feng

feng

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CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12i16+1+2c
Heat Burst
* Cancel move with b,b
Power crush 8~
H.3+4ub(m)30i30~31+12c g+19d
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +10g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
H.b+1h20i10~11-8+36d (+28)
* Balcony Break
* Partially uses remaining Heat Time
H.f,F+1+2*m30i39+11+22a (+12)
* Balcony Break
* Guard Break
* Partially uses remaining Heat Time
H.2+3m,m22,26i21,24+12+30d (-6)
Heat Smash
* Chip damage on block
* Transitions to STC on block
1h5i10+1+8
1,1h,m5,21i25~26-11+2+61a
* Move can be delayed
1,2h,h5,9i10-3+8
* Jail from 1st attack
* Move can be delayed
1,2,2h,h,h5,9,12i17-13+3
* Combo from 2nd hit
* Transition to -11 +5 BT with B
1,3h,h5,19i16~17-5+8
* Combo from 1st hit
1+3h35-3
* Throw break 1 or 2
1+3+4
2h8i10-3+5
2,4h,m8,15i17-12-1
* Jail from 1st attack
2,4,1h,m,m8,15,25i24-12+24d (+14)
Balcony Break
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
2+4h350
* Throw break 1 or 2
3m15i16-110
3,3m,h15,18i17-9+2
* Combo from 1st hit
* Jail from 1st attack
* Move can be delayed
3,3,4m,h,l15,18,23i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
3,1+2m,m15,30i28~29-12+22d (+17)
Balcony Break
* Combo from 1st hit
* Can be charged to power up:
* At full charge +7 on block 14 chip damage
3~4m27i34~36-5+19d
* Cancel to -7~-2 -+19~+24 BT with B
Low crush
3~4,3m,l27,11i18~20-26+19d (+12)
* Combo from 1st hit
4~3m25i28~i34-7+1c+16a
Low crush
1+2m20i21~22-13 / +20wc+8
* Punch sabaki
* Wall Crush +20g on hit
Parry state
f+2m10i15-8+3
f+2,1m,m10,10i19-8+3
* Combo from 1st CH
* Move can be delayed
f+2,1,2m,m,m10,10,28i13~14-19+19d (+14)
* Balcony Break
* Combo from 2nd hit
* Move can be delayed
f+3m,10i21-3+7
f+3,2m,h,10,17i21~22-3+8+43d (+35)
* Combo from 1st hit
* Move can be delayed
f+3,4m,m,10,15i23~24-16+33a (+23)
* Combo from 1st hit
* Tornado
f+4h19i18~19-9+52a
* Transition to -5 +56a BT with B
f+4,2h,m19,16i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
f+4,3h,m19,21i22~24-10+26d (-9)
Spike
* Combo from 1st hit
f+4,4h,l19,11i33~33-31+27d
* Combo from 1st hit
f+1+2h25i19~20-9+19d
* Heat Engager
* Heat Dash +5, +35d
* Balcony Break
Power crush
f+3+4
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Parry state
df+1m11i140+6+36g
df+2m15i20~21-8
df+2,2m,m15,21i13~14-6+14a (+4)
Balcony Break
df+3m21i18~19-7+78a (+62)
* Tornado
df+4m13i15-6+5
df+4,2m,m13,13i20~21-11+1
* Combo from 1st hit
* Move can be delayed
df+4,2,1+2m,m,m13,13,21i34~35-19+31a (+16)
* Tornado
* Move can be delayed
df+4,3m,h13,23i23~24-4+15g
Balcony Break
* Combo from 1st hit
* Move can be delayed
df+3+4m23i23~27-7+22d
Homing
d+2l16i20~21-12-1
High crush
d+4l7i14~15-110
d+4,1+2l,m7,22i26-10+11d (+2)
Balcony Break
* Combo from 1st CH
d+1+2m15i20~21-9+8c
d+1+2,1m,m15,20i22~23-12+18a (+11)
* Tornado
* Combo from 1st hit
* Move can be delayed
db+1m15i16-12+4
* Transition to -9 +7 KNP with B
* Transition to -16 +0 STC with F
db+1,2m,m15,18i23~24-11+3
* Combo from 1st hit
* Move can be delayed
db+1,2,4m,m,m15,18,30i31-7-3d
* Floor Break
* Combo from 2nd CH
Low crush
db+1,2,4,3+4m,m,mm15,18,3020i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
db+1,4m,h15,23i24~25-2+24a (+15)
* Balcony Break
* Combo from 1st hit
* Move can be delayed
db+2l10i20~21-110
db+2,2l,l10,10i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
db+2,2,2l,l,m10,10,25i28~29-8+13d
* Spike
* Combo from 2nd hit
db+3l14i17-15+4
* Transition to throw when CH from front
db+4l23i31 (30~32)-26+76a (+60)
Tornado
Homing
db+1+2m13i21~22-4+4
db+1+2,2m,l13,10i29~30-12-1
* Combo from 1st CH
* Move can be delayed
b+1h17i10~11-12+1+36d (+28)
b+2m15i17-11+0c
Floor Break
b+2,3m,l15,10i22~24-110
