Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
db+1,2,4,3+4 | m,m,mm | 15,18,3020 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
ub+1+2 | ! | 70 | i79~82 | +50g (+19) | |||
R.df+1+2 | t | 55 | i20 | -15 | +0d | * Rage Art * Erases opponent's recoverable health on hit * Damage increases with lower health | |
Back Throw | h | 50 | -4 | * Cannot break throw | |||
BT.1+4 | h | 45 | -5 | * Throw break 1+2 | |||
uf+1+2 | h | 40 | 0 | * Spike * Throw break 1+2 | |||
Left Throw | h | 40 | -6 | * Throw break 1 | |||
Right Throw | h | 40 | -4 | * Throw break 2 | |||
1+3 | h | 35 | -3 | * Throw break 1 or 2 | |||
2+4 | h | 35 | 0 | * Throw break 1 or 2 | |||
f,F+3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to +4c +4c STC with f | |
BT.3 | m | 33 | i32~33 | +8c | +8c | * Chip damage on block * Transition to STC with f | |
b+1+2 | m | 31 | i13~14 | -19 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break | |
H.3+4 | ub(m) | 30 | i30~31 | +12c g | +19d | * Partially consumes remaining Heat * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | |
H.f,F+1+2* | m | 30 | i39 | +11 | +22a (+12) | * Balcony Break * Guard Break * Partially uses remaining Heat Time | |
3,1+2 | m,m | 15,30 | i28~29 | -12 | +22d (+17) | Balcony Break * Combo from 1st hit * Can be charged to power up: * At full charge +7 on block 14 chip damage | |
db+1,2,4 | m,m,m | 15,18,30 | i31 | -7 | -3d | * Floor Break * Combo from 2nd CH Low crush | |
f,F+1+2* | m | 30 | i39 | +6 | +22a (+12) | * Balcony Break * Wall Crush +18g * Becomes Essence of Nian Zhang Mie Ba in Heat | |
f,f,F+3 | m | 30 | i20~25 | +6 | +13d (+3) | * Balcony Break * Chip damage on block Low crush | |
KNP.3+4 | m | 30 | i31~34 | -7 | -3d | Low crush | |
f+2,1,2 | m,m,m | 10,10,28 | i13~14 | -19 | +19d (+14) | * Balcony Break * Combo from 2nd hit * Move can be delayed | |
3~4 | m | 27 | i34~36 | -5 | +19d | * Cancel to -7~-2 -+19~+24 BT with B Low crush | |
H.2+3 | m,m | 22,26 | i21,24 | +12 | +30d (-6) | Heat Smash * Chip damage on block * Transitions to STC on block | |
2,4,1 | h,m,m | 8,15,25 | i24 | -12 | +24d (+14) | Balcony Break * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B | |
4~3 | m | 25 | i28~i34 | -7 | +1c | +16a | Low crush |
f+1+2 | h | 25 | i19~20 | -9 | +19d | * Heat Engager * Heat Dash +5, +35d * Balcony Break Power crush | |
db+2,2,2 | l,l,m | 10,10,25 | i28~29 | -8 | +13d | * Spike * Combo from 2nd hit | |
u+2 | m | 25 | i38~40 | +2 | +10 | Low crush | |
b,f+1 | m | 25 | i25~26 | -15 | +10d (+1) | +44a | |
b1+3 | 25 | * Timed with opponent punch Parry state | |||||
f,F+2 | m | 25 | i18~19 | -9 | +16a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break | |
f,F+1+2 | m | 25 | i24~25 | -9 | +16a | * Balcony Break * Hold 1+2 to power up and deal more chip damage on block | |
qcf+2 | m | 25 | i22~23 | -14 | +35a (+25) | * Tornado | |
STC.3 | h | 25 | i22~23 | +3b | +23d | * Homing * Balcony Break * Chip damage on block | |
SS.1+2 | m | 24 | i22~23 | +1 | +21d (+12) | * Balcony Break * Chip damage on block | |
KNP.4,1+2 | l,h | 10,24 | i28 | -6 | +30a (+20) | * Balcony Break * Combo from 1st attack | |
3,3,4 | m,h,l | 15,18,23 | i25~26 | -12 | +7c | +17d | * Combo from 2nd CH * Move can be delayed * Cancel to -13 -2 BT with B |
df+4,3 | m,h | 13,23 | i23~24 | -4 | +15g | Balcony Break * Combo from 1st hit * Move can be delayed | |
df+3+4 | m | 23 | i23~27 | -7 | +22d | Homing | |
