14 | -6 | +14a (+4) | Balcony Break | |
df+4,2,1+2 | m, m, M | 13, 13, 21 | i15, ,i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
b+3 | m | 21 | i22~23 | +4 | +6 | +10d | * 4 chip damage on block * 6 chip damage on block in heat * Transition into +6 +8 +12d CD on hit or block with df |
B,B,U/B | m | 21 | i39~41 | +4c | +22 | +22 | * The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. Low crush 5 |
f,F+4,3 | m, m | 15, 21 | i19~20, i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush 20 | |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki ps5~9 * Wall Crush +20g on hit Parry state 5~9 | |
d+1+2,1 | M, m | 15, 20 | i20~21, i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
db+1,2,4,3+4 | m, m, M, m | 15, 18, 30, 20 | i16, ,i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
ub+1 | m | 20 | i25~26 | -15 | +10d (+1) | +30d (+22) | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10 | ||
qcf+1 | l | 20 | i18~19 | -14 | +0 | +12g | * Head * Recover in FC with D High crush 6 |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9 | |
ws1,2,1 | m, m, m | 13, 16, 20 | i13, ,i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
ws1,3 | m, h | 13, 20 | i13, i22~23 | -6 | +4c | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit * Move can be delayed | |
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state 5~8 | |
BT.2 | m | 20 | i19~21 | -9 | +13a | * Heat Engager * Heat Dash +5, +67a (+50) | |
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15~ |
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect High crush 6~ |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush 15 |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
KNP.3+4,3+4 | M, m | 30, 20 | i31~34, i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush 38 | |
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
STC.4 | l | 20 | i20 | -13 | +3 | +14 | |
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
1,3 | h, h | 5, 19 | i10, i16~17 | -5 | +8~+9 | * Combo from 1st hit | |
f+4 | h | 19 | i18~19 | -9 | +52a | * Good left sidestep tracking * Transition to -5 +56a BT with B | |
b+4,2 | m, h | 10, 19 | i12~13, i22 | -6 | +3 | +35d (+27) | * Combo from 1st hit with 7F delay * Transition into -1, +8, +40d (+32) CD with df on hit or block |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect High crush 10 |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
db+1,2 | m, m | 15, 18 | i16, i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
uf+2 | m | 18 | i18 | -10 | +3 | ||
ws4 | m | 18 | i11~12 | -7 | +7 | +29g | |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
STC.2 | h | 18 | i14~15 | -3 | +25g | * Transition to BT at +0 +28g with B * Transition to CD at +1 +29g on hit or block with DF | |
4 | h | 17 | i11 | -9 | +2 | +27g | |
f+3,2 | m, h | 10, 17 | i21, i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
df+3 | M | 17 | i18~19 | -9 | +76a (+60) | * Tornado | |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | * Balcony Break on CH |
ws2 | m | 17 | i15~16 | -7 | +29g | +78a (+62) | * Tornado (CH Only) |
f+4,2 | h, m | 19, 16 | i18~19, i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
uf+3 | m | 16 | i22~23 | -7 | +22d | * Strong Aerial Tailspin * Alternate input with uf or u Low crush 9 | |
ws1,2 | m, m | 13, 16 | i13, i9 | -12 | -1 | * Jail from 1st attack | |
2,4 | h, m | 8, 15 | i10, i17 | -12 | -1 | * Jail from 1st attack | |
3 | m | 15 | i16 | -11 | 0 | ||
f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
f+3,4 | m, m | 10, 15 | i21, i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado Low crush 21 | |
df+2 | m | 15 | i20~21 | -8 | |||
d+1+2 | M | 15 | i20~21 | -9 | +8c | ||
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
df+4 | m | 13 | i15 | -6 | +5 | ||
df+4,2 | m, m | 13, 13 | i15, i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
b+2 | m | 13 | i17 | -11 | +0c | Floor Break | |
b+2,3,4 | m, l, m | 13, 6, 13 | i17, ,i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush 9 | |
ws1 | m | 13 | i13 | -3 | +3 | ||
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
1,2,2 | h, h, h | 5, 9, 12 | i10, ,i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush 6 | |
BT.1 | h | 12 | i12 | -3 | +14 | ||
3~4,3 | m, l | 27, 11 | i34~36, i18~20 | -26 | +19d (+12) | * Combo from 1st hit High crush 6~ | |
f+4,4 | h, l | 19, 11 | i18~19, i33~33 | -31 | +27d | * Combo from 1st hit High crush 10 | |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
uf+3+4,3 | M,h,h, h | 10,10,7, 11 | i24,4,3, i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
3,3 | m, h | 15, 10 | i16, i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
f+2 | m | 10 | i15 | -8 | +3 | +10 | |
f+2,1 | m, m | 10, 10 | i15, i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
f+3 | m | 10 | i21 | -3 | +7 | ||
db+2 | l | 10 | i20~21 | -11 | 0 | High crush 6 | |
db+2,2 | l, l | 10, 10 | i20~21, i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B High crush | |
db+1+2,2 | m, l | 13, 10 | i21~22, i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed High crush 8 | |
b+4 | m | 10 | i12~13 | -10 | +2 | ||
FC.df+4,1 | l, h | 13, 10 | i19~20, i20~21 | -2 | +6 | * Combo from 1st attack | |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
1,2 | h, h | 5, 9 | i10, i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
2 | h | 8 | i10 | -3 | +5 | ||
d+4 | l | 7 | i14~15 | -11 | 0 | ||
uf+3+4 | M,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
b+2,3 | m, l | 13, 6 | i17, i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
1 | h | 5 | i10 | +1 | +8 | ||
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. Power crush 7~16 | |
1+3+4 | |||||||
f+3+4 | *Takes 20 Frames *Parry State from 3~18 Frame *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *Can be do it by QCF+3+4 *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state 3 | ||||||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f * Take 15 Frames * Autoblock 20 Frames | ||||||
1+2+3+4 | |||||||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+3+4 | Transitions to STC |