* Combo from 1st hit
* Move can be delayed
b+2,3,4m,l,m15,10,13i24~25-12+19a (+12)
* Combo from 2nd CH
b+2,3,4,2m,l,m,m15,10,13,22i24~25-6+4
* Combo from 3rd hit
* Spike
b+3m21i22~23+6+10d+38a
b+3~4
* Transitions to BT
* Enter STC with F
b+4m10i12~13-9+4
b+1+2m31i13~14-19+18a (+13)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
b+3+4
* Enter STC with f
ub+2m,h8,20i16,15-10+10g
ub+1+2!70i79~82+50g (+19)
u+2m25i38~40+2+10
Low crush
uf+1m12i18~19-5+4
* +12 on crouching opponent
* Alternate input with uf or u
Low crush
uf+2m18i18-10+3
uf+3m20i22~23-1+22d
* Alternate input with uf or u
Low crush
uf+4m13i15~17-13+33a (+23)
* Alternate input with uf or u
Low crush
uf+1+2h400
* Spike
* Throw break 1+2
uf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush , then Low crush
uf+3+4,3m,h,h,h10,10,7,11,i17~18-6+70a (+54)
* Balcony Break
* Tornado
* Combo from 1st hit
1+2+3+4
Back Throwh50-4
* Cannot break throw
Left Throwh40-6
* Throw break 1
Right Throwh40-4
* Throw break 2
b,f+1m25i25~26-15+10d (+1)+44a
b1+325
* Timed with opponent punch
Parry state
f,F+2m25i18~19-9+16a (+7)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
f,F+3m35i32~33+8c+8c
* Chip damage on block
* Transition to +4c +4c STC with f
f,F+4m15i19~20-15+30a (+20)
f,F+4,3m,m15,21i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush
f,F+1+2m25i24~25-9+16a
* Balcony Break
* Hold 1+2 to power up and deal more chip damage on block
f,F+1+2*m30i39+6+22a (+12)
* Balcony Break
* Wall Crush +18g
* Becomes Essence of Nian Zhang Mie Ba in Heat
qcf
* D,df to enter crouching state
High crush
qcf+1l23i22~23-14+2+31a
Head
High crush
qcf+2m25i22~23-14+35a (+25)
* Tornado
qcf+1+2m21i16~170c+7c+23d
Head
qcf+3+4
Transitions to STC
uf,n,4m20i23~25-13+32a (+22)
Low crush
f,f,F+3m30i20~25+6+13d (+3)
* Balcony Break
* Chip damage on block
Low crush
ws1m13i13-3+3
ws1,2m,m13,16,i9-12-1
* Jail from 1st attack
ws1,2,1m,m,m13,16,20i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
ws1,3m,h13,20i22~23-6+4c+20d
* Combo from 1st hit
* Move can be delayed
ws2m17i15~16-7+24d+78a (+62)
* Balcony Break
* Tornado (CH Only)
ws3m15i15~16-12+33a (+23)
ws4m18i11~12-7+7+29d
ws1+2m20i23~24-9+3
Parry state
SS.2h18i15+3+9b+31d
* Homing
* Recovers in BT
SS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
SS.1+2m24i22~23+1+21d (+12)
* Balcony Break
* Chip damage on block
FC.df+1l19i21~22-13c-2+13
FC.df+2m21i18-14+55a
FC.df+4l10i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
FC.df+4,1l,h10,15i20~21-2+6
* Combo from 1st attack
BT.1h12i12-3+14g
BT.2m23i19~21-13+17
* Heat Engager
* Absorb an attack to power up and deal more damage on block
Power crush 8~
BT.3m35i32~33+8c+8c
* Chip damage on block
* Transition to STC with f
BT.1+2m20i16~17-3+8+41d (+33)
* Balcony Break (CH only)
BT.1+4h45-5
* Throw break 1+2
BT.d+1l20i20~21-13c+4+16d
BT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
FUFT.b+3+4m20i30~33-3~0+28d (+18)
*
Balcony Break
KNP.1l20i20~21-13c+4+16d
High crush
KNP.2h20i14-9+17
* Heat Engager
* Balcony Break
KNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush
KNP.4l10i18-31c-4
KNP.4,1+2l,h10,24i28-6+30a (+20)
* Balcony Break
* Combo from 1st attack
KNP.3+4m30i31~34-7-3d
Low crush
KNP.3+4,3+4m,m30,20i39~42-3~0+31a (+21)
* Balcony Break
* Same attack as Spring Up (FUFT.b+3+4)
Low crush
OTG.d+3+4l19i24~25-13-2 (-10)
STC.1m20i20~21-15+30a
* Absorb an attack to power up and deal more chip damage on block
Power crush
STC.2h15i14~15-3+6
* Enter BT with b
STC.3h25i22~23+3b+23d
* Homing
* Balcony Break
* Chip damage on block
STC.4l20i20-13+3
STC.1+2m20i18-9c+17d
STC.F+3+4m21i18+53a
* Only occurs during STC after absorbing 2 attacks
Parry state
R.df+1+2t55i20-15+0d
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health