db+1,4 | m,h | 15,23 | i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit * Move can be delayed | |
db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | Tornado Homing High crush 6~31 | |
qcf+1 | l | 23 | i22~23 | -14 | +2 | +31a | Head High crush |
BT.2 | m | 23 | i19~21 | -13 | +17 | * Heat Engager * Absorb an attack to power up and deal more damage on block Power crush 8~ | |
d+4,1+2 | l,m | 7,22 | i26 | -10 | +11d (+2) | Balcony Break * Combo from 1st CH | |
b+2,3,4,2 | m,l,m,m | 15,10,13,22 | i24~25 | -6 | +4 | * Combo from 3rd hit * Spike | |
1,1 | h,m | 5,21 | i25~26 | -11 | +2 | +61a | * Move can be delayed |
f+4,3 | h,m | 19,21 | i22~24 | -10 | +26d (-9) | Spike * Combo from 1st hit | |
df+2,2 | m,m | 15,21 | i13~14 | -6 | +14a (+4) | Balcony Break | |
df+3 | m | 21 | i18~19 | -7 | +78a (+62) | * Tornado | |
df+4,2,1+2 | m,m,m | 13,13,21 | i34~35 | -19 | +31a (+16) | * Tornado * Move can be delayed | |
b+3 | m | 21 | i22~23 | +6 | +10d | +38a | |
f,F+4,3 | m,m | 15,21 | i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush | |
qcf+1+2 | m | 21 | i16~17 | 0c | +7c | +23d | Head |
FC.df+2 | m | 21 | i18 | -14 | +55a | ||
STC.F+3+4 | m | 21 | i18 | +53a | * Only occurs during STC after absorbing 2 attacks Parry state | ||
H.b+1 | h | 20 | i10~11 | -8 | +36d (+28) | * Balcony Break * Partially uses remaining Heat Time | |
1+2 | m | 20 | i21~22 | -13 / +20wc | +8 | * Punch sabaki * Wall Crush +20g on hit Parry state | |
d+1+2,1 | m,m | 15,20 | i22~23 | -12 | +18a (+11) | * Tornado * Combo from 1st hit * Move can be delayed | |
ub+2 | m,h | 8,20 | i16,15 | -10 | +10g | ||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
ws1,2,1 | m,m,m | 13,16,20 | i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
ws1,3 | m,h | 13,20 | i22~23 | -6 | +4c | +20d | * Combo from 1st hit * Move can be delayed |
ws1+2 | m | 20 | i23~24 | -9 | +3 | Parry state | |
BT.1+2 | m | 20 | i16~17 | -3 | +8 | +41d (+33) | * Balcony Break (CH only) |
BT.d+1 | l | 20 | i20~21 | -13c | +4 | +16d | |
BT.d+3 | l | 20 | i18~20 | -26c | -3 | +70a (+54) | * Has clean hit effect |
FUFT.b+3+4 | m | 20 | i30~33 | -3~0 | +28d (+18) | * Balcony Break | |
KNP.1 | l | 20 | i20~21 | -13c | +4 | +16d | High crush |
KNP.2 | h | 20 | i14 | -9 | +17 | * Heat Engager * Balcony Break | |
KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush | |
KNP.3+4,3+4 | m,m | 30,20 | i39~42 | -3~0 | +31a (+21) | * Balcony Break * Same attack as Spring Up (FUFT.b+3+4) Low crush | |
STC.1 | m | 20 | i20~21 | -15 | +30a | * Absorb an attack to power up and deal more chip damage on block Power crush | |
STC.4 | l | 20 | i20 | -13 | +3 | ||
STC.1+2 | m | 20 | i18 | -9c | +17d | ||
1,3 | h,h | 5,19 | i16~17 | -5 | +8 | * Combo from 1st hit | |
f+4 | h | 19 | i18~19 | -9 | +52a | * Transition to -5 +56a BT with B | |
SS.4 | l | 19 | i21~22 | -31c | +8 (-8) | +72a (+56) | * Has a clean hit effect |
FC.df+1 | l | 19 | i21~22 | -13c | -2 | +13 | |
OTG.d+3+4 | l | 19 | i24~25 | -13 | -2 (-10) | ||
3,3 | m,h | 15,18 | i17 | -9 | +2 | * Combo from 1st hit * Jail from 1st attack * Move can be delayed | |
db+1,2 | m,m | 15,18 | i23~24 | -11 | +3 | * Combo from 1st hit * Move can be delayed | |
uf+2 | m | 18 | i18 | -10 | +3 | ||
ws4 | m | 18 | i11~12 | -7 | +7 | +29d | |
SS.2 | h | 18 | i15 | +3 | +9b | +31d | * Homing * Recovers in BT |
4 | h | 17 | i11 | -9 | +2 | +27g | |
f+3,2 | m,h | ,10,17 | i21~22 | -3 | +8 | +43d (+35) | * Combo from 1st hit * Move can be delayed |
