feng

feng

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CommandHit levelDamageStartupBlockHitCounter hitNotes
db+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
ub+1+2!70i79~82+50g (+19)
R.df+1+2t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health
Back Throwh50-4
* Cannot break throw
BT.1+4h45-5
* Throw break 1+2
uf+1+2h400
* Spike
* Throw break 1+2
Left Throwh40-6
* Throw break 1
Right Throwh40-4
* Throw break 2
1+3h35-3
* Throw break 1 or 2
2+4h350
* Throw break 1 or 2
f,F+3m33i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
BT.3m33i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
H.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
H.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
3,1+2m,m15,30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
* Can be charged to power up:
* At full charge +7 on block 14 chip damage
db+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
f,f,F+3m30i20~25+6+13d (+3)
* Balcony Break
* Chip damage on block
Low crush
KNP.3+4m30i31~34-7-3d
Low crush
f+2,1,2m,m,m10,10,28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush
H.2+3m,m22,26i21,24+12+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block
2,4,1h,m,m8,15,25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
4~3m25i28~i34-7+1c+16a
Low crush
f+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush
db+2,2,2l,l,m10,10,25i28~29-8+13d
* Spike
* Combo from 2nd hit
u+2m25i38~40+2+10
Low crush
b,f+1m25i25~26-15+10d (+1)+44a
b1+325
* Timed with opponent punch
Parry state
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
qcf+2m25i22~23-14+35a (+25)
* Tornado
STC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
SS.1+2m24i22~23+1+21d (+12)
* Balcony Break
* Chip damage on block
KNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
3,3,4m,h,l15,18,23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
df+4,3m,h13,23i23~24-4+15g
Balcony Break
* Combo from 1st hit
* Move can be delayed
df+3+4m23i23~27-7+22d
Homing
db+1,4m,h15,23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
db+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
High crush 6~31
qcf+1l23i22~23-14+2+31a
Head
High crush
BT.2m23i19~21-13+17
* Heat Engager
* Absorb an attack to power up and deal more damage on block
Power crush 8~
d+4,1+2l,m7,22i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
b+2,3,4,2m,l,m,m15,10,13,22i24~25-6+4
* Combo from 3rd hit
* Spike
1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
f+4,3h,m19,21i22~24-10+26d (-9)
Spike
* Combo from 1st hit
df+2,2m,m15,21i13~14-6+14a (+4)
Balcony Break
df+3m21i18~19-7+78a (+62)
* Tornado
df+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
b+3m21i22~23+6+10d+38a
f,F+4,3m,m15,21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush
qcf+1+2m21i16~170c+7c+23d
Head
FC.df+2m21i18-14+55a
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
1+2m20i21~22-13 / +20wc+8
* Punch sabaki
* Wall Crush +20g on hit
Parry state
d+1+2,1m,m15,20i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
ub+2m,h8,20i16,15-10+10g
uf,n,4m20i23~25-13+32a (+22)
Low crush
ws1,2,1m,m,m13,16,20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
ws1,3m,h13,20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
ws1+2m20i23~24-9+3
Parry state
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
BT.d+1l20i20~21-13c+4+16d
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
KNP.1l20i20~21-13c+4+16d
High crush
KNP.2h20i14-9+17
* Heat Engager
* Balcony Break
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush
KNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
STC.4l20i20-13+3
STC.1+2m20i18-9c+17d
1,3h,h5,19i16~17-5+8
* Combo from 1st hit
f+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
FC.df+1l19i21~22-13c-2+13
OTG.d+3+4l19i24~25-13-2 (-10)
3,3m,h15,18i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
db+1,2m,m15,18i23~24-11+3
* Combo from 1st hit
* Move can be delayed
uf+2m18i18-10+3
ws4m18i11~12-7+7+29d
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
4h17i11-9+2+27g
f+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
b+1h17i10~11-12+1+36d (+28)
ws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
f+4,2h,m19,16i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
d+2l16i20~21-12-1
High crush 6~20
uf+3m16i22~23-1+22d
* Alternate input with uf or u
Low crush
ws1,2m,m13,16,i9-12-1
* Jail from 1st attack
2,4h,m8,15i17-12-1
* Jail from 1st attack
3m15i16-110
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
df+2m15i20~21-8
d+1+2m15i20~21-9+8c
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
b+2m15i17-11+0c
Floor Break
f,F+4m15i19~20-15+30a (+20)
ws3m15i15~16-12+33a (+23)
STC.2h15i14~15-3+6
* Enter BT with b
db+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
df+4m13i15-6+5
df+4,2m,m13,13i20~21-11+1
* Combo from 1st hit
* Move can be delayed
db+1+2m13i21~22-4+4
b+2,3,4m,l,m15,10,13i24~25-12+19a (+12)
* Combo from 2nd CH
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush
ws1m13i13-3+3
FC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
2+3m12i16+1+2c
Heat Burst
* Cancel move with b,b
Power crush 8~
1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush
BT.1h12i12-3+14g
3~4,3m,l27,11i18~20-26+19d (+12)
* Combo from 1st hit
f+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
df+1m11i140+6+36g
uf+3+4,3m,h,h,h10,10,7,11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
* causes 1st hit not to crush
f+2m10i15-8+3
f+2,1m,m10,10i19-8+3
* Combo from 1st CH
* Move can be delayed
f+3m,10i21-3+7
db+2l10i20~21-110
db+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
db+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
b+2,3m,l15,10i22~24-110
* Combo from 1st hit
* Move can be delayed
b+4m10i12~13-9+4
FC.df+4,1l,h13,10i20~21-2+6
* Combo from 1st attack
KNP.4l10i18-31c-4
1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
2h8i10-3+5
d+4l7i14~15-110
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
1h5i10+1+8
1+3+4
f+3+4
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state
b+3~4
* Transitions to BT
* Enter STC with F
b+3+4
* Enter STC with f
1+2+3+4
qcf
* D,df to enter crouching state
High crush
qcf+3+4
Transitions to STC