b+1 | h | 17 | i10~11 | -12 | +1 | +36d (+28) | |
ws2 | m | 17 | i15~16 | -7 | +24d | +78a (+62) | * Balcony Break * Tornado (CH Only) |
f+4,2 | h,m | 19,16 | i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
d+2 | l | 16 | i20~21 | -12 | -1 | High crush 6~20 | |
uf+3 | m | 16 | i22~23 | -1 | +22d | * Alternate input with uf or u Low crush | |
ws1,2 | m,m | 13,16 | ,i9 | -12 | -1 | * Jail from 1st attack | |
2,4 | h,m | 8,15 | i17 | -12 | -1 | * Jail from 1st attack | |
3 | m | 15 | i16 | -11 | 0 | ||
f+3,4 | m,m | ,10,15 | i23~24 | -16 | +33a (+23) | * Combo from 1st hit * Tornado | |
df+2 | m | 15 | i20~21 | -8 | |||
d+1+2 | m | 15 | i20~21 | -9 | +8c | ||
db+1 | m | 15 | i16 | -12 | +4 | * Transition to -9 +7 KNP with B * Transition to -16 +0 STC with F | |
b+2 | m | 15 | i17 | -11 | +0c | Floor Break | |
f,F+4 | m | 15 | i19~20 | -15 | +30a (+20) | ||
ws3 | m | 15 | i15~16 | -12 | +33a (+23) | ||
STC.2 | h | 15 | i14~15 | -3 | +6 | * Enter BT with b | |
db+3 | l | 14 | i17 | -15 | +4 | * Transition to throw when CH from front High crush 6~17 | |
df+4 | m | 13 | i15 | -6 | +5 | ||
df+4,2 | m,m | 13,13 | i20~21 | -11 | +1 | * Combo from 1st hit * Move can be delayed | |
db+1+2 | m | 13 | i21~22 | -4 | +4 | ||
b+2,3,4 | m,l,m | 15,10,13 | i24~25 | -12 | +19a (+12) | * Combo from 2nd CH | |
uf+4 | m | 13 | i15~17 | -13 | +33a (+23) | * Alternate input with uf or u Low crush | |
ws1 | m | 13 | i13 | -3 | +3 | ||
FC.df+4 | l | 13 | i19~20 | -8c | +3b | * Can be input with D,df+4 * Recovers in BT | |
2+3 | m | 12 | i16 | +1 | +2c | Heat Burst * Cancel move with b,b Power crush 8~ | |
1,2,2 | h,h,h | 5,9,12 | i17 | -13 | +3 | * Combo from 2nd hit * Transition to -11 +5 BT with B | |
uf+1 | m | 12 | i18~19 | -5 | +4 | * +12 on crouching opponent * Alternate input with uf or u Low crush | |
BT.1 | h | 12 | i12 | -3 | +14g | ||
3~4,3 | m,l | 27,11 | i18~20 | -26 | +19d (+12) | * Combo from 1st hit | |
f+4,4 | h,l | 19,11 | i33~33 | -31 | +27d | * Combo from 1st hit | |
df+1 | m | 11 | i14 | 0 | +6 | +36g | |
uf+3+4,3 | m,h,h,h | 10,10,7,11 | ,i17~18 | -6 | +70a (+54) | * Balcony Break * Tornado * Combo from 1st hit * causes 1st hit not to crush | |
f+2 | m | 10 | i15 | -8 | +3 | ||
f+2,1 | m,m | 10,10 | i19 | -8 | +3 | * Combo from 1st CH * Move can be delayed | |
f+3 | m | ,10 | i21 | -3 | +7 | ||
db+2 | l | 10 | i20~21 | -11 | 0 | ||
db+2,2 | l,l | 10,10 | i28~30 | -17 | +20a | * Combo from 1st CH * Cancel move with B | |
db+1+2,2 | m,l | 13,10 | i29~30 | -12 | -1 | * Combo from 1st CH * Move can be delayed | |
b+2,3 | m,l | 15,10 | i22~24 | -11 | 0 | * Combo from 1st hit * Move can be delayed | |
b+4 | m | 10 | i12~13 | -9 | +4 | ||
FC.df+4,1 | l,h | 13,10 | i20~21 | -2 | +6 | * Combo from 1st attack | |
KNP.4 | l | 10 | i18 | -31c | -4 | ||
1,2 | h,h | 5,9 | i10 | -3 | +8 | * Jail from 1st attack * Move can be delayed | |
2 | h | 8 | i10 | -3 | +5 | ||
d+4 | l | 7 | i14~15 | -11 | 0 | ||
uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
1 | h | 5 | i10 | +1 | +8 | ||
1+3+4 | |||||||
f+3+4 | *Parries high and mid fist and feet moves (not elbows/knees/heads etc) *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches Parry state | ||||||
b+3~4 | * Transitions to BT * Enter STC with F | ||||||
b+3+4 | * Enter STC with f | ||||||
1+2+3+4 | |||||||
qcf | * D,df to enter crouching state High crush | ||||||
qcf+3+4 | Transitions to STC |